Ensoniq Corporation Transoniq Hacker Archive Issue #077 077

Ensoniq Corporation Transoniq Hacker Archive Issue #077 th_077 Ensoniq Corporation - Transoniq Hacker Archive - Issue #077

User Manual: Ensoniq Corporation Transoniq Hacker Archive Issue #077 Ensoniq Corporation - Transoniq Hacker Archive - Issue #077

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Iransoiiq
Programming the SQ-1: Taming
Transwaves
J
Welcome back! Well, I guess it wasn't real
ly you that were gone for the last two
months, it was me. Been a busy little beaver
out here in the great Pacific Northwest.
Busy, busy, busy. That's me, all right.
So. Where were we, now? Ah yes — we've
looked at a lot of stuff in the old SQ. We've
checked out the waves, LFO's, envelopes,
filters, amplifiers, envelopes covered a
lot of ground. So far it's been pretty much
your standard synthesizer stuff, though.
Now it's about time to start getting into the
interesting stuff that makes the SQ unique.
We begin this month by looking at the
Transwaves.
Transwaves are an Ensoniq innovation, and
are a response to a problem that has sur
faced with the advent of digital synthesizers
that rely primarily on wavetables for their
raw data — namely that sounds created by
playing back digital wavetables can seem
rather static. One of the things that makes
acoustic instruments so pleasing is that the
waveform produced by acoustic instruments
is evolutionary — generally, acoustic waves
are constantly changing as the sound
Hacker
The Independent News
Magazine for Ensoniq Users
Clark Salisbury
moves through its stages, its harmonics in
teract in complex ways, producing an
ever-changing timbre.
T h e t r a n s w a v e s d i f f e r f r o m t h e o t h e r w a v e s
contained within the SQ in that they are not
really just a single looped wave, but rather a
series of different, but closely related,
waves in which the loop can be freely
moved through the wave. The effect is that
the wave sounds different depending on
where the loop is placed. If it happens to be
placed in an area of the wave that contains a
lot of high frequency information, the wave
will soimd bright. If the loop is placed in an
a r e a o f t h e w a v e t h a t d o e s n o t c o n t a i n a s
much high frequency information, the wave
will sound darker. And if it's m oved from
o n e l o c a t i o n t o t h e o t h e r w h i l e t h e w a v e i s
playing, it will go from bright to dark, or
vice-versa. For example, if we were to digi
tally sample the word "dayo" we could loop
the entire word to produce "dayodayo-
dayo..." If we use brackets to indicate the
loop, we could show the same thing in this
way: [dayo].
Suppose then we loop just the "a": d[a]yo.
The resulting sound would be "daaaaaa..."
Or if we looped just the "o" (day[o]), we'd
get "dayoooooo..."
Now let's say that we can control the start
point of the sample. We could indicate the
start point using the symbol in this
case, setting the start point to the begirming
of our sample could be shown in this way:
>dayo. We could then produce sounds such
as "ayoooo...," (d>ay[o]), "ayyyy...,"
I n t h i s i s s u e
Articles:
The SQ-1: Taming Transwaves
Clark Salisbury Cover
VFX-sd/SD-1 Tips
J e f f r e y F i s h e r 1 5
VFX-sd & SD-1 Sequencer File Formats
G a r y G i e b l e r 1 6
Reverberating Around on the ESQ-1
K i r k S i i n k a r d 1 8
Reviews:
Signature Series EPSs
Scott Leonard 7
Basement Tapes: Greaser/Nurminen
Daniel Mandel 9
Ensoniq's SC-3 — SQ-1 & SQ-2
J e f f r e y R h o a d s 1 1
Music Labs Sequences EPSs
Bryce Inman 12
The EPS Sampling Book
Michael Schmltt 14
Regular Stuff:
Random Notes 3
Hypersoniq 3
E n s o n i q T o u r D a t e s 2 1
Hackerpatches
Sam Mims & J effre y Rh o ads 2 2
Classifieds 25
The Interface 26
H a c k e r B o o t e e q 3 1
C u r r e n t O . S 3 1
H a r d D r i v e s L i s t 3 1
ISSUE NUMBER 77, $2.50 NOVEMBER, 1991
(d>a[y]o), "yoooo...," (da>y[o]), and so on. And nally, if we
could move the loop while the sound was playing, we could
produce things like "dayooyadayooyad...," (>[d]ayo), and
"ayyaayyaayyaay...," (d>[a]yo) by moving the loop back and forth,
or things like "dddaaayyyooo,"(>[d]ayo), and "yyyyyaaaaa...,"
(d>[a]yo), by moving the loop slowly in one direction or the other.
This is much like what happens with the transwaves. Instead of
using the collection of sounds that make up the word "dayo,"
though, each transwave is actually a collection of many similar
waves that have been linked together. If you listen to a loop of any
one of these individual waves, the resulting sound is somewhat
static. But move the loop through the transwave, and the various
waves it contains blend one into the next in much the same way
that individual frames in a movie blend together to form a moving
image.
So how is the loop moved through the transwave? Well, it can be
manually set to any point in the transwave using the "start index"
parameter. This not only sets the transwave to start playing from
the point selected, but also places the loop at that point. In other
words, setting the "start index" for the word "dayo" to "a,"
(d[a]yo), will produce the sound "aaaa..." But to actually move the
loop through the transwave, we'll need to apply a modulator, such
as an LFO or envelope. Let's try it out.
Start by selecting ROM program 04, 'Today's Organ." First, let's
set the effect to something more-or-less generic perhaps the
"Concert Reverb" would be a good choice. Hit "Edit," then "Ef
fect," then the "0" button, and use the data slider or "Yes/No" but
tons to change the effect from "Phaser+Reverb" to "Concert
REVERB." Now we need to select voicel for editing. Hit the
"Wave" and then the "0" button to move to the "SelectV OIC E"
page. Solo voicel by selecting it and hitting the "Up/Yes" button
the display should be showing something like this:
"SelectVOICE:ONE
SOLO OFF OFF."
Now hit button "1" to move to the "Wave" page. Select "WAVE
FORM" and hit "Up/Yes" twice to select the "TRANSWAVE"
waveclass. The display should now be showing
"Wave=TRANSWAVE
FORMANT-X."
Hit the "3" button this takes us to the page wh«e we can set the
start index and mod source and dqrth for tliis|i!^etdar transwave.
S e l e c t t h e " S t a r t I n d e x " p a r a m e t e r, a n d s l i d e r w h i l e
playing something on the keyboard. As ywi^Kove die data slider
up, you'll hear the sound get thinner. Note that you can leave this
parameter set to any value you like, and use the resulting wave in
whatever sound you're trying to create. The really interesting stuff,
though, occurs when you dynamically modulate the start index (ac
tually, you'll be modulating both the start point and the loop loca
tion) with an LFO, envelope, or other modulator. Let's try using an
LFO to hear an example of this.
First, set the "Start Index" back to "00."Now srt^'Mod=" to "LFO
* + 99" y o u sho uld al rea dy be affe r. t o f L FO
modulation on the start index, liiinil'iiiiw<iiS^H|l *
Head over to the LFO menu (hit "LFO"). First, let's slow the LFO
rate down a bit. Hit the "0" button, and change LFO rate from its
cunent value of "29" to something like "20." Hit the "1" button to
move to the next page. From here let's set LFO level to, say, "65,"
and "Dlay" (delay) to "GO." It should become obvious by now that
the LFO is modulating not only the transwave start index, but the
pitch of the wave as well. Let's do away with the pitch mod for
now hit the "Pitch" bu tt on, then butt on "1 ." Se t the "LFO="
parameter to "+00" (it should currently be showing a value of
"+04"). This will eliminate the rather seasick-sounding vibrato.
Now head back to the LFO menu (hit the "LFO" button), and let's
try some different LFO waveshapes. Press the "2" button to move
to the LFO wave page the wave used happens to be the trusty
"Triangle" wave. As it so happens, the triangle wave is probably
not really the best choice for a modulator in this application, since
it has both positive and negative movement. You see, we've set the
start index of the transwave to "00," the lowest possible number.
When the triangle wave moves in a positive direction, of course, it
moves the start index of the transwave higher, resulting in the
sweeping effect you should be hearing. When it moves in a nega
tive direction, however, the transwave seems to stop sweeping.
This is because the transwave can't be modulated any lower than
"00," even though the triangle wave produced by the LFO is
moving in that direction. So a better choice for the LFO wave
would probably be either of the positive-only waves, the
" P O S - S I N E " o r t h e " P O S - T R I " e i t h e r o f t h e s e w a v e s w i l l
modulate the transwave start index with positive numbers only.
Give each of them a listen they produce subtly different effects.
To my ear, the "POS-SINE" produces the smoothest sweep, so
l e t ' s u s e t h i s w a v e f o r n o w.
At this point, you might want to listen to some of the other
transwaves, to get a feel for how each of them sounds when being
modulated in this way. Head back over to the "Wave" menu and
hit the "1" button. From here you can easily select the wave (in
this case the "Formant-X" wave), and use the up/down buttons to
step through the other available transwaves. Once you've finished,
set the wave to "Pulse 1-X." We're going to use this wave to
re-create a popular analog synthesizer string sound based on "pulse
width modulation."
Back in the good old days, any analog synthesizer worth its salt in
cluded at least one pulse wave with a modulatable duty-cycle. A
Pulse Waves
-TLTLTL
50^ Duty cycle
_I1_ILJ1_
10^ Duty cycle
(Continued on page 5)
2
Front Panel
RND
Hacker News
Since our very first issue one of the things that has helped make
the Hacker a viable magazine has been Ensoniq's willingness
to include sample copies with every keyboard that they ship.
Recently Ensoniq decided to stop including sample issues with
keyboards.
Ensoniq still sees the Hacker as a valuable resource and will
continue to provide us with news and technical support and to
respond to questions, problems, and suggestions that show up
in the Interface. Ensoniq has also agreed to include with each
instrument a flyer (provided by us) describing the Hacker and
making our pitch. We're presently developing a way for us to
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tisers. If we do a good enough job on the flyer our circulation
will also be unaffected. (Actually, a flyer might soften the
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times makes.) However, at this point, the long-range effects of
Ensoniq's decision are mostly unknown.
As always, suggestions, feedback, and money-saving tips are
extremely welcome — stay tuned.
* * *
Not only that! But we sure could use some SQ-1 & 2 and VFX
& SD-1 Hackerpatches. Instant near-fame! We would also like
to see some more writers join the ranks — particularly on these
newer instruments. If you've got some new gear, please don't
be shy. Newer readers may not be aware of it but just about all
of our current writers originally showed up just innocently
wishing to subscribe...
Oops In last month's review of Sound Source Unlimited's
Masteram 64 we gave the wrong zip code for Sound Source.
However, they've changed their address since then anyway.
The correct address is: 2985 E. Hillcrest Dr., Suite A, Westlake
Village, CA 91362.
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Taming Transwaves (Continued from page 2)
pulse wave with a 50% duty cycle (high 50% of the time, and low
the other 50%) could also be called a "square" wave that's be
cause it looked square when viewed on an oscilloscope (diagram).
T h i s w a v e s o u n d s m u c h l i k e t h e " P u l s e 1 - X " w a v e w i t h n o
modulation and its start index set to "00." To hear this sound, set
LFO modulation and start index both to "00" your display
s h o u l d l o o k l i k e t h i s ;
" S t a r t I n d e x = 0 0
Mod=LFO * +00."
A 10% duty cycle, on the other hand, means that the pulse wave is
high 10% of the time, and low the other 90%. If you now set the
start index for the "Pulse 1-X" wave to "99," you should hear
something very close to this sound.
To create more animated sounds, a modulator would often be ap
plied to the pulse wave, much as we have done here with the ap
plication of a bit of LFO modulation. The resulting sounds were
used in many different kinds of "patches," one of which is a
string-ensemble simulation that has come to be associated with this
technique of "pulse width modulation."
Now to get back on track — set the start index once again to "00,"
and LFO mod amount to "+99." Now let's tweak the lter a bit.
Hit the "Filter" button, and then button "1." From here we can ad-
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5
just the cutoff point of filterl — let's set it for something like "80"
— since filterl is set up for 3-pole low-pass operation, this should
mellow the sound out nicely. Notice, though, that the high notes
seem a bit too mellowed out — let's check the status of the key
board tracking parameter. Hit button "2," and you'll find that, sure
enough, keyboard tracking is set to "+00" — the filter is not track
ing the keyboard at all. Let's try setting the "FCl Keyboard"
parameter to something like "+26" — this sounds pleasing to my
ear, anyway.
Now let's move to the "Amp" menu, and apply a string-type
default envelope. Hit the "Amp" button, then button "3." Hit the
"Enter" button, scroll up until you reach the "SLOW STRING"
default envelope, and hit the "Enter" button again to apply the en
velope. And for the finishing touch, hit the "Effect" button, then
the "0" button, and scroll up until you reach the "CHORUS+
REVERB" effect. And there you have it — "pulse width modula
tion strings." For a bigger sound, you might want to try using two
voices, with each using the "Pulse 1-X" transwave, but with slight
ly different settings for start index and LFO rate on each, and
slightly detuned from each other. Or you might want use the voice
we've just created, and add another voice based on the "STRING
ENSEMBLE" wave, to create a hybrid analog synth/sampled
string section sound. At any rate, if you want to keep this sound,
save it now before we move on.
All saved? Good. Let's get back to the transwaves — there's some
other stuff you can do with them that I'd like to be checking out.
We'll use our new string sound as the starting point for are next
foray into transwave territory. Head back to the "Wave" menu, and
press button "1" to move to the "Wave" page. What we're going to
attempt is to simulate another classic analog-type sound, a
high-resonance filter sweep. For this sotmd, we can use any of the
"resonant" transwaves, "RESONANT 1-X," "RESONANT 2-X,"
"RESONANT 3-X," or "RESONANT 4-X." Each of these waves
has a sound similar to that of an analog wave being routed through
an analog filter with the resonance (or "Q" as it is sometimes
called) set fairly high. The higher numbered resonant waves simu
late higher resonance settings — as well as being somewhat dif
ferent from one another timbrally. For our experiments, let's use
the "RES ONA NT 3-X " w ave.
First, let's try simulating a "filter sweep" using this wave. As you
might guess, this can be accomplished by applying an envelope to
modulate the "start index" of the wave. Hit the "3" button and
select the mod parameter — it should currently be set to "LFO."
Change this to "ENV2," and leave the amount of modulation set to
"+99." The display should be showing this:
"Start Index = 00
Mod=ENV2*+99."
Now let's use ENV2 to create our "filter sweep." Head over to the
ENV2 "defaults" page, and hit "Enter." Let's try the "Ramp
Down" envelope scroll until you see it in the display, and hit
"Enter." Play a few notes to get a feel for the effect a slow,
resonant downward filter sweep. Let's try speeding it up a touch
— hit the "0" button to move to the envelope programming page.
You should nd the envelope set to begin at a level of 99, move at
a time of 10 to the next level, which is also 99, then move at a time
of 62 to a level of CO, the level at which it stays. We can speed up
the effect of this envelope simply by reducing time2, the time it
takes to go from level2 (99) to level3 (GO). Let's change the value
of time2 then from "62" to something like "32" — this speeds up
our filter sweep rather significantly. Now let's adjust the "Amp"
envelope to something a bit more appropriate for the sound we're
after here. First, press the "Amp," then the "3" button, and hit
"Enter." Let's start with the "PIANO DECAY" envelope scroll
to it, and press "Enter" once again. Now hit the "0" button to move
to the envelope programming page — I want to make a couple of
minor adjustments to the basic "piano" envelope.
First, I'd like this sound to be a bit more clavinet-like. One thing
we can do to give a bit more of this kind of character is to shorten
up the envelope's release time otherwise known as "time4."
