Casio Lk 73 02 E
LK-73 2 LK73_2_EN LK-73 | Electronic Musical Instruments | Manuals | CASIO
2014-07-05
: Casio Lk-73-02-E lk-73-02-e casio pdf
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Page Count: 19
3-Step Lesson
E-32
3-Step Lesson
The 3-step lesson feature takes you through the three distinct
steps described below to help you learn to play tunes on the
keyboard.
JStep 1 – Master the timing.
In this step, pressing any key on the keyboard plays the
correct note, so you can concentrate on getting the timing
right without worrying about playing the right note. The sub-
melody (obbligato) waits until you press a key before
proceeding to the next phrase.
JStep 2 – Master the melody.
In this step, you use the display to learn which fingers you
should use and how loud or soft to play, and the key light
system to learn which keyboard keys to press. The sub-
melody (obbligato) waits until your play the correct note, so
you can learn at your own pace.
JStep 3 – Play at normal speed.
This is where you enjoy actually playing the tunes you learn
using Step 1 and Step 2. The key light system still shows you
which keyboard keys to press, but accompaniment proceeds
at normal speed regardless of whether or not you play the
correct notes.
There are two types of tunes in the Song Bank: Auto
Accompaniment tunes and two-hand accompaniment tunes.
The parts available for 3-step lesson practice depend on the
type of tune you are using.
JAuto Accompaniment Tunes (Numbers 00 through
69)
As their name suggests, these tunes are made up of an Auto
Accompaniment part and a melody part. When using these
tunes for a 3-step lesson, you can practice playing along with
the melody (right hand) part only.
JTwo-hand Tunes (Numbers 70 through 99)
These types of tunes are played with both hands, as in a piano
solo. When using these tunes for a 3-step lesson, you can
practice playing along with both the left hand and right hand
parts.
Whenever you select an Auto Accompaniment tune (00 to 69)
for 3-step lesson play, the key lighting system shows you
which keys to press, while the display shows you the notes
and their fingerings.
JNote Pitch
The keyboard key that should be pressed lights, while the
actual pitch of the note appears in the display’s staff notation
area. The fingers you should use to play the notes are also
shown on the display.
JNote Length
Keyboard keys stay lit for as long as the note should be
played. The staff notation and fingerings also remain on the
display for the length of the note.
JNext Note
The keyboard key for the next note to be played flashes, while
a number appears on the display near the finger you should
use to play the next note.
1START/STOP 2STOP 3LEFT/TRACK 1
4STEP 1 5STEP 2 6STEP 3
Tune Types and Their Parts
Key Lighting System Operation and Display
Contents During 3-step Lesson Play
641A-E-034A
E-33
3-Step Lesson
JSeries of Same Pitch Notes
The keyboard key light turns off momentarily between the
notes and lights again for each successive note. The staff
notation and fingerings also turn off and back on again.
Note length is not indicated when you are using two-hand
tunes (70 to 99) with 3-step lesson Steps 1 and 2. As soon
as you press a lit key, it goes out and the next key to be
played starts to flash.
Note length is indicated by the key light system when you
use a two-hand tune with Step 3. In this case, the next key
to be pressed does not flash when you press a lit key and
the next finger number does not appear on the display.
Only the current finger number is shown.
Use the procedure under “Adjusting the Tempo” on page
E-22 to adjust the tempo for 3-step lesson play.
1. Select the Song Bank tune you want to use.
2. Press the STEP 1 button to start Step 1 play.
After a count sounds, the keyboard stands by and
waits for you to play the first note of the tune.
1Indicator appears
2Fingering
3Note pitch
The hand you should use is indicated by arrows
around it.
1Lit
3. Press any keyboard keys to play the melody
(right hand part).
The key for the next note to be played flashes
while the keyboard waits for you to play it. When
you press any key to play the note, the key
remains lit as the note plays.
Accompaniment (left-hand part) waits until you
press any key to play a note.
If you accidentally press more than one key in
succession, accompaniment is played for the
corresponding number of notes.
Pressing more than one key at the same time
counts as a single melody note. Pressing a key
while another key is held down is counted as two
melody notes.
