Java Script Objects For Bright (5.0)
2014-10-15
: Brightsign Javascript Objects For Brightscript (5.0) JavaScript Objects for BrightScript (5.0) s
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TECHNICAL NOTES
Using JavaScript Objects for BrightScript
(FW 5.0.x)
BrightSign, LLC. 16795 Lark Ave., Suite 200 Los Gatos, CA 95032
408-852-9263 | www.brightsign.biz

Technical Notes – JavaScript Objects (FW ver. 5.0.x) 1
INTRODUCTION
The BrightSign Webkit implementation exposes several JavaScript objects for
BrightScript. These objects allow you to link many standard interactive events
and hardware elements (serial, CEC, device info, etc.) to HTML5 pages. This
tech note details the methods and parameters for each JavaScript object. For
more information about the BrightScript objects that the JavaScript objects are
linked to, see the BrightScript Object Reference Manual.
Technical Notes – JavaScript Objects (FW ver. 5.0.x) 2
AVAILABLE OBJECTS
BSControlPort ............................................................................. 3
BSDatagramSocket ..................................................................... 5
BSDeviceInfo ............................................................................... 7
BSIRReceiver ............................................................................... 9
BSIRTransmitter ........................................................................ 10
BSVideoMode ............................................................................ 11
BSCECTransmitter .................................................................... 13
BSCECReceiver ......................................................................... 14
BSSyncManager ........................................................................ 15
BSMessagePort ......................................................................... 18
BSSerialPort .............................................................................. 20
BSTicker ..................................................................................... 22

Technical Notes – JavaScript Objects (FW ver. 5.0.x) 3
BSControlPort
For more information about available methods, refer to the entry on roControlPort.
Object Creation
BSControlPort(in DOMString PortName);
Methods
• boolean SetOutputValue(in unsigned long Param)
• boolean SetOutputValues(in unsigned long Param1,
in unsigned long Param2,
in unsigned long Param3,
in unsigned long Param4)
• boolean SetPinValue(in unsigned long Pin,
in unsigned long Param)
Events
The following events are available on the BSControlPort object. Each event can receive a
ControlPortEvent event.
• oncontroldown
• oncontrolup
• oncontrolevent
ControlPortEvent – Attributes
• readonly attribute unsigned long code
Example
The following JavaScript example causes the LEDs on a BP900 button board to twinkle:
function myFunction()
{
var bp900_setup = new BSControlPort("TouchBoard-0-LED-SETUP");
bp900_setup.SetPinValue(0, 11)
var bp900 = new BSControlPort("TouchBoard-0-LED");
bp900.SetPinValue(0, 0x07fe)
bp900.SetPinValue(1, 0x07fd)
bp900.SetPinValue(2, 0x07fb)
bp900.SetPinValue(3, 0x07f7)
bp900.SetPinValue(4, 0x07ef)
bp900.SetPinValue(5, 0x07df)
bp900.SetPinValue(6, 0x07bf)
bp900.SetPinValue(7, 0x077f)
bp900.SetPinValue(8, 0x06ff)
bp900.SetPinValue(9, 0x05ff)
bp900.SetPinValue(10, 0x03ff)

Technical Notes – JavaScript Objects (FW ver. 5.0.x) 4
var bp900_gpio = new BSControlPort("TouchBoard-0-GPIO");
bp900_gpio.oncontroldown = function(e)
{
console.log('###### oncontroldown' + e.code);
}
}

