China T A Wow Stuff CC-1007 Hybrid Remote Control Attacknid, Combat Creatures User Manual CC 1007 Stryder APPATTACK IM GB
China Industries Ltd T/A Wow! Stuff Hybrid Remote Control Attacknid, Combat Creatures CC 1007 Stryder APPATTACK IM GB
User manual
gb Not suitable for children under 3 years old due to small parts which may represent a choking hazard. Recommended for use by children over 6 years old. This product operates on 2.4GHz frequency. Do not aim at eyes or face. Do not use near crowds. Do not aim at people or animals. Only use missiles designed for this product. Do not attempt to catch the missiles. Do not put your face over the missile even if it is not being used. Do not launch any improvised object other than the one supplied or recommended by the manufacturer. Please retain this information for future reference. Adult supervision required. Battery Information • Different types of batteries or new and used batteries are not to be mixed. • Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries. • Batteries are to be inserted with the correct polarity. • Exhausted batteries are to be removed from the toy. • The supply terminals are not to be short-circuited. • Non-rechargeable batteries are not to be recharged. • Rechargeable batteries are only to be charged under adult supervision. • Rechargeable batteries are to be removed from the toy before being charged. Always : • Make sure battery compartments are secure. • Use batteries of the correct size and type. • Fit batteries correctly observing the plus and minus marks on the battery and compartment. • Replace a whole set of batteries at one time. • Remove dead batteries from equipment. • Remove batteries from appliance that will not be used again for a long time. • Please remember that batteries should be kept away from young children as they could be easily swallowed. • Seek medical advice if you believe a cell has been swallowed. • Please ensure that batteries are installed by an adult prior to use. Never • Dispose of batteries in a fire. Consumers have a significant role to play in reducing the impact of waste electrical and electronic equipment on the environment. You can help by re-using or recycling such equipment. The crossed out wheelie-bin symbol indicates that the product & batteries must not be disposed of in domestic waste as they contain substances which can be damaging to the environment and human health. If you cannot re-use or recycle the product or batteries, please use designated collection points, or civic recycling facilities to dispose of them. Conforms to the safety requirements of ASTM F963. This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) This device must accept any interference received, including interference that may cause undesired operation. WARNING: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the users authority to operate the equipment. NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: · Reorient or relocate the receiving antenna. · Increase the separation between the equipment and receiver. · Connect the equipment into an outlet on a circuit different from that to which the receiver is connected. · Consult the dealer or an experienced radio/TV technician for help. The manufacturer is not responsible for any radio or TV interference caused by unauthorized modifications to this equipment. Such modifications could void the user’s authority to operate the equipment. The antenna used for this transmitter must be installed to provide a separation distance of at least 20 cm for all persons and must not be co-located or operated in conjunction with any other antenna or transmitter. 