Dungeon Master's Guide
User Manual:
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- Dungeon Master's Guide
- Table of Contents
- Chapter 1: How to Be a DM
- Chapter 2: Running the Game
- Chapter 3: Combat Encounters
- Chapter 4: Building Encounters
- Chapter 5: Noncombat Encounters
- Chapter 6: Adventures
- Chapter 7: Rewards
- Chapter 8: Campaigns
- Chapter 9: The World
- Chapter 10: The DM's Toolbox
- Chapter 11: Fallcrest
- The Town of Fallcrest
- Map of Fallcrest
- Fallcrest's Story
- Key Locations
- 1. Tower of Waiting
- 2. Upper Quays
- 3. Five-Arch Bridge
- 4. Nentir Inn
- 5. Knight's Gate
- 6. Silver Unicorn Inn
- 7. Halfmoon Trading House
- 8. Moonstone Keep
- 9. The Tombwood
- 10. The House of the Sun
- 11. House Azaer
- 12. The Nentir Falls
- 13. Temple of Erathis
- 14. The Bluffs
- 15. The Catacombs
- 16. Moonsong Temple
- 17. Fallcrest Stables
- 18. Wizard's Gate
- 19. Naerumar's Imports
- 20. Kamroth Estate
- 21. Moonwash Falls
- 22. Septarch's Tower
- 23. Blue Moon Alehouse
- 24. Teldorthan's Arms
- 25. King's Gate
- 26. The Market Green
- 27. Sandercot Provisioners
- 28. Lucky Gnome Taphouse
- 29. Lower Quays
- The Nentir Vale
- Involving the Players
- Kobold Hall
- The Town of Fallcrest
- Combat Cards
- Index
- Blank Grid
- Tables
- Listening Through a Door
- DC and Damage by Level
- Fall Severity by Character Level
- Experience Point Rewards
- Target XP Totals
- Skill Check DC by level
- DCs to Climb or Break Through Walls
- DCs to Break Down Doors
- DCs to Open Portcullises
- Object Properties
- Encounter Difficulty
- Experience Point Rewards
- Quest XP Rewards
- Powers by Class Level
- Endurance DCs
- Deities
- Artifact Concordance
- Monster Magic Threshold
- Monster Statistics by Role
- Damage by Level
- NPCs
- Random Dungeons
- Random Encounters