Atomix Productions Virtual Dj Home Edition 5 0 User Guide VDJv5

Virtual DJ Home Edition - 5.0 - User Guide VirtualDJ_5_Home_Edition_en Free User Guide for Virtual DJ Software, Manual

2015-07-27

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TABLE OF CONTENTS
INTRODUCTION
INTRODUCTION TO DJing
INSTALLATION / UPGRADE NOTES
INTERFACES – ZONES
BROWSER
FILE SYSTEM / FOLDER STRUCTURE
FILE / SEARCH RESULTS
ID3 TAG SUPPORT
DATABASE MANAGEMENT
GLOBAL SEARCH
SEARCHING
TRACK OPTIONS
BPM ANALYSIS AND KEY DETECTION
MANUAL BPM CORRECTION
PLAYLIST AND AUTOMIX
EDITING AUTOMIX MIX POINTS
SIDELIST
FILE SYSTEM / FOLDER STRUCTURE ORGANIZATION
FAVORITE FOLDERS
VIRTUAL FOLDERS
FILTER FOLDERS
DECK CONTROLS
INTERNAL MIXER CONTROLS
TOOLBAR CONTROLS
RHYTHM WINDOW
CONFIGURATION SETTINGS
SOUND SETUP
OPTIONS
PERFORMANCES
SKINS
KEYBOARD SHORTCUTS AND MACROS
NETWORK
REMOTE CONTROL
CODECS
VIDEO
INFO
SAMPLER
EFFECTS (AUDIO, VIDEO, VIDEO TRANSITIONS)
KARAOKE and ROTATION LIST MANAGER
RECORDING AND BROADCASTING
TIMECODE CONTROL
TROUBLESHOOTING TIPS
POWER USER TIPS
LEGAL INFORMATION (End User License Agreement EULA)

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INTRODUCTION
Welcome to VirtualDJ!
VirtualDJ is revolutionary software which allows audio and video mixing right from a computer.
We designed VirtualDJ to be simple and intuitive to use but do not be fooled — there are many
advanced features to explore and customize.
VirtualDJ features everything you need for imaginative performance and mixing:
•
•
•
•
•
•
•
•
•
•

Two virtual decks for loading audio and video tracks, short clips and karaoke
Extensive browsing functions utilizing ID3 tag and custom information fields
Comprehensive mixer with all the features that you would expect from a traditional
mixer (EQ, gain, crossfader)
Audio and video effects processors
Linking video to audio tracks for pre-selected visual enhancement to the audio
Sampler for recording and playing back audio clips on the fly
ClipBank for playing back video clips on the fly
Smart and User-Defined (IN/OUT) Looping engine
Real-time recording of your mixes ( Audio and Video )
Real-time webcasting of your sessions

Additionally, VirtualDJ includes many innovative features to help you spend less time with the
tedious, time-consuming aspects of DJing and mixing:
•
•
•
•

Analysis of Beats Per Minute (BPM) and Key detection for Harmonic Mixing
Automatic beat matching for quick mixing
Computer Beat Grid for easy visual mixing
Dynamic Hot Cue points

We developed VirtualDJ to be the most complete and extensive DJ software on the market
today. We have provided an exhaustive set of features for you to take advantage of and create
great mixes. Whether you are a beginner or a professional DJ, you will find working inside
VirtualDJ to be fun, intuitive and highly efficient.
If you are new to being a DJ, we recommend that you read the “Introduction to DJing” section
of this manual — it contains basic information on the art of DJing that you might find useful
before diving into the software.
We highly recommend reading this manual in its entirety once you begin using VirtualDJ — it
will help you learn and understand all of its many features so you can get the most out of your
VirtualDJ.
We sincerely hope that you enjoy this great product!

3

INTRODUCTION TO DJing
The work of a disc jockey can be divided into three tasks:
1. Choosing the music (programming)
2. Mixing the music
3. Modifying the music (remixing)
The first task consists of choosing the appropriate music, which obviously depends on the type
of evening and your style. Generally a good rule of thumb is to avoid playing all the hits” from
the very start of the evening and to keep some in reserve to generate new interest when the
audience starts to become tired.
VirtualDJ allows instant access to all your titles, playlists, and a list of suggestions. It’s
ultimately up to you to decide what makes your audience move. The software cannot replace
your talent.
The second task consists of “mixing” the tracks. DJs are accustomed to connecting their tracks
in a fluid way by keeping a constant flow of music in order to give the impression that the
music is seamless. This mostly applies only to a certain category of music, where the rhythm is
very pronounced, such as house, hip hop, or r&b.
Traditionally, the DJ mixes a track in two phases:
Initially, a DJ will modify the speed of the track he wants to mix in, in order to equal the speed
of the current track. This stage is necessary to prevent the songs from clashing and give
synchronized beats. The speed of the music is measured in BPM (Beats per Minute) — This
measures the number of beats over one minute in time. A song with 160 BPM is very fast,
whereas a song with 60 BPM is very slow.
The traditional DJ uses the “pitch” adjustment on the turntables to accelerate or slow down the
number of revolutions of a record and thus changing its BPM. In VirtualDJ, the BPM is
calculated automatically as soon as you load a track to either player and the pitch can be
adjusted automatically to match that of the song already playing. Once BPM on both songs are
the same, it’s necessary to sync or line up the beats so the two tracks sound as one.
Traditionally, the DJ will put their headphones on only one ear and listen to the track that they
want to introduce (known as cueing). With the other ear, the DJ listens to the mix that the
public hears. The DJ will then speed up or slow down the incoming track with their hand and
using the pitch control, in order to synchronize the beats. In VirtualDJ, the rhythm window
indicates the position of the beats of each song, allowing you to easily see whether the songs
are matched and synced. Then, when the two tracks are beat-matched and synced, the DJ will
begin using the crossfader, volume faders and equalizer to bring the new track into the mix.
This is called a transition.
The third task of a DJ is to modify the music with various effects or by mixing various tracks or
samples, in order to create an impression of a “remix” and to give a more personal and artistic
feel to a mix.
4

The effects traditionally used are scratch, loops, and samples:
A scratch consists of creating an entirely new sound by playing a small portion of music
repeatedly. This is achieved by moving that same portion of music back and forth at different
velocities while using the crossfader to sharply cut the sound in and out of the mix.
A loop consists of isolating a passage from a title and playing it repeatedly in a looping fashion.
As the loop ends it will fluidly go back to the beginning and play again, prolonging the duration
of the passage.
A sample consists of a recorded passage which can be played at key moments in the mix to
build up interest or anticipate a track that is being mixed in.
There are many creative ways that scratches, samples and loops can be used and VirtualDJ
provides some great, easy-to-use tools for you to utilize all these techniques in your mix. By
simplifying and streamlining the technical aspects of DJing, VirtualDJ allows you to focus on
the most important part of the DJ experience — your imagination!
Welcome to …

5

INSTALLATION NOTES
VirtualDJ installs files into the following locations:
Default application path on:
¾ Windows - C:\Program Files\VirtualDJ\
All Application Configuration, Plugins, Skins, Database, Playlist, Tracklisting, Languages and
Support Files are stored in:
¾ Windows XP - C:\Documents and Settings\{username}\My Documents\
¾ Windows VISTA - C:\Users\{username}\Documents\VirtualDJ\
*For Power Users who have changed the location of their My Documents from the default Microsoft
setting your new/copied files are stored there in the VirtualDJ folder. To check, right-click on the My
Document icon and look at the property setting for Target.

What are the database files and what do they contain?
The Core VirtualDJ Database is titled - VirtualDJ Database v5.xml
The VirtualDJ Database system segments the database to each drive attached to the system.
Each additional database file will be found on the ROOT of that drive and is titled – VirtualDJ
Local Database.xml
What is stored in the database files?
¾
¾
¾
¾

Path to the file
Analyzed data about the tracks
ID3 tag Display Information
Automix Information

Because of the ‘split’ database files and depending on the size of the previous database XML,
the FIRST LAUNCH of VirtualDJ after upgrading may act like it has stopped at the applications
splash screen. Please be patient and look for activity on the hard drive(s). VirtualDJ is reading
the prior version database and splitting the various entries across the respective hard drives of
the system.
The ‘split’ database files provide users of external hard drives the ability to COLD or HOT
SWAP drives between single and/or multiple systems. This allows for multiple DJs of a club or
venue to utilize 1 VirtualDJ installation and not have different logins in order to maintain
separate databases unique to each DJ. The DJ can just walk in, plug in the external device
and begin playing.

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INTERFACE - ZONES
Before beginning to use VirtualDJ, familiarize yourself with the controls and “zones” of the
software. Upon opening the application, an interface menu is displayed. Interfaces called
“skins” feature different configurations, layouts and functionalities of the software. Let’s begin
by selecting “Internal mixer interface” to become familiar with the most important features of
the software. To change to a different skin while the software is running, click on the “Config” 1
menu and select the “Skins” tab.

1. BROWSER I SAMPLER / EFFECTS I RECORD
Browse your music folders, Create, edit and save your playlists
Adjust effects video, and audio, Record and save mixes

2. DECK 1 CONTROLS
Drag and drop music from the browser to this virtual deck.
Track title, beats per minute display, counters, Transport Control

3. DECK 2 CONTROLS
Drag and drop music from the browser to this virtual deck.
Track title, beats per minute display, counters, Transport Control

4. MIXER ZONE
Crossfader, Gain, Volume PFL Controls, VUE Meters, EQ controls, Key adjustment

5. RHYTHM WINDOW
This window tracks the waveform of each song loaded or playing on a deck. This area
also features a Computer Beat Grid (CBG) used for visual mixing and beat-matching.
1

Traditionally the “Config” menu option is found in the upper right corner of the skin next to the Minimize, Maximize, and Close
application buttons.

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BROWSER
The Browser Zone is the area where to navigate and organize files stored on a local, external,
or network hard disk. The browser contains the compatible file types (i.e. whose extensions
are associated with the decoders in VirtualDJ) to access the compatible extensions list. Click
the “Config” menu then choose the “Codecs” tab. See the “Codecs” section of the manual for
further details.

