Arcade Prize Factory Crane Manual GG Sega User

2013-11-22

User Manual: Arcade Prize Factory Crane Manual

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OWNERS AND SERVICE MANUAL
INNOVATIVE CONCEPTS IN ENTERTAINMENT INC.
10123 MAIN STREET, CLARENCE, NY 14031
SERVICE: 1-716-759-0360
FAX: 1-716-759-0884
E-MAIL: service@icegame.com
WEBSITE: www.icegame.com

2

INTRODUCTION
GAME FEATURES
The new MINI CRANE by I.C.E. was designed
with the operator in mind. Reliability, low maintenance, available custom cabinetry, and all
metal exterior construction are some of the most
important design features to be added to the
newest member of our crane family.
To keep things easy for the operator, all of our
best features have been carried over from our
other designs. Things such as an all-metal exterior, powdered epoxy paint, tempered glass windows, and full-featured programming are standards you’ve come to expect from I.C.E. products.
The MINI CRANE uses state of the art electronics with a new drive circuit for all motors. In our
new design, even direct short circuits can’t damage the motor or coil drivers. The protection is
built into the drivers themselves! Another advantage is that the new board incorporates modular
driver circuits so the same main board can be
used on multiple products.

GAME PLAY
As coins are inserted into the MINI CRANE a
coin in sound will be heard. When sufficient
coins have been inserted, the game sound
starts, the claw clicks closed and re-opens,
which signals the start of the game. The crane
will position its self in the middle of the “play
field” and remain there, with the cranes sound
theme playing until the player is ready.
When the player has moved the joystick or
pressed the buttons, to move the crane, the
timer on the right display will begin to count
down. The player will position the crane above
the prize and they are attempting to win and
press the drop button to lower the claw.
If the nudging option is on, then the player will
have the ability to keep “nudging” the claw down
each time the button is pressed to hone in on
the chosen prize. If the nudging option is off,
then the player will have only one chance to
drop the claw.

When the claw is fully dropped it will close and
This crane has been made to give you a crane retract to its upper most position. The crane will
that is competitive with other smaller cranes of then automatically position its self over the prize
its size, but it has been engineered to leave the chute at the rear of the cabinet. The claw will
competition behind. Every aspect of small crane open, releasing the prize (if grabbed) into the
design has been scrutinized and improved to
prize chamber. The player can now remove the
bring it up to the standards necessary to comprize from the chamber through the prize door
pete in today’s market.
located in the front, lower left corner of the
game. The game is now in its home position
We hope you thoroughly enjoy your ownership and is ready for the next player in line.
experience with your new MINI CRANE. If you
have any questions or comments, please contact our service department at: (716) 759-0360.

3

SET-UP / TESTING / MAINTENANCE
SAFETY PRECAUTIONS
IMPORTANT: FAILURE TO FOLLOW THESE DIRECTIONS CLOSELY COULD CAUSE SERIOUS DAMAGE
TO YOUR GAME.

TESTING
After the initial setup, it is time to test your game for
proper operation.
1. Locate the game in its permanent location.

WARNING: WHEN INSTALLING THIS GAME, A 3
PRONG GROUNDED RECEPTACLE MUST BE USED.
FAILURE TO DO SO COULD RESULT IN SERIOUS
INJURY
TO YOURSELF OR OTHERS. FAILURE TO USE
A GROUNDED RECEPTACLE COULD ALSO CAUSE
IMPROPER GAME OPERATION, OR DAMAGE TO
THE ELECTRONICS.
DO NOT DEFEAT OR REMOVE THE GROUNDING
PRONG ON THE POWER CORD FOR THE SAME
REASONS
AS GIVEN ABOVE. USING AN IMPROPERLY
GROUNDED GAME COULD VOID YOUR WARRANTY.

GAME SET-UP
BEFORE PLUGGING THE GAME IN, OR TURNING IT
ON, BE SURE THE GAME HAS BEEN SET TO THE
PROPER VOLTAGE. YOUR GAME SHOULD COME
PRE-SET FROM THE FACTORY CORRECT VOLTAGE, HOWEVER IT IS A GOOD IDEA TO CHECK THE
A.C. WALL RECEPTACLE VOLTAGE BEFORE PLUGGING THE GAME IN.

ASSEMBLY INSTRUCTIONS
1. Carefully un-box the game from its packaging.
2. Using the supplied keys, unlock the front door of the
cabinet.
3. Cut all tie wraps holding the wagon assembly and
crane in place.

2. Be sure the game has been properly plugged into a
3 prong grounded outlet, and that the receptacle is
in good working order.
3. If using an extension cord, be sure it is a 3 prong
grounded type of at least 16Ga.
4. Verify that the game is set up for the proper voltage,
and turn the power to the game on.
5. The game will run through a test mode at every
startup. See test mode explanation in the programming section for details.
6. Insert coins/bills into the machine at least ten times
into the coin mech/bill acceptor to assure proper
operation
7. Check the credit and prize counters for proper
8. operation.
9. Check game volume during busy time at location to
set it at the proper level.

CLEANING
Regular cleaning of this game will keep it looking new,
and greatly enhance its appeal.
Clean the windows of your MINI CRANE with a standard
window cleaner such as Windex®
Clean the cabinet sides with a good cleaner such as
“Fantastic” or “409” and a soft rag. A mild soapy solution
can be used. You may use a furniture polish when finished to protect the game and make it look more attractive,

4. Plug the game into a three prong grounded receptacle. NOTE: The appliance must be positioned such
that the plug is accessible during use.

NOTE: DO NOT USE ALCOHOL, THINNERS OF ANY KIND,
OR PINBALL PLAY FIELD CLEANERS ON ANY OF THE
CABINET SURFACES ESPECIALLY THE DECALS.

5. The game is now ready for start up.

IF YOU HAVE ANY QUESTIONS OR COMMENTS REGARDING INSTALLATION OR PROPER FUNCTION OF YOUR
GAME, PLEASE CALL OUR SERVICE DEPARTMENT AT 1716-759-0360.

4

PROGRAMMING
ENTERING THE
PROGRAMMING MODE
To enter the programming mode, open the
front door and press the button marked PROG.
Located on the main board housing inside the
front door and the crane will move to the front
center of the game.
Once you are in the programming mode move
the joystick forward and backward or use the
forward button to move through the modes. To
change the value of the mode move the joystick left and right or use the right button. Once
all options have been set, press the drop button and the game will return to regular game
plat with the new settings.

MODE EXPLANATIONS

MODE "1" GAME MODE
There are two game modes:
Normal play – This is the standard type of
play where a player has inserted enough
coins to create 1 credit and then plays the
game. Whether the player wins a prize or
not, the game is over.
Play till win – In this mode the player has
inserted enough coins to create 1 credit and
will be able to play the game until they win a
prize.

MODE "2" TIME
This option allows the operator to set the game
play length. Options are from 10 seconds to 60
seconds in 5 second intervals.

MODE "0" GAME TYPE
There are 5 game types:
"0" Left, Right, Forward, Backward, Nudge
This mode is for a control panel that commonly
has a joystick and allows the player to lower
the claw each time the drop button is pressed.
This allows the player to hone in on the prize
they are attempting to win. NOTE: The crane
will position it self according to the operator
presets, options 10 and 11, at coin up if option
17 is set to “0” (off). The crane will position it
self according to the operator presets, options
10 and 11, at the end of the game option 17 is
set to “1” (on).

MODE "3" COIN
This option allows the operator to set the
number of coins needed to create 1 credit. A
setting of “0” will put the game into free play.

MODE "4" BILL
This option allows the operator to set the
number of coins each bill is worth. A setting of
“0” turns this option off.

"1" Left, Right, Forward, Backward, Drop This mode is for a control panel that commonly
has a joystick and the claw drops fully when
the button is pressed. NOTE: The crane will
position it self according to the operator presets, options 10 and 11, at coin up if option 17
is set to “0” (off). The crane will position it self
according to the operator presets, options 100
and 11, at the end of the game option 17 is
set to “1” (on).
5

PROGRAMMING
MODE "5" COUNTER TYPE
Setting this option to “0” will have the game
count credits on the mechanical and software
counters. Setting this option to “1” will have the
game count coins.

MODE "6" ATTRACT
This option allows the operator to set the number of minutes between attract modes. Available settings are from 1 minute to 30 minutes
in 1 minute intervals.

MODE "7" ATTRACT TYPE
This option allows the operator to choose what
type of attract mode they want.
“1” will have an attract mode with movement
only.
“2” will have an attract mode with both audio
and movement.

MODE "8" MANUAL
STRENGTH
This allows the operator to set the strength of
the claw for manual percentaging. Available
claw strengths are 50-99 with 99 = 100% claw
strength.
NOTE: When in this mode the claw
will open and close with the strength set in this
mode. The operator will be able to feel each
strength setting to determine which best suits
their needs. When the correct strength setting
is determined the operator can just move to
the next option, and the manual strength option is set.

MODE "9" AUTO
STRENGTH
This option allows the operator to set the claw
strength for the auto percentaging mode.
Available claw strengths are 50-99 with 99 =
100% claw strength. NOTE: When in auto percentaging mode the claw will, at bottoming,
close with 100% strength and will then be
backed off to the number set in this mode. i.e.
With this mode set to 75, the claw will at bottoming close with 100% strength then back off
to 75. NOTE: The claw will open and close allowing the operator to feel each strength setting to determine which best suits their needs.
When the correct setting is determined the operator can just move to the next option, and
the auto strength option is set.

