Danger SKCA PCS handset with wireless data access and PDA User Manual RefGuide Turner indd

Danger, Inc. PCS handset with wireless data access and PDA RefGuide Turner indd

User Manual

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Date Submitted2003-04-30 00:00:00
Date Available2003-04-30 00:00:00
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T-Mobile Sidekick
Reference Guide
Copyright © 2002 Danger, Inc. All rights reserved.
27-0006-01
Contents
Welcome 4
I.
Device Controls 6
Opening and Closing the Display 6
Control Buttons 7
II.
Registration 8
III. Device Basics 12
Battery Charger 12
USB Cable and Port 13
Wrist Strap 13
Title Bar and Indicators 14
Device Settings 15
Customization 18
The Jump Screen 19
Menus 20
IV. The Desktop Interface 21
V.
Using the Applications 23
Make a Phone Call 23
Answer a Phone Call 24
Add a Number to Your Speed Dial List 24
Change Your Phone Ringtone 25
Check Your Voice Mail 25
Contents
Import Contacts from Your SIM Card 26
Send a Phone Message 26
Browse the Web 27
Bookmark a Web Page 27
Signing On to the AOL Instant Messenger™ Service 28
Send an Instant Message 28
Send an Email 29
Fetch Email from External Accounts Using POP3 30
Fetch Email Using Your Device’s Web Browser 32
Send a Photo 32
Add a Contact to the Address Book 33
Import Address Book Contacts 34
Add an Event to Calendar 35
Create a Note 35
Add a To Do Task 36
Insert the Camera Accessory into Your Device 36
Take a Photo 37
Play Games 37
VI. Keyboard Shortcuts 38
VIII. Troubleshooting 39
IX. Customer Care 43
X.
Legal Information 44
Contents
Welcome!
Thank you for buying a T-Mobile Sidekick. It will change the way
you communicate, get organized, and stay connected.
Your T-Mobile Sidekick connects seamlessly to wireless
networks, which gives you the ability to browse the Internet,
exchange instant messages, and send and receive email with
image attachments. Other features include a full-featured phone,
personal information management (PIM) applications, access
to a personal Web portal, entertainment applications, and a
camera accessory.
Welcome!
Here’s what you’ll find in the box:
T-Mobile Sidekick
SIM card
Battery charger
Hands-free headset
USB cable (Mini-B type)
Wrist strap
Carrying case
Start Here Guide
Reference Guide
T-Mobile Welcome Guide
If any of these items are missing, please contact T-Mobile Customer Care at
1 (800) 937-8997.
Now, let’s get started!
Welcome!
I. Device Controls
Opening and Closing the Display
To open the display, press your left thumb on the lower-left corner of the
display and gently push in a clockwise direction. The display will spring
smoothly into position.
Normal operating position of the device is horizontal, with the wheel on the
right side, as shown above.
To close the display, reverse the motion to pivot the display counter-clockwise
and snap it into the closed position.
Warning
Do not open or close the display in the wrong direction or you risk damaging
your device. Stop if you feel any resistance; the display should spring smoothly
into position. Prevent display scratching by always using the carrying case to
transport your device.
Device Controls
Control Buttons
MENU
DIRECTIONAL PAD
JUMP
WHEEL
POWER
BACK
MENU button Pressing
opens a menu of actions you can take on the
current screen. If you press the MENU button and nothing opens, this means
there are no menu items available for the current screen.
JUMP button Pressing
takes you back to the Jump screen, your
starting point for launching all the device applications.
POWER Press the power button for 3 seconds to turn the device on or off.
DIRECTIONAL PAD (D-Pad) Press to scroll or move within text fields. The
D-Pad “rocks” into eight different directions or positions.
WHEEL Use the wheel to highlight then select buttons or links. Rotating the
wheel toward you advances the current selection through the “selectable”
elements on a screen and scrolls you down a Web page. Pressing the wheel
selects the highlighted item or opens a pop-up menu.
BACK button Pressing
takes you back to the screen you were previously viewing, as far as the Jump screen. In a dialog box, press
to save your changes and dismiss the dialog box. If a menu is open, press
to close it.
Device Controls
II. Registration
Before you can start using your Sidekick, you must complete the registration
steps, as explained in step 3 on your Start Here card. This section of the
Reference Guide takes you through the registration process in more detail.
Note that these instructions are for new users (not returning users). Returning
users can simply sign in using their existing username and password.
Wait for account activation.
Before you can use your account, T-Mobile must activate your account.
This can take up to 48 hours, but usually takes only 1-3 hours. You’ll know
your device has been activated when the Welcome screen appears on
your device display:
Press the wheel to select the New User button and advance to the next
screen. For subsequent screens, you’ll select the Next button to advance.
Type your first and last names.
Use the keyboard to type your First name, then rotate the wheel to
highlight the Last name field. Type your last name, then scroll to highlight
the Next button, then press the wheel to advance to the next screen.
Registration
3
Select a username.
The username you select will be the first part of your email address (for
example, username@tmail.com). Before you select a username, read the
following guidelines:
Usernames must start with an alphabetic character (A-Z), but can
include numbers and underscores ( _ ), but no other punctuation.
Usernames must be at least 2 but no more than 32 characters in
length.
Usernames are not case-sensitive.
Once you decide on a username, type it on the screen:
Select a password.
Select a password that follows the rules below:
Passwords must contain 4-15 characters, can include both
letters and numbers, but no spaces, single quotes ('), semicolons (;),
backslashes (/), or percent signs (%).
Passwords are case-sensitive. For example, if you set your password
to be “Hard2Guess”, then you will not be authenticated if you sign in
by typing “hard2guess”.
After you type your password, type it again to confirm.
Registration
5
Select a “secret question” and type your answer.
If you ever forget your password, you can reset it by going to
www.t-mobile.com. You’ll be asked to provide an answer to the “secret
question” you select on this screen. Press the wheel to open the
Question pop-up menu, scroll to highlight a question, then press the
wheel to select it.
Rotate the wheel to highlight the Answer field, then type your answer.
Read and agree to Danger Service and End-User License Agreement.
Before you can finish registration, you must read and agree to the Danger
Service and End-User License Agreement. You can read it by clicking
the View License link, or on page 44 of this guide, or on the Web page
found at www.danger.com/agreements. Once you read and agree to
the Agreement, select the Next button to indicate your acceptance and
transmit your registration data.
Wait while data transmits.
Wait while the data you entered in Registration is transmitted to T-Mobile.
The T-Mobile service will check to see if your username has already been
taken. If it has, T-Mobile will provide you with alternate suggestions. You
can either pick one of these alternates or type another username. Note
that If you are out of network coverage, you’ll be asked to “try again” to
resume registration.
10
Registration
8
Congratulations!
Once your account has been set up, you’ll see the Congratulations screen
and a final screen with the Start button:
Select the Start button to do just that! Roaming is “on” by default, so if
you’re roaming, you’ll be notified at this point (read Note below).
Read the Hints screens.
Before going to the Jump screen, take a minute to read the helpful Hints
that appear. After reading each hint, select Next to advance. Select Done
to dismiss Hints and go to the Jump screen.
Note
When roaming outside the T-Mobile network, you may incur additional charges
for data transfer even if you don’t take any actions (like receiving an email).