Technical Notes – JavaScript Objects (FW ver. 5.0.x) 5
BSDatagramSocket
For more information about available methods, refer to the entry on roDatagramReceiver and
roDatagramEvent.
Methods
• boolean BindLocalPort(in unsigned long portNumber)
• byteArray GetBytes()
Events
The following event is available on the BSDatagramSocket object. It can receive an event of the type
DatagramSocketEvent.
• ondatagram
DatagramSocketEvent – Attributes
• readonly attribute DOMString remoteHost
• readonly attribute int remotePort
Example
sock = new BSDatagramSocket();
// receiving
sock.BindLocalPort(5000);
sock.ondatagram = function(e) {
$("#message").empty();
bytes = e.getBytes();
array = new Int8Array(bytes);
console.log("the array:"+ array);
console.log("Received from " + e.remoteHost + " port " + e.remotePort + "
payload " + bytes + " " + array.length + " " + array[0]);
var udpstring = []
$.each(array, function(i){
console.log(array[i])
var udpval = array[i]
var udpconvert = String.fromCharCode(udpval)
udpstring.push(udpconvert)
})
var udpMessage = udpstring.join("");
switch(udpMessage){
case 'GE':
$( "#message").append("UDP Message: "+udpMessage)
$('#promo').css('background-image',"url(Giants_GE.png)")
$("#scrollingText").show()
break;
case 'Morgan':
$( "#message").append("UDP Message: "+udpMessage)
$('#promo').css('background-image',"url(CaptainMorganLwrapNew.png)")
$("#scrollingText").hide()
break;

Technical Notes – JavaScript Objects (FW ver. 5.0.x) 6
case 'Heinz':
$( "#message").append("UDP Message: "+udpMessage)
$('#promo').css('background-image',"url(Giants_Heinz.png)")
$("#scrollingText").hide()
break;
}
}
</script>
Send UDP
<script>
window.onload = function() {
getUDPEvents(doUDPEvents);
};
function doUDPEvents(us)
{
printObj(us);
if(typeof us === 'undefined')
{
console.log("UDPEvents not defined");
setTimeout(function(){getUDPEvents(doUDPEvents)},1000);
return;
}
var str="";
$.each(us.events,function(){
var val="'"+this.action+"'";
str+='<button onclick="sendUDPString('+val+')">'+this.label+'</button>';
console.log(str);
});
$('div.udpdiv').html(str);
}
function sendUDPString(s)
{
console.log("sendUDPString");
printObj(s);
$.post("/SendUDP", { key: "SendUDP", value: s } );
}

Technical Notes – JavaScript Objects (FW ver. 5.0.x) 7
BSDeviceInfo
For more information about available methods, refer to the entry on roDeviceInfo.
Attributes
• readonly attribute DOMString model
• readonly attribute DOMString version
• readonly attribute int deviceUptime
• readonly attribute int deviceLifetime
• readonly attribute int deviceBootCount
• readonly attribute DOMString bootVersion
• readonly attribute DOMString deviceUniqueId
• readonly attribute DOMString family
Methods
• int VersionCompare(in DOMString version)
• int BootVersionCompare(in DOMString version)
• boolean HasFeature(in DOMString feature)
Example
The following JavaScript example posts device information on the page when the button is clicked:
function deviceInfo()
{
var device_info = new BSDeviceInfo();
document.getElementById("modelText").innerHTML = device_info.model;
document.getElementById("versionText").innerHTML = device_info.version;
document.getElementById("bversionText").innerHTML = device_info.bootVersion;
document.getElementById("serialText").innerHTML = device_info.deviceUniqueId;
document.getElementById("familyText").innerHTML = device_info.family;
document.getElementById("uptime").innerHTML = device_info.deviceUptime;
document.getElementById("lifetime").innerHTML = device_info.deviceLifetime;
document.getElementById("bootcount").innerHTML = device_info.deviceBootCount;
if(device_info.VersionCompare("4.7.36") > 0)
{
document.getElementById("version1").innerHTML = "Version > 4.7.36"
}
else
{
document.getElementById("version1").innerHTML = "Version <= 4.7.36"
}
if(device_info.HasFeature("Six Channel Audio"))
{

Technical Notes – JavaScript Objects (FW ver. 5.0.x) 8
document.getElementById("feature").innerHTML = "6 Channel Audio
Available"
}
else
{
document.getElementById("feature").innerHTML = "6 Channel Audio NOT
Available"
}
}

