Sushi Go! Rulebook - 1jour-1jeu.com

Document preview
File info: application/pdf · 12 pages · 849.31KB

Sushi Go! Rulebook - 1jour-1jeu.com

Sushi, Go!, Rulebook, -, 1jour-1jeu.com

Sushi Go! Rulebook - 1jour-1jeu - 1j1ju.com

CONTENTS 108 SUSHI CARDS RULES BOOKLET 10 SCORE CARDS • Shuffle all the sushi cards well. Place them in a face-down draw pile in the centre of the table.

Original Document

If the viewer doesn’t load, open the PDF directly.

Extracted Text

RULES BOOKLET

The super-fast sushi card game!

GAMES

AGES PLAYERS MINS
7+ 2-5 20

Game design and artwork: Phil Walker-Harding. Playtesters: Meredith Walker-Harding, Chris Morphew, Jo Hayes, Kez Ashby, Kerryn Wilson, Anke Klevjer, Kellie Beatty, David Harding. Special thanks to: All the amazing people who supported this game on IndieGoGo and helped make it happen! Also, Antoine Bauza and Satoshi Nakamura for their inspiring use of the card drafting mechanism featured in this game.

Questions? Comments? Missing pieces? Please get in touch at
www.adventurelandgames.com

CONTENTS

108 SUSHI CARDS 10 SCORE CARDS RULES BOOKLET

14x Tempura 10x Salmon nigiri 14x Sashimi 5x Squid nigiri 14x Dumpling 5x Egg nigiri 12x 2 Sushi rolls 10x Pudding 8x 3 Sushi rolls 6x Wasabi 6x 1 Sushi roll 4x Chopsticks

5x Trains

5x Trays

Each player keeps track of their

score by sliding and rotating a tray card on top of a train card.

The highest visible number should indicate their current score.

You're reading it!

23 points!

GAME SET UP
� Shuffle all the sushi cards well. Place them in a face-down draw pile in the centre of the table. � Each player places 1 train and 1 tray card in front of them.

GAMEPLAY
STARTING A ROUND
The game takes place over 3 rounds.
At the start of each round, one player deals cards from the draw pile, face-down to each player.
In a 2 player game, deal 10 cards to each player. In a 3 player game, deal 9 cards to each player. In a 4 player game, deal 8 cards to each player. In a 5 player game, deal 7 cards to each player.
The players take the cards into their hands.
During the game, the cards in players' hands are kept secret.
PLAYING A ROUND
The players take their turns simultaneously. Each turn, all players choose any 1 card from their hand that they would like to keep. They place this card face-down on the table in front of them. When each player has done this, everyone turns their chosen card face-up.

After revealing cards, the players pass their remaining hand face-down to the player on their left. Everyone picks up their new hand, and the next turn begins. The players now have a new and smaller hand to choose from.
Kept cards remain with the player until the end of the round, when they are scored. It is helpful to group cards of the same type together on the table.
USING WASABI
If a player chooses a squid, salmon or egg nigiri card, and already has a wasabi card in front of them, then this nigiri must be placed on top of the wasabi. This is to show that the nigiri has been dipped in wasabi and has tripled in value!
Only 1 nigiri card may be placed on each wasabi card. A player may have multiple wasabi cards in front of them.
BUT I PREFER SOY SAUCE! WHY DOES WASABI TRIPLE WHAT WE'RE WORTH?
BECAUSE WASABI IS SO HOT RIGHT NOW!

USING CHOPSTICKS
If a player already has a chopsticks card in front of them, they may take 2 sushi cards on a turn!
Here's how it works: The player chooses the first card they would like from their hand as usual. Before everyone else reveals their cards, the player calls out "Sushi Go!" and takes a second card from their hand, also placing it face-down on the table. Then all players reveal the cards they have chosen.
Before hands are passed on, the player who used their chopsticks card puts it into their hand. This means the chopsticks will now be passed on, and other players may take them to use again.
A player may have multiple chopsticks cards in front of them, but may only use 1 per turn.
ENDING A ROUND
When the final remaining card of each hand is passed on, the player receiving it simply places it face-up with the other cards they have collected. Often this final card won't be much use, but sometimes an unfortunate player will be forced to leave you with something valuable!
The players now score the cards they have collected, as follows.

