Arcade Candy Monster Manaul CS Crane Sega User Manual

2013-11-08

User Manual: Arcade Candy Monster Manaul

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Page Count: 42

OWNERS AND SERVICE MANUAL
INNOVATIVE CONCEPTS IN ENTERTAINMENT INC.
10123 MAIN STREET, CLARENCE, NY 14031
SERVICE: 1-716-759-0360
FAX: 1-716-759-0884
E-MAIL: service@icegame.com
WEBSITE: www.icegame.com
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GAME FEATURES
The new MINI CRANE by I.C.E. was designed
with the operator in mind. Reliability, low main-
tenance, available custom cabinetry, and all
metal exterior construction are some of the most
important design features to be added to the
newest member of our crane family.
To keep things easy for the operator, all of our
best features have been carried over from our
other designs. Things such as an all-metal exte-
rior, powdered epoxy paint, tempered glass win-
dows, and full-featured programming are stan-
dards you’ve come to expect from I.C.E. prod-
ucts.
The MINI CRANE uses state of the art electron-
ics with a new drive circuit for all motors. In our
new design, even direct short circuits can’t dam-
age the motor or coil drivers. The protection is
built into the drivers themselves! Another advan-
tage is that the new board incorporates modular
driver circuits so the same main board can be
used on multiple products.
This crane has been made to give you a crane
that is competitive with other smaller cranes of
its size, but it has been engineered to leave the
competition behind. Every aspect of small crane
design has been scrutinized and improved to
bring it up to the standards necessary to com-
pete in today’s market.
We hope you thoroughly enjoy your ownership
experience with your new MINI CRANE. If you
have any questions or comments, please con-
tact our service department at: (716) 759-0360.
GAME PLAY
As coins are inserted into the MINI CRANE a
coin in sound will be heard. When sufficient
coins have been inserted, the game sound
starts, the claw clicks closed and re-opens,
which signals the start of the game. The crane
will position its self in the middle of the “play
field” and remain there, with the cranes sound
theme playing until the player is ready.
When the player has moved the joystick or
pressed the buttons, to move the crane, the
timer on the right display will begin to count
down. The player will position the crane above
the prize and they are attempting to win and
press the drop button to lower the claw.
If the nudging option is on, then the player will
have the ability to keep “nudging” the claw down
each time the button is pressed to hone in on
the chosen prize. If the nudging option is off,
then the player will have only one chance to
drop the claw.
When the claw is fully dropped it will close and
retract to its upper most position. The crane will
then automatically position its self over the prize
chute at the rear of the cabinet. The claw will
open, releasing the prize (if grabbed) into the
prize chamber. The player can now remove the
prize from the chamber through the prize door
located in the front, lower left corner of the
game. The game is now in its home position
and is ready for the next player in line.
INTRODUCTION
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SAFETY PRECAUTIONS
IMPORTANT: FAILURE TO FOLLOW THESE DIREC-
TIONS CLOSELY COULD CAUSE SERIOUS DAMAGE
TO YOUR GAME.
WARNING: WHEN INSTALLING THIS GAME, A 3
PRONG GROUNDED RECEPTACLE MUST BE USED.
FAILURE TO DO SO COULD RESULT IN SERIOUS
INJURY
TO YOURSELF OR OTHERS. FAILURE TO USE
A GROUNDED RECEPTACLE COULD ALSO CAUSE
IMPROPER GAME OPERATION, OR DAMAGE TO
THE ELECTRONICS.
DO NOT DEFEAT OR REMOVE THE GROUNDING
PRONG ON THE POWER CORD FOR THE SAME
REASONS
AS GIVEN ABOVE. USING AN IMPROPERLY
GROUNDED GAME COULD VOID YOUR WAR-
RANTY.
GAME SET-UP
BEFORE PLUGGING THE GAME IN, OR TURNING IT
ON, BE SURE THE GAME HAS BEEN SET TO THE
PROPER VOLTAGE. YOUR GAME SHOULD COME
PRE-SET FROM THE FACTORY CORRECT VOLT-
AGE, HOWEVER IT IS A GOOD IDEA TO CHECK THE
A.C. WALL RECEPTACLE VOLTAGE BEFORE PLUG-
GING THE GAME IN.
ASSEMBLY INSTRUCTIONS
1. Carefully un-box the game from its packaging.
2. Using the supplied keys, unlock the front door of the
cabinet.
3. Cut all tie wraps holding the wagon assembly and
crane in place.
4. Plug the game into a three prong grounded recepta-
cle. NOTE: The appliance must be positioned such
that the plug is accessible during use.
5. The game is now ready for start up.
TESTING
After the initial setup, it is time to test your game for
proper operation.
1. Locate the game in its permanent location.
2. Be sure the game has been properly plugged into a
3 prong grounded outlet, and that the receptacle is
in good working order.
3. If using an extension cord, be sure it is a 3 prong
grounded type of at least 16Ga.
4. Verify that the game is set up for the proper voltage,
and turn the power to the game on.
5. The game will run through a test mode at every
startup. See test mode explanation in the program-
ming section for details.
6. Insert coins/bills into the machine at least ten times
into the coin mech/bill acceptor to assure proper
operation
7. Check the credit and prize counters for proper
8. operation.
9. Check game volume during busy time at location to
set it at the proper level.
CLEANING
Regular cleaning of this game will keep it looking new,
and greatly enhance its appeal.
Clean the windows of your MINI CRANE with a standard
window cleaner such as Windex®
Clean the cabinet sides with a good cleaner such as
“Fantastic” or “409” and a soft rag. A mild soapy solution
can be used. You may use a furniture polish when fin-
ished to protect the game and make it look more attrac-
tive,
NOTE: DO NOT USE ALCOHOL, THINNERS OF ANY KIND,
OR PINBALL PLAY FIELD CLEANERS ON ANY OF THE
CABINET SURFACES ESPECIALLY THE DECALS.
IF YOU HAVE ANY QUESTIONS OR COMMENTS REGARD-
ING INSTALLATION OR PROPER FUNCTION OF YOUR
GAME, PLEASE CALL OUR SERVICE DEPARTMENT AT 1-
716-759-0360.
SET-UP / TESTING / MAINTENANCE
5
ENTERING THE
PROGRAMMING MODE
To enter the programming mode, open the
front door and press the button marked PROG.
Located on the main board housing inside the
front door and the crane will move to the front
center of the game.
Once you are in the programming mode move
the joystick forward and backward or use the
forward button to move through the modes. To
change the value of the mode move the joy-
stick left and right or use the right button. Once
all options have been set, press the drop but-
ton and the game will return to regular game
plat with the new settings.
MODE EXPLANATIONS
MODE "0" GAME TYPE
There are 5 game types:
"0" Left, Right, Forward, Backward, Nudge
This mode is for a control panel that commonly
has a joystick and allows the player to lower
the claw each time the drop button is pressed.
This allows the player to hone in on the prize
they are attempting to win. NOTE: The crane
will position it self according to the operator
presets, options 10 and 11, at coin up if option
17 is set to “0” (off). The crane will position it
self according to the operator presets, options
10 and 11, at the end of the game option 17 is
set to “1” (on).
"1" Left, Right, Forward, Backward, Drop -
This mode is for a control panel that commonly
has a joystick and the claw drops fully when
the button is pressed. NOTE: The crane will
position it self according to the operator pre-
sets, options 10 and 11, at coin up if option 17
is set to “0” (off). The crane will position it self
according to the operator presets, options 100
and 11, at the end of the game option 17 is
set to “1” (on).
PROGRAMMING
MODE "1" GAME MODE
There are two game modes:
Normal play – This is the standard type of
play where a player has inserted enough
coins to create 1 credit and then plays the
game. Whether the player wins a prize or
not, the game is over.
Play till win – In this mode the player has
inserted enough coins to create 1 credit and
will be able to play the game until they win a
prize.
MODE "2" TIME
This option allows the operator to set the game
play length. Options are from 10 seconds to 60
seconds in 5 second intervals.
MODE "3" COIN
This option allows the operator to set the
number of coins needed to create 1 credit. A
setting of “0” will put the game into free play.
MODE "4" BILL
This option allows the operator to set the
number of coins each bill is worth. A setting of
“0” turns this option off.
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MODE "5" COUNTER TYPE
Setting this option to “0” will have the game
count credits on the mechanical and software
counters. Setting this option to “1” will have the
game count coins.
MODE "6" ATTRACT
This option allows the operator to set the num-
ber of minutes between attract modes. Avail-
able settings are from 1 minute to 30 minutes
in 1 minute intervals.
MODE "7" ATTRACT TYPE
This option allows the operator to choose what
type of attract mode they want.
“1” will have an attract mode with movement
only.
“2” will have an attract mode with both audio
and movement.
MODE "8" MANUAL
STRENGTH
This allows the operator to set the strength of
the claw for manual percentaging. Available
claw strengths are 50-99 with 99 = 100% claw
strength.
NOTE: When in this mode the claw
will open and close with the strength set in this
mode. The operator will be able to feel each
strength setting to determine which best suits
their needs. When the correct strength setting
is determined the operator can just move to
the next option, and the manual strength op-
tion is set.
MODE "9" AUTO
STRENGTH
This option allows the operator to set the claw
strength for the auto percentaging mode.
Available claw strengths are 50-99 with 99 =
100% claw strength. NOTE: When in auto per-
centaging mode the claw will, at bottoming,
close with 100% strength and will then be
backed off to the number set in this mode. i.e.
