Fusion 8 Generation Scripting Manual
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GENERATION SCRIPTING MANUAL February 2016 DELIVERY GENERATION SCRIPTING MANUAL CONTENTS Fusion 8 1 2 3 Introduction 6 Scripting in Generation 7 Choice of language 7 Installation 8 eyeonScript 9 Python 9 Principles 10 Internal and external scripting 11 Types of scripts 11 Object Model 13 4 Getting started 15 5 Scripting Editor 17 General Usage 18 Debugging 19 Debugging Tutorial 21 Reference 24 PeyeonScript -- eyeon module 25 _____LuaScript 25 ____Fuse 25 _TimeSpeed 25 _TimeStretcher 26 AbcImport 26 AbcKeyframe 26 6 FUSION GENERATION SCRIPTING MANUAL 2 CONTENTS DELIVERY GENERATION SCRIPTING MANUAL Fusion 8 AccumBuffer3D 26 AccumBufferCpu3D 26 AccumBufferGpu3D 26 AccumSSFramebuffer 27 ActionManager 27 AirBrush 27 ALUT3Format 27 ALUTFormat 27 ALUTLookUpTable 27 Anaglyph 28 AngleControl 28 ArriRawFormat 28 Audio 28 AudioDisplay 28 AudioPreview 28 AutoDomain 29 AutoGain 29 Background 29 Bender3D 29 BetterResize 29 BezierSpline 29 Bin 31 BinClip 31 BinComp 31 BinFile 31 BinFolder 31 BinGeneric 32 BinItem 32 BinManager 32 Bins 33 BinSetting 33 BinStill 33 BinTool 33 BinTree 33 FUSION GENERATION SCRIPTING MANUAL 3 CONTENTS DELIVERY GENERATION SCRIPTING MANUAL Fusion 8 BitmapMask 33 Blackmagic_Preview 34 BlendModeDataGL 34 BlendModeDataSW 34 BlendModeInputsGL 34 BlendModeInputsSW 34 Blur 34 BMPFormat 35 BrightnessContrast 35 BSpline 35 BSplineMask 35 BSplinePolyline 35 BumpMap 35 BumpMapData 36 BumpMapGL 36 BumpMapInputs 36 BumpMapSW 36 ButtonControl 36 Calculation 36 Camera3D 37 CameraControl 37 CameraData 37 CameraOperator 37 CameraShake 37 CameraStdData3D 37 CameraViewData 38 CanonRMFFormat 38 CardinalSplinePolyline 38 ChangeDepth 38 ChannelBoolean 38 ChannelInputs3D 38 ChatView 39 CheckboxControl 39 CheckListControl 39 FUSION GENERATION SCRIPTING MANUAL 4 DELIVERY GENERATION SCRIPTING MANUAL CONTENTS Fusion 8 ChildFrame 39 ChildGroup 40 ChromaKeyer 41 CineFormat 41 CineonFormat 41 CineonInputs 41 CineonLog 41 Circle 41 CircleBrush 42 Clip 42 ClipControl 42 ColorControl 42 ColorCorrector 42 ColorCurves 42 ColorGain 42 ColorGamutControl 43 ColorGamutList 43 ColorRangesControl 43 ColorSpace 43 ColorSuppressionControl 43 ColorWheelControl 43 Combiner 44 ComboControl 44 ComboIDControl 44 CompName 44 Composition 44 7 Indices and tables 51 8 Index 53 FUSION GENERATION SCRIPTING MANUAL 5 Introduction 1 1 INTRODUCTION Introduction Scripting in Generation Scripting can be used for tasks like automation of repetitive processes, extending Generation’s functionality or connecting and syncing Generation with third party applications and databases. Generation supports two programming languages: >>eyeonScript >>Python eyeonScript is eyeon’s native scripting language based on the lightweight Lua language. Python is a popular scripting language adopted by many third party products for visual effects. Consider the official documentations for more information on its features and differences. >>Lua documentation >>Python documentation Choice of language The decision on which scripting language to use depends on what other APIs are used, what libraries are needed to support a script or simply on syntax preference. Both languages access the same API and have similar functionality. Since eyeonScript is shipped with Generation a general recommendation is to use eyeonScript if there are no dependencies on other products or libraries and use Python if requirements exist. FUSION GENERATION SCRIPTING MANUAL 7 Installation 2 2 INSTALLATION Installation eyeonScript eyeonScript does not require an installation prior its use. A script can either run from within Generation or by using the console application called eyeonScript.exe. To start eyeonScript as an interactive console use the following command line option: eyeonScript.exe -i In order to run a script file with eyeonScript drop it on eyeonScript.exe or pass it as argument. Python Generation uses the local Python installation. Install the 64 bit version of CPython 2.7 or 3.1 from python.org. Generation will run python scripts from the “Scripts” subfolder or by connecting through PeyeonScript in an external python.exe instance. Make sure you have eyeon’s latest PeyeonScript library installed from eyeon- line.com. FUSION GENERATION SCRIPTING MANUAL 9 Principles 3 3 PRINCIPLES Principle Internal and external scripting If a script is being executed from an external eyeonScript or Python instance it needs to establish a connection to Generation. >>Python # Establishes a connection to Generation if not already set import