Asian Express SW-1977T X-Wing (Controller), Speed Bike (Controller), Tie Fighter (Controller) User Manual 3

Asian Express Holdings Limited X-Wing (Controller), Speed Bike (Controller), Tie Fighter (Controller) 3

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User manual 3

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high performance battling drones
High performance Battle drones
tie advanced x1
Imperial manual
Warning: Never leave Li-poly batteries charging unattended
for extended periods of time. Please refer to enclosed safety
instructions.
Package Contains:
Tie Advanced x1
2.4 Ghz wireless Controller
2 TIE Advanced Batteries
Instruction Booklet
Charger + USB cable+ wall adapter
(wall adapter + usb is for both packaging and battery charger)
protective TRAINING cage
LIGHT SABER screwdriver (in side of controller)
Propeller multitool
faux battery cover (for use with collectors display box)
Spare Parts
collectors light up display box
Colors and styles may vary
Congratulations,pilot.
You are now a member of the greatest fighting
force the galaxy has ever seen.
Through your efforts and the diligence of those
who serve alongside you, we will restore order
to the civilized systems.
We will crush the traitors of the Rebel Alliance. And we will never fail in our loyal service to his Imperial majesty Emperor Palpatine.
This manual contains the information you
require to master your chosen ship, the Tie
Advanced X1.
You must complete your training before the Empire will consider you a profitable investment
when considering whether to risk its valuable
military assets.
No further delays. Report for duty at once!
For the latest information
about our Star Wars drones
please scan this code
or visit us at
www.propelsw.com
Your ship
Feel confident in the knowledge that you are one of the few Imperial pilots with
sufficiently high test scores to be trained on the TIE Advanced.
It was Lord Vader himself who tested this model’s combat prototype. The TIE
Advanced has been engineered to be the finest starfighter in the Imperial navy.
With its speed and firepower, it is more than a match for the laughably overpraised
X-wing,” the Starfighter of which the accursed Rebels are so fond.
You will find that the TIE Advanced feels “lighter” than similar ships of its
size. Be aware that it turns tightly, and is considered one of the Empire’s most
maneuverable starfighters.
Tie Advanced X1
Sienar Fleet Systems
Reactor -
Aratech military-grade repulsorshift
Engines -
SFS P-s5.6 twin ion
Atmospheric Speed Spaceframe Crew Weapons -
1200 km/hr
Reinforced Durasteel
1 Pilot
Two L-s9.3 laser cannons
Table of contents
01.	Features
02.	Starship Stats
03. Pilots Gear
04.	Removing the TIE advanced from the box
05. Packaging Functions
06.	Controller battery installation
07.	Ship battery installation
08.	Charging your ships battery
09.	Replacing the propeller blades
10.	Turning your controller on
11.	Syncing your ship
12.	Controller Functions
13.Learning how to fly (t-mode)
14.Protective Cage
14. Preparing for flight
15.	Flight Controls
16.	Flying tips
17.	Recognizing the front and back of your ship
18.	Speed select
19.	Turn On/Off LEDs & Lasers
20.Auto start and Auto land
21.Combat
22.Warnings
23.FCC Notice
24.Industry Canada notice
25.Warranty
26.Pilots Log
Page
06
07
Fold out page (After Pg. 7)
09
09
10
11
12
13
14
14
15
18
19
20
21
22
22
22
23
24
24
35
37
38
39
40
Table of contents
Features:
• Built-in 6 axis gyroscopic chip keeps the Tie Advanced extremely stable in all
conditions
• 4-channel flight controls allow for incredible maneuvering including 360o aerial
stunts
• LED directional lights make your Ship easy to follow
• Hand-painted collectible ship
• Running lights illuminate your Ship during low-light flying
• Barometric pressure sensor (repulsorlift) For fixed altitude hovering
• Auto-start and auto-land functions
• Gyroscope calibration
• Crash protection with Auto-Land
• T-Mode training for beginners
• Light-up display with soundtrack
• Controller vibration for battle feedback
• Replaceable batteries for extended play
• Infrared battling technology
• Upgradeable laser battling technology
• Built-in Star Wars soundtracks for complete sonic immersion
• Battle sounds
• Controller speaker and headphone jack
• Flight simulator smart-phone app for pilot training and profile creation
• Collectible identifying marks for traceability
• Easy-to-replace parts and transparent blades
• Protective cage
• Wax seal (If you are reading this you have already
broken the wax seal)
• Lightsaber screwdriver for replacing controller batteries
and Ship repair
• And a few fun surprises
Starship stats
ear
Pilot’s G
Front lights
Life LED’s
Bluetooth Sync for
future app integration
Calibrate Gyro
Barometric pressure
sensor On/Off
Battery
Handle grip
Auto-start / Auto-land
Turn On/Off LED’s
Battery Lock
Speaker
Neck Strap Attachment
Headphone Jack
(strap not included)
Controller Power on/off
Propeller
Battery Cover
IR Transmitter
(Front of the ship)
Phone holder Pull tab
Speed change
Weapons Fire
Counter-Clockwise Roll
Clockwise Roll
IR Receiver
Left Gimbal (Control stick)
Right Gimbal (Control stick)
Extended Phone
Holder Detail
Removing the tie advanced
from the display case:
Carefully remove the top cover of the box and the
acrylic window from the packaging, and place them
somewhere safe. To free the ship from the support,
gently pull up on the body of the Ship and release
the motors from the rubber grommets. Slowly pull
the ship away from the surface of its support,
making sure not to force it.
