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Music Production Software
>> Version 6.0, January 2003
Reference-Addendum
>> English

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Emagic Soft- und Hardware GmbH—
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3. Transfer. You may not rent, lease, lend or sublicense the EMAGIC Software. You may, however, make a one-time permanent transfer of all of your license rights to the EMAGIC Software to another party, provided that: (a) the transfer must include all of the EMAGIC Software, including all its component parts, original media, printed materials and this License;
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11. Complete Agreement; Governing Language. This License constitutes the entire agreement
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Table of Contents

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1 General 9
1.1 New Way to Set the Dialog Language 9

2 Mixer 10
2.1 Channel EQ 10
2.1.1 Inserting a Channel EQ 12
2.1.2 Setting EQ Parameters 12
2.2 Tape Delay 16
2.3 Groups 17
2.3.1 Assigning a Channel to a Group 17
2.3.2 Group Settings 18
2.3.3 Group Automation 19
2.3.4 Temporarily Disable a Group (Clutch) 19
2.3.5 Group Handling on the Logic Control 20
2.3.6 Supported Control Surfaces 20
2.4 Automation Quick Access 21
2.4.1 Setting Up Automation Quick Access 21
2.5 New Options for Digital Mixdown/Bounce 22
2.5.1 Bouncing MP3 Format Audio Files 22
2.5.2 Bounce Mode 24

3 Arrange Window 26
3.1 Freeze 26
3.1.1 Concept 26
3.1.2 Application 27
3.1.3 How to Freeze a Track 28
3.1.4 Freeze Files 30
3.2 Arrange Channel Strip 31
3.3 Sample-accurate Waveform Display 32
3.4 The Marquee Tool 32
3.5 Time Stretching Regions 34
3.6 New Arrange Icons 35
3.6.1 User-definable Icons 35
3.6.2 Icon Color 36

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4 Editor Windows 37
4.1 Improved Time Machine in the Sample Editor 37
4.2 Chord Recognition in the Matrix Editor 38

5 Audio Standard Support 39
5.1 MP3 Support (Mac OS X only) 39
5.1.1 MP3 Import 39
5.1.2 MP3 Export 39

6 Project Manager 42

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1 General
1.1 New Way to Set the Dialog
Language
The Mac OS X version of Logic 6 features a new, Mac OS X compliant, way
to set the dialog language (the “Display” Preference that was previously
used has been removed):

•
•
•
•

Select the Logic 6 application in the Finder.
Press Ci (to open the Information dialog).
Select/Flip open the “Languages” section.
Choose the preferred language, and uncheck all other languages.

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2 Mixer
2.1 Channel EQ
The Channel EQ of Logic 6 replaces the track EQ which you know from
older versions of Logic. The new equalizer offers a couple of advantages:

• improved, extremely high sound quality
• eight (rather than four) bands
• expanded range for gain and Q, and a higher frequency resolution
(even when compared with the Fat EQ)

• needs less space on the surface of mixer channels
• better clarity (via thumbnails) for EQ curves
• variable position in the signal flow (i. e. can also be placed between
plug-ins)
• integrated FFT analyzer (pre/post EQ)
• large graphic display with complete, and intuitive, parameter editing
The integrated precision analyzer (based on Fast Fourier Transformation
algorithms—FFT) shows the energy (amplitude) of all frequency components of the signal. The central display of the Channel EQ fulfills multiple
display functions: it shows both the curve of the FFT analyzer and the EQ
curve. An identically scaled frequency axis is shown for both. This allows
you to easily recognize unwanted frequencies in the analyzer curve,
while using the EQ to edit them accordingly.
You can switch the analyzer pre or post EQ in order to compare the original
signal with your edits. You can, of course, also judge the excellent quality
of the Channel EQ with your ears. We are sure you will be as excited with
the results as we are!

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Using the Channel EQ as the Default
In order to be backwards-compatible with songs created in Logic version
5 or earlier, the old track EQ is still available. All songs that don’t make use
of the old track EQ are automatically switched to use the new Channel EQ.
If your existing Autoload song uses pre-set track EQs, you should modify
it: Remove the track EQs from all channels. Open Options > Song Settings
and switch to the Old Songs page. Deactivate the Use pre-Logic 6 track EQ
checkbox and resave your Autoload song (i. e. replace it). You can now use
the Channel EQ in all new songs created with Logic 6.

 Please note that the track EQs of older songs are lost by activating
this option. If you don’t want this to occur, you can use the Channel EQ
of Logic 6 as a plug-in in older songs. Doing so will, however, be at the
expense of the Thumbnail view and editing via the EQ page of the
Logic Control.