To avoid additional charges while roaming, go to Jump Settings > Wireless
Options and clear the GPRS Data Roaming On check box. If you do roam
with GPRS Data Roaming off, you still can make and receive voice calls.
Registration
11
III. Device Basics
Battery Charger
Your Sidekick comes with a built-in rechargeable lithium ion (Li-Ion) battery.
The battery should be fully charged when you receive your device, but if it
isn’t, follow the instructions below to charge the battery.
Warning
Only use the battery charger provided with your T-Mobile Sidekick to charge
your battery, or you risk damaging your device.
Attach the battery charger to your device.
Locate the battery charger that came with your device. Insert the charger
lead (the small round end of the adapter) into your device’s power jack
(the small round hole located at the top of your device) and plug the
power cord into a standard 120V AC electrical wall outlet.
A lightning bolt icon will appear over the battery icon (in the title bar),
indicating the charger is connected and the battery is charging.
12
Device Basics
2
Let the device charge for at least four (4) hours.
Rest the device in a safe place and let the battery charge for at least
four hours, or overnight, to ensure maximum battery life. As the device is
charging, you will see the bars in the battery icon fill repeatedly from left
to right in an animated fashion. When your device is fully-charged, the
lightning bolt icon will disappear and the bars will stop moving and remain
in the filled position.
USB Cable and Port
The USB cable connection is used for software recovery, not software update.
If your device should ever need recovery software installed (this would have
been diagnosed by Customer Care), you will need to connect your device to
your desktop or laptop computer using the USB cable. The illustration below
shows you how you would attach the cable to USB port on your device.
Wrist Strap
To carry your device securely, attach a wrist strap (one came in the box) to the
retractable strap ring on your device. Use your fingernail to expose the ring, as
shown below.
Device Basics
13
Title Bar and Indicators
The device display indicators appear at the top of your screen at all times.
Screen Title
Date and Time
Battery Strength
Wireless Signal Strength
New Message Notification (Email)
Service Connectivity Status
Wireless signal strength indicator. The more signal bands showing to the
right of the radio icon, the stronger the signal strength at your current location.
If you see an X flashing over the radio tower icon, you’ve temporarily lost
network connection.
Service connectivity indicators. One dot = device is connecting to the
GPRS network, two dots = getting IP address; three dots = connecting to the
data service; “G” = fully connected to the T-Mobile data service. If you see a
phone icon in the place of the “G”, it means you have phone service only.
GSM Service Only. A phone icon in the place of the “G” means you have
phone service only. (If you have a call in progress you’l lalso see a timer.)
Data Off indicator. Flashes if you’ve entered a roaming area but have GPRS
Data Roaming turned off (in Jump Settings > Wireless Options).
Battery indicators. The more bars shown in the battery icon, the more
charge in the battery. When connected to the charger, a lightning bolt appears,
and when your battery is almost out of charge, and exclamation point appears!
Phone Call Indicators. You have a call in progress; time elapsed is 3 mins, 40
secs. Note that the phone icon blinks. If you have two calls active, you’ll see
one phone icon blinking and the time displayed will be for the foreground call.
Call forwarding is turned on. Your phone will not ring.
14
Device Basics
Communication Services Notifications. When you receive a new email,
SMS, IM, or voice mail message, you’ll see a visual notification move across
the title bar, no matter what application you’re currently viewing.
Until you read your new message or listen to your voice mail, you’ll see the
appropriate icon in the title bar, as a reminder.
Device Settings
Sound and Display Controls
To mute your device, adjust the system and phone sound volume, or adjust
display brightness, open the Controls by pressing
Backlighting
To better use your device in dark environments, enable backlighting.
Press
to open the Jump screen. Press
then select Settings. The Settings screen appears.
Scroll down to highlight Battery & Display, then press the wheel.
Select the Automatically turn on when in use check box to enable
backlighting. Select the length of time you want backlighting to stay on
from the pop-up menu.
To use the device’s light meter to detect when the backlight is not needed,
select the Use backlight only when needed check box.
Press
to save your settings then
to open the menu,
to go to the Jump screen.
Now, with backlighting enabled, when you press any button on your device,
backlighting will turn on for the set amount of time.
Device Basics
15
Key Guard Mode
You can effectively lock the controls by entering key guard mode. By default,
your device is set to go into key guard mode after five minutes of idle time.
To enter key guard mode, do the following:
Press
to open the Jump screen. Press
to open the menu,
scroll to highlight Key Guard, then press the wheel. You can also quickly
enter key guard mode by pressing and holding
for three seconds.
Your device control buttons lock.
To unlock and wake the device, press
. If you have set a
privacy code (see next section), type it at the prompt.
To prevent display damage, after your device has been in key guard mode for
two hours, a screen saver will appear. To dismiss the screen saver, press any
key or open the device.
To change the default key guard idle time setting:
16
Device Basics
Press
to open the Jump screen. Press
then select Settings. The Settings screen appears.
Scroll to highlight Key Guard & Security, then press the wheel. The Key
Guard & Security screen displays.
to open the menu,
Note
In the first section, Key Guard, the key guard idle time pop-up is selected
by default. Press the wheel to open the pop-up. Highlight a “guard” time,
then press the wheel to select it.
Press
to save your settings.
Your device will still receive calls and messages while in key guard mode.
Device Privacy Code
If you want to secure your device from unauthorized access once your device
has gone into key guard mode, you will first need to set up a privacy code:
Press
to open the Jump screen. Press
then select Settings. The Settings screen appears.
Scroll to highlight Key Guard & Security, then press the wheel. The Key
Guard & Security screen displays.
Scroll to highlight
Enter a three-digit code using the keyboard or the dial:
to open the menu,
, then press the wheel to select it.
At the prompt, re-enter your code to confirm.
A “New Combination Enabled” message appears. Select OK.
Press
to save your settings.
Device Basics
17
Customization
Your T-Mobile Sidekick is designed so you can set up many of its features to
suit your preferences. You specify device-wide preferences using the Settings
screens accessed from the Jump screen menu.
You can also customize many of the applications. Ways you can customize
applications include:
Setting your favorite Web home page (Web Browser)
Selecting individual caller-ID icons (Phone)
Setting special chat notification ringtones for individual buddies (AIM)
Creating your own categories and labels for identifying contact
information (Address Book)
Setting different ringtones for individual callers (Phone/Address Book)
You specify most application-specific preferences using the application
Settings screens: From the Jump screen, open any application (Web Browser,
AOL Instant Messenger, Email, and so on). Then open the menu and press
Settings to open these screens.
Tip
18
Device Basics
If you see a musical note next to a menu item, you’ll know that’s where you
customize that application’s ringtone settings.
The Jump Screen
The Jump screen is your entry point to all the Sidekick applications: Web
Browser, AOL Instant Messenger, Email, Phone, Phone Messages, Address
Book, Calendar, To Do, Notes, Camera, and Games. You also set device-wide
preferences from the Jump screen.
To return to the Jump screen from any screen, press
To select a particular application, use the wheel to scroll through the
applications. When the application you want is highlighted, simply press
the wheel once to open that application’s main screen.
Press
from the Jump screen to open device Controls, Settings, as
well as the Key Guard, Hints, Network Status, and Power Off features.
