Arcade Prize Factory Crane Manual GG Sega User
2013-11-22
User Manual: Arcade Prize Factory Crane Manual
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OWNERS AND SERVICE MANUAL INNOVATIVE CONCEPTS IN ENTERTAINMENT INC. 10123 MAIN STREET, CLARENCE, NY 14031 SERVICE: 1-716-759-0360 FAX: 1-716-759-0884 E-MAIL: service@icegame.com WEBSITE: www.icegame.com 2 INTRODUCTION GAME FEATURES The new MINI CRANE by I.C.E. was designed with the operator in mind. Reliability, low maintenance, available custom cabinetry, and all metal exterior construction are some of the most important design features to be added to the newest member of our crane family. To keep things easy for the operator, all of our best features have been carried over from our other designs. Things such as an all-metal exterior, powdered epoxy paint, tempered glass windows, and full-featured programming are standards you’ve come to expect from I.C.E. products. The MINI CRANE uses state of the art electronics with a new drive circuit for all motors. In our new design, even direct short circuits can’t damage the motor or coil drivers. The protection is built into the drivers themselves! Another advantage is that the new board incorporates modular driver circuits so the same main board can be used on multiple products. GAME PLAY As coins are inserted into the MINI CRANE a coin in sound will be heard. When sufficient coins have been inserted, the game sound starts, the claw clicks closed and re-opens, which signals the start of the game. The crane will position its self in the middle of the “play field” and remain there, with the cranes sound theme playing until the player is ready. When the player has moved the joystick or pressed the buttons, to move the crane, the timer on the right display will begin to count down. The player will position the crane above the prize and they are attempting to win and press the drop button to lower the claw. If the nudging option is on, then the player will have the ability to keep “nudging” the claw down each time the button is pressed to hone in on the chosen prize. If the nudging option is off, then the player will have only one chance to drop the claw. When the claw is fully dropped it will close and This crane has been made to give you a crane retract to its upper most position. The crane will that is competitive with other smaller cranes of then automatically position its self over the prize its size, but it has been engineered to leave the chute at the rear of the cabinet. The claw will competition behind. Every aspect of small crane open, releasing the prize (if grabbed) into the design has been scrutinized and improved to prize chamber. The player can now remove the bring it up to the standards necessary to comprize from the chamber through the prize door pete in today’s market. located in the front, lower left corner of the game. The game is now in its home position We hope you thoroughly enjoy your ownership and is ready for the next player in line. experience with your new MINI CRANE. If you have any questions or comments, please contact our service department at: (716) 759-0360. 3 SET-UP / TESTING / MAINTENANCE SAFETY PRECAUTIONS IMPORTANT: FAILURE TO FOLLOW THESE DIRECTIONS CLOSELY COULD CAUSE SERIOUS DAMAGE TO YOUR GAME. TESTING After the initial setup, it is time to test your game for proper operation. 1. Locate the game in its permanent location. WARNING: WHEN INSTALLING THIS GAME, A 3 PRONG GROUNDED RECEPTACLE MUST BE USED. FAILURE TO DO SO COULD RESULT IN SERIOUS INJURY TO YOURSELF OR OTHERS. FAILURE TO USE A GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER GAME OPERATION, OR DAMAGE TO THE ELECTRONICS. DO NOT DEFEAT OR REMOVE THE GROUNDING PRONG ON THE POWER CORD FOR THE SAME REASONS AS GIVEN ABOVE. USING AN IMPROPERLY GROUNDED GAME COULD VOID YOUR WARRANTY. GAME SET-UP BEFORE PLUGGING THE GAME IN, OR TURNING IT ON, BE SURE THE GAME HAS BEEN SET TO THE PROPER VOLTAGE. YOUR GAME SHOULD COME PRE-SET FROM THE FACTORY CORRECT VOLTAGE, HOWEVER IT IS A GOOD IDEA TO CHECK THE A.C. WALL RECEPTACLE VOLTAGE BEFORE PLUGGING THE GAME IN. ASSEMBLY INSTRUCTIONS 1. Carefully un-box the game from its packaging. 2. Using the supplied keys, unlock the front door of the cabinet. 3. Cut all tie wraps holding the wagon assembly and crane in place. 2. Be sure the game has been properly plugged into a 3 prong grounded outlet, and that the receptacle is in good working order. 3. If using an extension cord, be sure it is a 3 prong grounded type of at least 16Ga. 4. Verify that the game is set up for the proper voltage, and turn the power to the game on. 5. The game will run through a test mode at every startup. See test mode explanation in the programming section for details. 6. Insert coins/bills into the machine at least ten times into the coin mech/bill acceptor to assure proper operation 7. Check the credit and prize counters for proper 8. operation. 9. Check game volume during busy time at location to set it at the proper level. CLEANING Regular cleaning of this game will keep it looking new, and greatly enhance its appeal. Clean the windows of your MINI CRANE with a standard window cleaner such as Windex® Clean the cabinet sides with a good cleaner such as “Fantastic” or “409” and a soft rag. A mild soapy solution can be used. You may use a furniture polish when finished to protect the game and make it look more attractive, 4. Plug the game into a three prong grounded receptacle. NOTE: The appliance must be positioned such that the plug is accessible during use. NOTE: DO NOT USE ALCOHOL, THINNERS OF ANY KIND, OR PINBALL PLAY FIELD CLEANERS ON ANY OF THE CABINET SURFACES ESPECIALLY THE DECALS. 5. The game is now ready for start up. IF YOU HAVE ANY QUESTIONS OR COMMENTS REGARDING INSTALLATION OR PROPER FUNCTION OF YOUR GAME, PLEASE CALL OUR SERVICE DEPARTMENT AT 1716-759-0360. 4 PROGRAMMING ENTERING THE PROGRAMMING MODE To enter the programming mode, open the front door and press the button marked PROG. Located on the main board housing inside the front door and the crane will move to the front center of the game. Once you are in the programming mode move the joystick forward and backward or use the forward button to move through the modes. To change the value of the mode move the joystick left and right or use the right button. Once all options have been set, press the drop button and the game will return to regular game plat with the new settings. MODE EXPLANATIONS MODE "1" GAME MODE There are two game modes: Normal play – This is the standard type of play where a player has inserted enough coins to create 1 credit and then plays the game. Whether the player wins a prize or not, the game is over. Play till win – In this mode the player has inserted enough coins to create 1 credit and will be able to play the game until they win a prize. MODE "2" TIME This option allows the operator to set the game play length. Options are from 10 seconds to 60 seconds in 5 second intervals. MODE "0" GAME TYPE There are 5 game types: "0" Left, Right, Forward, Backward, Nudge This mode is for a control panel that commonly has a joystick and allows the player to lower the claw each time the drop button is pressed. This allows the player to hone in on the prize they are attempting to win. NOTE: The crane will position it self according to the operator presets, options 10 and 11, at coin up if option 17 is set to “0” (off). The crane will position it self according to the operator presets, options 10 and 11, at the end of the game option 17 is set to “1” (on). MODE "3" COIN This option allows the operator to set the number of coins needed to create 1 credit. A setting of “0” will put the game into free play. MODE "4" BILL This option allows the operator to set the number of coins each bill is worth. A setting of “0” turns this option off. "1" Left, Right, Forward, Backward, Drop This mode is for a control panel that commonly has a joystick and the claw drops fully when the button is pressed. NOTE: The crane will position it self according to the operator presets, options 10 and 11, at coin up if option 17 is set to “0” (off). The crane will position it self according to the operator presets, options 100 and 11, at the end of the game option 17 is set to “1” (on). 