A Four Tech Co RT5 2.4G RF Gaming Mouse User Manual

A Four Tech Co Ltd 2.4G RF Gaming Mouse Users Manual

Users Manual

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Document ID2178977
Application IDnvSItoXgtfShyg1pagIe/w==
Document DescriptionUsers Manual
Short Term ConfidentialNo
Permanent ConfidentialNo
SupercedeNo
Document TypeUser Manual
Display FormatAdobe Acrobat PDF - pdf
Filesize78.27kB (978350 bits)
Date Submitted2014-01-28 00:00:00
Date Available2014-01-30 00:00:00
Creation Date2014-01-10 11:55:46
Producing SoftwareAcrobat Distiller 8.1.0 (Windows)
Document Lastmod2014-01-10 11:55:46
Document TitleMicrosoft Word - RT5 Bloody3-HeadShot Manual V130402(Jennie)
Document CreatorPScript5.dll Version 5.2.2
Document Author: USER

2.4G RF Gaming Mouse
User Manual
Model: RT5
www.bloody.tw
THIS DEVICE COMPLIES WITH PART 15 OF THE FCC RULES. OPERATION IS SUBJECT TO THE FOLLOWING TWO
CONDITIONS: (1) THIS DEVICE MAY NOT CAUSE HARMFUL INTERFERENCE AND (2) THIS DEVICE MUST ACCEPT
ANY INTERFERENCE RECEIVED, INCLUDING INTERFERENCE THAT MAY CAUSE UNDESIRED OPERATION.
Federal Communications Commission Requirements
The equipment has been tested and found to comply with the limits for Class B Digital Device, pursuant to part 15 of the FCC
Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This
equipment generates uses and can radiate radio frequency energy and, if not installed and used in accordance with the
instruction, may cause harmful interference to radio communication. However, there is no guarantee that interference will not
occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be
determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the
following measures:
●Reorient of relocate the receiving antenna.
●Increase the separation between the equipment and receiver.
●Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
●Consult the dealer or an experienced radio/TV technician for help.
THE CHANGES OR MODIFICATIONS NOT EXPRESSLY APPROVED BY THE PARTY RESPONSIBLE FOR COMPLIANCE
COULD VOID THE USER'S AUTHORITY TO OPERATE THE EQUIPMENT.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions:
(1) This device may not cause harmful interference, and receiver.
(2) This device must accept any interference received, including interference that may cause undesired operation.
FCC Radiation Exposure Statement
The equipment complies with FCC radiation exposure limits set forth for uncontrolled equipment and meets the FCC radio
frequency (RF) Exposure Guidelines in Supplement C to OET65. The equipment has very low levels of RF energy that it is
deemed to comply without testing of specific absorption ratio (SAR).
System Requirement
Operate System: Windows XP/Vista/7/8
Hardware: PC system compatible
Define the Bloody Mouse Buttons:
L‐Button
R‐Button
Wheel and Middle‐button
1 mode(standard mode) button
4th / 5th Button
Micro USB hole(charging hole)
It is located at bottom of
wheel.
N mode(first gun model) button
D mode(Third gun model) button
CPI button
Pair the Mouse or Keyboard with "Bloody Gaming Family "
1. Plug the Dongle of Bloody Series to USB port.
2. Follow below steps to pair wireless mouse or keyboard.
3. When connect successfully , you can use your keyboard or mouse.
Power-saving Management
1. Click the icon
at the system tray and select
GUARD to manage the Power Management
of mouse.
2. Software Low battery inform:Low battery informs will pop up at the right corner of your screen when battery low.
(Low Battery)
3. How to charge this Mouse:
RF Mouse Status
The Charging LED indicates:
- Low battery: the LED of wheel will be flicker (15sec). You could plug the USB
cable in USB port of PC.
- Charging mode: When the cable connect to mouse, the LED of wheel display
yellow message. If the Lithium battery is full charged, the LED will be red
message.
Gaming Mouse Software (Bloody3) Introduction:
Bloody3 ‐ HeadShot Firearm Adjustments
Features:
Before playing FPS games, you may use Armory in the HEADSHOT program to adjust firearms and save them to the mouse memory. Depending on FPS games and firearm features, there
are “5‐Gun‐Adjust” modes you may select, e.g., [A‐Burst], [B‐Strafe], [C‐Machine] ,[D‐In_Game] and [M‐Macro] respectively. For instance, in the game session while a gun or a rifle is
picked up, without quitting the game, you may use [D‐In_Game] mode to perform gun adjustments, to enhance the gun’s firepower with concentrated ballistics and improved accuracy
to increase the headshot rate.