MODE "10" RIGHT TIME
This option allows the operator to adjust the
time the right motor drive will stay on, for centering purposes at game start up. Available
settings are 0-40 intervals of ¼ sec. EXAMPLE: If this option is set at five, then the right
drive motor will stay on for (5*¼ sec = 1¼ sec.)
1¼ sec. This option is used to correctly center
the crane at coin up with different coin speeds
and crane sizes. The operator can also use
this option along with option 17 to adjust the
position of the crane head when the game is
over.

MODE "11" FORWARD
TIME
This option allows the operator to adjust the
time the forward motor drive will stay on, for
centering purposes at game start up. Available
settings are 0-40 intervals of ¼ sec. EXAMPLE: If this option is set at five, then the forward drive motor will stay on for (5*¼ sec = 1¼
sec.) 1¼ sec.

6

PROGRAMMING
This option is used to correctly center the
crane at coin up with different coin speeds and
crane sizes. The operator can also use this
option along with option 17 to adjust the position of the crane head when the game is over.

MODE "12" PLUSH COST
The operator will use this option to detail the
cost of an average piece of plush used in their
crane, in terms of the lowest denominator coin
used to coin up the game. EXAMPLE: If the
average cost of a piece of plush is $1.50 and
the lowest denominator coin used to coin up
the game is $0.25 then the number entered for
this option will be 6 ($1.50 / $0.25 = 6). The
available plush costs for this option are 1-20.

MODE "13" PAYOUT
The Operator will input the desired payout for
the auto percentaging mode. The available
percentages for this option are 20% - 50%.

MODE "14" TICKETS TO
PLAY
This option is used only if you have a ticket
dispenser. In this option the operator has the
ability to set the number of tickets that a player
will be awarded just for playing the game. The
available range is 0-99 tickets.

MODE "15" TICKETS IF
LOSE
This option is used only if you have a ticket
dispenser. In this option the operator has the
ability to set the number of tickets that a player
will be awarded when a piece of plush is not
won. The available range is 0-99 tickets.

MODE "16" FACTORY
DEFAULT
A setting of “0” for this option will keep the latest operator settings. A setting of “1” for this
option will restore all options to factory defaults.

MODE "17" CENTERING
ON / OFF
This option allows the operator to position the
crane any where on the play field. If option 17
is set to “0” (Off) the crane head will position
its self at the beginning of the game according
to the operator pre sets in options 10 and 11. If
option 17 is set to “1” (On) the crane head will
position its self at the end of the game according to the operator pre sets in options 10 and
11.

MODE "18" SNAP ON / OFF
This option allows the operator to turn off and
on the snap of the claws at the start of the
game. If option 18 is set to “0” (Off) the claws
will not snap together at the start of a game. If
option 18 is set to “1” (On) the claws will snap
together at the start of a game.

7

PROGRAMMING
MODE "19" CREDIT
DISCOUNTING
This mode allows the operator to give a free
game for multiple CONSECUTIVE credits. In
other words, if for example you set a "2" for
this option, for every 2 credits IN A ROW that
are inserted a free game will be given. The
range for this option is 0-5. Setting a "0" turns
this option OFF.

MODE "20" UP / DOWN
MOTOR TEST
When the operator moves the joystick left and
right the claw will raise and lower respectively.
The display will change from:
0-1 if the up switch is made
0-2 if the down switch is made
0-3 if both switches are made

MODE "21" LEFT/RIGHT
MOTOR TEST
When the joystick is moved left and right the
wagon assembly will move to the left and right.
The right display will change from:
0-1 if the left home switch is made

MODE "22" FRONT/BACK
MOTOR TEST
When the joystick is moved left and right the
wagon assembly will move to the forward and
backwards. The right display will change from:
0-1 if the back home switch is made

Entering the Accounting Mode
To enter the accounting mode, open the front
door and press the button marked ACCOUNT.
Located on the main board housing inside the
front door. The left displays will flash between
“cr” (credits) then the number of credits 1 9999. If the operator presses the drop button
the displays will flash “pl”(plush), then the
number of plush that has passed through the
sensor. These numbers can never be reset
and WILL NOT match the numbers on the mechanical counters from the counters. It is advisable that the owner, note this difference so
that they will be able to track actual software
coins/credits and plush out vs. mechanical
counters for a counting purposes.

Test Mode Explanation
Every time that the game is powered up, of the
door is closed, the game will run through a test
mode to check the following items.












HOME BACK SWITCH
FRONT/BACK MOTOR
PRIZE SENSOR
HOME LEFT SWITCH
LEFT/RIGHT MOTOR
OUT OF RANGE
UP SWITCH
CREDIT/COIN DISCONNECT
E² (MEMORY)
DOWN SWITCH
CLAW CLOSE, CLAW OPEN

If any of the above items are malfunctioning,
the game will light the 4 decimal points on the
podium displays. This will alert the operator
that there has been a problem. The operator
needs only unlock and open the front door and
the error codes will be displayed one at a time
on the left display. To move to the next error
code the operator needs to press the drop button. Repairs should be made to those areas in
which errors have been logged. When all
codes have been seen
8

and the door is closed the game will reset error
codes, run through a test mode to check for
proper operation and if all is well, game play
can start, if the 4 decimals will once again light
up, the operator will need to check the error
codes again. The play can continue to the best
of the machines abilities, with problems, until
the errors are corrected. At no time should the
game be inoperable unless a key component
is damaged.
Error code 10/11 will alert the operator that the
game has paid out 8 too many or 8 too little
pieces pf plush then in auto percentaging. If
this error is logged the game will automatically
revert to MANUAL settings until one of the following options is changed. (COST OF PLUSH,
AUTO % MIN., % PAYOUT, OR GAME
COST)
This is why it is imperative that the manual setting be setup before auto percentaging is
used.
NOTE: Changing one of these options will reset error code 10/11 and the game will begin
auto percentaging with the new settings.
NOTE: Some items on the list can not be detected by the game and require that the operator watches for these actions to be performed
during the

Error Codes
1

E² (Memory)

2

Prize Sensor

3

Up Sensor

4

Down Sensor

5

Left/Right Sensor

6

Front/Back Sensor

7

Left/Right Motor

8

Front/Back Motor

9

Counter Disconnect

10

Out Of Range (High)

11

Out Of Range (Low)

9

PROGRAMMING
MODE

DESCRIPTION

(Credit Display)

MIN / MAX / DEF

MEANING

(Timer Display)

BASIC PROGRAMMING
0

Game Type

0, 4, 0

1

Game Mode

0, 1, 0

2
3

Time
Coin

10, 60, 20
0, 9, 2

4

Bill

0, 9, 4

5

Counter Type

0, 1, 0

6
7

Attract
Attract Type

1, 30, 20
1, 2, 2

8

Manual Strength

60, 99, 75

0—Left, Right, Forward, Backward, Nudge
1—Left, Right, Forward, Backward, Drop
0—Normal Play
1—Play till you win
10—60 Seconds (Inc. every 5 seconds)
0—Free Play
1—9 Coins required for a single credit
0—Off
1—9 Number of coins each bill is worth
0—Credit counter
1—Coin counter
1—30 Minutes between attract modes
1—Motion only
2—Audio and motion
40—99 Claw strength Inc. by 1 (99= MAX)

ADVANCED PROGRAMMING
9

Auto Skill Leveling Strength

0, 99, 0

10
11
12
13
14
15
16

Right Time
Forward Time
Plush Cost
Payout
Tickets to Play
Tickets if Lose
Factory Default

0, 9, 5
0, 40, 5
1, 20, 4
20, 50, 33
0, 99, 0
0, 99, 0
0, 1, 0

17

Center On / Off

0, 1, 0

18

Snap On / Off

0, 1, 1

19
20

Credit Discounting
Up / Down Motor Test

0, 5, 0
DIAG.

21

Left / Right Motor Test

DIAG.

22

Front / Back Motor Test

DIAG.

0—Auto off
60—99 Claw strength in auto (99 = MAX)
0—40 Number of 1/4 sec. time intervals right
0—40 Number of 1/4 sec. time intervals forward
Coins per piece of plush
20—50 Desired payout percentage
0—99 tickets to be paid just to play game
0—99 tickets to be paid if you do not win plush
0—Normal
1—Restore factory defaults upon next startup
0—Center option off
1—Center option on
0—Snap option off
1—Snap option on
# of Consecutive credits inserted for 1 free game
Right display changes:
0–1 Up switch is made
0 – 2 Down switch is made
0 – 3 Both switches are made
Right display changes:
0 – 1 Left switch is made
Right display changes:
0 – 1 Back switch is made
0 – 2 Front switch is made

10

MANUAL SETUP / PERCENTAGING
OVERVIEW

CLAW OPEN POSITION

Although our crane offers the option of being
able to be set up for MANUAL or AUTOMATIC
PERCENTAGING modes, many operators
prefer to use the MANUAL percentaging mode
for a number of reasons.

The CLAW OPEN POSITION is determined by
how you set the adjustable washer that is
located under the solenoid plunger. This
should be adjusted so that the claw will go
around one plush prize, but will not go around
more than one. This is important so you can
limit the payout and more accurately keep
track of your prize count (if you have a prize
sensor). It is especially important to adjust the
claw open position if you use small or beanie
type prizes. If the claw opening is too large,
you could pick up multiple prizes at once very
easily.