With this mode set to 75, the claw will at bot-
toming close with 100% strength then back off
to 75. NOTE: The claw will open and close al-
lowing the operator to feel each strength set-
ting to determine which best suits their needs.
When the correct setting is determined the op-
erator can just move to the next option, and
the auto strength option is set.
MODE "10" RIGHT TIME
This option allows the operator to adjust the
time the right motor drive will stay on, for cen-
tering purposes at game start up. Available
settings are 0-40 intervals of ¼ sec. EXAM-
PLE: If this option is set at five, then the right
drive motor will stay on for (5*¼ sec = 1¼ sec.)
1¼ sec. This option is used to correctly center
the crane at coin up with different coin speeds
and crane sizes. The operator can also use
this option along with option 17 to adjust the
position of the crane head when the game is
over.
MODE "11" FORWARD
TIME
This option allows the operator to adjust the
time the forward motor drive will stay on, for
centering purposes at game start up. Available
settings are 0-40 intervals of ¼ sec. EXAM-
PLE: If this option is set at five, then the for-
ward drive motor will stay on for (5*¼ sec = 1¼
sec.) 1¼ sec.
PROGRAMMING
7
This option is used to correctly center the
crane at coin up with different coin speeds and
crane sizes. The operator can also use this
option along with option 17 to adjust the posi-
tion of the crane head when the game is over.
MODE "12" PLUSH COST
The operator will use this option to detail the
cost of an average piece of plush used in their
crane, in terms of the lowest denominator coin
used to coin up the game. EXAMPLE: If the
average cost of a piece of plush is $1.50 and
the lowest denominator coin used to coin up
the game is $0.25 then the number entered for
this option will be 6 ($1.50 / $0.25 = 6). The
available plush costs for this option are 1-20.
MODE "13" PAYOUT
The Operator will input the desired payout for
the auto percentaging mode. The available
percentages for this option are 20% - 50%.
MODE "14" TICKETS TO
PLAY
This option is used only if you have a ticket
dispenser. In this option the operator has the
ability to set the number of tickets that a player
will be awarded just for playing the game. The
available range is 0-99 tickets.
MODE "15" TICKETS IF
LOSE
This option is used only if you have a ticket
dispenser. In this option the operator has the
ability to set the number of tickets that a player
will be awarded when a piece of plush is not
won. The available range is 0-99 tickets.
MODE "16" FACTORY
DEFAULT
A setting of “0” for this option will keep the lat-
est operator settings. A setting of “1” for this
option will restore all options to factory de-
faults.
MODE "17" CENTERING
ON / OFF
This option allows the operator to position the
crane any where on the play field. If option 17
is set to “0” (Off) the crane head will position
its self at the beginning of the game according
to the operator pre sets in options 10 and 11. If
option 17 is set to “1” (On) the crane head will
position its self at the end of the game accord-
ing to the operator pre sets in options 10 and
11.
MODE "18" SNAP ON / OFF
This option allows the operator to turn off and
on the snap of the claws at the start of the
game. If option 18 is set to “0” (Off) the claws
will not snap together at the start of a game. If
option 18 is set to “1” (On) the claws will snap
together at the start of a game.
PROGRAMMING
8
MODE "19" CREDIT
DISCOUNTING
This mode allows the operator to give a free
game for multiple CONSECUTIVE credits. In
other words, if for example you set a "2" for
this option, for every 2 credits IN A ROW that
are inserted a free game will be given. The
range for this option is 0-5. Setting a "0" turns
this option OFF.
MODE "20" UP / DOWN
MOTOR TEST
When the operator moves the joystick left and
right the claw will raise and lower respectively.
The display will change from:
0-1 if the up switch is made
0-2 if the down switch is made
0-3 if both switches are made
MODE "21" LEFT/RIGHT
MOTOR TEST
When the joystick is moved left and right the
wagon assembly will move to the left and right.
The right display will change from:
0-1 if the left home switch is made
MODE "22" FRONT/BACK
MOTOR TEST
When the joystick is moved left and right the
wagon assembly will move to the forward and
backwards. The right display will change from:
0-1 if the back home switch is made
Entering the Accounting Mode
To enter the accounting mode, open the front
door and press the button marked ACCOUNT.
Located on the main board housing inside the
front door. The left displays will flash between
“cr” (credits) then the number of credits 1 -
9999. If the operator presses the drop button
the displays will flash “pl”(plush), then the
number of plush that has passed through the
sensor. These numbers can never be reset
and WILL NOT match the numbers on the me-
chanical counters from the counters. It is ad-
visable that the owner, note this difference so
that they will be able to track actual software
coins/credits and plush out vs. mechanical
counters for a counting purposes.
Test Mode Explanation
Every time that the game is powered up, of the
door is closed, the game will run through a test
mode to check the following items.
 HOME BACK SWITCH
 FRONT/BACK MOTOR
 PRIZE SENSOR
 HOME LEFT SWITCH
 LEFT/RIGHT MOTOR
 OUT OF RANGE
 UP SWITCH
 CREDIT/COIN DISCONNECT
 E² (MEMORY)
 DOWN SWITCH
 CLAW CLOSE, CLAW OPEN
If any of the above items are malfunctioning,
the game will light the 4 decimal points on the
podium displays. This will alert the operator
that there has been a problem. The operator
needs only unlock and open the front door and
the error codes will be displayed one at a time
on the left display. To move to the next error
code the operator needs to press the drop but-
ton. Repairs should be made to those areas in
which errors have been logged. When all
codes have been seen
PROGRAMMING
9
and the door is closed the game will reset error
codes, run through a test mode to check for
proper operation and if all is well, game play
can start, if the 4 decimals will once again light
up, the operator will need to check the error
codes again. The play can continue to the best
of the machines abilities, with problems, until
the errors are corrected. At no time should the
game be inoperable unless a key component
is damaged.
Error code 10/11 will alert the operator that the
game has paid out 8 too many or 8 too little
pieces pf plush then in auto percentaging. If
this error is logged the game will automatically
revert to MANUAL settings until one of the fol-
lowing options is changed. (COST OF PLUSH,
AUTO % MIN., % PAYOUT, OR GAME
COST)
This is why it is imperative that the manual set-
ting be setup before auto percentaging is
used.
NOTE: Changing one of these options will re-
set error code 10/11 and the game will begin
auto percentaging with the new settings.
NOTE: Some items on the list can not be de-
tected by the game and require that the opera-
tor watches for these actions to be performed
during the
Error Codes
1 E² (Memory)
2 Prize Sensor
3 Up Sensor
4 Down Sensor
5 Left/Right Sensor
6 Front/Back Sensor
7 Left/Right Motor
8 Front/Back Motor
9 Counter Disconnect
10 Out Of Range (High)
11 Out Of Range (Low)
10
PROGRAMMING
MODE DESCRIPTION MIN / MAX / DEF MEANING
(Credit Display) (Timer Display)
BASIC PROGRAMMING
0 Game Type 0, 4, 0 0—Left, Right, Forward, Backward, Nudge
1—Left, Right, Forward, Backward, Drop
1 Game Mode 0, 1, 0 0—Normal Play
1Play till you win
2 Time 10, 60, 20 10—60 Seconds (Inc. every 5 seconds)
3 Coin 0, 9, 2 0—Free Play
1—9 Coins required for a single credit
4 Bill 0, 9, 4 0—Off
1—9 Number of coins each bill is worth
5 Counter Type 0, 1, 0 0—Credit counter
1Coin counter
6 Attract 1, 30, 20 1—30 Minutes between attract modes
7 Attract Type 1, 2, 2 1—Motion only
2Audio and motion
8 Manual Strength 60, 99, 75 40—99 Claw strength Inc. by 1 (99= MAX)
ADVANCED PROGRAMMING
9 Auto Skill Leveling Strength 0, 99, 0 0—Auto off
60—99 Claw strength in auto (99 = MAX)
10 Right Time 0, 9, 5 0—40 Number of 1/4 sec. time intervals right
11 Forward Time 0, 40, 5 0—40 Number of 1/4 sec. time intervals forward
12 Plush Cost 1, 20, 4 Coins per piece of plush
13 Payout 20, 50, 33 20—50 Desired payout percentage
14 Tickets to Play 0, 99, 0 0—99 tickets to be paid just to play game
15 Tickets if Lose 0, 99, 0 0—99 tickets to be paid if you do not win plush
16 Factory Default 0, 1, 0 0—Normal
1—Restore factory defaults upon next startup
17 Center On / Off 0, 1, 0 0—Center option off
1—Center option on
18 Snap On / Off 0, 1, 1 0—Snap option off
1Snap option on
19 Credit Discounting 0, 5, 0 # of Consecutive credits inserted for 1 free game
20 Up / Down Motor Test DIAG. Right display changes:
0–1 Up switch is made
0 2 Down switch is made
0 3 Both switches are made
21 Left / Right Motor Test DIAG. Right display changes:
0 1 Left switch is made
22 Front / Back Motor Test DIAG. Right display changes:
0 1 Back switch is made
0 2 Front switch is made
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OVERVIEW
Although our crane offers the option of being
able to be set up for MANUAL or AUTOMATIC
PERCENTAGING modes, many operators
prefer to use the MANUAL percentaging mode
for a number of reasons.
NOTE: THE FOLLOWING INFORMATION IS
NOT APPLICABLE TO CANDY CRANES.
CANDY CRANES ARE GENERALLY SET UP
AS PAY 'TILL YOU WIN AND ARE NOR-
MALLY SET UP FOR THE SHOVEL OR
SCOOP TO GRAB AS STRONGLY AS
POSSIBLE.
