Arcade Sea Wolf Manual Rev. 05 12 08 User

2013-11-25

User Manual: Arcade Sea Wolf Manual

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A VIDEO REDEMPTION/AMUSEMENT GAME
(Revision: 05-12-08)

COASTAL AMUSEMENTS, INC.
1935 SWARTHMORE AVE
LAKEWOOD, NJ 08701 (USA)
TEL: 01-732-905-6662 FAX: 01-732-905-6815
E-MAIL: sales@coastalamusements.com
WEB SITE: www.coastalamusements.com

TABLE OF CONTENTS
GAME DESCRIPTION .............................................................................................................. 4
REDEMPTION .....................................................................................................................................................................................4
LINK SYSTEM .....................................................................................................................................................................................4
OPTIONAL FEATURES ......................................................................................................................................................................4

SETTINGS AND ACCOUNTING............................................................................................. 4
MAIN MENU OPTIONS ............................................................................................................ 5
VOLUME ..............................................................................................................................................................................................5
PRICING ...............................................................................................................................................................................................5
TICKETS...............................................................................................................................................................................................5
AUDITS.................................................................................................................................................................................................5
GAME SETTINGS................................................................................................................................................................................5
BONUS SETTINGS..............................................................................................................................................................................5
DIAGNOSTICS.....................................................................................................................................................................................5
RESTORE FACTORY SETTINGS ......................................................................................................................................................5
RESET CREDITS .................................................................................................................................................................................5
RESET TICKETS..................................................................................................................................................................................5
EXIT WITHOUT SAVING...................................................................................................................................................................5
EXIT AND SAVE .................................................................................................................................................................................5

PRICING MENU......................................................................................................................... 6
FREE PLAY ..........................................................................................................................................................................................6
CREDITS TO START...........................................................................................................................................................................6
COIN CHUTE 1 CREDITS...................................................................................................................................................................6
COIN CHUTE 2 CREDITS...................................................................................................................................................................6
COIN CHUTE 3 (DBV) CREDITS.......................................................................................................................................................6
MAXIMUM CREDITS .........................................................................................................................................................................6
TICKET POINT VALUE......................................................................................................................................................................6
TICKET MONETARY VALUE ...........................................................................................................................................................6
CREDIT VALUE ..................................................................................................................................................................................6
INSERT COIN PROMPT......................................................................................................................................................................6

TICKET MENU........................................................................................................................... 7
TICKET DISPENSE .............................................................................................................................................................................7
FLAT TICKET PAYOUT .....................................................................................................................................................................7
POINTS PER TICKET..........................................................................................................................................................................7
MINIMUM (MERCY) TICKETS .........................................................................................................................................................7
MAXIMUM TICKETS .........................................................................................................................................................................7
DISPENSE DURING PLAY.................................................................................................................................................................7

AUDITS ........................................................................................................................................ 8
GAME SETTINGS ...................................................................................................................... 9
GAME TIME.........................................................................................................................................................................................9
MAX. TORPEDOES.............................................................................................................................................................................9
DIFFICULTY ........................................................................................................................................................................................9
ATTRACT SOUND ..............................................................................................................................................................................9
BONUS SHIP VALUE..........................................................................................................................................................................9
ALLOW CONTINUES .........................................................................................................................................................................9
CONTINUE TIMER .............................................................................................................................................................................9
RESET HIGH SCORES ........................................................................................................................................................................9

BONUS SETTINGS................................................................................................................... 10
ALLOW BONUS ................................................................................................................................................................................10
BONUS SHIP FREQUENCY .............................................................................................................................................................10
SWEET SPOT .....................................................................................................................................................................................10
BONUS RESET VALUE ....................................................................................................................................................................10
BONUS MAXIMUM ..........................................................................................................................................................................10
BONUS INCREMENT .......................................................................................................................................................................10
BONUS PLAYS PER INC ..................................................................................................................................................................10
BONUS ATTENDANT PAY..............................................................................................................................................................10
LINKED UNIT NUMBER..................................................................................................................................................................11
RESET BONUS ..................................................................................................................................................................................11