NOTE: THE FOLLOWING INFORMATION IS
NOT APPLICABLE TO CANDY CRANES.
CANDY CRANES ARE GENERALLY SET UP
AS PAY 'TILL YOU WIN AND ARE NORMALLY SET UP FOR THE SHOVEL OR
SCOOP TO GRAB AS STRONGLY AS
POSSIBLE.
When Manually percentaging your cranes, ALL
of the following factors may affect your payout:









Claw open position
Claw closed position
Claw Slider positioning
Claw shape
Claw Strength
Size and Texture of the Plush
Packing of the Plush
Type of Customer

Basic EXPERIENCE and EXPERIMENTATION will determine the best set-up for you.
Our cranes offer all of the popular adjustment
options, so you can easily set your crane up to
work just as any other cranes you may have
previously used.
The above mentioned factors are described in
greater detail below. We will review all of these
in detail, so you will know better how to set up
your game.
NOTE: IF YOU ALREADY KNOW HOW ALL
OF THE ABOVE MENTIONED FACTORS
AFFECT YOUR EARNINGS, YOU MAY
PROCEED TO THE SETUP SECTION.

This open position can be easily changed by
ROTATING the "Saw Blade" shaped cam
washer located just under the solenoid
plunger. Loosen the Allen head bolt under the
claw assembly, rotate the washer until the
claw open position what you want, then retighten the Allen bolt.

CLAW CLOSED POSITION
The CLAW CLOSED POSITION is important
for determining the OVERALL grab or
"appearance" of grab of the claw. Normally,
the claw closed position is set so that when the
solenoid in engaged, the claw appears to close
fully. For the most part, the prizes are big
enough that the tips of the claw can be set up
to be slightly apart when the solenoid is energized. Normally you do not want the tips to
bang together as they can lock into each other
if they overlap too far, then even when the solenoid releases, the claw tips are stuck together. For this reason we generally recommend that you keep about a "dime" sized
space between the claws when they are
closed. Of course you can also adjust this
opening size to anything you
would like.
To adjust the claw closed position, loosen the
bottom collar on the solenoid housing, and
raise
11

MANUAL SETUP / PERCENTAGING
or lower the position of the collar to adjust the
closed position of the claws. Push the solenoid
plunger in by hand to verify the claw position
and re-tighten the collar.

CLAW SLIDER POSITIONING
The job of the CLAW SLIDER is to determine
the ACTUAL grab of the claw. This actual grab
however, will change based on where the claw
contacts the plush. This change is what actually makes the game exciting to the customers
and allows for more challenging game play.
The slider will move up and allow the claw to
open whenever there is lateral (side to side)
pressure exerted on the claw tips. When the
pressure is removed the claw instantly returns
to the closed position.
Since the lateral (side to side) pressure
against the claw tips is what allows the slider
to function, the shape of the claw will influence
how easily the slider will work. (For more on
claw shape, read the claw shape section of the
manual).
The claw slider is adjusted by the position of
the upper collar on the solenoid body. If you
set the collar against the slider, it will not function at all. This effectively locks the slider out.
This is "usually" what is done for the autopercentaging mode.
If the collar is adjusted for a larger gap, the
claw will open further. The bigger the gap, the
more the claw grab is actually limited.
You may wish to adjust the slider so that a
grab of an arm, leg or hand will not work, but a
grab of the body will.
You may wish to set the slider so that even a
body grab won't work, but a grab across the
body and shoulder will.

NOTE: THIS ADJUSTMENT HAS THE MOST
IMPACT ON YOUR PERCENTAGING.
ALLOWING THE SLIDER MORE OR LESS
MOVEMENT WILL CHANGE YOUR OVERALL PAYOUT PERCENTAGE.
Play around with the upper collar positioning to
get an idea of how this adjustment works.

CLAW SHAPE
CLAW SHAPE will determine how easily the
plush is grabbed. A rounder shape will "cradle"
the plush more making it easier to pick up
plush. You will want to use this shape (see
illustration) if you have large or heavy plush
and are having a difficult time dispensing
enough product.
On the other hand, if the game consistently
pays out too much, you may wish to change
the shape of the claw if none of your other adjustments will percentage the game properly.
You will want to bend the claws into more of a
"HEART" shape. (See illustration) This will allow the plush to slide more easily through the
claws.

CLAW STRENGTH
CLAW STRENGTH can also be used to fine
tune your payout percentages. By increasing
claw strength from lowest power (40) to (99)
highest you can adjust the strength of the solenoid. You will normally want to keep your claw
strength between 80-99 unless you are using
very light prizes.

SIZE AND TEXTURE OF PLUSH
The size and texture of plush will had a dramatic impact on how your game pays out.
Under normal circumstances, the closer you
can keep the prizes to having the same general size and weight, the easier it will be to get
consistent payouts. While it is sometimes necessary to mix
12

MANUAL SETUP / PERCENTAGING
different size prizes, please be aware that this
will affect your payout to some extent.
The biggest issue with plush size will be adjusting the slider to compensate for the different sizes.
Texture of the plush can affect payouts as
well. Vinyl toys will stick and grab the claws
differently than fur covered toys that will slide
through more easily.

PACKING OF THE PLUSH
How you "pack" the plush will have a big impact on how your game pays out. Some people prefer to tightly pack the plush to keep the
payout lower. This works fine until a few prizes
are won and then it becomes much easier to
win. We suggest a loose pack as it is much
easier to be consistent with, and much easier
to percentage.

TYPE OF CUSTOMER
Lastly, don't forget the type of customer at your
location will be a determining factor. You may
need to make adjustments just for this.

SETTING UP YOUR MACHINE
MANUALLY
PLEASE READ THIS SECTION CAREFULLY
TO GET THE BEST POSSIBLE RESULTS
FROM YOUR MACHINE
In this section we will give you an example of
how you might like to set your machine up.
As you become more familiar with this machine, you may be able to eliminate some
steps.

CALCULATIONS
The best way to set up your crane manually is
to test it in house over a number of games.
We suggest testing in 100 game increments to
get the best idea of an accurate payout. Once
you become familiar with your crane and your
prizes, you may not need to test as extensively
in house. Of course, you could bypass this entire step, but you might get undesirable results
in the field.
Use the following example to figure out your
PAYOUT using the following example.
Let's say your game costs 50 cents to play,
you want to pay out 33 percent, and your plush
cost is $2.50.
First, if you play 100 games at 50 cents you
need to figure out what is 33 percent of 100
games at 50 cents.
Calculate 100 X .50 (50 cents). This equals
$50.00.
Next Calculate $50.00 X .33 which is 33 percent. Your result will be $16.50.
Next, divide the $16.50 by the value of your
plush which in this case is $2.50. The answer
is 6.6 This would mean that for each 100
games you play, you would want to pay out
approximately 6.6 prizes.
Let's do the same calculations again with different beginning values…
Let's say your game costs 25 cents to play,
you want to pay out 20 percent, and your plush
cost is $1.50
First, if you play 100 games at 25 cents you
need to figure out what is 20 percent of 100
games at 25 cents.

13

MANUAL SETUP / PERCENTAGING
Calculate 100 X .25 (25 cents). This equals
$25.00.
Next Calculate $25.00 X .20 which is 20 percent. Your result will be $5.00
Next, divide the $5.00 by the value of your
plush which in this case is $1.50. The answer
is 3.3 This would mean that for each 100
games you play, you would want to pay out
approximately 3.3 prizes.

INITIAL ADJUSTMENT
Set your game up as follows before testing:
Claw Open Position - Leave stock from the
factory unless the open position is too small to
go around the plush prizes.
Claw Closed Position - Leave an opening
about the size of a dime when claws are
closed. This will prevent the claw tips from
overlapping which could cause the claw tips to
stick together.
Claw Slider Position - The initial setting of the
slider should be set so that if the claw tips grab
onto an arm or leg of the plush the claws will
slip off. This only applies when the tips grab
onto the plush from the side.
NOTE: WHEN THE CLAW TIPS ARE UNDER
THE PRIZE THE SLIDER WILL HAVE VERY
LITTLE EFFECT UNLESS THE CLAW
SHAPE HAS BEEN CHANGES NOTICEABLY.
Loosen the top collar or cap located on top of
the slider and raise or lower to allow greater or
lesser effect from the slider.

FINAL ADJUSTMENT
After playing 100 games check to see what
your payout is at. Use the adjustments to
change the percentages. Since there are so
many different ways and preferences by the
customers to raise or lower payouts, please
feel free to experiment with different ways. The
information at the beginning of this section details all of the possible adjustments and their
affects on the game.
Retry until you are comfortable that you have a
good initial set-up for the street.
You will find that various locations will payout
differently just because of the types of players
that frequent the locations.
You will also find that the plush can have a big
impact on the payout percentages.

HINTS FOR CONSISTENT PAYOUTS
1. Find an adjustment method that works
good and stick with it for all of your ICE
cranes.
2. Try to keep the plush size and type as consistent as possible within the machine.
3. Try to write down settings for certain types
of plush.
EXAMPLE: When you put in the "Valentines
Day or Christmas" mix, write down those settings so you can set your crane up the same
way the next time you put that particular mix
into the machine. Also, if you have a lot of locations, you can just tell your route man how
to set up the cranes for that particular type of
plush.

Claw Shape - do not change at this time.
Claw Strength - Set the initial strength value
to "70"

14

Problem

Probable Cause

Solution

The decimals on the 4 displays are lit up.

This is in fact not a problem but a way of letting
the operator know that there was a problem during the startup mode.

Open the front door and the error
codes are shown on the displays.
To advance through the error
codes, press the fire button.

No game power.