The Browser zone is divided into panels.
1. File System / Folder Structure
2. File / Search Results
3. Automix Playlist
4. Sidelist

File System / Folder Structure Panel (1)
VirtualDJ provides several organizational groupings of the track collection and a few third-party
interfaces by default. Also provided is the ability to create additional navigation aid
capabilities. To better understand the managed groups and interfaces click the “Config” button
and view the “Browser” tab.
The “Browser” tab allows the selection of the various groupings that can be viewed. Each
item ‘checked’ will have an associate entry on the File System / Folder Structure panel (1).
Volumes – shows the File System navigation option from the My Computer structure
Desktop – shows the File System navigation option from the Desktop structure

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Genres – provides a generated
tree of Genre types based on the
imported ID3 tag Genre field. By
selecting on the various listed
genres the file browser panel (2)
only shows those entries that
match the tag.
History – provides access to
data stored about each session
use of VirtualDJ. The data is
stored as .m3u playlist files and it
is stored in the My Documents ->
VirtualDJ\Tracklisting
folder.
History data is saved on the fly in
order to provide running history of
played tracks for each 24hr
timeframe of use.
iTunes
–
displays
iTunes
playlists and use the information
in the playlist for accessing files.
If the files don’t exist per the
playlists path, an ‘Error’ show up in the deck’s display when attempting to load the track.
Crates – allows access to the crates structure created and utilized by the Serato ScratchLive
application.
Playlists – show or hide the contents of the My Documents -> VirtualDJ\Playlist folder. This is
where an Automix playlist is saved by default.
Favorites – show or hide any created folder favorites, created from a right-click on a folder in
the Desktop navigation structure and selecting “Set as favorite” from the menu or by using the
icon on the panel’s right divider bar.
VirtualFolders – show or hide any created VirtualFolders created from clicking on the
found on the right divider bar

icon

FilterFolders – show or hide any created FilterFolders created from clicking on the
found on the right divider bar

icon

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File / Search Results Panel (2)

VirtualDJ provides several elements of information about each track. The information is a
combination of ID3 Tag and VirtualDJ defined data fields. By default the title of the song and
artist are listed for each file along with columns for beats per minute (BPM) and duration
(Length) with additional columns, explained further in the manual (page 13). The width size for
each column can be modified individually and by clicking on a column the contents are sorted.
For example, clicking on the artist column sorts the browser by artist initially in ascending
order. Click again for descending.
The tracks title and artist are automatically filled in, if the file is named according to two
standard conventions, i.e. (artist) title.ext OR artist - title.ext OR the “Tags” option is set to
“Enabled” in the “Config”, “Browser” tab, Infos Gathering section. See the “ID3 tag Support”
section of the manual for further details.
The BPM and length information are calculated automatically when a track is loaded to either
deck. All track information is then stored inside the respective drive database files for later
recall. And all data is stored and saved at time of discovery or data entry immediately to the
database(s).
Icon key
This title is unknown and was never played or scanned by VirtualDJ.
This title is known and has been scanned by VirtualDJ.
This title was played during this session.
Indicates an audio file with a linked video.
Indicates a video file.
Indicates a karaoke file.
Indicates that the BPM difference between the analyzed song and current playing song is
too great. This is a track that you might wish to avoid playing next.

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ID3 TAG SUPPORT
VirtualDJ supports v2.4 of the ID3 tag format. ID3 tag support is not the same support that
other applications implement. VirtualDJ has always provided the fasts information access
about stored tracks in the database. Adding direct ID3 tag access to every file would have
considerably SLOWED VirtualDJ’s ability for browsing and search as experienced in other
applications.
VirtualDJ stores identified ID3 tag fields as part of its own database and the stored data can be
updated at anytime. Because tag data is not direct access, any of the information can be
changed using the File Info dialog and it will not affect the core ID3 tag info of the file. Also,
since video type files don’t have ID3 tags, VirtualDJ is able to make these fields available for
storing information about the video.

Retrieving ID3 tag Data
This can be accomplished in several methods at different points in time. The first and what will
be the most common is using the Configuration Browser tab’s Infos Gathering options.
TAGS
Enabled – ID3 tags supporting fields (BPM,
Album, Genre, etc.) are read immediately on
track discovery.
Disabled – ID3 tags are not read and the
addition of tag information to the database
must be done using the various menu options
accessible via the folder/file pop-up menus
ARTIST/TITLE
Enabled – If the ID3 tag does not have data
for the Title/Artist fields then the filename is
parsed and used for those fields.
Disabled – traditional filename parsing of the
Artist – Title.ext filename
COMMENTS
Enabled – Read the ID3 tag Comment field
on track discovery
Disabled – Never Read the ID3 tag
Comment field
COVERS
Local Search Only – for the CoverFlow viewer files already locally stored will be used (to
include ID3 tag embedded)
Download Exact Match – if no cover found locally, download a cover that only matches
based on the song’s information
Download No Matter What – if no cover found locally, download anything that closely
matches using the song’s information
Don’t Search – don’t ever look for covers if no cover exists
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Retrieving ID3 tag Data (cont’d)
Another method of retrieving ID3 tag information is by right clicking on a file in the browser and
selecting File Info. The below dialog displays the database stored information along with the
ID3 tag information that is retrievable.

Under each field with a button will have the read ID3 tag info next to it that can be read from
the tag. Click on the button to copy that data into the VirtualDJ data field. This data will be
stored and used by the VirtualDJ database. The next to the FileName field is used to parse
the file name into the Artist and Title.
Another method of retrieving ID3 tag info is through the browser directly with multiple files
selected.
The options from File Infos are –
Title from tag
Title from filename
Reload tag
Erase comment
Download cover

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Displaying VirtualDJ data fields (ID3 tag) Columns
In the file browser (2) or playlist panels (3) right clicking on any column
and choose from the pop-up list any or all of the available data fields now
stored in the VirtualDJ database.
Changing the order of the columns is very easy by selecting the Order…
option from the bottom of the list. Then in the presented dialog choose
the order by highlighting the field and using the up and down arrows. Also
add or remove fields from the display by selecting the check box for the
field.
You can also select what you want displayed in
the browser by clicking on the second bull’s eye
circle to the right of the search box and chose from
the Show Covers, Show Music, Show Videos, and
Show Karaoke options.

Here are some screen shots of the fields being displayed in the browser [Typical ID3 tags + Key field]

[Additional VirtualDJ Fields]

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Additional VirtualDJ Data Fields
The VirtualDJ database now stores additional data about each track for additional search
features and Filter folders.
Key – stores the analyzed key value of a song for use doing Harmonic Mixing.
Camelot – stores the Camelot key code based on the analyzed key value.
Play Count – stores the running play count of the track
First Seen – stores the date of when the track was first added to the database
First Play – stores the date of when track was first ever played.
Last Play – stores the date of when track was last played
Drive, Filepath, Filename, Filetype, Filesize, Filedate – shows the current known Drive,
Filepath, Filename, Filetype (extension), Filesize, and Filedate for the track
LinkedVideo – shows the filename of the video file linked to the audio file
Composer – used for storing the Composer information for a track.

Key Visual Indicators displayed in the Browser
Asterisk ( * ) in BPM column – identifies tracks that have a pronounced beats per minute
(BPM) rhythm for use with Beatlock and Tempo Automix actions
Exclamation ( ! ) in Time column – indicates that the file is corrupted (probably following a
bad copy) and that it may finish abruptly or there may be excessive noise in the track

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DATABASE MANAGEMENT
The database management system comes with additional tools as part of the VirtualDJ
Configuration Browser tab.
Save ‘On the Fly’ during each session use
Automatic check of database integrity at launch
Manually check the database integrity
Fix database error(s)
Clean out database entries for missing/moved files
VirtualDJ now saves the database immediately when additions or updates are required.
VirtualDJ also validates the integrity of all database files at the launch of the application. If a
problem is detected a message box will be displayed identifying which database has the
problem and what to do to correct the problem.
To correct the problem - here are the steps:
1.
2.
3.
4.

Open the configuration dialog
Go to the Browser tab
Select the Drive from the drop-down
Click the ‘FIX’ button

The other options for managing the databases are CHECK – this runs a validation of the database to ensure that all database file references are
still valid and existing stored files on that drive. The process simply re-labels the FilePath entry
for the file if it can not be found. Data about that file is not lost.
CLEAN – this process will REMOVE any database information about files that are no longer
valid. This is necessary for cleaning up the Global Search capabilities.

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GLOBAL SEARCH
VirtualDJ provides an intuitive on the fly search capability. Adding files to the global search
can be done two (2) ways.
First is by setting the ‘Search Database’ property in the Configuration Browser tab to ‘Add
automatically’. This will add all files when browsing the folder structures to the search.
The other option is ‘Add manually’. This requires using
the ‘Add to Search DB’ option to be selected when right
clicking on a file or folder in the main browser interface.
In either scenario, once added to the Global Search;
the ability to find the file is always available when doing
a search. The difference is in the results display of the
search determines if it is in the currently selected folder
or elsewhere in the system.

SEARCHING
The search field is located at the top of the browser panel. To search the files listed in the
database, left click on the search field then type your search text.
Searching is instant and it is generally not necessary to type the text in its entirety — a few
letters are enough to reduce the list to the single title.
If you want to limit the search results to specific types of file, click on the second bull’s eye
circle to the right of the search box and chose from the Show Music, Show Videos, and Show
Karaoke options.
If your search does not produce any results you can ‘save’ the search criteria to a special text
graphic between the 2 bull’s-eyes. This allows for a list to be created that
file. Click on the
can be used as a ‘need to buy’ list for improving your collection.
This file is called “SearchLog.txt” and can be found in your My
Documents -> VirtualDJ folder.

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In the following example, a search on ‘ba’ is entered into the search box. The center file
browser panel displays the results of the search. The file(s) listed above the dividing line
represent the file(s) found in the folder that is currently highlighted in the left folder browser
panel. All other files below the dividing line are files that exist elsewhere in the database.

What can be searched?
Searching in VirtualDJ is versatile and variable. What is meant by that? Just to the right of the
search box there is a “search fields” selection button. Click on the bull’s eye circle and a list of
10 searchable fields is presented.
Depending on what fields are selected the search results will very. To
ensure maximum results for all searches, select all the fields and the
maximum search capabilities are available all the time.
To browse the entire database contents just enter an asterisk ( * ) as
the search string and now the entire database is displayed.
VirtualDJ also provides expanded search features for more creative
searching. One way of being more creative is when searching on BPM.
Enter 110-120 and if the BPM column is selected the results displayed
will be tracks in the range of 110 to 120 BPM.
If this type of creative search is something necessary on a routine basis
then VirtualDJ has a FilterFolder feature that can be used. See the
“Filter Folders” section of the manual for further details.
When using the “Key” as a searchable field both the Key and Camelot fields are searched.

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TRACK OPTIONS
Right clicking on a track displays many options:
Preview – for launching the separate track preview
interface
File Info – for launching the File Info dialog to modify data
field content
File Operations like - copy, move, and delete files
o When selecting Delete a warning is displayed about
deleting the file(s) from your system
BPM analyze track options – Re-Analyze or Manual Edit
Add OR Remove songs from the search database
Remove the link to a video file for audio tracks
BPM ANALYSIS AND KEY DETECTION
The BPM Engine analyzes the audio to determine the tempo of the track. To analyze a track
can be performed 2 ways – Load the track to a deck or right-click on the track in the Brower
panel and select BPM -> Re-Analyze. To analyze a group of tracks, from the left Navigation
panel right-click on a folder and select Scan for BPMs.
If the tracks have been analyzed by an external application prior to being loaded into VirtualDJ
and that value is stored in the BPM ID3 Tag, then BPM Engine will use the stored value as a
reference when analyzing the track. VirtualDJ will calculate a more precise value (0.05 BPM
precise) not more than +/- 1 BPM away from the value of the tag. It will never try a greater
difference.
Part of the BPM Engine is also a Key Detection Engine. Determining the ‘musical key’ of a
track allows for the ability to harmonically mix tracks that necessarily would not typically be
mixed together. However, because the two tracks harmonically blend, the mix can sound
clean and be pleasing to the ear. Harmonic mixing or “Mixed in Key” is the base for modern
Mash-up style tracks. The Key Detection Engine strongly
favors minor keys, as most songs played by DJs are in minor
key. But if the key is strongly major, it'll still be reported as a
major.
Another NEW addition to the BPM detection is the inclusion
of the Beat Tap action. By left-clicking on the BPM button
for the corresponding track one can tap out the beat of the
track from the skin. Also the keyboard shortcut action beat_tap - can be assigned to a keyboard key. The beat_tap
action can also be added to a controller’s mapper for tap
capabilities straight from the controller.

