Manual RA2

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Warning: To Owners of Projection
Televisions
Still pictures or images may cause permanent picture-tube damage or mark the
phosphor of the CRT. Avoid repeated or extended use of video games on largescreen projection televisions.

Epilepsy Warning
Please read before using this game or allowing your
children to use it.
Some people are susceptible to epileptic seizures or loss of consciousness when
exposed to certain flashing lights or light patterns in everyday life.
Such people may have a seizure while watching television images or playing
certain video games. This may happen even if the person has no medical history
of epilepsy or has never had any epileptic seizures.
If you or anyone in your family has ever had symptoms related to epilepsy
(seizures or loss of consciousness) when exposed to flashing lights, consult your
doctor prior to playing.
We advise that parents should monitor the use of video games by their children. If
you or your child experience any of the following symptoms: dizziness, blurred
vision, eye or muscle twitches, loss of consciousness, disorientation, any
involuntary movement or convulsion, while playing a video game, discontinue use
IMMEDIATELY and consult your doctor.

Precautions to Take During Use
• Do not stand too close to the screen. Sit a good distance away from the screen,
as far away as the length of the cable allows.
• Preferably play the game on a small screen.
• Avoid playing if you are tired or have not had much sleep.
• Make sure that the room in which you are playing is well lit.
• Rest for at least 10 to 15 minutes per hour while playing a video game.

2

TABLE OF CONTENTS
Repairing ..........................................25
Guard Mode ......................................25
Attack Move ......................................25
Veteran & Elite Unites..........................26
Deploying Units ..................................26
Forced Firing ......................................26
Power-Up Crates ................................26
THE ADVANCED COMMAND BAR ....................27
WAY POINTS ....................................................28
Way Point Creation ............................28
Creating Patrols ..................................28
Co-ordinating Attacks ........................29
Deleting Way Points............................29
KEYBOARD COMMANDS ..................................29
Basic Keyboard Functions....................30
Advanced Keyboard Functions ............31
UNITS AND STRUCTURES ..................................32
Allied Forces ................................................32
Infantry ..............................................32
Vehicles..............................................34
Soviet Forces ................................................36
Infantry ..............................................36
Vehicles..............................................38
Special Multiplayer Forces ............................40
Allied Structures............................................42
Structures ..........................................42
Armoury ............................................44
SOVIET STRUCTURES..........................................46
Structures ..........................................46
Armoury ............................................48
WESTWOOD ONLINE........................................49
Welcome to Red Alert 2 Online ....................50
Player Profile ......................................50
Creating a new Westwood
Online account ..................................50
Logging into an Existing Westwood
Online account ..................................51
Quick Match ................................................51
Custom Match ..............................................51
Buddy List ....................................................53
World Domination Tour ................................53
IN-GAME CHATTING ........................................54
Troubleshooting Internet Problems ..................55
CREDITS ............................................................56
TECHNICAL SUPPORT ........................................59

INSTALLING THE GAME ......................................4
INTRODUCTION ..................................................5
STORY
5
MAIN MENU ......................................................6
Single-player game ........................................7
New Campaign ....................................7
Load Saved Game ................................7
Skirmish Games....................................8
Internet ..........................................................8
Network ........................................................8
Movies & Credits ............................................8
Options..........................................................9
Display Options....................................9
Game Options......................................9
User Interface Options ..........................9
Audio Options....................................10
Keyboard ..........................................10
Network ............................................11
SETTING UP A NETWORK OR SKIRMISH GAME......11
Co-Op Play (co-operative) ..................13
Multiplayer Game Modes ....................13
Choosing a Battlefield ........................14
Create a Random Map ......................14
THE INTERFACE..................................................15
The Tactical Map ................................15
The Game Mouse ..............................15
The Command Bar..............................15
GAME BASICS ..................................................17
Mouse Control....................................17
Selecting Units ....................................17
Moving and Firing ..............................18
The Shroud ........................................18
Gathering Ore/Earning Credits ..........18
Building Units and Structures ..............19
Build Queuing ....................................19
Rally Points ........................................20
Placing Structures on the Battlefield ......20
Power ................................................20
Tech Buildings ....................................21
Fortifying Civilian Buildings ................22
Capturing Enemy Buildings & Repairing
Bridges, Civilian Structures ..................23
Game Alliances ..................................24
ADVANCE GAMEPLAY ......................................24
Creating Teams ..................................24
Selling ..............................................24

3

INSTALLING

THE

GAME

Note: For more information on installing and running the game, please refer to Technical
Support on page 59.

To Install Command & Conquer™: Red Alert 2™ using WINDOWS®
95/98/NT/2000,Millennium AUTOPLAY:
1. Insert either the Allied or Soviet disc into your CD-ROM drive and click
on INSTALL.
2. Click NEXT and read through the license agreement. When finished, click the
check box to agree or click CANCEL to exit.
3. Enter the serial number that is provided on the back of your Command &
Conquer: Red Alert 2 jewel case, then click NEXT.
4. Follow the prompts to finish the installation.
To manually Install on WINDOWS 95/98/NT/2000,Millennium:
1. Click on the START button and select the RUN option on the menu.
2. Select BROWSE and go to your CD-ROM drive.
3. Double-click on the “Setup.exe” file. This may appear as “Setup” on some
systems, but will always have a CD icon before it.
4. Click OK.

INTRODUCTION
Welcome back, Commander…
Command & Conquer Red Alert 2 gives you the choice of playing as one of
two completely distinct forces: the honourable Allies or the aggressive and
militaristic Soviets.
In Single-Player games, if you elect to play as the Allies, you will battle against
Soviet forces, and forces and, if you choose to play as the Soviets, you will fight
against the Allies. In Multiplayer games, both Allied and Soviet forces and factions
can battle against each other.
The two sides are very different, and share only a few common units and
structures. Each side has a unique array of strengths and weaknesses that can be
exploited. The units and structures of the two armies reflect the basic philosophy
behind the armies. While the Allies depend upon superior technology and finesse,
the Soviet forces rely on brute strength to achieve their objectives.
Note: We highly recommend that players new to the Command & Conquer universe play
the Boot Camp missions before jumping into the full game. We always strive to make sure
the game is easy to pick up, but the Boot Camp will provide you with the basics. It will teach
you about base building, training units, the need to collect Ore with Refineries, how to
move/target and many other elements that will enhance your game experience.

5. Follow the procedures outlined in the AUTOPLAY section above, starting at 2.
To manually uninstall on WINDOWS 95/98/NT:
1. Click on START and then select PROGRAMS, WESTWOOD, RED ALERT 2, RED
ALERT 2 UNINSTALL.
2. Follow the on-screen instructions to complete the uninstall process.
To uninstall through The AUTORUN feature:
1. Insert either the Allied or Soviet disc into the CD-ROM drive.
2. When the AutoPlay window pops up, click UNINSTALL.
3. Follow the on-screen instructions to complete the uninstall process.

4

STORY
If you could go back in time, what would you change? Would it be possible to
prevent wars from ever occurring? Or would tampering with the past have drastic
effects on the present and the future?
Experiments in time travel have drastically altered the course of history.
Assassinations altered the fates of nations, and thus the entire world. The Soviet
Union found herself without enemies to check her expansion to the west. Under
Josef Stalin, they began a march to the Atlantic, hoping to fulfil their manifest
destiny of a continental Soviet Union.
Only the combined might of the Allied forces prevented complete domination by
the Soviets. The huge army of Mother Russia was finally stopped by the superior
technology of the Allies. A peaceful world finally became reality. Stalin perished in
the conflict, leaving the fate of the world’s largest nation undecided.
After the war, the Allies placed Alexi Romanov in charge of the new Soviet
Empire. He seemed to be the perfect choice. A career politician, he espoused the
ideals of the Allied powers and set about making the Soviet Union a benevolent,
peaceful country. The Allied leaders breathed a sigh of relief. The great menace
was finally put to rest.Or was it? Secretly, Romanov burned with hatred of the
Allied powers that had destroyed his beloved country. Once in power, he

5

immediately began plotting his revenge. Because the Allies had won with superior
technology, he vowed that the Soviets would create their own superior weapons.
The armies of the old Soviet Union would march again, this time, they would not
fail. This time, they would conquer the United States!
For years the Allies were complacent. Nobody knew of the secret Soviet
experiments into mind control or the nuclear tests conducted by Romanov’s
scientists. The invasion takes the United States by surprise. Suddenly, there are
Soviet troops rushing into California, Texas and New York. Civilians are
succumbing to the Soviet mind control and leaving their country forsaken, taking
up arms in favour of the invaders. Giant squids are appearing on American
shores, crushing ships with their massive tentacles. The onslaught has begun!
Fortunately, the current US leader, President Dugan, has not let the old Allied
technology stand. Massing his forces and preparing technology that allow him to
control both the nature of time and the forces of nature, President Dugan prepares
to battle the Soviet Union once again. Romanov has incredible power, surprise,
and massive forces. The Allies are fighting for their home and their way of life.
Once again, the entire world is erupting into conflict.

Single-Player Game
Allows you to select new campaigns, load previously saved games, and set up
Skirmish matches against the computer.
To play a Single-Player game of Command & Conquer: Red Alert 2, click on this
button on the Main menu. You will be taken to a new menu with three new options
to choose from (NEW CAMPAIGN, LOAD SAVED GAME, and SKIRMISH). To
return to the Main menu, click the MAIN MENU button in the bottom-right-hand
corner of the screen.

New Campaign
Clicking on the NEW CAMPAIGN button takes you to the Campaign menu. Here,
you can choose to play either as the Allies or the Soviets. You can also elect to go
through Boot Camp, which will teach you many of the basics of the game,
including how to move your units around the map, how to target enemies, how to
build your base and more.
Note: It is highly recommended that players new to the real-time strategy genre or the
Command & Conquer series play through the Boot Camp levels to familiarise themselves
with the interface. While experienced players can skip the Boot Camp, it does include many
new features that can help you tremendously.

MAIN MENU

You can select the difficulty of the campaign you will play by choosing from levels
ranging from Easy to Brutal. Players new to real-time strategy gaming should
start with the Easy level, while experienced players will find the Brutal level
quite challenging.
If you decide not to start a new campaign, click on the BACK button to return to
the Single-Player menu.

Load Saved Game
When you start the game, you will be presented with a short cinematic sequence
of the Soviet invasion of the United States. Following this, you will be taken to the
Main menu, where you will select the type of game you wish to play or determine
a variety of options to optimise the performance of the game on your computer.
On the Main menu, your selections include SINGLE PLAYER; INTERNET;
NETWORK; MOVIES & CREDITS; OPTIONS and EXIT GAME.

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Clicking on this button takes you to the Load Mission menu. Here, you can select
a previously saved game and continue playing where you left off. Select the
mission you wish to continue, then click on the LOAD button. If you decide not to
load a previously saved game, click on the BACK button to return to the SinglePlayer menu.

7

Skirmish Games

Options

Skirmish games are unique. In a sense, a Skirmish is like playing a Multiplayer
game, but instead of playing against other people, you play against computercontrolled opponents. Clicking on this button will take you to the Skirmish menu.
For more information, see Setting Up a Network or Skirmish Game on page 11.

Internet
Press the INTERNET button on the Main Menu to go to Westwood OnlineSM, a
matching service sponsored by Westwood Studios for Red Alert 2 fans. Here you
can play “Head-to-Head” or “Co-Op” games over the Internet. It is always best to
play with players with strong Internet connections and recommended system
requirements. The game’s performance will be affected by these factors. You must
already be connected to the Internet through your Internet Service Provider in
order to connect to Westwood Online. For more information, see Westwood
Online on page 49.

Network
Click on this button to set up or join “Head-to-Head” or “Co-Op” games over a
Local Area Network (LAN). For more information, see Setting Up a Network or
Skirmish Game on page 11.

Movies & Credits
Click on this button on the Main menu to go to the Movies & Credits menu. You
can view movie sequences you have earned in campaign play and see the credits
for Command & Conquer: Red Alert 2 in this menu.

Click on the OPTIONS button on the Main menu to be taken to the Options menu.
This allows you to customise a variety of aspects of your game.

Display Options
VISUAL DETAILS: Choose LOW or HIGH. Higher detail will look more attractive,
but requires increased processor speed. Slower computers may have difficulty
playing the game with HIGH detail consistently. “Visual details” refers to special
effects like smoke, lighting, splashes, general animations or water wakes behind
ships.
SET GAME RESOLUTION: Setting a higher resolution is more attractive and
crisper, but requires a more powerful computer. You will also be able to see more
of the battlefield during gameplay. Playing the game in 640 x480 (lowest
resolution) will increase the performance of the game on your system.