On-Off switch on the game is turned off?
Blown AC power fuse?
Game not plugged in or cord is damaged?
Bad transformer?
Transformer harness not connected?
Bad power module?

Turn Power on.
Replace with proper fuse.
Check power cord.
Check for proper voltages
Check harness.
Replace power module.

Game will not take money or give
credits correctly.

Bad coin switch?
Coin discounting set wrong?
Coin per credit setting incorrect?
Bad Coin mechanism?
Loose or damaged harnessing?
Bad main PCB circuit board?

Check w/ Ohm meter and replace.
Check programmable setting.
Check programmable setting.
Adjust or replace.
Check w/ Ohm meter and repair.
Repair or replace main board.

Displays do not work.

Bad 12v fuse?
Bad display PCB circuit board?
Bad main PCB circuit board?
Loose or damaged display harnessing?

Replace with proper fuse.
Repair or replace PCB circuit
board.
Repair or replace PCB circuit
board.
Check w/Ohm meter and repair.

Crane or wagon doesn’t move.

Bad motor?
Loose or damaged harnessing?
Bad switch on button or joystick?
Bad harnessing to buttons or joystick?
Blown fuse to motors on main PCB circuit board.
Broken drive belt?

Replace motor.
Check w/Ohm meter and repair.
Replace switch.
Check w/Ohm meter and repair.
Replace with proper fuse.
Replace broken belt.

Crane keeps trying to move in the
home position.

Bad limit switches?
Limit switch not aligned with actuator?

Replace Switches.
Align switch and actuator.

Claw will not close.

Blown fuse to claw on main PCB circuit board?
Bad coil?
Loose or damaged harnessing?
Claw has mechanically jammed?

Replace with proper fuse.
Replace coil.
Check w/Ohm meter and repair.
Find jam and repair.

Claw stays closed.

Bad drive transistor on main PCB circuit board?
Claw has mechanically locked?

Replace transistor.
Find jam and repair.

Auto precentaging is not functioning.

Programming is not correctly set?
Bad prize sensor?
Loose or damaged sensor harness?

Set option 9 and 16.
Replace prize sensor.
Check w/Ohm meter and repair.

Claw goes down and then up but
doesn’t close.

Down switch is bad?
Loose or damaged harness to down switch?

Replace down switch.
Check w/Ohm meter and replace.

Claw comes up and about 15 seconds passes before crane moves to
the home position.

Up switch is bad?
Loose or damaged harness to the up switch?

Replace up switch.
Check w/Ohm meter and replace.

Crane or wagon wheels slip.

Missing or damaged o-ring drive belts?
Loose set screws in wheels?
Loose set screws in drive coupler?
Rails need to be scuffed?

Replace o-ring belts.
Tighten set screws.
Tighten set screws.
Scuff top of rails with sandpaper.
15

QUICK TROUBLESHOOTING
A self-test will be performed each time the front door is “closed” or the game is powered up.
If the Wagon does not move smoothly through a full travel from left to right, check to see that the
wheel spacing is correct. If the spacing is correct then check the 2 cabinet rails for burrs that may
cause the wheels to bind. Also check for broken or loose drive belts.
If the Wagon does not move smoothly through a full travel from front to back, check to see that the rod
bushings are straight and not binding. Check for excessively loose drive belts or one of them broken.
If the front door is having trouble closing fully, check to see that the front door harness is routed properly.
Also be sure the prize door is fully shut. If it is partially open it will not allow the front door to open
or close properly.
If the door will not lock properly or locks with difficulty, check to see if the lock rotates smoothly. Next
check that the lock rods are not binding on the lock cam or the lock rod guides. Next check that all
friction points have been lubricated with molly grease. Finally if need be, file the lock rod guides such
that the door closes and locks smoothly but be careful not to file out too much, for this may cause the
door not to pull tightly to the cabinet as it was intended to do.
If the decimals light up on the displays after a self-test, an error has been locked. To advance through
the error codes press the drop button when in error detection mode.
If, at the beginning of the self-test mode, the claw does not drop, one or more of the following may apply.
The prize sensor is not working, or blocked. The string or string lever is mechanically binding.
The up or down switch is sticking or misaligned from its actuator.
If claw stays closed it is likely that the diode has blown and the transistor controlling the claw has also
blown. Shut off the game immediately and have a new diode, in coil assembly, and transistor, on
main board, installed.
If claw is jerky while being lowered, it is likely that the string has mechanically bound on the spool. To
fix the string binding enter programming mode and go to CLAW UP/DOWN MODE. By moving the
joystick to the left and right you are able to raise and lower the claw mechanism. Move the crane over
the prize chute and lower the claw mechanism all the way until it starts to wind up backwards. Reverse
the motor direction to raise the claw mechanism and properly rewind the string on the spool.
Exit the programming mode and the string should be free of mechanical binding.
If the claw stays open First check for bad fuses on the main board, next check that there are no wires
dislodged from the connectors in the harness between the wagon and the crane, the harness between
the wagon and the main board, the crane assembly and the wagon assembly. If the problem still exists
and no fuses are blown or wires dislodged it is likely that the transistor controlling the voltage to
the claw has blown on the main board. Replace main board and have the other main board repaired
by electronics.
If the crane/wagon in the home position still tries to move left or back, check to see that the actuators
are both present. Check to see that the sensors are present. Next check to see that the sensors and
the actuators are both aligned. Then check to see that the sensor wires are not dislodged from the
connectors. Finally replace the sensor; it is likely to be bad.

16

4

3

2

1
PP250X

8312 – 40W PL-L

YELLOW
YELLOW

YELLOW

RED
RED

CS1055X
Wagon Asy.

blue/white

LEFT
RIGHT
MOTOR

CS2053X

green

Violet
black/white

violet
black (existing)
black (flex)
red (flex)
orange (flex)
blue
blue/white
green
green/white
yellow (flex)
green (flex)
violet (flex)
white (flex)
black + black/white
green/yellow * 2

red

BACK
SW

DOWN
SW

violet
white

red
orange

UP SW

orange

black

CS2053X

black

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

black (flex)
red (flex)
orange (flex)
yellow (flex)
green (flex)
violet (flex)
white (flex)
black (flex)
red (flex)
orange (flex)
yellow (flex)
green (flex)
violet (flex)
white (flex)
green/yellow

C

BROWN
RED
red
tan
green
GRAY
black
light blue
ORANGE
YELLOW
white
GREEN
BLUE
VIOLET

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

BROWN
RED
red
tan
green
BROWN
black
light blue
ORANGE
YELLOW
white
GREEN
BLUE
BLUE

CS2750HX

CX1135CSX
MAIN PCB BOX ASY.

black/white

DOWN
black/white

RIGHT

BC2032X

black/white

white/orange

CS2754LX

LEFT

black/white

white/red

BUTTON
white/yellow

black/white

JOYSTICK SWITCHES
BROWN
GREEN/YELLOW
BLUE

1
2
3

brown
red/black
orange/black
yellow
green
light blue
ORANGE
gray
white
black/white
tan
BLACK

1
2
3

CG2002X
transformer

CS2767LX

BLACK
GREEN
WHITE

POWER MODULE
CS2007X
4
AMP

CG2002X

CS2064X

BLACK
GREEN
WHITE

CS2064X
BLACK
WHITE

1
2

1
2

BLACK
WHITE

BLACK
WHITE

1
2

1
2

BLACK
WHITE

BLACK
GREEN
WHITE

1
2
3

1
2
3

BLACK
GREEN
WHITE

1
2
3

CS8449X - BALLAST

CS2064X
PART NO.

CS & GG1700RMBX

FILENAME

CS & GG1700RMBX.VSD

DATE

4

CS2767LX

3

MS2764X

white/brown

1
2
3
4
5
6
7
8
9
10
11
12

black/white
white/black
white/brown
white/orange
white/red
white/yellow

UP

B

1
2
3
4
5
6

orange
black

tan/black

white/black

ORANGE x2
BLUE x2
YELLOW x2
BLUE/BLACK x2
RED x2
YELLOW/BLACK x2
ORANGE/BLACK x2
RED/BLACK x2

black
green/black
KEY

brown 1
red/black 2
orange/black 3
yellow 4
green 5
light blue 6
ORANGE 7
gray 8
white 9
black/white 10
tan 11
BLACK 12
13
14
15

0000

pink
black

KEY
orange

red/black
red
black

1
2
3
4
5
6
7
8
9

CG2002X

1
2
3
4
5
6

orange
black

COIN

1
2

1
2
3
4
5
6
7
8
9

C

CS2056X

CS2750HX

0000

1
2

D

CS2051X

FP2007
SPEAKER

CS2750HX

brown/white

black
red

ORANGE x2
BLUE x2
YELLOW x2
BLUE/BLACK x2
RED x2
YELLOW/BLACK x2
ORANGE/BLACK x2
RED/BLACK x2

brown/gray

CS2750HX

PRIZE

A

red
white
green
tan
black
YELLOW
BLUE
ORANGE
GREEN
BROWN
RED
* BROWN
* BLUE
light blue

pink
black

red/gray

CS2039X - PRIZE SENSOR

B

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

CS2750HX
white/black

pink
black

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

white/black

black/yellow

1
2

black (flex)
red (flex)
orange (flex)
yellow (flex)
green (flex)
violet (flex)
white (flex)
black (flex)
red (flex)
orange (flex)
yellow (flex)
green (flex)
violet (flex)
white (flex)

