2019 Program Guide

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TABLE OF CONTENTS

Program Guide
RESICA FALLS SCOUT RESERVATION • CRADLE OF LIBERTY COUNCIL, BSA

SUMMER 2019

This Guide is for
Planning Unit
Level Program
Activities
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R alls
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Viewing Program
Locations &
Schedules

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Selecting Merit
Badges & Their
Prerequisites

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For General Information About Your Stay in Camp Refer to the Resica Leaders’ Guide

TABLE OF CONTENTS

Welcome

Program Guide
TABLE OF CONTENTS
Click subject to navigate
to desired page

February 2019
Greetings Explorers
Get ready for an experience that is larger than life! Like
the T-Rex, your program opportunities at Resica Falls are
gigantic!
The 2019 Program Guide will be your pathway to this
adventure. Adult Leaders, Senior Patrol Leaders, Parents
and Scouts alike will find the information in this book filled
with details about merit badges and advancement, as well
as schedules and overall program details. Read through
these pages carefully to learn as much as possible about the
fun-filled week that lies ahead of you. Our theme for 2019 is
Jurassic Falls.
Make sure you also check-out the 2019 Leaders’ Guide
for important dates, health & safety information, and key
details about the operation of camp. Together, these two
documents will make your stay at Resica Falls- and the
planning leading up to it- a rewarding experience.
If you have any questions concerning the program at Resica
Falls please do not hesitate to contact us. Contact us via
email, call for assistance at the camping office at (610) 6886900, or find us on the web at www.resicafalls.org. We are
here to serve you.

PROGRAM SECTION
Program Overview.......................................2
Do’s and Don’ts of Unit Programming.......3
Advancement at Camp.................................4
About Merit Badges.....................................5
Merit Badge Opportunities..........................6
Merit Badge Schedule................................10
Program Highlights...................................11
Master Schedule........................................14
Pool Schedule.............................................15
Lake Schedule............................................16
Resica Rangers (1st Year Camper Program). ...17
Adult Leader Activity/
		Training Schedule..................................19
High Adventure..........................................20
Cope...........................................................21
Aquatics Information.................................22
Unique Opportunities at Resica Falls.......25

Thanks for your timeless dedication to Scouting, and we
look forward to seeing you at camp.
Yours in Scouting,

Chris Brenner

Camp Director – campdirector@ resicafalls.org

Steve Mach

Assistant Camp Director – asstcampdirector@resicafalls.org

Bobby Burkhart

Program Director – programdirector@resicafalls.org

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2019 Program Guide

TABLE OF CONTENTS

Program Overview

S

2019 THEME – Jurassic Falls
FOR THE SCOUT: Merit Badge programs and
advancement opportunities are designed to help the
Scout meet their own personal advancement goals.
In addition, awards are made during the week to
individuals who demonstrate particular skills.

ummer Camp is on the horizon and we are
standing by in anticipation of your arrival to Big
Springs Camp. Resica Falls has been in operation
since 1957, continuing to offer a highly qualified
program in a fun atmosphere for all of its participants.
We plan on continuing this tradition while instilling
Scouting’s values in our youth campers.

FOR THE PATROL: Baden-Powell once said that the
patrol was the secret of the success of Scouting.
One job of summer camp is to strengthen patrols.
There are a variety of events throughout the week
are planned to do just that.

Whether your Scouts are first year campers
participating in our Resica Rangers program, or are
experienced Scouts participating in Project C.O.P.E.,
we are here to assist your Troop in offering a quality
experience to complement your year-round program.
We offer many activities to keep your Scouts busy
during their stay at camp. They may choose to work
on Merit Badges taught by our trained staff in one
of our many program areas, or they may want to
participate in a patrol activity such as riding mountain
bikes on our back woods paths, or just hike on the
trails of our 4000+ acre property. They may want
to take a cool dip in any one of our vast array of
swimming holes on the Bushkill Creek. Whatever you
choose - Enjoy!

FOR THE TROOP: Troops will also have the
opportunity to compete and work with each other,
in demonstrating their unit pride and Troop skills.
Campsite inspections will be on a Troop basis.
These inspections, along with unit projects, can
lead to unit awards.
Attending Scout camp is the greatest experience that
any Troop will have during the year. Each SCOUT
has fun in the great outdoors. Each TROOP LEADER
becomes more responsible. Each PATROL functions as
a team. Your Troop will be a better Troop as a result of
your Scout Camp experience. The opportunity to get to
know and understand your Scouts will never be better.

There are a variety of ways the campers
can participate in the program:
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2019 Program Guide

TABLE OF CONTENTS

Program Overview (Continued)
HERE ARE SOME DO’S AND DONT’S ON UNIT PROGRAMMING
DON’T:
1. Allow too many activities to be scheduled. Camping
should be recreational and not stressful.
2. Be alarmed if things happen that are not in the
schedule. Some circumstances warrant changes in
plans.
3. Emphasize activities and advancement that can
be better done at home. Indoor games and “city”
badges detract from the purpose of coming to camp.
4. Give Scouts a title and a leadership job and then do
the leading yourself.
5. Allow a programming problem to put a damper on
your week in camp. Bring it to the attention of your
program commissioner as soon as you are aware of
it for quick resolution.

DO:
1. Allow patrols to plan and carry out some of the
things they thought of and want to do.
2. Allow for and suggest some time a Scout can “go
and do with a pal or two.”
3. Be sure there is personal achievement and fun in the
program.
4. Set a tone that will give your Troop site real class.
Insist on manners, good fellowship, sportsmanship,
clean fun, and a clean camp.
5. Keep in touch with what’s happening in the Troopvisit program areas where your Scouts are involved.
Get verbal reports everyday from your junior
leaders.
6. Allow your program commissioner to help you
ensure the success of your week in camp.

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2019 Program Guide

Advancement at Camp
1. Summer camp is an ideal place for Scouts to earn
many of the outdoor Merit Badges. Our Camp
Staff is ready and willing to support your unit’s
advancement needs.
2. Each unit leader should prepare a detailed
advancement plan before leaving for camp, to
include:
		a. Setting realistic goals for each Scout to
discourage making the number of merit badges
earned a primary summer camp objective. (We
suggest three to four badges.)
		b. R
 eview with each Scout the merit badges they
plan to earn. Scouts should be familiar with the
requirements in advance. We recommend that
they have the merit badge pamphlet for each
badge. (The Merit Badge Opportunity pages
detail which merit badges are offered and which
requirements need to be completed prior to
camp.)
		c. Evidence of partials from the Scout’s local
“home” counselor must be presented to the camp
counselor. The “Application for Merit Badge”
card has a section to record partials. Acceptance
of partials is at the discretion of the merit badge
counselor.
		d. Filled-out merit badge blue cards for every badge
the Scouts plan to work on.
3. A merit badge is an individual project for each
Scout and should follow the same procedure as
those at home. The camp staff will function as both
instructors and counselors. Unit leaders should
monitor the advancement progress of their Scouts
throughout the week and help them work out
difficulties that may develop. The camp staff will be
trained in merit badge procedures and empathetic
to the needs of individual Scouts. You will also find
the staff responsive to solutions to advancement
problems.

skills are applied. We should therefore, plan activities
that will give a Scout opportunities to use their skills
for a functional purpose and to demonstrate their
proficiency naturally. A natural experience should
have the following four elements: The Scout Prepares;
The Scout Qualifies; The Scout is Reviewed; The
Scout Receives Recognition.
KEEPING TRACK OF SCOUT
ADVANCEMENT
There are three individuals that have the direct
responsibility to keep track of each merit badge a
Scout is working on in camp.
• The merit badge counselor will keep the official
record of each Scout taking merit badges. The
counselor’s records will reflect an up to the minute
review of where each Scout stands in completing a
badge.
• Each individual Scout should be aware of their own
progress of completing each of the merit badges they
are attempting.
• Camp leaders should communicate with the Scouts
on their progress on merit badges and with the
individual merit badge counselors. Counselor
records may be reviewed at anytime a counselor is
available.
PROGRAM PROGRESSION
FIRST YEAR CAMPERS
SECOND YEAR CAMPERS
• Resica Ranger Program
• Full Merit Badge Program
• Limited Merit Badge Program • Patrol Award
• Troop Trips
• Troop Trips
• Campwide Games
• Campwide Games
• Mile Swim
THIRD YEAR CAMPERS
• Full Merit Badge Program
• COPE, Rappelling
& Rock Climbing
• High 5 Adventure Club
• Troop Trips
• Campwide Games

ADVANCEMENT AND YOUR PROGRAM
Program is the total experience of living in camp.
Advancement is not an end in itself, but rather the
result of a good program. It should be achieved
through a natural experience. A Scout advances
by doing things with their patrol, Troop, Leaders,
and on their own. As an example, fires are built for
cooking, but also fellowship, not just to pass a test.
Consequently, in the act of building a fire, the skill
of handling an ax or saw is put into play. Thus, two
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FOURTH YEAR CAMPERS
• Full Merit Badge Program
• COPE, Rappelling
& Rock Climbing
• High 5 Adventure Club
• Campwide Games
• Paddle-Rama
• Fawn Run Hiking Expedition
• Red Cross Lifeguard
• Troop Trips

2019 Program Guide

About Merit Badges
To have a successful experience in the merit badge
program, your Scouts must begin to prepare at home,
continue at camp, and stick with it. Some merit badges can
be completed during the camp period. Others, however,
have requirements for observations, tests or record keeping
over a prolonged period. Make sure each Scout has not only
thoroughly reviewed the requirements of their sought after
badge, but has prepared before leaving for camp. Whenever
possible, have the Scout complete time-requiring portions
of the requirements in advance of camp. Make sure that
they have all certificates of completion with them.

