Java 8 Pocket Guide
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www.allitebooks.com www.allitebooks.com Java 8 Pocket Guide Robert Liguori and Patricia Liguori www.allitebooks.com Java 8 Pocket Guide by Robert Liguori and Patricia Liguori Copyright © 2014 Gliesian, LLC. All rights reserved. Printed in the United States of America. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebasto‐ pol, CA 95472. O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (http://my.safaribookson line.com). For more information, contact our corporate/institutional sales de‐ partment: 800-998-9938 or corporate@oreilly.com. Editors: Mike Loukides and Meghan Blanchette Production Editor: Melanie Yarbrough Proofreader: Gillian McGarvey Indexer: WordCo Indexing Services Cover Designer: Karen Montgomery Interior Designer: David Futato Illustrator: Rebecca Demarest April 2014: First Edition Revision History for the First Edition: 2014-04-07: First release See http://oreilly.com/catalog/errata.csp?isbn=9781491900864 for release de‐ tails. Nutshell Handbook, the Nutshell Handbook logo, and the O’Reilly logo are registered trademarks of O’Reilly Media, Inc. Java 8 Pocket Guide, the cover image of a Javan tiger, and related trade dress are trademarks of O’Reilly Media, Inc. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and O’Reilly Media, Inc. was aware of a trademark claim, the designations have been printed in caps or initial caps. While every precaution has been taken in the preparation of this book, the publisher and authors assume no responsibility for errors or omissions, or for damages resulting from the use of the information contained herein. ISBN: 978-1-491-90086-4 [M] www.allitebooks.com This book is dedicated to our beautiful, awesome-tastic daughter, Ashleigh. www.allitebooks.com www.allitebooks.com Table of Contents Preface Part I. xi Language Chapter 1: Naming Conventions Class Names Interface Names Method Names Instance and Static Variable Names Parameter and Local Variable Names Generic Type Parameter Names Constant Names Enumeration Names Package Names Annotation Names Acronyms 3 3 3 4 4 4 4 5 5 5 6 6 Chapter 2: Lexical Elements Unicode and ASCII Comments 7 7 9 v www.allitebooks.com Keywords Identifiers Separators Operators Literals Escape Sequences Unicode Currency Symbols 10 11 12 12 14 17 18 Chapter 3: Fundamental Types Primitive Types Literals for Primitive Types Floating-Point Entities Numeric Promotion of Primitive Types Wrapper Classes Autoboxing and Unboxing 21 21 22 23 26 27 28 Chapter 4: Reference Types Comparing Reference Types to Primitive Types Default Values Conversion of Reference Types Converting Between Primitives and Reference Types Passing Reference Types into Methods Comparing Reference Types Copying Reference Types Memory Allocation and Garbage Collection of Reference Types 31 32 32 34 35 35 37 40 Chapter 5: Object-Oriented Programming Classes and Objects Variable-Length Argument Lists Abstract Classes and Abstract Methods 43 43 49 51 vi | Table of Contents www.allitebooks.com 41 Static Data Members, Static Methods, Static Constants, and Static Initializers Interfaces Enumerations Annotation Types Functional Interfaces 52 53 54 55 57 Chapter 6: Statements and Blocks Expression Statements Empty Statement Blocks Conditional Statements Iteration Statements Transfer of Control Synchronized Statement Assert Statement Exception Handling Statements 59 59 60 60 60 62 64 66 66 67 Chapter 7: Exception Handling The Exception Hierarchy Checked/Unchecked Exceptions and Errors Common Checked/Unchecked Exceptions and Errors Exception Handling Keywords The Exception Handling Process Defining Your Own Exception Class Printing Information About Exceptions 69 69 70 71 74 78 79 80 Chapter 8: Java Modifiers Access Modifiers 83 84 Table of Contents www.allitebooks.com | vii Other (Nonaccess) Modifiers Part II. 85 Platform Chapter 9: Java Platform, Standard Edition Common Java SE API Libraries 89 89 Chapter 10: Development Basics Java Runtime Environment Java Development Kit Java Program Structure Command-Line Tools Classpath 103 103 103 104 106 113 Chapter 11: Memory Management Garbage Collectors Memory Management Tools Command-Line Options Resizing the JVM Heap Metaspace Interfacing with the GC 115 115 117 118 121 121 122 Chapter 12: Basic Input and Output Standard Streams in, out, and err Class Hierarchy for Basic Input and Output File Reading and Writing Socket Reading and Writing Serialization Zipping and Unzipping Files 125 125 126 127 129 131 132 Chapter 13: New I/O API (NIO.2) The Path Interface 135 135 viii | Table of Contents www.allitebooks.com The Files Class Additional Features 136 137 Chapter 14: Concurrency Creating Threads Thread States Thread Priorities Common Methods Synchronization Concurrent Utilities 139 139 140 141 141 143 144 Chapter 15: Java Collections Framework The Collection Interface Implementations Collection Framework Methods Collections Class Algorithms Algorithm Efficiencies Comparator Functional Interface 149 149 150 150 151 152 153 Chapter 16: Generics Framework Generic Classes and Interfaces Constructors with Generics Substitution Principle Type Parameters, Wildcards, and Bounds The Get and Put Principle Generic Specialization Generic Methods in Raw Types 157 157 158 159 160 160 161 162 Chapter 17: The Java Scripting API Scripting Languages Script Engine Implementations Setting Up Scripting Languages and Engines 165 165 165 168 Table of Contents | ix Chapter 18: Date and Time API Legacy Interoperability Regional Calendars ISO Calendar 171 172 172 173 Chapter 19: Lambda Expressions λEs Basics Specific Purpose Functional Interfaces General Purpose Functional Interfaces Resources for λEs 179 179 182 182 184 Part III. Appendixes A. Fluent APIs 189 B. Third-Party Tools 191 C. UML Basics 201 Index 211 x | Table of Contents Preface Designed to be your companion, this Pocket Guide provides a quick reference to the standard features of the Java programming language and its platform. This Pocket Guide provides you with the information you will need while developing or debugging your Java programs, includ‐ ing helpful programming examples, tables, figures, and lists. It also contains supplemental information about things such as the Java Scripting API, third-party tools, and the basics of the Unified Modeling Language (UML). The material in this book also provides support in preparing for the Oracle Certified Associate Java SE 7 Programmer I Exam. If you are considering pursuing this Java certification, you may also wish to consider acquiring OCA Java SE 7 Programmer I Study Guide (Exam 1Z0-803) by Edward Finegan and Robert Liguori (McGraw-Hill Osborne Media, 2012). Java coverage in this book is representative through Java SE 8. However, the primary differences between this Java 8 Pocket Guide and the prior Java 7 Pocket Guide is the addition of the Date and Time API and the Lambda Expressions chapters. xi Book Structure This book is broken into three parts: Part I, Part II, and Part III. Chapters 1 through 8 detail the Java programming language as derived from the Java Language Specification (JLS). Chapters 9 through 19 detail Java platform components and related topics. The appendixes cover third-party tools and the Unified Modeling Language. Conventions Used in This Book The following typographical conventions are used in this book: Italic Indicates new terms, URLs, email addresses, filenames, and file extensions. Constant width Used for program listings, as well as within paragraphs to refer to program elements such as variable or function names, databases, data types, environment variables, state‐ ments, and keywords. Constant width bold Shows commands or other text that should be typed literally by the user. Constant width italic Shows text that should be replaced with user-supplied values or by values determined by context. TIP This element signifies a tip, suggestion, or general note. xii | Preface WARNING This element indicates a warning or caution. Safari® Books Online NOTE Safari Books Online is an on-demand digital library that delivers expert content in both book and video form from the world’s leading authors in technology and business. Technology professionals, software developers, web designers, and business and creative professionals use Safari Books Online as their primary resource for research, problem solving, learning, and certification training. Safari Books Online offers a range of product mixes and pricing programs for organizations, government agencies, and individ‐ uals. Subscribers have access to thousands of books, training vid‐ eos, and prepublication manuscripts in one fully searchable da‐ tabase from publishers like O’Reilly Media, Prentice Hall Profes‐ sional, Addison-Wesley Professional, Microsoft Press, Sams, Que, Peachpit Press, Focal Press, Cisco Press, John Wiley & Sons, Syngress, Morgan Kaufmann, IBM Redbooks, Packt, Adobe Press, FT Press, Apress, Manning, New Riders, McGraw-Hill, Jones & Bartlett, Course Technology, and dozens more. For more information about Safari Books Online, please visit us online. Preface | xiii How to Contact Us Please address comments and questions concerning this book to the publisher: O’Reilly Media, Inc. 1005 Gravenstein Highway North Sebastopol, CA 95472 800-998-9938 (in the United States or Canada) 707-829-0515 (international or local) 707-829-0104 (fax) We have a web page for this book, where we list errata, examples, and any additional information. You can access this page at http:// oreil.ly/java-8-pocket-guide. To comment or ask technical questions about this book, send email to bookquestions@oreilly.com. For more information about our books, courses, conferences, and news, see our website at http://www.oreilly.com. Find us on Facebook: http://facebook.com/oreilly Follow us on Twitter: http://twitter.com/oreillymedia Watch us on YouTube: http://www.youtube.com/oreillymedia Authors Robert James Liguori is the principal for Gliesian LLC. He is an Oracle Certified Expert, supporting several Java-based air traffic management and safety applications. Patricia Liguori is a multidisciplinary information systems engineer for The MITRE Cor‐ poration. She has been developing real-time air traffic manage‐ ment systems and aviation-related information systems since 1994. xiv | Preface Acknowledgments We extend a special thank you to our editor, Meghan Blanchette. Her oversight and collaboration has been invaluable to this en‐ deavor. Further appreciation goes out to Michael Loukides (technical editor of the initial Java Pocket Guide), our technical reviewer Ryan Cuprak, as well as the various members of the O’Reilly team, our family, and our friends. We would also like to thank again all of those who participated with the original Java Pocket Guide and the Java 7 Pocket Guide. Most importantly, we thank you for using the book as a reference guide and for loving Java. Feel free to post a picture of yourself with the book on Tumblr. It would be nice to see who is using the book and where it has been (even on vacations). :) Preface | xv PART I Language www.allitebooks.com CHAPTER 1 Naming Conventions Naming conventions are used to make Java programs more read‐ able. It is important to use meaningful and unambiguous names comprised of Java letters. Class Names Class names should be nouns, as they represent “things” or “ob‐ jects.” They should be mixed case (camel case) with only the first letter of each word capitalized, as in the following: public class Fish {...} Interface Names Interface names should be adjectives. They should end with “able” or “ible” whenever the interface provides a capability; otherwise, they should be nouns. Interface names follow the same capitali‐ zation convention as class names: public interface Serializable {...} public interface SystemPanel {...} 3 Method Names Method names should contain a verb, as they are used to make an object take action. They should be mixed case, beginning with a lowercase letter, and the first letter of each subsequent word should be capitalized. Adjectives and nouns may be included in method names: public void locate() {...} // verb public String getWayPoint() {...} // verb and noun Instance and Static Variable Names Instance and static variable names should be nouns and should follow the same capitalization convention as method names: private String wayPoint; Parameter and Local Variable Names Parameter and local variable names should be descriptive low‐ ercase single words, acronyms, or abbreviations. If multiple words are necessary, they should follow the same capitalization convention as method names: public void printHotSpots(ArrayList spotList) { int counter = 0; for (String hotSpot : spotList) { System.out.println("Hot Spot #" + ++counter + ": " + hotSpot); } } Temporary variable names may be single letters such as i, j, k, m, and n for integers and c, d, and e for characters. Generic Type Parameter Names Generic type parameter names should be uppercase single letters. The letter T for type is typically recommended. 4 | Chapter 1: Naming Conventions The Collections Framework makes extensive use of generics. E is used for collection elements, S is used for service loaders, and K and V are used for map keys and values: public interface Map{ V put(K key, V value); } Constant Names Constant names should be all uppercase letters, and multiple words should be separated by underscores: public static final int MAX_DEPTH = 200; Enumeration Names Enumeration names should follow the conventions of class names. The enumeration set of objects (choices) should be all uppercase letters: enum Battery {CRITICAL, LOW, CHARGED, FULL} Package Names Package names should be unique and consist of lowercase letters. Underscores may be used if necessary: package com.oreilly.fish_finder; Publicly available packages should be the reversed Internet do‐ main name of the organization, beginning with a single-word top-level domain name (e.g., com, net, org, or edu), followed by the name of the organization and the project or division. (Internal packages are typically named according to the project.) Package names that begin with java and javax are restricted and can be used only to provide conforming implementations to the Java class libraries. Constant Names | 5 Annotation Names Annotation names have been presented several ways in the Java SE API for predefined annotation types, [adjective|verb][noun]: @Documented @Retention(RetentionPolicy.RUNTIME) @Target(ElementType.TYPE) public @interface FunctionalInterface {} Acronyms When using acronyms in names, only the first letter of the acro‐ nym should be uppercase and only when uppercase is appropri‐ ate: public String getGpsVersion() {...} 6 | Chapter 1: Naming Conventions CHAPTER 2 Lexical Elements Java source code consists of words or symbols called lexical ele‐ ments or tokens. Java lexical elements include line terminators, whitespace, comments, keywords, identifiers, separators, opera‐ tors, and literals. The words or symbols in the Java programming language are comprised of the Unicode character set. Unicode and ASCII Maintained by the Unicode Consortium standards organization, Unicode is the universal character set with the first 128 characters being the same as those in the American Standard Code for In‐ formation Interchange (ASCII) character set. Unicode provides a unique number for character, usable across all platforms, pro‐ grams, and languages. Java SE 8 uses Unicode 6.2.0 and you can find more information about it in the online manual. Java SE 7 uses Unicode 6.0.0. Java SE 6 and J2SE 5.0 use Unicode 4.0. TIP Java comments, identifiers, and string literals are not limi‐ ted to ASCII characters. All other Java input elements are formed from ASCII characters. 7 The Unicode set version used by a specified version of the Java platform is documented in the Character class of the Java API. The Unicode Character Code Chart for scripts, symbols, and punctuation can be accessed at http://unicode.org/charts/. Printable ASCII Characters ASCII reserves code 32 (spaces) and codes 33 to 126 (letters, dig‐ its, punctuation marks, and a few others) for printable characters. Table 2-1 contains the decimal values followed by the corre‐ sponding ASCII characters for these codes. Table 2-1. Printable ASCII characters 32 SP 48 0 64 @ 80 P 96 ' 112 p 33 ! 49 1 65 A 81 Q 97 a 113 q 34 " 50 2 66 B 82 R 98 b 114 r 35 # 51 3 67 C 83 S 99 C 115 S 36 $ 52 4 68 D 84 T 100 d 116 t 37 % 53 5 69 E 85 U 101 e 117 u 38 & 54 6 70 F 86 V 102 f 118 v 39 ' 55 7 71 G 87 W 103 g 119 w 40 ( 56 8 72 H 88 X 104 h 120 x 41 ) 57 9 73 I 89 Y 105 i 121 y 42 * 58 : 74 J 90 Z 106 j 122 z 43 + 59 ; 75 K 91 [ 107 k 123 { 44 , 60 < 76 L 92 \ 108 l 124 | 45 - 61 = 77 M 93 ] 46 . 62 > 78 N 94 ^ 110 n 47 / 63 ? 95 _ 8 | 79 O 109 m 125 } 111 o Chapter 2: Lexical Elements 126 ~ Nonprintable ASCII Characters ASCII reserves decimal numbers 0–31 and 127 for control char‐ acters. Table 2-2 contains the decimal values followed by the cor‐ responding ASCII characters for these codes. Table 2-2. Nonprintable ASCII characters 00 NUL 07 BEL 14 SO 21 NAK 28 FS 01 SOH 08 BS 15 SI 22 SYN 29 GS 02 STX 09 HT 16 DLE 23 ETB 03 ETX 10 NL 17 DC1 24 CAN 31 US 04 EOT 11 VT 18 DC2 25 EM 05 ENQ 12 NP 19 DC3 26 SUB 06 ACK 13 CR 20 DC4 27 ESC 30 RS 127 DEL TIP ASCII 10 is a newline or linefeed. ASCII 13 is a carriage return. Comments A single-line comment begins with two forward slashes and ends immediately before the line terminator character: // A comment on a single line A multiline comment begins with a forward slash immediately followed by an asterisk, and ends with an asterisk immediately followed by a forward slash. The single asterisks in between pro‐ vide a nice formatting convention; they are typically used, but are not required: /* * A comment that can span multiple lines * just like this */ Comments | 9 A Javadoc comment is processed by the Javadoc tool to generate API documentation in HTML format. A Javadoc comment must begin with a forward slash, immediately followed by two aster‐ isks, and end with an asterisk immediately followed by a forward slash (Oracle’s documentation page provides more information on the Javadoc tool): /** This is my Javadoc comment */ In Java, comments cannot be nested: /* This is /* not permissible */ in Java */ Keywords Table 2-3 contains the Java keywords. Two of these, the const and goto keywords, are reserved but are not used by the Java language. Java 5.0 introduced the enum keyword. TIP Java keywords cannot be used as identifiers in a Java pro‐ gram. Table 2-3. Java keywords abstract double int super assert else interface switch boolean enum long synchronized break extends native this byte final new throw case finally package throws catch float private transient char for protected try class if public 10 | void Chapter 2: Lexical Elements const goto return continue implements short default import static do instanceof strictfp volatile while TIP Sometimes true, false, and null literals are mistaken for keywords. They are not keywords; they are reserved literals. Identifiers A Java identifier is the name that a programmer gives to a class, method, variable, and so on. Identifiers cannot have the same Unicode character sequence as any keyword, boolean, or null literal. Java identifiers are made up of Java letters. A Java letter is a char‐ acter for which Character.isJavaIdentifierStart(int) returns true. Java letters from the ASCII character set are limited to the dollar sign ($), the underscore symbol (_), and upper- and low‐ ercase letters. Digits are also allowed in identifiers, but after the first character: // Valid identifier examples class TestDriver {...} String testVariable; int _testVariable; Long $testVariable; startTest(testVariable1); See Chapter 1 for naming guidelines. Identifiers | 11 Separators Several ASCII characters delimit program parts and are used as separators. (), { }, and [ ] are used in pairs: () { } [ ] < > :: : ; , . -> Table 2-4 cites nomenclature that can be used to reference the difference types of bracket separators. The first names mentioned for each bracket is what is typically seen in the Java Language Specification. Table 2-4. Java bracket separators Brackets Nomenclature Usage () Parentheses, curved brackets, oval brackets, and round brackets Adjusts precedence in arithmetic expressions, encloses cast types, and surrounds set of method arguments {} Braces, curly brackets, fancy brackets, Surrounds blocks of code and squiggly brackets, and squirrelly supports arrays brackets [] Box brackets, closed brackets, and square brackets Supports and initializes arrays <> Angle brackets, diamond brackets, and chevrons Encloses generics Guillemet characters, a.k.a. angle quotes, are used to specified stereotypes in UML; << >>. Operators Operators perform operations on one, two, or three operands and return a result. Operator types in Java include assignment, arith‐ metic, comparison, bitwise, increment/decrement, and class/ object. Table 2-5 contains the Java operators listed in precedence order (those with the highest precedence at the top of the table), along with a brief description of the operators and their associa‐ tivity (left to right or right to left). 12 | Chapter 2: Lexical Elements www.allitebooks.com Table 2-5. Java operators Precedence Operator Description Association 1 ++,-- Postincrement, postdecrement R→L 2 ++,-- Preincrement, predecrement R→L +,- Unary plus, unary minus R → L ~ Bitwise complement R→L ! Boolean NOT R→L new Create object R→L 3 (type) Type cast R→L 4 *,/,% Multiplication, division, remainder L→R 5 +,- Addition, subtraction L→R + String concatenation L→R 6 <<, >>, Left shift, right shift, unsigned right shift L→R 7 <, ⇐, >, >= Less than, less than or L → R equal to, greater than, greater than or equal to instanceof Type comparison L→R ==, != Value equality and inequality L→R ==, != Reference equality and inequality L→R & Boolean AND L→R & Bitwise AND L→R ^ Boolean exclusive OR (XOR) L→R ^ Bitwise exclusive OR (XOR) L→R 8 9 10 Operators | 13 Precedence Operator Description 11 Association Boolean inclusive OR L→R Bitwise inclusive OR L→R 12 Logical AND (a.k.a. conditional AND) L→R 13 && Logical OR (a.k.a. conditional OR) L→R L→R 14 ?: Conditional ternary operator 15 =, +=, -=, *=, /=, %=, &=, ^=, =, <⇐, >> =, >>>= Assignment operators Literals Literals are source code representation of values. As of Java SE 7, underscores are allowed in numeric literals to enhance readabil‐ ity of the code. The underscores may only be placed between individual numbers and are ignored at runtime. For more information on primitive type literals, see “Literals for Primitive Types” on page 22 in Chapter 3. Boolean Literals Boolean literals are expressed as either true or false: boolean isReady = true; boolean isSet = new Boolean(false); // unboxed boolean isGoing = false; 14 | Chapter 2: Lexical Elements Character Literals A character literal is either a single character or an escape se‐ quence contained within single quotes. Line terminators are not allowed: char charValue1 = 'a'; // An apostrophe Character charValue2 = new Character ('\''); Integer Literals Integer types (byte, short, int, and long) can be expressed in decimal, hexadecimal, octal, and binary. By default, integer lit‐ erals are of type int: int intValue1 = 34567, intValue2 = 1_000_000; Decimal integers contain any number of ASCII digits, zero through nine, and represent positive numbers: Integer integerValue1 = new Integer(100); Prefixing the decimal with the unary negation operator can form a negative decimal: publis static final int INT_VALUE = -200; Hexadecimal literals begin with 0x or 0X, followed by the ASCII digits zero through nine and the letters a through f (or A through F). Java is not case-sensitive when it comes to hexadecimal literals. Hex numbers can represent positive and negative integers and zero: int intValue3 = 0X64; // 100 decimal from hex Octal literals begin with a zero followed by one or more ASCII digits zero through seven: int intValue4 = 0144; // 100 decimal from octal Binary literals are expressed using the prefix 0b or 0B followed by zeros and ones: Literals | 15 char msgValue1 = 0b01001111; // O char msgValue2 = 0B01001011; // K char msgValue3 = 0B0010_0001; // ! To define an integer as type long, suffix it with an ASCII letter L (preferred and more readable) or l: long longValue = 100L; Floating-Point Literals A valid floating-point literal requires a whole number and/or a fractional part, decimal point, and type suffix. An exponent pref‐ aced by an e or E is optional. Fractional parts and decimals are not required when exponents or type suffixes are applied. A floating-point literal (double) is a double-precision floating point of eight bytes. A float is four bytes. Type suffixes for dou‐ bles are d or D; suffixes for floats are f or F: [whole-number].[fractional_part][e|E exp][f|F|d|D] float floatValue1 = 9.15f, floatValue2 = 1_168f; Float floatValue3 = new Float(20F); double doubleValue1 = 3.12; Double doubleValue2 = new Double(1e058); float expValue1 = 10.0e2f, expValue2=10.0E3f; String Literals String literals contain zero or more characters, including escape sequences enclosed in a set of double quotes. String literals can‐ not contain Unicode \u000a and \u000d for line terminators; use \r and \n instead. Strings are immutable: String String String String stringValue1 stringValue2 stringValue3 stringValue4 = = = = new String("Valid literal."); "Valid.\nOn new line."; "Joins str" + "ings"; "\"Escape Sequences\"\r"; There is a pool of strings associated with class String. Initially, the pool is empty. Literal strings and string-valued constant 16 | Chapter 2: Lexical Elements expressions are interned in the pool and added to the pool only once. The following example shows how literals are added to and used in the pool: // Adds String "thisString" to the pool String stringValue5 = "thisString"; // Uses String "thisString" from the pool String stringValue6 = "thisString"; A string can be added to the pool (if it does not already exist in the pool) by calling the intern() method on the string. The in tern() method returns a string, which is either a reference to the new string that was added to the pool or a reference to the existing string: String stringValue7 = new String("thatString"); String stringValue8 = stringValue7.intern(); Null Literals The null literal is of type null and can be applied to reference types. It does not apply to primitive types: String n = null; Escape Sequences Table 2-6 provides the set of escape sequences in Java. Table 2-6. Character and string literal escape sequences Name Sequence Decimal Unicode Backspace \b 8 \u0008 Horizontal tab \t 9 \u0009 Line feed \n 10 \u000A Form feed \f 12 \u000C Carriage return \r 13 \u000D Double quote 34 \u0022 \” Escape Sequences | 17 Name Sequence Decimal Unicode Single quote \' 39 \u0027 Different line terminators are used for different platforms to ach‐ ieve a newline; see Table 2-7. The println() method, which in‐ cludes a line break, is a better solution than hardcoding \n and \r when used appropriately. Table 2-7. Newline variations Operating system Newline POSIX-compliant operating systems (e.g., Solaris, Linux) and Mac OS X LF (\n) Mac OS X up to version 9 CR (\r) Microsoft Windows CR+LF (\r\n) Unicode Currency Symbols Unicode currency symbols are present in the range of \u20A0– \u20CF (8352–+8399+). See Table 2-8 for examples. Table 2-8. Currency symbols within range Name Symbol Decimal Unicode Franc sign ₣ 8355 \u20A3 Lira sign ₤ 8356 \u20A4 Mill sign ₥ 8357 \u20A5 Rupee sign ₨ 8360 \u20A8 Dong sign ₫ 8363 \u20AB Euro sign € 8364 \u20AC Drachma sign ₯ 8367 \u20AF German penny sign ₰ 8368 \u20B0 A number of currency symbols exist outside of the designated currency range. See Table 2-9 for examples. 18 | Chapter 2: Lexical Elements Table 2-9. Currency symbols outside of range Name Symbol Decimal Unicode Dollar sign $ 36 \u0024 Cent sign ¢ 162 \u00A2 Pound sign £ 163 \u00A3 Currency sign ¤ 164 \u00A4 Yen sign ¥ 165 \u00A5 Latin small f with hook ƒ 402 \u0192 Bengali rupee mark ৲ 2546 \u09F2 Bengali rupee sign ৳ 2547 \u09F3 Gujarati rupee sign ૱ 2801 \u0AF1 Tamil rupee sign ௹ 3065 \u0BF9 Thai symbol baht ฿ 3647 \u0E3F Script captial ℳ 8499 \u2133 CJK unified ideograph 1 元 20803 \u5143 CJK unified ideograph 2 円 20870 \u5186 CJK unified ideograph 3 圆 22278 \u5706 CJK unified ideograph 4 圓 22291 \u5713 Unicode Currency Symbols | 19 CHAPTER 3 Fundamental Types Fundamental types include the Java primitive types and their corresponding wrapper classes/reference types. Java 5.0 and be‐ yond provide for automatic conversion between these primitive and reference types through autoboxing and unboxing. Numeric promotion is applied to primitive types where appropriate. Primitive Types There are eight primitive types in Java; each is a reserved key‐ word. They describe variables that contain single values of the appropriate format and size; see Table 3-1. Primitive types are always the specified precision, regardless of the underlying hard‐ ware precisions (e.g., 32- or 64-bit). Table 3-1. Primitive types Type Detail boolean true or false char Storage Range 1 bit Not applicable Unicode character 2 bytes \u0000 to \uFFFF byte Integer 1 byte short Integer 2 bytes –32768 to 32767 –128 to 127 int Integer 4 bytes –2147483648 to 2147483647 long Integer 8 bytes –263 to 263 –1 21 Type Detail Storage float Floating point 4 bytes 1.4e–45 to 3.4e+38 Range double Floating point 8 bytes 5e–324 to 1.8e+308 TIP Primitive types byte, short, int, long, float, and dou ble are all signed. Type char is unsigned. Literals for Primitive Types All primitive types except boolean can accept character, decimal, hexadecimal, octal, and Unicode literal formats, as well as char‐ acter escape sequences. Where appropriate, the literal value is automatically cast or converted. Remember that bits are lost dur‐ ing truncation. The following is a list of primitive assignment examples: boolean isTitleFight = true; The boolean primitive’s only valid literal values are true and false. char [] cArray = {'\u004B', 'O', '\'', 0x0064, 041, (char) 131105, 0b00100001}; // KO'd!!! The char primitive represents a single Unicode character. Literal values of the char primitive that are greater than two bytes need to be explicitly cast. byte rounds = 12, fighters = (byte) 2; The byte primitive has a four-byte signed integer as its valid literal. If an explicit cast is not performed, the integer is im‐ plicitly cast to one byte. short seatingCapacity = 17157, vipSeats = (short) 500; The short primitive has a four-byte signed integer as its valid literal. If an explicit cast is not performed, the integer is im‐ plicitly cast to two bytes. 