LINE6 99-060-2405 HX Stomp Guitar Multi-Effects Floor Processor Owner's Manual

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Line 6 HX Stomp Owner's Manual - Rev D, English

© 2021 Yamaha Guitar Group, Inc. All rights reserved.

Aug 20, 2021 — 2021 Yamaha Guitar Group, Inc. All rights reserved. Line 6, the Line 6 logo, Helix, HX Stomp, M13, M9, M5, DL4, DM4, MM4, FM4, POD, Powercab, Ampeg, SVT, ...

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�

3.0 OWNER'S MANUAL

40-00-0408 Rev D (For use with HX Stomp Firmware 3.00)

� 2021 Yamaha Guitar Group, Inc. All rights reserved.

0�1

Contents
Welcome to HX Stomp
What's In the Box? Common Terminology HX Edit Application Updating HX Stomp Firmware Marketplace The Hardware
Quick Start
Hooking It All Up Play View Selecting a Preset Preset List Edit View Selecting Blocks/Adjusting Parameters Bypassing a Block Bypassing HX Stomp Completely Choosing a Block's Model Moving Blocks Copying/Pasting a Block Clearing a Block Clearing All Blocks Adding a Block to Favorites Saving a Model's Default Settings Saving/Naming a Preset Creating/Restoring Full Device Backups Serial vs. Parallel Routing Setting Path B's Output TAP Tempo The Tuner Dynamic DSP Block Order and Stereo Imaging

4 The Blocks

4

Input

4

Outputs

5

Signal Present and Clip Indicators

5

Effects

5

Amp+Cab

6

Amp

9

Preamp Cab

9

Impulse Response (IR)

12

Send/Return

12

Looper

13

Split

13

Mixer

13

U.S. Registered Trademarks

14

14 Snapshots

14

Using Snapshots

15

Snapshot Block Bypass On/Off

15

Copying/Pasting a Snapshot

15

Swapping Snapshots

16

Saving Snapshots

16

Determining Snapshot Edit Behavior

17 17

Bypass Assign

17

Quick Footswitch Assign

18

Manual Bypass Assign

18

Clearing Bypass Assignments

19

Clearing All Bypass Assignments

19

Swapping Stomp Footswitches

20 Controller Assign

21

Assigning a Controller

Clearing a Block's Controller Assignment(s)

Clearing All Controller Assignments

22 Command Center

45

22

Assigning a Command

45

22

Copying and Pasting a Command

48

23

Copying and Pasting All Commands

48

23

Clearing a Command

48

29

Clearing All Commands

48

31 31

Global EQ

49

31

Resetting Global EQ

49

32 Global Settings

50

33 34 35 36 37

Setting Proper Levels Resetting All Global Settings Global Settings > Ins/Outs Global Settings > Preferences Global Settings > Footswitches

50 50 51 52 53

38

Global Settings > EXP Pedals

54

38

Global Settings > MIDI/Tempo

54

39

Global Settings > Displays

54

39 USB Audio

55

40 40 40

Hardware Monitoring vs. DAW Software Monitoring 55

DI Recording and Re-amping

56

Core Audio Driver Settings (macOS only)

57

41

ASIO Driver Settings (Windows only)

57

41 MIDI

59

41 42 42 42

Preset and Snapshot Recall via MIDI Block Bypass via MIDI Parameter Control via MIDI Synchronizing Tempo via MIDI

59 59 59 60

43

MIDI CC

60

43 Additional Resources

62

44

44

Supplier's Declaration of Conformity 47 CFR � 2.1077 Compliance Information Unique Identifier: Line 6 HX Stomp Responsible Party - U.S. Contact Information: Yamaha Guitar Group, Inc. 26580 Agoura Road Calabasas, CA 91302-1921 (818) 575-3600 https://line6.com/ FCC Compliance Statement: This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation.
� 2021 Yamaha Guitar Group, Inc. All rights reserved. Line 6, the Line 6 logo, Helix, HX Stomp, M13, M9, M5, DL4, DM4, MM4, FM4, POD, Powercab, Ampeg, SVT, and Portaflex are trademarks or registered trademarks of Yamaha Guitar Group, Inc. in the U.S. and/or other jurisdictions. Apple, Mac, macOS, iPad, iPhone, and iTunes are trademarks of Apple, Inc. registered in the U.S. and other countries. Apple is not responsible for the operation of this device or its compliance with safety and regulatory standards. Windows is a registered trademark of Microsoft Corporation in the United States and/or other countries. YouTube is a trademark of Google, Inc.

Welcome to HX Stomp
"60 pages for a pedal? Man, I hate reading manuals!"
I know, right?! We're not overly fond of writing them either, especially when so few people read them. What if we make a handful of super-short videos that get you up and running with HX StompTM in minutes, and you promise not to jump online and complain about having to read a lengthy manual for a pedal. Agreed? Go here, line6.com/meet-hx-stomp:
"Wheee! I love reading manuals!"
That sounds a bit sarcastic, but regardless, thank you for buying the Line 6� HX Stomp pedal, one of the most powerful and flexible stompboxes ever created. We hope it helps drive your search for tonal bliss and spawns years of creativity, both on stage and in the studio. Although you're likely anxious to rip open the plastic and plug in, wait! At the very least, check out the HX Stomp Cheat Sheet that came in the box, and keep it handy. Then read the "Quick Start" chapter of this manual, and we'll have you up and shredding in no time.
IMPORTANT! Because the HX Stomp pedal can be used in so many ways, its factory presets are sort of all over the map. For example, any presets starting with "FX" denote tones designed with effects only, for going straight into your guitar amp. Any presets starting with "DIR" denote tones with amp, cab/IR, and effects blocks for going direct into a full-range amplification system like FRFR (Full Range Flat Response) or PA speakers. Also, note that presets starting with "4CM" won't sound at all unless your HX Stomp pedal is connected to your amp via 4-Cable Method - see page 9.

What's In the Box?
� Line 6 HX Stomp multi-effects pedal � HX Stomp Cheat Sheet (read that one first!) � AC power adapter � USB cable � Warranty card
Common Terminology
While reading this manual, you may encounter several unfamiliar terms. It's important to know what they mean. Be careful--we might toss a pop quiz your way.
Block Blocks are objects that represent various elements of your tone, such
as amps, cabs, effects, splits, loopers, inputs, outputs, and impulse responses. The HX Stomp pedal can accommodate up to eight simultaneous amp, cab, IR, effects, and/or looper blocks, DSP permitting.
Model Each processing block can accommodate one model (or, in some cases,
two models). HX Stomp includes over 80 guitar and bass amps, over 40 cabs, and over 220 effects models.
Preset A preset is your tone. It consists of all blocks, snapshots, footswitch
assignments, and controller assignments.
Controller Controllers are used to adjust various parameters in real-time. For
example, an external expression pedal can be used to control wah, or the mod wheel on your MIDI keyboard can be used to control delay feedback and reverb depth.
Send/ The HX Stomp stereo TRS Send and separate left and right Returns are
used to insert your favorite stompboxes anywhere in the signal flow or
Return for connecting to your guitar amp via 4-Cable Method - see page 9. IR IRs (Impulse Responses) are mathematical functions representing the
sonic measurements of audio systems. HX Stomp can store up to 128 custom or third-party IRs at a time. See "Impulse Response (IR)"
*NOTE: To import IRs into your HX Stomp hardware, you'll need to download and install the latest Line 6 HX Edit software--see the following "HX Edit Application" section.

4

Why Does HX Stomp Sound [insert descriptor here]?
Like most guitarists, you're probably used to the sound and feel of real tube amps. So are we. Musicians instinctually understand that a roaring 4x12 cab pointing at the back of their knees sounds and feels totally different from a pair of plastic PA speakers (or even high-quality studio monitors) pointing at their face. Yet some may blame their multieffects box for this disparity. Like any other device without built-in speakers, HX Stomp is completely at the mercy of what you plug it into. Your playback system has a massive impact on the sound and feel of your tone, and if HX Stomp appears to sound thin, tubby, boxy, harsh, dull, or some other less-than-ideal adjective, the first thing to scrutinize is your playback system.
There's also nothing wrong with bypassing the HX Stomp cab or IR blocks and running it into a flat power amp and real wooden cab; digital magic will never convince anyone their six-inch computer speakers are a wall o' stacks. Your tone is only as good as the weakest link in your chain, and understand that given identical playback systems, HX Stomp amp modeling is designed to be virtually indistinguishable from the real thing.
HX Edit Application
Be sure to grab the free HX Edit application for Mac and PC--available for download at line6.com/software. HX Edit is a full-featured editor and preset & IR librarian, and allows you to easily create & restore full HX Stomp device backups, as well as update your device to the latest firmware (also see next section). You can connect more than one Helix and/or HX device, and HX Edit will display an individual application window for each.
Preset Sharing with Helix/HX Devices & Helix Native Plugin
All Helix and HX hardware and software live within the same ecosystem. Using multiple device windows within HX Edit and/or multiple instances of the Helix Native plugin, both blocks and entire presets can be freely dragged and dropped or copied and pasted between units, with some restrictions. Please see the HX Edit and Helix Native Pilot's Guides for specifics on preset compatibility.
Updating HX Stomp Firmware
If your HX Stomp device is still running a previous firmware version, it is highly recommended to update to v3.0 (or the latest available version), which can be accomplished easily using the Line 6 HX Edit application!
IMPORTANT! As of firmware version 3.0, the HX Stomp device's maximum block count has been increased from six to eight blocks! All earlier HX Stomp presets are still fully compatible with HX Stomp 3.0. Please note, however, that presets saved using HX Stomp 3.0 (or later) are not compatible with HX Stomp version 2.xx firmware. We recommend using HX Edit to back up all your v2.xx-created presets before updating to firmware v3.0.

First, install the latest HX Edit software version on your Mac or PC (available at line6. com/software), connect HX Stomp to your computer's USB port, and HX Edit will check online and let you know if a newer firmware version is available. If so, HX Edit will then walk you through performing a full device backup and firmware update, all within minutes. Please see the HX Edit Pilot's Guide for full details.
Marketplace
Be sure to visit the Line 6 Marketplace online shop, where you'll find 3rd-party add-on assets that further enhance the functionality of Helix and HX devices and Helix Native plugin! As of this writing, 3rd-party presets and IRs are available--check back often on Marketplace for product news and announcements.
You can access Marketplace directly using the free HX Edit app, where you sign in to your Line 6 online account, then choose to Get More Presets or Get More IRs from the HX Edit menu. Once you've purchased premium Marketplace assets, they can be downloaded immediately, directly into your HX Edit Presets and/or IR Library, and ready to use on HX Stomp! Please see the latest HX Edit Pilot's Guide for details.
TIP: Registered owners of Line 6 Helix/HX family devices are entitled to a generous discount toward the purchase of the Helix Native plugin! Note that all your HX Stomp presets and IRs can be loaded directly into Helix Native--making your stage and studio tasks easier than ever! Please visit the Line 6 Online Shop.

5

The Hardware

1 06B 1
Pastor of Muppets
Particle Dynamix TAP/ Verb Flanger TUNER

2

3

4 ACTION
VIEW

SAVE

5 PAGE

PAGE

VOLUME
7

RIGHT

RETURN / AUX IN

IN

MIDI

L/MONO

OUT/THRU

6 16
18 8

17

SEND
STEREO

9

EXP 1/2
FS 4/5

INPUT

L/MONO

RIGHT

10

11

OUTPUT BAL/UNBAL

L/MONO

RIGHT

USB DC IN
9VDC 3A

15

12 13 14

6

1. Main Display This color LCD is your window into the power of HX Stomp.

2.

VIEW If you ever get lost, press this button to return home. Press again to

toggle between the two main Home views--see "Play View" and "Edit View".

3. ACTION Press this button to open the action panel for the selected block or
menu. From Edit view, the action panel lets you move, copy, paste, and clear blocks, as well as add any changes you've made to a block as a Favorite or save it as a model default. Other menus may have unique action panels; for example, the Global Settings action panel lets you reset all global settings at once.
Press and ACTION together to open the Save menu for renaming and saving changes to a preset. Press both buttons twice to quick save. See "Saving/Naming a Preset".

4. Upper Knob In Play view, turn this knob to select a preset. Press this knob to
open the preset list. In Edit view, turn this knob to select a block for editing. Press this knob to bypass/enable the selected block.

5. Lower Knob In Edit view, turn this knob to change the current block's model.
Press this knob to open the model list. See "Choosing a Block's Model".

TIP: Press the Upper Knob and Lower Knob together to bypass HX Stomp completely. The display will read "Analog [or DSP] bypass! Press any switch."

6. PAGE/PAGE In Play view, press PAGE or PAGE to change footswitch
modes. In Edit view, press to view more parameters for the selected block or menu. Press both PAGE and PAGE to dive deeper into HX Stomp, and you'll find Controller Assign, Global Settings, and other menus.
7. VOLUME Turn this knob to control the main output and headphones volume.
8. Knobs 1-3 In Edit view, turn one of the three knobs below the main display to
adjust the parameter's value above; press the knob to reset the parameter's value. If a rectangular button appears above a knob, press the knob to engage its function.
SHORTCUT: For most time-based parameters such as delay time or modulation speed, press the knob to toggle between setting the value in ms or Hz and note divisions (1/4note, dotted 1/8-note, etc.).

SHORTCUT: Controllers can be assigned to most parameters. Press and hold a parameter's knob to quickly jump to the "Controller Assign" page for that parameter. Press and turn a parameter's knob to quickly assign it to be controlled via "Snapshots"

9. Footswitches 1-3 These capacitive, touch-sensitive footswitches have colored
LED rings that indicate assigned block's current state or function. See "Play View" for more information.
SHORTCUTS: While in Stomp footswitch mode and the Edit view screen, touch (but don't press) a footswitch for two seconds to create a Bypass Assignment for the selected block. While in Stomp footswitch mode, touch and hold (but don't press) two switches to swap all assignments between them. While in Stomp or Scroll footswitch modes, touch (but don't press) TAP to display the tempo panel briefly. This lets you quickly fine-tune the current tempo. Touch-to-select can optionally be turned off, and other footswitch settings customized - See "Global Settings > Footswitches"
10. EXP 1/2, FS 4/5 Connect an expression pedal here to adjust a wide variety
of parameters.* With a Y-cable (tip-ring-sleeve 1/4" jack, split to two tip-sleeve 1/4" jacks), two expression pedals can be connected. Alternatively, you can add one (or with a Y-cable, two) external footswitches to access additional stomps, presets, snapshots, etc. (FS4=tip, FS5=ring). To set this jack's function(s), see page 52. By default, this jack is set to accommodate a Mission SP1-L6H Line 6 Expression Pedal, which has a toe switch that toggles between EXP 1 (Wah/Pitch or Poly Wham) and EXP 2 (Volume/Pan). For external footswitches, the momentary (unlatched) type should be used.
*NOTE: It is recommended to connect to this EXP1/2, FS 4/5 input while the device is powered off to avoid toggling the current FS 4/5 setting.
11. INPUT L/MONO, RIGHT Connect your guitar, bass guitar, or mono pedals
to the L/MONO input. Connect stereo pedals, keyboards, synths, or modelers to both the L/MONO and RIGHT inputs.
12. OUTPUT L/MONO, RIGHT These 1/4" outputs can accommodate either
unbalanced TS cables to connect to your guitar amp or other pedals or balanced TRS cables to connect to your mixing console or studio monitors. When connecting to a mono pedal or single amp, connect only the L/MONO 1/4" jack.
13. USB HX Stomp also functions as a high quality multichannel 24-bit/96kHz audio
interface for Mac and Windows computers, with DI, re-amping, and MIDI functionality built right in. Use of a USB 2.0 (or higher) port is required--do not use an external USB hub. HX Stomp can also record to an Apple iPad or iPhone mobile device (with optional Apple Camera Connection Kit).

7

14. DC In Line 6 recommends using only the supplied DC-3G power supply. Yes, we
know it's large, but the HX Stomp pedal packs a lot of circuitry into its tiny housing. To ensure the same signal integrity of Helix�, Helix Rack/Control, and Helix LT devices, we needed a burly power supply. That said, Line 6 has provided a list of third-party supplies that we've tested with HX Stomp, which can be found here: https://line6.com/support/page/kb/ effects-controllers/. The provided AC adapter serves as the disconnect device.
15. Power Switch Nine out of ten blues dentists agree: HX Stomp is more fun
when powered on. The tenth dentist is a nihilist.
16. MIDI IN, OUT/THRU Connect HX Stomp to your MIDI gear to send and
receive program changes, continuous controllers, and other MIDI messages. See "MIDI" for more information.
17. Phones Out Connect stereo headphones here; turn the VOLUME knob to
adjust the volume. IMPORTANT! Always turn the VOLUME knob down before connecting headphones. Protect your hearing! "What?!" I said... ALWAYS TURN THE VOLUME KNOB DOWN BEFORE CONNECTING HEADPHONES. PROTECT YOUR HEARING!
18. SENDS/RETURNS L/R These 1/4" ins and outs can be used as an FX loop
for inserting external stompboxes between specific blocks in HX Stomp or as inputs and outputs for running 4-Cable Method rigs. See "HX Stomp in 4-Cable Method". Alternatively, the L/MONO and RIGHT inputs can act as an always-on Aux In for monitoring mixers, keyboards, drum machines, or MP3 players. To set the function of the Return L/R jacks, see "Global Settings > Ins/Outs"
8

Quick Start
Hooking It All Up
There are many ways to connect HX Stomp to other gear, and the following pages illustrate only a few.
HX Stomp on a Pedalboard
Although HX Stomp has amp and cab modeling, there's no reason you have to use it, especially if you have a favorite guitar or bass amp. All eight processing blocks can be dedicated to effects and effects control.
TIP: Look for factory presets with names starting with "FX." These have been created with effects blocks only.

HX Stomp in 4-Cable Method
"4 Cable-Method" is a popular and flexible way of hooking things up, allowing you to route some effects blocks (most often drives, distortions, wahs, and compressors) before your amp's preamp and other effects blocks (often time-based effects like delays and reverbs) in its effects loop.
NOTE: The effects loops on most amplifiers run at instrument level. If your amp's effects loop happens to run at line level, you should set the inputs and outputs of HX Stomp to line level as well. See "Setting Proper Levels".
IMPORTANT! Make sure you add a Send/Return > Mono > FX Loop block at the point in your signal flow where you wish your amp's preamp to be. Otherwise you won't hear anything.
TIP: Look for factory presets starting with "4CM." Note that these presets will not pass any audio unless hooked up in the method below!

L/MONO OUT

L/MONO IN

GUITAR IN

L/MONO OUT
4CM

AMP RETURN
AMP SEND
L/MONO IN
RETURN L/MONO
SEND

FX

9

HX Stomp with Powered Speakers
Depending on how complex your tones are, HX Stomp may be able to act as your entire processing rig, providing amp modeling, cab modeling, or cab IRs (Impulse Responses), effects, looping, and even a tuner.
When connecting HX Stomp to a powered speaker (or two powered speakers in stereo), set the main outputs to line level. See "Setting Proper Levels"
TIP: Be sure to check out the Line 6 Powercab� active guitar speaker systems--designed specifically for use with modelers like HX Stomp!
You can connect up to two expression pedals and/or momentary type footswitches to HX Stomp's rear panel EXP 1/2 | FS 4/5 jack using a Y cable. Alternatively, you can connect a single Mission SP1-L6H Line 6 Expression Pedal, which has a toe switch built in that can toggle its function between EXP 1 (Wah by default) and EXP 2 (Volume by default).
TIP: Look for factory presets starting with "DIR" (short for direct). These have been created with a full tone's worth of amps, cabs, and effects.

HX Stomp in a Hybrid Amp/Direct Setup
When playing live, some guitarists and bassists love running their signal direct to the FOH (Front of House) console but prefer the feel of standing in front of a real amp. HX Stomp can accommodate both playback systems simultaneously.
Place a Send/Return > Mono > Send L block directly before any Amp or Amp+Cab block in your signal flow. This will be the point where the signal is tapped and sent to your real amp. Then the full signal flow with Amp and Cab/IR blocks can be sent to the FOH console.
TIP: Look for factory presets starting with "BAS." These have been created with a Send/ Return > Mono > Send L block positioned after Effects blocks and before the Amp or Amp+Cab block. Although they've been designed with bass players in mind, there's nothing wrong with swapping out the bass amp and cab for a guitar amp and cab (or IR).