TABLE OF CONTENTS

Records- Records will be available in each program area
during the day. Leaders are encouraged to check these
records as necessary. Merit badge cards will be placed
in the Troop’s mail box at the camp office as badges are
completed.
Partials- Scouts that will need to miss merit badge class
time due to a troop trip, their involvement in the Order
of the Arrow, or for any circumstance should schedule a
makeup session with their counselor as soon as possible.
It is imperative that Scouts make arrangements with their
Scoutmaster and merit badge counselor in order to complete
the merit badge.

To help your Scouts in earning merit badges, we offer
the following suggestions that you may wish to include
in your camp planning - don’t allow over scheduling. We
set no limit on the number of badges a Scout can attempt,
but sometimes their desires are bigger than their time or
abilities allow.

Reconciliation- Beginning at 7:30 on Friday night, area
directors will be in the Dining Hall to help handle any
problems.
Lost/Missing Blue Cards- Requests for lost/missing blue
cards can be sent to programdirector@resicafalls.org Requests
should include Name, Year, Week in Camp, Troop #, Merit
Badge, and a mailing address to send the new blue card to.

Experience tells us for the first year camper, no more than
three merit badges; for the older, experienced camper, a
normal maximum of four merit badges per week is suggested.
Scouts are in camp for many things other than merit badges,
and they should not miss out on other opportunities. You
know their capabilities, so guide them in being realistic.
Provide merit badge blue cards to your Scouts and see they
complete all the required information. Make sure that you
sign it, so that they will be ready to give it to their counselor
at the first session. Scouts unable to complete all badge
requirements in camp will receive a partial.
Requirements- Merit Badge requirements are as stated in
the current edition of the Scouts BSA Requirements Book.
It is important that the troop set out an individual plan for
each Scout well before camp, taking into account advanced
preparation and the appropriate abilities of each Scout.
Advanced Preparation- The staff at Resica Falls takes
great pride in the skill instruction at camp. Therefore we
feel that there is no reason any requirement can be waived
simply because it can not be completed at camp. Under
these conditions, some badges will require work to be
completed prior to your week at camp. Please see the Merit
Badge Opportunities pages for specific information on any
advance work required for each merit badge.
Sign ups- A unit leader should log each Scout’s merit
badge choices into our online system at least a week prior
to the unit’s arrival to camp. The earlier you are the better,
some badges have a maximum capacity. Registration is
available once Scouts have been registered and named in
Doubleknot.
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TABLE OF CONTENTS

Merit Badge Opportunities

Listed in alphabetical order below are the merit badges that will be offered at camp. Next to each badge are the
requirements that must be completed or started BEFORE the Scout arrives in camp. If they are completed to the
satisfaction of the counselor, the badge may be earned at camp, otherwise the Scout may receive a partial. With
all merit badges, Scouts should become familiar with the requirements before coming to camp. Merit Badge
Pamphlets should be obtained and studied prior to the Scout’s arrival to insure familiarity with the merit badges
they choose to work towards. Some merit badge requirements require “advanced preparation” by the scouts.
The specifics of this depend on the requirement, but generally scouts should be familiar with the information
that the requirement covers.

NEW IN
2019

Nuclear Science and Law Merit Badges have been added
for the 2019 Camping Season. (See Details Below)

Merit Badge
Pre Requisites
Cost
Level
Max.
				
(year) Class
					
Capacity
American Heritage
Animal Science
Archeology
Archery
Art
Astronomy
		
Athletics
Backpacking
Basketry
Bird Study
		
Camping

3C and 4 Must be completed before camp.
6 must be completed before camp.
Advanced preparation for requirements 4 and 5 is necessary.
Advanced preparation for requirement 1C.
6 must be completed before camp.
5B must be completed before camp. Weather might affect
completion of badge. Night meetings required.
3 and 5 must be completed before camp.
6B, 8, 9, 10 and 11 must be completed before camp.
No advanced preparation necessary.
Advanced preparation for requirement 5 is necessary.
Early morning meetings are required.
4B, 5E, 7B, 8D & 9 must completed before camp.

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Location

none
none
none
$10
none

2
2		
2		
3		
1

Civics
Ecology
NAV
Archery
Handicraft

none
none
none
$10

2		
2		
3		
1

Ecology
Sports
Scoutcraft
Handicraft

none
none

2		
2
20

Ecology
Scoutcraft
2019 Program Guide

TABLE OF CONTENTS

Merit Badge Opportunities (Continued)
Merit Badge
Pre Requisites
Cost
Level
Max.
				
(year) Class
					
Capacity
Canoeing
		
Chemistry
Cit. in the Nation
		
Cit. in the World
Climbing
Cooking
		
		
		
		
Digital Technology
Electricity
Electronics
Emergency Prep
		
Engineering
		
Env. Science
		
		
Exploration
Fingerprinting
Fire Safety
First Aid
Fish & Wildlife Mngt.
Fishing
Fly Fishing
Forestry
Game Design
Geocaching
Geology
Hiking
Indian Lore
Insect Study
Kayaking
		
Law
Leatherwork
Lifesaving
		
		
Mammal Study

Be able to complete requirement 2 at camp.
Experience with canoes is helpful.
Advanced preparation for requirements 3&7 are necessary.
Requirements 2, 3 and 8 must be completed prior to camp.
Requirement 6 cannot be Gettysburg Address.
Requirement 7 must be completed prior to camp.
Advanced knowledge of requirements 1 and 7 are helpful.
NOT ALL OF THE REQUIREMENTS OF COOKING CAN BE
COMPLETED IN CAMP. Requirements 1, 2, 3 & 7 will be
completed in camp. Only some parts of requirement 5 will be
completed at camp. Requirements 4 & 6 must be completed
prior to camp.
Requirement 1 must be completed prior to camp.
Requirements 2 & 9 must be completed prior to camp.
No advanced preparation necessary.
You must have First Aid Merit Badge. Requirement 7, and
advanced preparation for requirements 6, 8 & 9 is necessary.
Advanced preparation is necessary for requirements 1 & 6.
Requirements 4 must be completed before camp.
Requirement 3E must be completed prior to camp. This is
NOT a badge for younger scouts. Advanced preparation
on requirement 6 is necessary.
No advanced preparation necessary.
No advanced preparation necessary.
6A, 11 and 12 must be completed before camp.
2D must be completed before camp.
No advanced preparation necessary.
Bring fishing gear to camp.
Bring fishing gear to camp.
No advanced preparation necessary.
No advanced preparation necessary.
Requirement 7 must be completed prior to camp.
4B must be completed before camp.
Requirements 4, 5 &6 must be completed before camp.
No advanced preparation necessary.
Requirements 9 & 10 must be completed before camp.
Be able to complete requirement 2 at camp. Experience with
kayaks is helpful.
4 and 7 must be completed before camp.
Kit Needed to complete requirement 3.
Scout must be a Swimmer classification. Requirement 1 must
be completed before other requirements. Bring long pants and a
Long sleeved button down shirt for requirement 9.
No advanced preparation necessary.

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Location

none
none

2		
2		

Aquatics (lake)
STEM

none
none
none

3
25
3
25
4		

Civics
Civics
COPE

none
none
none
none

3
20
3		
3		
3		

Scoutcraft
STEM
STEM
STEM

none

3

20

Scoutcraft

none

4

20

STEM

none
none
none
none
none
none
none
none
none
none
none
none
none
none
none

3
20
3		
1
1		
1
20
2		
3		
3
18
1		
2
20
2		
1		
3
1		
2		

Ecology
Scoutcraft
Handicraft
Scoutcraft
Health Lodge
Ecology
Aquatics (lake)
NAV
Ecology
Sports
Scoutcraft
Ecology
Scoutcraft
NAV
Ecology

none
none
$10-15

2
25
1		
1

Aquatics (lake)
Civics
Handicraft

none
none

3
20
1		

Aquatics (Pool)
Ecology
2019 Program Guide

TABLE OF CONTENTS

Merit Badge Opportunities (Continued)
Merit Badge
Pre Requisites
Cost
Level
Max.
				