Important note: For packaging and display purposes
the propeller blades are not pre-installed on the
ship. You will need to follow instructions on
installing propeller blades page 13
Display case functions:
When the cover is removed, the inside display case
will come to life with light and music.
Note: Each time you replace the cover of the box
and open it, a new music track will play.
don’t throw away
the boxes!!!
To recharge the display case, first remove the
acrylic top. This will give you access to the
display charging port in the back side of the
display fixture. Use the included USB cable and
wall adapter. When the display is charging, the
sound and lights will turn off. When the battery
is fully charged, the display lights will turn on
again. Now you are ready to replace the acrylic
top of your display box.
If you are unsure if the battery is charging,
remove the charging cable after several minutes of
charging and the display should light up. Fully
charging the display case takes approximately 4060 minutes under normal conditions.
Note: be sure to disconnect the charging cable
once the packaging is fully charged to preserve
the battery.
Open page - top secret
When battery is low the lights will flash.
REMOTE CONTROL BATTERY
INSTALLATION
1. On the back of the controller, unscrew and
slide off the battery cover - there is a screw
driver hidden in the right side arm of the
controller.
Use Alcaline or
1.5v Rechargable
Batteries
2. Install 4 “AA” alkaline batteries (1.5v
rechargeable batteries are preferred) into the
controller. - Check proper orientation!
NOTES
4. Replace the screwdriver into the side of the
controller.
1 -Unscrew and slide
5. Turn over the controller and push the power
button for 2 seconds, and verify that the LED
2 -4 AA batteries
3. Replace the battery cover and secure it with
screws.
3 -Put back cover
all the leds on the
controller should be
flashing
10
Ship Battery installation:
1. During your first installation, pull the clasp to the unlocked position (as
shown in illustration) to unlock the battery. Next, remove the battery cover that
comes in the package, as this cover is cosmetic and used for display purposes only.
2. Slide the fully-charged battery into the Ship’s battery compartment (see
diagram).
3. Push down and make sure the battery is fully seated. The Ship’s LED lights will
illuminate and start flashing when the battery is properly connected.
4. Close the clasp to lock the battery securely in place.
first Insert the nose of
the battery at a forward
angle, next push the back
of the battery Down
Pull Latch /
unlock battery
NOTE: The Ship has no on/off switch
, and automatically turns on when
the LI-POLY battery is connected.
To Switch off simply unlock, and
remove the Battery.
11
Note: The Charging adapter will
show a RED indicator light when
plugged in, and a blinking red
indicator light when charging
the battery.
CHARGING your Ships
LI-POLY BATTERY
1. Insert the correct wall socket
extension into the wall adapter
depending on the country you are
in (see illustration A).
2. Next, connect the USB charging
cord to the wall adapter and the
charger.
Steady Red ->
Plugged in
Charging
in progress
Blinking Red ->
Illustration A
3. When the Ship’s battery is charged to 90%, the
charging indicator light will turn blue.
4. When the Ship’s battery is fully charged, the
charging indicator light will turn green.
Green
Fully charged
blue
90% charged
5. Average charging time is approximately 30
minutes to reach 90% charge and an additional 10
minutes to charge completely. We suggest flying
at A 90% charged battery. A 90% charged battery
can power your ship for 6-8 minutes depending
on environment and flight aggressiveness. Never
leave li-poly batteries sitting in charger for
extended periods of time.
12
battery
PROPELLER INSTALLATION
AND REPLACEMENT:
Your Tie Advanced’s propeller system is a precision
instrument that may need repair or replacement from
time to time for optimal flight function. Crash
landing from high-speed aerial flights may cause
damage to your propellers.