22 | Chapter 3: Fundamental Types www.allitebooks.com int ppvRecord = 19800000, vs = vipSeats, venues = (int) 20000.50D; The int primitive has a four-byte signed integer as its valid literal. When char, byte, and short primitives are used as literals, they are automatically cast to four-byte integers, as in the case of the short value within vipSeats. Floatingpoint and long literals must be explicitly cast. long wins = 38L, losses = 4l, draws = 0, knockouts = (long) 30; The long primitive uses an eight-byte signed integer as its valid literal. It is designated by an L or l postfix. The value is cast from four bytes to eight bytes when no postfix or cast is applied. float payPerView = 54.95F, balcony = 200.00f, ringside = (float) 2000, cheapSeats = 50; The float primitive has a four-byte signed floating point as its valid literal. An F or f postfix or an explicit cast designates it. Even though no explicit cast is necessary for an int literal, an int will not always fit into a float where the value exceeds about 2^23. double champsPay = 20000000.00D, challengersPay = 12000000.00d, chlTrainerPay = (double) 1300000, referee sPay = 3000, soda = 4.50; The double primitive uses an eight-byte signed floatingpoint value as its valid literal. The literal can have a D, d, or explicit cast with no postfix. If the literal is an integer, it is implicitly cast. See Chapter 2 for more details on literals. Floating-Point Entities Positive and negative floating-point infinities, negative zero, and Not-a-Number (NaN) are special entities defined to meet the IEEE 754-1985 standard; see Table 3-2. Floating-Point Entities | 23 The Infinity, –Infinity, and –0.0 entities are returned when an operation creates a floating-point value that is too large to be traditionally represented. Table 3-2. Floating-point entities Entity Description Examples Infinity Represents the concept of positive infinity 1.0 / 0.0, 1e300 / 1e–300, Math.abs (– 1.0 / 0.0) –Infinity Represents the concept of negative infinity –1.0 / 0.0, 1.0 / (–0.0), 1e300/–1e– 300 –0.0 Represents a negative number –1.0 / (1.0 / 0.0), –1e–300 / 1e300 close to zero NaN Represents undefined results 0.0 / 0.0, 1e300 * Float.NaN, Math.sqrt (–9.0) Positive infinity, negative infinity, and NaN entities are available as double and float constants: Double.POSITIVE_INFINITY; // Float.POSITIVE_INFINITY; // Double.NEGATIVE_INFINITY; // Float.NEGATIVE_INFINITY; // Double.NaN; // Not-a-Number Float.NaN; // Not-a-Number Infinity Infinity –Infinity –Infinity The Double and Float wrapper classes have methods to determine if a number is finite, infinite, or NaN: Double.isFinite(Double.POSITIVE_INFINITY); // false Double.isFinite(Double.NEGATIVE_INFINITY); // false Double.isFinite(Double.NaN); // false Double.isFinite(1); // true Double.isInfinite(Double.POSITIVE_INFINITY); // true Double.isInfinite(Double.NEGATIVE_INFINITY); // true Double.isInfinite(Double.NaN); // false Double.isInfinite(1); // false Double.isNaN(Double.NaN); // true Double.isNaN(1); // false 24 | Chapter 3: Fundamental Types Operations Involving Special Entities Table 3-3 shows the results of special entity operations where the operands are abbreviated as INF for Double.POSITIVE_INFINITY, –INF for Double.NEGATIVE_INFINITY, and NAN for Double.NaN. For example, column 4’s heading entry (–0.0) and row 12’s entry (\* NAN) have a result of NaN, and could be written as follows: // 'NaN' will be printed System.out.print((-0.0) * Double.NaN); Table 3-3. Operations involving special entities * INF INF (–INF) Infinity –Infinity NaN (–0.0) + INF Infinity NaN – INF NaN –Infinity –Infinity / INF NaN NaN –0.0 * 0.0 NaN NaN –0.0 + 0.0 Infinity –Infinity 0.0 Infinity + 0.5 Infinity –Infinity 0.5 * 0.5 Infinity –Infinity –0.0 + (–0.5) Infinity –Infinity –0.5 * (–0.5) –Infinity Infinity 0.0 + NAN NaN NaN NaN * NAN NaN NaN NaN TIP Any operation performed on NaN results in NaN; there is no such thing as –NaN. Floating-Point Entities | 25 Numeric Promotion of Primitive Types Numeric promotion consists of rules that are applied to the operands of an arithmetic operator under certain conditions. Numeric promotion rules consist of both unary and binary pro‐ motion rules. Unary Numeric Promotion When a primitive of a numeric type is part of an expression, as listed in Table 3-4, the following promotion rules are applied: • If the operand is of type byte, short, or char, the type will be promoted to type int. • Otherwise, the type of the operand remains unchanged. Table 3-4. Expression for unary promotion rules Expression Operand of a unary plus operator Operand of a unary minus operator – Operand of a bitwise complement operator ~ All shift operators >>, >>>, or << Index expression in an array access expression Dimension expression in an array creation expression Binary Numeric Promotion When two primitives of different numerical types are compared via the operators listed in Table 3-5, one type is promoted based on the following binary promotion rules: • If either operand is of type double, the non-double primi‐ tive is converted to type double. • If either operand is of type float, the non-float primitive is converted to type float. 26 | Chapter 3: Fundamental Types • If either operand is of type long, the non-long primitive is converted to type long. • Otherwise, both operands are converted to int. Table 3-5. Operators for binary promotion rules Operators Description + and – Additive operators *, /, and % Multiplicative operators <, ⇐, >, and >= Comparison operators == and != Equality operators &, ^, and | Bitwise operators ?: Conditional operator (see next section) Special Cases for Conditional Operators • If one operand is of type byte and the other is of type short, the conditional expression will be of type short: short = true ? byte : short • If one operand R is of type byte, short, or char, and the other is a constant expression of type int whose value is within range of R, the conditional expression is of type R: short = (true ? short : 1967) • Otherwise, binary numeric promotion is applied and the conditional expression type will be that of the promoted type of the second and third operands. Wrapper Classes Each of the primitive types has a corresponding wrapper class/ reference type, which is located in package java.lang. Each wrapper class has a variety of methods, including one to return Wrapper Classes | 27 the type’s value, as shown in Table 3-6. These integer and floatingpoint wrapper classes can return values of several primitive types. Table 3-6. Wrapper classes Primitive types Reference types Methods to get primitive values boolean Boolean booleanValue() char Character charValue() byte Byte byteValue(), shortValue(), intValue(), longValue(), float Value(), doubleValue() short Short byteValue(), shortValue(), intValue(), longValue(), float Value(), doubleValue() int Integer byteValue(), shortValue(), intValue(), longValue(), float Value(), doubleValue() long Long byteValue(), shortValue(), intValue(), longValue(), float Value(), doubleValue() float Float byteValue(), shortValue(), intValue(), longValue(), float Value(), doubleValue() double Double byteValue(), shortValue(), intValue(), longValue(), float Value(), doubleValue() Autoboxing and Unboxing Autoboxing and unboxing are typically used for collections of primitives. Autoboxing involves the dynamic allocation of mem‐ ory and initialization of an object for each primitive. Note that the overhead can often exceed the execution time of the desired operation. Unboxing involves the production of a primitive for each object. Computationally intensive tasks using primitives (e.g., iterating through primitives in a container) should be done using arrays of primitives in preference to collections of wrapper objects. 28 | Chapter 3: Fundamental Types Autoboxing Autoboxing is the automatic conversion of primitive types to their corresponding wrapper classes. In this example, the prize‐ fighter’s weight of 147 is automatically converted to its corre‐ sponding wrapper class because collections store references, not primitive values: // Create hash map of weight groups HashMap weightGroups = new HashMap (); weightGroups.put("welterweight", 147); weightGroups.put("middleweight", 160); weightGroups.put("cruiserweight", 200); The following example shows an acceptable but not recommend‐ ed use of autoboxing: // Establish weight allowance Integer weightAllowanceW = 5; //improper TIP For these examples, wrapper class variables end with a cap‐ ital W. This is not the convention. As there is no reason to force autoboxing, the preceding state‐ ment should instead be written as follows: Integer weightAllowanceW = new Integer (5); Unboxing Unboxing is the automatic conversion of the wrapper classes to their corresponding primitive types. In this example, a reference type is retrieved from the hash map. It is automatically unboxed so that it can fit into the primitive type: // Get the stored weight limit int weightLimitP = weightGroups.get(middleweight); Autoboxing and Unboxing | 29 TIP For these examples, primitive variables end with a capital P. This is not the convention. The following example shows an acceptable but not recommend‐ ed use of unboxing: // Establish the weight allowance weightLimitP = weightLimitP + weightAllowanceW; It is better to write this expression with the intValue() method, as shown here: weightLimitP = weightLimitP + weightAllowanceW.intValue( ); 30 | Chapter 3: Fundamental Types CHAPTER 4 Reference Types Reference types hold references to objects and provide a means to access those objects stored somewhere in memory. The mem‐ ory locations are irrelevant to programmers. All reference types are a subclass of type java.lang.Object. Table 4-1 lists the five Java reference types. Table 4-1. Reference types Reference type Brief description Annotation Provides a way to associate metadata (data about data) with program elements. Array Provides a fixed-size data structure that stores data elements of the same type. Class Designed to provide inheritance, polymorphism, and encapsulation. Usually models something in the real world and consists of a set of values that holds data and a set of methods that operates on the data. Enumeration A reference for a set of objects that represents a related set of choices. Interface Provides a public API and is “implemented” by Java classes. 31 Comparing Reference Types to Primitive Types There are two type categories in Java: reference types and prim‐ itive types. Table 4-2 shows some of the key comparisons between them. See Chapter 3 for more details. Table 4-2. Reference types compared to primitive types Reference types Primitive types Unlimited number of reference Consists of boolean and numeric types: char, types, as they are defined by the user. byte, short, int, long, float, and double. Memory location stores a reference to the data. Memory location stores actual data held by the primitive type. When a reference type is assigned to When a value of a primitive is assigned to another reference type, both will another variable of the same type, a copy is point to the same object. made. When an object is passed into a method, the called method can change the contents of the object passed to it but not the address of the object. When a primitive is passed into a method, only a copy of the primitive is passed. The called method does not have access to the original primitive value and therefore cannot change it. The called method can change the copied value. Default Values Default values are the values assigned to instance variables in Java, when no initialization value has been explicitly set. Instance and Local Variable Objects Instance variables (i.e., those declared at the class level) have a default value of null. null references nothing. Local variables (i.e., those declared within a method) do not have a default value, not even a value of null. Always initialize local variables because they are not given a default value. Checking an 32 | Chapter 4: Reference Types www.allitebooks.com uninitialized local variable object for a value (including a value of null) will result in a compile-time error. Although object references with a value of null do not refer to any object on the heap, objects set to null can be referenced in code without receiving compile-time or runtime errors: Date dateOfParty = null; // This will compile if (dateOfParty == null) { ... } Invoking a method on a reference variable that is null or using the dot operator on the object will result in a java.lang.Null PointerException: private static int MAX_LENGTH = 20; ... String theme = null; // Exception thrown, since theme is null if (theme.length() > MAX_LENGTH) { ... } Arrays Arrays are always given a default value whether they are declared as instance variables or local variables. Arrays that are declared but not initialized are given a default value of null. In the following code, the gameList1 array is initialized, but not the individual values, meaning that the object references will have a value of null. Objects have to be added to the array: // The declared arrays named gameList1 and // gameList2 are initialized to null by default Game[] gameList1; Game gameList2[]; // The following array has been initialized but // the object references are still null because // the array contains no objects Default Values | 33 gameList1 = new Game[10]; // Add a Game object to the list // Now the list has one object gameList1[0] = new Game(); Multidimensional arrays in Java are actually arrays of arrays. They may be initialized with the new operator or by placing their values within braces. Multidimensional arrays may be uniform or nonuniform in shape: // Anonymous array int twoDimensionalArray[][] = new int[6][6]; twoDimensionalArray[0][0] = 100; int threeDimensionalArray[][][] = new int[2][2][2]; threeDimensionalArray[0][0][0] = 200; int varDimensionArray[][] = {{0,0},{1,1,1}, {2,2,2,2}}; varDimensionArray[0][0] = 300; Anonymous arrays allow for the creation of a new array of values anywhere in the code base: // Examples using anonymous arrays int[] luckyNumbers = new int[] {7, 13, 21}; int totalWinnings = sum(new int[] {3000, 4500, 5000}); Conversion of Reference Types An object can be converted to the type of its superclass (widening) or any of its subclasses (narrowing). The compiler checks conversions at compile time and the Java Virtual Machine (JVM) checks conversions at runtime. Widening Conversions • Widening implicitly converts a subclass to a parent class (superclass). • Widening conversions do not throw runtime exceptions. 34 | Chapter 4: Reference Types • No explicit cast is necessary: String s = new String(); Object o = s; // widening Narrowing Conversions • Narrowing converts a more general type into a more spe‐ cific type. • Narrowing is a conversion of a superclass to a subclass. • An explicit cast is required. To cast an object to another object, place the type of object to which you are casting in parentheses immediately before the object you are casting. • Illegitimate narrowing results in a ClassCastException. • Narrowing may result in a loss of data/precision. Objects cannot be converted to an unrelated type—that is, a type other than one of its subclasses or superclasses. Doing so will generate an inconvertible types error at compile time. The fol‐ lowing is an example of a conversion that will result in a compiletime error due to inconvertible types: Object c = new Object(); String d = (Integer) c; // compile-time error Converting Between Primitives and Reference Types The automatic conversion of primitive types to reference types and vice versa is called autoboxing and unboxing, respectively. For more information, refer back to Chapter 3. Passing Reference Types into Methods When an object is passed into a method as a variable: Converting Between Primitives and Reference Types | 35 • A copy of the reference variable is passed, not the actual object. • The caller and the called methods have identical copies of the reference. • The caller will also see any changes the called method makes to the object. Passing a copy of the object to the called method will prevent it from making changes to the original object. • The called method cannot change the address of the object, but it can change the contents of the object. The following example illustrates passing reference types and primitive types into methods and the effects on those types when changed by the called method: void roomSetup() { // Reference passing Table table = new Table(); table.setLength(72); // Length will be changed modTableLength(table); // Primitive passing // Value of chairs not changed int chairs = 8; modChairCount(chairs); } void modTableLength(Table t) { t.setLength(36); } void modChairCount(int i) { i = 10; } 36 | Chapter 4: Reference Types Comparing Reference Types Reference types are comparable in Java. Equality operators and the equals method can be used to assist with comparisons. Using the Equality Operators The != and == equality operators are used to compare the memory locations of two objects. If the memory addresses of the objects being compared are the same, the objects are considered equal. These equality operators are not used to compare the contents of two objects. In the following example, guest1 and guest2 have the same memory address, so the statement "They are equal" is output: Guest guest1 = new Guest("name"); Guest guest2 = guest1; if (guest1 == guest2) System.out.println("They are equal") In the following example, the memory addresses are not equal, so the statement "They are not equal" is output: Guest guest3 = new Guest("name"); Guest guest4 = new Guest("name"); if (guest3 == guest4) System.out.println("They are equal.") else System.out.println("They are not equal") Using the equals() Method To compare the contents of two class objects, the equals()meth‐ od from class Object can be used or overridden. When the equals() method is overridden, the hashCode()method should also be overridden. This is done for compatibility with hashbased collections such as HashMap() and HashSet(). Comparing Reference Types | 37 TIP By default, the equals() method uses only the == operator for comparisons. This method has to be overridden to really be useful. For example, if you want to compare values contained in two instances of the same class, you should use a programmerdefined equals() method. Comparing Strings There are two ways to check whether strings are equal in Java, but the definition of “equal” for each of them is different. Typi‐ cally, if the goal is to compare character sequences contained in two strings, the equals() method should be used: • The equals() method compares two strings, character by character, to determine equality. This is not the default im‐ plementation of the equals() method provided by the Ob ject class. This is the overridden implementation provided by String class. • The == operator checks to see whether two object refer‐ ences refer to the same instance of an object. Here is a program that shows how strings are evaluated using the equals() method and the == operator (for more information on how strings are evaluated, see “String Literals” on page 16 in Chapter 2): class MyComparisons { // Add string to pool String first = "chairs"; // Use string from pool String second = "chairs"; // Create a new string String third = new String ("chairs"); 38 | Chapter 4: Reference Types void myMethod() { // Contrary to popular belief, this evaluates // to true. Try it! if (first == second) { System.out.println("first == second"); } // This evaluates to true if (first.equals(second)) { System.out.println("first equals second"); } // This evaluates to false if (first == third) { System.out.println("first == third"); } // This evaluates to true if (first.equals(third)) { System.out.println("first equals third"); } } // End myMethod() } //end class TIP Objects of the String class are immutable. Objects of the StringBuffer and StringBuilder classes are mutable. Comparing Enumerations enum values can be compared using == or the equals()method because they return the same result. The == operator is used more frequently to compare enumeration types. Comparing Reference Types | 39 Copying Reference Types When reference types are copied, either a copy of the reference to an object is made; or an actual copy of the object is made, creating a new object. The latter is referred to as cloning in Java. Copying a Reference to an Object When copying a reference to an object, the result is one object with two references. In the following example, closingSong is assigned a reference to the object pointed to by lastSong. Any changes made to lastSong will be reflected in closingSong and vice versa: Song lastSong = new Song(); Song closingSong = lastSong; Cloning Objects Cloning results in another copy of the object, not just a copy of a reference to an object. Cloning is not available to classes by default. Note that cloning is usually very complex, so you should consider a copy constructor instead: • For a class to be cloneable, it must implement the interface Cloneable. • The protected method clone() allows for objects to clone themselves. • For an object to clone an object other than itself, the clone() method must be overridden and made public by the object being cloned. • When cloning, a cast must be used because clone() returns type object. • Cloning can throw a CloneNotSupportedException. 40 | Chapter 4: Reference Types Shallow and deep cloning Shallow and deep cloning are the two types of cloning in Java. In shallow cloning, primitive values and the references in the object being cloned are copied. Copies of the objects referred to by those references are not made. In the following example, leadingSong will be assigned the values in length and year because they are primitive types, and refer‐ ences to title and artist because they are reference types: Class Song { String title; Artist artist; float length; int year; void setData() {...} } Song firstSong = new Song(); try { // Make an actual copy by cloning Song leadingSong = (Song)firstSong.clone(); } catch (CloneNotSupportedException cnse) { cnse.printStackTrace(); } // end In deep cloning, the cloned object makes a copy of each of its object’s fields, recursing through all other objects referenced by it. A deep-clone method must be defined by the programmer, as the Java API does not provide one. Alternatives to deep cloning are serialization and copy constructors. (Copy constructors are often preferred over serialization.) Memory Allocation and Garbage Collection of Reference Types When a new object is created, memory is allocated. When there are no references to an object, the memory that object used can be reclaimed during the garbage collection process. For more information on this topic, see Chapter 11. Memory Allocation and Garbage Collection of Reference Types | 41 www.allitebooks.com CHAPTER 5 Object-Oriented Programming Basic elements of object-oriented programming (OOP) in Java include classes, objects, and interfaces. Classes and Objects Classes define entities that usually represent something in the real world. They consist of a set of values that holds data and a set of methods that operates on the data. An instance of a class is called an object, and it is allocated mem‐ ory. There can be multiple instances of a class. Classes can inherit data members and methods from other classes. A class can directly inherit from only one class—the su‐ perclass. A class can have only one direct superclass. This is called inheritance. When implementing a class, the inner details of the class should be private and accessible only through public interfaces. This is called encapsulation. The JavaBean convention is to use accessor and mutator methods (e.g., getFirstName() and setFirst Name("Leonardina")) to indirectly access the private members of a class and to ensure that another class cannot unexpectedly modify private members. Returning immutable values (i.e., strings, primitive values, and objects intentionally made immut‐ 43 able) is another way to protect the data members from being al‐ tered by other objects. Class Syntax A class has a class signature, optional constructors, data mem‐ bers, and methods: [javaModifiers] class className [extends someSuperClass] [implements someInterfaces separated by commas] { // Data member(s) // Constructor(s) // Method(s) } Instantiating a Class (Creating an Object) An object is an instance of a class. Once instantiated, objects have their own set of data members and methods: // Sample class definitions public class Candidate {...} class Stats extends ToolSet {...} public class Report extends ToolSet implements Runnable {...} Separate objects of class Candidate are created (instantiated) us‐ ing the keyword new: Candidate candidate1 = new Candidate(); Candidate candidate2 = new Candidate(); Data Members and Methods Data members, also known as fields, hold data about a class. Data members that are nonstatic are also called instance variables: [javaModifier] type dataMemberName Methods operate on class data: 44 | Chapter 5: Object-Oriented Programming [javaModifiers] type methodName (parameterList) [throws listOfExceptionsSeparatedByCommas] { // Method body } The following is an example of class Candidate and its data mem‐ bers and methods: public class Candidate { // Data members or fields private String firstName; private String lastName; private int year; // Methods public void setYear (int y) { year = y; } public String getLastName() {return lastName;} } // End class Candidate Accessing Data Members and Methods in Objects The dot operator (.) is used to access data members and methods in objects. It is not necessary to use the dot operator when ac‐ cessing data members or methods from within an object: candidate1.setYear(2016); String name = getFirstName() + getLastName(); Overloading Methods, including constructors, can be overloaded. Overload‐ ing means that two or more methods have the same name but different signatures (parameters and return values). Note that overloaded methods must have different parameters, and they may have different return types; but having only different return types is not overloading. The access modifiers of overloaded methods can be different: public class VotingMachine { ... public void startUp() {...} private void startUp(int delay) {...} } Classes and Objects | 45 When a method is overloaded, it is permissible for each of its signatures to throw different checked exceptions: private String startUp(District d) throws new IOException {...} Overriding A subclass can override the methods it inherits. When overrid‐ den, a method contains the same signature (name and parame‐ ters) as a method in its superclass, but it has different implemen‐ tation details. The method startUp() in superclass Display is overridden in class TouchScreenDisplay: public class Display { void startUp(){ System.out.println("Using base display."); } } public class TouchScreenDisplay extends Display { void startUp() { System.out.println("Using new display."); } } Rules regarding overriding methods include the following: • Methods that are not final, private, or static can be overridden. • Protected methods can override methods that do not have access modifiers. • The overriding method cannot have a more restrictive ac‐ cess modifier (i.e., package, public, private, protect ed) than the original method. • The overriding method cannot throw any new checked ex‐ ceptions. 