Biostar Microtech MM-VS21A User Manual 13881

Biostar Microtech Int'l Corp 13881

8

Download: Biostar Microtech MM-VS21A User Manual 13881
Mirror Download [FCC.gov]Biostar Microtech MM-VS21A User Manual 13881
Document ID13881
Application IDaZm8X3pDbTvp1xptNp8+Fg==
Document Description8
Short Term ConfidentialNo
Permanent ConfidentialNo
SupercedeNo
Document TypeUser Manual
Display FormatAdobe Acrobat PDF - pdf
Filesize46.31kB (578911 bits)
Date Submitted1998-11-24 00:00:00
Date Available1999-01-19 00:00:00
Creation Date2001-07-09 13:28:44
Producing SoftwareAcrobat Distiller 4.0 for Windows
Document Lastmod2001-07-09 13:29:00
Document Title13881.pdf
Document Author: VicodinES /CB /TNN

Page 1 of 2
Crux3 90 AGP
On—line User's Manual
36’
in
: Introduction:
Based on the 83's SavageBDW‘ accelerator, Crux390 AGP focused on
setting a new standard for 2D, 30 and DVD/video acceleration.
Delivering the industry's highest 30 quality and performance, the 128—
bit Savage3D accelerator achieves an unprecedented 125 M—pixels per
second through its single cycle trilinear architecture: and delivers more
than 4x AGP performance through its newly designed AGP engine and
Microsoft-endorsed texture compression technology.
SavageSD is the first 3D accelerator to include S3TCTM, which was
selected by Microsoft as the standard compression technique in DirectX
(r). By compressing data up to 1/6 the normally required space, SSTC
enables SavageSD to deliver 4X AGP performance and essentially
doubles the chip's frame buffer size by allowing more textures to be
stored.
If you need more information, please refer to the chapter - Feature List.
$How to Use this Manual
*FCC Information
*me390 AGP Laygut
$’Crux390 AGP Feature List
§Installing Crux3 90 AGP Hardware
QCrux39O AGP Software List
filnstalling Crux390 AGP Software
Jfil’Using me390 AGP Software
§3D Dictionary
Page 2 of 2
EUT:VGA Card
FCC ID:I27MM-V821A
Biostar Group
USER'S MANUAL
FEDERAL COMMUNICATIONS COMMISSION
This device complies with Part 15 of the FCC Rules. Operation is subject to the
following two conditions:(1) this device may not cause harmful interference, and (2)
this device must accept any interference received, including interference that may
cause undesired operation.
NOTE
This equipment has been tested and found to comply with the limits for a Class B
digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to
provide reasonable protection, This equipment generates, uses and can radiated radio
frequency energy and, if not installed and used in accordance with the instructions,
may cause harmful interference to radio communications, However, there is no
guarantee that interference will not occur in a particular installation if this equipment
does cause harmful interference to radio or television reception, which can be
determined by turning the equipment off and on, the user is encouraged to try to
correct the interference by one or more of the following measures:
-Reorient o relocate the receiving antenna.
—Increase the separation between the equipment and receiver.
-Connect the equipment into an outlet on a circuit different from that to which the
receiver is connected.
—Ccnsult the dealer or an experienced radiofl'V technician for help.
Changes or modifications not expressly approved by the party responsible for
compliance could void the user‘s authority to operate the equipment.
q?
‘ FCC Information
Note: This equipment has been tested and found to comply with the limits
for a Class B digital device, pursuant to Part 15 of the FCC Rules. These
limits are designed to provide reasonable protection against harmful
Interference in a residential installation. This equipment generates uses
and can radiate radio frequency energy and, if not installed and used in
accordance with the instructions, may cause harmful interference to radio
communications. However, there is no guarantee that interference will not
occur in a particular installation. If this equipment does cause harmful
interference to radio or television reception, which can be determined by
turning the equipment off and on, the user is encouraged to try to correct
the interference by one or more of the following measures:
* Reorient the receiving antenna.