When Manually percentaging your cranes, ALL
of the following factors may affect your payout:
 Claw open position
 Claw closed position
 Claw Slider positioning
 Claw shape
 Claw Strength
 Size and Texture of the Plush
 Packing of the Plush
 Type of Customer
Basic EXPERIENCE and EXPERIMENTA-
TION will determine the best set-up for you.
Our cranes offer all of the popular adjustment
options, so you can easily set your crane up to
work just as any other cranes you may have
previously used.
The above mentioned factors are described in
greater detail below. We will review all of these
in detail, so you will know better how to set up
your game.
NOTE: IF YOU ALREADY KNOW HOW ALL
OF THE ABOVE MENTIONED FACTORS
AFFECT YOUR EARNINGS, YOU MAY
PROCEED TO THE SETUP SECTION.
CLAW OPEN POSITION
The CLAW OPEN POSITION is determined by
how you set the adjustable washer that is
located under the solenoid plunger. This
should be adjusted so that the claw will go
around one plush prize, but will not go around
more than one. This is important so you can
limit the payout and more accurately keep
track of your prize count (if you have a prize
sensor). It is especially important to adjust the
claw open position if you use small or beanie
type prizes. If the claw opening is too large,
you could pick up multiple prizes at once very
easily.
This open position can be easily changed by
ROTATING the "Saw Blade" shaped cam
washer located just under the solenoid
plunger. Loosen the Allen head bolt under the
claw assembly, rotate the washer until the
claw open position what you want, then re-
tighten the Allen bolt.
CLAW CLOSED POSITION
The CLAW CLOSED POSITION is important
for determining the OVERALL grab or
"appearance" of grab of the claw. Normally,
the claw closed position is set so that when the
solenoid in engaged, the claw appears to close
fully. For the most part, the prizes are big
enough that the tips of the claw can be set up
to be slightly apart when the solenoid is ener-
gized. Normally you do not want the tips to
bang together as they can lock into each other
if they overlap too far, then even when the so-
lenoid releases, the claw tips are stuck to-
gether. For this reason we generally recom-
mend that you keep about a "dime" sized
space between the claws when they are
closed. Of course you can also adjust this
opening size to anything you
would like.
To adjust the claw closed position, loosen the
bottom collar on the solenoid housing, and
raise
MANUAL SETUP / PERCENTAGING
12
or lower the position of the collar to adjust the
closed position of the claws. Push the solenoid
plunger in by hand to verify the claw position
and re-tighten the collar.
CLAW SLIDER POSITIONING
The job of the CLAW SLIDER is to determine
the ACTUAL grab of the claw. This actual grab
however, will change based on where the claw
contacts the plush. This change is what actu-
ally makes the game exciting to the customers
and allows for more challenging game play.
The slider will move up and allow the claw to
open whenever there is lateral (side to side)
pressure exerted on the claw tips. When the
pressure is removed the claw instantly returns
to the closed position.
Since the lateral (side to side) pressure
against the claw tips is what allows the slider
to function, the shape of the claw will influence
how easily the slider will work. (For more on
claw shape, read the claw shape section of the
manual).
The claw slider is adjusted by the position of
the upper collar on the solenoid body. If you
set the collar against the slider, it will not func-
tion at all. This effectively locks the slider out.
This is "usually" what is done for the auto-
percentaging mode.
If the collar is adjusted for a larger gap, the
claw will open further. The bigger the gap, the
more the claw grab is actually limited.
You may wish to adjust the slider so that a
grab of an arm, leg or hand will not work, but a
grab of the body will.
You may wish to set the slider so that even a
body grab won't work, but a grab across the
body and shoulder will.
NOTE: THIS ADJUSTMENT HAS THE MOST
IMPACT ON YOUR PERCENTAGING.
ALLOWING THE SLIDER MORE OR LESS
MOVEMENT WILL CHANGE YOUR OVER-
ALL PAYOUT PERCENTAGE.
Play around with the upper collar positioning to
get an idea of how this adjustment works.
CLAW SHAPE
CLAW SHAPE will determine how easily the
plush is grabbed. A rounder shape will "cradle"
the plush more making it easier to pick up
plush. You will want to use this shape (see
illustration) if you have large or heavy plush
and are having a difficult time dispensing
enough product.
On the other hand, if the game consistently
pays out too much, you may wish to change
the shape of the claw if none of your other ad-
justments will percentage the game properly.
You will want to bend the claws into more of a
"HEART" shape. (See illustration) This will al-
low the plush to slide more easily through the
claws.
CLAW STRENGTH
CLAW STRENGTH can also be used to fine
tune your payout percentages. By increasing
claw strength from lowest power (40) to (99)
highest you can adjust the strength of the sole-
noid. You will normally want to keep your claw
strength between 80-99 unless you are using
very light prizes.
SIZE AND TEXTURE OF PLUSH
The size and texture of plush will had a dra-
matic impact on how your game pays out.
Under normal circumstances, the closer you
can keep the prizes to having the same gen-
eral size and weight, the easier it will be to get
consistent payouts. While it is sometimes nec-
essary to mix
MANUAL SETUP / PERCENTAGING
13
different size prizes, please be aware that this
will affect your payout to some extent.
The biggest issue with plush size will be ad-
justing the slider to compensate for the differ-
ent sizes.
Texture of the plush can affect payouts as
well. Vinyl toys will stick and grab the claws
differently than fur covered toys that will slide
through more easily.
PACKING OF THE PLUSH
How you "pack" the plush will have a big im-
pact on how your game pays out. Some peo-
ple prefer to tightly pack the plush to keep the
payout lower. This works fine until a few prizes
are won and then it becomes much easier to
win. We suggest a loose pack as it is much
easier to be consistent with, and much easier
to percentage.
TYPE OF CUSTOMER
Lastly, don't forget the type of customer at your
location will be a determining factor. You may
need to make adjustments just for this.
SETTING UP YOUR MACHINE
MANUALLY
PLEASE READ THIS SECTION CAREFULLY
TO GET THE BEST POSSIBLE RESULTS
FROM YOUR MACHINE
In this section we will give you an example of
how you might like to set your machine up.
As you become more familiar with this ma-
chine, you may be able to eliminate some
steps.
CALCULATIONS
The best way to set up your crane manually is
to test it in house over a number of games.
We suggest testing in 100 game increments to
get the best idea of an accurate payout. Once
you become familiar with your crane and your
prizes, you may not need to test as extensively
in house. Of course, you could bypass this en-
tire step, but you might get undesirable results
in the field.
Use the following example to figure out your
PAYOUT using the following example.
Let's say your game costs 50 cents to play,
you want to pay out 33 percent, and your plush
cost is $2.50.
First, if you play 100 games at 50 cents you
need to figure out what is 33 percent of 100
games at 50 cents.
Calculate 100 X .50 (50 cents). This equals
$50.00.
Next Calculate $50.00 X .33 which is 33 per-
cent. Your result will be $16.50.
Next, divide the $16.50 by the value of your
plush which in this case is $2.50. The answer
is 6.6 This would mean that for each 100
games you play, you would want to pay out
approximately 6.6 prizes.
Let's do the same calculations again with dif-
ferent beginning values…
Let's say your game costs 25 cents to play,
you want to pay out 20 percent, and your plush
cost is $1.50
First, if you play 100 games at 25 cents you
need to figure out what is 20 percent of 100
games at 25 cents.
MANUAL SETUP / PERCENTAGING
14
Calculate 100 X .25 (25 cents). This equals
$25.00.
Next Calculate $25.00 X .20 which is 20 per-
cent. Your result will be $5.00
Next, divide the $5.00 by the value of your
plush which in this case is $1.50. The answer
is 3.3 This would mean that for each 100
games you play, you would want to pay out
approximately 3.3 prizes.
INITIAL ADJUSTMENT
Set your game up as follows before testing:
Claw Open Position - Leave stock from the
factory unless the open position is too small to
go around the plush prizes.
Claw Closed Position - Leave an opening
about the size of a dime when claws are
closed. This will prevent the claw tips from
overlapping which could cause the claw tips to
stick together.
Claw Slider Position - The initial setting of the
slider should be set so that if the claw tips grab
onto an arm or leg of the plush the claws will
slip off. This only applies when the tips grab
onto the plush from the side.
NOTE: WHEN THE CLAW TIPS ARE UNDER
THE PRIZE THE SLIDER WILL HAVE VERY
LITTLE EFFECT UNLESS THE CLAW
SHAPE HAS BEEN CHANGES NOTICEA-
BLY.
Loosen the top collar or cap located on top of
the slider and raise or lower to allow greater or
lesser effect from the slider.
Claw Shape - do not change at this time.
Claw Strength - Set the initial strength value
to "70"
FINAL ADJUSTMENT
After playing 100 games check to see what
your payout is at. Use the adjustments to
change the percentages. Since there are so
many different ways and preferences by the
customers to raise or lower payouts, please
feel free to experiment with different ways. The
information at the beginning of this section de-
tails all of the possible adjustments and their
affects on the game.
Retry until you are comfortable that you have a
good initial set-up for the street.
You will find that various locations will payout
differently just because of the types of players
that frequent the locations.
You will also find that the plush can have a big
impact on the payout percentages.
HINTS FOR CONSISTENT PAYOUTS
1. Find an adjustment method that works
good and stick with it for all of your ICE
cranes.
2. Try to keep the plush size and type as con-
sistent as possible within the machine.
3. Try to write down settings for certain types
of plush.
EXAMPLE: When you put in the "Valentines
Day or Christmas" mix, write down those set-
tings so you can set your crane up the same
way the next time you put that particular mix
into the machine. Also, if you have a lot of lo-
cations, you can just tell your route man how
to set up the cranes for that particular type of
plush.
