Fantasy Horde Villagers Instructions

Fantasy%20Horde%20-%20Villagers_instructions

User Manual:

Open the PDF directly: View PDF PDF.
Page Count: 5

Fantasy Horde - Villagers
www.polygonmaker.com
How to Use
There are several animated characters with weapons and accessories
attached. Ready for use. Add the ".fbx" file from "assets" folder (child.fbx or
adult.fbx) in your scene and delete those meshes, weapons and accessories
you don´t want. Then just chose one material that fits with your project. Then
create a new prefab with your choice.
On Samples folder there are several prefabs with some examples of
characters.
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Mesh
The total polycount (tris) per model goes from 1500 to 2000.
There are 2 groups of characters: Child and Adult
Those groups are separated in different .fbx and has their own set of
accessories and animations.
There are 4 types of characters. Each type uses its own set of texture.
Adult.fbx: Male, Female and Monk
Child.fbx: child
Doc Rev:1.2
Texture
There are 16 male, 3 monk, 8 female, 4 child and 2 equipment textures.
Some assets share the same texture. (See image on page 1)
-Hair and woman clothes use the same body texture.
-Boots, hats and weapons uses the equipment atlas.
Female texture:
There are two types of textures for female characters:
-standard hair (01, 02, 03, 06, 07 and 08): You can use the hair meshes
and alpha for transparency. Doesn´t work with the accessories:
"villager_female_hat_A"
-hat (04 and 05): the texture won´t work with all types of hair meshes.
But it fits on "villager_female_hat_A"
Alpha map:
Hair and beard uses alpha map. It is included in a separated .png texture
on the texture folder.
Some textures don´t work with hair and beard (the ones with cap or
without beard)
The included shader used uses a special type of texture. (Check Shader
section below)
Fell free to use any shader that better fits with your project.
Animation
This is the list of animation:
Adult Child
Extra animations:
There are some extra animations on the "extra animation" folder to be
used on the adult models:
-run: frames 0-30
-run fast: frames 0-25
-walk1 (male walk): frames 0-35
-walk2 (female walk): frames 0-35
Creating new animations: There are some 3dsmax files at "Extra content"
folder that can be used to create new animations. The bones are made using
CAT system from 3dsmax. There are three folders in this file:
-bones: include all bones and must be exported
-helpers: helpers that don´t need to be exported
-male or child: mesh to better check the animation.
Both files are in idle pose to help your animation and don´t include any
animation.
Jump animation:
-Jump Complete: The character do a complete jump animation. (frames:
800-845)
-Jump Simple: The character just push his legs, this could works better in
some cases. (frames: 810-820) . Not included on the animation clip list.
Mecanim and Legacy Animations:
The .fbx files are configured to Mecanim Rig. If you want to use them as
Legacy, just turn from Humanoid to Legacy on the Rig tab at Import Settings.

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