5 PROGRAMMING MODE "5" COUNTER TYPE Setting this option to “0” will have the game count credits on the mechanical and software counters. Setting this option to “1” will have the game count coins. MODE "6" ATTRACT This option allows the operator to set the number of minutes between attract modes. Available settings are from 1 minute to 30 minutes in 1 minute intervals. MODE "7" ATTRACT TYPE This option allows the operator to choose what type of attract mode they want. “1” will have an attract mode with movement only. “2” will have an attract mode with both audio and movement. MODE "8" MANUAL STRENGTH This allows the operator to set the strength of the claw for manual percentaging. Available claw strengths are 50-99 with 99 = 100% claw strength. NOTE: When in this mode the claw will open and close with the strength set in this mode. The operator will be able to feel each strength setting to determine which best suits their needs. When the correct strength setting is determined the operator can just move to the next option, and the manual strength option is set. MODE "9" AUTO STRENGTH This option allows the operator to set the claw strength for the auto percentaging mode. Available claw strengths are 50-99 with 99 = 100% claw strength. NOTE: When in auto percentaging mode the claw will, at bottoming, close with 100% strength and will then be backed off to the number set in this mode. i.e. With this mode set to 75, the claw will at bottoming close with 100% strength then back off to 75. NOTE: The claw will open and close allowing the operator to feel each strength setting to determine which best suits their needs. When the correct setting is determined the operator can just move to the next option, and the auto strength option is set. MODE "10" RIGHT TIME This option allows the operator to adjust the time the right motor drive will stay on, for centering purposes at game start up. Available settings are 0-40 intervals of ¼ sec. EXAMPLE: If this option is set at five, then the right drive motor will stay on for (5*¼ sec = 1¼ sec.) 1¼ sec. This option is used to correctly center the crane at coin up with different coin speeds and crane sizes. The operator can also use this option along with option 17 to adjust the position of the crane head when the game is over. MODE "11" FORWARD TIME This option allows the operator to adjust the time the forward motor drive will stay on, for centering purposes at game start up. Available settings are 0-40 intervals of ¼ sec. EXAMPLE: If this option is set at five, then the forward drive motor will stay on for (5*¼ sec = 1¼ sec.) 1¼ sec. 6 PROGRAMMING This option is used to correctly center the crane at coin up with different coin speeds and crane sizes. The operator can also use this option along with option 17 to adjust the position of the crane head when the game is over. MODE "12" PLUSH COST The operator will use this option to detail the cost of an average piece of plush used in their crane, in terms of the lowest denominator coin used to coin up the game. EXAMPLE: If the average cost of a piece of plush is $1.50 and the lowest denominator coin used to coin up the game is $0.25 then the number entered for this option will be 6 ($1.50 / $0.25 = 6). The available plush costs for this option are 1-20. MODE "13" PAYOUT The Operator will input the desired payout for the auto percentaging mode. The available percentages for this option are 20% - 50%. MODE "14" TICKETS TO PLAY This option is used only if you have a ticket dispenser. In this option the operator has the ability to set the number of tickets that a player will be awarded just for playing the game. The available range is 0-99 tickets. MODE "15" TICKETS IF LOSE This option is used only if you have a ticket dispenser. In this option the operator has the ability to set the number of tickets that a player will be awarded when a piece of plush is not won. The available range is 0-99 tickets. MODE "16" FACTORY DEFAULT A setting of “0” for this option will keep the latest operator settings. A setting of “1” for this option will restore all options to factory defaults. MODE "17" CENTERING ON / OFF This option allows the operator to position the crane any where on the play field. If option 17 is set to “0” (Off) the crane head will position its self at the beginning of the game according to the operator pre sets in options 10 and 11. If option 17 is set to “1” (On) the crane head will position its self at the end of the game according to the operator pre sets in options 10 and 11. MODE "18" SNAP ON / OFF This option allows the operator to turn off and on the snap of the claws at the start of the game. If option 18 is set to “0” (Off) the claws will not snap together at the start of a game. If option 18 is set to “1” (On) the claws will snap together at the start of a game. 7 PROGRAMMING MODE "19" CREDIT DISCOUNTING This mode allows the operator to give a free game for multiple CONSECUTIVE credits. In other words, if for example you set a "2" for this option, for every 2 credits IN A ROW that are inserted a free game will be given. The range for this option is 0-5. Setting a "0" turns this option OFF. MODE "20" UP / DOWN MOTOR TEST When the operator moves the joystick left and right the claw will raise and lower respectively. The display will change from: 0-1 if the up switch is made 0-2 if the down switch is made 0-3 if both switches are made MODE "21" LEFT/RIGHT MOTOR TEST When the joystick is moved left and right the wagon assembly will move to the left and right. The right display will change from: 0-1 if the left home switch is made MODE "22" FRONT/BACK MOTOR TEST When the joystick is moved left and right the wagon assembly will move to the forward and backwards. The right display will change from: 0-1 if the back home switch is made Entering the Accounting Mode To enter the accounting mode, open the front door and press the button marked ACCOUNT. Located on the main board housing inside the front door. The left displays will flash between “cr” (credits) then the number of credits 1 9999. If the operator presses the drop button the displays will flash “pl”(plush), then the number of plush that has passed through the sensor. These numbers can never be reset and WILL NOT match the numbers on the mechanical counters from the counters. It is advisable that the owner, note this difference so that they will be able to track actual software coins/credits and plush out vs. mechanical counters for a counting purposes. Test Mode Explanation Every time that the game is powered up, of the door is closed, the game will run through a test mode to check the following items. HOME BACK SWITCH FRONT/BACK MOTOR PRIZE SENSOR HOME LEFT SWITCH LEFT/RIGHT MOTOR OUT OF RANGE UP SWITCH CREDIT/COIN DISCONNECT E² (MEMORY) DOWN SWITCH CLAW CLOSE, CLAW OPEN If any of the above items are malfunctioning, the game will light the 4 decimal points on the podium displays. This will alert the operator that there has been a problem. The operator needs only unlock and open the front door and the error codes will be displayed one at a time on the left display. To move to the next error code the operator needs to press the drop button. Repairs should be made to those areas in which errors have been logged. When all codes have been seen 8 and the door is closed the game will reset error codes, run through a test mode to check for proper operation and if all is well, game play can start, if the 4 decimals will once again