Biostar Microtech MM-VS21A User Manual 13881
Biostar Microtech Int'l Corp 13881
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Page 1 of 2 Crux3 90 AGP On—line User's Manual 36’ in : Introduction: Based on the 83's SavageBDW‘ accelerator, Crux390 AGP focused on setting a new standard for 2D, 30 and DVD/video acceleration. Delivering the industry's highest 30 quality and performance, the 128— bit Savage3D accelerator achieves an unprecedented 125 M—pixels per second through its single cycle trilinear architecture: and delivers more than 4x AGP performance through its newly designed AGP engine and Microsoft-endorsed texture compression technology. SavageSD is the first 3D accelerator to include S3TCTM, which was selected by Microsoft as the standard compression technique in DirectX (r). By compressing data up to 1/6 the normally required space, SSTC enables SavageSD to deliver 4X AGP performance and essentially doubles the chip's frame buffer size by allowing more textures to be stored. If you need more information, please refer to the chapter - Feature List. $How to Use this Manual *FCC Information *me390 AGP Laygut $’Crux390 AGP Feature List §Installing Crux3 90 AGP Hardware QCrux39O AGP Software List filnstalling Crux390 AGP Software Jfil’Using me390 AGP Software §3D Dictionary Page 2 of 2 EUT:VGA Card FCC ID:I27MM-V821A Biostar Group USER'S MANUAL FEDERAL COMMUNICATIONS COMMISSION This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions:(1) this device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation. NOTE This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection, This equipment generates, uses and can radiated radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications, However, there is no guarantee that interference will not occur in a particular installation if this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: -Reorient o relocate the receiving antenna. —Increase the separation between the equipment and receiver. -Connect the equipment into an outlet on a circuit different from that to which the receiver is connected. —Ccnsult the dealer or an experienced radiofl'V technician for help. Changes or modifications not expressly approved by the party responsible for compliance could void the user‘s authority to operate the equipment. q? ‘ FCC Information Note: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful Interference in a residential installation. This equipment generates uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: * Reorient the receiving antenna. " Increase the separation between the equipment and receiver. " Connect the equipment into an outlet on a circuit different from that to which the receiver is connected. " Consult the dealer or an experienced radio/TV technician for help. This device complies with Part 15 of FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference and, (2) this device must accept any interference received, including interference that may cause undesired operation. Notice to user: Changes or modifications to this product not approved by the party responsible for FCC compliance could void your authority to operate this equipment. In order for an installation of this product to maintain compliance with the limits for a Class B device, shielded cables must be used for the connection of any devices external to this product. Page 1 of1 How to Read Your On-line Manual On—Iine Manual gives you all the product and information about our products. On-Iine User‘s Manual is written using HTML (Hypertext Markup Language). When you need the help, you just need to do a few clicks in the On-Iine Manual. In orderto make On-Line Manual more convenient for users. we would like to provide some hints as follows for using On-Line Manual. 0 On-line User's Manual is written using HTML (Hypertext Markup Language). This is the same language used to create Home Page forthe World Wide Web. As a result, On—Iine Users Guides behave just like a Home Page. 0 Please click any hyper link that interests you. This includes hyper links to subject pages and hyper links to definitions of individual words. 