Arcade Emporium Crane Manual Service Format User
Emporium Crane Manual Emporium Crane Manual
Emporium Crane Manual 0 Emporium Crane Manual_0 Emporium Crane Manual_0 sharedfiles soe-web-arcade2-pub
2013-09-30
User Manual: Arcade Emporium Crane Manual
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1
OWNERS AND SERVICE MANUAL
INNOVATIVE CONCEPTS IN ENTERTAINMENT INC.
10123 MAIN STREET, CLARENCE, NY 14031
SERVICE: 1-716-759-0360
FAX: 1-716-759-0884
E-MAIL: service@icegame.com
WEBSITE: www.icegame.com
2
INTRODUCTION…………………………….……....PAGE 3 & 4
GAME FEATURES
INSTALLATION………………………….…….……...PAGE 5
TESTING / MAINTENANCE………………….……..PAGE 6
PROGRAMMING OPTIONS………………….……..PAGE 7 - 11
INTRODUCTION
USING THE PROGRAMMING OPTIONS
QUICK TROUBLESHOOTING……………….……..PAGE 12 & 13
PARTS LISTINGS………………………………….....PAGE 14
WARRANTY……..…………………………………....PAGE 15 & 16
TABLE OF CONTENTS
11/18/20Revision A
3
INTRODUCTION
OVERVIEW
Thank you for your purchase of the new
ICE FACTOR™ crane. You will be very satisfied
with your new crane because of all the great fea-
tures we have packed into it.
We have spent a great deal of time designing new
features into the unit that not only increase revenues
but make servicing far easier than on previous
cranes.
GREAT FEATURES
REVOLUTIONARY CLAW DESIGN - We have de-
signed the claw assembly for incredibly linear opera-
tion. The grab strength at full claw tip extension is
very similar to that when fully retracted. We use a
triple solenoid system with great reliability and dura-
bility. This system will also allow the claw to function
in the unlikely event that one of the solenoids were
to fail. This is possible because all 3 solenoids are
connected together rather than working independ-
ently. This method also allows the claw to work
much more consistently. The solenoids also have a
unique design that improves linear functionality. The
built in heat sinks keep the temperature of the sole-
noids more consistent which in turn also results in a
more consistent grab. The claws are ideally shaped
for the best balance of grab and slip. The shape has
been fine tuned for auto-percentaging of the ma-
chine & requires no adjustment.
DOOR DESIGN - The front door of the game opens
easily and simply by turning the lock handle just 90
degrees. The control panels are mounted to the door
via "intelligent" wiring, keeping them out of the way
during service. The door is counterbalanced by nitro-
gen shock absorbers to raise the door fully out of the
way. This works much better that doors that open
outward in locations where space is an issue. Fur-
ther we lift the door rather than use sliding doors be-
cause an unimpeded view of the playfield is much
more desirable, and sliding doors offer much less
security than the lift up design incorporated.
ELECTRONICS HOUSING - The unique housing for
the main electronics makes it extremely fast to
change the Main P.C. Board. Just pull on the spring
loaded retaining pin and pull the Electronics housing
from the game. To put new electronics in the game,
just push the housing in until you rear the retaining
pin snap into place. Removal or installation takes
just seconds!
INSTANT REPLAY AND FREE GAME FEATURES -
These unique features add to the play value of the
machine. The instant replay will allow the player to
re-deploy the claw in the exact same position as the
last drop provided there is a credit available in the
machine. A great feature for the "just missed it" at-
tempt. The "Free Game" option adds a random op-
portunity for the player affording additional excite-
ment.
CABINET CONSTRUCTION - The materials and
construction methods used in the manufacture of
this cabinet make it the strongest and most durable
in the industry. Thick powder coated steel outer
cabinet construction and internal bracing make the
cabinet extremely stiff and able to withstand re-
peated moves from location to location.