light up, the operator will need to check the error codes again. The play can continue to the best of the machines abilities, with problems, until the errors are corrected. At no time should the game be inoperable unless a key component is damaged. Error code 10/11 will alert the operator that the game has paid out 8 too many or 8 too little pieces pf plush then in auto percentaging. If this error is logged the game will automatically revert to MANUAL settings until one of the following options is changed. (COST OF PLUSH, AUTO % MIN., % PAYOUT, OR GAME COST) This is why it is imperative that the manual setting be setup before auto percentaging is used. NOTE: Changing one of these options will reset error code 10/11 and the game will begin auto percentaging with the new settings. NOTE: Some items on the list can not be detected by the game and require that the operator watches for these actions to be performed during the Error Codes 1 E² (Memory) 2 Prize Sensor 3 Up Sensor 4 Down Sensor 5 Left/Right Sensor 6 Front/Back Sensor 7 Left/Right Motor 8 Front/Back Motor 9 Counter Disconnect 10 Out Of Range (High) 11 Out Of Range (Low) 9 PROGRAMMING MODE DESCRIPTION (Credit Display) MIN / MAX / DEF MEANING (Timer Display) BASIC PROGRAMMING 0 Game Type 0, 4, 0 1 Game Mode 0, 1, 0 2 3 Time Coin 10, 60, 20 0, 9, 2 4 Bill 0, 9, 4 5 Counter Type 0, 1, 0 6 7 Attract Attract Type 1, 30, 20 1, 2, 2 8 Manual Strength 60, 99, 75 0—Left, Right, Forward, Backward, Nudge 1—Left, Right, Forward, Backward, Drop 0—Normal Play 1—Play till you win 10—60 Seconds (Inc. every 5 seconds) 0—Free Play 1—9 Coins required for a single credit 0—Off 1—9 Number of coins each bill is worth 0—Credit counter 1—Coin counter 1—30 Minutes between attract modes 1—Motion only 2—Audio and motion 40—99 Claw strength Inc. by 1 (99= MAX) ADVANCED PROGRAMMING 9 Auto Skill Leveling Strength 0, 99, 0 10 11 12 13 14 15 16 Right Time Forward Time Plush Cost Payout Tickets to Play Tickets if Lose Factory Default 0, 9, 5 0, 40, 5 1, 20, 4 20, 50, 33 0, 99, 0 0, 99, 0 0, 1, 0 17 Center On / Off 0, 1, 0 18 Snap On / Off 0, 1, 1 19 20 Credit Discounting Up / Down Motor Test 0, 5, 0 DIAG. 21 Left / Right Motor Test DIAG. 22 Front / Back Motor Test DIAG. 0—Auto off 60—99 Claw strength in auto (99 = MAX) 0—40 Number of 1/4 sec. time intervals right 0—40 Number of 1/4 sec. time intervals forward Coins per piece of plush 20—50 Desired payout percentage 0—99 tickets to be paid just to play game 0—99 tickets to be paid if you do not win plush 0—Normal 1—Restore factory defaults upon next startup 0—Center option off 1—Center option on 0—Snap option off 1—Snap option on # of Consecutive credits inserted for 1 free game Right display changes: 0–1 Up switch is made 0 – 2 Down switch is made 0 – 3 Both switches are made Right display changes: 0 – 1 Left switch is made Right display changes: 0 – 1 Back switch is made 0 – 2 Front switch is made 10 MANUAL SETUP / PERCENTAGING OVERVIEW CLAW OPEN POSITION Although our crane offers the option of being able to be set up for MANUAL or AUTOMATIC PERCENTAGING modes, many operators prefer to use the MANUAL percentaging mode for a number of reasons. The CLAW OPEN POSITION is determined by how you set the adjustable washer that is located under the solenoid plunger. This should be adjusted so that the claw will go around one plush prize, but will not go around more than one. This is important so you can limit the payout and more accurately keep track of your prize count (if you have a prize sensor). It is especially important to adjust the claw open position if you use small or beanie type prizes. If the claw opening is too large, you could pick up multiple prizes at once very easily. NOTE: THE FOLLOWING INFORMATION IS NOT APPLICABLE TO CANDY CRANES. CANDY CRANES ARE GENERALLY SET UP AS PAY 'TILL YOU WIN AND ARE NORMALLY SET UP FOR THE SHOVEL OR SCOOP TO GRAB AS STRONGLY AS POSSIBLE. When Manually percentaging your cranes, ALL of the following factors may affect your payout: Claw open position Claw closed position Claw Slider positioning Claw shape Claw Strength Size and Texture of the Plush Packing of the Plush Type of Customer Basic EXPERIENCE and EXPERIMENTATION will determine the best set-up for you. Our cranes offer all of the popular adjustment options, so you can easily set your crane up to work just as any other cranes you may have previously used. The above mentioned factors are described in greater detail below. We will review all of these in detail, so you will know better how to set up your game. NOTE: IF YOU ALREADY KNOW HOW ALL OF THE ABOVE MENTIONED FACTORS AFFECT YOUR EARNINGS, YOU MAY PROCEED TO THE SETUP SECTION. This open position can be easily changed by ROTATING the "Saw Blade" shaped cam washer located just under the solenoid plunger. Loosen the Allen head bolt under the claw assembly, rotate the washer until the claw open position what you want, then retighten the Allen bolt. CLAW CLOSED POSITION The CLAW CLOSED POSITION is important for determining the OVERALL grab or "appearance" of grab of the claw. Normally, the claw closed position is set so that when the solenoid in engaged, the claw appears to close fully. For the most part, the prizes are big enough that the tips of the claw can be set up to be slightly apart when the solenoid is energized. Normally you do not want the tips to bang together as they can lock into each other if they overlap too far, then even when the solenoid releases, the claw tips are stuck together. For this reason we generally recommend that you keep about a "dime" sized space between the claws when they are closed. Of course you can also adjust this opening size to anything you would like. To adjust the claw closed position, loosen the bottom collar on the solenoid housing, and raise 11 MANUAL SETUP / PERCENTAGING or lower the position of the collar to adjust the closed position of the claws. Push the solenoid plunger in by hand to verify the claw position and re-tighten the collar. CLAW SLIDER POSITIONING The job of the CLAW SLIDER is to determine the ACTUAL grab of the claw. This actual grab however, will change based on where the claw contacts the plush. This change is what actually makes the game exciting to the customers and allows for more challenging game play. The slider will move up and allow the claw to open whenever there is lateral (side to side) pressure exerted on the claw tips. When the pressure is removed the claw instantly returns to the closed position. Since the lateral (side to side) pressure against the claw tips is what allows the slider to function, the shape of the claw will influence how easily the slider will work. (For more on claw shape, read the claw shape section of the manual). The claw slider is adjusted by the position of the upper collar on the solenoid body. If you set the collar against the slider, it will not function at all. This effectively locks the slider out. This is "usually" what is done for the autopercentaging mode. If the collar is adjusted for a larger gap, the claw will open further. The bigger the gap, the more the claw grab is actually limited. You may wish to adjust the slider so that a grab of an arm, leg or hand will not work, but a grab of the body will. You may wish to set the slider so that even a body grab won't work, but a grab across the body and shoulder will. NOTE: THIS ADJUSTMENT HAS THE MOST IMPACT ON YOUR PERCENTAGING. ALLOWING THE SLIDER MORE OR LESS MOVEMENT WILL CHANGE YOUR OVERALL PAYOUT PERCENTAGE. Play around with the upper collar positioning to get an idea of how this adjustment works. CLAW SHAPE CLAW SHAPE will determine how easily the plush is grabbed. A rounder shape will "cradle" the plush more making it easier to pick up plush. You will want to use this shape (see illustration) if you have large or heavy plush and are having a difficult time dispensing enough