1. The Ship has four propellers, two “A” Propellers,
and two “B” Propellers.
2. When replacing the propeller blades, make sure to
put A propellers on A Motors, and B Propellers on B
motors, as per the diagram at the right.
3. To replace the blade, gently pull off the broken
blade and snap the new correct blade in place by
pushing down firmly.
Multi-Tool:
The multi-tool is used to help install and remove the propellers from the Ship.
1. To remove the propeller wedge the thin side of the multi-tool between the motor
mount and the propeller and push the propeller upwards.
2. To install the propeller use the opposite side of the multi-tool to push down
on the propeller blade. You will notice some pressure and then the blade will move
into place. The proper position of the propeller is when the base of the blade
shaft is seated slightly below the motor hole. Always check to make sure that
the blade spins freely.
13
WARNING!
Do not fly your Ship in foul weather!
Important! When syncing your Ship with the
controller, always check that the Ship is on a
flat level surface. This ensures that the 6 Axis
gyro is properly calibrated. Your Ship utilizes
an automatic 2.4GHz channel selection system that
allows up to 12 people to fly side-by-side in the
same wireless range with no interference.
Controller Power On/Off
2 second push
on/off
At this point you may choose
to listen to the opening
soundtrack that plays when you
power on your controller,,
whilst you continue reading
this handbook. ``
ALL LIGHts
flashing red
Hold button for 2 seconds and the power will turn
on, followed by a slight vibration. All LEDs
(life LEDs and speed LEDs) will flash red until
the controller is synced to the Ship.
Hold button for 2 seconds and the power will turn
off. The vibration motor will spin and all LEDs
will flash red for 3 seconds.
Sync to Ship: for single
person play
Push the left control stick all the way up until you hear 1 beep, then push the stick all
the way down. You will hear 2 beeps to indicate
the controller is synced. Once synced, the LEDs
surrounding the power button will illuminate to
indicate the selected speed.
At this point you may want to listen to the opening soundtrack that plays after your controller
powers on, while you continue reading.
14
Music mode
Music mode lets you adjust the volume on your
speaker or headphones or choose a background
track. To enter music mode, hold down button 2
and button 4 for two seconds. The Life LEDs will
glow blue (or red in simulation mode). Push both
buttons again for two seconds to exit music mode.
If no buttons are pushed for five seconds while
in music mode, the controller will automatically
exit the mode.
No other buttons will function while in music
mode except for the 4 buttons on the face of the
controller (buttons 1, 2, 3, and 4).
1. Change track: Push once to change the track,
(up to six times). Push again to shuffle all
tracks (confirmed by the “shuffle all sound).
Push again to turn off the music but keep the
sound effects (confirmed by the“music off”
sound). Push again to turn all sounds off
(confirmed by the “all sound off”sound). Push
again to start over again from the beginning.
2. Change Volume: To change volume first enter
music mode, then Push button (3) to increase
volume or Push button (4) to decrease volume.
(see Diagram)
Tie Advanced soundtracks
TITLE: “THE IMPERIAL MARCH”
MOVIE: THE EMPIRE STRIKES
BACK
TITLE: “BENS DEATH AND
TIE FIGHER ATTACK”
MOVIE: A NEW HOPE
TITLE: “IMPERIAL ATTACK”
MOVIE: A NEW HOPE
TITLE: “THE ASTEROID FIELD”
MOVIE: RETURN OF THE JEDI
TITLE: ““EMPEROR’S
THRONE ROOM”
MOVIE: RETURN OF THE JEDI
TITLE: “THE STARS AWAIT”
COMPOSER: DAVID PELLICCIARO
15
Enter music mode
Track
1-7
Shuffle
Music
off
Sounds
off
Change track
Volume up
volume down
Lightsaber screw driver
This is the weapon of a Sith Lord, but it can
also help you with simple tasks and repairs.
It attaches to your controller and can be used
to remove screws from the battery cover or to
tighten the screw on the phone holder. It can
also be used to remove parts on your Ship if
repairs are needed.
Speaker
The controller’s speaker will play every sound,
including music, explosions, lasers, and more.
headphone Jack
The controller’s headphone jack functions in the
same way as the speaker, but will only work when
the headphones are plugged in. When headphones
are connected, the controller’s speaker will
switch off and all sound will be routed
through the headphones. When the headphones are
unplugged, sound will resume through the speaker.
Neck strap attachment
For use with a lanyard, to help support the
controller around your neck.