Device Basics
19
Menus
Almost every screen on your device has a set of actions you can take while
on that screen. These actions are listed in a floating window, called a menu,
which you open by pressing the Menu button
Menu
Frequently-used menu items also have keyboard shortcuts that use the Menu
button plus a shortcut key. For example, take a look at the menu shown above.
To compose a new email message, you could press
+ N rather than
opening the menu and selecting New Message with the wheel.
20
Device Basics
IV. The Desktop Interface
The data you store in the Email, To Do, Calendar, Address Book, Notes, and
Camera applications are also available for viewing or editing on the Web from
any computer connected to the Internet. Information in your account is stored
on secure servers in a data center protected by extensive physical security
and firewalls. (Read more in the T-Mobile Privacy Policy.)
To reach the Desktop Interface:
On your desktop computer, point your Web browser to
www.t-mobile.com to open the T-Mobile home page.
Click the link to My T-Mobile, then on the page that opens, type your
device’s Phone Number and Password to sign in. The My T-Mobile page
opens.
Click the link to the Desktop Interface to open your Jump page, which
displays unread emails, upcoming Calendar events, To Do list, and Notes.
To make the Desktop Interface your default entry point to the
T-Mobile Web site after signing in, click Set My T-Mobile Start Page (this
link appears in the upper-right corner of your Jump page). On the window
that opens, select Sidekick Desktop Interface (Your Jump Page).
Use the Jump page navigation buttons to open the various applications
or to open the Help window, which displays the online T-Mobile Sidekick
Help Index page.
When you’re finished using the Web applications, always click the Sign
Out link to exit the Web site securely.
The Desktop Interface
21
Desktop Interface Applications
22
Calendar
To Do
Email
Notes
The Desktop Interface
V. Using the Applications
Phone
Make a Phone Call
Press
to open the Jump screen, then press the wheel to open the
Phone application.
Enter the number you want to dial by using one of the following dialing
methods:
Open the display, then type your number using the keyboard. Select
to place the call.
Select
to open the dial pad:
Rotate the wheel to highlight, then press to select numbers. When
you’ve completed the number, select
to place the call.
Highlight then select
to open a list of recently-dialed
numbers and your Speed Dial list. If the number you want to call is on
the list, select it using the wheel. The call is placed.
Highlight then select
to open a list of Contacts and Phone
Numbers from your Address Book. Select the number you want to dial
to place the call.
To end your call, select
, or press
Using the Applications
23
Answer a Phone Call
When your device signals there is an incoming phone call, the display will
show the name of the caller (assuming caller ID is not disabled on the
incoming phone and the phone number is available).
Note
Press the wheel to select the Answer Phone button. You’re connected.
To hang up, select
, or press
If another call comes in while you’re on the phone (call waiting), a dialog
box will appear, giving you the call details and a choice of how to handle the
incoming call: select either Switch Calls or Forward to Voice Mail.
Add a Number to Your Speed Dial List
24
Press
to go to the Jump screen, then press the wheel to open the
Phone application.
Press
to open the menu. Select New Speed Dial… to open the
New Speed Dial Entry dialog box. You can create 8 speed dial shortcuts.
Select a Shortcut number from the pop-up menu. Only the numbers
available will appear in the pop-up menu.
Type the speed dial Name and Number, then select Create.
To dial using the shortcut, from either the Phone application or the Jump
screen, simply press and hold the number on the keyboard.
Using the Applications
Change Your Phone Ringtone
Press
to go to the Jump screen, then press the wheel to open the
Phone application.
Press
to open the menu. Scroll to Settings and press the wheel
to go to the Settings screen.
Scroll to highlight Ringtones, then press the wheel.
Make sure the Ring for Incoming Phone Call check box is selected:
Scroll to highlight the Ringtone category pop-up, then press the wheel.
Select a category from the pop-up menu:
Once you’ve picked a category, scroll to highlight the adjacent song popup menu and select the song you want to be your new ringtone.
Press
to save your new ringtone.
Check Your Voice Mail
Press
to go to the Jump screen, then press the wheel to open the
Phone application.
Press and hold the 1 key (the speed dial shortcut assigned to voice mail)
to call your voice mailbox. Alternatively, you can dial 1 2 3.
Follow the prompts to retrieve your messages.
To hang up, select
, or press
Using the Applications
25
Import Contacts from Your SIM Card
If you have a T-Mobile phone with a SIM card, you can import the phone
numbers you have stored on the SIM into your device’s Phone Book. First,
insert the SIM with the contacts into your device, then:
Press
to go to the Jump screen. Scroll to highlight Address
Book, then press the wheel to open the application.
Press
Scroll to highlight Import Contacts from SIM, then press the wheel.
The SIM Import dialog will alert you when the import is complete.
to open the menu. Select Settings.
Phone Messages
Phone Messages are often referred to as SMS or text messages. They’re used
to notify you when you have new voice mail and to communicate information
to you about your T-Mobile account.
Send a Phone Message
26
Press
to go to the Jump screen. Scroll to highlight Phone
Messages, then press the wheel to open the application.
Press
to open the menu. New Message is selected by default;
press the wheel to go to the Compose screen.
The To field is active; type the phone number of the person to whom you
wish to send the message.
Use the wheel to scroll to the message body; type your message. Note
that you can only use 160 characters in any one message, including To
and Subject lines, spaces, and line returns.
When ready to send, scroll to highlight the Send button, then press the
wheel to send the message.
Using the Applications
Web Browser
Browse the Web
Note
Press
to go to the Jump screen. Scroll to highlight Web Browser,
then press the wheel to open the application.
Start typing the address of the Web page you wish to visit. The Go To
dialog box opens automatically, showing the address you are typing.
Press the wheel to open the Web site.
If you find a Web address (URL) that cannot be displayed on your device,
please send us an email at WebURL@tmail.com and we will investigate. In
the email, include the Web address and the problem you experienced when
trying to go to the URL, including any error messages you received.
Bookmark a Web Page
Open the Web page you want to bookmark.
Press
Edit the bookmark name if you wish, verify the URL, and select a folder in
which to store the bookmark from the Folder pop-up menu. (If you select
New Folder…, you’ll be prompted to give the folder a name.)
Press
box.
+ N to open the Add Bookmark dialog box.
to save the bookmark and close the Add Bookmark dialog
Using the Applications
27
AOL Instant Messenger™ Service
Signing On to the AOL Instant Messenger Service
Press
to go to the Jump screen. Scroll to highlight AOL Instant
Messenger (AIM®), then press the wheel to open the application. The
Sign On screen appears.
You can only use the conversation shortcuts while you’re in the AIM
screens, not from the Jump screen.
If you already have an AIM account, type your screen name and
password (passwords are case-sensitive), then select the Sign On button.
If you don’t have an AIM account, scroll to highlight the Screen Name
pop-up menu, then press the wheel to open. Select New User. It’s is free
to set up an AIM account.
The New User dialog box appears. Select Create New Screen Name.
You are taken to the AOL New Account Web page via the device Web
Browser. Follow the directions on the Web page to create a new account.
Once your account has been created, press
to go to the Jump
screen. Select the AIM application. The Sign On screen appears, where
you can type your new screen name and password.
Send an Instant Message
28
Press
to go to the Jump screen. Scroll to highlight AOL Instant
Messenger, then press the wheel to open the application.
Sign on with your screen name and password; your Buddy List displays.
To start a conversation with a buddy on your list, from the Buddy List
screen, scroll to highlight the buddy’s screen name, then press the wheel
to start a conversation.