46 | Chapter 5: Object-Oriented Programming Constructors Constructors are called upon object creation and are used to in‐ itialize data in the newly created object. Constructors are op‐ tional, have exactly the same name as the class, and they do not have a return in the body (as methods do). A class can have multiple constructors. The constructor that is called when a new object is created is the one that has a matching signature: public class Candidate { ... Candidate(int id) { this.identification = id; } Candidate(int id, int age) { this.identification = id; this.age = age; } } // Create a new Candidate and call its constructor Candidate candidate = new Candidate(id); Classes implicitly have a no-argument constructor if no explicit constructor is present. Note that if a constructor with arguments is added, there will be no no-argument constructor unless it is manually added. Superclasses and Subclasses In Java, a class (known as the subclass) can inherit directly from one class (known as the superclass). The Java keyword extends indicates that a class inherits data members and methods from another class. Subclasses do not have direct access to private members of its superclass, but do have access to the public and protected members of the superclass. A subclass also has access to members of the superclass where the same package is shared (package-private or protected). As previously mentioned, acces‐ sor and mutator methods provide a mechanism to indirectly ac‐ cess the private members of a class, including a superclass: Classes and Objects | 47 public class Machine { boolean state; void setState(boolean s) {state = s;} boolean getState() {return state;} } public class VotingMachine extends Machine { ... } The keyword super in the Curtain class’s default constructor is used to access methods in the superclass overridden by methods in the subclass: public class PrivacyWall { public void printSpecs() {...} } public class Curtain extends PrivacyWall { public void printSpecs() { ... super.printSpecs(); } } Another common use of the keyword super is to call the con‐ structor of a superclass and pass it parameters. Note that this call must be the first statement in the constructor calling super: public PrivacyWall(int l, int w) { int length = l; int width = w; } public class Curtain extends PrivacyWall { // Set default length and width public Curtain() {super(15, 25);} } If there is not an explicit call to the constructor of the superclass, an automatic call to the no-argument constructor of the super‐ class is made. 48 | Chapter 5: Object-Oriented Programming The this Keyword The three common uses of the this keyword are to refer to the current object, to call a constructor from within another con‐ structor in the same class, and to pass a reference of the current object to another object. To assign a parameter variable to an instance variable of the cur‐ rent object: public class Curtain extends PrivacyWall { String color; public void setColor(String color) { this.color = color; } } To call a constructor from another constructor in the same class: public class Curtain extends PrivacyWall { public Curtain(int length, int width) {} public Curtain() {this(10, 9);} } To pass a reference of the current object to another object: // Print the contents of class curtain System.out.println(this); public class Builder { public void setWallType(Curtain c) {...} } Variable-Length Argument Lists Since Java 5.0, methods can have a variable-length argument list. Called varargs, these methods are declared such that the last (and only the last) argument can be repeated zero or more times when the method is called. The vararg parameter can be either a prim‐ itive or an object. An ellipsis (…) is used in the argument list of the method signature to declare the method as a vararg. The syn‐ tax of the vararg parameter is as follows: Variable-Length Argument Lists | 49 type... objectOrPrimitiveName Here is an example of a signature for a vararg method: public setDisplayButtons(int row, String... names) {...} The Java compiler modifies vararg methods to look like regular methods. The previous example would be modified at compile time to: public setDisplayButtons(int row, String [] names) {...} It is permissible for a vararg method to have a vararg parameter as its only parameter: // Zero or more rows public void setDisplayButtons (String... names) {...} A vararg method is called the same way an ordinary method is called except that it can take a variable number of parameters, repeating only the last argument: setDisplayButtons("Jim"); setDisplayButtons("John", "Mary", "Pete"); setDisplayButtons("Sue", "Doug", "Terry", "John"); The printf method is often used when formatting a variable set of output, because printf is a vararg method. From the Java API, type the following: public PrintStream printf(String format, Object... args) The printf method is called with a format string and a variable set of objects: System.out.printf("Hello voter %s%n This is machine %d%n", "Sally", 1); For detailed information on formatting a string passed into the printf method, see java.util.Formatter. 50 | Chapter 5: Object-Oriented Programming The enhanced for loop (for each) is often used to iterate through the variable argument: printRows() { for (String name: names) System.out.println(name); } Abstract Classes and Abstract Methods Abstract classes and methods are declared with the keyword ab stract. Abstract Classes An abstract class is typically used as a base class and cannot be instantiated. It can contain abstract and nonabstract methods, and it can be a subclass of an abstract or a nonabstract class. All of its abstract methods must be defined by the classes that inherit (extend) it unless the subclass is also abstract: public abstract class Alarm { public void reset() {...} public abstract void renderAlarm(); } Abstract Methods An abstract method contains only the method declaration, which must be defined by any nonabstract class that inherits it: public class DisplayAlarm extends Alarm { public void renderAlarm() { System.out.println("Active alarm."); } } Abstract Classes and Abstract Methods | 51 Static Data Members, Static Methods, Static Constants, and Static Initializers Static data members, methods, constants, and initializers reside with a class and not instances of classes. Static data members, methods, and constants can be accessed in the class in which they are defined or in another class using the dot operator. Static Data Members Static data members have the same features as static methods and are stored in a single location in memory. They are used when only one copy of a data member is needed across all instances of a class (e.g., a counter): // Declaring a static data member public class Voter { static int voterCount = 0; public Voter() { voterCount++;} public static int getVoterCount() { return voterCount; } } ... int numVoters = Voter.voterCount; Static Methods Static methods have the keyword static in the method declara‐ tion: // Declaring a static method class Analyzer { public static int getVotesByAge() {...} } // Using the static method Analyzer.getVotesByAge(); Static methods cannot access nonstatic methods or variables be‐ cause static methods are associated with a class, not an object. 52 | Chapter 5: Object-Oriented Programming www.allitebooks.com Static Constants Static constants are static members declared constant. They have the keywords static and final, and a program cannot change them: // Declaring a static constant static final int AGE_LIMIT = 18; // Using a static constant if (age == AGE_LIMIT) newVoter = "yes"; Static Initializers Static initializers include a block of code prefaced by the keyword static. A class can have any number of static initializer blocks, and it is guaranteed that they will run in the order in which they appear. Static initializer blocks are executed only once per class initialization. A block is ran when the JVM class loader loads StaticClass, which is upon the initial reference to the code. // Static Initializer static { numberOfCandidates = getNumberOfCandidates(); } Interfaces Interfaces provide a set of declared public methods that do not have method bodies. A class that implements an interface must provide concrete implementations of all the methods defined by the interface, or it must be declared abstract. An interface is declared using the keyword interface, followed by the name of the interface and a set of method declarations. Interface names are usually adjectives and end with “able” or “ible,” as the interface provides a capability: interface Reportable { void genReport(String repType); Interfaces | 53 void printReport(String repType); } A class that implements an interface must indicate so in its class signature with the keyword implements: class VotingMachine implements Reportable { public void genReport (String repType) { Report report = new Report(repType); } public void printReport(String repType) { System.out.println(repType); } } TIP Classes can implement multiple interfaces, and interfaces can extend multiple interfaces. Enumerations In simplest terms, enumerations are a set of objects that represent a related set of choices: enum DisplayButton {ROUND, SQUARE} DisplayButton round = DisplayButton.ROUND; Looking beyond simplest terms, an enumeration is a class of type enum and it is a singleton. Enum classes can have methods, constructors, and data members: enum DisplayButton { // Size in inches ROUND (.50f), SQUARE (.40f); private final float size; DisplayButton(float size) {this.size = size;} private float size() { return size; } } 54 | Chapter 5: Object-Oriented Programming The method values() returns an array of the ordered list of ob‐ jects defined for the enum: for (DisplayButton b : DisplayButton.values()) System.out.println("Button: " + b.size()); Annotation Types Annotations provide a way to associate metadata (data about da‐ ta) with program elements at compile time and runtime. Pack‐ ages, classes, methods, fields, parameters, variables, and con‐ structors can be annotated. Built-in Annotations Java annotations provide a way to obtain metadata about a class. Java has three built-in annotation types, as depicted in Table 5-1. These annotation types are contained in the java.lang package. Annotations must be placed directly before the item being an‐ notated. They do not have any parameters and do not throw ex‐ ceptions. Annotations return primitive types, enumerations, class String, class Class, annotations, and arrays (of these types). Table 5-1. Built-in annotations Annotation type Description @Override Indicates that the method is intended to override a method in a superclass. @Deprecated Indicates that a deprecated API is being used or overridden. @SuppressWarnings Used to selectively suppress warnings. The following is an example of their use: @Override public String toString() { return super.toString() + " more"; } Annotation Types | 55 Because @Override is a marker annotation, a compile warning will be returned if the method to be overridden cannot be found. Developer-Defined Annotations Developers can define their own annotations using three anno‐ tation types. A marker annotation has no parameters, a single value annotation has a single parameter, and a multivalue anno‐ tation has multiple parameters. The definition of an annotation is the symbol @, followed by the word interface, followed by the name of the annotation. Repeated annotations are permitted. The meta-annotation Retention indicates that an annotation should be retained by the VM so that it can be read at runtime. Retention is in the package java.lang.annotation: @Retention(RetentionPolicy.RUNTIME) public @interface Feedback {} // Marker public @interface Feedback { String reportName(); } // Single value public @interface Feedback { String reportName(); String comment() default "None"; } // Multi value Place the user-defined annotation directly before the item being annotated: @Feedback(reportName="Report 1") public void myMethod() {...} Programs can check the existence of annotations and obtain an‐ notation values by calling getAnnotation() on a method: Feedback fb = myMethod.getAnnotation(Feedback.class); The Type Annotations Specification (also known as “JSR 308”) allows for annotations to be written in array positions and generic type arguments. Annotations may also be written with super‐ 56 | Chapter 5: Object-Oriented Programming classes, implemented interfaces, casts, instanceof checks, excep‐ tion specifications, wildcards, method references, and construc‐ tor references. See Java SE 8 for the Really Impatient by Cay S. Horstmann (Addison-Wesley) for detailed information on An‐ notations in these contexts. Functional Interfaces A functional interface, a.k.a. Single Abstract Method (SAM) in‐ terface, is an inteface that defines one and only one abstract method. The annotation @FunctionalInterface may be placed in front of an interface to declare its intention as a functional inter‐ face. An interface can have any number of default methods. @FunctionalInterface public interface InterfaceName { // Only one abstract method allowed public void doAbstractTask(); // Multiple default methods allowed default public void performTask1(){ System.out.println("Msg from task 1."); } default public void performTask2(){ System.out.println("Msg from task 2."); } } Instances of functional interfaces can be created with lambda ex‐ pressions, method references, or constructor references. Functional Interfaces | 57 CHAPTER 6 Statements and Blocks A statement is a single command that performs some activity when executed by the Java interpreter: GigSim simulator = new GigSim("Let's play guitar!"); Java statements include expression, empty, block, conditional, iteration, transfer of control, exception handling, variable, la‐ beled, assert, and synchronized statements. Reserved Java words used in statements are if, else, switch, case, while, do, for, break, continue, return, synchronized, throw, try, catch, finally, and assert. Expression Statements An expression statement is a statement that changes the program state; it is a Java expression that ends in a semicolon. Expression statements include assignments, prefix and postfix increments, prefix and postfix decrements, object creation, and method calls. The following are examples of expression statements: isWithinOperatingHours = true; ++fret; patron++; --glassOfWater; pick--; Guitarist guitarist = new Guitarist(); guitarist.placeCapo(guitar, capo, fret); 59 Empty Statement The empty statement provides no additional functionality and is written as a single semicolon (;) or as an empty block {}. Blocks A group of statements is called a block or statement block. A block of statements is enclosed in braces. Variables and classes declared in the block are called local variables and local classes, respec‐ tively. The scope of local variables and classes is the block in which they are declared. In blocks, one statement is interpreted at a time in the order in which it was written or in the order of flow control. The following is an example of a block: static { GigSimProperties.setFirstFestivalActive(true); System.out.println("First festival has begun"); gigsimLogger.info("Simulator started 1st festival"); } Conditional Statements if, if else, and if else if are decision-making control flow statements. They are used to execute statements conditionally. The expression for any of these statements must have type Boolean or boolean. Type Boolean is subject to unboxing, and autoconversion of Boolean to boolean. The if Statement The if statement consists of an expression and a statement or a block of statements that are executed if the expression evaluates to true: Guitar guitar = new Guitar(); guitar.addProblemItem("Whammy bar"); if (guitar.isBroken()) { 60 | Chapter 6: Statements and Blocks Luthier luthier = new Luthier(); luthier.repairGuitar(guitar); } The if else Statement When using else with if, the first block of statements is executed if the expression evaluates to true; otherwise, the block of code in the else is executed: CoffeeShop coffeeshop = new CoffeeShop(); if (coffeeshop.getPatronCount() > 5) { System.out.println("Play the event."); } else { System.out.println("Go home without pay."); } The if else if Statement if else if is typically used when you need to choose among multiple blocks of code. When the criteria are not met to execute any of the blocks, the block of code in the final else is executed: ArrayList playList = new ArrayList<>(); Song song1 = new Song("Mister Sandman"); Song song2 = new Song("Amazing Grace"); playList.add(song1); playList.add(song2); ... int numOfSongs = playList.size(); if (numOfSongs <= 24) { System.out.println("Do not book"); } else if ((numOfSongs > 24) & (numOfSongs < 50)){ System.out.println("Book for one night"); } else if ((numOfSongs >= 50)) { System.out.println("Book for two nights"); } else { System.out.println("Book for the week"); } Conditional Statements | 61 The switch Statement The switch statement is a control flow statement that starts with an expression and transfers control to one of the case statements based on the value of the expression. A switch works with char, byte, short, int, as well as Character, Byte, Short, and Integer wrapper types; enumeration types; and the String type. Support for String objects was added in Java SE 7. The break statement is used to exit out of a switch statement. If a case statement does not contain a break, the line of code after the completion of the case will be executed. This continues until either a break statement is reached or the end of the switch is reached. One default label is permitted and is often listed last for readability: String style; String guitarist = "Eric Clapton"; ... switch (guitarist) { case "Chet Atkins": style = "Nashville sound"; break; case "Thomas Emmanuel": style = "Complex fingerstyle"; break; default: style = "Unknown"; break; } Iteration Statements The for loop, enhanced for loop, while, and do-while statements are iteration statements. They are used for iterating through pieces of code. The for Loop The for statement contains three parts: initialization, expression, and update. As shown next, the variable (i.e., i) in the statement 62 | Chapter 6: Statements and Blocks must be initialized before being used. The expression (i.e., i eList = new ArrayList<>(); eList.add(eGuitar1); eList.add(eGuitar2); for (ElectricGuitar e : eList) { System.out.println("Name:" + e.getName()); } The while Loop In a while statement, the expression is evaluated and the loop is executed only if the expression evaluates to true. The expression can be of type boolean or Boolean: int bandMembers = 5; while (bandMembers > 3) { CoffeeShop c = new CoffeeShop(); c.performGig(bandMembers); Iteration Statements | 63 Random generator = new Random(); bandMembers = generator.nextInt(7) + 1; // 1-7 } The do while Loop In a do while statement, the loop is always executed at least once and will continue to be executed as long as the expression is true. The expression can be of type boolean or Boolean: int bandMembers = 1; do { CoffeeShop c = new CoffeeShop(); c.performGig(bandMembers); Random generator = new Random(); bandMembers = generator.nextInt(7) + 1; // 1-7 } while (bandMembers > 3); Transfer of Control Transfer of control statements are used to change the flow of control in a program. These include the break, continue, and return statements. The break Statement An unlabeled break statement is used to exit the body of a switch statement or to immediately exit the loop in which it is contained. Loop bodies include those for the for loop, enhanced for loop, while, and do-while iteration statements: Song song = new Song("Pink Panther"); Guitar guitar = new Guitar(); int measure = 1; int lastMeasure = 10; while (measure <= lastMeasure) { if (guitar.checkForBrokenStrings()) { break; } song.playMeasure(measure); measure++; } 64 | Chapter 6: Statements and Blocks A labeled break forces a break of the loop statement immediately following the label. Labels are typically used with for and while loops when there are nested loops and there is a need to identify which loop to break. To label a loop or a statement, place the label statement immediately before the loop or statement being la‐ beled, as follows: ... playMeasures: while (isWithinOperatingHours()) { while (measure <= lastMeasure) { if (guitar.checkForBrokenStrings()) { break playMeasures; } song.playMeasure(measure); measure++; } } // exits to here The continue Statement When executed, the unlabeled continue statement stops the ex‐ ecution of the current for loop, enhanced for loop, while, or dowhile statements and starts the next iteration of the loop. The rules for testing loop conditions apply. A labeled continue state‐ ment forces the next iteration of the loop statement immediately following the label: for (int i=0; i<25; i++) { if (playList.get(i).isPlayed()) { continue; } else { song.playAllMeasures(); } } The return Statement The return statement is used to exit a method and return a value if the method specifies to return a value: Transfer of Control | 65 private int numberOfFrets = 18; // default ... public int getNumberOfFrets() { return numberOfFrets; } The return statement will be optional when it is the last statement in a method and the method doesn’t return anything. Synchronized Statement The Java keyword synchronized can be used to limit access to sections of code (i.e., entire methods) to a single thread. It pro‐ vides the capability to control access to resources shared by mul‐ tiple threads. See Chapter 14 for more information. Assert Statement Assertions are Boolean expressions used to check whether code behaves as expected while running in debug mode (i.e., using the -enableassertions or -ea switch with the Java interpreter). Assertions are written as follows: assert boolean_expression; Assertions help identify bugs more easily, including identifying unexpected values. They are designed to validate assumptions that should always be true. While running in debug mode, if the assertion evaluates to false, a java.lang.AssertionError is thrown and the program exits; otherwise, nothing happens. As‐ sertions need to be explicitly enabled. To find command-line ar‐ guments used to enable assertions, see Chapter 10. // 'strings' value should be 4, 5, 6, 7, 8 or 12 assert (strings == 12 || (strings >= 4 && strings <= 8)); Assertions may also be written to include an optional error code. Although called an error code, it is really just text or a value to be used for informational purposes only. 66 | Chapter 6: Statements and Blocks When an assertion that contains an error code evaluates to false, the error code value is turned into a string and displayed to the user immediately prior to the program exiting: assert boolean_expression : errorcode; An example of an assertion using an error code is as follows: // Show invalid 'stringed instruments' strings value assert (strings == 12 || (strings >= 4 && strings <= 8)) : "Invalid string count: " + strings; Exception Handling Statements Exception handling statements are used to specify code to be ex‐ ecuted during unusual circumstances. The keywords throw and try/catch/finally are used for exception handling. For more information on exception handling, see Chapter 7. Exception Handling Statements | 67 CHAPTER 7 Exception Handling An exception is an anomalous condition that alters or interrupts the flow of execution. Java provides built-in exception handling to deal with such conditions. Exception handling should not be part of normal program flow. The Exception Hierarchy As shown in Figure 7-1, all exceptions and errors inherit from the class Throwable, which inherits from the class Object. Figure 7-1. Snapshot of the exception hierarchy 69 Checked/Unchecked Exceptions and Errors Exceptions and errors fall into three categories: checked excep‐ tions, unchecked exceptions, and errors. Checked Exceptions • Checked exceptions are checked by the compiler at compile time. • Methods that throw a checked exception must indicate so in the method declaration using the throws clause. This must continue all the way up the calling stack until the ex‐ ception is handled. • All checked exceptions must be explicitly caught with a catch block. • Checked exceptions include exceptions of the type Excep tion, and all classes that are subtypes of Exception, except for RuntimeException and the subtypes of RuntimeExcep tion. The following is an example of a method that throws a checked exception: // Method declaration that throws // an IOException void readFile(String filename) throws IOException { ... } Unchecked Exceptions • The compiler does not check unchecked exceptions at compile time. • Unchecked exceptions occur during runtime due to pro‐ grammer error (out-of-bounds index, divide by zero, and null pointer exception) or system resource exhaustion. 70 | Chapter 7: Exception Handling • Unchecked exceptions do not have to be caught. • Methods that may throw an unchecked exception do not have to (but can) indicate this in the method declaration. • Unchecked exceptions include exceptions of the type Run timeException and all subtypes of RuntimeException. Errors • Errors are typically unrecoverable and present serious con‐ ditions. • Errors are not checked at compile time and do not have to be (but can be) caught/handled. TIP Any checked exceptions, unchecked exceptions, or errors can be caught. Common Checked/Unchecked Exceptions and Errors There are various checked exceptions, unchecked exceptions, and unchecked errors that are part of the standard Java platform. Some are more likely to occur than others. Common Checked Exceptions ClassNotFoundException Thrown when a class cannot be loaded because its definition cannot be found. Common Checked/Unchecked Exceptions and Errors | 71 IOException Thrown when a failed or interrupted operation occurs. Two common subtypes of IOException are EOFException and FileNotFoundException. FileNotFoundException Thrown when an attempt is made to open a file that cannot be found. SQLException Thrown when there is a database error. InterruptedException Thrown when a thread is interrupted. NoSuchMethodException Thrown when a called method cannot be found. CloneNotSupportedException Thrown when clone() is called by an object that is not cloneable. Common Unchecked Exceptions ArithmeticException Thrown to indicate that an exceptional arithmetic condition has occurred. ArrayIndexOutOfBoundsException Thrown to indicate index out of range. ClassCastException Thrown to indicate an attempt to cast an object to a subclass of which it is not an instance. DateTimeException Thrown to indicate problems with creating, querying, and manipulating date-time objects. 72 | Chapter 7: Exception Handling IllegalArgumentException Thrown to indicate that an invalid argument has been passed to a method. IllegalStateException Thrown to indicate that a method has been called at an in‐ appropriate time. IndexOutOfBoundsException Thrown to indicate that an index is out of range. NullPointerException Thrown when code references a null object but a nonnull object is required. NumberFormatException Thrown to indicate an invalid attempt to convert a string to a numeric type. UncheckedIOException Wraps an IOException with an unchecked exception. Common Errors AssertionError Thrown to indicate that an assertion failed. ExceptionInInitializeError Thrown to indicate an unexpected exception in a static in‐ itializer. VirtualMachineError Thrown to indicate a problem with the JVM. OutOfMemoryError Thrown when there is no more memory available to allocate an object or perform garbage collection. NoClassDefFoundError Thrown when the JVM cannot find a class definition that was found at compile time. Common Checked/Unchecked Exceptions and Errors | 73 StackOverflowError Thrown to indicate that a stack overflow occurs. Exception Handling Keywords In Java, error-handling code is cleanly separated from errorgenerating code. Code that generates the exception is said to “throw” an exception, whereas code that handles the exception is said to “catch” the exception: // Declare an exception public void methodA() throws IOException { ... throw new IOException(); ... } // Catch an exception public void methodB() { ... /* Call to methodA must be in a try/catch block ** since the exception is a checked exception; ** otherwise methodB could throw the exception */ try { methodA(); }catch (IOException ioe) { System.err.println(ioe.getMessage()); ioe.printStackTrace(); } } The throw Keyword To throw an exception, use the keyword throw. Any checked/ unchecked exception and error can be thrown: if (n == -1) throw new EOFException(); 74 | Chapter 7: Exception Handling The try/catch/finally Keywords Thrown exceptions are handled by a Java try, catch, finally block. The Java interpreter looks for code to handle the exception, first looking in the enclosed block of code, and then propagating up the call stack to main() if necessary. If the exception is not handled on the main thread (i.e., not the Event Dispatch Thread [EDT]), the program exits and a stack trace is printed: try { method(); } catch (EOFException eofe) { eofe.printStackTrace(); } catch (IOException ioe) { ioe.printStackTrace(); } finally { // cleanup } The try-catch Statement The try-catch statement includes one try and one or more catch blocks. The try block contains code that may throw exceptions. All checked exceptions that may be thrown must have a catch block to handle the exception. If no exceptions are thrown, the try block terminates normally. A try block may have zero or more catch clauses to handle the exceptions. TIP A try block must have at least one catch or finally block associated with it. There cannot be any code between the try block and any of the catch blocks (if present) or the finally block (if present). Exception Handling Keywords | 75 The catch block(s) contain code to handle thrown exceptions, including printing information about the exception to a file, giv‐ ing users an opportunity to input correct information. Note that catch blocks should never be empty because such “silencing” re‐ sults in exceptions being hidden, which makes errors harder to debug. A common convention for naming the parameter in the catch clause is a set of letters representing each of the words in the name of the exception: catch (ArrayIndexOutOfBoundsException aioobe) { aioobe.printStackStrace(); } Within a catch clause, a new exception may also be thrown if necessary. The order of the catch clauses in a try/catch block defines the precedence for catching exceptions. Always begin with the most specific exception that may be thrown and end with the most general. TIP Exceptions thrown in the try block are directed to the first catch clause containing arguments of the same type as the exception object or superclass of that type. The catch block with the Exception parameter should always be last in the ordered list. If none of the parameters for the catch clauses match the excep‐ tion thrown, the system will search for the parameter that match‐ es the superclass of the exception. The try-finally Statement The try-finally statement includes one try and one finally block. 