product. On the other hand, if the game consistently pays out too much, you may wish to change the shape of the claw if none of your other adjustments will percentage the game properly. You will want to bend the claws into more of a "HEART" shape. (See illustration) This will allow the plush to slide more easily through the claws. CLAW STRENGTH CLAW STRENGTH can also be used to fine tune your payout percentages. By increasing claw strength from lowest power (40) to (99) highest you can adjust the strength of the solenoid. You will normally want to keep your claw strength between 80-99 unless you are using very light prizes. SIZE AND TEXTURE OF PLUSH The size and texture of plush will had a dramatic impact on how your game pays out. Under normal circumstances, the closer you can keep the prizes to having the same general size and weight, the easier it will be to get consistent payouts. While it is sometimes necessary to mix 12 MANUAL SETUP / PERCENTAGING different size prizes, please be aware that this will affect your payout to some extent. The biggest issue with plush size will be adjusting the slider to compensate for the different sizes. Texture of the plush can affect payouts as well. Vinyl toys will stick and grab the claws differently than fur covered toys that will slide through more easily. PACKING OF THE PLUSH How you "pack" the plush will have a big impact on how your game pays out. Some people prefer to tightly pack the plush to keep the payout lower. This works fine until a few prizes are won and then it becomes much easier to win. We suggest a loose pack as it is much easier to be consistent with, and much easier to percentage. TYPE OF CUSTOMER Lastly, don't forget the type of customer at your location will be a determining factor. You may need to make adjustments just for this. SETTING UP YOUR MACHINE MANUALLY PLEASE READ THIS SECTION CAREFULLY TO GET THE BEST POSSIBLE RESULTS FROM YOUR MACHINE In this section we will give you an example of how you might like to set your machine up. As you become more familiar with this machine, you may be able to eliminate some steps. CALCULATIONS The best way to set up your crane manually is to test it in house over a number of games. We suggest testing in 100 game increments to get the best idea of an accurate payout. Once you become familiar with your crane and your prizes, you may not need to test as extensively in house. Of course, you could bypass this entire step, but you might get undesirable results in the field. Use the following example to figure out your PAYOUT using the following example. Let's say your game costs 50 cents to play, you want to pay out 33 percent, and your plush cost is $2.50. First, if you play 100 games at 50 cents you need to figure out what is 33 percent of 100 games at 50 cents. Calculate 100 X .50 (50 cents). This equals $50.00. Next Calculate $50.00 X .33 which is 33 percent. Your result will be $16.50. Next, divide the $16.50 by the value of your plush which in this case is $2.50. The answer is 6.6 This would mean that for each 100 games you play, you would want to pay out approximately 6.6 prizes. Let's do the same calculations again with different beginning values… Let's say your game costs 25 cents to play, you want to pay out 20 percent, and your plush cost is $1.50 First, if you play 100 games at 25 cents you need to figure out what is 20 percent of 100 games at 25 cents. 13 MANUAL SETUP / PERCENTAGING Calculate 100 X .25 (25 cents). This equals $25.00. Next Calculate $25.00 X .20 which is 20 percent. Your result will be $5.00 Next, divide the $5.00 by the value of your plush which in this case is $1.50. The answer is 3.3 This would mean that for each 100 games you play, you would want to pay out approximately 3.3 prizes. INITIAL ADJUSTMENT Set your game up as follows before testing: Claw Open Position - Leave stock from the factory unless the open position is too small to go around the plush prizes. Claw Closed Position - Leave an opening about the size of a dime when claws are closed. This will prevent the claw tips from overlapping which could cause the claw tips to stick together. Claw Slider Position - The initial setting of the slider should be set so that if the claw tips grab onto an arm or leg of the plush the claws will slip off. This only applies when the tips grab onto the plush from the side. NOTE: WHEN THE CLAW TIPS ARE UNDER THE PRIZE THE SLIDER WILL HAVE VERY LITTLE EFFECT UNLESS THE CLAW SHAPE HAS BEEN CHANGES NOTICEABLY. Loosen the top collar or cap located on top of the slider and raise or lower to allow greater or lesser effect from the slider. FINAL ADJUSTMENT After playing 100 games check to see what your payout is at. Use the adjustments to change the percentages. Since there are so many different ways and preferences by the customers to raise or lower payouts, please feel free to experiment with different ways. The information at the beginning of this section details all of the possible adjustments and their affects on the game. Retry until you are comfortable that you have a good initial set-up for the street. You will find that various locations will payout differently just because of the types of players that frequent the locations. You will also find that the plush can have a big impact on the payout percentages. HINTS FOR CONSISTENT PAYOUTS 1. Find an adjustment method that works good and stick with it for all of your ICE cranes. 2. Try to keep the plush size and type as consistent as possible within the machine. 3. Try to write down settings for certain types of plush. EXAMPLE: When you put in the "Valentines Day or Christmas" mix, write down those settings so you can set your crane up the same way the next time you put that particular mix into the machine. Also, if you have a lot of locations, you can just tell your route man how to set up the cranes for that particular type of plush. Claw Shape - do not change at this time. Claw Strength - Set the initial strength value to "70" 14 Problem Probable Cause Solution The decimals on the 4 displays are lit up. This is in fact not a problem but a way of letting the operator know that there was a problem during the startup mode. Open the front door and the error codes are shown on the displays. To advance through the error codes, press the fire button. No game power. On-Off switch on the game is turned off? Blown AC power fuse? Game not plugged in or cord is damaged? Bad transformer? Transformer harness not connected? Bad power module? Turn Power on. Replace with proper fuse. Check power cord. Check for proper voltages Check harness. Replace power module. Game will not take money or give credits correctly. Bad coin switch? Coin discounting set wrong? Coin per credit setting incorrect? Bad Coin mechanism? Loose or damaged harnessing? Bad main PCB circuit board? Check w/ Ohm meter and replace. Check programmable setting. Check programmable setting. Adjust or replace. Check w/ Ohm meter and repair. Repair or replace main board. Displays do not work. Bad 12v fuse? Bad display PCB circuit board? Bad main PCB circuit board? Loose or damaged display harnessing? Replace with proper fuse. Repair or replace PCB circuit board. Repair or replace PCB circuit board. Check w/Ohm meter and repair. Crane or wagon doesn’t move. Bad motor? Loose or damaged harnessing? Bad switch on button or joystick? Bad harnessing to buttons or joystick? Blown fuse to motors on main PCB circuit board. Broken drive belt? Replace motor. Check w/Ohm meter and repair. Replace switch. Check w/Ohm meter and repair. Replace with proper fuse. Replace broken belt. Crane keeps trying to move in the home position. Bad limit switches? Limit switch not aligned with actuator? Replace Switches. Align switch and actuator. Claw will not close. Blown fuse to claw on main PCB circuit board? Bad coil? Loose or damaged harnessing? Claw has mechanically jammed? Replace with proper fuse. Replace coil. Check w/Ohm meter and repair. Find jam and repair. Claw stays closed. Bad drive transistor on main PCB circuit board? Claw has mechanically locked? Replace transistor. Find jam and repair. Auto precentaging is not functioning. Programming is not correctly set? Bad prize sensor? Loose or damaged sensor harness? Set option 9 and 16. Replace prize sensor. Check w/Ohm meter and repair. Claw goes down and then up but doesn’t close. Down switch is bad? Loose or damaged harness to down switch? Replace down switch. Check w/Ohm meter and replace. Claw comes up and about 15 seconds passes before crane moves to the home position. Up switch is bad? Loose or damaged harness to the up switch? Replace up switch. Check w/Ohm meter and replace. Crane or wagon wheels slip. Missing or damaged o-ring drive belts? Loose set screws in wheels? Loose set screws in drive coupler? Rails need to be scuffed? Replace o-ring belts. Tighten set screws. Tighten set screws. Scuff top of rails with sandpaper. 