DIAGNOSTICS ......................................................................................................................... 11
SWITCHES .........................................................................................................................................................................................11
VIDEO.................................................................................................................................................................................................11
AUDIO ................................................................................................................................................................................................11
TICKETS.............................................................................................................................................................................................11
I/O BOARD.........................................................................................................................................................................................11
LINK SYSTEM ...................................................................................................................................................................................11
MOTHERBOARD ..............................................................................................................................................................................11
3

SEA WOLF
GAME DESCRIPTION
REDEMPTION
Sea Wolf is an exciting single player, video-redemption submarine warfare game, in which the player attempts to
sink as many “enemy” ships as possible in the time allowed, by firing a pre-determined number of torpedoes.
Different point values are awarded depending on the type and size of the ship, as well as its position in the water.
In addition to the normal game play, Sea Wolf is equipped with a dot-matrix display that can be used as a
progressive bonus. The player can win bonus tickets if the “super fast” patrol ship is sunk.

LINK SYSTEM
Sea Wolf is equipped with an optional “link system”, enabling the networking of multiple games. When operated
with the link system, all games will contribute to the bonus display, thereby building the value much faster than in
single game play. All bonus displays will carry the same value. When a player wins the bonus, the winning
game will display the bonus win routine, and pay the bonus tickets. All other games in the link will notify the
players that a bonus has been won, then continue with regular game play. After a bonus win, the bonus display
on all games will reset to the minimum set value.

OPTIONAL FEATURES
Sea Wolf is also equipped with an option allowing the game to be played without dispensing tickets. When the
“hi-score” option is active, a “hi-score” screen will appear at the end of the game, allowing the player to enter
initials next to the score. A list of the top scores will display during the attract mode. A “continue play” feature
is also available.

SETTINGS AND ACCOUNTING
Enter the main set up menu by pressing the MENU button, located inside the coin door. To advance through the
each menu option, press the LEFT FIRE button, located on the “periscope” handle. To select an adjustment,
press the RIGHT FIRE button. Once selected, press the LEFT FIRE BUTTON to change the setting. After
desired change, press the RIGHT FIRE BUTTON, to lock-in the change. Repeat above steps to advance to next
adjustment.

Access Main Set up Menu:
Advance through menu options:
Select option for adjustment:
To adjust selected option:
To lock in adjustment:
To advance to next adjustment:

MENU BUTTON (inside coin door).
LEFT FIRE BUTTON
RIGHT FIRE BUTTON
LEFT FIRE BUTTON
RIGHT FIRE BUTTON
LEFT FIRE BUTTON

Alternatively, you can also use the ATTENDANT button to advance through menu options and increase option
values, the RESET button to go back through options or decrease option values, and the MENU button to select
an option or save the option value.

4

MAIN MENU OPTIONS
VOLUME
Sets the volume level for the game. Range from 0 to 100.

PRICING
Adjust coin options and free play.

TICKETS
Adjust ticket pay out (including progressive bonus tickets).

AUDITS
Records coins in, tickets out, bonus jackpot pay out, as well as other information.

GAME SETTINGS
Adjust game time, number of torpedoes, and game difficulty.

BONUS SETTINGS
Adjust bonus start and maximum value, increment rate.
Also control the “Link System” for the Progressive Bonus.

DIAGNOSTICS
For checking audio, video, switches, ticket dispenser, meters, and I/O board.

RESTORE FACTORY SETTINGS
Will restore all options to factory default.
RESET CREDITS
Will clear any credits accumulated on the game.

RESET TICKETS
Will clear any tickets waiting to be paid.

EXIT WITHOUT SAVING
Exit the main menu, ignoring all changes made.

EXIT AND SAVE
Save any changes made to game settings.