Currently it's set to a value of "30" let's change this to a value
of "06." This, as you will recall, will cause the sound to decay
more quickly once the key has been released. Next, let's lessen the
effect that velocity has on the volume of the sound. Press button
"1," and take the value for "LevV" down from "19" to "13."
Now let's brighten the filter up a bit. Hit the "Filter" button, then
the "1" button, and increase the "FCl Cutoff" (lter cutoff)
parameter from "80" to "127" full open. By now we should
have a pretty respectable analog synth simulation. It might be in
teresting, though, to check back in with the transwave and see
what other adjustments might be made there. So hit the "Wave"
and then the "3" button to move back to the "Start Index" page.
From here, we can adjust the depth of the "filter sweep" simply by
adjusting the "ENV2" mod amount. Try setting ENV2 mod to
something like "+36" to get a feel for this now the envelope
doesn't sweep quite as "high" in the transwave. While you're at it,
you might try setting the start index to something higher than "00"
try "48," for example. Now the "filter sweep" doesn't end up
going quite as dark as it did originally that's because the
transwave doesn't come back to a start index of "00" anymore, but
to the brighter-sounding start index at "48." And as long as you're
at it, you can reverse the "filter sweep" direction entirely by set
ting the transwave start index to "99," and the Env2 mod amount
to "-99." Or you might try other modulators all together you
could set the start index back to "00," and use "WHEEL" (the
modwheel) to modulate it. Try starting with a mod amount of
"+99" this will allow you to control the "filter sweep" from the
modwheel, for those classic "wah-wah" type effects.
Be sure to check out some of these techniques with the other
transwaves, too. And if you find a sound you like, be sure to check
it out with some of the other effects available in the digital
processing section — the addition of a bit of chorusing, flanging
or phase-shifting might be a nice touch. And I'll see you back here
next time for more programming and other digital hijinks. b
Bio: Clark Salisbury is a partner in the MIDI Connection, a
Portland-based consulting firm. He has been actively Involved In
the composition, performance, and recording of electronic music
for over 7 years and Is now producing his own pop-oriented com
positions. His favorite color Is chrome.
6
In Search of Hip
Sounds...
Review: Signature Series Sound Library,
The System ESS-14
Scott Leonard
For: EPS-16 Plus. EPS and EPS-M.
Product: Signature Series Sound Library, The System ESS-14.
Price: $39.95 - 5 disk set.
From: Ensoniq Corp., 155 Great VaUey Pkwy, Malvern, PA 19355.
You ever listen to a new song on the radio and say to yourself,
"Where did they get that awesome snare drum sound?" Well,
Ensoniq is leading the search. The Signature Series Library
con tai ns som e of the bes t s oun ds avai la ble for the EPS/ 16 +.
The sounds in this review are from Signature Series new
comers, David Frank and Michael Murphy, better known as
The System. These two are highly respected songwriters, per
formers, and producers.
There has been a lot of controversy the last year or so concern
ing the legalities of sampling from records without the consent
of the copyright holder. This library represents a first for
sampled sounds. Some sounds were sampled directly from The
System's master tapes. So the sounds are not only cleaner, but
they're (I suppose) "legaller." This is a giant step for Ensoniq
and sampling in general, and I hope to see more of this in the
future.
There are 5 disks in this library and the sounds aren't organized
in any obviously logical fashion. I believe they did this in order
to cram as many sounds on a disk as possible. So here are the
sounds represented in a more organized fashion, along with my
comments. Since most of you are original EPS owners, I'll
comment on how the sounds work in both the 16+ and original
EPS.
SYSTEM KITS - 13 98 bl ocks - Great d rum ki t. The k icks a nd
snares are big and processed just right. The horn and noise hits
are very useful. This instrument is large, but I was able to
create 400-500 block kits by deleting unused wavesamples. The
sounds are not dependent on the effects, so original EPS users
can make use of these sounds with very little modification.
DRUM LOOP - 479 blocks - This is a drum pattern sampled
from the master tape and looped. I liked the groove but found it
difficult to use with sequencing. Synchronizing the sequencer
to the loop was the problem, and changing the tempo also
means changing the pitch of the sample. A nice sound, but I
doubt I'll use it. No effects used here, so original EPS users can
easily scam on this one.
S Y S T E M H I T S a n d SY S T E M HI T S H - 5 3 0 a n d 2 1 4 b l o c k s
- A strong collection of hip orchestral, hom, and sax hits. I had
a great time using these sounds along with a nice dance or soul
groove. Fine on the original EPS as well.
SYS B O N US 2 - 1 3 7 8 bl o c k s - AW ES O M E ! ! T h i s in s t r u m e n t
is definitely my favorite. It contains some of Mic Murphy's
vocal phrases sampled straight from their master tapes. These
sounds are super clean, real useful. My personal favorite is
"DUNG-CHICKY-DUN-DUN-DA-DUN-DUN-DOO-DOO."
SYS SYN BS-1 thru 6 - 32-307 blocks - Great Moog style
basses. The documentation says the sounds were created using
a Mini-Moog and a Yamaha TX81Z, a hot combination for bass
soimds. You get the warm, fat sound from the Moog, but the
crisp attack and punch from the TX81Z. The chorus effect used
on the sounds helped a lot so break out the effects for the
original EPS.
SYSTEM SYNTH - 799 blocks - A nice fat synth-brass sound
with useful variations in the patch-selects like a warm sustain
ing pad and a hard sampled brass. I felt this sound depended a
fair amount on the effects and sounded sort of dry on the
original EPS. If you have signal processing, use it for this one.
S Y S B E L L a n d S Y S B E L B I N G - 1 0 3 0 a n d 2 7 1 b l o c k s -
Nice FM synth-type bell sounds. They cut through a mix real
well. I didn't care for the SYS BEL BING as much because it
seemed to cut off — no sustain. I tried to loop this sound to get
more sustain without too much success. Both work well in the
original EPS, but the reverb in the 16+ gave a real polished
sound.
My only major complaint here has to do with the demos. In
order to use the demos, you must have a memory expander.
Luckily I have one and the demos sound great. Maybe,
however, they should have included a small demo for people
with non-expanded machines. Oh well, you wanted the ex
pander anyway, right??
Overall, I was very impressed with the quality of these sounds.
They're clean and punchy and the price is right. Most of the
modulators were put to good and tasteful use. If you are look
ing for great rap/soul/pop sounds, this collection should be in
your library. The documentation is excellent, as with all En
soniq products. And as always, listen to the soimds if possible
before you buy. m
Overall, I was very impressed with
the quality of these sounds. They're
clean and punchy and the price is
right.
7
Hey Hackers: if you've been looking for some cutting-edge
for any of your digital musical instruments, including your
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Disk $44.96 (Reg. $49.95) RAM: $89.96 (Reg. $99.95)
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Film TexturesThe most twisted material devised yet/or the SQfilm composer.
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Ensoniq WFX/UFX»™'rt«fl/ „M
Disk: S48.97 (teg. W.95) 2§%0nr
Samplers & SynthesizersTltese sounds range from popular digital and analog
instruments to acoustic instruments and sound FX. FairHght, Kurzweil, Roland,
Korg, Yamaha, Moog, Sequential, Oberheim, Kawai and E-mu textures have h^
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Pianos, Kurzweil Strings, E-mu orchestra hits/brass. Mini Moog Emerson leads, etc.)
to motion picture souridtrack type textures. Many new sounds and pedal FX not
possible before the introduction of the VFX are also included. The sounds are really
good, with ne dynamic qualities. The quality of the sounds, and the descriptive
nature of the names, made working with this collection quite pleasant. Indeed,
many of the sounds bring forth memories of instruments I've known and loved."
—Electronic Musidan, July 1990 (VI01)
FORMATS: Voice Card Macintosh IBM/MS-DOS Atari ST Aiesis Data Disk
Yamaha Q Yamaha QX3 Roland MC500 Kasvai Q80 Koig DFl Koij T Series MDR
Brother MDMO Brother PDCIOO DX71I MDR EPS MDR Data Cassene Internal Disk
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SOURCE
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DEALER mUlRIES INVITED!
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building blocks are designed for a wide variety of music genres. Use these
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Pop/Rock DrumsThese are the no-nonsense drum samples you've been bolting
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Horns, Natural/SynthTrompetii trombones, saxes and other solo instruments as
well as entire horn section. Includes digital horns for alternative tastes. (FPS520)
Acoustic/Electric Collectionfijch of these five disks has a multi layer sampb
sampk patch which presents a stringed acoustic or electric instrument. Includes
piano, bass and guitar patches. (EPS521)
Famous Synths I (Analog)Those classic sounds of yesteryear are now at your
ngertipsi Includes analog pads, rock organs, chiff^nos and more! (EPS522)
Famous Synths n (Digital)This contemporary collection of digital synth patches
includes expressive, dramatic pads, lush strings, and percussive sounds'(EPS523)
Famous ^nths ni (Hybrid)Don't try to classify these unusual textures!Breathy
pads, strirgs, pianos and metallic type textures are included' Terric for cutting-
edge, alternative applications (EPS524)
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HACKER BASEMENT TAPES
Dan's Eospital Phgsician
Oreaser/Nurminen
Daniel Mandel
Group: Greaser
Contact Info: Jim Greaser, 216 Walnut St., Roversford, PA 19468.
Group: Nurminen
Contact Info: Paul Nurminen, 304 West Oak Ave., El Sequndo, CA 90245.
Equipment Used:
Greaser
EPS
Alesis Quadraverb
Tas cam Po rta O ne
Gibson SG
Yamaha 12 string
Cry Baby Wah
MXR Distortion
Nurminen
EPS w/2x expander
A l e s i s H R - 1 6
Yamaha PSS-680
Tascam Porta 05
"Cheesy" Realistic Mixer
Teac V-570 Mastering deck
Casio SK-200 (in the closet)
For this article I've been listening to two different tapes by two
different groups that I've put into the same category. It's not a
category like Rock or Pop. It's not a musical category at all.
It's a situational category.
The situation is that of the musical hobbyist. Maybe they've
had a taste of professionalism. Maybe they are on the verge of
a record deal. The following are some of the comments they
wrote in to explain their situations:
Jim Greaser: "This tape has about 40 minutes of tunes, all of
which were primarily composed on the EPS. I don't sing, I'm
not a lyricist, so they're all basically instrumentals. The intent
I'm not sure of except that I'm basically a top ten type of guy.
You know, 3-4 minute song with an intro, verse, chorus, and
out. I can picture some of the tunes as backing for movies, com
mercials, and, with a good lyricist, a potential sing song.
"Tm your basic "former musician" who played six years
professionally, ended up with a day job and still went back to
buying the latest equipment and sat at home at night to air out
my head. Thus I must have about a hundred tunes in all in
various finished and unfinished conditions.
"My equipment list is short (Note: after his equipment list he
writes, "This is all I can afford!") / basically compose on the
EPS and dump down to a Tascam Porta One 4-track on two
tracks. Then I throw a lead on top or use the other two tracks
to record guitar (my real instrument). The EPS made me a
keyboardist. That's about it."
Paul Nurminen: "I am very thankful for this opportunity to get
some of my music heard by someone other than myself. I have
been playing around with keyboards since about 1987. Before
this time, I was a DJ (private parties, school dances and such),
which by the way, was what got me interested in creating my
own music. Anyway, I decided to go out and buy my first key
board, a Casio SK-200, and began to write my own music.
Then I acquired a Tascam Porta 05 which improved my ability
to get my ideas across, but I was running out of sounds. I
bought another keyboard, a Yamaha PSS-680. Then along
came the Alesis HR-16.1 loved it, except for the fact that my
synths were missing something...POWER! Well, I finally settled
on the Ensoniq EPS.
"After reading the manuals about 500 times, I really got into
my new toy! The ideas just kept coming, and I just couldn't be
stopped. Later, however, I realized that I had all these tapes of
ideas and songs and sounds, yet no one to hear them.
"I guess I should tell you where I'm going with all of this. I
hope to be able to make a comfortable living off this hobby of
mine, but right now I just don't have the time or $$$ to aggres
sively pursue it."
Now to the music!
Jim Greaser's tape, VARIOUS SELECTIONS and MORE,
starts off with a song with a good rhythmic base. Very dance-
able with a moving keyboard part. The lead voice is well
played and fits in almost every way, BUT it is one of those
sax patches that just doesn't do it for me. I know it's a sax
patch, a fairly good one. But I know it's not a sax playing. This
sax/non-sax lead is followed by a rhythm break and then enters
the WAH. Very exciting guitar work! This takes the song
somewhere. It's a little musical escape and then a return to the
theme. At the end of the piece Jim uses a piano sound layered
with a string sound that compliment each other perfectly.
The next song was slower, more moody. This time the sax/no
sax lead came off as a bit more realistic. The notes were held
out longer. I think I personally would have put a wetter reverb
on the sax/no sax. There is one passage, however, where Jim
played a very un-sax like phrase. There is a nice shimmeryness
to this softg; the way the cymbals were used.
Jim has denitely listened to a lot of top 40. His rhythms are all
very danceable. He knows how to set up a groove and reduce it
to its elements, or highlight and emphasize the most interesting
parts. Overall he has captured a very full sound using brass
strings, a variety of keyboard sounds. He plays a ne rhythm
9
and lead guitar. The mixes are all well done. Each voice is
where it should be, and even though you might expect that Jim
would pump up his leads over the rest, he didn't.
One of the songs begins with a very swooping intro. This was a
very exciting intro element to use, but the problem was in the
sample itself. I could hear where it looped — and having never
owned an EPS I'm not sure how easy it is to rework your
samples, but it would be worth the effort.
In summary, for Jim's tape I would have to give a thumb's
down to the sax lead. His playing is fine, his phrasing is great.
If he picked a patch that was more listenable I would have en
joyed this tape a lot more. I would also say more, more, more
guitar! I think that Jim's guitar — his real instrument — is
what puts Jim's signature on these times. They really make this
collection tasty. But the guitar leads are too few. Show off!!
Let me hear your guitar instead of the sax/no sax sound.
Paul's tape had four songs on it. And overall it had a more
analog approach. Maybe it is Paul's history with some of the
earlier pre-MIDI keyboards that influenced his sound choices.
The first song has a synth-bass patch playing opposite a
bell-like keyboard patch. The drums (I'm guessing from the
Alesis) are fairly dry. After the song begins, there's not much
change. Instruments drop out and a string part adds in, but for
the most part there is not a lot altered to capture one's interest.
The second song has another analog type patch that sets up the
chord progression. The drums sound dry and processed, which
give this song a very tight dimension. What helps to spread it
out is the string leads which are also synthy. There is some sort
of ominous pulsing sound in the background which also adds
character to this piece. Overall the sounds are thin. There is
some interesting stereo placement and movement. Here when
the main instruments drop out and all we are left with is the ini
tial keyboard sound, the break is effective and refreshing. As an
outro Paul chooses the string leads which stand out in contrast
against the other sounds and the return of the ominous pulsing
sound for a very strong, classical feel.
The third song begins with an airy vocal patch and, this time, a
"rap" approach to the dmm sounds. All of these tend to be very
sequency. I can almost divide up the sequences into parts and
talk about them separately. The vocal patch that is used is
fuller. This song sounds bigger than the previous two. There is
not a lot of movement in the base voice, however it is very
thick and helps to add to the sound. In the middle of the song,
brass is added. This is definitely the kick that this song needed!
The sections, or sequences here, are pretty long.