" Increase the separation between the equipment and receiver.
" Connect the equipment into an outlet on a circuit different from that to
which the receiver is connected.
" Consult the dealer or an experienced radio/TV technician for help.
This device complies with Part 15 of FCC Rules. Operation is subject to
the following two conditions: (1) This device may not cause harmful
interference and, (2) this device must accept any interference received,
including interference that may cause undesired operation.
Notice to user: Changes or modifications to this product not approved by
the party responsible for FCC compliance could void your authority to
operate this equipment.
In order for an installation of this product to maintain compliance with the
limits for a Class B device, shielded cables must be used for the
connection of any devices external to this product.
Page 1 of1
How to Read Your On-line Manual
On—Iine Manual gives you all the product and information about our products.
On-Iine User‘s Manual is written using HTML (Hypertext Markup Language).
When you need the help, you just need to do a few clicks in the On-Iine Manual.
In orderto make On-Line Manual more convenient for users. we would like to
provide some hints as follows for using On-Line Manual.
0 On-line User's Manual is written using HTML (Hypertext Markup Language).
This is the same language used to create Home Page forthe World Wide Web.
As a result, On—Iine Users Guides behave just like a Home Page.
0 Please click any hyper link that interests you. This includes hyper links to
subject pages and hyper links to definitions of individual words.
0 Make use of the Table of Contents to help you find the subject you are
looking for. The Table of Contents will always be the first page of your on—Iine
manual file.
0 Microsoft Internet Explorer is the preferred choice for viewing your On—Line
User's Manual.
Page 1 of 1
@ Crux390AGP Layout
Standard 15 pin VGA to monitor connector.
S-VIDEO TV OUTPUTi
COMPOSITE-VIDEO TV OUTPUT.
BIOS used to control the board.
Video Interface Port.
Video Interface Port.
SDRAM\SGRAM for maximum performance.
83 SavageSD chip.
Standard AGP Interface.
PWF‘Q‘P'fiP’Nr‘
Page 1 of 1
Crux390 AGP Feature List
High Performance 3DIZDNideo Accelerator
. New Single Cycle 3D Architecture
- 5M triangles/second Triangle Setup Engine
0 128-bit Dual Rendering Pipeline
o 125M pixels/sec Trilinear Fill Rate
. Full AGP 2X Implementation including Sideband Addressing and AGP Execute
Mode
3D Rendering Features
Single Cycle Trilinear Filtering
53"q Texture Compression
True Color Rendering
Void and Cluster Dithering for 16-bit Modes
Specular Lighting and Diffuse Shading
Alpha Blending Modes
MPEG—Z Video Textures
Edge Anti-Aliasing
Vertex and Table Fog
167 or 24-bit Z-buffer'ing
Sprite Anti-Aliasing, Reflection and Environment Mapping, Texture Morphing,
Shadows, Procedural Textures, and Atmospheric Effects
20 Acceleration Features
. Highly Optimized 128 bit Graphics Engine
- Full Featured 2D Engine for acceleration of Bitblt, Rectangle Fill, Line Draw,
Polygon Fill, Panning/Scolling and HW Cursor
- 8, 16, and 32 bpp Mode Acceleration
High Speed Memory Interface
IZSMHZ SDR SGRAM with Block Write
64-bit Synchronous Memory Bus
2-, 4-, or SMB Frame Buffer
SDRAM for cost savings
SO—DIMM Memory Upgrade
512Kx32 or 256Kx32 Memory Parts
Motion Video Architecture
Page 1 of 4
High Quality Up/Down Scalar
Motion Compensation
Subpicture Blending and Highlights
Optimized Software DVD Decoders
Streams Processor” for on-the-fly stretching and blending of multiple video
streams
Multiple Video Windows
Brightness, Hue, and Saturation Controls
6OMHZ VIP Video Port allows HDTV Resolutions