Game Options
Located below the display options are the game options:
Game Options:
GAME SPEED: Use this slider to adjust the speed of the game units and the time it
takes to build structures. If you are having trouble keeping up with the computer
opponents, consider slowing the game speed down. Single Player is locked to the
default speed setting.
DIFFICULTY: Change the difficulty to EASY, NORMAL or BRUTAL. Newcomers to
the Command & Conquer universe should play on the EASY level to begin with.

User Interface Options
The user interface options User Interface Options give you additional control over
the game and allow you to tailor it to your preferences. There are several tabs
under this heading:

8

9

TARGET LINES: When you tell a unit to move to a particular location or attack a
certain enemy, a line from the unit to the target will appear. With this box clicked
OFF, these target lines do not appear.
SEE HIDDEN OBJECTS: Allows you to spot units behind buildings and other
obstacles. With this box clicked ON, units and defensive structures behind
obstacles will be indicated. If this box is clicked off, hidden units will not be visible.
TOOLTIPS: Displays helpful text when a cursor is left on a game object for more
than 2 seconds.
SCROLL RATE: Determines how quickly you can scroll around the screen with
the mouse.

Audio Options
The three bars under Audio Options allow you to control the volume of the various
sounds in the game. Values range from 0 (off) to 10 (loud).
MUSIC VOLUME: Click and drag to adjust the mission and menu music volume.
SOUND VOLUME: Click and drag to adjust sound effects (gunfire, explosions, etc.).
VOICE VOLUME: Click and drag to adjust the character voices.

Keyboard

Click on the KEYBOARD button to customise your keyboard commands:
CATEGORY: The keyboard commands are broken down into various categories,
which you can find by clicking on the arrow in the Category menu in the top-left
hand corner of the screen. The group of commands in that category appear in the
COMMANDS box on the right.

10

COMMANDS: Select the command you wish to change. The current key for that
command will appear below CURRENT HOTKEY.
CURRENT HOTKEY: Click in the PRESS NEW HOTKEY box and select the key you
wish to use for that command. To assign the selected key to that command, click
the ASSIGN button. You may choose a key that is already assigned to another
command. When this happens, the command that the selected key is currently
assigned to will appear below the ASSIGN NEW HOTKEY box. You can still
assign the selected key to the chosen command, but the previous default command
for that key no longer has a Hotkey assigned.
RESET ALL: To return to the Westwood-sponsored default key commands, click the
RESET ALL button at the bottom of the screen.

Network
Click on the NETWORK button to configure your network settings.
Note: Only adjust these settings if you are experienced in networking protocol.

SETTING UP A NETWORK
SKIRMISH GAME

OR

Network and Skirmish games are unlike campaign games in that they are “Headto-Head” or “Co-Op” battles between two or more armies. There’s no particular
objective other than destroying everything else on the screen.
Clicking on the SKIRMISH button on the Single-Player menu or starting a new
network game will bring up a list of possible options you can change:
PLAYER: On the left-hand side of the screen, you will see the players’ tabs. In a
Skirmish game, the top box will be you. Clicking into the top box under PLAYER
will allow you to give yourself a name. The default name is “New Player”. In
Skirmish, you can also choose the level of expertise of your opponent. An “Easy”
enemy will be much easier to play against than a “Brutal” enemy.

11

COUNTRY: Click in the box to the right to determine which of the nine countries
you would like to play as or click RANDOM to get the computer to select for you.
COLOUR: You can also determine the team colour of your nation, or have this
randomly selected as well.
Computer opponents (or other network players) can be set up in the same way,
clicking on the button under the PLAYER menu to activate a player, then clicking on
the COUNTRY and COLOUR buttons. By default, computer-controlled enemies’
country and colour are randomly generated.
Below these menus, you will find a series of additional options:
GAME SPEED: Use this slider to adjust the speed of the game units and the time it
takes to build structures. If you are having trouble keeping up with the computer
opponents, consider slowing the game speed down.
CREDITS: Determines the amount of money you start the mission with.
UNIT COUNT: Determines the size of your starting army.
SHORT GAME: If clicked on, you can defeat the enemy by destroying just his
structures. If clicked off, you’ll also have to destroy all of the enemy’s units to
eliminate him completely.
SUPER WEAPONS: Turn super weapons on or off.
BUILD NEAR ALLY: Allows you to build your structures near your allies’ structures.
MCV REPACKS: Allows you to repack your Construction Yard, turning it back into
a Mobile Construction Vehicle (MCV), which allows you to move your base.
Note: To move a Construction Yard, left-click on the structure and then left-click on the
terrain area to which you would like it moved.

CRATES APPEAR: Enables random power-up crates to appear on the map, when
activated.
If you are happy with the settings you have picked and wish to play, click the
START GAME button on the right side of the screen. You can also choose a
different map by clicking on the CUSTOMISE BATTLE button.
Red Alert 2 comes packed with lots of battlefields to play on. Click on the
CUSTOMISE BATTLE button. This will take you to a new menu where you will be
able to select not only a different map but also different Game Modes for your
battle.

12

Co-Op Play (Co-Operative)
Command & Conquer: Red Alert 2 allows two friends to play against preset
computer opponents throughout the course of a short campaign. There are five
campaigns, some harder than others. The object is to work with your partner to
destroy the enemy base.

Multiplayer Game Modes

In the Game Modes menu, you will see the different types of game available to
you. Because many maps are not available for particular game types, you will
have to decide on which type of game you want to play before selecting a map.
The game types are:
BATTLE: Any of the options on the Skirmish or Network map can be toggled on or
off. Alliances and co-operative victories are supported. This is the default game.
An “alliance” will allow you to team up with a friend against an enemy. You will
not target that partner as an enemy and you’ll also be able to see areas of the
map he can see under the Shroud.
FREE FOR ALL: Identical to Battle, except that alliances are not allowed.
UNHOLY ALLIANCE: Each player starts with both an Allied and a Soviet MCV,
and can build along either tech tree.
MEGAWEALTH: Players must capture Oil Derricks with Engineers to gain a steady
inflow of cash. No Miners allowed!
LAND RUSH: Players begin in the middle of the battlefield with an MCV. Power-up
crates are strewn around the maps and players must rush to set up their base to
grab all the goodies. The Shroud begins completely removed.
MEAT GRINDER: This type of game forces players to rely on infantry and tanks.
NAVAL WAR: Players begin on small islands with limited room to expand.
COOPERATIVE: Two friends play against preset computer opponents throughout
the course of a short campaign.

13

Choosing a Battlefield

THE INTERFACE

When you select a game-type, the maps available for that type of game will
appear in the menu on the right. Each map has a suggested number of players.
Click on the map you wish to play, and you will see a small overview of the map
in the top-right-hand corner of the screen. Click the USE MAP button to return to
the Skirmish/Multiplayer menu, where you can start the game.

The Tactical Map

Create a Random Map

You can create a random map by clicking on the CREATE RANDOM MAP button.
Here you will be able to determine the terrain-type you wish to use, the time of
day of the battle, the climate, the general size of the map, the availability of
resources and the number of players. If you have no preferences, clicking on the
SURPRISE ME button will generate a completely random map. You can preview the
map you have created with the PREVIEW MAP button.
LOAD MAP: Use a previously saved, randomly created map.
SAVE MAP: If the random map you have created appeals to you, you can save it
for future play. Saved random maps can be loaded and deleted from this menu
as well.
DELETE MAP: Delete a map you’ve created.
USE MAP: Use the created map and return to the Choose Map menu.
PREVIEW MAP: Allows you to look at the map you’ve created. A small version of
the map will appear in the top-right-hand corner of the screen.

14

The Tactical Map dominates the bulk of your screen. It is here that you command
your troops, build your base, and attack the enemy. The Tactical Map shows only
a portion of the actual battlefield. To scroll your view around the battlefield, move
your cursor to the edge of the screen. The cursor will change to a green arrow,
and your view will scroll in the indicated direction. If you are currently at an edge
of the battlefield, a red arrow will appear.

The Game Mouse
Red Alert 2 can be played almost exclusively using a mouse. By left-clicking the
mouse, you can order and select your troops, choose targets to destroy or move
your army around the battlefield. Right-clicking the mouse will cancel or negate
orders. You can also scroll the view faster by holding down the right mouse button
and dragging the cursor in the direction you wish to scroll.

The Command Bar
On the right-hand side of the screen you will find the Command Bar. The
Command Bar contains a number of important tabs and information you will need
to operate your base successfully and efficiently.
CREDITS: At the top of the Command Bar is your current amount of credits. This
represents how much money you possess, and indicates how many units or
structures you can build. Building an army costs money!
BRIEFING BUTTON: (Single-Player/”Co-Op” Play Only) This button will allow you
to quickly review the objectives of the current mission in Single-Player or “Co-Op”
games. It is located at the very top of the command bar.
DIPLOMACY BUTTON: (Internet/Network Play Only): In Multiplayer games, there
are no mission objectives or briefings. The BRIEFING button is replaced by the

15

DIPLOMACY button. Clicking on this will list all of the active players, show the
colour of each army in the game, list any alliances currently in effect, show the
number of kills scored by each army and allow you to select which players can
read your intra-team “Beacon” messages. Allies can always read your messages
unless you check them off as “Chat With”. You must indicate the players you
would like to send messages to. For more information on Beacon messages, see
The Advanced Command Bar on page 27.
OPTIONS BUTTON: Clicking on this will allow you to load or save your game,
abort the mission or change your keyboard commands and sound options. This is
very similar to the Options menu already noted in this manual. It is located at the
very top of the command bar.
RADAR SCREEN: On the main screen, you can only see a small portion of the
current battlefield. The radar display, located just below the
BRIEFING/DIPLOMACY and OPTIONS buttons, shows you the entire battlefield in
a glance. You will be able to see any parts of the map you have revealed through
troop movements. You can use the Radar Screen to move both your troops and
your view of the battle. With units selected, click on the Radar Screen to give your
troops an order to move to the selected location. If you do not have units selected
and click on the radar screen, your view will move to the selected location. This is
a way to move your view from place to place on the battlefield quickly and
without scrolling.
Note: The Radar Screen will only appear if your base has enough power if your base has
enough power and you have a Soviet Radar Tower or an Allied Airforce Command.

REPAIR BUTTON: In the course of battle, many of your buildings will become
damaged. To fix them, click on the small spanner icon located just below the Radar
Screen. This will turn your cursor into a spanner. Clicking with this cursor on a
damaged building will cause it to start repairing. The cursor will appear with a
slash when over buildings that are in full repair or that cannot be repaired. Keep
in mind that repairing a building will cost you credits, but that this is cheaper and
faster than allowing your buildings to be destroyed and having to replace them.
SELL BUTTON: Next to the spanner icon is a dollar sign icon. Clicking on this will
turn your cursor into a dollar sign. Clicking with this cursor on one of your
buildings will sell it. You will receive a portion of the building’s creation price in
credits and will often get a few Conscripts or GIs to aid your cause.
PRODUCTION TABS: Located below the REPAIR and SELL tabs are the four
Production tabs. These show all of the structures and units that you can currently
build. From left to right, the tabs are BUILDINGS, ARMOURY, INFANTRY and
VEHICLES. When a tab is clicked, you will see a number of pictures located in the
boxes below the Production tabs. These icons represent the various items you can
choose to build. As you create new and more powerful structures, you will gain
the ability to produce additional units, buildings and defenses. For many portraits,
you can left-click on them continuously to queue up future construction or training.

16

If you are unsure of what a particular portrait represents, hold your cursor over the
portrait to view the Tooltip. If the number of unique structures or units exceeds the
space allowed in the Command Bar, arrows appear below the icons. You can use
these to scroll the icons up and down.
POWER METER: Your base needs power to run its various buildings and
operations. The power meter, located to the left of the Production tabs, indicates
your current level of power. When a power meter is fully red, certain defenses and
structures won’t function. To increase power, build more Tesla Reactors or Power
Plants.
ADVANCED COMMAND BAR: Clicking on the small box below the main screen
tactical map reveals the Advanced Command Bar. For more information, see The
Advanced Command Bar on page 27.

GAME BASICS
Command & Conquer: Red Alert 2 has been designed to give you maximum
control over your units at all times and with little effort.

Mouse Control
The mouse controls your pointer on the screen, depending on where you click, you
can direct your units, attack enemies, build structures, mine Ore and more. Unless
otherwise mentioned, left-clicking with the mouse selects units and structures and
gives orders while right-clicking deselects units and structures and cancels orders.