76 | Chapter 7: Exception Handling The finally block is used for releasing resources when necessary: public void testMethod() throws IOException { FileWriter fileWriter = new FileWriter("\\data.txt"); try { fileWriter.write("Information..."); } finally { fileWriter.close(); } } This block is optional and is only used where needed. When used, it is executed last in a try-finally block and will always be exe‐ cuted, whether or not the try block terminates normally. If the finally block throws an exception, it must be handled. The try-catch-finally Statement The try-catch-finally statement includes one try, one or more catch blocks, and one finally block. For this statement, the finally block is also used for cleanup and releasing resources: public void testMethod() { FileWriter fileWriter = null; try { fileWriter = new FileWriter("\\data.txt"); fileWriter.write("Information..."); } catch (IOException ex) { ex.printStackTrace(); } finally { try { fileWriter.close(); } catch (Exception e) { e.printStackTrace(); } } } This block is optional and is only used where needed. When used, it is executed last in a try-catch-finally block and will always Exception Handling Keywords | 77 be executed, whether or not the try block terminates normally or the catch clause(s) were executed. If the finally block throws an exception, it must be handled. The try-with-resources Statement The try-with-resources statement is used for declaring resources that must be closed when they are no longer needed. These re‐ sources are declared in the try block: public void testMethod() throws IOException { try (FileWriter fw = new FileWriter("\\data.txt")) { fw.write("Information..."); } } Any resource that implements the AutoClosable interface may be used with the try-with-resources statement. The multi-catch Clause The multi-catch clause is used to allow for multiple exception arguments in one catch clause: boolean isTest = false; public void testMethod() { try { if (isTest) { throw new IOException(); } else { throw new SQLException(); } } catch (IOException | SQLException e) { e.printStackTrace(); } } The Exception Handling Process Here are the steps to the exception handling process: 78 | Chapter 7: Exception Handling 1. An exception is encountered, which results in an exception object being created. 2. A new exception object is thrown. 3. The runtime system looks for code to handle the exception, beginning with the method in which the exception object was created. If no handler is found, the runtime environ‐ ment traverses the call stack (the ordered list of methods) in reverse looking for an exception handler. If the exception is not handled, the program exits and a stack trace is au‐ tomatically output. 4. The runtime system hands the exception object off to an exception handler to handle (catch) the exception. Defining Your Own Exception Class Programmer-defined exceptions should be created when those other than the existing Java exceptions are necessary. In general, the Java exceptions should be reused wherever possible: • To define a checked exception, the new exception class must extend the Exception class, directly or indirectly. • To define an unchecked exception, the new exception class must extend the RuntimeException class, directly or indi‐ rectly. • To define an unchecked error, the new error class must ex‐ tend the Error class. User-defined exceptions should have at least two constructors— a constructor that does not accept any arguments and a con‐ structor that does: public class ReportException extends Exception { public ReportException () {} public ReportException (String message, int reportId) { Defining Your Own Exception Class | 79 ... } } Printing Information About Exceptions The methods in the Throwable class that provide information about thrown exceptions are getMessage(), toString, and print StackTrace(). In general, one of these methods should be called in the catch clause handling the exception. Programmers can also write code to obtain additional useful information when an ex‐ ception occurs (i.e., the name of the file that was not found). The getMessage() Method The getMessage() method returns a detailed message string about the exception: try { new FileReader("file.js"); } catch (FileNotFoundException fnfe) { System.err.println(fnfe.getMessage()); } The toString() Method This toString() method returns a detailed message string about the exception, including its class name: try { new FileReader("file.js"); } catch (FileNotFoundException fnfe) { System.err.println(fnfe.toString()); } The printStackTrace() Method This printStackTrace() method returns a detailed message string about the exception, including its class name and a stack trace from where the error was caught, all the way back to where it was thrown: 80 | Chapter 7: Exception Handling try { new FileReader("file.js"); } catch (FileNotFoundException fnfe) { fnfe.printStackTrace(); } The following is an example of a stack trace. The first line contains the contents returned when the toString() method is invoked on an exception object. The remainder shows the method calls, beginning with the location where the exception was thrown all the way back to where it was caught and handled: java.io.FileNotFoundException: file.js (The system cannot find the file specified) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.(init) (FileInputSteam.java:106) at java.io.FileInputStream.(init) (FileInputSteam.java:66) at java.io.FileReader(init)(FileReader.java:41) at EHExample.openFile(EHExample.java:24) at EHExample.main(EHExample.java:15) Printing Information About Exceptions | 81 CHAPTER 8 Java Modifiers Modifiers, which are Java keywords, may be applied to classes, interfaces, constructors, methods, and data members. Table 8-1 lists the Java modifiers and their applicability. Note that private and protected classes are allowed, but only as inner or nested classes. Table 8-1. Java modifiers Modifier Class Interface Constructor Method Data member Access modifiers package-private Yes Yes Yes Yes Yes private No No Yes Yes Yes protected No No Yes Yes Yes public Yes Yes Yes Yes Yes Other modifiers abstract Yes Yes No Yes No final Yes No No Yes Yes native No No No Yes No strictfp Yes Yes No Yes No static No No No Yes Yes synchronized No No No Yes No 83 Modifier Class Interface Constructor Method Data member transient No No No No Yes volatile No No No No Yes Inner classes may also use the private or protected access mod‐ ifiers. Local variables may only use one modifier: final. Access Modifiers Access modifiers define the access privileges of classes, interfaces, constructors, methods, and data members. Access modifiers con‐ sist of public, private, and protected. If no modifier is present, the default access of package-private is used. Table 8-2 provides details on visibility when access modifiers are used. Table 8-2. Access modifiers and their visibility Modifier Visibility packageprivate The default package-private limits access from within the package. private The private method is accessible from within its class. The private data member is accessible from within its class. It can be indirectly accessed through methods (i.e., getter and setter methods). protected The protected method is accessible from within its package, and also from outside its package by subclasses of the class containing the method. The protected data member is accessible within its package, and also from outside its package by subclasses of the class containing the data member. public The public modifier allows access from anywhere, even outside of the package in which it was declared. Note that interfaces are public by default. 84 | Chapter 8: Java Modifiers Other (Nonaccess) Modifiers Table 8-3 contains the nonaccess Java modifiers and their usage. Table 8-3. Nonaccess Java modifiers Modifier Usage abstract An abstract class is a class that is declared with the keyword abstract. It cannot be simultaneously declared with final. Interfaces are abstract by default and do not have to be declared abstract. An abstract method is a method that contains only a signature and no body. If at least one method in a class is abstract, then the enclosing class is abstract. It cannot be declared final, native, private, static, or synchronized. default A default method, a.k.a. defender method, allows for the creation of a default method implementation in an interface. final A final class cannot be extended. A final method cannot be overridden. A final data member is initialized only once and cannot be changed. A data member that is declared static final is set at compile time and cannot be changed. native A native method is used to merge other programming languages such as C and C++ code into a Java program. It contains only a signature and no body. It cannot be used simultaneously with strictfp. static Both static methods and static variables are accessed through the class name. They are used for the whole class and all instantiations from that class. A static data member is accessed through the class name. Only one static data member exists no matter how many instances of the class exist. strictfp A strictfp class will follow the IEEE 754-1985 floating-point specification for all of its floating-point operations. A strictfp method has all expressions in the method as FP-strict. Methods within interfaces cannot be declared strictfp. It cannot be used simultaneously with the native modifier. Other (Nonaccess) Modifiers | 85 Modifier Usage synchron ized A synchronized method allows only one thread to execute the method block at a time, making it thread safe. Statements can also be synchronized. transient A transient data member is not serialized when the class is serialized. It is not part of the persistent state of an object. volatile A volatile data member informs a thread both to get the latest value for the variable (instead of using a cached copy) and to write all updates to the variable as they occur. 86 | Chapter 8: Java Modifiers PART II Platform CHAPTER 9 Java Platform, Standard Edition The Java Platform, Standard Edition (SE), includes the Java Run‐ time Environment (JRE) and its encompassing Java Development Kit (JDK; see Chapter 10), the Java Programming Language, Java Virtual Machines (JVMs), tools/utilities, and the Java SE API li‐ braries. Separate platforms are available: Windows (32- and 64bit), Mac OS X (64-bit), Linux (32- and 64-bit), Linux ARMv6/7 VFP—HardFP ABI (32-bit), Solaris SPARC (64-bit), and Solaris (64-bit). Common Java SE API Libraries Java SE API standard libraries are provided within packages. Each package is made up of classes and/or interfaces. An abbreviated list of commonly used packages is represented here. Java SE provides the JavaFX runtime libraries from Java SE 7 up‐ date 6 and JavaFX 2.2 onwards. JavaFX is replacing the Swing API as the new client UI library for Java SE. Language and Utility Libraries java.lang Language support; system/math methods, fundamental types, strings, threads, and exceptions 89 java.lang.annotation Annotation framework; metadata library support java.lang.instrument Program instrumentation; agent services to instrument JVM programs java.lang.invoke Dynamic Language Support; supported by core classes and VM java.lang.management Java Management Extensions API; JVM monitoring and management java.lang.ref Reference-object classes; interaction support with the GC java.lang.reflect Reflective information about classes and objects java.util Utilities; collections, event model, date/time, and interna‐ tional support java.util.concurrent Concurrency utilities; executors, queues, timing, and syn‐ chronizers java.util.concurrent.atomic Atomic toolkit; lock-free thread-safe programming on sin‐ gle variables java.util.concurrent.locks Locking framework; locks and conditions java.util.function Functional interfaces; provides target types for lambda ex‐ pressions and method references java.util.jar Java Archive file format; reading and writing 90 | Chapter 9: Java Platform, Standard Edition java.util.logging Logging; failures, errors, performance issues, and bugs java.util.prefs User and system preferences; retrieval and storage java.util.regex Regular expressions; char sequences matched to patterns java.util.stream Streams; functional-style operations on streams of elements java.util.zip ZIP and GZIP file formats; reading and writing Base Libraries java.applet Applet framework; embeddable window and control meth‐ ods java.beans Beans; components based on JavaBeans, long-term persis‐ tence java.beans.beancontext Bean context; containers for beans, run environments java.io Input/output; through data streams, the filesystem, and se‐ rialization java.math Mathematics; extra large integer and decimal arithmetic java.net Networking; TCP, UDP, sockets, and addresses java.nio High performance I/O; buffers, memory-mapped files Common Java SE API Libraries | 91 java.nio.channels Channels for I/O; selectors for nonblocking I/O java.nio.charset Character sets; translation between bytes and Unicode java.nio.file File support; files, file attributes, filesystems java.nio.file.attribute File and filesystem attribute support java.text Text utilities; text, dates, numbers, and messages java.time Time; dates, times, instants, and durations java.time.chrono Time; calendar systems java.time.format Time; printing and parsing java.time.temporal Time; access using fields, units, and adjusters java.time.zone Time; support for time zones and their rules javax.annotation Annotation types; library support javax.management JMX API; application configuration, statistics, and state changes javax.net Networking; socket factories javax.net.ssl Secured sockets layer; error detection, data encryption/ authentication 92 | Chapter 9: Java Platform, Standard Edition javax.tools Program invoked tool interfaces; compilers, file managers Integration Libraries java.sql Structured Query Language (SQL); access and processing data source information javax.jws Java web services; supporting annotation types javax.jws.soap Java web services; SOAP bindings and message parameters javax.naming Naming services; Java Naming and Directory Interface (JNDI) javax.naming.directory Directory services; JNDI operations for directory-stored objects javax.naming.event Event services; JNDI event notification operations javax.naming.ldap Lightweight Directory Access Protocol v3; operations and controls javax.script Scripting language support; integration, bindings, and in‐ vocations javax.sql SQL; database APIs and server-side capabilities javax.sql.rowset.serial Serializable mappings; between SQL types and data types Common Java SE API Libraries | 93 javax.sql.rowset Java Database Connectivity (JDBC) Rowset; standard inter‐ faces javax.transactions.xa XA Interface; transaction and resource manager contracts for JTA Miscellaneous User Interface Libraries javax.accessibility Accessibility technology; assistive support for UI compo‐ nents javax.imageio Java image I/O; image file content description (metadata, thumbnails) javax.print Print services; formatting and job submissions javax.print.attribute Java Print Services; attributes and attribute set collecting javax.print.attribute.standard Standard attributes; widely used attributes and values javax.print.event Printing events; services and print job monitoring javax.sound.midi Sound; I/O, sequencing, and synthesis of MIDI Types 0 and 1 javax.sound.sampled Sound; sampled audio data (AIFF, AU, and WAV formats) JavaFX User Interface Library javafx.animation Transition-based animation 94 | Chapter 9: Java Platform, Standard Edition javafx.application Application life cycle javafx.beans Generic form of observability javafx.beans.binding Binding characteristics javafx.beans.property Read-only and writable properties javafx.beans.property.adapter Property adapter javafx.beans.value Reading and writing javafx.collections JavaFX collection utilities javafx.concurrent JavaFX concurrent task javafx.embed.swing Swing API application integration javafx.embed.swt SWT API application integration javafx.event Event framework (e.g., delivery and handling) javafx.fxml Markup language (e.g., loading an object hierarchy) javafx.geometry Two-dimensional geometry javafx.scene Base classes; core Scene Graph API Common Java SE API Libraries | 95 javafx.scene.canvas Canvas classes; an immediate mode style of rendering API javafx.scene.chart Chart components; data visualization javafx.scene.control User interface controls; specialized nodes in the scene graph javafx.scene.control.cell Cell-related classes (i.e., noncore classes) javafx.scene.effect Graphical filter effects; supporting scene graph nodes javafx.scene.image Loading and displaying images javafx.scene.input Mouse and keyboard input event handling javafx.scene.layout Interface layout classes javafx.scene.media Audio and video classes javafx.scene.paint Colors and gradients support (e.g., fill shapes and back‐ grounds) javafx.scene.shape Two-dimensional shapes javafx.scene.text Fonts and text node rendering javafx.scene.transform Transformation; rotating, scaling, shearing, and translation for affine objects javafx.scene.web Web content; loading and displaying web content 96 | Chapter 9: Java Platform, Standard Edition javafx.stage Stage; top-level container javafx.util Utilities and helper classes javafx.util.converter String converters Remote Method Invocation (RMI) and CORBA Libraries java.rmi Remote Method Invocation; invokes objects on remote JVMs java.rmi.activation RMI object activation; activates persistent remote object’s references java.rmi.dgc RMI distributed garbage collection (DGC); remote object tracking from client java.rmi.registry RMI registry; remote object that maps names to remote ob‐ jects java.rmi.server RMI server side; RMI transport protocol, Hypertext Trans‐ fer Protocol (HTTP) tunneling, stubs javax.rmi Remote Method Invocation; RMI; Remote Method Invoca‐ tion Internet InterORB Protocol (RMI-IIOP), Java Remote Method Protocol (JRMP), Java Remote Method Protocol (JRMP) Common Java SE API Libraries | 97 javax.rmi.CORBA Common Object Request Broker Architecture (CORBA) support; portability APIs for RMI-IIOP and Object Request Brokers (ORBs) javax.rmi.ssl Secured Sockets Layer (SSL); RMI client and server support org.omg.CORBA OMG CORBA; CORBA to Java mapping, ORBs org.omg.CORBA_2_3 OMG CORBA additions; further Java Compatibility Kit (JCK) test support Security Libraries java.security Security; algorithms, mechanisms, and protocols java.security.cert Certifications; parsing, managing Certificate Revocation Lists (CRLs) and certification paths java.security.interfaces Security interfaces: Rivest, Shamir, and Adelman (RSA) and Digital Signature Algorithm (DSA) generation java.security.spec Specifications; security keys and algorithm parameters javax.crypto Cryptographic operations; encryption, keys, MAC genera‐ tions javax.crypto.interfaces Diffie-Hellman keys; defined in RSA Laboratories’ PKCS #3 javax.crypto.spec Specifications; for security key and algorithm parameters 98 | Chapter 9: Java Platform, Standard Edition javax.security.auth Security authentication and authorization; access controls specifications javax.security.auth.callback Authentication callback support; services interaction with apps javax.security.auth.kerberos Kerberos network authentication protocol; related utility classes javax.security.auth.login Login and configuration; pluggable authentication frame‐ work javax.security.auth.x500 X500 Principal and X500 Private Credentials; subject stor‐ age javax.security.sasl Simple Authentication and Security Layer (SASL); SASL au‐ thentication org.ietf.jgss Java Generic Security Service (JGSS); authentication, data integrity Extensible Markup Language (XML) Libraries javax.xml Extensible Markup Language (XML); constants javax.xml.bind XML runtime bindings; unmarshalling, marshalling, and validation javax.xml.crypto XML cryptography; signature generation and data encryp‐ tion Common Java SE API Libraries | 99 javax.xml.crypto.dom XML and Document Object Model (DOM); cryptographic implementations javax.xml.crypto.dsig XML digital signatures; generating and validating javax.xml.datatype XML and Java data types; mappings javax.xml.namespace XML namespaces; processing javax.xml.parsers XML parsers; Simple API for XML (SAX) and DOM parsers javax.xml.soap XML; SOAP messages; creation and building javax.xml.transform XML transformation processing; no DOM or SAX depend‐ ency javax.xml.transform.dom XML transformation processing; DOM-specific API javax.xml.transform.sax XML transformation processing; SAX-specific API javax.xml.transform.stax XML transformation processing; Streaming API for XML (StAX) API javax.xml.validation XML validation; verification against XML schema javax.xml.ws Java API for XML Web Services (JAX-WS); core APIs javax.xml.ws.handler JAX-WS message handlers; message context and handler interfaces 100 | Chapter 9: Java Platform, Standard Edition javax.xml.ws.handler.soap JAX-WS; SOAP message handlers javax.xml.ws.http JAX-WS; HTTP bindings javax.xml.ws.soap JAX-WS; SOAP bindings javax.xml.xpath XPath expressions; evaluation and access org.w3c.dom W3C’s DOM; file content and structure access and updates org.xml.sax XML.org’s SAX; file content and structure access and up‐ dates Common Java SE API Libraries | 101 CHAPTER 10 Development Basics The Java Runtime Environment (JRE) provides the backbone for running Java applications. The Java Development Kit (JDK) pro‐ vides all of the components and necessary resources to develop Java applications. Java Runtime Environment The JRE is a collection of software that allows a computer system to run a Java application. The software collection consists of the Java Virtual Machines (JVMs) that interpret Java bytecode into machine code, standard class libraries, user interface toolkits, and a variety of utilities. Java Development Kit The JDK is a programming environment for compiling, debug‐ ging, and running Java applications, Java Beans, and Java applets. The JDK includes the JRE with the addition of the Java program‐ ming language and additional development tools and tool APIs. Oracle’s JDK supports Mac OS X, Solaris, Linux (Oracle, Suse, Red Hat, Ubuntu, and Debian [on ARM]), and Microsoft Win‐ dows (Server 2008 R2, Server 2012, Vista, Windows 7, and Win‐ dows 8). Additional operating system and special purpose JVMs, JDKs, and JREs are freely available from Java Virtual Machine. 103 Supported browsers are Internet Explorer 9+, Mozilla Firefox, Chrome on Windows, and Safari 5.x. Table 10-1 lists versions of the JDK provided by Oracle. Down‐ load the most recent version at Oracle’s website, where you can also download older versions. Table 10-1. Java Development Kits Java Development Kits Codename Release Packages Classes Java SE 8 with JDK 1.8.0 --- 2014 217 4,240 Java SE 7 with JDK 1.7.0 Dolphin 2011 209 4,024 Java SE 6 with JDK 1.6.0 Mustang 2006 203 3,793 Java 2 SE 5.0 with JDK 1.5.0 Tiger 2004 166 3,279 Java 2 SE with SDK 1.4.0 Merlin 2002 135 2,991 Java 2 SE with SDK 1.3 Kestrel 2000 76 1,842 Java 2 with SDK 1.2 Playground 1998 59 1,520 Development Kit 1.1 --- 1997 23 504 Development Kit 1.0 Oak 1996 8 212 Java SE version 6 reached Oracle’s End of Public Updates in March 2013. Java Program Structure Java source files are created with text editors such as jEdit, Text‐ Pad, Vim, Notepad++, or one provided by a Java Integrated De‐ velopment Environment (IDE). The source files must have the .java extension and the same name as the public class name contained in the file. If the class has package-private access, the class name can differ from the filename. Therefore, a source file named HelloWorld.java would corre‐ spond to the public class named HelloWorld, as represented in the following example (all nomenclature in Java is case-sensitive): 1 package com.oreilly.tutorial; 2 import java.time.*; 104 | Chapter 10: Development Basics 3 4 5 6 7 8 9 10 11 12 13 13 14 15 // import java.time.ZoneId;; // import java.time.Clock; public class HelloWorld { public static void main(String[] args) { ZoneId zi = ZoneId.systemDefault(); Clock c = Clock.system(zi); System.out.print("From: " + c.getZone().getId()); System.out.println(", \"Hello, World!\""); } } In line 1, the class HelloWorld is contained in the package com.oreilly.tutorial. This package name implies that com/oreilly/ tutorial is a directory structure that is accessible on the class path for the compiler and the runtime environment. Packaging source files is optional, but is recommended to avoid conflicts with other software packages. In line 2, the import declaration allows the JVM to search for classes from other packages. Here, the asterisk all classes in the java.time package available. However, you should always ex‐ plicitly include classes so that dependencies are documented, in‐ cluding the statements import java.time. ZoneId; and import java.time.Clock;, which as you see are currently commented out and would have been a better choice than simply using import java.time.\*;. Note that import statements are not needed be‐ cause you can include the full package name before each class name; however, this is not an ideal way to code. TIP The java.lang package is the only Java package imported by default. Java Program Structure | 105 In line 6, there must be only one top-level public class defined in a source file. In addition, the file may include multiple top-level package-private classes. Looking at line 8, we note that Java applications must have a main method. This method is the entry point into a Java program, and it must be defined. The modifiers must be declared public, stat ic, and void. The arguments parameter provides a string array of command-line arguments. TIP Container-managed application components (e.g., Spring and Java EE) do not have a main method. In lines 12 and 13, the statements provide calls to the Sys tem.out.print and System.out.println methods to print out the supplied text to the console window. Command-Line Tools A JDK provides several command-line tools that aid in software development. Commonly used tools include the compiler, launcher/interpreter, archiver, and documenter. Find a complete list of tools at Oracle.com. Java Compiler The Java compiler translates Java source files into Java bytecode. The compiler creates a bytecode file with the same name as the source file but with the .class extension. Here is a list of commonly used compiler options: javac [-options] [source files] Compiles Java source files. javac HelloWorld.java Compiles the program to produce HelloWorld.class. 106 | Chapter 10: Development Basics javac –cp /dir/Classes/ HelloWorld.java The –cp and –classpath options are equivalent and identify classpath directories to utilize at compile time. javac –d /opt/hwapp/classes HelloWorld.java The –d option places generated class files into a preexisting specified directory. If there is a package definition, the path will be included (e.g., /opt/hwapp/classes/com/oreilly/tuto‐ rial/). javac –s /opt/hwapp/src HelloWorld.java The –s option places generated source files into a preexisting specified directory. If there is a package definition, the path will be further expanded (e.g., /opt/hwapp/src/com/oreilly/ tutorial/). javac –source 1.4 HelloWorld.java The –source option provides source compatibility with the given release, allowing unsupported keywords to be used as identifiers. javac –X The –X option prints a synopsis of nonstandard options. For example, –Xlint:unchecked enables recommended warn‐ ings, which prints out further details for unchecked or un‐ safe operations. TIP Even though –Xlint and other -X options are commonly found among Java compilers, the –X options are not stand‐ ardized, so their availability across JDKs should not be as‐ sumed. javac –version The –version option prints the version of the javac utility. Command-Line Tools | 107 javac –help The –help option, or the absence of arguments, will cause the help information for the javac command to be printed. Java Interpreter The Java interpreter handles the program execution, including launching the application. Here is a list of commonly used inter‐ preter options. java [-options] class [arguments…] Runs the interpreter. java [-options] –jar jarfile [arguments…] Executes a JAR file. java HelloWorld Starts the JRE, loads the class HelloWorld, and runs the main method of the class. java com.oreilly.tutorial.HelloWorld Starts the JRE, loads the HelloWorld class under the com/ oreilly/tutorial/ directory, and runs the main method of the class. java -cp /tmp/Classes HelloWorld The –cp and –classpath options identify classpath directo‐ ries to use at runtime. java –Dsun.java2d.ddscale=true HelloWorld The –D option sets a system property value. Here, hardware accelerator scaling is turned on. java –ea HelloWorld The –ea and –enableassertions options enable Java asser‐ tions. Assertions are diagnostic code that you insert in your application. For more information on assertions, see “Assert Statement” on page 66. 