DISPLAY CABINET - the unique display cabinet al-
lows for additional product display without encroach-
ing into the play area. This design also allows us to
keep the cabinet width narrower. This is advanta-
geous since the display cabinet can be slid into the
main cabinet if necessary to go through narrow
doorways - something the competition does not of-
fer. The shelving units are fully adjustable and there
are attractive stainless steel retaining rods to hold
the prizes in place. The display cabinet is fully mir-
rored rear and sides to add a touch of class.
GRAPHICS PACKAGE - The cabinet colors and
graphics have been carefully chosen to create an
eye catching, yet classy expensive looking design.
4
INTRODUCTION
REMOTE PROGRAMMING UNIT - This crane uses
a remote programming unit that enables the cus-
tomer to comfortably program the unit without having
to bend into awkward positions or read cryptic dis-
plays. The small hand-held unit uses a remote con-
necting cable and utilizes plain text graphics that are
easy and straight forward to read and understand.
Navigating through the menus is simple and quick.
All of the programming options are updated in real
time so you can test your changes as you play the
machine. There is no need to go in and out of pro-
gramming mode to see if your changes worked cor-
rectly. This is a great time saving feature that makes
it easy for the machine servicer to do a better and
more accurate set up job.
EASY SET-UP - When programming, the game has
been designed to work as efficiently and as broadly
as possible to minimize adjustments in the field. In
fact, under most circumstances the game will dis-
pense small and large prizes with equal accuracy
using the same settings at the same time. For the
first time you can confidently load anything you want
mixed together at the same time onto the playfield.
NOTE: We strongly recommend using the auto-
percentaging feature whenever possible. This will
yield the most accurate payout percentages and the
most consistent payouts which will keep your cus-
tomers happy and generate additional repeat play.
(It is not advisable to mix different sized prizes to-
gether when operating in manual mode).
LIGHTING - The playfield and top sign lighting is
achieved through the use of high output, long life
florescent lamps. The lamps used have very long life
(Typical in excess of 20,000 hours) and are very reli-
able, quick and easy to replace.
INDEPENDENT DOOR ACCESS - The crane allows
the Front playfield door, the electronics access /
storage door, and the coin doors to all be accessed
separately. This means you can have different peo-
ple service different areas of the game without hav-
ing access to any other area prohibited.
FULLY INDEPENDENT OPERATION - The crane
has been designed so that both sides operate totally
independently. All electronics, power supplies and
mechanicals are separated into 2 distinct sides. This
means one side of the crane could fail, yet the other
side will continue to operate.
5
INSTALLATION
SAFETY PRECAUTIONS
IMPORTANT: FAILURE TO FOLLOW THESE
DIRECTIONS CLOSELY COULD CAUSE SERIOUS
DAMAGE TO YOUR CRANE.
WARNING: WHEN INSTALLING THIS CRANE, A
13 AMP GROUNDED SOCKET MUST BE USED.
FAILURE TO DO SO COULD RESULT IN SERI-
OUS INJURY TO YOURSELF OR OTHERS. FAIL-
URE TO USE A GROUNDED SOCKET COULD
ALSO CAUSE IMPROPER CRANE OPERATION,
OR DAMAGE TO THE ELECTRONICS.
USING AN IMPROPERLY GROUNDED GAME
COULD VOID YOUR WARRANTY.
CRANE SET-UP
BEFORE PLUGGING THE GAME IN, OR TURNING
IT ON, BE SURE THE GAME HAS BEEN SET TO
THE PROPER VOLTAGE. YOUR CRANE
SHOULD COME PRE-SET FROM THE FACTORY
AT THE CORRECT VOLTAGE, HOWEVER IT IS A
GOOD IDEA TO CHECK THE A.C. SUPPLY
VOLTAGE BEFORE PLUGGING THE GAME IN.
ASSEMBLY INSTRUCTIONS
1. Carefully remove the crane from its
packaging.
2. Using the supplied keys, unlock the front
door of the cabinet.
3. Cut all tie wraps holding the wagon assembly
and crane in place.