Selecting Units
• To select a unit on the battlefield, move the cursor over the unit and left-click.
• To deselect the unit, right-click.
In addition to selecting single units, you can also select groups of units. To do this:
1. Left-click and hold the mouse button down just outside a group of units.
2. Drag the cursor around the units you want to select. This creates a box around
these units.
3. Release the left mouse button. This will select all of the units inside the box.
You can give groups movement and firing orders just as you can a single unit.
Note: Some units cannot respond to all commands. Large vehicles cannot enter Flak Tracks,
for instance.

17

Moving and Firing

There are two types of Ore:
• Yellow Ore is plentiful but not as valuable as multi-coloured jewels.

To get your unit to act:

• Multi-coloured jewels are rare but highly-prized as they will return about
double the credits of normal Ore.

1. Select a unit.
2. Move the cursor to a point on the battlefield you would like the unit to move to.
If the unit or units can move to that location, you will see a green movement cursor,
and the units will start moving as soon as you click. If your units cannot move to
the selected location, the cursor will appear with a red slash. If the cursor is placed
over an enemy unit or structure, it will change to a red targeting cursor, and your
selected units will start firing as soon as you click on the target. When you tell your
units to move, they will move to their target in the most direct route possible.

The Shroud

Note: You can force a miner to return to a Refinery early by selecting the miner and placing
the cursor over a refinery. The cursor will change to an “enter” cursor. Click again to send
the miner back to the Refinery with its current load.

Building Units and Structures
To build units and structures, you will need to use the production menus, located
just below the production tabs. Each of the four tabs displays structures or units
you can currently build at your base.

To start building a structure or unit:

When you start a mission, most of the battlefield will be covered with a black
“shroud”. The areas covered by the shroud are those parts of the battlefield you
have not yet explored. As you move units towards the edges of the shroud, more is
uncovered depending on the unit’s sight range. You can order units into the
shroud, uncovering large sections at once.

Gathering Ore/Earning Credits
At various places on the battlefield, you will find fields of Ore, a valuable
resource. Ore must be collected and refined, which produces credits. Credits can
then be used to build additional structures and units for your war effort. Both the
Allies and Soviets have mining vehicles that collect this Ore and take it to
Refineries, where it is processed.

1. Click on the appropriate tab to display your choices.
2. Click on the item you wish to build. Building will begin immediately.
Construction of units and buildings takes time, which is represented by the
sweeping arm on the portrait of what you are building. The cost of the item you
are building is deducted from your credits (the cost can be displayed by moving
the cursor over the portrait). If you run out of money during the production of a
unit or structure, production will be suspended until you acquire more funds. Once
you have credits again, production will continue automatically.
Note: You can suspend production of an item currently being built by right-clicking on the
portrait of that item. Left-clicking on the portrait resumes production of the item. Rightclicking again cancels production and returns any credits spent on the item.

To collect Ore:

Build Queuing

1. Click on a mining vehicle (either a Chrono Miner or a War-Miner).

You can queue multiple infantry and vehicle units. All infantry units are created at
a Barracks, and will be created in the order in which you queue them. Vehicles are
created at several different buildings. The vehicles created by a specific building
will be created in the order in which you queued them. For instance, you can build
both a tank (created at the War Factory) and a ship (created at the Naval Yard)
simultaneously. Simply click the number of units or infantry you would like to build
and they will be produced from the appropriate building automatically.

2. Move your cursor over an Ore field.
3. Click again and your miner will head to the Ore field and begin working.
When full, the miner will return to the closest friendly refinery automatically, and
will then automatically return to the Ore field to collect more resources. If you send
a miner to a location where there is no Ore to collect, it will not seek out and
collect Ore. You must target a source of Ore for the miner to start the collection
process.

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19

Rally Points
You can route units to move to specific locations once they are built by selecting
the building where the unit is being constructed and then clicking on the battlefield
location to which you want the units to move. A dotted line between the two
points, indicates the location selected. Once a unit is created, it will automatically
move to the selected location.

Placing Structures on the
Battlefield
Once a structure or armoury item is created, the word “READY” will appear over
its portrait in the production menu.

The amount of power you are producing depends on the health of your power
sources (Tesla Reactors and Power Plants). Keep them in good repair, or you may
find yourself running out of power at the wrong time.
Note: When your power requirements exceed your production, many of your basic
operations will be slowed, while others will shut down entirely. Construction of new buildings
and units will drop off, radar will shut down, and many base defenses will go off-line.

Tech Buildings
In many scenarios, neutral tech buildings appear at certain points on the map.
These can be captured by moving an Engineer into the building. Unlike other
buildings, tech buildings cannot be sold and do not require power. Capturing a
tech building gives you particular abilities on the battlefield. There are four types
of tech building: Airport, Hospital, Outpost and Oil Derrick.

In order to place the newly-created item on the battlefield:
Airport

1. Click on the portrait.
2. Move the cursor onto the battlefield. A solid, flat box will appear below the
cursor. This is a blueprint of the items and indicates the size and shape of the
structure you have created.
3. Move the blueprint to the location in which you wish to place the building and
click again.
If the box is green, the building will be placed and will start functioning. If the
box is red, this indicates that a part of the area is blocked and the building will
not deploy.
Note: Additional structures cannot be built until the completed structure has been placed.
Note: Structures can only be placed on flat land, in close proximity to your other structures.

Power
The Power Meter to the left of the Production Tabs is of critical importance.
Virtually every building you create needs power to run. Keeping track of power
needs and production can make the difference between success and failure. The
two important facts to keep track of are your power requirements and your power
output.

When you capture an Airport, you are given the
ability to produce Paratroopers. Every few minutes,
you can drop a group of Paratroopers to a selected
location on the map. If you are playing as the
Allied side, the Paratroopers are GIs; if you are
playing as the Soviet side, the Paratroopers are
Conscripts. When Paratroopers are ready to be
deployed, click on the portrait in the Armoury menu under the Production tabs. To
deploy them, click on the battlefield location on which you wish them to be
dropped. A transport plane will drop off the Paratroopers at the desired location.

Hospital
Wounded infantry units can be sent to a captured
Hospital to heal. With wounded infantry units
selected, move the cursor over the Hospital. The
cursor will change to the “enter” cursor. Fullyhealed units are deployed from the Hospital
automatically.

• The height of the red on the Power Meter indicates your current power
requirements. In effect, this is the power you are using.
• The height of the entire meter indicates your current power output.
• The sections of the Power Meter that are yellow and green are excess power
you can use to run additional buildings. Just remember – green is good and red
is bad.

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21

Outpost

To occupy a building:
An Outpost is an armed repair facility that operates
exactly like the Allied or Soviet Service Depot.
Unlike these buildings however, the Outpost can
defend itself against both ground and air attacks.
After you capture the Outpost, it will defend itself
against your enemy. Damaged vehicles can be
repaired in the Outpost.

Oil Derrick
Oil Derricks provide a steady, constant cash flow of
credits while occupied (plus a “finder’s fee” upon
initial capture).

1. Select a GI or Conscript and place the cursor over a neutral building. This will
change the cursor to an “enter” cursor.
2. Click on the building and the selected soldier will enter.
When occupied, the windows on the building will be boarded up, and barbed
wire will appear on the roof. Click on the building. The row of soldier icons on the
bottom of the building indicates the maximum capacity of the building. Each filled
icon represents a single soldier in the building. Increasing the number of units
inside the building increases the rate of fire. Units inside a building cannot be
targeted directly. Instead, the building itself must be damaged. When the building
is heavily damaged, all of the units inside will leave.

To direct units occupying a building to leave:
1. Place the cursor over the occupied building. It will change into a “deploy” cursor.
2. Click the mouse button. Your units will exit the building and the building will
return to neutral.

Fortifying Civilian Buildings
Many civilian buildings can be occupied by your troops. Troops occupying a
civilian building will fire out of doors and windows, causing damage to any enemy
units that come too close. Only Allied GIs and Soviet Conscripts can occupy
civilian buildings.

Capturing Enemy Buildings &
Repairing Bridges, Civilian
Structures
Two of the main functions of Engineers are capturing enemy buildings and
repairing destroyed bridges.

To capture an enemy building:
1. Select an Engineer and place the cursor over an enemy building. If the building
can be captured, the cursor will change to the “enter” cursor.
2. Click on the building and the Engineer will move to capture the building. If the
Engineer reaches the enemy building, the structure will come under your
control immediately.
Engineers can also enter your own damaged buildings and they will quickly repair
(a portion of the damage is repaired instantly). Engineers can enter a bridge
repair hut (hut next to a bridge) to fix the bridge. They can also enter civilian
structures that you have garrisoned using your GIs or Conscripts. The Engineer will
repair any damaged occupied civilian buildings.

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23

Game Alliances

Repairing

In Multiplayer games, you can create alliances between armies. This is done via
the Diplomacy Screen or by clicking on an enemy unit and pressing the A key.
Players that are allied will not attack each other and can each see what the other
sees under the shroud.

To repair a vehicle:

Note: The enemy player must also press the A key for the alliance to be formed.

2. Click to send the vehicle into the Depot. The vehicle will start being repaired
immediately after arriving at the depot.

ADVANCED GAMEPLAY

• Credits are deducted while the unit is repaired. Multiple units can be queued by
sending all at once, and will be repaired one at a time. Once a unit has
finished being repaired, it will exit the Service Depot automatically.

Creating Teams

Note: Your vehicles can only be repaired if you own a Service Depot.

You can create teams of units that can be instantly selected as a group. To do this:
1. Select a set of units.
2. Press and hold the CTRL key and then a number between 1 and 9. All of the
currently selected units will be assigned to that team number.

1. Select it and move your cursor over the Service Depot. The cursor will change
into the “enter” cursor.

To repair a structure:
1. Press the REPAIR button on the Command Bar and then left-click the structure
to be repaired.
2. The structure will begin to be repaired.

Note: If you deselect the team, you can reselect it by pressing the number key of that group.

• Credits are deducted while the structure is repaired.

Note: If you assign a new team to a number, it will replace the old team.

Note: This can also be achieved by pressing the K key.

If you wish to add units to a team:

Guard Mode

1. Select the team.

Putting units in Guard mode tells them to attack any enemy units that approach,
then return to their original position. Units not in Guard mode will still attack
approaching enemies, but will not return to their original position.

2. Hold the SHIFT key and click on the units you wish to add to the team.

• To engage Guard mode, press G.

Selling
You can sell any building you own by using the SELL button located below the
Radar display. To do this:
1. Click on the SELL button.
2. Click on the building you wish to sell.
Note: You can also do this by pressing the L key.

A portion of the credits used to create the building will be returned to you, and all
benefits of owning that building are lost. While it is possible (and often beneficial)
to sell enemy buildings captured by your Engineers, you cannot sell civilian
buildings occupied by your troops.

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Attack Move
Units will move from place to place and actively attack and destroy enemies
they encounter.

In order to do this:
1. Select the unit(s).
2. Press CTRL/SHIFT.
3. Left-click the part of the battlefield you wish to move to.

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Veteran & Elite Units
As your units fight, they will gain experience in combat. A unit that gains enough
experience will gain rank, eventually rising to Elite status. Elite units are faster,
stronger and have better firepower and a faster rate of fire than normal units.
Additionally, these units heal themselves when damaged and gain an enhanced
weapon when promoted to Elite status.
Note: Elite units can be recognised by the rank stripes that appear on the lower left of the
unit.

Deploying Units
Many units have secondary functions that can be enabled by “deploying” them.
Mobile Construction Vehicles, GIs, Desolators and Yuri all have secondary abilities.
Double-click on each to deploy them.
• Double-click on the unit to deploy it.
• You can also press the D key to deploy a large group.

THE ADVANCED COMMAND BAR
Clicking on the tab under the main battle display (bottom of the screen) opens the
Advanced Command Bar. This bar offers shortcuts for many of the advanced
commands available to you.

Create Teams Buttons
These allow you to quickly create teams, just like using the CTRL + number key
command. Select the units you wish to have in a team, then click on one of these
buttons. This will create a team. This team can then be reselected by clicking on
the button again, or by using the 1 or 2 key on the keyboard. To disband a team,
right-click on the button.

Type Select Button (T)
This allows you to quickly select all of the units of a particular type in the area or
on the map. Select a unit, then click on the TYPE SELECT button. All similar units
currently on the screen will be selected. Click again, and all like units on the map
will be selected.

Deploy Units (D)

Forced Firing
Normally, your units will not fire on a non-enemy target. To force your units to fire
on a particular point, hold the CTRL key down and click on that point. This can be
used to destroy bridges or walls.

Click on a unit with a deploy function, then click on this button to have the unit
deploy itself. By selecting a group of units you’ll be able to deploy or undeploy
them all at once.

Guard Button (G)

Power-Up Crates
Periodically, crates will appear on the battlefield. Crates can be picked up by
moving a unit on top of them. While there is no way to tell what is inside a given
crate, all are beneficial. Some crates will add to your credits or reveal the entire
map. Others will increase the armour, speed, experience or firepower, or restore
the health of the unit that picks up the crate.