108 | Chapter 10: Development Basics java -da HelloWorld The –da and –disableassertions options disable Java as‐ sertions. java –client HelloWorld The –client option selects the client virtual machine to en‐ hance interactive applications such as GUIs. java –server HelloWorld The –server option selects the server virtual machine to en‐ hance overall system performance. java –splash:images/world.gif HelloWorld The –splash option accepts an argument to display a splash screen of an image prior to running the application. java –version The –version option prints the version of the Java inter‐ preter, the JRE, and the virtual machine. java [-d32 | -d64] The [-d32] and the [-d64] options call for the use of the 32- bit or the 64-bit data model (respectively), if available. java –help The –help option, or the absence of arguments, will cause the help information for the java command to be printed. javaw On the Windows OS, javaw is equivalent to the java com‐ mand but without a console window. The Linux equivalent is accomplished by running the java command as a back‐ ground process with the ampersand: java &. Java Program Packager The Java Archive (JAR) utility is an archiving and compression tool, typically used to combine multiple files into a single file called a JAR file. JAR consists of a ZIP archive containing a man‐ ifest file (JAR content describer) and optional signature files (for Command-Line Tools | 109 security). Here is a list of commonly used JAR options along with examples: jar [options] [jar-file] [manifest-files] [entry-point] [-C dir] files… This is the usage for the JAR utility. jar cf files.jar HelloWorld.java com/oreilly/tutorial/ HelloWorld.class The c option allows for the creation of a JAR file. The f option allows for the specification of the filename. In this example, HelloWorld.java and com/oreilly/tutorial/Hello‐ World.class are included in the JAR file. jar tfv files.jar The t option is used to list the table of contents of the JAR file. The f option is used to specify the filename. The v option lists the contents in verbose format. jar xf files.jar The x option allows for the extraction of the contents of the JAR file. The f option allows for the specification of the file‐ name. TIP Several other ZIP tools (e.g., 7-Zip, WinZip, and Win-RAR) can work with JAR files. JAR File Execution JAR files can be created so that they are executable by specifying the file within the JAR where the “main” class resides, so the Java interpreter knows which main() method to utilize. Here is a com‐ plete example of making a JAR file executable: 1. Create a HelloWorld.java file from the HelloWorld class at the beginning of this chapter. 110 | Chapter 10: Development Basics 2. Create the subfolders com/oreilly/tutorial/. 3. Run javac HelloWorld. Use this command to compile the program and place the HelloWorld.class file into the com/oreilly/tutorial/ directo‐ ry. 4. Create a file named Manifest.txt in the directory where the package is located. In the file, include the following line specifying where the main class is located: Main-Class: com.oreilly.tutorial.HelloWorld 5. Run jar cmf Manifest.txt helloWorld.jar com/oreil ly/tutorial. Use this command to create a JAR file that adds the Man‐ ifest.txt contents to the manifest file, MANIFEST.MF. The manifest file is also used to define extensions and various package-related data: Manifest-Version: 1.0 Created-By: 1.7.0 (Oracle Corporation) Main-Class: com.oreilly.tutorial.HelloWorld 6. Run jar tf HelloWorld.jar. Use this command to display the contents of the JAR file: META-INF/ META-INF/MANIFEST.MF com/ com/oreilly/ com/oreilly/tutorial com/oreilly/tutorial/HelloWorld.class 7. Finally, run java –jar HelloWorld.jar. Use this command to execute the JAR file. Java Documenter Javadoc is a command-line tool used to generate documentation on source files. The documentation is more detailed when the Command-Line Tools | 111 appropriate Javadoc comments are applied to the source code; see “Comments” on page 9. Here is a list of commonly used jav‐ adoc options and examples: javadoc [options] [packagenames] [sourcefiles] This is the usage to produce Java documentation. javadoc HelloWorld.java The javadoc command generates HTML documentation files: HelloWorld.html, index.html, allclasses-frame.html, constant-values.html, deprecated-list.html, overviewtree.html, package-summary.html, etc. javadoc –verbose HelloWorld.java The –verbose option provides more details while Javadoc is running. javadoc –d /tmp/ HelloWorld.java This –d option specifies the directory where the generated HTML files will be extracted to. Without this option, the files will be placed in the current working directory. javadoc –sourcespath /Classes/ Test.java The –sourcepath option specifies where to find user .java source files. javadoc –exclude Test.java The –exclude option specifies which packages not to gen‐ erate HTML documentation files for. javadoc –public Test.java The –public option produces documentation for public classes and members. javadoc –protected Test.java The –protected option produces documentation for pro‐ tected and public classes and members. This is the default setting. 112 | Chapter 10: Development Basics javadoc –package Test.java The –package option produces documentation for package, protected, and public classes and members. javadoc –private Test.java The –private option produces documentation for all classes and members. javadoc –help The –help option, or the absence of arguments, causes the help information for the javadoc command to be printed. Classpath The classpath is an argument set used by several command-line tools that tells the JVM where to look for user-defined classes and packages. Classpath conventions differ among operating sys‐ tems. On Microsoft Windows, directories within paths are delineated with backslashes, and the semicolon is used to separate the paths: -classpath \home\XClasses\;dir\YClasses\;. On POSIX-compliant operations systems (e.g., Solaris, Linux, and Mac OS X), directories within paths are delineated with for‐ ward slashes and the colon is used to separate the paths: -classpath /home/XClasses/:dir/YClasses/:. TIP The period represents the current working directory. The CLASSPATH environmental variable can also be set to tell the Java compiler where to look for class files and packages: rem Windows set CLASSPATH=classpath1;classpath2 Classpath | 113 # Linux, Solaris, Mac OS X # (May vary due to shell specifics) setenv CLASSPATH classpath1:classpath2 114 | Chapter 10: Development Basics CHAPTER 11 Memory Management Java has automatic memory management, which is also known as garbage collection (GC). GC’s principal tasks are allocating memory, maintaining referenced objects in memory, and recov‐ ering memory from objects that no longer have references to them. Garbage Collectors Since the J2SE 5.0 release, the Java HotSpot Virtual Machine per‐ forms self-tuning. This process includes the attempted best-fit GC and related settings at startup, based on platform informa‐ tion, as well as ongoing GC tuning. Although the initial settings and runtime tuning for GC are gen‐ erally successful, there are times when you may wish to change or tune your GC based on the following goals: Maximum pause time goal The maximum pause time goal is the desired time that the GC pauses the application to recover memory. Throughput goal The throughput goal is the desired application time, or the time spent outside of GC. 115 The following sections provide an overview of various garbage collectors, their main focus, and situations in which they should be used. “Command-Line Options” on page 118 explains how to acquire information for manually selecting the GC. Serial Collector The serial collector is performed via a single thread on a single CPU. When this GC thread is run, the execution of the applica‐ tion will pause until the collection is complete. This collection is best used when your application has a small data set up to approximately 100 MB and does not have a re‐ quirement for low pause times. Parallel Collector The parallel collector, also known as the throughput collector, can be performed with multiple threads across several CPUs. Us‐ ing these multiple threads significantly speeds up GC. This collector is best used when there are no pause time con‐ straints and application performance is the most important as‐ pect of your program. Parallel Compacting Collector The parallel compacting collector is similar to the parallel col‐ lector except for refined algorithms that reduce collection pause times. This collector is best used for applications that do have pause time constraints. TIP The parallel compacting collector is available beginning with J2SE 5.0 update 6. 116 | Chapter 11: Memory Management Concurrent Mark-Sweep Collector The Concurrent Mark-Sweep (CMS), also known as the lowlatency collector, implements algorithms to handle large collec‐ tions that might warrant long pauses. This collector is best used when response times take precedence over throughput times and GC pauses. Garbage-First (G1) Collector The Garbage-First collector, also known as the G1 collector, is used for multiprocessor machines with large memories. This server-style GC meets pause time goals with high probability, while achieving high throughput. Whole-heap operations (e.g., global marking) are performed concurrently with the application threads, which prevents interruptions proportional to the heap or live-data size. TIP $The Garbage-First collector is available beginning with Java SE 7 update 4. Its goal is to replace the CMS collector. Memory Management Tools Although tuning your GC may prove to be successful, it is im‐ portant to note that the GCs do not provide guarantees, only goals; any improvement gained on one platform may be undone on another. It is best to find the source of the problem with mem‐ ory management tools, including profilers. Table 11-1 lists such tools. All are command-line applications except Heap/CPU Profiling Tool (HPROF). HPROF is dynami‐ cally loaded from a command-line option. The following exam‐ ple returns a complete list of options that can be passed to HPROF: java -agentlib:hprof=help Memory Management Tools | 117 Table 11-1. JDK memory management tools Resource Description jvisualvm All-in-one Java troubleshooting tool jconsole Java Management Extensions (JMX)-compliant monitoring tool jinfo Configuration information tool jmap Memory map tool jstack Stack trace tool jstat JVM statistics monitoring tool jhat Heap analysis tool HPROF Profiler CPU usage, heap statistics, and monitor contentions profiler jdb Java debugger tool TIP Consider exploring Oracle Java SE Advanced, which in‐ cludes Java Mission Control (i.e., jmc) and Java Flight Re‐ corder. These are enterprise-grade production-savvy diag‐ nostics and monitoring tools. Command-Line Options The following GC-related command-line options can be passed into the Java interpreter to interface with the functionality of the Java HotSpot Virtual Machine (for a more complete list of op‐ tions, visit Java HotSpot VM Options): -XX:+PrintGC or -verbose:gc Prints out general information about the heap and garbage collection at each collection. -XX:+PrintCommandLineFlags -version Prints out heap settings, applied -XX values, and version information. 118 | Chapter 11: Memory Management -XX:+PrintGCDetails Prints out detailed information about the heap and garbage collection during each collection. -XX:+PrintGCTimeStamps Adds timestamps to the output from PrintGC or Print- GCDetails. -XX:+UseSerialGC Enables the serial collector. -XX:+UseParallelGC Enables the parallel collector. -XX:+UseParallelOldGC Enables the parallel compacting collector. Note that Old refers to the fact that new algorithms are used for “old” gen‐ eration GC. -XX:+UseParNewGC Enables the parallel young generation collector. Can be used with the concurrent low pause collector. -XX:+UseConcMarkSweepGC Enables the concurrent low pause CMS collector. Can be used with the parallel young generation collector. -XX:+UseG1GC Enables the Garbage-First collector. -XX:+DisableExplicitGC Disables the explicit GC (System.gc()) methods. -XX:ParallelGCThreads=[threads] Defines the number of GC threads. The default correlates to the number of CPUs. This option applies to the CMS and parallel collectors. Command-Line Options | 119 -XX:MaxGCPauseMillis=[milliseconds] Provides a hint to the GC for the desired maximum pause time goal in milliseconds. This option applies to the parallel collectors. -XX:+GCTimeRatio=[__value__] Provides a hint to the GC for the desired ratio of GC time to application time (1 / (1 + [value])) for the desired throughput goal. The default value is 99. This means that the application will run 99% of the time and therefore, the GC will run 1% of the time. This option applies to the parallel collectors. -XX:+CMSIncrementalMode Enables incremental mode for the CMS collector only. Used for machines with one or two processors. -XX:+CMSIncrementalPacing Enables automatic packing for the CMS collector only. -XX:MinHeapFreeRatio=[percent] Sets the minimum target percent for the proportion of free space to total heap size. The default percent is 40. -XX:MaxHeapFreeRatio=[percent] Sets the maximum target percent for the proportion of free space to total heap size. The default percent is 70. -Xms[bytes] Overrides the minimum heap size in bytes. Default: 1/64th of the system’s physical memory up to 1 GB. Initial heap size is 4 MB for machines that are not server-class. -Xmx[bytes] Overrides the maximum heap size in bytes. Default: Smaller than 1/4th physical memory or 1 GB. Maximum heap size is 64 MB for machines that are not server-class. -Xmn[bytes] The size of the heap for the young generation. 120 | Chapter 11: Memory Management -XX:OnError=[command_line_tool [__options__]] Used to specify user-supplied scripts or commands when a fatal error occurs. -XX+AggressiveOpts Enables performance optimizations that are expected to be on by default in future releases. TIP Byte values include [k|K] for kilobytes, [m|M] for megabytes, and [g|G] for gigabytes. Note that –XX options are not guaranteed to be stable. They are not part of the Java Language Specification (JLS) and are unlikely to be available in exact form and function from other third-party JVMs, if at all. Resizing the JVM Heap The heap is an area in memory that stores all objects created by executing a Java program. You should resize the heap only if it needs to be sized larger than the default heap size. If you are hav‐ ing performance problems or seeing the Permanent Generation (PermGen) error message java.lang.OutOfMemoryError, you may be running out of heap space. Metaspace Native memory is used for the representation of class metadata, creating a memory space called Metaspace. Metaspace is the su‐ cessor to the PermGen model. Because of this, the JDK 8 HotSpot JVM will no longer see any PermGen OutOfMemoryError occur‐ ring. JVisualVM provides analysis support to the Metaspace if any memory leaks should occur. Resizing the JVM Heap | 121 Interfacing with the GC Interfacing with the garbage collector can be done through ex‐ plicit invocation or via overriding the finalize method. Explicit Garbage Collection The garbage collector can be explicitly requested to be invoked with System.gc() or Runtime.getRuntime().gc(). However, ex‐ plicit invocation of the GC should generally be avoided because it could force full collections (when a minor collection may suf‐ fice), thereby unnecessarily increasing the pause times. The re‐ quest for System.gc() is not always fulfilled as the JVM can and does ignore it at times. Finalization Every object has a finalize() method inherited from class Ob ject. The garbage collector, prior to destroying the object, can invoke this method, but this invocation is not guaranteed. The default implementation of the finalize() method does nothing and although it is not recommended, the method can be over‐ ridden: public class TempClass extends SuperClass { ... // Performed when Garbage Collection occurs protected void finalize() throws Throwable { try { /* Desired functionality goes here */ } finally { // Optionally, you can call the // finalize method of the superclass super.finalize(); // From SuperClass } } } The following example destroys an object: 122 | Chapter 11: Memory Management public class MainClass { public static void main(String[] args) { TempClass t = new TempClass(); // Object has references removed t = null; // GC made available System.gc(); } } Interfacing with the GC | 123 CHAPTER 12 Basic Input and Output Java provides several classes for basic input and output, a few of which are discussed in this chapter. The basic classes can be used to read and write to files, sockets, and the console. They also provide for working with files and directories and for serializing data. Java I/O classes throw exceptions, including the IOExcep tion, which needs to be handled. Java I/O classes also support for+matting data, compressing and decompressing streams, encrypting and decrypting, and com‐ municating between threads using piped streams. The new I/O (NIO) APIs that were introduced in Java 1.4 provide additional I/O capabilities, including buffering, file locking, reg‐ ular expression matching, scalable networking, and buffer man‐ agement. NIO.2 was introduced with Java SE 7 and is covered in the next chapter. NIO.2 extends NIO and provides a new filesystem API. Standard Streams in, out, and err Java uses three standard streams: in, out, and err. System.in is the standard input stream that is used to get data from the user to a program: 125 byte teamName[] = new byte[200]; int size = System.in.read(teamName); System.out.write(teamName,0,size); System.out is the standard output stream that is used to output data from a program to the user: System.out.print("Team complete"); System.err is the standard error stream that is used to output error data from a program to the user: System.err.println("Not enough players"); Note that each of these methods can throw an IOException. TIP The Console class, introduced in Java SE 6, provides an al‐ ternative to the standard streams for interacting with the command-line environment. Class Hierarchy for Basic Input and Output Figure 12-1 shows a class hierarchy for commonly used readers, writers, and input and output streams. Note that I/O classes can be chained together to get multiple effects. The Reader and Writer classes are used for reading and writing character data (text). The InputStream and OutputStream classes are typically used for reading and writing binary data. 126 | Chapter 12: Basic Input and Output Figure 12-1. Common readers, writers, and input/output streams File Reading and Writing Java provides facilities to easily read and write to system files. Reading Character Data from a File To read character data from a file, use a BufferedReader. A Fil eReader can also be used, but it will not be as efficient if there is a large amount of data. The call to readLine() reads a line of text from the file. When reading is complete, call close() on the BufferedReader: BufferedReader bReader = new BufferedReader (new FileReader("Master.txt")); String lineContents; File Reading and Writing | 127 while ((lineContents = bReader.readLine()) != null) {...} bReader.close(); Consider using NIO 2.0’s Files.newBufferedRead er( , ); to avoid the implicit assumption about the file encoding. Reading Binary Data from a File To read binary data, use a DataInputStream. The call to read() reads the data from the input stream. Note that if only an array of bytes will be read, you should just use InputStream: DataInputStream inStream = new DataInputStream (new FileInputStream("Team.bin")); inStream.read(); If a large amount of data is going to be read, you should also use a BufferedInputStream to make reading the data more efficient: DataInputStream inStream = new DataInputStream (new BufferedInputStream(new FileInputStream(team))); Binary data that has been read can be put back on the stream using methods in the PushbackInputStream class: unread(int i); // pushback a single byte unread(byte[] b); // pushback array of bytes Writing Character Data to a File To write character data to a file, use a PrintWriter. Call the close() method of class PrintWriter when writing to the output stream is complete: String in = "A huge line of text"; PrintWriter pWriter = new PrintWriter (new FileWriter("CoachList.txt")); pWriter.println(in); pWriter.close(); 128 | Chapter 12: Basic Input and Output Text can also be written to a file using a FileWriter if there is a small amount of text to be written. Note that if the file passed into the FileWriter does not exist, it will automatically be created: FileWriter fWriter = new FileWriter("CoachList.txt"); fwriter.write("This is the coach list."); fwriter.close(); Writing Binary Data to a File To write binary data, use a DataOutputStream. The call to write Int() writes an array of integers to the output stream: File positions = new File("Positions.bin"); Int[] pos = {0, 1, 2, 3, 4}; DataOutputStream outStream = new DataOutputStream (new FileOutputStream(positions)); for (int i = 0; i < pos.length; i++) outStream.writeInt(pos[i]); If a large amount of data is going to be written, then also use a BufferedOutputStream: DataOutputStream outStream = new DataOutputStream (new BufferedOutputStream(positions)); Socket Reading and Writing Java provides facilities to easily read and write to system sockets. Reading Character Data from a Socket To read character data from a socket, connect to the socket and then use a BufferedReader to read the data: Socket socket = new Socket("127.0.0.1", 64783); InputStreamReader reader = new InputStreamReader (socket.getInputStream()); BufferedReader bReader = new BufferedReader(reader); String msg = bReader.readLine(); Socket Reading and Writing | 129 BufferedReader introduced the lines() method in Java SE 8, rel‐ ative to the new Stream API. This method returns a Stream, the elements of which are lines lazily read from the contexted Buf feredReader. Reading Binary Data from a Socket To read binary data, use a DataInputStream. The call to read() reads the data from the input stream. Note that the Socket class is located in java.net: Socket socket = new Socket("127.0.0.1", 64783); DataInputStream inStream = new DataInputStream (socket.getInputStream()); inStream.read(); If a large amount of data is going to be read, then also use a BufferedInputStream to make reading the data more efficient: DataInputStream inStream = new DataInputStream (new BufferedInputStream(socket.getInputStream())); Writing Character Data to a Socket To write character data to a socket, make a connection to a socket and then create and use a PrintWriter to write the character data to the socket: Socket socket = new Socket("127.0.0.1", 64783); PrintWriter pWriter = new PrintWriter (socket.getOutputStream()); pWriter.println("Dad, we won the game."); Writing Binary Data to a Socket To write binary data, use a DataOutputStream. The call to write() writes the data to an output stream: byte positions[] = new byte[10]; Socket socket = new Socket("127.0.0.1", 64783); DataOutputStream outStream = new DataOutputStream (socket.getOutputStream()); outStream.write(positions, 0, 10); 130 | Chapter 12: Basic Input and Output If a large amount of data is going to be written, then also use a BufferedOutputStream: DataOutputStream outStream = new DataOutputStream (new BufferedOutputStream(socket.getOutputStream())); Serialization To save a version of an object (and all related data that would need to be restored) as an array of bytes, the class of this object must implement the interface Serializable. Note that data members declared transient will not be included in the serialized object. Use caution when using serialization and deserialization, as changes to a class—including moving the class in the class hier‐ archy, deleting a field, changing a field to nontransient or static, and using different JVMs—can all impact restoring an object. The ObjectOutputStream and ObjectInputStream classes can be used to serialize and deserialize objects. Serialize To serialize an object, use an ObjectOutputStream: ObjectOutputStream s = new ObjectOutputStream(new FileOutputStream("p.ser")); An example of serializing follows: ObjectOutputStream oStream = new ObjectOutputStream(new FileOutputStream("PlayerDat.ser")); oStream.writeObject(player); oStream.close(); Deserialize To deserialize an object (i.e., turn it from a flattened version of an object to an object), use an ObjectInputStream, then read in the file and cast the data into the appropriate object: Serialization | 131 ObjectInputStream d = new ObjectInputStream(new FileInputStream("p.ser")); An example of deserializing follows: ObjectInputStream iStream = new ObjectInputStream(new FileInputStream("PlayerDat.ser")); Player p = (Player) iStream.readObject(); Zipping and Unzipping Files Java provides classes for creating compressed ZIP and GZIP files. ZIP archives multiple files, whereas GZIP archives a single file. Use ZipOutputStream to zip files and ZipInputSteam to unzip them: ZipOutputStream zipOut = new ZipOutputStream( new FileOutputStream("out.zip")); String[] fNames = new String[] {"f1", "f2"}; for (int i = 0; i < fNames.length; i++) { ZipEntry entry = new ZipEntry(fNames[i]); File InputStream fin = new FileInputStream(fNames[i]); try { zipOut.putNextEntry(entry); for (int a = fin.read(); a != -1; a = fin.read()) { zipOut.write(a); } fin.close(); zipOut.close(); } catch (IOException ioe) {...} } To unzip a file, create a ZipInputStream, call its getNextEntry() method, and read the file into an OutputStream. 132 | Chapter 12: Basic Input and Output Compressing and Uncompressing GZIP Files To compress a GZIP file, create a new GZIPOutputStream, pass it the name of a file with the .gzip extension, and then transfer the data from the GZIPOutputStream to the FileInputStream. To uncompress a GZIP file, create a GZipInputStream, create a new FileOutputStream, and read the data into it. Zipping and Unzipping Files | 133 CHAPTER 13 New I/O API (NIO.2) NIO.2 was introduced with JDK 7 to provide enhanced file I/O support and access to the default filesystem. NIO.2 is supported by the java.nio.file and java.nio.file.attribute packages. The NIO.2 API is also known as “JSR 203: More New I/O APIs for the Java Platform.” Popular interfaces that are used from the API are Path, PathMatcher, FileVisitor, and WatchService. Pop‐ ular classes that are used from the API are Paths and Files. The Path Interface The Path interface can be used to operate on file and directory paths. This class is an upgraded version of the java.io.File class. The following code demonstrates the use of some of the methods of the Path interface and the Paths class for acquiring informa‐ tion: Path p = Paths.get("\\opt\\jpgTools\\README.txt"); System.out.println(p.getParent()); // \opt\jpgTools System.out.println(p.getRoot()); // \ System.out.println(p.getNameCount()); // 3 System.out.println(p.getName(0)); // opt System.out.println(p.getName(1)); // jpgTools System.out.println(p.getFileName()); // README.txt System.out.println(p.toString()); // The full path 135 The Path class also provides additional features, some of which are detailed in Table 13-1. Table 13-1. Path interface capabilities Path method Capability path.toUri() Converts a path to a URI object path.resolve(Path) Combines two paths together path.relativize(Path) Constructs a path from one location to another path.compareTo(Path) Compares two paths against each other The Files Class The Files class can be used to create, check, delete, copy, or move a file or directory. The following code demonstrates some com‐ monly used methods of the Files class: // Create Directory Files.createDirectories("\\opt\\jpg"); // Intstantiate path objects Path target1 = Paths.get("\\opt\\jpg\\README1.txt"); Path p1 = Files.createFile(target1); Path target2 = Paths.get("\\opt\\jpg\\README2.txt"); Path p2 = Files.createFile(target2); // Check file attributes System.out.println(Files.isReadable(p1)); System.out.println(Files.isReadable(p2)); System.out.println(Files.isExecutable(p1)); System.out.println(Files.isSymbolicLink(p1)); System.out.println(Files.isWritable(p1)); System.out.println(Files.isHidden(p1)); System.out.println(Files.isSameFile(p1, p2)); // Delete, move, and copy examples Files.delete(p2); System.out.println(Files.move(p1, p2)); System.out.println(Files.copy(p2, p1)); Files.delete(p1); Files.delete(p2); 136 | Chapter 13: New I/O API (NIO.2) The move method accepts the varargs enumeration using RE PLACE_EXISTING or ATOMIC_MOVE. REPLACE_EXISTING moves the file, even if it already exists. ATOMIC_MOVE ensures that any process watching the directory will be able to access the complete file. The copy method accepts the varargs enumeration with RE PLACE_EXISTING, COPY_ATTRIBUTES, or NOFOLLOW_LINKS. RE PLACE_EXISTING copies the file, even if it already exists. COPY_AT TRIBUTES copies the file attributes. NOFOLLOW_LINKS copies the links, but not the targets. The lines, list, walk, and find methods have been added to the Files class relative to the Stream API. The lines method lazily reads a stream of lines. The list method lazily lists directory entries and walk recursively traverses the entries. The find meth‐ od lazily provides Path by searching for files in a file tree rooted at a given file node. Additional Features The NIO 2.0 API also provides the following features, which are good to know for the job. Questions about these features are also included on the Oracle Certified Professional Java SE 7 Pro‐ grammer Exam. These items are not covered here as they are more suited to a tutorial style guide or resource: • The ability to watch a directory using the WatchService interface. • The ability to recursively access directory trees using the FileVisitor interface. • The ability to find files using the PathMatcher functional interface. Since PathMatcher is a functional interface, it may be used with a Lambda Expression. PathMatcher matcher = (Path p) -> { // returns boolean return (p.toString().contains("World")); Additional Features | 137 }; Path path = FileSystems.getDefault().getPath( "\\opt\\jpg\\HelloWorld.java"); System.out.print("Matches: " + matcher.matches(path)); $ Matches: true TIP Consider using the new java.nio.file.DirectoryStream functional interface with the enhanced for loop to iterate over a directory. 