15 QUICK TROUBLESHOOTING A self-test will be performed each time the front door is “closed” or the game is powered up. If the Wagon does not move smoothly through a full travel from left to right, check to see that the wheel spacing is correct. If the spacing is correct then check the 2 cabinet rails for burrs that may cause the wheels to bind. Also check for broken or loose drive belts. If the Wagon does not move smoothly through a full travel from front to back, check to see that the rod bushings are straight and not binding. Check for excessively loose drive belts or one of them broken. If the front door is having trouble closing fully, check to see that the front door harness is routed properly. Also be sure the prize door is fully shut. If it is partially open it will not allow the front door to open or close properly. If the door will not lock properly or locks with difficulty, check to see if the lock rotates smoothly. Next check that the lock rods are not binding on the lock cam or the lock rod guides. Next check that all friction points have been lubricated with molly grease. Finally if need be, file the lock rod guides such that the door closes and locks smoothly but be careful not to file out too much, for this may cause the door not to pull tightly to the cabinet as it was intended to do. If the decimals light up on the displays after a self-test, an error has been locked. To advance through the error codes press the drop button when in error detection mode. If, at the beginning of the self-test mode, the claw does not drop, one or more of the following may apply. The prize sensor is not working, or blocked. The string or string lever is mechanically binding. The up or down switch is sticking or misaligned from its actuator. If claw stays closed it is likely that the diode has blown and the transistor controlling the claw has also blown. Shut off the game immediately and have a new diode, in coil assembly, and transistor, on main board, installed. If claw is jerky while being lowered, it is likely that the string has mechanically bound on the spool. To fix the string binding enter programming mode and go to CLAW UP/DOWN MODE. By moving the joystick to the left and right you are able to raise and lower the claw mechanism. Move the crane over the prize chute and lower the claw mechanism all the way until it starts to wind up backwards. Reverse the motor direction to raise the claw mechanism and properly rewind the string on the spool. Exit the programming mode and the string should be free of mechanical binding. If the claw stays open First check for bad fuses on the main board, next check that there are no wires dislodged from the connectors in the harness between the wagon and the crane, the harness between the wagon and the main board, the crane assembly and the wagon assembly. If the problem still exists and no fuses are blown or wires dislodged it is likely that the transistor controlling the voltage to the claw has blown on the main board. Replace main board and have the other main board repaired by electronics. If the crane/wagon in the home position still tries to move left or back, check to see that the actuators are both present. Check to see that the sensors are present. Next check to see that the sensors and the actuators are both aligned. Then check to see that the sensor wires are not dislodged from the connectors. Finally replace the sensor; it is likely to be bad. 16 4 3 2 1 PP250X 8312 – 40W PL-L YELLOW YELLOW YELLOW RED RED CS1055X Wagon Asy. blue/white LEFT RIGHT MOTOR CS2053X green Violet black/white violet black (existing) black (flex) red (flex) orange (flex) blue blue/white green green/white yellow (flex) green (flex) violet (flex) white (flex) black + black/white green/yellow * 2 red BACK SW DOWN SW violet white red orange UP SW orange black CS2053X black 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 black (flex) red (flex) orange (flex) yellow (flex) green (flex) violet (flex) white (flex) black (flex) red (flex) orange (flex) yellow (flex) green (flex) violet (flex) white (flex) green/yellow C BROWN RED red tan green GRAY black light blue ORANGE YELLOW white GREEN BLUE VIOLET 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 BROWN RED red tan green BROWN black light blue ORANGE YELLOW white GREEN BLUE BLUE CS2750HX CX1135CSX MAIN PCB BOX ASY. black/white DOWN black/white RIGHT BC2032X black/white white/orange CS2754LX LEFT black/white white/red BUTTON white/yellow black/white JOYSTICK SWITCHES BROWN GREEN/YELLOW BLUE 1 2 3 brown red/black orange/black yellow green light blue ORANGE gray white black/white tan BLACK 1 2 3 CG2002X transformer CS2767LX BLACK GREEN WHITE POWER MODULE CS2007X 4 AMP CG2002X CS2064X BLACK GREEN WHITE CS2064X BLACK WHITE 1 2 1 2 BLACK WHITE BLACK WHITE 1 2 1 2 BLACK WHITE BLACK GREEN WHITE 1 2 3 1 2 3 BLACK GREEN WHITE 1 2 3 CS8449X - BALLAST CS2064X PART NO. CS & GG1700RMBX FILENAME CS & GG1700RMBX.VSD DATE 4 CS2767LX 3 MS2764X white/brown 1 2 3 4 5 6 7 8 9 10 11 12 black/white white/black white/brown white/orange white/red white/yellow UP B 1 2 3 4 5 6 orange black tan/black white/black ORANGE x2 BLUE x2 YELLOW x2 BLUE/BLACK x2 RED x2 YELLOW/BLACK x2 ORANGE/BLACK x2 RED/BLACK x2 black green/black KEY brown 1 red/black 2 orange/black 3 yellow 4 green 5 light blue 6 ORANGE 7 gray 8 white 9 black/white 10 tan 11 BLACK 12 13 14 15 0000 pink black KEY orange red/black red black 1 2 3 4 5 6 7 8 9 CG2002X 1 2 3 4 5 6 orange black COIN 1 2 1 2 3 4 5 6 7 8 9 C CS2056X CS2750HX 0000 1 2 D CS2051X FP2007 SPEAKER CS2750HX brown/white black red ORANGE x2 BLUE x2 YELLOW x2 BLUE/BLACK x2 RED x2 YELLOW/BLACK x2 ORANGE/BLACK x2 RED/BLACK x2 brown/gray CS2750HX PRIZE A red white green tan black YELLOW BLUE ORANGE GREEN BROWN RED * BROWN * BLUE light blue pink black red/gray CS2039X - PRIZE SENSOR B 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 CS2750HX white/black pink black 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 white/black black/yellow 1 2 black (flex) red (flex) orange (flex) yellow (flex) green (flex) violet (flex) white (flex) black (flex) red (flex) orange (flex) yellow (flex) green (flex) violet (flex) white (flex) CS2750HX COIN SWITCHES black/yellow 1 2 CS2752MX FWD SW CS2052AX CS2053X CS2053X CLAW UP DOWN MOTOR green green/white CS2053X yellow pink black CS2012X MS2764X - FAN ASY blue HOME SW FRONT BACK MOTOR CS2056X D CS2051X RED 2/26/10 REVISED 2 TITLE DRAWN BY 10/27/11 1 2 3 BLACK GREEN WHITE MS2764X YELLOW YELLOW RED RED A CS2051X System Schematic TBUCZYNSKYJ PAGE 1 OF 21 1 17 black black/blue white/gray black red/white red/black D D P1 CX2068X Motor Up Motor Down HOME L/R Claw Up Claw Down Claw Ground Ground Motor Right Motor Back HOME F/B Motor Left Motor Forward Claw + Power Prize Sense Ground 1 2 3 L/R Home Ground KEY Ground 1 