Disney Interactive Studios Disneys Chicken Little Ace In Action Ntr Ac4E Usa Users Manual CLACE_DSmnl.mech

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2015-02-04

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Buena Vista Games, an affiliate of The Walt Disney Company, 500 S. Buena Vista St., Burbank, CA 91521
N0543
PRINTED IN U.S.A.

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© Disney

NTR-AC4E-USA

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TABLE OF CONTENTS

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4
6
8
9
10
11
12
13
14
15
16
18

GETTING STARTED

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HEROES
THE MAIN MENU
OPTIONS
PLAY/PAUSE/RESUME/QUIT
SAVING

�����

ACE’S CONTROLS
RUNT’S CONTROLS
ABBY’S CONTROLS
EVASIVE MOVEMENTS
LOCATIONS
ACE’S WEAPON AMMOS

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RUNT’S WEAPON AMMOS

19

ABBY’S WEAPON AMMOS

20

WEAPONS

21

PICKUPS

23

SPECIAL ATTACKS

26

INTERMISSION SCREEN

27

UPGRADES

28

MINI-MAP/INTEL SCREEN

29

MULTIPLAYER GAMES

32

LIMITED WARRANTY

34

CUSTOMER SUPPORT
INFORMATION

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• Make sure the POWER switch is OFF.
• Insert DISNEY’S CHICKEN LITTLE: ACE IN ACTION Game Card into the
TM
Nintendo DS system.
• Turn the POWER switch ON.
NOTE: DISNEY’S CHICKEN LITTLE: ACE IN ACTION Game Card is designed for
TM
the Nintendo DS system.
• Please read and accept the Health and Safety screen by touching the bottom screen.

L BUTTON

R BUTTON

+ CONTROL PAD

X BUTTON
Y BUTTON
A BUTTON
B BUTTON

• If the game does not automatically launch, select the DISNEY’S CHICKEN LITTLE:
ACE IN ACTION game icon from the DS Menu screen.

START
SELECT

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+CONTROL PAD UP AND DOWN

Highlight Menu Options

A BUTTON

Select

TOUCH SCREEN

Select with the Stylus
or Your Finger.

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The first time a character is used,
a mandatory tutorial must be completed.

• When the MAIN MENU appears,
you’ll have three choices:

• Personalize your game by selecting
these OPTIONS:

- SINGLE PLAYER
- MULTIPLAYER

- Music Volume

- OPTIONS

- Sound Effects Volume

Look for MR. FISH at the start of every level.
He will give you a MISSION BRIEFING on your new objectives!
• If you select SINGLE PLAYER, you also must select from three SAVE SLOTS
(or select NO SAVE); then, you’ll start the game.
• If you select MULTIPLAYER, you must decide whether to HOST or JOIN a game.

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All game actions appear on the TOP SCREEN. The BOTTOM SCREEN
is used to toggle between weapon types, and to receive incoming Intel.

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• To successfully finish the MISSION, you must complete the OBJECTIVES presented
by MR. FISH.

• Whenever you begin a new game, you will be asked to choose a SAVE SLOT to save
your progress.

• Press START to begin play.
• At any time during game play, PAUSE your game by pressing START.
Then, select from the following OPTIONS:
- RESUME LEVEL
- EXIT GAME – Go back to the MAIN MENU;
all unsaved data will be lost.

AUTOMATIC IN-GAME SAVING

• Auto-Save occurs at the BEGINNING OF A LEVEL, at the MID-LEVEL point and at the
BEGINNING OF A BOSS FIGHT.

PLAYER-CONTROLLED SAVING

• You can do a MANUAL SAVE at the end of every level.

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TOP SCREEN

GAME VIEW

TOP SCREEN

GAME VIEW

L BUTTON (HOLD)

SHIELD

L BUTTON (HOLD)

SHIELD

+CONTROL PAD

MOVEMENT CONTROLS
DOUBLE TAP DODGE/ROLL

+CONTROL PAD

TANK DIRECTION
DOUBLE TAP FOR STAMPEDE

TOUCH SCREEN

HUD/WEAPON SELECT

TOUCH SCREEN

HUD/WEAPON SELECT

R BUTTON

HOLD FOR GRENADE MODE

R BUTTON

HOLD FOR POWER-SHOT MODE

START

PAUSE MENU

START

PAUSE MENU

SELECT

NOT USED

SELECT

NOT USED

X BUTTON

FIRE FORWARD

X BUTTON

FIRE UP

B BUTTON

FIRE BACKWARDS

Y BUTTON

FIRE LEFT

A BUTTON

FIRE RIGHT

A BUTTON

FIRE RIGHT

Y BUTTON

FIRE LEFT

B BUTTON

FIRE DOWN

BUTTON COMBOS ALLOW FOR DIAGONAL FIRING

BUTTON COMBOS ALLOW
FOR DIAGONAL FIRING

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(ACE)
TOP SCREEN

GAME VIEW

L BUTTON (HOLD)