PeyeonScript as eyeon gen = eyeon.scriptapp(“Generation”) >>eyeonScript -- Establishes a connection to Generation if not already set gen = gen or Generation() Using the user interface to execute scripts doesn’t require any import for eyeonScript. However you should make sure the the handle is defined. Types of scripts Generation, being a highly customizable application, makes use of scripting in various ways: 2.1 Interface scripts Interface scripts are scripts that create functionality in Generations interface by showing up as a command button. Toolbar scripts Toolbar scripts create menu items on the toolbar that contain context menus with scripts as buttons. Clicking a script causes the script to be run. Toolbar Scripts are created based on the folder structure and naming in the Generation Script\generation\toolbar subfolder. Each folder represents a menu and each contained script name will be used as label. Userbar scripts Userbar scripts are similar to Toolbar scripts but instead the floating window called Userbar will receive but- tons that execute a script. FUSION GENERATION SCRIPTING MANUAL 11 3 PRINCIPLES 2.2 Event Scripts Event scripts are scripts that are executed automatically when certain events are triggered. They have to follow a special format and naming convention in order to run. Metadata scripts Scripts that are created in the Scripts\events\metadata subfolder act as metadata scripts. They act as callback for each file that is loaded in. If a function called GetMetaData is present this function will make use of three arguments which hold the item, metadata and schema. The item has access to the item in Generation and therefor its file name etc. The metadata handle points to the items metadata and may be used to store arbitrary data. schema is reserved for various additional information. A global variable called SubKey defines the parent name of the metadata handle. The following example stores creation date, modification date and the filesize on each item at a metadata key called “FileAttributes”: >>Python import os.path, time SubKey = “FileAttributes” def GetMetaData(item, data, schema): filename = item[“File”][“Path”] data[“Created”] = time.ctime(os.path.getctime(filename)) data[“Modified”] = time.ctime(os.path.getmtime(filename)) data[“Size”] = os.path.getsize(filename) Place this in a python file inside the Scriptsmetadata subfolder. DropFile scripts Scripts that are created in the Scripts\events\events subfolder act as events scripts. If a function called Project.DropFiles is present this function will be called whenever a file is dropped into Generation. The obj argument points to the project in question while the args have a Known attribute that is true if Generation is able to load the file on its own. The args.Path and args.Filename point to the location of the file that has been dropped. args.Count will be more then one if a file sequence was dropped. FUSION GENERATION SCRIPTING MANUAL 12 3 PRINCIPLES >>eyeonScript function Project.DropFiles(obj, args) if args.Known then print(“Generation will handle known images, video etc. formats”) else print(“Do something with the file at ” .. args.Path .. args.Filename) end end >>Python def dropfiles(obj, args): if args[“Known”]: print(“Generation will handle known images, video etc. formats”) else: print(“Do something with the file at ” + args[“Path”] + args[“Filename”]) Project.DropFiles = dropfiles # Monkeypatch the dropfile event with custom function Object Model Generation scripts address data by objects. These are organized in a very straight forward hierarchy. The hierarchy important for scripting is: Generation - The application handle. Generation itself. Project - A list of projects in the application. This can hold multiple Subs. Sub - A list of Sub-projects/Subs in the project. This can hold multiple Tracks. TrackM - A list of tracks in the Sub. This can hold multiple Clips. ClipM - This can hold multiple ClipVs for versioning. ClipV - A clip version. Has reference to its loader. Loader - A loader is the reference to the physical media. FUSION GENERATION SCRIPTING MANUAL 13 3 PRINCIPLES So to establish a handle to a specific file on a clip use: loader = App():ProjectGet():SubGet():TrackGet():ClipGet():VersionGet():GetLoader() It is recommended to make use of variables for easier access. A Project handle could look like this: proj = App():Project() track = proj:SubGet():TrackGet() FUSION GENERATION SCRIPTING MANUAL 14 Getting started 4 4 GETTING STARTED Getting started This example explores Generation scripting with eyeonScript/Lua. Use the python version of