Consortium Game Instructions

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CONFIDENTIAL - CONSORTIUM REPRESENTATIVES ONLY
Briefing Consortium Representatives
Aim of Meetings
Influence the future of the internet by shifting the balance between 5 different values. Values
change by decision, represented by cards. Turns consist of i) players proposing decisions ii)
voting on those decisions and iii) adjusting the value.
Values
Privacy
Concentration
Trust
Control
Benefit
Factions
Civil Society
Big Tech
Start ups
Government
Procedures - Starting
Place the 5 value markers on the number 10.
Look at the 3 objective cards and discard one. The other two will be your objectives for the
game. Ideally don't pick the same value twice and keep your goals secret. You may never
show any player your goal cards. Every players receives 3 cards. At the beginning of each
turn you draw a new card.
CONFIDENTIAL - CONSORTIUM REPRESENTATIVES ONLY
Proposals - Cards
The cards have a name, description and symbol. The main
element are the 5 values and the effect this card, when
enacted, has on them.
The example here would increase privacy by 2, lower market
concentration by 1, increase trust by 1, not affect government
control and reduce public benefit by 1. These effects all
occur together.
Making Proposals - Playing Cards
Every player proposes one card per round, in clockwise
direction. In the first round the Big Tech representative plays
first, in the next round the player to their left.
Voting
All players have two vote tokens. After the last player has
played their chosen card, they are the first to vote, giving 2 votes to any cards they want or
the same card. The vote then proceeds counterclockwise. The two winning cards are
enacted, all other cards are removed unless their owners pay 1 Influence (see below) to keep
them. Adjust the values on the score tracker using the 5 value markers.
If the vote produces one or more ties, the ties are individually resolved by another vote in
which every player has 1 vote. The order reverts to clockwise. If there is still a tie, this is
repeated, with the order flipping again. If this still fails, the voting session fails, all cards are
removed from the game and a new round starts.
The “Influence” Resource
All players also receive 3 influence tokens at the start and 1 at the end of every turn. These
can be used to a) get back a card that wasn’t enacted for 1 token b) at the end of turn,
exchange cards from your hand for 1 token each c) draw additional new cards for 2 tokens
each. You can also use the tokens to trade with each other and, say, pay someone to vote for
a decision you want.
Events
From the second round onwards, an event card is revealed at the start of every turn. This
affects the effects decision cards have. For example, a card with “+2 on government control”
will mean that every card that raises government control will change it by +2. This only
happens for cards that affect that value in the first place.
The End
The game ends when the card stack is used up. As soon as the last card is taken from it, this
begins the last round. All players reveal their goals and if they have met them.

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