SHIELD

+CONTROL PAD

SHIP DIRECTION

To get ACE to DODGE, DOUBLE-TAP UP, DOWN,
LEFT or RIGHT on the +CONTROL PAD. Ace can continue
to fire while dodging.

DOUBLE TAP ROLL MANEUVERS
LEFT OR RIGHT

TOUCH SCREEN

HUD/WEAPON SELECT

START

PAUSE MENU

SELECT

NOT USED

R BUTTON

FIRE PRIMARY CANNON

X BUTTON

FIRE PRIMARY CANNON

B BUTTON

FIRE PRIMARY CANNON

Y BUTTON

FIRE SPECIAL WEAPON

A BUTTON

FIRE SPECIAL WEAPON

(RUNT)
RUNT can destroy any object or enemy with a STAMPEDE
by DOUBLE-TAPPING UP, LEFT, RIGHT, or DOWN on the
+CONTROL PAD.

(ABBY)
To get ABBY to do a ROLL MANEUVER,
DOUBLE-TAP LEFT or RIGHT on the +CONTROL PAD.
A ROLL MANEUVER can only be done to the
LEFT or RIGHT.

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You must destroy the main mining facility,
which is being used to build a droid army
powered by alien life-forms!

You must destroy the Gravity Generator Facility,
which has become an evil organization’s main
source of power!

Part of the VENUS level is used as a TRAINING MISSION. Here, you learn
about the game play elements and you receive a tutorial for ACE, ABBY and
RUNT. You cannot proceed to the next level without passing the TUTORIAL.

You must destroy the three stabilizing hubs
that limit the beltway.

The evil organization has taken
over the spa dome on Europa.
Infiltrate the dome and take
them out.

You must destroy a massive metal moon
that is threatening Earth!

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If you’re playing as RUNT, you’ll have these cool WEAPON AMMOS to use:

If you’re playing as ACE, you’ll have these cool WEAPON AMMOS to use:

These are unlimited and the only weapons that
Runt can upgrade.

This small green energy cell is ACE’s main ammo and is
unlimited. This is the only ammo that can be upgraded.

These cause a small-scale EMP explosion upon contact.
They are most useful for mechanical targeting systems.

This combination of super-heated plasma balls fires
at subsonic velocity. It creates an explosion but
it’s slow-moving and lacks range.

This cone expands and shoots sonic particles at high velocity.
It’s more powerful than the Regular Blaster and it travels
and fires quicker so it hits more enemies at the same time.

This concentrated pulse of pure light can fire at large
laser particles and does major damage.

This shotgun energy blast is ACE’s most
commonly available ammo. It fires
wide but at close range only.

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These concentrated rings of
light can hit two or
three targets at once.

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If you’re playing as ABBY, you’ll have these cool WEAPON AMMOS to use:
These are classic, straight-firing missiles
with unlimited ammo.

ACE can use GRENADES whenever he feels like it!
He can also collect them and hold up to 8 grenades at a time.
GRENADE MODE is entered by holding the R BUTTON.
Throw grenades by tapping the A, B, X, or Y BUTTONS
while holding down the R BUTTON.

These thermally-guided missiles follow
their target wherever they go.

RUNT can use his POWER-SHOT whenever he wants to cut a swath
through multiple enemies, and it only costs him shield energy!

These eight rockets fire at once but go in eight
different directions.

POWER-SHOT MODE is entered by holding the R BUTTON. Then, using
the A, B, X, or Y BUTTONS, drag the targeting reticule over them to
lock-on or “paint” them. Release the R BUTTON to fire a devastating
volley at all painted enemies.

These are the only weapons ABBY uses
that can strike at ground targets. In fact,
they only fire at ground targets.

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Look for these PICKUPS:
• Powerups – these are derived from destroyed enemies and structures and covers
and you collect them by coming into contact with them. Once the Powerup is collected,
it is activated and remains active until it runs out. Powerups are stackable and you
can use as many as you can collect at once.