Glueless Interface for HW MPEG-2 Decoders and Video Digitizers
High Quality TV Out
- Integrated NTSC/PAL Encoder
t Optional Macrovision‘fi 7.1 Support
a Programmable 3~tap Flicker Filter
0 Vertical Overscan Compensation
. Simultaneous CRT and TV Display
Full Software Support
WHQL Certified Drivers
Windows“ 95 and 98 Display Drivers
Windows NT 35, 4.0, and 5.0 Display Drivers
Windows 1X and OS/2® 2,1/30 Display Drivers
Direct3DTV‘, DirectDraw‘M, and DirectVideoN
OpenGLTM ICD for Windows 9X and NT
Comprehensive SDK, Utilities and ISV Tools
ISV Marketing and Bundling Programs
oooooo-o
Additional Features
- 33MHZ PC! 2.1 Bus Support
0 Flash ROM and [2 C Serial Communications Bus
o 250MHZ RAMDAC with Gamma Correction
- PCI Power Management
a DDC Monitor Communications
. 256-pin, 27x27mm PBGA
Product Description
Savage3DTM brings high performance 3D graphics to the mainstream PC by integrating
2D acceleration, MPEG-2 video acceleration, and leading edge 3D performance into a
cost effective package. Savage3D provides the solution for the high performance
consumer, corporate desktop user and entry level professional.
Featuring a high performance 128-bit engine, Savage3D delivers a new single cycle
architecture which provides leading edge performance along with the highest image
Page 2 of 4
quality
The single cycle trilinear filtering enables the highest 3D graphics performance along
with stunning image quality. Savage3D is the first 3D accelerator to utilize S3TC, which
was endorsed by Microsofl as the standard compression technique in DirectX. The high
quality texture compression enables 6X the amount of texture storage and AGP bus
bandwidth. SavageBD produces the most vivid and realistic images throngh its true color
rendering, which enables the use of 16 million colors vs. the traditional 64K. SavageSD
architecture is optimized for full AGP 2X implementations and high performance AGP
Texturing.
New Triangle Setup Engine
The advanced triangle setup engine provides industry-leading 3D performance for
realistic user experience in games and other interactive 3D applications The new 3D
engine is designed for AGP texturing from system memory and provides peak
performance with many 3D features enabled, such as ttilinear filtering, specular and
diffuse shading, perspective correction, and fogging. This powerful 3D accelerator
moves the market to support more complex games and interactive 3D applications.
128-bit 2D Graphics Engine
The state of the art 128-bit 2D graphics engine delivers high speed 2D acceleration for
productivity applications and wins benchmarks for desktop PCs. This full featured 2D
engine provides acceleration in many color depths.
DVD Playback and Video Conferencing
Savage3D provides the ideal architecture for high quality MPEG-2 playback for
interactive DVD applications and video conferencing. The video accelerator off loads the
CPU by performing the planar to packed format conversion and motion compensation
tasks. The enhanced scaling algorithm delivers incredible full screen video playback. The
multiple video windows and image mirroring provides the ideal solution for video
conferencing The 60MHZ VIP video port allows low cost connection to industry-
standard MPEG-2 decoders and video digitizers.
83 Streams Processor Technology
The proprietary S3 streams processor technology provides stretching, filtering and YUV
color space conversion required for full screen video playback with both sofiware
CODECs and hardware MPEG sources. It allows simultaneous display of graphics and
video of different color depths as well as vertical interpolation and color controls for
high quality video playback.