SCORING
SUSHI ROLLS
Each player adds up the sushi roll icons at the top of all their sushi roll cards. The player with the most icons scores 6 points. If multiple players tie for the most, they split the points evenly (ignoring any remainder) and no second place points are awarded.
The player with the second most icons scores 3 points. If multiple players tie for second place, they split the points evenly (ignoring any remainder).
NOTE: A player must have at least 1 sushi roll card to be counted in the sushi roll scoring!
Example: Chris has 5 sushi roll icons, Jo has 3, Kerryn has 3 and Meredith has 2. Chris has the most and so scores 6 points. Jo and Kerryn tie for second place, and so divide the 3 points between them, scoring 1 point each. Meredith scores nothing.

ROCK `N' ROLL! WE GOT THE 6 POINTS!

THAT'S HOW WE ROLL!

... REALLY ROLLING WITH LAUGHTER HERE GUYS.

TEMPURA
A set of 2 tempura cards scores 5 points. A single tempura card is worth nothing. A player may score multiple sets of tempura in a round.
SASHIMI
A set of 3 sashimi cards scores 10 points. A single sashimi card or a set of only 2 is worth nothing. A player may score multiple sets of sashimi in a round, although this is very hard to do!
DUMPLINGS
The more dumpling cards a player has, the more points they will score, as follows:
Dumplings: 1 2 3 4 5 or more Points: 1 3 6 10 15
WE WE'RE TRYING TO COLLECT 3 SASHIMI CARDS BUT THE GUY NEXT TO US KEPT THE LAST ONE!
RAW DEAL, MAN.

NIGIRI AND WASABI
A squid nigiri scores 3 points. If it is on top of a wasabi card it scores 9 points. A salmon nigiri scores 2 points. If it is on top of a wasabi card it scores 6 points. An egg nigiri scores 1 point. If it is on top of a wasabi card it scores 3 points. A wasabi card with no nigiri on it scores nothing.
CHOPSTICKS
A chopsticks card scores nothing.
BEFORE STARTING A NEW ROUND
The players announce their scores for the round. They indicate their current total score by adjusting their tray card on top of their train card. All cards from the round are now discarded face-up beside the draw pile. The only exception are pudding cards which are kept in front of the players to be scored at the end of the game.

ENDING THE GAME
After the third round is scored, there will be some cards remaining in the draw deck. These are ignored.
Now it's time for dessert! Pudding cards are now scored.
PUDDINGS
The player with the most pudding cards scores 6 points. If multiple players tie for the most, they split the points evenly (ignoring any remainder).
The player with the least pudding cards (including players with none) loses 6 points. If multiple players tie for the least, they split the lost points evenly (ignoring any remainder).
Example: Chris has 4 pudding cards, Jo has 3 and Kerryn and Meredith each have 0. Chris has the most and so scores 6 points. Kerryn and Meredith tie for the least and so divide the lost 6 points between them, each losing 3 points.
On the rare occasion that all players have the same number of pudding cards, no one scores anything for them.
NOTE: In a 2 player game, no one loses any points for puddings. Only the points for most pudding cards are awarded.

AND THE WINNER IS...
Whoever has the most points after 3 rounds is the winner! In case of a tie, whoever has the most pudding cards wins!
VARIANT RULE
PASS BOTH WAYS
To change how the players interact, simply alternate which way you pass the cards each round. In rounds 1 and 3, pass each hand the left. In round 2, pass each hand to the right.
CONGRATULATIONS, YOU WON THE GAME! HOW ABOUT I TAKE YOU OUT FOR DESSERT TO CELEBRATE?
OH, YOU ARE JUST TOO SWEET!

GAME SUMMARY

3
ROUNDS

In a 2 player game, deal 10 cards to each player. In a 3 player game, deal 9 cards to each player. In a 4 player game, deal 8 cards to each player. In a 5 player game, deal 7 cards to each player.

Choose 1 card. Reveal them simultaneously. Pass hands to the left.

SUSHI ROLLS Most: 6 Second: 3 Split ties

NIGIRI Squid: 3 Salmon: 2
Egg: 1

TEMPURA Set of 2: 5 Otherwise: 0

WASABI Triples the value
of next nigiri

SASHIMI Set of 3: 10 Otherwise: 0

CHOPSTICKS Use on a later turn to swap for 2 cards

DUMPLINGS x1 2 3 4 5+ 1 3 6 10 15

PUDDINGS Score at game end
Most: 6 Least: - 6 Split ties