(Lanyard not included)
calibrate
If you experience a hard landing or crash your
vessel begins to drift in a particular direction,
you will need to land and recalibrate the gyro.
On a flat level surface with the vessel’s
motors stopped, hold down the button for 2
seconds to calibrate the gyro.
16
Barometric Pressure sensor
on/off (repulsors on/off)
The barometric pressure sensor maintains
the altitude of your Ship above the ground,
simulating the anti-gravity effect of a
repulsorlift engine. This also lets you adjust
your altitude incrementally during flight. Push
the gimbal up or down and then release it, and
your Ship will hover at the new altitude.
Having the barometric pressure sensor activated
enables your Ship to perform an auto-start, but
it also limits your angle of inclination and
makes it less agile at performing stunts.
Barometric Pressure off
Barometric Pressure ON
smartPhone holder
To use the smartphone holder, extend the pull tab
on the top back side of the controller and pull
it out until you hear a click.
Pull the end out and place your smartphone
inside. It will close around your smartphone
using spring pressure.
You can adjust the angle of your phone and lock
it into place by tightening the screw at the base
of the phone holder using the screwdriver in the
side of the controller.
17
Learning how to fly (T-mode)
If this is your first time flying please read the
following instructions, if you are an experienced
pilot feel free to skip ahead to the next
section.
T-Mode is a special flying mode intended to
help ease new pilots into learning basic flight
controls in a safe environment. To operate in
T-mode you must first activate the repulsorlifts
on the controller (see repulsorlifts on page
17).  When in T-mode, your ship will help you to
learn how to fly by moving in a controlled slow
rate with added stability. T-mode allows you to
familiarize yourself with the various functions
of the control sticks before moving on to normal
speed ratings.
100 foot radius
INVISIBLE CEILING AND FLOOR:
When flying upwards in T-mode, your altitude is
automatically governed by an invisible ceiling
at approximately 6 feet (2 meters). In addition
to the ceiling there is also an invisible floor
that prevents your ship from touching the ground
creating a safe area to fly. In order to land you
ship in T-Mode you will need to activate the auto
landing sequence (See auto landing on page 24).
To enter T-Mode, hold down the speed change
button for 3 seconds. You will know you have
entered T-mode when all the lights around the
power button turn blue. To exit T-mode simply
press the speed control button once again and
you will hear a beep and the LED speed indicator
lights around the power button will return to
red.
18
T-mode
protective cage
For beginner pilots we strongly suggest using
the protective cage. Make sure you install your
protective cage before flight. This cage protects
the propeller blades, and the outside of the ship
from taking damage in when crashing into walls
and other objects.
Installing the cage:
diagram c
To install the cage place the ship in the cage
with the central bar running from front to the
back (not side to side) and with the 4 “C” shaped
plastic connectors slid over each of the motor
arms (see diagram a). Proceed to securely fasten
the cage by pinching the 4 C shaped connectors
with your thumb and forefinger until you feel
a small snap indicating that the connector is
locked in to the motor arm (see diagram b). Note:
make sure the cage C connectors is all the way in
the highest position (see diagram c)
diagram b
diagram a
19
For Multi Person Play:
Before beginning, ensure that all ships and
controllers are powered off. Make sure that no
other 2.4G devices are in the area.
Each person must sync their ship individually at
different times in order to avoid interference.
Follow steps 1 to 3 above, making sure to keep
away from others while ensuring that no one else
is syncing at the same time.
Speed 1
Speed 2
Speed 3
T-mode
After one player syncs their ship, it should be
left on until all players have finished syncing
their own ships.
Should a mistake or interference occur, all
players should turn off their controllers and
ships for 60 seconds and begin the process again.
Red LEDs- Stop flashing
when synced to ship
Preparing for flight
Verify that the controller has 4“AA” batteries
and the Ship’s battery is fully charged.
Make sure your Ship and controller are both
powered on.
Operate in a large space, with an open radius of
at least 100 feet.
checklist
4 AA”batteries
Power on
100 feet radius
No rivers
Good weather
Check the environment to ensure it has no
obstacles or a river. Set your Ship on a clean
flat surface before takeoff.
DO NOT FLY YOUR Ship DURING RAIN, SNOW, OR HEAVY
WINDS.
20
100
feet
FLIGHT CONTROL
These are the basic flight functions for your Ship. While learning to fly it is
best to begin with a large space, at least until you get used to the basics. Once
you master your Ship you can tackle more advanced maneuvers.
Practice makes perfect! Once you have these steps mastered, move to the next
level.
Move the Throttle up to increase the speed of
the motors and the Tie Advanced will rise up.