The last song is very different. Paul describes it as "entirely
made up of Depeche Mode samples." There is a heartbeat of a
bass drum. There is a cricketoid percussion popping in every
once in a while. The bass patch bubbles up from the bottom,
very wet. Somewhere in there is a backward patch that shoops
into itself. As the song progresses there is a metallic pipe sound
that accompanies a crashing boom. All of which seems a rather
long intro for what follows. A horn/sax patch that plays the
first hook I've heard so far. Then our buddy the cricket starts to
perform a sort of scratch/scale to his heart's content. This is
followed by some vocal snatches from Depeche Mode. To me,
what Paul did on this last piece was the most interesting work
on the tape.
Overall as I listen to Paul's tape I get the feeling that these are
the backing tracks for... something. I am not left humming any
hooks or any melodies. I am definitely not of the opinion that
everyone should write a hook that any yuppie can learn in three
minutes, however a "hook" is a tool that draws the listeners' in
terest.
I am fairly certain that most of us out there (yeah, me too) are
hobbyists on one level or another. I would encourage these
guys to keep it up. If you aren't a vocalist, find someone who
is. For those of us with the luxury to have a home studio, we
should exploit it to its fullest and keep on recording as much
and as often as we can. I just hope that
this kind of feedback is helpful for
your next project! ■■
Bio: Daniel Mandel is a songwriter,
sound designer, and has sold pro
audio and keyboard equipment and
produced demo tapes for local bands.
O.K., O.K....You Talked Us Into It!
We've been happily specializing In the EPS
series for 2-1 /2 years now. But you weren't
happy with that. You kept calling us about
t h i s V F X - S D a n d S D - 1 s t u f f .
So
We finally gave in. We got an SD-1 and we're busily
converting our performance sequences to both the
S D - 1 a n d V F X - S D f o r m a t s . A N D Y O U W E R E R I G H T I
The "SD 's sound GREAT! [But we still love the EPS]
AUDITION US!
206-536-8637 features an EPS AND an SD-1 playing a
variety of sequences. Leave your address at the beep
and we'll send you the full story on Music Labs products
505 Broadway Suite 211
Tacoma, Washington 98402
206-272-7352
Fax 206-627-5429
Visa and Master Card Accepted
ENSONIQ, EPS, SD-1 and VFX-SD are trademarks of ENSONIQ Corp
10
Review:
E n s o n i q ' s S C - 3 S o u n d c a r d Jeffrey Rhoads
For: SQ-1.SQ-1+, SQ-2.
Product: SC-3 Soundcard.
Price: S99.95.
From: Ensoniq Corp., 155 Great Valley Parkway, Malvern, PA 19355.
Accessories Order Line (800) 553-5151 or your local Ensoniq dealer.
When you decide to purchase a ROM Card for your synth, what
characteristics should that library have? If you play many
clubs, affairs and concerts the card should probably house an
assortment of reasonable emulations; "copycats," if you will
(strings, keyboards, pads, lead sounds and the like.) This may
be particularly important if you're playing club dates or private
a f f a i r s t h a t c a l l f o r c o v e r t u n e s .
There are those of of us, though, who prefer to avoid the joys
of club dates and weddings, provided we can afford to. We in
stead pursue session work, teaching, composing, soundtrack
work and the like. Often, we're looking for bold, different even
odd tones in the mix.
The problem is that ROM Cards have become very specific;
this is your basic "Rock Card," behold the "Jazz Card," feast
your ears on this "Scary Textures Card" and so forth. Yes, it's
nice to have a choice, but after spending more than a few francs
on the animal, who can afford to feed it all that? What if we
play out and compose? (NO, the dog's NOT for sale.)
Ensoniq seeks to answer our questions with its new ROM in
stallment for the SQ series, the SC-3. This card has a split per
sonality. Side A has neatly organized banks of Everything
You'll Need On The Gig. Side B tempts our darker and more
inquisitive side with moody bursts and sounds Mother Told Us
Never To Use. So how does the SC-3 sound?
The first bank on Side A contains a fairly predictable and very
competent group of strings. The string pads are full and drip
ping in reverb. "Really Strings," is a mildly muted pad with a
fast velocity and attack. It's probably best suited for passages
that require a quick unison string run. The mod wheel adjusts
the brightness while timbre(!) controls reverb. It would be un
fair not to mention that the elusive timbre controller is imple
mented in practically every patch on this card. Those mods
assigned to timbre are (cleverly) secondary to the more perfor
mance- oriented changes given to the mod wheel. With a secon
dary controller, each sound is afforded more color and motion.
Bravo.
If you like the strains of John-Luc Ponty or Michael Urbaniak,
"Fusion Violin" may do them justice. It sounds better than
some other solo strings in the bank because it is unabashedly
electric with plenty of flange.
The second bank is the obligatory Vox Vocal bank. It seems
that now every card has to have one, so there is really nothing
very earth-shattering here. Maybe it's time to resist the tempta
tion to include more than one or two of these behemoths in a
collection. These "voxes" would seem, now, to function better
as a small part in a non-vocal idea.
The next 3 banks represent brass, saxophones (and harmonicas)
and woodwinds respectively. There are a couple of very good
stabs in each section. "Large Brass," a punchy electro-brass
stab with more than enough attack, will fill out most any blues
arrangement in need of back-up. "Muted Trumpet," is the best
representation of same you're likely to hear from any Ensoniq
synthesizer. It is likely to become a classic for the SQ. Miles
On A Foggy Day. (Yes, this sound is reminiscent of the T1
Muted Trumpet we hear Michael Wolff beat into submission
every-other Arsenio Hall show.)
"Cajun Saxes," provides a very effective sax section. Although
this patch sounds good all by itself, it really hits the mark when
MED led up to even a less than perfect brass sound. (I used "Big
City Brass" on the Proteus 1.) "Blues Harp" is a good try but,
alas, not quite so effective. It just sounds too contrived. The at
tempt here is directed towards that "Harp-in-the-Bullet-to-a-
Fender Twin" feel. But even good harp players (with real har
monicas) sometimes have trouble with that one. Thanks for
trying, though.
The next bank is devoted entirely to Woodwinds. Yes, there's a
nice collection here, but you may question (as did I) the need
for more than one flute or "wood group."
Banks 5 and 6 are set aside for keys and guitar. "Hammond-
ish," embodies the slow rotor, now-it's-far-now-it's-close ef
fect we want from a Leslie and it comes complete with key-
click. And although it is tagged "Classic Guitar" it lilts thru the
jazzy "My Romance" with greater ease than does its sister
patch, "Jazz Guitar." These banks, again, contain other good,
facsimile sounds. However, as is the case with other ROMs
I've used, two full banks of this kind of material seems to be
somewhat of a stretch.
Side A's nal bank nishes strong in the Bass and Drum
department. "Electric Bass" is just that, simple, electric and
clean. It should do quite nicely as a staple-studio low end. And
"8 String Bass" is a full bodied 2 octaves above the root sound
that will bring more life to Funk and Fusion Grooves. The
"Drums" on this card are ENTIRE KITS. This is great for those
players who sequence a lot and can never seem find enough
variety in drum sounds.
Rather than look at Side B bank by bank, we're probably best
served by looking at a few highlights. Given the more "eso-
11
teric" appeal of most of this side, these sounds aren't subject to
tight organization, although, the last bank is reserved for Splits.
Generally speaking, this second side of the SC-3 does what it's
supposed to do; stir the creative spirit.
"Alienn Pad," uses the Inharmonic Cluster Loop as its pad
waveform, while "Alien" is brought to life with a Synth Pluck.
"Alieim Pad" is cold and spooky and could easily act as a sub
stitute for "normal" pads. The "alien" can be controlled with
timbre. "Electraglide" is striking as a demonstrator for the
multi-wave. (And it's key mapped in Drum Mode.) Also try
"Slow Wave" f or a new twist on "Dar k Shado ws."
"Oscar's Trashcan" provides an answer for those of us asking
"Why can't I find a dirty percussioninstrument?" Comprised of
rack bell and cowbell waves, it can be inserted in Latin rhythms
instead of timbales.
The most interesting effect patch on this card is "Fly-By" be
cause that's precisely what it does. It begins with a phasey
whoosh generated by the noise loop. Then the transwave Air-
force divebombs overhead with startling accuracy. The planes
seem to come from a distance when reversing the mod wheel.
"India" works because it sounds like its title; experiment with
diminished scales while holding a low 5th. This soimd will also
double as a string pad.
Side B finishes with a very tasty set of splits. "Clav + Syn-
Bass," "Synth + Bass" and "Vibes + Bass" are fresh, clean al
ternatives to the usual Pianos + Bass. These splits work for the
composer who doesn't want to be bothered with finding bass
sounds or even assigning MIDI channels. They're also very
handy in some live performance situations.
The SC-3 was programmed by Andrew Schlesinger and the
Hacker's own Clark Salisbury. Clark's been the Hacker's resi
dent answerman for a while now and he's been writing an ex
cellent "how-to" series for the SQ-1. His expertise with the SQ
is well served by many of the stronger moments on the SC-3.
The only caveat I have with the SC-3 is not with the design of
the individual sotmds. Rather, I wonder why certain sounds are
so similar to one another and why some banks contain the
sounds they do. This is particularly true for side A. I wonder
about the need for the sheer number of woodwinds and guitars,
for example. Some will see what I view as a slight overkill on
Side A as simply a way to cover multiple bases, a device to
allow the musician to program rather than tweak. Ensoniq
might have considered, though, letting the more interesting side
B o f t h e S C - 3 b l e e d i n t o s i d e A .
The SC-3's a worthwhile investment. Side B is a lotsa fun and
experimental, yet with many practical uses. And the use of
timbre as a controller earns points of praise. So, whether you're
timing 40 minute sets or chasing SMPTE, this card may suit
your needs, h
And thanks go to Kip of Medley Music in Bryn Mawr, PA for
his special assistance.
R e v i e w : M u s i c L a b s S e q u e n c e s
Bryce Inman
For: EPS family (also available for the VFX-SD and the SD-1 not
reviewed here.)
Product: Sequences.
Price: $15 per song (buy 6 and get the 7th free).
From: Music Labs, 505 Broadway, Suite 211, Tacoma, Washington
98402. phone: 206-272-7352.
Why do I need Music Labs?
So, there you are you just got your first big break. You've
signed a contract to do a week of gigs at the local Hop-til-U-
Drop club, when it hits you you don't have an act!!! Don't
panic...Music Labs may be the solution to your problem.
Music Labs has developed a large catalog of sequences for the
EPS family of keyboards with the following philosophy in
mind: They want to make it possible for a person with no more
than an EPS and a 2X expander to do an entire performance
with little or no loading from disks while on stage.
How do they do this? Thought you'd never ask.
About the instruments...
T o e l i m i n a t e t h e n e e d t o l o a d i n s t r u m e n t s i n t h e m i d d l e o f a
performance, they design all of their sequences around the
same group of instruments. When you purchase your first se
quences from them. Music Labs includes their "Setup Disk"
which contains all of the sounds you'll need for all their se
quences. The sounds are saved as a bank, so it only takes the
press of a couple of buttons to load everything. When the Bank
is loaded, your EPS will look something like this: Instrument 1
is left empty for moving things aroimd or adding an extra sound
of your own. Instrument 2 has a piano (the patch buttons bring
up an organ or an electric piano). Instrument 3 contains four
synth pads. Instrument 4 is strings. Instrument 5 has various
brass sounds. Instrument 6 is guitar. Instrument 7 has four bas
ses and Instrument 8 is drums.
About the sequences...
Each of Music Labs' songs is recorded as a single sequence, so
you can have several songs loaded into the EPS's memory at
the same time. The obvious advantage to this is that you can
have an entire set of songs loaded before you start your set. As
12
a result, you won't have to access a single disk while perform
ing. In addition, you can chain all of the sequences together in
Song mode. Once you've done this, all you have to do is push
"Play" once and you can go through an entire set without
touching the EPS again.
There is at least one drawback to this method, however. Since a
majority of the sequences use patch selects, you might not hear
the correct soimds if you start the EPS playing in the middle of
a sequence. While this isn't a problem in performance (unless
you're on a roll and your audience begs you to do that last
chorus of "The Beer Barrel Polka" one more time) this makes
it a bit awkward for rehearsal. Although Music Labs provides a
chart for each song indicating the location of each chorus, verse
and bridge within the sequence, practicing with the track exact
ly as it is meant to sound requires starting from the beginning
each time.
While the sequences that are available cover a variety of styles,
they lean most heavily towards dance music. The list of titles I
received (which isn't the most recent one since they are con
tinually updating their list to keep up with the latest jams) con
tains over 100 Pop/Rock titles compared to 10 Country titles
and 7 Standards (Chattanooga Choo Choo, etc.). (There's even
a Milli Vanilli song on the list. I detect a subtle irony here: If
you were to perform with this sequence, you would be pretend
ing Milli Vanilli pretending to be Milli Vanilli.)
In their literature, the people at Music Labs state that they try
to stay as close to the original version of these songs as poss
ible. I must admit that my musical tastes veered away from the
radio several years ago, so I can't vouch for most of the songs I
heard. The ones I do know, however, are pretty darned close to
the originals or as close as you'd expect from a decent band
playing the nightclub circuit. The dance sequences tend to
sound a lot better than the standards. For example: Although
"What's New" is pretty faithful to the Linda Ronstadt/Nelson
Riddle arrangement, it comes off sounding somewhat flat. The
dance stuff, by contrast, is usually pretty hot especially the
percussion. To be fair, I'm sure that a
lot of this has to do with the nature of
the instrumentation of these contrast
ing styles. Since Dance music is
generally recorded and performed with
e l e c t r o n i c i n s t r u m e n t s , i t ' s m u c h
easier to reproduce this sound than it
is to emulate songs that are recorded
primarily with acoustic instruments.
This has been one of the great challen
ges for all musicians involved with
electronic instruments since the time a synthesizer beeped its
first beep.
Is there anything else?
If you don't know anything about the EPS and all you want to
do is load the sequences and play them, the materials included
with the sequences from Music Labs give you step-by-step in
structions for doing this. To help you navigate your way
through the sequences, each song is accompanied by a chart
that includes the time of the song, the starting measure of each
verse, chorus, etc. and a list of which tracks are in use.
If you want to customize the tracks to your own individual
needs. Music Labs provides information about how to go about
accomplishing this.
The most basic change you might want to make is to substitute
your own favorite sounds for those which Music Labs includes
with their sequences. If you have a 4X expander you will cer
tainly want to replace the piano (the weakest of all the sounds;
but hey — have you ever heard a good piano sample that didn't
take up a ton of memory?) and strings and brass. While the
sounds contained on their setup disk are certainly usable, I
found that the overall sound of the sequences was improved by
substituting sounds of a better quality. No big surprise there.
Another option would be to MIDI some of the sounds to other
keyboards or modules to further enhance the sound or to free
up voices so you can play along with the sequences. Since the
drum kit Music Labs provides follows Roland key assignments,
you can MIDI the drums to your favorite drum machine.
Music Labs' sequences are designed to provide all of the in
strumentation for each song all you need to add is the vo
cals. If want to play along with the sequences, you could delete
the keyboard track (or drums or guitar or whatever instrument
you play) and play along with the rest of the instruments. If
later on you add another member to your act, you could delete
that instrument also. Of course, the reverse would also be true:
if a member of your group has to miss a performance, all you
have to do is put the missing part back into the sequence.
Might I make a suggestion?
About the only thing I can think of that Music Labs might do to
improve their product would be to
provide printed music with their se
quences. I know that this would in
volve more work and expense (I don't
say this flippantly...music publishing
is what I do for a living) but it seems
to me that this would be a very useful
addition to their product. I suppose
that a lack of printed music isn't that
important if you just plan to sing
along with the sequences it
wouldn't be too hard to get the lyrics from a recording by the
original artist (I would assume that you would order songs you
already know anyway); it seems to me, however, that if you
wish to play along with these songs, this might prove to be a
more difficult task. Even for those people who are able to
figure out the music just by listening to it, I think that the
availability of printed music would be considered a valuable
asset.