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 Please note that the Channel EQ has four bands in the Audio version of
Logic and eight bands in the Gold and Platinum versions. If songs with
an 8-band EQ from those versions are opened in the Audio version,
the settings for the additional bands are ignored, but preserved.
Hence, after being edited in the Audio version, the songs can be
reopened in the Gold and Platinum versions without any loss of information.

2.1.1 Inserting a Channel EQ
The Channel EQ is inserted into the first available insert slot by doubleclicking the EQ area on the upper portion of mixer channel strips. This area
will change to a thumbnail view of the Channel EQ display. The thumbnails
provide an overview of the EQ settings used in each individual channel.
O-double-clicking will insert the EQ as the first plug-in and move all
existing plug-ins of this channel one slot down (and redirecting their
automation data accordingly, if necessary).
Alternatively, you can insert the Channel EQ in any desired slot as per
other plug-ins. You’ll find it in the EQ section of the plug-in list. This is the
only way to insert multiple Channel EQs. (Remember that only the first
Channel EQ can be displayed as a thumbnail).

2.1.2 Setting EQ Parameters
The Band Type buttons above the display switch individual bands on or
off.
You can set/adjust the band parameters either directly in the central EQ
display, or in the parameter area below it. As you move the mouse horizontally over the display, pivot marks for individual bands appear on the
frequency axis, while the parameter area of the same band is highlighted.
The following possibilities are available for changing the parameters of a
band:

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• Move the mouse horizontally over the display until the desired band
is highlighted. Now click-hold the mouse button on the display background (not directly on a pivot point): vertical mouse movements
change the Gain, horizontal movements change the Frequency of this
band.
• Click-hold directly on the (illuminated) pivot point of the desired
band: vertical movements (up/down) change the Q value. The direction required to increase or decrease the Q value depends on whether
you are above or below the zero line (this ensures that “up” increases,
and “down” decreases the volume in this band—you will find this intuitively “correct”). Again, horizontal movements (left/right) change the
Frequency of the band.
• Click-hold on the desired parameter in the parameter area below the
graphic display (Frequency, Gain/Slope or Q): Moving up increases,
and down decreases, the value. In order to prevent accidental
changes, this is the only way to change the Slope value of the high
and lowpass filters (bands 1 & 8).
As long as your mouse arrow is in the access area of a band, its individual
curve will be graphically inserted over the resulting curve of the entire
equalizer.

 You can also edit Channel EQs via the Logic Control—by pushing the
EQ button: this will open the first Channel EQ of the selected channel.
If no Channel EQ is active/available, it will automatically be inserted in
the first free insert slot.

Parameter Description
The maximum Gain per channel is ±24dB (exception: bands 1 & 8, see
below), the Frequency ranges from 20Hz to 20.000Hz. The range of Q values depends on the band. The individual bands are defined as follows:

• Band 1 is a highpass filter and band 8 is a lowpass filter. The Slope

•

parameter can either be 6, 12, 18, 24, 36 or 48 dB/Oct(ave) and Q
ranges from 0.10 to 100. Q doesn’t affect filters with a 6 dB/Oct slope.
The maximum Q value without a resonant peak is 0.71.
Bands 2 and 7 are shelving equalizers. Their values for Q (steepness
of their curves) range from 0.10 to 2.00.
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• Bands 3—6 are so called “bell” or “peaking” equalizers. Q can range
from 0.10 to 100. When set to 100, the equalizers only apply to a very
narrow band, and can work in a similar fashion to notch filters.

 If Show EQs is activated in the parameter box of a channel, it is
possible to see a thumbnail view of the Channel EQ displayed in the
upper corner of a channel strip.

 You can reset all settings of the highlighted EQ band (except
frequency) by A-clicking in the display area.

 You can reset individual parameters by A-clicking in the parameter
area.
Master Gain
This fader adjusts the output level of a Channel EQ. This allows you to compensate for level changes introduced by your EQ settings. Master Gain
has a range of ±24 dB.
Analyzer On/Off
This button allows you to activate/deactivate the FFT analyzer.

 Please note that the FFT analyzer needs additional CPU resources. In
fact, resource consumption increases significantly at higher resolutions (see below)! We recommend that you disable the analyzer or
close the Channel EQ window after setting the desired EQ parameters.
This will free up CPU resources for other tasks.
Analyzer Mode
This flip menu determines the location of the analyzer, either in the Input
(pre EQ) or Output (post EQ) of the equalizer section.

 The Analyzer pre EQ and Analyzer post EQ options allow you to visually compare the original and EQ’ed signals.