0 Make use of the Table of Contents to help you find the subject you are looking for. The Table of Contents will always be the first page of your on—Iine manual file. 0 Microsoft Internet Explorer is the preferred choice for viewing your On—Line User's Manual. Page 1 of 1 @ Crux390AGP Layout Standard 15 pin VGA to monitor connector. S-VIDEO TV OUTPUTi COMPOSITE-VIDEO TV OUTPUT. BIOS used to control the board. Video Interface Port. Video Interface Port. SDRAM\SGRAM for maximum performance. 83 SavageSD chip. Standard AGP Interface. PWF‘Q‘P'fiP’Nr‘ Page 1 of 1 Crux390 AGP Feature List High Performance 3DIZDNideo Accelerator . New Single Cycle 3D Architecture - 5M triangles/second Triangle Setup Engine 0 128-bit Dual Rendering Pipeline o 125M pixels/sec Trilinear Fill Rate . Full AGP 2X Implementation including Sideband Addressing and AGP Execute Mode 3D Rendering Features Single Cycle Trilinear Filtering 53"q Texture Compression True Color Rendering Void and Cluster Dithering for 16-bit Modes Specular Lighting and Diffuse Shading Alpha Blending Modes MPEG—Z Video Textures Edge Anti-Aliasing Vertex and Table Fog 167 or 24-bit Z-buffer'ing Sprite Anti-Aliasing, Reflection and Environment Mapping, Texture Morphing, Shadows, Procedural Textures, and Atmospheric Effects 20 Acceleration Features . Highly Optimized 128 bit Graphics Engine - Full Featured 2D Engine for acceleration of Bitblt, Rectangle Fill, Line Draw, Polygon Fill, Panning/Scolling and HW Cursor - 8, 16, and 32 bpp Mode Acceleration High Speed Memory Interface IZSMHZ SDR SGRAM with Block Write 64-bit Synchronous Memory Bus 2-, 4-, or SMB Frame Buffer SDRAM for cost savings SO—DIMM Memory Upgrade 512Kx32 or 256Kx32 Memory Parts Motion Video Architecture Page 1 of 4 High Quality Up/Down Scalar Motion Compensation Subpicture Blending and Highlights Optimized Software DVD Decoders Streams Processor” for on-the-fly stretching and blending of multiple video streams Multiple Video Windows Brightness, Hue, and Saturation Controls 6OMHZ VIP Video Port allows HDTV Resolutions Glueless Interface for HW MPEG-2 Decoders and Video Digitizers High Quality TV Out - Integrated NTSC/PAL Encoder t Optional Macrovision‘fi 7.1 Support a Programmable 3~tap Flicker Filter 0 Vertical Overscan Compensation . Simultaneous CRT and TV Display Full Software Support WHQL Certified Drivers Windows“ 95 and 98 Display Drivers Windows NT 35, 4.0, and 5.0 Display Drivers Windows 1X and OS/2® 2,1/30 Display Drivers Direct3DTV‘, DirectDraw‘M, and DirectVideoN OpenGLTM ICD for Windows 9X and NT Comprehensive SDK, Utilities and ISV Tools ISV Marketing and Bundling Programs oooooo-o Additional Features - 33MHZ PC! 2.1 Bus Support 0 Flash ROM and [2 C Serial Communications Bus o 250MHZ RAMDAC with Gamma Correction - PCI Power Management a DDC Monitor Communications . 256-pin, 27x27mm PBGA Product Description Savage3DTM brings high performance 3D graphics to the mainstream PC by integrating 2D acceleration, MPEG-2 video acceleration, and leading edge 3D performance into a cost effective package. Savage3D provides the solution for the high performance consumer, corporate desktop user and entry level professional. Featuring a high performance 128-bit engine, Savage3D delivers a new single cycle architecture which provides leading edge performance along with the highest image Page 2 of 4 quality The single cycle trilinear filtering enables the highest 3D graphics performance along with stunning image quality. Savage3D is the first 3D accelerator to utilize S3TC, which was endorsed by Microsofl as the standard compression technique in DirectX. The high quality texture compression enables 6X the amount of texture storage and AGP bus bandwidth. SavageBD produces the most vivid and realistic images throngh its true color rendering, which enables the use of 16 million colors vs. the traditional 64K. SavageSD architecture is optimized for full AGP 2X implementations and high performance AGP Texturing. New Triangle Setup Engine The advanced triangle setup engine provides industry-leading 3D performance for realistic user experience in games and other interactive 3D applications The new 3D engine is designed for AGP texturing from system memory and provides peak performance with many 3D features enabled, such as ttilinear filtering, specular and diffuse shading, perspective correction, and fogging. This powerful 3D accelerator moves the market to support more complex games and interactive 3D applications. 