I was pleasantly surprised at
the diversity of sounds that
they've been able to pro
duce... The overall quality of
the sequences is very good.
13
In my opinion...
When I first saw that Music Labs' sequences were all pro
grammed around the same group of instruments, I figured
they'd all sound pretty much alike. I must admit, however, that
I was pleasantly surprised at the diversity of sounds that
they've been able to produce within this context.
The overall quality of the sequences is very good. The heart of
Dance music is the beat set down by the percussion and Music
Labs has done an excellent job here. E you were to get on stage
with tracks that sounded like they were programmed on a
cheapo drum machine, you'd get justifiably snickered at. That's
not the case here even the wallflowers will be tapping their
t o e s o n c e t h e b e a t k i c k s i n .
As they used to say on American
Bandstand, I'd give it a 92 it's got
a good beat and it's easy to dance to!
Music Labs also supplies sequences
for the VFX -S D and the SD-1. b
Bio: Bry ce Inman is a free-lance
music editor and arranger for Word,
Inc. in Irving, TX. Although he has
decided to make Texas his permanent
home, he refuses to say "y'all" or
"fixin'
Revie w : The E P S Sa m p l i ng B o o k
Michael L. Schmitt
For: EPS.
Product: The EPS Sampling Book by Bobby Maestas - 155 pages spiral
bound.
Price: $21.95+ $2.50 s/h.
From: Mix Bookshelf, 6400 Hollis Street #12, Emeryville, CA 94608,
phone: 1-800-233-9604.
I was really excited to see this book advertised in the Mix
Bookshelf catalog. It was supposedly designed to start at the
entry level and work the novice up to sampling, complex
looping and editing. Great — at long last a good "do it your
self book on sampling.
Unfortunately, it was a serious disappointment. This book
caters only to the novice. In fact it is so basic it never gets
past the information contained in the two manuals that come
with the EPS! The first 70 or so pages aren't even about sam
pling. They are about how to load sounds, performance
presets, hooking the EPS to a mixer etc... all basic info con
ta in e d i n t h e M us i ci an ' s M an u al .
I skipped this part and went straight to the chapter entitled
"Prepare to Sample." The first lesson covers setting the vu
meter and how to change the sampling rate. The tricky ques
tion of what sampling rate to use is brought up, but the only
advice given is to choose a sampling rate twice as high as the
highest frequency of the sound you wish to sample. That's it!
E a chart had been given displaying different instruments and
their highest frequencies, along with recommended rates, this
advice would be at least a little helpful. But no such chart is
given and since this is supposed to be a beginner's book,
anyone who would buy it probably isn't going to know what
the highest frequency of their sample instrument is, so this ad
vice is useless.
The next couple of chapters cover sampling bottles, was-
tepaper baskets, etc... which is all ftm but everyone has done
these things before, and usually within minutes of buying
their EPS, and certainly no one has had to tell them to. Among
sampler owners, this type of behavior is instinctive.
Two more chapters go on to describe how to use a multi-track
recorder with an EPS. The book recommends putting the
straight sound on one channel, mixing a delayed channel with
it, then sampling it. Big deal. What people need to know is
how to set seamless loop points and then edit the sample to
turn it into a useful instrument. Unfortunately only 14 pages
are given to actual instruction on loops, and most of these are
mere descriptions of loop points and auto looping. Only four
pages are given to advanced looping functions such as cross
fade loops, bidirectional x-fade, etc... and these are only
descriptions with no elaboration on how they should be used.
And that's it! There's not even any mention of envelopes, fil
ters, or LEG. In fact the most advanced subject covered is
layer glide mode and how to set up a legato layer. (For those
who don't know how see Layer Glide mode under the chapter
"Layer Parameters" of the EPS Advanced Applications
Guide.) Everything in this book is contained in the EPS
manuals. The only person who might get some use out of it is
someone who bought a used EPS without manuals, but they
can be piuchased from Ensoniq for $7.95 each. The EPS Sam
pling Book is $21.95! And, surprisingly, it's published by Mix
Bookshelf, which in all fairness does publish some terrific
books on music.
Thumbs down for The EPS Sampling Book, h
Bio: Michael L. Schmitt studies classical guitar and composi
tion at Indiana University. He also writes for and plays MIDI
guitar in Bestiality Killed the Cat, a high-tech industrial
dance band of very questionable virtue.
14
V F X - S D / S D - 1 T i p s S i x P a i r s a n d
a Spare
I bring to these hallowed pages my own list of a dozen tips,
gleaned from experience, that you can use to get more from
yoiu VFX-SD/SD-1. You'll probably notice that these are all
sequence/performance tips. Well, with over 1000 sounds in
my library, I don't really do much voice programming — only
tweaking.
Making music is my business, so running the sequencer,
mixing, and getting good, solid tracks down fast is my most
important concern. These tips are the result of my trying to
make the hardware as transparent as possible so it doesn't get
in the way of what it is really all about: creativity.
1. SAVE OFTEN. I know it's been said many times, many
ways, but save often! Keep a scratch disk in the drive and
save as you work. You can organize your best songs and se
quences later.
When naming a file, put a number in the first position, e.g.
IROCK. When saving to the scratch disc, just hit one key
(with keyboard naming enabled, of course) to name subse
quent versions: 2R0CK, 3R0CK, etc. This way you won't be
deleting the old versions. You will save the different versions
that reflect the song's progress and can always go back to ear
lier ideas.
When the final version is down, give it a name for life and
save it to your main disk. And don't forget to make a back up
of your main disks. When the scratch disk is full, either erase
it and start over or file it for extra protection. This same pro
cedure applies to sound/preset design. If you are like me, you
tweak by ear and never write anything down. By taking a
quick minute to save, you will have a reference to return to as
the sound takes shape. Often version 4 is better than version
17, if only you could remember that VGA setting...
2. BE CAREFUL when you save 30 seq/song files. If the
music you have created is in Banks 0-4 and you save banks
5-9, and there just happens to be nothing in Banks 5-9 you
save the nothing. And if you decide to delete your old file in
the process and replace it with new changes, you will write
"nothing" over the top of "something." 1 speak from ex
perience and it is why I highly advocate tip number one.
3. WHEN YOU SAVE 30 or 60 seq/song files, always save
the programs too. It is hard to remember what sounds go
Jeffrey P. Fisher
with what sequences. And it is a waste of time trying to find
them.
I have a sequence that I have no idea what sounds it originally
used. I've been close, but never exactly right. But I'm sure the
sounds are on a disk somewhere...
4. IF YOU HAVE an extra track (and voices to match),
copy a comp track to a blank track location. Next, give the
copied track a different patch or variation of the first. Use the
shift function and move the copied track ahead in time by a
few clocks. Pan the two tracks hard left and right and the
comp track will spread out in stereo very nicely. The amount
of clocks depends on the song tempo and the subtlety of the
effect you are after.
Try it with brass stabs, electric piano sounds, and strings. You
can, of course, assign the copied/shifted track to MIDI and
send it to an external sound generator.
5. PLAY REPEAT ECHOES in time with the music on the
track or a separate track. Follow the tempo and fade the
repeat echoes through velocity, MIDI volume controller 7, or
mixdown volume (and pan!).
Try it with woodblock, tamboiorine, or those infamous brass
stabs —just about any percussive sound works. You get a
digital delay, in perfect time, without having to use an internal
or external effects processor.
6. DON'T RUN EVERYTHING through the same effect
even if it's a multi-effect. Make the bass line dry, make the
kick dry, route some sounds through one effect; others
through both, and get some variety in your musical life. Make
sure you check the volume of dry versus wet tracks. If the
bass is dry and everything else is wet, the bass will be over
powering, so back off on the volume a bit.
7. BE CAREFUL NOT to have too many voices set to
CNTL in a dynamic effect. Otherwise, conflicting controller
information will go to the effect and create some weird, im-
predictable results. See Tip Number Eight.
8. SET MUTIPLE VOICES to CNTL in a dynamic effect.
15
You can get some strange and wonderful results that might be
musically useful. See Tip Number Seven.
9. USE THE AUX OUTS. (See Tip Number Six.) Try the
bass and kick drum to one AUX out (using pan and effects
routing) and process it at the board to get the bottom end real
ly happening. Send the snare out the other AUX for additional
beefing up with EQ and external reverb.
You may need to have the kick, snare, and bass on separate
tracks to have this kind of control, but you do get 24 tracks
the Beatles only needed four for Sgt. Pepper. Sometimes I
will rout a guitar voice through the AUX and run the signal
through stomp boxes or (eek!) to a guitar combo amp and
mike it up. Let's face it it's the only way to get that sound.
10. USE THE MASTER KEYBOARD functions to control
your entire rig. Set up the VFX-SD and other components in
your system so that selecting a preset or sequence will con
figure your whole system. It takes a while to organize all
those patches, effects programs, et al, but it is well worth the
extra effort. You will ultimately save a lot of time by having
everything organized. It does wonders toward enhancing your
creativity.
Don't you just hate it when the hardware gets in the way? As
an extra plus, it will really impress yoiu friends (and clients!)
when one button changes everything.
11. BE EXTRA CAREFUL when deleting bars from a se
quence or when deleting a song step. These are the only
changes that you can not audition. Make the change and those
precious musical moments are gone forever. See Tip Number
One.
12. DOUBLE CHECK the edit tracks=song or sequence
when preparing mixdown volume and/or pan. You want to
mixdown the correct sequence/song track. Even though you
can audition the change, you don't want to waste your time
doing it over.
BAKER'S DOZEN. Sometimes it is just plain easier to use
M I D I v o l u m e c o n t r o l l e r 7 t h a n m i x d o w n v o l u m e . P e r s o n a l
ly, I play more naturally with the volume pedal, but then
again, I'm really a guitarist who happens to play keys, too. mi
Ensoniq VFX-SD and SD-1
S e q u e n c e r F i l e F o r m a t s
Gary Giebler
In my last article, I described the diskette formats for each of
the Ensoniq keyboards. This month and next I will discuss the
format of the sequencer files for the VFX-SD and SD-1
keyboards. This information can be used to write special pur
pose editing programs such as a utility to change the notes on a
track from one drum machine to another. I put that feature into
my VFX-SD programs to allow me to transfer drum mapping to
the VFX-SD drums when I get a standard MIDI file which has
Yamaha or Roland drum tracks. If computer programming isn't
your specialty, several programs discussed in this article are
currently available from Giebler Enterprises.
VFX-SD and SD-1 Sequencer File Types
The VFX-SD and SD-1 can store sequences and songs on dis
kettes in several ways. An individual sequence or song can be
stored in a One-Seq/Song File. Thirty sequences or songs
(Banks 0-4 or Banks 5-9) can be stored together in a file with
or without programs (sounds). All sixty sequences or songs can
be stored in a file with or without programs. When storing
programs in a thirty seq/song file, the user can elect to store
thirty or sixty programs along with the sequences. To deter
mine the file type, refer to my article on Ensoniq Diskette For
mats in the July 1991 Hacker.
One Seq/Song File Format
Location Contents
0 0 0 - 1 8 7 S e q u e n c e H e a d e r ( S e e b e l o w f o r f o r m a t )
1 8 8 - 5 1 1 U n u s e d ( R e m a i n d e r o f b l o c k fi l l e d w i t h 0 0 )
5 1 2 - 5 7 5 S e q u e n c e D a t a O f f s e t s ( S e e b e l o w f o r f o r m a t )
5 7 6 - X X X S e q u e n c e T r a c k D a t a
X X X - z z z U n u s e d ( R e m a i n d e r o f b l o c k fi l l e d w i t h 0 0 )
Thirty Seq/Song File Format (No Programs)
Location Contents
0000 - 5639 Sequence Headers for 30 sequences
5 6 3 0 - 6 1 4 3 U n u s e d ( R e m a i n d e r o f b l o c k fi l l e d w i t h 0 0 )
6 1 4 4 - x x x x S e q u e n c e D a t a - O f f s e t s & T r a c k D a t a f o r
defined seqs
x x x x - z z z z U n u s e d ( R e m a i n d e r o f b l o c k fi l l e d w i t h 0 0 )
Thirty Seq/Song File Format (30 Programs)
Location Contents
0000 - 5639 Sequence Headers for 30 sequences
5630 - 6143 Unused (Remainder of block filled with 00)
6 1 4 4 - 2 2 0 4 3 3 0 P r o g r a m s ( 5 3 0 b y t e s e a c h )
16
22044 - 22527 Unused (Remainder of block filled with 00)
2 2 5 2 8 - x x x x x S e q u e n c e D a t a - O f f s e t s s , T r a c k D a t a f o r
defined seqs
x x x x x - z z z z z U n u s e d ( R e m a i n d e r o f b l o c k fi l l e d w i t h 0 0 )
Thirty Seq/Song File Format (60 Programs)
Location
0000
5630
6144
Contents
5639 Sequence Headers for 30 sequences
6 1 4 3 U n u s e d ( R e m a i n d e r o f b l o c k fi l l e d w i t h 0 0 )
3 7 9 4 3 6 0 P r o g r a m s ( 5 3 0 B y t e s e a c h - m i x e d
together)
3 8 3 9 9 U n u s e d ( R e m a i n d e r o f b l o c k fi l l e d w i t h 0 0 )
x x x x x S e q u e n c e D a t a - O f f s e t s & T r a c k D a t a f o r
defined seqs
x x x x x - z z z z z U n u s e d ( R e m a i n d e r o f b l o c k fi l l e d w i t h 0 0 )
37944
38400
Sixty Seq/Song File Format (No Programs)
Location Contents
00000 - 11279 Sequence Headers for 60 sequences
1 1 2 8 0 - 1 1 2 8 1 C u r r e n t S e l e c t e d S e q u e n c e N u m b e r
1 1 2 8 2 - 1 1 2 8 5 S u m o f A l l S e q u e n c e D a t a S i z e s + F C ( h e x )
1 1 2 8 6 - 1 1 3 0 0 G l o b a l S e q u e n c e r I n f o r m a t i o n
1 1 3 0 1 - 1 1 7 7 5 U n u s e d ( R e m a i n d e r o f b l o c k fi l l e d w i t h 0 0 )
1 1 7 7 6 - x x x x x S e q u e n c e D a t a - O f f s e t s i T r a c k D a t a f o r
defined seqs
x x x x x - z z z z z U n u s e d ( R e m a i n d e r o f b l o c k fi l l e d w i t h 0 0 )
Sixty Seq/Song Fiie Format (60 Programs)
Location Contents
00000 - 11279 Sequence Headers for 60 sequences
1 1 2 8 0 - 1 1 2 8 1 C u r r e n t S e l e c t e d S e q u e n c e N u m b e r
1 1 2 8 2 - 1 1 2 8 5 S u m o f A l l S e q u e n c e D a t a S i z e s + F C ( h e x )
1 1 2 8 6 - 1 1 3 0 0 G l o b a l S e q u e n c e r I n f o r m a t i o n
1 1 3 0 1 - 1 1 7 7 5 U n u s e d ( R e m a i n d e r o f b l o c k fi l l e d w i t h 0 0 )
1 1 7 7 6 - 4 3 5 7 5 6 0 P r o g r a m s ( 5 3 0 B y t e s e a c h - m i x e d
together)
43576 - 44031 Unused (Remainder of block filled with 00)
4 4 0 3 2 - x x x x x S e q u e n c e D a t a - O f f s e t s & T r a c k D a t a f o r
defined seqs
x x x x x - z z z z z U n u s e d ( R e m a i n d e r o f b l o c k fi l l e d w i t h 0 0 )
The thirty and sixty sequence files always store all of the se
quence headers (30 or 60 respectively), but only the defined se
quences have their offsets and track data stored. For example, if
sequences 3, 5, and 10 are the only defined sequences, and they
are stored as a thirty sequence file, sequence 3 track data would
be stored first, followed by sequence 5 and then sequence 10.