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Analyzer Resolution
This flip menu defines the resolution of the FFT analyzer—or more accurately, the number of frequency bands. This determines not only the precision of measurements, but also the amount of CPU power needed. The
options are as follows:

• Resolution low (1024 points)
• Resolution medium (2048 points)
• Resolution high (4096 points)
 Higher resolutions are necessary whenever you need reliable results
in the area of very low bass frequencies. (The bands derived from FFT
analysis are divided in accordance with the frequency linear principle—non-technically, this means that there are far more bands in
the highest octave than in the lowest).
dB Warp and Analyzer Top
These two parameters allow you to change the vertical scale of the EQ and
analyzer curves.
dB Warp allows you to increase the resolution of the EQ Gain parameter in
the most interesting area around the zero line. Click-holding in the green
dB scale on the left side of the graphic display, and moving the mouse up
will increase it (down to decrease). The overall range is always ±30dB,
but small values will be easier to recognize.
As soon as the Analyzer is activated, you can change the Analyzer Top
parameter, which alters the scaling of the FFT analyzer, on the right side
of the graphic display. The visible area represents a dynamic range of 60
dB, but by click-holding and vertically dragging, you can adjust the maximum value between +20 dB and −40 dB. The Analyzer display is always
dB-linear.

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2.2 Tape Delay
The additional parameters of the Tape Delay (previously reached via
001011 button) have been integrated into its graphical user interface. As
a result, the functionality of these parameters have changed slightly, as
indicated in the following text.

There is a new Sync button. When the Sync button is engaged, the delay
is synchronized to the song tempo of Logic 6. In this mode, the plug-in
uses the internal tempo of Logic Platinum to determine the delay time.
The sole purpose of the Tempo box is to display the current bpm value.
This is as per the use of the Tape Delay in the past.
Disengage Sync if you would like to adjust the delay time independently
of the song tempo (or change the song tempo without changing the delay
time). In this mode, the bpm value or ms values can be altered freely by
click-holding in the Tempo or Delay (time) parameter fields while dragging
up or down with the mouse. Note that click-dragging on the left-hand side
of Delay field will increment the ms values in large steps. Click-dragging
on the right-hand portion of the field will increment the ms values in small
steps. Delay time is adjustable between 0 and 1260 ms.
The Freeze parameter captures the current delay repeats, and sustains
them until the Freeze parameter is released.

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The Tape Delay includes an LFO for delay time modulation. Use it to produce chorus-like effects—even with long delays. The LFO offers adjustable Speed and Depth controls.
Flutter simulates the tape speed irregularities of the tape transports
found in analog tape delay machines, and is adjustable in Rate and Intensity.
Smooth determines how quickly the “analog tape” can change its speed
when switching between different note values. It also evens out the
effect of LFO modulation and tape flutter. Pitch changes caused by the
use of LFO modulation or Flutter will sound less pronounced when the
Smooth value is increased.

2.3 Groups
Logic 6 introduces Groups. A Group allows you to combine multiple channel strips in order to link their volume faders and mute buttons. If, for
example, multiple audio tracks (with individual choir voices) are assigned
to one Group, changing the volume of one choir track changes the volumes of all choir tracks. Individual level relationships—at the time the
channels assigned to the Group—are retained.
Groups can also link the selection of objects in the Arrange window,
thereby linking all edit operations you perform on grouped tracks.
Up to 32 Groups can be created. Each channel can be a member of multiple Groups.

2.3.1 Assigning a Channel to a Group
There is a new Group display in the channel—above the automation mode
display. Clicking on the Group display opens the Group flip menu where
one of the 32 Groups can be chosen, turned “off”, or the “Group Settings
…” dialog window launched.

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Overlapping Groups
One channel can belong to more than one group. To assign an additional
group to a channel, press S while choosing a Group via the Group flip
menu.

Fast Assignment
Groups can be quickly set and cleared by holding O when clicking on the
Group display. The last Group setting—also overlapping groups—will be
applied to the current channel, without opening the flip menu.

2.3.2 Group Settings
The Group flip menu (of the Group display) also allows you to open the
“Group Settings …”. In the group setting dialog, the following options can
be set for each individual group:
Name
You can name each group.
Enable
A group can be completely disabled here.
Arrange Selection (Edit)
Selecting an arrange object on one member track of a group selects the
same horizontal range of all member tracks.
Arrange Track Zoom
Zooming an individual track of a group will zoom all members.
Arrange Track Hide
Hiding an individual track of a group will hide all members.
Arrange Track Record
Record enable/disable of an individual track of a group will record enable/
disable all members.
Automation Mode
Changing the automation mode of an individual track of a group will
change the automation mode for all members.