4. To stop play at any time, press the STOP or
START/STOP button.
Left hand practice can also be performed with two-hand
tunes (70 to 99). Simply select one of the two-hand tunes
in step 1 of the above procedure, and then press the LEFT/
TRACK 1 button following step 2.
3-step lesson does not allow simultaneous practice of both
hands.
3-step Lesson Tempo Setting
Step 1 – Master the timing.
641A-E-035A
3-Step Lesson
E-34
You can also use fast forward and fast reverse operations
with Step 1 play.
You cannot pause Step 1 play.
Rhythm does not sound during Step 1 play.
1. Select the Song Bank tune you want to use.
2. Press the STEP 2 button to start Step 2 play.
After a count sounds, the keyboard stands by and
waits for you to play the first note of the tune.
1Indicator appears
2Fingering
3Dynamic mark
3. Follow the key light system to press the correct
keyboard keys and play the melody (right hand
part).
The key for the next note to be played flashes
while the keyboard waits for you to play it. When
you press the key to play the note, the key
remains lit as the note plays.
If more than one key lights when you are using a
two-hand tune, it means that you must press all
of the keys that are lit.
4. To stop play at any time, press the STOP or
START/STOP button.
Left hand practice can also be performed with two-hand
tunes (70 to 99). Simply select one of the two-hand tunes
in step 1 of the above procedure, and then press the LEFT/
TRACK 1 button following step 2.
3-step lesson does not allow simultaneous practice of both
hands.
You can also use fast forward and fast reverse operations
with Step 2 play.
You cannot pause Step 2 play.
Rhythm does not sound during Step 2 play.
The dynamic marks listed below appear on the display while
Song Bank tunes are playing. Adjust the pressure you apply
to the keyboard in accordance with the mark that is on the
display.
pianissimo: Very soft
piano: Soft
mezzo piano: Moderately soft
mezzo forte: Moderately loud
forte: Loud
fortissimo: Very loud
crescendo: Gradually louder
decrescendo: Gradually softer
The display also shows when you have to cross fingers to play
notes, and in which direction your fingers should cross.
Example:
Display for playing the notes below with the right hand
only
1Using the Song Bank
2Crossed finger display
B and C indicate that the index finger should cross over
the thumb.
C and D indicate that the thumb should cross under the
index finger.
Step 2 – Master the melody.
Dynamic Marks
Crossed Finger Indications
641A-E-036A
E-35
3-Step Lesson
1. Select the Song Bank tune you want to play.
2. Press the STEP 3 button to start Step 3 play.
Accompaniment (left hand part) starts to play at
normal speed.
1Indicator appears
2Fingering
3. Follow the key light system to press the correct
keyboard keys and play the melody (right hand
part).
4. To stop play at any time, press the STOP or
START/STOP button.
Left hand practice can also be performed with two-hand
tunes (70 to 99). Simply select one of the two-hand tunes
in step 1 of the above procedure, and then press the LEFT/
TRACK 1 button following step 2.
3-step lesson does not allow simultaneous practice of both
hands.
You can also use pause, fast forward and fast reverse
operations with Step 3 play.
Step 3 – Play at normal speed.
641A-E-037A
Song Memory Function
E-36
Song Memory Function
You can store up to two separate songs in song memory for
later playback. There are two methods you can use to record
a song: real-time recording where you record the notes as you
play them on the keyboard, and step recording where you
input chords and notes one-by-one.
The song memory of this keyboard records and plays back
notes much like a standard tape recorder. There are two
tracks, each of which can be recorded separately. Besides
notes, each track can be assigned its own tone number.
During playback you can adjust the tempo to change the
speed of playback.
Track 1 is the basic track, which can be used to record Auto
Accompaniment along with the melody. Track 2 can be
used for melody only, and is for adding to what is recorded
in Track 1.
Note that each track is independent of the other. This
means that if you make a mistake while recording, you
need to re-record only the track where the mistake was
made.
Each press of the SONG MEMORY button cycles through the
functions shown below.