Move the Throttle down to decrease the speed
of the motors and the Tie Advanced will
descend.
Move the Throttle stick left and the
Tie Advanced will rotate left.
Move the Throttle stick right and the Tie
Advanced will rotate right.
Move the Direction Control up and the
Tie Advanced will move forward.
Move the Direction Control down and the
Tie Advanced will move backward.
Move the Direction Control left and the
Tie Advanced will bank to the left.
Move the Direction Control right and the Tie
Advanced will bank to the right.
21
FLYING TIPS
Operate your Ship in a wide space. Ideally, the space will have at least a 100 foot
radius.
If you are flying your Ship with others, make sure spectators are located behind
you.
For best performance, it is recommended that you operate the Ship during zero wind
conditions, as wind can greatly affect flight performance.
running lights
White LEDS
front
RECOGNIZING THE FRONT AND
BACK OF THE Ship
Even though your Vessel has four rotors, it still
has a “front” or forward-facing direction, and a
back”or backwards-facing direction.
White LED running lights will help you easily the
front of the vessel. The rear of the Vessel can
be easily identified by the red LED lights
NOTE: The front of the Vessel displays white
LEDs. The back displays red LEDs.
Back
rear lights
Red LEDS
SPEED SELECT BUTTON
Your ship has 3 speed settings: SLOW, MEDIUM and
HIGH. The default setting is SLOW.
Change the speeds using the speed select button,
select your speed according to your flying skill.
The speed select button is located on the top
left side of the controller
Speed Select
22
Speed change
When the controller is powered on, it will always
start on speed 1. If the controller was in Speed
Mode 3 before turning it off, it will return to
Speed Mode 1 when it is turned back on.
Speed 1
Speed 2
Push the button to change speeds between Modes
1-3. If you are in Speed Mode 3 and press the
button, you will cycle over to Speed Mode 1.
Flying speed is indicated by the LEDs surrounding
the controller’s power button.
Speed 3
T-mode
Red - Synced to Ship
Blue - Sync to phone
(with or without being synced to Phone)
Turn ON/OFF LED’s And lasers
Push the button for 1 second (you will hear
1 beep) to turn on/off the white LEDs that
illuminate your ship. (The red LEDs in the rear
of your ship will remain on.)
1 beep
1 beep
1 seconds
_____________
4 seconds
_____________
on/off
on/off
white LEDS
lasers
Hold down the button for 4 seconds (you will
hear 2 beeps) to turn on/off your ship’s lasers.
Note that when the lasers are activated, the IR
transceiver will be deactivated, and vice versa.
Emergency stop
Simultaneously push the left and right gimbals
(control sticks) down and in to activate the
emergency stop. This will cut all power to the
motors and the ship will fall to the ground. This
is only to be used in case of emergency, as the
ship may get damaged when it hits the ground.
23
Auto-start/Auto-land
When repulsorlifts are activated ,push button
once when on the ground to auto-start. Push
button for 2 seconds when in the air to autoland.
Auto-start:
Auto-start only works when the barometric
pressure sensor is activated.
If barometric pressure sensor is activated, autostart will work only if the left stick (gimbal)
is in the center position.
The right control stick will function normally
during the auto-start sequence, allowing you to
control the direction of your take-off.
After auto-start button is pressed, motors will
activate and the ship will take off and hover at
a height of approximately 6 feet.
If the left stick (gimbal) is pushed up or down,
the auto-start will be canceled and normal
controls will resume.
Auto-Land:
Push button for 2 seconds while in the air to auto-land.
When auto-land is pushed it will override the sticks (gimbals) control, unless the
left stick (gimbal) is moved up or down during the auto-land operation. The right
control stick will function normally during the auto-land sequence, allowing you
to control the direction of your descent. If the barometric pressure sensor is off
(for a manual take-off), then the left stick must be moved all the way down before
the blades will unlock and allow you to control the throttle manually.
Combat flight
The TIE Advanced bent-wing solar panels offer superior maneuverability during
atmospheric flight. Get close to the enemy and blast them with both laser
cannons. You must show no mercy to outlaws and renegades!
24
Clockwise roll (A)
Push the right trigger button
while flying and your Ship will
perform a 360-degree roll in a
clockwise motion while continuing
its current movement. If the Ship
is flying forward it will continue
to move forward as it performs the
roll, and will perform similarly
with any directional movement.
counter clockwise roll (B)
Push the left trigger button while flying and
your Ship will perform a 360-degree roll in a
counterclockwise motion while continuing its current trajectory.