this document if you prefer to work with python. FUSION GENERATION SCRIPTING MANUAL 16 Scripting Editor 5 5 SCRIPTING EDITOR Scripting Editor General Usage The script editor allows you to write and execute Lua scripts or snippets directly within Generation. The script editor opens with a Log window that shows the output of the script operations. The windows are opened by pressing Ctrl+Shift+L. The most common operations are: >>Directly write Lua code >>Open existing script with the Open button or by pressing Ctrl+O >>Run the scripts in the buffer with the Run button or by pressing F5 >>Save the buffer into a script file with the Save button or by pressing Ctrl+S The text input, also referred to as buffer, supports syntax highlighting. This visually distinguishes different types of Lua code with colors. FUSION GENERATION SCRIPTING MANUAL 18 5 SCRIPTING EDITOR Debugging Additionally, to easy the development of scripts, the ScriptEditor includes debugging features. This includes common functions like breakpoint, stepping through code line by line as well as a Watch window. The Shortcuts for debugging are: F9 Toggle breakpoint on current line F5 Run script under debugger Ctrl-F5 Run script (no debug) F10 Step-Over (single step, stepping over function calls) F11 Step-Into (single step, stepping into function calls) Shift-F11 Ctrl-W Step-Out (run until return from current function) Open watch window 2.1 Breakpoints Breakpoints allow to pause the execution of the code in the buffer before executing the code. You can toggle the breakpoint on the line of the text cursor by pressing F9. 2.2 Stepping of code FUSION GENERATION SCRIPTING MANUAL 19 5 SCRIPTING EDITOR With F10 only one line of the buffer is executed and then the execution is paused until you either run the rest of the script or make another step. F10 steps over function calls. This means that if a function is triggered it will be completed and the execution is stepped to the next line. F11 Steps-Into function calls. The stepping is therefore resumed inside the function. You can leave the function call into the outer function by pressing Shift-F11 to Step-Out. 2.3 Watch Window The watch window is opened by the Watch button or by pressing Ctrl+W. This view allows you to monitor variables of the buffer by showing at any point what values they store in memory. To watch a variable simply write the variable name in the watch window. On the next debug execution the variable value is displayed beneath the variable in the watch window. This is only true as long as the variable is valid. After the script has finished execution you won’t see the variable value anymore. To watch multiple variables simply use one line per variable. FUSION GENERATION SCRIPTING MANUAL 20 5 SCRIPTING EDITOR Debugging Tutorial In this tutorial the debugging functions will be explained in practice. Open the Script Editor and Log window by pressing Ctrl+Shift+L. Copy and Paste the following Lua code in the Script Editor: function SafeSum(a, b) return a + b end j = 10 k = nil for i = 1, 20, 2 do print ( SafeSum(i, j) ) end Now simply run the code by hitting F5. The Log window will show a similar output to this: ------run script------[string “Main”]:2: attempt to perform arithmetic on local ‘b’ (a nil value) This tells us that there is a problem on line 2 of the code. 3.1 Watching variables Open the ScriptWatch by pressing the Watch button. In the WatchWindow write the following lines: a b Now go to line number two of the ScriptEditor and press F9 to create a breakpoint. A red dot next to the line number marks the breakpoint. Press F5 to run the script. A yellow arrow indicates the position where the execution stopped. This should be exactly on the red break- point on line 2. Note that the ScriptEditor is greyed out. You can not alter code while it is being executed. FUSION GENERATION SCRIPTING MANUAL 21 5 SCRIPTING EDITOR In the ScriptWatch the values of a and b should be visible. a 1 b nil 3.2 Stepping over and breakpoints Note that the execution on a breakpoint is paused before the line was executed. So the next action on line 2 will be: return a+b Obviously Lua does not know how to compute the result of 1 and nil. Press F10 to step over that line and see that this line generates the error message that was displayed earlier in the log window. Since an exception like this stops the execution of the script the yellow arrow disapears, while the code becomes editable again. That was pretty fast. Let’s go over the whole script line by line and see where the problem starts. First disable the breakpoint by moving the