2 3 4 5 6 7 8 9 black KEY black x2 orange green/black black CS2761LX CS2761LX orange green/black black x2 P10 1 2 3 4 5 6 7 8 9 1 2 3 4 5 Prize Counter +5 VDC Coin Counter 1 2 3 brown/white red tan C red/white BROWN RED pink brown green GRAY black blue ORANGE YELLOW white GREEN BLUE VIOLET CS2769MX Crane FWD Switch KEY ORANGE BLUE YELLOW BLUE/BLACK RED YELLOW/BLACK ORANGE/BLACK RED/BLACK P8 PX4 C CX2068X Power Prize Sense Ground Prize Counter +5 VDC Coin Counter brown/white red tan brown/gray red/gray black orange pink black/white violet/brown violet/red violet/orange CS2769MX P4 KEY ORANGE BLUE YELLOW BLUE/BLACK RED YELLOW/BLACK ORANGE/BLACK RED/BLACK 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 PI1 Speaker Speaker + ground +12 VDC KEY Coin 1 Coin 2 DBV Coin 6 ground CX2031X 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 PI2 BROWN RED red/white brown green GRAY black blue ORANGE YELLOW white GREEN BLUE VIOLET P10 KEY 16.5+ 10.5+ 36.0+ 10.513.2+ 36.016.513.2- P1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Motor Up Motor Down HOME L/R Claw Up Claw Down Claw Ground Ground Motor Right Motor Back HOME F/B Motor Left Motor Forward Claw + CG2059X CS2769MX CS2034X CS2762LX B brown red/black orange/black yellow green light blue ORANGE gray white black/white tan BLACK P6 1 2 3 4 5 6 7 8 9 10 11 12 black black/blue white/gray black red/white red/black 1 2 3 4 5 6 white/black white/brown white/orange white/red white/yellow violet/brown black/white black/white Seg a Seg b Seg c Seg d Seg e Seg f +12 VDC Seg h Seg g Sel 1 Sel 2 ground violet/orange red/gray brown/gray orange violet/red black CG2059X CS2762LX P2 Ground Program Account Ground Audio Top Audio Pot CS2769MX P9 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 B Joy Up Joy Dn Joy Rt Joy Lt Joy Btn Coin 1 ground ground ground DBV Speaker + Speaker +12 VDC Coin 2 ground CS2769MX black/white white/black white/brown white/orange white/red white/yellow black black/blue black red/black red/white black white/gray brown red/black orange/black yellow green light blue ORANGE gray white black/white tan BLACK 1 2 3 4 5 6 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ACCT VOL ADJUST PROGRAM A A PART NO. CX1135CSX TITLE FILENAME CS & GG1700RMBX.VSD DRAWN BY DATE 4 3 2/26/10 REVISED 2 10/27/11 RMB SCHEMATIC TBUCZYNSKYJ PAGE 2 OF 21 1 18 19 A B C D DATE 2/26/10 4 REVISED Ground Program Account Ground Audio Top Audio Pot 1 2 3 4 5 6 CG/P2 11" 12" 13" 14" 14" 14" TBUCZYNSKYJ DRAWN BY 3 OF 21 CS & GG1700RMBX.VSD 3 VENDOR MANAGER ENGINEER REQUIRED SIGNATURES 6 PIN PLUG #E02173 SOLID PIN #E02100S black black/blue white/gray black red/white red/black FILENAME PAGE 3 #CG2059AX-REMOTE HARNESS CG & GG1700RMBX 10/27/11 CG2059X - REMOTE ASY CG2059AX - REMOTE HARNESS TITLE TO: MAIN PCB CG2059X & CG2059AX DESCRIPTION PART NO. 4 2" #E02289 #E02289 ACCOUNT SWITCH PROGRAM SWITCH 2 black red/black VOLUME ADJUST red/white #E02365 black white/gray black black/blue #CG2059X-REMOTE ASY 2 B C D 1 SUB ASY TO PUT ON ZIP TIES HARNESSING TO SUB ASY A (CS/GG1700RMBX PART OF CX1135CSX) 1 20 A B C 4 #E20217 3 GREEN/YELLOW 3 PIN CAP #E02288 FEMALE #E02102 BLUE BROWN To Transformer 1 2 3 CS 12 " 12 " #CC3007 - WORKBOX (SINGLE) #RC1001 - BRACKET (POWER MODULE) CS2055X - HARNESS POWER MOD 2 25" B C 4" #E00651 .187 DATE To Bracket 2 TITLE REVISED SEE CS2707X 1 4 OF 21 TBUCZYNSKYJ DRAWN BY PAGE CS & GG1700RMBX.VSD FILENAME VENDOR MANAGER ENGINEER REQUIRED SIGNATURES 220 V - 2 AMP FUSE E02062 1 CG & GG1700RMBX 10/27/11 CS2007X - POWER MOD ASY CS2055X HARNESS CS2007X & CS2055X 2/26/10 DESCRIPTION PART NO. D #7077 DECAL - TIME DELAY FUSE #E00638 .187 #E00651 .187 A PELSOSSXO TIME DELAY FUSE #E00038 - FUSE MDQ-4 4AMP SLO-BLO #E02892 - POWER MODULE CORCOM PELS0SSX0 BROWN 3 BLUE D 4 #E20217 GREEN/YELLOW A B C D 21 A B 4 SUB ASY 3 #CG2012 - SENSOR (HAMLIN 59145-010) FULL LENGTH DATE CS 1 2 TO: CS2056X 2 REVISED TITLE 1 5 OF 21 TBUCZYNSKYJ DRAWN BY PAGE CS & GG1700RMBX.VSD FILENAME CG & GG1700RMBX 10/27/11 SENSOR ASY. CS2012X 2/26/10 DESCRIPTION PART NO. 2 PIN PLUG #2103 SOLID PIN #2100S black black REQUIRED SIGNATURES VENDOR MANAGER ENGINEER A B C 1 C 2 D 3 D 4 22 A B C D 4 600V (18AWG) RED - E08447 YELLOW - E08446 To PLL Socket 4 #E00653T .250 #E00653T .250 YELLOW (600V) RED (600V) 3 ZIP TIE @ 3" FROM FAST ON 3 DATE 2 REVISED To Ballast 1 1 6 OF 21 TBUCZYNSKYJ DRAWN BY PAGE CS & GG1700RMBX.VSD FILENAME CG & GG1700RMBX 10/27/11 BALLAST EXTENTION HARNESS TITLE #E00654 .250 #E00654 M .250 M ZIP TIE @ 3" FROM FAST ON CS2051X 2/26/10 DESCRIPTION PART NO. * Twist together at 55" 55 " 55 " 2 VENDOR MANAGER ENGINEER REQUIRED SIGNATURES A B C D 23 A B C D 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 4 15 PIN PLUG #E02144 SPLIT PIN #E02100 black (flex) red (flex) orange (flex) yellow (flex) green (flex) violet (flex) white (flex) black (flex) red (flex) orange (flex) yellow (flex) green (flex) violet (flex) white (flex) green/yellow CS3008C - MALE FLEX END RIGID END CS3008B - FEMALE A-7 ON PIN MACHINE CRANE FWD SW CRANE BACK SW CLAW DOWN SW CLAW UP SW COMMON FRONT/BACK MOTOR + FRONT/BACK MOTOR LEFT/RIGHT MOTOR + LEFT/RIGHT MOTOR UP/DOWN MOTOR + UP/DOWN MOTOR SOLENOID - (PIN 1) SOLENOID + (PIN 2) COMMON EARTH GROUND CS3008C SINGLE PIECE MICROTRACK END LINK MALE 4 FLEX END 3 3 DATE 2 2/26/10 REVISED CRANE FWD SW CRANE BACK SW CLAW DOWN SW CLAW UP SW COMMON FRONT/BACK MOTOR + FRONT/BACK MOTOR LEFT/RIGHT MOTOR + LEFT/RIGHT MOTOR UP/DOWN MOTOR + UP/DOWN MOTOR SOLENOID - (PIN 1) SOLENOID + (PIN 2) COMMON #E00652 1 7 OF 21 TBUCZYNSKYJ DRAWN BY PAGE CS & GG1700RMBX.VSD FILENAME VENDOR MANAGER ENGINEER REQUIRED SIGNATURES To Frame A-7 ON PIN MACHINE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 CS3008B DOUBLE PIECE MICROTRACK END LINK FEMALE 1 CG & GG1700RMBX 10/27/11 MAIN TO WAGON UPPER HARNESS DESCRIPTION TITLE green/yellow 36 " 15 PIN CAP #E02367 FEMALE PIN #E02102 black (flex) red (flex) orange (flex) yellow (flex) green (flex) violet (flex) white (flex) black (flex) red (flex) orange (flex) yellow (flex) green (flex) violet (flex) white (flex) CS2052AX RIGID END PART NO. CUT WIRES @ 32" THEN, LIGHT TWIST TO 31" FLEX WIRES TRACK 31 " LENGTH OF TRACKING @ 39 PIECES CS3008A 2 A B C D 24 A B C D DATE TITLE #E20217 4 REVISED green/yellow 34-1/2 " 4-1/2 " 8 OF 21 REQUIRED SIGNATURES VENDOR MANAGER ENGINEER 3 TBUCZYNSKYJ DRAWN BY PAGE CS & GG1700RMBX.VSD 3 FILENAME CG & GG1700RMBX 10/27/11 WAGON/CRANE HARNESS (Part of CS1055X Wagon Asy.) CS2053X 2/26/10 DESCRIPTION PART NO. #E20217 green/yellow 15 PIN CAP #E02367 FEMALE PIN #E02102 violet black (existing) black (flex) red (flex) orange (flex) blue blue/white green green/white yellow (flex) green (flex) violet (flex) white (flex) black (existing) + black/white green/yellow * 2 To 15 - pin Bracket 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 To Crane Wagon CRANE FWD SW CRANE BACK SW CLAW DOWN SW CLAW UP SW COMMON FRONT/BACK MOTOR + FRONT/BACK MOTOR LEFT/RIGHT MOTOR + LEFT/RIGHT MOTOR UP/DOWN MOTOR + UP/DOWN MOTOR SOLENOID - (PIN 1) SOLENOID + (PIN 2) COMMON EARTH GROUND TO: CS2752AX 4 black black black black blue 36 " 2 white (flex) 3 4 2 #CS2008 1 #CS2008 - MOTOR GLOBE 415A-541 #CS2008 - MOTOR GLOBE 415A-541 #2959 - CAP. (274-002) VANCO CBC4PX UP/DOWN MOTOR #8005 #CS2008 #CS2008 - MOTOR GLOBE 415A-541 #E08452 - SWITCH (SPDT) V3L-1123-D8 MICR #CS2008 GOES TO SUB ASY 1 green (flex) yellow (flex) LEFT/RIGHT MOTOR #8005 FRONT/BACK MOTOR #8005 7" orange #CG2012 - SENSOR (HAMLIN 59145-010) 1 #CG2012 - SENSOR (HAMLIN 59145-010) CRANE FWD SW #8422 - MICROSWITCH UM50E10F01 CRANE BACK SW red (flex) blue/white 37 " black (flex) orange (flex) violet (flex) 37-1/2 " 35-1/2 " green/white green 10-1/2 " #2513 #2513 34-1/2 " violet black/white 35-1/2 " 34 " 2 A B C D 25 A B 4 TO: CS2012X 1 2 2 PIN CAP #E02181 FEMALE PIN #E02102 3 66 " PART NO. pink black CS DATE 2 2/26/10 DESCRIPTION TITLE