138 | Chapter 13: New I/O API (NIO.2) CHAPTER 14 Concurrency Threads in Java allow the use of multiple processors or multiple cores in one processor more efficiently. On a single processor, threads provide for concurrent operations such as overlapping I/ O with processing. Java supports multithreaded programming features with the Thread class and the Runnable interface. Creating Threads Threads can be created two ways, either by extending java.lang.Thread or by implementing java.lang.Runnable. Extending the Thread Class Extending the Thread class and overriding the run() method can create a threadable class. This is an easy way to start a thread: class Comet extends Thread { public void run() { System.out.println("Orbiting"); orbit(); } } Comet halley = new Comet(); hally.run(); 139 Remember that only one superclass can be extended, so a class that extends Thread cannot extend any other superclass. Implementing the Runnable Interface Implementing the Runnable functional interface and defining its run() method can also create a threadable class. class Asteroid implements Runnable { public void run() { System.out.println("Orbiting"); orbit(); } } Asteroid majaAsteroid = new Asteroid(); Thread majaThread = new Thread(majaAsteroid); majaThread.run(); A single runnable instance can be passed to multiple thread ob‐ jects. Each thread performs the same task, as shown here after the use of a Lambda Expression: Runnable asteroid = () -> { System.out.println("Orbiting"); orbit(); }; Thread asteroidThread1 = new Thread(asteroid); Thread asteroidThread2 = new Thread(asteroid); asteroidThread1.run(); asteroidThread2.run(); Thread States Enumeration Thread.state provides six thread states, as depicted in Table 14-1. Table 14-1. Thread states Thread state Description NEW A thread that is created but not started RUNNABLE A thread that is available to run 140 | Chapter 14: Concurrency Thread state Description BLOCKED An “alive” thread that is blocked waiting for a monitor lock WAITING An “alive” thread that calls its own wait() or join() while waiting on another thread TIMED_WAITING An “alive” thread that is waiting on another thread for a specified period of time; sleeping TERMINATED A thread that has completed Thread Priorities The valid range of priority values is typically 1 through 10, with a default value of 5. Thread priorities are one of the least portable aspects of Java, as their range and default values can vary among Java Virtual Machines (JVMs). Using MIN_PRIORITY, NORM_PRIOR ITY, and MAX_PRIORITY can retrieve priorities. System.out.print(Thread.MAX_PRIORITY); Lower priority threads yield to higher priority threads. Common Methods Table 14-2 contains common methods used for threads from the Thread class. Table 14-2. Thread methods Method Description getPriority() Returns the thread’s priority getState() Returns the thread’s state interrupt() Interrupts the thread isAlive() Returns the thread’s alive status isInterrupted() Checks for interruption of the thread join() Causes the thread that invokes this method to wait for the thread that this object represents to finish setPriority(int) Sets the thread’s priority Thread Priorities | 141 Method Description start() Places the thread into a runnable state Table 14-3 contains common methods used for threads from the Object class. Table 14-3. Methods from the Object class used for threads Method Description notify() Tells a thread to wake up and run notifyAll() Tells all threads that are waiting on a thread or resource to wake up, and then the scheduler will select one of the threads to run Pauses a thread in a wait state until another thread calls notify() or wait() notifyAll() TIP Calls to wait() and notify() throw an InterruptedExcep tion if called on a thread that has its interrupted flag set to true. Table 14-4 contains common static methods used for threads from the Thread class (i.e., Thread.sleep(1000)). Table 14-4. Static thread methods Method Description activeCount() Returns number of threads in the current thread’s group currentThread() Returns reference to the currently running thread interrupted() Checks for interruption of the currently running thread sleep(long) Blocks the currently running thread for parameter number of milliseconds yield() Pauses the current thread to allow other threads to run 142 | Chapter 14: Concurrency Synchronization The synchronized keyword provides a means to apply locks to blocks and methods. Locks should be applied to blocks and methods that access critically shared resources. These monitor locks begin and end with opening and closing braces. Following are some examples of synchronized blocks and methods. Object instance t with a synchronized lock: synchronized (t) { // Block body } Object instance this with a synchronized lock: synchronized (this) { // Block body } Method raise() with a synchronized lock: // Equivalent code segment 1 synchronized void raise() { // Method Body } // Equivalent code segment 2 void raise() { synchronized (this) { // Method body } } Static method calibrate() with a synchronized lock: class Telescope { synchronized static void calibrate() { // Method body } } Synchronization | 143 TIP A lock is also known as a monitor or mutex (mutually ex‐ clusive lock). The concurrent utilities provide additional means to apply and manage concurrency. Concurrent Utilities Java 2 SE 5.0 introduced utility classes for concurrent program‐ ming. These utilities reside in the java.util.concurrent pack‐ age, and they include executors, concurrent collections, syn‐ chronizers, and timing utilities. Executors The class ThreadPoolExecutor as well as its subclass Scheduled ThreadPoolExecutor implement the Executor interface to pro‐ vide configurable, flexible thread pools. Thread pools allow serv‐ er components to take advantage of the reusability of threads. The class Executors provides factory (object creator) methods and utility methods. Of them, the following are supplied to create thread pools: newCachedThreadPool() Creates an unbounded thread pool that automatically reuses threads newFixedThreadPool(int nThreads) Creates a fixed-size thread pool that automatically reuses threads off a shared unbounded queue newScheduledThreadPool(int corePoolSize) Creates a thread pool that can have commands scheduled to run periodically or on a specified delay 144 | Chapter 14: Concurrency newSingleThreadExecutor() Creates a single-threaded executor that operates off an un‐ bounded queue newSingleThreadScheduledExecutor() Creates a single-threaded executor that can have commands scheduled to run periodically or by a specified delay The following example demonstrates usage of the newFixed ThreadPool factory method: import java.util.concurrent.Executors; import java.util.concurrent.ExecutorService; public class ThreadPoolExample { public static void main() { // Create tasks // (from 'class RTask implements Runnable') RTask t1 = new RTask("thread1"); RTask t2 = new RTask("thread2"); // Create thread manager ExecutorService threadExecutor = Executors.newFixedThreadPool(2); // Make threads runnable threadExecutor.execute(t1); threadExecutor.execute(t2); // Shut down threads threadExecutor.shutdown(); } } Concurrent Collections Even though collection types can be synchronized, it is best to use concurrent thread-safe classes that perform equivalent func‐ tionality, as represented in Table 14-5. Concurrent Utilities | 145 Table 14-5. Collections and their thread-safe equivalents Collection class Thread-safe equivalent HashMap ConcurrentHashMap TreeMap ConcurrentSkipListMap TreeSet ConcurrentSkipListSet Map subtypes ConcurrentMap List subtypes CopyOnWriteArrayList Set subtypes CopyOnWriteArraySet PriorityQueue PriorityBlockingQueue Deque BlockingDeque Queue BlockingQueue Synchronizers Synchronizers are special-purpose synchronization tools. Avail‐ able synchronizers are listed in Table 14-6. Table 14-6. Synchronizers Synchronizer Description Semaphore Maintains a set of permits CountDownLatch Implements waits against sets of operations being performed CyclicBarrer Implements waits against common barrier points Exchanger Implements a synchronization point where threads can exchange elements Timing Utility The TimeUnit enumeration is commonly used to inform timebased methods how a given timing parameter should be evalu‐ ated, as shown in the following example. Available TimeUnit enum constants are listed in Table 14-7. // tyrLock (long time, TimeUnit unit) if (lock.tryLock(15L, TimeUnit.DAYS)) {...} //15 days 146 | Chapter 14: Concurrency Table 14-7. TimeUnit constants Constants Unit def. Unit (sec) NANOSECONDS 1/1000 µs .000000001 ns MICROSECONDS 1/1000 ms .000001 Abbreviation µs MILLISECONDS 1/1000 sec .001 ms SECONDS sec 1 sec MINUTES 60 sec 60 min HOURS 60 min 3600 hr DAYS 24 hr 86400 d Concurrent Utilities | 147 CHAPTER 15 Java Collections Framework The Java Collections Framework is designed to support numer‐ ous collections in a hierarchical fashion. It is essentially made up of interfaces, implementations, and algorithms. The Collection Interface Collections are objects that group multiple elements and store, retrieve, and manipulate those elements. The Collection inter‐ face is at the root of the collection hierarchy. Subinterfaces of Collection include List, Queue, and Set. Table 15-1 shows these interfaces and whether they are ordered or allow duplicates. The Map interface is also included in the table, as it is part of the framework. Table 15-1. Common collections Interface Ordered Dupes Yes Notes List Yes Map Can be No (Keys) Unique keys; one value mapping max per key Queue Yes Set Can be No Yes Positional access; element insertion control Holds elements; usually FIFO Uniqueness matters 149 Implementations Table 15-2 lists commonly used collection type implementations, their interfaces, and whether or not they are ordered, sorted, and/ or contain duplicates. Table 15-2. Collection type implementations Implementations Interface Ordered Sorted Dupes Notes ArrayList List Index No Yes Fast resizable array LinkedList List Index No Yes Doubly linked list Vector List Index No Yes Legacy, synchronized HashMap Map No No No Key/value pairs Hashtable Map No No No Legacy, synchronized LinkedHashMap Map Insertion, last No access No Linked list/hash table TreeMap Balanced No Red-black tree map Map Yes PriorityQueue Queue Priority Yes Yes Heap implementation HashSet Set No No No Fast access set LinkedHashSet Set Insertion No No Linked list/hash set TreeSet Set Sorted Yes No Red-black tree set Collection Framework Methods The subinterfaces of the Collection interface provide several valuable method signatures, as shown in Table 15-3. Table 15-3. Valuable subinterface methods Method List params Set params Map params Returns add index, element element n/a boolean contains Object Object n/a boolean containsKey n/a n/a key boolean containsValue n/a n/a value boolean n/a key Object index get 150 | Chapter 15: Java Collections Framework Method List params Set params Map params Returns indexOf Object n/a n/a iterator none none n/a Iterator keySet n/a n/a none Set put n/a n/a key, value void remove index or Object Object key void size none none int none int Collection.stream() returns a sequential Stream with the con‐ text collection as its source. Collection.parallelStream() re‐ turns a parallel Stream with the context collection as its source. Collections Class Algorithms The Collections class, not to be confused with the Collection interface, contains several valuable static methods (e.g., algo‐ rithms). These methods can be invoked on a variety of collection types. Table 15-4 shows commonly used Collection class meth‐ ods, their acceptable parameters, and return values. Table 15-4. Collection class algorithms Method Parameters Returns addAll Collection super T>, T… boolean max Collection, [Comparator] min Collection, [Comparator] disjoint Collection, Collection boolean frequency Collection, Object int asLifoQueue Deque Queue reverse List void shuffle List void copy List destination, List source void rotate List, int distance void Collections Class Algorithms | 151 Method Parameters Returns swap List, int position, int position void binarySearch List, Object int fill List, Object void sort List, Object, [Comparator] void replaceAll List, Object oldValue, Object newValue boolean newSetFromMap Map Set See Chapter 16 for more information on typed parameters (e.g., ). Algorithm Efficiencies Algorithms and data structures are optimized for different rea‐ sons—some for random element access or insertion/deletion, others for keeping things in order. Depending on your needs, you may have to switch algorithms and structures. Common collection algorithms, their types, and average time ef‐ ficiencies are shown in Table 15-5. Table 15-5. Algorithm efficiencies Algorithms Concrete type Time get, set ArrayList 0 (1) add, remove ArrayList 0 (n) contains, indexOf ArrayList 0 (n) get, put, remove, containsKey HashMap 0 (1) add, remove, contains HashSet 0 (1) add, remove, contains LinkedHashSet 0 (1) get, set, add, remove (from either end) LinkedList 0 (1) get, set, add, remove (from index) LinkedList 0 (n) contains, indexOf LinkedList 0 (n) peek PriorityQueue 0 (1) 152 | Chapter 15: Java Collections Framework Algorithms Concrete type Time add, remove PriorityQueue 0 (log n) remove, get, put, containsKey TreeMap 0 (log n) add, remove, contains TreeSet 0 (log n) The Big O notation is used to indicate time efficiencies, where n is the number of elements; see Table 15-6. Table 15-6. Big O notation Notation Description 0 (1) Time is constant, regardless of the number of elements. 0 (n) Time is linear to the number of elements. 0 (log n) Time is logarithmic to the number of elements. 0 (n log n) Time is linearithmic to the number of elements. Comparator Functional Interface Several methods in the Collections class assume that the objects in the collection are comparable. If there is no natural ordering, a helper class can implement the Comparator functional interface to specify how the objects are to be ordered: public class Crayon { private String color; public Crayon(String color) { this.color = color; } public String getColor() { return color; } public void setColor(String color) { this.color = color; } public String toString() { return this.color; } } Comparator Functional Interface | 153 import java.util.Comparator; public class CrayonSort implements Comparator { @Override public int compare (Crayon c1, Crayon c2) { return c1.getColor().compareTo(c2.getColor()); } } import java.util.ArrayList; import java.util.Collections; public class CrayonApp { public static void main(String[] args) { Crayon crayon1 = new Crayon("yellow"); Crayon crayon2 = new Crayon("green"); Crayon crayon3 = new Crayon("red"); Crayon crayon4 = new Crayon("blue"); Crayon crayon5 = new Crayon("purple"); ArrayList cList = new ArrayList <>(); cList.add(crayon1); cList.add(crayon2); cList.add(crayon3); cList.add(crayon4); cList.add(crayon5); System.out.println("Unsorted: " + cList ); CrayonSort cSort = new CrayonSort(); // Here Collections.sort(cList, cSort); System.out.println("Sorted: " + cList ); } } $ Unsorted: [yellow, green, red, blue, purple] $ Sorted: [blue, green, purple, red, yellow] The CrayonSort class implemented the Comparator interface that was used by the cSort instance. Optionally, an anonymous inner class could have been created to avoid the work of creating the seperate CrayonSort class: Comparator cSort = new Comparator () { public int compare(Crayon c1, Crayon c2) { return c1.getColor().compareTo(c2.getColor()); 154 | Chapter 15: Java Collections Framework } }; Since Comparator is a functional interface, a lambda expression could have been used to make the code more readable: Comparator cSort = (Crayon c1, Crayon c2) -> c1.getColor().compareTo(c2.getColor()); Class names do not need to be explicitly stated in the argument list, as the lambda expressions have knowledge of the target types. That is, notice (c1, c2) versus (Crayon c1, Crayon c2): // Example 1 Comparator cSort = (c1, c2) -> c1.getColor().compareTo(c2.getColor()); Collections.sort(cList, cSort); // Example 2 Collections.sort(cList, (c1, c2) -> c1.getColor().compareTo(c2.getColor())); Comparator Functional Interface | 155 CHAPTER 16 Generics Framework The Generics Framework, introduced in Java SE 5.0 and updated in Java SE 7 and 8, provides support that allows for the parame‐ terization of types. The benefit of generics is the significant reduction in the amount of code that needs to be written when developing a library. An‐ other benefit is the elimination of casting in many situations. The classes of the Collections Framework, the class Class, and other Java libraries have been updated to include generics. See Java Generics and Collections by Maurice Naftalin and Philip Wadler (O’Reilly, 2006) for comprehensive coverage of the Ge‐ nerics Framework. Generic Classes and Interfaces Generic classes and interfaces parameterize types by adding a type parameter within angular brackets (i.e., ). The type is instantiated at the place of the brackets. Once instantiated, the generic parameter type is applied through‐ out the class for methods that have the same type specified. In the following example, the add() and get() methods use the par‐ ameterized type as their parameter argument and return types, respectively: 157 public interface List extends Collection { public boolean add(E e); E get(int index); } When a variable of a parameterized type is declared, a concrete type (i.e., ) is specified to be used in place of the type parameter (i.e., ). Subsequently, the need to cast when retrieving elements from things such as collections would be eliminated: // Collection List/ArrayList with Generics List iList = new ArrayList (); iList.add(1000); // Explicit cast not necessary Integer i = iList.get(0); // Collection List/ArrayList without Generics List iList = new ArrayList(); iList.add(1000); // Explicit cast is necessary Integer i = (Integer)iList.get(0); The diamond operator <> was introduced in Java SE 7 to simplify the creation of generic types, by reducing the need for additional typing: // Without the use of the diamond operator List iList1 = new ArrayList (); // With the use of the diamond operator List iList2 = new ArrayList<>(); Constructors with Generics Constructors of generic classes do not require generic type pa‐ rameters as arguments: // Generic Class public class SpecialList { // Constructor without arguments public SpecialList() {...} 158 | Chapter 16: Generics Framework public SpecialList(String s) {...} } A generic object of this class could be instantiated as such: SpecialList b = new SpecialList (); If a constructor for a generic class includes a parameter type such as a String, the generic object could be instantiated as such: SpecialList b = new SpecialList ("Joan Marie"); Substitution Principle As specified in Java Generics and Collections (O’Reilly), the Sub‐ stitution Principle allows subtypes to be used where their super‐ type is parameterized: • A variable of a given type may be assigned a value of any subtype of that type. • A method with a parameter of a given type may be invoked with an argument of any subtype of that type. Byte, Short, Integer, Long, Float, Double, BigInteger, and Big Decimal are all subtypes of class Number: // List declared with generic Number type List nList = new ArrayList (); nList.add((byte)27); // Byte (Autoboxing) nList.add((short)30000); // Short nList.add(1234567890); // Integer nList.add((long)2e62); // Long nList.add((float)3.4); // Float nList.add(4000.8); // Double nList.add(new BigInteger("9223372036854775810")); nList.add(new BigDecimal("2.1e309")); // Print Number's subtype values from the list for( Number n : nList ) System.out.println(n); Substitution Principle | 159 Type Parameters, Wildcards, and Bounds The simplest declaration of a generic class is with an unbounded type parameter, such as T: public class GenericClass {...} Bounds (constraints) and wildcards can be applied to the type parameter(s), as shown in Table 16-1. Table 16-1. Type parameters, bounds, and wildcards Type parameters Description Unbounded type; same as Unbounded types; and
Upper bounded type; a specific type T that is a subtype of type P Upper bounded type; a specific type T that is a subtype of type P and that implements type S Lower bounded type; a specific type T that is a supertype of type P > Unbounded wildcard; any object type, same as extends Object> extends P> Bounded wildcard; some unknown type that is a subtype of type P extends P & S> Bounded wildcard; some unknown type that is a subtype of type P and that implements type S super P> Lower bounded wildcard; some unknown type that is a supertype of type P The Get and Put Principle As also specified in Java Generics and Collections, the Get and Put Principle details the best usage of extends and super wild‐ cards: 160 | Chapter 16: Generics Framework • Use an extends wildcard when you get only values out of a structure. • Use a super wildcard when you put only values into a structure. • Do not use a wildcard when you place both get and put values into a structure. The extends wildcard has been used in the method declaration of the addAll() method of the List collection, as this method gets values from a collection: public interface List extends Collection { boolean addALL(Collection extends E> c) } List srcList = new ArrayList (); srcList.add(0); srcList.add(1); srcList.add(2); // Using addAll() method with extends wildcard List destList = new ArrayList (); destList.addAll(srcList); The super wildcard has been used in the method declaration of the addAll() method of the class Collections, as the method puts values into a collection: public class Collections { public static boolean addAll (Collection super T> c, T... elements){...} } // Using addAll() method with super wildcard List sList = new ArrayList (); sList.add(0); Collections.addAll(sList, (byte)1, (short)2); Generic Specialization A generic type can be extended in a variety of ways. Generic Specialization | 161 Given the parameterized abstract class AbstractSet : class SpecialSet extends AbstractSet {…} The SpecialSet class extends the AbstractSet class with the parameter type E. This is the typical way to declare general‐ izations with generics. class SpecialSet extends AbstractSet {…} The SpecialSet class extends the AbstractSet class with the parameterized type String. class SpecialSet extends AbstractSet {…} The SpecialSet class extends the AbstractSet class with the parameter type E. Type P is unique to the SpecialSet class. class SpecialSet extends AbstractSet {…} The SpecialSet class is a generic class that would parame‐ terize the generic type of the AbstractSet class. Because the raw type of the AbstractSet class has been extended (as op‐ posed to generic), the parameterization cannot occur. Com‐ piler warnings will be generated upon method invocation attempts. class SpecialSet extends AbstractSet {…} The SpecialSet class extends the raw type of the Abstract Set class. Because the generic version of the AbstractSet class was expected, compiler warnings will be generated upon method invocation attempts. Generic Methods in Raw Types Static methods, nonstatic methods, and constructors that are part of nongeneric or raw type classes can be declared as generic. A raw type class is the nongeneric counterpart class to a generic class. For generic methods of nongeneric classes, the method’s return type must be preceded with the generic type parameter (e.g., ). However, there is no functional relationship between the 162 | Chapter 16: Generics Framework type parameter and the return type, unless the return type is of the generic type: public class SpecialQueue { public static boolean add(E e) {...} public static E peek() {...} } When calling the generic method, the generic type parameter is placed before the method name. Here, is used to specify the generic type argument: SpecialQueue. add("White Carnation"); Generic Methods in Raw Types | 163 CHAPTER 17 The Java Scripting API The Java Scripting API, introduced in Java SE 6, provides support that allows Java applications and scripting languages to interact through a standard interface. This API is detailed in JSR 223, “Scripting for the Java Platform” and is contained in the jav ax.script package. Scripting Languages Several scripting languages have script engine implementations available that conform to JSR 223. See “Scripting Languages Compatible with JSR-223” on page 198 in Appendix B for a subset of these supported languages. Script Engine Implementations The ScriptEngine interface provides the fundamental methods for the API. The ScriptEngineManager class works in conjunction with this interface and provides a means to establish the desired scripting engines to be utilized. Embedding Scripts into Java The scripting API includes the ability to embed scripts and/or scripting components into Java applications. 165 The following example shows two ways to embed scripting com‐ ponents into a Java application: (1) the scripting engine’s eval method reads in the scripting language syntax directly, and (2) the scripting engine’s eval method reads the syntax in from a file. import import import import import java.io.FileReader; java.nio.file.Path; java.nio.file.Paths; javax.script.ScriptEngine; javax.script.ScriptEngineManager; public class HelloWorld { public static void main(String[] args) throws Exception { ScriptEngineManager m = new ScriptEngineManager(); // Sets up Nashorn JavaScript Engine ScriptEngine e = m.getEngineByExtension("js"); // Nashorn JavaScript syntax. e.eval("print ('Hello, ')"); // world.js contents: print('World!\n'); Path p1 = Paths.get("/opt/jpg2/world.js"); e.eval(new FileReader(p1.toString())); } } $ Hello, World! Invoking Methods of Scripting Languages Scripting engines that implement the optional Invocable inter‐ face provide a means to invoke (execute) scripting language methods that the engine has already evaluated (interpreted). The following Java-based invokeFunction() method calls the evaluated Nashorn scripting language function greet(), which we have created: ScriptEngineManager m = new ScriptEngineManager(); ScriptEngine e = m.getEngineByExtension("js"); e.eval("function greet(message) + "{" + "println(message)" + "}"); 166 | Chapter 17: The Java Scripting API Invocable i = (Invocable) e; i.invokeFunction("greet", "Greetings from Mars!"); $ Greetings from Mars! Accessing and Controlling Java Resources from Scripts The Java Scripting API provides the ability to access and control Java resources (objects) from within evaluated scripting language code. The script engines utilizing key-value bindings is one way this is accomplished. Here, the evaluated Nashorn JavaScript makes use of the name Key/world binding and reads in (and prints out) a Java data mem‐ ber from the evaluated scripting language: ScriptEngineManager m = new ScriptEngineManager(); ScriptEngine e = m.getEngineByExtension("js"); String world = "Gliese 581 c"; e.put("nameKey", world); e.eval("var w = nameKey" ); e.eval("println(w)"); $ Gliese 581 c By utilizing the key-value bindings, you can make modifications to the Java data members from the evaluated scripting language: ScriptEngineManager m = new ScriptEngineManager(); ScriptEngine e = m.getEngineByExtension("js"); List worldList = new ArrayList<>(); worldList.add ("Earth"); worldList.add ("Mars"); e.put("nameKey", worldList); e.eval("var w = nameKey.toArray();"); e.eval(" nameKey.add (\"Gliese 581 c\")"); System.out.println(worldList); $ [Earth, Gliese 581 c] Script Engine Implementations | 167 Setting Up Scripting Languages and Engines Before using the Scripting API, you must obtain and set up the desired script engine implementations. Many scripting languages include the JSR-223 scripting engine with their distribution, ei‐ ther in a separate JAR or in their main JAR, as in the case of JRuby. Scripting Language Setup Here are the steps for setting up the scripting language: 1. Set up the scripting language on your system. “Scripting Languages Compatible with JSR-223” on page 198 in Appen‐ dix B contains a list of download sites for some supported scripting languages. Follow the associated installation in‐ structions. 