4. Unwrap the glass shelving for the display
unit.
5. Install the shelving by removing the (2)
plastic mirror strips on either side of display
unit. The mirror strips are held in place with
Velcro.
6. Insert the shelves into the desired slots in the
sides of the display unit.
7. Reinstall the mirror strips onto the machine.
8. Install the stainless steel prize retention rods
above the shelving. NOTE: The rods should
be installed 2 holes up from the shelf itself.
9. Plug the game in.
The machine is now ready for start up
START UP
Turn the power on to the machine and note the op-
eration.
When powered up, the claws should drop into the
prize chute and retract.
You should notice the claws snapping shut during
the initial power up.
You should be able to hear game sounds at this
time.
PROGRAMMING
Please see the programming section of this manual
for detailed instructions on how to program your
crane.
6
TESTING / MAINTENANCE
TESTING
After the initial setup, it is time to test your game for
proper operation.
1. Locate the game in its permanent location.
2. Be sure the game has been properly plugged
in.
3. Verify that the game is set up for the proper
voltage, and turn the power to the game on.
4. The game will run through a test mode at
every startup.
5. Insert coins into the machine at least ten
times into the coin mech to assure proper
operation.
6. Check the credit and prize counters for
proper operation.
7. Check game volume during busy time at
location to set it at the proper level.
CLEANING
Regular cleaning of this game will keep it looking
new, and greatly enhance its appeal.
Clean the windows of your X-FACTOR™ with a
standard window cleaner.
Clean the cabinet sides with a good cleaner and a
soft rag. A mild soapy solution can be used. You
may use a furniture polish when finished to protect
the game and make it look more attractive,
NOTE: DO NOT USE ALCOHOL, THINNERS OF
ANY KIND, OR PINBALL PLAY FIELD CLEANERS
ON ANY OF THE CABINET SURFACES
ESPECIALLY THE DECALS.
7
PROGRAMMING
6
7
4 3
2
1
5
THE MULTI-PROGRAMMER HAS THE FOLLOWING PUSHBUTTONS:
Select + and Select - buttons are used to move up and down through the various menus and
settings.
This pushbutton will take you to the top of the Advanced Menu choices.
Not Used
This pushbutton will take you to the top of the Test options.
When the light is on, communication exists between the game and terminal.
This pushbutton will take you to the top of the Enter menu choices.
Adv and Dec will increment and decrement an option unless otherwise specified on the pro-
grammer screen.
1
2
5
6
4
3
7
8
PROGRAMMING
BUTTON MENUS
SET UP MENUS
Upon power up, the game will automatically display
the “ENTER” menu choices and they are as follows:
Price of Play
This setting determines the price of game play. The
range for this option is .10 to 2.50. The default set-
ting is “.30”.
Cost of Prize
This setting determines the cost of the prize. The
range for this option is .10 to 20.00. The default set-
ting is “3.00”.
Payout
This setting determines the percentage of payout.
The range for this option is 10% - 50%. The default
setting is “33%”.
Minimum Power
This setting determines the minimum power of the
Claw. The range for this option is 20% - 99%. The
default setting is “45%”.
9
PROGRAMMING
ADVANCED MENUS
Pressing the Menu button will display the following
options:
Attract Time
This setting determines the duration of time between
attract modes in minutes. The range for this option is
1 - 45. The default setting is “3”.
Attract Type
This setting determines what type of attract mode (if
any) is used. The selections are: off, snd only and
mot only. The default setting is “snd/mot”.
Attract Volume
This setting determines the sound volume of the
game. The selections are high or low. The default
setting is “high”.
Maximum Power
This setting determines the maximum power of the
Claw. The range for this option is 45% - 99%. The
default setting is “99%”.
Game Time
This setting determines the duration of the game.
The range for this option is 15 - 60. The default set-
ting is “20”.
Value Coin 1
This setting determines the money value for coin 1.
The range for this option is .10 - 6.00. The default
setting is “.10”.