MANUAL SETUP / PERCENTAGING
15
Problem Probable Cause Solution
The decimals on the 4 displays are lit up. This is in fact not a problem but a way of letting
the operator know that there was a problem dur-
ing the startup mode.
Open the front door and the error
codes are shown on the displays.
To advance through the error
codes, press the fire button.
No game power. On-Off switch on the game is turned off?
Blown AC power fuse?
Game not plugged in or cord is damaged?
Bad transformer?
Transformer harness not connected?
Bad power module?
Turn Power on.
Replace with proper fuse.
Check power cord.
Check for proper voltages
Check harness.
Replace power module.
Game will not take money or give
credits correctly.
Bad coin switch?
Coin discounting set wrong?
Coin per credit setting incorrect?
Bad Coin mechanism?
Loose or damaged harnessing?
Bad main PCB circuit board?
Check w/ Ohm meter and replace.
Check programmable setting.
Check programmable setting.
Adjust or replace.
Check w/ Ohm meter and repair.
Repair or replace main board.
Displays do not work. Bad 12v fuse?
Bad display PCB circuit board?
Bad main PCB circuit board?
Loose or damaged display harnessing?
Replace with proper fuse.
Repair or replace PCB circuit
board.
Repair or replace PCB circuit
board.
Check w/Ohm meter and repair.
Crane or wagon doesn’t move. Bad motor?
Loose or damaged harnessing?
Bad switch on button or joystick?
Bad harnessing to buttons or joystick?
Blown fuse to motors on main PCB circuit board.
Broken drive belt?
Replace motor.
Check w/Ohm meter and repair.
Replace switch.
Check w/Ohm meter and repair.
Replace with proper fuse.
Replace broken belt.
Crane keeps trying to move in the
home position.
Bad limit switches?
Limit switch not aligned with actuator?
Replace Switches.
Align switch and actuator.
Claw will not close. Blown fuse to claw on main PCB circuit board?
Bad coil?
Loose or damaged harnessing?
Claw has mechanically jammed?
Replace with proper fuse.
Replace coil.
Check w/Ohm meter and repair.
Find jam and repair.
Claw stays closed. Bad drive transistor on main PCB circuit board?
Claw has mechanically locked?
Replace transistor.
Find jam and repair.
Auto precentaging is not functioning. Programming is not correctly set?
Bad prize sensor?
Loose or damaged sensor harness?
Set option 9 and 16.
Replace prize sensor.
Check w/Ohm meter and repair.
Claw goes down and then up but
doesn’t close.
Down switch is bad?
Loose or damaged harness to down switch?
Replace down switch.
Check w/Ohm meter and replace.
Claw comes up and about 15 sec-
onds passes before crane moves to
the home position.
Up switch is bad?
Loose or damaged harness to the up switch?
Replace up switch.
Check w/Ohm meter and replace.
Crane or wagon wheels slip. Missing or damaged o-ring drive belts?
Loose set screws in wheels?
Loose set screws in drive coupler?
Rails need to be scuffed?
Replace o-ring belts.
Tighten set screws.
Tighten set screws.
Scuff top of rails with sandpaper.
16
QUICK TROUBLESHOOTING
A self-test will be performed each time the front door is “closed” or the game is powered up.
If the Wagon does not move smoothly through a full travel from left to right, check to see that the
wheel spacing is correct. If the spacing is correct then check the 2 cabinet rails for burrs that may
cause the wheels to bind. Also check for broken or loose drive belts.
If the Wagon does not move smoothly through a full travel from front to back, check to see that the rod
bushings are straight and not binding. Check for excessively loose drive belts or one of them broken.
If the front door is having trouble closing fully, check to see that the front door harness is routed properly.
Also be sure the prize door is fully shut. If it is partially open it will not allow the front door to open
or close properly.
If the door will not lock properly or locks with difficulty, check to see if the lock rotates smoothly. Next
check that the lock rods are not binding on the lock cam or the lock rod guides. Next check that all
friction points have been lubricated with molly grease. Finally if need be, file the lock rod guides such
that the door closes and locks smoothly but be careful not to file out too much, for this may cause the
door not to pull tightly to the cabinet as it was intended to do.
If the decimals light up on the displays after a self-test, an error has been locked. To advance through
the error codes press the drop button when in error detection mode.
If, at the beginning of the self-test mode, the claw does not drop, one or more of the following may apply.
The prize sensor is not working, or blocked. The string or string lever is mechanically binding.
The up or down switch is sticking or misaligned from its actuator.
If claw stays closed it is likely that the diode has blown and the transistor controlling the claw has also
blown. Shut off the game immediately and have a new diode, in coil assembly, and transistor, on
main board, installed.
If claw is jerky while being lowered, it is likely that the string has mechanically bound on the spool. To
fix the string binding enter programming mode and go to CLAW UP/DOWN MODE. By moving the
joystick to the left and right you are able to raise and lower the claw mechanism. Move the crane over
the prize chute and lower the claw mechanism all the way until it starts to wind up backwards. Reverse
the motor direction to raise the claw mechanism and properly rewind the string on the spool.
Exit the programming mode and the string should be free of mechanical binding.
If the claw stays open First check for bad fuses on the main board, next check that there are no wires
dislodged from the connectors in the harness between the wagon and the crane, the harness between
the wagon and the main board, the crane assembly and the wagon assembly. If the problem still exists
and no fuses are blown or wires dislodged it is likely that the transistor controlling the voltage to
the claw has blown on the main board. Replace main board and have the other main board repaired
by electronics.
If the crane/wagon in the home position still tries to move left or back, check to see that the actuators
are both present. Check to see that the sensors are present. Next check to see that the sensors and
the actuators are both aligned. Then check to see that the sensor wires are not dislodged from the
connectors. Finally replace the sensor; it is likely to be bad.
17
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DATE 2/26/10
DRAWN BY TBUCZYNSKYJ
FILENAME CS & GG1700RMBX.VSD
PAGE 1 OF 21
REVISED 10/27/11
TITLE System Schematic
PART NO. CS & GG1700RMBX
CX1135CSX
MAIN PCB BOX ASY.
POWER MODULE
CS2007X
CG2002X
transformer
CS8449X - BALLAST
PP250X
RED
RED
YELLOW
YELLOW
8312 – 40W PL-L
UP
DOWN
RIGHT
LEFT
BUTTON
black/white
black/white
black/white
black/white
black/white
JOYSTICK SWITCHES
white/black
white/brown
white/orange
white/red
white/yellow
CS2064X
CS2064X
BC2032X
CS2767LX
CS2767LX
CS2754LX
MS2764X - FAN
ASY
MS2764X
CS2051X
YELLOW
RED
CS2051X
CLAW UP
DOWN
MOTOR
DOWN
SW
UP SW
BACK
SW
LEFT
RIGHT
MOTOR
FRONT
BACK
MOTOR
PRIZE
black
red
0000
COIN
red
black
0000
orange
black
orange
black
tan/black
brown/white
red/black
red/gray
brown/gray
CS2039X - PRIZE SENSOR
CS2750HX
CS2750HX
CS2750HX
CS2750HX
MS2764X
COIN SWITCHES
white/black
white/black
black/yellow
black/yellow
HOME
SW
CS2750HX
CS2750HX
CS2052AX
CS2752MX
CS2056X
CS2012X
orange
red
black
black
yellow
green
blue
blue/white
green
green/white
violet
white
red
orange
CS1055X
Wagon Asy.