The offsets and track data for each sequence would start at the
begirming of the next block in the file, so the remainder of the
last block of each sequence would be filled with 00. Each
defined sequence takes at least one block of disk space, so a 60
sequence file with all sequences defined can be rather large
even if the sequences don't contain any notes! The global se
quencer information in the sixty sequence files contains most
of the values from the Sequencer Control Pages and the Click
Page. Contact Giebler Enterprises if you need the format of the
global information.
VFX-SD and SD-1 Sequence Header Format
B y t e s D e fi n i t i o n
0 0 O r i g i n a l S e q u e n c e L o c a t i o n ( 0 0 - 5 9 ) ( F F h i f S e q
Undefined)
0 1 F l a g s : | ? ? I ? ? I ? ? I F x | C k R c | C k O n I L o o p l S o n g I
( S o n g = 1 i f S o n g ) ( F x = 0 i f S o n g s E f f e c t s =
02-12
13
14-15
16
17
18-21
22-25
26
27
28-38
39-49
50-60
61-71
72-82
83-93
94-104
105-115
116-126
127-137
138-148
149-159
160
161-171
172-182
183-185
186
187
Seq)
C k R c = C l i c k d u r i n g R e c o r d O n l y , C k O n = C l i c k O n
? ? = r e s e r v e d f o r f u t u r e u s e , c u r r e n t l y s e t = 1
S e q u e n c e N a m e - 1 1 b y t e s ( I f S o n g , B y t e 0 2 = 5 )
M S B s e t i f c o r r e s p o n d i n g t r a c k i s n o t m u t e d a n d
contains data
U n u s e d N a m e B y t e ( 0 0 o r 2 0 t i e x ) M S B = m u t e f o r
t r a c k 1 2
S e q u e n c e L e n g t h ( M e a s u r e s o r B a r s )
U p p e r T i m e S i g n a t u r e ( 1 - 9 9 )
L o w e r T i m e S i g n a t u r e ( 0 = 1 , 1 = 2 , 2 = 4 , 3 = 8 , 4 = 1 6 ,
5=32, 6=64)
P u n c h I n L o c a t i o n ( i n t i c k s ) E d i t S t a r t P o i n t
P u n c h O u t L o c a t i o n ( i n t i c k s ) E d i t S t o p P o i n t
Tempo
N u m b e r o f S o n g S t e p s ( F F h I f N o t S o n g )
T r a c k 1 P a r a m e t e r s
T r a c k 2 P a r a m e t e r s
T r a c k 3 P a r a m e t e r s
T r a c k 4 P a r a m e t e r s
T r a c k 5 P a r a m e t e r s
T r a c k 6 P a r a m e t e r s
T r a c k 7 P a r a m e t e r s
T r a c k 8 P a r a m e t e r s
T r a c k 9 P a r a m e t e r s
T r a c k 1 0 P a r a m e t e r s
T r a c k 1 1 P a r a m e t e r s
T r a c k 1 2 P a r a m e t e r s
C u r r e n t S e l e c t e d T r a c k N u m b e r
C u r r e n t L a y e r e d T r a c k N u m b e r s
Sequence Effect Parameters
Size of Sequence Data Section
M a j o r R e v . o f O p e r a t i n g S y s t e m u s e d t o w r i t e fi l e
M i n o r R e v . o f O p e r a t i n g S y s t e m u s e d t o w r i t e fi l e
Tr a c k P a r a m e t e r s a n d E f f e c t P a r a m e t e r s a r e d e n e d i n th e
owner's manuals for the keyboards, so I won't spend time
covering them.
VFX-SD and SD-1 Sequence Track Offsets
size of Seq start T r k 0 Start T r k 1 Start T r k 2
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Start T r k 3 Start T r k 4 Start T r k 5 Start T r k 6
CO 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Start T r k 7 Start T r k 8 Start T r k 9 Start TrklO
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Start Trkll Start Trkl2 Multl - T r k Song Track
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Size of Seq is the total number of bytes of memory used for the
sequence data including the track offsets. Track Offsets (Start
of Track) are from the start of the sequence offsets and point to
the start of track data for each track. If the sequence is a song.
Song Track points to the start of the song track data. The
Multi-Track offset is not used in the disk files. It is only used
in the internal keyboard memory. Ensoniq defines track 0 as the
conductor track which currently contains only Clock events.
Hopefully, tempo and time signature changes will be added in
t h e n e a r f u t u r e , h
Conclusion next month.
Bio: Gary Giebler is the Manager of Computer Engineering for
Eagle Comtronics - a cable TV manufacturer. Gary owns and
runs Giebler Enterprises where he produces computer soft
ware, records, tapes, and compact disks. Gary still has over
800 copies of his first album in his bedroom closet.
17
Around on the ESQ-1
ESQ reverberation has been mentioned in articles and
patches to varying degrees in past issues of this illustrious
magazine, but I thought that there was a need for a more
in-depth look at it with experimental patches. The informa
tion here is intended mainly for the ESQs because they don't
have the second release option like the SQ-80, but it can
used equally well on both types, and even on the VFXs and
similar synths. There are only three practical ways that I can
think of to do this effect on the ESQ: You can use an out
board effects processor, you can play the ESQ in a rever
berant room, or you can use the envelope release times in
certain specific ways. The first two methods sound the best,
but they are not what this article is about, so forget about
t h em f o r no w.
When thinking about a reverberant sound, consider it in two
parts — the original sound component and the reverberant
component. This latter part usually comes in just after the
original sound starts and sustains for a while after the
original sound stops. In most situations, the reverb com
ponent is much quieter than the original sound, and may not
K i r k S l i n k a r d
be heard at all when the original sound is happening. When it
does come through, though, it tends to add mostly to the
midranges and sounds like a complex chorusing. Although
for the ESQ patches here, we will primarily be adding the
sustain part to the end of the original sound. But there's more
than one way to skin a patch.
Longer Release
About the simplest way to make a regular patch seem more
reverberant is to increase the release time on the amplifier's
envelope(s). This method has been used as long as there have
been synthesizers, but be warned: This is often not very
realistic at all. There are cases, however, in which this tech
nique can be used for a somewhat adequate reverberation
simulation. Check out "VOCALS" (below) for an example.
This simulates a big choir in a large reverberant hall. In a
real-life case like this, the direct sound of the choir would be
heard from some significant distance, and the hall's rever
beration becomes a major part of the choir's sound. So when
the choir stops singing, the reverberation dies away with a
SQ-80 PROG: VOCALS BY: Kirk Slinkard
OCT SEMI FINE WAVE M0D#1 DEPTH M0D#2 DEPTH
OSCI -1 00VOICEl LF02 + 1 OFF
080 2 0 3 4V0ICE2 LF02 -1 LFOl -62
0SC3 0 0 0V0ICE2 LF03 + 2 LFOl -50
LEVEL OUTPUT M0D#1 DEPTH M0D#2 DEPTH
DCA1
DCA2
DCA3
55
54
56
ON OFF
ON OFF
ON OFF
OFF
OFF
OFF
FILTER
FREQ Q KEYBD M0D#1 DEPTH MOD« DEPTH
1 60 3 0 VEL + 7 OFF 1
F I N A L V O L P A N P A N M O D DEPTH
DCA4 1 " 8 K B D 2 + 63 1
LF01
LF0 2
LF0 3
FREO R E S E T H U M A N W A V L i DEUY L2 MOD
0
18
19
ON OFF
OFF ON
OFF ON
SQR
TRI
TRI
63
10
10
0
0
0
0 O F F
0 O F F
0 O F F
ENV1
ENV2
ENV3
ENV4
L1 L2 L3 LV T1V T1 T2 T3 T4 TK
+ 6 3 + 6 3 + 6 3 1 9 26 26 0 0 40 0
SYNC A M M O N O GLIDE vc E N V O S C C Y C
MODESI OFF OFF OFF 0OFF OFF OFF OFF 1
SPLIT/LAYER S/LPRG UYER LPRG SPLIT SPRG SPUTKEY
1 OFF OFF OFF
SQ-80 PROGiREVRBI. BY: Kirk Slinkard
OSCI
OSC 2
OSC 3
OCT SEMI FINE W AV E M 0 D # 1 D E P T H M0D#2 DEPTH
0 0 0 OCT+5 OFF OFF
DCA1
DCA2
DCA3
LEVEL OUTPUT M0D#1 DEPTH M0D#2 DEPTH
0 O N
OFF
OFF
ENVI +21 ENV4 +42
FILTER 1
FREQ 0 KEYBD M0D#1 DEPTH M0D#2 DEPTH
1 1 2 7 0 0 OFF OFF 1
FINAL VOL PAN PAN MOD DEPTH
DCA4 1 1 6 3 8 OFF 1
FREQ RESET H U M A N W A V L I D E L A Y L 2 M O D
LFOl
LF0 2
LF0 3
-
- - ; ;
ENVI
E N V 2
E N V 3
ENV 4
L1 L2 L3 L V T 1 V T1 T2 T3 T4 TK
+63 +63 +63
+ 6 3 + 6 3 + 6 3
0 0
0 0
0 0
0 0
0 0 0
0 5 0 0
M0DES|
S Y N C A M M O N O G L I D E v c E N V OSC CYC
OFF OFF OFF 0 OFF OFF OFF OFF 1
SPLIT/LAYER S/LPRG LAYER LPRG SPLIT SPRG SPUTKEY
1 OFF OFF OFF 1
18
r
SQ-80 PROG: REVRB2. BY:K]rfcSllr^rd
OCT SEMI FINE W AV E M 0 D # 1 D E P T H M0D#2 DEPTH
0SC1
0SC2
0SC3
0
-1
0
0 0
11 30
0 2
OCT+5 LFOl
OCT+5 LFOl
OCT+5 LFOl
+1
+1
+1
OFF
OFF
OFF
LEVEL OUTPUT M0D#1 DEPTH M0D#2 DEPTH
DCA1
DCA 2
DCA 3
0
0
0
ON
ON
ON
ENVl +21
ENVl +19
ENVl +18
ENV4
ENV4
ENV4
+35
+ 3 3
+32
FREQ Q KEYBD M0D#1 DEPTH M0D#2 DEPTH
FILTER 127 0 0 OFF OFF 1
FINAL VOL PAN PAN MOD DEPTH
DCA 4 1 " 0ENVl + 63
FREQ RESET H U M A N W A V L 1 DELAY L2 MOD
LF01
LF0 2
LF0 3
25 OFF OFF TRI 000 WHEEL
L1 L2 L3 L V T 1 V T1 T2 T3 T4 TK
ENV1
ENV2
ENV3
ENV4
+ 6 3
+ 6 3
+63 +63
+63 +63
0 0
0 0
0
0
0
0
0 0 1
0 5 0
0
0
S Y N C A M M O N O G U D E VC ENV OSC CYC
MODES] OFF OFF OFF 0 OFF OFF OFF OFF 1
SPUT/LAYER S/LPRG UYER L PRG SPUT SPRG SPUT KEY
1 OFF OFF OFF 1
SQ-80 PR0G;REVRB3. BY:KlrkSlinkard
OCT SEMI FINE W A V E M 0 D # 1 D E P T H M 0 D # 2 D E P T H
0SC1
OSC 2
OSC 3
0
-1
0
0
U
0
0
30
2
OCT+5 LFOl +1
OCT+5 LFOl +1
OCT+5 LFOl +1
OFF
OFF
OFF
LEVEL OUTPUT M0D#1 DEPTH M0D#2 DEPTH
DCA1
DCA 2
DCA 3
0
0
0
ON
ON
ON
ENVl +23
ENV2 +21
ENV2 +2 0
ENV4
ENV3
ENV3
+ 3 3
+ 31
+ 30
FREQ 0KEYBD M0D#1 DEPTH M0D#2 DEPTH
FILTER 11 8 0 0 ENV4 +63 ENVl + 55 1
FINAL VOL PAN PAN MOD DEPTH
DCA 4 i1 " 0ENVl +63 1
FREQ RESET H U M A N W A V L I DEUY L2 MOD
LF01
LF0 2
LF0 3
25 OFF OFF TRI 0 00 WHEEL
L1 L2 L3 L V T 1 V T 1 T2 T3 T4 TK
ENV1
ENV 2
ENV 3
ENV 4
+ 63
0
0
+ 63
+ 63
+ 63
+ 6 3
+ 6 3
+ 63
+ 63
+ 63
+ 63
0 0 0
0 0 1 1
0 0 1 1
0 0 0
0 0
2 0
2 0
0 0
0
0
53
53
0
0
0
0
S Y N C A M M O N O G L I D E V C E N V O S C C Y C
MODES 1 OFF OFF OFF 0 OFF OFF OFF OFF 1
SPLIT/UYER S/LPRG UYER LPRG SPLIT SPRG SPLIT KEY
1 OFF O F F - O F F
tone very much like the sound of the choir when it is singing.
Also, there is not much of an immediate drop in volume
when the original sound stops at the beginning of the rever
beration decay, so that all of this basically just adds a smooth
decay to the choir's original sound. So the "VOCALS" patch
just takes a basic choir sound and adds a little longer decay
time at envelope 4 which controls DC A 4. The more com
plex the parts you play, the more realistic this patch sounds.
If you just play one note or chord though, the limitations of
this kind of approach really become obvious. The end result
is not the best possible reverberation effect you've ever
heard, so how can we improve it?
Combining Envelopes
A little more sophisticated way to simulate reverberation is
to use two envelope generators with different release times,
one for the original volume envelope and one for the rever
berant decay, then adding them together. This gives an im
mediate drop in volume at the end of the original sound,
which is a more common situation in real life. Usually you
would be closer to the original sound source, giving it much
more volume than the reflected sound. Fortunately, the ear
lier Ensoniq synths' voice structures permit this technique to
be easily used. The experimental patch "REVRBl." uses en
velope 1 turned up one-third at DCA 1 to give the basic
volume envelope to the organ sound of oscillator 1 (2 and 3
are turned off). Envelope 4 has the reverb decay time and is
turned up two-thirds at DCA 1 to combine with envelope 1.1
used envelope 4 here in stead of 2 or 3, because this way the
final DCA 4 is automatically adjusted to have the proper sus
tain so that it won't cut off the reverb decay. This combina
tion of envelopes works basically like the SQ-80's second
release option in its envelopes. So listen to the "REVRBl."
patch, you can hear a reverb effect, but it sounds really dull
and flat. So what can we do to make it better?
Chorusing And Stereo
For the "REVRB2." patch, I have added the other two oscil
lators with the same waveform, but detuned a little for a
chorusing effect. This chorusing carries over to the rever
beration decay and gives it a much more natural randomness
and richness. Listen to both "REVRBl." and REVRB2." and
you can really hear the difference the chorusing makes in the
realism of the reverberant sustain. Chorusing is actually very
closely related to reverberation in that they are both delay ef
fects. In fact, reverb could be described as a complex chorus
ing effect with sustain. This patch is a more finished patch
and includes a vibrato activated by the mod wheel. In this
situation, the vibrato also affects the reverberation. I'll leave
it up to you whether this sounds good or bad I'm un
decided. "REVRB2." also uses a stereo effect. Envelope 1,
the basic sound envelope, is applied to the pan parameter
which is set to zero, or all the way to the left to give the main
sound a central location in the pan while the envelope is on.
19
and then the reverb decay is heard off to the left as envelope
1 turns off. The reverb effect is starting to sound pretty good
here, but we can make it sound just a little more natural.
Not So Bright
The reverb decay in "REVRB2." sounds really bright, and
because of this loses some of the natural quality that it could
have. It really doesn't sound like a real-life reverberation.