5

PRICING MENU
FREE PLAY
Turn free play on or off.
Default Value: OFF
(Options: ON / OFF)

CREDITS TO START
Numbers of credits needed to start game.
Default Value: 1
(Options: 1-10)

COIN CHUTE 1 CREDITS
Numbers of credits given for coin deposited in coin mechanism 1.
Default Value: 1
(Options: OFF, 1-10)

COIN CHUTE 2 CREDITS
Numbers of credits given for coin deposited in coin mechanism 2.
(also used for optional note acceptor).
Default Value: 1
(Options: OFF, 1-10)

COIN CHUTE 3 (DBV) CREDITS
Numbers of credits given per dollar deposited in dollar bill validator.
Default Value: 4
(Options: OFF, 1-10)

MAXIMUM CREDITS
Maximum number of credits allowed on game.
Default Value: 99
(Options: 1-99)

TICKET POINT VALUE
This setting is used only if the game is using a ticket point value other than 1. For example, if you are using a 2point ticket, set this value to 2. If a player wins 10 tickets, only 5 tickets will actually be paid through the ticket
dispenser (5 tickets x 2 point value = 10 points paid).
Default Value: 1(point)
(Options: 1-5)

TICKET MONETARY VALUE
Monetary value of each ticket.
Default Value: 0.01
(Options: 0.01 – 2.00)

CREDIT VALUE
Monetary cost per (1) credit.
Default Value: 0.25
(Options: 0.01 – 2.00)

INSERT COIN PROMPT
Selected text will be displayed on video screen during attract mode.
Default Value: “INSERT COIN”
(Options: “INSERT COIN”, “SWIPE CARD”, “INSERT KEY”)

6

TICKET MENU
TICKET DISPENSE
Controls the options of “Ticket Redemption” and “Amusement Only”. If set to “OFF”, Sea Wolf will play as an
amusement only video game (no tickets), allowing the player to enter initials in a “Hi-Score” screen. The game
will also display a “Continue Feature” to encourage the player to build the score, with the deposit of additional
funds.
Default Value: ON (Redemption)
(Options: OFF = Amusement Only; ON = Redemption

FLAT TICKET PAYOUT
If set to ON, each player will receive the same amount of tickets, regardless of points scored.
Default Value: OFF
(Options: OFF; 1 - 10)

POINTS PER TICKET
Number of points needed to win 1 ticket. (Ex: 60,000 points would pay 10 tickets.
Default Value: 6000
(Options: 500-30000, in increments of 250)

MINIMUM (MERCY) TICKETS
Player will receive tickets regardless of points scored.
Default Value: OFF
(Options: OFF, 1-10)

MAXIMUM TICKETS
The value set will regulate the maximum number of tickets that will be paid through the dispenser for each game.
Any value in excess of the set value, must be paid manually by the attendant. After payment is made, the
attendant must press the “attendant pay” button, located inside the coin door to clear the display.
Default Value: OFF
(Options: OFF, 100-1000 in increments of 100)

DISPENSE DURING PLAY
If set to ON, tickets will be paid during game play.
If set to OFF, all tickets will be paid at the end of the game.
Default Value: ON
(Options: ON/OFF)

7

AUDITS
(Sample Screen)

CURRENT

LIFETIME

COIN CHUTE 1
COIN CHUTE 2
COIN CHUTE 3 (DBV)
TOTAL COINS

23
14
12
49

159
84
12
255

FREE PLAY STARTS
GAMES PLAYED

0
18

0
120

TICKETS DISPENSED
TICKETS ATTENDANT PAID
TICKETS WON (INC. BONUS)
AVERAGE TICKETS
TICKET PAY OUT VALUE
AVERAGE SCORE

400
0
400
22
44%
32745

3210
0
3210
27
54%
28683

BONUSES WON
BONUS TICKETS
BONUS AVERAGE PAY OUT

2
310
155

7
840
120

TIME ON
PLAY TIME

0Y 0D 03:04:45
0Y 0D 00:26:10

0Y 0D 18:07:34
0Y 0D 02:11:50

This (sample) screen above shows the audit information that is available to the operator.

PRESS THE RESET BUTTON TO CLEAR CURRENT AUDITS.
PRESS THE MENU BUTTON TO EXIT THIS SCREEN.