Armory
Select game folder
Firearm in Armory?
Yes
Control key setup: Select the firearm
and setup N or 3 button for L‐key
Click “APPLY” to save above settings to
the mouse memory
In the gameplay, press N/3 key, the wheel
LED will change to green(N) or yellow(3).
Press left button to test the firearm. If it
does not meet your satisfaction, go back to
the HEADSHOT and re‐ setup.
No
Use either way to create:
Import firearm data to Armory
Use 5‐way gun‐adjust to setup a new gun and
save to Armory.
Firearm Adjustments and Settings:
In the firearm files, the initial mouse sensitivity setting of the game will be used. Before you start to adjust mouse sensitivity, check the current file settings. If it is the same as the game
default, then go to adjustment page to adjust for best mouse sensitivity to improve points of impact with concentrated ballistics. For instance, some popular shooting games, default
sensitivities are: AVA is 10, Cross Fire is 50, NZ is 30 and Counter‐Strike is 3.0.
[A-Burst]:
Items
Descriptions
Setup bullet numbers
Setup the bullet numbers per burst when the L‐Key is
pressed. Bullet numbers may range from 1 to 5 bullets.
Sight return
If offsets are added in HEADSHOT’s gun adjustments, after
the shooting cycle is completed, you may decide to return
the sight to the “first shot” position.
Non‐return: Remain in the last shot position, no
compensation is added.
Return: Return to the first shot position with
compensation.
Interval shot(ms/shot)
According to the firearms features in the game
performance, you may make optimal time intervals for
each shot.
Figures & illustrations
(mini sec) ms = (1/1000 sec), value:0~999
Sight offset(x, y)
Negative:
Downwards
Negative:
Positive:
Leftwards
Rightwards
As the figure shows on the right, due to the recoil effects,
the second shot of impact point is offset by (3, 4) in
correspondence to the first shot. Reverse correction by
input (X, Y)=(‐3, ‐4) will compensate the offset generated
by the recoil, as results, the second shot impact point is
corrected to the first shot, a third shot can be corrected at
the same way and so on. The offset unit is the display
pixel, different game resolutions will affect the offset
values.
Example: See the figure on the right which implies,
Press the L‐Key to perform [A‐Burst] with 5 bullets per
burst in the sequence as below:
1st shotÆoffset by (‐2, 1)pixels Æ
2nd shotÆoffset by (‐2, 2)pixels Æ
3th shotÆoffset by (‐1, 1)pixels Æ
4th shotÆoffset by (‐1, ‐1)pixels Æ
5th shotÆEnd.
Trajectory Test
To understand how to setup the terms of; [Adjust(X, Y)
Offset], [Shooting Interval(ms)], sight [Return], setup
bullet [Numbers] and Main/ [Loop] ballistic, you may click
the “Trajectory” tab to open the screen as shown on the
right. You may test the gun’s performance and see how
they are reacting to the various settings which are
essential before starting to setup the optimal firearms
performance.
The 2nd shot is offset by (3,4),input
Reverse correction
1stshot
(‐3,‐4) will correct the offset and return
the sight to the first shot.
Gun Test
On the lower right corner of “A‐Burst” screen, click “Test”
tab to open the reminder as shown on the right which
explains current gun adjustment settings will be saved
temporarily to the mouse memory(without saving the
file) and can be activated by using the “N” key for
immediate testing on the real gameplay. If results are not
satisfactory, you may go back to “Gun Adjust” to reset
settings and test them again until you are satisfied, then
you may store results to the Armory and save to the
firearms file.
Pause L‐Key N/3 functions
While L‐key is working in N / 3 modes (LED indicators in
green or yellow), you may require the left button default
function. Hold down the left button a few seconds, to
setup the C4 time bomb in AVA, click the right button
options as shown on the right, the left button can be
reset to default and backwards by clicking the right
button again.
[B-Strafe]:
Setup bullet
numbers
Setup bullet numbers per Strafe run.
Sight return
If offsets are added in HEADSHOT gun adjustments, after the shooting cycle is completed, you may
decide to return the sight to the “first shot” position.
Non‐return: Remain in the last shot position, no compensation is added.
Return: Return to the first shot position with compensation.
Ballistic
cycle
Example:
Main cycle consists of 6 shots from 1st to 6th.