Clockwise roll (A)
Weapons Fire (c)
Your Vessel comes pre-installed with infrared
battling transmitters and receivers as well as
laser receivers. Only one type of weapon can be
used at a time, meaning you can either fight with
infrared weapons or with lasers.
Push the button to fire the weapon. Let go and
push again to fire a second time.
Counter clockwise roll (B)
The weapons button activates either the infrared
LED or the lasers, depending on which weapons
system is equipped. If lasers are activated,
the infrared LED transmitter and receiver will
be deactivated. If the infrared LED transmitter
is activated, the laser receivers will be
deactivated.
When weapons are fired, you will hear a laser
sound from the controller’s speaker (or
headphones if plugged in).
Weapons fire (C)
25
battling
When battling with your vehicle it is best to fly outside in an wide open space
of about 200-300 Feet, in an open field with no obstruction such as trees , houses
open water or power lines. When battling indoors it is recommended to do so in a
very large open area such as a gymnasium or sports center with high ceilings and no
obstructions.
IR battling
With IR battling, the infrared transmitters in the front of the Ship will send a
signal and the infrared receiver beneath the Ship will register a hit.
IR battling is relatively easy because it sends a wide signal and the receiver
points down underneath the Ship. If you aim anywhere beneath your target ship from
a range of less than 2-3 meters, you will most likely score a hit.
A few things to note about IR
battling:
Transmitters
Sunlight greatly reduces the
distance at which an IR signal
can travel. Battling outside in
daytime means that you will need
to be especially close to your
opponent to score a hit.
When battling indoors, IR
signals can bounce off of walls
(especially white walls). You
can sometimes achieve a hit even
if you weren’t directly aiming
at your opponent if you fire
using the right angle.
When IR battling, you will not
be able to battle with any
Propel Star Wars ships that are
set to laser battling mode.
Receiver
26
Laser battling (upgrade)
Laser battling is a more advanced method of
battling other Propel Star Wars drones, and
therefore is vastly more challenging. Each Ship
is equipped with laser receivers in the front and
in the back.
Receivers must be hit directly with an opposing
Ships lasers in order to score a hit. The
recommended distance for laser battling is
between 0.5 and 3.5 meters. It is possible,
though very difficult, to hit an opposing Ship
from a greater distance.
A few things to note about laser battling:
Your lasers must be correctly installed and
adjusted if you hope to shoot straight. If your
lasers aren’t properly adjusted it will be
difficult to aim. The calibration tool included
with your laser upgrade kit can be used to adjust
the lasers.
Lasers should be fired from a short distance
(between 0.5 and 3 meters).
If you are using lasers, you will not be able
to battle with any ship that is equipped for IR
battling.
Lasers can be used day or night but are best
seen in the dark or while using a smoke or fog
machine.
To access laser battling you will need to purchase
a Propel TIE Advanced laser upgrade kit, sold
separately at fine retailers or at www.propelsw.
com
27
Life LED’s:
When the controller’s power is turned on, all 3
life LEDs will flash. Once synced, all 3 life
LEDs will glow red.
Reactions to being hit: When the Ship is hit by
an opponent, it will react and alter its flight.
No additional hits can be inflicted on the Ship
during this time.
Full life
1st hit
2nd hit
3rd hit
FIRST HIT:
The Ship will continue on its current trajectory,
but will rock back and forth two times left to
right in a fluid motion. The controller will
vibrate for 3 seconds and play a unique sound
effect through the speaker. During this time,
the 3 life LEDs will flash and the Ship will not
react to any other laser hits. At the end of the
maneuvers, only 2 life LEDs will remain lit, and
the player who has struck your Ship will receive
a notification through their controller of a
successful hit.
SECOND HIT:
Similar to first hit, but the movement will be
more aggressive. The 3 life LEDs will flash and
the Vessel will not react to any other laser
hits. At the end of the rocking, only 1 life LED
will remain lit, and the player who has struck
your Vessel will receive a notification through
their controller of a successful hit.
28
THIRD HIT AUTO LANDING:
This is the final hit in battle. When you have
been hit a 3rd time your vessel will enter into
auto-land mode and descend in a downward spiral.
TAKING OVER LANDING SEQUENCE
Pulling your left throttle stick all the way down
during auto landing sequence will activate user
controlled landing mode. This feature allows you
to take control of your direction while you fall.
This may be used to avoid hitting an obstacle.
In advanced mode (Reupulsorlift deactivated);
When descding all the controls will remain active
except the throttle, allowing you to move freely
and create your own crash landing pattern.