(year) Class
					
Capacity
Metalwork
Moviemaking
Nature
		
Nuclear Science
Oceanography
Orienteering
		
Personal Fitness
		
		
Photography
Pioneering
		
Plumbing
Pottery
Public Speaking
Pulp & Paper
Radio
Reptile & Amphibian
Study
Rifle Shooting
		
		
		
		
		
		
Robotics
Rowing
		
		
Sculpture
Search and Rescue
Shotgun Shooting
		
		
		
		
		
		
		
Small-boat Sailing
		
		

No advanced preparation necessary.
$ 10
3
15
No advanced preparation necessary.
none
3		
4 (options A: birds or D: Insects and spiders or E fish or
F Mullusks and Crustaceans.
none
1		
No advanced preparation necessary.
none
3		
Advanced preparation for requirement 7 is necessary.
none			
Requirement 8 is a major undertaking and scouts should be
prepared to devote significant time to complete the requirement.
none
2		
1B, 6, 7 & 8 must be completed before camp. Bring physical
and dental examination forms and progress log for 12 week
fitness program.
none
3
20
1B must be completed before camp. Scouts must bring digital camera. none
2		
Recommended that scouts taking the badge are at least First
Class rank. Review basic knots, lashings and splicing before camp. none
2		
No advanced preparation necessary.
$5
3
20
No advanced preparation necessary.
none
3
20
No advanced preparation necessary. 		
2
25
No advanced preparation necessary.
none
1
7 must be completed before camp.
none
3		
8 must be completed before camp. General knowledge of
reptiles and amphibians is necessary.
none
2		
This is one of the most difficult badges offered at camp.
Prior to camp, scouts should aggressively research all of the
requirements. Scouts need to be prepared to discuss requirement
1 on Monday morning. The knowledge gained from the merit
badge book and research about local and state enforcement
agencies, will gain more “shooting time” and thus more of an
opportunity to achieve the badge. Only option A is available at camp. none
3		
No advanced preparation necessary.
none
4
20
Be able to complete requirement 2 at camp. Experience with
rowboats is helpful. Certain alternatives in requirement 4 should
be completed before camp
none
3		
2C must be completed prior to camp.
none
3
20
No advanced preparation necessary.
none
2
This is one of the most difficult badges offered at camp.
Prior to camp, scouts should aggressively research all of the
requirements. Scouts need to be prepared to discuss
requirement 1 on Monday morning. The knowledge gained
from the merit badge book and research about local and state
enforcement agencies, will gain more shooting time and
thus more of an opportunity to achieve the badge. Only
$30 for
option A is available at camp.
clay birds 3		
Be able to complete requirement 2 at camp. Experience with
sailboats and sailing in general is necessary. Weather conditions
can effect the completion of badge.
none
3
18

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Location
Shop
STEM
Ecology
STEM
Ecology
Scoutcraft
Sports
STEM
Scoutcraft
Shop
Handicraft
Civics
Handicraft
STEM
Ecology

Shooting Sports
STEM
Aquatics (lake)
Handicraft
Health Lodge

Shooting Sports
Aquatics (lake)
2019 Program Guide

TABLE OF CONTENTS

Merit Badge Opportunities (Continued)
Merit Badge
Pre Requisites
Cost
Level
Max.
				
(year) Class
					
Capacity
Soil & Water Con.
Space Exploration
Sports
Swimming
Weather
Welding
		
Wilderness Survival
		
Wood Carving

No advanced preparation necessary.
Materials needed for requirement 3 must be purchased
4 and 5A must be completed prior to camp
MUST be a swimmer classification
9 must be completed prior to camp
No advanced preparation necessary. Scouts must wear
jeans for all class sessions.
Advance preparation for requirement 5 is necessary. Review
basic survival skills, camping skills and edible plants.
Experience in carving is necessary. Scout must have Totin’ Chip.

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Location

none
$15
none
none
none

2		
2		
2		
1
40
2		

Ecology
STEM
Sports
Aquatics (Pool)
Ecology

$10

4

Shop

none
$ 10

2		
1
20

15

Scoutcraft
Handicraft

2019 Program Guide

TABLE OF CONTENTS

________________ Resica Falls 2019 Merit Badge Schedule

American Heritage (C)
Archaeology (N)
Astronomy (E)
Camping (SC)
Chemistry (ST)
Citizenship in the Nation (C)
Citizenship in the World (C)
Engineering (ST)
Environmental Science (E)
Fingerprinting (H)
First Aid (HL)
Game Design (S)
Geocaching (SC)
Hiking (SC)
Mammal Study (E)
Nuclear Science (ST)
Personal Fitness (S)
Photography (ST)
Plumbing (SH)
Sculpture (H)
Search & Rescue (HL)
Soil & Water Cons. (E)
Sports (S)
Swimming (P)
Welding (SH)
Wood Carving (H)

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Animal Science (E)
Backpacking (SC)
Camping (SC)
Chemistry (ST)
Citizenship in the Nation (C)
Citizenship in the World (C)
Electronics (ST)
Environmental Science (E)
Fingerprinting (H)
First Aid (HL)
Fish & Wildlife Mgt. (E)
Fly Fishing (N)
Indian Lore (N)
Leatherwork (H)
Oceanography (E)
Personal Fitness (S)
Public Speaking (C)
Radio (ST)
Search & Rescue (SC)
Sports (S)
Swimming (P)
Welding (SH)
Wilderness Survival (SC)
Wood Carving (H)

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ATV Course

Canoeing (L)
Climbing (COPE)
Cooking (SC)
Kayaking (L)
Moviemaking (ST)
Pottery (H)
Small-Boat Sailing (L)
Robotics (ST)

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3:00 – 3:45

Art (H)
Camping (SC)
Chemistry (ST)
Citizenship in the Nation (C)
Citizenship in the World (C)
Emergency Prep. (HL)
Engineering (ST)
Environmental Science (E)
Exploration (SC)
First Aid (HL)
Fly Fishing (N)
Game Design (S)
Geocaching (SC)
Geology (E)
Insect Study (E)
Mammal Study (E)
Personal Fitness (S)
Pioneering (SC)
Radio (ST)
Sculpture (H)
Sports (S)
Welding (SH)
Wood Carving (H)

3:30 – 4:45

ATV Course

Athletics (S)
Basketry (H)
Camping (SC)
Citizenship in the Nation (C)
Citizenship in the World (C)
Electricity (ST)
Electronics (ST)
Emergency Prep. (HL)
Environmental Science (E)
Fire Safety (H)
First Aid (HL)
Fly Fishing (N)
Forestry (E)
Game Design (S)
Law (C)
Metalwork (SH)
Nature (E)
Photography (ST)
Plumbing (SH)
Pulp & Paper (E)
Space Exploration (ST)
Weather (E)
Wilderness Survival (SC)
Wood Carving (H)

10:00 – 10:45
11:00 – 11:45
2:00 – 2:45
SINGLE SESSION Merit Badge Classes

Archery (AR)
Canoeing (L)
Cooking (SC)
Kayaking (L)
Lifesaving (P)
Moviemaking (ST)
Pottery (H)
Rifle Shooting (RR)
Rowing (L)
Shotgun Shooting (SR)
Small-Boat Sailing (L)
ATV Course

DOUBLE SESSION Merit Badge Classes
10:30 – 11:45
2:00 – 3:15

Archaeology (N)
Art (H)
Athletics (S)
Basketry (H)
Bird Study (E)
Camping (SC)
Citizenship in the Nation (C)
Citizenship in the World (C)
Digital Technology (ST)
Electricity (ST)
Electronics (ST)
Emergency Prep. (HL)
Environmental Science (E)
Exploration (SC)
First Aid (HL)
Forestry (E)
Game Design (S)
Indian Lore (N)
Law (C)
Leatherwork (H)
Metalwork (SH)
Nuclear Science (ST)
Orienteering (SC)
Pioneering (SC)
Rep. & Amph. Study (E)
Space Exploration (ST)
Swimming (P)

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LOCATION CODES: AR-Archery Range, C-Civics, E-Ecology, H-Handicraft, HL-Health Lodge, L-Lake, ST-STEM Center, N-Native American Village, P-Pool, RR-Rifle Range, SC-Scoutcraft, SH-Shop, SR-Shotgun Range, S-Sports

Scout

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Archery (AR)
Canoeing (L)
Cooking (SC)
Fishing (L)
Kayaking (L)
Lifesaving (P)
Rifle Shooting (RR)
Shotgun Shooting (SR)
Robotics (ST)

9:00 – 9:45

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ATV Course

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Program Highlights

Daily Instruction

ATV Program

(Monday - Friday 9:00 am to 4:00 pm)
The daily instruction schedule consists of five 45
minute periods. See merit badge schedule on page 10
for specific times that merit badges are offered. Please
note that some merit badge require 75 minute periods.
These can also be found on page 10.