Value Coin 2
This setting determines the money value for coin 2.
The range for this option is .10 - 6.00. The default
setting is “.20”.
Free Play
This setting determines the play mode of the game.
The selections are Free and Normal. The default
setting is “Normal”.
Front/Rear Speed
This setting allows for the adjustment of the for-
ward / backward speed of the crane. The range for
this setting is 10 - 20 with 10 being slow and 20 be-
ing fast. The default setting is “14”.
Left/Right Speed
This setting allows for the adjustment of the left /
right speed of the wagon. The range for this setting
is 10 - 20 with 10 being slow and 20 being fast. The
default setting is “14”.
Claw Down Speed
This setting allows for the adjustment of the down
speed of the claw. The range for this setting is 10 -
20 with 10 being slow and 20 being fast. The default
setting is “15”.
Claw Up Speed
This setting allows for the adjustment of the up
speed of the claw. The range for this setting is 10 -
20 with 10 being slow and 20 being fast. The default
setting is “15”.
Dig Time
This setting determines the amount of time for the
claw to dig in when down. The range for this setting
is 0 - 3 seconds in 1/8 second increments. The de-
fault setting is “0”.
Pickup Time
This setting is used to determine the amount of time
the claw will be at pickup power after dig. The range
for this setting is 0 - 3 seconds in 1/8 second incre-
ments. The default setting is “1”.
Hold Time
This setting is used to determine the amount of time
the claw will be held at the top. The range for this
10
PROGRAMMING
setting is 0 - 10 seconds in 1/8 seconds increments.
The default setting is “0”.
Stop and Drop
This setting is used for allowing the claw to descend
to a predetermined distance before releasing a
prize. This setting is extremely useful for fragile
prizes. Settings for this feature are Yes and No. The
default setting is “No”
Fail Limit
This setting is used to set the limit for out of range
payouts. If the payout percentage is over the set
limit, the game will no longer accept coins. The
range for this setting is 0 - 50%. The default setting
is “0” (off).
Reset Regulator
This COMMAND is used to restart the payout regu-
lator. This is designed for a new prize or in the event
of large fluctuations in the vending price or purchase
price. Always restart the game after adjusting the
machine. Pressing the ADV button will reset regula-
tor.
Reset Defaults
Pressing the ADV button will reset default options.
11
PROGRAMMING
Test Grab Cycle
ADV = start a grab cycle.
TEST MENUS
Pressing the Test button will display the following
tests:
Test Up/Dn
Displays sensor status ADV = up and DEC = Dn.
Test Lr/Rt
Displays sensor status ADV = out and DEC = in.
Test Ft/Bk
Displays sensor status ADV = back and DEC = front.
Test Grabber
ADV = Close, DEC = open.
Test Grabber Retain
ADV = Close, DEC = open at retain power.
Test Buttons
ADV starts test - Displays button status.
Test Prize Sensor
ADV starts test - Displays Prize Sensor Status.
Test Game Full Power
ADV = sets game to play on pickup power.
Test Game Min Power
ADV = sets game to play on retain power.