128-bit 2D Graphics Engine The state of the art 128-bit 2D graphics engine delivers high speed 2D acceleration for productivity applications and wins benchmarks for desktop PCs. This full featured 2D engine provides acceleration in many color depths. DVD Playback and Video Conferencing Savage3D provides the ideal architecture for high quality MPEG-2 playback for interactive DVD applications and video conferencing. The video accelerator off loads the CPU by performing the planar to packed format conversion and motion compensation tasks. The enhanced scaling algorithm delivers incredible full screen video playback. The multiple video windows and image mirroring provides the ideal solution for video conferencing The 60MHZ VIP video port allows low cost connection to industry- standard MPEG-2 decoders and video digitizers. 83 Streams Processor Technology The proprietary S3 streams processor technology provides stretching, filtering and YUV color space conversion required for full screen video playback with both sofiware CODECs and hardware MPEG sources. It allows simultaneous display of graphics and video of different color depths as well as vertical interpolation and color controls for high quality video playback. TV Output Support The integrated TV out capabilities set new quality standards for flicker reduction, filtered overscan compensation, and NTSC/PAL encoding The integrated encoder with Macrovisionm support enables TV outputs of composite or S-video signals, providing flexibility for desktop computers. The programmable 3-tap flicker filter as well as vertical overscan compensation ensure excellent TV output qualityi High Screen Resolution (Non-interlaced) Support Page 3 of 4 7 ‘i‘rra’me Buffer giie Resolutions Supported 2MB 4MB 8MB 640x486iéhs/32 1x7 W 7; x ”7 [7800x600x8/167/732 ' 7 Q 7 x x 1024x768x8/16 x x x 1024x768x32 x x 1280x1024x8 x ‘ x i x 3 1280x1024x16 x I x 1280x1024x32 x” 1600x1200gs x 1x ‘xi 771606x1200x16 7 7 Q fxfi 1600x1299x32 71x77 Page 4 of 4 Installing Crux390AGP Hardware — 1— . With the power off, remove your computer cover. Find the AGP slot and remo the bracket and screw. (Remember which cables go to which connectors. You mayv to label your computers cables before disconnecting them!) afi'lnstall Crux390 AGP Card into your system: ' it A , [" Insert Crux390 AGP Card firmly into AGP Care should be taken to press it evenly er snugly into its slot. Once you are certain Crux390 AGP Card is installed properly in 1": slot, secure it with a screw. Connect the monitor port on Crux390AGF your monitor with a standard monitor cabh . Secure your computer cover and attach any previously removed cables. - Use Crux390 AGP to play the latest and greatest 3D games. Enjoy it! Page 1 of 1 Software List —' — 0 Drivers Category 7 Version Platform? Dispjgy drivers 440.702,4q9g-§.19.07‘wiggs/gg; Display qrivers 4402460000 ,, 7 ‘WinNT 4.01 0 Applications Name Version‘Locartion in CD1 CypgrLink VCD PowerPlaye 3.48 :\Pwp|ayje’[” Page 1 of 1 Installing Crux390 AGP Software Important Note: Recommended installation orders under Windows 95(03R2)l98: 1. If your mainboard, with AGP support, is not using Intel chipset and is one of following chip venders, You MUST install the AGP Driver provided by these thirty—party venders to enable the AGP feature. a. VIA bt AU 0. SIS 2. Run USBSUPP.EXE (403.1212 or above) to upgrade system to Windows 95 OSR2.1. This file will patch Windows kernel to apply to the new AGP standard. (Only needed by Windows 95 OSRZ) 3. Crux390 AGP Windows 95/98 Drivers 4. Microsoft DirectX 5. Others (3D Games...) You can use CD installation wizard, CD Installation Utility (SETUP.EXE), located in the root of CD to install some usually used drivers conveniently. Page 1 of 2 Congratulations. Thanks for purchasing a high quality product from BIOSTARr Go to next page You can simply put CD into CD-ROM drive and the Installation Utility will autorun or you can run the CD Installation Utility directly, then use mouse cursor to click the proper option on the page. Utility will invoke other applications to complete the rest of installation. Page 2 of 2 Using Software — :— 1.