This button can be used to place units into Guard mode. Select the units you wish
to place in Guard mode, then click this button. Putting units in Guard mode tells
them to attack any enemy units that approach, then return to their original
position. Units not in Guard mode will still attack approaching enemies, but will
not return to their original position.

Way Points Button (Z)
Command and Conquer: Red Alert 2 has an extremely robust way point system
that allows you to control the movements of your troops without having to
micromanage them. Additionally, Way Points allows you to co-ordinate precision
attacks. For more information, see Way Points, below.

Beacon Button (B)
In Multiplayer games, you can place beacons with the PLACE BEACON button.
Click this button, then click on the map to place a beacon. This beacon can be
seen by all players currently allied with you. Left-clicking on the beacon and

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27

pressing Enter allows you to type a message to your allies. Hitting Enter again
places the text on the beacon. To cancel a message, right-click on the beacon.
Anyone can remove the beacon from his own screen by clicking on it and pressing
the DEL key.

Once you leave Way Point mode, the selected units will follow the chosen way
points. Because you have looped the way points together, the patrol way points
will persist. Unlike normal way points, these will be permanent, which will keep
your units moving in their patrol path.
Note: If all of the units following a patrol path are destroyed, the way points are destroyed
as well.

WAY POINTS
Way Points allow you to control multiple groups of infantry and vehicles attacking
simultaneously at different points on the map. To enter Way Points, use the WAY
POINTS button on the Advanced Command Bar or press the Z key. To exit Way
Points, click the WAY POINTS button again.

Co-ordinating Attacks
Co-ordinating attacks amongst multiple battle groups is possible with Way Points.
To accomplish this:
1. Enter Way Point mode.

Way Point Creation

2. Select a group of units.

The simplest use of Way Points is creating way points for moving your units from
one location to another. With Way Points, you can tell your units to follow a
specific path, avoiding potential threats or sneaking around the enemy base to
attack a weakly-defended flank.

3. Create way points for this group.

To create Way Points:

6. Create way points for this group.

1. Enter Way Points and select the units you wish to move.

7. Exit Way Point mode.

2. Click on the battlefield (or radar map) location you wish these units to move to.
Each time you click on the screen, an additional way point will be added.

Because units will not start following way points until you exit Way Points, all of
the units you have given orders to will stay put.
To commence the attack, exit Way Points. Each group of units will begin following
its way points. This allows you to attack enemy positions from multiple directions
simultaneously.

To cause the selected units to follow the way points you have created, exit Way
Points by clicking the WAY POINTS button again.
Note: Way points in Command & Conquer: Red Alert 2 are not persistent. Once your units
reach a way point and continue to the next one, the way point will be deleted.

Creating Patrols
Another useful way to use Way Points is to create patrols, or a series of way
points that loop. Patrolling units will walk the selected path until commanded
otherwise, and will attack any enemies they encounter. Patrols can be used to
provide constant protection to a particular area.

4. Deselect the group by right-clicking on the map but do not exit Way Point
mode.
5. Select another group of units.

Deleting Way Points
To delete way points, left-click on the way point you wish to remove and hit the
DEL key. The way point will be eliminated. The way points that were on either side
of the eliminated way point will be joined. For instance, if you create a set of three
way points for a unit, then eliminate the second way point, the unit will move to
their first way point and then immediately to their third way point.

KEYBOARD COMMANDS

To create a patrol:
1. Enter Way Point mode and select the units you wish to put on patrol.
2. Create the way points to make your patrol.
3. Finally, click on your second waypoint again so the way points are
looped together.

28

While many of the commands you will need to create your base and order your
troops can be handled with the mouse, many can also be handled with the
keyboard.

29

Basic Keyboard Functions
Name

Key

Definition

Deploy item/unit

D

Some units have secondary functions
that enable greater or different attacks or
powers. You can also click on them when
the “deploy” cursor appears above the
unit. GIs, Desolators and Yuri all have
secondary powers. You can also use
this to exit units or garrisoned buildings.
Units will actively scan the terrain and
attack enemies automatically.
Units will travel from place to place and
actively attack & destroy enemies they
encounter.
Units will try to avoid being run over.
Press when vehicle tries to run over
your infantry.
Stops selected unit’s movement in its tracks.
Forces a unit to fire on a friendly or
neutral unit.

Guard Current Area

G

Attack Move

Click unit, CTRL/SHIFT
move to area

Scatter

X

Stop
Force Fire

S
Hold CTRL key,
guide cursor over
target, left-click
Hold ALT key,
guide cursor over
target, left click
ESC
CTRL + 1-9
1-9
A
T

Force Move

Options Menu
Create Team
Select Team
Ally with chosen side
Type Select

Chat to all Listeners
(in Multiplayer)
Chat to all Allies
(in Multiplayer)
Chat to all Players
(in Multiplayer)
Place Beacon B

Forces a unit to drive/walk over an area
or to run over a unit.

Enter to bring up chat cursor,
Enter to send message,
Right-click to cancel message
Backspace to bring up chat
cursor, Enter to send message,
Right-click to cancel message
Press '\' to bring up chat cursor,
Enter to send message,
Right-click to cancel message
Press Return, write message,
Press Return to send message.
Press DEL to delete beacon

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Go to Options Menu.
Creates teams of units.
Selects a team you have already created.
Press to avoid attacking friends.
Left-click on TYPE SELECT button in the
Advanced Command Bar or press T
once to select all the units on screen of
the same type (one click). Double-click
to select them across the battlefield.
Sends messages to all listeners

Sends messages to all allies

Name

Key

Definition

Enter Way Point mode

Click on unit, press and hold
Z, set down the way points,
release to initiate movement
command
Click on Barracks,
War Factory, Shipyard
or Cloning Vats and
select the rally point on
the battlefield
Space Bar
C
Tab

Sets Way Points.

Set Rally Point

Go to Event on Radar
All units cheer!
Go to Diplomacy Menu

Rallies your units to a spot on the
battlefield after they are produced.

Centres your view on latest radar map ping.
Makes all your infantry cheer in victory!
Accesses the Diplomacy Screen.

Advanced Keyboard Functions
Name

Key

Definition

Follow
Guard Destination
Escort Unit

F
CTRL/ALT + click area
CTRL/ALT + click unit

Guard a Structure
Structure Tab
Armoury Tab
Infantry Tab
Unit Tab
Next Unit
Previous Unit
Select All
Cycle through Elites
Cycle through health
Modify Selected Units

CTRL/ALT + click structure
Q
W
E
R
M
N
P
Y
U
Hold SHIFT and click on selected
unit to deselect. Click on
unselected unit to add to group
H

Game viewpoint follows selected unit.
Moves to area and then guard it.
Guards a unit while it moves
about terrain.
Guards a specific structure.
Hotkey to Structures.
Hotkey to Armoury.
Hotkey to Infantry.
Hotkey to Units.
Selects the next unit in order of creation.
Selects the previous unit you selected.
Selects all units on battlefield.
Selects all veteran or all elite units.
Selects all units with like health bars.
Remove specific unit(s) from a group
of units.

Centre Tactical Map
on Base

Sends messages to all players

Repair Mode
Sell Mode
Bookmark Creation

K
L
CTRL + F1-F4

Writes messages to allies and
sets them on battlefield.

Go to Bookmark Selection F1-F4
Multiplayer Taunts
F5-F12

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Centres your view on your base.
Normally this is on Base your
Construction Yard.
Repairs your structures.
Sells your structures.
Creates a spot on the map you want
to instantly jump to.
Jumps to bookmarked terrain area.
Sends preset audio messages to
other players.

UNITS

AND

STRUCTURES

Allied Forces
Infantry

Enemy War Factories: Your vehicles are created as veterans.
Enemy Refineries: He steals all of the money currently in that
Refinery.
Enemy Power Plants: He temporarily shuts down the enemy power
supply.
Enemy Battle Labs: He gains the ability to make a special infantry
tech unit. This will appear on your INFANTRY Tab on the Command Bar.
Enemy Radar Domes: He resets the shroud for the enemy.

GI

Tanya

The GI is the basic Allied infantry unit. Slow and capable of only light
damage, GIs are nonetheless necessary because of their low cost and
ability to set up sandbags around them like a bunker. Left-clicking on a
selected GI unit will cause him to deploy into a heavy machine gun
platform which offers increased range and power, but no ability to move.
Left-clicking again undeploys the GI.

The most versatile infantry unit for the Allied forces is Tanya. About as
fast as a typical GI, Tanya also has the ability to swim across rivers and
oceans. While not that powerful against vehicles, Tanya’s powerful
weapon kills off enemy infantry units with a single shot. Tanya can also
plant C4 charges on enemy buildings or ships, destroying them instantly.
Planting C4 charges on the repair huts of bridges allows Tanya to
destroy bridges as well.

Engineer
Although unarmed, the Engineer is a very useful unit. Surgical use of
engineering teams can quickly turn the tide of battle. Note that when an
engineer is used, the unit itself is lost. Engineers can be used to repair
destroyed bridges (enter the bridge huts), steal enemy structures, repair
your own structures and repair or capture neutral tech buildings.
Engineers can also defuse Crazy Ivan bombs by targeting the affected
unit or structure.

Attack Dog
Specially-trained German Shepherds, Attack Dogs are extremely
effective against infantry, but are completely worthless against vehicles
and structures. Additionally, Attack Dogs are your first, best and only line
of defence against Allied Spies. You’ll want Attack Dogs guarding your base
at all times.

Chrono Legionnaire
Rocketeer
The Rocketeer is the aerial assault version of the simple Allied GI. Armed
with a powerful weapon and strapped into an equally powerful jetpack,
the Rocketeer hovers over the battlefield. Rocketeers are excellent in
providing anti-air defence and air-to-ground attacks on weaker targets.

Spy
The Spy is a stealth unit used by the Allied forces to gain an advantage
over their foes. Rather than attacking enemy units, the Spy targets an
enemy and changes his appearance to that of the enemy unit. This
allows him to sneak past enemies and into enemy structures, providing
substantial benefits. The Spy’s function inside the enemy structure
depends on which building he enters. Attack Dogs are never fooled by
the Spy’s disguise, so watch out for them. If a Spy enters…
Enemy Barracks: Your infantry units are created as veterans.

32

A Chrono Legionnaire never walks anywhere. Instead of walking, he
teleports around the map. The distance of the teleport determines how
long it takes him to “phase back in” at his new location. While phasing
back in, the Chrono Legionnaire is vulnerable to enemy fire. His weapon
is unique. Rather than destroying enemy units and structures, his
weapon simply erases them out of time. The more powerful the enemy,
the longer this takes. While being erased, the enemy unit is
invulnerable. If the Chrono Legionnaire is killed while erasing a unit, the
partially-erased unit will reappear.

33

Vehicles

Prism Tank

The Grizzly is a standard Allied tank. Useful for base assaults, Grizzly
Battle Tanks are also capable of grinding enemy infantry units under their
powerful treads. This all-purpose vehicle is useful both in defence and attack.

This powerful Allied tank uses a weapon similar to the Allied Prism Tower.
The powerful and deadly beam of light launched from the Prism Tank’s
cannon radiates from the target to hit other nearby enemies, allowing this
vehicle to single-handedly destroy entire groups of enemy units. The range
of dispersal depends on how close the Prism Tank is to its initial target.

Infantry Fighting Vehicle (IFV)

MCV (Mobile Construction Vehicle)

An incredibly versatile vehicle, this transport alters its weapon depending
on what type of infantry unit is placed inside it. For instance, putting an
Engineer into this craft turns it into a mobile repair vehicle, able to repair
your damaged vehicles without the necessity of bringing your units back
to your base, while GIs enhance the vehicle’s ability to gun down infantry,
etc. Explore the many unique abilities the IFV has to offer.

As you will see in the section on Allied buildings, the heart of every base
is the Construction Yard. On many occasions you will not start with this
structure in place but will have an MCV, or Mobile Construction Vehicle,
at your disposal. When deployed, this vehicle becomes a Construction
Yard, providing you with all of the benefits of that building. To deploy an
MCV, select the vehicle and hold the cursor over it. If the cursor changes
to a golden circle with four arrows, left-clicking on it will deploy the
vehicle. If the cursor has a red circle with a line through it, there is either
not enough room to deploy or something is in the way. Move the vehicle
(or the offending object) to find a suitable deployment site.

Grizzly Battle Tank

Note: Some units have no effect and will default to a rocket weapon.

Harrier
This fast jet-aircraft is used for ground attacks against enemy positions.
Useful for strafing enemy structures or incoming columns of enemy units,
the Harrier is vulnerable to Soviet anti-aircraft fire.