L/MONO OUT OR L/R STEREO
DIR

Y-CABLE

OR

OR

L/MONO OUT OR L/R (FX+AMP+CAB+IR)
BAS

L/MONO IN

SEND (FX ONLY)

10

HX Stomp as DSP Expansion
Let's face it--there are a lot of great digital guitar products out there, and maybe you just can't part with your favorite box. But maybe you're also a bit curious about HX amp modeling and effects. Decisions, decisions.
Fortunately, you can have both. If you place HX Stomp in the stereo effects loop of your favorite modeler or profiler, it's like instantly adding dozens of amps and a few hundred effects to your existing arsenal. Plus, the eight processing blocks in HX Stomp are utilized in addition to your modeler's DSP, so you get more simultaneous amps and effects.* You may even be able to synchronize presets and tempi between the two with a single MIDI cable; see your modeler's documentation for more information.

HX Stomp in the Studio
HX Stomp also includes a multichannel USB audio/MIDI interface for your production studio, with professional-quality A/D/A conversion, 123dB of dynamic range, and a programmable impedance circuit. This makes it the perfect front end for the Helix Native plugin.
If you aren't using Helix Native, HX Stomp can re-amp or use USB audio streams to process tracks or busses in your DAW (Digital Audio Workstation) after they're recorded. See "USB Audio" for more information.

R OUTPUT L OUTPUT

MIDI OUT

RETURN L/R

L/R OUT

MIDI IN

SEND L/R
L/R IN

*NOTE: As of firmware version 3.0, HX Stomp includes support for up to eight blocks within a preset! Previous HX Stomp firmware versions support only up to six blocks.

USB MIDI OUT MIDI IN

L/MONO IN RETURN L/R
L/R AUDIO OUT

11

Play View
HX Stomp has two main views--Play view and Edit view. Play view is typically used when performing or jamming.
1. Press VIEW to select Play view.
The current preset number and name appear on the upper half of the display, and the current footswitch mode's assignments appear on the lower half:
16B 1
Pastor of Muppets
Dynamix Harmony TAP/ Flanger Delay TUNER

2. Press PAGE or PAGE to select one of four footswitch modes (see below).

Stomp Mode
Dynamix Harmony TAP/ Flanger Delay TUNER

Scroll Mode
PRESET PRESET TAP/ TUNER

Selecting a Preset
HX Stomp stores 42 banks of three presets (A, B, and C) for a total of 126 presets.
1. If not already there, press VIEW to select Play view. 2. Press PAGE or PAGE to select Preset Mode (see below). 3. Press FS1+FS2 (or FS2+FS3) to choose the desired bank.
The bank's presets flash, indicating they are ready to load:
17A Not Adorable 17B Crystal Lettuce 17C Marketing Bullet
17A 17B 17C

4. Press one of the footswitches to load its preset.
Alternatively, turn the Upper Knob to select a preset.

Preset Mode

Snapshot Mode

16A 16B 16C

1

2

3

Step on FS1/FS2 to turn any assigned block(s) on and off.
Touch FS1 or FS2 repeatedly to view additional assignments, if any.
Step on FS3 to set the tempo.
Hold FS3 to open the tuner.
Touch FS3 to open the tempo panel.

Step on FS1 to select the previous preset.
Step on FS2 to select the next preset.
Hold FS1+FS2 to toggle between Preset Up/Down and Snapshot Up/Down
Step on FS3 to set the tempo.
Hold FS3 to open the tuner.
Touch FS3 to open the tempo panel.

Step on a footswitch to select a preset (A, B, or C).
Step on FS1+FS2 to queue the previous bank of presets.
Step on FS2+FS3 to queue the next bank of presets.

Step on a footswitch to select Snapshot 1, 2, or 3.
Step on FS1+FS2 to queue the previous bank of presets.
Step on FS2+FS3 to queue the next bank of presets.
See "Snapshots" for more information.

12

Preset List

1. If not already there, press VIEW to select Play view.

2. Press the Upper Knob to open the Preset list:
16A Bel Haven, Yo! 16B Pastor of Muppets 16C Stolarskyvision 17A Not Adorable

1

Reorder Preset

Snapshot

PC:061 CC69:000

Turn the Upper Knob to select a preset.

Turn Knob 1 (Reorder Preset) to move the selected preset up and down the list.

Turn Knob 2 (Snapshot) to select Snapshot 1, 2, or 3 without having to be in Snapshot footswitch mode. See "Snapshots" for more information.

TIP: The grayed-out numbers above Knob 3 represent the messages required to recall the current preset (PC:XXX) and snapshot (CC69:XXX) from an external MIDI controller or sequencing software.

Edit View
HX Stomp has two main views--Play view and Edit view. Edit view is used for creating or tweaking your tones.
Press VIEW to select Edit view.
Colored blocks representing amps, cabs, effects, and other items appear on the upper half of the display, and the selected block's parameters appear on the lower half:
16B Pastor of Muppets

Selecting Blocks/Adjusting Parameters
Each preset in HX Stomp can accommodate up to eight blocks. Blocks are objects that represent various elements of a preset, such as amps, cabs, effects, or even a 1 Switch Looper. In addition to the eight processing blocks, each preset has an Input block, Output block, and for presets with two parallel paths, Split and Mixer blocks.
1. While in Edit view, from Stomp footswitch mode, briefly touch (but don't press) the footswitch assigned to the block (if any).
If multiple blocks are assigned to a footswitch, touch the top of the switch repeatedly until the desired block is selected.
Alternatively, turn the Upper Knob to select blocks.
The selected block appears with a white outline:
2. Turn Knobs 1-3 below the screen.
Some blocks have more than one page of parameters. In this case, the center inspector line will display a thin colored scroll bar:
Harmony Delay
3. Press PAGE or PAGE to access more parameters (if available).
SHORTCUT: For most time-based parameters such as delay time or modulation speed, press the knob to toggle between setting the value in ms or Hz and note divisions (1/4note, dotted 1/8-note, etc.).

Harmony Delay

1/8

37%

C

Time Feedbk Key

13

Bypassing a Block

1. If not already there, press VIEW to select Edit view.

2. Turn the Upper Knob to select a block and then press it to toggle the block on and off.
A bypassed block appears semi-transparent and, if assigned to a Stomp mode footswitch, its LED ring dims:

BLOCK ON

BLOCK BYPASSED

Bypassing HX Stomp Completely

1. Press the Upper Knob and Lower Knob together.

While HX Stomp is completely bypassed, the inspector displays the following:

ANALOG BYPASS

DSP BYPASS

Analog Bypass! Press any switch

DSP Bypass! Press any switch

NOTE: There are two types of All Bypass in HX Stomp: Analog bypass (sometimes called "true bypass"), where mechanically switching relays route your signal directly from the inputs to the outputs with no processing or A/D/A conversion, and DSP bypass, where any delay echoes and reverb tails decay naturally. By default, HX Stomp is set for Analog bypass, but this behavior can be set from "Global Settings > Preferences".
2. Press any footswitch.
HX Stomp returns to normal operation.
TIP: You can also re-purpose the TAP/TUNER switch (or external footswitch FS4 or FS5) to All Bypass. See "Global Settings > Footswitches".

Choosing a Block's Model

1. If not already there, press VIEW to select Edit view.
2. Turn the Upper Knob to select the desired block, then turn the Lower Knob to change its model.

To create a new block, turn the Upper Knob to select an empty
location and then turn the Lower Knob.
Selecting models within the same category can be very quick. However, as HX Stomp has hundreds of items to choose from, using this method to, say, change a mono distortion block (beginning of the list) into a 1 Switch Looper block (end of the list) is very slow. Instead, you should open the model list:

3. Press the Lower Knob to open the model list:

CATEGORY

SUBCATEGORY

MODEL

Category EQ Modulation Delay Reverb Pitch/Synth

Delay Mono Stereo Legacy

Delay Transistor Tape Cosmos Echo Harmony Delay Bucket Brigade Adriatic Delay

Most model categories include subcategories. For example, effects in the "Mono" and "Stereo" subcategories are HX (Helix) models. Effects in the "Legacy" subcategory are taken from the classic Line 6 M13�, M9�, M5�, DL4TM, MM4TM, FM4TM, and DM4TM pedals. Amp+Cab and Amp models have Guitar and Bass subcategories. Cab models have Single and Dual subcategories.
NOTE: The first category in the list, Favorites, is initially empty, awaiting you to add amp, cab, and/or effects models, including your own custom settings and assignments--see "Adding a Block to Favorites" on page 16.

Turn the Lower Knob to select items in a list.

Press the Lower Knob (or PAGE ) to view a category or subcategory's contents.

Press PAGE to go back one level.

NOTE: Effects blocks with stereo or legacy models display small icons to the right of the model name:

MONO

STEREO

LEGACY

Courtesan Flange

4.3

7.1

5.3

Courtesan Flange

4.3

7.1

5.3

Analog Flanger

0.055Hz 33%

88%

14

IMPORTANT! If you encounter items in the list that are grayed out or unavailable, this means the preset cannot accommodate that category, subcategory, or model. See "Dynamic DSP".
4. Using the Lower Knob, PAGE, and PAGE , select the desired category, subcategory, and model.
SHORTCUT: To quickly skip through model subcategories, without ever having to open the model list--From Edit view, press and turn the Lower Knob to skip subcategories, then turn normally to select models within that subcategory.
5. To close the model list, select an item in the far right column and press the Lower Knob again (or press to cancel).
Moving Blocks
1. If not already there, press VIEW to select Edit view.
2. Turn the Upper Knob to select any block (other than Input or Output) and press ACTION.
The block appears "picked up," and the action panel appears.
Turn to move

Harmony Delay

B

Path

Copy Block

Paste Block

3. Turn the Upper Knob to move the block.
4. Press ACTION again (or ) to close the action panel.
NOTE: To move a block between parallel paths A and B, press ACTION and then turn Knob 1 - See "Serial vs. Parallel Routing".

Copying/Pasting a Block

Blocks can be copied and then pasted onto either another block location, or into an entirely different preset.

1. From Edit view, select the block you wish to copy and press ACTION.

2. Press Knob 2 (Copy Block).

3. Select the location you wish to paste the block--even in a location within different preset--and press ACTION.

4. Press Knob 3 (Paste Block).

NOTE: Inputs, Outputs, Splits, Mixers, and Loopers can also be copied and pasted, where permitted. If you, for example, try pasting the Looper into the Split block's location, Knob 2 (Paste Block) will be grayed out. Furthermore, if the destination preset cannot accommodate the copied block, the header will briefly read "DSP full!" See "Dynamic DSP".

DSP full!

A

Path

Copy Block

Paste Block

Clearing a Block
1. From Edit view, select the block you wish to clear and press ACTION.
2. Press PAGE and press Knob 1 (Clear Block).

15

Clearing All Blocks
Clearing all blocks removes all processing blocks and resets the signal flow to serial. It does not affect the Input and Output blocks.
1. Press ACTION. 2. Press PAGE and press Knob 2 (Clear All Blocks).
The following dialog appears:
Clear all blocks?

Cancel

OK

3. Press Knob 3 (OK).
TIP: To retain your changes, remember to Save after making edits before switching to a different preset (see next section). Once a preset change is made, all edited settings in an unsaved preset are discarded.

Adding a Block to Favorites
Once you've dialed in an amp or effects block exactly the way you like it, you can save it as a "Favorite" so the block can be added very quickly to other tones, complete with your stored parameter settings and customized bypass assignment (excluding any existing controller and snapshot assignments).
Favorites appear in the model menu's "Favorites" category and can be renamed, reordered, and cleared. You can add up to 128 Favorites.
NOTE: If you don't want a favorite to be recalled with a fixed bypass assignment, add the block to Favorites before creating a custom bypass assignment. Input, Output, Split, and Merge Mixer block types cannot be added to Favorites.
1. From the Edit view screen, choose one of your preferred amps or effects and tweak it exactly how you like it, with or without footswitch and controller assignments.
2. Press ACTION, press PAGE twice, and then press Knob 1 (Add to Favorites). The Favorites list appears.

Category None Favorites Distortion Dynamics EQ

Favorites Talent Boost Squish Comp Detox EQ Golden Echoes Pitch Slap

3. To replace an existing favorite, turn the Lower Knob to select the Favorite you want to replace, and press Knob 2 (Replace Favorite).*
To add a new favorite, turn the Lower Knob to select the location where you want to add it, and press Knob 3 (Add New Favorite).
Once added and you return to the Home - Edit screen, the model and its stored settings appear within the Inspector, now with the favorites icon at its left, replacing its previous category icon.

Adriatic Delay

1/8 Dot 41%

35%

Time Scale Feedbk

4. OPTIONAL: From the Home - Edit screen, press the lower knob, choose the Favorites category within the Model list, select one of your Favorites, and press ACTION to manage them.
� To clear the selected favorite, press Clear Favorite
� To reorder the selected favorite up or down the list, turn Reorder Favorite
� To rename the selected favorite, press Rename Favorite
To put your favorites to use... Within any preset, select an empty block and turn the Lower Knob clockwise. Each of your perfectly-tweaked favorite amps and effects instantly appears, without having to open the model list at all!
*NOTE: If you replace and overwrite an existing favorite that is already in use within your presets, the presets remain unchanged. However, if you want to "update" any preset to use the newly-edited favorite, select the existing favorite block with the preset, and turn the Lower Knob one click away and then back to effectively "reload" the updated favorite.
TIP: Using the HX Edit app, you can export your favorites to your computer as .fav files, allowing you to build a virtually limitless collection that can be imported back into your device's Favorites library at any time--as well as shared between devices, or with other Helix/HX device and Helix Native owners! HX Edit also offers several features for efficiently managing your Favorites library.

16

Saving a Model's Default Settings
If you find yourself constantly re-tweaking your commonly-used models the same way, you can save a model's settings as its new defaults (excluding Input, Output, Split, or Merge Mixer blocks' settings) so the model shows up that way every time.
1. Choose any model and tweak it exactly how you like it.
Configure any of its parameters and bypass state. (Existing MIDI, bypass, snapshot, and controller assignments are not saved with the User Model Defaults.)
2. Press ACTION, press PAGE twice, and then Knob 3 (User Default).
All your current parameter settings are now saved as the default for all future uses of the model. (Existing presets that include the model are not affected.)
NOTE: To return a model to factory defaults, press ACTION, press PAGE twice, and then press Knob 2 (Factory Default). No current presets' model settings are changed-- you'll see the factory defaults restored the next time you insert the model.

Saving/Naming a Preset

Whenever a preset has been edited from its last-saved state, a small "E" indicator appears to the preset title's right, in both the Play and Edit view screens. Be sure to use the following steps to Save your preset if you want to retain all current edits.

10A

1 10A Solo Mio

Solo Mio

Dynamix Simple TAP/ Flanger Delay TUNER

Simple Delay

1/8

23%

35%

Time Feedbk Mix

SHORTCUT: To quickly save any changes to the current preset, press and ACTION together twice. Remember the mantra--save early and save often!

1. Press and ACTION together to open the Save Preset screen:
Save Preset
Solo Mio
10A Solo Mio
S
Cancel Character Save
Turn the Upper Knob to move the cursor left and right. Turn Knob 2 (Character) to change the selected character. Press PAGE and then Knob 1 (Delete) to delete the selected character and shift all following characters to the left. Press PAGE and then Knob 2 (Insert) to insert a space and shift all following characters to the right.
SHORTCUT: Press Knob 2 (Character) to cycle between upper case, lower case, 0, and [SPACE].
2. Turn the Lower Knob to choose the preset location you wish to overwrite.
Any of the 126 presets can be overwritten.
3. Press Knob 3 (Save).
Creating/Restoring Full Device Backups
Creating full backups of your HX Stomp device's presets, IRs, Favorites, custom model defaults, and global settings is highly recommended to make sure your precious custom tones and configurations are never lost! Fortunately, the free Line 6 HX Edit app makes it easy to create full backups and restore them anytime (available from line6. com/software). Please refer to the HX Edit Pilot's Guide for steps on how to use its built-in Backup & Restore features.

17

Serial vs. Parallel Routing
For many guitar tones, a serial (a single, stereo path) signal flow is more than adequate. For example, the preset below includes a Pitch/Synth block (violet) > Amp block (red) > IR block (pink) > Modulation block (blue) > Delay block (green) > and Reverb block (dark orange):
For more sophisticated tones, a parallel (two stereo paths) signal flow can be created. This lets one split the signal into two stereo paths, process them separately, and mix the two paths back together.
A few advantages of parallel routing:
� If a reverb follows a delay on a serial path, the delay's echoes will have reverb applied. Likewise, if a delay follows a reverb on a serial path, the reverb's tail will have distinct echoes. Conversely, if a reverb and delay are on separate parallel paths, they won't affect one another and can sometimes result in cleaner, more defined notes
� If your effect blocks don't have Mix or Blend controls, adding them to a parallel path allows the dry guitar or bass signal to pass through unaffected and be blended with the effected signal. This can be especially effective when blending clean and distorted bass signals
� Instead of a single Amp+Cab block, you may be able to run a standalone Amp block into two parallel Cab blocks or Impulse Responses (or one of each)
� With stereo rigs, each path can be panned freely between the left and right speakers or amps by using the Mixer block. Different delay and/or reverb models panned hard left and hard right can sound particularly huge
TIP: Remember that with parallel routing, both paths A and B are stereo paths, allowing you to utilize either mono or stereo processing blocks on each, and pan as desired. See "Block Order and Stereo Imaging" on page 21.
1. From Edit view, turn the Upper Knob to select a processing block and press ACTION to pick it up.
2. Turn Knob 1 (Path) to select "B."
The Delay block is moved to a newly created parallel path B.

In the preceding illustration: Our guitar signal goes into the Pitch, Amp, IR, and Modulation blocks, and then is split to path A (upper) and path B (lower). Stereo path A (upper) is sent to the dark orange Reverb block and stereo path B (lower) is sent to the green Delay block. Stereo paths A and B are merged together and sent to the Output.
3. Press ACTION again to drop the Delay block. To remove path B, return all blocks that reside on path B (lower) to path A (upper).
Setting Path B's Output
There may be situations where you want parallel path B to be sent to a completely different set of outputs.
1. From Edit view, turn the Upper Knob to select the point where the two paths merge.
The Mixer block appears only when selected:
2. Press ACTION and turn Knob 1 (Path) to select "B."
The Mixer moves to path B, and a new Output block is created. In this case, path A is being sent from the HX Stomp Main L/R outputs, and path B is being sent from its stereo Send L/R output:
3. Press ACTION again to drop the Mixer block.

18

TAP Tempo

From either Stomp or Scroll footswitch modes, press FS3 (TAP/ TUNER) repeatedly to set the tempo in BPM (Beats Per Minute).

Certain Delay and Modulation parameters such as Time and Speed can be represented with fixed numeric values (ms or Hz) or note values (1/4-note, dotted 1/8-note, etc.). When set to note values, the parameter will follow Tap Tempo or incoming MIDI clock.
Press the parameter knob to toggle between ms (or Hz) and note values.

MANUAL TIME/SPEED

TAP/MIDI CLOCK TEMPO

Harmony Delay

750 ms 37%

C

Harmony Delay

1/4

37%

C

Time Feedbk Key

Time Feedbk Key

NOTE: The HX Stomp device does not respond to pressing TAP at tempi lower than 40.0 BPM to ensure that multiple fast tap entries are recognized properly. You may still manually select a tempo as low as 20.0 BPM using the Global Settings or Knob 3 BPM parameter options described below. The current tempo can also be set from "Global Settings > MIDI/Tempo".
SHORTCUT: From Stomp or Scroll mode, touch FS3 (TAP/TUNER) to briefly display Tempo parameters.
Tempo
Preset 120.0
Tempo BPM

Knob Parameter 2 Tempo 3 BPM

Description
Choose whether the tempo is stored and recalled with each snapshot, recalled with each preset, or is applied globally across all presets and snapshots.
Depending on the Knob 2 (Tempo) setting, this Beats Per Minute value is saved per snapshot, per preset, or globally.

