Adventure Creator Manual
User Manual:
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Page Count: 179 [warning: Documents this large are best viewed by clicking the View PDF Link!]
- INTRODUCTION
- 1.0 - SETTING UP
- 2.0 - INPUT AND NAVIGATION
- 2.1 - OVERVIEW
- 2.2 - POINT AND CLICK CONTROL
- 2.3 - DIRECT CONTROL
- 2.4 - FIRST-PERSON CONTROL
- 2.5 - DRAG CONTROL
- 2.6 - STRAIGHT-TO-CURSOR CONTROL
- 2.7 - ULTIMATE FPS INTEGRATION
- 2.8 - KEYBOARD AND CONTROLLER SETUP
- 2.9 - TOUCH-SCREEN INPUT
- 2.10 - OUYA INTEGRATION
- 2.11 - MESH COLLIDER PATHFINDING
- 2.12 - UNITY NAVIGATION PATHFINDING
- 2.13 - POLYGON COLLIDER PATHFINDING
- 2.14 - ACTIVE INPUTS
- 2.15 - INPUT DESCRIPTIONS
- 3.0 - CREATING CHARACTERS
- 3.1 - INTRODUCTION
- 3.2 - THE PLAYER
- 3.3 - NPCS
- 3.4 - CHARACTER MOVEMENT
- 3.5 - CHARACTER ANIMATION (LEGACY)
- 3.6 - CHARACTER ANIMATION (SPRITES UNITY)
- 3.7 - CHARACTER ANIMATION (MECANIM)
- 3.8 - CHARACTER ANIMATION (SPRITES 2D TOOLKIT)
- 3.9 - CHARACTER ANIMATION (SPRITES UNITY COMPLEX)
- 3.10 - HEAD TURNING
- 3.11 - PRECISION MOVEMENT
- 4.0 - CAMERA PERSPECTIVES
- 5.0 - INTERACTIONS
- 5.1 - INTRODUCTION
- 5.2 - ACTIONS AND ACTIONLISTS
- 5.3 - HOTSPOTS
- 5.4 - CUTSCENES
- 5.5 - SKIPPING CUTSCENES
- 5.6 - TRIGGERS
- 5.7 - CONVERSATIONS
- 5.8 - ACTIONLIST ASSETS
- 5.9 - ARROW PROMPTS
- 5.10 - SOUNDS
- 5.11 - MUSIC
- 5.12 - CONTAINERS
- 5.13 - ACTIONLIST PARAMETERS
- 5.14 - DRAGGABLE OBJECTS
- 5.15 - PICKUP OBJECTS
- 5.16 - CUSTOM CURSORS
- 5.17 - QUICK TIME EVENTS
- 6.0 - INVENTORY
- 7.0 - VARIABLES
- 8.0 - MISCELLANEOUS SCRIPTS
- 9.0 - SAVING AND LOADING
- 10.0 - SPEECH MANAGEMENT
- 11.0 - MENUS
- 12.0 - INTEGRATING NEW CODE
- 12.1 - SUPPORTED THIRD-PARTY ASSETS
- 12.2 - CUSTOM SCRIPTS
- 12.3 - CUSTOM ACTIONS
- 12.4 - CUSTOM PATHFINDING
- 12.5 - CUSTOM ANIMATION ENGINES
- 12.6 - CUSTOM MOTION CONTROLLERS
- 12.7 - COMMON FUNCTIONS AND VARIABLES
- 12.8 - CUSTOM SAVE DATA
- 12.9 - REMAPPING INPUTS
- 12.10 - CUSTOM EVENTS
- 12.11 - INTEGRATING OTHER GAMEPLAY
- 12.12 - CUSTOM INTERACTION SYSTEMS
- 13.0 – HOW IT WORKS