Violet
black/white
FWD
SW
4
AMP
1
2
3
1
2
3
BROWN
GREEN/YELLOW
BLUE
BLACK
GREEN
WHITE
1
2
1
2
1
2
1
2
BLACK
WHITE
BLACK
WHITE
BLACK
WHITE
BLACK
WHITE
1
2
3
1
2
3
BLACK
GREEN
WHITE
BLACK
GREEN
WHITE
YELLOW YELLOW
RED RED
1
2
3
1
2
3
BLACK
GREEN
WHITE
BLACK
GREEN
WHITE
CS2064X
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
1
2
3
4
5
6
1
2
3
4
5
6
7
8
9
10
11
12
brown
red/black
orange/black
yellow
green
light blue
ORANGE
gray
white
black/white
tan
BLACK
brown
red/black
orange/black
yellow
green
light blue
ORANGE
gray
white
black/white
tan
BLACK
black/white
white/black
white/brown
white/orange
white/red
white/yellow
1
2
3
4
5
6
7
8
9
ORANGE x2
BLUE x2
YELLOW x2
BLUE/BLACK x2
RED x2
YELLOW/BLACK x2
ORANGE/BLACK x2
RED/BLACK x2
1
2
3
4
5
6
7
8
9
1
2
1
2
1
2
3
4
5
6
KEY
orange
black
green/black
KEY
FP2007
SPEAKER
ORANGE x2
BLUE x2
YELLOW x2
BLUE/BLACK x2
RED x2
YELLOW/BLACK x2
ORANGE/BLACK x2
RED/BLACK x2
pink
black
pink
black
1
2
1
2
pink
black
pink
black
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
CS2056X
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
CS2051X
CG2002X
CG2002X
BROWN
RED
red
tan
green
GRAY
black
light blue
ORANGE
YELLOW
white
GREEN
BLUE
VIOLET
BROWN
RED
red
tan
green
BROWN
black
light blue
ORANGE
YELLOW
white
GREEN
BLUE
BLUE
red
white
green
tan
black
YELLOW
BLUE
ORANGE
GREEN
BROWN
RED
* BROWN
* BLUE
light blue
black (flex)
red (flex)
orange (flex)
yellow (flex)
green (flex)
violet (flex)
white (flex)
black (flex)
red (flex)
orange (flex)
yellow (flex)
green (flex)
violet (flex)
white (flex)
black (flex)
red (flex)
orange (flex)
yellow (flex)
green (flex)
violet (flex)
white (flex)
black (flex)
red (flex)
orange (flex)
yellow (flex)
green (flex)
violet (flex)
white (flex)
green/yellow
violet
black (existing)
black (flex)
red (flex)
orange (flex)
blue
blue/white
green
green/white
yellow (flex)
green (flex)
violet (flex)
white (flex)
black + black/white
green/yellow * 2
CS2053X
CS2053X
CS2053X
CS2053X
CS2053X
18
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D
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black
black/blue
white/gray
black
red/white
red/black
DATE 2/26/10
DRAWN BY TBUCZYNSKYJ
FILENAME CS & GG1700RMBX.VSD
PAGE 2 OF 21
REVISED 10/27/11
TITLE RMB SCHEMATIC
PART NO. CX1135CSX
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
1
2
3
4
5
6
1
2
3
4
5
6
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
1
2
3
4
5
6
7
8
9
10
11
12
1
2
3
4
5
6
7
8
9
1
2
3
4
5
6
7
8
9
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
1
2
31
2
3
4
5
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
1
2
3
black
black/blue
white/gray
black
red/white
red/black
white/gray
black
red/white
red/black
black
black
black/blue
Ground
Program
Account
Ground
Audio Top
Audio Pot
P2
CG2059X
CG2059X
brown/white
red
tan
orange
green/black
black
black
KEY
black x2
Prize Counter
+5 VDC
Coin Counter
Power
Prize Sense
Ground
L/R Home Ground
KEY
Ground
brown/white
red
tan
Prize Counter
+5 VDC
Coin Counter
P8
P4 orange
green/black
black x2
Power
Prize Sense
Ground
CS2761LX
PI1
PI2
P6
brown
red/black
orange/black
yellow
green
light blue
ORANGE
gray
white
black/white
tan
BLACK
Seg a
Seg b
Seg c
Seg d
Seg e
Seg f
+12 VDC
Seg h
Seg g
Sel 1
Sel 2
ground
brown
red/black
orange/black
yellow
green
light blue
ORANGE
gray
white
black/white
tan
BLACK
CS2762LX
CS2762LX
CS2761LX
white/black
white/brown
white/orange
white/red
white/yellow
violet/brown
black/white
black/white
violet/orange
red/gray
brown/gray
orange
violet/red
black
P9 Joy Up
Joy Dn
Joy Rt
Joy Lt
Joy Btn
Coin 1
ground
ground
ground
DBV
Speaker +
Speaker -
+12 VDC
Coin 2
ground
black/white
white/black
white/brown
white/orange
white/red
white/yellow
CS2769MX
red/whiteCrane FWD Switch
PX4
BROWN
RED
pink
brown
green
GRAY
black
blue
ORANGE
YELLOW
white
GREEN
BLUE
VIOLET
Motor Up
Motor Down
HOME L/R
Claw Up
Claw Down
Claw -
Ground
Ground
Motor Right
Motor Back
HOME F/B
Motor Left
Motor Forward
Claw +
P1
CS2769MX
CS2769MX
CS2769MX
CS2769MX
KEY
ORANGE
BLUE
YELLOW
BLUE/BLACK
RED
YELLOW/BLACK
ORANGE/BLACK
RED/BLACK
KEY
16.5+
10.5+
36.0+
10.5-
13.2+
36.0-
16.5-
13.2-
KEY
ORANGE
BLUE
YELLOW
BLUE/BLACK
RED
YELLOW/BLACK
ORANGE/BLACK
RED/BLACK
P10
P10
CX2068X
CX2068X
P1
BROWN
RED
red/white
brown
green
GRAY
black
blue
ORANGE
YELLOW
white
GREEN
BLUE
VIOLET
Motor Up
Motor Down
HOME L/R
Claw Up
Claw Down
Claw -
Ground
Ground
Motor Right
Motor Back
HOME F/B
Motor Left
Motor Forward
Claw +
CS2034X
CX2031X
Coin 1
Coin 2
DBV
Coin 6
ground
KEY
ground
+12 VDC
Speaker -
Speaker +
violet/brown
violet/red
violet/orange
pink
black/white
black
orange
brown/gray
red/gray
ACCT PROGRAM
VOL ADJUST
19
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4321
Ground
Program
Account
Ground
Audio Top
Audio Pot
1
2
3
4
5
66 PIN PLUG #E02173
SOLID PIN #E02100S
black
black/blue
white/gray
black
red/white
red/black
14"
14"
#CG2059AX-REMOTE
HARNESS
black
black/blue
black
white/gray
black
red/black
red/white
#E02289
#E02289
PROGRAM SWITCH
ACCOUNT SWITCH
VOLUME ADJUST
#E02365
(CS/GG1700RMBX PART
OF CX1135CSX)
HARNESSING TO
SUB ASY
SUB ASY TO
PUT ON ZIP TIES
#CG2059X-REMOTE ASY
14"
12"
11"
13"
CG/P2
2"
TO:
MAIN PCB
DATE 2/26/10
DESCRIPTION
CG2059X - REMOTE ASY
CG2059AX - REMOTE
HARNESS
FILENAME CS &
GG1700RMBX.VSD
PAGE 3 OF 21
REVISED 10/27/11
TITLE CG & GG1700RMBX
PART NO. CG2059X & CG2059AX REQUIRED
SIGNATURES
ENGINEER
MANAGER
VENDOR
DRAWN BY TBUCZYNSKYJ
20
D
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4321
D
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B
A
4321
A B C D
#E00651
.187
#E00651
.187
#E00638
.187
3 PIN CAP #E02288
FEMALE #E02102
1
2
3
#E20217
#E20217 GREEN/YELLOW
BROWN
BLUE
GREEN/YELLOW
BROWN
BLUE
12 "
12 "
25"
4 "
To Bracket
To Transformer
PELSOSSXO
#E00038 - FUSE MDQ-4 4AMP SLO-BLO
#E02892 - POWER MODULE CORCOM PELS0SSX0
#CC3007 - WORKBOX (SINGLE)
#RC1001 - BRACKET (POWER MODULE)
CS2055X - HARNESS
POWER MOD
CS
TIME DELAY
FUSE #7077 DECAL - TIME DELAY FUSE
SEE CS2707X
220 V - 2 AMP FUSE E02062
DATE 2/26/10
DESCRIPTION CS2007X - POWER MOD ASY
CS2055X HARNESS
FILENAME CS &
GG1700RMBX.VSD
PAGE 4 OF 21
REVISED 10/27/11
TITLE CG & GG1700RMBX
PART NO. CS2007X & CS2055X REQUIRED
SIGNATURES
ENGINEER
MANAGER
VENDOR
DRAWN BY TBUCZYNSKYJ
21
D
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B
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D
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B
A
4321
1
2
2 PIN PLUG #2103
SOLID PIN #2100S
black
black
#CG2012 - SENSOR
(HAMLIN 59145-010)
FULL LENGTH CS
TO:
CS2056X
SUB ASY DATE 2/26/10
DESCRIPTION SENSOR ASY.