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Instrument Color
Changing the color of one group member channel will assign this color to
all group member channels.
Volume
Changing the volume fader of one group member channel will change the
volume of all member channels—while maintaining the level relationships between them. If possible, use a volume fader with a high initial setting
Mute
The Mute status of all member channels is synchronized.

2.3.3 Group Automation
For mix automation, any Group member can act as a “master”. When an
automation parameter value is written, the corresponding value of all
other Group members is also written, depending on their Automation
mode (e. g. Touch or Latch). The data is written individually for each channel. As a result, you can disable the Group later, without affecting the automation of any Group member—and can obviously edit or change channels individually.

2.3.4 Temporarily Disable a Group (Clutch)
It is possible to temporarily disable all Group parameter links—e. g. in
order to change the volume of an individual channel, even if it is member
of a Group with linked volumes. To do so, simply use the Toggle Group
Clutch Key Command (default g). As long as the Clutch is active, all
Group displays will change color—from yellow (normal) to blue (Clutch
active, all Groups temporarily disabled).

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2.3.5 Group Handling on the Logic Control
Click-holding the GROUP button allows you to use the SELECT buttons to
assign the selected channels to the next free (new) group. You can use
the BANK switches during this operation.
While in the Group mode (click and release the GROUP button), you can
switch between Groups with I and M. The Group number (G1—G9, 10—
32) is displayed in the 7-segment ASSIGNMENT display; the first characters of the Group name are displayed in the SMPTE/BAR display.
The LC-Display shows the track names in the top line. The bottom line will
indicate the Group properties of the selected Group. J and K switch to
further pages of Group properties. The SELECT keys display/edit the
assignment of their channel to the currently selected Group.
TRACK+GROUP activates a Track Multi Channel View mode, which allows
you to assign each channel to any Group (or turn it “off”) via each channel’s V-Pot. Alternatively, you can enter this mode by pressing TRACK and
then J or K until you reach the “Group” page.

2.3.6 Supported Control Surfaces
Logic supports various Control Surfaces besides the Logic Control. More
information about Control Surfaces can be found in the folder “Control Surfaces Info” in the section “Service” of your Emagic Software CD. Here‘s an
overview over the supported devices.

•
•
•
•
•

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CM Labs Motormix
Emagic Logic Control, Logic Control XT
Radikal Technologies SAC-2K, SAC 2.2
Roland SI-24
Tascam US-224, US-428

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2.4 Automation Quick Access
This new feature makes Track Automation extremely fast and simple if
you only have one hardware MIDI controller available (e. g. one fader on
your MIDI keyboard or even just the Modulation wheel). You can use this
single hardware controller to access the currently visible Automation
parameter of the selected Track in the Arrange window.

2.4.1 Setting Up Automation Quick Access
X

Open the Automation Settings dialog: Options > Track Automation > Track
Automation Settings…
There is a new section labeled: Automation Quick Access which can be
enabled or disabled via a checkbox. Once enabled, click the Learn Message button below, and move the hardware controller that you’d like to
use for Automation Quick Access. The other parameters shown here will
immediately identify and indicate the type of control element you are
using (even quite exotic formats are supported). Disable the Learn Message button, by clicking on it a second time, or close the Automation
Quick Acess dialog.
Once done, you will have hardware control over any currently visible Automation parameter which is set in the current Arrange track.

Enable/Disable Automation Quick Access
In case you are using the Modulation Wheel for Automation Quick Access
(AQA), you might want to switch between using it for AQA and “normal”
Modulation Wheel duties—as MIDI controller #1.

X

This can be done with the global Toggle Automation Quick Access Key
Command.

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2.5 New Options for Digital Mixdown/
Bounce
The Bounce function allows you to write the signal of an Output object as
an audio file, which would otherwise simply be played live. You can initiate
the Bounce process(es) by clicking the “BNCE” button on the Output
object channel that you would like to bounce.
The bounce dialog of Logic 6 has been restructured, and offers a couple of
new options…

2.5.1 Bouncing MP3 Format Audio Files
Logic 6 for Mac OS X now allows the bouncing of MP3 (or by its correct
name: MPEG-2-Layer-3) format files. This well-known data reduction format for digital audio signals was developed by the Fraunhofer Institute,
and allows high compression rates while maintaining quite good audio
quality (depending on the compression rate). MP3 is the current standard for audio file exchange via the Internet.