Using the Applications
4
To start a conversation with someone not on your Buddy List, press
from the Buddy List screen to open the menu, then select Send
Message To.... On the New Instant Message dialog box that opens, type
a screen name, then press Start Conversation to start a conversation.
Type your message. When ready, press the Return key to send.
Email
Send an Email
Tip
Press
to go to the Jump screen. Scroll to highlight Email, then
press the wheel to open the application.
Press
to open the menu. New Message is selected by default;
press the wheel to go to the Compose screen.
Use the wheel to scroll to the To field; type the email of the person to
whom you wish to send an email. To type multiple names in the To field,
separate names with a comma (,).
Scroll to the Subject field and type the subject of your email.
Scroll to the message body and type your message.
To delete all the text you’ve typed in any text box, press the ALT+SHIFT+DEL
keys together. To delete just the current line of text, press the ALT+DEL keys
together.
When ready to send, either select the Send button at the bottom of the
Compose screen, or press
+ M.
Using the Applications
29
Fetch Email from External Accounts Using POP3
When you register your T-Mobile Sidekick account, you automatically receive
an email account that you can use immediately, on either your device or the
Email application on the Desktop Interface. In addition, you can fetch email
from up to three external POP3 email servers.
Note
At this time, email from AOL Mail, MSN Hotmail ®, or email servers that are
protected by a firewall do not allow email to be fetched by other servers. You
can, however, check some Internet email accounts by using the Web Browser,
as described in “Fetch Email Using Your Device’s Web Browser” on page 32.
The instructions below explain how to fetch email from external accounts by
using your device. Note that you can also do this from the Email application on
the Desktop Interface.
30
Press
to go to the Jump screen. Scroll to highlight Email, then
press the wheel to open the application.
Press
screen.
On the Accounts screen, press
to open the menu, then select
New Account to open the New Account screen:
Using the Applications
to open the menu. Select Accounts to open the Accounts
4
Type your POP account information in the fields on this New Account
screen. Read the sections below for more details on each field.
POP Server field - The first thing you must provide on the New Account
screen is the name of your email POP Server. Many people don’t know
the name of their email POP Server. If you don’t, your email provider will
be able to tell you, or you can reference the table below for samples.
Tip
Some popular Web-based email providers and their POP Server names
are provided below for your convenience. If you have a POP email account
through your ISP, contact them for more assistance.
Web Email Provider
POP Server
Yahoo!® Mail
Mail.com
Softhome.net
pop.mail.yahoo.com
pop1.mail.com
mail.SoftHome.net
Port field - Unless your email provider has specified otherwise, leave this
field at 110.
Username and Password fields - Type your POP email account
username and password.
Save Folder pop-up menu - When your POP email arrives, this is the
folder the email will be delivered to.
When you’ve filled in all the fields on the screen, to save your information,
scroll down to the bottom of the screen and select Done, or press
Wait to send emails from this POP account on your device until you
receive a confirmation message on the Email Accounts screen.
Using the Applications
31
Fetch Email Using Your Device’s Web Browser
If you have an Internet email account, you can use your device’s Web Browser
application to sign in to those accounts and check your email.
Press
to go to the Jump screen. Scroll to highlight Web Browser,
then press the wheel to open the application.
Start typing the URL to your Internet email account. What you type is
automatically inserted into the Go To dialog box.
Note that the following Web site has been bookmarked for you:
Yahoo! ® Mail – mobile.yahoo.com/home
Press the wheel to go to the Web site’s sign in page.
Send a Photo
32
Press
to go to the Jump screen. Scroll to highlight Email, then
press the wheel to open the application.
Press
+ N to go to the Compose screen. Complete the To, Subject,
and Message fields.
Press
+ P to open your Photo Gallery. Rotate the wheel to
highlight, then press to select a photo to send. You can select multiple
photos. All selected photos have check marks.
When you’ve finished selecting photos, open the menu and select Attach
Checked.
Your email returns to the screen, including attached photos. Select the
Send button when you’re ready.
Using the Applications
Address Book
Add a Contact to the Address Book
You can store up to 2000 contacts in your Address Book.
Tip
Tip
Press
to go to the Jump screen. Scroll to highlight Address Book,
then press the wheel to open the application.
Press
to open the menu. New Contact is selected by default;
press the wheel to go to the New Contact Identity screen.
To create a contact, you only need to type basic “identity” information: a
First or Last name. But on this screen you can also provide a Middle
name and a Nickname, as well as select an icon.
To select an icon, rotate the wheel up to highlight
, then press the wheel to
open the icon pop-up menu. Rotate the wheel to highlight the icon you want,
then press the wheel to select it.
When finished with the Identity screen, select Done.
You advance to the next New Contact screen, in which you can type or
select additional contact information.
To select a choice from a pop-up menu
, highlight the menu using
the wheel, then press once. The menu opens. Scroll through the list of
options, highlighting the option you want. Then press the wheel to select the
option.
Scroll through the New Contact fields (Personal Info, Phone, Email, and
so on), selecting Add or Edit to open screens in which you can add
contact information.
When finished, press
to save your new contact information.
Using the Applications
33
Import Address Book Contacts
If you have a T-Mobile SIM card with contact information stored on it, you can
import that information to your device by following the instructions in “Import
Contacts from Your SIM Card” on page 26 of this guide.
If you have existing contact information stored in a Personal Information
Management (PIM) application, you can import that data to your Address Book
on the device and Web. You do this by first going to your Address Book on the
Web:
Go to your desktop or laptop computer and sign in to
www.t-mobile.com to go to the Desktop Interface.
Follow the instructions on page 21 of this guide to open your Jump page.
From your Jump page, click Address Book. The Address Book
application displays.
Click Import in the sidebar. The Import page opens.
The Import page includes step-by-step instructions for completing
the import process. The following file types (exported formats) can be
imported:
34
Microsoft Outlook for PC (.txt file)
Microsoft Outlook Express for Mac (.txt file)
Microsoft Entourage for Mac (.txt file)
Palm Desktop for PC (.txt/.tab file)
Palm Desktop for Mac (.txt/.tab file)
After you click the Import button, your contacts are imported to your Web
Address Book, then sent to your device via the network. Make sure your
device has a wireless connection; then, after 2-3 minutes, check your
device to see if your new contacts have arrived.
Using the Applications
Calendar
Add an Event to Calendar
You can create and store up to 1000 events in Calendar.
Press
to go to the Jump screen. Scroll to highlight Calendar, then
press the wheel to open the application.
Press
Press the wheel to go to the Event Details screen.
Name your event, assign a duration, add repetitions if applicable,
reminders, and notes as you like.
Press
to save the event. It will now appear on Upcoming (if it’s
scheduled within the next five days), Daily, Week, or Month views.
To view your schedule, select one of the “Views” from the menu:
Upcoming (next five days), Day, Week, Month, or Year.
to open the menu. New Event is selected by default.
Notes
Create a Note
You can create and store up to 50 notes. Each note can be up to 8000
characters, which is about four pages in a paperback.
Press
to go to the Jump screen. Scroll to highlight Notes, then
press the wheel to open the application.
Press
Press the wheel to open a blank note.
Type your note, then press
to open the menu. New Note is selected by default.
to save it.
