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5/27/2019 A Mistake — Keep Talking and Nobody Explodes Module Keep Talking and Nobody Explodes Mod A Mistake On the Subject of Mistake Modules Somewhere deep inside, I know it may be wrong, but I'm ready to commit Mistake No. 2. Our deepest apologies, but the bomb you were sent contains an unfinished module where the components were not added on schedule. For that reason, we ask that you must destroy it. However, even though there are no components, the internal circuitry of the module is still present. Since there are no components, the plastic of the module is very fragile, and can be destroyed simply by touching it. However, the circuity is still active, and won't allow you to touch the module whenever you want. Read below to learn what we suggest you do so you don't get unintentional strikes on your bomb. We also understand that there are other functional modules that look identical to the one you were accidentally sent. Appendix NOT contains information about how to differentiate this from those modules. Disarming this module: You should be able to touch the module once without any problems. If done correctly, you should hear the plastic shattering and the module should crack. Be careful from now on, we don't think that touching the module anytime is safe anymore. We suggest that you touch it a second time when the last digit of the bomb's timer is equal to the last digit of the bomb's serial number. Don't worry, this is the last instruction we give you. If our hypotheses are correct, you can touch the module again when the seconds section of the bomb's timer are equal to the sum of the digits of the bomb's serial number. This should solve the module after a few seconds. If it doesn't, please contact us. Should the module give a strike, the module will still shatter, and you should proceed to the next direction above. The module may solve also even if it struck you shortly before. However, we don't suggest that you keep touching it. Thank you for your cooperation. - The workers at the Bomb Factory We don't receive enough credit. file:///C:/Users/sbick/Documents/Mistake Module/Manual/On the Subject of Mistake Modules.html 1/2 5/27/2019 A Mistake — Keep Talking and Nobody Explodes Module Keep Talking and Nobody Explodes Mod Appendix NOT Differentiating this module from others: Braille: When hovering over a Braille module, you can feel dots in Braille. There are no dots on the module you were sent. Blind Alley: When hovering over a Blind Alley module, you can hear the eight different sections of the module. The module you were sent only has one section. If you are unable to hear the differing sections, touching the status light of a Blind Alley module does nothing. On the module you were sent, pressing it will shatter. Tap Code: Unfortunately, the module you were sent can't be distinguished from a Tap Code module by hovering over sections of the module. However, when touching on a Tap Code module anywhere, it will either play a series of taps or record the taps you entered. Either way, the module will not appear to shatter, as the module you were sent does. This is also completely safe because the input for a Tap Code module can be reset at any time by holding the module. Our reports of defusers encountering this module have also led us to believe that it will only appear on the side of the bomb that contains the timer. file:///C:/Users/sbick/Documents/Mistake Module/Manual/On the Subject of Mistake Modules.html 2/2
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