 Due to the fact that encoding an MP3 file equates to a loss of audio
quality, you should not use MP3 files during a production if you have
access to the same audio data in linear formats such as: AIFF, WAV or
SDII.
If you set the File Format flip menu in the bounce dialog to MP3, you will
see all available options for the encoder (which translates the PCM linear
format into compressed MP3 files).

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 You can change the default settings for the encoding engine via the
Preferences > MP3 Export menu.
For details on the individual MP3 encoding parameters see the MP3
Export Settings section, on page 40 of this addendum.

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2.5.2 Bounce Mode
The new Bounce dialog option Bounce Mode is available in Logic 6 for Mac
OS X and Mac OS 9.

In older versions of Logic, bounces were always performed in real-time.
The new Bounce Mode parameter allows you choose between two
options:

• Realtime: Creates the bounce file in real-time, as in older versions.

•

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Use it whenever you wish to bounce audio and audio instrument
tracks plus external MIDI sound sources that are routed into the Logic
Mixer via (Live) Input objects.
Offline: Accelerates the bounce process—depending on the complexity of your arrangement and available CPU processing power. It also
allows the bouncing of complex arrangements that would normally
exceed the power of your CPU, if trying to play them in realtime. Offline
bouncing, however, is limited to internal sources (audio tracks or
audio instrument tracks). The MIDI tracks and Input Objects of Logic’s
mixer are deactivated during offline bouncing.

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 Please note that the Offline Bounce Mode is only available to the
Output objects of mixers that belong to native audio driver systems.
DSP-based audio hardware (e. g. ProTools) can not make use of offline
bouncing due to the nature of its stream-oriented technology.

 Other software applications, which are fed into your Logic Mixer via
ReWire technology are available for offline bounce processes!
During an Offline Bounce, you can see the SPL moving through the song
(usually much faster than real-time). A separate “bounce” progress bar is
also shown.
Unlike online (realtime) bouncing, audio outputs will be muted during
offline bouncing.

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3 Arrange Window
3.1 Freeze
Logic 6 introduces a completely new way to save almost 100% of the CPU
power used for software instruments and effect plug-ins—namely, the
innovative Freeze function. You can apply it, individually, to audio tracks
or audio instrument tracks.

3.1.1 Concept
Internally, Freeze performs individual offline bounce processes for each
“frozen” track. All plug-ins of a track (including software instrument plugins, if applicable, along with all related automation data) are rendered into
a “freeze file”.
As long as a track is frozen—following the freeze process—this freeze file
will play back in place of the original track (and its CPU-hungry plug-ins).
The original track and plug-ins are temporarily deactivated, and use no
CPU resources.

 Please note that the Freeze function always bounces all of a
channel’s signals. If you are using more than one track that
addresses the same audio or instrument channel, then all tracks of
this channel will be frozen, and cannot be edited independently.

 Due to technical reasons, the Freeze function is not available for the
tracks of DSP-based audio hardware systems (e. g. ProTools), tracks
that use plug-ins which are calculated on DSP cards (Powercore,
UAD-1, Pulsar etc.), or tracks that use external signal processing
devices via the I/O plug-in. You can, however, “freeze” tracks that use
Sends to Busses that have inserted DSP-based or I/O plug-ins.

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3.1.2 Application
In real-world situations, Freeze allows you to:

• use additional plug-ins or software instruments in further audio or
instrument tracks, which would normally not be possible as it would
exceed the CPU processing limits of your computer.
• play back songs created on computers with greater CPU power.
Freeze was made for very CPU-intensive processes, which are generally
(from higher to lower demand) outlined as follows:

• Software synthesizers with a complex voice architecture
• Plug-ins with a complex structure (e. g. reverbs, filter banks or FFTbased effects)
• Software synthesizers with a simple voice architecture
• Software sampler with active filter
• Software sampler with deactivated filter
• Plug-ins with a simple structure
As long as your computer is able to calculate all active processes in realtime, it is not necessary to freeze a track.
Freeze is recommended whenever your system’s power runs short and
one, or multiple, existing tracks with CPU-intensive instrument and/or
effect plug-ins are in a final state, or at least seem to require no further
changes for the meantime—i. e. “close to final”.
As long as a track is frozen, its CPU usage is reduced to that of a high resolution audio track, without any effect plug-ins inserted—regardless of
the number, or processing demands, of the plug-ins that were used originally.

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3.1.3 How to Freeze a Track
It is extremely easy to freeze a track: simply activate the Freeze button—
i. e. the button that features a small ice crystal icon. If the Freeze buttons
are not visible, activate the View > Track Freeze Switch menu option in the
Arrange window.