The Tuner
HX Stomp offers three Tuner types, Fine (shown below), Coarse, and Strobe, selectable from Knob 3 of the Tuner Settings--see the following "Tuner Settings" table.
1. If not already there, press VIEW to select Play view.
2. Press PAGE or PAGE to select either Stomp Mode or Scroll Mode. FS3 appears as TAP/TUNER.
3. Hold FS3 (TAP/TUNER) until the Tuner screen appears:
A

Tuner
Mute 440 Hz
Output Refrnc

Fine
Type

4. Pluck an individual string on your guitar.
When the colored box is left of center, your string is flat. When the colored box is right of center, your string is sharp. When the colored box approaches the correct tuning, a second smaller colored box can be used for greater precision. When both arrows are illuminated, your string is perfectly in tune.
5. To exit the Tuner, step on any footswitch.
All tuner settings are global.
TIP: If you have a favorite pedal tuner and wish to use it instead of the tuner in HX Stomp, connect the HX Stomp Send output to your tuner's input and turn Knob 1 (Output) to select "Send L/R." This way, every time you hold the TAP footswitch, HX Stomp will automatically route the signal to your favorite tuner.

SHORTCUT: You can also use ACTION + PAGE to access the Tuner.

19

Tuner Settings
Page Knob Parameter
1 Output
2 Refrnc 1
3 Type
1 Offsets 2 2 String 6 Offset
3 String 5 Offset 1 String 4 Offset 3 2 String 3 Offset 3 String 2 Offset 4 1 String 1 Offset

Description Determines the active output while the Tuner screen is active. If you prefer to hear nothing while tuning, choose "Mute." Normally, you should choose "Main L/R." If you'd like to tune to a reference other than standard 440 Hz, select from 425 to 455 Hz. Choose between three Tuner types: Fine (colorchanging, needle tuner with fine-tuning bar, the default type), Coarse (color-changing needle tuner with no fine-tuning bar), or Strobe. The Tuner accurately tunes notes down to 21.83 Hz (low F) for 5-string basses. Enables the Tuner offsets displayed on Pages 2~4.
Some guitarists feel that tuning certain strings slightly sharp or flat in relation to concert tuning can improve intonation. String offsets calibrate the tuner so that these slightly out-of-tune pitches appear as in tune. String 6 is low E, and String 1 is high E. Tuning offsets won't be applied unless Knob 3 (Offsets) on Page 1 is turned on.

Dynamic DSP
Like nearly all modern audio processors, the HX Stomp engine is based on DSP (Digital Signal Processing). Some models require many times more DSP horsepower than others, so it makes logical sense that fewer of those models could exist in a tone. To work around this, some processors restrict you to one amp, one reverb, one delay, etc. With HX Stomp, who are we to say you can't run eight distortions in a row? Or two Amp blocks into two IRs? Or two parallel mods into two parallel delays into two parallel reverbs for some massive swirly stereo ambient wash? We feel it's important to let you keep adding whatever you want to your tone, even if you may eventually run out of DSP.

To see which models can be added to the current preset, from Edit view, press the Lower Knob to open the model list.
Grayed-out items cannot be accommodated and are skipped over - See "Selecting Blocks/Adjusting Parameters".
Amp+Cab
A30 Fawn Brt
Matchstick Ch1
Matchstick Ch2
Matchstick Jump
Mandarin 80
Tips to Optimize DSP
� Some block types use much more DSP than others, such Amps, IRs, Reverbs, and models that utilize polyphonic pitch shifting (Delay - Poly Sustain, Modulation - Poly Detune, and Pitch - Poly Pitch, Poly Wham, Poly Capo, 12-String)
� Instead of a parallel path with two Amp+Cab blocks or two separate Amps and Cabs, try adding a single Amp block followed by a single Cab > Dual block (mixing two different Cabs can provide some substantial variations)
� The stereo version of an effects block will use roughly twice as much DSP as a mono version of the same block. Likewise, the dual version of a cab block will use roughly twice as much DSP as the single version
� Some model categories have "Simple" blocks, which utilize less DSP than others � Effects models in the Legacy subcategory generally--but not always--use less
DSP than those in the Mono and Stereo subcategories � Instead of toggling between two of the same amp or effects blocks (with different
settings), use controllers or snapshots to instantly adjust parameters within a single block. You'd be surprised at how wildly different tones you can get from simply adjusting an amp model's tonestack knobs

20

Block Order and Stereo Imaging
The signal path in HX Stomp is stereo, carrying two channels of audio. When the device is fed a stereo input source (i.e., when discrete left and right signals are connected into the HX Stomp Left and Right input jacks), the source audio is processed discretely in stereo wherever stereo blocks are used within the path. Whenever a mono block is added within a path, both channels of audio are combined and sent out of the block as mono. Most of the effects models in HX Stomp have both mono and stereo versions. A stereo block displays after its model name in the inspector. The stereo imaging--or how wide your tone appears with stereo speakers or headphones--is highly dependent on the type of blocks you add and in what order. Legacy effects models vary in behavior, just as on the classic Line 6 effects from where these models originated.
� Legacy Distortion, Dynamics & Pitch/Synth effects are mono � Legacy Modulation & Delay effects vary in that some are mono, some stereo,
and some mono in/stereo out, where adjusting the effect's Mix parameter can narrow the stereo image fed into them. It's best to experiment with these effects and tweak the Mix parameter to achieve the desired stereo output results � Legacy Filter and Reverb effects are stereo TIP: Even if you're running a single amp or other mono playback system, sometimes stereo effects can still sound "fuller" than their mono counterparts. This is especially true with stereo reverbs.
21

The Blocks

Input

The Input block has a dedicated noise gate. Threshold and Decay parameters are grayed out unless Knob 1 (Gate) is turned on.

The vast majority of the time, you'll want the Input block to be fed from the Main L/ MONO and RIGHT inputs. However, you can instead feed the Return L/MONO and RIGHT inputs into the signal flow or even USB In 5/6 for re-amping purposes.

From Edit view, turn the Upper Knob to select the Input block and then turn the Lower Knob to change the input.

INPUT MAIN L/R

INPUT RETURN L/R

INPUT USB 5/6

Main L/R Both the L/MONO and RIGHT inputs are active simultaneously. Normally, you should choose Input Main L/R.
Return L/R Return L/MONO and RIGHT can act as a stereo Input block for processing keyboards, a drum machine, or even another modeler. If a Return or FX Loop processing block exists in the preset, the utilized Return input will be non-selectable. See "Send/Return".
USB 5/6 USB inputs 5/6 can be used for processing tracks from your Mac or Windows DAW software. See "USB Audio".
NOTE: HX Stomp also receives input from USB 1/2 and 3/4, but they're dedicated to monitoring audio from your computer (or iPad device) and bypass all processing blocks. As such, USB 1/2 or 3/4 are not available as input block sources.
TIP: The Input block includes a built-in signal present/clip indicator--see page 23.

Input Settings

Page Knob Parameter Description

1 Gate

Turns the Input noise gate on and off.

Sets the input level at which the noise gate acts on

1

2 Thresh[old] the signal. If your guitar gets cut off abruptly, turn the Threshold up.

3 Decay

Determines how abruptly the noise gate is applied once the signal drops below the threshold level.

2

1 In-Z

HX Stomp has an impedance circuit on its Main L/R inputs that affects tone and feel by loading your guitar's pickups as they would by an effect pedal or amplifier. A lower value will typically result in some high frequency attenuation, lower gain, and an overall "softer" feel. A higher value provides full frequency response, higher gain, and an overall "tighter" feel. The "Auto" option allows the impedance to reflect the impedance of the first block in the signal path--also see the Auto Impedance option in "Global Settings > Preferences"

Outputs
Most presets have one Output Main L/R block, used to adjust its overall level and balance between stereo speakers. When a parallel path configuration exists, if you route the Mixer block to path B, a second Output block appears for routing path B signals from the stereo Send output. See "Setting Path B's Output".
OUTPUT MAIN L/R OUTPUT MAIN L/R+SEND L/R

Output Settings

Knob Parameter 1 Pan

Description Sets the balance between the left and right outputs. If you're only running the L/MONO output, leave this set to Center.

2 Level

Sets the overall level of the entire preset.

3

Type (Send Determines whether the Send L/R Output (appears when the

only)

Mixer block is routed to Path B) is mono or stereo.

TIP: Output blocks include a built-in signal present/clip indicator--see next section.

22

Signal Present and Clip Indicators

Effects

For path Input and Output blocks - These blocks display with a green fill to indicate a signal is present and a red fill if the signal is too hot. If clipping is indicated, reduce the signal level before and/or at the red indicated Input/Output block, as shown below.
Normal

INPUT MAIN L/R INPUT RETURN L/R

INPUT USB 5/6

HX Stomp has all the effects of the Line 6 award-winning Helix guitar processor. These effects are found within the Mono and Stereo subcategories of the model list. In addition, HX Stomp includes selected effects from the classic Line 6 DL4TM, DM4TM, MM4TM, and FM4TM stompboxes, as well as M13�, M9�, and M5� processors; these appear in the Legacy subcategory.

MONO

STEREO

LEGACY

Courtesan Flange

4.3

7.1

5.3

Courtesan Flange

4.3

7.1

5.3

Analog Flanger

0.055Hz 33%

88%

Clipping

Normal

OUTPUT MAIN L/R OUTPUT SEND L/R

Clipping

OUTPUT MAIN L/R OUTPUT SEND L/R

For Send/Return - Send, Return, and FX Loop blocks - Whenever the signal level at any of these block types is too hot, a red fill color is displayed as a clip indicator. If clipping is indicated, you should reduce the signal level preceding the red indicated block and/or at the red indicated Send/Return block.

Clipping

SEND/RETURN BLOCK

From Edit view, turn the Upper Knob to select the desired block and then turn the Lower Knob to change its model, or press the Lower Knob to enter the Model menu.
TIP: The Favorites category that appears at the start of the Model menu is initially empty, awaiting you to add your preferred models to it--see page 16.

Distortion Models

Model Kinky Boost

Subcategories Mono, Stereo

Deranged Master Mono, Stereo

Minotaur

Mono, Stereo

Teemah!

Mono, Stereo

Heir Apparent

Mono, Stereo

Tone Sovereign

Mono, Stereo

Alpaca Rogue

Mono, Stereo

Compulsive Drive Mono, Stereo

Dhyana Drive

Mono, Stereo

Horizon Drive

Mono, Stereo

Valve Driver

Mono, Stereo

Top Secret OD

Mono, Stereo

Scream 808

Mono, Stereo

Hedgehog D9

Mono, Stereo

Stupor OD

Mono, Stereo

Deez One Vintage Mono, Stereo

Deez One Mod

Mono, Stereo

Vermin Dist

Mono, Stereo

Based On* Xotic� EP Booster Dallas Rangemaster Treble Booster Klon� Centaur Paul Cochrane Timmy� Overdrive Analogman Prince of Tone Analogman King of Tone Way Huge� Red Llama (modded) Fulltone� OCD Hermida Zendrive Horizon Precision Drive Chandler Tube Driver DOD� OD-250 Ibanez� TS808 Tube Screamer� MAXON� SD9 Sonic Distortion BOSS� SD-1 Overdrive BOSS DS-1 Distortion (Made-in-Japan) BOSS DS-1 Distortion (Keeley modded) Pro Co RAT

*See "U.S. Registered Trademarks" on page 37. All product names used in this document are trademarks of their respective owners and neither Yamaha Guitar Group nor Line 6 are associated or affiliated with them. These trademarks appear solely to identify products whose tones and sounds were studied by Line 6 during sound model development.

23

Distortion Models

Model

Subcategories

KWB

Mono, Stereo

Legendary Drive Mono, Stereo

Swedish Chainsaw Mono, Stereo

Arbitrator Fuzz

Mono, Stereo

Pocket Fuzz

Mono, Stereo

Bighorn Fuzz

Mono, Stereo

Triangle Fuzz

Mono, Stereo

Ballistic Fuzz

Mono, Stereo

Industrial Fuzz

Mono, Stereo

Tycoctavia Fuzz Mono, Stereo

Wringer Fuzz

Mono, Stereo

Thrifter Fuzz

Mono, Stereo

Xenomorph Fuzz Mono, Stereo

Megaphone

Mono, Stereo

Bitcrusher

Mono, Stereo

Ampeg Scrambler Mono, Stereo

ZeroAmp Bass DI Mono, Stereo

Obsidian 7000

Mono, Stereo

Clawthorn Drive Mono, Stereo

Tube Drive

Legacy

Screamer

Legacy

Overdrive

Legacy

Classic Dist

Legacy

Heavy Dist

Legacy

Colordrive

Legacy

Buzz Saw

Legacy

Facial Fuzz

Legacy

Jumbo Fuzz

Legacy

Fuzz Pi

Legacy

Jet Fuzz

Legacy

Based On* Benadrian Kowloon Walled Bunny Distortion Carvin� VLD1 Legacy Drive (hi gain channel) BOSS HM-2 Heavy Metal Distortion (MIJ) Arbiter� Fuzz Face� Jordan Boss Tone Fuzz `73 Electro-Harmonix� Ram's Head Big Muff Pi Electro-Harmonix Big Muff Pi Euthymia ICBM Fuzz Z.Vex Fuzz Factory Tycobrahe� Octavia Garbage's modded BOSS FZ-2 Line 6 Original Subdecay Harmonic Antagonizer Megaphone Line 6 Original Ampeg� Scrambler Bass Overdrive Tech 21� SansAmp Bass Driver DI V1 Darkglass� Electronics Microtubes� B7K Ultra Wounded Paw Battering Ram Chandler Tube Driver Ibanez Tube Screamer DOD Overdrive/Preamp 250 ProCo RAT BOSS Metal Zone Colorsound� Overdriver Maestro� Fuzz Tone Arbiter Fuzz Face Vox� Tone Bender Electro-Harmonix Big Muff Pi Roland� Jet Phaser

Distortion Models

Model

Subcategories

L6 Drive

Legacy

L6 Distortion

Legacy

Sub Oct Fuzz

Legacy

Octave Fuzz

Legacy

Dynamics Models

Model

Subcategories

Deluxe Comp

Mono, Stereo

Red Squeeze

Mono, Stereo

Kinky Comp

Mono, Stereo

Rochester Comp Mono, Stereo

LA Studio Comp Mono, Stereo

3-Band Comp

Mono, Stereo

Noise Gate

Mono, Stereo

Hard Gate

Mono, Stereo

Horizon Gate

Mono, Stereo

Autoswell

Mono, Stereo

Tube Comp

Legacy

Red Comp

Legacy

Blue Comp

Legacy

Blue Comp Treb Legacy

Vetta Comp

Legacy

Vetta Juice

Legacy

Boost Comp

Legacy

Based On* Colorsound Overdriver (modded) Line 6 Original PAiA Roctave Divider Tycobrahe Octavia
Based On* Line 6 Original MXR� Dyna Comp Xotic SP Compressor Ashly� CLX-52 (in conjunction w/ B. Sheehan) Teletronix� LA-2A� Line 6 Original Line 6 Original Line 6 Original Horizon Precision Drive - Gate Circuit Line 6 Original Teletronix LA-2A MXR Dyna Comp BOSS CS-1 BOSS CS-1 (Treble switch on) Line 6 Original Line 6 Original MXR Micro Amp

*See "U.S. Registered Trademarks" on page 37. All product names used in this document are trademarks of their respective owners and neither Yamaha Guitar Group nor Line 6 are associated or affiliated with them. These trademarks appear solely to identify products whose tones and sounds were studied by Line 6 during sound model development.
24

EQ Models
Model Simple EQ Low and High Cut Low/High Shelf Parametric Tilt 10 Band Graphic Cali Q Graphic Acoustic Sim

Subcategories Mono, Stereo Mono, Stereo Mono, Stereo Mono, Stereo Mono, Stereo Mono, Stereo Mono, Stereo Mono, Stereo

Modulation Models

Model Optical Trem

Subcategories Mono, Stereo

60s Bias Trem

Mono, Stereo

Tremolo/Autopan Mono, Stereo

Harmonic Tremolo Mono, Stereo

Bleat Chop Trem Mono, Stereo

Script Mod Phase Mono, Stereo

Pebble Phaser

Mono, Stereo

Ubiquitous Vibe Mono, Stereo

Deluxe Phaser

Mono, Stereo

Gray Flanger

Mono, Stereo

Harmonic Flanger Mono, Stereo

Courtesan Flange Mono, Stereo

Dynamix Flanger Mono, Stereo

Chorus

Mono, Stereo

70s Chorus

Mono, Stereo

PlastiChorus

Mono, Stereo

Trinity Chorus

Stereo

Bubble Vibrato

Mono, Stereo

Vibe Rotary

Stereo

122 Rotary

Stereo

Based On* Line 6 Original Line 6 Original Line 6 Original Line 6 Original Line 6 Original MXR 10-Band Graphic EQ MESA/Boogie� Mark IV Graphic EQ Line 6 Original
Based On* Fender� optical tremolo circuit Vox AC-15 Tremolo BOSS PN-2 Line 6 Original Lightfoot Labs Goatkeeper MXR Phase 90 Electro-Harmonix Small Stone Shin-ei Uni-Vibe� Line 6 Original MXR 117 Flanger A/DA Flanger Electro-Harmonix Deluxe EM Line 6 Original Line 6 Original BOSS CE-1 Modded Arion SCH-Z chorus Dytronics� Tri-Stereo Chorus BOSS VB-2 Vibrato Fender Vibratone Leslie� 122

Modulation Models

Model

Subcategories

145 Rotary

Stereo

Double Take

Mono, Stereo

Poly Detune 

Mono

AM Ring Mod

Mono, Stereo

Pitch Ring Mod Stereo

Pattern Tremolo Legacy

Panner

Legacy

Bias Tremolo

Legacy

Opto Tremolo

Legacy

Script Phase

Legacy

Panned Phaser

Legacy

Barberpole

Legacy

Dual Phaser

Legacy

U-Vibe

Legacy

Phaser

Legacy

Pitch Vibrato

Legacy

Dimension

Legacy

Analog Chorus

Legacy

Tri Chorus

Legacy

Analog Flanger

Legacy

Jet Flanger

Legacy

AC Flanger

Legacy

80A Flanger

Legacy

Frequency Shift Legacy

Ring Modulator Legacy

Rotary Drum

Legacy

Rotary Drum/Horn Legacy

Based On* Leslie 145 Line 6 Original Line 6 Original Line 6 Original Line 6 Original Line 6 Original Line 6 Original 1960 Vox AC-15 Tremolo 1964 Fender Deluxe Reverb� MXR Phase 90 (script logo version) Ibanez Flying Pan Line 6 Original Mu-Tron� Bi-Phase Shin-ei Uni-Vibe MXR Phase 90 BOSS VB-2 Roland Dimension D BOSS CE-1 Dytronics Tri-Stereo Chorus MXR Flanger A/DA Flanger MXR Flanger A/DA Flanger Line 6 Original Line 6 Original Fender Vibratone Leslie 145

*See "U.S. Registered Trademarks" on page 37. All product names used in this document are trademarks of their respective owners and neither Yamaha Guitar Group nor Line 6 are associated or affiliated with them. These trademarks appear solely to identify products whose tones and sounds were studied by Line 6 during sound model development.
 The Poly Detune model utilizes polyphonic pitch shifting and, therefore, is extremely DSP-intensive--possibly utilizing up to half of a preset's available DSP!