Using the Applications
35
To Do
Add a To Do Task
You can create and store up to 50 To Do tasks.
Press
to go to the Jump screen. Scroll to highlight To Do, then
press the wheel to open the application.
Press
Press the wheel to open a blank task screen.
Fill in your task information.
Press
to open the menu. New Task is selected by default.
to save the task.
Camera
Insert the Camera Accessory into Your Device
Before you can insert the camera into your device, you must expose the
attachment piece, which is protected by a plastic case. You can tell which
end is the case because it has a hook for attaching to a key chain or cord.
To remove the case, hold the camera with both hands
(one hand on each end) and twist the case 90 degrees:
Pull to expose the attachment.
Insert the attachment into the headset/camera jack,
as shown in the image:
Be sure to push the camera in all the way!
36
You’re ready to take a photo!
Using the Applications
Take a Photo
You can create and store up to 36 photos in your Gallery.
Tip
Press
to go to the Jump screen. Scroll to highlight Camera, then
press the wheel to open the application.
Insert the camera into your device’s headset/camera jack, as explained in
the previous section.
The Camera capture screen opens automatically.
Position the camera “eye” while looking at the device screen
by swiveling it until you have composed the image you want to capture.
If the image is upside down, select
to turn it right-side up.
Press the wheel to select
Check the device display to see if you want to Retry or Keep It.
To look at your Photo Gallery, open the menu and select View Gallery.
and take your photo.
Play Games
You’ll find many entertaining games on your device. In case you need help,
each game has its own on-screen instructions.
Using the Applications
37
VI. Keyboard Shortcuts
Call a speed dial number
Press and hold the speed dial number on the
keyboard while in the Phone application or
on the Jump screen.
Answer an incoming call
Press the wheel.
Send an incoming call directly
to voice mail
Hang up active call
Mute your device when ringing
Create a new note, message,
event, task, to do, or contact
Discard item
Send a composed email or
phone message
sends to voice mail).
+N
Select the item then press the DEL key.
+M
Delete all text in a text box
Press ALT+SHIFT+DEL.
Delete all text in a single line
Press ALT+DEL.
Put device in key guard mode
plus lock controls
Press and hold
Unlock device
Power on/off your device
Open Controls
Scroll pages
38
Press any key (
Keyboard Shortcuts
for three seconds.
Press and hold
for three seconds.
Hold
and rotate wheel. Or, press
spacebar to page down; press @ to page up.
VII. Troubleshooting
How do I know when my account has been activated?
Once your account has been activated by T-Mobile, you will see a “Welcome”
message on your screen. If the Welcome message doesn’t appear on your
device after 48 hours after registering, call T-Mobile Customer Care at
1-800-937-8997 to check the status of your account.
In order to comply with airline regulations, how can I temporarily disable
wireless connectivity when traveling?
Remember to power off your device during aircraft takeoffs and landings. To
turn off wireless connectivity (to comply with FAA regulations) follow these
instructions:
From the Jump screen, press the Menu button, and select Settings.
Scroll to highlight the Wireless Options... button (at the bottom of the
screen), then press the wheel.
In the Wireless Options dialog box that appears, select the Wireless Off
option, then select OK.
Your device is now offline. You should confirm offline status by looking
next to the radio tower icon in the title bar; it should read OFF.
Even without wireless connectivity, you can still access the Sidekick
applications and you can read email that has been already downloaded.
However, you will not be able to send or receive messages until you enable
wireless connectivity.
Troubleshooting
39
How can I protect my device from damage?
The best way to protect your device is to carry it with the display closed, in the
carrying case supplied in the box. You may risk damaging your device if you
do not protect the display.
What Web browsers do you support on the Desktop Interface?
Web browsers IE 5+ and Netscape 4.7+ are supported on both the Windows
and Macintosh operating systems.
I noticed there isn’t a battery door on the device. Why is that?
You will never need to replace the lithium Li-Ion battery, although you will need
to charge it nightly.
Why do the Web pages I open using the device’s Web Browser
application appear different from the pages I open on my desktop
computer?
The Web pages displayed on your device have been reformatted so they are
easier to read on a small display. The same information displays, it’s just laid
out on the screen so that it’s easier to view from your device.
How secure is my account data on the Desktop Interface? There may be
sensitive information stored in contact information (credit card numbers
for example) that must be secure!
Information in your account is stored on secure servers in a data center
protected by extensive physical security and firewalls. Please refer to the
T-Mobile Privacy Policy for more information.
40
Troubleshooting
What are the requirements for getting my other email accounts to appear
on my device?
To fetch messages from another email account, the external email server must
support POP3 protocol. In addition, gather the following information:
Name of the remote email server (e.g., mail.example.com).
Your username on the remote email server. (For example, if your
email address is joe@example.com, then your username is “joe”.)
Your password on the remote email server. This is the same password
you use to open the remote email directly.
Most Internet Service Providers and University email systems work with the
POP3 protocol for their email systems. If you are not sure of the protocol,
please call or email your remote service and ask if they support POP3. The
remote service operators should also be able to tell you the name of the
remote email server.
Once you have all this information, set up your external account by following
the instructions in “Fetch Email from External Accounts Using POP3” on page
30 of this guide. Once set up, your remote email account will be checked
periodically and a copy of all new, unread messages will be placed in your
T-Mobile Email mailbox.
How can I quickly mute my device?
Open the sound and display controls by pressing
. Select the
Mute button. Your device is now muted. To dismiss the Controls, press
. To turn sound back on, open the Controls again and select Un-mute.
Troubleshooting
41
Why is there an infrared port on my device?
The IR port is currently not used on the device, but is provided for future
functionality.
How can I clean my device screen?
The screen on your device is coated with a protective layer of polycarbonate.
You can safely use warm soapy water, denatured alcohol, or isopropyl alcohol
to remove dirt and smudges from your screen. Be sure to use a very soft
cloth, such as an old t-shirt, when wiping the screen to prevent scratching.
My SIM card is locked. What is the default PIN number?
If you are prompted to enter a SIM PIN and you have never previously set a
PIN, enter the default SIM PIN: 1234.
My device needs repair. What should I do?
Call T-Mobile Customer Care at 1-800-937-8997 for troubleshooting support.
How do I report a lost T-Mobile device?
Call 1-800-937-8997 to report the lost device. Don’t worry! T-Mobile will disable
any lost device and your data is always safely stored on the service.
My device has not connected to the service for quite a while. Is there
anything I can do myself before calling Customer Care?
Yes, try powering your device off and on. After your device boots, you’ll know
you’ve connected to the service when you see the in the title bar again.
42
Troubleshooting
VIII. Customer Care
T-Mobile’s Customer Care offers responsive and knowledgeable customer
support 24 hours a day, seven days a week. It’s a free call anytime. Just dial
611 using the Phone application or 1-800-937-8997 from any other phone.
You can also contact Customer Care through our Web site, by email, or
regular mail:
Web site: www.t-mobile.com
Email: customercare@t-mobile.com
Regular mail: T-Mobile Customer Care
P.O. Box 37380
Albuquerque, New Mexico 87176-7380
For online Sidekick user documentation, open your Desktop Interface and click
Help to open the Help Index page.
Customer Care
43
IX. Legal Information
FCC Compliance
TESTED TO COMPLY WITH FCC STANDARDS. FOR HOME OR OFFICE USE.