CS2750HX

COIN SWITCHES
black/yellow

1
2

CS2752MX

FWD
SW

CS2052AX

CS2053X

CS2053X

CLAW UP
DOWN
MOTOR

green

green/white

CS2053X

yellow

pink
black

CS2012X

MS2764X - FAN
ASY

blue

HOME
SW

FRONT
BACK
MOTOR

CS2056X

D

CS2051X

RED

2/26/10

REVISED

2

TITLE
DRAWN BY

10/27/11

1
2
3

BLACK
GREEN
WHITE

MS2764X

YELLOW

YELLOW

RED

RED

A
CS2051X

System Schematic
TBUCZYNSKYJ
PAGE

1 OF 21

1
17

black
black/blue
white/gray
black
red/white
red/black

D

D
P1

CX2068X

Motor Up
Motor Down
HOME L/R
Claw Up
Claw Down
Claw Ground
Ground
Motor Right
Motor Back
HOME F/B
Motor Left
Motor Forward
Claw +

Power
Prize Sense
Ground

1
2
3

L/R Home Ground
KEY
Ground

1
2
3
4
5
6
7
8
9

black
KEY
black x2

orange
green/black
black

CS2761LX
CS2761LX
orange
green/black
black x2

P10
1
2
3
4
5
6
7
8
9

1
2
3
4
5

Prize Counter
+5 VDC
Coin Counter

1
2
3

brown/white
red
tan

C

red/white

BROWN
RED
pink
brown
green
GRAY
black
blue
ORANGE
YELLOW
white
GREEN
BLUE
VIOLET

CS2769MX

Crane FWD Switch

KEY
ORANGE
BLUE
YELLOW
BLUE/BLACK
RED
YELLOW/BLACK
ORANGE/BLACK
RED/BLACK

P8

PX4

C
CX2068X

Power
Prize Sense
Ground

Prize Counter
+5 VDC
Coin Counter
brown/white
red
tan

brown/gray
red/gray

black
orange

pink
black/white

violet/brown
violet/red
violet/orange

CS2769MX
P4

KEY
ORANGE
BLUE
YELLOW
BLUE/BLACK
RED
YELLOW/BLACK
ORANGE/BLACK
RED/BLACK

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

PI1

Speaker Speaker +

ground
+12 VDC

KEY

Coin 1
Coin 2
DBV

Coin 6
ground

CX2031X

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

PI2

BROWN
RED
red/white
brown
green
GRAY
black
blue
ORANGE
YELLOW
white
GREEN
BLUE
VIOLET

P10

KEY
16.5+
10.5+
36.0+
10.513.2+
36.016.513.2-

P1
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Motor Up
Motor Down
HOME L/R
Claw Up
Claw Down
Claw Ground
Ground
Motor Right
Motor Back
HOME F/B
Motor Left
Motor Forward
Claw +

CG2059X

CS2769MX

CS2034X

CS2762LX

B

brown
red/black
orange/black
yellow
green
light blue
ORANGE
gray
white
black/white
tan
BLACK

P6
1
2
3
4
5
6
7
8
9
10
11
12

black
black/blue
white/gray
black
red/white
red/black

1
2
3
4
5
6

white/black
white/brown
white/orange
white/red
white/yellow
violet/brown
black/white
black/white

Seg a
Seg b
Seg c
Seg d
Seg e
Seg f
+12 VDC
Seg h
Seg g
Sel 1
Sel 2
ground

violet/orange
red/gray
brown/gray
orange
violet/red
black

CG2059X

CS2762LX

P2
Ground
Program
Account
Ground
Audio Top
Audio Pot

CS2769MX
P9
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

B

Joy Up
Joy Dn
Joy Rt
Joy Lt
Joy Btn
Coin 1
ground
ground
ground
DBV
Speaker +
Speaker +12 VDC
Coin 2
ground

CS2769MX
black/white
white/black
white/brown
white/orange
white/red
white/yellow

black

black/blue

black

red/black

red/white

black

white/gray

brown
red/black
orange/black
yellow
green
light blue
ORANGE
gray
white
black/white
tan
BLACK

1
2
3
4
5
6

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

ACCT

VOL ADJUST
PROGRAM

A

A
PART NO.

CX1135CSX

TITLE

FILENAME

CS & GG1700RMBX.VSD

DRAWN BY

DATE

4

3

2/26/10

REVISED

2

10/27/11

RMB SCHEMATIC
TBUCZYNSKYJ
PAGE

2 OF 21

1
18

19

A

B

C

D

DATE

2/26/10

4

REVISED

Ground
Program
Account
Ground
Audio Top
Audio Pot

1
2
3
4
5
6

CG/P2

11"

12"

13"

14"

14"

14"

TBUCZYNSKYJ

DRAWN BY

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CS &
GG1700RMBX.VSD

3

VENDOR

MANAGER

ENGINEER

REQUIRED
SIGNATURES

6 PIN PLUG #E02173
SOLID PIN #E02100S

black
black/blue
white/gray
black
red/white
red/black

FILENAME

PAGE

3

#CG2059AX-REMOTE
HARNESS

CG & GG1700RMBX

10/27/11

CG2059X - REMOTE ASY
CG2059AX - REMOTE
HARNESS

TITLE

TO:
MAIN PCB

CG2059X & CG2059AX

DESCRIPTION

PART NO.

4

2"

#E02289

#E02289
ACCOUNT SWITCH

PROGRAM SWITCH

2

black
red/black
VOLUME ADJUST
red/white
#E02365

black
white/gray

black
black/blue

#CG2059X-REMOTE ASY

2

B

C

D

1

SUB ASY TO
PUT ON ZIP TIES

HARNESSING TO
SUB ASY A

(CS/GG1700RMBX PART
OF CX1135CSX)

1

20

A

B

C

4

#E20217

3

GREEN/YELLOW

3 PIN CAP #E02288
FEMALE #E02102

BLUE

BROWN

To Transformer

1
2
3

CS
12 "

12 "

#CC3007 - WORKBOX (SINGLE)
#RC1001 - BRACKET (POWER MODULE)

CS2055X - HARNESS
POWER MOD

2

25"

B

C

4"

#E00651
.187

DATE

To Bracket

2

TITLE

REVISED

SEE CS2707X

1

4 OF 21

TBUCZYNSKYJ
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CS &
GG1700RMBX.VSD
FILENAME

VENDOR

MANAGER

ENGINEER

REQUIRED
SIGNATURES

220 V - 2 AMP FUSE E02062

1

CG & GG1700RMBX

10/27/11

CS2007X - POWER MOD ASY
CS2055X HARNESS

CS2007X & CS2055X

2/26/10

DESCRIPTION

PART NO.

D

#7077 DECAL - TIME DELAY FUSE

#E00638
.187

#E00651
.187

A

PELSOSSXO

TIME DELAY
FUSE

#E00038 - FUSE MDQ-4 4AMP SLO-BLO
#E02892 - POWER MODULE CORCOM PELS0SSX0

BROWN

3

BLUE

D

4

#E20217

GREEN/YELLOW

A

B

C

D

21

A

B

4

SUB ASY
3

#CG2012 - SENSOR
(HAMLIN 59145-010)

FULL LENGTH

DATE

CS
1
2

TO:
CS2056X

2

REVISED

TITLE

1

5 OF 21

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GG1700RMBX.VSD
FILENAME

CG & GG1700RMBX

10/27/11

SENSOR ASY.

CS2012X

2/26/10

DESCRIPTION

PART NO.

2 PIN PLUG #2103
SOLID PIN #2100S

black
black

REQUIRED
SIGNATURES

VENDOR

MANAGER

ENGINEER

A

B

C

1

C

2

D

3

D

4

22

A

B

C

D

4

600V (18AWG)
RED - E08447
YELLOW - E08446

To PLL Socket

4

#E00653T
.250

#E00653T
.250

YELLOW (600V)

RED (600V)

3

ZIP TIE @ 3" FROM FAST ON

3

DATE

2

REVISED

To Ballast

1

1

6 OF 21

TBUCZYNSKYJ
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CS &
GG1700RMBX.VSD
FILENAME

CG & GG1700RMBX

10/27/11

BALLAST EXTENTION
HARNESS

TITLE

#E00654
.250

#E00654
M
.250

M

ZIP TIE @ 3" FROM
FAST ON

CS2051X

2/26/10

DESCRIPTION

PART NO.