Mirage Tank
In most ways, the Mirage Tank is similar to the Grizzly Battle Tank of the
Allies. However, when not moving, this unit changes in appearance to
look like a tree. It can fire on enemy units from this camouflaged state,
making it difficult for the enemy to discover where the fire is coming from.
They do, however, appear for a brief moment when firing. Used carefully
(for instance, stopping Mirage Tanks in or near a forested area), these
units can provide a devastating surprise attack.

Night Hawk Transport
This massive transport helicopter is used to move infantry units across the
map quickly and efficiently, without regard to terrain. The Night Hawk
Transport is also completely invisible to enemy radar, making it even more
effective at shuttling units back and forth. It is vulnerable to anti-aircraft
fire, however.

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Chrono Miner
The heart of your economy is the Chrono Miner, a small vehicle that
collects Ore and returns it to your Refineries. This Ore is then converted
into money, which allows you to produce units and structures to increase
your power. When travelling to an Ore field, the Chrono Miner moves like
a normal vehicle. However, when full of Ore, the Miner “chronos” back to
the Refinery, much like a Chrono Legionnaire moves across the map. This
saves considerable time in getting the Ore into
the refinery.

Amphibious Transport
The Allied Amphibious Transport is used to transport units from place to
place. While not invisible to radar like the Night Hawk Transport, the
hovercraft is capable of carrying vehicles as well as infantry. It can cross
both land and water, allowing for amphibious assaults of enemy positions.
This vehicle has no armament.

35

Destroyer

Engineer

The basic Allied naval unit, the Destroyer is designed to automatically
defend against submerged enemy units like submarines. The Destroyer
can also be used to bombard shorelines and enemy installations,
allowing for easier amphibious invasions.

Although unarmed, the Engineer is a very useful unit. Surgical use of
engineering teams can quickly turn the tide of battle. Note that when an
engineer is used, the unit itself is lost. Engineers can be used to repair
destroyed bridges (must enter bridge huts), steal enemy structures, repair
your own structures and capture or repair neutral tech buildings.
Engineers can also defuse Crazy Ivan bombs by targeting the affected
unit or structure.

Aegis Cruiser
Another important Allied ship, the Aegis Cruiser is used to defend
against aerial attacks. In addition to standard anti-aircraft defenses,
Aegis Cruisers are also equipped with anti-missile defenses that can
protect vital installations against missile attacks.

Aircraft Carrier
Exactly as you might guess, the Aircraft Carrier is a large ship that
attacks by sending its aircraft to launch an assault on the target. Planes
from an Aircraft Carrier land, reload and continue attacking until the
selected target is destroyed. Even better, any aircraft lost by the Aircraft
Carrier are automatically replaced without any cost.

Dolphin
Dolphins are an important naval unit for the Allied forces. Cloaked and
invisible to enemy radar, Dolphins attack with a sonar amplification
device. They are effective against any Soviet naval units, particularly
Giant Squids and Subs.

Soviet Forces
Infantry
Conscript
The counterpart to the Allied GI is the Soviet Conscript. Not able to
deploy into a fortified position, Conscripts are cheaper to build than the
Allied GI.

Attack Dog
Specially-trained Siberian Huskies, Attack Dogs are extremely effective
against infantry, but are completely worthless against vehicles and
structures. Additionally, Attack Dogs are your first, best, and only line of
defence against Allied Spies. You’ll want Attack Dogs guarding your base at
all times.

Tesla Trooper
This specialised infantry unit attacks with a powerful electrical charge
generated from his portable Tesla coil. Tesla Troopers are valuable for a
number of reasons, not the least of which is their immunity to being
steam-rolled by enemy tanks. In times of emergency power shortages,
Tesla Troopers can charge up the Tesla Coils defending your base to keep
them operating against enemy units. Charging up a Tesla Coil will also
increase its range and power. To charge a Tesla Coil, simply move a Tesla
Trooper near it. Charging will happen automatically.

Crazy Ivan
A codename used for Soviet demolitions experts, a Crazy Ivan attacks by
placing dynamite around the map. Virtually anything can be wired to
explode, from enemy structures to individual Conscripts—even wandering
cows. Once placed on enemies or neutral units and structures, the bombs
will count down to detonation and then explode. Crazy Ivan units can
also demolish bridges by placing dynamite on bridge huts.

Flak Trooper
This advanced infantry unit is useful against both ground and air targets.
The Flak Trooper attacks with explosive flak, allowing him to damage
aircraft as well as seriously wound enemy infantry.

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Yuri

Terror Drone

The result of unique Soviet research, Yuri has the ability to mentally
control most organic units and vehicles. When controlled, the enemy
vehicle becomes, effectively, your unit, and you can order it to move and
attack just as if you had built it yourself. If Yuri is killed, the connection
with the enemy vehicle is broken and it returns to its original team. Yuri
cannot control War-Miners, Chrono Miners, Attack Dogs, aircraft or other
Yuri units. Yuri can also boil the minds of others with his mind-blowing
attack. Simply double-click on him and watch surrounding infantry sizzle.

Terror Drones are a new robotic unit created by the Soviet military. These
small, mechanical spiders scuttle across the battlefield looking for enemy
vehicles. When a vehicle comes within range, the Terror Drone leaps into
action, jumping inside the vehicle and dismantling it from the inside. Only
a Service Depot or Outpost can remove a Terror Drone once it attacks.

Vehicles
Rhino Heavy Tank
The Soviet answer to the Allied Grizzly Battle Tank is the Rhino Heavy
Tank. Larger and slower than the Grizzly, the Rhino is geared toward
pure power and is extremely effective against structures.

Flak Track
This light Soviet vehicle is designed to defend against both air- and light
ground-assaults. It attacks by expelling flak, much like the Flak Trooper.
This vehicle can also operate as a troop transport, carrying infantry units
over-ground. This vehicle is not amphibious and cannot cross water.

V3 Rocket Launcher
The V3 Rocket Launcher is the closest thing the Soviet army has to
artillery. While physically weak and easily destroyed, the V3 is capable of
tremendous devastation. It launches very powerful, long-range rockets that
can cause huge amounts of damage to whatever they hit. A great support
weapon, the V3 Rocket Launcher is too vulnerable to lead an assault.

Kirov Airship
These huge Soviet zeppelins are a true force to contend with in the air.
Able to withstand tremendous amounts of damage, a Kirov attacks with
massive payloads of heavy bombs. These can devastate an area. Slow
speed is the main weakness of this unit.

Apocalypse Assault Tank
The ultimate Soviet tank, the Apocalypse Assault Tank has a massive gun.
A huge vehicle, the Apocalypse can take large amounts of damage
before succumbing. This vehicle can be used to attack both ground and
air targets.

MCV
As you will see in the section on Soviet buildings, the heart of every base
is the Construction Yard. On many occasions you will not start with this
structure in place but will have an MCV, or Mobile Construction Vehicle,
at your disposal. When deployed, this vehicle becomes a Construction
Yard, providing you with all of the benefits of that building. To deploy an
MCV, select the vehicle and hold the cursor over it. If the cursor changes
to a golden circle with four arrows, left-clicking on it will deploy the
vehicle. If the cursor has a red circle with a line through it, there is either
not enough room to deploy or something is in the way. Move the vehicle
(or the offending object) to find a suitable deployment site.

War-Miner
The counterpart to the Allied Chrono Miner, the main purpose of the WarMiner is collecting Ore to be processed into credits. Once processed by a
refinery, the Ore allows for the production of both units and structures.
Unlike the Allied Chrono Miner, the War-Miner is not completely
defenceless. It is armed with a sizeable mounted gun, which gives it the
ability to protect itself from minor threats. Like all heavy vehicles, it can
also crush enemy infantry by driving over them.

Amphibious Transport
Similar to the Allied Amphibious Transport, the Transport is a way to
move both infantry and vehicles across both land and water. This vehicle
is unarmed, but is heavily armoured to help ensure that its cargo gets to
its ultimate destination.

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Typhoon Attack Sub
This naval vessel attacks from below the waves, launching powerful
torpedoes at its foes. Not capable of attacking land-based targets, the
Typhoon is nonetheless a powerful unit for naval conflicts, and in large
numbers conflicts and, in large numbers, can take complete control of
waterways. Typhoon Attack Subs are stealth units and do not appear on
enemy radar.

French Grand Cannon
This special French weapon is not a vehicle, but a large structure called
the Grand Cannon. Once created, the Grand Cannon provides extremely
effective base defence against enemy attacks, particularly against
armoured units.

German Tank Destroyer
Dreadnought
This large ship is useful in attacking both enemy ships and ground
installations. It hits with powerful long-range missiles, making it difficult
for enemy units to approach within range to destroy it.

Sea Scorpion
This fast ship is capable of attacking all targets. It is also equipped with
an anti-missile system, and can be used to protect valuable structures and
locations from missile attack.

Giant Squid
Captured and trained by Soviet scientists, these huge creatures are
capable of grasping enemy ships and crushing them with their huge,
powerful tentacles. Giant Squids are stealth units and do not appear on
enemy radar.

Special Multiplayer Forces
In Multiplayer and Skirmish games, you will select not just a particular side (Allied
or Soviet) but a specific army as well. Allied forces include the United States,
France, Germany, Great Britain and the Republic of Korea. Soviet forces include
the Soviet Union, Cuba, Libya and Iraq. Each of these armies gains a particular
unit or ability they can use to help them achieve victory:

American Paratroopers
The American army in Multiplayer games gains the ability to produce and
deploy Paratroopers throughout the battle once an Air Force Command
Headquarters has been built. The Paratroopers can be deployed to any
ground location on the map (they cannot be deployed in water). When
selected, a transport plane will deliver a group of five Paratroopers to the
selected location. Once on the ground, the Paratroopers are essentially
normal GIs. If the transport plane is shot down, the Paratroopers are lost.
The ability to deploy Paratroopers changes over time, so you cannot
deploy them constantly.

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German scientists have developed the Tank Destroyer, a unit designed
specifically to give German forces an edge against enemy armour. While
very weak against structures or infantry, Tank Destroyers are extremely
powerful against enemy vehicles, and can be used either to clear the way
for your own attacks or to blunt incoming columns of enemy armour.

British Sniper
This British infantry unit is equipped with a special long-range rifle useful
in taking out enemy infantry units. Much better than regular GIs, the
sniper gains tremendous range and power, killing off enemy infantry units
with a single shot from well out of their range.

Korean Black Eagle
The special weapon in the Korean arsenal is the Black Eagle. Effectively,
this aircraft is a stronger Harrier, offering increased ability to both take
and dish out damage.

Russian Tesla Tank
The Soviet Tesla Tank is a large ground vehicle that fires a Tesla charge
instead of a ballistic weapon. This charge is effective against both units
and structures.

Cuban Terrorist
The Cubans have developed the Terrorist unit to attack enemy bases. The
Terrorist carries C4 charges taped to his body and kamikazes enemies,
blowing them up quickly and efficiently.

Libyan Demolition Truck
The Libyan Demolition Truck is a suicide vehicle designed to create
maximum mayhem and carnage in the enemy base. This truck carries a
small nuclear charge. When the truck is attacked, the charge detonates,
destroying everything in a wide radius.

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Iraqi Desolator
Iraqi scientists have created the Desolator, a soldier that creates large
areas of scorched, impassable earth. When deployed, the Desolator
uses a radiation cannon to irradiate the ground around him, making it
completely impassable to both infantry and light vehicles. He wears a
protective suit to keep him safe from the radiation. When the Desolator
is killed or undeployed, the ground he has poisoned will slowly return to
normal.

Barracks
The creation of all infantry units from the basic GI to the advanced
Chrono Legionnaire is performed at the Allied Barracks. Many of your
more powerful and effective structures and base defenses require the
presence of a Barracks.

War Factory

Allied Structures

If you wish to build vehicles (and you will), you will need a War Factory.
All ground vehicles are created at the War Factory, although many may
require the addition of other buildings to allow for production.

Structures

Naval Shipyard

Construction Yard
The heart of every base is the Construction Yard. This structure is
responsible for the creation of all other buildings in your base from
simple walls to the technologically-advanced Battle Labs. Because this
building controls your ability to expand your base and acquire new
technologies, the wise commander protects it at all costs and at all times.
In many missions, you will start with a Construction Yard already in
place, while in others you will begin with an MCV and must deploy it to
begin building.

Power Plant
While a few of your buildings, like your Construction Yard, provide their
own power, most do not. To get them to operate at peak efficiency, you
must provide them with power. That’s the function of this structure. Power
Plants put out a good deal of energy, but larger bases will require
multiple Power Plants to operate effectively. Power Plants are physically
weak and critically important, so keep them well guarded.