For body worn operation, this phone has been tested and meets the FCC RF exposure guidelines when used with
T-Mobile accessories supplied or designated for this product. Use of other accessories may not ensure compliance
with the FCC RF exposure guidelines.
Danger™ Service and End-User License Agreement
IMPORTANT: PLEASE CAREFULLY READ THIS SERVICE AND END-USER LICENSE AGREEMENT (THE
“AGREEMENT”) BETWEEN YOU AND DANGER, INC. (“DANGER”) BEFORE YOU USE YOUR T-MOBILE DEVICE
(THE “DEVICE”). YOUR USE OF THE DEVICE OR THE SERVICE FOR THE DEVICE SHALL CONSTITUTE YOUR
BINDING ACCEPTANCE OF ALL OF THE TERMS AND CONDITIONS OF THIS AGREEMENT. IF YOU DO NOT
AGREE TO ALL OF THE TERMS AND CONDITIONS OF THIS AGREEMENT, THEN YOU MAY NOT USE THE
DEVICE OR THE SERVICE AND SHOULD PROMPTLY RETURN THE DEVICE TO THE PLACE WHERE YOU
PURCHASED IT.
Danger owns and operates a service that enables certain features on your Device, including email, Internet access, instant messaging, address book, and calendar functions, and that also allows you to access such features from a Web
site operated by Danger (the “Service”). Your use of the Service and the Software (as defined below) in the course
of operating your Device is subject to the terms and conditions of this Agreement. This Agreement may be amended
from time to time by Danger upon reasonable notice to you, so please review it periodically. You may access the most
current version of this Agreement at www.danger.com/agreements. Your continued use of the Service or Software
after an amendment of this Agreement constitutes your binding acceptance of any such amendment.
1.
Software
1.1 Definition. “Software” means any computer software, in executable code form, owned by Danger (or which
Danger has the right to sublicense) and either pre-loaded on the Device at the time of manufacture or otherwise
furnished to you by Danger in its sole discretion. “Software” includes the hiptop™ operating system and applications.
1.2 License Grant. Subject to the terms and conditions of this Agreement, Danger hereby grants to you a
nonexclusive, nontransferable, nonsublicenseable license to use, perform, and display the Software using the
Device upon which the Software was originally installed, and solely as necessary to operate the Software in
accordance with the applicable documentation.
44
Legal Information
1.3 Restrictions. You may not (a) reproduce, distribute, sublicense, use for service-bureau purposes, sell,
lease, or otherwise transfer the Software to any third parties; (b) modify, alter, improve, “hack,” or create derivative works of the Software; or (c) reverse-engineer, decompile, disassemble, reverse-assemble, or otherwise
attempt to derive the source code of the Software.
1.4 Third-Party Software. You understand and agree that in addition to the Software, the Device may contain
certain third-party software (“Third-Party Software”) the use of which is subject to separate license agreements
containing additional terms and conditions. Any such license agreements are provided to you separately. You
hereby agree to comply with all such additional terms and conditions in your use of the Third-Party Software.
2.
3.
Ownership. The Software is licensed to you, not sold. Danger and its licensors retain exclusive ownership of
all proprietary rights, including all patent, copyright, trade secret, trademark and other intellectual property rights
worldwide, in and to the Service and the Software (including any corrections, bug fixes, enhancements, updates
or other modifications thereto). There are no implied licenses under this Agreement, and all rights not expressly
granted are hereby reserved.
Use of the Service
3.1 Wireless Service Provider. In addition to Danger’s terms and conditions set forth in this Agreement, you
agree and acknowledge that your use of the Service is subject to your wireless carrier’s terms and conditions of
service.
3.2 Your Account. All information that you provide in connection with your registration for the Service must be
accurate. You will receive a password and username upon completing your registration. You are responsible for
maintaining the confidentiality of the password and account information, and are fully responsible for all activities that occur under your password or account. You agree to immediately notify your wireless network operator
of any unauthorized use of your password or account or any other breach of security.
3.3 Prohibited Activities. You agree not to use the Service to: (a) directly or indirectly violate any applicable
laws, rules, or regulations issued or promulgated by any competent government authority, including without
limitation any intellectual property laws, privacy laws, computer fraud or abuse statutes, or export control laws;
(b) upload, post, email or transmit any content that you do not have the right to post or transmit under any law,
contractual duty or fiduciary relationship; (c) upload, post, email or transmit any content that infringes a third
party’s trademark, patent, trade secret, copyright, publicity, privacy, or other proprietary right; (d) upload, post,
email or transmit any materials that are unlawful, untrue (including incomplete, false or inaccurate biographical
information), harassing, libelous, defamatory, abusive, tortious, threatening, obscene, pornographic, indecent,
hateful, abusive, or harmful (including but not limited to viruses, corrupted files, or any other similar software or
programs); (e) violate, attack, or attempt to violate or attack the security, integrity, or availability of any network,
service, or other computer system; (f) send mass unsolicited or unauthorized electronic messages or “spam”,
including without limitation, promotions or advertisements for products or services; (g) send altered, deceptive
or false source-identifying information (including forged TCP/IP headers); or (h) use the Service in a manner
that otherwise violates Danger’s then-current Acceptable Use Policy, the latest version of which is available at
www.danger.com/agreements. Violations of any of the above will be investigated by Danger and, where appropriate, Danger may either institute legal action, or cooperate with law enforcement authorities in bringing legal
proceedings, against users who violate this Agreement.
3.4 Third-Party Content and Services. In the course of using the Service, you may access services and Web
sites provided by third parties, including third-party Web sites accessible through links from the Service. Danger
is not responsible for the content, products, materials, or practices (including privacy practices) of any such Web
sites or third-party services. You understand that by using the Service you may be exposed to third-party Web
Legal Information
45
sites or content that you find offensive, indecent or otherwise objectionable. Danger makes no warranty, representation, endorsement, or guarantee regarding, and accepts no responsibility for, the quality, content, nature or
reliability of third-party Web sites (including Web sites accessible by hyperlink from the Service) or products or
services accessible from the Service. Danger provides links to third-party Web sites for your convenience only
and Danger does not control such Web sites. Danger’s inclusion of links to such Web sites does not imply any
endorsement of the materials on such third party Web sites or any association with their operators. It is your
responsibility to review the privacy policies and terms of use of any other Web site you visit. In no event will
Danger be liable to you in connection with any Web sites, content, products, services, materials, or practices of
a third party.
3.5 Uploading and Downloading of Information. You hereby agree and acknowledge: (a) that Software,
data, and other information may be downloaded from Danger to your Device and requests for information may
be uploaded from your Device to Danger on a regular basis; (b) that Danger makes no guarantee of, and is not
responsible for, the accuracy or completeness of any downloaded information; and (c) that the Service may be
inoperable from time-to-time and Danger shall incur no liability for such inoperability.
4.
Intellectual Property Rights.