2. Invoke the script interpreters to ensure that they function properly. There is normally a command-line interpreter, as well as one with a graphical user interface. For JRuby (as an example), the following commands should be validated to ensure proper setup: jruby [file.rb] //Command line file jruby.bat //Windows batch file Scripting Engine Setup Here are the steps for setting up the scripting engine: 1. Determine if your scripting language distribution includes the JSR-223 scripting API engine in its distribution. If it is included, steps 2 and 3 are not necessary. 2. Find and download the scripting engine file from the ex‐ ternal resource (e.g., website). 3. Place the downloaded file into a directory and extract it to expose the necessary JAR. Note that the optional software 168 | Chapter 17: The Java Scripting API (opt) directory is commonly used as an installation direc‐ tory. TIP To install and configure certain scripting languages on a Windows machine, you may need a minimal POSIXcompliant shell, such as MSYS or Cygwin. Scripting Engine Validation Validate the scripting engine setup by compiling and/or inter‐ preting the scripting language libraries and the scripting engine libraries. The following is an older version of JRuby where the engine was available externally: javac -cp c:\opt\jruby-1.0\lib\jruby.jar;c:\opt\ jruby-engine.jar;. Engines You can perform additional testing with short programs. The following application produces a list of the available scripting engine names, language version numbers, and extensions. Note that this updated version of JRuby includes JSR-223 support in its primary JAR file; therefore, the engine does not need to be separately called out on the class path: $ java -cp c:\opt\jruby-1.6.7.2\lib\jruby.jar;. EngineReport import java.util.List; import javax.script.ScriptEngineManager; import javax.script.ScriptEngineFactory; public class EngineReport { public static void main(String[] args) { ScriptEngineManager m = new ScriptEngineManager(); List s = m.getEngineFactories(); Setting Up Scripting Languages and Engines | 169 // Iterate through list of factories for (ScriptEngineFactory f: s) { // Release name and version String en = f.getEngineName(); String ev = f.getEngineVersion(); System.out.println("Engine: " + en + " " + ev); // Language name and version String ln = f.getLanguageName(); String lv = f.getLanguageVersion(); System.out.println("Language: " + ln + " " + lv); // Extensions List l = f.getExtensions(); for (String x: l) { System.out.println("Extensions: " + x); } } } } $ Engine: Oracle Nashorn 1.8.0 $ Language: ECMAScript ECMA - 262 Edition 5.1 $ Extensions: js $ Engine: JSR 223 JRuby Engine 1.6.7.2 $ Language: ruby jruby 1.6.7.2 $ Extensions: rb TIP Nashorn JavaScript is a scripting API packaged with Java SE and is available by default. Nashorn replaces the Rhino JavaScript scripting API from previous versions of the JDK. 170 | Chapter 17: The Java Scripting API CHAPTER 18 Date and Time API The Date and Time API (JSR 310) provides support for date, time, and calendar calculations. The reference implementation (RI) for this JSR is the ThreeTen Project and was provided for inclusion into JDK 1.8. The Date and Time API is relative to the java.time package and java.time.chrono, java.time.format, java.time.temporal, and java.time.zone subpackages. JSR 310 achieved several design goals: • Fluent API; easy-to-read (e.g., chained methods) • Thread-safe design; immutable value classes • Extensible API; calendar systems, adjusters, and queries • Expectable behavior The Date and Time API uses the International Organization for Standardization date and time data exchange model (ISO 8601). The ISO 8601 standard is formally called “Data elements and interchange formats—Information interchange—Representa‐ tion of dates and times.” The standard is based on the Gregorian calendar. Regional calendars are also supported. See Appendix A for more information on fluent APIs. 171 Legacy Interoperability JSR 310 supercedes but does not deprecate java.util.Date, java.util.Calendar, java.util.DateFormat, java.util.Gregor ianCalendar, java.util.TimeZone, and java.sql.Date. JDK 8 provides methods to these classes to convert to and from the JSR 310 types for legacy support. // Legacy -> New -> Legacy Calendar c = Calendar.getInstance(); Instant i = c.toInstant(); Date d = Date.from(i); // New -> Legacy -> New ZonedDateTime zdt = ZonedDateTime.parse("2014-02-24T11:17:00+01:00" + "[Europe/Gibraltar]") GregorianCalendar gc = GregorianCalendar.from(zdt); LocalDateTime ldt = gc.toZonedDateTime().toLocalDateTime(); Regional Calendars JSR 310 is flexible enough to allow for the addition of new cal‐ endars. When creating a new calendar, classes will need to be implemented against the Era, Chronology, and ChronoLocalDate interfaces. Four regional calendars are packaged with the API: • Hijrah • Japanese imperial • Minguo • Thai Buddhist With regional calendars, you will not be using the main classes of the ISO calendar. 172 | Chapter 18: Date and Time API ISO Calendar The primary java.time package of the API provides the ISO 8601 calendar system that is based on Gregorian rules. This and the related packages of the API provide an easy-to-use interface as you can see in the following example of determining age differ‐ ence between presidents. public final static String DISNEY_BIRTH_YEAR = "1901"; public final static String TEMPLE_BIRTH_YEAR = "1928"; ... Year birthYear1 = Year.parse(DISNEY_BIRTH_YEAR); Year birthYear2 = Year.parse(TEMPLE_BIRTH_YEAR); long diff = ChronoUnit.YEARS.between(birthYear1, birthYear2); System.out.println("There is an age difference of " + Math.abs(diff) + " years." ); $ There is an age difference of 27 years. The primary classes of the API are listed here with key text de‐ rived from the online API. The sections that follow highlight key attributes and usage of some of these classes. Instant Instantaneous point on the timeline; measured from the standard Java epoch of 1970-01-01T00:00:00Z. LocalDate Immutable date-time object;t represents a date, viewed as year-month-day. LocalTime Immutable date-time object that represents a time; viewed as hour-minute-second. LocalDateTime Immutable date-time object that represents a date-time; viewed as year-month-day-hour-minute-second. ISO Calendar | 173 OffsetTime Immutable date-time object that represents a time; viewed as hour-minute-second-offset. OffsetDateTime Immutable representation of a date-time with an offset; stores all date and time fields to a precision of nanoseconds, as well as the offset from UTC/Greenwich. ZonedDateTime Immutable representation of a date-time with a time zone; stores all date and time fields to a precision of nanoseconds and a time zone, with a zone offset used to handle ambiguous local date-times. ZoneOffset Time-zone offset; amount of time that a time-zone differs from Greenwich/UTC. ZonedId Time-zone identification; used to identify the rules to con‐ vert between an Instant and a LocalDateTime. Year Immutable date-time object; represents a year. YearMonth Immutable date-time object; represents the combination of a year and month. MonthDay Immutable date-time object; represents the combination of a year and month. DayOfWeek Enumeration for the days of the week; Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, and Sunday. 174 | Chapter 18: Date and Time API Month Enumeration for the months of the year; January, February, March, April, May, June, July, August, September, October, November, and December. Duration A time-based amount of time measured in seconds. Period A date-based amount of time. Clock A clock provides access to the current instant, date, and time using a time zone. It’s use is optional. Machine Interface JSR 310 uses the UNIX Epoch for its default ISO 8301 calendar with zero starting at 1970-01-01T00:00Z. Time is continuous since then, with negative values for instances before it. To get an instance of the current time, simply call the In stant.now() method. Instant i = Instant.now(); System.out.println("Machine: " + i.toEpochMilli()); $ Machine: 1392859358793 System.out.println("Human: " + i); $ Human: 2014-02-20T01:20:41.402Z The Clock class provides access to the current instant, date, and time while using a time zone. Clock clock1 = Clock.systemUTC(); Instant i1 = Instant.now(clock1); ZoneId zid = ZoneId.of("Europe/Vienna"); Clock clock2 = Clock.system(zid); Instant i2 = Instant.now(clock2); The Date-Time API uses the Time Zone Database (TZDB). ISO Calendar | 175 Durations and Periods A Duration is a time-based amount consisting of days, hours, minutes, seconds, and nanoseconds. A duration is the time be‐ tween two instances on a timeline. The usage for a duration as a parsable string is PnDTnHnMnS where P stands for period and T stands for time. D, H, M, and S are days, hours, minutes, and seconds prefaced by their values (n): Duration d1 = Duration.parse("P2DT3H4M1.1S"); Durations can also be created using the of[Type] method. Hours, minutes, seconds, and nanoseconds can be added to their asso‐ ciated status: Duration d2 = Duration.of(41, ChronoUnit.YEARS); Duration d3 = Duration.ofDays(8); d3 = d3.plusHours(3); d3 = d3.plusMinutes(30); d3 = d3.plusSeconds(55).minusNanos(300); The Duration.between() method can be used to create a Dura tion from a start and end time. Instant birth = Instant.parse("1967-09-15T10:30:00Z"); Instant current = Instant.now(); Duration d4 = Duration.between(birth, current); System.out.print("Days alive: " + d4.toDays()); A Period is a date-based amount consisting of years, months, and days. The usage for a period as a parsable string is PnYnMnD where P stands for period; Y, M, and D are years, months, and days prefaced by their values (n): Period p1 = Period.parse("P10Y5M2D"); Periods can also be created using the of[Type] method. Years, months, and days can be added or subtracted to/from their as‐ sociated states. 176 | Chapter 18: Date and Time API Period p2 = Period.of(5, 10, 40); p2 = p2.plusYears(100); p2 = p2.plusMonths(5).minusDays(30); JDBC and XSD Mapping Interoperation between the java.time and java.sql types has been achieved. Table 18-1 provides a visual mapping of the JSR 310 types to the SQL as well as XML Schema (XSD) types. Table 18-1. JDBC and XSD Mapping JSR 310 Type SQL Type XSD Type LocalDate DATE xs:time LocalTime TIME xs:time LocalDateTime TIMESTAMP WITHOUT TIMEZONE xs:dateTime OffsetTime TIME WITH TIMEZONE OffsetDateTime TIMESTAMP WITH TIMEZONE Period INTERVAL xs:time xs:dateTime . Formatting The DateTimeFormatter class provides a formatting capability for printing and parsing date-time objects. The upcoming example demonstrates the use of pattern letters with the ofPattern() method of the class. Usable pattern letters are identified in the Javadoc for the DateTimeFormatter class: LocalDateTime input = LocalDateTime.now(); DateTimeFormatter format = DateTimeFormatter.ofPattern("yyyyMMddhhmmss"); String date = input.format(format); String logFile = "simple-log-" + date + ".txt"; Table 18-2 contains examples of predefined formatters using the following structure: System.out.print(LocalDateTime.now() .format(DateTimeFormatter.BASIC_ISO_DATE)); ISO Calendar | 177 Table 18-2. Predefined formatters Class Formatter Example LocalDateTime BASIC_ISO_DATE 20140215 LocalDateTime ISO_LOCAL_DATE 2014-02-15 OffsetDateTime ISO_OFFSET_DATE LocalDateTime ISO_DATE OffsetDateTime ISO_DATE 2014-02-15-05:00 2014-02-15 2014-02-15-05:00 LocalDateTime ISO_LOCAL_TIME 23:39:07.884 OffsetTime ISO_OFFSET_TIME 23:39:07.888-05:00 LocalDateTime ISO_TIME 23:39:07.888 OffsetDateTime ISO_TIME LocalDateTime ISO_LOCAL_DATE_TIME 23:39:07.888-05:00 2014-02-15T23:39:07.888 OffsetDateTime ISO_OFFSET_DATE_TIME 2014-02-15T23:39:07.888-05:00 ZonedDateTime ISO_ZONED_DATE_TIME LocalDateTime ISO_DATE_TIME ZonedDateTime ISO_DATE_TIME 2014-02-15T23:39:07.89-05:00 [America/New_York] 2014-02-15T23:39:07.891 2014-02-15T23:39:07.891-05:00 [America/New_York] LocalDateTime ISO_ORDINAL_DATE 2014-046 LocalDate ISO_WEEK_DATE 2014-W07-6 ZonedDateTime RFC_1123_DATE_TIME 178 | Chapter 18: Date and Time API Sat, 15 Feb 2014 23:39:07 -0500 CHAPTER 19 Lambda Expressions Lamda expressions (λEs), also known as closures, provide a means to represent anonymous methods. Supported by Project Lambda, λEs allow for the creation and use of single method classes. These methods have a basic syntax that provides for the omission of modifiers, the return type, and optional parameters. The specification for λEs is set out in JSR 335, which is divided into seven parts: functional interfaces, lambda expressions, method and constructor references, poly expressions, typing and evaluation, type inference, and default methods. This chapter fo‐ cuses on the first two. λEs Basics λEs must have a functional interface (FI). An FI is an interface that has one abstract method and zero or more default methods. FIs provide target types for lambda expressions and method ref‐ erences, and ideally should be annotated with @FunctionalInter face to aid the developer and compiler with design intent. @FunctionalInterface public interface Comparator { // Only one abstract method allowed int compare(T o1, T o2); // Overriding allowed boolean equals(Object obj); 179 // Optional default methods allowed } λEs Syntax and Example Lambda expressions typically include a parameter list, a return type, and a body. (parameter list) -> { statements; } Examples of λEs include: () -> 66 (x,y) -> x + y (Integer x, Integer y) -> x*y (String s) -> { System.out.println(s); } This simple JavaFX GUI application adds text to the title bar when the button is pressed. The code makes use of the EventHandler functional interface with the one abstract method, handle(). import javafx.application.Application; import javafx.event.ActionEvent; import javafx.event.EventHandler; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.layout.StackPane; import javafx.stage.Stage; public class JavaFxApp extends Application { @Override public void start(Stage stage) { Button b = new Button(); b.setText("Press Button"); // Anonymous inner class usage b.setOnAction(new EventHandler () { @Override public void handle(ActionEvent event) { stage.setTitle("λEs rock!"); } }); StackPane root = new StackPane(); root.getChildren().add(b); Scene scene = new Scene(root, 200, 50); stage.setScene(scene); 180 | Chapter 19: Lambda Expressions stage.show(); } public static void main(String[] args) { launch(); } } To refactor this anonymous inner class into a lambda expression, the parameter type needs to be either (ActionEvent event) or just (event) and the desired functionality needs to be provided as statements in the body. // Lambda Expression usage b.setOnAction((ActionEvent event) -> { stage.setTitle("λEs rock!"); }); TIP Modern IDEs have features to convert anonymous inner classes to lambda expressions. See “Comparator Functional Interface” on page 153 for another example of lambda expressions with the Comparator functional interface. Method and Constructor References A method reference refers to an existing method without invok‐ ing it. Types include static method reference, instance method of particular object, super method of particular object, and instance method of arbitrary object of particular type. Method references also include class constructor reference and array constructor reference. "some text"::length // Get length of String String::length // Get length of String CheckAcct::compareByBalance // Static method ref myComparator::compareByName // Inst method part obj super::toString // Super method part object λEs Basics | 181 String::compareToIgnoreCase // Inst method arb obj ArrayList ::new // New ArrayList constructor Arrays::sort // Sort array elements Specific Purpose Functional Interfaces Annotated FIs listed in Table 19-1 have been established for spe‐ cific purposes relative to the packages/APIs in which they reside. Not all functional interfaces in the Java SE API are annotated. Table 19-1. Specific-purpose FIs API Class Method AWT KeyEventDispacter dispatchKeyEvent (KeyEvent e) AWT KeyEventPostProcessor postProcessKeyEvent (KeyEvent e) IO FileFilter accept(File pathname) IO FilenameFilter accept(File dir, String name) LANG Runnable run () NIO DirectorStream iterator () NIO PathMatcher matches (Path path) TIME TemporalAdjuster adjustInto (Temporal temporal) TIME TemporalQuery queryFrom (TemporalAccessor temporal) UTIL compare (T o1, T o2) Comparator CONC Callable call () LOG isLoggable (LogRecord record) Filter PREF PreferenceChangeListener preferenceChange (PreferenceChangeEvent evt) General Purpose Functional Interfaces The java.util.function package is made up of general purpose FIs for the primary use of features of the JDK. Table 19-2 lists them all. 182 | Chapter 19: Lambda Expressions Table 19-2. Functional interfaces functional package Consumer accept (T t) BiConsumer accept (T t, U u) ObjDoubleConsumer accept (T t, double value) ObjIntConsumer accept (T t, int value) ObjLongConsumer accept (T t, long value) DoubleConsumer accept (double value) IntConsumer accept (int value) LongConsumer accept (long value) Function apply (T t) BiFunction apply (T t, U u) DoubleFunction apply (double value) IntFunction apply (int value) LongFunction apply (long value) BinaryOperator apply (Object, Object) ToDoubleBiFunction applyAsDouble (T t, U u) ToDoubleFunction applyAsDouble (T value) IntToDoubleFunction applyAsDouble (int value) LongToDoubleFunction applyAsDouble(long value) DoubleBinaryOperator applyAsDouble (double left, double right) ToIntBiFunction applyAsInt (T t, U u) ToIntFunction applyAsInt (T value) LongToIntFunction applyAsInt (long value) DoubleToIntFunction applyAsInt(double value) IntBinaryOperator applyAsInt (int left, int right) ToLongBiFunction applyAsLong (T t, U u) ToLongFunction applyAsLong (T value) DoubleToLongFunction applyAsLong (double value) IntToLongFunction applyAsLong (int value) General Purpose Functional Interfaces | 183 Consumer accept (T t) LongBinaryOperator applyAsLong (long left, long right) BiPredicate test (T t, U u) Predicate test (T t) DoublePredicate test (double value) IntPredicate test (int value) LongPredicate test (long value) Supplier get() BooleanSupplier getAsBoolean() DoubleSupplier getAsDouble() IntSupplier getAsInt() LongSupplier getAsLong() UnaryOperator identity() DoubleUnaryOperator identity() IntUnaryOperator applyAsInt (int operand) LongUnaryOperator applyAsInt (long value) Resources for λEs This section provides links to tutorials and community resources about λEs. Tutorials Comprehensive tutorials are provided by Oracle and Maurice Naftalin. • The Java Tutorials: Lambda Expressions • Maurice Naftalin’s Lambda FAQ: “Your questions an‐ swered: all about Lambdas and friends” 184 | Chapter 19: Lambda Expressions Community Resources Online bulletin boards, mailing lists, and instructional videos provide support for learning and using λEs: • λEs Forum Board at CodeRanch: Online bulletin board • λEs Mailing List: Technical discussions related to Project Lambda • Oracle Learning Library on YouTube Resources for λEs | 185 PART III Appendixes APPENDIX A Fluent APIs Fluent APIs, a.k.a. fluent interfaces, are object-oriented APIs de‐ signed to make the API code more readable and therefore easier to use. Wiring objects together via method chaining helps ac‐ complish these readability and usability goals. In this design, chained methods generally maintain the same type. // StringBuilder API StringBuilder sb = new StringBuilder("palindrome!"); // Method chaining sb.delete(10, 11).append("s").reverse(); System.out.println("Value: " + sb); $ Value: semordnilap To name a few popular fluent APIs written in Java, there is the Java Object Oriented Querying (jOOQ) API, the jMock testing API, the Calculon Android testing API, the Apache Camel inte‐ gration patterns API, Java 8’s Date Time API (JSR 310), and Java 9’s Money and Currency API (JSR 354). Each of these is consid‐ ered to contain a Java domain specific language (DSL). An external DSL can be easily mapped into a new Java internal DSL by using the fluent API approach. Common method prefixes used in fluent APIs, and acting on objects, include at, format, from, get, to, and with. 189 The LocalDateTime class of the Date Time API is represented here, first without and then with method chaining: // Standalone static method LocalDateTime ldt1 = LocalDateTime.now(); System.out.println(ldt1); $ 2014-02-26T09:33:25.676 // Static method with method chaining LocalDateTime ldt2 = LocalDateTime.now() .withDayOfMonth(1).withYear(1878) .plusWeeks(2).minus(3, ChronoUnit.HOURS); System.out.println(ldt2); $ 1878-02-15T06:33:25.724 TIP Consider reviewing Domain Specific Languages by Martin Fowler (Addison-Wesley) for comprehensive information on DSLs. 190 | Appendix A: Fluent APIs APPENDIX B Third-Party Tools A wide variety of open source and commercial third-party tools and technologies are available to assist you with developing Javabased applications. The sample set of resources listed here are both effective and popular. Remember to check the licensing agreements of the open source tools you are using for commercial environment re‐ strictions. Development, CM, and Test Tools Ant Apache Ant is an XML-based tool for building and deploy‐ ing Java applications. It’s similar to the well-known Unix make utility. Bloodhound Apache Bloodhound is an open source web-based project management and bug tracking system. Continuum Apache Continuum is a continuous integration server that builds and tests code on a frequent, regular basis. 191 CruiseControl CruiseControl is a framework for a continuous build pro‐ cess. Enterprise Architect Enterprise Architect is a commercial Computer Aided Soft‐ ware Engineering (CASE) tool that provides forward and reverse Java code engineering with UML. FindBugs FindBugs is a program that looks for bugs in Java code. Git Git is an open source distributed version control system. Gradle Gradle is a build system that provides testing, publishing, and deployment support. Hudson Hudson is an extensible continuous integration server. Ivy Apache Ivy is a transitive relation dependency manager. It is integrated with Apache Ant. Jalopy Jalopy is a source code formatter for Java that has plug-ins for Eclipse, jEdit, NetBeans, and other tools. JDocs JDocs is a documentation repository that provides web ac‐ cess to Java API documentation of open source libraries. jClarity jClarity is a performance analysis and monitoring tool for cloud environments. jEdit 192 jEdit is a text editor designed for programmers. It has several plug-ins available through a plug-in manager. | Appendix B: Third-Party Tools JavaFX SceneBuilder JavaFX Scene Builder is a visual layout tool for designing JavaFX applications. Jenkins Jenkins CI is an open source continuous integration server, formally known as Hudson Labs. JIRA JIRA is a commercial bug tracking, issue tracking, and project management application. JUnit JUnit is a framework for unit testing that provides a means to write and run repeatable tests. JMeter Apache JMeter is an application that measures system be‐ havior, such as functional behavior and performance. Maven Apache Maven is a software project management tool. Mav‐ en can manage builds, reports, and documentation. Nemo Nemo is an online instance of Sonar dedicated to open source projects. PMD PMD scans Java source code for bugs, suboptimal code, and overly complicated expressions. SonarQube SonarQube is an open source quality management platform. Subversion Apache Subversion is a centralized version control system that keeps track of work and changes for a set of files. Development, CM, and Test Tools | 193 Libraries ActiveMQ Apache ActiveMQ is a message broker that supports many cross-language clients and protocols. BIRT BIRT is an open source Eclipse-based reporting system to be used with Java EE applications. Camel Apache Camel is a rule-based routing and mediation engine. Hibernate Hibernate is an object/relational persistence and query ser‐ vice. It allows for the development of persistent classes. iText iText is a Java library that allows for the creation and ma‐ nipulation of PDF documents. Jakarta Commons Jakarta Commons is a repository of reusable Java compo‐ nents. Jackrabbit Apache Jackrabbit is a content repository system that pro‐ vides hierarchical content storage and control. JasperReports JasperReports is an open source Java reporting engine. Jasypt Jasypt is a Java library that allows the developer to add basic encryption capabilities. JFreeChart JFreeChart is a Java class library for generating charts. JFXtras2 JFXtras2 is a set of controls and add-ons for JavaFX 2.0. 194 | Appendix B: Third-Party Tools JGoodies JGoodies provides components and solutions to solve com‐ mon user interface tasks. JIDE JIDE software provides various Java and Swing components. JMonkeyEngine JMonkeyEngine is a collection of libraries providing a Java 3D (OpenGL) game engine. JOGL JOGL is a Java API supporting OpenGL and ES specifica‐ tions. jOOQ jOOQ is a fluent API for typesafe SQL query construction and execution. opencsv opencsv is a comma-separated values (CSV) parser library for Java. POI Apache Poor Obfuscation Implementation (POI) is a library for reading and writing Microsoft Office formats. RXTX RXTX provides native serial and parallel communications for Java. Spring Framework The Spring Framework is a layered Java/Java EE application framework. Integrated Development Environments BlueJ BlueJ is an IDE designed for introductory teaching. Integrated Development Environments | 195 Eclipse IDE Eclipse IDE is an open source IDE for for creating desktop, mobile, and web applications. Greenfoot Greenfoot is a simple IDE designed to teach object orienta‐ tion with Java. IntelliJ IDEA IntelliJ IDEA is a commercial IDE for creating desktop, mo‐ bile, and web applications. JBuilder JBuilder is a commercial IDE for creating desktop, mobile, and web applications. JCreator JCreator is a commercial IDE for creating desktop, mobile, and web applications. JDeveloper JDeveloper is Oracle’s IDE for creating desktop, mobile, and web applications. NetBeans IDE NetBeans is Oracle’s open source IDE for creating desktop, mobile, and web applications. Web Application Platforms Geronimo Apache Geronimo is a Java EE server used for applications, portals, and web services. Glassfish Glassfish is an open source Java EE server used for applica‐ tions, portals, and web services. IBM WebSphere IBM WebSphere is a commercial Java EE server used for applications, portals, and web services. 196 | Appendix B: Third-Party Tools JavaServer Faces JavaServer Faces technology simplifies building user inter‐ faces for Java server applications. JSF implementations and component sets include Apache MyFaces, ICEFaces, Rich‐ Faces, and Primefaces. Jetty Jetty is a web container for Java Servlets and JavaServer Pa‐ ges. Oracle WebLogic Application Server Oracle WebLogic Application Server is a commercial Java EE server used for applications, portals, and web services. Resin Resin is a high-performance, cloud-optimized Java applica‐ tion server. ServiceMix Apache ServiceMix is an enterprise service bus that com‐ bines the functionality of a service-oriented architecture and an event-driven architecture on the Java Business Inte‐ gration specification. Sling Sling is a web application framework that leverages the Rep‐ resentational State Transfer (REST) software architecture style. Struts Apache Struts is a framework for creating enterprise-ready Java web applications that utilize a model-view-controller architecture. Tapestry Apache Tapestry is a framework for creating web applica‐ tions based upon the Java Servlet API. Tomcat Apache Tomcat is a web container for Java Servlets and JavaServer Pages. Web Application Platforms | 197 TomEE Apache TomEE is an all-Apache Java EE 6 Web Profile cer‐ tified stack. WildFly WildFly, formally known as JBoss Application Server, is an open source Java EE server used for applications, portals, and web services. Scripting Languages Compatible with JSR-223 BeanShell BeanShell is an embeddable Java source interpreter with object-based scripting language features. Clojure Clojure is a dynamic programming language targeted for the Java Virtual Machine, Common Language Runtime, and JavaScript engines. FreeMarker FreeMarker is a Java-based general-purpose template en‐ gine. Groovy Groovy is a scripting language with many Python, Ruby, and Smalltalk features in a Java-like syntax. Jacl JEP Jawk 198 Jacl is a pure Java implementation of the Tcl scripting lan‐ guage. Java Math Expression Parser (JEP) is a Java library for pars‐ ing and evaluating mathematical expressions. Jawk is a pure Java implementation of the AWK scripting language. | Appendix B: Third-Party Tools Jelly Jelly is a scripting tool used for turning XML into executable code. JRuby JRuby is a pure Java implementation of the Ruby program‐ ming language. Jython Jython is a pure Java implementation of the Python pro‐ gramming language. Nashorn Nashorn is a JavaScript implementation. It is the only script‐ ing language that has a script engine implementation in‐ cluded in the Java Scripting API by default. Scala Scala is a general-purpose programming language designed to express common programming patterns in a concise, el‐ egant, and type-safe way. Sleep Sleep, based on Perl, is an embeddable scripting language for Java applications. Velocity Apache Velocity is a Java-based general-purpose template engine. Visage Visage is a domain specific language (DSL) designed for the express purpose of writing user interfaces. Scripting Languages Compatible with JSR-223 | 199 APPENDIX C UML Basics Unified Modeling Language (UML) is an object modeling spec‐ ification language that uses graphical notation to create an ab‐ stract model of a system. The Object Management Group governs UML. This modeling language can be applied to Java programs to help graphically depict such things as class relationships and sequence diagrams. The latest specifications for UML can be found at the OMG website. An informative book on UML is UML Distilled, Third Edition, by Martin Fowler (Addison-Wesley). Class Diagrams A class diagram represents the static structure of a system, dis‐ playing information about classes and the relationships between them. The individual class diagram is divided into three com‐ partments: name, attributes (optional), and operations (option‐ al). See Figure C-1 and the example that follows it. Figure C-1. Class diagram 201 // Corresponding code segment class Orchestra { // Class Name // Attributes private String orch Name; private Integer instrCount = 7; // Operations public void setOrchName(String name) {...