text cursor to line 2 and hitting F9 again. The red dot disappeared. Now press F10 to start the execution of the whole script step by step. You will notice by the arrow that the function SafeSum is evaluated first, which means that is is stored in memory but not yet executed. Press F10 again until the arrow is at line 5. k = nil To watch the variable k simply add k as a new line to the script watch. Now press F10 to step over to line 6, the for loop. Also add the i variable as new line into the ScriptWatch. Hit F10 again. The arrow pauses at line 7, the print statement. In the ScriptWatch k is nil while i is evaluated as 1. In order to Step into the SafeSum function press F11 this time. The arrow jumps to line 2 inside the SafeSub function. As we can see in the ScriptWatch a is 1 and all the other variables are nil. Why is i also nil? The ScriptWatch only shows the variables in the current scope. This means that it only shows the values of the variables in the current part of the execution. FUSION GENERATION SCRIPTING MANUAL 22 5 SCRIPTING EDITOR Inside the SafeSum function there is no access to the i or k variables similar as inside the for loop there is no access to the a and b variables of the SafeSum function’s scope. 3.3 Fixing the bug As we know the next execution will trigger the exception. But now we know where to look for the error. The k variable is nil and is passed to the SafeSum. Let’s make sure the Sum function checks for this first. After all it is called Safe Sum. Change the function accordingly: function SafeSum(a, b) if a == nil and b == nil then return nil end if a == nil then return b end if b == nil then return a end return a + b end This will check first: >>If either of the variables is nil. >>If both are it will return nil. >>If a is nil it will return b. >>If b is nil it will return a. >>If neither a or b is nil it will return the sum. Let’s go over the script once again. Go to the print statement at line 10. Hit F9 to mark it as breakpoint. Hit F5 to execute the buffer. It will pause at the breakpoint. Hit F11 to Step into the SafeSum function. Hit F10 a few times and you will see that the last if statement triggers the return of a, since b is nil. The execution will jump to the for loop. Use F10 to run through the loop by stepping over the SafeSum function. Now that we are happy we can either toggle the breakpoint of or use Shift-F5 to resume the execution without the debugging. This means that the script will be executed and breakpoint will be ignored. FUSION GENERATION SCRIPTING MANUAL 23 Reference 6 6 REFERENCE Reference This is a complete reference to all available objects in Generation. PeyeonScript -- eyeon module The PeyeonScript is the main Python module that connects to the eyeon products. It is available in eyeon- Script by default as eyeon. Therefore it is recommended to import it in Python as eyeon. # Get basic connection to generation. import PeyeonScript as eyeon gen = eyeon.scriptapp(“Generation”) In eyeonScript/Lua you do not need PeyeonScript. All you need is to check if a handle to Generation is already available. -- Get basic connection to generation. gen = gen or Generation() _____LuaScript class_____LuaScript Parent class: Object _____LuaScript ____Fuse class____Fuse Parent class: Object ____Fuse _TimeSpeed class_TimeSpeed Parent class: ThreadedOperator _TimeSpeed FUSION GENERATION SCRIPTING MANUAL 25 6 REFERENCE _TimeStretcher class_TimeStretcher Parent class: ThreadedOperator _TimeStretcher AbcImport class AbcImport Parent class: Utility AbcImport AbcKeyframe class AbcKeyframe Parent class: Parameter AbcKeyframe AccumBuffer3D class AccumBuffer3D Parent class: Object AccumBuffer3D AccumBufferCpu3D class AccumBufferCpu3D Parent class: AccumBuffer3D AccumBufferCpu3D AccumBufferGpu3D class AccumBufferGpu3D Parent class: AccumBuffer3D AccumBufferGpu3D FUSION GENERATION SCRIPTING MANUAL 26 6 REFERENCE AccumSSFramebuffer class AccumSSFramebuffer Parent class: SSFramebuffer AccumSSFramebuffer ActionManager class ActionManager Parent class: LockableObject ActionManager AirBrush class AirBrush Parent class: PaintTool AirBrush ALUT3Format class ALUT3Format Parent class: LUTFormat ALUT3Format ALUTFormat class ALUTFormat Parent class: LUTFormat ALUTFormat ALUTLookUpTable class ALUTLookUpTable Parent class: LookUpTable ALUTLookUpTable FUSION GENERATION SCRIPTING MANUAL 27 6 REFERENCE Anaglyph class Anaglyph Parent class: ThreadedOperator Anaglyph AngleControl class AngleControl Parent class: PreviewControl AngleControl ArriRawFormat class ArriRawFormat Parent class: ImageFormat ArriRawFormat