12
QUICK TROUBLESHOOTING
NO GAME POWER
GAME WILL NOT TAKE MONEY
OR GIVE CREDITS CORRECTLY
DISPLAYS DO NOT WORK
CRANE OR WAGON DOES NOT
MOVE
CRANE KEEPS TRYING TO
MOVE IN TO THE HOME
POSITION
CLAW WILL NOT CLOSE
CLAW STAYS CLOSED
SKILL LEVELING IS NOT
FUNCTIONING
CLAW GOES DOWN AND THEN
UP BUT DOES NOT CLOSE
CLAW COMES UP AND ABOUT
10 SEC. PASSES BEFORE
CRANE MOVES TO THE HOME
POSITION
CRANE OR WAGON WHEELS
SLIP
ON-OFF SWITCH ON THE GAME IS TURNED OFF
BLOWN A.C. POWER FUSE
GAME NOT PLUGGED OR CORD DAMAGED
BAD TRANSFORMER
TRANSFORMER HARNESS NOT CONNECTED
BAD POWER MODULE
BAD COIN SWITCH
COIN DISCOUNTING SET WRONG
COINS PER CREDIT SETTING INCORRECT
BAD COIN MECHANISM
LOOSE OR DAMAGED HARNESSING
BAD MAIN P.C. BOARD
BLOWN FUSE
BAD DISPLAY P.C. BOARD
BAD MAIN P.C. BOARD
LOOSE OR DAMAGED DISPLAY HARNESSING
BAD MOTOR
LOOSE OR DAMAGED HARNESSING
BAD SWITCH ON BUTTON OR JOYSTICK
BAD HARNESSING TO BUTTONS OR JOYSTICK
BLOWN FUSE TO MOTORS ON MAIN P.C.B.
BAD LIMIT SWITCH (S)
LIMIT SWITCH NOT ALIGNED WITH ACTUATOR
BLOWN FUSE TO CLAW ON MAIN P.C. BOARD
BAD COIL
LOOSE OR DAMAGED HARNESSING
CLAW HAS MECHANICALLY JAMMED
BAD DRIVE TRANSISTOR ON MAIN P.C.B.
CLAW HAS MECHANICALLY LOCKED
PROGRAMMING IS NOT CORRECTLY SET
BAD PRIZE SENSOR
LOOSE OR DAMAGED SENSOR HARNESS
DOWN SWITCH BAD
LOOSE OR DAMAGED HARNESS TO DOWN
SWITCH
UP SWITCH BAD
LOOSE OR DAMAGED HARNESS TO UP SWITCH
BROKEN “UP” SPRINGS
MISSING OR DAMAGED O-RING DRIVE BELTS
LOOSE SET SCREWS IN WHEELS
LOOSE SET SCREWS IN DRIVE COUPLER
RAILS NEED TO BE SCUFFED
TURN POWER ON
REPLACE WITH PROPER FUSE
CHECK POWER CORD
CHECK FOR PROPER VOLTAGES
CHECK HARNESS
REPLACE POWER MODULE
CHECK W/METER AND REPLACE
CHECK PROGRAMMABLE SETTING
CHECK PROGRAMMABLE SETTING
ADJUST OR REPLACE
CHECK W/METER—REPAIR
REPAIR OR REPLACE MAIN BOARD
REPLACE WITH PROPER FUSE
REPAIR OR REPLACE P.C. BOARD
REPAIR OR REPLACE P.C. BOARD
CHECK W / METER AND REPAIR
REPLACE MOTOR
CHECK W / METER—REPAIR
REPLACE SWITCH
CHECK W / METER—REPAIR
REPLACE WITH PROPER FUSE
REPLACE SWITCH (S)
ALIGN SWITCH AND ACTUATOR
REPLACE WITH PROPER FUSE
REPLACE COIL
CHECK W / METER AND REPAIR
FIND JAM AND REPAIR
REPLACE TRANSISTOR
FIND JAM AND REPAIR
SET OPTIONS “9”, “16” AND “17”
REPLACE PRIZE SENSOR
CHECK W / METER AND REPAIR
REPLACE DOWN SWITCH
CHECK W / METER AND REPLACE
REPLACE UP SWITCH
CHECK W / METER AND REPLACE
REPLACE SPRINGS
REPLACE O-RING BELTS
TIGHTEN SET SCREWS
TIGHTEN SET SCREWS
SCUFF TOP OF RAILS WITH
SANDPAPER
PROBLEM SOLUTION PROBABLE CAUSE
13
QUICK TROUBLESHOOTING
- NOTE: If the Wagon does not move smoothly through a full travel from left to right, check to see that the
wheel spacing is correct. If the spacing is correct, then check the 2 cabinet rails for burrs that may cause the
wheels to bind.