Technical Notes – JavaScript Objects (FW ver. 5.0.x) 9
BSIRReceiver
This class receives IR events. For more information, refer to the entry on roIRRemote.
Object Creation
A BSIRReceiver object must specify the hardware interface that will receive IR events, as well as the
encoding(s) to look for:
BSIRReceiver(in DOMString interface, in DOMString encodings);
Valid hardware interfaces include the following:
• "GPIO": Pin 1 of the GPIO connector
• "IR-in": The 3.5mm IR input/output connector (available on the 4K series of players)
• "Iguana": The Iguanaworks IR transceiver. This source can support both NEC and RC5
encodings simultaneously.
Valid encodings include the following (multiple encodings can be specified in the string using a ";"):
• "NEC"
• "RC5" (supported on the Iguanaworks device only)
Events
These events are available on the BSIRReciever object. Each event can receive an
IRReceiverEvent event.
• onremotedown
• onremoteup
IRReceiverEvent – Attributes
• readonly attribute DOMString irType;
• readonly attribute unsigned long code;
Example
The following JavaScript example displays messages on the log when receiving remote codes:
function myFunction()
{
var ir_receiver = new BSIRReceiver();
ir_receiver.onremotedown = function(e){
console.log('############ onremotedown: ' + e.irType + " - " + e.code);
}
ir_receiver.onremoteup = function(e){
console.log('############ onremoteup: ' + e.irType + " - " + e.code);
}
}

Technical Notes – JavaScript Objects (FW ver. 5.0.x) 10
BSIRTransmitter
For more information about available methods, refer to the entry on roIRRemote.
Object Creation
A BSIRTransmitter object must specify the hardware interface that will output the IR signal:
BSIRTransmitter (in DOMString interface);
Valid hardware interfaces include the following:
• "IR-out": The 3.5mm IR input connector (available on XD players) or 3.5mm IR input/output
connector (available on 4K players)
• "Iguana": The Iguanaworks IR transceiver
Methods
• boolean Send(in DOMString Type, in unsigned long code)
• boolean SetSendPolarity(in boolean polarity)
Example
The following JavaScript example sends the indicated IR codes when the corresponding functions are
called:
<script>
var irTransmitter = new BSIRTransmitter();
function irCode1()
{
console.log('############ irCode1');
irTransmitter.Send("NEC", 65284);
}
function irCode2()
{
console.log('############ irCode2');
irTransmitter.Send("NEC", 65288);
}
function irCode3()
{
console.log('############ irCode3');
irTransmitter.Send("NEC", 65290);
}
</script>

Technical Notes – JavaScript Objects (FW ver. 5.0.x) 11
BSVideoMode
For more information about available methods, please refer to the entry on roVideoMode. If you’d like
to change the video mode of the player, you will need to use BrightScript instead of this JavaScript
class.
Attributes
• readonly attribute int resX
• readonly attribute int resY
• readonly attribute int safeX
• readonly attribute int safeY
• readonly attribute int safeWidth
• readonly attribute int safeHeight
• readonly attribute DOMString mode
Methods
• boolean IsAttached(in DOMString connector)
• DOMString GetBestMode(in DOMString connector)
• boolean SetBackgroundColour(in unsigned long rgb)
• boolean SetBackgroundColour(in unsigned long r,
in unsigned long g,
in unsigned long b);
• boolean HdmiAudioDisable(in boolean disable)
Example
The following JavaScript example illustrates how to retrieve information about the current video
mode:
function fillInVideoData()
{
var videomode_info = new BSVideoMode();
document.getElementById("resX").innerHTML = videomode_info.resX;
document.getElementById("resY").innerHTML = videomode_info.resY;
document.getElementById("safeX").innerHTML = videomode_info.safeX;
document.getElementById("safeY").innerHTML = videomode_info.safeY;
document.getElementById("safeWidth").innerHTML =
videomode_info.safeWidth;
document.getElementById("safeHeight").innerHTML =
videomode_info.safeHeight;
document.getElementById("videoMode").innerHTML = videomode_info.mode;
document.getElementById("bestMode").innerHTML =
videomode_info.GetBestMode("hdmi");
document.getElementById("connectedFlag").innerHTML =
videomode_info.IsAttached("vga");
}

Technical Notes – JavaScript Objects (FW ver. 5.0.x) 12
function changeBackground()
{
var videomode_info = new BSVideoMode();
videomode_info.SetBackgroundColour(0xFF0000);
}