Ore Refinery
Your Chrono Miners need somewhere to take the Ore they collect. That
place is the Ore Refinery, a structure at the very heart of your economic
operation. A filled Miner will return to the Refinery to dump its load of
Ore before returning to the field. This Ore is then converted into credits,
which you can use to purchase structures and units. Each Ore Refinery
comes with a Miner. You will need one of these buildings in every
mission, and will often want several. Make more Miners and Ore
Refineries to make more money.

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Your navy will play an important role both in protecting your base and in
attacking the enemy position. All of your naval units, including Dolphins,
are created at your Naval Yard. This structure must be placed entirely in
water. Damaged ships can be returned to the Naval Yard to be repaired.

Air Force Command Headquarters
The Allied Air Force Command Headquarters has two critical functions.
Firstly, it provides radar, activating your Radar display, and allowing you
to see the areas of the shroud you have removed on your Radar map.
Secondly, this structure allows for the creation of aircraft. Each Air Force
Command Headquarters can control up to four Harriers. Additional
aircraft will require the production of a new Air Force Command
Headquarters.

Service Depot
During the course of a battle, your units will become damaged. Moving a
damaged vehicle into a Service Depot begins the repair process.
Repairing damaged vehicles costs credits, with the cost depending on the
severity of the damage to the unit.

Battle Lab
Many of the more advanced Allied units and defenses depend upon
additional technology found only at the Battle Lab. To create the Allied
special weapons, you must have a Battle Lab at your base. While
expensive to build and requiring a lot of power to run, the units and
structures available with the Battle Lab make it a necessary addition to
any Allied base.

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Ore Purifier

Prism Tower

The Allies have developed the Ore Purifier as a way to further refine the
Ore they mine. While an expensive structure, the Ore Purifier allows you
to gain additional credits from every load of Ore your miners return to
your Refineries. Over time, the Ore Purifier pays for itself many times
over.

The Prism Tower is a powerful base defence for the Allies. Prism Towers
fire a concentrated beam of light at any approaching enemy ground
units. If Prism Towers are placed close enough together, they can fire one
large, powerful beam by targeting each other and combining light beams
on the target.

Spy Satellite Uplink

Patriot Missile System

The Allied army depends on superior information to defeat the Soviet
menace. When built and deployed, the Spy Satellite Uplink completely
removes the shroud, showing all locations on the battlefield and on the
Radar display.

The Patriot Missile System is an anti-aircraft device design to keep Allied
bases protected from Soviet aircraft. Effective against all enemy flying
units, the Patriot can also target and destroy incoming enemy missiles.

Gap Generator

Armoury
Fortress Walls
Walls are a passive defence system designed to stop enemy infantry and
vehicles. Multiple pieces of wall section can be placed at once for quick
building.

Pill-Box
Pill-boxes are fortified gun emplacements designed to protect an area
against attacks by enemy infantry. Pill-boxes are not very effective against
vehicles and they cannot shoot through walls.

Much of the Allied strategy revolves around gathering superior
information and denying information to the Soviets. When a Gap
Generator is deployed, it creates a shroud over a wide radius, hiding the
Allied base from Soviet radar. The Gap Generator requires a great deal
of power to maintain.

Chronosphere
Allied research into time travel has developed the Chronosphere, a device
that allows units to move instantly across the map. When used, the
Chronosphere will move vehicles in a selected wide radius to another
point on the map. Additionally, enemy vehicles can be transported with
the Chronosphere. Enemy ships can be placed on land or enemy ground
vehicles can be dropped in water, destroying them instantly.
Like the Weather Control Device, when the Chronosphere is built, all
players are notified and the shroud above the device is removed.

Weather Control Device
The Weather Control Device gives the Allied commander the ability to
control the forces of nature. Once built, the Weather Control Device will
create a powerful lightning storm, which can be deployed over any part
of the map, causing incredible destruction. The lighting storm will destroy
buildings and units over a large area. When a Weather Control Device is
built, all players will receive notification of the construction, and the
shroud above the device is removed. All players will also receive a
countdown as the lightning storm is developed.

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SOVIET STRUCTURES
Structures
Construction Yard
The heart of every base is the Construction Yard. This structure is
responsible for the creation of all other buildings in your base from simple
walls to the technologically-advanced Battle Labs. Because this building
controls your ability to expand your base and acquire new technologies,
the wise commander protects it at all costs and at all times. In many
missions, you will start with a Construction Yard already in place, while in
others you will begin with an MCV and must deploy it to begin building.

Tesla Reactor
The Soviet army depends on the Tesla Reactor to run its base operations.
Like Power Plants, Tesla Reactors are extremely important, but are very
vulnerable. These structures must be protected at all times. Spies are a
particular nuisance.

Ore Refinery
Your War Miners need somewhere to take the Ore they collect. That place
is the Ore Refinery, a structure at the very heart of your economic
operation. A filled Miner will return to the Refinery to dump its load of
Ore before returning to the field. This Ore is then converted into credits,
which you can use to purchase structures and units. Each Ore Refinery
comes with a Miner. You will need one of these buildings in every mission
and will often want several. Make more Miners and Ore Refineries to
make more money.

Barracks
The creation of all infantry units from the basic Conscript to the advanced
Crazy Ivan is performed at the Soviet Barracks. Many of your more
powerful and effective structures and base defenses require the presence
of a Barracks.

War Factory
If you wish to build vehicles (and you will), you will need a War Factory.
All ground vehicles are created at the War Factory, although many may
require the addition of other buildings to allow for production.

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Naval Shipyard
Your navy will play an important role both in protecting your base and in
attacking the enemy position. All of your naval units, including Giant
Squid, are created at your Naval Yard. This structure must be placed
entirely in water. Damaged ships can be returned to the Naval Yard to
be repaired.

Radar Tower
Because the Soviets do not have traditional aircraft, they have no need of
an airfield. The Radar Tower, when created, activates the Soviet Radar
display.

Service Depot
During the course of a battle, your units will become damaged. Moving a
damaged vehicle into a Service Depot begins the repair process.
Repairing damaged vehicles costs credits, with the cost depending on the
severity of the damage to the unit.

Battle Lab
Many of the more advanced Soviet units and defenses depend upon
additional technology found only at the Battle Lab. To create the Soviet
special weapons, you must have a Battle Lab at your base. While
expensive to build and requiring a lot of power to run, the units and
structures available with the Battle Lab make it a necessary addition to
any Soviet base.

Nuclear Reactor
The Soviets have solved the problem of needing additional Tesla Reactors
by developing the Nuclear Reactor. This large building puts out the
equivalent of many Tesla Reactors, supplying the Soviet commander with
virtually all of the power he will ever need. The destruction of a Nuclear
Reactor causes a large nuclear explosion, and creates fallout that will kill
infantry and lightly-armoured vehicles.

Cloning Vats
A unique piece of Soviet technology, the Cloning Vat allows you to
duplicate any infantry unit you create with your Barracks for free. Once
you have built and placed a Cloning Vat, any unit you create in your
Barracks will also produce an identical unit at the Cloning Vat.

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Infantry units can be sent into the Cloning Vat and destroyed. This will
give you a small amount of credits in return. Additionally, any infantry
units captured by Yuri can be sent to the Cloning Vat. Try this for an extra
cash bonus.

Armoury
Fortress Walls
Walls are a passive defence system designed to stop enemy infantry and
vehicles. Multiple pieces of wall section can be placed at once for quick
building.

Sentry Gun
This stationary gun is used to defend against enemy infantry. It is not a
very effective weapon against vehicles.

Tesla Coil
A powerful base-defence against all ground units, the Tesla Coil attacks
with a powerful bolt of electricity. Unlike other base-defenses, a Tesla Coil
can be charged by Tesla Troopers, and will remain active even if the base
loses power.

Flak Cannon
The Soviet Flak Cannon is a basic form of defence against aerial units. It
is extremely effective against all Allied air units, including Rocketeers.

Psychic Sensor
Soviet research into psychic phenomena has resulted in the Psychic
Sensor. When deployed, this device allows you to see the orders given to
any enemy units planning to attack any friendly units or structures within
the device’s radius. When built, the sensor shows the attack target when
the target is within range of the Psychic Sensor.

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Iron Curtain
A fascinating piece of Soviet technology, the Iron Curtain allows you to
make units and structures invulnerable for a short period of time. When
ready and selected, the Iron Curtain will make all structures and units in a
small area completely invulnerable to attack. Invulnerable units cannot be
attacked by Terror Drones, but can still be mind-controlled. The force of
the Iron Curtain will kill any infantry units it is used on. In this way, it can
be used against enemy infantry as a weapon. When the Iron Curtain is
built, all players are notified and the shroud above the device is removed
for all players.

Nuclear Missile Silo
The ultimate weapon in the Soviet arsenal is the Nuclear Missile Silo.
Once built, the Nuclear Missile Silo creates a huge nuclear missile that
can be used to cause incredible devastation in the chosen area.
Additionally, the aftermath of the missile leaves radiation that will kill any
infantry units in the area and will damage lightly-armoured vehicles.
When the Nuclear Missile Silo is built, all players are notified and the
shroud above the device is removed for all players.

WESTWOOD ONLINE
Westwood Studios invites you to play Command & Conquer Red Alert 2 over the
Internet via our free game matching service, Westwood Online. You’ll be able to
play against your friends or even team up with them against computer opponents.
There are many modes of play offered that are explained in detail later in this
manual.
Press the INTERNET button located on the Main Menu to go to Westwood Online.
Westwood Online is a matching service sponsored by Westwood Studios for Red
Alert 2 players.
Note on Multiplayer performance: It is always best to play with players with fast
Internet connections and who have systems meeting the recommended system requirements
for Internet play. The game’s performance will be affected by these factors. If you play
against gamers with fast internet connections and high spec machines you will ensure an
optimal game experience.

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Welcome To Red Alert 2 Online
This is the first menu you will see when entering Westwood Online. From here you
have several ways to play an Internet Multiplayer game (QUICK MATCH,
CUSTOM MATCH, BUDDY LIST or WORLD DOMINATION TOUR), or you can set
up your Internet preferences under MY INFORMATION. Also displayed on this
screen is your player profile.

Player Profile
This window displays your personal Red Alert 2 Westwood Online historical information:
WINS: The number of Red Alert 2 head-to-head games you’ve won.
LOSSES: The number of Red Alert 2 head-to-head games you’ve lost.
DISCONNECTS: The number of times you’ve been disconnected from Westwood
Online due to Internet problems.
RANK: Your ranking among Westwood Online Head-to-Head
players worldwide.
POINTS: The number of points you’ve accumulated by winning Head-to-Head
games.

Logging into an Existing
Westwood Online account
After entering the Welcome to Westwood Online screen, press the QUICK
MATCH, CUSTOM MATCH, BUDDY LIST or WORLD DOMINATION
TOUR button. You will be asked to input your nickname and password. After
doing so, press the LOGIN button to proceed. You’ll be prompted to automatically
log in with this account in the future. We recommend that you select this option to
simplify the login process later. You can also make this login process automatic by
checking the AUTO LOGIN WITH THIS ACCOUNT box in the My Information
section. If the program has any difficulty establishing a connection to Westwood
Online, a message will pop up outlining the problem it has encountered.

Quick Match
Click this button to quickly jump into a one-on-one game against another player
with a good Internet connection and a skill level closely matching yours. The map
and options are chosen for you. This is a very easy and quick way to jump into an
on-line game without the hassles of finding a game and setting it up.

Creating a new Westwood Online
account

Custom Match

If you did not create a Westwood Online account when you installed the game,
you can do so by:

This button will allow you to search for and set up your own customised games on
Westwood Online. You will be presented with the following information:

1.

Clicking the QUICK MATCH, CUSTOM MATCH, BUDDY LIST or WORLD
DOMINATION TOUR buttons.

2.

Pressing the NEW ACCOUNT button.

3. Following the on-screen prompts - you’ll be asked for your date of birth and email address. Simply fill in this information.
4.

Pressing CONTINUE to set up your account.

Please read our Privacy Policy if you have any questions. If the program has any
difficulty establishing a connection to Westwood Online, a message will pop up,
outlining the problem it has encountered.

Available Games
This window displays the games currently being formed through Westwood Online
in the current lobby (Allied Barracks, Soviet Barracks, etc). If you would like to join
a game that is currently forming, simply double-click on the game in the Available
Games window. Alternatively, select the game in the Available Games window (by
left-clicking it once) and then press the JOIN button on the right side of the
screen.

Players
This window displays the current players waiting to play a game in the current
lobby (Allied Barracks, Soviet Barracks, etc).

