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Falcon BMS 4.38 Performance Recommendations and Configuration Guide

Key Considerations for Hardware

  • Falcon BMS 4.38 has increased hardware demands compared to previous versions, utilizing more RAM and VRAM.
  • Ensure your system is clean and well-maintained (e.g., dust, fan performance, temperatures) as 4.38 will push GPUs to full utilization.
  • Keep system drivers up to date.
  • For VR users struggling with performance, consider frame generation/prediction software (e.g., LossLess Scaling).
  • While aiming for higher graphics quality, not all systems can run with maximum settings. Experiment with configuration variables for a smoother experience.
  • During installation, an option exists to reduce 8K model art textures to 4K resolution, which aids systems with VRAM limitations.

Minimum System Requirements

  • CPU: i5 or equivalent from recent years with at least 4 cores and 8 threads.
  • RAM: 16GB.
  • GPU: GTX-1060 or equivalent with at least 6GB Video memory (for Full HD resolution monitors).
  • Expected Resolution: 1920x1080. Higher resolutions require stronger hardware.

Note: These are the minimum specifications supported by the BMS team. Users with minimum requirements may need to disable memory-intensive and heavy processing features. It is recommended to utilize optimizations from the configuration table to find a balance between performance and quality.

Recommended System Requirements

  • CPU: Top-tier i7/i9 or equivalent with maximum available cores/threads.
  • RAM: 32GB recommended; more can be beneficial.
  • GPU: Dependent on resolution and VR usage:
    • Full HD (1080P): GTX-1070 or equivalent/better with at least 8GB VRAM.
    • 2560x1440: RTX-3060TI or equivalent/better; more VRAM is preferable.
    • 4K and Wide screens: RTX-3080 or equivalent/better, ideally with 12-16GB VRAM.
    • VR: The best available; aim for at least 16GB VRAM, though lower VRAM cards may function.

Performance Configuration Variables

Note: Configuration variables should be added to the User\Config\Falcon BMS User.cfg file. Default values are used if the file or variables are absent.

Graphics Performance Settings:

Config SettingEffectImportance for Performance
set g_bShadowMapping 0Disables all shadow mapping.Very high
set g_fNewTerrainTessellationFactor 0.35Reduces terrain mesh tessellation distance.Medium-High (Terrain focus)
set g_bNewTerrainPhotorealForce4KTiles 1 (Or skip 16K tiles)Uses lower resolution terrain photoreal quality.High (VRAM intensive)
set g_fNewTerrainProceduralDistance 0 (Default 12 KM)Disables procedural texturing; close-up terrain appears basic.Very high (Low/medium altitude terrain performance)
set g_nPrefilterENVSampling 32 (Default 256)Lowers ENV mapping quality (reduces texture sampling).Low-Medium
set g_bNewTerrainUseHiresTiles 0Disables high-resolution tiles in specific areas like airbases.Low-Medium
set g_bNewTerrainRenderShrubs 0Disables rendering of shrubs, bushes, and rocks.Medium
set g_bHdrLighting 0 (Not recommended)Disables bloom effects and tone mapping.Medium
set g_bRenderNewTerrainToENVMap 0 (Not recommended)Prevents terrain rendering into the ENV map, resulting in a fog/blue colored area.Medium
set g_bNewTerrainProceduralUse1024Textures 1Uses lower resolution procedural tiles.Medium

CPU and Multi-threading Performance Settings:

  1. set g_nObjListWorkSizeHint X

    Default: 1500. Range: 100-3000. Adjust for parallelism.

    • 100: Maximum parallelism (more threads).
    • 3000: Minimum parallelism (fewer threads).

    The default of 1500 offers a good balance. Lower values (e.g., 280-350) may improve performance on some systems.

  2. set g_nAdditionalWorkers x

    Default: 0. Used for two purposes:

    • a. Reduce HT core utilization (e.g., use -8 to exclude 8 threads on an 8-core/16-thread CPU).
    • b. Add threads (e.g., use 2).

VR Performance Settings:

Config SettingEffectImportance for Performance
set g_bVRNoPresent 1Prevents VR image display on the monitor.Low-Medium
set g_bVREnableFFR 1Enables FFR (details in manual).Very High
set g_fVRInnermostRadiiFFR 0.6
set g_fVRMiddleRadiiFFR 0.9
set g_fVRPeripheralRadiiFFR 1.3
VR FFR radius settings (Nvidia GPUs only, subject to change).

Additional Performance Settings:

Config SettingEffectDetails
set g_bDetailedFrameRate 0Displays FPS as a simple yellow number instead of detailed text.Useful for VR and flat-screen displays if preferred.

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