Generally speaking, actual reverberation will lose its high
frequency components rst as they get absorbed by various
soft materials in a room, leaving the reverberation sounding
less bright than the original sound. The VFXs and other SQs
include a parameter in some of their reverberations called
"high-frequency damping" to simulate this, but for the ESQs,
we'll have to do something in the filter. The "REVRB3."
patch combines envelopes 1 and 4 with the frequency
parameter in the filter (note that the amounts of all these
should add up to a total of 127 or less, because this is the
maximum allowable modulation in the lter). This way, the
reverberation isn't as bright as the main part of the sound.
And because envelope 4 is used, the reverb loses even more
brightness as it decays to zero. This makes for a very
natural-sounding reverberation.
Pre-Delay
When you were listening to "REVRB3." you may have
noticed a sort of slapback echo sound at the beginning of the
notes. This is actually a simulation of the reverberation
pre-delay. This simulates the way you would hear the
original sound briefly by itself before the reverberation kicks
in. This is something else for which the VFXs and other SQs
have a parameter in some of their reverb effects. In this
patch, oscillators two and three use envelopes two and three
in their DCAs to delay the start of their sound. Envelopes
two and three are the same as one and four except that two
and three have a delay at their beginning that is controlled by
times one and two. T1 controls how long the envelopes rest
at zero before they come in and T2 controls how slowly they
kick in. This pre-delay effect is kind of subtle, but you might
nd that it helps to fool most people into thinking that you
are playing through an effects processor. On the negative
side, this effect isn't heard on short staccato notes, where it
is most dramatic on external effects units. You actually have
quite an advantage here over the SQ-80's second release, be
cause the things you have complete control over include:
1. Relative volume of reverb to original sound.
(Relative levels of envelopes 4 and 1, or 3 and 2, at DCAs 1
through 3, also total volume of oscillators 2 and 3)
(Envelope 4 release time)
3. Reverb brightness.
(Filter freq. setting)
4. How much brightness the reverb looses as it decays.
(How much envelope 4 is used in filter modulation)
5. Reverberation pre-delay.
(Envelopes 2 and 3 T1 and T2)
6. Chorusing intensity
(Oscillators 2 and 3 detuning amounts)
Epilogue
This technique of simulating reverberation might sound a lit
tle different for each waveform. The reverb decay part of the
sound takes on the personality of the waveform that it was
made from, sometimes more than it would with a reverb
processor or natural reverberation. You might find that some
waveforms might need the filter to be set a little lower or
higher in frequency during the reverb decay to sound as
realistic. Individually adjusting the different reverb
parameters for each patch in a sequence or song can be fun
because you can get each separate patch to have a reverbera
tion sound different from all the others, giving an illusion of
different distances, or even different environments to each
instrument.
If you can get a hold of Issue #37, check out C. R. Fischer's
article on reverberation (and other delay effects) for a slight
ly different approach that uses the FORMANT waves. Back
in Issue #43, Sam Mims discussed how to create an echo ef
fect and said "We'll cover some simple tricks this time, and
get on to more complicated delays and reverb effects some
other time." This is the real reason that I did this article. I
had been waiting for Sam's next installment, and nally the
suspense became so unbearable that I wrote my own. Hey
Sam, don't think that this article gets you off the hook, I'm
still waiting for what you have to say on the subject.
As for the rest of you, may you reverberate long and prosper,
and I'll mod you later, h
Bio: Kirk Slinkard hangs out near Denver and plays synth.
His favorite color is ultraviolet. Author's picture:
0
*-1.*
_y\_
2. Reverb decay time.
20
Ensoniq November & December '91 Seminar Schedule
ALABAMA
1 1 / 5 M u s i c A l l e y B i r m i n g h a m
12/3 Arts Music Shop Inc. Montgomery
CALIFORNIA
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FLORIDA
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GEORGIA
11/26 Atlanta Discount Music
IDAHO
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ILLINOIS
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INDIANA
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KENTUCKY
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MASSACHUSETTS
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MICHIGAN
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Redwood Qty
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Jefferson ville
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MINNESOTA
11/7 Knut Koupee Music Stores Minneapolis
MISSISSIPPI
11/7 Morrison Bros. Jackson
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(205) 988-3688
(205) 271-2787
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11 / 1 9 M c M u r r a y M u s i c S t . L o u i s
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11 / 7 H o u s e o f G u i t a r s R o c h e s t e r
1 1 / 1 9 A l t o M u s i c M i d d l e t o w n
1 1 / 2 0 A l t o M u s i c M o u s e y
1 1 / 2 1 A l t o M u s i c M i d d l e t o w n
OHIO
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WEST VIRGINIA
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Boardman
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11/14 Big Dudes Music City Kansas City (816) 931-4638
21
S D & V F X H a c k e r p a t c h
SD & VFX Prog: D HEAVENS By: Walter Cooper, Latter Sound Productions
NOTES: D HEAVENS is one of the ethereal sounds from Latter Sound's Volume I col
lection. Moving the mod wheel forward brightens the sound. Play a chord and sustain it,
then press patch select *0 and repeat the chord: you will hear the horns come in nicely.
THE HACK: This patch sounds great for doing soundtrack work. I found the initial at
tack of the notes to wiggle a bit too much in pitch, so for voices 1 and 3,1 turned the
LFO amounts (Pitch Mod page) to -1 and +1 respectively. The other voices work fine
once these are toned down a bit. The other thing I did was sacrifice the 0* patch select
barely distinguishable from the 00 patch for a setting that plays only voice 2. This
WAVES 6
M
Wave Strings Marimba Vocal Pad Strings Vocal X Unl Brass
Wave Class StrngSnd TunedPercBreathSnd StrngSnd T ranswave BrassSnd
Delay 00 0 0 0 0
Start 099 99 099 0
Vel Start Mod 0 0 0 0 0
Mod Scr ENV2
Mod Amt -99
CD MIXER 1 2 3 4 5 6
SRC-1 Press LFO Press •Off* LFO •Off*
SRC-2 ENV1 ENV2 ENV1 Noise Noise ENV1
SRC-2 Scale 2.0 0.1 2.0 0.1 0.1 1.0
Shape LateRise Smoother LateRise Smoother Smoother QuikRIse
ITCH 1 2 3 4 5 6
Octave +1 0+1 000
Semitone 0 00000
Fine +6 -4 -8 -4 +4 -a
Pitch Table System System System System System System
ITCH MODS 123456
MODSRC Mixer LFO Mixer LFO LFO Mixer
MODAMT 0 0 0 0 0 0
Glide None None None None None None
ENV1 000000
LF01 -2 0+3 +1 0+3
I LT ER 1 12 3 4 5 6
Mode 2LP 3LP 3LP 2LP 3LP 2LP
Cutoff 72 61 72 70 072
KBD +8 +8 +8 +8 +8 +8
MODSCR Wheel Wheel Wheel Wheel Wheel Wheel
MODAMT +22 +17 +22 +22 +17 +22
ENV2 +35 +35 +35 +35 +99 +35
ILTER 2 1234 5 6
Mode 2LP 1LP IMP 2LP 1LP 2LP
Cutoff 87 93 093 93 87
KBD +13 +13 +13 +13 +13 + 13
MODSCR Pr+VI Pr+VI TImbr Pr+VI Pr+VI LFO
MODAMT +34 +34 +77 +34 +34 +28
ENV2 +19 +19 +19 +19 +19 + 19
)UTPUT 12345 6
VOL 99 99 99 67 99 99
MODSRC •Off* •Off* •Off* LFO •Off* •Off*
MODAMT 000+4 00
KBD Scale 00000 0
LO/Hl_Ke_y_ AO/AO AO/AO AO/AO AO/AO AO/AO A#4/A#4
best Bus fxT ~ FXl ""fYI "fxi"'" " f x i " "fxi
Pan 20 20 71 50 80 50
MODSRC Mixer Mixer Mixer Mixer Mixer Mixer
MODAMT +30 +30 +30 +15 -30 +30
Pre-Gain Off Off Off On Off Off
Voice Prior Medium High Medium Medium High Medium
Vel Thresh 00000 0
FO 12 3 4 5 6
Rate 22 17 22 33 17 16
MODSRC Pedal •Off* Wheel Press •Off* •Off*
MODAMT +30 0+30 +10 00
Level 14 99 14 23 99 42
MODSRC Mixer Mixer Mixer Wl+Pr Mixer Wheel
Del§y^ _56 _0 56 __4J ._0 _56
Waveshape Sine Sine Sine Sine Sine Pos/Slne
Restart Off Off Off On Off Off
Noise SRC RT 47 21
is a beautifully haunting sound using the Marimba waveform, yet en
veloped to sound like a crystal wine glass being rubbed.
Thanks to Latter Sound for releasing the patch to public domain.
- Sam Mims
SELECT VOICE
00 H2 456
0* D2 45®
*0 1234) i
** 11 2 s 41 5 6
NVI 12 3 4 5 6
Initial 99 99 99
Peak 50 50 50
B r e a k 1 32 32 32
B r e a k 2 0 0 0
Sustain 0099
Attack 18 18 15
Decay 1 17 17 23
Decay 2 39 39 39
Decay 3 18 18 18
Release 99 99 25
KBD Track 0 0 0
VelCurve QuIkRs QuIkRs QuIkRs
Mode Finish Finish Repeat
Vel-Level 0 0 0
Vel-Attack 000
;nv2 123 456
Initial 000 0 0 0
Peak 36 36 36 36 50 36
B r e a k 1 46 46 46 46 99 46
B r e a k 2 36 36 36 36 36 36
Sustain 36 36 36 84 89 36
Attack 46 46 46 46 46 46
Decay 1 30 30 30 30 30 30
Decay 2 31 31 31 31 31 31
Decay 3 37 37 37 37 37 37
Release 57* 57* 57* 57* -57:__ 57*
KBD Track 888 888
Vel Curve Cnvxl Cnvxl Cnvxl Cnvxl Cnvxl Cnvxl
Mode NormI NormI NormI NormI Repeat NormI
Vel-Level 26 26 26 26 26 26
Vel-Attack 41 41 41 41 19 41
;nv3 123456
Initial 55 18 55 37 55 55
Peak 65 65 65 65 65 65
B r e a k 1 90 90 90 90 90 90
B r e a k 2 99 99 99 99 99 99
Sustain 86 92 86 86 92 86
Attack 16 16 16 16 16 16
Decay 1 16 16 16 16 16 16
Decay 2 31 31 31 31 31 31
Decay 3 47 47 47 47 47 47
Release 60* 61* 60* 60* 61* 58*
KBD Track 10 10 10 10 10 10
Vel Curve Linear Cnvx2 Linear Linear Cnvx2 Linear
Mode NormI NormI NormI NormI NormI NormI
Vel-Level 26 26 26 26 26 26
Vel-Attack 58 58 58 58 58 58
P G M C O N T R O L
Pitch Table Off
Bend Range ••
Delay Xl
Restrike 49
Glide Time 0
EFFECTS (1)
Effect C h o r u s & R e v e r b 2
Decay 50
FXI Mix 50
FX2MIX 25
E F F E C T S ( 2 )
EFFECTS (3)
Rate 17
Depth 51
Delay 250
Rate Mod +99
Depth Mod -6
Mix 50
Waveshape Sine
ModScr Timbre
HF Cut Off
PERFORMANCE
Timbre 0
Release 0
Pressure Key
23
Classifieds
SAMPLES
ECCENTRIC SAMPLES for Mirage and EPS. Eth
nic and Ancient Greek instruments; Harry Patch
creations; Industrial Percussion; Proteus 2; DX21;
Synclavier and more. Mirage demo cassette: $3.
EPS demo cassette; $6. Demo tapes include disk
list. For lists alone, send SASE to: Jim Newton,
NIGHTWIND Sound, 170 Mar Monte Ave., La
Selva, CA 95076. (No layered synths. Electric
Piano or Basses. Enough, alreadyll)
Trade sounds by mail. I have over 1,000,000 blk
library! Many killer Homemade and PD samples.
Send your list. Craig, PC Box 83164, LA, CA
90083.(213) 645-4181.
SOUND EFFECTS for EPS-16 Plus and EPS, very
high fidelity, ideal for studio and post-production
work. All effects are original digital recordings
sampled at 16 bit, 44.6 kHz, with mono and stereo
patch selects. Disks are $5.95 each, or $5.45 each
for six or more. Send SASE for free listing to: Syn-
taur Productions, 11116 Aqua Vista #2, North Hol
lywood, CA 91602, or call (818) 769-4395.
SP USERS! My new disk - "Keyboard" - contains
over 100 sounds on it including such classics as
Fender Rhodes Bass with Vox Organ (Doors), Red
Rubber Ball Organ, Nasty B-3 sounds, bunches of
different El. Pianos, some futuristic sounds, nice
Ml and SY77 emulations, etc. Also, like all my
disks,includes my runtime version of SP operating
system. Just boot up with my disk and GO! I Only
$19 plus $1 postage/handling. Also, my library of
"Lush," "X," "DeMiTy," "Addy," "Turbo" - $15
each plus $1 postage/handling or all 5 for $69 IN
CLUDING POSTAGE!! Bob Spencer, 703
Weatherby Ln., Greensboro, NC 27406.
Mirage samples: Plus moving wavesamples all
over. 7 soimds in one bank, much more. Listings:
$1.00. Demo tape: $6.00 (includes listings). Mr.
Wavesample, 162 Maple Place, Keyport, NJ 07735.
908-264-3512. Make checks payable to Jack C.
Loesch.
EQUIPMENT
Ensoniq EPS-16+ keyboard. 2 Meg memory
w/SCSI, output expander, 1-Meg Flashbank & CV
pedal. $3500 new - $2500 firm. 44 Meg removable
drive - $450. Tascam 38 8-track, low hours: $1450.
Atari Stacy laptop w/20 Meg drive, ightcase,
MIDI software: $1600. Yamaha RX5 drum
machine: $400. Yamaha MEP-4: $250. (908)
222-1227.
EPS-2X Expander. $50 or best offer. Call Mike at
(206) 473-3156. 5409 57th St., Ct. W. Apt. 9,
Tacoma, WA 98467.
KURZWEIL KIOOOSE Keyboard. 76 notes, after-
touch, multi-timbral, layers, splits, built-in effects.
Super 16-bit Steinways, strings, etc. Like new,
studio use only. Sacrifice $1575 + shipping. (815)
398-4475 (Mike).
For Sal e : V F X sd with Vers i o n 2 R O M. Ex cel l e nt
condition - home use only. Complete with all
documentation, original packaging, and disk w/
1000 patches. $1400 or best offer. Must sell. (303)
449-9306.
Mirage DSK-1 keyboard with Soundprocess soft
ware, many disks, and Alesis MMT-8 sequencer, all
exc el len t c ond it ion , m ak e off er. Jim (30 4)
727-7332.
Mint condition SQ-80 with 2 caruidges, 2 manuals,
1500 sounds. $795. Will ship. Call Frank (Atlanta)
404-631-0432.
Fo r S a l e : Ya m ah a R X5 dr u m ma c hi n e wi t h r o c k
waveform card. Awesome! $450. Wanted: Korg
EX8000 synthesizer. Call (908) 389-2197.
Sho wr oom use onl y; EPS -M : $1 50 0. A lso ,
VFXsd2: $1950. Kurzweil AX: $1100. Roland Oc-
tapad 2: $500. And last but not least, EPS with 4X:
$1300. Call Rick at Stage Sound, Roanoke VA.
(703) 342-2040.
XMAS Special - Free EPS Video, 10 Disc, or
2000 digital samples with Expander orders. EPS,
EPS-16 PLUS, TX16W, AKAl. Best prices.
Guaranteed. MC/Visa. VFX, SQl cartridges and
memory expansion. Free Shipping. Wildwood
Sounds, 4726 Pebble Creek, Pensacola, FL 32526.