Viewing Chat Messages
Under the Available Games and Players windows you will see an open area, the
chat window. Text written by you and other players will appear in the chat
window. There is also a short history of previously-sent messages.

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Typing Chat Messages
To send a message to other players:
1.

Click on the input box directly underneath the chat window.

2.

Type your message.

3.

Press Return.

To bring attention to an outgoing message, you can click the ACT icon (action) on
the right side. This will post the message in a different colour to highlight its
importance. To direct a message to a specific person or list of people (rather than
the whole lobby), you can click multiple names in the Players window. To deselect
all of the users in that list, right-click in the Players window.

Creating & Joining Westwood Online Games
Use the following buttons to create and join online games:
CREATE GAME: To create a new game, press this button. You’ll be asked to specify
the number of players, a password to enter the game (leave this blank if you want
to create an “open” game for anyone to join), whether you want to play in a
Westwood Online sponsored tournament (we’ll rank you by the result of the game)
or play in a BattleClan Tournament. Note that the BATTLE CLAN button will be
unavailable if you do not belong to a clan.
JOIN GAME: To join a game currently being formed, double-click on a game
within the Available Games section. Alternatively, select the game in the Available
Games window and press JOIN.
BUDDY LIST: Press this button to see which of your friends is ready to play. You can
start games here, page your friends (send a message asking them if they want to
play), add or delete friends and view their current Red Alert 2 profile.
CLAN/LADDER: If you would like to create a Clan or view the current Westwood
Online overall rankings in a variety of categories, press this button. A Clan is a
group of people that get ranked together as one unit. This ranking can be viewed
on the Ladder screen.
OPTIONS: Red Alert 2 offers a few more ways to customise your experience.
These things include filtering-out foul language, allowing other users to page
you, etc.
Note: To learn about the various map and gameplay modes for Red Alert 2, please read
the general game manual.

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Buddy List
Red Alert 2 makes it easy for you to find and play the game with your friends.
Simply press the BUDDY LIST button to see which one of your friends is ready to
play or is already on-line. You can start games here, page your friends (send a
message asking them if they want to play), add or delete friends and view their
current Red Alert 2 profile. This is the best way to make sure you play with or
against people you already know.

World Domination Tour
World Domination Tour (WDT) offers Red Alert 2 players a theatre of war in which
each win or loss will decide the overall victory. WDT pits Soviet and Allied forces
against one another in a Multiplayer slugfest to control the world. Players battle in
various contested territories with pre-defined map conditions set for each territory.
At the end of the day, the outcome of all battles fought in each territory determines
which side controls that territory. The battle lines between the two sides push
forward or fall back based on who controls each territory. As the battle lines
move, new territories become contested. Over time, one side eventually wins
control and the bragging rights for their faction. Results are posted regularly.
When one map has been defeated, there will be another map to play on. WDT
has three separate theatres of war: North America, Europe and Southeast Asia.
Once you have navigated through the menu options you are brought into the
current battle map display. On this map you see the Soviet territories, Allied
territories and contested territories. You can choose to fight in any of the contested
territories. Each territory has been set up to provide a diverse range of Multiplayer
games. When you move the cursor over any contested territory, a list of battle
conditions set for that map is displayed. For example, you might start with less
money. Some contested territories are harder to take over than others, so look over
this information before jumping into any game. When you move the cursor over
any Soviet or Allied territory, you will see statistical information about that
territory; population, GNP or threat levels let you see how the rest of the world is
surviving.

My Information
Press this button to set your nickname, preferred server (typically, servers are
geographically organised, so for example, you might see an Asia server and a
USA server. You can move freely around the available servers, but remember that
you are likely to have a better connection to players on your local server), the
nation and colour you prefer to play and your current Westwood Online ranking.
You can also check the AUTO LOGIN button if you don’t wish to input your
password every time you log into Westwood Online.

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BUDDY LIST: Manage your buddy listings.
CLAN/LADDER: Check out your Clan or Ladder rankings.
NEW ACCOUNT: Create a new Westwood Online account.
MANAGE ACCOUNT: Takes you to a web page to manage your Westwood
Online user account.

Ally check mark to ally with an enemy. If you ally with another player but he does
not ally with you, the game will still consider you enemies. While you are allies
you will not target the player and you will see the same thing he sees under the
shroud.

Taunts

IN-GAME CHATTING
Command & Conquer: Red Alert 2 allows players to easily communicate during a game.
Typing Chat Messages
To send a message to other all Listeners:
1. Press ENTER and then type your message in the dialogue box.
2. Now, press ENTER to send message to Listeners
To send a message to all Allies:
1. Press BACKSPACE and then type your message.
2. Now, press ENTER to send message to only your Allies.
To send a message to all Players:
1. Press ‘ \ ‘ button and type your message.
2.
Now, press ENTER to send the message to all players.
Use the Diplomacy Menu to determine allies and chat partners:
1.
Click on the DIPLOMACY button in the sidebar. The Diplomacy menu
appears.

During a game you may wish to send pre-scripted messages or “Taunts” to your
enemies. Press F5-F12 to send taunts to enemies.

Troubleshooting Internet
Problems
To play an Internet game you must have an Internet connection (through a modem
dial-up connection or other direct Internet connection).

General Problems
If you have a modem dial-up connection to the Internet, ideally you should dial-up
prior to launching the game. Windows does have a dial-on-demand setting but we
have found that this method is not as reliable as dialling ahead.

2. Now, click on the player name(s) you want to send a message to.

Internet Game Loses Connection

3.
When you re-enter the gameplay screen, hit the ENTER key to send
messages to
the players you selected to listen to the message.

If you find that your connection seems to time out after playing or chatting in the
lobbies for a while, make sure that your dial-up connection is not set to time out
after a period of inactivity. Windows seems to regard the use of the keyboard as
more significant than active network traffic. The exact place to look for this option
varies among Windows 95/98/NT/2000,
Millennium,95/98/NT/2000/Millennium and can also depend upon which web
browser you have installed, but generally can be found either in the dial-up
network properties or in the Internet Options control panel.

Note: This method of sending messages leaves you at a disadvantage for a short period of
time since you must leave game while selecting specific users
Beacon button (B)

In Multiplayer games, you can place beacons with the PLACE BEACON button on
the Advanced Command Bar. Click this button, then click on the map to place a
beacon. This beacon can be seen by all players currently allied with you. Leftclicking on the beacon and pressing Enter allows you to type a message to your
allies. Hitting Enter again places the text on the beacon. To cancel a message,
right-click. Anyone can remove the beacon from his own screen by clicking on it
and pressing the DEL key.

Allying With Players
In order to Ally with another player, you can simply left-click on an enemy unit and
press A. If the enemy accepts the proposition he will left-click on your unit and
press A. The two enemies are now allies and can fight together on a team against
other enemies. You can also enter the Diplomacy menu by pressing the
DIPLOMACY button in the top-right hand corner of the screen. Left-click on the

54

Internet Performance Issues
The player with the slowest system or slowest Internet connection will set the speed
of the game for all other players in a given Internet game. It is always best if the
Host (the person who initiates the game) has the fastest system and best Internet
connection. For example, if one player has a cable-modem or DSL connection and
a fast PC, that player would be a good choice for game host.

55

CREDITS
Red Alert 2 is based on the original Command &
Conquer, created by Brett W. Sperry and Joseph Bostic.

Production
Executive Producer: Mark Skaggs
Producer: Harvard Bonin
Associate Producer: Julio Valladares

Design
Design Leads: Dustin Browder, John Hight, Brett
Sperry
Designers: Chris Bauer, Eric Beaumont, Tim
Campbell, Eydie Laramore, Todd Owens, Mical
Pedriana
Additional Design: Mike Lightner
Story: Mark Skaggs, Dustin Browder, John Hight,
Harvard Bonin

Game Artists
Lead Artist: Chris Ashton
Artists: Chris Adams, TJ Frame, Michael Jones,
Sean KeeganIdo, MagalKhanh Nguyen, Josh Taylor,
Todd Williams, Jason Zirpolo
Concept Art: T.J. Frame, Dan Lyons
Additional Art: Thomas Baxa, Phil Robb
Consultant: Rick Glenn

Programming
Technical Director: Henry Yu
Additional Technical Direction: Steve Wetherill
Programmers: Geoff Finger, Peter Green, Robb
Keir, Steve Martin, Tommy Rolfs, Graham
Smallwood, Steve Clinard, Bret Ambrose, Joe Bostic,
Denzil Long
Installer: Maria del Mar McCready Legg

Network Programming
Lead Network Programmer: Jeffrey Brown,
Steve Tall
Network Programmers: Matt Campbell, Bryan
Cleveland, Kevin Scruggs, Gavin Snyder

Cinematics
CG Director: John Hight
CG Art Director: Cris Moras

CG Lead Artist: Eric Gooch

Additional Score by Poet Jester

Westwood Studios Localisation

In-Game Audio

Director of Localisation: Thilo Huebner

Lead Sound Designer: Mical Pedriana
Sound Designer: David Fries
Original Score: Frank Klepacki

Westwood Studios Quality
Assurance

Video Production Crew
Producer: Donny Miele
Director: Joseph D. Kucan
Screenplay: Jason Henderson, Donny Miele
Editor: Curt Weintraub
Lead Visual Effects Artist: Kevin Becquet
Audio Director: Paul S. Mudra
Production Sound: Dwight K. Okahara, Paul S.
Mudra
Casting Director: Marilee Lear, CSA
Director of Photography: Kurt Rauf
1st Assistant Director: Eddie Ficket
2nd Assistant Director: Frank Carillo
Production Co-ordinator: Kim Houser
Production Assistants: Randy Stafford, Levi
Luke, Marlo Lewis
Art Director: Karen Stephens
Propmaster: Cliff Bernay
Set Dresser: Greg Wolfe
Construction Co-ordinator: Bobby Z
Carpenter: Jeffrey Morgan
Additional Set Construction: The Effects
Network
Key Makeup & Effects Wardrobe: Ron Wild
Hair: Alison Bonanno
Make Up Assistant: China-Li Nystrom
Wardrobe: Tracy Bohl
Wardrobe Assistant: Sandy Wyndom
Gaffer: Jerremy Settles
Key Grip: Gary Sauer
Grip: Angel Gonzolez
Boom Operator: Richard Rasmussen
Visual Effects Compositor: Chuck Carter
Ultimatte Operator: Bob Kurtez
Teleprompter Operator: Cheryl Yiatras
Driver: Patience Becquet
Concept Artist: Chuck Wojtkiewicz
Storyboard Artist: Jeff Parker
Reader: Finley Bolton
Catering: ADL Services

CG Artists: Chuck Carter, Michael Fadollone,
Matthew Hansel, David Liu, Jim May, Kevin Quattro,
Richard Semple
Additional CG: Shant Jordan, Patrick Perez
CG Concept Artists: T.J. Frame, Phil Robb,
Thomas Baxa
Video Compression: Tim Fritz
Production Co-ordinator: Julie Brugman
Audio Director: Paul S. Mudra
Cinematic Sound: Dwight K. Okahara,
Paul S. Mudra

56

Jennifer,Walter & Sue Browder; Robin, Joshua and
Elizabeth Brown; Alicia Campbell; Susan Campbell;
David, Linda, and Keith Cleveland; Julia Davis,
Inertia, Pineapple, and Cassiopia; Michael, Adam
Fries & Christina Fries; Audra Ann Furuichi ; Gary,
Martha & Nanette Taylor, Teresa, Jay, Eddie, Wash,
Bruce, Ken, & Juba; Sharmini Green; Julie,
Christopher, and William Hight; Noa, Tal and Ron
Magal; Margaret Mejia, Dave Mejia, Erin Keegan
and Stephanie Chagollan.; Kosal and Brianna
Martin; Kimberly Rolfs; Jack, Ben and Laura Skaggs;
John Thornburgh; Maribel Martínez, Jose Manuel,
Iñaki & Oscar Valladares ; Chris and Jessica Yu; Mt
Dew (liquid schwartz).

