Hasbro Far East 44694 Hyper Electronic Game User Manual

Hasbro Far East Ltd. Hyperslide Electronic Game Manual

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Manual

IMPORTANT! Do not play on a metal surface. If game malfunctions, play on a different surface. If problem continues, push in RESET or try new batteriesA Look at the GamePlayer 1 Lighted Button & Player 2 Lighted Button  (Press either button to turn the game on. Press and hold both buttons to turn the game off.)2Hyper Band(Insert band to play solo)4 Hyper Discs(Slide these under the arch to score)3Disc Storage Compartment(Remove cover to store discs)Reset(Located underneath)7W0425-1_44694 Hyper Slide I.ind2-3   2-3 4/30/07   10:42:21 AM
Contents• Electronic Game Unit  • 4 Hyper Discs (each a different color) • Hyper Band         Setup  Insert batteries (see page 13).   5Figure 1Hyper BandNubSlot4Playing Solo or 2 Players?Fast Pass, Add One and Code Buster can be played SOLO or by 2 PLAYERS. To play a game SOLO, just insert the Hyper Band by sliding the nubs on the band into the slots on the underside of the game unit. See Figure 1. Now when you play, you’ll slide the Hyper Discs under the arch and they’ll bounce back to you off the Hyper Band. To play with 2 PLAYERS, just remove the band by carefully sliding it out of the slots.   To Select a Game  Press and hold either Player button to go to  the Game Menu. The Player 1 button will blink – Press this to scroll through the games.  The Player 2 button will light solid – Press this to select your game.7W0425-1_44694 Hyper Slide I.ind4-5   4-5 4/30/07   10:42:23 AM
Fast Pass Head-to-HeadObject: Slide the Hyper Discs under the arch as they are called out by the game unit. The first player to score 3 points wins. Get ReadyThe game will indicate which player it is speaking to by lighting the LED on that player’s side. The game unit will announce which discs each player should have to start with. For example, the game unit will announce: “Player 1 starts with BLUE, YELLOW. Player 2 starts with RED, GREEN.” When players have the correct discs, press the flashing button to get started.PlayThe game unit will call out a color. Pass this  colored Hyper Disc under the arch to start the game. Now  continue passing the Hyper Discs under the arch as they are called for by the  game unit. You must pass these within the time allowed. As the game goes on, this time will decrease. If a player passes the wrong disc OR fails to pass the correct one within the allotted time, the other player scores 1 point. After a point has been scored, the game unit will announce the current score. For example, the game unit will announce: “Player with BLUE, RED, YELLOW, you have 1 point. Player with GREEN, you have  2 points.”The game unit will then call out a color. Pass this colored Hyper Disc under the arch to continue playing. The game ends when one player scores 3 points.  WinningThe first player to score 3 points wins.7Fast Pass Object: Slide the Hyper Discs under the arch as they are called out by the game unit. Play  together to increase your number of correct passes made. Get ReadyEach player starts with any 2 Hyper Discs. Color doesn’t matter. PlayThe game unit will call out a color. Pass this colored Hyper Disc under the arch to start the game. Now continue passing the Hyper Discs under the arch as they are called for by the game unit. You must pass these within the time allowed. As the game goes on, this time will decrease. If a player passes the wrong disc OR fails to pass the correct one within the allotted time, the game ends. The game unit will announce the number of correct passes made in this round.WinningThe longest number of correct passes is announced and then stored in the game’s memory as the recorded High Score.Playing Again?Play again to try to beat the High Score for  this round or try to beat the game’s recorded  High Score. 6Fast Pass Head-to-HeadFast Pass 7W0425-1_44694 Hyper Slide I.ind6-7   6-7 4/30/07   10:42:24 AM
IMPORTANT: Players should not pass any discs until the game finishes announcing the sequence. If a player does pass a disc while the sequence is being announced, the game will ask players to wait. This will not impact the score.  If a player passes the wrong disc or fails to pass the correct one within the allotted time, the game ends. The game unit will announce the number of correct passes made in this round.WinningThe longest number of correct passes is stored in the game’s memory as the recorded High Score.Playing Again?Play again to try to beat the High Score for  this round or try to beat the game’s recorded  High Score. Add One Head-to-Head Object: Slide the Hyper Discs under the arch in the order they are called out by the game unit. With each pass, one color is added onto the growing sequence. The first player to score 3 points wins.Get ReadyThe game will indicate which player it is speaking to by lighting the LED on that player’s side. The game unit will announce which discs each player should have to start with. For example, the game unit will announce: “Player 1 starts with