Are you a scout looking to kick it up a notch this
summer? Our ATV program is offered to Scouts 14
years of age and older and offers an experience to
learn about ATV’s, safety and have the opportunity to
take guided rides around camp. More information is
available on page 20 of this guide.

2019 Special Merit Badge Offerings

Native American Village

This year we will offer 2 merit badges that have not
been offered at camp before! These badges are a
great chance for experienced Scouts who have been
attending camp for several years to earn badges that
have not been available previously. Nuclear Science
(STEM) and Law (Civics).

Using the history of the Lenni Lenape and of the
Village of Resaca, the Native American Village lets
Scouts explore lore and legends of Native Americans
and of Resica falls. In addition, Scouts will have the
opportunity to learn how to go on archeology digs to
find relics in other communities.

STEM Center

Lunch and Clubs

In 2019, Big Springs Camp has expanded its STEM
Center to include Nuclear Science Merit Badge! In
order to maximize our science program, The STEM
Center is located in The Great Bend, by the Great
Bend Shower House. Make sure you stop by the
STEM Center to earn a badge or just find out more
information about the program!

Every day we will offer a lunch and program block
over two 40-minute periods between 12:20 and
1:50pm. During your club period, the Scouts can
choose different sporting activities to challenge each
other or the staff to a friendly game.

Campers Council

(Monday-Friday 12:00 pm at Clock Tower)
This forum of the camp’s principle youth leaders,
the senior patrol leaders, will gather each day to
review the program and discuss concerns of the camp.
Therefore, it is extremely important that your senior
patrol leader be present at each meeting to ensure your
units representation. In addition, they will play a major
role in putting together Wednesday night’s campfire.

Handicraft Lodge

Art enthusiasts and crafters unite! Stop by the
Handicraft Lodge located across from the Mohawk
Campsite along the camp road to create projects and
earn badges. The lodge also features kilns for Pottery
and Sculptures!

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Program Highlights (Continued)
Dutch Oven Dessert Challenge & Leaders’
Swim and Barbecue

Jurassic Falls Expeditions

(Monday-Thursday 4:00 pm to 5:00 pm)
Everyday from Monday to Thursday at 4 pm class is
in session. We will meet at the Parade Field and each
day we will refine a certain aspect of your exploring
skills. Keep this information classified- everything you
learn will be important as you are searching for the
lost Resicasaurus skeleton. Jurassic Falls Expeditions
will host activities throughout the week that improve
your marksmanship (Archery, Scoutcraft), your sense
of exploration (Ecology), your critical thinking skills
(STEM), your physical endurance (Sports), and your
problem-solving skills (Handicraft). From Action
Archery, to cave art, to fossils, to obstacle courses, each
day is sure to be a new adventure.

(Monday - 9:00 pm)
Adult leaders are invited to the pool for some burgers
and a swim. In addition you are invited to cook up
your special dessert recipe in a Dutch Oven. Your
dessert should be Jurassic themed and will be judged
by our select panel of judges. Camp can provide a
Dutch Oven and some basic ingredients such as flour,
sugar, etc. Any exotic ingredients should be brought to
camp. Make arrangements with your commissioner for
any needs you require from the camp.

Dino Deep Dig

(Weeklong)
When exploring Jurassic Falls there is more than
meets the eye. Keep your eyes and ears open and
always be aware what is around the corner. Who will
have the skills necessary to find the rare skeleton of
the Resicasaurus? Throughout the week there will be
clues and hints and prepare for a hunt unlike you’ve
never had before!

The Resica Falls Bedrock Blast!

(Monday-7:30 pm)
Join the Resica Falls Camp Staff and your fellow
scouts in a crazy and wild evening competing in
patrol-based games. Explore the hopping town of
Bedrock, play some cool games and keep your eyes
out for some familiar cavemen.

Night Owl Swim

“Cave” Way Competition

(Tuesday and Thursday at 8:30 pm)
After a hard day’s work come cool off at the pool for
our Night Owl Swim! This free swim is accompanied
by our awesome water slide and by some great music!

(Judged Friday by 12:00 pm)
Troops are encouraged to design and build a creative
gateway to their campsite using the theme, Jurassic
Falls. The Troop with the most creative gateway will
be recognized in the Closing Ceremony.

Camper Campfire/OA Call-out

(Wednesday at 8:15 pm)
Get your skits, songs and cheers ready! We invite all
Troops to participate in our Campers’ Campfire on
Wednesday evening. In addition to the skits, songs and
cheers, we will also have the OA Call-out to recognize
those who have been elected to Scouting’s Honor
Society. Please join us for this fun night!

The Caveman Crawl

(Tuesday- 7:15 pm)
Young competitors (14 years of age or older) seeking
to prove their survival skills in a world unknown will
be put to the test to conquer these tasks all across
Jurassic Falls. The Caveman Crawl consists of
running, kayaking and slingshot shooting. Join us to
test your skills and endurance!

Twilight Programs

(Tuesday & Thursday at 7:30 pm)
During the early evening on Tuesday and Thursday,
a variety of twilight programs will take place. These
include Twilight Boating on Lake Roger, Twilight
COPE at the COPE Course, and Cowboy Action
Shooting at the Rifle Range. Pay attention in camp to
see which events are happening on what night to enjoy
in all the sunset fun.

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Program Highlights (Continued)
Friday Night Closing Ceremony

meal in their site should talk to their camp commissioner.
Bringing your own equipment is encouraged however;
any units that do not have the proper cooking equipment
can talk to the camp administration about borrowing the
equipment they need.

(Friday Night-8:45 pm)
Join us as we recognize all of the winners and
participants from your camp-wide activities. You
won’t want to miss this fun and exciting closing
ceremony, which will include the slide show of your
week in camp!

Leaders Program

• All Faith Service-Wednesday-7:45 pm
• Jewish Service-Friday-7:45 pm
A Scout is Reverent. Join us for our staff-led religious
services – uniforms are appropriate. If your troop
would like to coordinate a service of a particular faith,
we would be happy to help you plan and run it.

(See Schedule on Pg. 19)
Adult leaders are encouraged to participate in all
activities in camp. This includes sitting in on your
Scout’s merit badges and supporting them during
campwide activities. In addition, there are special
programs and contests designed specifically for
leaders. These will be announced throughout the week
and posted on all the bulletin boards.

Patrol Style Cooking

Webelos Wednesday

Religious Services

Webelos and Arrow of Light Scouts arrive in camp at
9:00am each Wednesday to experience the magic that is
Resica Falls. They’ll spend getting a taste of what camp
is, including visiting Scoutcraft, Handicraft, the Pool,
and the ranges. Invite your neighboring Packs to find
out more at www.resicafalls.org, and sign-up today!

Patrol method cooking is available for those troops or
patrols that want to experience the cook-your-own style
resident camp. Troops or patrols can choose this option
for any number of meals including the entire week. If
you wish to cook all week in your campsite please
speak with the camp director. Those that wish to cook a

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TIME
7:00
7:30
8:00
9:00

12:00
12:20
1:10
2:00
to
4:00
3:30
4:00
to
5:00
5:30
6:15
6:30
7:30

9:00

10:00

Resica Falls

2019 Master Schedule

Campers Council Meeting

Polar Bear/Reveille
BREAKFAST A
Flag Raising
BREAKFAST B
C.O.P.E
Merit Badges - see list
Resica Rangers
Coffee Drinking MB (9:00 am)
CPR Training (10:00 am)

Campers Council Meeting/SPL Lunch
Trek Safely
LUNCH A & CLUBS B
LUNCH B & CLUBS A
Merit Badges - see list
Resica Rangers
High Five Adventure Club
Napping MB

Polar Bear/Reveille
BREAKFAST A
Flag Raising
BREAKFAST B
C.O.P.E
Merit Badges - see list
Resica Rangers

Free Swim
Program Areas Closed

Campers Council Meeting
Leave No Trace
LUNCH A & CLUBS B
LUNCH B & CLUBS A
Merit Badges - see list
Resica Rangers
High Five Adventure Club
Mile Swim Test

Polar Bear/Reveille
BREAKFAST A
Flag Raising
BREAKFAST B
C.O.P.E
Merit Badges - see list
Resica Rangers

FRIDAY

Polar Bear/Reveille
BREAKFAST A
Flag Raising
BREAKFAST B
C.O.P.E
Merit Badges - see list
Resica Rangers
Leader Specific Training (9:00 am)

LUNCH A & CLUBS B
LUNCH B & CLUBS A
Merit Badges - see list
Resica Rangers
High Five Adventure Club

Free Swim
Jurassic Falls Expeditions
Leader’s Challenges

THURSDAY

Polar Bear/Reveille
BREAKFAST A
Flag Raising
BREAKFAST B
C.O.P.E
Merit Badges - see list
Resica Rangers
IOLS (10:00 am)