8. www.facebook.com/combatcreatures www.combatcreatures.com INSTRUCTION GUIDE CONSTRUCT • CUSTOMIZE • COMPETE CONTENTS 1 x Attacknid Core Requires 4 x AA batteries (not included) 12 x Powa Darts CC-1007 STEALTH STRYDER 1 x Stealth Stryder Battle Brain 6x Exploda-Armor 1 x Battle Brain Target 1 x Electronic Weapons Elevator 3x Narrow Armor Plates 1 x Dart Magzine 1 x Snypa Dart Blaster 3x Wide Armor Plates Custom Decal Pack Additional tools required Cross Head screwdriver Battle Diorama Includes 5 x push out Targets Snypa Dart Blaster Stealth Stryder Battle Brain (Electronic) Electronic Weapons Elevator Armor Plates x 6 Exploda-Armor x 6 www.facebook.com/combatcreatures 1. www.combatcreatures.com TROUBLESHOOTING GAME PLAY There are two gaming modes, Training mode for pure blasting fun and Battle mode! Training Mode - Man vs Machine 1. Turn to the ‘ON’ position. (FIG 23) 2. The Attacknid can be moved around with the Smartdevice. 3. You can fire weapons and complete Assault Courses. Target Practice 1. Remove the inner diorama scene from the box with the printed targets on. (FIG 24) FIG 23 2. These simply push out and assemble. 3. You now have 5 stand alone Attacknid targets to Blast at but can also use the holes left in the diorama as additional targets. 4. 10 points large targets, 20 and 30 points medium targets and 40 points for the small targets. Let us know how you scored at www.facebook.com.combatcreatures FIG 24 Build your own Assault Course Why not Build your own Assault Course around the house. This is an all terrain robot, so you can walk your Attacknid up and down slopes and around tight corners. See www.combatcreatures.com for ideas. Battle Mode 1. Switch to Battle Mode. 2. Now the Battle Brain has been activated. FIG 25 3. Initially, the 3 LEDs on the Attacknid Battle Brain will light up green. If not see troubleshooting. 4. With each direct hit on the target one green LED goes off and it ‘shudders’ to signify a life lost. 5. ON the third hit the Attacknid shuts down with all lights off and audible sound. 3 Green Lights Status: HEALTHY No hits 2 Green Lights Status: DAMAGED Hit once 1 Green Light Status: CRITICAL Hit twice 0 Green Lights Status: SHUTDOWN Hit three times Symptom Cause Solution Weapon will not fire Dart is jammed See loading Dart Blaster on how to load and fire Darts Dart Blaster is not properly inserted Remove and re-attach your Dart Blaster ensuring it is locked in correctly There are no lights on the Battle Brain Battle Brain is not connected properly See section 5 or website on how to attach your Battle Brain Attacknid will not sync with the Smartdevice Batteries are low Change to high quality Alkaline or Lithium batteries See syncing your Attacknid and Smartdevice (see section 8) Needs to be re-synced Combat Armour will not go on It is not properly inserted See this manual or website on how to complete The Battle Brain is not working You have the wrong mode Switch from ON to Battle Mode Attacknid LED is flashing Green & Red Batteries are low Replace the batteries Attacknid keeps switching off Batteries are low or faulty Replace the batteries Insert high quality branded Alkaline or Lithium batteries. For Support Videos, FAQs and details on spare parts go online to www.combatcreatures.com To continue playing you need to turn your Attacknid OFF and then back to either Training or Battle Mode. CUSTOMIZE Customize your Attacknid! Use the decals to personalise your Attacknid. Make it your own and send it to us on our facebook page www.facebook.com/combatcreatures Decal Pack Manufacturer’s Name: Manufacturer’s Address: Type of Equipment: Model Number: Year of Manufacture: 10 13 15 Made in China 13 14 11 www.facebook.com/combatcreatures 10 China Industries Ltd. T/A Wow! Stuff Creative Industries Centre, Wolverhampton Science Park, Wolverhampton, WV10 9TG, UK App-Attacknid CC - 1007 2013 12 6. 