Press the LEFT/TRACK 1 button to select Track 1 and the
RIGHT/TRACK 2 button to select Track 2. The letter “L” (left)
appears on the display to indicate Track 1 is selected, and the
letter “R” (right) appears to indicate Track 2 is selected.
JPlayback
Each press of the LEFT/TRACK 1 and RIGHT/TRACK 2
button while the keyboard is in playback standby (see “Song
Memory Button Operation” above) toggles playback of the
corresponding track on and off. The letter that identifies a
track (L or R) appears on the display whenever playback of
that track is turned on.
1MODE 2SONG MEMORY 3STEP
4Number buttons 5INTRO 6NORMAL/FILL-IN
7VAR/FILL-IN 8SYNCHRO/ENDING 9START/STOP
bk STOP bl REW bm FF
bn LEFT/TRACK 1 bo RIGHT/TRACK 2 bp [+]/[–]
Tracks
Song Memory Button Operation
Selecting a Track
641A-E-038A
E-37
Song Memory Function
1Track 1
2Playback turned on
3Track 2
4Playback turned off
With the above setting, Track 1 will play while Track 2
will not play.
JRecord
Each press of the LEFT/TRACK 1 and RIGHT/TRACK 2
button while the keyboard is in record standby (see “Song
Memory Button Operation”) toggles recording to the
corresponding track on and off. The letter that identifies a
track (L or R) flashes on the display whenever recording to
that track is turned on.
1Playback turned on
2Record turned on
The above indicates that Track 1 will play back while
Track 2 is being recorded to.
With real-time recording, the notes and chords you play on
the keyboard are recorded as you play them.
1. Use the SONG MEMORY button to enter record
standby.
1Flash
2. Use [+] and [–] to select 0 or 1 as the song
number.
The track is not yet selected at this point.
The below song number screen remains on the
display for about five seconds. If it disappears
before you have a chance to select a song number,
use the SONG MEMORY button to display it
again.
1Song number
3. Press the LEFT/TRACK 1 button to select Track
1.
The “L” flashes on the display to indicate the
track that will be recorded to.
1Flash
4. Make any of the following settings if you want.
Tone number (page E-18)
Rhythm number (page E-21)
MODE switch (page E-22)
If you are not confident about playing at a fast
tempo, try using a slower tempo setting (page
E-22).
5. Press the START/STOP button to start real-
time recording to Track 1.
6. Play something on the keyboard.
Any melody and accompaniment you play on the
keyboard (including Auto Accompaniment
chords played on the accompaniment keyboard)
is recorded.
Real-time Recording to Track 1
To record to Track 1 using real-time
recording
641A-E-039A
Song Memory Function
E-38
If you use a pedal during recording, pedal
operations are also recorded.
7. Press the START/STOP or SONG MEMORY
button to end recording when you are finished
playing.
If you make a mistake while recording, stop the record
operation and begin over again from step 1.
Using real-time recording to record to a track that already
contains recorded data replaces the existing recording with
the new one.
In addition to keyboard notes and accompaniment chords,
the following data is also recorded to Track 1 during real-time
recording. This data is used whenever Track 1 is played back.
Tone number
Rhythm number
INTRO, SYNCHRO/ENDING, NORMAL/FILL-IN, VAR/
FILL-IN button operations
Pedal operations
The keyboard has memory for approximately 5,200 notes.
You can use all 5,200 notes for a single song, or you can divide
memory between two different songs.
The measure number and note number flash on the
display whenever remaining memory is less than 100
notes.
1Flash
Recording automatically stops (and Auto
Accompaniment and rhythm stops playing if they are
being used) whenever memory becomes full.
Anything previously stored in memory is replaced
whenever you make a new recording.
Memory contents are retained as long as the keyboard is
supplied with electrical power. Unplugging the AC
adaptor when batteries are not loaded or when loaded
batteries are dead cuts off the keyboard’s electrical power
supply, causing all data stored in memory to be deleted.
Be sure to plug the keyboard into an electrical outlet with
the AC adaptor before replacing batteries.
Turning off the keyboard while a record operation is in
progress causes the contents of the track you are currently
recording to be lost.