The Freeze button of the “Audio 1” track
Logic will create freeze files after receiving the next “Play” command. This
allows you to activate the Freeze buttons of multiple tracks, and render
their freeze files in one go.
During the Freeze process, the SPL will follow the currently rendered position. A floating progress bar window is also displayed.

 Freeze files are always rendered between the song start and end
mark—it is recommended that you check the song end mark in the
bar ruler before starting a Freeze process. Please note that the end
mark should be adjusted to include feedback-dependent delay repetitions or reverb tails. Empty areas (digital zero) at the end of freeze
files will automatically be removed after the Freeze process.

 You can abort freeze processes by pressing C.—in this scenario,
the portion of the frozen track(s) that has already been rendered will
remain in the freeze file(s), and will be used for playback. Frozen
tracks will remain silent beyond this point.

 The freeze process uses 100% of available CPU power. If, for example,
a track uses 40% of the CPU, its freeze file will be created in 2.5 times
the realtime speed. If the original tracks uses 100% of the CPU power,
the freeze process will happen in (approx.) real-time—even if offline
bouncing is used.

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Working with Frozen Tracks
Once a track has been frozen, you cannot edit any instrument or plug-in
parameters (or related automation data). You can, however, still edit the:

• effect send levels and destinations,
• panorama and surround parameters,
• volume, mute and solo
of frozen tracks—including their automation data.
Whenever you try to edit “forbidden” parameters of frozen tracks, (e. g.
plug-in parameters that were rendered into the freeze file), Logic will display an error message.

Error message if you attempt to edit a frozen track
In this situation:

• deactivate the Freeze button of the track,
• This will delete the freeze file.
 Please note that the track will now use the amount of CPU processing
power that it originally required, if you enter “Play” mode.

• perform your edits,
• activate the Freeze button again, if required.
It is not possible to cut and re-arrange the freeze files in any way, nor is it
possible to mix the freeze files with their originals on a single track—you
can use one or the other, not both!
It is also not possible to record audio on frozen tracks. In fact, the Record
button will be hidden while a track is frozen.

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3.1.4 Freeze Files
The temporary freeze files are saved in a folder named “Freeze Files”
which is created in the root directory of your song (e. g. the project
folder). Usually, you won’t need to access these freeze files directly.
Logic manages these freeze files for you automatically in the background: They are created during the Freeze process, will play back in
place of the original tracks (as long as these tracks are frozen), and will
be deleted as soon as the Freeze button of the corresponding track is
deactivated.
In some cases, however, it might be handy to use freeze files directly: e. g.
if you want to freeze all of your tracks, and use the freeze files for a remix
in another studio (on DSP-based systems, for example).

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3.2 Arrange Channel Strip
In Logic 6, the Channel Strip of
the currently selected Arrange
track will appear in the parameter area of the Arrange window,
provided that there is sufficient
space to display it. If there is not
enough vertical room, click the
upper left triangles in the
Sequence Parameter and/or
Instrument Parameter Boxes
and/or hide the Toolbox (View >
Toolbox). The Arrange Channel
Strip allows you to access all of
the mixer channel functions
(volume, pan, sends, inserts,
etc) directly from the Arrange
window. Any adjustments you
make to a track’s Arrange Channel Strip will be reflected in the
corresponding Track Mixer and
Environment Channel Strip as
well.

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3.3 Sample-accurate Waveform
Display
The Arrange window now displays
the actual waveform of an audio
file, all the way down to single sample resolution at the highest zoom
levels. The new Waveform vertical
zoom Key Commands make this
feature even more useful; for precise Arrange edit operations, and
for operations on audio regions
with low signal levels.

X

3.4 The Marquee Tool
Logic 6 introduces a new tool to the Arrange window’s toolbox:
the Tool, which looks like a crosshair. This tool can also be
selected via the Set Marquee Tool Key Command. You can use
the Marquee tool by click-holding within the Arrange window (on the
Arrange window background, or directly on objects) to begin your selection. A shaded selection rectangle will appear onscreen as you move the
mouse. You can drag the selection rectangle freely, allowing you to make
selections—independent of existing part/object boundaries; when you
release the mouse, only the area that falls inside the “marquee” is
selected. In other words, you can use the Marquee tool to make selections
within existing regions and sequences; your selection is completely
determined by the selected “marquee” area.