Phone: (904) 944-6012, Tony, after 6 pm.
WANTED
Wa n t e d : VF X pr o g r amm e r s to t ra d e th e i r
ORIGINAL VFX PATCHES. (1 have 95 HI-FI
sounds, wide variety). No tweaks / copyrighted
sounds please! Send VFX-SD-1 or Alesis DataDisk
format to: Brad Kaufman, 11-26 Saddle River
Road, Fair Lawn, NJ 07410.
SOFTWARE
Read and Write Ensoniq Diskettes on IBM-PC's.
Order our Ensoniq Diskette Manager (EDM) soft
ware for only $22. Transfer Sequences to/from
Sta nda rd Midi Fil es (SMF ). Each pac kag e
(VFX-SD/SD-1 or EPS/EPS-16+) includes EDM
and costs $44. Convert SQ-80 sequences and songs
to VFX-SD or SMF using our SQ80VFX software
($44). Giebler Enterprises, 8038 Morgan Road,
Liverpool, New York 13090 (315) 652-5741.
Midicaster is still available. The way-cool operat
ing system that turns your Mirage into a very
capable System Exclusive data librarian, a
20,000-note sequence player, a disk copier/format
ter, and wave-draw synthesizer is still available for
a limited time. For more information, or to order,
contact Tim Martin, 1510 S 5th W, Missoula, MT
59801. Phone: 406-542-0280 And thank you for
your support.
PATCHES/SOUNDS
ESQ-1 sound library for sale. Original data casset
tes and cartridges including: Voice Crystal, Heaven,
P a t c h w o r k s , C e s i u m , Te c h n o s i s , M u s i c B a n k ,
Leister, Soimd Hound, Still Voice, and others. Over
2000 great patches in all. First $150 takes it.
401-431-2963.
N E W S Q - 8 0 S O U N D S f r o m t h e H a c k e r ' s S a m
Mims! Soundset 4 takes full advantage of the
SQ-80's unique waveforms, and brings "hidden
waveforms" to the SQ-80 for the first time. Forty
patches on disk, with 22-page booklet of program
ming notes and performance tips, $17.95. Syntaur
Productions, 11116 Aqua Vista #2, North Hol
lywood, CA 91602, (818) 769-4395.
Soundsource Patchwell - a collection of 40 of the
best soimds created for the ESQ-1. These patches
were created on this synthesizer over 4 years of
recording and playing live. They are patches you
ca n u se . F or d a ta c a ss e t t e se n d $1 0 t o Tr av i s
Parker, Soundsource Patehwell, 17322 Stafford
Circle, Yorba Linda, CA 92686 or call (714)
524-0597.
3D SOUNDS. EPS/16P1US, TX16W, Mirage,
S10/220/MKS-100, S-50/330/550/770/W-30,
FZ-1/10 & S-900. only $5 per disk. Demo Disk $3.
1200 Sound Drum Sample CD - only $6! VFX-SD:
40 hot new patches, only $61 P.O. Box 114, Station
C, Kitchener, Ontario, Canada, N2G 3W9.
100 fr ee VF X -SD / S D l D rum Pa ttern s wit h 120
Exciting VFX-SD/SDl sounds. Satisfaction
Guaranteed. $25. EPS, EPS-16-H 100 DRUM PAT
TERNS along with a set of SR16 Drums: $12. 100
Dr um Patt erns V FX-S D/SD l, HR16 o r SR16: $ 12.
2000 Digital Samples on 2 XLlllOO cassetts,
DBX/D oiby B/ C - Tl, DPM3, Ml, D5 0, DX ,
Moog: $25. EPS Sampling Made Easy Video, 2
hr, 2 disc & 90 min Sound Tape: $25. Free Ship
ping. Wildwood Soimds, 4726 Pebble Creek Terr.,
Pensacola, FL 32526. Phone: 904-944-6012, Tony,
after 6 pm.
60 VFX-SD patches created by Jim Grote. Wide
variety. Documentation included. See my article
"Sawtooth Tips" in Dec '90. Call for free Informa
ti on Pack et, o r se nd: $ 30.0 0 fo r VFX-S D di sk to
J i m G r o t e , 3 7 2 1 F r a n c e s A v e . , C i n c i n n a t i , O H
45211.(513) 661-8885.
INSTRUCTION
VF X- sd TAL KI NG OWN ER 'S MA NU AL (t m)
PLUS disk produced for Ensoniq. The manual "you
don't need to read" to understand your VFX-sd in
timately. 113 minute comprehensive cassette ex
plains applications and capabilities while your
h a n d s op e r a t e i t s c o n t r o l s . S e n d $ 1 5 . 0 0
check/money order; includes P/H/Tx to: Talking
Owner's Manuals-VFX 21405 Brookhurst, Hun
tington Beach, CA 92646.
B A C K I S S U E S
64, yes 64! Transoniq Hacker back issues.
Originals, not copies. Only $100 obo! Steve,
916-369-6444.
O U T - O F - P R I N T B A C K I S S U E S
M.U.G. will provide Out-of-Print issues for cost of
materials and postage. M.U.G. Hotline: 212-465-
3430 or write: G-4 Productions, PO Box 615TH,
Yonkers, NY 10703. Attn: TH Back Issues. Phone:
(212) 465-3430.
Photocopies of out-of-print past issues of the Hack
er can be obtained by calling Jack Loesch, 201-
264-3512 after 6 pm EST.
Folks in the New York City area can get copies of
unavailable back issues of the Hacker - call Jordan
Scott, 212-995-0989.
F R E E C L A S S I F I E D S !
Well,—within limits. We're offering free classified
advertising (up to 40 words) to all subscribers for
your sampled sounds or patches. Additional words,
or ads for other products or services, are 25 cents
per word per issue (BOLD type; 45 cents per
wo rd). Unles s re newed , freebi e ad s are remove d
after 2 issues. While you're welcome to resell
copyrighted sounds and programs that you no
longer have any use for, ads for copies of copy
righted material will not be accepted.
25
The Interface
Letters for The Interface may be sent to any of the following addresses:
U.S. Mail - The Interface, Transoniq Hacker, 1402 SW Upland Dr., Portland, OR 97221
Electronic mail - GEnie Network: TRANSONIQ, CompuServe: 73260,3353, PAN: TRANSONIQ, Internet (via CS): 73260.3353@compuserve.com.
This is probably one of the most open forums in the music industry. Letter writers are asked to please keep the vitriol to a minimum. Readers are
reminded to take everything with a grain of salt. Resident answer-man is Qark SaEsbury (CS). Letter publication is subject to space considerations.
The Interface:
Can you give me the pin-out (also referred
to as a pinning chart) of a SCSI System
Cable? This is the cable that goes from the
EPS to a SCSI hard drive; one end has a
DB - 25 co n ne c to r a n d t h e o t h e r e n d h a s a 5 0
pin "telco" connector. I'm trying to trouble-
shoot a ground-loop noise problem with my
system. By referring to the SCSI Cable
pin-out chart on page 498 of "The Winn
Rosch Hardware Bible" (Brady Books,
19 89 ), th er e s ee ms t o b e a n e x ce ss iv e
amount of ground pins with this standard.
I'm using an original EPS on stage with a
4x memory expansion unit manufactured by
PS Systems, and a PS Systems SCSI inter
face adaptor. I have a PS Systems 44 MByte
removable hard drive. For audio, I connect
the "mono" output of the EPS to a TOA
KD-3 Keyboard Amp. The problem is when
I plug the hard drive in, I get a tremendous
amount of audio noise. I can eliminate a
portion of the noisy signal by putting a
3-prong to 2-prong A.C. adaptor on the
TOA A.C. power cord. However, this does
not eliminate the noise completely, and as
you probably know, it is an unsafe condi
tion, because the A.C. third-pin safety
ground on the TOA amp is defeated.
Any help would be appreciated.
Also, here's some other information to pass
along to anyone thinking about adding a
hard drive to their system. If I try to load
sounds from the hard drive while I play the
keyboard, the sound that I'm playing will
"sustain" while the new sound le is load
ing. According to Ensoniq, this is due to the
way the EPS is shuffling memory. The bot
tom line is, don't expect to be able to play a
funky, staccato bass riff while loading a
bank of sounds for your next tune at the
same time.
One final point, since adding the hard drive,
the EPS will have a tendency to crash and
lock-u" as the memory limits are pushed to
the maximum. For example, if the internal
memory of the EPS is nearly full with such
sound files as a large string section, piano,
drum kit, and horns, and I try to load
another large file, sometimes I'll get the
"delete more" message but the EPS locks-
up meaning it won't respond to any button
pushing, and I have to reboot.
Ric Cicchinelli
CompuServe [73327,132]
Massillon, OH
[CS - Unfortunately, the pin-out informa
tion you seek is not published and available
to the mortal man. However, some users
have reported positive results by lifting the
ground on the hard drive. Also, Pro-Co
makes an accessory that may be of some
help - an isolation transformer for the
audio signal. You plug your audio cable
into it and it isolates the ground from the
audio signal. You may also want to contact
Ensoniq customer service (215-647-3930) -
they may be able to help you trouble-shoot
the problem.
The crashes and lock-up' you are ex
periencing when loading large sounds is not
normal. Best guess is that it's related to a
problem with a RAM chip, or perhaps a
problem occurred when the SCSI hardware
was installed. In either case, you'll need to
be in touch with PS Systems for service in
these areas.]
[Ensoniq - Most hard drives have switching
power supplies, which can generate a lot of
digital noise and hum when their earth
ground is connected to their signal ground.
Ground-lifting the hard drive with a
3-to-2-prong adapter can work quite well.
Note that as long as the EPS remains
grounded, this does not create an "unsafe"
condition, as there is still an earth ground
return via the EPS.
Regarding Load While Play functions, if
you push the technology to the maximum
you can always expect some shuffling to
take place. Load While Play uses Direct
Memory Access (DMA), which steals time
from the main processor. The more data you
load, the more time is taken from the main
processor, and eventually you will hit
limits.]
Transoniq Hacker,
Say, how practical would it be to reprint ar
ticl e s fr o m som e of th e m ore an cien t iss u e s ?
There is some great stuff back there that
most of us would never get to see otherwise.
Also, what i s the latest news ab out t he
Hackerpatch?
Here are some questions for Ensoniq:
1. When I first turn on my VFX-sd version
2, the disk drive activates and looks like it is
searching for some secret instructions. What
is going on here?
2. Why does the "PIPE ORGAN" wave
s o u n d d i s t o r t e d o n a b o u t t h e l o w e r o n e - t h i r d
of the keyboard? I heard this on a SQ-1 plus
also.
3. Do you think that there would be a place
in the market for a $5,000.00 monster En
soniq synth?
4. How about a rack-mount SQ-80?
So Ensoniq, as long as I've got you here,
here is my wish list for future synthesizer
features:
1. A global section that includes not only the
effects processor, but an LEO (this would be
great for organ vibratos and electric piano
tremolos, etc.), a balanced modulator, and a
preamp for external signals.
2. A vo i ce str u ct u r e tha t h a s a t l e as t tw o o s
cillators per voice with A.M. and sync func
tions like the ESQs and SQ-80, with one
oscillator available as an assignable mod
ulator.
3. Modulatable start and finish points for all
the waves and samples. (Did I hear about a
sampler that does this?) This would be an in
credibly powerful synthesis tool!
4. Craig Anderton's MULTIPLE IDENTITY
F I LT E R w h i c h u s e s a s t a n d a r d l t e r I . C . i n
an extremely versatile way.
5 . A l l m o d u l a t o r s w o u l d c o v e r t h e e n t i r e
modulation range of whatever they are mod
ulating.
6 . T h e r e t u r n o f t h e " K E Y B O A R D 2 " m o d u
lator from the ESQs and SQ-80.
7. New single-wave samples of Hammond
organs, and heavy metal guitar loops.
So thanks for listening and keep up the good
work.
Your subscriber.
K i r k S U n k a r d
26
Lakewood, CO
[CS - Unfortunately, reprinting specific ar
ticles from back issues is not real practical.
Entire back issues can be ordered, though,
as well as collections of articles relating to
Mirage operations and Mirage disk reviews
- check the box labeled "Back Issues" for
more info. As for your other questions:
1) The disk drive is not seeking any instruc
tions in particular; it's just checking to see
if a disk is inserted or not. This is so that,
for example, when you hit the 'Load' button
t h e V F X - s d w i l l k n o w w h e t h e r t o l o a d t h e
directory from whatever disk might be in
serted or whether to display the message
"Disk Drive Not Ready" message.
2) The pipe organ wave is not distorted in
the lower ranges. The pipe organ wave is
multi-sampled, and as with a real pipe
organ, the lower notes provide many more
harmonics than the higher ones. What you
are hearing in the lower ranges is a sample
of a real pipe organ with all the stops pull
ed out - a very big and admittedly some
what gritty sound.
3) My understanding is that Ensoniq's
philosophy and business strategy has al
ways been to build products that most
musicians would find affordable. In today's
market, products costing in the $5000 and
up range are considered expensive, and no
matter how good they are, do not sell in suf
ficient quantity to Justify the R & D re
quired for a company like Ensoniq to
produce them. I think Ensoniq prefers to
create an affordable platform from which
the user can expand, as his budget permits.
For example, the combination of an SD-1
w i t h a r a c k m o u n t E P S - 1 6 P L U S r e t a i l s a t
around $5000, and provides a very power
ful music-production environment. And bet
ter yet, you don't have to buy it all in one
chunk.
4) Seeing as how the SQ-80 has been out of
production for a few years now, I don't
think it likely that you'll see a rack-mount
SQ-80 anytime real soon.
For the most part, your suggestions seem
like good ones to me. And yes, you have
heard about a sampler with modulatable
start points, loop position, loop start and
end points, and loop length - it's called the
"EPS-16 PLUS."]
[Ensoniq - Regarding the $5000 unit, we
are not specifically opposed to a higher
price point product and would consider it if
it can enhance the current product line we
offer. We do focus on creating instruments
that the majority of the public can afford
and chose to be sure that we are providing
that type of product to the best of our
abilities. What the future holds - we'll
never say never!]
Dear Clark,
A bit of advice on sampling: I'm still stuck
on my old EPS but this goes for all samp
lers. Over a number of years I've read a
good deal (books and magazine articles, in
cluding TH) on sampling but I don't recall
reading anywhere this one important fact on
controlling the sample input level: Just like
analog tape recording, always record at the
highest level short of any clipping. Once a
sample has been taken, there is no way to
increase the signal-to-noise ratio unless you
know that there is noise (hiss, for example)
at a particular frequency range and reduce
that frequency range through equalization.
Using the NORMALIZE GAIN command
on the EPS will increase the total signal that
you have recorded, including the noise (i.e.
inaccuracies in the sound signal). It's like
enlarging a photograph - you'll never see
details that were not present in the negative.
It's easy to demonstrate this. Find an ap
propriate sound on a CD or tape. Sample it
at the highest level below clipping. (On the
EPS an "AMP" light flashes whenever any
clipping occurs. I assume this takes place
when a little subprogram finds two or more
m a x i m u m l e v e l s o r t w o o r m o r e m i n i m u m
levels next to each other.) Just to be sure
this sample is at maximum possible
strength, use the NORMALIZE GAIN com
mand, Next, sample the same sound at a
MUCH lower level. Bring it up to the same
strength as your first sample with NOR
MALIZE GAIN. Compare the sound quality
of the two samples.
I'm sorry if I've bored those of you who
have already figured this out but it bothers
me that I haven't seen this in print before.
Good Sampling!
Sincerely,
Jonathan Whitcomb
Long Beach, CA
[CS - You bring up a good point, Jonathan
- normalizing will not salvage a noisy
sample. Always try to sample at the maxi
mum level possible before clipping.]