Loop cycle consists of 4 shots from 3rd to 6th of the main
cycle, and then repetitively circulates the loop, e.g., in the
sequence of 7th to 10th shotÆ 11th to 14th shot Æ 15th to
18th shot Æ…etc.
Ballistic cycle: A typical [B‐Strafe] mode usually consists one of main shooting cycle and followed by
many repetitive loop cycles.
Example:
In the [B‐Strafe] mode, setup the main and loop cycles with 150ms time intervals on the last 5th
shot. Results: press and hold the L‐Key, the [B‐Strafe] will perform below shooting sequences with
150ms in each loop shooting cycle.
….
Interval 150ms
interval 150ms
[B-Strafe] Examples of Gun Adjustment:
Game title: AVA
Gun type: G36
Settings:
Time interval: 100 ms
Offsets: ‐1 pixel
Sight return: enabled
Adjust time Intervals & offset to yield focused impact points.
Results: The left focused impact
points shows the amazing effect of
gun adjustment vs. the right
scattered impact points without any
gun adjustment.
Adjusting Intervals. Offsets and add longer delay at the last shot to yield the
focused impact points.
Results: The left focused impact
points shows the amazing effect of
gun adjustment vs. the right
scattered impact points without any
gun adjustment.
Adjusting Intervals, Offsets and add longer delay at the last shot to yield the
focused impact points.
Results: The left focused impact
points shows the amazing effect of
gun adjustment vs. the right
scattered impact points without any
gun adjustment.
Adjusting Intervals, Offsets and add longer delay at the last shot to yield the
focused impact points.
Results: The left focused impact
points showing the amazing effect of
gun adjustment vs. the right
scattered impact points without any
gun adjustment.
Sensitivity: 10
Game title: CF
Gun type: M16
Settings:
Time interval: 100 ms with
600 ms for the last shot
Offsets: 0 pixel
Sight return: disabled
Sensitivity: 50
Game title: CS
Gun type: M4A1
Settings:
Time interval: 125 ms with
600 ms for the last shot
Offset: 0 pixel
Sight return: disabled
Sensitivity: 3.0
Game title: NZ
Gun type: AR‐15
Settings:
Time interval: 100 ms with
400 ms for the last shot
Offset: 0 pixel
Sight return: disabled
Sensitivity: 30
[C-Machine]:
Machine gun recoil
suppression
In the [C‐Machine] mode,press and hold the L‐key and the machine gun will start to shoot at the speed defined by the game default, you may add
fixed time intervals and offset to yield which focuses machine gun firepower.
Time interval settings
In this [C‐Machine] mode, the machine gun will shoot at the fixed speed defined by the games, before you can start to adjust the offset, you have to
tune the shooting speed closer to the game default speed.
[C-Machine] Examples of Gun Adjustment:
Game title: APB Reloaded
Gun type: SHAW 556 R&D III
Settings:
Time interval: 80 ms
Offsets: ‐2 pixels
Sight return: enabled
Sensitivity: same as
game default
Use the machine gun with recoil suppression: The shooting speed will be defined by the
game default, and you may add time intervals for 80ms and offset by ‐2 pixels, as shown
below:
Test results:
The left impact points
are drifted upwards.
After gun adjustment, the
right impact points are much
focused.
[D-In_Game]:
Usage
[D‐In_Game] is similar to [B‐Strafe] mode, except the usage is different. The [D‐In_Game] mode is used in the middle of the game session, for instance, when a gun is
picked up in the game, without quitting the game, you may use [D‐In_Game] to perform real‐time gun adjustments by double clicking the control key “N” or ”3”. The
corresponding data will be automatically saved and updated to the original firearms file for future use.
Application
In the [D‐In_Game] mode, preset sight to [return] add fixed time interval , adjust Y [Offset], then save data to firearms file and designate to control key “N” or “3”.
In the gameplay, double click “N” or “3” to perform [D‐In_Game], the following screen will show up:
In the gameplay, double click “N” or “3”(the wheel LED will start to blink)
Adjust shooting interval: Adjust shooting interval in mini-second, roll the wheel
upwards to increase or downwards to decrease the value(unit: ms).
Offset: (unit: pixel)
‐ Press mouse 4th button to reset, (which is equivalent to without recoil
suppression)..
‐ Press mouse 5th button to add offset(one click to subtract 1 pixel)
Press “N” or “3” key again to quit the editing mode(the wheel LED will stop blinking)
In practical testing [D-In_Game] on some popular games, the [D-In_Game] screen may not show up properly, however, you still can perform the settings with immediate effect.