Technical Notes – JavaScript Objects (FW ver. 5.0.x) 13
BSCECTransmitter
For more information about available methods, refer to the entry on roCecInterface. Note that you can
only use this JavaScript class to send CEC messages.
Methods
• boolean SendRawMessage(in ArrayBuffer data)
• boolean SendRawMessage(in ArrayBufferView data)
• boolean SendRawMessage(in DOMString data)
Example
The following JavaScript example shows how to send a set of CEC messages:
function cecDisplayOn()
{
console.log("### cecDisplayOn ###");
var cec_control = new BSCECTransmitter();
var buffer = new Uint8Array(2);
buffer[ 0 ] = 0x40;
buffer[ 1 ] = 0x0D;
cec_control.SendRawMessage(buffer);
}
function cecDisplayOff()
{
console.log("### cecDisplayOff ###");
var cec_control = new BSCECTransmitter();
var buffer = new Uint8Array(2);
buffer[ 0 ] = 0x40;
buffer[ 1 ] = 0x36;
cec_control.SendRawMessage(buffer);
}

Technical Notes – JavaScript Objects (FW ver. 5.0.x) 14
BSCECReceiver
For more information about available methods, refer to the documentation for roCecInterface. Note
that you can only use this JavaScript class to receive CEC messages.
Events
The following events are available on the BSCECReceiver object. They can receive an event of the
type CECReceiverEvent.
• onececrxframe
• oncectxcomplete
CECReceiverEvent – Attributes
• readonly attribute int status
• readonly attribute DOMString data
Example
<script>
function loadCec()
{
console.log("*** loadCec ***");
var cec_in = new BSCECReceiver();
cec_in.oncecrxframe = function(e){
console.log('############ oncecrxframe: ' + e.data);
}
serial_out.oncectxcomplete = function(e){
console.log('############ oncectxcomplete: ' + e.status);
}
}
</script>

Technical Notes – JavaScript Objects (FW ver. 5.0.x) 15
BSSyncManager
For more information about available methods, refer to the documentation for roSyncManager.
Object Creation
BSSyncManager(in DOMString domain, in DOMString multicast_address, in
DOMString multicast_port);
Methods
• BSSyncManager(in DOMString domain, in DOMString multicast_address,
in DOMString multicast_port)
• void SetMaster(in boolean master_mode) raises(DOMException)
• void Synchronize(in DOMString id, in unsigned long ms_delay)
raises(DOMException)
Events
The following event is available on the BSSyncManager object. It can receive events of the type
BSSyncManagerEvent.
• onsyncevent
HTML video tags have been extended to include a setSyncParams function. Calling this function
causes a video to synchronize with the specified sync group.
• setSyncParams(in DOMString domain, in DOMString id, in DOMString
iso_timestamp)
BSSyncManagerEvent – Attributes
The following attributes are relevant to the onsyncevent event:
• readonly attribute DOMString domain
• readonly attribute DOMString id
• readonly attribute DOMString iso_timestamp
Example
The following JavaScript example contains two videos being synchronized locally with
BSSyncManager. If a Slave player is configured to be in the same PTP domain as the Master player
and uses the Slave HTML script, then it will display the videos in sync with the Master player. This
can be implemented on multiple Slave players.
Master Script:
<video id="one" hwz="on">
<source id="one_src" src="pirates.mov">
</video>
<script>