* Twist together at 55"

55 "

55 "

2

VENDOR

MANAGER

ENGINEER

REQUIRED
SIGNATURES

A

B

C

D

23

A

B

C

D

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

4

15 PIN PLUG #E02144
SPLIT PIN #E02100

black (flex)
red (flex)
orange (flex)
yellow (flex)
green (flex)
violet (flex)
white (flex)
black (flex)
red (flex)
orange (flex)
yellow (flex)
green (flex)
violet (flex)
white (flex)
green/yellow

CS3008C - MALE

FLEX
END

RIGID
END

CS3008B - FEMALE

A-7 ON PIN MACHINE

CRANE FWD SW
CRANE BACK SW
CLAW DOWN SW
CLAW UP SW
COMMON
FRONT/BACK MOTOR +
FRONT/BACK MOTOR LEFT/RIGHT MOTOR +
LEFT/RIGHT MOTOR UP/DOWN MOTOR +
UP/DOWN MOTOR SOLENOID - (PIN 1)
SOLENOID + (PIN 2)
COMMON
EARTH GROUND

CS3008C

SINGLE PIECE

MICROTRACK
END LINK MALE

4

FLEX
END

3

3

DATE

2

2/26/10

REVISED

CRANE FWD SW
CRANE BACK SW
CLAW DOWN SW
CLAW UP SW
COMMON
FRONT/BACK MOTOR +
FRONT/BACK MOTOR LEFT/RIGHT MOTOR +
LEFT/RIGHT MOTOR UP/DOWN MOTOR +
UP/DOWN MOTOR SOLENOID - (PIN 1)
SOLENOID + (PIN 2)
COMMON

#E00652

1

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GG1700RMBX.VSD
FILENAME

VENDOR

MANAGER

ENGINEER

REQUIRED
SIGNATURES

To Frame

A-7 ON PIN MACHINE

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

CS3008B

DOUBLE PIECE

MICROTRACK
END LINK FEMALE

1

CG & GG1700RMBX

10/27/11

MAIN TO WAGON UPPER
HARNESS
DESCRIPTION

TITLE

green/yellow

36 "

15 PIN CAP #E02367
FEMALE PIN #E02102

black (flex)
red (flex)
orange (flex)
yellow (flex)
green (flex)
violet (flex)
white (flex)
black (flex)
red (flex)
orange (flex)
yellow (flex)
green (flex)
violet (flex)
white (flex)

CS2052AX

RIGID
END

PART NO.

CUT WIRES @ 32"
THEN, LIGHT TWIST TO 31"

FLEX WIRES

TRACK

31 "

LENGTH OF
TRACKING
@ 39 PIECES CS3008A

2

A

B

C

D

24

A

B

C

D

DATE

TITLE

#E20217

4

REVISED

green/yellow

34-1/2 "

4-1/2 "

8 OF 21

REQUIRED
SIGNATURES

VENDOR

MANAGER

ENGINEER

3

TBUCZYNSKYJ

DRAWN BY
PAGE

CS &
GG1700RMBX.VSD

3

FILENAME

CG & GG1700RMBX

10/27/11

WAGON/CRANE HARNESS
(Part of CS1055X Wagon Asy.)

CS2053X

2/26/10

DESCRIPTION

PART NO.

#E20217

green/yellow

15 PIN CAP #E02367
FEMALE PIN #E02102

violet
black (existing)
black (flex)
red (flex)
orange (flex)
blue
blue/white
green
green/white
yellow (flex)
green (flex)
violet (flex)
white (flex)
black (existing) + black/white
green/yellow * 2

To 15 - pin
Bracket

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

To Crane Wagon

CRANE FWD SW
CRANE BACK SW
CLAW DOWN SW
CLAW UP SW
COMMON
FRONT/BACK MOTOR +
FRONT/BACK MOTOR LEFT/RIGHT MOTOR +
LEFT/RIGHT MOTOR UP/DOWN MOTOR +
UP/DOWN MOTOR SOLENOID - (PIN 1)
SOLENOID + (PIN 2)
COMMON
EARTH GROUND

TO:
CS2752AX

4

black
black

black
black

blue

36 "

2

white (flex)

3

4

2

#CS2008

1

#CS2008 - MOTOR GLOBE
415A-541

#CS2008 - MOTOR GLOBE
415A-541

#2959 - CAP. (274-002)
VANCO CBC4PX

UP/DOWN MOTOR

#8005

#CS2008

#CS2008 - MOTOR GLOBE
415A-541

#E08452 - SWITCH (SPDT)
V3L-1123-D8 MICR

#CS2008

GOES TO SUB ASY

1

green (flex)

yellow (flex)

LEFT/RIGHT MOTOR

#8005

FRONT/BACK MOTOR

#8005

7"

orange

#CG2012 - SENSOR
(HAMLIN 59145-010)

1

#CG2012 - SENSOR
(HAMLIN 59145-010)

CRANE
FWD SW

#8422 - MICROSWITCH
UM50E10F01

CRANE
BACK SW

red (flex)

blue/white

37 "

black (flex)
orange (flex)

violet (flex)

37-1/2 "

35-1/2 "

green/white

green

10-1/2 "

#2513

#2513

34-1/2 "

violet
black/white

35-1/2 "

34 "

2

A

B

C

D

25

A

B

4

TO:
CS2012X
1
2
2 PIN CAP #E02181
FEMALE PIN #E02102

3

66 "

PART NO.

pink
black

CS

DATE

2

2/26/10

DESCRIPTION

TITLE

REVISED

TO:
CS2750HX

1

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GG1700RMBX.VSD
FILENAME

CG & GG1700RMBX

10/27/11

SENSOR EXTENTION
HARNESS

CS2056X

2 PIN PLUG #E02103
SOLID PIN #E02100S

1
2

REQUIRED
SIGNATURES

VENDOR

MANAGER

ENGINEER

A

B

C

pink
black

1

C

2

D

3

D

4

26

TO:
#1 BALLAST
AND
#2 FAN - MS2764X

CS

A

B

BLACK
GREEN
WHITE

8"

3 PIN CAP #E02288
FEMALE #E02102

4

3

QTY 2 PER GAME WHEN USED IN CS/GG1700RMBX (#1 & #2)

DATE

BLACK
WHITE

1
2

2

REVISED

#E20217

PAGE

DRAWN BY

FILENAME

1

10 OF 21

TBUCZYNSKYJ

CS &
GG1700RMBX.VSD

VENDOR

MANAGER

ENGINEER

REQUIRED
SIGNATURES

TO:
TRANSFORMER #CG2002X

CG & GG1700RMBX

10/27/11

BALLAST POWER EXTENTION

TITLE

GREEN/YELLOW

10 "

2 PIN PLUG #E02103
SOLID PIN #E02100S

CS2064X

E02513

2/26/10

DESCRIPTION

PART NO.

#E08173 - CABLE 3 COND SVT

QTY 1 PER GAME WHEN USED IN CS1000X (SEE #1)

1
2
3

A

B

C

1

C

2

D

3

D

4

27

A

B

4

To Transformer
#E08068

3

GREEN/YELLOW

14 "

39 "

DATE

To Cash Box

To Frame

TITLE

2

REVISED

10/27/11

1

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GG1700RMBX.VSD
FILENAME

CG & GG1700RMBX

#E20217

FRAME GROUND HARNESS

CS2065X

2/26/10

DESCRIPTION

PART NO.

GREEN/YELLOW

#E20217

GREEN/YELLOW

REQUIRED
SIGNATURES

VENDOR

MANAGER

ENGINEER

A

B

C

1

C

2

D

3

D

4

28

A

B

C

D

DATE

2/26/10

4

REVISED

TBUCZYNSKYJ

DRAWN BY

12 OF 21

CS &
GG1700RMBX.VSD

3

VENDOR

MANAGER

ENGINEER

REQUIRED
SIGNATURES

LAMP
SPEAKER +
MOTOR DOWN
CLAWHOME F/B
CLAW+
MOTOR FWD
MOTOR BACK
CLAW UP

GROUND

GROUND
COIN

OPTO

FILENAME

PAGE

3

10.510.5+
13.213.2+
16.536.036.0+
16.5+
COUNTERS

CG & GG1700RMBX

10/27/11

CARD EDGE HARNESS

TITLE

BLUE/BLACK
BLUE
RED/BLACK
RED
ORANGE/BLACK
YELLOW/BLACK
YELLOW
ORANGE
red/black
DUMMY PIN
DUMMY PIN
green/black
DUMMY PIN
black
black/yellow
DUMMY PIN
DUMMY PIN
black/white
DUMMY PIN
orange
red/gray
RED
GREY
white
VIOLET
BLUE
YELLOW
tan

CS2750HX PIN OUT

DESCRIPTION

PART NO.

A
B
C
D
E
F
H
J
K
L
M
N
P
R
S
T
U
V
W
X
Y
Z
a
b
c
d
e
f

DECAL:
#DN7071 (x1) SOLDER SIDE (A-f)

4

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28

1

2

BLUE/BLACK
BLUE
RED/BLACK
RED
ORANGE/BLACK
YELLOW/BLACK
YELLOW
ORANGE
brown/white
tan/black
DUMMY PIN
orange
black
DUMMY PIN
DUMMY PIN
DUMMY PIN
DUMMY PIN
pink
DUMMY PIN
black
brown/gray
red
ORANGE
GREEN
black
light blue
green
BROWN
GROUND
SPEAKER HOME L/R
MOTOR RIGHT
MOTOR LEFT
GROUND
GROUND
CLAW DOWN
MOTOR UP

SENSOR

OPTO
GROUND

10.510.5+
13.213.2+
16.536.036.0+
16.5+
PRIZE COUNTER
COIN COUNTER

1

DECALS:
#7179 (x1) THIS SIDE UP
#DN7072 (x1) COMPONENT SIDE (1-28)

2

A

B

C

D

29

A

B

C

D

TO:
SENSOR EXTENSION
CS2056X

4

red
black

black
red

16.5+
10.5+
36.0+
10.513.2+
36.016.513.2-

Motor Up
Motor Down
Home L/R
Claw Up
Claw Down
Claw Ground
Ground
Motor Right
Motor Bk
Home F/B
Motor Lt
Motor Fd
Claw +

0000000000

Coin Counter

0000000000

TO:
CS2752MX

#HD20224
5V COUNTER

#HD20224
5V COUNTER

Prize Counter

TO:
TRANSFORMER

4

red/black

20"

2 PIN CAP #E02181
FEMALE PIN #E02102

pink
black

15 PIN CAP #E02367
FEMALE PIN #E02102

BROWN
RED
red
tan
green
GRAY
black
light blue
ORANGE
YELLOW
white
GREEN
BLUE
VIOLET

14"

tan/black

#2815

brown/white

36"

9 PIN CAP #E02551
14 AWG Female #E02013

#2558

1
2

14"
ORANGE*2
BLUE*2
YELLOW*2
BLUE/BLACK*2
RED*2
YELLOW/BLACK*2
ORANGE/BLACK*2
RED/BLACK*2

#2558

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

1
2
3
4
5
6
7
8
9

18
R

28
Z
22
f
27
a
25
26
23
e
b
24
d
c

10

K

9

8+J
2+B
7+H
1+A
4+D
6+F
5+E
3+C

3

3

36"

38"

98"

13
N

12

98"

24"

98"

DATE

V

S

20

X

21

Y

2

TITLE

REVISED

1

1

13 OF 21

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CS &
GG1700RMBX.VSD
FILENAME

CG & GG1700RMBX

VENDOR

MANAGER

ENGINEER

REQUIRED
SIGNATURES

DECALS
DN7071
SOLDER SIDE
DN7072
COMPONENT
SIDE

E02636
CARD EDGE CONNECTOR
EO2637
PINS
E02635
DUMMY PINS

10/27/11

CARD EDGE HARNESS

CS2750HX HARNESS

2/26/10

DESCRIPTION

PART NO.

