Dynamic 59813-23-T49 Remote Controlled Toy User Manual Draft
Dynamic Industries Co., Ltd. Remote Controlled Toy Draft
Dynamic >
Draft User Manual
Ada WH Chan ITSIES-HKG 7-------------------------------------------------------------------------—-—-—- From: candace [candace@adihk.com] Sent: Thursday, August 09, 2001 6:20 PM To: whchan@ilslabtes|.com Subject: Fw. BattleBots Custom Series Instructions Dear MS. Ada Chan, Following instruction manuals under you job number 0109414 0109415 6: 0109413. Regards, Candace > INSTRUCTION SHEET FOR BATTLE BOT RC CARS FCC APPLICATION USAGE, > THIS DEVICE COMPLIES WITH PART 15 OF THE FCC RULES OPERATION IS SUBJECT TO THE FOLLOWING TWO CONDITIONS (1) THIS DEVICE MAY NOT CAUSE HARMFUL. INTERFERENCE; AND (2) THIS DEVICE MUST ACCEPT ANY INTERFERENCE RECEIVED, INCLUDING INTERFERENCE THAT MAY CAUSE UNDESIRED OPERATION. THIS EQUIPMENT HAS BEEN TESTED AND FOUND T0 COMPLY WITH THE LIMITS FOR >v vv vv v > CLASS E DIGITAL DEVICE, PURSUANT TO PART 15 OF THE FCC RULES. THESE LIMITS > ARE DESIGNED TO PROVIDE REASONABLE PROTECTION AGAINST HARMFUL INTERFERENCE > IN A RESIDENTIAL INSTALLATIODL THIS EQUIPMENT GENERATES, USES AND CAN > RADIATE RADIO FREQUENCY ENERGY AND, IF NOT INSTALLED AND USED IN ACCORDANCE > WITH THE INSTRUCTIONS, MAY CAUSE HARMFUL INTERFERENCE TO RADIO > COMMUNICATIONS. HOWEVER, THERE IS NO GUARANTEE THAT INTERFERENCE WILL NOT > OCCUR IN A PARTICULAR INSTALLATIONI IF THIS EQUIPMENT DOES NOT CAUSE > HARMFUL INTERFERENCE TO RADIO OR TELEVISION RECEPTION, WHICH CAN BE > DETERMINEDBY TURNING THE EQUIPMENT OFF AND ON, THE USER I5 ENCOURAGED TO TRY TO CORRECT THE INTERFERENCE EY ONE OR MORE OF THE FOLLOWING MEASURES 2, INCREASE THE SEPARATION BETWEEN THE EQUIPMENT AND RECEIVER. > 1. REORINET OR RELOCATE THE RECEIVING ANTENNA, > 3. CONNECT THE EQUIPMENT INTO AN OUTLET ON A CIRCUIT DIFFERENT FROM TO > wHICH THE RECEIVER IS NEEDED. > 4. CONSULT THE DEALER OR AN EXPERIENCED RADIO/TV TECHNICIAN FOR HELP. > > I. WELCOME TO BATTLEBOTS! > > > > Battlesats combines science, sports, and scrap metal into the coolest > > competition ever! Does your BattleEot have what it takes to overcome all > > challengers in no—holds—barred robot combat? It's time to kick some ‘Eot > > and find out! > > > > To get the most enjoyment from your EattleBot, we recommend you read these > instructions fully. > H. ASSEMBLING YOUR BATTLEBOT > EattleBots competitors come from all walks of life, from rocket scientists > > to junkyard afficionados, but the one thing they all share in common 15 > > the desire to build a better 'Botl Let's take a look at how your Bot goes > > together: > > > > Start with the basic chassis and add the drive system by snapping the > > pieces together as shown. > > > > > > After the drive system is assembled, you can attach the Bot's offensesi > > Simply slide the attachment into place on the chassis as shown, and insert > > fullyt > > > > NOTE: Your BattleEot has a failsafe system. It will not operate unless the > > attachment is FULLY insertedu > > > > Add the act's protective body shell by simply pressing it straight down > > onto the chassis as shown > > > > Finally, add the Eot's ablative defenses by attaching them to the body > > shell as shown. These pieces are designed to absorb impact and fly apart > > when the Bot is struck in combat > > > > If you have more than one Bot (sold separately) you can tinker with your vvvvv > Bot and try mixing and matching pieces! > IIL INSERTING THE BATTERIES > IV. CONTROLLING YOUR BATTLEBOT > Turn your Hot on. > Once your Eot is turned on, quickly place it right side up on the playing > > surface. We recommend quarter-inch steel plate, but you could also use vvvvvvvvvv the floor of your kitchen, driveway, or garage. > Turn your Controller on. > Your BattleEot has a "tank style" controller. when you push the left > control stick, the drive system on left will engage, and when you press > > the right control stick, the right drive system will engage, > > v v v v v v > > > > Any BattleBots competitor can tell you, CONTROL is the name of the game, > > It doesn't matter how big or how bad your Bot is if you can't drive. Take > > some time and practice driving your Bot before you think about