8

GAME SETTINGS
GAME TIME
Length of time for game play (seconds).
Default Value: 30 seconds
(Options: 30-120 seconds)

MAX. TORPEDOES
The maximum number of torpedoes allowed per game play.
Default Value: 20
(Options: 5-50)

DIFFICULTY
Sets the difficulty level of the game.
Default Value: Easy
(Options: Easy, Med./Easy, Med., Med./Hard, Hard)

ATTRACT SOUND
Controls sound in the attract (idle) mode.
Default Value: ON
(Options: ON, LOW VOLUME, OFF)

BONUS SHIP VALUE
(Active in “Amusement Only” and when “Allow Bonus” is set to OFF.)
Sets the point value of the bonus ship.
Default Value: 50000
(Options: 10,000-100,000; increments of 5000)

ALLOW CONTINUES
Sets the number of times the “Continues Feature” will be offered to the player.
Default Value: 3
(Options: OFF, 1-3)

CONTINUE TIMER
Controls how much time the player has to decide to continue play.
Default Value: 10 seconds
(Options: 10-30 seconds)

ALLOW HIGH SCORES
Controls whether or not player can enter initials into high score table if high score is reached.
Default Value: ON
(Options: ON, OFF)

RESET HIGH SCORES
Will reset the high scores to the default (saved) list.

9

BONUS SETTINGS
ALLOW BONUS
If set to “ON”, sign will display a point value (see settings below).
If set to “Off”, display will read “FIRE”, and the “Bonus Ship” will pay a flat ticket value as set in “Bonus Ship
Value”, explained above.
Default Value: ON
(Options: ON / OFF)

BONUS SHIP FREQUENCY
Sets the number of times the Bonus ship will appear per game. 100% = 1X per game.
If set to less than 100%, Bonus Ship will appear randomly, less than once per game play.
Default Value: 100%
(Options: 5-100%)

SWEET SPOT
Sets the size of the torpedo “hit area” of the Bonus ship.
1 = smallest; 2 = medium; 3 = largest
Default Value: 2
(Options: 1-3)

BONUS RESET VALUE
The beginning/reset value of the progressive bonus display.
Default Value: 100
(Options: 10-999, increments of 10)

BONUS MAXIMUM
Once set value is reached, display will remain constant (non-progressive).
Default Value: 999
(Options: 10-999, increments of 10)

BONUS INCREMENT
Amount of points the display will increase for every game played.
Works in conjunction with adjustment below.
Default Value: 1
(Options: 0-10)

BONUS PLAYS PER INC
Number of plays needed to advance the bonus display.
Works in conjunction with above setting.
Default Value: 1
(Options: 1-10)

BONUS ATTENDANT PAY
When active, this feature requires all bonus tickets to be paid manually by the attendant. Press the “attendant pay”
button, located inside the coin door to reset game. All tickets paid will be entered on the mechanical meter inside
the game.
Default Value: OFF
(Options: ON / OFF)

10

LINKED UNIT NUMBER
Default Value: OFF
(Options: OFF, MASTER, 2-10)
This feature allows the linking of multiple Sea Wolf games in your location, to create even more excitement by
rapidly building the Progressive Bonus value. You may link two (2) games directly with a crossover cable, or
link up to 10 games using Ethernet cabling and a network switch.
Networking Sea Wolf is simple. Just follow the steps below:
1. Designate one of the games as the “Master” by selecting “Link Unit Number”, and cycling through the
selections until you see “Master”. Select “Master”.
2. Set all Game Settings, Pricing, Ticket Values, etc. on the “Master” game only. It is not necessary to set the
other “slave” games in the link.
3. Set link numbers only (2, 3, 4, 5,…) on all remaining games. Note: Each game in the link must have a
unique number. Do not duplicate link numbers. Also, there can be only one “Master”.
4. After making all link selections, cycle power on all games. Note: Always wait approximately 5 seconds
between power down and power up.
5. Once all games have fully powered up and made ready for play, the “Master” will send all game settings to
the “slave” games, so all games in the link are set the same. The “Master” will also disable certain settings in
the Main Menu of all “slaves” to avoid any conflicts.
6. All games are now ready for linked progressive play.