Camelot Sound Easymix System
http://www.harmonic-mixing.com/overview/easymix.mv

If the BPM (or the Key) is manually entered using the File
Info dialog, then VirtualDJ will remember this and will not analyze the BPM or Key unless
forced by selecting the BPM -> Re-Analyze function. So a song analyzed by prior versions will
be reanalyzed. But a song where the BPM was manually changed in prior versions will not be
automatically reanalyzed.
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MANUAL BPM CORRECTION
Part of VirtualDJ’s BPM Engine is to calculate the Computer Beat Grid (CBG) of the track.
However, in rare cases, when the BPM and the CBG is not correctly calculated, you can easily
correct both manually by right-clicking on the appropriate BPM button for corresponding track.
There are several methods for correcting the BPM and the CBG:
Using the "Copy from other deck" button on the Edit BPM tab is
the simplest method. Using a track where the BPM is already
known click on the button to copy that BPM to the track which
has the unknown BPM.
And as previously covered, using a keyboard shortcut for the
“beat_tap” action or left-clicking on the BPM button for the
corresponding track, you can manually tap out the beat of the
track and the CBG will adjust accordingly. However, you may
need to adjust the CBG by using the Phase slider or +/- ¼
buttons.
Alternatively, an anchor method can be used. From the Edit
Grid tab, Click on "beat tap" button while the track playing, in
order to approximate the BPM.
Then, pause the track and advance the track to the first
downbeat (first beat), and click on "First anchor". Then advance
to the upbeat (second beat), and click on "Second anchor".
Check that the number of beats displayed corresponds well to
the number of beats between the two anchors.
Then go further in the music, and repeat the "second anchor"
operation if you notice that the beats and the CBG shift.
Normally two or three anchors should be enough to obtain an
accurate CBG.
** For more information on how the CBG is used for beat matching see the
section about the Rhythm Window later in the manual.

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PLAYLIST & AUTOMIX
The Automix feature works from a single deck. By default it is Deck 1; however, prior to
starting the Automix if Deck 2 is selected as the active deck then Deck 2 is used. By utilizing 1
deck this frees the opposite deck for staging the first song to be used once you decide to stop
the Automix process.
In addition to drag and drop, playlists can be created. Playlists are groups of tracks
prearranged in a desired order of play. To Access the playlist, move your mouse or drag songs
over the “Playlist” panel (3) on the right side of the browser. The window automatically
expands to show the working area and current list if populated.

Playlist Controls
Activate / Deactivate the Automix mode
Access the Playlist management menu
Lock the Playlist panel to a set width and block the auto-shut of the panel. You can
also lock it and reduce its size to zero if you do not wish for it open automatically.
Playlist Setup
Tracks to be auto-mixed can be placed into the Playlist panel from the File Browser panel (2)
by using a drag and drop method. Also, predefined playlists can be used and auto loaded.
In the Configuration -> Options tab there is an option for “AutoLoad Playlists”. The available
values are Disabled, Smart, and Always.
Disabled – a contents of the play list are displayed in
the center File Browser panel only
Always – when a play list is selected in the browser
the contents are immediately loaded to the playlist
Smart – doesn't change the playlist when you click on a
playlist folder, if the actual playlist has been manually edited
20

Playlist & Automix Management
Using the Playlist management menu by clicking on the
icon choose from the options
how the automix functions and tracks are managed in the playlist.
Automix Types – 5 modes
SMART – VirtualDJ attempts to
determine the optimal mix point based
on the outro of the current track and
intro of the upcoming track – mix time
varies from ~4 to ~8 secs depending
on the tracks
FADE (remove intro/outro) – attempts
to remove the dead air intro or outro
segments and creates a crossfade point based on the settings of the Automix Length
FADE (remove silence) – keeps the entire track from beginning to end while removing
any ‘dead air’ or ‘silence’ that may be present in the track and creates a crossfade point
based on the settings of the Automix Length
FADE (remove nothing) – keeps the entire track from beginning to end and creates a
crossfade point based on the settings of the Automix Length
NONE (back-to-back) – this is a simple CUT mix that plays the files from complete
from start to finish including any air gaps at the beginning or end
Automix Length
Length used for the Automix FADE types. Lengths are 0 seconds
(CUT), or 1, 2, 4, 8, or 16 seconds fades using the FULL
crossfade.
Repeat
Two different ‘Repeat’ options are available. When clicking on the
options button (‘+’) the ‘Repeat’ option lets you repeat the whole Automix Playlist. Once all
tracks have been played, the Automix will start over again with the first track in the list.
Prior to or during the Automix, right click on a song and select ‘Repeat’ to have that song
continuously repeat until the ‘Repeat’ is deselected.
Clear – clears the entire playlist of all tracks
Shuffle – shuffles the contents of the playlist for play
Remove played – removes any already played tracks from the playlist
Remove duplicates – a removes any possible duplicates from the playlist
Save – provides function to save the playlist for future use
21

Deck Waveform Display – Mix Point Markers
When automix is active, the deck being used for automix play will show both the current track
(top) playing and the next track (bottom) to be played. The currently playing track will display
an EXIT mix point marker. The track to be played next will show an ENTRANCE mix point
marker. Based on the Automix Type settings the markers can be moved within the tolerance
of the type and time selections made. To change a mix point marker’s position, left click on the
marker and slide it along the waveform to the desired position.

Sequential Order Play Display
The playlist navigation during automix play of what is playing and what is next is sequential
from top to bottom (like most media players). The currently playing track is always highlighted.
With the repeat option on for the entire playlist the navigation will return to the top after the last
track is played in the list.
Add, Move or Remove Track
Reordering tracks by adding more, moving their order, or removing can be done at any time.
To include adding a new track as next, moving a track into the next play, or removing the next
track with the following track now becoming the new next track.
Jump and MIX NOW
While in the Automix ACTIVE mode, double-click on any track in the Playlist and VirtualDJ will
use the assigned crossfade automix settings and mix that track immediately. Also the playlist
will pickup from that point forward. It does not return to the left order location.
Keyboard Shortcut Actions for use with Playlists
“Put in Sidelist / Get from Sidelist” – a keyboard shortcut action “switch_sidelist_playlist”
provides the function for moving track lists between the two panels.
“Make Virtual Folder” – a keyboard shortcut action “vfolder_fromplaylist” provides the function
for creating a VirtualFolder from the current playlist contents.

22

EDITING AUTOMIX MIX POINTS
Even with the mix point markers available for on-the-fly adjusts, the mix points for a track can
be set prior to using that track as part of a automix playlist. The adjusted mix points are only
utilized when using the SMART automix type.
To edit a tracks Automix mix points, load a track to a deck, then
select the respective BPM button for that deck. In the ‘Edit BPM’
dialog select the ‘Edit Automix’ tab.
Then select which kind of mix point to edit (Mix Fade, Mix Cut, Mix
Tempo). Move the track to the position to use as the entry point, and
click on the button "Set Entry", then bring it to the position of exit
point, then click "Set Exit".
Repeat for Mix Cut and Mix Tempo if wanting to set those entry
points. To give VirtualDJ the option of using the Mix Cut and Mix
Tempo mix points place a check in the ‘Allow’ box for each mix type.
If the ‘Allow’ for Mix Tempo is checked on both songs the Mix
Tempo points are used by the SMART automix when it determines if
the two songs can be beat mixed. A song with Mix Tempo allowed
has a asterisk (*) next to its BPM value in the browser.
If the ‘Allow’ for Mix Temp is not checked, the SMART automix will then check if both ‘Allow’ for
Mix Cut are checked. If yes it will do a cut mix (using the cut entry/exit points), otherwise the
SMART automix mode will do a standard fade using the Mix Fade entry/exit points.

23

SIDELIST
VirtualDJ incorporates its own version of a waitlist called the Sidelist. The Sidelist panel (4) can
be used to hold tracks that the DJ knows they will play sometime during their session. It also
provides a location for VirtualDJ to moved tracks that were loaded but never played because
the DJ loaded a new track to the deck. The Sidelist can also be use to stage and construct
Playlists and VirtualFolders by drag-and-drop of tracks to the panel.

AutoSave Unplayed
When the option “AutoSave Unplayed” is enabled in the Configuration -> Options tab, all tracks
added to a deck but then never played are added to the SideList when a track replaces it on a
deck.

Keyboard Shortcuts load_fromsidelist and free_sidelist provide easy access to tracks for
loading to a deck or clearing the entire list, respectively.

24

FILE SYSTEM / FOLDER STRUCTURE ORGANIZATION
In order to simplify browsing and provide better and robust file management capability,
VirtualDJ provides three (3) methods for the user to organize the database.
On the left panel’s border are three (3) folder options
Create Favorite Folder (monitored folder)
– pick a folder from the drive to always display in the browser
Create Virtual Folder (unmonitored folders)
– create a folder for manually populating with specific files
Create Filter Folder (monitored folder)
– create a folder based on a filter string that is run every time the folder is selected
Right clicking on any of these folders provides access to various operations. For Favorite
folders options include Add or Remove contents of favorite to Search DB, and BPM Analyze
options. Filter folders contain an option for accessing the filter dialog for changing the filter
string. Virtual folders have a Rename option. All folders have options for moving the order of
the folders up and down in the tree and for removing or deleting the folder.
A DJ may want to define a collection of directories which are most frequently used – for
example, “Hits of 2006” or “My Music.” The best solution is using the Favorite Folders. Think
of Favorite Folders as Shortcuts to a folder in the operating system.

FAVORITE FOLDERS
To setup a Favorite Folder, browse the Desktop navigation item from the File System/Folder
Structure panel to the desired folder location. Click and highlight the desired folder, then click
the yellow favorite folder icon

.

The directory selected will be added to the end of the list, on the same level as the “Desktop”
folder. To remove a favorite folder reference, select it and click the icon again.
The same actions can be taken by right-clicking on the desired folder and choosing “Set as
favorite” from the menu. And, to remove a favorite folder simply right-click on the favorite and
choose “Remove from favorite”.

25

VIRTUAL FOLDERS
Virtual folders also aid in quick access to tracks. A virtual folder holds a collection of shortcuts
to tracks.
Create a virtual folder by clicking on the red
title.

VirtualFolder icon and giving the new folder a

Now browse the database or run various searches looking for tracks that are being grouped
together. Drag and drop the tracks into the new VirtualFolder and next time you want to play
these tracks refer to the virtual folder.
Please note that dragging tracks into a virtual folder will not physically move the files into that
folder — it will only create a shortcut to where the files are located.
To remove a virtual folder, right-click on it and select “remove.”
FILTER FOLDERS
A highly dynamic and creative way to organize a collection of tracks is to apply conditions that
automatically filter (search) the database for tracks that match the criteria outlined. VirtualDJ
calls these types of folder FilterFolders.
Create a Filter Folder
Click on the blue FilterFolder

icon and a Filter creation dialog is displayed.