Audio class Audio Parent class: Parameter Audio AudioDisplay class AudioDisplay Parent class: ThreadedOperator AudioDisplay AudioPreview class AudioPreview Parent class: Preview AudioPreview FUSION GENERATION SCRIPTING MANUAL 28 6 REFERENCE AutoDomain class AutoDomain Parent class: ThreadedOperator AutoDomain AutoGain class AutoGain Parent class: ThreadedOperator AutoGain Background class Background Parent class: SourceOperator Background Bender3D class Bender3D Parent class: SceneGeometryOperator3D Bender3D BetterResize class BetterResize Parent class: ThreadedOperator BetterResize BezierSpline class BezierSpline Parent class: Spline BezierSpline FUSION GENERATION SCRIPTING MANUAL 29 6 REFERENCE Methods BezierSpline.AdjustKeyFrames(start, end, x, y, operation[, pivotx ][, pivoty ]) AdjustKeyFrames >>Parameters start (number) – start end (number) – end x (number) – x y (number) – y operation (string) – operation pivotx (number) – pivotx pivoty (number) – pivoty BezierSpline.DeleteKeyFrames(start[, end ]) DeleteKeyFrames >>Parameters start (number) – start end (number) – end BezierSpline.GetKeyFrames() GetKeyFrames >>Returns: keyframes >>Return type: table BezierSpline.SetKeyFrames(keyframes[, replace ]) SetKeyFrames >>Parameters keyframes (table) – keyframes replace (boolean) – replace FUSION GENERATION SCRIPTING MANUAL 30 6 REFERENCE Bin class Bin Parent class: Object Bin BinClip class BinClip Parent class: BinItem BinClip Methods BinClip.CreateStamp() CreateStamp BinClip.Defragment() Defragment BinClip.DeleteStamp() DeleteStamp BinComp class BinComp Parent class: BinItem BinComp BinFile class BinFile Parent class: BinItem BinFile BinFolder class BinFolder Parent class: BinItem BinFolder FUSION GENERATION SCRIPTING MANUAL 31 6 REFERENCE BinGeneric class BinGeneric Parent class: BinItem BinGeneric BinItem class BinItem Parent class: Object BinItem Methods BinItem.Delete() Delete BinItem.GetData([name ]) GetData >>Parameters name: (string) – name >>Returns: Value >>Return type: (number|string|boolean|table) BinItem.SetData(name, value) SetData >>Parameters name (string) – name value ((number|string|boolean|table)) – value BinManager class BinManager Parent class: Object BinManager Methods FUSION GENERATION SCRIPTING MANUAL 32 6 REFERENCE Bins class Bins Parent class: Utility Bins BinSetting class BinSetting Parent class: BinTool BinSetting BinStill class BinStill Parent class: BinItem BinStill Methods BinStill.Defragment() Defragment BinTool class BinTool Parent class: BinItem BinTool BinTree class BinTree Parent class: Object BinTree BitmapMask class BitmapMask Parent class: MaskOperator BitmapMask FUSION GENERATION SCRIPTING MANUAL 33 6 REFERENCE Blackmagic_Preview class Blackmagic_Preview Parent class: Preview lackmagic_Preview BlendModeDataGL class BlendModeDataGL Parent class: Data3D BlendModeDataGL BlendModeDataSW class BlendModeDataSW Parent class: Data3D BlendModeDataSW BlendModeInputsGL class BlendModeInputsGL Parent class: Inputs3D BlendModeInputsGL BlendModeInputsSW class BlendModeInputsSW Parent class: Inputs3D BlendModeInputsSW Blur class Blur Parent class: ThreadedOperator Blur FUSION GENERATION SCRIPTING MANUAL 34 6 REFERENCE BMPFormat class BMPFormat Parent class: ImageFormat BMPFormat BrightnessContrast class BrightnessContrast Parent class: ThreadedOperator BrightnessContrast BSpline class BSpline Parent class: Spline BSpline BSplineMask class BSplineMask Parent class: PolylineMask BSplineMask BSplinePolyline class BSplinePolyline Parent class: Polyline BSplinePolyline BumpMap class BumpMap Parent class: MtlOperator3D BumpMap FUSION GENERATION SCRIPTING MANUAL 35 6 REFERENCE BumpMapData class BumpMapData Parent class: MtlData BumpMapData BumpMapGL class BumpMapGL Parent class: MtlGL BumpMapGL BumpMapInputs class BumpMapInputs Parent class: MtlInputs BumpMapInputs BumpMapSW class BumpMapSW Parent class: MtlSW BumpMapSW ButtonControl class ButtonControl Parent class: InputControl ButtonControl Calculation class Calculation Parent class: ThreadedOperator Calculation FUSION GENERATION SCRIPTING MANUAL 36 6 REFERENCE Camera3D class Camera3D Parent class: CameraOperator Camera3D CameraControl class CameraControl Parent class: TransformControl CameraControl CameraData class CameraData Parent class: Data3D CameraData CameraOperator class CameraOperator Parent class: Transform3DOperator CameraOperator CameraShake class CameraShake Parent class: ThreadedOperator CameraShake CameraStdData3D class CameraStdData3D Parent class: CameraData CameraStdData3D FUSION GENERATION SCRIPTING MANUAL 37 6 REFERENCE CameraViewData class