RESET BONUS
Selecting this will set the bonus amount to the set bonus reset value.

DIAGNOSTICS
SWITCHES
Use this option to test the fire buttons, reset switches, and coin switches.

VIDEO
Use these screens to adjust monitor color and position if necessary.

AUDIO
Use these options to test speaker setup.

TICKETS
Left FIRE button will dispense ticket. Right FIRE button will increment meter.

I/O BOARD
This screen shows the I/O board firmware revision number, and any communication errors. Press the right FIRE
button to test the coin mechanism lamps and lockouts. Press the left FIRE button to test the fire button LED's.

LINK SYSTEM
The LINK SYSTEM diagnostics screen will show the linked unit number of each game in the link. If any of the
game numbers have ‘ABNORMAL LINK’ next to them, check to make sure that you are not using a duplicate
link number for any of the games. Also check that the number of games that say ‘LINKED’ correspond to the
number of games you actually have linked. You can use the LEFT FIRE button to increment the Bonus and verify
that all of the games’ Bonus signs are incrementing together. Press the RIGHT FIRE button to simulate a Bonus
win, and the other games should show a message on the screen saying the Bonus has been won and their Bonus
signs should reset to the reset value.

MOTHERBOARD
This screen shows the chipset versions for audio and LAN.

11

C

DECLARATION OF CONFORMITY

SEA WOLF
The undersigned hereby declares, on behalf of Coastal Amusements, Inc. of Lakewood, New Jersey (USA)
08701, that the above referenced product, to which this declaration relates, is in conformity with the provisions
of:
•

Council Directive 98/37/EC (June 22, 1998) on the Approximation of the Laws of the Member States
Relating to Machinery;

•

Council Directive 2004/108/EC (December 15, 2004) on Electromagnetic Compatibility;

•

Council Directive 2006/95/EC (December 12, 2006) on Low Voltage Equipment Safety;

•

Council Directive 2000/14/EEC amended by Directive 2005/88/EC (June 17, 2006) about noise limits and
labeling requirements machines intended for use outdoors.

The Technical Construction File required by this Directive is maintained at the corporate headquarters of Coastal
Amusements, Inc. 1935 Swarthmore Ave., Lakewood, New Jersey (USA) 08701.
The authorized representative located within the Company is:

Sal Mirando
Coastal Amusements, Inc.
Executive Vice President

RoHS CERTIFICATION
Coastal Amusements, Inc. certifies that no components used in the manufacture or assembly of the
above captioned product contains any material restricted by “Directive 2002/95/EC of the European
Parliament and of the Council of January 27, 2003 on the Restriction of the use of Certain Hazardous
Substances in Electrical and Electronic Equipment” (RoHS Directives).

Coastal Amusements, Inc. further certifies that all components used in the manufacture and
assembly of the above captioned product either conform to or are exempt under “Directive
2002/95/EC of the European Parliament and of the Council of January 27, 2003 on the
Restriction of the use of Certain Hazardous Substances in Electrical and Electronic Equipment”
(RoHS Directives).
12

SEA WOLF MAIN BOARD POWER ON PROCEDURES
Occasionally during shipment or other movement of the game,
power to the motherboard may be interrupted, causing the “Bios”
to become corrupted. Re-starting the motherboard is a simple
task, as outlined below.
This procedure is required only when power to the
motherboard has been interrupted, or the power supply is
inoperative. Before you perform this procedure check to be
sure that there is voltage to the power supply.
Symptom: Monitor displays “NO CABLE” and CPU fan and
Power supply fan not operating.

ENLARGEMENT OF AREA

The picture above shows the pin configuration, located in the left corner on
the main board. Short the 2 green pins labeled “PWR SW” for 2
seconds and the board will re-boot and operate correctly.

MOTHERBOARD

http://www.coastalamusements.com/ and our Technical support line is open Monday through
Friday 7:00 AM to 4:30 PM Eastern Standard Time (732)-905-6662

13



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