Technical Notes – JavaScript Objects (FW ver. 5.0.x) 16
// Create the sync manager with provided multicast settings
var sync = new BSSyncManager("domain1", "224.0.126.10", 1539);
sync.onsyncevent = function (e) {
document.getElementById("one").setSyncParams(e.domain, e.id,
e.iso_timestamp);
document.getElementById("one").load();
document.getElementById("one").play();
console.log(e.domain);
console.log(e.id);
console.log(e.iso_timestamp);
};
function startTimer() {
setTimeout(function () {
restartMaster()
}, 30000);
}
function restartMaster() {
// Synchronize the videos to start playing in 1000ms
sync.SetMaster(1);
sync.Synchronize("sync_event1", 1000);
startTimer();
}
restartMaster();
</script>
Slave Script:
<video id="one" hwz="on">
<source id="one_src" src="pirates.mov">
</video>
<script>
// Create the sync manager with provided multicast settings
var sync = new BSSyncManager("domain1", "224.0.126.10", 1539);
sync.onsyncevent = function (e) {
document.getElementById("one").setSyncParams(e.domain, e.id,
e.iso_timestamp);
Technical Notes – JavaScript Objects (FW ver. 5.0.x) 17
document.getElementById("one").load();
document.getElementById("one").play();
console.log(e.domain);
console.log(e.id);
console.log(e.iso_timestamp);
};
</script>
</body>
</html>

Technical Notes – JavaScript Objects (FW ver. 5.0.x) 18
BSMessagePort
This object allows for an associative array to be passed from JavaScript to BrightScript (or vice
versa). Only one BSMessagePort instance may be created per roHtmlWidget instance.
Methods
• boolean PostBSMessage(in Dictionary message)
Events
The following event occurs when a message is sent from BrightScript to JavaScript. It will appear as a
MessagePortEvent event.
• onbsmessage
Examples
The following script will send a collection of properties to BrightScript:
function myFunction()
{
var bsMesssage = new BSMessagePort();
bsMesssage.PostBSMessage({complete: true, result: "PASS"});
}
The following message will appear in BrightScript as an roHtmlWidgetEvent. In this case, the
GetData().reason equals "message" and GetData().message contains the
roAssociativeArray.
while not finished
ev = mp.WaitMessage(30000)
if type(ev) <> "roHtmlWidgetEvent" then
print type(ev)
stop
end if
payload = ev.GetData()
print payload
print "Reason: "; payload.reason
if payload.reason = "message" then
print "Message: "; payload.message
if payload.message.complete = invalid then
stop
else if payload.message.complete = "true" then
finished = true
if payload.message.result = "PASS" then
print "Test passed"
else
print "Test failed: "; payload.message.err
stop
end if

Technical Notes – JavaScript Objects (FW ver. 5.0.x) 19
end if
end if
end while
MessagePortEvent
This event contains a single field:
readonly attribute any data;
The following script will iterate over all the fields received in the event:
var bsMesssage = new BSMessagePort();
bsMesssage.onbsmessage = function(msg)
{
for(name in msg.data)
{
console.log('### ' + name + ': ' + msg.data[name]);
}
}
In BrightScript, the roHtmlWidget.PostJSMessage() method can be used to post a message to
JavaScript:
widget.PostJSMessage({ Param1: "Data1", Param2: "Data2", Param3: "Data3" })
Technical Notes – JavaScript Objects (FW ver. 5.0.x) 20
BSSerialPort
For more information about available methods, refer to the entry on roSerialPort.
Object Creation
BSSerialPort(in unsigned long port);
Methods
• void SetBaudRate(in unsigned long baudRate) raises(DOMException)
• void SetDataBits(in unsigned long dataBits) raises(DOMException)
• void SetStopBits(in unsigned long stopBits) raises(DOMException)
• void SetParity(in DOMString parity) raises(DOMException)
• boolean SetEcho(in boolean flag)
• boolean SetInverted(in boolean flag)
• void SetGenerateByteEvent(in boolean flag) raises(DOMException)
• void SetGenerateLineEvent(in boolean flag) raises(DOMException)
• void SetLineEnding(in DOMString eol) raises(DOMException)
• boolean SendByte(in unsigned long byte)
• boolean SendBytes(in ArrayBuffer data)
• boolean SendBytes(in ArrayBufferView data)
• boolean SendBytes(in DOMString data)
• boolean SendBreak(in long duration_ms)
• void Flush() raises(DOMException)
Events
The following events are available via the BSSerialPort object. Each event can receive a
SerialPortEvent event.
• onserialbyte
• onserialline
SerialPortEvent – Attributes
For the onserialbyte event:
• readonly attribute unsigned long byte
For the onserialline event:

Technical Notes – JavaScript Objects (FW ver. 5.0.x) 21
• readonly attribute DOMString data
Example
function serialOut()
{
console.log("*** serialOut **");
// '2' is the first externally connected USB port on Cheetah
var serial_out = new BSSerialPort(2);
serial_out.SetBaudRate(115200);
serial_out.SetDataBits(8);
serial_out.SetStopBits(1);
serial_out.SetParity("none");
serial_out.SetEcho(true);
serial_out.SetGenerateByteEvent(true);
serial_out.SetGenerateLineEvent(true);
serial_out.onserialbyte = function(e){
console.log('### onserialbyte: ' + e.byte);
}
serial_out.onserialline = function(e){
console.log('### onserialline: ' + e.data);
}
serial_out.SendByte(89);
serial_out.SendByte(90);
serial_out.SendByte(91);
serial_out.SendBytes('Hello World!');
serial_out.SendBytes(String.fromCharCode(64, 27, 66, 67))

Technical Notes – JavaScript Objects (FW ver. 5.0.x) 22
BSTicker
For more information about object creation and available methods, refer to the entry on roTextWidget.
This object can only be used to display a "smooth right-to-left scrolling" type ticker.
Object Creation
BSTicker(in unsigned long x, in unsigned long y, in unsigned long w, in
unsigned long h, in long rotation);
The x and y integers specify the position of the ticker widget (via the top-left corner), while the w and
h integers specify the size of the widget. The rotation parameter accepts the following values:
• 0: 0 degrees
• 1: 90 degrees
• 2: 180 degrees
• 3: 270 degrees
Methods
• boolean AddString(in DOMString str);
• boolean PopStrings(in unsigned long count);
• boolean SetForegroundColor(in unsigned long argb);
• boolean SetForegroundColor(in unsigned long a,
in unsigned long r,
in unsigned long g,
in unsigned long b);
• boolean SetBackgroundColor(in unsigned long argb);
• boolean SetBackgroundColor(in unsigned long a,
in unsigned long r,
in unsigned long g,
in unsigned long b);
• boolean SetSeparatorString(in DOMString str);
• boolean SetSeparatorCircle();
• boolean SetSeparatorDiamond();
• boolean SetSeparatorSquare();
• unsigned long SetPixelsPerSecond(in unsigned long pps);
Example
The following script shows how to use many of the available BSTicker methods:
var bsTicker = new BSTicker(10, 110, 600, 30);
function addText1()

Technical Notes – JavaScript Objects (FW ver. 5.0.x) 23
{
console.log('############ addText1');
bsTicker.AddString("addText1");
}
function addText2()
{
console.log('############ addText2');
bsTicker.AddString("addText2");
}
function addText3()
{
console.log('############ addText3');
bsTicker.AddString("addText3");
}
function setBackground1()
{
console.log('############ setBackground1');
bsTicker.SetBackgroundColor(0xFF0000);
}
function setBackground2()
{
console.log('############ setBackground2');
bsTicker.SetBackgroundColor(0x00FF00);
}
function setForeground1()
{
console.log('############ setBackground1');
bsTicker.SetForegroundColor(0x007700);
}
function setForeground2()
{
console.log('############ setBackground2');
bsTicker.SetForegroundColor(0x000077);
}
function setSeparatorString()
{
console.log('############ setSeparatorString');
bsTicker.SetSeparatorString(" ### ");
}
function setSeparatorCircle()
{
console.log('############ setSeparatorCircle');
bsTicker.SetSeparatorCircle();
}
function setSeparatorDiamond()
{
console.log('############ setSeparatorDiamond');
bsTicker.SetSeparatorDiamond();
}

Technical Notes – JavaScript Objects (FW ver. 5.0.x) 24
function setSeparatorSquare()
{
console.log('############ setSeparatorSquare');
bsTicker.SetSeparatorSquare();
}
function setTickerSpeed()
{
console.log('############ setTickerSpeed');
var speed = bsTicker.SetPixelsPerSecond(180);
console.log('############ SetPixelsPerSecond(180), Resulting speed: ' +
speed);
}