6 PIN AMP HOUSING #E02944
CONTACT PIN #E02201

black
green/black
KEY(E02239)

KEY(E02239)
orange

white/black

.250
#E00653T

1
2
3
4
5
6

black/yellow

2"

white/black

black/yellow

2"

black

orange

2"

black

orange

2"

brown/gray

red/gray

.250
#E00653T

.250
#E00653T

.250
#E00653T

.110 #E00650

.110 #E00650

.110 #E00650

.110 #E00650

.187 #E00651

To Opto

Speaker

.250
#E00653T

3"

2

A

B

C

D

30

A

B

C

D

4

Crane Fwd Sw
Crane Back Sw
Claw Dwn Sw
Claw Up Sw
Gnd
Front/Back Motor +
Front/Back Motor Left/Right Motor +
Left/Right Motor Up/Down Motor +
Up/Down Motor Solenoid Solenoid +
Gnd

To Wagon/Crane
Harness - CS2052AX

4

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

CS

15 PIN PLUG #E02144
SPLIT PIN #E02100
PIN 12 & 13 #E08260

red
white
green
tan
black
YELLOW
BLUE
ORANGE
GREEN
BROWN
RED
* BROWN
* BLUE
light blue

ORANGE GENERIC #E07020
DECAL x 1

93 "

3

#E02997 - 2 CONDUCTOR CABLE

3

DATE

2

REVISED

BROWN
RED
red
tan
green
* BROWN
black
light blue
ORANGE
YELLOW
white
GREEN
BLUE
* BLUE

TITLE

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

10/27/11

1

14 OF 21

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CS &
GG1700RMBX.VSD
FILENAME

REQUIRED
SIGNATURES

VENDOR

MANAGER

ENGINEER

MotUp
MotDn
HomeL/R
ClawUp
ClawDn
Claw Gnd
Gnd
MotRight
MotBack
HomeF/B
MotLeft
MotFwd
Claw +
36V

To Card
Edge - CS2750HX

1

CG & GG1700RMBX

15 PIN PLUG #E02144
SPLIT PIN #E02100
PIN 6 & 14 # E08260

MAIN/WAGON LOWER
HARNESS

CS2752MX

2/26/10

DESCRIPTION

PART NO.

2

A

B

C

D

31

A

B

C

D

DISPLAY - P6

4

4

Seg a
Seg b
Seg c
Seg d
Seg e
Seg f
+12v
Seg h
Seg g
Sel 1
Sel 2
ground

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

P6

CS

15 PIN PLUG #E02144
SPLIT PIN #E02100

brown
red/black
orange/black
yellow
green
light blue
ORANGE
gray
white
black/white
tan
BLACK

ORANGE GENERIC #E07020
DECAL x 1

3

3

112"

DATE

2

TITLE

REVISED

1
2
3
4
5
6
7
8
9
10
11
12

P1

10/27/11

1

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GG1700RMBX.VSD
FILENAME

VENDOR

MANAGER

ENGINEER

REQUIRED
SIGNATURES

TO DISPLAY
PCB - P1

1

CG & GG1700RMBX

12 PIN PLUG #E02106
SPLIT PIN #E02100

brown
red/black
orange/black
yellow
green
light blue
ORANGE
gray
white
black/white
tan
BLACK

DISPLAY HARNESS

CS2754LX

2/26/10

DESCRIPTION

PART NO.

2

A

B

C

D

32

A

B

C

D

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

PI 1

CS

6"

15 PIN AMP HOUSING #E08308
CONTACT PIN #E02201

black
KEY E02239
black*2

orange
green/black
black

brown/white
red
tan

#7020 - Decal Orange Generic (x1)

4

Goes to SUB ASSY
(CX1135CSX)

PCntr
+5v
CCntr
+12uV
RBlink
Door Sw
Gnd
Power
Prize
Ground
Transmit
Receive
L/R HOME Ground
KEY
Ground

To CX2031X
Crane Adapter
Board

4

3

3

DATE

2

REVISED

1
2
3

P8

TITLE

Power
Prize
Ground

10/27/11

1

16 OF 21

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GG1700RMBX.VSD
FILENAME

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MANAGER

ENGINEER

REQUIRED
SIGNATURES

To Main Board

PCntr
+5v
CCntr

To Main Board

1

CG & GG1700RMBX

1
2
3

P4

3 PIN PLUG #E02206
SOLID PIN #E02100S

orange
green/black
black *2

3 PIN PLUG #E02206
SOLID PIN #E02100S

brown/white
red
tan

METER/OPTO INTERCONNECT
HARNESS

CS2761LX

2/26/10

DESCRIPTION

PART NO.

10"

10"

2

A

B

C

D

33

A

B

C

D

Seg a
Seg b
Seg c
Seg d
Seg e
Seg f
+12v
Seg h
Seg g
Sel 1
Sel 2
ground
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

CS

4

3

3

15 PIN CAP #E02367
FEMALE PIN #E02102

brown
red/black
orange/black
yellow
green
light blue
ORANGE
gray
white
black/white
tan
BLACK

ORANGE GENERIC #E07020
DECAL x 1

Goes to SUB ASSY
(CX1135CSX)

4

12"

DATE

brown
red/black
orange/black
yellow
green
light blue
ORANGE
gray
white
black/white
tan
BLACK

TITLE

1
2
3
4
5
6
7
8
9
10
11
12

P6

2

REVISED

1

10/27/11

1

17 OF 21

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CS &
GG1700RMBX.VSD
FILENAME

CG & GG1700RMBX

Seg a
Seg b
Seg c
Seg d
Seg e
Seg f
+12v
Seg h
Seg g
Sel 1
Sel 2
ground

DISPLAY ADAPTER HARNESS

CS2762LX

12 PIN PLUG #E02106
SPLIT PIN #E02100

2/26/10

DESCRIPTION

PART NO.

2

VENDOR

MANAGER

ENGINEER

REQUIRED
SIGNATURES

A

B

C

D

34

A

B

C

D

BUTTON

RIGHT

UP

JOYSTICK
GROUND

.250 FLAG
#E00648

LEFT

.250 FLAG
#E00648

DOWN

.250 FLAG
#E00648

.250 FLAG
#E00648

.250 FLAG
#E00648

.250 FLAG
#E00648

.250 FLAG
#E00648

.250 FLAG
#E00648

4

white/yellow

white/red

white/orange

.250 FLAG
#E00648

4"

4"

4"

5"

3

3

ZIP TIE 12" BACK FROM BLACK/WHITE x2

white/brown

white/black

black/white *2

black/white *2

black/white *2

black/white *2

black/white

.250 FLAG
#E00648

4

DATE

TITLE

REVISED

1
2
3
4
5
6

CS
ground
up
down
right
left
button

1

18 OF 21

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CS &
GG1700RMBX.VSD
FILENAME

VENDOR

MANAGER

ENGINEER

REQUIRED
SIGNATURES

TO:
CS2761LX

1

CG & GG1700RMBX

10/27/11

JOYSTICK HARNESS

CS2767MX

2

black/white
white/black
white/brown
white/orange
white/red
white/yellow

ORANGE GENERIC #E07020
DECAL x 1

E08647 – MINI M&L PLUG 6 PIN
E02911- MINI PIN FEMALE

105-½"

105-½"

2/26/10

DESCRIPTION

PART NO.

109"

106-½"
106-½"
106"

2

A

B

C

D

35

A

B

C

D

4

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

P1

15 PIN PLUG #E02144
SPLIT PIN #E02100

DATE

2/26/10

4

REVISED

TBUCZYNSKYJ

DRAWN BY

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CS &
GG1700RMBX.VSD

FILENAME

PAGE

3

MANAGER

3

VENDOR

6"
6"
6"
6"
6"
6"
MINI M&L 6 PIN CAP #E08646
MALE PIN #E02569

black/white
white/black
white/brown
white/orange
white/red
white/yellow

REQUIRED
SIGNATURES

1
2
3
4
5
6

ENGINEER

12"

To CS2767MX

23"
23"

CG & GG1700RMBX

10/27/11

CARRIAGE/JOYSTICK
INTERCONNECT HARNESS

DESCRIPTION

TITLE

15 PIN AMP HOUSING #E08308
CONTACT PIN #E02201

brown/gray
red/gray

23"

23"

pink
black/white

black
orange

23"
23"
23"

violet/brown
violet/red
violet/orange

CS2769MX

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

PI 2

14"

#7020 - Decal Orange Generic (x1)

PART NO.