Give the NEW filter folder a name. For example - Top 100 Played

26

Now enter the Filter to be used for creating the results desired. This is where it can be
complicated or simple. This example is simple, use the keyword ‘top’ with the number ‘100’
and the element ‘nbplay’. ‘nbplay’ looks at the Play Count data field. As the filter statement is
entered VirtualDJ evaluates that the statement is properly created. The OK button will remain
‘grayed’ out if the statement is not well-formed.
So the entire filter statement would look like ‘top 100 nbplay’. What VirtualDJ will do each
time this folder is selected with sort the entire database on the Play Count field in Descending
order and then display the first 100 entries or the Top 100.
The filter dialog provides some great examples but to get it’s real power need to now what are
the appropriate elements, operators, and a few keywords that are used.
Elements - "title", "author", "artist", "album", "genre", "year", "bpm", "key", "bitrate", "songlen",
"filesize", "filepath", "filename", "extension", "hascover", "isscanned", "alreadyplayed",
"lastplay", "firstplay", "firstseen", "nbplay", "type", "days since firstseen", "days since firstplay",
"days since lastplay", "LinkedVideo", "HasLinkedVideo"
Operators – "==", "=", ">=", "<=", "!=", "<>", ">", "<", "is not", "is", "equals”, "equal", "contains",
"contain", "doesn’t contain", "starts with", "start with", "ends with", "end with ", "and ",
"or ", "&&", "||", "&", "|"
Keywords – “top”, “[inverted]”
Filter Folder Examples
FILTER
Expected Result
isscanned=0 or isscanned=1
Local Database
top 100 nbplay
top 100 list
top 100 firstseen
recently added
top 100 lastplay
recently played
bpm>120 and bpm<130
bpm range from 120 to 130
Year>=1980 and year<1990
80s music
Days since lastplay<7
songs played last week
Days since lastplay<31
songs played last month
Days since lastplay<365
songs played last year
lastplay=0
never played songs
isscanned=0
files not scanned
type=video
video group
type=audio
audio group
type=karaoke
karaoke group
hascover=1
has cover picture
hascover=0
doesn't have cover picture
top 20 nbplay and hascover=1 and
Top 20 most played that have a cover and
(type=video or type=karaoke)
are Video or Karaoke files
filepath start with "c:\mp3\80s" or filepath
Show all 80s files stored on two separate
start with "d:\music\80s"
drives in a folder titled 80s
extension is "mp3" and title doesn't contain Any mp3 file that does not contain
"madona"
“madona” in the title
27

DECK CONTROLS
There are two virtual “decks” on the screen. Drag and drop files into each of the decks to load
music tracks or video clips.

The two decks are equipped with the following controls and displays:

1. Title of track currently loaded

2. Hot Cue – Use the three (3) buttons to set cue points. The first time that a left-click on
one of these buttons, a cue point will be set. At any time left-clicking on the
corresponding button and the track jumps back to that cue point. To set a new cue point
for the hot cue, right-click the corresponding hot cue button. If wanting to delete a cue
point, right-click on its icon in the waveform display, and select “delete”.
3. Waveform display for currently - This view shows the visual waveform of the entire
track, allows for viewing the remaining duration of the audio, as well as what has
already been played. When highlighted in blue or red (Using the default skins), that area
of the waveform indicates what has been played and the current position of the audio.
The remaining grey area of the waveform shows the length of the audio remaining.
Inside the waveform itself, the lighter part indicates the presence of beats whereas the
darker part indicates the presence of vocals
28

4. Elapsed and Remaining Time
5. Effects
Effects Selection Dropdown arrow - Select which effect to apply.
Effects Selection Dropdown window - When clicked this will apply the effect selected.
Parameter 1 & 2 knobs - These two knobs adjust parameters of the effect selected in
the dropdown window, although not all effects require or make use of these knobs.
6. Sampler Sample Selection Drop-down arrow - Choose which sample to use. There are 12
slots which are available to record, load and play samples.
Sample Selection window - When clicked this will play the sample listed in the
selection window.
REC button - When initiated, this function records the loop to the sample slot selected.
If no loop is currently set on this deck, a 4 bar loop will be recorded by default.
Volume knob - Controls the level of volume applied to the loop sample.

7. Loop Set /Control
Loop In/Out - A loop is any area of a track that repeats seamlessly. Press “Loop In” at
the point where the loop is to start. Press “Loop Out” when the desired point to mark the
end point of the loop. The audio between the two points will begin to loop continuously.
To release the loop and continue play of the track press “Loop Out” again and the audio
will continue from the end point of the loop. To set a new loop, just press “Loop In”
again while the loop is disengaged, and then press “Loop Out” to begin the new loop.
Shift Knob - Adjusts the loop length by half length or double length increments.
Smart Lock button - Allows the loop buttons to work together to create loops
synchronized to BPM.
Length Adjustment arrows – Adjust the length of the loop according to beat
measures. Increase or decrease the length of the loop from 1/4 to 16 measures.
8. Virtual Turntable - Use the mouse to scratch, back cue, and pause. Also note the
virtual turntable arm moves relative to the track position giving a visual of how much
time is left on the playing track.

29

9. Transport
Cue - Returns and pauses the music at the default Cue Point. To set a Cue Point,
pause the song, seek to the desired position (for example by rotating the virtual
turntable), and then click on “Cue”. Also, a right-click on the “Cue” button will set a Cue
Point while the track is playing. Once on the Cue Point, pressing and holding down
“Cue” allows for temporary play of this point. To delete a Cue Point, right-click on its
icon on the Waveform display, and select “delete”.
Pause/Stop - Stops the audio where it is currently playing. Subsequent clicks while
stopped cycles through the beginning of the song and all the Cue Points. Right-clicking
while stopped automatically goes to the first detected beat in the song.
Stutter/Play - Starts the music. Pressing “Stutter/Play” while the song is already
playing, will restart the music from the last position you pressed “Play” from, creating a
“stutter” effect.
10. Smart Play - When activated pressing Play assists in starting the track on beat by
SNAPPING the track to an ‘on beat’ play position. Deactivated allows the track to play
from and on the exact point of play being started.
11. Sync – When clicking “Sync”, VirtualDJ will sync the tempo of the deck to the opposite
deck’s tempo.
Press “Sync” while the song is paused, only the pitch will be adjusted.
Press “Sync” while the song is playing, the beats will be smoothly aligned too.
Right-click on “Sync”, the song will start already aligned on the next beat.
(Attention: the right-click sync doesn’t use the Computed Beat Grid (CBG) but instead
aligns the next audible beat. This behavior lets you purposely start on half or a quarter
notes for special effects, but the downside is that it won’t work during a break or when
there is no audible beats).
12. Pitch slider / Pitch buttons – Controls the speed/pitch of the track. By moving the
slider downward the speed of the track speeds up. By moving upward the speed slows
down. The “Zero” button lets you smoothly bring the pitch back to 100%. Double click
on it to bring it back instantly.
The two Pitch buttons are used to temporarily change the speed of the track playing.
This is useful when you want to make a quick adjustment to a track if the beat of the
track is not exactly matching up with the beat of the track playing on the other deck. The
speed will be affected as long as you are pressing down “+” or “-“.

30

INTERNAL MIXER CONTROLS
VirtualDJ features an internal mixer section as part of the InternalMixer skin. The mixer can be
accessed by selecting the “VirtualDJ:InternalMixer” in the Configuration Skin section.
It can be used just like a regular DJ mixer.
The controls on the mixer include:
1. BPM Button(s) – Left-click and use the VirtualDJ Beat Tap function for tapping out the
tracks beats per minute (BPM). Right-click opens the BPM edit window. Each button
respective to it positioned deck.
2. Channel Gain
This knob sets the gain level for the
corresponding channel (deck). (Right
clicking will bring it to the value that
matches the other deck level. Double
clicking brings it back to 0)
3. Key Adjust – turning the knob will
adjust the ‘KEY’ of the track up or
down.
4. PFL – Sends the pre-fader level of
the audio to the cue section for
headphone monitoring.
5. Channel Faders
These vertical faders allow you to
adjust the audio signal of the desired
channel.
6. EQ
These knobs allow you to adjust the low, mid, and high frequencies of the audio playing
on the desired channel of the mixer. Each frequency range can also be cut by pressing
the corresponding “Kill” button.

7. Crossfader
The crossfader blends audio or video between the two decks. By sliding this fader from
channel to channel you can isolate the left and right deck or blend them together.

31

TOP TOOLBAR CONTROLS

CPU Meter – small CPU meter to show the CPU processing load on the system.
Clock – small clock in the center for displaying the current system time.
Config and Window controls – Provides access to the configuration settings dialog.
See “Configuration Settings” section of this manual for more information.
Windows controls provide the Minimize, Maximize, and Close application options.

32

RHYTHM WINDOW
Above the players, a window posts curves corresponding to the two rates/rhythms of the
music. These curves are represented in a waveform, allowing you to see your music. The
peaks in the curve represent beats. In order to synchronize the music, these peaks should
occur at the same time. The present is represented by the feature in the middle of the screen.
All on the left was already played, while what is on the right represents the next seconds of the
track.

You can zoom in or zoom out the display using the slider on the left, or the three preset
buttons (1, 2, 3) on the right side of the rhythm window.
Below the curves there are small squares, named CBG (Computed Beat Grid), which
represent the position of measures. The large squares represent the beginning of a measure
4:4 time. The CBG is particularly useful, for example, when mixing a track at the time of an
intro where the beat is not yet present.
In the picture above, you can see that the beats are completely synchronized – it is easy to
see that the peaks (beats) of the music are lined up. However, some music does not have the
very obvious single beat peaks that most house and techno music has. This is when the CBG
is very useful. If you look at the following graphics, it is not exactly clear where the beats
should sync up by just observing the waveform visually. However, with the help of the CBG, it
becomes much easier to synchronize the two tracks:

NOT BEAT MATCHED – CBG NOT ALIGNED

BEAT MATCHED – CBG NOT ALIGNED

BEAT MATCHED – CBG ALIGNED

33

CONFIGURATION SETTINGS
VirtualDJ is designed to be very simple and easy to use but it is also fully customizable to
match your preferred system performance.
button. This will
To make changes to VirtualDJ’s configuration, click on the Config
bring you to the “Settings” dialog. The options in the “Settings” dialog can be viewed and
edited by clicking on the corresponding tab on top of the “Settings” window.
SOUND SETUP
The “Sound Setup” tab is where the sound card (or device) configuration is set for functioning
with VirtualDJ.
Inputs – If using timecoded vinyl or CDs to control VirtualDJ, select the appropriate input
configuration from this pull-down list. Choices are “NONE”, “Single Timcode” for Single control,
and “Timecodes” for Dual Control. Setting up VirtualDJ for Timecode use is covered in detail
in the “Timecode” section of this guide.
Outputs – Select the preferred output
configuration from this pull-down list. Please
note that, depending on your sound card, some
output options may not be available for use.
Choices are “Single Output”, “Headphones”
-- VirtualDJ Pro ONLY -Two additional options for use in an external
mixer setup - “External Mixer” (2 channel
output), or “3-Lines Mixer” (3 channel output).
Sound card(s) – Select the sound card driver
which you would like to use with the VirtualDJ
software.
Sound card (not shown)– Select the sound card in
this pull-down list.
ASIO Driver – Select the ASIO driver to use.
Ultra-latency ASIO – There is two ASIO engines available for VirtualDJ to provide better
latency support. Checked is the original ASIO engine that is optimized for very low latency
(renamed ultra-latency) and is still considered the default engine. Some computers have
problems with this optimization. Unchecked is the NEW 'safer' performance level ASIO engine
which has less optimization for environments that have difficulty with the Ultra-Latency engine.
Output Channels – Used for the routing of outputs on soundcard when the Outputs dropdown
is set to “Headphones”