The following describes a number of different variations you
can use when recording to Track 1 using real-time recording.
All of these variations are based upon the procedure
described under “To record to Track 1 using real-time
recording” on page E-37.
JTo record without rhythm
Skip step 5. Real-time recording without rhythm starts when
you press a keyboard key.
JTo start recording with synchro start
In place of step 5, press the SYNCHRO/ENDING button.
Auto Accompaniment and recording will both start when
you play a chord on the accompaniment keyboard.
JTo record using an intro, ending, or fill-in
During recording, the INTRO, SYNCHRO/ENDING,
NORMAL/FILL-IN, and VAR/FILL-IN buttons (pages E-25
through E-26) can all be used as they normally are.
JTo synchro start Auto Accompaniment with an
intro pattern
In place of step 5, press the SYNCHRO/ENDING button and
then the INTRO button. Auto Accompaniment will start with
the intro pattern when you play a chord on the
accompaniment keyboard.
JTo start Auto Accompaniment part way into a
recording
In place of step 5, press the SYNCHRO/ENDING button and
then play something on the melody keyboard to start. When
you reach the point where you want Auto Accompaniment to
start, play a chord on the accompaniment keyboard.
Track 1 Contents After Real-time Recording
Memory Capacity
Memory Data Storage
Track 1 Real-time Recording Variations
641A-E-040A
E-39
Song Memory Function
Use the following procedure to play back song memory
contents.
1. Use the SONG MEMORY button to enter
playback standby, and then use [+] and [–] to
select 0 or 1 as the song number.
The below song number screen remains on the
display for about five seconds. If it disappears
before you have a chance to select a song number,
use the SONG MEMORY button to display it
again.
2. Press the START/STOP button to start
playback of the song you selected.
During song memory playback you can use the
LEFT/TRACK 1 and RIGHT/TRACK 2 buttons to
turn playback of either track on or off.
1Indicator appears
You can use the TEMPO buttons to adjust the
tempo.
3. Press the START/STOP button again to stop
playback.
During song memory playback, the entire keyboard
functions as a melody keyboard, regardless of the MODE
switch setting.
You can play along on the keyboard while playing back
from song memory. You can also use layer (page E-46)
and split (page E-47) to play along with more than one
tone.
You cannot use pause, fast forward or fast reverse
operations with song memory playback.
After you record Track 1, you can use real-time recording to
add a melody in Track 2.
1. Use the SONG MEMORY button to enter record
standby, and then use [+] and [–] to select 0 or
1 as the song number.
The song number you select should be the one
where you previously input Track 1.
The track is not yet selected at this point.
2. Press the RIGHT/TRACK 2 button to select
Track 2.
1Flash
3. Make any of the following settings if you want.
Tone number (page E-18)
If you are not confident about playing at a fast
tempo, try using a slower tempo setting (page
E-22).
4. Press the START/STOP button to start real-
time recording to Track 2 along with playback
from Track 1.
5. Listening to the playback from Track 1, play
what you want to record to Track 2 on the
keyboard.
6. Press the START/STOP or SONG MEMORY
button to end recording when you are finished
playing.
If you make a mistake while recording, stop the
record operation and begin over again from step
1.
Playing Back from Song
Memory
To play back from song memory
Real-time Recording to Track 2
To record to Track 2 while playing back
Track 1
641A-E-041A
Song Memory Function
E-40
Track 2 is a melody-only track, so chords cannot be
recorded there. Because of this, the entire keyboard is a
melody keyboard, regardless of the MODE switch setting.
1. Use the SONG MEMORY button to enter record
standby.
2. Press the LEFT/TRACK 1 button to turn off
playback of Track 1.
3. Continue from step 1 under “To record to Track
2 while playing back Track 1” on page E-39.
Note that the above procedure does not turn off
rhythm and Auto Accompaniment.
The following data is recorded to Track 2 during real-time
recording.
Tone number
Rhythm number
Pedal operations
With step recording, you can record a chord progression in
Track 1 chord-by-chord. You can then use the chord
progression as an Auto Accompaniment or later add melody
notes to Track 2.