REVISED TO: CS2750HX 1 9 OF 21 TBUCZYNSKYJ DRAWN BY PAGE CS & GG1700RMBX.VSD FILENAME CG & GG1700RMBX 10/27/11 SENSOR EXTENTION HARNESS CS2056X 2 PIN PLUG #E02103 SOLID PIN #E02100S 1 2 REQUIRED SIGNATURES VENDOR MANAGER ENGINEER A B C pink black 1 C 2 D 3 D 4 26 TO: #1 BALLAST AND #2 FAN - MS2764X CS A B BLACK GREEN WHITE 8" 3 PIN CAP #E02288 FEMALE #E02102 4 3 QTY 2 PER GAME WHEN USED IN CS/GG1700RMBX (#1 & #2) DATE BLACK WHITE 1 2 2 REVISED #E20217 PAGE DRAWN BY FILENAME 1 10 OF 21 TBUCZYNSKYJ CS & GG1700RMBX.VSD VENDOR MANAGER ENGINEER REQUIRED SIGNATURES TO: TRANSFORMER #CG2002X CG & GG1700RMBX 10/27/11 BALLAST POWER EXTENTION TITLE GREEN/YELLOW 10 " 2 PIN PLUG #E02103 SOLID PIN #E02100S CS2064X E02513 2/26/10 DESCRIPTION PART NO. #E08173 - CABLE 3 COND SVT QTY 1 PER GAME WHEN USED IN CS1000X (SEE #1) 1 2 3 A B C 1 C 2 D 3 D 4 27 A B 4 To Transformer #E08068 3 GREEN/YELLOW 14 " 39 " DATE To Cash Box To Frame TITLE 2 REVISED 10/27/11 1 11 OF 21 TBUCZYNSKYJ DRAWN BY PAGE CS & GG1700RMBX.VSD FILENAME CG & GG1700RMBX #E20217 FRAME GROUND HARNESS CS2065X 2/26/10 DESCRIPTION PART NO. GREEN/YELLOW #E20217 GREEN/YELLOW REQUIRED SIGNATURES VENDOR MANAGER ENGINEER A B C 1 C 2 D 3 D 4 28 A B C D DATE 2/26/10 4 REVISED TBUCZYNSKYJ DRAWN BY 12 OF 21 CS & GG1700RMBX.VSD 3 VENDOR MANAGER ENGINEER REQUIRED SIGNATURES LAMP SPEAKER + MOTOR DOWN CLAWHOME F/B CLAW+ MOTOR FWD MOTOR BACK CLAW UP GROUND GROUND COIN OPTO FILENAME PAGE 3 10.510.5+ 13.213.2+ 16.536.036.0+ 16.5+ COUNTERS CG & GG1700RMBX 10/27/11 CARD EDGE HARNESS TITLE BLUE/BLACK BLUE RED/BLACK RED ORANGE/BLACK YELLOW/BLACK YELLOW ORANGE red/black DUMMY PIN DUMMY PIN green/black DUMMY PIN black black/yellow DUMMY PIN DUMMY PIN black/white DUMMY PIN orange red/gray RED GREY white VIOLET BLUE YELLOW tan CS2750HX PIN OUT DESCRIPTION PART NO. A B C D E F H J K L M N P R S T U V W X Y Z a b c d e f DECAL: #DN7071 (x1) SOLDER SIDE (A-f) 4 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 1 2 BLUE/BLACK BLUE RED/BLACK RED ORANGE/BLACK YELLOW/BLACK YELLOW ORANGE brown/white tan/black DUMMY PIN orange black DUMMY PIN DUMMY PIN DUMMY PIN DUMMY PIN pink DUMMY PIN black brown/gray red ORANGE GREEN black light blue green BROWN GROUND SPEAKER HOME L/R MOTOR RIGHT MOTOR LEFT GROUND GROUND CLAW DOWN MOTOR UP SENSOR OPTO GROUND 10.510.5+ 13.213.2+ 16.536.036.0+ 16.5+ PRIZE COUNTER COIN COUNTER 1 DECALS: #7179 (x1) THIS SIDE UP #DN7072 (x1) COMPONENT SIDE (1-28) 2 A B C D 29 A B C D TO: SENSOR EXTENSION CS2056X 4 red black black red 16.5+ 10.5+ 36.0+ 10.513.2+ 36.016.513.2- Motor Up Motor Down Home L/R Claw Up Claw Down Claw Ground Ground Motor Right Motor Bk Home F/B Motor Lt Motor Fd Claw + 0000000000 Coin Counter 0000000000 TO: CS2752MX #HD20224 5V COUNTER #HD20224 5V COUNTER Prize Counter TO: TRANSFORMER 4 red/black 20" 2 PIN CAP #E02181 FEMALE PIN #E02102 pink black 15 PIN CAP #E02367 FEMALE PIN #E02102 BROWN RED red tan green GRAY black light blue ORANGE YELLOW white GREEN BLUE VIOLET 14" tan/black #2815 brown/white 36" 9 PIN CAP #E02551 14 AWG Female #E02013 #2558 1 2 14" ORANGE*2 BLUE*2 YELLOW*2 BLUE/BLACK*2 RED*2 YELLOW/BLACK*2 ORANGE/BLACK*2 RED/BLACK*2 #2558 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 1 2 3 4 5 6 7 8 9 18 R 28 Z 22 f 27 a 25 26 23 e b 24 d c 10 K 9 8+J 2+B 7+H 1+A 4+D 6+F 5+E 3+C 3 3 36" 38" 98" 13 N 12 98" 24" 98" DATE V S 20 X 21 Y 2 TITLE REVISED 1 1 13 OF 21 TBUCZYNSKYJ DRAWN BY PAGE CS & GG1700RMBX.VSD FILENAME CG & GG1700RMBX VENDOR MANAGER ENGINEER REQUIRED SIGNATURES DECALS DN7071 SOLDER SIDE DN7072 COMPONENT SIDE E02636 CARD EDGE CONNECTOR EO2637 PINS E02635 DUMMY PINS 10/27/11 CARD EDGE HARNESS CS2750HX HARNESS 2/26/10 DESCRIPTION PART NO. 6 PIN AMP HOUSING #E02944 CONTACT PIN #E02201 black green/black KEY(E02239) KEY(E02239) orange white/black .250 #E00653T 1 2 3 4 5 6 black/yellow 2" white/black black/yellow 2" black orange 2" black orange 2" brown/gray red/gray .250 #E00653T .250 #E00653T .250 #E00653T .110 #E00650 .110 #E00650 .110 #E00650 .110 #E00650 .187 #E00651 To Opto Speaker .250 #E00653T 3" 2 A B C D 30 A B C D 4 Crane Fwd Sw Crane Back Sw Claw Dwn Sw Claw Up Sw Gnd Front/Back Motor + Front/Back Motor Left/Right Motor + Left/Right Motor Up/Down Motor + Up/Down Motor Solenoid Solenoid + Gnd To Wagon/Crane Harness - CS2052AX 4 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 CS 15 PIN PLUG #E02144 SPLIT PIN #E02100 PIN 12 & 13 #E08260 red white green tan black YELLOW BLUE ORANGE GREEN BROWN RED * BROWN * BLUE light blue ORANGE GENERIC #E07020 DECAL x 1 93 " 3 #E02997 - 2 CONDUCTOR CABLE 3 DATE 2 REVISED BROWN RED red tan green * BROWN black light blue ORANGE YELLOW white GREEN BLUE * BLUE TITLE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 10/27/11 1 14 OF 21 TBUCZYNSKYJ DRAWN BY PAGE CS & GG1700RMBX.VSD FILENAME REQUIRED SIGNATURES VENDOR MANAGER ENGINEER MotUp MotDn HomeL/R ClawUp ClawDn Claw Gnd Gnd MotRight MotBack HomeF/B MotLeft MotFwd Claw + 36V To Card Edge - CS2750HX 1 CG & GG1700RMBX 15 PIN PLUG #E02144 SPLIT PIN #E02100 PIN 6 & 14 # E08260 MAIN/WAGON LOWER HARNESS CS2752MX 2/26/10 DESCRIPTION PART NO. 2 A B C D 31 A B C D DISPLAY - P6 4 4 Seg a Seg b Seg c Seg d Seg e Seg f +12v Seg h Seg g Sel 1 Sel 2 ground 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 P6 CS 15 PIN PLUG #E02144 SPLIT PIN #E02100 brown red/black orange/black yellow green light blue ORANGE gray white black/white tan BLACK ORANGE GENERIC #E07020 DECAL x 1 3 3 112" DATE 2 TITLE REVISED 1 2 3 4 5 6 7 8 9 10 11 12 P1 10/27/11 1 15 OF 21 TBUCZYNSKYJ DRAWN BY PAGE CS & GG1700RMBX.VSD FILENAME VENDOR MANAGER ENGINEER REQUIRED SIGNATURES TO DISPLAY PCB - P1 1 CG & GG1700RMBX 12 PIN PLUG #E02106 SPLIT PIN #E02100 brown red/black orange/black yellow green light blue ORANGE gray white black/white tan BLACK DISPLAY HARNESS CS2754LX 2/26/10 DESCRIPTION PART NO. 2 A B C D 32 A B C D 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 PI 1 CS 6" 15 PIN AMP HOUSING #E08308 CONTACT PIN #E02201 black KEY E02239 black*2 orange green/black black brown/white red tan #7020 - Decal Orange Generic (x1) 4 Goes to SUB ASSY (CX1135CSX) PCntr +5v CCntr +12uV RBlink Door Sw Gnd Power Prize Ground Transmit Receive L/R HOME Ground KEY Ground To CX2031X Crane Adapter Board 4 3 3 DATE 2 REVISED 1 2 3 P8 TITLE Power Prize Ground 10/27/11 1 16 OF 21 TBUCZYNSKYJ DRAWN BY PAGE CS & GG1700RMBX.VSD FILENAME VENDOR MANAGER ENGINEER REQUIRED SIGNATURES To Main Board PCntr +5v CCntr To Main Board 1 CG & GG1700RMBX 1 2 3 P4 3 PIN PLUG #E02206 SOLID PIN #E02100S orange green/black black *2 3 PIN PLUG #E02206 SOLID PIN #E02100S brown/white red tan METER/OPTO INTERCONNECT HARNESS CS2761LX 2/26/10 DESCRIPTION PART NO. 10" 10" 2 A B C D 33 A B C D Seg a Seg b Seg c Seg d Seg e Seg f +12v Seg h Seg g Sel 1 Sel 2 ground 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 CS 4 3 3 15 PIN CAP #E02367 FEMALE PIN #E02102 brown red/black orange/black yellow green light blue ORANGE gray white black/white tan BLACK ORANGE GENERIC #E07020 DECAL x 1 Goes to SUB ASSY (CX1135CSX) 4 12" DATE brown red/black orange/black yellow green light blue ORANGE gray white black/white tan BLACK TITLE 1 2 3 4 5 6 7 8 9 10 11 12 P6 2 REVISED 1 10/27/11 1 17 OF 21 TBUCZYNSKYJ DRAWN BY PAGE CS & GG1700RMBX.VSD FILENAME CG & GG1700RMBX Seg a Seg b Seg c Seg d Seg e Seg f +12v Seg h Seg g Sel 1 Sel 2 ground DISPLAY ADAPTER HARNESS CS2762LX 12 PIN PLUG #E02106 SPLIT PIN #E02100 2/26/10 DESCRIPTION PART NO. 2 VENDOR MANAGER ENGINEER REQUIRED SIGNATURES A B C D 34 A B C D BUTTON RIGHT UP JOYSTICK GROUND .250 FLAG #E00648 LEFT .250 FLAG #E00648 DOWN .250 FLAG #E00648 .250 FLAG #E00648 .250 FLAG #E00648 .250 FLAG #E00648 .250 FLAG #E00648 .250 FLAG #E00648 4 white/yellow white/red white/orange .250 FLAG #E00648 4" 4" 4" 5" 3 3 ZIP TIE 12" BACK FROM BLACK/WHITE x2 white/brown white/black black/white *2 black/white *2 black/white *2 black/white *2 