GAME RESET
During a 3rd hit auto-landing you will have no
access to throttle as your vessels descends and
stops. During this time,the 3 life LEDs will
flash and the ship will not react to any other
laser hits.
All flight controls will return to normal after
the 10 seconds are up. 3 new life LEDs will turn
your controller signifying that you may re-enter
the battle.
29
wat
im
ch h
ation of a chasing
drop beneath the elev
your throttle and
while
nerable underbelly
r Tie advanced’s vul
enemy. Protect you
ack position!
maneuvering into att
Cut
30
sail
by!
stay in
front
of your
enemies
turn
he
or t
ch f
turn
ter
coun
wat
ea
se
in
sl
ip
-g o si
ta
et
de
rg
on
et
When you’re
in the ri
ght spo
combina
t, use a
tion of
your yaw
(sideways
and aile
ron
strafe)
controls
in a full
to stra
circle ar
fe
ound yo
If you tim
ur oppo
nent
e it rig
ht, you
tate Reb
can deva
el attack
sers.
31
ya
de
180
gr
tu
ee
rn
prey tu
rns
att
to
ell
p b
s b
my’
dro
r e
you
predat
or
ack
stering
e by ma
wn gam
ei
full
at t
urn at
pilots
egree t
al
18
Beat rebel
ke
ection
ove. ma
pid dir
this m
then
in a ra
lt
c. yo
le, res
ing ar
thrott
no
attack.
lmost
tating
with a
a devas
change
enemy
se your
surpri
32
No
Say
no to memory-
wiped
ou
bel
te
ct
ly
Astromechs
Get
qu
se
ro
! P
up
ick
on
hi
s t
ail
ing hop,
your rear, execute a jump
a rebel is closing in from
your forward
ng
losi
ttle
thro
your
off on
by pulling up and easing
right, you’ll find
behind them. If you do it
speed and dropping back
a kill shot.
yourself in a position for
When
33
He
wont
be abl
to fo
llow
Named after Adar Tallon, Imperial defector who bravely aided
Alliance, the Tallon Roll is a tricky technique that’s executed
an enemy pilot is approaching fast from the rear.
If
the
when
the pilot levels out and pulls up while rolling away from the
direction of the turn, they can slip back in behind the enemy with
no loss of distance or speed.
34
tie advanced WARNING:
Your Tie Advanced is designed for INDOOR or OUTDOOR
use . The Tie Advanced blades revolve at high speeds
and can cause harm to the user, spectators, and animals.
Stand clear of the Ship to reduce the risk of getting into its flight path. Warn spectators that you
will be flying your Ship so that they can remain
aware of its position. Before flying, inspect the
Ship’s rotor blades to ensure they are securely
fastened.
WARNING!
Choking/Cutting Hazard: Small parts/sharp rotor
blades.
Keep hands, hair and loose clothing away from the
propeller when the power switch is in the ON position.
Turn off the controller and Ship’s power switches
when not in use.
The included charger is built specifically for your
Tie Advanced’s Li-Poly battery. Do not use it to
charge any other battery.
New alkaline or rechargeable 1.5v batteries are recommended for maximum performance.
Parental supervision recommended when flying your
Ship.
35
BATTERY WARNINGS
RECHARGEABLE BATTERY:
This Ship uses a Li-Poly rechargeable battery. If the battery no longer stays
charged, dispose of it properly according to local disposal requirements.
CONTROLLER BATTERIES:
Controller requires 4 “AA” batteries (not included). Please read the important
battery safety warning below.
Do not mix alkaline, standard (carbon-zinc) and rechargeable batteries (Nickel
Metal Hydride).
Do not mix old and new batteries.
Non-rechargeable batteries are not to be recharged.
Rechargeable batteries are to be removed from the item before being charged (if
removable).
Rechargeable batteries are only to be charged under adult supervision.
Exhausted batteries should be removed immediately and must be recycled or disposed
of properly according to state or local government ordinances and regulations.
The supply terminals are not to be short-circuited.
Only batteries of the same or equivalent type as recommended are to be used.
Batteries are to be inserted with the correct polarity (see inside booklet for
diagram).
Do not dispose of batteries in a fire as batteries may leak or explode.
CARE AND MAINTENANCE
Always remove the batteries from the controller when it is not being used for an
extended period of time.
To clean, gently wipe the controller and Ship with a clean damp cloth.
Keep your equipment away from direct heat or sunlight.
Do not submerge the controller or Ship in water. This can damage the unit beyond
repair.
Parental guidance recommended when installing or replacing batteries.
36
FCC Part 15 C Notice
CAUTION: Changes or modifications not expressly approved by the party responsible
for compliance could void the user’s authority to operate the equipment.