1. Use the SONG MEMORY button to enter record
standby, and then use [+] and [–] to select 0 or
1 as the song number.
2. Press the LEFT/TRACK 1 button to select Track
1.
3. Press the STEP button.
1Flash
4. Make any of the following settings if you want.
Rhythm number (page E-21)
MODE switch (page E-22)
5. Press the SYNCHRO/ENDING button.
6. Play a chord.
Use the chord play method that is specified by the
current MODE switch setting: FINGERED,
CASIO CHORD, NORMAL.
When the MODE switch is set to NORMAL,
specify the chord using the root input keyboard
and chord type input keyboard. See “Specifying
Chords in the Normal Mode” on page E-41 for
details.
To record to Track 2 without playing back
Track 1
Track 2 Contents After Real-time Recording
Recording Chords with Step
Recording
To record chords to Track 1 using step
recording
641A-E-042A
E-41
Song Memory Function
1Chord name
2Clock number*
3Measure number
4Beat number
5Flash
* 48 clocks = 1beat
7. Input the length of the chord (how long it should
be played until the next chord is played).
Use the number keys to specify the length of a
chord. See “Specifying the Length of a Note” on
page E-42 for details.
Repeat steps 6 and 7 to input all the chords you
want.
If you make a mistake while step recording
chords, use the procedure under “Editing Data
While Step Recording” on page E-44 to make
corrections.
8. After you finish step recording, press the
START/STOP or SONG MEMORY button.
This enters playback standby for the song you
have just input. Pressing the START/STOP button
plays it back.
You can use the FF and REW buttons to change the
current input position during step recording. See “Editing
Data While Step Recording” on page E-44 for details.
Pressing the [0] button in step 7 inputs a rest. Note,
however, that any rests you input do not have any effect on
Auto Accompaniment.
In addition to chords, the following data is also recorded to
Track 1 during step recording.
Tone number
Rhythm number (step 4)
INTRO, SYNCHRO/ENDING, NORMAL/FILL-IN, VAR/
FILL-IN button operations (step 6)
When the MODE switch is set to NORMAL during step
recording, you can specify chords using a method that is
different from CASIO CHORD and FINGERED fingerings.
This chord specification method can be used to input 18
different chord types using only two keyboard keys, so
chords can be specified even if you don’t know how to
actually play them.
1Major
2Minor
3Augmented
4Diminished
5Suspended fourth
6Seventh
7Minor seventh
8Major seventh
9Minor major seventh
bk Seventh flat five
bl Minor seventh flat five
bm Seventh suspended four
bn Diminished seventh
bo Minor add ninth
bp Add ninth
bq Minor sixth
br Sixth
bs Six ninth
To specify a chord, hold down the key on the root input
keyboard that specifies the root, and press the key in the
chord type input keyboard to specify the chord type. When
inputting a chord with a specified bass note, pressing two
keys of the root input keyboard causes the lower note to be
specified as a bass note.
Example 1:
To input Gm7, hold down G on the root input keyboard
and press the m7 key on the chord type input keyboard.
Track 1 Contents After Step Recording
Specifying Chords in the Normal Mode
641A-E-043A
Song Memory Function
E-42
Example 2:
To input Gm/C, hold down C and G on the root input
keyboard and press the m key on the chord type input
keyboard.
During step recording, the number buttons are used to
specify the length of each note.
JNote lengths
Use number buttons [1] through [6] to specify whole
notes ( ), half notes ( ), quarter notes ( ), eighth notes ( ),
16th notes ( ), and 32nd notes ( ).
Example:
To specify a quarter note ( ), press [3].
JDots ( ) and triplicates ( )
While holding down the [7] (dot) or [9] (triplicate), use
buttons [1] through [6] to input the lengths of the notes.
Example:
To input a dotted eighth notes ( ), hold down [7]
and press [4].
JTies
Press [8] and then input the first and then the second note.
Example:
To input , press [8] and then press [4] (note
length) while holding down [7] (dot). This note will
be tied to the next note you input (16th note in this
example).