FILENAME CS &
GG1700RMBX.VSD
PAGE 5 OF 21
REVISED 10/27/11
TITLE CG & GG1700RMBX
PART NO. CS2012X REQUIRED
SIGNATURES
ENGINEER
MANAGER
VENDOR
DRAWN BY TBUCZYNSKYJ
22
D
C
B
A
4321
D
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B
A
4321
#E00653T
.250 M#E00654
.250
M
To PLL Socket
RED (600V)
YELLOW (600V)
To Ballast
55 "
55 "
* Twist together at 55"
ZIP TIE @ 3" FROM FAST ON ZIP TIE @ 3" FROM
FAST ON
#E00653T
.250
#E00654
.250
DATE 2/26/10
DESCRIPTION BALLAST EXTENTION
HARNESS
FILENAME CS &
GG1700RMBX.VSD
PAGE 6 OF 21
REVISED 10/27/11
TITLE CG & GG1700RMBX
PART NO. CS2051X REQUIRED
SIGNATURES
ENGINEER
MANAGER
VENDOR
DRAWN BY TBUCZYNSKYJ
600V (18AWG)
RED - E08447
YELLOW - E08446
23
D
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D
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B
A
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1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
15 PIN PLUG #E02144
SPLIT PIN #E02100
15 PIN CAP #E02367
FEMALE PIN #E02102
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
#E00652
CRANE FWD SW
CRANE BACK SW
CLAW DOWN SW
CLAW UP SW
COMMON
FRONT/BACK MOTOR +
FRONT/BACK MOTOR -
LEFT/RIGHT MOTOR +
LEFT/RIGHT MOTOR -
UP/DOWN MOTOR +
UP/DOWN MOTOR -
SOLENOID - (PIN 1)
SOLENOID + (PIN 2)
COMMON
EARTH GROUND
CRANE FWD SW
CRANE BACK SW
CLAW DOWN SW
CLAW UP SW
COMMON
FRONT/BACK MOTOR +
FRONT/BACK MOTOR -
LEFT/RIGHT MOTOR +
LEFT/RIGHT MOTOR -
UP/DOWN MOTOR +
UP/DOWN MOTOR -
SOLENOID - (PIN 1)
SOLENOID + (PIN 2)
COMMON
green/yellow
black (flex)
red (flex)
orange (flex)
yellow (flex)
green (flex)
violet (flex)
white (flex)
black (flex)
red (flex)
orange (flex)
yellow (flex)
green (flex)
violet (flex)
white (flex)
green/yellow
black (flex)
red (flex)
orange (flex)
yellow (flex)
green (flex)
violet (flex)
white (flex)
black (flex)
red (flex)
orange (flex)
yellow (flex)
green (flex)
violet (flex)
white (flex)
31 "
36 "
TRACK
FLEX
END RIGID
END
To Frame
LENGTH OF
TRACKING
@ 39 PIECES -
CS3008A
A-7 ON PIN MACHINE A-7 ON PIN MACHINE
FLEX WIRES
CUT WIRES @ 32"
THEN, LIGHT TWIST TO 31"
MICROTRACK
END LINK MALE
SINGLE PIECE
CS3008C
MICROTRACK
END LINK FEMALE
DOUBLE PIECE
CS3008B
CS3008B - FEMALE
CS3008C - MALE
RIGID
END
FLEX
END
DATE 2/26/10
DESCRIPTION MAIN TO WAGON UPPER
HARNESS
FILENAME CS &
GG1700RMBX.VSD
PAGE 7 OF 21
REVISED 10/27/11
TITLE CG & GG1700RMBX
PART NO. CS2052AX REQUIRED
SIGNATURES
ENGINEER
MANAGER
VENDOR
DRAWN BY TBUCZYNSKYJ
24
D
C
B
A
4321
D
C
B
A
4321
15 PIN CAP #E02367
FEMALE PIN #E02102
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
CRANE FWD SW
CRANE BACK SW
CLAW DOWN SW
CLAW UP SW
COMMON
FRONT/BACK MOTOR +
FRONT/BACK MOTOR -
LEFT/RIGHT MOTOR +
LEFT/RIGHT MOTOR -
UP/DOWN MOTOR +
UP/DOWN MOTOR -
SOLENOID - (PIN 1)
SOLENOID + (PIN 2)
COMMON
EARTH GROUND
violet
black (existing)
black (flex)
red (flex)
orange (flex)
blue
blue/white
green
green/white
yellow (flex)
green (flex)
violet (flex)
white (flex)
black (existing) + black/white
green/yellow * 2
1
2
4
3
CRANE
FWD SW
CRANE
BACK SW
FRONT/BACK MOTOR
LEFT/RIGHT MOTOR
UP/DOWN MOTOR
#E20217
#E20217
#2513
#2513 black
black
violet
black/white
black
black
green/yellow
green/yellow
violet (flex)
white (flex)
yellow (flex)
green (flex)
blue
blue/white
green
green/white
black (flex)
orange (flex)
red (flex)
orange
4-1/2 "
34-1/2 "
34 "
35-1/2 "
34-1/2 "
7 "
36 "
10-1/2 "
35-1/2 "
37-1/2 "
To 15 - pin
Bracket
To Crane Wagon
37 "
#2959 - CAP. (274-002)
VANCO CBC4PX
#CS2008
#CS2008
#CS2008
#CS2008 - MOTOR GLOBE
415A-541
#CS2008 - MOTOR GLOBE
415A-541
#CS2008 - MOTOR GLOBE
415A-541
#E08452 - SWITCH (SPDT)
V3L-1123-D8 MICR
#8422 - MICROSWITCH
UM50E10F01
#CG2012 - SENSOR
(HAMLIN 59145-010)
#CG2012 - SENSOR
(HAMLIN 59145-010)
#8005
#8005
#8005
GOES TO SUB ASY
TO:
CS2752AX
DATE 2/26/10
DESCRIPTION WAGON/CRANE HARNESS
(Part of CS1055X Wagon Asy.)
FILENAME CS &
GG1700RMBX.VSD
PAGE 8 OF 21
REVISED 10/27/11
TITLE CG & GG1700RMBX
PART NO. CS2053X REQUIRED
SIGNATURES
ENGINEER
MANAGER
VENDOR
DRAWN BY TBUCZYNSKYJ
25
D
C
B
A
4321
D
C
B
A
4321
1
2
2 PIN PLUG #E02103
SOLID PIN #E02100S
2 PIN CAP #E02181
FEMALE PIN #E02102
1
2
pink
black
pink
black
66 "
TO:
CS2012X
TO:
CS2750HX
CS
DATE 2/26/10
DESCRIPTION SENSOR EXTENTION
HARNESS
FILENAME CS &
GG1700RMBX.VSD
PAGE 9 OF 21
REVISED 10/27/11
TITLE CG & GG1700RMBX
PART NO. CS2056X REQUIRED
SIGNATURES
ENGINEER
MANAGER
VENDOR
DRAWN BY TBUCZYNSKYJ
26
D
C
B
A
4321
D
C
B
A
4321
3 PIN CAP #E02288
FEMALE #E02102
1
2
3
#E08173 - CABLE 3 COND SVT
BLACK
GREEN
WHITE
E02513
#E20217
GREEN/YELLOW
8 "
TO:
#1 BALLAST
AND
#2 FAN - MS2764X
TO:
TRANSFORMER #CG2002X
1
2
2 PIN PLUG #E02103
SOLID PIN #E02100S
BLACK
WHITE
10 "
PER GAME WHEN USED IN CS/GG1700RMBX (#1 & #2)2QTY
PER GAME WHEN USED IN CS1000X (SEE #1)1QTY
DATE 2/26/10
DESCRIPTION BALLAST POWER EXTENTION
FILENAME CS &
GG1700RMBX.VSD
PAGE 10 OF 21
REVISED 10/27/11
TITLE CG & GG1700RMBX
PART NO. CS2064X REQUIRED
SIGNATURES
ENGINEER
MANAGER
VENDOR
DRAWN BY TBUCZYNSKYJ
CS
27
D
C
B
A
4321
D
C
B
A
4321
#E20217#E08068
#E20217
GREEN/YELLOW
GREEN/YELLOW
GREEN/YELLOW
14 "
39 "
To Transformer
To Cash Box
To Frame
DATE 2/26/10
DESCRIPTION FRAME GROUND HARNESS
FILENAME CS &
GG1700RMBX.VSD
PAGE 11 OF 21
REVISED 10/27/11
TITLE CG & GG1700RMBX
PART NO. CS2065X REQUIRED
SIGNATURES
ENGINEER
MANAGER
VENDOR
DRAWN BY TBUCZYNSKYJ
28
D
C
B
A
4321
D
C
B
A
4321
A BLUE/BLACK 10.5- 1 BLUE/BLACK 10.5-
B BLUE 10.5+ 2 BLUE 10.5+
C RED/BLACK 13.2- 3 RED/BLACK 13.2-
D RED 13.2+ 4 RED 13.2+
E ORANGE/BLACK 16.5- 5 ORANGE/BLACK 16.5-
F YELLOW/BLACK 36.0- 6 YELLOW/BLACK 36.0-
H YELLOW 36.0+ 7 YELLOW 36.0+
J ORANGE 16.5+ 8 ORANGE 16.5+
K red/black COUNTERS 9 brown/white PRIZE COUNTER
L DUMMY PIN 10 tan/black COIN COUNTER
M DUMMY PIN 11 DUMMY PIN
N green/black OPTO 12 orange OPTO
PDUMMY PIN 13black GROUND
R black GROUND 14 DUMMY PIN
S black/yellow COIN 15 DUMMY PIN
T DUMMY PIN 16 DUMMY PIN
U DUMMY PIN 17 DUMMY PIN
V black/white GROUND 18 pink SENSOR
W DUMMY PIN 19 DUMMY PIN
Xorange LAMP 20black GROUND
Y red/gray SPEAKER + 21 brown/gray SPEAKER -
Z RED MOTOR DOWN 22 red HOME L/R
a GREY CLAW- 23 ORANGE MOTOR RIGHT
b white HOME F/B 24 GREEN MOTOR LEFT
c VIOLET CLAW+ 25 black GROUND
d BLUE MOTOR FWD 26 light blue GROUND
e YELLOW MOTOR BACK 27 green CLAW DOWN
f tan CLAW UP 28 BROWN MOTOR UP
DECALS:
#7179 (x1) THIS SIDE UP
#DN7072 (x1) COMPONENT SIDE (1-28)
DECAL:
#DN7071 (x1) SOLDER SIDE (A-f)
DATE 2/26/10
DESCRIPTION CARD EDGE HARNESS
FILENAME CS &
GG1700RMBX.VSD
PAGE 12 OF 21
REVISED 10/27/11
TITLE CG & GG1700RMBX
PART NO. CS2750HX PIN OUT REQUIRED
SIGNATURES
ENGINEER
MANAGER
VENDOR
DRAWN BY TBUCZYNSKYJ
29
D
C
B
A
4321
D
C
B
A
4321
9 PIN CAP #E02551
14 AWG Female #E02013
1
2
3
4
5
6