- NOTE: If the Crane does not move smoothly through a full travel from front to back, check to see that the
wheel spacing is correct. If the spacing is correct, then check the 2 separator rails for burrs that may cause
the wheels to bind.
- NOTE: If the Micro track for the left / right movement is binding during its travel, check to see if the top mirror
bracket’s edge, also the shelf the micro track rides on, has been de-burred.
- NOTE: If the front door is having trouble closing fully, check to see that all harnessing is out of the way for
the door to close. Next, check to see that the door is aligned properly.
- NOTE: If the door will not lock properly or locks with difficulty, check to see that the lock rotates smoothly.
Next, check that the lock rods are not binding on the lock cam or the lock rod guides. Next, check that all fric-
tion points have been lubricated with molly grease. Finally, if need be, adjust the lock rod guides such that the
door closes and locks smoothly.
- NOTE: If at the beginning of the self test mode, the claw does not drop, one or more of the following may
apply. The prize sensor is not working or is blocked. The string or string lever is mechanically binding. The up
or down switch is sticking or misaligned from its actuator.
- NOTE: If claw stays closed, it is likely that the diode has blown and the transistor controlling the claw has
also blown. Shut off the game immediately and have a qualified technician install a new coil assembly and
transistor on main board.
- NOTE: If claw is jerky while being lowered, it is likely that the up spring is missing or has not been slightly
elongated properly. Another possibility is that the string has mechanically bound on the spool. To fix the string
binding, you will need to use the “Multi-Programmer”. Plug the programmer into the game Enter the Main
Menu, Diagnostics Menu & then the Tests Menu. Using the Tests Menu, lower the claw all the way until it
starts to wind up backwards. Reverse the motor direction to raise the claw mechanism and properly rewind
the string on the spool. Exit the programming mode and the string should be free of mechanical binding.
- NOTE: If the claw stays open, first check for bad fuses on the main board. Next check that there are no
wires dislodged from the connectors in the harness between the wagon and crane, the harness between the
wagon and the main board, the crane assembly and the wagon assembly. If the problem still exists, and no
fuses are blown or wires dislodged, it is likely that the transistor controlling voltage to the claw has blown on
the main board. Have the coil assembly and transistor on the main board replaced by a qualified technician.
- NOTE: If the crane / wagon, in the home position, tries to move left or back, check to see that the actuators
are both present. Next, check to see that the sensors are present. Next, check to see that the sensors and
actuators are aligned. Then check to see that the sensor wires are not dislodged from the connectors. Finally,
replace the sensor, it is likely to be bad.
14
15
16
17
18
19
20
21
22
PARTS LISTINGS
MECHANICAL PARTS
5011 SPRING
BC1013 LOCK CAM
BC3028 SIDE GLASS
CG1054 WAGON ROLLER SHAFT
CG1055 WAGON MOTOR END PLATE
CG1155X WAGON ASSEMBLY
CG1056 WAGON END PLATE
CG1057 WAGON SEPARATOR RAIL
CG1058 WAGON DRIVESHAFT
CG1059 WAGON DRIVESHAFT COUPLER
CG1060 TRACK GUIDE MOUNT
CG1061 CRANE MOTOR HOUSING
CG1161X CRANE ASSEMBLY
CG1062 CRANE MOTOR HOUSING CAP