JRest
Hold down [0] and then use number buttons [1] through
[9] to specify the length of the rest.
Example:
To input an eighth note rest, hold down [0] and press
[4].
The following describes a number of different variations you
can use when recording to Track 1 using step recording. All
of these variations are based upon the procedure described
under “To record chords to Track 1 using step recording” on
page E-40.
JTo start accompaniment with an intro pattern
In step 5, press the INTRO button after the SYNCHRO/
ENDING button.
JTo switch to a rhythm variation
In step 6, press the VAR/FILL-IN button immediately before
inputting the chord.
JTo insert a fill in
In step 6, press the NORMAL/FILL-IN or VAR/FILL-IN
button at the measure or beat immediately before the chord or
beat where you want to insert the fill in.
JTo insert an ending
In step 6, press the SYNCHRO/ENDING button at the
measure or beat immediately before the chord where you
want to insert the ending.
The length of the ending depends on the rhythm you are
using. Check the length of the pattern you are using and set
the length of the chord accordingly in step 7. Making the
chord too short in step 7 can result in the ending pattern
being cut off.
JTo step record chords without rhythm
After performing steps 1 through 4, you can use the number
buttons to input the length of the specified chord. Skipping
step 5 (not pressing the SYNCHRO/ENDING button) creates
chord without rhythm, so you can input a rest by pressing the
[0] button in step 6 and then specifying the length of the rest
in step 7.
JTo add chord accompaniment part way through
rhythm play
In step 6, input all rests from the beginning of the recording
up to the point where you want accompaniment to start.
Next, input the chords.
Specifying the Length of a Note
Track 1 Step Recording Variations
641A-E-044A
E-43
Song Memory Function
You can use step recording to input notes one-by-one in Track
2. This technique is perfect for those who want to make
original recordings, but are not accomplished enough to play
along with rhythm.
Note that step recording of melody notes can be performed in
Track 2 only.
1. Use the SONG MEMORY button to enter record
standby, and then use [+] and [–] buttons to
select 0 or 1 as the song number.
2. Press the RIGHT/TRACK 2 button to select
Track 2.
3. Press the STEP button to start step recording.
1Clock number*
2Measure number
3Beat number
* 48 clocks = 1beat
4. Select a tone number if you want.
5. Use the keyboard keys or the [+] and [–] buttons
to input notes, and the [0] button to input rests.
When touch response is turned on, the amount of
pressure you use to press keyboard keys is also
recorded. You can also use keyboard keys to
input chords.
With the [+] and [–] buttons input, a staff appears
on the display showing the note you are
inputting. The loudness or softness of a note
input using these buttons is the same as the note
immediately before it.
To cancel input of a rest, press [0] again.
6. Use number buttons [1] through [9] to input the
length of each note or rest.
After input the length of a note or rest, the
keyboard stands by for the next input.
7. Repeat steps 5 and 6 to input all the notes you
want.
If you make a mistake during input, you can
make corrections using the procedures under
“Editing Data While Step Recording” on page
E-44.
8. After you are finished inputting notes, press the
START/STOP or SONG MEMORY button to
quit step recording.
During step recording of a melody, the entire keyboard is a
melody keyboard, regardless of the MODE switch setting.
During step recording you can use FF and REW to move
the input point forward and back. See “Editing Data While
Step Recording” on page E-44 for details.
In addition to notes, tone numbers can also be recorded.
Step Recording Melody to
Track 2
To step record melody to Track 2
Track 2 Contents After Step
Recording
641A-E-045A
Song Memory Function
E-44
Memory data can be thought of as a musical score that
progresses from left to right, with the input point normally at
the far right of the recorded data. The following procedure
describes how to move the input point to the left in order to
make changes in data you have already input. Note, however,
that moving the input point to the left and changing data
automatically deletes all of the data to the right of the input
point.
1. While a step recording operation is in progress,
use the FF and REW button to move the input
point to the location where you want to edit the
data you have already input.
If notes are already recorded, each press of FF or
REW moves the input point to the next successive
note. The data recorded at the current input point
appears on the display.
If notes are not recorded, each press of FF or REW
moves the input point to the next successive beat.