7
8
9
16.5+
10.5+
36.0+
10.5-
13.2+
36.0-
16.5-
13.2-
ORANGE*2
BLUE*2
YELLOW*2
BLUE/BLACK*2
RED*2
YELLOW/BLACK*2
ORANGE/BLACK*2
RED/BLACK*2
8 + J
2 + B
7 + H
1 + A
4 + D
6 + F
5 + E
3 + C
14"
0000000000
black
red
5V COUNTER
#HD20224
0000000000
red
black
5V COUNTER
#HD20224
#2558
#2558
tan/black
red/black
brown/white
Prize Counter
Coin Counter
9
K
10
36"
#2815
15 PIN CAP #E02367
FEMALE PIN #E02102
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
BROWN
RED
red
tan
green
GRAY
black
light blue
ORANGE
YELLOW
white
GREEN
BLUE
VIOLET
Motor Up
Motor Down
Home L/R
Claw Up
Claw Down
Claw -
Ground
Ground
Motor Right
Motor Bk
Home F/B
Motor Lt
Motor Fd
Claw +
14"
28
Z
22
f
27
a
25
26
23
e
b
24
d
c
TO:
SENSOR EXTENSION
CS2056X 2 PIN CAP #E02181
FEMALE PIN #E02102
1
2
pink
black 18
R
12
13
N
1
2
3
4
5
6
6 PIN AMP HOUSING #E02944
CONTACT PIN #E02201
KEY(E02239)
orange
black
green/black
KEY(E02239)
To Opto
.250
#E00653T
.187 #E00651
Speaker
red/gray
brown/gray
Y
21
.110 #E00650
.110 #E00650
.110 #E00650
.110 #E00650
.250
#E00653T
.250
#E00653T
orange
black
orange
black
.250
#E00653T
.250
#E00653T
X
20
black/yellow S
V
white/black
black/yellow
white/black
20"
36"
38"
98"
98"
24"
98"
TO:
TRANSFORMER
TO:
CS2752MX
3"
2"
2"
2"
E02636
CARD EDGE CONNECTOR
EO2637
PINS
E02635
DUMMY PINS
DECALS
DN7071
SOLDER SIDE
DN7072
COMPONENT
SIDE
2"
DATE 2/26/10
DESCRIPTION CARD EDGE HARNESS
FILENAME CS &
GG1700RMBX.VSD
PAGE 13 OF 21
REVISED 10/27/11
TITLE CG & GG1700RMBX
PART NO. CS2750HX HARNESS REQUIRED
SIGNATURES
ENGINEER
MANAGER
VENDOR
DRAWN BY TBUCZYNSKYJ
30
D
C
B
A
4321
D
C
B
A
4321
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15 15 PIN PLUG #E02144
SPLIT PIN #E02100
PIN 12 & 13 #E08260
Crane Fwd Sw
Crane Back Sw
Claw Dwn Sw
Claw Up Sw
Gnd
Front/Back Motor +
Front/Back Motor -
Left/Right Motor +
Left/Right Motor -
Up/Down Motor +
Up/Down Motor -
Solenoid -
Solenoid +
Gnd
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
15 PIN PLUG #E02144
SPLIT PIN #E02100
PIN 6 & 14 # E08260
MotUp
MotDn
HomeL/R
ClawUp
ClawDn
Claw -
Gnd
Gnd
MotRight
MotBack
HomeF/B
MotLeft
MotFwd
Claw +
36V
red
white
green
tan
black
YELLOW
BLUE
ORANGE
GREEN
BROWN
RED
* BROWN
* BLUE
light blue
BROWN
RED
red
tan
green
* BROWN
black
light blue
ORANGE
YELLOW
white
GREEN
BLUE
* BLUE
#E02997 - 2 CONDUCTOR CABLE
93 "
To Card
Edge - CS2750HX
To Wagon/Crane
Harness - CS2052AX CS ORANGE GENERIC #E07020
DECAL x 1
DATE 2/26/10
DESCRIPTION MAIN/WAGON LOWER
HARNESS
FILENAME CS &
GG1700RMBX.VSD
PAGE 14 OF 21
REVISED 10/27/11
TITLE CG & GG1700RMBX
PART NO. CS2752MX REQUIRED
SIGNATURES
ENGINEER
MANAGER
VENDOR
DRAWN BY TBUCZYNSKYJ
31
D
C
B
A
4321
D
C
B
A
4321
brown
red/black
orange/black
yellow
green
light blue
ORANGE
gray
white
black/white
tan
BLACK
Seg a
Seg b
Seg c
Seg d
Seg e
Seg f
+12v
Seg h
Seg g
Sel 1
Sel 2
ground
DISPLAY - P6
TO DISPLAY
PCB - P1
brown
red/black
orange/black
yellow
green
light blue
ORANGE
gray
white
black/white
tan
BLACK
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
15 PIN PLUG #E02144
SPLIT PIN #E02100
112"
1
2
3
4
5
6
7
8
9
10
11
12
12 PIN PLUG #E02106
SPLIT PIN #E02100
CS ORANGE GENERIC #E07020
DECAL x 1
P6 P1
DATE 2/26/10
DESCRIPTION DISPLAY HARNESS
FILENAME CS &
GG1700RMBX.VSD
PAGE 15 OF 21
REVISED 10/27/11
TITLE CG & GG1700RMBX
PART NO. CS2754LX REQUIRED
SIGNATURES
ENGINEER
MANAGER
VENDOR
DRAWN BY TBUCZYNSKYJ
32
D
C
B
A
4321
D
C
B
A
4321
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
15 PIN AMP HOUSING #E08308
CONTACT PIN #E02201
PCntr
+5v
CCntr
+12uV
RBlink
Door Sw
Gnd
Power
Prize
Ground
Transmit
Receive
L/R HOME Ground
KEY
Ground
1
2
3
3 PIN PLUG #E02206
SOLID PIN #E02100S
PCntr
+5v
CCntr
1
2
3
3 PIN PLUG #E02206
SOLID PIN #E02100S
Power
Prize
Ground
brown/white
red
tan
orange
green/black
black
black
KEY E02239
black*2
brown/white
red
tan
orange
green/black
black *2
PI 1 P8
P4
10"
10"
6"
To Main Board
To Main Board
To CX2031X
Crane Adapter
Board
CS
#7020 - Decal Orange Generic (x1)
Goes to SUB ASSY
(CX1135CSX)
DATE 2/26/10
DESCRIPTION METER/OPTO INTERCONNECT
HARNESS
FILENAME CS &
GG1700RMBX.VSD
PAGE 16 OF 21
REVISED 10/27/11
TITLE CG & GG1700RMBX
PART NO. CS2761LX REQUIRED
SIGNATURES
ENGINEER
MANAGER
VENDOR
DRAWN BY TBUCZYNSKYJ
33
1
2
3
4
5
6
7
8
9
10
11
12
12 PIN PLUG #E02106
SPLIT PIN #E02100
15 PIN CAP #E02367
FEMALE PIN #E02102
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
brown
red/black
orange/black
yellow
green
light blue
ORANGE
gray
white
black/white
tan
BLACK
Seg a
Seg b
Seg c
Seg d
Seg e
Seg f
+12v
Seg h
Seg g
Sel 1
Sel 2
ground
Seg a
Seg b
Seg c
Seg d
Seg e
Seg f
+12v
Seg h
Seg g
Sel 1
Sel 2
ground
brown
red/black
orange/black
yellow
green
light blue
ORANGE
gray
white
black/white
tan
BLACK
12"
P6
D
C
B
A
4321
D
C
B
A
4321
CS ORANGE GENERIC #E07020
DECAL x 1
Goes to SUB ASSY
(CX1135CSX)
DATE 2/26/10
DESCRIPTION DISPLAY ADAPTER HARNESS
FILENAME CS &
GG1700RMBX.VSD
PAGE 17 OF 21
REVISED 10/27/11
TITLE CG & GG1700RMBX
PART NO. CS2762LX REQUIRED
SIGNATURES
ENGINEER
MANAGER
VENDOR
DRAWN BY TBUCZYNSKYJ
34
D
C
B
A
4321
D
C
B
A
4321
1
2
3
4
5
6
E08647 – MINI M&L PLUG 6 PIN
E02911- MINI PIN FEMALE
black/white
white/black
white/brown
white/orange
white/red
white/yellow
ground
up
down
right
left
button
.250 FLAG
#E00648
.250 FLAG
#E00648
.250 FLAG
#E00648
.250 FLAG
#E00648
.250 FLAG
#E00648
5"
4"
4"
4"
.250 FLAG
#E00648
.250 FLAG
#E00648
.250 FLAG
#E00648
.250 FLAG
#E00648
JOYSTICK
GROUND
UP
DOWN
RIGHT
LEFT
BUTTON .250 FLAG
#E00648
black/white *2
black/white *2
black/white *2
black/white *2
black/white
white/black
white/brown
white/orange
white/red
white/yellow
105-½"
106-½"
106-½"
106"
109" 105-½"
ZIP TIE 12" BACK FROM BLACK/WHITE x2 CS
ORANGE GENERIC #E07020
DECAL x 1
TO:
CS2761LX
DATE 2/26/10
DESCRIPTION JOYSTICK HARNESS
FILENAME CS &
GG1700RMBX.VSD
PAGE 18 OF 21
REVISED 10/27/11
TITLE CG & GG1700RMBX
PART NO. CS2767MX REQUIRED
SIGNATURES
ENGINEER
MANAGER
VENDOR
DRAWN BY TBUCZYNSKYJ
35
D
C
B
A
4321
D
C
B
A
4321
BROWN
RED
red/white
brown
green
GRAY
black
blue
ORANGE
YELLOW
white
GREEN
BLUE
VIOLET
Motor Up
Motor Down
Home L/R
Claw Up
Claw Down
Claw -
Ground
Ground
Motor Right
Motor Bk
Home F/B
Motor Lt
Motor Fd
Claw +
Motor Up
Motor Down
Home L/R
Claw Up
Claw Down
Claw -
Ground
Ground
Motor Right
Motor Bk
Home F/B
Motor Lt
Motor Fd
Claw +
BROWN
RED
pink
brown
green
GRAY
black
blue
ORANGE
YELLOW
white
GREEN
BLUE
VIOLET
P1
Crane Fwd Sw
14 " red/white
PX4 To Main Board
P1
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
15 PIN PLUG #E02144
SPLIT PIN #E02100
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
15 PIN PLUG #E02144
SPLIT PIN #E02100
1
2
3
4
5
5 PIN AMP HOUSING #E02419
CONTACT PIN #E02201