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Within the selected area, you can perform almost all regular Arrange edit
options, including:
Delete (B or click with the eraser tool)
Move (drag selection or using a Nudge Key Command)
Copy (O-drag) using the Arrow tool
Cut/Copy (Cx, Cc)
Paste (at SPL, quantized to the nearest bar divisions)
Copy/Paste via pencil tool (quantized to current format value)
Cut at selection border (click inside the selection with the scissors
tool)
• Mute (Key Command or tool; will also result in a cut at the selection
borders)
• Solo (Key Command or tool; will also result in a cut at the selection
borders).
If your selected area falls between musically relevant values, the Marquee tool’s selection rectangle will automatically “snap” to the nearest
musically relevant position, in accordance with the settings of the new
“SmartSnap” feature. This facility adjusts the snap resolution according to
the current zoom setting. If you make your selection while holding C, the
selection will snap to the finest resolution possible within the chosen
zoom factor. By holding down S, the current Marquee selection can be
altered from either the left or right side, as well as up or down.

•
•
•
•
•
•
•

X

The new Crop objects outside Marquee Selection Key Command removes
all unselected areas from objects which are partly selected by the marquee.
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3.5 Time Stretching Regions
Logic 6 allows you to change the length of audio regions (without changing their pitch) directly in the Arrange window—via menu options or key
commands.

Adjust Object Length to Locators
Functions > Object > Adjust Object Length to Locators stretches or compresses selected audio regions (or MIDI sequences) to fit between the
current positions of the left and right locators. The object’s start point is
not changed by this function—so don’t be overly concerned if the Locators are not precisely above the region or sequence.

X

Adjust object length to nearest bar
Functions > Object > Adjust object length to nearest bar adjusts the length
of selected regions to the closest whole bar. This provides an ideal
method for fitting previously trimmed drum loops into songs where small
discrepancies between the loop and song tempo exist.

 These two functions use the most recently selected Time Stretching
Algorithm—set in the Time and Pitch Machine (Sample Editor >
Factory > Time and Pitch Machine).

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3.6 New Arrange Icons
Logic 6 introduces a new icon format, offering
high resolution, scalable (from 128 × 128 pixels
downwards), and user-definable icons. A few of
the new icons are direct replacements for the
older Logic icons, but most of the previous icons
remain in the program to ensure backwards
compatibility. If you vertically zoom a track with
new icons sufficiently, you will see the large
size icon in addition to the small icon at the top.

3.6.1 User-definable Icons
You can create your own icons for Arrange tracks. These Icons must be at
the size of 128 × 128 pixels, and must be saved in the “portable network
graphics” format, and must have an alpha channel for transparency.
Please note that these files must be saved with the “.png” suffix. The filename must also start with a three-digit number. If this number is below
325, the corresponding built-in Logic icon will be replaced by your new
graphic (you can check the number of existing Logic icons by doubleclicking on them in the Instrument Parameter Box).
In OS 9, user icons must be located inside the Emagic Resources > Icons
subfolder within your Logic application folder.
In OS X there are two possible locations for user icons:
The ~/Library/Application Support/Emagic/EmagicResources/Icons
folder can contain icons which are only valid for the particular user (~ is
the user name).
If you save your icons in the root directory—/Library/Application Support/
Emagic/EmagicResources/Icons—the icons are valid for all users.
If icons with identical numbers exist in both folders, the icons found in the
user folder have priority.

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3.6.2 Icon Color
The old, monochromatic icons used to adopt the color of their “parent”
Audio Object or MIDI Instrument—which is also still used for newly
recorded Regions/Sequences in the Arrange window.
The new high resolution Arrange Icons have their own color and, therefore,
can no longer adopt the “parent” object color. To circumvent the overriding
color of the new icons, Logic 6 incorporates a small color strip on the righthand edge of the Track List.
The View > Shadow for Instrument Icons option was removed.

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4 Editor Windows
4.1 Improved Time Machine in the
Sample Editor
The Time Machine in Logic 6 features four additional algorithms for time
and pitch modifications. Each of the new algorithms is specialized for certain types of audio material. All new algorithms deliver the highest precision possible, to avoid alterations to the length of the audio material.
You can still use the Time Machine as per usual: from within the Factory
menu of the Sample Editor (see the main Logic manual for instructions).

Audio Type
This new parameter allows you choose between the old and the four new
algorithms:

• Version 5 algorithm
this is, obviously, the well-known algorithm of Logic 5 and earlier versions.

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• Any material
This is the most universal algorithm which, theoretically, should be
able to handle most kinds of material—it is the new “default” setting
when using the Time Machine. The following algorithms can, however,
deliver better results in cases where the material exactly matches the
following criteria:

• Monophonic
•
•

A specialized algorithm for monophonic material, e. g. an individual
voice, brass or woodwind.
Pads
Use this algorithm on polyphonic material with harmonic content, e. g.
choirs or string sections.
Beats
This algorithm perfectly maintains the timing of percussive material. It
should be your first choice for all kinds of drum loops. It may also be
useful on staccato, rhythmic piano or guitar parts—i. e. “comping”.
Experiment with this, if you find that the default algorithm isn’t delivering the desired results.