Campers Council Meeting
Climb on Safely
LUNCH A & CLUBS B
LUNCH B & CLUBS A
Merit Badges - see list
Resica Rangers
High Five Adventure Club

Free Swim
Jurassic Falls Expeditions
Leader’s Challenges

WEDNESDAY

Campers Council Meeting
Safe Swim Defense & Safety Afloat
LUNCH A & CLUBS B
LUNCH B & CLUBS A
Merit Badges - see list
Resica Rangers
High Five Adventure Club
Home Away from Home Training
Free Swim
Jurassic Falls Expeditions
Leader’s Challenges

TUESDAY

Free Swim
Jurassic Falls Expeditions
Leader’s Challenges

MONDAY

DINNER A
Evening Colors
DINNER B
Action Areas

DINNER A
Evening Colors
DINNER B
All Faith Religious Service (7:45 pm)
Campers' Campfire/OA Call-out (8:15 pm)

Taps

Star Talk (backup)

Taps

Taps

Scoutmaster Appreciation (9:30 pm)

DINNER A
Evening Colors
DINNER B
Blue Card Reconcilliation (7:30 pm)
Jewish Religious Service (7:45 pm)
Closing Ceremony (8:45 pm)
DINNER A
Evening Colors
DINNER B
The Caveman Crawl (7:15 pm)
Twilight Programs
Night Owl Swim (8:30 pm)

The Resica Falls
Bedrock
Blast!

Taps

Star Talk (backup)

DINNER A, Leaders’ Dinner (6:00pm)
Evening Colors
DINNER B
Resica Rangers Overnighter
Twilight Programs
OA Inductions
Wilderness Survival Overnighter
Night Owl Swim (8:30 pm)
OA Ice Cream Social (9:30 pm)

Leaders' Swim & BBQ
Dutch Oven Dessert Challenge &
Leaders’ Swim and Barbeque
Star Talk
Taps

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7:00-7:30

Swimming MB

Polar Bear

MONDAY

Lifesaving MB

Swimming MB

Polar Bear

TUESDAY

Swimming MB

Lifesaving MB

Swimming MB

Polar Bear

WEDNESDAY

Swimming MB

Lifesaving MB

Swimming MB

Polar Bear

THURSDAY

Swimming MB

Lifesaving MB

Swimming MB

Polar Bear

FRIDAY

Resica Falls

9:00-9:50

Lifesaving MB
Swimming MB

Lifesaving MB

2019 Pool Schedule

9:00-10:20

Swimming MB

Lifesaving MB

TIME

10:00-10:50

Lifesaving MB

Swimming MB

Lifesaving MB

Swimming MB

Lifesaving MB

Swimming MB

10:30-11:50

Swimming MB

Red Cross Lifeguard

Swimming MB

Red Cross Lifeguard

11:00-11:50

Red Cross Lifeguard

Red Cross Lifeguard

Red Cross Lifeguard

11:00-3:00

Mile Swim
(2:00-3:30 pm)

2:00-2:50

Instructional Swim
Swim & Water Rescue Training (12:30-3:30 pm)
Instructional Swim
Resica Rangers Swim

Mile Swim Build Up

Instructional Swim
Resica Rangers Swim
Swim & Water Rescue Training (12:30-3:30 pm)

Instructional Swim
Resica Rangers Swim

Mile Swim Build Up

Mile Swim (2-3:30 pm)

Mile Swim Build Up

Free Swim

Mile Swim Build Up

3:00-3:30

Free Swim

Free Swim

Free Swim

Free Swim

3:30-4:30

POOL CLOSED

POOL CLOSED

Night Owl Swim
(8:30-9:30 pm)

Night Owl Swim
(8:30-9:30)

Leader’s Swim
w/ Ranger Nick
(9:00-10:00 pm)

EVENING

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TIME

Canoeing, Kayaking,
Small Boat Sailing
Paddlecraft Safety Training
(2:00-4:30)

Canoeing, Kayaking
Rowing, Small Boat Sailing

Canoeing, Fishing
Kayaking

MONDAY

Open Boating

Canoeing, Kayaking,
Small Boat Sailing
Paddlecraft Safety Training
(2:00-4:30)

Canoeing, Kayaking
Rowing, Small Boat Sailing

Canoeing, Fishing
Kayaking

TUESDAY

LAKE CLOSED

Open Boating
BSA Stand-Up Paddleboarding

Canoeing, Kayaking,
Small Boat Sailing

Canoeing, Kayaking
Rowing, Small Boat Sailing

Canoeing, Fishing
Kayaking

WEDNESDAY

LAKE CLOSED

Open Boating
BSA Stand-Up Paddleboarding

Canoeing, Kayaking,
Small Boat Sailing

Canoeing, Kayaking
Rowing, Small Boat Sailing

Canoeing, Fishing
Kayaking

THURSDAY

LAKE CLOSED

Open Boating

Canoeing, Kayaking,
Small Boat Sailing

Canoeing, Kayaking
Rowing, Small Boat Sailing

Canoeing, Fishing
Kayaking

FRIDAY

Resica Falls

9:00-10:20

Open Boating

Twilight Boating(7:30-8:30 pm)

2019 Lake Schedule

3:30-4:30

LAKE CLOSED

2:00-3:20

10:30-11:50

EVENING

NOTE: Because of the distance to the lake, Scouts should plan to spend the entire morning OR their entire
afternoon at the lake so it does not interfere with the timing of other merit badges. Scouts WILL NOT HAVE
TIME to take a badge at the lake and schedule a session immediately following in the main camp. All boats
should be to shore by 4:30 pm.

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Resica Rangers–

First Year Camper Program

R A NG E R

R

• At 4:00 pm each day, the Resica Ranger patrol will
participate in various activities around camp, and
explore the different program areas.
• In addition to Scout skills and rank advancement
requirements, Rangers will have the opportunity to earn
Fingerprinting and Space Exploration merit badges.
• Those Rangers who pass the BSA Swim Test will
additionally work on Swimming merit badge with their
patrol. Those Rangers who are Starters or Beginners
will work on Instructional Swimming with their patrol.

esica Falls is proud to introduce our new First Year
Camper Program. The Resica Ranger program is
based on the new requirements and will cover skills
necessary for Scout through First Class. The Resica
Ranger program will be a full day of skill instruction,
camp exploration, and engaging patrol activities.

About The Program!

Our First Year Camper Program is one of the most
important programs we offer in camp. A positive
experience in camp will help determine a new Scout’s
length of stay in Scouting. This program is designed to
meet the needs of our youngest campers by reinforcing
the values of Scouting and the Patrol Method through
a fun, hands-on program. The Resica Ranger program
has been created with leader concerns, merit badge
opportunities, and unit activity scheduling in mind.

The Resica Ranger program is not meant to replace any
skill instruction or Troop activity, but we hope to work
with the Troops to ensure that each Scout that goes
through our program learns more about Scouting and the
outdoors. Units with Scouts participating in the Resica
Ranger program are encouraged to provide a leader or
two throughout the week to aid with instruction.

What’s New?

There are a few things we would like each Scout to bring
to camp to ensure Resica Rangers runs smoothly. The list
includes:
• Backpack (daypack)
• Canteen or water bottle
• Scouts BSA handbook (Scout’s name on it)
• Hiking Boots suitable for a 5-mile hike
• Swim Suit and Towel
• Rain gear
• Sunscreen and Insect repellent

• An improved First Year Camper area with individual
and specialized instruction areas for different skills and
patrols, as well as a central meeting area.
• The Resica Ranger program will consist of a full-day
program with Scouts placed in patrols to reinforce the
Patrol Method.
• Skill instruction will take place between 9:00 am
to 12:00 pm, and 2:00 pm to 4:00 pm each day. On
Thursday afternoon and evening, Rangers will also
participate in a five-mile hike and overnighter.
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Advancement Skills Covered by Resica Rangers
Scout

Second Class

• (1a-f) Scout Oath/Law, Scout Spirit, Scout Sign, Salute
& Handshake, First Class Badge Description, Outdoor
Code, and Pledge of Allegiance
• (2) describe troop leadership, advancement, ranks, merit
badges
• (3) patrol method, patrol name/cheer/flag etc.
• (4) knots – square, two half hitch, taut-line; care for
rope; whipping and fusing.
• (5) pocket knife safety

• (1b) Leave No Trace
• (2a-d) fire/stove, tinder/kindling/fuel, firebuilding
• (2f&g) sheet bend & bowline
• (3a-d) map & compass, 5-mile hike, hazards & injuries,
finding directions
• (4) 10 animal identifications
• (5) BSA beginner test, safe swim defense, water rescues
• (6) first aid, hurry cases, prevention, emergency
response, vehicular accident.
• (9) three R’s of personal safety; bullying

Tenderfoot

First Class

• (1abc) Overnight Camping and Outdoor Code in
Practice.
• (2abc) Basic Cooking
• (3a-d) Practical uses of knots & wood tools – uses, care
and sharpening
• (4) – basic first aid, poisonous plants, personal first aid
kit
• (5) buddy system and safe hiking
• (6ab) physical fitness and developing a plan to improve
them
• (7a) demonstrate how to display, raise, lower, and fold
the US flag
• (8) leadership and EDGE method

• (1b) Tread Lightly principles
• (2acd) Menu planning and food preparation
• (3) lashings; timber hitch/clove hitch; camp gadget
• (4) orienteering course of 1 mile, measure height; GPS
current location, destination and route to get from one
to the other
• (5a) 10 plant identifications
• (5bcd) weather safety
• (6) BSA swimmer test, safety afloat, boating, line
rescues
• (7) carries, heart attack/CPR, emergency plan home/
meeting location.
• (9a) constitutional rights and obligations of a U.S.
citizen

Resica Rangers Notes:

3. The Resica Rangers staff at Resica Falls serve
as skill instructors. It is the job of the leaders
of the troop to ensure that the retention and
comprehension of the skills taught is obtained.