14 COMBAT CREATURES and all related indicia, TM & ©2012 China Industries Ltd. T/A WOW! Stuff. All Rights Reserved. www.combatcreatures.com www.facebook.com/combatcreatures 7. www.combatcreatures.com BUILDING YOUR ATTACKNID 5. ATTACHING THE BATTLE BRAIN 1. INSTALLING THE BATTERIES Please ensure that the batteries are installed by an adult. The Attacknid (requires 4 x AA batteries (not included.) (Do not use Rechargeable Batteries) For best results use High Quality Branded Alkaline or Lithium batteries. 1. Tilt the Attacknid 90° for ease of removing the cover. (FIG 1) 2. Unscrew the battery cover using a cross head screwdriver. 3. Remove the battery cover by pulling from the right hand edge. (FIG 2) Do not use excessive force. 4. Insert the batteries according to the polarity shown. (FIG 3) 5. Screw the battery cover back into place. 1. Tilt your Attacknid 90° and attach the Battle Brain by pushing down gently. 2. It is important that the clip on the Battle Brain connects with the sensor on the Attacknid. To do this the clip needs to be in the forward position towards the front of the Battle Brain. (FIG 8) 3. This is most easily achieved by holding the Battle Brain with its front facing the ground. With your other hand hold the Attacknid at 90 degrees and insert onto Battle Brain, until fixed in position. (FIG 9) NOTE: The Battle Brain will only fit one way. FIG 8 FIG 9 6. ATTACHING THE EXPLODA-ARMOR FIG 1 FIG 2 FIG 3 2. INSERTING THE ELECTRONIC WEAPONS ELEVATOR 1. 1. Align the bottom pin on the armor with the bottom hole on each leg. (FIG 10) 2. Firmly push the bottom of the armor into the Attacknid. (FIG 11) It is important not to touch the top of the armor as this will make the armor spring off. 3. Complete this process for all 6 legs. (FIG 12) FIG 5 Slide the Electronic Weapons Elevator into the top part of the Attacknid body. (FIG 5) It sits level with the top surface of the Attacknid. FIG 10 FIG 11 FIG 12 7. SNYPA DARTS BLASTER ATTACHMENT 1. 2. 3. CLIPPING ON THE ARMOR PLATES 3. 1. Front clip FIG 6 4. ATTACHING THE TARGETS 6. Simply plug the Dart Blaster into the appropriate slot on the Attacknid. (FIG 16) 2. To remove the Battle Brain target pull from the top of the Target and it will simple click out. FIG 7 2. FIG 17 Making sure it is facing the same direction as the Battle Brain. (FIG 17) ww.combatcreatures.com www.facebook.com/combatcreatures 8. SYNCING YOUR ATTACKNID AND SMARTDEVICE APP 3. www.combatcreatures.com 10. OPERATING THE ATTACKNID / APP PLAY SCREEN (REMOTE CONTROL) Firstly using your Smartdevice download the APP-Attacknid App. 1. FIG 15 Dart Blaster Slot FIG 16 Forward Motion On your app store search ‘APP ATTACKNID’ then download COMPLETELY FREE for apple and android devices! For help on syncing go to www.combatcreatures.com/video-tutorials APP ICON 1. Make sure your Attacknid is turned on. 2. Next slide the Attacknid ON/OFF button to the ON position for TRAINING MODE or go to BATTLE MODE. (FIG 18) Battle Switch Rotate Head Directional Motion Backward Motion GREEN www.facebook.com/combatcreatures FIG 14A FIG 14 FIG 13 Clip the target on the front of the Brain. These simply click and lock into position. (FIG 7) Micro-Adjustor & Search Light RED 1. Fire Button BLUE Make sure you do not force narrow plates onto wide legs. 4. 5. Electronic Weapons Elevator - Up YELLOW There are 6 Armor Plates, 3 narrow and 3 wide. (FIG 6) No force is needed they simply clip into position. 