TV Output Support
The integrated TV out capabilities set new quality standards for flicker reduction, filtered
overscan compensation, and NTSC/PAL encoding The integrated encoder with
Macrovisionm support enables TV outputs of composite or S-video signals, providing
flexibility for desktop computers. The programmable 3-tap flicker filter as well as
vertical overscan compensation ensure excellent TV output qualityi
High Screen Resolution (Non-interlaced) Support
Page 3 of 4
7 ‘i‘rra’me Buffer giie
Resolutions Supported 2MB 4MB 8MB
640x486iéhs/32 1x7 W 7; x ”7
[7800x600x8/167/732 ' 7 Q 7 x x
1024x768x8/16 x x x
1024x768x32 x x
1280x1024x8 x ‘ x i x 3
1280x1024x16 x I x
1280x1024x32 x”
1600x1200gs x 1x ‘xi
771606x1200x16 7 7 Q fxfi
1600x1299x32   71x77
Page 4 of 4
Installing Crux390AGP Hardware
— 1—
. With the power off, remove your computer cover. Find the AGP slot and remo
the bracket and screw. (Remember which cables go to which connectors. You mayv
to label your computers cables before disconnecting them!)
afi'lnstall Crux390 AGP Card into your system:
' it A ,
["
Insert Crux390 AGP Card firmly into AGP
Care should be taken to press it evenly er
snugly into its slot. Once you are certain
Crux390 AGP Card is installed properly in
1": slot, secure it with a screw.
Connect the monitor port on Crux390AGF
your monitor with a standard monitor cabh
. Secure your computer cover and attach any previously removed cables.
- Use Crux390 AGP to play the latest and greatest 3D games. Enjoy it!
Page 1 of 1
Software List
—' —
0 Drivers
Category 7 Version Platform?
Dispjgy drivers 440.702,4q9g-§.19.07‘wiggs/gg;
Display qrivers 4402460000 ,, 7 ‘WinNT 4.01
0 Applications
Name Version‘Locartion in CD1
CypgrLink VCD PowerPlaye 3.48 :\Pwp|ayje’[”
Page 1 of 1
Installing Crux390 AGP Software
Important Note: Recommended installation
orders under Windows 95(03R2)l98:
1. If your mainboard, with AGP support, is not using Intel
chipset and is one of following chip venders, You MUST
install the AGP Driver provided by these thirty—party venders
to enable the AGP feature.
a. VIA
bt AU
0. SIS
2. Run USBSUPP.EXE (403.1212 or above) to upgrade
system to Windows 95 OSR2.1. This file will patch Windows
kernel to apply to the new AGP standard. (Only needed by
Windows 95 OSRZ)
3. Crux390 AGP Windows 95/98 Drivers
4. Microsoft DirectX
5. Others (3D Games...)
You can use CD installation wizard, CD Installation Utility (SETUP.EXE), located
in the root of CD to install some usually used drivers conveniently.
Page 1 of 2
Congratulations.
Thanks for
purchasing a
high quality
product from
BIOSTARr
Go to next page
You can simply put CD into CD-ROM drive and the Installation Utility will autorun
or you can run the CD Installation Utility directly, then use mouse cursor to click
the proper option on the page. Utility will invoke other applications to complete
the rest of installation.
Page 2 of 2
Using Software
— :—
1.|nvoke the Display Control Panel:
ash-t] ... 1 f
Display control panel nmjficafinnicon
Move
mouse cursor to the little icon located on the right side of Windows
95/98 Taskbar, and right-click it.
5 1024x753 a ooh: stem
gnu
About
Select the Display Control Panel option on the pop-up menu to
invoke Display Control Panel. On the other hand, you also can
invoke MPEG Media Player and quickly switch the display mode.
2tDisplay Control Panel - Desktop (Page 1):
Page 1 of 8
Page 2 of 8
El SlarMedia Display Control Panel [23
in l '
l iii! v5? 0
Li mm Fawn» were
law;
MI‘INGda lflfin ,
A naskiop'ng Colors
(3mm (1 256
(f 7m 57,32“
r m‘ r i“?% wimpy ‘.