NOTE: This equipment has been tested and found to comply with the limits for
a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits
are designed to provide reasonable protection against harmful interference in
a residential installation. This equipment generates, uses and can radiate
radio frequency energy and, if not installed and used in accordance with
the instructions, may cause harmful interference to radio communications.
However, there is no guarantee that interference will not occur in a particular
installation. If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the equipment off and on,
the user is encouraged to try to correct the interference by one or more of the
following measures:
• Re-orient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to which the
receiver is connected.
• Consult the dealer or experienced radio/TV technician for help.
This device complies with Part 15 of the FCC Rules. Operation is subject to the
following two conditions :
(1) This device may not cause harmful interference, and
(2) this device must accept any interference received, including interference that
may cause undesired operation.
This device complies with FCC and IC radiation exposure limits set forth for general
population (uncontrolled exposure). This device must not be collocated or operating in
conjunction with any other antenna or transmitter.
37
industry canada notice
canada only
This device complies with Industry Canada licence-exempt RSS standard(s).
Operation is subject to the following two conditions: (1) this device may not
cause interference, and (2) this device must accept any interference, including
interference that may cause undesired operation of the device.
Le présent appareil est conforme aux CNR d’Industrie Canada applicables aux
appareils radio exempts de licence. L’exploitation est autorisée aux deux
conditions suivantes : (1) l’appareil ne doit pas produire de brouillage, et (2)
l’utilisateur de l’appareil doit accepter dout brouillage radioélectrique subi,
même si le brouillage est susceptible d’en compromettre le fonctionnement.
WEEE Directive & Product Disposal
At the end of its serviceable life, this product
should not be treated as household or general waste.
It should be handed over to the applicable collection
point for the recycling of electrical and electronics
equipment, or returned to the supplier for disposal.
Internal/Supplied Batteries
This symbol on the battery indicates that the battery
is to be collected separately. This battery is
designed for separate collection at an appropriate
collection point.
Conforms to safety requirements of ASTM, CPSIA, FCC and EN71.
©2016 Rooftop Brands™
Tel: + 1(877) 353
38
All rights reserved
www.propelsw.com
Made in China
Limited 90-Day Warranty
North America
TM
ROOFTOP BRANDS warrants to the original consumer that this product is free from any
electrical or mechanical defects for a period of 90 DAYS from the date of purchase. If any
such defect is discovered within the warranty period, ROOFTOP BRANDSTM will repair or replace
the unit free of charge upon receipt of the unit, Shipped postage prepaid and insured to our
warranty center. The warranty covers normal consumer use and does not cover damage that occurs
in Shipment or failure that results from alterations, accident, misuse, abuse, neglect, wear
and tear, inadequate maintenance, commercial use or unreasonable use of the unit. Removal
of any parts/components voids all warranties. This warranty does not cover cost of repairs
made or attempted outside by third-party individuals or companies. Any applicable implied
warranties, including warranties of merchantability and fitness, are hereby limited to 90 DAYS
from the date of purchase. Consequential or incidental damages resulting from a breach of
any applicable express or implied warranties are hereby excluded. Some states do not allow
limitations on the duration of implied warranties and do not allow exclusion of incidental
or consequential damages, so the above limitations and exclusions in these instances may not
apply.
REPAIR/REPLACE PRODUCT
If your product begins to malfunction or stop working, immediately call or email our warranty
center at the phone/email listed below. If it is determined that a return is necessary, our
warranty department will issue you an RMA number/form and an address to the nearest return
center for Shipping the product to. IMPORTANT NOTICE: We will reject all returns that are
not accompanied by an issued RMA form and number so make sure to contact our warranty center
before attempting to return your product!
PREPARATION FOR ShipPING
YOUR PRODUCT
IMPORTANT NOTICE!
Please repack your product in a durable box,
preferably in the original carton, and send it
prepaid, and adequately insured.
Include the RMA form that was issued by our
warranty department along with your daytime
telephone number and email address (if available)
inside the Shipping carton. If your warranty has
expired, contact our warranty center for charged
service.
For further information please send all
inquiries to customerservice@rooftopbrands.com
DO NOT ATTEMPT TO Ship YOUR PRODUCT
BACK WITHOUT FIRST CONTACTING OUR
WARRANTY DEPARTMENT AT:
ROOFTOP BRANDSTM
WARRANTY REPLACEMENT
DEPARTMENT
TEL: + (1) 949-566-9573
customerservice@rooftopbrands.com
V1.8
39
PILOT LOG
40


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