25

Delay Models

Model Simple Delay

Subcategories Mono, Stereo

Mod/Chorus Echo Mono, Stereo

Dual Delay

Stereo

Multitap 4

Stereo

Multitap 6

Stereo

Ping Pong

Stereo

Sweep Echo

Mono, Stereo

Ducked Delay

Mono, Stereo

Reverse Delay

Mono, Stereo

Vintage Digital

Mono, Stereo

Vintage Swell

Mono, Stereo

Pitch Echo

Mono, Stereo

Transistor Tape Mono, Stereo

Cosmos Echo

Mono, Stereo

Harmony Delay Stereo

Bucket Brigade Mono, Stereo

Adriatic Delay

Mono, Stereo

Adriatic Swell

Mono, Stereo

Elephant Man

Mono, Stereo

Multi Pass

Mono, Stereo

Poly Sustain 

Mono

Glitch Delay

Mono, Stereo

Ping Pong

Legacy

Dynamic

Legacy

Stereo

Legacy

Digital

Legacy

Dig w/Mod

Legacy

Reverse

Legacy

Lo Res

Legacy

Based On* Line 6 Original Line 6 Original Line 6 Original Line 6 Original Line 6 Original Line 6 Original Line 6 Original TC Electronic� 2290 Line 6 Original Line 6 Original Line 6 Original Line 6 Original Maestro Echoplex EP-3 Roland RE-201 Space Echo Line 6 Original BOSS DM-2 BOSS DM-2 w/ Adrian Mod Line 6 Original Electro-Harmonix Deluxe Memory Man Line 6 Original Line 6 Original Line 6 Original Line 6 Original TC Electronic 2290 Line 6 Original Line 6 Original Line 6 Original Line 6 Original Line 6 Original

Delay Models

Model

Subcategories

Tube Echo

Legacy

Tape Echo

Legacy

Sweep Echo

Legacy

Echo Platter

Legacy

Analog Echo

Legacy

Analog w/Mod

Legacy

Auto-Volume Echo Legacy

Multi-Head

Legacy

Based On* Maestro Echoplex EP-1 Maestro Echoplex EP-3 Line 6 Original Binson� EchoRec� BOSS DM-2 Electro-Harmonix Deluxe Memory Man Line 6 Original Roland RE-101 Space Echo

Reverb Models

Model Glitz

Subcategory Mono, Stereo

Ganymede

Mono, Stereo

Searchlights

Mono, Stereo

Plateaux

Mono, Stereo

Double Tank

Mono, Stereo

Plate

Legacy

Room

Legacy

Chamber

Legacy

Hall

Legacy

Echo

Legacy

Tile

Legacy

Cave

Legacy

Ducking

Legacy

Octo

Legacy

`63 Spring

Legacy

Spring

Legacy

Particle Verb

Legacy

Based On* Line 6 Original Line 6 Original Line 6 Original Line 6 Original Line 6 Original Line 6 Original Line 6 Original Line 6 Original Line 6 Original Line 6 Original Line 6 Original Line 6 Original Line 6 Original Line 6 Original Line 6 Original Line 6 Original Line 6 Original

*See "U.S. Registered Trademarks" on page 37. All product names used in this document are trademarks of their respective owners and neither Yamaha Guitar Group nor Line 6 are associated or affiliated with them. These trademarks appear solely to identify products whose tones and sounds were studied by Line 6 during sound model development.  The Poly Sustain model utilizes polyphonic pitch shifting and, therefore, is extremely DSP-intensive--possibly utilizing up to half of a preset's available DSP!
26

Pitch/Synth Models

Model Pitch Wham

Subcategories Mono, Stereo

Twin Harmony

Mono, Stereo

Simple Pitch

Mono, Stereo

Dual Pitch

Mono, Stereo

3 OSC Synth

Stereo

Poly Pitch 

Mono

Poly Wham 

Mono

Poly Capo

Mono

12 String 

Mono

3 Note Generator  Mono, Stereo

4 OSC Generator  Mono, Stereo

Bass Octaver

Legacy

Smart Harmony Legacy

Octi Synth

Legacy

Synth O Matic

Legacy

Attack Synth

Legacy

Synth String

Legacy

Growler

Legacy

Filter Models
Model Mutant Filter Mystery Filter Autofilter Asheville Pattrn Voice Box

Subcategories Mono, Stereo Mono, Stereo Mono, Stereo Mono, Stereo Legacy

Based On* Digitech Whammy� Eventide� H3000 Line 6 Original Line 6 Original Line 6 Original Line 6 Original Line 6 Original Line 6 Original Line 6 Original Line 6 Original Line 6 Original EBS� OctaBass Eventide H3000 Line 6 Original Line 6 Original Korg� X911 Guitar Synth Roland GR700 Guitar Synth Line 6 Original
Based On* Musitronics� Mu-Tron III Korg A3 Line 6 Original Moog� Moogerfooger� MF-105M MuRF Filter Line 6 Original

Filter Models
Model V Tron Q Filter Seeker Obi Wah Tron Up Tron Down Throbber Slow Filter Spin Cycle Comet Trails
Wah Models
Model UK Wah 846 Teardrop 310 Fassel Weeper Chrome Chrome Custom Throaty Vetta Wah Colorful Conductor

Subcategories Legacy Legacy Legacy Legacy Legacy Legacy Legacy Legacy Legacy Legacy
Subcategories Mono, Stereo Mono, Stereo Mono, Stereo Mono, Stereo Mono, Stereo Mono, Stereo Mono, Stereo Mono, Stereo Mono, Stereo Mono, Stereo

Based On* Musitronics Mu-Tron III Line 6 Original Z Vex Seek Wah Oberheim� voltage-controlled S&H filter Musitronics Mu-Tron III (up position) Musitronics Mu-Tron III (down position) Electrix� Filter Factory Line 6 Original Craig Anderton's Wah/Anti-Wah Line 6 Original
Based On* Vox V846 Dunlop� Cry Baby� Fasel model 310 Dunlop Cry Baby Super Arbiter Cry Baby Vox V847 Modded Vox V847 RMC� Real McCoy 1 Line 6 Original Colorsound Wah-fuzz Maestro Boomerang

*See "U.S. Registered Trademarks" on page 37. All product names used in this document are trademarks of their respective owners and neither Yamaha Guitar Group nor Line 6 are associated or affiliated with them. These trademarks appear solely to identify products whose tones and sounds were studied by Line 6 during sound model development.  These indicated Pitch/Synth models utilize polyphonic pitch shifting and, therefore, are extremely DSP-intensive--possibly utilizing up to half of a preset's available DSP!  The 3 Note Generator and 4 OSC Generator models make sound without any instrument connected, therefore, their blocks are turned off by default. Be sure to first set your Helix volume to low, and press BYPASS to turn them on.
27

Volume/Pan Models

Model

Subcategories

Volume Pedal

Mono, Stereo

Gain

Mono, Stereo

Pan

Stereo

Stereo Width

Stereo

Stereo Imager

Stereo

Based On* Line 6 Original Line 6 Original Line 6 Original Line 6 Original Line 6 Original

Common FX Settings

Parameter Drive Bass Mid

Description Adjusts the amount of overdrive, distortion, or fuzz. Adjusts the bass level. Adjusts the midrange level.

Treble Speed
Rate Time Scale Depth

Adjusts the treble level. Adjusts the speed of the effect, with higher settings providing faster rates. Press the knob to toggle between Hz and note values. Choosing a Hz value provides a specific modulation speed in cycles per second; choosing a note value provides a time based on the current tempo. Not all Speed parameters can be synced to note values, as they may be non-linear and highly interactive. (Note that stepping on TAP once resets any LFO-based effects, such as tremolos and rotary speakers.) Adjusts the rate of the effect, with higher settings providing faster rates. Press the knob to toggle between numeric and note values. Not all Rate parameters can be synced to note values, as they may be nonlinear and highly interactive. (Note that stepping on TAP once resets any LFO-based effects, such as tremolos and rotary speakers.) Adjusts the delay/repeat time, with higher settings providing longer delays. Press the knob to toggle between ms and note values. Choosing a ms value provides a specific time in milliseconds; choosing a Note Division value provides a time based on the current tempo. With a note division value, this parameter's value is retained when changing models. Delay models with multiple taps have a Scale parameter for each tap, which adjusts its time relative to the main Time value. For example, if the Time parameter is set to 500ms, setting the T1 Scale to "50%" will mean that tap will be at 250ms. If you then adjust the Time parameter, the timing of all the taps will scale accordingly. Adjusts the intensity of the modulation. Higher settings result in more extreme pitch bending, wobble, or throb, depending on the effect.

Parameter Feedbk Decay Predly
Spread
Headrm

Description Adjusts the amount of delayed signal fed back into the effect. Higher settings can provide more dramatic textures. Sets the length of time the reverb effect sustains. Determines predelay--or the time before the reverb effect is heard. Spread differs slightly among stereo delay effects. For most delays, it adjusts how widely the repeats bounce left and right. For example, with the Ping Pong Delay, 0 is in the middle (mono), and 10 is full left to right panning for the repeats. For modulated stereo delays, Spread affects the LFOs' (low frequency oscillators) stereo modulation behavior. At 0, the LFOs are in sync. At 10, the two LFOs are 180 degrees out of sync, so that when one side is modulating up, the other side is modulating down. Some mod and delay pedals' internal signal paths exhibit a bit of grit, especially when placed after a high-gain distortion block. Negative values increase the perceived amount of grit; positive values clean things up a bit. At 0dB, the model behaves like the original pedal.

Low Cut Hi Cut Mix
Level
Trails

Filters a portion of the block's bass and/or treble frequencies, which can help remove rumble and/or high-end harshness.
Blends the effected "wet" signal vs. the "dry" signal passed through the block. When set to 0%, the path bypasses the effect completely. When set to 100%, the entire path is fed through the effect, and no dry thru signal is heard. Adjusts the overall output level of the effects block. Be careful not to boost this parameter too high on multiple blocks, as digital clipping could occur (also see "Signal Present and Clip Indicators"). You should typically leave this at 0.0dB for most blocks. Where the original pedal's level or volume knob behavior doesn't really apply to dB values, 0.0-10 may be used. Trails Off: Any delay repeats or reverb decays are instantly muted when the block is bypassed. Trails On: Any delay repeats or reverb decays continue to decay naturally when the block is bypassed, or a different snapshot is selected.

*See "U.S. Registered Trademarks" on page 37. All product names used in this document are trademarks of their respective owners and neither Yamaha Guitar Group nor Line 6 are associated or affiliated with them. These trademarks appear solely to identify products whose tones and sounds were studied by Line 6 during sound model development.
28

Amp+Cab
Amp+Cab blocks are convenient in that when you select an Amp model, its matching Cab model is automatically loaded. It also only uses up one of the eight available processing blocks.

To change the amp model in an Amp+Cab block, press PAGE until the amp icon is bright red and turn the Lower Knob. To change the cab model, press PAGE until the cab icon is bright red and turn the Lower Knob.

Amp Models

Model

Subcategory

WhoWatt 100

Guitar

Soup Pro

Guitar

Stone Age 185

Guitar

Voltage Queen

Guitar

Tweed Blues Nrm Guitar

Tweed Blues Brt Guitar

Fullerton Nrm

Guitar

Fullerton Brt

Guitar

Fullerton Jump

Guitar

Grammatico Nrm Guitar

Grammatico Brt Guitar

Grammatico Jump Guitar

US Small Tweed Guitar

US Princess

Guitar

US Deluxe Nrm Guitar

US Deluxe Vib

Guitar

US Double Nrm Guitar

US Double Vib

Guitar

Mail Order Twin Guitar

Divided Duo

Guitar

Based On* Hiwatt� DR-103 Brill Supro� S6616 Gibson� EH-185 Victoria Vintage Queen Fender Bassman� (normal channel) Fender Bassman (bright channel) Fender 5C3 Tweed Deluxe (normal channel) Fender 5C3 Tweed Deluxe (bright channel) Fender 5C3 Tweed Deluxe (jumped channels) Grammatico LaGrange (normal channel) Grammatico LaGrange (bright channel) Grammatico LaGrange (jumped channels) Fender Champ� Fender Princeton Reverb� Fender Deluxe Reverb (normal channel) Fender Deluxe Reverb (vibrato channel) Fender Twin Reverb� (normal channel) Fender Twin Reverb (vibrato channel) Silvertone� 1484 �13 JRT 9/15

Amp Models

Model

Subcategory

Interstate Zed

Guitar

Derailed Ingrid

Guitar

Jazz Rivet 120

Guitar

Essex A15

Guitar

Essex A30

Guitar

A30 Fawn Nrm

Guitar

A30 Fawn Brt

Guitar

Matchstick Ch1 Guitar

Matchstick Ch2 Guitar

Matchstick Jump Guitar

Mandarin 80

Guitar

Brit J45 Nrm

Guitar

Brit J45 Brt

Guitar

Brit Trem Nrm

Guitar

Brit Trem Brt

Guitar

Brit Trem Jump Guitar

Brit Plexi Nrm

Guitar

Brit Plexi Brt

Guitar

Brit Plexi Jump

Guitar

Brit P75 Nrm

Guitar

Brit P75 Brt

Guitar

Brit 2204

Guitar

Placater Clean

Guitar

Placater Dirty

Guitar

Cartographer

Guitar

German Mahadeva Guitar

German Ubersonic Guitar

Cali Texas Ch1

Guitar

Cali Texas Ch2

Guitar

Cali IV Rhythm 1 Guitar

Based On* Dr Z� Route 66 Trainwreck� Circuits Express Roland JC-120 Jazz Chorus Vox AC-15 Vox AC-30 with top boost Vox AC-30 Fawn (normal channel) Vox AC-30 Fawn (bright channel) Matchless� DC30 (channel 1) Matchless DC30 (channel 2) Matchless DC30 (jumped) Orange� OR80 Marshall� JTM-45 (normal channel) Marshall JTM-45 (bright channel) Marshall JTM-50 (normal channel) Marshall JTM-50 (bright channel) Marshall JTM-50 (jumped) Marshall Super Lead 100 (normal channel) Marshall Super Lead 100 (bright channel) Marshall Super Lead 100 (jumped) Park� 75 (normal channel) Park 75 (bright channel) Marshall JCM-800 Friedman BE-100 (clean channel) Friedman BE-100 (BE/HBE channel) Ben Adrian Cartographer Bogner� Shiva Bogner �berschall� MESA/Boogie Lone Star (clean channel) MESA/Boogie Lone Star (drive channel) MESA/Boogie Mark IV (channel I)

*See "U.S. Registered Trademarks" on page 37. All product names used in this document are trademarks of their respective owners and neither Yamaha Guitar Group nor Line 6 are associated or affiliated with them. These trademarks appear solely to identify products whose tones and sounds were studied by Line 6 during sound model development.
29

Amp Models

Model

Subcategory

Cali IV Rhythm 2 Guitar

Cali IV Lead

Guitar

Cali Rectifire

Guitar

Archetype Clean Guitar

Archetype Lead Guitar

ANGL Meteor

Guitar

Solo Lead Clean Guitar

Solo Lead Crunch Guitar

Solo Lead OD

Guitar

PV Panama

Guitar

Revv Gen Purple Guitar

Revv Gen Red

Guitar

Das Benzin Mega Guitar

Das Benzin Lead Guitar

Line 6 Elektrik

Guitar

Line 6 Doom

Guitar

Line 6 Epic

Guitar

Line 6 2204 Mod Guitar

Line 6 Fatality

Guitar

Line 6 Litigator

Guitar

Line 6 Badonk

Guitar

Ampeg B-15NF

Bass

Ampeg SVT Nrm Bass

Ampeg SVT Brt Bass

Ampeg SVT-4 PRO Bass

Woody Blue

Bass

Agua 51

Bass

Cali Bass

Bass

Cali 400 Ch1

Bass

Cali 400 Ch2

Bass

Based On* MESA/Boogie Mark IV (channel II) MESA/Boogie Mark IV (lead channel) MESA/Boogie Dual Rectifier� Paul Reed Smith� Archon� (clean channel) Paul Reed Smith Archon (lead channel) ENGL� Fireball 100 Soldano SLO-100 (clean channel) Soldano SLO-100 (crunch channel) Soldano SLO-100 (overdrive channel) Peavey� 5150� Revv� Generator 120 (purple/gain ch. 3) Revv Generator 120 (red/high gain ch. 4) Diezel VH4 (mega chanel) Diezel VH4 (lead chanel) Line 6 Original Line 6 Original Line 6 Original Line 6 Original Line 6 Original Line 6 Original Line 6 Original Ampeg B-15NF Portaflex� Ampeg SVT� (normal channel) Ampeg SVT (bright channel) Ampeg SVT--4 PRO Acoustic� 360 Aguilar� DB51 MESA/Boogie M9 Carbine MESA/Boogie Bass 400+ (channel 1) MESA/Boogie Bass 400+ (channel 2)

Amp Models

Model G Cougar 800 Del Sol 300 Busy One Ch1 Busy One Ch2 Busy One Jump Studio Tube Pre

Subcategory Bass Bass Bass Bass Bass Preamp > Mic

Based On* Gallien-Krueger� GK 800RB Sunn� Coliseum 300 Pearce BC-1 preamp (channel 1) Pearce BC-1 preamp (channel 2) Pearce BC-1 preamp (jumped) Requisite Y7 mic preamp

Tonestack and deeper amp parameters found on subsequent pages may differ depending on the amp model selected.

Common Amp Settings

Parameter Master Sag

Description Adjusts the amount of overall amp output level, as well as power amp distortion. This parameter is highly interactive with all other power amp parameters--the lower the Master is set, the less effect the other controls will have. Lower Sag values offer "tighter" responsiveness for faster metal performances; higher values provide more touch dynamics & sustain for blues and classic rock riffs.

Hum Ripple Bias
Bias X

Controls how much heater hum and AC ripple interacts with your tone. At higher settings, things get freaky.
Changes the bias of the power tubes. Lower values achieve a "colder" Class AB biasing. At maximum, the amp is operating in Class A. Determines how the power amp tubes' voicing reacts when pushed hard. Set low for a tighter feel. Set high for more tube compression. This parameter is highly reactive with the Drive and Master settings.

*See "U.S. Registered Trademarks" on page 37. All product names used in this document are trademarks of their respective owners and neither Yamaha Guitar Group nor Line 6 are associated or affiliated with them. These trademarks appear solely to identify products whose tones and sounds were studied by Line 6 during sound model development.
30

Amp
Amp blocks are identical to Amp+Cab blocks, except they contain no matched cab model.
Preamp
We've also included a complete set of Preamp versions of each Amp model, which provide the tone of just the preamp stage of the amp--recommended when feeding the HX Stomp pedal into the power amp section of your favorite amplifier. You'll also find a studio microphone preamp within the Preamp > Mic category.
Preamp blocks require less DSP than a full Amp block.
Cab
There are two subcategories of Cab blocks--Single and Dual. Dual cabs have stereo output, with each cab panned hard left and right. Not surprisingly, dual cabs take twice as much DSP as single cabs.
To change the first cab model in a Cab > Dual block, press <PAGE until the left cab icon is bright red and turn the Lower Knob. To change the second cab, press PAGE> until the right cab icon is bright red and turn the Lower Knob.