2. The wide Armor Plates clip onto the wide legs. 3. The narrow Armor Plates clip onto the narrow legs. 4. Customise your armor plates with suitable paint or decals. Place the 12 darts into the Dart Magazine. These simply push into place. Make sure the darts are in the correct orientation and fully in the chamber. (FIG 13) Make sure the Dart Prodder is always retracted when reloading - you will need to operate the fire button on the controller to activate this. Angle the back of the loaded Dart Magazine onto the Darts Blaster, matching up the arrows as below (FIG 14). Make sure the back rim connects with the sprung loaded guide wheel. (FIG 14A) Drop the front of the Dart Magazine into the Dart Blaster. (FIG 15) Make sure the front clip goes over the rim of the centre of the Dart Magazine. (FIG 15) Electronic Weapons Elevator - Down 1. Use the Rotate Head button to move/rotate the head left or right. 2. Use the Forward Motion button to move your Attacknid in the direction the head is facing. FIG 18 3. 4. 5. 6. On your Smartdevice, go to settings - Bluetooth. (see device manual for exact whereabouts) Turn on your Bluetooth signal and pair it to ‘Combat Creatures’. Relaunch App. The Smartdevice and Attacknid are synced and ready to go. After Approximately 20 minutes of inactivity your Attacknid will go to sleep to preserve power. Turn your Attacknid off then back on again to bring it back to life. If the Attacknid is not responding to your Smartdevice it can be easily re-synced. ⁄ Turn both the Attacknid and Smartdevice OFF ⁄ Take the Battle Brain off ⁄ Turn the Attacknid ON - you will see a red flashing light. ⁄ Press and hold down the ‘Battle Switch’ on the Attacknid (FIG 18) ⁄ After 3 seconds release the pressure on the Battle Switch - Lights will now go green. ⁄ Follow step 5 to re-attach the Battle Brain ⁄ Turn the Smartdevice ON - Follow steps 3 to 6 above. Only 1 Attacknid can be synced to a Smartdevice. You can sync multiple Attacknids in the same area for battles. Button Actions FORWARD MOTION Attacknid moves in a forward direction. ROTATE HEAD Rotates head left and right. BACKWARD MOTION Attacknid moves in a backwards direction. RED Fires darts. GREEN Press the Green button and then tap Rotate Head Button to micro-adjust direction. Press the Green button then gently press the Electronic Weapons Elevator button (Blue [up] & Yellow [down]) to micro-adjust height of the adjustor. This micro-adjust function is essential for accurate aiming of the Darts. Press the Green button on its own for red LED search light. BLUE & YELLOW Moves the Electronics Weapons Elevator up (Blue) and down (Yellow). DIRECTIONAL MOTION Press for Attacknid to move in small circles. Pro-users press and hold to keep the Attacknid moving as it turns under battle conditions! 9. ATTACKNID APP NAVIGATOR For more information on opperating your Attacknid go to www.combatcreatures.com/video-tutorials. APP-ATTACKNID Main Menu 11. FIRING YOUR WEAPON Maximum Distance Firing! 1. PLAY - Game play (Remote Control UI) See section 10. INTRODUTION - How to play the game 2. ABOUT - Twitter, Facebook & Youtube Links 3. 4. NO CONNECTION! 5. No connection with Attacknid, see how to sync Attacknid in section 10. Pressing the Red Fire button on the Smartdevice (Remote Control) means that Darts will continue to fire until all are used up. Turn the Battle Brain left and right. The direction of the Darts are controlled by the direction the Battle Brain is facing. Height of the Dart is controlled by the Blue (up) and Yellow (down) buttons. To accurately aim the Darts press down the micro-adjustor Button (Green) and then gently tap Rotate Head and/or the Electronic Weapons Elavator (Blue [up] & Yellow [down] buttons) for small movements side to side and up and down respectively. Finally... LET BLASTING & BATTLING COMMENCE! Follow Combat Creatures for Tips & Tricks Get the best out of your Attacknid! www.facebook.com/combatcreatures 4. www.combatcreatures.com www.facebook.com/combatcreatures 5. www.combatcreatures.com
Source Exif Data:
File Type : PDF File Type Extension : pdf MIME Type : application/pdf PDF Version : 1.3 Linearized : No XMP Toolkit : Adobe XMP Core 5.3-c011 66.145661, 2012/02/06-14:56:27 Format : application/pdf Title : CC 1007 - Stryder APPATTACK IM GB Metadata Date : 2013:07:15 11:34:44+01:00 Modify Date : 2013:07:15 11:34:44+01:00 Create Date : 2013:07:15 11:34:44+01:00 Creator Tool : Adobe Illustrator CS6 (Macintosh) Thumbnail Width : 256 Thumbnail Height : 144 Thumbnail Format : JPEG Thumbnail Image : (Binary data 17657 bytes, use -b option to extract) Instance ID : uuid:508e9599-a9d7-2f40-b588-f6f52ce47954 Document ID : xmp.did:0380117407206811822A996E24D31DE3 Original Document ID : uuid:5D20892493BFDB11914A8590D31508C8 Rendition Class : proof:pdf Version ID : 1 Derived From Instance ID : uuid:85ee1c44-bca8-f54d-a01a-bc6feb952f07 Derived From Document ID : xmp.did:D2132DEF1E206811822A8959FB7A8D4E Derived From Original Document ID: uuid:5D20892493BFDB11914A8590D31508C8 Derived From Rendition Class : proof:pdf History Action : saved, saved History Instance ID : xmp.iid:FD7F1174072068118083A56DD9CD3DEF, xmp.iid:0380117407206811822A996E24D31DE3 History When : 2013:03:07 11:25:33Z, 2013:07:15 11:34:33+01:00 History Software Agent : Adobe Illustrator CS5.1, Adobe Illustrator CS6 (Macintosh) History Changed : /, / Manifest Link Form : EmbedByReference, EmbedByReference, EmbedByReference, EmbedByReference, EmbedByReference, EmbedByReference, EmbedByReference, EmbedByReference, EmbedByReference, EmbedByReference Manifest Reference File Path : /Users/helenturner/Desktop/IN PROGRESS/COMBAT CREATURES/2013 APP ATTACKNID SCREENS/final acreen 2 GREYSCALE.jpg, /Users/helenturner/Desktop/IN PROGRESS/COMBAT CREATURES/IM/CC 1007 - Stryder APPATTACK IM GB/APP ICON Final GREYSCALE.jpg, /Users/helenturner/Desktop/IN PROGRESS/COMBAT CREATURES/2013 APP ATTACKNID SCREENS/directional buttons GREYSCALE.jpg, /Users/helenturner/Desktop/IN PROGRESS/COMBAT CREATURES/2013 APP ATTACKNID SCREENS/final acreen 3 GREYSCALE.jpg, /Users/helenturner/Desktop/IN PROGRESS/COMBAT CREATURES/Decal Sheet Guide/ amend.jpg, /Users/helenturner/Desktop/CC IM 2013/Artwork/CC1003S STRYDER W SNYPA sml copy BW.png, /Volumes/GNS 16MB/CC 2013 IM/CC1003 A4 DECAL SHEET.jpg, /Volumes/GNS 16MB/CC 2013 IM/CC1003 A4 DECAL SHEET.jpg, /Users/helenturner/Desktop/twitter-logo-11.jpg, /Users/helenturner/Desktop/CC IM 2013/Artwork/CC1003S STRYDER W SNYPA sml copy BW.png Startup Profile : Print Has Visible Overprint : False Has Visible Transparency : True N Pages : 1 Max Page Size W : 29.699996 Max Page Size H : 41.999951 Max Page Size Unit : Centimeters Font Name : ArialRoundedMTBold, HouseGothicHG23Ext-BOLD1, HouseGothicHG23Text-Light, HouseGothicHG23Text-Bold, TIEWing Font Family : Arial Rounded MT Bold, HouseGothicHG23Ext, HouseGothicHG23Text, HouseGothicHG23Text, TIE-Wing Font Face : Regular, BOLD1, Light, Bold, Regular Font Type : Open Type, Type 1, Type 1, Type 1, TrueType Font Version : Version 1.51x, 001.000, 001.000, 001.000, 0.9 Font Composite : False, False, False, False, False Font File Name : Arial Rounded Bold.ttf, HouseGotHG23ExtBOLD1; HouseGothicHG23Ext-BOLD1, HouseGotHG23TexLig; HouseGothicHG23Text-Light, HouseGotHG23TexBol; HouseGothicHG23Text-Bold, TIEWING.TTF Plate Names : Cyan, Magenta, Yellow, Black, C CF Swatch Groups Colorants Tint : 100.000000 Swatch Groups Group Name : Brights Swatch Groups Group Type : 1 Swatch Groups Colorants Swatch Name: C=60 M=90 Y=0 K=0 Swatch Groups Colorants Mode : CMYK Swatch Groups Colorants Type : PROCESS Swatch Groups Colorants Cyan : 59.375000 Swatch Groups Colorants Magenta : 89.453102 Swatch Groups Colorants Yellow : 0.000000 Swatch Groups Colorants Black : 0.000000 Producer : Adobe PDF library 10.01 Trapped : False GTS PDFX Version : PDF/X-1:2001 GTS PDFX Conformance : PDF/X-1a:2001 Page Count : 2 Creator : Adobe Illustrator CS6 (Macintosh)EXIF Metadata provided by EXIF.tools