ARMOR METER
SHIELD METER

Doubles the firing rate of the blaster weapon for 15 seconds.

Doubles the strength of the shield for 15 seconds.

Trigger the SHIELD by holding down the L BUTTON.

Each character has an ENERGY SHIELD. While active, the SHIELD will slowly drain
the SHIELD ENERGY RESERVE. If fired upon, the SHIELD will drain more quickly.
Doubles the strength of all attacks used by the player
for a duration of 10 seconds.

Each character has ARMOR. If your armor reaches ZERO you will be teleported out
of the level by Mr. Fish for another try. You’ll re-start at your last check-point.

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Adds 2 extra blaster shots, making the blaster fire a three-pronged
blast for 15 seconds.

• Aliens – look for these three different kinds:

These yellow aliens are common and therefore the weakest,
restoring only 1 Energy Point.
Eliminates ammo drain on all weapons for 20 seconds.

These green aliens power larger robots and restore
2 Energy Points.
Absorb unlimited damage for 10 seconds.

These blue aliens are the most powerful and restore
3 Energy Points.

These return 33% of your armor.

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These are powerful offensive moves that allow you to clear the screen of enemies.
SPECIAL ATTACKS are in the form of POWERUPS.

At the end of every level, you are taken to the
INTERMISSION SCREEN, where you can save
the game and purchase upgrades.

You pull the clip out of your gun, throw it above your head and shoot it,
causing a massive explosion and destroying all enemies on screen.

• CONTINUE – Proceed to next level.
• SAVE GAME – Manually save your game.

You aim your cannon directly upward and begin gathering energy
into the nozzle. Fully charged, the cannon fires upwards
and destroys all enemies on screen.

• UPGRADES – Purchase upgrades.
• EXIT – Exit to the Main Menu.
Unsaved data will be lost.

You trigger the afterburners on your spaceship and go into a spin,
which unleashes a Light Speed non-Sonic Boom,
destroying all enemies on screen.

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UPGRADE POINTS are delivered throughout the
game and after each MISSION. One upgrade point
is accumulated for each alien rescued during a mission.

ARMOR METER
AMMO SUPPLY

SHIELD METER

AMMO SELECT
Touch to select
different ammos.

INTEL SCREEN
Touch to view
your current
Mission Briefing.
ALIEN COUNT

MINI-MAP
Locate enemies and pickups.

• Purchase upgrades with your upgrade points.
Upgrades affect all three characters: Ace, Runt, and Abby.

MISSION BRIEFINGS from MR. FISH take place before each character’s
level begins. Touch the ‘i’ button near the Mini-Map to replay the briefing.
UPGRADES are applied only between game levels.

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These icons on the Mini-Map help you find enemies, items, and objectives.

ALIENS =
Small versions of the aliens

PLAYER POSITION =
Ace

SWITCHES =
Flashing double blue triangles

PLAYER POSITION =
Abby

TARGETS =
Targets will move around the mini-map to give the player better
indications of where they are.

PLAYER POSITION =
Runt

Target indicators will always point to the first target, to ensure
the player doesn’t pass by and have to backtrack.
ARMOR =
Green cross

ENEMIES =
Small Red Triangle

AMMO =
Bullet

POWER-UPS =
Green Exclamation Point

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This is an ALIEN COLLECTION game. You’re in an arena with a set amount of holes and
aliens that trickle onto the screen. To win, you must place a larger number of aliens into
the holes than your opponent.

There are five MULTIPLAYER LEVELS
and these are categorized by the planet
on which they’re based.
• VENUS
• EUROPA

• In MULTIPLAYER GAMES, game play shows on the BOTTOM SCREEN.
POWERUPS occur in MULTIPLAYER games but watch out!
They’re both positive and negative! Use yours to hinder your opponent!

• IO
• ASTEROID BELTWAY
• POKE STAR

• Change the alien’s direction by tapping on it and dragging the STYLUS in the
desired direction.
Be careful! If an alien leaves your screen before you can redirect
it into a hole, it will pop up on the opponent’s screen!

The objective of a multiplayer game is to guide Aliens to collection points on the TOUCH
SCREEN before time runs out. You can guide Aliens by tapping them with the STYLUS
and dragging them in a desired direction. As the games progress, barriers make it more
difficult to move the Aliens to the collection points. Each level features a unique barrier
configuration. The player who has collected the most Aliens when time runs out wins!
Trigger any POWERUP by tapping on it
and activating it with the L BUTTON.

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Title                           : CLACE_DSmnl.mech.indd
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