Cab Models

Model Soup Pro Ellipse

Subcategories Single, Dual

1x8 Small Tweed Single, Dual

1x10 US Princess Single, Dual

1x12 Field Coil

Single, Dual

1x12 Fullerton

Single, Dual

1x12 Grammatico Single, Dual

1x12 US Deluxe Single, Dual

1x12 US Princess Single, Dual

1x12 Celest 12H Single, Dual

1x12 Blue Bell

Single, Dual

1x12 Lead 80

Single, Dual

1x12 Cali IV

Single, Dual

1x12 Cali Ext

Single, Dual

2x12 Double C12N Single, Dual

2x12 Mail C12Q Single, Dual

2x12 Interstate

Single, Dual

2x12 Jazz Rivet Single, Dual

2x12 Silver Bell

Single, Dual

2x12 Blue Bell

Single, Dual

2x12 Match H30 Single, Dual

2x12 Match G25 Single, Dual

4x10 Tweed P10R Single, Dual

4x12 WhoWatt 100 Single, Dual

4x12 Mandarin EM Single, Dual

4x12 Greenback25 Single, Dual

4x12 Greenback20 Single, Dual

4x12 Blackback30 Single, Dual

4x12 1960 T75

Single, Dual

4x12 Uber V30

Single, Dual

4x12 Uber T75

Single, Dual

Based On* 1 x 6x9" Supro S6616 1x8" Fender Champ 1x10" Fender Princeton Reverb 1x12" Gibson EH185 1x12" Fender 5C3 Tweed Deluxe 1x12" Grammatico LaGrange 1x12" Fender Deluxe Oxford 1x12" Fender Princeton Reverb 1x12" �13 JRT 9/15 G12 H30 1x12" Vox AC-15 Blue 1x12" Bogner Shiva CL80 1x12" MESA/Boogie Mk IV 1x12" MESA/Boogie EVM12L 2x12" Fender Twin C12N 2x12" Silvertone 1484 2x12" Dr Z Z Best V30 2x12" Roland JC-120 2x12" Vox AC-30TB Silver 2x12" Vox AC-30 Fawn Blue 1x12" Matchless DC-30 G12H30 1x12" Matchless DC-30 Greenback 25 4x10" Fender Bassman P10R 4x12" Hiwatt AP Fane� 4x12" Orange Eminence� 4x12" Marshall Basketweave G12 M25 4x12" Marshall Basketweave G12 M20 4x12" Park 75 G12 H30 4x12" Marshall 1960 AT75 4x12" Bogner Uberkab V30 4x12" Bogner Uberkab T75

*See "U.S. Registered Trademarks" on page 37. All product names used in this document are trademarks of their respective owners and neither Yamaha Guitar Group nor Line 6 are associated or affiliated with them. These trademarks appear solely to identify products whose tones and sounds were studied by Line 6 during sound model development.
31

Cab Models

Model

Subcategories

4x12 Cali V30

Single, Dual

4x12 XXL V30

Single, Dual

4x12 SoloLead EM Single, Dual

1x12 Del Sol

Single, Dual

1x15 Ampeg B-15 Single, Dual

1x18 Del Sol

Single, Dual

1x18 Woody Blue Single, Dual

2x15 Brute

Single, Dual

4x10 Ampeg HLF Single, Dual

6x10 Cali Power Single, Dual

8x10 Ampeg SVT E Single, Dual

Based On* 4x12" MESA/Boogie 4FB V30 4x12" ENGL XXL V30 4x12" Soldano 1x12" Sunn Coliseum 1x15" Ampeg B-15 1x18" Sunn Coliseum 1x18" Acoustic 360 2x15" MESA/Boogie 2x15 EV 4x10" Ampeg SVT 410HLF 6x10" MESA/Boogie Power House 8x10" Ampeg SVT

Mic Models
Model 57 Dynamic 409 Dynamic 421 Dynamic 30 Dynamic 20 Dynamic 121 Ribbon 160 Ribbon 4038 Ribbon 414 Cond 84 Cond 67 Cond 87 Cond 47 Cond 112 Dynamic 12 Dynamic 7 Dynamic

Based On* Shure� SM57 Sennheiser� MD 409 Sennheiser MD 421-U Heil Sound� PR 30 Electro-Voice� RE20 Royer� R-121 Beyerdynamic� M 160 Coles 4038 AKG� C414 TLII Neumann� KM84 Neumann U67 Neumann U87 Neumann U47 AKG D112 AKG D12 Shure SM7

Cab Settings

Parameter Mic
Distanc

Description Selects one of the 16 available mic models. Sets the distance (1 inch to 12 inches) between the mic and the speaker grille.

Low Cut High Cut Reflec

Filters a portion of the cab's bass and/or treble frequencies, which can help remove rumble and/or high-end harshness. Sets the amount of "early reflections." Higher values add more reflective room sound to your Amp tone.

Level

Adjusts the overall output level of the Cab.

Impulse Response (IR)
Impulse Responses are mathematical functions representing the sonic measurements of specific audio systems (for HX Stomp, acoustic guitar body resonance, or speaker cabinet and microphone combinations). HX Stomp can load and store up to 128 custom or third-party IRs at a time.

TIP: You can get a free pack of IRs right now, available at line6.com/allure, or check out the ever-growing number of custom Helix presets and IR bundles on Line 6 Marketplace.
IR Formats
For all Helix/HX family devices, as well as Helix Native plugin, the following IR file types are supported.
� Helix Impulse Response (.hir) - This is the proprietary Line 6 IR file format. All IRs purchased through the Line 6 Marketplace are of this file type--see "Marketplace" on page 5.
� WAV (.wav) - Most IR producers and vendors typically offer IRs within the .wav format. It is possible to import a mono or stereo .wav file IR, regardless of its bit depth, length, or sample rate frequency. Upon import, IR .wav files are automatically converted to 48kHz sample rate, 32-bit, mono, and 2,048 sample length for Helix. You can use the HX Edit app's Preferences to set the preferred behavior for importing Stereo WAV IRs (import the left or right channel data of the file, or a mix of both).

*See "U.S. Registered Trademarks" on page 37. All product names used in this document are trademarks of their respective owners and neither Yamaha Guitar Group nor Line 6 are associated or affiliated with them. These trademarks appear solely to identify products whose tones and sounds were studied by Line 6 during sound model development.
32

`Loading IRs into HX Stomp
Loading Impulse Response files into HX Stomp requires connecting to the HX Edit application in your Mac or Windows computer. The HX Edit application is available as a free download from line6.com/software.
1. Connect HX Stomp to your computer via USB and open the HX Edit application.
2. Click the IRs tab.
3. Drag one or more IR files from the desktop or any Finder window directly into the HX Edit application's IRs list (or use the HX Edit IR - Import command).
The HX Edit app updates the HX Stomp hardware's IR list automatically. HX Stomp can load and store up to 128 IRs at a time.
Loading an IR in an IR Block
Once you've imported IR files into HX Stomp (see the previous section), you can then put them to use by adding one or more IR blocks into your tone. It is recommended to use an Amp block preceding an IR block (rather than an Amp+Cab type block).
1. Turn the Upper Knob to select an empty block location to the right of your Amp block on the signal path.
2. Push the Lower Knob and turn it to select the Impulse Response category.
3. Push the Lower Knob to select Mono, and push again to select 1024-sample IR.
NOTE: You may optionally choose the higher fidelity, 2048-sample IR (there is a max. limit of one 2048-sample IR block per preset, or two 1024-sample IR blocks per preset).
4. Turn Knob 1 (IR Select) to choose the IR index (1~128) to utilize the preferred IR file within your IR library.
Use the additional knobs on pages 1~2 to fine-tune the IR settings to taste--see the following Settings table.
NOTE: Optionally, you can create a Snapshot assignment on the IR Select parameter (push and turn Knob 1 to create the Snapshot assignment--see page 38), which then allows you to change between different IRs within the block per snapshot!

Impulse Response Settings

Page Knob Parameter
1 IR Sel 1
2 Low Cut 3 Hi Cut

Description Selects one of the 128 available IR index locations. If a location contains an IR, its name appears in the inspector header. Filters a portion of the IR's bass and/or treble frequencies, which can help remove rumble and/or high-end harshness.

1 Mix 2

Blends the IR signal with the dry signal passed through the IR block. When set to 0%, the path bypasses the IR completely. When set to 100%, the entire path is fed through the IR, and no dry signal is heard.

2 Level

Adjusts the overall output level of the IR block.

IR File Reference
Once an IR block is configured to utilize an IR index slot that includes an imported IR (.wav or .hir) file, and the preset then saved, the preset creates a "reference signature" to the imported IR from its file name. Likewise, if you save your IR block as a Favorite (see page 16) or set the IR block's current settings as the User Model Defaults (see page 17), the IR bock also creates a reference to the specific IR file within your IR library. Therefore, if you re-order IRs within the IR library list, your preset (or IR Favorite or User Model Default block) will still intelligently reference the originally associated IR file, even if it now resides in a different IR Library index location. This also makes it easy to share your presets with friends since they can then insert the same IR file in any slot within their device's IR library, and the preset will find it. Please also refer to the HX Edit Pilot's Guide for additional info regarding the use of IRs.

Send/Return
Each of the sends and returns can be used independently or used together as a (mono or stereo) FX loop.

FX loops let you dynamically insert your favorite external stompboxes (or rack effects) into any location in your preset.
NOTE: Each send and return pair can be set for instrument (for inserting stompboxes) or line-level operation. See "Global Settings > Ins/Outs". Send/Return blocks also offer clip indicators for level management--see page 23.

33

Send Settings
Knob Parameter 1 Send
2 Dry Thru

Description Adjusts the level sent to your external devices. Adjusts the level of the signal passed through the Send block, independent of the Knob 1 (Send) level. Normally, this should be set to 0.0dB.

Return Settings

Knob Parameter 1 Return
2 Mix

Description Adjusts the level received at the Return jack. Blends the Return signal vs. the dry signal passed through the Return block. When set to 0%, the path bypasses the Return completely. When set to 100%, the entire signal is fed from the Return, and no dry thru signal is heard.

FX Loop Settings

Page Knob Parameter Description

1 Send

Adjusts the level sent to your external device.

2 Return
1 3 Mix

2

1 Trails

Adjusts the level received at the Return jack. Blends the FX loop signal vs. the dry signal passed through the FX Loop block. When set to 0%, the path bypasses the FX loop completely. When set to 100%, the entire path is fed through the FX loop, and no dry thru signal is heard. This means that, if you don't currently have your external gear connected to the Send & Return jacks, you won't hear any output signal unless you bypass the FX Loop block! Trails Off: An external stompbox would be instantly muted when the FX Loop block is bypassed. Trails On: An external delay or reverb stompbox would continue to decay naturally when the FX Loop block is bypassed, or a different snapshot is selected.

Looper
HX Stomp offers two Looper types: the 1 Switch Looper and Shuffling Looper.

A Looper only functions if it has been assigned to a footswitch in Stomp mode. See "Bypass Assign" for information on how to assign blocks to footswitches. You can also access Looper functions via MIDI - see "MIDI CC".

Looper Models (Mono & Stereo)

Model
1 Switch Looper (Mono) Shuffling Looper (Mono) 1 Switch Looper (Stereo) Shuffling Looper (Stereo)

Based On*
Line 6 Original Line 6 Original Line 6 Original Line 6 Original

Max. Loop Length

Half Speed

Full Speed

120 seconds 60 seconds

n/a

60 seconds

60 seconds

30 seconds

n/a

30 seconds

IMPORTANT! You may change presets while looping, but loop playback will stop unless the preset you select includes the same type of looper block (same 1 Switch or Shuffling looper type, and same mono or stereo type)

Using the 1 Switch Looper
1. Add a 1 Switch Looper block to your preset and assign it to a footswitch in Stomp mode.
See "Quick Footswitch Assign".
2. Press the 1 Switch Looper switch.
The LED lights red, indicating the loop is recording.
3. Press the 1 Switch Looper switch again.
The LED lights green, indicating the loop is playing back.
4. Press the 1 Switch Looper switch again.
The LED lights amber, indicating the loop is in overdub mode. Subsequent presses of the switch toggle between play and overdub mode.
5. While the Looper is in play or overdub mode, press and hold the switch for 1 second.
The most recent recording is undone. Holding the switch again will redo the recording.

34

6. Quickly double-press the 1 Switch Looper switch.
Playback/recording stops, and the LED lights white, indicating a loop is in memory.
7. While Looper playback/recording is stopped, press and hold the switch.
The recording is deleted, and the LED lights dim white.
TIP: The Command Center - HX Looper options allow you to further customize your Stomp Mode footswitches to easily trigger multiple looper functions for the 1 Switch Looper--see "Command Center" on page 45. The 1 Switch Looper can also be controlled via external MIDI--see "MIDI" on page 59.

1 Switch Looper Settings

Page 1

Knob 1
2

Parameter Playbk
Ovrdub

Description Adjusts looper playback level. You may find it useful to turn this down a bit so your live guitar can be slightly louder. Relatively sets the level of your loop while overdubbing. For example, if your Overdub Level is set to 90%, each time your loop repeats, its volume will be reduced by 10%, sounding quieter and quieter with each overdub pass.

3 Low Cut Filters a portion of the loop's bass and/or treble frequen-

2

1 High Cut cies, which can improve the mix with your live guitar.

Using the Shuffling Looper
Part looper, part sampler, part performance instrument--the Shuffling Looper chops up your recorded loop, randomizes the slices, and gives you control over reordering, octave shifting, reversing, repeating, and more.
1. Add a Shuffling Looper block to your preset and assign it to a footswitch in Stomp footswitch mode.
See "Quick Footswitch Assign" on page 41.
2. Turn Knob 1 (Slices) to set the number of slices your loop will be chopped into.
3. Press the switch to begin recording.
The LED lights red, indicating the loop is recording.
4. When done recording your loop, press the switch.
The LED lights green, and the sliced loop sequence immediately plays.

5. During playback, adjust the following knobs (or assign them to controllers, like expression pedals):
� Slices--Determines the number of slices your loop will be chopped into � SeqLen--Determines the number of steps in the sequence before it loops � Shuffle--Determines the likelihood of slices shuffling/reordering � Octave--Determines the likelihood of slices playing back an octave higher or
lower � Reverse--Determines the likelihood of slices playing backward � Repeat--Determines the likelihood of slices repeating � Smooth--Higher values apply smoothing between slices and can give a synth-
pad type quality; lower values maintain transients. Or, set it just high enough to avoid pops and clicks � Drift--Determines the likelihood of a slice changing after it has played � Playback--Sets the playback level of the loop sequence � Low Cut and Hi Cut--Adjust these to filter some of the bass or treble frequencies of the loop playback
TIP: To only use pitch and reverse effects on your loop, turn Shuffle down to 0% and set the Slices and SeqLen to the same value.
6. Want to change it up? While the loop is playing, press the switch to randomize its slice sequence.
7. Quickly double-press the Looper switch.
Playback/recording stops, and the LED lights white, indicating a loop is in memory.
8. While the loop is playing or stopped, press and hold the switch.
The recording is deleted, and the LED lights dim white.
Split
A Split block appears any time a parallel path is created but is visible only when selected:
HX Stomp includes four different types of Split blocks--Y, A/B, Crossover, and Dynamic.

35

Turn the Upper Knob to select the Split block and then turn the Lower Knob to change the Split type.

Split > Y Settings

Knob Parameter Description

1 Balnce A 2 Balnce B

Adjusts the stereo balance (pan) of the signal sent to Path A (upper). Adjusts the stereo balance (pan) of the signal sent to Path B (lower).

TIP: Okay, this one's for the power users: If you move a Split > Y block all the way left, set its BalnceA to "L100" and its BalnceB to "R100," you can process the L/MONO and RIGHT inputs independently. In addition, if you route the Mixer block to Path B (Send L/R), you can process two instruments simultaneously, each with its own mono input, stereo processing, and stereo outputs!

Split > A/B Settings

Knob Parameter Description

1 RoutTo

Determines the amount of the signal sent to Path A vs. Path B. Press the knob to set to Even Split.

Split > Crossover Settings

Knob Parameter Description

1 Freq

Any signal above this frequency is sent to Path A (upper); any signal below this frequency is sent to Path B (lower).

2 Revrse

When on, reverses the path assignments (any signal above the crossover frequency is sent to Path B, any signal below the crossover frequency is sent to Path A).

Split > Dynamic Settings

Page Knob Parameter

1 Threshold

1

2 Attack

Description Any signal below the Threshold volume level is routed to Path A; any signal above the Threshold is routed to Path B. Determines how fast the signal is routed to Path B once reaching the Threshold.

3 Decay

Determines how fast the signal returns to Path A once falling below the Threshold.

When on, reverses the path assignments (any signal

2

1 Reverse above the Threshold value is sent to Path B, any signal

below the Threshold value is sent to Path A).

NOTE: Much like any Effects type block, a Split block can be bypassed, as well as have a bypass assignment created for it. When bypassed, regardless of the Split type in use, the block sends both left and right signals to both paths equally.

Mixer
A Mixer block appears any time a parallel path is created but is visible only when selected:

Mixer Settings

Page Knob Parameter Description

1 A Level Adjusts the output level of Path A (upper).

1

2 A Pan

Adjusts the left/right stereo balance of Path A.

3 B Level Adjusts the output level of Path B (lower).

1 B Pan

Adjusts the left/right stereo balance of Path B.

2

2 B Polari

Inverts the polarity of Path B. Typically, this should be set to "Normal."

3 Level

Adjusts the overall output level of the Mixer block.

36

U.S. Registered Trademarks

All product names used in this document are trademarks of their respective owners and neither Yamaha Guitar Group nor Line 6 are associated or affiliated with them. These trademarks appear solely to identify products whose tones and sounds were studied by Line 6 during sound model development.

5150 is a registered trademark of ELVH Inc. Acoustic is a registered trademark of GTRC Services, Inc. Aguilar is a registered trademark David Boonshoft. AKG and Digitech Whammy are registered trademarks of Harman International Industries, Inc. Arbiter is a registered trademark of Sound City Amplification LLC. Ashly is a registered trademark of Ashly Audio, Inc. Binson, Dytronics, LA-2A and Teletronix are registered trademarks of Universal Audio, Inc. Beyerdynamic is a registered trademark of Beyer Dynamic GmbH & Co. KG. Bogner and �berschall are registered trademarks of Bogner Amplification. BOSS and Roland are registered trademarks of Roland Corporation U.S. Carvin is a registered trademark of Carvin Corp. Colorsound is a registered trademark of Sola Sound Limited Corporation, UK. Cry Baby, Dunlop, Fuzz Face, MXR and Uni-Vibe are registered trademarks of Dunlop Manufacturing, Inc. Darkglass and Microtubes are registered trademarks of Darkglass Electronics, TMI Douglas Castro. DOD is a registered trademark of DOD Electronics Corporation. Dr. Z is a registered trademark of Dr. Z Amps, Inc. EBS is a registered trademark according of EBS Holding. EchoRec is a registered trademark of Nicholas Harris. Electrix is a trademark or registered trademark of IVL Technologies, Ltd. in the U.S. and/ or other jurisdictions. Electro-Harmonix is a registered trademark of New Sensor Corp. Electro-Voice is a registered trademark of Bosch Security Systems, Inc. Eminence is a registered trademark of Eminence Speaker, LLC. Engl is a registered trademark of Beate Ausflug and Edmund Engl. Eventide is a registered trademark of Eventide Inc. Fane is a trademark of Fane International Ltd. Fender, Twin Reverb, Bassman, Champ, Deluxe Reverb, Princeton Reverb, and Sunn are registered trademarks of Fender Musical Instruments Corp. Fulltone is a registered trademark of Fulltone Musical Products, Inc. Gallien-Krueger is a registered trademark of Gallien Technology, Inc. Gibson and Maestro are registered trademarks of Gibson Guitar Corp. Heil Sound is a registered trademark of Heil Sound Ltd. Hiwatt is a registered trademark of 9574565 Canada Inc. Ibanez is a registered trademark of Hoshino, Inc.

Klon is a registered trademark of Klon, LLC. Korg is a registered trademark of Korg, Inc. Leslie is a registered trademark of Suzuki Musical Instrument Manufacturing Co. Ltd. Marshall is a registered trademark of Marshall Amplification Plc. Matchless is a registered trademark of Matchless, LLC. MAXON is a registered trademark of Nisshin Onpa Co., Ltd. Mesa/Boogie, Lone Star, and Rectifier are registered trademarks of Mesa/Boogie, Ltd. Moog and Moogerfooger are registered trademarks of Moog Music, Inc. Musitronics is a registered trademark of Mark S. Simonsen. Mu-Tron is a registered trademark of Henry Zajac. Neumann is a registered trademark of Georg Neumann GmbH. Orange is a registered trademark of Orange Brand Services Limited. Park is a registered trademark of AMP RX LLC. Paul Reed Smith and Archon are registered trademarks of Paul Reed Smith Guitars, LP. Peavey is a registered trademark of Peavey Electronics Corporation. Revv is a registered trademark of Revv Amplification Inc. RMC is a registered trademark of Richard McClish. Royer is a registered trademark of Bulldog Audio, Inc. DBA Rover Labs. Sennheiser is a registered trademark of Sennheiser Electronic GmbH & Co. KG. Shure is a registered trademark of Shure Inc. Silvertone is a registered trademark of Samick Music Corporation. Supro is a registered trademark of DAG Audio Group LLC. TC Electronic is a registered trademark of MUSIC Group IP Ltd. Tech21 is a registered trademark of Tech21 Licensing Ltd. Timmy is a registered trademark of Paul Cochrane AKA PAULCAUDIO. Trainwreck is a registered trademark of of Scott Alan Fischer and Mona Fischer. Tube Screamer is a registered trademark of Hoshino Gakki Co. Ltd. Tycobrahe is a registered trademark of Kurt Stier. Vox is a registered trademark of Vox R&D Limited. Way Huge is a registered trademark of Saucy Inc.
Xotic is a registered trademark of Prosound Communications, Inc.