competing! > > > > You will notice that your offenses are geared directly into your drive > > system. You don’t have to do anything special operate your offenses—r just > > line your Bot up with the victim, and drive right for him! > > > > You will notice that your BattleBot controller also features a TURBO > > button. we recommend this button for expert drivers only—— but feel free > > to experiment and try it out! > > > V4 IMPACT SENSORS > You may have noticed by now the red light on top of your BattleBot. his > is your damage meter. > * when the light is fully lit, your Bot is operating at 1003 > efficiency. > ' If the light is flashing, your Bot has taken "virtual damage" and > in danger of a catastrophic shut—down! vvv-vvvvvvflvv > > * If the light goes out, your Bot has been disabled. Your controller > > will not work until you reset your Bot using the on/off switch. Turn the > > Hot off and back on again and you can continue playing. > > > > The impact sensor is specially designed to register flips and hits from > > the sides, but NOT hits from the from: or rear. What does that mean? It > > means if you can ram the front of your Bot into the side of your opponent, > > he will take a hit but YOU Will not! > > > > Be careful, though! There is always a chance your Bot will take damage > > from any collision, It's even possible to damage your own Bot from rough > > driving! Many a BattleBots champion has been taken out by Cldrfashioned > > bad luck! > > > > [put this in a box with a thick black border: ATTENTION: IF YOUR BOT DOES > > NOT SEEM TO BE WORKING PROPERLY, RESET YOUR IMPACT SENSOR: TURN YOUR BOT > > OFF, WAIT A FEW SECONDS, THEN TURN IT ON AGAIN] > > > > VI. SPECIAL FEATURE» MULTI—BAND CONTROLLERS > > > > Your Custom series Battleaot includes a special feature to change the > > frequency 011 your Bot and controller. You will need to do this if you and > > a friend both want to use the same Bot, for example, or if you would like > > to have a "Robot Rumble" with up to a competitors. > > > > To use this feature, make sure that all Bots are set to a different > > channel. > > > > [show illustration of the multifchannel switch ABCD on the chassis and > > controller] > > > > VII. HOLDING A EATTLEBOTS COMPETITION > > > > If you and a friend both have a Custom Series BattleBot (sold separately) > > you can compete head to head, Here are the basic rules: > > > > * You will need two competitors and at least one Judge, > > * You will need a flat surface for your playing arena. For Custom > > Series BattleBots, an area of at least 5 feet by 5 feet is best. > > * The Judge will need a stopwatch or a clock to time the match. > > ' Place the two Bots about 5 feet apart, facing each other, and > > them on. > > ' Turn on your controllers but do not start fighting" yet! > > " The Judge will officially start the match (and the clock) and both > > players can begin battling. > > * The match lasts for 3 minutes or until one Bot is disabled» > > whichever comes first. > > ' The first Bot to be disabled loses the match. If 3 minutes pass and > > both Bots are still moving, the Judge must award points and make a > > Decision, > > * Points are awarded as follows: > > AGGRESSION. The Judge has 5 points to award for aggressiveness. If > > Eat A moves towards Bot 13, and Hot B constantly runs away, the Judge > > should award the aggression points to the Bot A. The Judge can split the > > points as he sees fit" 3 points to one Bot and 2 points to the other, > > STRATEGY. The Judge has 5 points to award for strategy. He can split > > the points between the two Bots. 1 > DAMAGE. The Judge has 5 points to award for damage. If Bot A knocked > > a lot of pieces off of Bot B, Bot A should receive more points4 The Judge > can split the points as he sees fitA * The w1nner Of a Decision is the Hat with more points. vvvvvvvvv vvvvv
Source Exif Data:
File Type : PDF File Type Extension : pdf MIME Type : application/pdf PDF Version : 1.3 Linearized : No Modify Date : 2001:08:20 11:43:01+08:00 Create Date : 2001:08:20 11:39:43+08:00 Creator : Acrobat 4.0 Scan Plug-in for Windows Producer : Acrobat 4.0 Scan Plug-in for Windows Page Count : 5EXIF Metadata provided by EXIF.tools