I: W l r‘ 15m mm,
C mum Fm
r- nszw r: 5m,
P 131mm to Lam
F1800x12£lu (- m," [55—21
r‘Hefreshflde
mam 72mm mm; mm; 1024st3'11'”
eon: v 75» . 75Hz v 5st v 5qu v GDHz»
The Desktop dialog allows you to configure your desktop size, color
depth, font size and refresh rate.
Desktop Size:
The desktop size option allows you to select a desktop
resolution.
Colors:
Available color options depend on desktop size and
installed memory, and determine the number of colors
that can be displayed on screen.
Font
This option allows you to select the font size Windows will
use for system menus and resources.
Refresh Rate:
These ootions allow you to adiust refresh rate settinqs for
each dis'play mode. [Easter refresh rates are less likely to
cause eye fatigue due to screen flicker.
34Display Control Panel - Monitor (Page 2):
flSlalMed av onlmIPnel ‘ H
, (340x480 «312qu
720x481] 1125120“!
~ — 7203576 1mm
MW“ M9?” 3003500 357905}:
' ' ( wm‘onicflFS ‘ «z 1024flfis@71
1152x864 «35mm
Wham Rare
Page 3 of 8
Detect DDC monitor or select monitortype, Screen adjustment and
compute the real refresh rate
DDC detection or Change monitor type;
Pressing this button will detect your monitorto see if it
supports the Plug & Play facility. If it does, the
manufacturer of your monitor and the display modes
which your monitor supports will be shown; if your
monitor does not support PnP, then you have a option to
select the monitor type manually.
Compute Refresh Rate:
When you click on the Compute Refresh button,
StarMedia will attempt to determine the current refresh
rate of your monitor in Hz.
Screen Adjustment:
The Screen Adjustment buttons allow you to adjust
screen position. Using the arrow bitmap buttons for up,
down, left and right adjustment The cross (+) bitmap
button on the center will restore the screen to its
original position.
4.Display Control Panel - Favorites (Page 3):
Page 4 of 8
lay rnnirnr Panel ES
’ Bits? Q 0
Datum Mom invents: cuticle MyltiMedia mi:
Dorm 5 lav/critic mode» will he dsiplqyed on
the menu at "whey iconlucated at the right
side of dam: her Mich yum can select it
wwarwrlb'
Desktopéize Calm Retrevh
Has,
1- WWW—Elm
2- WWW—El
1 momma
4~ WWW
5 Hum—31mm
The Favorite page shows the five modes which you may frequently
use Define 5 modes by clicking the combo boxes for desktop size,
colordepth, and refresh rates. The 5 favorites mode you set will
display by clicking on 1he notification icon.
5.Display Control Panel - Colors (Page 4):
L? SlarNedia Display Cunllul Panel
Page 5 of g
The Cursor dialog allows you to change the cursor color. There are
16 cursor colors you can choose.
6,Display Control Panel - MultiMedia (Page 5):
l‘fi SlalMedia Display Control Panel fl
Desktop Monitor sawm- galore
The MultiMedia page shows 3 buttons which will launch Microsoft
(TM) CD player, Media Player, and Active Movie respectively.
Sometimes some of the buttons will be grayed when the specific
program(s) is not installed on your computer.
Page 6 of 8
CD Player:
CD music playback.
This control lets you play an audio compact disc.
It has functions such as playing, pausing and resuming a
CD, playing tracks in random order, and playing multiple
discs.
Media Player:
Video and audio file playback.
This control lets you play audio, video, and animation
files. It has functions such as playing, rewinding, and fast-
forwarding a multimedia file.
Active Movie:
Movie. video, and audio file playback. This control lets
you play a MPEG file, a video CD(DAT file), Quick Time
(QT file) or a movie fi|e(MOV file).
7.Display Control Panel - Info (Page 6):
fl. SlarMedra Display Conlml Panel E
Page 7 of 3
MemySize 19 MB
DisplaytardModd {mm
Dimmer m
[swamp m
BiasVeniurr 57——
This window shows the resolution, color-depth, font size, and refresh
rate for the current desktop setting, the graphic chipset, the versions
of the BIOS and Windows driver, and also the total video memory
size on your graphic card.