Speaker Speaker +

Coin1
Coin2
DBV
Coin4
Coin5
Coin6
Ground
Lockout
KEY
Power
Gnd
+12V

CS

12"
12"
12"
12"
12"
12"
12"
12"
12"
12"
12"

12"
12"

DECAL x1 #7900 RED DOT

BROWN
RED
red/white
brown
green
GRAY
black
blue
ORANGE
YELLOW
white
GREEN
BLUE
VIOLET

To CX2031X Crane Adapter Board

Motor Up
Motor Down
Home L/R
Claw Up
Claw Down
Claw Ground
Ground
Motor Right
Motor Bk
Home F/B
Motor Lt
Motor Fd
Claw +

To CX2031X Crane Adapter Board

2

2

14 "

red/white

15 PIN PLUG #E02144
SPLIT PIN #E02100

BROWN
RED
pink
brown
green
GRAY
black
blue
ORANGE
YELLOW
white
GREEN
BLUE
VIOLET

15 PIN PLUG #E02144
SPLIT PIN #E02100

violet/orange
red/gray
brown/gray
orange
violet/red
black

white/black
white/brown
white/orange
white/red
white/yellow
violet/brown
black/white
black/white

5 PIN AMP HOUSING #E02419
CONTACT PIN #E02201

12"
12"
12"
12"
12"
12"
12"
12"
12"
12"
12"
12"
12"
12"

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

P9

1
2
3
4
5

PX4

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

P1

1

JoyUp
JoyDn
JoyRt
JoyLt
JoyBtn
Coin1
Gnd
Gnd
Gnd
DBV
Speaker +
Speaker +12 V
Coin2
Gnd

To Main Board

Crane Fwd Sw

To Main Board

Motor Up
Motor Down
Home L/R
Claw Up
Claw Down
Claw Ground
Ground
Motor Right
Motor Bk
Home F/B
Motor Lt
Motor Fd
Claw +

1

A

B

C

D

36

A

B

C

D

DATE

2/26/10

4

REVISED

20 OF 21

TBUCZYNSKYJ

DRAWN BY
PAGE

CS &
GG1700RMBX.VSD

FILENAME

CG & GG1700RMBX

10/27/11

POWER INTERCONNECT

DESCRIPTION

TITLE

9 PIN PLUG #E02292
SPLIT PIN #E02100

KEY #E02549
ORANGE
BLUE
YELLOW
BLUE/BLACK
RED
YELLOW/BLACK
ORANGE/BLACK
RED/BLACK

CX2068X

PER GAME

1
2
3
4
5
6
7
8
9

P10

CX

PART NO.

QTY 1

KEY
16.5+
10.5+
36.0+
10.513.2+
36.016.513.2-

4

REQUIRED
SIGNATURES

3

VENDOR

MANAGER

ENGINEER

3

10"

2

2

9 PIN PLUG #E02292
SPLIT PIN #E02100

ORANGE
BLUE
YELLOW
BLUE/BLACK
RED
YELLOW/BLACK
ORANGE/BLACK
RED/BLACK

B

C

D

WHEN USED IN
CS1700RMBX
GG1700RMBX
A
IT IS PART
OF CX1135CSX

16.5+
10.5+
36.0+
10.513.2+
36.016.513.2-

1

GOES TO SUB ASY

1
2
3
4
5
6
7
8
9

P10

1

37

A

B

C

D

4

4

GOES TO FLOOR

3

#E20217

#2764 – 110V AC FAN

3

GREEN/YELLOW
(600V)

13"

DATE

2

2/26/10

TITLE

3 PIN PLUG #2206
SOLID PIN #2100S
PIN 2 #E08260

1
2
3

MS

REVISED

1

21 OF 21

TBUCZYNSKYJ
DRAWN BY
PAGE

CS &
GG1700RMBX.VSD
FILENAME

REQUIRED
SIGNATURES

VENDOR

MANAGER

ENGINEER

TO:
CS2064X WHEN USED IN
CS/GG1700RMBX

1

CG & GG1700RMBX

10/27/11

SMALL AC FAN ASY

MS2764X

black
GREEN/YELLOW
black

DESCRIPTION

PART NO.

12"

LEAVE @ FULL LENGTH

2

A

B

C

D

38

39

MECHANICAL PARTS
655
655S
4006
5006
5011
6356
6364
6365
BC1018NP
CG1078AX
CG2014
CG3036
CG5014
CG5015
CH1052
CS1006NP
CS1034
CS1035
CS1036
CS1037
CS1050
CS1058
CS1066
CS3008A
CS3008B
CS3008C
CS3008D
CS3013
CS3025
CS3026
CS3027
CS3028
CS3030
CS3031
CS3032

Square Drive Screw, Black 3/4"
Square Drive Screw, Silver 5/8"
Foam Weather-stripping
Cash Box
Solenoid Spring
Hex Spacer, Aluminum 2-56 x 3/8"
Plastic Glides
Mirror Clip
Podium
Claw
4 way Joystick w/Push Button
Claw/Coil Interconnects
"T" Lock, 90 deg. swing
"T" lock - Lock Barrel
Rare Earth Magnet
Door Assembly
Clip Holder
Clip Spacer
Adjusting Clip
Switch Trigger
Drive Pulley, Motor
Wagon Drive Shaft
Spring
IGUS Micro Track 42 Link Section
IGUS Mounting Link w/modified end
IGUS Mounting Link
IGUS Quick Connect Mounting Link
Coin Slide
Prize Sensor Mirror
Rear Mirror
Door Glass
Side Glass
Guide Pulley, Shaft
O-ring Retainer
String Spool

CS3040
CS3041
CS3042
CS4001
CS4003
CS4004
FP1004
FP2007

Guide Pulley, Idler
Drive Pulley, Idler
String Guide
O-Ring, Large Urethane
O-Ring, Small Urethane
String
Foot Mounting Plate
4" Speaker

ELECTRONIC / ELECTRICAL
8312
8422
E08452
BC2032X
BW2017
BW2018
CS2008
CG2012
CS2002X
CS1700RMBX
CS2039X
CS2050X
CS2052AX
CS2053X
CS2054X
CS8449X
PP250X

PLL Fluorescent Light Bulb, 40 watt
Sub-miniature Micro Switch
Micro Switch, Standard Size - Basic
Display P.C. Board Assembly
Bulb Retainer Clip
Light Bulb Retainer
Globe Motor DC 24 volt
Hamlin Reed Switch
Transformer
Removable Main Board assembly
Prize Sensor Opto P.C. Board
Door Harness
Harness Assembly, Upper
Wagon / Crane Harness
Display Harness
Fluorescent Light Ballast, Work Horse 3
Light Bulb Socket, PLL

40

Part#

Description

# Per Game

Trim Size

CS7300

Cabinet Side Left

1

29.5" x 23.5"

CS7301

Cabinet Side Right

1

29.5" x 23.5"

CS7302

Side Marquee

2

9.4375" x 22.625"

CS7303

Front Door Lower

1

11.0" x 20.375"

CS7304

Front Door Left Strip

1

2.5" x 17.4375"

CS7305

Front Door Right Strip

1

3.875" x 13.625"

CS7306

Prize Door

1

6.375" x 7.875"

CS7308

Mirror

1

24.375" x 16.875"

CS7312

Control Panel

1

5" x 14"

CS7327

Front Marquee

1

8.125" x 14.875"

CS7007

ICE logo

1

4.25" x 2.875"

CS7040

Remove 4 screws decal

1

3.5625" x 5.75"

41

WARRANTY POLICY
I.C.E. Inc warrants all components in new machines to be free of defects in materials and workmanship for
the period listed below:
■ 180 days on Main PCB’s, Computers & Motors
■ 1 year on all LCD monitor panels
■ 90 days on all other electronic and mechanical components
■ 30 days on all I.C.E. repairs and parts purchases
I.C.E. Inc shall not be obligated to furnish a warranty request under the following conditions:

■ Equipment or parts have failed through normal wear and tear
■ Equipment has been subjected to unwarranted stress, abuse or neglect
■ Equipment has been damaged as a result of arbitrary repair/modification
Products will only be covered under warranty by obtaining an I.C.E. authorized RMA #. To obtain an RMA
# please provide I.C.E. tech support with the game serial # or original I.C.E. invoice # and a detailed description of the failure or fault symptoms.
I.C.E. Inc will assume no liability whatsoever for costs associated with labor or travel time to replace defective parts. All defective warranty covered components will be replaced with new or factory refurbished
components equal to OEM specifications.
I.C.E. Inc will cover domestic UPS ground, or comparable shipping costs during the warranty period. International or expedited shipments are available for an additional charge. To obtain credit defective parts
must be returned to I.C.E. Inc, at the customer’s expense, within 30 days. After 30 days a 15% re-stocking
fee will apply to all returns.
ICE distributors are independent, privately owned and operated. In their judgment, they may sell parts
and/or accessories other than those manufactured by I.C.E. Inc. We cannot be responsible for the quality,
suitability or safety of any non-I.C.E. part or modification (including labor) that is performed by such a distributor.

Innovative Concepts in Entertainment
10123 Main St.
Clarence, NY 14031
Phone #: (716) - 759 – 0360
Fax #: (716) – 759 – 0884
www.icegame.com

42



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