If you move from an area that contains note data
to an area that does not contain note data, each
press of FF moves the input point to the next beat.
Pressing the REW button, however, causes the
input point to jump back to the location of the
first note or rest to the left.
2. Press the [+] and [–] buttons.
3. Press the [+] button to start the data editing
operation or [–] to clear the data editing screen
without changing anything.
Pressing the [+] button automatically clears all
data to the right of the current input point. Next,
the keyboard stands by for input of step
recording data.
Pressing the [–] button clears the data editing
screen and returns to the step recording screen
where you can move the input point.
The message [TrackEnd] appears on the display when the
input point reaches end of the current data stored in Track
2. At this point you can perform steps 2 and 3 to add more
data.
Editing Data While Step
Recording
To edit data while step recording
641A-E-046A
E-45
Song Memory Function
Use the following procedure to delete all of the data currently
recorded in a specific track.
1. Use the SONG MEMORY button to enter record
standby, and then use the [+] and [–] buttons to
select the song (0 or 1) whose track you want to
delete.
2. Hold down the SONG MEMORY button until the
track delete screen appears on the display.
3. Use the LEFT/TRACK 1 or RIGHT/TRACK 2
button to select the track whose data you want
to delete.
Example:
To select Track 1
1Flash
4. Press the [+] button.
This deletes the selected track and enters song
memory playback standby.
The track delete screen is cleared from the display
automatically if you leave the keyboard with the track
delete message on the display for about five seconds
without doing anything.
Once you select a track in step 3, you cannot change to a
different track without quitting the track delete operation
and starting again.
You cannot select a track for deletion if that track does not
contain any data.
Pressing the SONG MEMORY button while the track
delete screen is on the display returns to record standby.
Deleting the Contents of a
Specific Track
To delete all of the data in a specific track
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Keyboard Settings
E-46
Keyboard Settings
This section describes how to use layer (to play two tones
with a single key) and split (to assign different tones to either
end of the keyboard), and how to make touch response,
transpose, and tuning settings.
Layer lets you assign two different tones (a main tone and a
layered tone) to the keyboard, both of which play whenever
you press a key. For example, you could layer the FRENCH
HORN tone on the BRASS tone to produce a rich and brassy
sound.
1. First select the main tone.
Example:
To select “061 BRASS” as the main tone, press
the TONE button and then use the number
buttons or the [+] and [–] buttons to input 0, 6
and then 1.
2. Press the LAYER button.
1Selected layer tone
2Lit
3. Select the layered tone.
Example:
To select “060 FRENCH HORN” as the layered
tone, use the number buttons or the [+] and [–]
buttons to input 0, 6 and then 0.
4. Now try playing something on the keyboard.
Both tones are played at the same time.
5. Press the LAYER button again to unlayer the
tones and return the keyboard to normal.
LAYER
1TRANSPOSE/TUNE/MIDI 2TONE 3SPLIT
4LAYER 5Number buttons 6TOUCH RESPONSE
7[+]/[–]
Using Layer
To layer tones
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E-47
Keyboard Settings
With split you can assign two different tones (a main tone and
a split tone) to either end of the keyboard, which lets you play
one tone with your left hand and another tone with your right
hand. For example, you could select STRINGS as the main
(high range) tone and PIZZICATO as the split (low range)
tone, putting an entire string ensemble at your fingertips.
Split also lets you specify the split point, which is the location
on the keyboard where the changeover between the two tones
occurs.
1. First select the main tone.
Example:
To select “048 STRINGS 1” as the main tone,
press the TONE button and then use the number
buttons or the [+] and [–] buttons to input 0, 4
and then 8.
2. Press the SPLIT button.
1Lit
3. Select the split tone.
Example:
To select “045 PIZZICATO STR” as the split
tone, use the number buttons or the [+] and [–]
buttons to input 0, 4 and then 5.
4. Specify the split point. While holding down the
SPLIT button, press the keyboard where you
want the leftmost key of the high end range to
be.
Example:
To specify G3 as the split point, press the G3 key.