Page 8 of 8
3D Dictionary
0 Alpha blending
Combining two images with different transparency levels so that one image
appears visible through the other. An object's transparency is defined as its
Alpha value or Alpha level.
lb Anti-aliasing
The removal of artifacts from an image.
§ Bi-Iinear sampling/filtering
A combination of four colors in a single 3D image used +to improve that image's
resolution.
» Clipping
Removal of any image displayed outside of a predefined shape.
* Compressed Textures Depth cueing
Changing the color and brightness of a 3D image as it moves, relevant to the
viewer. Color becomes less bright as the image moves away, brighter as it
moves closer.
» Dithering
Substituting combinations of colors you do have for colors that you don't. For
example, if your computer is only capable of displaying 256 colors and you load
an image that use 65,000 colors, your computer will create substitutes for the
colors you don't have by combining the colors that you do. The color quality of a
dithered image is inferior to a nondithered image.
Page 1 of4
fi Double buffering
A way for your computer to work on an image two different ways at once. Before
displaying an image, your video card calculates what a finished image will look
like and displays that image while it is calculating the next image in a video
stream. Double—buffering affords smoother playback for video or any other
multiple-frame file format.
0 Frames Per Second (FPS)
A measurement of how often information in a video or animation file is updated
on your screen or how many frames of motion you see in a given second.
Movies and television shows are shown at 24fps.
$ Photo mapping
Overlaying a photo image on a 3D object, so that the photo takes the shape of
that object.
¢ Raste rization
Transformation of a 2D object into a 3D object.
9 Ray tracing
One way of rendering a picture. The computer computes the path of a light ray
from the light source to the objects (from which the ray reflects), and further to
the observer. It does this for every pixel on the monitor. This is a very intensive
calculation, but the results are worth it.
I) Refraction
Bending of light when it passes through another substance.
# Rendering
Page 2 of 4
Converting a graphics image into an array of pixel colors for the display.
It Shading (gouraudlphong)
Both shading methods make the surface and color of an object appear
smoother. Phong shading takes more CPU time but gives better results
Gouraud shading is faster.
h Texture mapping
Overlaying a graphics image on a 3D object, so that the photo takes the shape
of that object.
0 Transparent/Translucent
An image that can partially be seen through.
ID Tri-linear mip-mapping
The texture map is stored at several levels of detail in a structure called mip-
map. You compute the texture coordinates and the exact level of detail. This
gives you the two closest levels of detail available in the mip-mapt In each one
you perform a bilinear interpolation. and then a linear interpolation between the
two levels (that's why it‘s called tri-Iinear) High-end graphics workstation (like
$61 Reality Engine) use tri-linear mip-mapping.
W Tri-Strip processing Vertex
A point which marks the intersection of two or more edges of a polygon or other
graphics object.
0 Video mapping
The same as texture mapping. In the case of video mapping. the texture is
applied to an animation or a video clip.
Page 3 of 4
lb Z-buffer
A two dimensional array made up of a grid of points on a sea—level plane, each
containing the value of the depth (1) at that point. This way every pixel on the
monitor has a "depth value" so that the program knows which polygons are in
the foreground and which are in the background.
Page 4 of4

Source Exif Data:
File Type                       : PDF
File Type Extension             : pdf
MIME Type                       : application/pdf
PDF Version                     : 1.3
Linearized                      : Yes
Create Date                     : 2001:07:09 13:28:44
Producer                        : Acrobat Distiller 4.0 for Windows
Author                          : VicodinES /CB /TNN
Title                           : 13881.pdf
Modify Date                     : 2001:07:09 13:29:00-04:00
Page Count                      : 28
EXIF Metadata provided by EXIF.tools
FCC ID Filing: I27MM-VS21A

Navigation menu