34

OPTIONS
The Options settings control the multiple features and actions to accommodate the DJ’s style
for using the VirtualDJ application.
Smart BeatTap – When enabled and using
the beat_tap action, it will automatically
"snap" to the nearest plausible BPM and
phase. This allows for very accurate BPM by
just tapping 3 or 4 beats, the first tap will set
the phase only, snapping to the nearest beat
(you can tap only once to change the phase
or the 4:4 strong beat, for example). One tap
will not change the bpm. Subsequent taps will
not change the phase, but change the bpm to
the nearest plausible bpm value.
Cross Fader – This option allows you to
select the cross fader curve. There are four
different options including: Full, Cut, Scratch,
and Smooth. (other curves can be set
through plug-ins).
Pitch Range – Allows you to change the
pitch range of the pitch slider. Reducing the range of pitch can increase the precision with
which you are able to control the pitch (speed) of the records. Available ranges are
6,8,10,12,15,20,25,33,50, and 100% pitch control.
Allow BPM <80 – Allows adjustment to the BPM Engine’s value range. Disabled the range is
set between 80 and 240. A setting of Smart sets the range for values between 60 and 240.
AutoUpdate – Automatically checks for new versions of VirtualDJ (internet connection
required).
Charts - Authorizes VirtualDJ to send anonymous statistics about your sessions, compile
charts of the most played tracks all over the world. These statistics are available on
www.virtualdj.com/charts.html. No personal information will be collected.
MSN – When activated, this option will allow your MSN Messenger to show the music you are
playing. To take advantage of this feature, you need to make sure that the “what I am listening”
option is on in your MSN Messenger.
Security – This setting prevents you from loading a track on a deck while it is playing. If you
select “Ask”, VirtualDJ will prompt you to verify that you, indeed, want to load a track while the
deck is playing. If you select “Always”, VirtualDJ will not allow you to load a track to a deck that
is already playing. If you select “None”, the security feature will be disabled.
Tool Tip – Enable or disable the tool tip window. These tips appear when you hover the
mouse cursor over the buttons of the software.
35

OPTIONS
AutoLoad Playlists – See page 18 – “Playlist Setup”
AutoSave Unplayed – See page 21 – “AutoSave Unplayed”
Auto Pitch Matching – When loading a song, automatically adjusts the pitch so that the BPM
matches the BPM of the song currently playing.
Auto Gain – This is the auto gain adjustment setting for VirtualDJ. The values are :
Disabled – Use the raw db level of the track as it was recorded, ripped, or normalized
Auto – normalize the track to a 0db level for play
Auto+Remember – normalize the track to a 0db level for play if loaded for first time, then
remember the last db gain adjust for next loading of the track.
Remember – loads the track the first time using the Disabled setting, then remember
the last db gain adjust for next loading of the track
Pitch Reset on Load – If you enable this option, the pitch slider will be reset to 0% every time
you load a track.
EQ Reset on Load – If enabled, this option will reset the equalizer on the deck when you load
a new track onto it.
Auto Cue – If enabled, will advance track position to the first cue point if one exists (or with the
first beat of the song if no cue exists and if “always” is selected) when loading a track.
Auto Headphones – This option allows for automatic switching of headphone cues. If you
select “on load”, the headphone cue will switch the headphone cue when you load a new track.
If you select “always” the headphone cue will switch when you load a new track or scratch a
track that is already playing.
Disengage Beatlock – Once engaged, the Beatlock feature will keep the deck locked to the
beat on the other deck, no matter if you are scratching or changing the pitch on the other deck.
Disengage “on load” or “on switch” will automatically disengage the beatlock feature when the
deck is loaded/switched.
Auto-Cross Length – Use this slider to specify the duration of the fade during automatic
mixing. If this is set to 0 (left side), the tracks will play from start to finish.
Max Load – Specifies the duration maximum beyond which the track will not be loaded in
memory. Loading tracks which are too long in memory may put a strain on your system
performance and cause VirtualDJ to not function properly. This function makes it possible to
play long tracks without overloading the memory of your computer.
Scrolling – Allows reversing the direction of the scrolling rhythm window.
Disc – Allows selecting the spinning rate of the virtual turntables (default: 33 1/3 turns).
36

PERFORMANCE SETTINGS
VirtualDJ provides a simple, yet complex; interface for optimizing performance to the
capabilities of the computer based on its specifications. Depending on the system’s resources,
some settings will work better than others. It is recommended that the DJ take time to
experiment with the settings in order to achieve the best performance of their system
prior to using VirtualDJ in a live performance.
NOTE: When new components (controllers, soundcards, external drive, and software) are
added to the system, performance options may require changing to achieve a new best
possible performance based on the additions or changes to the system.
Presets
Use this slider to select different preset
configurations for the parameters below.
Shift the “Presets” slider to the right for “Best
Quality” of sound, or shift the slider to the
left for “Fastest” performance.
NOTE: Not all systems are able to
handle the HIGHEST setting for “Best
Quality”. It is highly recommended to
start at the “Fastest” preset and work
towards the “Best Quality” setting
testing each setting.

Soundcard
Latency – the amount of time it takes for a device to respond to a command. Latency makes
a significant difference when using timecoded vinyl, CDs, MIDI or external control devices. The
lower the latency setting the more instantly the software will respond, but the more likely the
DJ will hear glitches and pops if your computer is not fast enough to process the audio.
NOTE: in ASIO mode, some soundcard drivers don’t work well with a latency forced by
the software. In such case, use the “Auto” value, and set the latency in the soundcard’s
control panel.
Safe Mode – When using a DirectX mode setting (like Simple, Dual, Mono or 4.1), VirtualDJ is
less likely to produce glitches and pops if your CPU is momentarily busy. The performance
trade off is scratching and pitch adjustments will use more CPU, especially with advanced
algorithms. So, if using advanced Master Tempo this will probably need to be disabled, unless
the computer is very fast.
NOTE: this option has no effect on ASIO or Low-Latency modes
37

PERFORMANCE SETTINGS
Overclock – This setting can make your computer run faster (especially on laptops) and
therefore be compatible with lower latencies.
Scratch – Allows for adjustment to how VirtualDJ reacts to scratch motions
Optimize for:
Quality – VirtualDJ will more
accurately represent how a
scratch sounds when moving the
virtual record back and forth
Latency – VirtualDJ reacts as
quickly as possible but might
result in a somewhat more
metallic sound.
Scratch algorithm:
Simple Algorithm – adds no
computational overhead, and will
use a simple interpolation
algorithm to compute the scratch
sound
Enhanced Algorithm – uses an advanced algorithm that mimics the movement
of the needle on the grooves, to obtain the best scratch sound possible. A filter
size of 11 gives the best quality/CPU ratio, producing a very good quality while
keeping a low computational overhead.
48kHz <-> 44kHz
Describes how VirtualDJ will interpolate between the 48kHz and 44.1kHz sample rates.
Choosing “Basic Interpolation” will save some system resources and could improve
performance. For better quality interpolation, choose “Lowpass Filter”. 11 taps is the best
quality/CPU ratio.
NOTE: Most commercially available music is recorded at 44.1kHz (including MP3s) so it
is a good idea to set your soundcard’s output to 44.1kHz. This will prevent your
soundcard from having to interpolate to different sample rates and will improve
performance. Unless you have worked with different sample rates before, the 44.1kHz
setting should be default for your soundcard)

38

PERFORMANCE SETTINGS
Master Tempo
The master tempo is the algorithm controls how VirtualDJ changes the pitch of the song
without changing its tone (“KeyLock feature”).
The default “Fast” algorithm takes only a small
percentage of the CPU power, and produces
good results at pitches in the range of -10% to
+10%. For extreme pitching, the fast algorithm
can produce some choppiness. If your
computer is fast enough, this can be corrected
by using the Advanced algorithm option. With
the Advance option, raising the complexity or
spatialization of the algorithm can quickly
overflow the systems CPU’s capabilities.
NOTE:
Disable
safe-mode
for
better
performance with the Advance algorithm

39

SKINS

VirtualDJ allows you to choose between
several different “skins”.
VirtualDJ:Basic – a basic, simple skin.
VirtualDJ:Full – a skin which features
full VirtualDJ controls.
VirtualDJ:FullVideo – a skin featuring
full VirtualDJ controls plus a video
section in the middle.
VirtualDJ:InternalMixer – a skin
featuring full VirtualDJ controls plus a
full-features audio mixer in the middle.

KEYBOARD SHORTCUTS
VirtualDJ provides a quick access
capability to all of its parameters through
assigning keyboard shortcuts to a wide
assortment of the VirtualDJ actions.
From the “Keyboard Shortcuts” tab,
VirtualDJ provides a ‘default’ preset
collection of shortcuts assigned to the
keyboard.
Shortcuts can be added, changed, or
deleted using the respective buttons.
Changes to the ‘default’ presets can be
saved as a new preset collection by
using the “Save”.
Using the “Load”, custom preset
collections can be loaded for use.
“Merge” provides the ability to merge
multiple preset collections together.
40

Shortcut Macros
A shortcut macro is the process of assigning multiple actions to the same key or key
combination. The power of the macro comes from the order they are listed. So open the
Configuration dialog and select the Keyboard Shortcuts tab.
Here is an example of a highly request macro that
provides a ‘Mix Now’ capability.
The actions to be used are auto_crossfade, play,
and select and assigned to the Space bar for
activation.
auto_crossfade – moves the crossfader
play – activates the play of the track
select – changes which deck is now the
active deck
To build the macro, add the auto_crossfade
action first. Select the Add button to get the
action dialog. Hit the ‘Space’ bar to add that to
the Key section. Choose the ‘all’ in the left list,
then ‘auto_crossfade’ from the middle list. Use
the drop-down and select ‘on active deck’.
Then click OK.
Repeat this process for ‘play’ and ‘select’ and be sure to
choose the ‘on active deck’ from the drop-down option.
The ‘play’ and ‘select’ options can be found in the ‘deck
controls’ option of the left list.
Now once OK is click for adding each of those actions,
VirtualDJ will provide a dialog that states ‘This shortcut is
already assigned. Click Yes to add the new shortcut and build up macros. Click No to replace
the previous shortcut.’ Click ‘Yes’ to build up the macro.
And once each item is added, click ‘OK’ at the bottom of the Configuration dialog and test
shortcut.
In this example the ‘Space’ bar was used and is not the required key in order to make it work.
Any key or key combination can be used as long as all actions are assigned to that key. Also,
remember the power is in the order of the actions. If this macro is configured in a different
order the results of functionality can differ.

41

NETWORK
VirtualDJ Home Edition – Locked for running in Multi-Instance mode only.
NETWORK - PRO VERSION
VirtualDJ Pro can be synchronized between multiple instances and/or synchronize multiple
computers running VirtualDJ.
No synchronization – turns synchronization off.
Local synchronization – allows multiple instances of the VirtualDJ software to run and
synchronize together on the same computer.
Network synchronization – allows several computers running VirtualDJ to synchronize over a
network.