4.1 Copyright. All content included on the Device, including graphics, text, images, logos, button icons,
images, audio and video clips and software, as well as the compilation of the content, is the property of
Danger and/or its licensors (“Danger Material”) and is protected by U.S. and international copyright laws. Any
unauthorized use of Danger Material may violate copyright, trademark or other laws. Additionally, certain other
content, including, websites, photographs, images, text, graphics, video clips, audio recordings, or other content
accessed or transmitted through the Service may be copyrighted by third parties and protected by U.S. and
international copyright law. Materials that are copyrighted may be viewed as presented and are for personal use
only. Unless otherwise authorized by law, you agree not to alter, falsify, misrepresent, modify, copy, reproduce,
republish, upload, post, transmit, distribute or otherwise utilize such materials without the express, written
permission of the copyright holder. Unauthorized copying or distribution of copyrighted works is an infringement
of the copyright holders’ rights. Pursuant to the Digital Millennium Copyright Act, Danger reserves the right to
terminate the accounts of users of the Service who are infringers of the copyrights of others.
4.2 Trademarks. Danger™, hiptop™, and the Danger and hiptop logos and graphics are all trademarks or
service marks of Danger in the United States and other countries. You agree not to use Danger’s trademarks (i)
to identify products or services that are not Danger’s, (ii) in any manner likely to cause confusion, (iii) in or as
a part of your own trademarks, (iv) in a manner that implies that Danger sponsors or endorses your products
or services or (v) in any manner that disparages or discredits Danger. You must have Danger’s prior written
consent before you use Danger’s trademarks in any way.
46
5.
No Monitoring; Necessary Disclosures. You acknowledge that Danger does not pre-screen or monitor content posted to or transmitted through the Service, but that Danger shall have the right (but not the obligation) to
remove any content in its sole discretion, including, without limitation, any content that violates this Agreement.
In addition, Danger reserves the right to disclose all content that you upload, post, email, transmit or otherwise
make available via the Service (whether or not directed to Danger) if required to do so by law or in the good
faith belief that such disclosure is necessary or appropriate to conform to the law or comply with legal process
served on Danger, to protect and defend the rights or property of Danger, the Service or our customers, whether
or not required to do so by law, or to protect the personal safety of our customers or the public.
6.
Termination. You agree that Danger, in its sole discretion, may immediately terminate your access to the
Service (whether directly or through your wireless carrier) if Danger believes that you have violated the terms
and conditions of this Agreement. You agree that any termination of your access to the Service may be effected
Legal Information
without prior notice, and acknowledge and agree that, upon termination, Danger may immediately deactivate
or delete your account and all related information, emails, files and other data in your account and/or bar any
further access to such files or the Service. Further, you agree that Danger shall not be liable to you for any
termination of your access to the Service hereunder.
7.
NO WARRANTIES. THE SERVICE AND SOFTWARE ARE PROVIDED BY DANGER ON AN “AS IS” BASIS.
DANGER HEREBY DISCLAIMS ALL REPRESENTATIONS OR WARRANTIES OF ANY KIND, WHETHER
EXPRESS, IMPLIED, OR STATUTORY, RELATING TO THE SERVICE OR THE SOFTWARE (INCLUDING
ANY INFORMATION, CONTENT, MATERIALS OR PRODUCTS THAT YOU MAY ACCESS THROUGH THE
SERVICE), INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT, NON-INFRINGEMENT OF THIRD PARTY
RIGHTS, ACCURACY OF INFORMATIONAL CONTENT, AND ANY WARRANTIES ARISING FROM A
COURSE OF DEALING OR USAGE OF TRADE. WITHOUT LIMITING THE FOREGOING, YOU ACKNOWLEDGE THAT DANGER DOES NOT WARRANT OR REPRESENT THAT THE SERVICE OR THE SOFTWARE
WILL MEET YOUR REQUIREMENTS, THAT THE SERVICE OR THE SOFTWARE WILL BE TIMELY, SECURE,
UNINTERRUPTED, OR ERROR-FREE, THAT DEFECTS IN THE SERVICE OR THE SOFTWARE WILL BE
CORRECTED, THAT ANY CONTENT OR INFORMATION CONTAINED IN THE SERVICE OR ACCESSED
THROUGH YOUR USE OF THE DEVICE WILL BE ACCURATE, COMPLETE, RELIABLE, OR ERROR-FREE,
THAT THE SOFTWARE OR ANY MATERIALS AVAILABLE FOR DOWNLOAD FROM THE SERVICE WILL BE
FREE OF VIRUSES OR OTHER HARMFUL COMPONENTS, OR THAT THE SERVICE WILL BE FREE FROM
UNAUTHORIZED ACCESS (INCLUDING THIRD PARTY HACKERS OR DENIAL OF SERVICE ATTACKS).
FURTHER, AS THE WIRELESS CARRIER IS NOT CONTROLLED BY DANGER, NO WARRANTY IS MADE
AS TO COVERAGE, AVAILABILITY, OR GRADE OF SERVICE PROVIDED BY THE WIRELESS CARRIER.
PLEASE NOTE THAT SOME JURISDICTIONS MAY NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO SOME OF THE ABOVE EXCLUSIONS MAY NOT APPLY TO YOU.
8.
LIMITATION OF LIABILITY. IN NO EVENT SHALL DANGER BE LIABLE TO YOU FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL, EXEMPLARY, PUNITIVE, OR OTHER DAMAGES
(INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF PROFITS, BUSINESS INTERRUPTION,
LOSS OF INFORMATION OR DATA, OR OTHER PECUNIARY LOSS) RESULTING FROM YOUR ACCESS TO,
OR USE OR INABILITY TO USE THE SERVICE OR SOFTWARE (INCLUDING AS A RESULT OF AN OUTAGE
OF THE SERVICE PROVIDED BY YOUR WIRELESS CARRIER OR ANY OTHER THIRD-PARTY SERVICE
PROVIDER), OR WITH RESPECT TO THE INFORMATION, SERVICES, CONTENT OR ADVERTISEMENTS
CONTAINED ON OR OTHERWISE ACCESSED THROUGH THE SERVICE. IN NO EVENT WILL DANGER
BE LIABLE TO YOU IN CONNECTION WITH THE SERVICE OR THE SOFTWARE FOR ANY DAMAGES IN
EXCESS OF TWO HUNDRED U.S. DOLLARS (U.S. $200).
9.
Indemnity. You agree to defend, indemnify, and hold harmless Danger, its officers, directors, employees and
agents, from and against any claims, actions or demands, including without limitation reasonable attorneys’
fees, made by any third party due to or resulting from your violation of this Agreement.
10.
Export Controls. You agree and acknowledge that the Software may contain cryptographic functionality the
export of which is restricted under U.S. export control law. You will comply with all applicable laws and regulations in your activities under this Agreement, including without limitation all export laws and regulations of the
U.S. Department of Commerce and all other U.S. agencies and authorities, including the Export Administration
Regulations promulgated by the Bureau of Industry and Security (as codified in 15 C.F.R. Parts §§ 730-774).
You expressly agree not to export or re-export the Software in violation of such laws or regulations, or without all
required licenses and authorizations.
Legal Information
47
48
11.
Government End Users. The Software is a “commercial item” as that term is defined at 48 C.F.R. 2.101, consisting of “commercial computer software” and “commercial computer software documentation” as such terms
are used in 48 C.F.R. 12.212. Consistent with 48 C.F.R. 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4,
all U.S. Government end users acquire the Software with only those rights set forth therein.
12.