37

Snapshots
In Play view, a small camera icon appears in the upper right corner of the screen. Its number indicates the current snapshot.
1
What are Snapshots?
Imagine you have eight pet octopuses, all slithering around your amp and pedalboard. Instead of tap-dancing on your pedals (and accidentally stepping on a tentacle), you shout, "Okay, gang--here's the verse... now!" and your octopuses switch some pedals on, switch other pedals off, and tweak all your amps and pedals' knobs to make the best possible settings for your song's verse, all seamlessly with spillover delay and reverb trails. Then you shout, "Ready for the chorus... now!" and your octopuses instantly tweak everything for your song's chorus. That's the power of snapshots.

Each of the three snapshots in HX Stomp stores and recalls the state of certain elements in the current preset, including:
� Effect Bypass--The bypass (on/off) state of all processing blocks (The bypass state of the 1 Switch Looper is not stored/recalled via snapshot)
� Parameter Control--The values of any parameters assigned to controllers (up to 64 per preset)
� Command Center--The values of any instant MIDI CC, Bank/Prog, MMC, and HX Preset/Snapshot/Looper messages, plus the state (dim or lit) of any CC Toggle messages. See "Command Center"
� Tempo--The current system tempo, if "Global Settings > MIDI/Tempo" > Tempo Select is set to "Per Snapshot." (By default, it's set to "Per Preset")
Depending on how you configure them, snapshots can act as three variations of the same tone, three drastically different tones, or any combination thereof--all within the same preset. In many cases, a single preset's snapshots may accommodate all the various tones required for a song.

Using Snapshots
1. From Play view, press PAGE until you see Snapshot footswitch mode:

1

2

3

The only thing your octopuses/snapshots can't do is rearrange your pedalboard or swap out an effect or amp for a different one (unless both effect or amp blocks exist in the same preset).
Each preset can have up to 64 parameters assigned to Snapshots; hence, eight octopuses with eight tentacles each. The octopuses can remember three separate groups of on/off statuses and setting tweaks per preset (say, for your verse, chorus, and overindulgent noise segue); that is, HX Stomp has three snapshots per preset.

2. Press one of the three snapshot switches to select a different snapshot.
3. Adjust the preset by doing one or more of the following:
� Turn one or more effects on or off by pressing stomp mode footswitches or pressing the Upper Knob in "Edit View". Snapshots remember every block's on/off state (or you can change this behavior--see "Snapshot Block Bypass On/Off").

38

� To adjust a parameter AND have it automatically update per snapshot,
press and turn the knob. Snapshots remember the values of up to 64 effects parameters. The parameter's value appears white, indicating a controller's assigned to it--in this case, the Snapshots controller:

Harmony Delay

1/8

37%

35%

Time Feedbk Mix

SHORTCUT: Hold ACTION and press a parameter knob to quickly remove any controller assignment (including the Snapshots controller). The value appears in color, indicating no controller is assigned to it.
NOTE: You can also manually assign the Snapshots controller. From the "Controller Assign" page, select the desired block and parameter and turn Knob 2 (Controller) to select "Snapshot."
4. Switch back to the snapshot you started with.
HX Stomp instantly and seamlessly returns to its previous state.
NOTE: If you've changed "Global Settings > Preferences" > Snapshot Edits to "Discard," you must save the preset before selecting a different snapshot; otherwise, any edits will be discarded!
Snapshot Reselect
The "Global Settings > Preferences" > Snapshot Reselect parameter adds even more flexibility to the Snapshot mode footswitches. As an example, say you're playing along on Snapshot 2 (VERSE), then you press the Snapshot 3 (CHORUS) to load it. What should happen if you press the Snapshot 3 footswitch again? With Snapshot Reselect set to the default "Reload," Snapshot 3 is simply reloaded again. But when set to "Toggle," it will now load the previously loaded snapshot (Snapshot 2, in this example)--and successive presses of the Snapshot 3 footswitch then continues to toggle between Snapshot 2 and Snapshot 3.

Snapshot Block Bypass On/Off
There may be situations where you don't want snapshots to control a particular block's bypass state; that is, you'd prefer to turn it on and off manually. For example, you may want manual control of a Boost block at any time without worrying whether a particular snapshot might turn it on or off.
1. Within the Edit view screen, select a processing block within the signal flow and press ACTION.
2. Press PAGE once and turn Knob 3 (Snapshot Bypass) to set the behavior for the block.

Harmony Delay
FS2 Latching On

SBwClloeitcackr h

CTBlelyoapcr keAsll

Snapshot Bypass

By default, all blocks are set to"On," so that snapshots automatically control their bypass state. Change to "Off" to disable snapshot control of the selected block's bypass state.

Copying/Pasting a Snapshot
Instead of creating a new snapshot from scratch, you may want to copy an existing one to another snapshot location and tweak just a few things.
1. From Snapshot mode, while touch-holding the footswitch for the snapshot you want to copy, briefly touch and release the footswitch for the snapshot you want to overwrite.
A dialog panel appears:
Copy Snap 1 to 2?

Cancel

OK

2. Press Knob 3 (OK).
NOTE: The "touch" behavior for footswitches can be disabled using the Stomp Select option in"Global Settings > Footswitches"

39

Swapping Snapshots
1. From Snapshot mode, simultaneously touch-hold the two footswitches for the snapshots you wish to swap until the following dialog appears:
Swap Snaps 1 and 2?

Cancel

OK

2. Press Knob 3 (OK).

Saving Snapshots
Press and ACTION together twice to save the preset.
Saving a preset stores all of its 3 snapshots automatically.
NOTE: Selecting a preset recalls the snapshot that was active when the preset was saved.

Determining Snapshot Edit Behavior
Say you're on Snapshot 1 (verse), and you change a few things--switch a delay block on, switch a mod block off, tweak a distortion's Drive parameter, etc. If you switch to Snapshot 2 (chorus) and then back to Snapshot 1 for the second verse, should HX Stomp recall those changes or return Snapshot 1 to its state when the preset was last saved? There's no right answer, therefore, HX Stomp lets you choose.
1. Press PAGE and PAGE together to open the Menu.
2. Press PAGE and then press Knob 2 (Global Settings).
3. Turn the Upper Knob to select the Preferences submenu.
4. Turn the Snapshot Edits knob to set snapshot edit behavior:
� Recall--Any snapshot edits are recalled when jumping from snapshot to snapshot and appear as you last left them (the default).
� Discard--Any snapshot edits are discarded when jumping from snapshot to snapshot and appear as the preset was last saved. If you want to save changes made to the current snapshot while Snapshot Edits is set to "Discard," press the and ACTION buttons together twice to save before selecting another snapshot.

The camera icon on the Play screen shows you the Snapshot Edits setting at a glance-- When set to "Recall," the camera is gray; when set to "Discard," the camera is red.

RECALL

DISCARD

1

1

NOTE: Don't forget to save before changing to a different preset to store all your snapshot settings!
Tips for Creative Snapshot Use
� The obvious use case for snapshots is designating them to specific sections of your song. For example, Snapshot 1 could be the Intro, Snapshot 2 might be the Verse, Snapshot 3 might be the Chorus.
� Turn any Delay, Reverb, and/or FX Loops blocks' Trails parameter to "On" for seamless spillover between snapshots.
� Worried that further tweaking might make your tone worse, not better? Snapshots are a great way to compare minor changes between tones without having to take your hands off the guitar.
� Set different keys in Harmony Delay blocks or intervals in Pitch blocks per snapshot.
� Having difficulty maintaining consistent volume throughout a song? Set one of the effects' Gain or Level parameter per snapshot.
� In a preset that includes a Looper block, open Command Center, and configure an Instant command with the HX Looper - Play message assigned for Snapshot 2 and with the HX Looper - Stop message assigned for Snapshot 3. Now, record a loop, and you can toggle between Snapshot 2 and 3 to play and stop your loop (along with any other actions you might additionally set to happen on these two snapshots).
� You can alternatively change snapshots via MIDI. See "MIDI CC" on page 60.

40

Bypass Assign
Aside from pressing the Upper Knob from Edit view, HX Stomp has a variety of additional methods for turning blocks on and off:
� Pressing a Stomp mode footswitch � Moving a connected expression pedal (sometimes called "auto-engage") � Sending a MIDI CC message to HX Stomp's MIDI In (or via USB)
Quick Footswitch Assign
1. While in Edit view, turn the Upper Knob to select the block you wish to assign to a footswitch.
2. While in Stomp footswitch mode, touch and hold FS1 or FS2 (or FS3 if Global Settings > Footswitches > FS3 Function is set to "Stomp 3") until the following dialog appears:
Assign block to FS?
Merge
Cancel Assign OK
If you want to replace any other blocks that may already be assigned to the footswitch, turn Knob 2 (Assign) to "Replace." Otherwise, leave it set to "Merge," which allows for multiple blocks to be assigned to the same switch.
3. Press Knob 3 (OK).
NOTE: This "touch" behavior for footswitches can be disabled using the Stomp Select option in "Global Settings > Footswitches"
Manual Bypass Assign
A Stomp mode footswitch is the most obvious method for turning blocks on and off but HX Stomp can also engage or bypass a block automatically when moving an expression pedal or via external MIDI. For example, moving EXP 1 forward past the heel down position can enable a Wah or Poly Wham block, and returning EXP 1 to the heel position will bypass it again.
1. Press PAGE and PAGE together to open the Menu.

2. Press Knob 1 (Bypass Assign).
The Bypass Assign screen looks very similar to the Edit screen:
B1y6pBasPsaAstsosrigonf Muppets
Harmony Delay
FS2 Latching
Switch Type
3. Turn the Upper Knob to select the block you want to bypass.
Input, Output, and Merge blocks cannot be bypassed or bypass assigned. Any Processing or Split block type can be bypassed or bypass assigned; when a Split block is bypassed, the signal is split and routed equally to both Path A (upper) and Path B (lower).
4. Turn Knob 1 (Switch) to select the desired footswitch or expression pedal.
Optionally, you can also use Knob 4 to control the block's bypass via MIDI--see step 5.)
None Removes the bypass assignment.
FS1~FS5 Stepping on the Stomp mode footswitch turns the block on and off. Note that FS3, FS4 or FS5 won't function unless "Global Settings > Footswitches" > FS3 [FS4, FS5] Function is set to "Stomp 3 [Stomp 4, Stomp 5]." Selecting a footswitch displays Knob 2 (Type). Turn Knob 2 to select "Moment[ary]" or "Latching" behavior. When set to Momentary, the block is bypassed (or enabled, if already bypassed) for as long as you hold the switch. When set to Latching, the block is bypassed (or enabled, if already bypassed) every time you press the switch. NOTE: Footswitch type (momentary or latching) is determined per footswitch, not per assignment.
EXP 1, EXP 2 Moving the expression pedal automatically enables (or bypasses) the block.
Selecting EXP 1 or 2 displays Knob 2 (Position) and Knob 3 (Wait). Position determines at which point within the expression pedal's travel the block is enabled or bypassed. 0% is heel down; 99% is toe down. Wait determines how long HX Stomp waits before bypassing the block; for example, you wouldn't want the wah to turn off every time you touched the heel down position in your big funk wah solo.*

41

TIP: By default, bypass toggling for the block via EXP 1 or EXP 2 is configured for "heel down = off" behavior. To reverse bypass behavior, press the Upper Knob (bypass). In such a case, the block will be bypassed when moving the expression pedal past the configured Position location. Since it is possible to configure the bypass of multiple blocks to be assigned to an expression pedal, you can set each block's Position value differently - thereby allowing the pedal to turn some blocks on and others off at different positions in the pedal's travel.
SHORTCUT: Alternatively, press PAGE , press Knob 3 (Learn) and then either move the desired expression pedal or send the desired MIDI CC message from your MIDI controller. HX Stomp automatically selects it.
5. If desired, press PAGE and turn Knob 1 (MIDI In) to assign an incoming MIDI CC message to turn the block on and off.
Incoming CC values 0-63 turn the block off; values 64-127 turn the block on. Note that some MIDI CCs are reserved for global functions and cannot be selected - see "MIDI CC".

Clearing Bypass Assignments
1. From the Bypass Assign screen, select the block whose bypass assignment you want to clear and press ACTION.
2. Press Knob 1 (Clear Assignments).

Clearing All Bypass Assignments
1. From the Bypass Assign screen, press ACTION. 2. Press Knob 2 (Clear All Assignments) to clear all blocks' Bypass
assignments.
The following dialog appears:
Clear all assignments?

Cancel

OK

3. Press Knob 3 (OK).

Swapping Stomp Footswitches
If you want to change the location of Stomp mode footswitches (especially those with multiple items assigned), instead of manually reassigning everything, you can quickly swap all assignments between two stomp footswitches.
1. Touch (but don't press) any two Stomp footswitches until the following dialog appears:
Swap FS1 and FS2?

Cancel

OK

2. Press Knob 3 (OK).

Tips for Creative Bypass Assignment
� If you find yourself constantly toggling one switch off and another on, assign both blocks to the same footswitch, and while one is selected, press the Upper Knob. Now pressing the footswitch will toggle one off and the other on simultaneously.
� Assign a Wah block to be engaged only when moving an expression pedal past 1%. Set the Wait time long enough so that natural foot movements don't turn the wah off every time you reach the heel-down position, but no so long that it turns off noticeably late when you rest the expression pedal at heel- down See "Manual Bypass Assign".
� Different blocks can be enabled or bypassed at different locations of an expression pedal's travel. Experiment with turning on multiple overdrive blocks--one at Position 5%, another at Position 30%, another at Position 70%, and so on.
� When using a footswitch to toggle between two Amp or Amp+Cab blocks, the amp models may sound notably different from one another (just like real amps!). Use an EQ block to make one Amp block sound a bit closer to the other Amp block and assign its bypass to the same footswitch.
� Assign a delay block with very high feedback to be turned on only when reaching the toe position of an expression pedal. Squeals galore.

42

Controller Assign

HX Stomp provides a wide variety of tools for controlling your tone during a performance. The most obvious controller would be a connected expression pedal (often assigned to Wah, Pitch Wham, or Volume), but you may also assign footswitches to toggle between two values of a given parameter or parameters or even have parameters instantly change when selecting different snapshots within a preset. Practically any block's parameters can be configured for external MIDI CC control as well.
If a parameter has a controller assigned, its value appears with white text:

Harmony Delay

1/8

37%

35%

Time Feedbk Mix

IMPORTANT! Adding a Wah, Pitch Wham, or Poly Wham block automatically assigns it to be controlled by EXP 1. Adding a Volume or Pan block automatically assigns it to be controlled by EXP 2. With a Mission SP1-L6H Line 6 Expression Pedal, connecting it to HX Stomp with a Y-cable will just work, and its built-in toe switch will toggle between any Wah/Pitch Wham/Poly Wham and Volume/Pan blocks. See page 53.

Assigning a Controller
1. From Stomp mode, press and hold the knob for the parameter you wish to control.
HX Stomp jumps to the Controller Assign page and displays your parameter at Knob 1 (Parameter).
Controller Assign

Harmony Delay
Feedbk None
Param Controller
NOTE: To manually access the Controller Assign menu, press and then Knob 2 (Controller Assign).

2. Press PAGE and then press Knob 3 (Learn).
The button's brain icon glows blue.
3. Step on a footswitch, move a connected expression pedal, send a MIDI CC message from your external MIDI controller device, computer software, etc.
The controller name appears above Knob 2 (Controller).
NOTE: To manually select a controller, turn Knob 2 (Controller).
None Removes the controller assignment. EXP 1 or 2 Expression pedals are the most common type of controller, used to
control Volume, Wah, Pitch Wham, etc. FS1~FS5 Stepping on a Stomp mode footswitch can toggle between a param-
eter's min and max values.
Selecting FS1~FS5 will display Knob 3 (Switch Type). Turn Knob 3 to select "Moment[ary]" or "Latch[ing]" behavior. Momentary means the value will change for as long as you hold the switch. Latching toggles between Min and Max values every time you press the switch. MIDI CC Selecting "MIDI CC" will display Knob 3 (CC#). Turn Knob 3 to select the desired MIDI CC number.** Snpshot Although all controller-assigned parameters are updated per snapshot, an additional "Snapshots" controller is available when other controllers are already used.
*NOTE: Footswitch behavior (momentary or latching) is determined per footswitch, not per assignment.
**NOTE: HX Stomp has reserved specific MIDI CC messages for global functions; these CCs cannot be used as controllers. If you attempt to learn a CC message reserved for global functions, the following dialog appears:
This CC# is reserved!

See "MIDI CC" for more information.

Learn

43

4. If desired, press PAGE and turn Knob 1 (Min Value) and Knob 2 (Max Value) to set the range you wish to control.

TIP: To reverse controller behavior, swap the min and max values.
When returning to the Home screen, the assigned parameter appears with its value in white text to indicate a controller assignment. For any footswitch or pedal type controller assignment, the Min and Max values are indicated with white dots. For a snapshot assignment, white indicators appear above and below the slider's value, as shown below.
Max indicator

37%
Feedback
Min indicator

50%
Feedback
Snapshot indicator

5. Press to return to the Home screen.
SHORTCUT: To assign a parameter to the Snapshots controller, it's even easier--just push and turn the parameter's knob. The value appears in white text, indicating it's now assigned to a controller.
SHORTCUT: Hold ACTION and press a parameter knob to quickly remove any controller assignment (including the Snapshots controller). The value's text changes from white back to its original color, indicating no controller is assigned.

Clearing a Block's Controller Assignment(s)
1. From the Controller Assign screen, select the block whose controller assignments you want to clear and press ACTION.
2. Press Knob 1 (Clear Controller).

Clearing All Controller Assignments
1. From the Controller Assign screen, press ACTION. 2. Press Knob 2 (Clear All Controller) to clear all blocks' controller
assignments.
The following dialog appears:
Clear all controllers?

Cancel

OK

3. Press Knob 3 (OK).
IMPORTANT! Clearing All Controller Assignments also removes the Wah and Volume assignments from EXP 1 and EXP 2. Use this function with caution!
Tips for Creative Controller Assignment
� By default, a parameter's Min and Max values will be pretty extreme. It pays to play pretty conservatively here, as subtle parameter adjustments go a long way.
� To smoothly blend between the tone on parallel paths A and B, select a Split > A/B block and assign the Route To parameter to an expression pedal. By default, a heel-down position means the signal passes fully through Path A. Moving the pedal toward the toe-down position will gradually crossfade into Path B. Alternatively, assign a footswitch to control the Route To parameter for instantly switching back and forth.
� If you're looking for an ultra-clean boost, instead of adding a Volume/Pan > Gain block, try assigning a footswitch to increase the Level parameter of a Mixer or Output block.
� If you have a favorite delay or reverb pedal, use an FX Loop block to insert it into your tone. Assign EXP 1 or 2 to control the block's Mix parameter, which will smoothly blend the pedal into your tone.
� For extreme psychedelic dub delay squeals, assign a footswitch to both increases a Delay's feedback, and decrease its time.
� Assign a footswitch to toggle between two Delay > Time parameter values, such as 1/4 and 1/8 dotted.
� Assign IR Select to a footswitch. Set the two IRs as min and max values. Now you can instantly toggle between them.

44

Command Center
HX Stomp is also capable of acting as a master remote control for your other live performance or studio gear. Each of its Stomp mode footswitches and expression pedals can be used to send a variety of messages:
� Transmit MIDI CC, Program Change, Note, and MMC commands to your guitar amps, pedals, synths, or even other modelers.
� Send QWERTY Hotkey messages, emulating a computer keyboard, to practically any software to control it from your device (see "QWERTY Hotkey Commands" on page 46).
� Configure footswitches to expand your device's Stomp mode with additional control functions (see "HX Preset, Snapshot, and Looper Commands" on page 46).
� In addition, up to six "Instant" commands can be transmitted automatically when an HX Effects preset is recalled, for starting your DAW, triggering a MIDIcontrolled lighting system, or switching presets on external gear.
All Command Center assignments are stored per preset, but they can be copied and pasted to other presets (see "Copying and Pasting a Command").
NOTE: The Value parameters of any instant MIDI CC, Bank/Prog, MMC, and HX Looper messages, plus the state (dim or lit) of any CC Toggle messages, are automatically recalled when selecting a snapshot.
NOTE: By default, all MIDI-based Command Center messages are transmitted via MIDI and USB simultaneously. You can customize MIDI behaviors using the "Global Settings > MIDI/Tempo" options.
Assigning a Command
1. Press PAGE and PAGE together to open the Menu.
2. Press Knob 3 (Command Center).
Any switches, pedals, or instant locations with commands assigned appear with turquoise triangles above them:

Instant 2

MIDI CC

Base

Command

MIDI Channel

7
CC #

3. Turn the upper knob to select the footswitch, pedal, or instant location you wish to use to send the command.
4. Turn Knob 1 (Command) to select the type of command you wish to transmit.
Not all command sources can send the same types of commands. Select "None" to remove any command assignment.
5. Press or and turn Knobs 1-3 to adjust the command's settings, which are determined by the type of command selected:

MIDI CC (Continuous Controller)

Page Knob Parameter

1

2

MIDI Channel

Description
Sets the CC message's MIDI channel (1-16). When set to "Base," the HX Effects device follows the Global MIDI channel, which is set from the "Global Settings > MIDI/Tempo" page.