42

REMOTE CONTROL
VirtualDJ Home Edition provides an interface for using a webcam as a virtual scratch pad.
Right click on the Webcam icon in the Config menu option.
Select the Active checkbox to engage the webcam
recognition for movement. VirtualDJ Home Edition will
react to the movements of an object, like a hand; that cross
the red centerline. Rapid movements back and forth will
move the track back and forth as if scratching on a
turntable, CD platter, or controller jog wheel.

REMOTE CONTROL – PRO VERSION
VirtualDJ Professional can be controlled using a wide array of external controllers. The
“Remote Control” section of the Settings menu provides the setup to ‘enable’ VirtualDJ to work
with the external controller. With the controller connected, start VirtualDJ, select “Config” and
then select the “Remote Control” tab. Enable the controller by clicking on the graphic for the
controller. From the pop-up menu, select ‘Activate’. If the controller is properly connected the
graphic is highlighted green. If the controller is not properly connected or setup, the graphic will
appear with a red highlight around it. After activating the controller and it does not function
correctly, try deactivating and activating the controller again to reset the connection.
Native Support – a native supported controller can be connected to the computer and then by
selecting the appropriate controller option in the Remote Control tab begin to function without
any additional configuration being set.
Native Supported Controllers In VirtualDJ Pro –
Hercules DJ Consoles (DJC MK1,MK2, Rmx, mobile)
Denon HC4500
Pioneer CDJ-400
Vestax VCI-100
Numark iCDX, DMC2, DMC1 (v2), Total Control
PCDJ DAC-2, DAC-3
Behringer BCD2000, BCD3000
D-Vinyl 2020
XP-10
ION iCUE

General MIDI Support in VirtualDJ Pro–
For controllers or devices that can send MIDI commands, VirtualDJ Pro provides a General
MIDI support interface for the user to customize the actions VirtualDJ will perform when a
button, slider, or knob is used on the MIDI device.
43

CODECS
VirtualDJ is able to decode several formats natively with its audio and video decoders. The
Codec tab identifies what file types (by extension) use what specific decoder for play in
VirtualDJ.
At install, VirtualDJ includes the some of the common sound and video file extensions. If,
VirtualDJ is not already associated with a specific extension for an audio or video codec then
select the ‘Add’ button. Enter the extension and then select from the several available decoder
engines that VirtualDJ is able to use as a decoding engine.

Determining Appropriate Selection for a Unique codec
If the VirtualDJ MP3 or Video decoder is unable process a certain file then that unique
encoded format (codec) can be assigned to one of the other supported decoders. Ensure the
appropriate CODEC for that audio or video type is installed to the operating system and the file
is playable in one of the supported decoder applications listed in the VirtualDJ Decoder dropdown. Then assigned that file extension type to that decoder.

44

VIDEO
ENABLE / DISABLE – Provides the ability to have the application’s video engine enabled or
disabled. By disabling the video engine ALL video features of the application are not usable
and may increase performance for DJ’s using only the AUDIO features of the application.
Activate – Turn the video engine on or off.
TV Output – (Window) mode only –
provides video output to a framed operating
system window and can not be resized.
-- VirtualDJ Pro ONLY -With VirtualDJ Pro video can be sent to a
second output for Full screen presentation.
Use Hardware Acceleration – Use DirectX
to compute and display the video.
NOTE: unless you are using a video card that is
fairly old, you shouldn’t turn this off.

Linked crossfaders –
This option allows VirtualDJ to link to the
audio crossfader for controlling video
crossfades. If unlinked (unchecked) the
video crossfade can be controlled using the
video crossfader knob labeled “Cross” underneath the video screen in FullVideo skin.
Decode while hidden –
Provided with a strong performance computer, VirtualDJ can decode video content even when
it is hidden. This will prevent some jolts that may occur when video content is brought into the
mix with the crossfader.
Activate on load –
If a video file is loaded on either deck the video engine is automatically activated. If wanting to
play just the audio track of a video, uncheck this feature so the video engine will not be
activated.
Link video when dropped on Preview Window – Checking this option will utilize the deck’s
video preview window for linking a video to an audio track.
Hide logo – Checking this option will hide the application logo from the video mix window.
Fade to black on volume sliders – Deck will FADE to BLACK when the volume fader is
moved to 0. And will fade up in intensity as the fader is moved towards FULL level.
Audio Only Plug-in – Check this option and select the desired plug-in from the drop-down
box. When playing audio-only files, this option will activate the plug-in to act as a visual.
Example plug-in selection is the Sonique visuals.
45

INFO
The VirtualDJ Info tab provides the version number along with copyright statement for the
application. There are three useful buttons:
Check for Updates: makes and internet query to the VirtualDJ Download Center and checks
to see if any updates are available. [Internet Connection required]
Download Plug-ins: Launches the browser associated with http request an directs the
browser to the ‘Add-ons’ section of the website.
Reset to Factory settings: Reset VirtualDJ’s settings back to the recommended defaults. All
configuration tabs are affected by the change.

46

SAMPLER

VirtualDJ features a powerful sampler, which provides the ability to record, load, save and play
samples on the fly. The sampler can be accessed by clicking on the “Sampler” tab in the lower
window and features 12 slots for samples which are available to use at any given point in time.
There are two types of samples that are supported – linear (one shot), and circular (looping)
samples.
Linear samples are samples which are played beginning to end. Typically, linear samples do
not have an intrinsic rhythm, and are often sound effects (applause, sirens, etc).
Circular samples are played in a looping fashion. Most often, these samples have an intrinsic
rhythm, which can be repeated forever.
However, there is no rule about how to use samples – it is all up to you whether you will use a
sample in a linear or circular fashion.
Playing Samples
To play a sample you can simply click on the “Play” button associated with the sample cell.
If the sample is a linear (one shot) sample, the sample cell will display The sample is played alongside the mix until the end of the sample.
If the sample is circular (looping) sample, the sample cell will display The sample is played alongside the mix and will continue to loop until the play of the sample is
stopped when “Play” is pressed a second time.
The speed of the sample is modified in order to synchronize with the active deck at the nearest
possible aligned beat when played. This ensures that the rhythm of the sample will be beatmatched and aligned with the active deck, resulting in a smooth, natural sample playback.

47

Samples can be played from the loop sampler menu found as part of the
controls for each deck. Simply select the sample from the pull-down
menu, and then click on the sample title to begin play. The frame
around the title will light up during playback. If the sample is a loop,
then click the sample title again to stop the loop. Linear samples will
stop when the end is reached. The play volume of the sample can also
be controlled using the Volume knob.
Recording Samples
VirtualDJ can easily record samples which are then instantly ready to
play.
To record a linear (one shot) sample, click the “Jingle” button on the
bottom of the sample cell to begin recording. Click on “Jingle” once again
to stop recording. The sample is recorded from the deck that is currently
in use (the Active Deck).
To record a circular (looping) sample, use the deck’s loop control to set
the loop then click the “Loop” button on the bottom of the sample cell.
The loop is automatically recorded to that sample cell and ready for
immediate use.
If the “Loop” button is clicked without defining a loop using the deck
controls, a 4 beat loop is automatically recorded.

CAUTION
Recorded samples are not saved for use in subsequent sessions.
To save the sample, use the “Sample Options” menu and select
the “Save…” option.

Sample Options
For each sample cell, there is a sample options menu available by clicking on the small button
in the top right of the sample cell.
•
•
•

•
•

Load – loads a sample from the hard drive.
Save – saves the sample to the hard drive.
Beatlock – turns beatlocking on and off. This way a linear
sample is able to be synchronized with the active deck, or
prevent a looping sample from synchronizing to the active
deck.
AutoPlay – when checked, begins playing the sample as
soon as the volume is adjusted.
Write Protected – write-protect the sample cell so it cannot be recorded over.
48

EFFECTS

VirtualDJ features a comprehensive set of audio and video effects and transitions which can
be accessed by clicking the “Effects” tab on the lower window. The effects list is displayed on
the left side of the window and each of these effects can be activated for both decks. Multiple
effects, both audio and video; can be applied.
To use an effect, select the effect and activate it on whichever deck the effect should be
applied. This is done by clicking on one of the two “Activate” buttons in the middle panel of the
window. The button will light up showing activated. Deactivate the effect by clicking on the
“Activate” button again.
The parameters for the selected effect are displayed on the right panel of the window. The
parameters will change depending on which effect is selected. Adjust the parameters by
moving the faders of the associated parameters.
Effects can also be used from the effects panel on the deck controls.
Different effects can be selected using the pop-up menu. Enable and disable
effects by clicking on the displayed effect title. If using the effects panel on
the deck control, multiple effects can not be activated for that deck – this
panel only allows activation of one effect at a time.

VIDEO
In addition to mixing traditional audio, VirtualDJ makes it possible to mix video content with the
ease and familiarity of a DJ interface. Instead of audio files (.mp3, .wma, .m4a, etc.), video files
(.avi, .mpg, .wmv, .vob, etc.) can be played. VirtualDJ’s interface provides all the same
features to mix, scratch, effect, and transition video content, just as with audio content.
Also, you can link video files to audio files to produce a video enhanced audio combination.
Using either the drag-n-drop preview windows, keyboard shortcut action, or a skin provided
link object any type of supported video file can now be linked with an audio track.
49

Video files are distinguished in the Browser with a small, blue “V” on their icon

. And, audio

files with linked videos are distinguished in the Browser with a small, blue “L” on their icon
When playing a video/linked audio file, a video window will open in VirtualDJ.

.

If the installed video card has a TV output or
a second output screen, the secondary
output can be specified as the output for fullscreen display, instead of the windowed
output. The desired output is specified by
using settings in the Configuration dialog on
the Video tab.
If full-screen output does not appear, check
that the output is recognized in Windows
display properties, and that Windows is in a
dual monitor mode (not clone). For more
information,
see
the
video
card
manufacture’s instruction manual.
VirtualDJ provides an installed Rip DVD utility for ripping the video files from a DVD to the
computer’s hard disk in a high-quality .VOB format.
Transition Effects
VirtualDJ features many different transitions effects for transitioning the mix from one video clip
to another.
From the Effects panel, select the “Video Transitions” section, the select the desired transition.
Click on the “Activate” button to have VirtualDJ to perform automatically the selected transition
when the mix from one deck to the other occurs.

50

If using the VirtualDJ:FullVideo skin, the desired transition effect can be selected and activated
from the ‘Transition’ button found in the “Effects” zone just below the video preview windows.

There are two ways to mix video clips: automatically or manually.
To mix manually, use the video crossfader to go from one video to another.

Or, just click on one of the video preview windows to smoothly crossfade to that deck.

And, if the “Link the Video crossfader” is checked in the Video configuration tab, the skin’s
audio crossfader will crossfader the video when it is move from one deck to the other.
Alternatively, VirtualDJ will do the video mixing automatically. Most transition effects feature a
powerful “intelligent” algorithm that will process the transition of the video by analyzing what is
being done with the sound (cueing, scratching, crossfading, etc).
In order to use the automatic behavior “Activate” the video transition effect. Do this either by
clicking on “Activate” in the “Effects” page, or by clicking on the transition title on the
VirtualDJ:FullVideo skin.

Video Effects
Similarly to audio effects, video effects are used to transform the video on either deck.
Use the “Video Effects” in the “Effects” panel and activate the desired effect on the specific
deck. Or, select and activate the video effect from the video controls underneath the preview
video windows in VirtualDJ:FullVideo skin.

Select the desired effect using the pull-down menu under “Effect” and then click on the box to
activate it.