1. Rangers should be registered in Doubleknot for
Resica Rangers.
2. Rangers should arrive to program on Thursday
afternoon ready to go on the 5-mile hike and
overnighter with all necessary gear. Gear will be
transported to the lake as needed – please make sure
the scout’s name & troop number are on it.

R A NG E R

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Adult Leader Activity/
Training Schedule
Introduction to Outdoor
Leadership Skills

CPR Certification

Wednesday, 10:00am
Location: Dining Hall
Trainer: Aquatics Director

Monday & Friday, 10:00am
Location: Unami Lodge
Trainer: Chris Brenner

Leave No Trace Training

Safe Swim Defense &
Safety Afloat

Wednesday, 12:00pm
Location: Ecology
Trainer: Ecology Staff

Monday, 12:00pm
Location: Pool
Trainer: Aquatics Director

Trek Safely

Thursday, 12:00pm
Location: Scoutcraft
Trainer: Scoutcraft Staff

Home Away From Home
Monday, 2:00pm
Location: Unami Lodge Porch
Trainer: Program Staff

Swim and Water Rescue

Wednesday & Thursday, 12:30-3:30pm
Location: Pool
Trainer: Aquatics Director

Paddlecraft Safety

Monday & Tuesday, 2:30-4:30pm
Location: Lake
Trainer: Aquatics Director

Napping Merit Badge
Thursday, 2:00pm
Location: Unami Lodge

SM/ASM Leader Specific
Training
Tuesday, 9:00am
Location: Unami Lodge
Trainer: Council Training Committee

Climb on Safely

Tuesday, 12:00pm
Location: COPE
Trainer: Climbing Staff

Leaders’ Challenges

Monday - Thursday. 4:00pm
• Mon. @ Unami Lodge - Caveman Golf
				
Tournament
• Tues. @ Sports - Horseshoes Competition
• Wed. @ Shop - Leader’s Welding Class
				
(Sign-up in Advanced)
• Thur. @ Unami Lodge - Leader’s Regatta

Coffee Drinking Merit Badge
Wednesday, 9:00am
Location: Unami Lodge

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High Adventure
Fawn Run: A week-long hiking program that will
take the Scouts on an adventure all over the Resica
Falls Reservation. With over 4200 acres, more than 20
miles of hiking trails, and countless scenic overlooks,
Resica Falls is the perfect place to spend a week
hiking through the woods. With a Philmont-like style
of staying at a different camp every night and having
exciting activities to do at each new site, Scouts are
sure to want to come back for more!

High Five Adventure Club: Are your Scouts looking
to do a few merit badges at camp, but also want
some ADVENTURE?!! Each afternoon, Scouts
aged 14 and up will be given the opportunity to go
on a different adventure around Resica Falls and
the Pocono Mountains. On Monday the Scouts will
have an opportunity to pick their excursions for
the week, so the activities will change each week
depending on what that week of Scouts want to do.
The excursion will meet every day on the porch of
Unami Lodge at 2pm (unless decided otherwise).
Here is a list of possible excursions for the Scouts
to pick from:
   • A hike to Look Out Point, one of the many
scenic vistas in camp, followed by a swim in
the Bushkill Creek
  • A shotgun shooting competition that will
feature challenging shooting angles, along with
black powder shooting
  • A canoe trip on the Delaware River
  • A COPE/Climbing day
  • Dragon Boating & WIBIT on Lake Roger
  • Action Archery/Atlatl/Sporting Arrows/
Tomahawk Throwing/Knife Throwing
  • Fly Fishing
  • The World Famous Three Falls Hike
This is a great high adventure opportunity for your
Scouts that they won’t want to miss!!

PaddleRama: A week-long canoeing trip on the
Delaware River. Start out North of Big Springs
and end the week at the Delaware Water Gap.
Enjoy the natural wonder of the Delaware River.
Camp along the river, run some rapids and share
experiences with Scouts from other troops in this
wet and wild experience.
ATV Program: Scouts must be 14 years of age or
older to participate in this program. There are four
week-long sessions offered, and each session has
a limit of 6 participants. The ATV Participation
and Hold-Harmless Agreement must be completed
and signed by a parent before the scouts arrive in
camp. Participants are required to wear long pants,
long sleeve shirts, and sturdy boots that cover
the ankle while on the course. Per manufacturers
standards, participants may not weigh more
than 225 lbs. There is a $25 fee per scout for
participating in the program.

YOU CAN REGISTER FOR THESE
ACTIVITIES ONCE YOU ARRIVE IN
CAMP
Climbing Merit Badge: Climbing Merit Badge will
be offered in the afternoons at the COPE course.
Resica Falls is located near some of the best
climbing cliffs in the Northeast. We offer climbing
on our own 42 foot climbing wall. So, whether
your older Scouts are novices or experts, Big
Springs has something for their skill level.

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COPE
The Resica Falls C.O.P.E. Course is a Week long
challenge program. Youngsters have forever been
enchanted with heights, trees, ropes, fun, and
adventure. Scouts BSA provides opportunities for
its members to explore these enchantments. Project
C.O.P.E. is an enriched extension of these efforts.

against time. More important objectives, including
building individual confidence, developing leadership,
and inspiring cooperation among team members, are
emphasized.
Leaders will be offered the opportunity to participate
and experience C.O.P.E.. Leaders are discouraged
from being spectators of C.O.P.E. as this interferes
with the group dynamics of the program.

Project C.O.P.E. stands for “Challenging Outdoors
Personal Experience.” It comprises group initiative
games low-course and high-course activities. Some of
the activities involve a group challenge while others
test individual skills and agility. Participants climb,
swing, balance, jump, rappel, and think of solutions
to a variety of activities. Most do more than they ever
thought they could do.

This is a half-day program — morning only.
PARTICIPATION REQUIREMENTS:
• Be at least thirteen years of age as of the Sunday
of your week in camp.
• Have approval from parents and their
Scoutmaster.
• Complete COPE Application and email
programdirector@resicafalls.org or mail to camp.

Project C.O.P.E. is an exciting outdoor activity that
can be used to attract and hold the interests of older
Scouts in Scouting. It offers a set of stimulating
activities designed to meet the needs of today’s
young people who are seeking greater challenges to
their physical and mental abilities. The underlying
goals of a Project C.O.P.E. course are consistent with
the methods of Scouting. Group activities are ideal
for emphasizing the patrol method and developing
leadership. Individual activities help promote personal
growth. A C.O.P.E. course provides an opportunity for
every participant to achieve success as an individual
and as a member of a patrol or team. The activities
are not designed to be competitive or to be a race
Resica Falls Scout Reservation

REQUIRED C.O.P.E. EQUIPMENT:
• Jeans or dungarees
• Work gloves (leather preferable)
• Sweat shirt (long sleeved)
• Strong belt (no large buckle)
• Bandanna or neckerchief
• Gym shoes or sneakers (with good tread)

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Aquatics
Program
Canoeing: Canoes may be taken out for general use
during any of the open boating periods. No more then
two people can be in a canoe. Only swimmers can
take out a canoe. PFD’s must be worn at all times.

Safely afloat and safe swim defense
orientation: Each leader will have the
opportunity to receive training in the safety afloat
and safe swim defense plan. This will qualify the unit
leader to hold boating and troop swims anytime and
anyplace during the year. A two year certification will
be presented to the leaders who take this opportunity.
After completing safety afloat and safe swim defense,
a leader may take the troop to the Bushkill Creek, set
up and run a safe swim area. Scouts are not permitted
to swim in the Bushkill without Adult supervision.

Canoe Trips: Resica Falls offers a Troop the
opportunities for all types of canoe trips on the
Delaware River. Whether you want a half day, whole
day or an overnight canoeing experience, we can
help you plan your trip. This program is ideal for the
second year and older campers who are swimmers.
These Troop trips are available by pre-arrangements
through your commissioner or even before camp. A
canoeing overnighter can give your Scouts additional
cooking and camping experience, and they can all
count on getting a little fishing in. You must have two
qualified leaders on the trip and two leaders back in
camp if only part of your Troop participates. Trips
may be postponed should weather or river conditions
warrant it. Only swimmers may participate in a Troop
canoe trip. A trip plan must be filed at the time of
departure.