Adjust [Y offset]:
1. Press mouse 4th button to reset Y to 0 (which is equivalent to without recoil
suppression).
2. Press mouse 5th button to adjust Y offset, one click will subtract 1 pixel (-1).
3. Press “N” or “3” key again to quit the editing mode (the wheel LED will stop
blinking)
Adjust[Shooting interval]:
Roll the wheel one step up will increase 1 ms.
Roll the wheel one step down and it will decrease 1 ms.
[M-Macro]:
Usage
Via Oscar Macro editing, [M-Macro] can be programed and assigned to the mouse left button. It is suitable to incorporate serious of actions after you snipe
shoots. You can incorporate actions like jumping, squatting, getting on the ground…etc., so that the enemy cannot aim at you easily. At the same time, if
you need to perform trajectory adjustment, you can add relevant offsets to adjust the gun. Editing Oscar [M-Macro] requires basic programing knowledge,
and it also can be downloaded via the shared platform.
Application
Clicking [M-Macro] tab will list out all the available macros as shown above, tick the ones you want and open “Oscar Editor” to start editing. You may save
the macros to the Armory for future use after satisfactory gun testing.
Example of using
It is highly demanded to be a sniper, not only does it require
The following example will perform the actions after you click the left button, shoot the
M-Macro for
very high technical skills, but also you need to get familiar
sniper rifle, shift gun to pistol and backwards, reload and use the sight telescope for the next
sniper shoot
with your hiding spot and be well-disguised. when a target
shot. You may edit and save it to mouse the left button, and once you click to the button it
appears, the sniper has to locate the objective and start to
will perform all the actions automatically.
aim and shoot, then reload for the next target. In general,
the following actions are executed in sequence:
‐
After clicking left button to shoot, add actions like
Sniper rifle shoots
jumping, squatting, get on the ground…etc., in the
meantime, shift gun to pistol and backwards, then
reload and get ready for the next shot.
‐
After clicking the left button to shoot, add actions like
Shift to pistol and back
Jumping, Squatting, Get on the ground…etc., in the
meantime, press Q to shift gun and press Q again to
resume, then reload and get ready for the next shot.
Select ”Play Macro Once Only”, clicking the left
button once will execute M-Macro one time.
Use sight telescope,
reload and get ready
for the next shoot.
Bloody3 file type introduction:
File type
Figures & illustrations
List all firearm file types:
5 file types of Bloody3 firearm adjustments:
A-*.bwp
B-*.bwp
C-*.bwp
D-*.bwp
M-*.mgn
Select firearm file type to list out all the files, then open the file. Example: select ”B.*.bwp‐B‐STRAFE” to locate “B‐AK‐47.bwp” as shown below,
All macro file types:
Macro file type breifing:
*.amc – for mouse button application:
Example:
Assign the 4th button with macro file as shown and click “Apply”, then the macro file is assinged to 4th button for immediate use.
*.mgn ‐ for M‐Macro application:
To edit *.mgn files, you may open the file using Oscar Editor as shown below:
Example: How to transfer a general macro “*.amc” file to a “*.mgn” M‐Macro file:
In the M‐Macro file management, select a gerneral marco file and save it to M‐Macro “*.mgn” file as shown below.
Notice: To ensure that your keyboard sends and receives perfectly, please read below instructions for your reference:
1 Avoid Interference from iron panel of PC.
Please plug the Dongle USB Ports.
2.
Use USB extension cable to position the Dongle at a far location to prevent electromagnetism interference from devices
3.
Avoid using the wireless keyboard/mouse on a metal surface. Metals such as iron, aluminum, or copper shield the radio frequency transmission and slow down the response time of keyboard or mouse ,or cause the
keyboard /mouse to fail temporarily.
The radio frequency is 2.4GHZ, it is safe for our bodies, but please be cautious in using cardiac pacemaker or other body auxiliary instruments.
Troubleshooting
If the keyboard/mouse is not working:
1. Make sure the keyboard/mouse was paired .
2. Check battery power is full.
3. Check Dongle(receiver) installation.
4. Try another USB port.
Product Support
Need help with technical support? Please go to: http://www.bloody.tw and our support team will respond within 72 hours.
**All pictures and description mentioned above is for reference only and is subject to change without notice.

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Title                           : Microsoft Word - RT5 Bloody3-HeadShot Manual V130402(Jennie)
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