51

Optimization
In general, video mixing is much heavier in computer resources than audio mixing so certain
optimization may help performance, especially when dealing with full frame rate video (such as
DVD in high definition).
There are several parameters which determine the speed with which VirtualDJ decompresses
and displays video content – the size of memory present on your video card, the speed of the
graphics processor (GPU), the speed of the main central processor (CPU), and the access
speed of the hard disk.
Another parameter which largely influences performance is the type of file. An MPEG1 format
file is much faster to decompress than a VOB format file. In a similar way, a file with a 320x240
resolution is much faster to decompress than a file with a 720x576 resolution.
By default, VirtualDJ decompresses only the content which is visible in the video mix window.
This means that if there are two clips which are playing but only one is visible, VirtualDJ will
only decompress the video which is visible. If both video files are shown in the mix window,
then VirtualDJ will decompress both. This makes the software perform quicker and also allows
it to perform better on slower machines. However, this may result in small jolts at the time of
transitions. If the computer configuration is sufficiently powerful, we recommend checking the
“Decode while hidden” box in the “Video” settings in the “Config” menu to obtain more fluid
transitions.
Also, if using a full-screen output to display the video mix, it is more effective to use a graphics
card which has two outputs, than using two separate cards.
And finally, we recommend the use of an output resolution no greater than the resolution of the
video files. If using higher resolutions, low-resolution content will not look any better but will be
using more computer resources. A resolution of 800x600 should be sufficient if using highquality DVD video.

52

KARAOKE
In addition to being able to play music and other video content, VirtualDJ allows provides
support to play and mix karaoke files.
VirtualDJ is compatible with MP3+G, WAV+G, WMA+G, OGG+G, and .ZIP files.
The tracks will appear with a “K” in its icon
. When loaded on the deck, VirtualDJ will load
the audio track on the deck and display the CDG file in the video mixer.
VirtualDJ supports the binding of the CDG files with its MP3 counter parts as one single .ZIP
file.

Karaoke Rotation Plug-in
VirtualDJ can assist in managing a Karaoke event and post messages to the video output with
it’s Karaoke Rotation Plug-in found in the Video Effects section. The plug-in uses Deck 1 as
the Karaoke Deck. Deck 2 can be used for between song fillers, if necessary.

To activate the plug-in, highlight and select the ACTIVATE button. This will launch the rotation
list and send the designated Bitmap image to the main video output. The LIST button will
display the rotation list if it is closed. The CONFIG button displays the configuration dialog.
And, the NEXT button is used for starting the next song/singer selection.

Plug-in Configuration
ƒ

During Song: Show Text – designate the text to be
displayed during the song by placing a check in the
box and desired text in the text box. Set the screen
positioning of the text by supplying an X and Y
coordinate. Set the font to use by selecting the Font
button.

ƒ

Near End: Show Text – same as the During Song:
Show Text. Set a timeframe that VirtualDJ will use
to begin showing the designated text before the
current song ends. Again, an X and Y coordinate
for displaying the text on the screen can be entered.
53

KARAOKE ROTATION PLUG-IN

ƒ

Between Songs
o Show Bitmap – a Bitmap can be used to
display a background in between each
song played
o Show Text – use to show information about
specials or next song/singer between the
songs. Use the X and Y coordinates for
where to display the text.

Available variables to be used with the displayed text are %SONG, %SINGER, %NEXTSONG,
and %NEXTSINGER.

Rotation List Manager
To use the rotation list manager, simply
drag and drop the karaoke track from the
VirtualDJ Browser onto the list. The plugin will ask for a Singer’s name each time
a song is added to the list. If a singer’s
name needs to be changed or added,
then update the Singer text box and
pressing OK to update the Singer
information on the video output.
The songs are displayed by Title, Artist,
and Singer. You can change the order of
the list at any time by drag-n-drop of the
track to a new location in the list. Songs
already sung by the singer are indicated
with an asterisk ( * ) by their name. And
an asterisk is added for each time that
song has gone through the rotation.
At the bottom of the list is a check box for
activating the Repeat Playlist option. This
allows for the list manager to keep as a
‘rotation’ list or unchecked the list items will disappear once added to the deck. The [ >> ]
button will send the selected (highlighted) track to the deck and immediately begin playing the
track.

54

BROADCASTING AND RECORDING
VirtualDJ provides an additional ability to record or broadcast the output. To access the
recording and broadcasting features click on the “Record” tab. The following interface is
displayed.

The following methods are available:
•
•
•
•

Record Audio
Burn CD
Broadcast
Record Movie

To access the recording settings click on the “Config” button at the top center of the interface.
Record From
In the “Config” dialog, three different sources for recording are available. These options are a
available for all three methods.
•
•

•

Master – record the mix
from the session
Master + MIC – record the
mix and another audio
source
(such
as
a
microphone).
Line IN – record only from
the Line input of the
soundcard or I/O interface.
For example, if using an external mixer to mix the output of the mixer can be connected
to the Line input of the soundcard or I/O device. The recording will feature all of the
manipulations and cross fading performed on the external mixer.

There are additional configuration adjustments associated with each of the methods.
55

Record Audio
“Record Audio” provides recording a mix
session to a .WAV or .MP3 file direct to
the system’s hard drive. When the
recording is completed, it can then be
listened to in VirtualDJ, edited with an
audio editing application, or written to a
CD using a CD burning software.
To setup the “Record Audio”, click on
“Config” to access the configuration
settings for recording a file.
Record From –
• chooses the recording source
• Auto-Start – checking this box will
automatically begin the recording
when the first track begins playing.
If not checked then manual
activation of the recording will need
to be activated using the “Start
Recording” button
File –
• Path – provide the path and name of the file where the recording is going to be saved.
• Prompt if overwrite – checked will prompt to overwrite when trying to record to a file
that already exists.
• Split in multiple files – checked will split the session as separate tracks, instead of one
large audio file. When splitting to separate tracks, a “Cut” button appears next to the
“Start Recording” button to demarcate tracks. The “Auto-split on crossfade” option will
automatically demarcate tracks when the crossfader in the VirtualDJ interface begins to
move to the deck being mixed in.
Format – select the audio file format to be used when recording.
• WAV – will record a .WAV audio file
• MP3 – will record an .MP3 audio file
• Encoder – this is the path to the MP3 encoder for use in recording the MP3. If the
encoder to use is in a different folder than the VirtualDJ folder, use the browse button
( ,,, ) to navigate and select the encoder’s location
• Bitrate – select the bitrate to use in recording the MP3. A bitrate of 192Kbps is
recommended for CD-quality recording.
Once the choices are set, click “OK” and then “Start Recording” when ready. Press “Stop
Recording” when finished with the session.

56

Burn CD
VirtualDJ can record the session in a CD image format for quick burning of a session to CD.
Select “Burn CD” for VirtualDJ to record the session as a .BIN/.CUE file type which contains all
the necessary information for burning software that supports image types of BIN and CUE.
Click on “Config” to access the configuration settings for CD recording.

Record From –
• chooses the recording source
• Auto-Start – checking this box will automatically begin the recording when the first track
begins playing. If not checked then manual activation of the recording will need to be
activated using the “Start Recording” button
File –
• Path – provide the path and name of the file where the recording is going to be saved.
• Prompt if overwrite – checked will prompt to overwrite when trying to record to a file
that already exists.
Once the choices are set, click “OK” and then “Start Recording” when ready. Press “Stop
Recording” when finished with the session. And, to demarcate tracks use the “Cut” button
found next to the “Start Recording” button.
When finished recording the .BIN/.CUE file specified in the File Path field can be burned with a
.BIN/.CUE supported CD-burning application. For more information about burning .BIN/.CUE
files, consult the documentation of provided by the CD burning software.

57

Broadcasting to the Internet (“Broadcast”)
VirtualDJ provides a method for broadcasting the session in realtime on the Internet as a
“webcast.”. This way people around the world can listen to the mix session.
Click on “Config” to access the configuration settings for recording a file.
Record From –
• chooses the recording source
• Auto-Start – checking this box will
automatically begin the recording when the first
track begins playing. If not checked then
manual activation of the recording will need to
be activated using the “Start Recording” button
Format –
• Icecast – OGG format streaming
• Shoutcast – MP3 format streaming Shoutcast
will also need to know which MP3 Encoder will
be used.
• Encoder – Use the browse button ( … ) to
navigate the computer folder structure and
select the encoder file to use.
• Bitrate - Select the desired bitrate for the
encoding. NOTE: Higher bitrates will consume
a large bandwidth in the internet connection to stream and listen to MP3 audio.
Server –
There are two ways to broadcast the mix session. Broadcast using a dedicated radio server, or
broadcast direct the computer.
Broadcast from my own computer – this option turns the computer into a webcast station.
This way once the “Start Recording” but is click the webcast will begin.
Max number of clients – this is the maximum listeners that the webcast may have.
NOTE: Please remember that the bandwidth of the Internet connection needs to be able
to accommodate the number of listeners. Decreasing the quality of the audio signal (the
bitrate) makes it possible to accommodate a greater number of listeners.
When ready to broadcast click on “Start Recording”. VirtualDJ will indicate the address of the
webcast (for example http://123.45.67.89/Virtual.ogg). The address then can be sent to the
intended listeners so they can connect and listen to the webcast using their favorite Internet
audio players.

58

Caution:
If using a floating Internet connection, the address of the webcast could change from
session to session. In this case, the broadcasting address should be communicated
each time to the listeners.
Caution:
To listen to the mix, the software used by the listeners must be able to communicate
with the broadcasting computer via the webcast server. This means that the
broadcasting computer may need additional configurations and/or any software firewalls
protecting the broadcasting Internet connection be set to authorize incoming and
outgoing connections to and from the broadcasting computer.
NOTE:
If using a router, port forwarding maybe required for connection to the webcast server
on the broadcasting computer.
Broadcast to a radio server – this option
allows setup of broadcasting the mix session to
an existing web radio server.
Enter the address of the web radio server, login,
and password, and VirtualDJ will automatically
broadcast the mix to the server using the format
in set in the Format section.

59

Record Movie
VirtualDJ can record the session using the Microsoft MPEG4 codec installed on the computer
as part of the Windows Media Player install. The Microsoft MPEG4 codec is used by default
because it's the best codec to be used in live scenarios. For example, with the Divx codec a
video can not record if the size is greater than 320x320 whereas Microsoft MPEG4 codec can
record at least at 1024x768 and more.
Click on “Config” to access the configuration settings for video recording.
Record From –
• selects the recording source for the audio layer, video layer is always the Master Output
of VirtualDJ’s video engine.
• Auto-Start – checking this box will automatically begin the recording when the first track
begins playing. If not checked then manual activation of the recording will need to be
activated using the “Start Recording” button
File –
• Path – provide the path and name of the file where the recording is going to be saved.
• Prompt if overwrite – checked will prompt to overwrite when trying to record to a file
that already exists.
Once the choices are set, click “OK” and then “Start Recording” when ready. Press “Stop
Recording” when finished with the session.
When finished recording the file specified in the File Path field can now be burned to a
CD/DVD or immediately used as a track in VirtualDJ..