BLUE, YELLOW. Player 2 starts with RED, GREEN.” When players have the correct discs, press the flashing button to get started.PlayThe game unit will call out a color. Pass this colored 9Add One Object: Slide the Hyper Discs under the arch in the order they are called out by the game unit. With each pass, one color is added onto the growing sequence. Play together to increase your number of correct passes made. Get ReadyEach player starts with any 2 Hyper Discs. Color doesn’t matter. PlayThe game unit will call out a color. Pass this colored Hyper Disc under the arch to start the game. Now pass the Hyper Discs under the arch in the growing sequence called out by the game unit. The game unit will begin by calling out one colored disc. If players pass the correct disc within the time limit, the game will continue. This time the game unit will call out the first disc again but will add a second. IMPORTANT: The second disc MAY be the same as the first. For example, the game unit may call out BLUE for the first pass and then BLUE, BLUE for the second. Players must then correctly make these two passes. If these two passes are made correctly, the game unit will call out the first two colors again followed by a third color! Play continues this way with the game adding another color to the sequence each time it is completed correctly!8Add One Add One Head-to-Head 7W0425-1_44694 Hyper Slide I.ind8-9   8-9 4/30/07   10:42:25 AM
Code Buster Object: You have 90 seconds to decipher the code and slide the Hyper Discs under the arch in the pattern secretly determined by the game unit. Get ReadyEach player starts with 2 Hyper Discs. Color  doesn’t matter. PlayA Note About the Code: The game unit will secretly determine a code based on the level you have chosen. A Level 4 code means that there are 4 colors in the code. A Level 5 code is one with 5 colors, etc. IMPORTANT: Colors can repeat in a code. For example, a Level 4 code could be RED, BLUE, GREEN, YELLOW or it could be RED, RED, YELLOW, BLUE. The game unit will call out a color. Pass this colored Hyper Disc under the arch to start the game. This is the first color in the code. Now try to uncover the next step in the code by passing another Hyper Disc under the arch. REMEMBER: The next step in the code COULD BE the same colored Hyper Disc as a previous pass! If the correct Hyper Disc is passed, players will hear a “ding” sound. Now try to uncover the next step. If the wrong Hyper Disc is passed, players will hear a “buzz” sound. Start again by passing the first Hyper Disc called out by the game unit, followed by any others you uncovered. Then continue to try to break the code. WinningBreak the code in 90 seconds or less and you win. High Score is determined by the shortest time used to break the code.   11Hyper Disc under the arch to start the game. Now pass the Hyper Discs under the arch in the growing sequence called out by the game unit. The game unit will begin by calling out one colored disc. If players pass the correct disc within the time limit, the game will continue. This time the game unit will call out the first disc again but will add a second. IMPORTANT: the second disc MAY be the same as the first. For example, the game unit may call out BLUE for the first pass and then BLUE, BLUE for the second. Players must then correctly make these two passes. If these two passes are made correctly, the game unit will call out the first two colors again followed by a third color! Play continues this way with the game adding another color to the sequence each time it is completed correctly!IMPORTANT: Players should not pass any discs until the game finishes announcing the sequence. If a player does pass a disc while the sequence is being announced, the game will ask players to wait. This will not impact the score.  If a player passes the wrong disc or fails to pass the correct one within the allotted time, the other player scores 1 point. After a point has been scored, the game unit will announce the current score. For example, the game unit will announce: “Player with BLUE, RED, YELLOW, you have 1 point. Player with GREEN, you have 2 points.”The game unit will then call out a color. Pass this colored Hyper Disc under the arch to continue playing. The game ends when one player scores 3 points.WinningThe first player to score 3 points wins.10Code Buster7W0425-1_44694 Hyper Slide I.ind10-11   10-11 4/30/07   10:42:27 AM
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Document ID806004
Application IDMuNqpZMY6gOPaWmlDLedcA==
Document DescriptionManual
Short Term ConfidentialNo
Permanent ConfidentialNo
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Document TypeUser Manual
Display FormatAdobe Acrobat PDF - pdf
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Date Submitted2007-06-21 00:00:00
Date Available2007-06-21 00:00:00
Creation Date2007-04-30 10:42:20
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Document Lastmod2007-04-30 10:42:36
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FCC ID Filing: RS4-44694

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