Consortium Game Instructions
User Manual:
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CONFIDENTIAL - CONSORTIUM REPRESENTATIVES ONLY
Briefing Consortium Representatives
Aim of Meetings
Influence the future of the internet by shifting the balance between 5 different values. Values
change by decision, represented by cards. Turns consist of i) players proposing decisions ii)
voting on those decisions and iii) adjusting the value.
Values
Privacy
Concentration
Trust
Control
Benefit
Factions
Civil Society
Big Tech
Start ups
Government
Researchers
Procedures - Starting
Place the 5 value markers on the number 10.
Look at the 3 objective cards and discard one. The other two will be your objectives for the
game. Ideally don't pick the same value twice and keep your goals secret. You may never
show any player your goal cards. Every players receives 3 cards. At the beginning of each
turn you draw a new card.
CONFIDENTIAL - CONSORTIUM REPRESENTATIVES ONLY
Proposals - Cards
The cards have a name, description and symbol. The main
element are the 5 values and the effect this card, when
enacted, has on them.
The example here would increase privacy by 2, lower market
concentration by 1, increase trust by 1, not affect government
control and reduce public benefit by 1. These effects all
occur together.
Making Proposals - Playing Cards
Every player proposes one card per round, in clockwise
direction. In the first round the Big Tech representative plays
first, in the next round the player to their left.
Voting
All players have two vote tokens. After the last player has
played their chosen card, they are the first to vote, giving 2 votes to any cards they want or
the same card. The vote then proceeds counterclockwise. The two winning cards are
enacted, all other cards are removed unless their owners pay 1 Influence (see below) to keep
them. Adjust the values on the score tracker using the 5 value markers.
If the vote produces one or more ties, the ties are individually resolved by another vote in
which every player has 1 vote. The order reverts to clockwise. If there is still a tie, this is
repeated, with the order flipping again. If this still fails, the voting session fails, all cards are
removed from the game and a new round starts.
The “Influence” Resource
All players also receive 3 influence tokens at the start and 1 at the end of every turn. These
can be used to a) get back a card that wasn’t enacted for 1 token b) at the end of turn,
exchange cards from your hand for 1 token each c) draw additional new cards for 2 tokens
each. You can also use the tokens to trade with each other and, say, pay someone to vote for
a decision you want.
Events
From the second round onwards, an event card is revealed at the start of every turn. This
affects the effects decision cards have. For example, a card with “+2 on government control”
will mean that every card that raises government control will change it by +2. This only
happens for cards that affect that value in the first place.
The End
The game ends when the card stack is used up. As soon as the last card is taken from it, this
begins the last round. All players reveal their goals and if they have met them.