Applicable Law and Jurisdiction. You agree that this Agreement and all matters relating to the Service and
the Software will be governed by the laws of the State of California, without giving effect to any principles
of conflicts of laws that would require the application of the laws of a different state. You also consent to the
exclusive jurisdiction and venue of the Superior Court of Santa Clara County for state claims and the Northern
District of California for federal claims in all disputes arising out of or relating to the Software or the Service. The
parties agree that the Uniform Computer Information Transaction Act (or any statutory implementation of it) and
the United Nations Convention on the International Sale of Goods will not apply with respect to this Agreement
or the parties’ relationship.
13.
General Provisions. You are responsible for compliance with applicable local laws. This Agreement is personal
to you, and you may not transfer, assign or delegate this Agreement to anyone without the express written
permission of Danger. Any attempt by you to assign, transfer or delegate this Agreement without the express
written permission of Danger shall be null and void. The paragraph headings in this Agreement, shown in
boldface type, are included to help make the agreement easier to read and have no binding effect. The waiver
of any breach or default, or any delay in exercising any rights shall not constitute a waiver of any subsequent
breach or default. This Agreement constitutes the complete and exclusive agreement between you and Danger
with respect to the subject matter hereof, and supersedes all prior oral or written understandings, communications or agreements. If for any reason a court of competent jurisdiction finds any provision of this Agreement,
or portion thereof, to be unenforceable, that provision of the Agreement will be enforced to the maximum extent
permissible so as to effect the intent of the parties, and the remainder of this Agreement will continue in full
force and effect.
Legal Information
Danger Limited Product Warranty
1.
Limited Product Warranty. Danger, Inc. (“Danger”) represents and warrants that, for a period of one (1) year
from your date of purchase (the “Warranty Period”), the T-Mobile Device (the “Device”) shall (i) be free from all
defects in workmanship and materials, and (ii) perform in material accordance with the documentation regarding
the Device.
2.
Devices or Problems Excluded From the Limited Product Warranty. Any Device which (i) has been
damaged or broken due to the negligent or intentional acts of you or third parties, or (ii) has been subject to
abnormal use or conditions, improper storage, unauthorized modifications, accident, or other acts which are not
the fault of Danger or the manufacturer of the Device, shall not be covered under this limited product warranty
(the “Excluded Devices”).
3.
Danger’s Obligations. During the Warranty Period, Danger will repair or replace, at Danger’s option, any
defective parts or components of the Device that do not operate properly, unless such a Device is an Excluded
Device. You will not be charged for any such parts which are repaired or replaced, and Danger will pay for the
cost of shipping for any repaired or replaced Device. Danger shall not be obligated to pay the cost for rental of
alternative Devices, the cost of any lost or damaged information, or any other expenses not expressly set forth
herein. Parts or repairs which are not covered by this limited product warranty will be repaired or replaced by
Danger solely at your expense.
4.
Your Duties. If a problem with the Device develops during the Warranty Period, you must do the following:
a. You must promptly notify Danger, or its agent, of such problem before the expiration of the Warranty Period
by calling (800) 937-8997.
b. You shall provide all information requested by Danger during such telephone call, including your name, address, telephone number and proof of purchase. If you cannot provide proof of purchase, the Warranty Period
shall be deemed to run for a period of fifteen (15) months from the date of shipment from the manufacturer.
c. You must agree to pay for the cost of repair or replacement of any component or the Device if your Device is
found to be not covered by the limited product warranty. If you so agree, (a) Danger will ship you a replacement
Device at Danger’s expense, (b) you will follow the instructions included with the replacement Device, including
instructions for replacing the Smart Card, and (c) following receipt of the replacement Device, you shall ship
the problem Device as instructed by Danger via U.S. Postal Service to: VoiceStream Returns, 1000 Park Road,
Chanhassen, MN 55317.
d. If you do not agree to pay for the costs of the repair or replacement of the Device if such repair or replacement is not covered by the limited product warranty, then you shall ship the problem Device pre-paid and insured
via U.S. Postal Service to VoiceStream Returns, 1000 Park Road, Chanhassen, MN 55317. You shall include a
return address, daytime telephone number and/or fax number, a complete description of the problem, and the
Repair Order #. Danger shall ship a replacement Device to you only if the defective part or Device is covered by
this limited product warranty, and you will follow the instructions included with the replacement Device, including
instructions for replacing the Smart Card. Otherwise, any part or Device sent to Danger and not covered by this
limited product warranty shall be returned freight collect without repair or replacement to you.
e. You shall have no coverage or benefits under this limited product warranty if you fail to notify Danger or any
problems during the Warranty Period or fail to follow the instructions provided to you by Danger.
Legal Information
49
Note
50
5.
Parties Who Can Enforce the Warranty. This limited product warranty extends only to the individual or entity
listed as the initial customer on the initial wireless service account associated with the Device. This limited
product warranty is not assignable or transferable to any subsequent purchaser or user.
6.
Warranty Disclaimer. THE DEVICE IS BEING PROVIDED TO YOU WITH THE LIMITED PRODUCT WARRANTY SPECIFIED ABOVE, AND SUCH LIMITED PRODUCT WARRANTY IS IN LIEU OF ALL OTHER
WARRANTIES BY DANGER, WHETHER EXPRESS OR IMPLIED. EXCEPT AS SO SPECIFIED IN THE
LIMITED PRODUCT WARRANTY, DANGER MAKES NO OTHER WARRANTIES WITH RESPECT TO THE
DEVICE AND DISCLAIMS AND EXCLUDES ALL OTHER WARRANTIES, EXPRESS OR IMPLIED, TO THE
EXTENT ALLOWED BY APPLICABLE LAW, INCLUDING WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE, AND WARRANTIES OF NON-INFRINGEMENT. YOUR SOLE REMEDY
WITH RESPECT TO ANY BREACH OF THE LIMITED PRODUCT WARRANTY SHALL BE THE REPAIR OR
REPLACEMENT OF THE DEVICE AS SPECIFIED IN THE LIMITED PRODUCT WARRANTY. Some states
do not allow the disclaimer of implied warranties, so the foregoing disclaimer may not apply to you. The limited
product warranty gives you specific legal rights, and you may also have other legal rights which vary from state
to state.
7.
Limitation of Liability. IN NO EVENT SHALL DANGER BE LIABLE TO YOU OR ANY THIRD PARTY FOR
ANY DAMAGES, INCLUDING SPECIAL, DIRECT, INDIRECT, INCIDENTAL AND CONSEQUENTIAL DAMAGES, THAT MAY ARISE FROM YOUR USE OF OR INABILITY TO USE THE DEVICE, OR ANY LOSS OF
ANTICIPATED BENEFITS, LOSS OF INFORMATION OR DATA, OR LOSS OF PROFITS DUE TO ANY ERROR, FAILURE OR DEFECT IN OR OF THE DEVICE. IN NO EVENT WILL DANGER BE LIABLE TO YOU IN
CONNECTION WITH THE DEVICE FOR ANY DAMAGES IN EXCESS OF TWO HUNDRED U.S. DOLLARS
(U.S. $200).
8.
Danger Software and Services. Your rights and obligations with respect to the software embedded in the
Device and the services provided by Danger to owners of the Device, including Danger’s limitations of liability
and warranty disclaimers with respect to such software and services, are set forth separately in the Danger Service and End-User License Agreement, a copy of which is included on the Device and in this T-Mobile Sidekick
Reference Guide on page 44.
For additional terms and conditions, please see the T-Mobile Welcome Guide, included in the box.
Legal Information

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