Small boat sailing: Sailboats may be taken out
for general use during any of the open boating periods.
Only swimmers can take out sailboats but not until they
go through a sailing check-out orientation. Personal
flotation devices (PFD’s) must be worn at all times.
Row boating: Rowboats may be taken out for
general use during any of the open boating periods.
No more then three people can be in a boat. A nonswimmer must be accompanied by a certified lifeguard
in order to take out a rowboat. A beginner may take
out a rowboat provided they are accompanied by an
adult swimmer. All boaters must wear PFD’s at all times.

RED CROSS lifeguard: This program is offered
to certify Scouts and interested leaders as lifeguards.
The program is very intense and requires all week to
be completed. Upon completion, Scouts and leaders
will be awarded a two year certification. As lifeguards
are required for all aquatic activities back at home,
Troops are encouraged to have Scouts and/or leaders
participate by talking to the aquatics director. Cost

DRAGON boating: We offer a unique opportunity
for patrol team building in the form of Ancient
Chinese Dragon Boating. Group size should be 8 to
10 Scouts or leaders. Resica Falls is the only Scout
Camp with this program. Dragon Boating Sign Ups at
least 24 hours in advance with Lake Director.
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Aquatics Program (Continued)
must be released unharmed. Bring your own rod and
reels to camp. Fishing Merit Badge is taught at Lake
Roger.

for Red Cross Lifeguard is $200, which includes
CPR. CPR training is also available as a separate
activity on Wednesday morning for $75. All Red
Cross Lifeguard participants must register for the
course prior to the week of their arrival at camp.
Additionally, all participants must complete their
online modules prior to their arrival at camp. There
will not be any opportunity to complete these online
trainings while at camp. It is only a $100 fee for the
Red Cross Lifeguard recertification program. Some
online classroom work must be completed prior to
your arrival at camp. For enrollment and questions
regarding this program, please contact our aquatics
director at aquatics@resicafalls.org.

FLY-FISHING: The Bushkill Creek offers some of
the best fly-fishing around as it is fully stocked
with trout. Anyone 16 years & up must have a PA
Fishing license in order to flyfish at Resica Falls. An
application for a license can be found on the PA Fish
and Boat Commission website at www.fishandboat.
com. The Bushkill Creek at Resica Falls is fly-fishing
only and with all fish being catch and release. A
buddy must accompany Scouts while fly-fishing.
Fly-fishing is available on the Bushkill from well
above and well below the falls. There is no wading by
Scouts into the Bushkill. A note by the Scoutmaster
attesting that the Scout has caught, identified and
released the fish unharmed is sufficient for merit
badge purposes. Bring your own rod and reels to
camp. Fly-fishing Merit Badge is taught at the Native
American Village.

Polar Bear: The polar bear program is a program
for everyone in camp. Show up at least three days for
a pre-breakfast swim and earn the honor of being in
the polar bear club. Members of the club are eligible
to purchase a special patch at the trading post. Unit
leaders should keep track of attendance.

PADDLE BOARDS: Paddle boards can be used during
Mile Swim: This program is offered to help improve
any of the open boating periods. Only one person
awareness of being physically fit. It is a five day
may be on a paddle board at a time. Only swimmers
program which includes discussion, and four days of
can take out a paddle board. PFDs must be worn at all
swim work-outs culminating in a complete nonstop
times. BSA Stand-Up Paddleboarding - required to
mile swim on the fifth day. Upon completion, Scouts
attend both sessions
are awarded the certification card and the right to wear
the mile swim patch.
Swimming In the Bushkill: The camp has
many exciting swimming holes along the Bushkill
KAYAKING: Kayaks can be used during any of the open
Creek to give your Troop the opportunity to set up
boating periods. Only one person may be in a kayak
and run a safe swim area at a place other than the
at a time. Only swimmers can take out a kayak. PFDs
pool. Some of these are ways to combine a nice
must be worn at all times.
dip with a hike and perhaps a bag lunch. Possible
destinations include: Cool Dip, Little Falls, Chapel
Fishing: Lake Roger and Lake Ann offer great fishing
Pool, Piano Pool, and of course, Fossil Rock. A trip
and are loaded with blue gills. A PA Fishing license
plan must be filed at the time of departure.
IS needed for fishing at these lakes for everyone
16 and over. Rowboats may be used by Scouts and
WIBIT AQUA PARK: This fun aqua amusement park
leaders qualified as swimmers. The boats may be
can be used during any of the open boating periods.
reserved with the lake director in advance. PFD’s
The Lake Director will determine the number of
are required by all boaters. There will be no fishing
people permitted on the elements at a time. Beginners
permitted from any boat docks, or within 100 feet of
& Swimmers can use the Aqua Park. PFDs must be
the docks along the shore. A buddy must accompany
worn at all times.
Scouts to the lake. A note by the Scoutmaster
attesting that the Scout has caught, identified and
released the fish unharmed is sufficient for merit
badge purposes. Scouts may keep one fish according
to all state laws if they wish to cook and clean it at
their campsite though at least one of the two fish
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Aquatics Program (Continued)
Boating on Lake Roger

person who has been classified as a non-Swimmer must
be accompanied by a lifeguard while boating on the lake.
They can be passengers in tandem kayaks, canoes, and
rowboats. A beginner must be accompanied by an adult
Swimmer, and may use canoes, tandem kayaks, and
rowboats. Only Swimmers are permitted to use kayaks
during open boating. Sail boats are not available for open
boating. Everyone wears a PFD at all times while in the
boating area. Please consult the Lake Director for rules
regarding use if the Wibit Aquapark attractions.

Big Springs offers boating on Lake Roger. Scouts and
Leaders can sail, row, canoe, or even Dragon Boat. You
can also fish from the shore or boats on our beautiful lake.

The trail to Lake Roger leaves the main part of camp
from behind the trading post. It is about a 20 minute,
scenic trail up to the lake. Leaders may also drive Scouts
to the lake on the access road, located about one-half mile
up Route 402 from the main entrance of camp.
There are also opportunities for troop boating in the
afternoons. Troops need to supply their own leadership
Rowing, Canoeing, Kayaking, and Small-Boat Sailing
and lookouts. A staff member will also be present to help
merit badges are offered at the lake. The lake is open
our Troops.
during regular program times. Scouts can come up
anytime before closing time to work on badges.
NOTE: Open Boating subject to watercraft availability.
Merit Badge classes receive preference with boating
According to the regulations of Scouts BSA, each Scout
equipment.
and adult who wishes to use the boats at the lake must
be accompanied by a buddy and have a buddy tag. A

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Unique Opportunities at Resica Falls
Hike to one of our Beautiful Vistas
Here at Resica Falls we have many beautiful
destinations around camp that your group can hike to
and take in the scenery. Your commissioner can help
you plan a hike to any of these locations in camp.
• The Resica Falls
• Little Falls*
• Lookout Point
• Signal Mountain
• Lake Roger
• Lake Anne
• Beaver Lake
• Indian Flats
• Bushkill Bluff
• Piano Pool*
• Chapel Pool*
• Cool Dip*
• Fossil Rock*
*Denotes swimming hole

Canoe Trips
While your Troop is at Resica Falls, consider taking
an afternoon out of camp to canoe the Delaware River.
We can arrange a more relaxing trip for troops with
less experienced Scouts, or a more strenuous trip for
those that are experienced canoers! These trips can be
arranged through your commissioner.
Learn About Raising Fish
Having a World-Class Fly Fishing stream running
through our camp not only allows us to teach Fly
Fishing Merit Badge in the perfect setting, but it also
allows us to be able to teach more about raising fish.
We have our very own fish hatchery on the property
and would love to let your Scouts feed the fish while
they learn about how they are raised and how we get
them acclimated to the new waters once we release
them.
Dragon Boating
This is a great patrol for a group of 8-10 Scouts or
leaders. Challenge another patrol or unit to a race.

Be sure to file a Trip Plan with the Camp Office for
all trips. You can also request to take a bag lunch with
you on your trip. Locations marked with an asterisk
above are great swimming holes. If you would like to
go swimming while on the hike you will need to have
the Aquatics Director sign off on your Trip Plan.

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Unique Opportunities (Continued)

COWBOY ACTION SHOOTING at RESICA Falls

WESTERN
FUN
The program offers a fun and safe introduction to cowboy

All youth participants are required to have written
permission from their parent or guardian before they can
take part in the program.

action shooting with pistols, rifles, and shotguns. While
attending camp, Scouts and Venturers 14 years of age or
older can take part in a special shooting experience with
opportunities to shoot single-action .22-caliber pistols, leveraction .22-caliber rifles, and 12-gauge or 20-gauge shotguns.