3 CC #

Sets the CC number (0-127).

2

1

Value, Min Value

Sets the CC number's value (0-127). For EXP Pedal 1 and 2, sets the minimum CC value controlled by the pedal.

2

Max Value

For EXP Pedal 1 and 2, sets the maximum CC value controlled by the pedal.

Page Knob Parameter

MIDI

2

1

Channel

3 CC #

1 Dim Value

2 2 Lit Value

3 Type

CC Toggle
Description
Sets the CC messages' MIDI channel (1-16). When set to "Base," the HX Effects device follows the Global MIDI channel, which is set from the "Global Settings > MIDI/Tempo" page.
Sets the CC number (0-127).
Sets the CC number's value (0-127) when the footswitch ring is dim.
Sets the CC number's value (0-127) when the footswitch ring is lit.
Sets the footswitch behavior as either "Latching" (the default) or "Momentary."

NOTE: For CC Toggle commands, one of two values is automatically transmitted upon preset recall, determined by the footswitch's state (dim or lit) when the preset was saved. Subsequent presses of the footswitch toggle between the two states' CC values--Dim Value and Lit Value.

45

Bank/Prog (Program Change)

Page Knob Parameter Description

Sets the Bank/Program message's MIDI channel (1-16).

2

MIDI Channel

When set to "Base," the HX Effects device follows the Global MIDI channel, which is set from the "Global

1

Settings > MIDI/Tempo" page.

3

Bank CC00

Sets the CC#00 (Bank MSB) value. Select "Off" if the receiving device shouldn't respond to Bank MSB.

1

Bank CC32

Sets the CC#32 (Bank LSB) value. Select "Off" if the receiving device shouldn't respond to Bank LSB.

2

Sets the Program Change (PC) value. Select "Off" if

2 Program you only want to send a Bank MSB and/or Bank LSB

message.

Note On

Page Knob Parameter 2 MIDI Ch
1

Description
Sets the note's MIDI channel (1-16). When set to "Base," the HX Effects device follows the Global MIDI channel, which is set from the "Global Settings > MIDI/ Tempo" page.

3 Note

Sets the MIDI note value (C-1 ~ G9). Middle C is C3.

1 Velcity

Sets the MIDI note's velocity (0-127).

2

Determines whether the MIDI note sustains until press-

2 Note Off ing the switch again (Latching) or sustains only while

the switch is held (Momentary).

Knob Parameter 2 Message

MMC (MIDI Machine Control) Description Determines the message type.

QWERTY Hotkey Commands
QWERTY hotkeys (computer keyboard shortcuts with or without modifiers, such as Shift, Control, Option/Alt, and Command) can also be sent to your Mac, PC, or iOS device via USB, allowing you to control virtually any DAWs, YouTube, Spotify, looping software, DJ software, media players, lighting software, and more!
QWERTY command assignments can be made to any footswitch or any Instant command, allowing them to be sent automatically from any preset or snapshot recall. These commands can be assigned on HX Stomp using the preceding steps within this chapter (but you'll likely find it faster and easier using the HX Edit app).
Just like a standard computer keyboard, hotkeys won't work unless the software or app you want to control is in focus.

QWERTY Hotkey Page Knob Parameter Description

2 Modifier 1 Set up to three key modifier(s) to be sent with the key-

1

stroke: Choose Shift, Alt, Ctrl, or Mac/PC (corresponds

3 Modifier 2 to the "Windows" key on Windows OS systems, and

the "Command" key on macOS systems.

1 Modifier 3 Choose None for knob 2~4 for no added modifier.

2

2

Keystroke

Sets the alpha, numeric, or other computer keyboard keystroke value to be sent.

3 Type

Sets the footswitch type to either Momentary or Latching.

HX Preset, Snapshot, and Looper Commands
These "HX" commands allow you to configure Stomp mode switches for even greater control of your device's internal functions. HX commands can be assigned on HX Stomp using the preceding steps (see "Assigning a Command"). All assignments are saved per preset.

NOTE: Although Stomp mode switches can be assigned to multiple functions, to avoid
unintended behavior, we strongly recommend the HX Preset, HX Snapshot, and HX Looper commands are assigned only to empty footswitches.

HX Preset
The HX Preset command allows you to configure a Stomp mode footswitch to immediately "jump to" any other preset.

Knob Parameter 2 Preset

HX Preset
Description
Sets the preset to be selected by the command: Next, Previous, or a preset's number (01A~42C).

46

HX Snapshot
The HX Snapshot command allows you to configure a Stomp mode footswitch to recall any snapshot within the current preset immediately.

1. From the Command Center page, select a footswitch and turn Knob 1 (Command) to "Snpsht."

2. Turn Knob 2 (Behavior) to either "Prs/Rel" (Press/Release) or "Prs/Hld" (Press/Hold)

3. Turn the other two knobs to configure which snapshots are recalled per the "Press" and the "Release" (or "Hold") of the footswitch, respectively.

HX Snps (Snapshots)

Page Knob Parameter

2 Behavior 1

3 Press

2

1

Release/ Hold

Description
Sets the behavior for the footswitch. This allows you to recall the desired snapshot index number, or Next or Previous snapshot, independently per each Press and Release, or each Press and Hold of the footswitch. (Note that the assigned, Stomp mode footswitch's label and LED will only indicate the command assigned to the Press function.)
Sets the snapshot to be recalled on the Press action of the footswitch.
Sets the snapshot to be recalled on the Release (or Hold, depending on your page 1, knob 2 selection) of the footswitch.

HX Looper
For a preset that includes a Looper block, this command allows you to configure an Instant or Stomp mode footswitch to trigger any function of the Looper.
NOTE: A 1 Switch Looper block must be present in your preset for HX Looper commands to function.

HX Looper - Instant Command Assignment:
1. In the Command Center window, select an Instant command controller and turn Knob 1 (Command) to "Looper."

2. Turn Knob 2 (Function) to choose the specific Looper function
you wish to trigger.
The selected Function action is automatically stored and recalled per snapshot. This allows you to record a loop and, for example, configure an Instant command to automatically "Play" the Loop when loading one Snapshot and "Stop" when loading a different Snapshot.

HX Loop (Looper) - Instant Command

Knob Parameter Description

2 Function

Sets the Looper action to be triggered: Play, Stop, Play/ Stop, Rec, Overdub, Record/Overdub, Play Once, Reverse, Forward, Reverse/Forward, Half Speed, Full Speed, Toggle Speed, or Undo.

HX Looper - Footswitch Assignment:

1. In the Command Center window, select a footswitch and turn Knob 1 (Command) to "Looper."

2. Turn Knob 2 (Behavior) to either "Prs/Rel" or "Prs/Hld."

3. Turn the other knobs to configure which Looper commands are sent per the "Press" and the "Release" (or "Hold)" of the footswitch, respectively.

The selected Behavior, Press, and Release/Hold actions are automatically stored and recalled per snapshot.

HX Loop (Looper) - Footswitch

Page Knob Parameter Description

Sets the behavior for the footswitch. This allows you to

send up to two different Looper commands, indepen-

2

Behavior

dently per each Press and Release or each Press and Hold of the footswitch. (Note that the assigned, Stomp

1

mode footswitch's label and LED will only indicate the

command assigned to the Press function.)

3 Press

Sets the Looper command to be sent on the Press action of the footswitch.

2

1

Release/ Hold

Sets the Looper command to be sent on the Release (or Hold, depending on your page 1, knob 2 selection) of the footswitch.

Note that the assigned, Stomp mode footswitch's label and LED will only indicate the command assigned to the Press function.

47

Copying and Pasting a Command
1. Select the location containing the command you wish to copy and press ACTION.
2. Press Knob 1 (Copy Command). 3. Select the location to which you want to paste the command--
even in a different preset--and press ACTION. 4. Press Knob 3 (Paste Command).
Copying and Pasting All Commands
Setting up the same or similar set of commands across multiple presets can quickly become tiresome. Fortunately, HX Stomp lets you quickly copy and paste all commands to another preset.
1. From the Command Center page, press ACTION. 2. Press Knob 2 (Copy All Commands). 3. Select the preset to which you want to paste the commands
and press ACTION. 4. Press Knob 3 (Paste All Commands).
Clearing a Command
1. Select the location containing the command you want to clear and press ACTION.
2. Press Page 2, Knob 1 (Clear Command).

Clearing All Commands
1. From the Command Center page, press ACTION. 2. Press Page 2, Knob 2 (Clear All Commands).
The following dialog appears:
Clear all Commands?

Cancel

OK

3. Press Knob 3 (OK).

48

Global EQ

The Global EQ built into HX Stomp has three fully parametric bands plus variable low and high cut filters, and is used for compensating for the wide disparity in acoustic environments on tour or when traveling from studio to studio. Global EQ is applied to all presets.

NOTE: Global EQ is never heard from the Send or USB outputs.

1. Press PAGE and PAGE together to open the Menu.

2. Press Knob 3 (Global EQ).
The Global EQ screen appears:
GLOBAL EQ OFF

GLOBAL EQ ON

Global EQ

Global EQ

Resetting Global EQ
Resetting the Global EQ returns its settings to factory default (flat).
1. From the Global EQ screen, press ACTION. 2. Press Knob 1 (Reset EQ).
The following dialog appears:
Reset Global EQ?

Cancel

OK

3. Press Knob 3 (OK).

Low
110 Hz 0.7
Freq Q

0.0 dB
Gain

Low
110 Hz 0.7
Freq Q

0.0 dB
Gain

3. Press the Upper Knob to turn Global EQ on and off.
4. Turn the Upper Knob to select the desired EQ band--Low Cut, Low, Mid, High, or High Cut.
5. Turn Knobs 1-3 to adjust the selected EQ band.

49

Global Settings
The Global Settings menu contains additional parameters that apply to all presets, such as input and output levels, footswitch configurations, etc.
1. Press PAGE and PAGE together to open the Menu. 2. Press PAGE and then press Knob 2 (Global Settings).
The Global Settings screen appears:
Global Settings

Ins/Outs

Inst

Inst

Input Output Level Level

Inst
Send/ ReturnL

3. Turn the Upper Knob to select one of the six submenus.
If necessary, press PAGE to view more parameters.

NOTE: See the next page for a description of all Global Settings.

Setting Proper Levels
The various inputs and outputs should be set to match that of your instrument, amp, and other pedals to ensure an ideal tone, low noise, and no ugly clipping distortion-- please see "Signal Present and Clip Indicators" on page 23 (unless, of course, you want ugly clipping distortion. Who are we to judge?). Just know that if you run to the internet, screaming, "HX Stomp sounds bad!" the first thing people will ask is if you read this section of the manual. And if you didn't, they'll make fun of you.
1. From the Global Settings menu, turn the Upper Knob to select the Ins/Outs submenu.
2. Using Knobs 1 and 2, set levels according to the following table:

Jack What are you connecting?

Then do this:

Guitar or bass with passive pickups

INPUT L/MONO,
RIGHT

Guitar or bass with really loud active pickups

Keyboard, synth, or drum machine

To the Guitar In on a guitar or bass amp

Set Input Level to "Inst"
Set Input Level to either "Inst" or "Line" (trust your ears)
Set Input Level to "Line"

To the guitar input(s) of a stompbox or

other multieffect

Set Output Level to "Inst"

OUTPUT L/MONO,
RIGHT

To the instrument-level effects return of a guitar or bass amp for post effects or 4-cable method

To the line-level effects return of a

guitar or bass amp for post effects or

4-cable method

Set Output Level to "Line"

To the inputs of a studio rack effect or mixer

Resetting All Global Settings
Resetting the Global Settings returns them to factory default. Performing this reset does not affect any presets you may have created.
1. From the Global Settings menu, press ACTION. 2. Press Knob 1 (Factory Settings).
The following dialog appears:
Factory Settings?

Cancel

OK

3. Press Knob 3 (OK).

50

Global Settings > Ins/Outs

Page Knob Parameter

Description

1 Input Level

Choose "Inst[rument]" when connecting a guitar, bass, or stompboxes to HX Stomp's input jack(s); choose "Line" when connecting synths, drum machines, the sends from mixers, or other line-level sources. If your guitar or bass has really loud active pickups (or if you just happen to prefer the sound of a "padded" input level for your instrument), choose "Line" - Or, just try both and trust your ears.

1

2 Output Level

Choose "Inst[rument]" when connecting the 1/4" outputs to stompboxes or the front of guitar amps; choose "Line" when connecting to mixers or standalone recorders. When using a single amp or mixer channel, connect only the LEFT/MONO 1/4" jack.

3 Send/ReturnL Choose "Inst[rument]" when using a Send/Return pair as an FX loop for stompboxes; choose "Line" when using a Send/Return pair as an FX loop for 1 Send/ReturnR line-level rack processors or as additional inputs and outputs for connecting keyboards, drum machines, mixers, and other gear.

2 2 Return Type

Determines whether the signal received at the Return jacks should be used for Return and FX Loop blocks--or--act as a stereo Aux In (no processing) for jamming along with mixers, MP3 players, etc. To utilize the Return jacks for an unprocessed Aux In, set the preset's Input block to "Main L/R" - this allows your instrument signal (connected via the Main L/R input) to be heard simultaneously along with the (unprocessed) Return L/R signal for jamming along.

3 USB In 1/2 Trim Sets the level of incoming audio from USB 1/2, which bypasses all HX Stomp processing. Normally, this should be left at 0.0dB.

1 Phones Monitor Determines which signal(s) are heard from the Phones output. Normally you would set this to "Main L/R."

3

2

Volume Controls

Determines whether the top panel VOLUME knob controls both the 1/4" main output and headphone output ("Main+HP") or just the headphone output ("Phones"). When set to "Phones" the 1/4" main outputs remain at unity gain.

51

Global Settings > Preferences

Page Knob Parameter 1 Bypass Type

1

2 Snapsht Edits

3 Tempo Pitch 1 EXP/FS Tip 2 2 EXP/FS Ring

Description When pressing the Upper and Lower knobs together (or a footswitch assigned to "All Bypass"), HX Stomp bypasses all blocks. There are two types of All Bypass in HX Stomp--Choose "Analog" if you want your guitar's signal routed directly from the HX Stomp inputs to its outputs, with no processing or A/D/A conversion (also called "true bypass"). Choose "DSP" if you want delay echoes and reverb tails to decay naturally when HX Stomp is bypassed. Determines whether any edits made to a snapshot (block on/off, parameter control, tempo) are remembered when returning to that snapshot. When set to "Recall," any snapshot edits are recalled when jumping from snapshot to snapshot and appear as you last left them. When set to "Discard," any snapshot edits are discarded when jumping from snapshot to snapshot and appear as the preset was last saved. If you want to save changes made to a snapshot while Snapshot Edits is set to "Discard," press SAVE twice before selecting another. See "Determining Snapshot Edit Behavior". Determines how delay repeats behave when repeatedly pressing TAP. "Authentc" [Authentic] respects the natural pitch fluctuations inherent when changing a real delay pedal's time knob; "Transpr" [Transparent] minimizes these artifacts.
Determines whether the rear panel PEDAL jack's Tip signal is an Expression Pedal 1 input jack or a Footswitch 4 input jack.
Determines whether the rear panel PEDAL jack's Ring signal is an Expression Pedal 2 input jack or a Footswitch 5 input jack.

3 Tip Polarity 1 Ring Polarity

If your external expression pedal or footswitch appears to work backward--for example, a Volume pedal block is loudest with the heel all the way down, or if your FS4 or FS5 assigned function is not performing as expected when toggled via your external footswitch--set its polarity to "Invert."

3

2

Preset Number

3

Snapshot Reselect

Determines whether presets appear as 42 banks of three (A B C) or are numbered 000-125 (convenient when recalling presets via MIDI program change messages). Determines the behavior when pressing a Snapshot mode footswitch again after loading its assigned snapshot. "Reload" (the default) simply reloads the stored state of the footswitch's assigned snapshot again. "Toggle Previous" toggles between loading the previously selected snapshot and the footswitch's assigned snapshot.

4

1

Auto In-Z

Determines how the input's impedance circuit behaves when the Input block > Input Main L/R > In-Z is set to "Auto." When set to "First Block" (the default), the impedance circuit reflects the first block's impedance within the signal path, regardless of whether it's enabled or bypassed. When set to "First Enabled," the impedance circuit reflects the impedance of the first enabled block in the signal path. Also, see "Input Settings" on page 22.

52

Global Settings > Footswitches

Page Knob Parameter 1 Stomp Select 2 FS3 Function
1 3 FS4 Function

2

1 FS5 Function

Description
When set to "Touch," touching a Stomp mode switch selects its assigned item(s), but pressing doesn't. When set to "Press," pressing a Stomp mode switch selects its assigned item(s), but touching doesn't (helpful if you insist on playing barefoot). When set to "Both," either touching or pressing will select the assigned item. The default is "Touch."
Sets the function of Footswitch 3. Choose from TAP/Tuner, Stomp 3, Preset Up, Preset Down, Snapshot Up, Snapshot Down, All Bypass, or Toggle EXP 1/2. The default is TAP/Tuner.
Sets the function of Footswitch 4, but only when Global Settings > Preferences > EXP/FS Tip is set to "FS4." (It's set to "EXP 1" by default, so you must change this to "FS4" for FS4 Function to work properly!) Choose from TAP/Tuner, Stomp 4, Bank Up, Bank Down, Preset Up, Preset Down, Snapshot Up, Snapshot Down, Next Footswitch Mode (same as pressing PAGE from Play view), Previous Footswitch Mode (same as pressing from Play view), All Bypass, or Toggle EXP 1/2.* The default is "All Bypass."
Sets the function of Footswitch 5, but only when Global Settings > Preferences > EXP/FS Ring is set to "FS5." Choose from TAP/Tuner, Stomp 5, Bank Up, Bank Down, Preset Up, Preset Down, Snapshot Up, Snapshot Down, Next Footswitch Mode (same as pressing PAGE from Play view), Previous Footswitch Mode (same as pressing from Play view), All Bypass, or Toggle EXP 1/2.* The default is "ToglEXP[1/2]."

*For connecting an external footswitch to access the FS4 or FS5 functions, the use of a momentary (unlatched) type footswitch is recommended. Connect to the EXP1/2, FS 4/5 input while the device is powered off to avoid toggling the current FS 4/5 setting.