} public Boolean play(Score s) {...} } Name The name compartment is required and includes the class or in‐ terface name typed in boldface. Attributes The attributes compartment is optional and includes member variables that represent the state of the object. The complete UML usage is as follows: visibility name : type [multiplicity] = defaultValue {property-string} Typically, only the attribute names and types are represented. Operations The operations compartment is optional and includes member functions that represent the system’s behavior. The complete UML usage for operations is as follows: visibility name (parameter-list) : return-type-expression {property-string} Typically, only the operation names and parameter lists are rep‐ resented. 202 | Appendix C: UML Basics TIP {property-string} can be any of several properties such as {ordered} or {read-only}. Visibility Visibility indicators (prefix symbols) can be optionally defined for access modifiers. The indicators can be applied to the member variables and member functions of a class diagram; see Table C-1. Table C-1. Visibility indicators Visibility indicators Access modifiers ~ package-private # protected - private Object Diagrams Object diagrams are differentiated from class diagrams by un‐ derlining the text in the object’s name compartment. The text can be represented three different ways; see Table C-2. Table C-2. Object names : ClassName Class name only objectName Object name only objectName : ClassName Object and class name Object diagrams are not frequently used, but they can be helpful when detailing information, as shown in Figure C-2. Object Diagrams | 203 Figure C-2. Object diagram Graphical Icon Representation Graphical icons are the main building blocks in UML diagrams; see Figure C-3. Figure C-3. Graphical icon representation Classes, Abstract Classes, and Interfaces Classes, abstract classes, and interfaces are all represented with their names in boldface within a rectangle. Abstract classes are also italicized. Interfaces are prefaced with the word interface enclosed in guillemet characters. Guillemets house stereotypes and in the interface case, a classifier. Notes Notes are comments in a rectangle with a folded corner. They can be represented alone, or they can be connected to another icon by a dashed line. 204 | Appendix C: UML Basics Packages A package is represented with an icon that resembles a file folder. The package name is inside the larger compartment unless the larger compartment is occupied by other graphical elements (i.e., class icons). In the latter case, the package name would be in the smaller compartment. An open arrowhead with a dashed line shows package dependencies. The arrow always points in the direction of the package that is required to satisfy the dependency. Package diagrams are shown in Figure C-4. Figure C-4. Package diagrams Connectors Connectors are the graphical images that show associations be‐ tween classes. Connectors are detailed in “Class Relationships” on page 206. Multiplicity Indicators Multiplicity indicators represent how many objects are partici‐ pating in an association; see Table C-3. These indicators are typ‐ ically included next to a connector and can also be used as part of a member variable in the attributes compartment. Connectors | 205 Table C-3. Multiplicity indicators Indicator Definition * Zero or more objects 0..* Zero or more objects 0..1 Optional (zero or one object) 0..n Zero to n objects where n > 1 1 Exactly one object 1..* One or more objects 1..n One to n objects where n > 1 m..n Specified range of objects n Only n objects where n > 1 Role Names Role names are utilized when the relationships between classes need to be further clarified. Role names are often seen with mul‐ tiplicity indicators. Figure C-5 shows Orchestra where it per‐ forms one or more Scores. Figure C-5. Role names Class Relationships Class relationships are represented by the use of connectors and class diagrams; see Figure C-6. Graphical icons, multiplicity in‐ dicators, and role names may also be used in depicting relation‐ ships. 206 | Appendix C: UML Basics Association An association denotes a relationship between classes and can be bidirectionally implied. Class attributes and multiplicities can be included at the target end(s). Figure C-6. Class relationships Direct Association Direct association, also known as navigability, is a relationship directing the source class to the target class. This relationship can be read as “Orchestra has a Clarinet.” Class attributes and multi‐ plicities can be included at the target end. Navigability can be bidirectional between classes. Composition Association Composition association, also known as containment, models a whole-part relationship, where the whole governs the lifetime of the parts. The parts cannot exist except as components of the Class Relationships | 207 whole. This is a stronger form of association than aggregation. This can be read as “Score is composed of ” one or more parts. Aggregation Association Aggregation association models a whole-part relationship where the parts may exist independently of the whole. The whole does not govern the existence of the parts. This can be read as “Or‐ chestra is the whole and Clarinet is part of Orchestra.” Temporary Association Temporary association, better known as dependency, is repre‐ sented where one class requires the existence of another class. It’s also seen in cases where an object is used as a local variable, return value, or a member function argument. Passing a frequency to a tune method of class Clarinet can be read as class Clarinet de‐ pends on class Frequency, or “Clarinet use a Frequency.” Generalization Generalization is where a specialized class inherits elements of a more general class. In Java, we know this as inheritance, such as class extends class Woodwind, or “Clarinet is a Woodwind.” Realization Realization models a class implementing an interface, such as class Clarinet implements interface Instrument. Sequence Diagrams UML sequence diagrams are used to show dynamic interaction between objects; see Figure C-7. The collaboration starts at the top of the diagram and works its way toward the bottom. 208 | Appendix C: UML Basics Figure C-7. Sequence diagrams Participant (1) The participants are considered objects. Found Message (2) A found message is one in which the caller is not represented in the diagram. This means that the sender is not known, or does not need to be shown in the given diagram. Synchronous Message (3) A synchronous message is used when the source waits until the target has finished processing the message. Return Call (4) The return call can optionally depict the return value and is typ‐ ically excluded from sequence diagrams. Sequence Diagrams | 209 Asynchronous Message (5) An asynchronous message is used when the source does not wait for the target to finish processing the message. Message to Self (6) A message to self, or self-call, is defined by a message that stays within the object. Lifeline (7) Lifelines are associated with each object and are oriented verti‐ cally. They are related to time and are read downward, with the earliest event at the top of the page. Activation Bar (8) The activation bar is represented on the lifeline or another acti‐ vation bar. The bar shows when the participant (object) is active in the collaboration. 210 | Appendix C: UML Basics Index Symbols != operator, 37 $ (dollar sign), 11 ( ) (parenthesis), 12 . (dot) operator, 45 ; (semicolon), 59 << >> (angle quotes), 12, 204 == operator, 37 @ (annotation) symbol, 56 [ ] (square brackets), 12 _ (underscore symbol), 11 { } (curly brackets), 12 λEs Forum Board at CodeRanch, 185 λEs Mailing List, 185 –0.0 entity, 24 A abstract classes, 51, 85 abstract methods, 51 access modifiers, 84 accessor methods, 43 acronyms, naming conventions for, 6 activation bar (UML), 210 affine objects, 96 aggregation association of classes, 208 algorithms, optimizing, 152 American Standard Code for In‐ formation Interchange (AS‐ CII), 7 annotated functional interfaces, 182 annotations built-in, 55 developer-defined, 56 naming conventions for, 6 types of, 55–57 Apache Camel API, 189 argument list, 49–51 arithmetic operators, 12 arrays, default values of, 33 ASCII, 7–9 nonprintable, 9 printable, 8 We’d like to hear your suggestions for improving our indexes. Send email to index@oreilly.com. 211 assertions, 66 assignment operators, 12 association of classes, 207 asynchronous message (UML), 210 autoboxing, 28 AutoClosable interface, 78 autoconversion, 60 B base libraries (Java), 91–93 Big O notation, 153 binary data reading from files, 128 reading from sockets, 130 writing to files, 129 writing to sockets, 130 binary literals, 15 binary numeric promotion, 26 bitwise operators, 12 blocks, 60 boolean literals, 14, 22 Boolean type, 60 bounds, 160 break statement, 62, 64 BufferedInputStream, 128, 130 BufferedOutputStream, 129 BufferedReader, 127, 129 built-in annotations, 55 byte primitive, 22 switch statements and, 62 Byte type, 62 C Calculon Android API, 189 Canvas classes, 96 catch block, 70 Certificate Revocation Lists (CRLs), 98 char primitive, 22 switch statements and, 62 character literals, 15 Character type, 62 212 | Index Character.isJavaIdentifier‐ Start(int), 11 characters reading from files, 127 reading from sockets, 129 writing to files, 128 writing to sockets, 130 checked exceptions, 70 class diagrams (UML), 201–203 attributes compartment, 202 name compartment, 202 operations compartment, 202 visibility indicators, 203 ClassCastException, 35 classes, 43–49 abstract, 51 accessing methods/data mem‐ bers of, 45 associations between, 207 constructors, 47 containment of, 207 data members, 44 dependency of, 208 generic, 157 generic methods in, 162 hierarchy for I/O, 126 instantiating, 44 methods, 44 naming conventions for, 3 operators, 12 overloading methods, 45 overriding methods, 46 private data, accessing, 43 relationships between, in UML, 206 representing in UML, 204 sub-, 47–48 super-, 47–48 syntax, 44 this keyword, 49 classpath argument, 113 clone() method, 40 cloning objects, 40 CM, third-party tools for, 191–193 CMS collector, 117 Collection class algorithms, 151 Comparator functional inter‐ face, 153–155 Collection interface, 149 implementations of, 150 methods, 150 Collection.parallelStream(), 151 Collection.stream(), 151 Collections Framework, 5 command-line tools, 106–113 compiler, 106–108 executing JAR files, 110 for garbage collection, 118– 121 for memory management, 118–121 JAR, 109 Java interpreter, 108 Javadoc, 111 -X options, 107 comments, 9 Common Object Request Broker Architecture (CORBA), 98 Comparator functional interface, 153–155, 181 comparison operators, 12 composition association of classes, 207 compressed files, 132 concurrency, 139–146 collections, 145 executor utilities, 144 methods for, 141 synchronized statements and, 143 synchronizers, 146 timing utility, 146 concurrent mark-sweep collector, 117 conditional operators, 27 conditional statements, 60 if else if statements, 61 if else statement, 61 if statement, 60 switch statement, 62 connectors (UML), 205 Console class, 126 constants naming conventions for, 5 static, 53 constructors, 47 lambda expressions and, 181 with generics, 158 containment of classes, 207 continue statement, 65 conversion of reference types, 34 narrowing, 35 widening, 34 CORBA libraries (Java), 97 CRLs (see Certificate Revocation Lists) currency symbols, 18 D data members, 44 accessing, 45 final, 85 in classes, 44 static, 52, 85 transient, 86 data structures, optimizing, 152 DataInputStream, 128, 130 DataOutputStream, 129 Date Time API (JSR 310), 171– 177, 189 durations, 176 formatting, 177 ISO calendar in, 173–177 legacy code and, 172 machine interface for, 175 periods, 176 regional calendars in, 172 DateTimeFormatter class, 177 Index | 213 Debian, 103 decimal integers, 15 deep cloning, 41 default method, 85 default statement, 62 default values of arrays, 33 for instance variables, 32 for local variables, 32 of reference types, 32–34 defender method, 85 dependency of classes, 208 developer-defined annotations, 56 development, 103–113 classpath argument and, 113 command line tools for, 106– 113 program structure, 104–106 third-party tools for, 191–193 Diffie-Hellman keys, 98 Digital Signature Algorithm (DSA) generation, 98 direct association of classes, 207 do while loop, 64 Document Object Model (DOM), 100 documentation generating from command line, 111 Javadoc comments and, 10 Domain Specific Languages (Fowler), 190 double literals, 16 Double wrapper class, 24 DSA generation, 98 Duration, 176 E -ea switch, 66 empty statements, 60 enableassertions switch, 66 encapsulation, 43 enhanced for loop, 63 214 | Index entities floating-point, 23–25 operations involving, 25 enum class type, 54 enumerations, 54 comparing, 39 naming conventions for, 5 switch statements and, 62 equality operators, 37 equals() method (Object), 37 err stream (System), 125 errors, 71, 73 escape sequences, 17 Event Dispatch Thread (EDT), 75 exception handling keywords for, 74–78 multi-catch clause, 78 process, 78 programmer-defined, 79 throw keyword, 74 try-catch statements, 75 try-catch-finally statements, 77 try-finally statements, 76 try-with-resources statements, 78 try/catch/finally blocks, 75 exception hierarchy, 69 exceptions, 69–81 checked, 70 errors, 71 hierarchy of, 69 logging, 80 programmer-defined, 79 Throwable class and, 80 unchecked, 70 Executor interface, 144 explicit garbage collection, 122 expression statements, 59 extends keyword, 47 F fields, 44 file I/O, 127–129 reading binary data from, 128 reading raw character data from, 127 writing binary data to, 129 writing character data to, 128 FileReader, 127 Files class, 136 Files.newBufferedReader() meth‐ od, 128 FileVisitor interface, 137 FileWriter, 129 final class, 85 final data members, 85 final keyword, 53 finalize() method, 122, 122 float primitive, 23 Float wrapper class, 24 floating-point entities, 23–25 literals, 16 fluent APIs, 189 fluent interfaces, 189 for loop, 62 enhanced, 63 found message (UML), 209 Fowler, Martin, 190, 201 functional interfaces (FI), 57 annotated, 182 general purpose, 182–184 of Lambda Expressions, 179 @FunctionalInterface annotation, 57 G G1 collector, 117 garbage collection, 115–117 CMS, 117 command-line options for, 118–121 explicit, 122 finalize() method and, 122 G1, 117 interfacing with, 122 parallel, 116 parallel compacting, 116 serial, 116 Garbage-First collector, 117 generalization of classes, 208 generics, 157–163 bounds, 160 classes, 157 constructors with, 158 extending, 161 Get and Put Principle, 160 in classes, 162 interfaces, 157 Substitution Principle, 159 type parameters, 4, 160 wildcards, 160 Get and Put Principle, 160 getMessage() method (Throwable class), 80 global marking, 117 graphical icon representation, 204 of classes, 204 of notes, 204 of packages, 205 Gregorian calendar, 171 guillemet characters (<< >>), 12, 204 GZIP files, I/O with, 132 GZipInputStream, 133 GZipOutputStream, 133 H hashCode() method, 37 HashMap() method, 37 HashSet() method, 37 heap, resizing, 121 Heap/CPU Profiling Tool (HPROF), 117 hexadecimal literals, 15 Hijrah calendar system, 172 Horstmann, Cay S., 57 Index | 215 HPROF (Heap/CPU Profiling Tool), 117 I I/O, 125–133 class hierarchy for, 126 with compressed files, 132 deserializing, 131 err stream, 125 Files class, 136 with GZIP files, 132 in stream, 125 ObjectOutputStream, 131 on files, 127–129 out stream, 125 Path interface, 135 serialization of objects, 131 sockets, 129–131 streams, 125 with ZIP files, 132 identifiers, 11 keywords and, 10 IDEs, 195 if else if statements, 61 if else statement, 61 if statement, 60 implements keyword, 54 in stream (System), 125 inconvertible types error, 35 Infinity entity, 24 –Infinity entity, 24 inheritance, 43 initializers, static, 53 InputStream, 128 instance variables, default values for, 32 instances, naming conventions for, 4 int primitives, 23 switch statements and, 62 integer literals, 15 Integer type, 62 216 | Index integrated development environ‐ ments, 195 lambda expressions and, 181 integration libraries (Java), 93 interfaces, 53 functional, 57 generic, 157 naming conventions for, 3 intern() method (String), 17 interpreter (Java), 108 InterruptedException, 142 Invocable interface, 166 IOException error, 126 ISO 8601, 171 ISO calendar, 173–177 iteration statements, 62 do while loop, 64 enhanced for loop, 63 for loop, 62 while loops, 63 J Japanese Imperial calendar sys‐ tem, 172 JAR (see Java Archive utility) Java command line tools, 106–113 compiler, 106–108 generics framework for, 157– 163 I/O, 125–133 interpreter, 108 NIO.2 API, 135–138 program structure of, 104–106 Java API for XML Web Services (JAX-WS), 100 Java Archive utility (JAR), 109 files, executing, 110 Java Collections Framework, 149– 155 Java Compatibility Kit (JCK), 98 Java Database Connectivity (JDBC), 94, 177 Java Development Kit (JDK), 103 Java domain specific language (DSL), 189 Java Flight Recorder, 118 Java Generic Security Service (JGSS), 99 Java Generics and Collections (Naftalin, Wadler), 157 Java HotSpot Virtual Machine, 115 Java Mission Control (JMC), 118 Java Naming and Directory Inter‐ face (JNDI), 93 Java Object Oriented Querying (jOOQ) API, 189 Java Runtime Environment (JRE), 103 Java Scripting API, 165–170 engine implementations, 165– 167 Java SE, 89–101 base libraries, 91–93 CORBA libraries, 97 integration libraries, 93 JavaFX libraries, 94–97 language libraries, 89–91 Remote Method Invocation (RMI) libraries, 97 security libraries, 98 standard libraries, 89 user interface libraries, 94 utility libraries, 89–91 XML libraries, 99–101 Java SE 8 for the Really Impatient (Horstmann), 57 The Java Tutorial: Lambda Ex‐ pressions, 184 Java Virtual Machine (JVM) garbage collection and, 122 source for, 103 thread priorities and, 141 java.lang package, 55 java.lang.AssertionError, 66 java.lang.NullPointerException, 33 java.lang.Object, 31–41 java.lang.OutOfMemoryError, 121 java.lang.Runnable, 139 java.lang.Thread, 139 java.nio.file.DirectoryStream FI, 138 java.sql, 177 java.time package, 171 DateTimeFormatter class, 177 java.sql and, 177 java.util.concurrent, 144 java.util.function package, 182– 184 JavaBean, 43 Javadoc, 111 comments, 10 JavaFX libraries, 94–97 JAX-WS (see Java API for XML Web Services) JCK (see Java Compatibility Kit) JDBC (see Java Database Connec‐ tivity) JDK (see Java Development Kit) jEdit, 104 JGSS (see Java Generic Security Service) JMC (see Java Mission Control) jMock API, 189 JNDI (see Java Naming and Direc‐ tory Interface) jOOQ API (see ava Object Orient‐ ed Querying) JRE (see Java Runtime Environ‐ ment) JRuby, 168 JSR 203 (More New I/O APIs for the Java Platform), 135 JSR 223, 165–170 JSR 308 (Type Annotations Speci‐ fication), 56 Index | 217 JSR 310 (Date and Time API), 171–177 methods, listed, 173 JSR 335, 179 JSR 354 (Money and Currency API), 189 JVisualVM, 121 K keywords, 10 for exception handling, 74–78 L lambda expressions, 179–185 annotated functional inter‐ faces, 182 community resources for, 185 constructor references, 181 method references, 181 syntax, 180 tutorials, 184 λEs Forum Board at CodeRanch, 185 λEs Mailing List, 185 language libraries (Java), 89–91 legacy code Date Time API and, 172 JSR 310 and, 172 lexical elements, 7–18 ASCII, 7–9 comments, 9 currency symbols in Unicode, 18 escape sequences, 17 identifiers, 11 keywords, 10 literals, 14–17 operators, 12 separators, 12 Unicode, 7–9 libraries, third-party, 194 lifeline (UML), 210 218 | Index Lightweight Directory Access Pro‐ tocol v3 (LDAP), 93 Linux, 103 POSIX-compliance and, 113 List interface, 149 literals, 14–17 boolean, 14 character, 15 floating-point, 16 for primitive types, 22 integer, 15 null, 17 string, 16 local variables default values for, 32 naming conventions for, 4 LocalDateTime, 190 locking threads, 143 logging exceptions, 80 long integers, 16 long primitive, 23 low-latency collector, 117 M Mac OS X, 103 POSIX-compliance and, 113 marker annotation, 56 Maurice Naftalins Lambda FAQ, 184 maximum pause time goal, 115 memory management, 115–122 command-line options for, 118–121 garbage collection, 115–117 heap, resizing, 121 metaspace, 121 tools for, 117 message to self (UML), 210 metaspace, 121 methods, 44 abstract, 51 accessing, 45 argument list, 49–51 fluent API prefixes for, 189 invoking, of scripting languag‐ es, 166 lambda expressions and, 181 naming conventions for, 4 overloading, 45 overriding, 46 passing reference types into, 35 static, 52 Microsoft Windows, 103 Minquo calendar system, 172 modifiers, 83–86 access, 84 non-access, 85 Money and Currency API (JSR 354), 189 multi-catch clause, 78 multiplicity indicators (UML), 205 multivalue annotation, 56 mutator methods, 43 N Naftalin, Maurice, 157, 184 naming conventions, 3–6 for acronyms, 6 for annotations, 6 for classes, 3 for constants, 5 for enumerations, 5 for generic parameter types, 4 for instances, 4 for interfaces, 3 for local variables, 4 for methods, 4 for packages, 5 for parameters, 4 for static variables, 4 narrowing conversions, 34 Nashorn JavaScript, 166, 170 native methods, 85 newBufferedReader() method (Files), 128 NIO.2, 135–138 Files class, 136 Path interface, 135 non-access modifiers, 85 Not-a-Number (NaN), 23–25 Notepad++, 104 notes, in UML, 204 notify() method (Object), 142 null literals, 17 Number class, 159 numeric promotion, 26 binary, 26 unary, 26 O Object class, 142 equals() method, 37 object diagrams (UML), 203 Object Management Group, 201 Object Request Brokers (ORBs), 98 object-oriented programming, 43–57 annotation types, 55–57 classes, 43–49 enumerations, 54 functional interfaces, 57 interfaces, 53 objects, 43–49 ObjectInputStream class, 131 ObjectOutputStream class, 131 objects, 43–49 accessing methods/data mem‐ bers of, 45 cloning, 40 constructors, 47 copying reference types to, 40 creating, 44 deserializing, 131 methods, 44 methods overriding, 46 Index | 219 operators, 12 overloading methods, 45 serializing, 131 this keyword, 49 octal literals, 15 operators, 12 optional software directory, 168 Oracle, 103, 184 Oracle Certified Professional Java SE Programmer Exam, 137 Oracle Java SE Advanced, 118 Oracle Learning Library on You‐ Tube, 185 out stream (System), 125 overloading methods, 45 @Override annotation, 56 overriding methods, 46 P package-private access modifier, 47, 84 packages naming conventions for, 5 representing in UML, 205 parallel collectors, 116 parallel compacting collectors, 116 parameters naming conventions for, 4 naming conventions for generic type, 4 participants (UML), 209 Path interface, 135 PathMatcher interface, 137 Period, 176 Permanent Generation (Perm‐ Gen) error message, 121 primitive types, 21–30 autoboxing, 28 binary numeric promotion of, 26 comparing to reference, 32 conditional operators and, 27 220 | Index listed, 21 literals for, 22 reference types, converting be‐ tween, 35 unary numeric promotion of, 26 unboxing, 29 wrapper classes for, 27 printf method as vararg method, 50 println() method, 18 printStackTrace() method (Throwable class), 80 PrintWriter, 128, 130 private access modifier, 84 private data, 43 programmer-defined exceptions, 79 Project Lambda, 179 protected access modifier, 84 protected keyword, 47 public access modifier, 84 publicly available packages, 5 PushbackInputStream class, 128 Q Queue interface, 149 R realization models, 208 Red Hat, 103 reference types, 31–41 cloning objects and, 40 comparing, 37 comparing to primitives, 32 conversion of, 34 copying, 40–41 copying to objects, 40 default values of, 32–34 enumerations, comparing, 39 equals() method and, 37 passing into methods, 35 primitive types, converting be‐ tween, 35 strings, comparing, 38 regional calendars, 172 Remote Method Invocation (RMI) libraries, 97 resources, accessing/controlling, 167 Retention meta-annotation, 56 return call (UML), 209 return statement, 65 Rhino JavaScript, 170 RMI-IIOP, 97 role names (UML), 206 RSA security interface, 98 run() method (Thread class), 139 Runnable interface, 139 implementing, 140 Runtime.getRuntime() method, 122 S SASL (see Simple Authentication and Security Layer) SAX (see Simple API for XML) Scene Graph API, 95 ScheduledThreadPoolExecutor class, 144 ScriptEngine interface, 165–167 scripting engines implementations, 165–167 setting up, 168 validation of, 169 scripting languages, 198 scripts, 165–170 embedding in Java, 165 engine implementations, 165– 167 invoking methods from, 166 resources, accessing/control‐ ling with, 167 Secured Sockets Layer (SSL), 98 security libraries (Java), 98 self-calls, 210 separators, 12 sequence diagrams (UML), 208 activation bar, 210 asynchronous message, 210 found message, 209 lifeline, 210 message to self, 210 participants, 209 return call, 209 synchronous message, 209 serial collectors, 116 Serializable interface, 131 serialization, 131 Set interface, 149 shallow cloning, 41 short primitive, 22 switch statements and, 62 Short type, 62 signed types, 22 Simple API for XML (SAX), 100 Simple Authentication and Securi‐ ty Layer (SASL), 99 Single Abstract Method (SAM) in‐ terfaces, 57 single value annotation, 56 socket I/O, 129–131 reading binary data from, 130 reading characters from, 129 writing binary data to, 130 writing character data to, 130 Solaris, 103 POSIX-compliance and, 113 SQL (Structured Query Lan‐ guage), 93 Date Time API and, 177 SSL, 98 statements, 59–67 assert, 66 blocks, 60 conditional, 60 empty, 60 expression, 59 Index | 221 iteration, 62 synchronized, 66 transfer of control, 64 states of threads, 140 static constants, 53 data members, 52, 85 initializers, 53 methods, 52, 85 variables, naming conventions for, 4 static keyword, 52 StAX API (see Streaming API for XML (StAX) API) Stream API, 137 Streaming API for XML (StAX) API, 100 streams, 125 strictfp, 85 string literals, 16 comparing, 38 String type, 62 StringBuffer class, 39 StringBuilder class, 39 Structured Query Language (SQL), 93 Date Time API and, 177 subclasses, 47–48 Substitution Principle, 159 super keyword, 48, 161 superclasses, 47–48 Suse, 103 switch statement, 62 synchronized keyword, 143 synchronized methods, 86 synchronized statements, 66 concurrency and, 143 synchronizers, 146 synchronous message (UML), 209 System.err stream, 125 System.gc() method, 122 222 | Index T temporary association of classes, 208 testing, third-party tools for, 191– 193 TextPad, 104 Thai Buddhist calendar system, 172 this keyword, 49 Thread class extending, 139 methods from, 141 state enumerator, 140 ThreadPoolExecutor class, 144 threads, 139–146 creating, 139 locking, 143 priorities of, 141 ThreeTen Project, 171 throughput goal, 115 throw keyword, 74 Throwable class, 80 thrown exceptions, 74 try/catch/finally blocks, 75 throws clause, 70 Time-Zone Database (TZDB), 175 timing utility, 146 toString() method (Throwable class), 80 transfer of control statements, 64 break, 64 continue, 65 return, 65 transient data members, 86 try-catch statements, 75 try-catch-finally statements, 77 try-finally statements, 76 try-with-resources statements, 78 try/catch/finally blocks, 75 Type Annotations Specification (JSR 308), 56 type parameters, 160 types, 21–30 reference, 31–41 U Ubuntu, 103 UML Distilled (Fowler), 201 unary numeric promotion, 26 unboxing, 29 Boolean types, 60 unchecked exceptions, 70, 72 Unicode, 7–9 currency symbols in, 18 string literals, 16 Unicode 6.2.0, 7 Unicode Character Code Chart, 8 Unicode Consortium, 7 Unified Modeling Language (UML), 201–210 class relationships in, 206 classes, diagraming, 201–203 connectors, 205 graphical icon representation, 204 multiplicity indicators, 205 object diagrams, 203 realization models, 208 role names, 206 sequence diagrams, 208 UNIX Epoch, 175 unsigned types, 22 user interface controls, 96 libraries, 94 utility libraries (Java), 89–91 V Vim, 104 volatile data member, 86 W W3C’s DOM, 101 Wadler, Philip, 157 wait() method (Object), 142 WatchService interface, 137 web application platforms, 196– 198 while loops, 63 whole-heap operations, 117 widening conversions, 34 wildcards, 160 wrapper classes for primitive types, 27 X -X options, 107 X500 Principal Credentials, 99 X500 Private Credentials, 99 XML libraries (Java), 99–101 XML Schema (XSD), 177 Date and Time API and, 177 XSD, 177 –XX options for garbage collec‐ tion, 121 Y YouTube, 185 Z ZIP files, I/O with, 132 ZipInputStream, 132 ZipOutputStream, 132 varargs, 49–51 Index | 223
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