TRAINED
SUPERVISION
The cowboy action shooting program is conducted by

NRA-certified instructors with pistol, rifle, and/or shotgun
certifications (will have all three if using all three types
of firearms). Each cowboy action shooting participant
will be accompanied by a certified pistol, rifle, or shotgun
instructor (depending on the firearm being used) who is
actively involved in every shot and all of the gun handling.
All Range Safety Officers and instructors for this program
possess current credentials for the discipline they will be
instructing.

In various old-time western scenarios, Scouts play “good
guys” who prove their accuracy by shooting at things like
spinning metal targets where they hit the spinner to “ring
the bell.” All shooters choose their own cowboy action
names before starting so the NRA instructors—dressed in
cowboy attire—can call them by those names.

YOUTH
REQUIREMENTS
Scouts and Venturers who are over the age of 14, or are 13

Scouting BSA Youth Protection policies for two-deep
leadership must be maintained at all times.

and have completed the eighth grade, may participate in
this activity.

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History When                    : 2017:01:16 07:25:27-05:00, 2017:01:16 09:07:39-05:00, 2017:01:16 09:07:39-05:00, 2017:01:16 09:09:32-05:00, 2017:01:16 09:10:38-05:00, 2017:01:16 09:47:20-05:00, 2017:01:16 09:59:48-05:00, 2017:01:16 10:01:19-05:00, 2017:01:16 10:37:48-05:00, 2017:01:16 10:47:58-05:00, 2017:01:16 11:11:10-05:00, 2017:01:16 11:30:34-05:00, 2017:01:16 13:24:12-05:00, 2017:01:16 13:54:55-05:00, 2017:01:16 13:55:41-05:00, 2017:01:16 14:10:07-05:00, 2017:01:16 14:26:22-05:00, 2017:01:16 14:28:56-05:00, 2017:01:16 14:43:46-05:00, 2017:01:16 15:07:51-05:00, 2017:01:16 15:18:45-05:00, 2017:01:16 15:18:45-05:00, 2017:01:16 15:23:44-05:00, 2017:01:16 15:28:41-05:00, 2017:01:16 15:30:11-05:00, 2017:01:16 15:46:16-05:00, 2017:01:16 15:52:56-05:00, 2017:01:16 16:00:35-05:00, 2017:01:16 16:01:45-05:00, 2017:01:16 16:17:42-05:00, 2017:01:16 16:26:51-05:00, 2017:01:16 16:29:10-05:00, 2017:01:16 16:37:08-05:00, 2017:01:16 16:46:18-05:00, 2017:01:16 16:49:33-05:00, 2017:01:16 16:53:11-05:00, 2017:01:16 17:06:20-05:00, 2017:01:16 17:15:30-05:00, 2017:01:16 18:05:51-05:00, 2017:01:16 18:08:54-05:00, 2017:01:16 18:11:05-05:00, 2017:01:16 18:16:20-05:00, 2017:01:16 18:17:45-05:00, 2017:01:16 18:17:45-05:00, 2017:01:18 15:15:06-05:00, 2017:01:18 15:22:42-05:00, 2017:01:18 15:24:56-05:00, 2017:01:18 20:32:07-05:00, 2017:01:18 20:53:47-05:00, 2017:01:18 20:54:39-05:00, 2017:01:18 22:36:36-05:00, 2017:01:19 18:29:52-05:00, 2017:01:19 19:06:47-05:00, 2017:01:19 19:24:53-05:00, 2017:01:19 19:43:19-05:00, 2017:01:19 20:31:17-05:00, 2017:01:19 20:40-05:00, 2017:01:19 20:54:49-05:00, 2017:01:19 21:00:01-05:00, 2017:01:19 23:17:08-05:00, 2017:01:20 01:36:14-05:00, 2017:01:20 01:41:24-05:00, 2017:01:20 01:52:39-05:00, 2017:01:20 01:53:33-05:00, 2017:01:20 01:54:10-05:00, 2017:01:20 02:35:51-05:00, 2017:01:21 18:14:02-05:00, 2017:01:21 18:18:41-05:00, 2017:01:27 15:31:01-05:00, 2017:01:27 15:39:35-05:00, 2017:01:27 15:55:29-05:00, 2017:02:04 15:48:22-05:00, 2017:02:04 15:59:32-05:00, 2017:02:04 16:13:01-05:00, 2017:02:04 16:31:13-05:00, 2017:02:09 19:40:40-05:00, 2017:02:09 19:46:53-05:00, 2017:02:09 20:08:54-05:00, 2017:02:22 11:54:16-05:00, 2017:02:22 12:12:13-05:00, 2017:02:22 12:25:20-05:00, 2017:02:22 12:28:26-05:00, 2017:04:30 10:34:20-04:00, 2017:04:30 23:39:58-04:00, 2017:12:16 12:21:04-05:00, 2017:12:16 12:36:56-05:00, 2017:12:16 12:45:15-05:00, 2017:12:16 13:45:18-05:00, 2017:12:16 13:48:15-05:00, 2017:12:16 14:01-05:00, 2017:12:16 14:21:16-05:00, 2017:12:16 14:25:13-05:00, 2017:12:16 14:49:34-05:00, 2017:12:16 15:01:42-05:00, 2017:12:16 15:05:01-05:00, 2017:12:16 15:10:38-05:00, 2017:12:16 18:43:46-05:00, 2017:12:16 19:01:08-05:00, 2017:12:16 19:10:26-05:00, 2017:12:16 19:17:10-05:00, 2017:12:17 03:13:22-05:00, 2017:12:17 03:23:26-05:00, 2017:12:17 03:24:09-05:00, 2017:12:17 03:45:50-05:00, 2017:12:17 04:03:35-05:00, 2017:12:17 04:10:06-05:00, 2017:12:17 04:12:08-05:00, 2017:12:17 05:34:25-05:00, 2017:12:17 06:05:06-05:00, 2017:12:18 16:46:27-05:00, 2017:12:18 18:07:33-05:00, 2018:01:17 08:51:37-05:00, 2018:01:17 09:04:49-05:00, 2018:01:17 14:40:10-05:00, 2019:02:09 13:06:29-05:00, 2019:02:09 13:06:29-05:00, 2019:02:09 15:27:30-05:00, 2019:02:09 16:56:21-05:00, 2019:02:09 17:18:08-05:00, 2019:02:09 17:26:31-05:00, 2019:02:09 17:43:29-05:00, 2019:02:09 17:46:31-05:00, 2019:02:09 18:01:23-05:00, 2019:02:09 18:02:32-05:00, 2019:02:09 18:06:17-05:00, 2019:02:09 18:13:57-05:00, 2019:02:09 18:16:26-05:00, 2019:02:09 18:35:08-05:00, 2019:02:09 20:49:49-05:00, 2019:02:09 23:41:42-05:00, 2019:02:09 23:43:34-05:00, 2019:02:14 15:34:55-05:00, 2019:02:14 15:34:55-05:00, 2019:02:14 15:40:08-05:00, 2019:02:14 15:49:50-05:00, 2019:02:14 15:51:50-05:00, 2019:02:15 12:04:26-05:00, 2019:02:15 12:13:21-05:00
History Software Agent          : Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0
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Derived From Instance ID        : xmp.iid:0180117407206811AFFD8D96F50317AD
Derived From Document ID        : xmp.did:028011740720681197A5ECD53253A017
Derived From Original Document ID: xmp.did:F87F117407206811871FDCA5EF32115A
Derived From Rendition Class    : default
Manifest Link Form              : ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream
Manifest Placed X Resolution    : 72.00, 72.00, 72.00, 72.00, 300.00
Manifest Placed Y Resolution    : 72.00, 72.00, 72.00, 72.00, 300.00
Manifest Placed Resolution Unit : Inches, Inches, Inches, Inches, Inches
Manifest Reference Instance ID  : uuid:f71c351e-3622-7443-90d6-c083da8a59ea, uuid:1ff67cfd-3cd3-b84b-bc8c-666ac5662c7f, uuid:969d2869-18af-454f-99a5-1ef1e9e374ef, xmp.iid:0280117407206811A613984D7F20CD3B, xmp.iid:F87F117407206811A0B39025D056666B
Manifest Reference Document ID  : xmp.did:02801174072068118DBBB993B8F2973C, xmp.did:07801174072068118BC9ED26938D82B7, xmp.did:09801174072068118BC9ED26938D82B7, xmp.did:0280117407206811A613984D7F20CD3B, xmp.did:F77F117407206811A0B39025D056666B
Doc Change Count                : 6763
Format                          : application/pdf
Producer                        : Adobe PDF Library 9.0
Trapped                         : False
Page Count                      : 27
Creator                         : Adobe InDesign CS4 (6.0)
EXIF Metadata provided by EXIF.tools

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