4.2 Chord Recognition in the
Matrix Editor
When selecting multiple notes in the Matrix editor, the information section
in the upper left corner now displays the chord name of the note combination being played.

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5 Audio Standard
Support
5.1 MP3 Support (Mac OS X only)
The Mac OS X version of Logic 6 offers full support for the importing and
exporting of MP3 files:

5.1.1 MP3 Import
MP3 files may be imported into Logic using the same methods employed
when adding AIFF, SDII, or WAV files: namely by S-clicking with the pencil
tool in the Arrange, using the Audio > Add Audio File command, via the
Audio File local menu of the Audio Window, or by dragging MP3 files from
the Finder into the Audio Window or Arrange.
When you import MP3 files, Logic converts the MP3 file to an AIFF file, and
it is the AIFF file that is used in Logic. Logic does this because many functions, such as waveform display, sample accurate editing, and so on,
would tax the CPU if Logic had to constantly decode and re-encode the
MP3 files in realtime for each change. By converting the MP3s to AIFF on
import, Logic ensures the most efficient use of resources.

5.1.2 MP3 Export
Logic can export MP3 files as well, using technology Apple licensed from
the Fraunhofer Institute, the developers of the MP3 format. You can select
MP3 as a file format for Bouncing, or by using the “Convert to MP3” command in the Audio File local menu of the Audio Window.

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Bouncing MP3 Files
“MP3” is now one of the options in the pull-down File Format menu of the
Bounce dialog. When you select MP3 as your file format, the bounce
options for Resolution, Stereo File Type, Surround Bounce and Dithering
are replaced by the “MP3 Export Settings” listed below. You can choose to
Bounce MP3 files in realtime, or offline.

Convert To MP3
MP3 files can also be created from individual audio files by using the
“Convert To MP3” command of the Audio File local menu in the Audio Window. When you create an MP3 file via this command, the encoder uses the
Global settings of the MP3 Export Preference dialog, found in the Logic
menu.

MP3 Export Settings
Below are the MP3 Export settings found in the Logic > Preferences >
MP3 Export menu, along with some usage tips.

Bit Rate (Mono/Stereo)
The bit rates are selectable between 8kbps and 320kbps, but default to
80kbps mono, and 160kbps stereo. These rates offer acceptable quality
and good file compression. If you can afford the extra file size, we recommend 96kbps for mono, and 192kbps for stereo streams, as this provides
better audio quality. You can, of course, choose even higher rates, but the
quality improvement in bit rates above 96/192kbps is minimal.

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Quality
Keep this set to Highest whenever possible. Reducing the quality will
speed up the conversion process, but at the expense of audio quality.
Use Variable Bit Rate Encoding (VBR)
Variable Bit Rate encoding compresses “simple” passages more heavily
than harmonically-rich passages, generally resulting in better quality
MP3s. Unfortunately, not all MP3 players can accurately decode VBRencoded MP3s, which is why this option is turned off by default. If you
determine that the listener/s of your MP3 can decode VBR-encoded
MP3s, you can switch this option on.
Use Best Encoding
Again, like the Quality parameter, you will gain encoding speed at the
price of audio quality if this option is unchecked. This should always be
left on, unless conversion time is an issue.
Filter Frequencies Below 10Hz
When this option is checked, frequencies below 10Hz (which are usually
not reproduced by speakers, and are not audible to human ears, at any
rate…) will be removed, leaving slightly more data bandwidth for the frequencies which we can hear, resulting in an improvement in perceived
quality. Only uncheck this if you’re experimenting with subsonic test
tones, or exporting MP3s for whales …
Stereo Mode
You can select joint stereo or normal stereo mode. Depending on the original file, these settings may (or may not) offer any audible difference.
Experiment with both settings to determine your preference.

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6 Project Manager
File > Save as project...
This global command internally uses the Project Manager’s database. Use
it to Save a Song with all, or specific data types (audio files, EXS instruments, samples, movie files), into a new folder—i. e. the “Project Folder”.
This is useful for backing up a production, transferring a song to another
studio, or simply to organize your hard disk(s) more efficiently …
Use of this command will launch the “Consolidate Song Functions” dialog
window, where you can enter a “Project Folder Name” and choose from
several options (mainly regarding choices to copy, move or simply leave
certain file types at their current location(s)).

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