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5/27/2019

A Mistake — Keep Talking and Nobody Explodes Module

Keep Talking and Nobody Explodes Mod

A Mistake

On the Subject of Mistake Modules
Somewhere deep inside, I know it may be wrong, but I'm ready to commit Mistake No.
2.

Our deepest apologies, but the bomb you were sent contains an
unfinished module where the components were not added on
schedule. For that reason, we ask that you must destroy it.
However, even though there are no components, the internal
circuitry of the module is still present.
Since there are no components, the plastic of the module is very fragile, and can
be destroyed simply by touching it. However, the circuity is still active, and
won't allow you to touch the module whenever you want. Read below to learn what
we suggest you do so you don't get unintentional strikes on your bomb.
We also understand that there are other functional modules that look identical
to the one you were accidentally sent. Appendix NOT contains information about
how to differentiate this from those modules.

Disarming this module:
You should be able to touch the module once without any problems. If done
correctly, you should hear the plastic shattering and the module should crack.
Be careful from now on, we don't think that touching the module anytime is safe
anymore. We suggest that you touch it a second time when the last digit of the
bomb's timer is equal to the last digit of the bomb's serial number.
Don't worry, this is the last instruction we give you. If our hypotheses are
correct, you can touch the module again when the seconds section of the bomb's
timer are equal to the sum of the digits of the bomb's serial number. This should
solve the module after a few seconds. If it doesn't, please contact us.
Should the module give a strike, the module will still shatter, and you should
proceed to the next direction above. The module may solve also even if it struck
you shortly before. However, we don't suggest that you keep touching it.

Thank you for your cooperation. - The workers at the Bomb Factory
We don't receive enough credit.

file:///C:/Users/sbick/Documents/Mistake Module/Manual/On the Subject of Mistake Modules.html

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5/27/2019

A Mistake — Keep Talking and Nobody Explodes Module

Keep Talking and Nobody Explodes Mod

Appendix NOT

Differentiating this module from others:
Braille:
When hovering over a Braille module, you can feel dots in Braille. There are no
dots on the module you were sent.
Blind Alley:
When hovering over a Blind Alley module, you can hear the eight different
sections of the module. The module you were sent only has one section. If you are
unable to hear the differing sections, touching the status light of a Blind Alley
module does nothing. On the module you were sent, pressing it will shatter.
Tap Code:
Unfortunately, the module you were sent can't be distinguished from a Tap Code
module by hovering over sections of the module. However, when touching on a Tap
Code module anywhere, it will either play a series of taps or record the taps you
entered. Either way, the module will not appear to shatter, as the module you
were sent does. This is also completely safe because the input for a Tap Code
module can be reset at any time by holding the module.
Our reports of defusers encountering this module have also led us to believe
that it will only appear on the side of the bomb that contains the timer.

file:///C:/Users/sbick/Documents/Mistake Module/Manual/On the Subject of Mistake Modules.html

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