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
15 PIN AMP HOUSING #E08308
CONTACT PIN #E02201
Coin1
Coin2
DBV
Coin4
Coin5
Coin6
Ground
Lockout
KEY
Power
Gnd
+12V
Speaker -
Speaker +
violet/brown
violet/red
violet/orange
pink
black/white
black
orange
brown/gray
red/gray 1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
15 PIN PLUG #E02144
SPLIT PIN #E02100
JoyUp
JoyDn
JoyRt
JoyLt
JoyBtn
Coin1
Gnd
Gnd
Gnd
DBV
Speaker +
Speaker -
+12 V
Coin2
Gnd
white/black
white/brown
white/orange
white/red
white/yellow
violet/brown
black/white
black/white
violet/orange
red/gray
brown/gray
orange
violet/red
black
P9
23"
MINI M&L 6 PIN CAP #E08646
MALE PIN #E02569
1
2
3
4
5
6
black/white
white/black
white/brown
white/orange
white/red
white/yellow
6"
23"
23"
23"
23"
23"
23"
6"
6"
6"
6"
6"
PI 2
To CX2031X Crane Adapter Board
12"
To CS2767MX
To Main Board
To CX2031X Crane Adapter Board
CS #7020 - Decal Orange Generic (x1)
DECAL x1 #7900 RED DOT
12"
12" 14"
12"
12"
12"
12"
12"
12"
12"
12"
12"
12"
12"
12"
12"
12"
12"
12"
12"
12"
12"
12"
12"
12"
12"
12"
12"
DATE 2/26/10
DESCRIPTION CARRIAGE/JOYSTICK
INTERCONNECT HARNESS
FILENAME CS &
GG1700RMBX.VSD
PAGE 19 OF 21
REVISED 10/27/11
TITLE CG & GG1700RMBX
PART NO. CS2769MX REQUIRED
SIGNATURES
ENGINEER
MANAGER
VENDOR
DRAWN BY TBUCZYNSKYJ
36
D
C
B
A
4321
D
C
B
A
4321
WHEN USED IN
CS1700RMBX
GG1700RMBX
IT IS PART
OF CX1135CSX
GOES TO SUB ASY
KEY
16.5+
10.5+
36.0+
10.5-
13.2+
36.0-
16.5-
13.2-
KEY #E02549
ORANGE
BLUE
YELLOW
BLUE/BLACK
RED
YELLOW/BLACK
ORANGE/BLACK
RED/BLACK
16.5+
10.5+
36.0+
10.5-
13.2+
36.0-
16.5-
13.2-
ORANGE
BLUE
YELLOW
BLUE/BLACK
RED
YELLOW/BLACK
ORANGE/BLACK
RED/BLACK
P10P10
10"
9 PIN PLUG #E02292
SPLIT PIN #E02100
1
2
3
4
5
6
7
8
9
9 PIN PLUG #E02292
SPLIT PIN #E02100
1
2
3
4
5
6
7
8
9
PER GAME1QTY
CX
DATE 2/26/10
DESCRIPTION POWER INTERCONNECT
FILENAME CS &
GG1700RMBX.VSD
PAGE 20 OF 21
REVISED 10/27/11
TITLE CG & GG1700RMBX
PART NO. CX2068X REQUIRED
SIGNATURES
ENGINEER
MANAGER
VENDOR
DRAWN BY TBUCZYNSKYJ
37
D
C
B
A
4321
D
C
B
A
4321
1
2
3
3 PIN PLUG #2206
SOLID PIN #2100S
PIN 2 #E08260
#E20217
#2764 – 110V AC FAN
black
GREEN/YELLOW
black
12"
13"
MS
TO:
CS2064X WHEN USED IN
CS/GG1700RMBX
GOES TO FLOOR
GREEN/YELLOW
(600V)
LEAVE @ FULL LENGTH
DATE 2/26/10
DESCRIPTION SMALL AC FAN ASY
FILENAME CS &
GG1700RMBX.VSD
PAGE 21 OF 21
REVISED 10/27/11
TITLE CG & GG1700RMBX
PART NO. MS2764X REQUIRED
SIGNATURES
ENGINEER
MANAGER
VENDOR
DRAWN BY TBUCZYNSKYJ
38
39
40
MECHANICAL PARTS
655 Square Drive Screw, Black 3/4"
655S Square Drive Screw, Silver 5/8"
4006 Foam Weather-stripping
5006 Cash Box
5011 Solenoid Spring
6356 Hex Spacer, Aluminum 2-56 x 3/8"
6364 Plastic Glides
6365 Mirror Clip
BC1018NP Podium
CG1078AX Claw
CG2014 4 way Joystick w/Push Button
CG3036 Claw/Coil Interconnects
CG5014 "T" Lock, 90 deg. swing
CG5015 "T" lock - Lock Barrel
CH1052 Rare Earth Magnet
CS1006NP Door Assembly
CS1034 Clip Holder
CS1035 Clip Spacer
CS1036 Adjusting Clip
CS1037 Switch Trigger
CS1050 Drive Pulley, Motor
CS1058 Wagon Drive Shaft
CS1066 Spring
CS3008A IGUS Micro Track 42 Link Section
CS3008B IGUS Mounting Link w/modified end
CS3008C IGUS Mounting Link
CS3008D IGUS Quick Connect Mounting Link
CS3013 Coin Slide
CS3025 Prize Sensor Mirror
CS3026 Rear Mirror
CS3027 Door Glass
CS3028 Side Glass
CS3030 Guide Pulley, Shaft
CS3031 O-ring Retainer
CS3032 String Spool
CS3040 Guide Pulley, Idler
CS3041 Drive Pulley, Idler
CS3042 String Guide
CS4001 O-Ring, Large Urethane
CS4003 O-Ring, Small Urethane
CS4004 String
FP1004 Foot Mounting Plate
FP2007 4" Speaker
ELECTRONIC / ELECTRICAL
8312 PLL Fluorescent Light Bulb, 40 watt
8422 Sub-miniature Micro Switch
E08452 Micro Switch, Standard Size - Basic
BC2032X Display P.C. Board Assembly
BW2017 Bulb Retainer Clip
BW2018 Light Bulb Retainer
CS2008 Globe Motor DC 24 volt
CG2012 Hamlin Reed Switch
CS2002X Transformer
CS1700RMBX Removable Main Board assembly
CS2039X Prize Sensor Opto P.C. Board
CS2050X Door Harness
CS2052AX Harness Assembly, Upper
CS2053X Wagon / Crane Harness
CS2054X Display Harness
CS8449X Fluorescent Light Ballast, Work Horse 3
PP250X Light Bulb Socket, PLL
41
Part# Description # Per Game Trim Size
CS7300 Cabinet Side Left 1 29.5" x 23.5"
CS7301 Cabinet Side Right 1 29.5" x 23.5"
CS7302 Side Marquee 2 9.4375" x 22.625"
CS7303 Front Door Lower 1 11.0" x 20.375"
CS7304 Front Door Left Strip 1 2.5" x 17.4375"
CS7305 Front Door Right Strip 1 3.875" x 13.625"
CS7306 Prize Door 1 6.375" x 7.875"
CS7308 Mirror 1 24.375" x 16.875"
CS7312 Control Panel 1 5" x 14"
CS7327 Front Marquee 1 8.125" x 14.875"
CS7007 ICE logo 1 4.25" x 2.875"
CS7040 Remove 4 screws decal
1
3.5625" x 5.75"
42
WARRANTY POLICY
I.C.E. Inc warrants all components in new machines to be free of defects in materials and workmanship for
the period listed below:
180 days on Main PCB’s, Computers & Motors
1 year on all LCD monitor panels
90 days on all other electronic and mechanical components
30 days on all I.C.E. repairs and parts purchases
I.C.E. Inc shall not be obligated to furnish a warranty request under the following conditions:
Equipment or parts have failed through normal wear and tear
Equipment has been subjected to unwarranted stress, abuse or neglect
Equipment has been damaged as a result of arbitrary repair/modification
Products will only be covered under warranty by obtaining an I.C.E. authorized RMA #. To obtain an RMA
# please provide I.C.E. tech support with the game serial # or original I.C.E. invoice # and a detailed de-
scription of the failure or fault symptoms.
I.C.E. Inc will assume no liability whatsoever for costs associated with labor or travel time to replace defec-
tive parts. All defective warranty covered components will be replaced with new or factory refurbished
components equal to OEM specifications.
I.C.E. Inc will cover domestic UPS ground, or comparable shipping costs during the warranty period. Inter-
national or expedited shipments are available for an additional charge. To obtain credit defective parts
must be returned to I.C.E. Inc, at the customer’s expense, within 30 days. After 30 days a 15% re-stocking
fee will apply to all returns.
ICE distributors are independent, privately owned and operated. In their judgment, they may sell parts
and/or accessories other than those manufactured by I.C.E. Inc. We cannot be responsible for the quality,
suitability or safety of any non-I.C.E. part or modification (including labor) that is performed by such a dis-
tributor.
Innovative Concepts in Entertainment
10123 Main St.
Clarence, NY 14031
Phone #: (716) - 759 – 0360
Fax #: (716) – 759 – 0884
www.icegame.com

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