black/white .250 FLAG #E00648 4 DATE TITLE REVISED 1 2 3 4 5 6 CS ground up down right left button 1 18 OF 21 TBUCZYNSKYJ DRAWN BY PAGE CS & GG1700RMBX.VSD FILENAME VENDOR MANAGER ENGINEER REQUIRED SIGNATURES TO: CS2761LX 1 CG & GG1700RMBX 10/27/11 JOYSTICK HARNESS CS2767MX 2 black/white white/black white/brown white/orange white/red white/yellow ORANGE GENERIC #E07020 DECAL x 1 E08647 – MINI M&L PLUG 6 PIN E02911- MINI PIN FEMALE 105-½" 105-½" 2/26/10 DESCRIPTION PART NO. 109" 106-½" 106-½" 106" 2 A B C D 35 A B C D 4 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 P1 15 PIN PLUG #E02144 SPLIT PIN #E02100 DATE 2/26/10 4 REVISED TBUCZYNSKYJ DRAWN BY 19 OF 21 CS & GG1700RMBX.VSD FILENAME PAGE 3 MANAGER 3 VENDOR 6" 6" 6" 6" 6" 6" MINI M&L 6 PIN CAP #E08646 MALE PIN #E02569 black/white white/black white/brown white/orange white/red white/yellow REQUIRED SIGNATURES 1 2 3 4 5 6 ENGINEER 12" To CS2767MX 23" 23" CG & GG1700RMBX 10/27/11 CARRIAGE/JOYSTICK INTERCONNECT HARNESS DESCRIPTION TITLE 15 PIN AMP HOUSING #E08308 CONTACT PIN #E02201 brown/gray red/gray 23" 23" pink black/white black orange 23" 23" 23" violet/brown violet/red violet/orange CS2769MX 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 PI 2 14" #7020 - Decal Orange Generic (x1) PART NO. Speaker Speaker + Coin1 Coin2 DBV Coin4 Coin5 Coin6 Ground Lockout KEY Power Gnd +12V CS 12" 12" 12" 12" 12" 12" 12" 12" 12" 12" 12" 12" 12" DECAL x1 #7900 RED DOT BROWN RED red/white brown green GRAY black blue ORANGE YELLOW white GREEN BLUE VIOLET To CX2031X Crane Adapter Board Motor Up Motor Down Home L/R Claw Up Claw Down Claw Ground Ground Motor Right Motor Bk Home F/B Motor Lt Motor Fd Claw + To CX2031X Crane Adapter Board 2 2 14 " red/white 15 PIN PLUG #E02144 SPLIT PIN #E02100 BROWN RED pink brown green GRAY black blue ORANGE YELLOW white GREEN BLUE VIOLET 15 PIN PLUG #E02144 SPLIT PIN #E02100 violet/orange red/gray brown/gray orange violet/red black white/black white/brown white/orange white/red white/yellow violet/brown black/white black/white 5 PIN AMP HOUSING #E02419 CONTACT PIN #E02201 12" 12" 12" 12" 12" 12" 12" 12" 12" 12" 12" 12" 12" 12" 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 P9 1 2 3 4 5 PX4 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 P1 1 JoyUp JoyDn JoyRt JoyLt JoyBtn Coin1 Gnd Gnd Gnd DBV Speaker + Speaker +12 V Coin2 Gnd To Main Board Crane Fwd Sw To Main Board Motor Up Motor Down Home L/R Claw Up Claw Down Claw Ground Ground Motor Right Motor Bk Home F/B Motor Lt Motor Fd Claw + 1 A B C D 36 A B C D DATE 2/26/10 4 REVISED 20 OF 21 TBUCZYNSKYJ DRAWN BY PAGE CS & GG1700RMBX.VSD FILENAME CG & GG1700RMBX 10/27/11 POWER INTERCONNECT DESCRIPTION TITLE 9 PIN PLUG #E02292 SPLIT PIN #E02100 KEY #E02549 ORANGE BLUE YELLOW BLUE/BLACK RED YELLOW/BLACK ORANGE/BLACK RED/BLACK CX2068X PER GAME 1 2 3 4 5 6 7 8 9 P10 CX PART NO. QTY 1 KEY 16.5+ 10.5+ 36.0+ 10.513.2+ 36.016.513.2- 4 REQUIRED SIGNATURES 3 VENDOR MANAGER ENGINEER 3 10" 2 2 9 PIN PLUG #E02292 SPLIT PIN #E02100 ORANGE BLUE YELLOW BLUE/BLACK RED YELLOW/BLACK ORANGE/BLACK RED/BLACK B C D WHEN USED IN CS1700RMBX GG1700RMBX A IT IS PART OF CX1135CSX 16.5+ 10.5+ 36.0+ 10.513.2+ 36.016.513.2- 1 GOES TO SUB ASY 1 2 3 4 5 6 7 8 9 P10 1 37 A B C D 4 4 GOES TO FLOOR 3 #E20217 #2764 – 110V AC FAN 3 GREEN/YELLOW (600V) 13" DATE 2 2/26/10 TITLE 3 PIN PLUG #2206 SOLID PIN #2100S PIN 2 #E08260 1 2 3 MS REVISED 1 21 OF 21 TBUCZYNSKYJ DRAWN BY PAGE CS & GG1700RMBX.VSD FILENAME REQUIRED SIGNATURES VENDOR MANAGER ENGINEER TO: CS2064X WHEN USED IN CS/GG1700RMBX 1 CG & GG1700RMBX 10/27/11 SMALL AC FAN ASY MS2764X black GREEN/YELLOW black DESCRIPTION PART NO. 12" LEAVE @ FULL LENGTH 2 A B C D 38 39 MECHANICAL PARTS 655 655S 4006 5006 5011 6356 6364 6365 BC1018NP CG1078AX CG2014 CG3036 CG5014 CG5015 CH1052 CS1006NP CS1034 CS1035 CS1036 CS1037 CS1050 CS1058 CS1066 CS3008A CS3008B CS3008C CS3008D CS3013 CS3025 CS3026 CS3027 CS3028 CS3030 CS3031 CS3032 Square Drive Screw, Black 3/4" Square Drive Screw, Silver 5/8" Foam Weather-stripping Cash Box Solenoid Spring Hex Spacer, Aluminum 2-56 x 3/8" Plastic Glides Mirror Clip Podium Claw 4 way Joystick w/Push Button Claw/Coil Interconnects "T" Lock, 90 deg. swing "T" lock - Lock Barrel Rare Earth Magnet Door Assembly Clip Holder Clip Spacer Adjusting Clip Switch Trigger Drive Pulley, Motor Wagon Drive Shaft Spring IGUS Micro Track 42 Link Section IGUS Mounting Link w/modified end IGUS Mounting Link IGUS Quick Connect Mounting Link Coin Slide Prize Sensor Mirror Rear Mirror Door Glass Side Glass Guide Pulley, Shaft O-ring Retainer String Spool CS3040 CS3041 CS3042 CS4001 CS4003 CS4004 FP1004 FP2007 Guide Pulley, Idler Drive Pulley, Idler String Guide O-Ring, Large Urethane O-Ring, Small Urethane String Foot Mounting Plate 4" Speaker ELECTRONIC / ELECTRICAL 8312 8422 E08452 BC2032X BW2017 BW2018 CS2008 CG2012 CS2002X CS1700RMBX CS2039X CS2050X CS2052AX CS2053X CS2054X CS8449X PP250X PLL Fluorescent Light Bulb, 40 watt Sub-miniature Micro Switch Micro Switch, Standard Size - Basic Display P.C. Board Assembly Bulb Retainer Clip Light Bulb Retainer Globe Motor DC 24 volt Hamlin Reed Switch Transformer Removable Main Board assembly Prize Sensor Opto P.C. Board Door Harness Harness Assembly, Upper Wagon / Crane Harness Display Harness Fluorescent Light Ballast, Work Horse 3 Light Bulb Socket, PLL 40 Part# Description # Per Game Trim Size CS7300 Cabinet Side Left 1 29.5" x 23.5" CS7301 Cabinet Side Right 1 29.5" x 23.5" CS7302 Side Marquee 2 9.4375" x 22.625" CS7303 Front Door Lower 1 11.0" x 20.375" CS7304 Front Door Left Strip 1 2.5" x 17.4375" CS7305 Front Door Right Strip 1 3.875" x 13.625" CS7306 Prize Door 1 6.375" x 7.875" CS7308 Mirror 1 24.375" x 16.875" CS7312 Control Panel 1 5" x 14" CS7327 Front Marquee 1 8.125" x 14.875" CS7007 ICE logo 1 4.25" x 2.875" CS7040 Remove 4 screws decal 1 3.5625" x 5.75" 41 WARRANTY POLICY I.C.E. Inc warrants all components in new machines to be free of defects in materials and workmanship for the period listed below: ■ 180 days on Main PCB’s, Computers & Motors ■ 1 year on all LCD monitor panels ■ 90 days on all other electronic and mechanical components ■ 30 days on all I.C.E. repairs and parts purchases I.C.E. Inc shall not be obligated to furnish a warranty request under the following conditions: ■ Equipment or parts have failed through normal wear and tear ■ Equipment has been subjected to unwarranted stress, abuse or neglect ■ Equipment has been damaged as a result of arbitrary repair/modification Products will only be covered under warranty by obtaining an I.C.E. authorized RMA #. To obtain an RMA # please provide I.C.E. tech support with the game serial # or original I.C.E. invoice # and a detailed description of the failure or fault symptoms. I.C.E. Inc will assume no liability whatsoever for costs associated with labor or travel time to replace defective parts. All defective warranty covered components will be replaced with new or factory refurbished components equal to OEM specifications. I.C.E. Inc will cover domestic UPS ground, or comparable shipping costs during the warranty period. International or expedited shipments are available for an additional charge. To obtain credit defective parts must be returned to I.C.E. Inc, at the customer’s expense, within 30 days. After 30 days a 15% re-stocking fee will apply to all returns. ICE distributors are independent, privately owned and operated. In their judgment, they may sell parts and/or accessories other than those manufactured by I.C.E. Inc. We cannot be responsible for the quality, suitability or safety of any non-I.C.E. part or modification (including labor) that is performed by such a distributor. Innovative Concepts in Entertainment 10123 Main St. Clarence, NY 14031 Phone #: (716) - 759 – 0360 Fax #: (716) – 759 – 0884 www.icegame.com 42
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