|nvoke the Display Control Panel: ash-t] ... 1 f Display control panel nmjficafinnicon Move mouse cursor to the little icon located on the right side of Windows 95/98 Taskbar, and right-click it. 5 1024x753 a ooh: stem gnu About Select the Display Control Panel option on the pop-up menu to invoke Display Control Panel. On the other hand, you also can invoke MPEG Media Player and quickly switch the display mode. 2tDisplay Control Panel - Desktop (Page 1): Page 1 of 8 Page 2 of 8 El SlarMedia Display Control Panel [23 in l ' l iii! v5? 0 Li mm Fawn» were law; MI‘INGda lflfin , A naskiop'ng Colors (3mm (1 256 (f 7m 57,32“ r m‘ r i“?% wimpy ‘. I: W l r‘ 15m mm, C mum Fm r- nszw r: 5m, P 131mm to Lam F1800x12£lu (- m," [55—21 r‘Hefreshflde mam 72mm mm; mm; 1024st3'11'” eon: v 75» . 75Hz v 5st v 5qu v GDHz» The Desktop dialog allows you to configure your desktop size, color depth, font size and refresh rate. Desktop Size: The desktop size option allows you to select a desktop resolution. Colors: Available color options depend on desktop size and installed memory, and determine the number of colors that can be displayed on screen. Font This option allows you to select the font size Windows will use for system menus and resources. Refresh Rate: These ootions allow you to adiust refresh rate settinqs for each dis'play mode. [Easter refresh rates are less likely to cause eye fatigue due to screen flicker. 34Display Control Panel - Monitor (Page 2): flSlalMed av onlmIPnel ‘ H , (340x480 «312qu 720x481] 1125120“! ~ — 7203576 1mm MW“ M9?” 3003500 357905}: ' ' ( wm‘onicflFS ‘ «z 1024flfis@71 1152x864 «35mm Wham Rare Page 3 of 8 Detect DDC monitor or select monitortype, Screen adjustment and compute the real refresh rate DDC detection or Change monitor type; Pressing this button will detect your monitorto see if it supports the Plug & Play facility. If it does, the manufacturer of your monitor and the display modes which your monitor supports will be shown; if your monitor does not support PnP, then you have a option to select the monitor type manually. Compute Refresh Rate: When you click on the Compute Refresh button, StarMedia will attempt to determine the current refresh rate of your monitor in Hz. Screen Adjustment: The Screen Adjustment buttons allow you to adjust screen position. Using the arrow bitmap buttons for up, down, left and right adjustment The cross (+) bitmap button on the center will restore the screen to its original position. 4.Display Control Panel - Favorites (Page 3): Page 4 of 8 lay rnnirnr Panel ES ’ Bits? Q 0 Datum Mom invents: cuticle MyltiMedia mi: Dorm 5 lav/critic mode» will he dsiplqyed on the menu at "whey iconlucated at the right side of dam: her Mich yum can select it wwarwrlb' Desktopéize Calm Retrevh Has, 1- WWW—Elm 2- WWW—El 1 momma 4~ WWW 5 Hum—31mm The Favorite page shows the five modes which you may frequently use Define 5 modes by clicking the combo boxes for desktop size, colordepth, and refresh rates. The 5 favorites mode you set will display by clicking on 1he notification icon. 5.Display Control Panel - Colors (Page 4): L? SlarNedia Display Cunllul Panel Page 5 of g The Cursor dialog allows you to change the cursor color. There are 16 cursor colors you can choose. 6,Display Control Panel - MultiMedia (Page 5): l‘fi SlalMedia Display Control Panel fl Desktop Monitor sawm- galore The MultiMedia page shows 3 buttons which will launch Microsoft (TM) CD player, Media Player, and Active Movie respectively. Sometimes some of the buttons will be grayed when the specific program(s) is not installed on your computer. Page 6 of 8 CD Player: CD music playback. This control lets you play an audio compact disc. It has functions such as playing, pausing and resuming a CD, playing tracks in random order, and playing multiple discs. Media Player: Video and audio file playback. This control lets you play audio, video, and animation files. It has functions such as playing, rewinding, and fast- forwarding a multimedia file. Active Movie: Movie. video, and audio file playback. This control lets you play a MPEG file, a video CD(DAT file), Quick Time (QT file) or a movie fi|e(MOV file). 