DearTH,
T h e b e s t s o f t w a r e a v a i l a b l e s o f a r f o r t h e
EPS and other Ensoniq instruments is Gary
Giebler's Ensoniq Disk Manager and
EPSSMF. The price is right and Gary even
walked me through one process I didn't un
derstand. This is part of what Ensoniq
promised us for over a year in O.S. 2.5.
Ensoniq, when will 2.5 be out? And how
a b o u t B A C K U P f o r t h e h a r d d i s k ?
TH - your mag is great.
The old piano player,
J i m M c D o n a l d
Fayetteville, AR
[CS - Ensoniq is currently in the testing
phase for OS 2.5 for the EPS. In the mean
time, they have released OS 2.49 (available
through your local dealer or direct from
Ensoniq) which addresses most of the issues
that were scheduled for release with OS 2.5.
The one thing not not included in OS 2.49 is
the hard-disk backup software - for this,
you'll have to wait for OS 25.]
Dear Transoniq Hacker,
I have two questions concerning my EPS
running on O.S. 2.40.
When I play back a song which has song-
tracks, these songtracks seem to slow down
in comparison to the sequencer tracks.
(When I look on event-edit, every note is in
the right place, so everything is recorded
perfectly.)
When I "mixdown" a song (with no song-
tracks, only based on sequences) my EPS
has problems doing the volume changes.
When I do volume changes on only one
track, everything goes just fine. But when I
try to make changes on multiple tracks my
EPS cra s h es on th e fo urt h or ft h tr a c k.
Is something wrong with my EPS or do they
all do this?
Yours faithfully,
Johan Tyvaert
Roeselare, Belgium
[CS - There's probably something wrong
with your EPS. Song tracks should play
back in sync with sequences, and inputting
mixdown volume changes should not cause
your unit to crash. It's probably time to get
in touch with your nearest service center.]
[Ensoniq - It is also possible that your O.S.
disk somehow got corrupted. You might try
Turn your EPS or EPS-16 Plus Into a
First Generation Synthesizer.
First Generation samples are synthesized, processed, and edited entirely in the digital
domain. We use state of the art computer synthesis techniques to create sounds
available exclusively for the EPS and EPS-16 Pius.
Ail disks are $12.00 each except Demo Disk #1 which is $6.00. Postage is $2.00 for 1-5
disks, $3.00 for 6-10, $4.00 for 11 up; add another $3.00 for overseas airmail. Florida
residents please add 6% sales tax.
"A great idea, and some great sounds. Very clean...wildly exotic."
-Jim Aikin, Keyboard July/91
Demo Disk#l
FG Bamboo, FG Bass 4, FG
Drums 1, FG Violin. Saw Sync,
Tibet, Virginal
Modu l a r Svnths #1
Chronos
M o d u l a r S v n t h s # 2
Shepard Down, ShepardPhase,
Shepard32
. S o u n d E f f e c t s # 1
Krakatoa, Saucer
S o u n d E f f e c t s # 2
Altalr IV, Arachnids, Black Hole,
Nightfall
Hybrid Svnths#!
Authority, Bright 3, FG Bass. FG
Guitar, FG Hybrid 1, Neck, Pulse
Sync, Sponge Bass, Square Sync
Analog 2, Bottle Xylo, FG Bass 2,
FG Bass 3, FG Bass 5, Hollow
Touch, Phase Syn 3, Phase Syn 6
M o d e r n K e y b o a r d s # 1
Bright 2, Bright One, Harpsilord,
H r m n c P l u c k
gtrings #1
Phase string, Pipe Strings
Percussion #1
Airdrum, FG Bell, FG Drums 2, FG
Drums 3, Quaver Gong
Br ass & Woodw inds #1
Breath, CrystalFlute, FG Bassoon
1, FG Bassoon 2, FG Trumpet 1,
FG Trumpet 2
U n r e a l . S v n t h s # 1
Cloud Clav, Phantasm, Phase Syn 8
Unreal Svnths #2
Eclipse, Phase Syn, Phase Syn 5,
Vector*2
U n r e a l S v n t h s # 3
Chordal, Phase Syn 2, Phase Syn 7,
Vector'1
Amon-Ra, Obelisk, Sahara
U n r e a l S v n t h s # 5
Chernobyl, Synchronai
P.O . Bo x 7 4 8
Cocoa, FL 32923
Ml disks now upgraded to
true 16 Sit iideCitu
What it feels like to wait sixw e e k s f o r s o u n d s t o
come in the mail, only to find
out that you've wasted your
time and money again. We
know, because weVe been
there.
of our experience as
. c o n s u m e r s w e n t i n t o t h e
development of the Maestro
philosophy. We took that, along
with our knowiedge of the EPS,
into New York's finest studios. We
think you'll like the results.
A,
Crisp, noise-free sounds.
Fbrteotly seamless loops.
P a t c h s e l e c t s t h a t w i l l m a k e
your EPS do things it's probably
never done before. All of th is
from on ever-growing library of
today's hottest sounds. And at
Maestro, we're ^ on user
support.
So, it you've ever been
burned by a third-market
sound company, give us a call.
We'll be more than happy to
show you sounds done right.
maestro
understands...
* Demo-disk of your choice-only $8! *
Sounds now available from the Ml, M3R, D50, DX7, Proteus, VFXso, Alexis HRI6B, SRI6,
DR550 and Akai XRIO. $12 per disk, as low as $9 per disk in quantity. M.U.G. and S.O.C.O.
members are invited to inquire about membership discounts. Call or write for free info:
maestro sounds
113-30 199 St., Jamaica, NY 11412, 718 465-4058
29
SOUND DEVnOPMENT
The MOST Complete
EPS/EPS 16+ Libraries
created by Professional Musicians
for Professional Musicians
"In general, these are excellent
sounds", "Superb. Clean and Crisp."
Transoniq Hacker 2/91
Ask for Greytsounds at your local music
store or call for the name of nearest dealer
Call for FREE Catalog wltti descriptions
YamatB Wool Grand
Bosendorfer Grand
Slein«ay9-Fo« Grand
YamalraGrajid-CFIII
Yamaha Elediic Grand
CtesicRhodisSWurlta
3 mora dassk: Rhodes
Sleirrw Grand II
Har|iski»tds1.283
HatpsrtorddJS
Celesle1&2
Pipe Orgarrst,283
PI[eOrgans4S5
Electric Organs
ClasslcltennmdB3
'Dirty'HammorrdB3
Amrstlc Snares
AmrstlcToirrs
AccKticHIHats
AcoosticCymtBlsl-Bides
AmrstlcCptrBlstOrasties
OrtWralPerriisslonl
OrrtetralPermsslonS
RapPeroisslonl
Rap Percussion 2
808 Kit
SOW Kits
707/727 Kte
DrunruaorKI
dx-1-d: es and Bass
AccMdlorrs18 2
VoirOrp
Cello 8 Contra Bass
Solo Violas 8 Violins 1
Solo Violas 8 Violins 2
String Section 1
Stnrrg Section 2
StrirqSedlonl
String Sedlon 4
String Sedion 5
SainiirtlalSliid'
RX-5/RX-7Kits
l440Kit1
]440Kit2
Simmons SOS 5 Kit
MarlmtrasSKallfflbas
Vrtes
Xylr^orre
ltollets8SleelDmms
Pmto Violas 8 Violins
Harps 1-4
Harps586
Class'calGuitars182
SteelStilngGuitar182
ActuiBass
812-Strlng
1,283
jsl.283
Tut)a.8
Bells 2
Tyinpanl8Ket1ledrum
Trigles. Finger Cphals 8
TItelanBell
Sound FX-
(1) Domestic Animals
Wild Animals
Cartoon FX
Car FX One
CarFXi™
Dbertrelml-Xprnder
Dtierhelm2-MatrhrW
Dtrerhelm 3-Matrix H
0t)erlreim4-M3trlx12
MlnlMDOG-1
MlnlMDOG-2
MinlMODG-3
Jupiter 8
Sup6fJX/MKS-70
Juno 60/106
Prophet 10-1
Prophet 10-2
KorgDW-8000
ESQ-1
SD^O
Kurzwlt250/l0(X)
Mellotroni-Sitings
n2-Flirte8Cholr
Muted Trumpet. Tuba. 8 § Transportation
Fluglehom in X-Rated
" Militaryand'"
Household
ss182,8aasslcallHoms
Brass384
SaxophooK 1.283
Bassoons 8 Contra
Oboes 8 Clarinets
Flute. Pan Flute 8 Raader
French Horns
English Hom/OboeD'Amore
BarlfonfHorn 8 Euphonium
8rass586
DrumKlls-
182-StudloRlt/RockKII
3 8 4-GatBl Kit/Power Kit
586-LlveKlls182
788-Live Kits384
9810-Ele(ironltfSynlhKlts
latSpmsslonP
Exotic Percussion 1
2
and War FX
FX
FX
/alrllghtllSoondtrail
/alrllghttlSoondtrax2
till Brass 1
i2
hi III Strings 2 Factor Basse
htlllVocals RocliGuJar
MOOG
MOOGSoorceSTauriBPeSls
Memory MDDG
PPGWave-1
PPG Wave-2
PPG Wave-3
Voc al En sem bl e 1
Vocal Ensemble 2
Vocal Ensemble 3
Vocal Ensemble 4
Voc al En sem ble 5
Voxes 8Vo(»der
RcmkSRollCompSet
JiBzCompnsiionSel
NewfcCmrposltlonSel
NewAgeComposlllonSel
RapComposllionSel
Ja28P-Bass
Factor
etSSIrlngs
, etSBrassandBa
ProptrelVS-1
Prophet VS-2
Prophet VS/r8/2llOO
0-502
D-503
D-504
1
RockGultar2
Heav^M^bl Guitar
Funk Guitar
Clrapman Stick
SynclavHItsI
SynclavSouirdlraxI
SynclavSound1rax2
SynclavSoundtraxS
SynclavSonndtrax4
Orchestra Hits 1
Orchestra Hits 2
KATONARotoOrps182
KAT Stacks
KATDNA Percussion FX
KATDNATympanI
KATDNA OrcttosyCymtals
KATDNA Film Percussion
AssodedHrHats
Acoustic Kicks
Buy the Demo Disk for $9.95 and get full
credit on your first order of 3 or more disks
Any of the above disks -$12.95
(Limited time offer)
Dealer Inquiries Invited
Call for Special Opening
Package
Greytsounds Sound Development
8700 Reseda Blvd., Suite 101
Northrldge, CA 91324
^(818) 773-7327» FAX: (818) 773-9203^
*
CURRENT ENSONIQ O.S.
EPS 2.49 VFX 2.1
EPS-M 2.49 VFX-SD 2.1
EPS-16 PLUS 1.1 SQ-1 1.01
MASOS 2.0 SQ-R 1.02
MIRAGE 3.2 SQ-1 PLUS 1.1
ESQ 3.5 SQ-2 1.2
ESQ-M 1.2 SD-1 3.00
SQ-80 1.8
Tested and Approved Hard Drives for the EPSs
Note; The drives listed below are known to be compatible with the EPS and
EPS-16 PLUS at the time of testing. Changes In firmware or hardware by
drive manufacturers may make later versions Incompatible (with the excep
tion of PS Systems, Eltskon, and Frontera whose drives are configured to
work specifically with Ensonlq products). Drives rrof Included on this list may
also work just fine. For up-to-date Information about specific drives call En
sonlq Customer Service: 215-647-3930.
MANUFACTURER MODEL
Frontera All Models
P S S y s t e m s A l l M o d e l s
Eltekon All Models
Rodlme 45plus, 60plus, lOOplus, 140plus
Microtech R45, N20, N40, N80, N100, N150
PL1 45 Meg Removable
M a s s M i c r o D a t a p a c k 4 5
Your Ship Finally Came In!
And it's full of laundry.
Yes, the Transoniq Hacker T-shirts are really here.
White logo on black — Only $17 each
Specify S, M, L, or XL
(Shirts are $14 if ordered at dme of renewal.) Order direct from:
Transoniq Hacker, 1402 SW Upland Drive, Portland, OR 97221
Or use your Visa or Mastercard and call 1-800-548-8925, ignore the recording
about "subscriptions only" and say you want your T-shirt. Leave your name &
address, shirt size, charge number and card expiration date.
CHANGE OF ADDRESS
Please let us know at least four weeks in advance to avoid miss
ing any issues. The Post Office really will NOT reliably forward
this type of mail. (Believe us, not themi) We need to know both
your old and your new address. (Issues missed due to late or no
change notification are your own dumb fault—we mailed themI)
SUBSCRIPTION INFORMATION
12 MONTHLY ISSUES
US: $23/year. (All others: $30/year—please use International Money
Order, payable in US funds.) Please make payable and mail to;
TRANSONIQ HACKER
1402 SW UPLAND DR., PORTLAND. OR 97221
DIGITAL DREAMS
High quality Soundprocess programs
Volume I - $16.95
Volume II - $16.95
New The Studio Set - $16.95
Special: 2 for $29.95 or all 3 for $44.95
$2.00 shipping & handling on aU orders
Make check/M.O. payable to:
Bruce Wallbillich
9851 Jefferson Hwy., Hamilton 16
Baton Rouge, LA 70809
HACKER BOOTEEQ
C U S T O M C O V E R S F O R A L L
YOUR ENSONIQ KEYBOARDS!
...And many other covers for your studio.
Keep your equipment looking new and
clean with our nylon/vinyl covers. Available
In Black, Blue, Burgundy or Gray. All
covers designed for cable cut-outs. Call
now and place your order:
1-800-228-DUST
Mastercard Visa
The Dust Control Company
1 North 353 Bloomingdale Road
Carol stream, II. 60188
Everything You've Heard Is True
QzSpectniin
Nothins Else Even Comefi Qo»e
The World-Famous, Definitive,
State-Of-The-Art
Ensonlq ESQZSQ80 Collection
320 Sounds By Renowned Ace
Pro&rammer Jed Weaver
Also - Spectrum Collections Eon
M-1, D-30, D-110, TX81i CL. Poly-800
Pa tch/Works
PC Box 450 New York, NY 10024 (212) 873-2390
Livewire Audio
High-quality sample disks for
~ Ensoniq Mirage ~
~ Ensoniq EPS ~
~ Ensoniq EPS-16-f ~
And great sounds for many other MIDI
keyboards too! For a free disk hst, send a
self-addressed stamped envelope to:
Livewire Audio,
PO Box 561 - Dept. TH
Oceanport NJ 07757-0561
Re ad /Wr it e/For ma t E ns on lq Di sk s o n
IB M - P C' s wi t h ou r En s o ni q Di s k e tt e
Manager (EDM) software ($22).
Transfer Sequences to and from Standard
Midi Files. Each package (VFXSMF for
V F X - S D a n d S D - 1 o r E P S S M F f o r E P S
and EPS-16-I-) includes EDM and only
costs $44.
Convert SQ-80 sequences and songs to
V F X - S D o r S M F w i t h o u r S Q 8 0 V F X s o f t
ware ($44).
Glebler Errterprises
8038 Morgan Road
Liverpool, NY 13090
(315)652-5741
YO ADVERTISERS!
Announcing a new economical size ad for the
Hacker. Our new one-twelfth page ad (the size of
this ad) is the perfect size for testing the waters,
moving up from the classifieds, dropping back
from larger ads, or just maintaining visibility
over long periods wiUt minimal expense.
2.25" X 2.25" Only $30!
We'll typeset it; $5
Reverse it (white on black): $5
Run 6 months (that's 10 to 15 thousand new Ensoniq
owners!) for the price of 5 months - only $150
Transoniq Hacker
1402 SW Upland Dr., Pordand, OR 97221
503-227-6848
31

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