CameraViewData Parent class: CameraData CameraViewData CanonRMFFormat class CanonRMFFormat Parent class: ImageFormat CanonRMFFormat CardinalSplinePolyline class CardinalSplinePolyline Parent class: Polyline CardinalSplinePolyline ChangeDepth class ChangeDepth Parent class: ThreadedOperator ChangeDepth ChannelBoolean class ChannelBoolean Parent class: ThreadedOperator ChannelBoolean ChannelInputs3D class ChannelInputs3D Parent class: Inputs3D ChannelInputs3D FUSION GENERATION SCRIPTING MANUAL 38 6 REFERENCE ChatView class ChatView Parent class: FuView ChatView CheckboxControl class CheckboxControl Parent class: InputControl CheckboxControl CheckListControl class CheckListControl Parent class: InputControl CheckListControl ChildFrame class ChildFrame Parent class: FuFrame ChildFrame Methods ChildFrame.ActivateFrame() ActivateFrame ChildFrame.ActivateNextFrame() ActivateNextFrame ChildFrame.ActivatePrevFrame() ActivatePrevFrame ChildFrame.GetControlViewList() GetControlViewList >>Returns: views >>Return type: table FUSION GENERATION SCRIPTING MANUAL 39 6 REFERENCE ChildFrame.GetMainViewList() GetMainViewList >>Returns: views >>Return type: table ChildFrame.GetViewLayout() GetViewLayout >>Returns: layout >>Return type: table ChildFrame.SetViewLayout(layout) SetViewLayout >>Parameters: layout (table) – layout >>Returns: success >>Return type: boolean ChildFrame.SwitchControlView(id) SwitchControlView >>Parameters: id (string) – id ChildFrame.SwitchMainView(id) SwitchMainView >>Parameters: id (string) – id ChildGroup class ChildGroup Parent class: Object ChildGroup Methods ChildGroup.GetID() GetID FUSION GENERATION SCRIPTING MANUAL 40 6 REFERENCE ChildGroup.GetOwner() GetOwner ChromaKeyer class ChromaKeyer Parent class: ThreadedOperator ChromaKeyer CineFormat class CineFormat Parent class: ImageFormat CineFormat CineonFormat class CineonFormat Parent class: ImageFormat CineonFormat CineonInputs class CineonInputs Parent class: SubInputs CineonInputs CineonLog class CineonLog Parent class: ThreadedOperator CineonLog Circle class Circle Parent class: PaintTool Circle FUSION GENERATION SCRIPTING MANUAL 41 6 REFERENCE CircleBrush class CircleBrush Parent class: PaintBrush CircleBrush Clip class Clip Parent class: Parameter Base class of ClassM and ClassV. ClipControl class ClipControl Parent class: InputControl ClipControl ColorControl class ColorControl Parent class: InputControl ColorControl ColorCorrector class ColorCorrector Parent class: ThreadedOperator ColorCorrector ColorCurves class ColorCurves Parent class: Parameter ColorCurves ColorGain class ColorGain FUSION GENERATION SCRIPTING MANUAL 42 6 REFERENCE Parent class: ThreadedOperator ColorGain ColorGamutControl class ColorGamutControl Parent class: InputControl ColorGamutControl ColorGamutList class ColorGamutList Parent class: HashList ColorGamutList ColorRangesControl class ColorRangesControl Parent class: InputControl ColorRangesControl ColorSpace class ColorSpace Parent class: ThreadedOperator ColorSpace ColorSuppressionControl class ColorSuppressionControl Parent class: InputControl ColorSuppressionControl ColorWheelControl class ColorWheelControl Parent class: InputControl ColorWheelControl FUSION GENERATION SCRIPTING MANUAL 43 6 REFERENCE Combiner class Combiner Parent class: ThreadedOperator Combiner ComboControl class ComboControl Parent class: InputControl ComboControl ComboIDControl class ComboIDControl Parent class: InputControl ComboIDControl CompName class CompName Parent class: ThreadedOperator CompName Composition class Composition Parent class: Object Composition Attributes Composition.ActiveTool >>Getting: tool = Composition.ActiveTool (Tool) FUSION GENERATION SCRIPTING MANUAL 44 6 REFERENCE Composition.AutoPos >>Getting: val = Composition.AutoPos (boolean) >>Setting: Composition.AutoPos = val (boolean) Composition.CurrentFrame >>Getting: frame = Composition.CurrentFrame (FuFrame) Composition.CurrentTime >>Getting: val = Composition.CurrentTime (number) >>Setting: Composition.CurrentTime = val (number) Composition.UpdateMode >> >> Composition.XPos >>Getting: val = Composition.XPos (number) >>Setting: Composition.XPos = val (number) Composition.YPos >>Getting: val = Composition.YPos (number) >>Setting: Composition.YPos = val (number) FUSION GENERATION SCRIPTING MANUAL 45 6 REFERENCE Methods Composition.AddTool(id[, defsettings ][, xpos ][, ypos ]) AddTool >>Parameters: id (string) – id defsettings (boolean) – defsettings xpos (number) – xpos ypos (number) – ypos Returns: tool Return type: Tool Composition.AddToolAction(id[, xpos ][, ypos ]) AddToolAction >>Parameters: id (string) – id xpos (number) – xpos ypos (number) – ypos Returns: tool Return type: Tool Composition.AskUser(title, controls) AskUser >>Parameters: title (string) – title controls (table) – controls Returns: results Return type: table Composition.ChooseTool(path) ChooseTool >>Parameters: path (string) – path Returns: ID Return type: string FUSION GENERATION SCRIPTING MANUAL 46 6 REFERENCE Composition.ClearUndo() ClearUndo Composition.Close() Close Composition.Copy() Note: This method is overloaded and has alternative parameters. See additional reference. Copy Returns: success Return type: boolean Composition.Copy(tool) Note: This method is overloaded and has alternative parameters. See additional reference. Copy >>Parameters tool (Tool) – tool Returns: success Return type: boolean Composition.Copy(toollist) Note: This method is overloaded and has alternative parameters. See additional reference. Copy >>Parameters toollist (table) – toollist Returns: success Return type: boolean Composition.CopySettings() Note: This method is overloaded and has alternative parameters. See additional reference. CopySettings Returns: settings Return type: table Composition.CopySettings(tool) Note: This method is overloaded and has alternative parameters. See additional reference. CopySettings FUSION GENERATION SCRIPTING MANUAL 47 6 REFERENCE >>Parameters: tool (Tool) – tool Returns: settings Return type: table Composition.CopySettings(toollist) Note: This method is overloaded and has alternative parameters. See additional reference. CopySettings >>Parameters toollist (table) – toollist Returns: settings Return type: table Composition.DisableSelectedTools() DisableSelectedTools Composition.EndUndo(keep) EndUndo >>Parameters: keep (boolean) – keep Composition.FindTool(name) FindTool >>Parameters: name (string) – name Returns: tool Return type: Tool Composition.FindToolByID(id[, prev ]) FindToolByID >>Parameters: id (string) – id prev (Tool) – prev Returns: tool Return type: Tool FUSION GENERATION SCRIPTING MANUAL 48 6 REFERENCE Composition.GetCompPathMap([built_ins ][, defaults ]) GetCompPathMap >>Parameters: built_ins (boolean) – built_ins defaults (boolean) – defaults Returns: map Return type: table Composition.GetData([name ]) GetData >>Parameters: name (string) – name Returns: value Return type: (number|string|boolean|table) Composition.GetNextKeyTime([time ][, tool ]) GetNextKeyTime >>Parameters: time (number) – time tool (Tool) – tool Returns: time Return type: number Composition.GetPrefs([prefname ][, exclude-defaults ]) GetPrefs >>Parameters: prefname (string) – prefname exclude-defaults (boolean) – exclude-defaults Returns: prefs Return type: table Composition.GetPrevKeyTime([time ][, tool ]) GetPrevKeyTime >>Parameters: time (number) – time tool (Tool) – tool FUSION GENERATION SCRIPTING MANUAL 49 6 REFERENCE Returns: time Return type: number Composition.GetPreviewList([include_globals ]) GetPreviewList >>Parameters: include_globals (boolean) – include_globals Returns: previews Return type: table Composition.GetToolList([selected ][, regid ]) GetToolList >>Parameters: selected (boolean) – selected regid (string) – regid Returns: tools Return type: table Composition.IsLocked() IsLocked Returns: locked Return type: boolean Composition.IsPlaying() IsPlaying Returns: playing Return type: boolean Composition.IsRendering() IsRendering Returns: rendering Return type: boolean Composition.Lock() Lock FUSION GENERATION SCRIPTING MANUAL 50 Indices and tables 7 7 INDICES AND TABLES Indices and tables >>genindex >>modindex >>search FUSION GENERATION SCRIPTING MANUAL 52 Index 8 8 PYTHON MODULE INDEX Python Module Index eyeon (Windows), 25 FUSION GENERATION SCRIPTING MANUAL 54 8 INDEX Index _TimeSpeed (built-in class), 25 B _TimeStretcher (built-in class), 26 Background (built-in class), 29 ____Fuse (built-in class), 25 Bender3D (built-in class), 29 _____LuaScript (built-in class), 25 BetterResize (built-in class), 29 A BezierSpline (built-in class), 29 Bin (built-in class), 31 AbcImport (built-in class), 26 BinClip (built-in class), 31 AbcKeyframe (built-in class), 26 BinComp (built-in class), 31 AccumBuffer3D (built-in class), 26 BinFile (built-in class), 31 AccumBufferCpu3D (built-in class), 26 BinFolder (built-in class), 31 AccumBufferGpu3D (built-in class), 26 BinGeneric (built-in class), 32 AccumSSFramebuffer (built-in class), 27 BinItem (built-in class), 32 ActionManager (built-in class), 27 BinManager (built-in class), 32 ActivateFrame() (ChildFrame method), 39 Bins (built-in class), 33 ActivateNextFrame() (ChildFrame method), 39 BinSetting (built-in class), 33 ActivatePrevFrame() (ChildFrame method), 39 BinStill (built-in class), 33 ActiveTool (Composition attribute), 44 BinTool (built-in class), 33 AddTool() (Composition method), 46 BinTree (built-in class), 33 AddToolAction() (Composition method), 46 BitmapMask (built-in class), 33 AdjustKeyFrames() (BezierSpline method), 30 Blackmagic_Preview (built-in class), 34 AirBrush (built-in class), 27 BlendModeDataGL (built-in class), 34 ALUT3Format (built-in class), 27 BlendModeDataSW (built-in class), 34 ALUTFormat (built-in class), 27 BlendModeInputsGL (built-in class), 34 ALUTLookUpTable (built-in class), 27 BlendModeInputsSW (built-in class), 34 Anaglyph (built-in class), 28 Blur (built-in class), 34 AngleControl (built-in class), 28 BMPFormat (built-in class), 35 ArriRawFormat (built-in class), 28 BrightnessContrast (built-in class), 35 AskUser() (Composition method), 46 BSpline (built-in class), 35 Audio (built-in class), 28 BSplineMask (built-in class), 35 AudioDisplay (built-in class), 28 BSplinePolyline (built-in class), 35 AudioPreview (built-in class), 28 BumpMap (built-in class), 35 AutoDomain (built-in class), 29 BumpMapData (built-in class), 36 AutoGain (built-in class), 29 BumpMapGL (built-in class), 36 AutoPos (Composition attribute), 45 BumpMapInputs (built-in class), 36 FUSION GENERATION SCRIPTING MANUAL 55 8 INDEX BumpMapSW (built-in class), 36 ColorCorrector (built-in class), 42 ButtonControl (built-in class), 36 ColorCurves (built-in class), 42 C ColorGain (built-in class), 42 ColorGamutControl (built-in class), 43 Calculation (built-in class), 36 ColorGamutList (built-in class), 43 Camera3D (built-in class), 37 ColorRangesControl (built-in class), 43 CameraControl (built-in class), 37 ColorSpace (built-in class), 43 CameraData (built-in class), 37 ColorSuppressionControl (built-in class), 43 CameraOperator (built-in class), 37 ColorWheelControl (built-in class), 43 CameraShake (built-in class), 37 Combiner (built-in class), 44 CameraStdData3D (built-in class), 37 ComboControl (built-in class), 44 CameraViewData (built-in class), 38 CanonRMFFormat (built-in class), 38 ComboIDControl (built-in class), 44 CardinalSplinePolyline (built-in class), 38 CompName (built-in class), 44 ChangeDepth (built-in class), 38 Composition (built-in class), 44 ChannelBoolean (built-in class), 38 Copy() (Composition method), 47 ChannelInputs3D (built-in class), 38 CopySettings() (Composition method), 47, 48 ChatView (built-in class), 39 CreateStamp() (BinClip method), 31 CheckboxControl (built-in class), 39 CurrentFrame (Composition attribute), 45 CheckListControl (built-in class), 39 CurrentTime (Composition attribute), 45 ChildFrame (built-in class), 39 D ChildGroup (built-in class), 40 Defragment() (BinClip method), 31 ChooseTool() (Composition method), 46 Defragment() (BinStill method), 33 ChromaKeyer (built-in class), 41 Delete() (BinItem method), 32 CineFormat (built-in class), 41 DeleteKeyFrames() (BezierSpline method), 30 CineonFormat (built-in class), 41 DeleteStamp() (BinClip method), 31 CineonInputs (built-in class), 41 DisableSelectedTools() (Composition method), 48 CineonLog (built-in class), 41 E Circle (built-in class), 41 CircleBrush (built-in class), 42 EndUndo() (Composition method), 48 ClearUndo() (Composition method), 47 eyeon (module), 25 Clip (built-in class), 42 ClipControl (built-in class), 42 F Close() (Composition method), 47 FindTool() (Composition method), 48 ColorControl (built-in class), 42 FindToolByID() (Composition method), 48 FUSION GENERATION SCRIPTING MANUAL 56 8 INDEX G L GetCompPathMap() (Composition method), 49 Lock() (Composition method), 50 GetControlViewList() (ChildFrame method), 39 S GetData() (BinItem method), 32 GetData() (Composition method), 49 SetData() (BinItem method), 32 GetKeyFrames() (BezierSpline method), 30 SetKeyFrames() (BezierSpline method), 30 GetMainViewList() (ChildFrame method), 40 SetViewLayout() (ChildFrame method), 40 GetNextKeyTime() (Composition method), 49 SwitchControlView() (ChildFrame method), 40 GetPrefs() (Composition method), 49 SwitchMainView() (ChildFrame method), 40 GetPreviewList() (Composition method), 50 GetPrevKeyTime() (Composition method), 49 U GetToolList() (Composition method), 50 UpdateMode (Composition attribute), 45 GetViewLayout() (ChildFrame method), 40 X I XPos (Composition attribute), 45 IsLocked() (Composition method), 50 IsPlaying() (Composition method), 50 Y IsRendering() (Composition method), 50 YPos (Composition attribute), 45 FUSION GENERATION SCRIPTING MANUAL 57
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