7.Display Control Panel - Info (Page 6): fl. SlarMedra Display Conlml Panel E Page 7 of 3 MemySize 19 MB DisplaytardModd {mm Dimmer m [swamp m BiasVeniurr 57—— This window shows the resolution, color-depth, font size, and refresh rate for the current desktop setting, the graphic chipset, the versions of the BIOS and Windows driver, and also the total video memory size on your graphic card. Page 8 of 8 3D Dictionary 0 Alpha blending Combining two images with different transparency levels so that one image appears visible through the other. An object's transparency is defined as its Alpha value or Alpha level. lb Anti-aliasing The removal of artifacts from an image. § Bi-Iinear sampling/filtering A combination of four colors in a single 3D image used +to improve that image's resolution. » Clipping Removal of any image displayed outside of a predefined shape. * Compressed Textures Depth cueing Changing the color and brightness of a 3D image as it moves, relevant to the viewer. Color becomes less bright as the image moves away, brighter as it moves closer. » Dithering Substituting combinations of colors you do have for colors that you don't. For example, if your computer is only capable of displaying 256 colors and you load an image that use 65,000 colors, your computer will create substitutes for the colors you don't have by combining the colors that you do. The color quality of a dithered image is inferior to a nondithered image. Page 1 of4 fi Double buffering A way for your computer to work on an image two different ways at once. Before displaying an image, your video card calculates what a finished image will look like and displays that image while it is calculating the next image in a video stream. Double—buffering affords smoother playback for video or any other multiple-frame file format. 0 Frames Per Second (FPS) A measurement of how often information in a video or animation file is updated on your screen or how many frames of motion you see in a given second. Movies and television shows are shown at 24fps. $ Photo mapping Overlaying a photo image on a 3D object, so that the photo takes the shape of that object. ¢ Raste rization Transformation of a 2D object into a 3D object. 9 Ray tracing One way of rendering a picture. The computer computes the path of a light ray from the light source to the objects (from which the ray reflects), and further to the observer. It does this for every pixel on the monitor. This is a very intensive calculation, but the results are worth it. I) Refraction Bending of light when it passes through another substance. # Rendering Page 2 of 4 Converting a graphics image into an array of pixel colors for the display. It Shading (gouraudlphong) Both shading methods make the surface and color of an object appear smoother. Phong shading takes more CPU time but gives better results Gouraud shading is faster. h Texture mapping Overlaying a graphics image on a 3D object, so that the photo takes the shape of that object. 0 Transparent/Translucent An image that can partially be seen through. ID Tri-linear mip-mapping The texture map is stored at several levels of detail in a structure called mip- map. You compute the texture coordinates and the exact level of detail. This gives you the two closest levels of detail available in the mip-mapt In each one you perform a bilinear interpolation. and then a linear interpolation between the two levels (that's why it‘s called tri-Iinear) High-end graphics workstation (like $61 Reality Engine) use tri-linear mip-mapping. W Tri-Strip processing Vertex A point which marks the intersection of two or more edges of a polygon or other graphics object. 0 Video mapping The same as texture mapping. In the case of video mapping. the texture is applied to an animation or a video clip. Page 3 of 4 lb Z-buffer A two dimensional array made up of a grid of points on a sea—level plane, each containing the value of the depth (1) at that point. This way every pixel on the monitor has a "depth value" so that the program knows which polygons are in the foreground and which are in the background. Page 4 of4
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