Mission Helix Expression Pedal
By default, the HX Stomp EXP 1/2 | FS4/5 jack is set up to accommodate the Mission Helix expression pedal, connected via an optional Y cable (sometimes called a TRS insert cable). The main advantage of this setup is that pressing the integrated toe switch will not only toggle the pedal's function between EXP 1 (Wah/Pitch Wham/PolyWham/PolyBass Wham) and EXP 2 (Volume Pedal/Pan), but it will also toggle the appropriate blocks on and off.
TRS
TIP (EXP 1)
RING (FS5)

One Expression Pedal
When connecting one traditional expression pedal, there are a few things to be aware of:
� From the "Controller Assign" menu, assign the Position parameter of Volume Pedal and Pan blocks to "EXP 1"
� From the "Bypass Assign" menu, assign the Switch parameter of Volume Pedal and Pan blocks to "None"
� From the "Bypass Assign" menu, assign the Switch parameter of Wah and Pitch or Poly Wham blocks to either "EXP 1" (where HX Stomp engages the block when moving EXP 1 away from its heel down position) or a stomp footswitch
TIP (EXP 1)

Two Expression Pedals
When connecting two traditional expression pedals with a Y cable, there are a few things to be aware of:
� Set "Global Settings > Preferences" > EXP/FS Ring to "EXP 2"
� From the "Bypass Assign" menu, assign the Switch parameter of Volume Pedal and Pan blocks to "None"
� From the "Bypass Assign" menu, assign the Switch parameter of Wah and Pitch or Poly Wham blocks to either "EXP 1" (where HX Stomp engages the block when moving EXP 1 away from its heel down position) or a stomp footswitch
TIP (EXP 1) RING (EXP 2)

53

Global Settings > EXP Pedals

Page Knob Parameter 1 EXP 1 Position
1 2 EXP 2 Position

Description Determines whether each expression pedal position is recalled per snapshot, per preset, or applied globally. If you want a Volume Pedal or Wah to maintain its position when switching presets, set this to "Global."

Global Settings > MIDI/Tempo

Page Knob Parameter Description

1

MIDI Base Channel

Sets the system base MIDI channel that HX Stomp uses to both send and receive MIDI communication via MIDI and USB.

1 2 MIDI Thru

When on, MIDI OUT also acts as a MIDI THRU; that is, it passes through any MIDI messages received at the MIDI IN jack.

3

Rx MIDI Clock

Determines whether HX Stomp responds to incoming MIDI beat clock received at its MIDI IN port, via USB, or whichever it senses first ("Auto"). If you don't want HX Stomp to respond to MIDI clock at all, set this to "Off."

1

Tx MIDI Clock

Determines whether HX Stomp transmits MIDI beat clock from its MIDI OUT port, via USB, or both. If you don't want HX Stomp to transmit MIDI clock at all, set this to "Off."

2

2

Tempo Select

Choose whether the tempo is stored and recalled with each snapshot, recalled with each preset, or is applied globally across all presets and snapshots.

3 BPM

Depending on the Knob 2 (Tempo Select) setting, this Beats Per Minute tempo value is saved per snapshot, per preset, or globally.

1 USB MIDI

When on, HX Stomp receives and transmits MIDI data via USB in the same capacity as its MIDI jacks.

3

2 MIDI PC Rx

Determines whether or HX Stomp responds to incoming MIDI program change (PC) messages from its MIDI IN port, via USB, or both MIDI and USB. If you don't want HX Stomp to respond to PC messages at all, set this to "Off."

3 MIDI PC Tx

Determines whether HX Stomp automatically sends MIDI program change (PC) messages from its MIDI OUT port, via USB, or both MIDI and USB when selecting presets.

Global Settings > Displays

Knob Parameter 1 LED Rings 2 Tap LED

Description Determines whether the Stomp mode footswitches' colored LED rings appear dim when bypassed ("Dim/Brt"), or off when bypassed ("Off/Brt"). When playing in bright sunlight, you may want to set to this to "Off/Brt" to increase contrast. If you'd prefer not to see the red TAP LED constantly flashing, you can turn it off.

54

USB Audio
HX Stomp functions as a USB 2.0, multichannel, 24-bit/96kHz, low-latency audio interface for Windows and Mac computers, as well as for iPad and iPhone mobile devices (with optional Apple Camera Connection Kit adapter), and is compatible with all major DAW software. Refer to the illustration and tables below for a description of how audio is handled between HX Stomp and your computer.
NOTE: For USB audio operation: For Windows computers, it is necessary to download and install the Line 6 Helix ASIO driver (see page 57). For Mac computers, it is only necessary to download and install the Line 6 Mac Core Audio driver if you desire audio sample rate operation at rates other than 48kHz (see page 57). For iPad or iPhone mobile devices, there is no driver installation necessary. All drivers are available from line6.com/software. Please refer to HX Stomp firmware Release Notes for driver support specific to the latest Windows and Mac operating systems.

USB OUTPUTS

USB INPUTS

1/2 3/4 5/6 1 2 3 4 5 6 7 8

DI (Dry) Signal for Re-amping DI (Dry) Signal

Input block set to USB 5/6
Jamming with YouTube, iTunes, etc.

16B Pastor of Muppets

OUTPUT BAL/UNBAL

L/MONO

RIGHT

SEND
STEREO

Harmony Delay

1/8

37%

35%

Time Feedbk Mix

INPUT

L/MONO

RIGHT

RETURN / AUX IN

L/MONO

RIGHT

Computer Input USB 1 and 2 USB 3 and 4 USB 5 and 6
USB 7 and 8

Source Output of HX Stomp's Path A (with all Path A processing) Output of HX Stomp's Path B (with all Path B processing) HX Stomp's Main L/MONO and RIGHT inputs (dry, no processing) HX Stomp's Return/Aux L/MONO and RIGHT inputs (dry, no processing)

Computer Output Destination

USB 1/2

HX Stomp's Main L/MONO, RIGHT, and Phones outputs (direct, no processing) for monitoring your DAW's master output or jamming along with YouTubeTM, iTunes, etc.

USB 3/4

HX Stomp's stereo SEND stereo output (direct, no processing)

USB 5/6

HX Stomp's Input block for re-amping (only active when Input block is set to USB 5/6)

USB 7/8

The never-ending abyss (reserved for future use)

Hardware Monitoring vs. DAW Software
Monitoring
HX Stomp provides hardware monitoring, which lets you hear your live input signal at all times, independent of your DAW software's monitor settings. Hardware monitoring can be desirable since it allows you to hear your live guitar with HX processing added and essentially "latency-free," since the monitor signal is not routed through your DAW software.
In some DAW recording scenarios, it may be preferable to utilize your recording application's "input monitoring" or "software monitoring" feature, which routes your live input signal through the armed recording track, thus allowing you to monitor the input effected by any plugins you may have inserted on the track. The one downside of DAW software monitoring, however, is that your live input signal will be delayed slightly due to being routed through the software and back to HX Stomp's outputs, which is referred to as "latency." HX Stomp is designed to provide very low latency operation-- see "ASIO Driver Settings (Windows only)" for info and settings.
When a DAW track's software monitoring is active, you'll likely not want to hear the HX Stomp hardware monitoring signal simultaneously. To achieve this, it is best to use the HX Stomp USB 5/6 inputs as your DAW audio track's input source and select the Main L/R Output block on HX Stomp and turn its Level all the way down. This configuration allows you to hear and record only the dry, DI signal from HX Stomp into your audio track. (See the next section for more on recording a DI track.)

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DI Recording and Re-amping

A common DAW recording technique is to record a dry DI (Direct Input) signal, such as the unprocessed signal from your guitar. This lets you process the DI track later with plugins (such as the Helix Native plugin), and/or "re-amp" the DI track through an amp or other outboard gear. HX Stomp has handy options built right in for recording DI tracks, as well as for easy re-amplification of DI tracks back through your own HX Stomp tones, all without extra hardware or cabling!
HX Stomp offers two special DI outputs--USB Outs 5 and 6, which are fed directly from the Main L/MONO and RIGHT inputs. Also, note that USB Outs 7 and 8 are fed directly (unprocessed) from the Return/Aux In L/MONO and RIGHT inputs for simultaneously tracking a stereo digital piano, synth, drum machine, or other device.

Recording a Dry DI Track
For this example, we'll record guitar into two DAW tracks simultaneously, with one capturing the processed tone and the other the unprocessed DI guitar.

INPUT
L/MONO

Dry DI Guitar

16B Pastor of Muppets

USB

USB

In 5

Track 1 (Dry DI Guitar)

Track 2 (Processed Guitar)
USB In 1/2

Harmony Delay

1/8

37%

35%

Time Feedbk Mix

OUTPUT BAL/UNBAL

L/MONO

RIGHT

Re-amped Guitar Processed Guitar

NOTE: Setting the stereo track's output to HX Stomp's USB 1/2 allows you to hear your processed tone via HX Stomp's hardware monitoring while recording. For this configuration, disable software input monitoring on all DAW tracks.
3. Arm both these DAW audio tracks, hit the Record button and start laying down your guitar performance!
Now you have your processed track to hear with the project and a separate DI track with which you can further experiment at any time with DAW plugins and/or re-amping (see the next section).

Re-amping Through HX Stomp
Now let's take the dry DI guitar track we recorded and route it back through HX Stomp for processing.

Dry DI Guitar
16B Pastor of Muppets

USB USB Out 5/6 Track 1 (Dry DI Guitar)

USB In 1/2

Track 2 (Processed Guitar) Track 3 (Re-amped Guitar)

Harmony Delay

1/8

37%

35%

Time Feedbk Mix

OUTPUT BAL/UNBAL

L/MONO

RIGHT

1. Create two new audio tracks in your DAW software project:
Create one mono track to record the dry DI guitar, and set the track's input to HX Stomp USB 5.
Create one stereo track to record your full, stereo, processed tone and set the track's input to HX Stomp USB 1/2.
2. Set both tracks' outputs, as well as the DAW Master output to HX Stomp USB 1/2 to allow all tracks to play back through HX Stomp.

1. From Play view, turn the Upper Knob to select the Input block and then turn the Lower Knob to choose "Input USB 5/6."

You'll see that a small USB icon has replaced the Input block (also see "Signal Present and Clip Indicators"):

INPUT MAIN L/R

INPUT USB 5/6

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2. In your DAW software, set the DI track's Output setting to HX Stomp USB 5/6.
3. Create a new stereo track in your DAW project and set both its Input and Output to USB 1/2. Arm the track for recording.
NOTE: In some DAW software, it may be necessary to also activate the software monitoring feature on this "re-amped" track to monitor the processed signal when playing back your project. See your software's documentation.
4. Now play your DAW project and you'll hear the DI track "reamped" through HX Stomp! Tweak your amp & effects blocks as desired while listening with the playback of your project mix.
5. Once you have your re-amplified guitar tone they way you like it, Solo both the DI and re-amped tracks, rewind to the start of the project and hit the DAW Record button, allowing it to capture the signal into the new re-amped track in real-time.
Allow the DI track to play to the end, stop recording, and you've created your new reamped guitar track!
TIP: Note that you still have your original Guitar DI track, and you can repeat this process to create additional re-amped tracks with different HX Stomp settings, add plugins, blend with your original guitar track, and more.
Re-amping is powerful but really slow. Isn't there an easier way?
Absolutely! Instead of routing your dry DI guitar tracks through HX Stomp and then re-tracking everything in real-time (something that can take forever if you have a long song with many guitar and bass tracks to re-amp), you can simply insert the Line 6 Helix Native plugin on each track. Helix Native lets you apply the DSP horsepower of HX Stomp to any of your production's tracks (including vocals, keyboards, synths, drums, busses, or more), without having to deal with routing or re-amping. You can also export any of your HX Stomp device presets and import them directly into Helix Native plugin!

Core Audio Driver Settings (macOS only)
To use HX Stomp as an audio interface for Mac applications, it is unnecessary to install any additional driver. HX Stomp will automatically utilize the Mac computer's "Class Compliant" USB driver when connected to your USB port. HX Stomp will then appear as a selectable Core Audio device within the Mac Utilities > Audio MIDI Setup panel and/or directly within your DAW host and multimedia applications. However, note that this Apple Class Compliant driver offers strictly 48kHz native sample rate operation. If you prefer to use a different native sample rate (or if your particular DAW application requires it), you can optionally download and install the Line 6 Helix Mac Core Audio driver from line6.com/software. This Line 6 driver supports HX Stomp, as well as all Helix devices, and offers 44.1kHz, 48kHz, 88kHz, or 96kHz sample rate operation.
ASIO Driver Settings (Windows only)
When using HX Stomp as an audio interface for Windows DAW applications, it is highly recommended to configure the software to utilize the HX Stomp "ASIO" driver. The Line 6 HX Stomp ASIO driver offers the superior, low-latency audio performance required for DAW recording. This driver selection is typically found in your DAW software's Preferences or Options dialog - see your software's documentation.
NOTE: Download and install the latest Line 6 HX Stomp ASIO driver from line6.com/software.
Once the HX Stomp ASIO driver has been selected in your DAW software, you'll also see a button in the same dialog for "ASIO Settings" (or with a similar title). Press this button to launch the HX Stomp Control Panel, where you make the following driver settings.

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Sound This button launches the Windows Sound Control Panel, which is Control where you can optionally configure HX Stomp to be the audio play-
Panel back device for multimedia applications (such as Windows Media Player, iTunes, etc.) The settings within the Windows Sound Control Panel are not relevant for your DAW software since standard multimedia applications utilize the standard Windows driver.
Default Bit Select the Bit Depth at which HX Stomp will operate for recording Depth and playback with your DAW software. 24 bit or 32 bit are recommended for quality audio production. ASIO Your goal is to achieve the lowest latency possible in your DAW
Buffer Size software, but with glitch-free audio performance. Smaller buffer size results in lower latency, however, it also increases the demands on your computer, which can result in clicks, pops, or other audio artifacts. Start with a lower slider setting here and if you encounter audio performance issues, come back to this panel and move this slider to the right incrementally to remedy the problem.
Click the Apply and OK buttons when your HX Stomp Control Panel settings are complete to return to your DAW software. Please also refer to your DAW software's documentation for more about its own specific audio device, buffer, and project settings.
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MIDI

NOTE: HX Stomp transmits and responds to MIDI messages over USB in the same manner as via its MIDI connectors. For USB MIDI operation on Windows computers, it is necessary to download and install the Line 6 HX Stomp ASIO driver, available from line6.com/software. There is no driver installation necessary for Mac computers or iPad or iPhone devices.

Preset and Snapshot Recall via MIDI

MIDI can be frustrating enough as it is without having to slog through a manual to figure out what messages your particular device needs to change presets. Conveniently enough, HX Stomp has handy helper text to tell you exactly which MIDI messages will recall the current preset and snapshot.

1. If not already there, press VIEW to select Play view.

2. Press the Upper Knob to open the Preset list:

16A Bel Haven, Yo!

16B Pastor of Muppets

16C Stolarskyvision

17A Not Adorable

1

Reorder Preset

Snapshot

PC:061 CC69:000

The dark text above Knob 3 displays the required MIDI messages for recalling presets and/or snapshots from external MIDI devices or software. In the illustration above, the 16B Pastor of Muppets preset is recalled with a PC (program change) message of 061, and Snapshot 1 is recalled with a CC69 message of 000.
NOTE: HX Stomp responds to MIDI channel 1 by default, but this can be changed from "Global Settings > MIDI/Tempo"
NOTE: When selecting different presets, HX Stomp automatically transmits a MIDI Program Change message corresponding to the selected preset. If you'd prefer not to automatically transmit PC messages, set "Global Settings > MIDI/Tempo" > MIDI PC Tx to "Off."

Block Bypass via MIDI
1. Press PAGE and PAGE together to open the Menu. 2. Press Knob 1 (Bypass Assign). 3. Turn the Upper Knob to select the block whose bypass you want
to assign to incoming MIDI. 4. Press PAGE and then Knob 3 (Learn). Send a MIDI CC mes-
sage from your foot controller, keyboard, etc.
The CC number appears above Knob 1 (MIDI In). Incoming CC values 0-63 turn the block off; values 64-127 turn the block on. Note that some MIDI CCs are reserved for global functions and cannot be selected (see "MIDI CC").
NOTE: To manually select a MIDI CC, instead of step 4 above, press PAGE and turn Knob 1 (MIDI In) to select the desired MIDI CC number.
Parameter Control via MIDI
1. From Edit view, press and hold the knob for the parameter you wish to control.
HX Stomp jumps to the Controller Assign page and displays your parameter at Knob 1 (Parameter).
2. Press PAGE and then Knob 3 (Learn). Send a MIDI CC message from your foot controller, keyboard, etc.
The CC number appears above Knob 3 (CC#).
NOTE: To manually select a MIDI CC, turn Knob 2 (Controller) to select "MIDI CC" and Knob 3 to the desired MIDI CC number.
3. If desired, press PAGE and turn Knob 1 (Min Value) and Knob 2 (Max Value) to set the range you wish to control.
TIP: To reverse controller behavior, swap the min and max values.
4. Press when finished. Remember to save your preset to retain all assignments!

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Synchronizing Tempo via MIDI

Certain Delay and Modulation parameters such as Time and Speed can be represented with fixed numeric values (ms or Hz) or note values (1/4-note, dotted 1/8-note, etc.). When set to note values, the parameter will follow Tap Tempo or incoming MIDI clock.
Press the parameter knob to toggle between ms (or Hz) and note values.

Harmony Delay

750 ms 37%

C

Harmony Delay

1/4

37%

C

Time Feedbk Key

Time Feedbk Key

By default, HX Stomp responds to MIDI clock received from external gear (or your DAW software via USB). HX Stomp can also transmit MIDI clock to external gear or software (transmit is disabled by default). MIDI clock reception (Rx) and transmission (Tx) can be enabled or disabled from the "Global Settings > MIDI/Tempo" menu.
In addition, certain modulation effects have distinct rhythmic elements; for example, a tremolo set to a square wave (sometimes called a "slicer") not only has a tempo but a beat, where the upswing of the wave lands with relation to your song. That is, the effect may be in perfect tempo-sync with your song, but its "downbeat" may be shifted ahead or behind of your drummer's--or in the studio, your recorded song's--downbeat.
From Stomp or Scroll mode, on the downbeat of your song, press TAP once.
Any beat sync-based (sometimes called "LFO") effects reset from the beginning.

MIDI CC
HX Stomp has reserved specific MIDI CC messages for global functions; these CCs cannot be used as controllers. If you attempt to learn a CC message reserved for global functions (see "Controller Assign"), the following dialog appears:
This CC# is reserved!

Learn

MIDI CC# Value

Function

Pedal and Footswitch Assignments

1 0-127

Emulates EXP 1 Pedal

2 0-127

Emulates EXP 2 Pedal

49 0-127

Emulates FS1

50 0-127

Emulates FS2

51 0-127

Emulates FS3

52 0-127

Emulates FS4

53 0-127

Emulates FS5

1 Switch Looper Controls

60

0-63: Overdub; 64-127: Record

1 Switch Looper Record/Overdub

61

0-63: Stop; 64-127: Play

1 Switch Looper Play/Stop

62 64-127

1 Switch Looper Play Once

63 64-127

1 Switch Looper Undo/Redo

65

0-63: Forward; 64-127: Reverse

1

Switch

Looper

Forward/Reverse

66

0-63: Full; 64-127: Half

1 Switch Looper Full/Half Speed

Additional Controls

0 n/a

Bank MSB (unused, but reserved)

32 n/a

Bank LSB (unused, but reserved)

64 64-127

Tap Tempo

68 0-127

Tuner screen on/off

69

0-2, 8 and 9

Snapshot select (0=Snapshot 1, 1=Snapshot 2, 2=Snapshot 3, 8=Next snapshot, 9=Previous snapshot)

70

0-63: Bypass; 64-127: On

All Bypass

71 0-5

Footswitch Mode (0=Stomp, 1=Scroll, 2=Preset, 3=Snapshot, 4=Next footswitch mode, 5=Previous footswitch mode)

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MIDI CC# Value 3 0-127 54 0-127 55 0-127 56 0-127 57 0-127 58 0-127 59 0-127 67 0-127 72 0-127 73 0-127 74 0-127 75 0-127 76 0-127 0-63: Jealous;
128 64-127: Co-dependent

Function Additional global MIDI commands (reserved for future use) HX Stomp sends late-night texts to all of your ex-significant others, professing your undying love to them and their cats

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Additional Resources
Looking for more info? We've got plenty of online resources, just a click away. � Download additional Help documentation covering Helix family devices and software from the Line 6 website at Line 6 Product Manuals � Check out the Line 6 Support page for access to helpful tips, videos, discussion forums, or to contact Line 6 Technical Support � Stay up to date with the latest updated version of HX Edit, Helix Native, and all your other Line 6 applications, available from the Line 6 Software Downloads page � Visit the Line 6 CustomTone site where you can share your Helix presets with the world, and download free presets created by Line 6 and other users just like you � Check out the ever-growing selection of premium add-ons for the family of Helix products available on Helix Marketplace � Can't get enough Line 6 Gear & accessories? Head on over to the Line 6 Store
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