CG1063 CRANE STRING LEVER
CG1064 COIL STOP BLOCK COVER
CG1066 CRANE UP SPRING
CG1068 BUSHING
CG1069 TRACK MOUNT RAIL
CG1069X TRACK MOUNT RAIL ASSEMBLY
CG1071 BRACKET
CG1077 STRING ROLLER
CG1078J CLAW (SILVER PAINT)
CG1078JX CLAW ASSEMBLY
CG2012 SENSOR (FWD)
CG2013 SENSOR (L & R)
CG3008A MICRO TRACK 62 LINK
CG3008B MICROTRACK END LINK SET
CG3019 CAGE RETAINER CAP
CG3019X THUMB SCREW ASSEMBLY
CG3030 WHEEL (LARGE)
CG3032 STRING SPOOL SIDE
CG3034 COIL STOP BLOCK
CG3035 COIL CAP
CG4003 O RING
CG4004 STRING
CG5014 LOCK - T-HANDLE
CG5015 LOCK - BARREL
JC1051 SHOCK (HYDRAULIC)
CG1052 CASTER (SWIVEL - LOCKING)
CX1072-P100 SOLENOID MOUNTING PLATE
CX1073-P100 PLATE BOX BOTTOM
CX1075 CRANE CONNECTING PIN
CX1076-P800 HEAT SINK PLATE
CX3026 MIRROR (REAR WALL)
CX3327 GLASS (FRONT)
CX3036 FINGER PIN
CX3037 CLAW SPIDER
CG2014 JOYSTICK
GRAPHICS & DECALS
BC7017 DECAL (CHROME MYLAR STRIP)
CX7008 DECAL (SIDE “X”)
CX7212 DECAL (CONTROL PANEL OVERLAY)
CX7026 DECAL (LEFT MARQUEE X FACTOR)
CX7027A DECAL (REAR MARQUEE X FACTOR)
CX7028 DECAL (RIGHT MARQUEE X FACTOR)
CX7129B DECAL (FRONT MARQUEE X FACTOR)
CX7056 DECAL (PRIZE DOOR X FACTOR)
CX9101 SERVICE MANUAL
ELECTRICAL / ELECTRONIC
PARTS
ROPE LED
8284 BALLAST WH6-120L
8312 BULB PL-L 40W
8395 BULB #192 WEDGE
CG2002X TRANSFORMER
CG2008 MOTOR
CX2009 SOLENOID
FP2007 SPEAKER (4” ROUND)
HD20224 COUNTER 5V
HD2364 FAN 120V
SM2008 TRANSFORMER
RECOMMENDED SPARES
CG4003 O RING
CG4004 STRING
8312 BULB PL-L 40W
8395 BULB #192 WEDGE
CG2008 MOTOR
CX2009 SOLENOID
23
WARRANTY POLICY
I.C.E. Inc warrants all components in new machines to be free of defects in materials and workmanship for the period
listed below:
■ 180 days on Main PCB’s, Computers & Motors
■ 1 year on all LCD monitor panels
■ 90 days on all other electronic and mechanical components
■ 30 days on all I.C.E. repairs and parts purchases
I.C.E. Inc shall not be obligated to furnish a warranty request under the following conditions:
■ Equipment or parts have failed through normal wear and tear
■ Equipment has been subjected to unwarranted stress, abuse or neglect
■ Equipment has been damaged as a result of arbitrary repair/modification
Products will only be covered under warranty by obtaining an I.C.E. authorized RMA #. To obtain an RMA # please
provide I.C.E. tech support with the game serial # or original I.C.E. invoice # and a detailed description of the failure or
fault symptoms.
I.C.E. Inc will assume no liability whatsoever for costs associated with labor or travel time to replace defective parts.
All defective warranty covered components will be replaced with new or factory refurbished components equal to OEM
specifications.
I.C.E. Inc will cover domestic UPS ground, or comparable shipping costs during the warranty period. International or
expedited shipments are available for an additional charge. To obtain credit defective parts must be returned to I.C.E.
Inc, at the customer’s expense, within 30 days. After 30 days a 15% re-stocking fee will apply to all returns.
ICE distributors are independent, privately owned and operated. In their judgment, they may sell parts and/or accesso-
ries other than those manufactured by I.C.E. Inc. We cannot be responsible for the quality, suitability or safety of any
non-I.C.E. part or modification (including labor) that is performed by such a distributor.
Innovative Concepts in Entertainment
10123 Main St.
Clarence, NY 14031
Phone #: (716) - 759 – 0360
Fax #: (716) – 759 – 0884
www.icegame.com