5. Now try playing something on the keyboard.
Every key from F#3 and below is assigned the
PIZZICATO tone, while every key from G3 and
above is assigned the STRINGS tone.
6. Press the SPLIT button again to unsplit the
keyboard and return it to normal.
SPLIT
Using Split
To split the keyboard
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Keyboard Settings
E-48
You can use layer and split together to created a layered split
keyboard. It makes no difference whether you layer tones first
and then split the keyboard, or split the keyboard and then
layer tones. When you use layer and split in combination, the
high range of the keyboard is assigned two tones (main tone
+ layered tone), and the low range two tones (split tone +
layered split tone).
1. Press the TONE button and then input the tone
number of the main tone.
2. Press the SPLIT button and then input the
number of the split tone.
1Lit
After specifying the split tone, press the SPLIT
button to unsplit the keyboard.
3. Press the LAYER button and then input the
number of the layered tone.
Note that you can reverse steps 2 and 3,
specifying the layered tone first and then the split
tone.
1Lit
4. Press the SPLIT button or the LAYER button so
both of the SPLIT and LAYER indicators are
displayed.
5. Input the number of the layered split tone.
1Lit
6. Specify the split point.
While holding down the SPLIT button, press the
keyboard where you want the leftmost key of the
low end range to be.
7. Play something on the keyboard.
Press the LAYER button to unlayer the keyboard,
and the SPLIT button to unsplit it.
LAYER SPLIT
Using Layer and Split Together
To split the keyboard and then layer tones
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E-49
Keyboard Settings
When touch response is turned on, the relative volume of
sound output by the keyboard is varied in accordance with
the amount of pressure applied, just like an acoustic piano.
1. Press the TOUCH RESPONSE button to toggle
touch response on and off.
Touch response is on when touch response
indicator is on.
1Lit
Touch response is off when touch response
indicator is off.
You can adjust touch response sensitivity using the
procedure under “TOUCH CURVE (Default: 0)” on page
E-55.
Touch response not only affects the keyboard’s internal
sound source, it also is output as MIDI data.
Memory playback, accompaniment, and external MIDI note
data does not affect the touch response setting.
Transpose lets you raise and lower the overall key of the
keyboard in semitone units. If you want to play an
accompaniment for a vocalist who sings in a key that’s
different from the keyboard, for example, simply use
transpose to change the key of the keyboard.
1. Press the TRANSPOSE/TUNE/MIDI button
until the transpose screen appears on the
display.
2. Use the [+], [–], and the number buttons to
change the transpose setting of the keyboard.
Example:
To transpose the keyboard five semitones
upwards.
The keyboard can be transposed within a range of –12
(one octave downwards) to +12 (one octave upwards).
The default transpose setting is “00” when keyboard power
is turned on.
If you leave the transpose screen on the display for about
five seconds without doing anything, the screen is
automatically cleared.
The transpose setting also affects playback from song
memory and Auto Accompaniment.
Each press of the TRANSPOSE/TUNE/MIDI button cycles
through a total of 12 setting screens: the transpose screen, the
tuning screen, and 10 MIDI setting screens (page E-52). If you
accidentally pass the screen you want to use, keep pressing
the TRANSPOSE/TUNE/MIDI button until the screen
appears again.
Using Touch Response
To turn touch response on and off
Transposing the Keyboard
To transpose the keyboard
TRANSPOSE/TUNE/MIDI Button
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Keyboard Settings
E-50
Use the following procedure to fine tune the keyboard to
match the tuning of another musical instrument.
1. Press the TRANSPOSE/TUNE/MIDI button
twice to display the tuning screen.
2. Use the [+], [–], and the number buttons to
adjust the tuning value.
Example:
To lower tuning by 20
The keyboard can be tuned within a range of –50 cents to
+50 cents.
* 100 cents is equivalent to one semitone.
The default tuning setting is “00” when keyboard power is
turned on.
If you leave the tuning screen on the display for about five
seconds without doing anything, the screen is
automatically cleared.
The tuning setting also affects playback from song memory
and Auto Accompaniment.
Tuning the Keyboard
To tune the keyboard
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