60

TIMECODE CONTROL
Prior to using your system or understanding how to configure for timecode control,
here are some very important tips you should know about -If you are going to use Timecode Vinyl - Verify that your turntable is well grounded
If you are going to use Timecode CDs - Never activate the Master Tempo on your CD
player because it will destroy the timecode signal
If you hear the timecode sound in your speakers, you have to mute the pre-listen of
Lines In (monitor)
A quality Input signal from the Turntables and/or CD Player is important to having
quality timecode control. Be sure that the input gain is correctly adjusted in your sound
card. To LOW or HIGH of a signal will not be able to be read and will lead to poor
control.
Configuring Timecodes
When you open the Timecode Configuration window, you can choose to view the window in
Simple or Advanced view. For the most part, you might never have to go into the Advanced
View – the Simple View shows the most essential timecode configuration that you will probably
need.
You will notice that there is an AutoConfig button for each virtual deck. This
button can be used to automatically
detect the required timecode settings for
the software to function properly.
To use the Auto-config feature:
1. Play both timecode input sources
(i.e. play both timecode CDs or play
both timecode records).
2. Press each deck’s Auto-Config
button to automatically configure the
timecode settings.
If the timecode signal is configured properly,
you will see a green dot next to Timecode
Quality Or as shown to the right in Advanced
View, you should see a nice Sine wave
pattern.

61

Please refer to the following descriptions of the timecode configuration parameters
(shown with Advanced View on the right):
1.
2.
3.

4.

Vinyl – Choose this option if you
are using timecoded vinyl.
CD – Choose this option if you
are using timecoded CDs.
Mode – You can choose
between 3 different timecode
tracking modes. These modes
will influence how the timecode
is controlling playback position
on the corresponding deck:
Absolute – This mode is similar
to how music is normally played
on vinyl. The beginning of the
record corresponds to the
beginning of the track and
picking up the needle and
moving it to another location on
the vinyl, also known as needle
dropping, will move playback to
that location in the track. Please
note that in Absolute mode you
will not be able to use some of
the software features, such as
looping and cue points.
Relative – In this mode, the
software will track the relative
movement
of
the
record
(forward, backward) but will not
track the position of the within the control timecode. So, for example, you will not be able
to seek to another location of the song by picking up the needle and dropping it on
another part of the record. This mode is perfect for scratch DJs since it allows you to
scratch without worrying about the needle skipping around on the record – the software
will compensate for any skip that might occur. In this mode, you are also allowed to use
some additional software features, such as looping and cue points.
Smart (default) – This is the default timecode tracking mode and is the mode that we
recommend most users use. In Smart mode, you have the ability to do needle drops but
can also use the additional features of the software, such as pitch, loops and cue points.
Lead Time – Specifies when the time-code signal begins playing the song, by moving the
point at which the track begins to a position further into the vinyl. For example, this is
useful if your records have cue burn in the beginning. Simply set the lead time to another
number.

62

5.

Pitch Sensitivity – This is the time that it takes for the waveform display to become
adjusted after you alter the pitch of the timecode signal. Too small of a value will attempt
to redraw the waveform when you scratch the timecode, which is not recommended.
Setting too high of a value will take longer to redraw the waveform, which may be visually
confusing. Please experiment with a few different values to find the one best suited for
your style.
6. Anti Skip – If enabled, anti skip will prevent playback from skipping if the needle happens
to jump to another groove. Please note that anti-skip is only available under Smart or
Relative modes.
7. Smart Cue – If enabled, moving the needle far to a different location on the timecode
record (over more than one groove segment away) will cause the software to
automatically jump to the next set cue point (forward or backward), instead of jumping to
the absolute location where you drop the needle.
8. Browser Track – If enabled, Browser Track allows you to use the timecode signal to
browse through your music in the software. With Browser Track feature enabled, the last
three groove segments become dedicated to browsing, so when you drop the needle onto
one of these segments, you can scroll through your music titles by moving the record
forward and backward.
9. Signal – Select the appropriate time code signal to be used based on your Timecode of
choice.
10. Arrows – Pressing one of the arrows will copy the timecode preferences to the other
deck.
11. Software RIAA Preamp – If enabled, allows you to plug a phono-level turntable directly
into a line-level input on the sound card.
The following settings (12-17) will be set by the Auto-Config feature so you do not have
to worry about understanding them. The software will automatically configure them for
you:
12. Gain – The gain compensation for the timecode signal.
13. Silence – Compensates for background/ambient noise by lowering/raising the noise floor
threshold.
14. Stereo – Used to set the balance of input between left and right signals. Ideal position
would be where in View 2 the signals are equal in strength and form.
15. Invert Stereo – Virtually switches the left and right inputs and effectively reverses
playback.
16. Invert Phase – Software adjustment if your needle is wired incorrectly.
17. TC Up – Level of “1” value in the binary signal of the timecode
18. TC Down – Level of “0” value in the binary signal of the timecode.

63

TROUBLESHOOTING
SYMPTOM

RESOLUTION

Speakers produce a
HUMM noise

Some laptops power supply has problems
with ground. One consequence of this
problem is a horrible noise in the
background. In this case, remove the
ground or buy an isolator
Some computers can have some problems
with USB ports: if there is not enough
USB bandwidth, for example, if an
external sound card and external HD are
used at the same time. One consequence
of this problem is a freeze of the
video or the software when you load a
song from the external HD or if you
encounter some clicks or dropout with
your external sound card
Integrated video card on laptops are
not enough powerful for the use of the
video in VirtualDJ. We advise you a
dedicated video card (ATI or NVIDIA)
with dedicated video RAM (not shared
with the main RAM)

Freeze or Pause in
playing Audio/Video
when loading a track

Integrated video card
doesn’t seem to run
videos

64

POWER USER TIPS
*POWER USERS – typically only one genre is stored in the ID3 tag; however, since VirtualDJ imports and
stores this data in it’s own database multiple genres can be assigned to a single file by separating each
genre with a semi-colon ‘;’ . This action is performed in the File Info dialog the Genre field for the file.
*POWER USERS – by default VirtualDJ will separate the history playlists at 9AM this is based on a
registry entry titled TrackCutHour – change this value to have your history playlists split at a different
time. Time is based on a 24-hour clock, so 9PM would be 21.

65

LEGAL INFORMATION
http://www.atomixproductions.com
http://www.virtualdj.com
Atomix Productions
PO Box 324
Warren, PA 16365
USA
VirtualDJ Copyright:
Copyright 1997-2007 Atomix Productions
All Rights Reserved
Number IDDN.FR.001.040012.01.R.C.2000.000.31400.
Trademarks:
The Logo is a registered trademark of Atomix Productions
VirtualDJ is a registered trademark of Atomix Productions
The Camelot Sound EasyMix is a registered trademark of Camelot Sound, Los Angles, CA.
iCDX, DMC2, DMC1 (v2), Total Control is a registered trademark of Numark, Inc.
PCDJ DAC-2, DAC-3 is a registered trademark of Digital 1 Audio, Inc. (D1DJ)
Hercules DJ Console (DJC) is a registered trademark of Guillemot Corporation
Denon HC4500 is a registered trademark of D&M Professional / Denon DJ
VCI-100 is a registered trademark of Vestax Corporation
Behringer BCD2000 is a registered trademark of BEHRINGER International GmbH
D-Vinyl 2020 is a registered trademark of Soundgraph, Inc.
XP-10 is a registered trademark of EKS
ION iCUE is a registered trademark of Ion Audio, LLC
Windows and DirectX are registered trademarks of the Microsoft Corporation.
License and restrictions:
According to the EULA (End User License Agreement) accepted by every user upon installation of VirtualDJ:
You MAY NOT make or distribute copies of VirutalDJ, or electronically transfer VirtualDJ from one computer to
another over a network.
You MAY NOT decompile, reverse engineer, disassemble, or otherwise reduce VirtualDJ to less than human
perceivable form.
You MAY NOT modify or create derivate works from VirtualDJ.
You MAY NOT sell, to rent, to transfer or sublicense the software. You may not sell, to rent, to transfer or
sublicense hardware on which the software is installed, without written prior agreement of Atomix Productions.

Reproduction of this manual in full or in part with out the express written permission
from Atomix Productions is prohibited.

66

EULA SUMMARY:
------------- This license gives you the right to install and use the software on a maximum of two computers, by one person.
- It does not give you the right to rent or sell computer systems on which the software is installed, or to rent or
sell the software or part of it.
- The software is distributed "as-is" and no warranty of any kind is expressed.
- Atomix Productions and its suppliers retain all intellectual property rights in the software.
----- VirtualDJ End User License Agreement ----By clicking on "I accept" you agree to be bound by the following terms. If you don't, please click on "cancel".
1.

PERMITTED USE AND RESTRICTIONS

You are granted one license to:
- install and use the Software on one computer.
- install and use the Software on a second computer, if this computer is normally used by the same person and the
Software will not be used on both computers at the same time.
- make back-up copies of the Software for archival purposes.
This license does NOT allow you to:
- rent, lease, sell, lend, distribute, publish, bundle or sublicense the Software or any part of it.
- rent, lease, sell, lend or distribute hardware on which the Software is installed, unless specifically authorised
by Atomix.
- electronically transfer the Software from one computer to another or over a network.
- decompile, reverse engineer, disassemble, or otherwise reduce the Software to a human-perceivable form.
- modify the Software or create derivative works based upon the Software.
2.

OWNERSHIP

The foregoing license gives you limited rights to use the Software.
Atomix and its suppliers retain all right, title and interest, including all copyrights, in and to the Software and all
copies thereof. All rights not specifically granted in this EULA, including International Copyrights, are reserved by
Atomix and its suppliers.
3. COPYRIGHT INFRINGEMENT
Unauthorized copying, distribution, modification, public display, or public performance of copyrighted works is an
infringement of the copyright holders' rights. As a condition to your agreement with Atomix, you agree that you will
not use the Software to infringe the intellectual property rights of others in any way.
4.

WARRANTY

Atomix warrants that the media on which the Software is furnished, if any, will be free from defects in materials and
workmanship.
Atomix offers no warranty of performance, express or implied, with regard to the licensed software and all accompanying
materials. Atomix further disclaims all other warranties, express or implied, including but not limited to the implied
warranties of merchantability and fitness for a particular purpose, with regard to the licensed software and all
accompanying materials.
5.

CUSTOMER REMEDY

Your exclusive remedy under the above limited warranty shall be, at Atomix option, either a full refund of the purchase
price or correction of the defective software or media.
6.

DISCLAIMER OF DAMAGES

You assume responsibility for, among other things, (i) the selection of the Licensed Software to achieve your intended
results, (ii) the acquisition of other software (including any programming or operating system software) and/or
equipment compatible with the Licensed Software, and (iii) the installation, use and results obtained from the Licensed
Software. Further, for the express purpose of limiting the liability against Atomix, you agree that, to the maximum
extent permitted by law, ATOMIX SHALL IN NO EVENT BE LIABLE FOR ANY DAMAGES WHATSOEVER (INCLUDING WITHOUT LIMITATION,
DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS)
ARISING OUT OF THE USE OR INABILITY TO USE THE LICENSED SOFTWARE, WHETHER DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL,
SPECIAL OR OTHERWISE, REGARDLESS OF THE FORM OF ACTION, EVEN IF ATOMIX HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES.
7.

GENERAL PROVISIONS

The software is protected by the copyright laws of the U.S. and other countries.
If any part of this agreement is found to be invalid or unenforceable, the remaining terms will stay in effect.
This agreement shall be governed by the laws of the state of Delaware, USA.

2



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