Quality Assurance Directed by Glenn Sperry
and Mike Meischeid
QA Analysts: Doug Wilson, Dave Shuman
QA Supervisor: Lloyd Bell
RA2 Lead: D’Andre Campbell
RA2 Solo Lead: Chris Blevens
RA2 Skirmish Lead: Shane Dietrich, Mike Smith
RA Multiplayer Lead: Steve Shockey
QA Testers: Clint Autrey, Greg Baldwin, Jason
Campbell, Michael H. Celmer, Michael Chatterton,
Dan Etter, David Fleischmann, Chad Fletcher, Steve
Laity, Ray Laubach, DeMarlo Lewis, Levi Luke, Bryan
Pihlbald, Richard Rasmusen, Michael Ruppert,
Benjamin Galley
QA Administrator: Rhoda Y. Anderson
QA Technicians: Troy Leonard, Beau Hopkins
CS Reps: Mary Beal, Tim Hempel

Cast
Live Action
President Dugan: Ray Wise
Yuri: Udo Kier
General Thorn: Barry Corbin
Agent Tanya: Kari Wuhrer
Premier Romanov: Nicholas Worth
Lieutenant Eva: Athena Massey
Lieutenant Zofia: Aleksandra Kaniak
General Vladimir: Adam Greggor
Dr. Einstein: Larry Gelman
Soviet Officer: Oleg Stephan
Prime Minister: Kerry Michaels
General Lyon: Frank Bruynbroek
German Chancellor: Stuart Nesbit
Soviet Newscaster: Gabriella Bern
Korean Commander: Richard Narita
Tesla Trooper: Igor Jijenke
Base Commander: Gary Marshal
Watch Officer 1: Rick Cramer
Watch Officer 2: Nate Bynum
Female Officer: Heather Nickens
Allied GI 1: Sharif Perry
Allied GI 2: Micheal Rouleau
Allied GI 3: Jeremy Olson
Allied Soldier 1: Randy Stafford
Allied Soldier 2: Shane Dietrich
Allied Guard 1: Justin Bloom
Allied Guard 2: Beau Hopkins
Allied General: Robert Eustice
Allied Colonel: Robert Christensen
Secret Serviceman 1: Spike Measer
Secret Serviceman 2: Robert Garretson
Soviet Soldier 1: Alexander Moiseev
Soviet Soldier 2: Igor Jijikine
Soviet Conscript 1: Andrei Skorobogatov
Soviet Conscript 2: Marlo Lewis
White House Aide: Ann-Marie Lazaroff
Bikini Babe 1: Stephanie Harrold

Marketing
Vice President of Marketing: Laura Miele
Marketing Product Manager: Matt Orlich
Public Relations Director: Aaron Cohen
Public Relations Co-ordinator: Chris Rubyor
Director of Graphic Services: Victoria Hart
Online Director: Ted Morris
Online Graphic Artist: Jordan Robins
Graphic Designer: David Lamoreaux
Marketing Assistant: Wanda Flathers

Support
Operations Manager: Shawn Ellis
MIS Manager: Wayne Hall
MIS Technicians: Glenn Burtis, Mick Love
Human Resources/Office Manager: Christine
Lundgren
Administrative Assistance: Tanya Pereira
Legal Assistance: Jennifer Hoge

Special Thanks
Luc Barthelet; Frank Gibeau; Bing Gordon; Adam
Isgreen; John Riccitiello; Nancy Smith; Rade
Stojsavljevic, Gehry & Gaudi for stunning visual
inspiration; Edward Gutierrez and the Eldorado
High School ROTC; Hahn’s World of Surplus;
Buzzy’s Recording - Los Angeles.
Fondly dedicated to our loving families
and dear friends who waited patiently for
us as we toiled into the night…we could
not have done it without you:
Jennifer and Reagan Baldwin; Red, Fran, and Justin
Bauer; Melissa, Ernest and Evelyn Beaumont; Becca
de Boo; Gloria, Harvard, Paco and Ike Bonin;

57

Bikini Babe 2: Tamara Kozen
Chaplain: Donald La Mothe
Waitress: Natasha

Package & Manual Design: Bingo Cheng
Special Thanks to: Westwood Localisation

In-game Voices

Product Localisation Manager: Nathalie
Fernandez
Translators: Francis Grimbert, Stéphane Radoux
Translation Co-ordinator: Nathalie Duret
Actors: Hervé Caradec, Tony Joudrier, Françoise
Cadol, Jean-Pierre Rigaux, Serge Abatucci, Hélène
Bizot, Jean Barney, Gilbert Levy, Frédéric Popovic,
Florence Dumortier, Céline Mauge, Claudine Afir,
Bernard Demaury, Michel Castelain, Denis Boileau
Tester: Emmanuel Delvea
Test Co-ordinator: Lionel Berrodier

Yuri, PsyCorps: Udo Kier
American taunts: Barry Corbin
Agent Tanya: Kari Wuhrer
Lieutenant Eva: Athena Massey
Lieutenant Zofia: Aleksandra Kaniak
Soviet taunts: Adam Greggor
German taunts: Stuart Nesbit
Night Hawk, Soviet Vehicle: Grant Albrecht
Spy, Sniper, Allied Infantry: Michael Bell
Installer, Allied Boat, Intruder: Gregg Berger
Texan: Glenn Burtis
Allied Civilian, Soviet Civilian: Julie Brugman
Rocketeer, Chrono Legionnaire,
Propaganda Truck: David Fries
BBC Newscaster, American Newscaster:
Sam McMurray
SEAL, Soviet Civilian, Allied Vehicle: Stefan
Marks
Libyan taunts, Iraqi taunts, Demolition:
Adoni Maropis
Soviet Infantry, Soviet Engineer: Andy Milder
Desolator, Soviet Boat: Phil Proctor
Cuban taunts, Terrorist, Black Eagle,
French Newscaster: Gustavo Rex
British taunts, Kirov, Crazy Ivan: Neil Ross
Drill Sergeant, Flak Trooper, World Wide
Domination Narrator: Douglas Rye
Intercom Voice, Computer Voice, Female
Newscaster: Heidi Shannon
American Civilian, American Engineer: Phil
Tanzini
Tesla Trooper: John Vernon
Korean taunts: Henry Yu

Teams, TL Goh, Irene ChuaFrance

Germany
Localisation Manager: Michaela Bartelt
Translator: Claudia Stevens
Voice Casting Manager: Dirk Vojtilo
Voice Casting: Manuel Bertrams
Marketing Director: Benedikt Schüler
Product Manager: Pete Larsen
Voice Actors: Udo Kier, Till Demtöder, Klaus
Dittmann, Dagmar Dreke, Eva FreeseIsabella Grothe,
Eberhard Haar, Ben Hecker, Verena HerkewitzIris
Immenkamp, Michaela Kreißler, Holger Mahlich,
Martin May, Robert Missler, Kai Hendrik Möller, Uli
Plessmann, Michael Quiatkowski, Wolf Rahtjen,
Manfred Reddemann, Antje Roosch, Erik Schäffler,
Achim Schülke, Marc Seidenberg, Hans Sievers,
Bernd Stephan, Douglas Welbat, Guido
Zimmermann

Online Manuals Version credits:
Producer: An dy Wallac e

TECHNICAL SUPPORT
Clean Up Your System before Running the Game
Before you install any software, it is critical that your hard drive be in proper
working order. We recommend that you perform regular “house keeping” by
running ScanDisk and Disk Defragmenter.
• ScanDisk searches your hard drive for any lost data.
• Disk Defragmenter ensures that your data is sorted properly. Failure to verify
this may result in corrupt data.
1. To run ScanDisk, click on the START button from the Taskbar.
2. From the Start menu, select RUN.
3. IIn the Run dialog box, type scandisk and click OK.
4. Once the program starts, ensure that you have selected THOROUGH in the
Type of test section. The process will take a while to complete but the results are
well worth the time invested. Make sure there is a check mark in the
AUTOMATICALLY FIX ERRORS box and select the hard drive you are installing
the game to (e.g.,C:).
5. Once everything is set up correctly, click START to have the program scan the
drive and correct any errors.
6. Next, run Disk Defragmenter. Click START from the Taskbar.
7. From the Start menu, select RUN.
8. In the Run dialog box, type defrag and click OK.
9. As with ScanDisk, select the drive you are installing the game to and click OK.
This process will also take some time, but is again worth the effort to ensure a
trouble free installation of your game.

Worldwide Localisaton
Korea

What is DirectX™?

Localisation Manager: Taewon Yun
Localisation Engineer: Changuk Park
Translations: Junghee Ahn, Taewon Yun,
Changuk Park
Recording and Editing Studio: Junco
MultiMedia
Recording Engineer: Yejun Hwang
Marketing Manager: Jungwon Hahn
Product Manager: Junghyeon Kwon

Read this section completely before playing Command & Conquer:
Red Alert 2 or installing DirectX.
DirectX is part of Windows® 95 and 98. It allows Windows to access certain
parts of your PC at high speed, to allow you to run today’s games. As new
technology is introduced, such as next generation 3D Accelerators and 3D
soundcards, DirectX evolves to support these new technologies. Command &
Conquer: Red Alert 2 requires DirectX 7.0a, which is included on the game disc
for you to install if necessary.
In order to operate correctly, DirectX may need to update the software drivers for
your video card, sound card, or 3D accelerator. Using drivers that do not have

China
Localisation Project Manager: Christine Kong
Localisation Manager: Jerry Lee
Translations: Richard Chen
Language Testing: Jerry Lee
Marketing Manager: Tom Chen
Product Manager: Betty Chang

58

59

DirectX 7.0a support may result in display or audio problems in Command &
Conquer: Red Alert 2.
During the installation of DirectX 7.0a, your video card, sound card and 3D
accelerator card drivers will be checked for compatibility. If possible, the DirectX
7.0a installer will update any incompatible drivers automatically. However, if you
have a very new piece of hardware in your system, or a lesser-known model, you
may need to contact the manufacturer of the component for the latest software
drivers with DirectX 7.0a support.
Important Note: During the installation of DirectX 7.0a, the Setup program detects
whether or not your drivers can be updated successfully. If the driver being
replaced has not been tested or replacing the driver is known to cause problems,
the Setup program warns you accordingly. We recommend you abide by these
warnings.

How do I install DirectX 7.0a?
When you install Command & Conquer: Red Alert 2, your system will be scanned
for DirectX. If the correct version is not detected, you will be prompted to install
DirectX 7.0a from The Command & Conquer: Red Alert 2 CD. We recommend
you follow the advice given by the Setup program.
If you want to install DirectX 7.0a after installing Command & Conquer: Red Alert
2:
1. Click START on your Windows taskbar, highlight FIND and click FILES
OR FOLDERS.
2. In the NAMED box, type dxsetup
3. Ensure the LOOK IN box is set to the drive letter of your CD-ROM (e.g. D:)
drive, then click FIND NOW.
4. When the file appears, double click on the dxsetup icon in the Name column.
5. When the DXSetup window appears, click Reinstall DirectX to complete
the process.

Check your system!
To check if your computer fully supports DirectX 7.0a, run the DirectX Diagnostics
Tool after installing DirectX7.0a.
1. Click START on your Windows taskbar. Then click RUN.
2. From the Run dialog box, type dxdiag then click OK

• To check your sound card drivers, click on the SOUND tab.
• Some 3D accelerators have their own tab, called DISPLAY 2, so you may need
to check this also.
On each of these screens, the Drivers section tells you if Microsoft has certified
your driver as supporting DirectX 7.0a.
• If your driver is reported as ‘Certified: Yes’ your device has DirectX 7.0a
support and should work properly with Command & Conquer: Red Alert 2.
• If your driver is reported as ‘Certified: No’ your device does not have DirectX
7.0a support and you may experience problems running Command &
Conquer: Red Alert 2. Please consult the notes section at the bottom of the
DirectX Diagnostic Tool window.
• Windows 98 users may also consult the TROUBLESHOOT button, accessed from
the MORE HELP tab. Normally, updated drivers that support DirectX7.0a will be
available from the manufacturer of the device in question, which will allow you
to play Command & Conquer: Red Alert 2 without any problems. In this case,
we suggest you contact the manufacturer of the device, and request the latest
DirectX 7.0a compatible drivers. These are normally available free of charge
from the manufacturer’s web-site, or via their technical support help-line.

Customer Services – Can We Help You?
Problem? Question? Whatever it is, we’re here to help. If you’re having trouble
running your game, there are several ways we can help:

On-line Services
Internet: World Wide Web

• To find our site on the World Wide Web, point your browser to:
http://www.westwood.com. From the front page, click the SUPPORT button for
technical information and tips. This site consists of an extensive Quick Solutions
guide in an easy question and answer format. It is updated on a weekly basis,
and can be accessed at any time. The site also contains a section with the latest
update and FAQ (Frequently Asked Questions) files, as well as driver update
links for most of the popular hardware manufacturers. If the guide does not
have an answer for you, it will e-mail your problem directly to our technical
support staff.
Internet: FTP (File Transfer Protocol)

• If you’re looking for the latest support files for any of our products, you’ll be
able to get them from our ftp site at: ftp://ftp.westwood.com

The DirectX Diagnostics Tool gives you information on your video card, sound card
and 3D accelerator card drivers.

Internet: E-Mail

• To check your video card drivers, click on the DISPLAY tab, or the DISPLAY 1
tab if you have one.

ra2@westwood.com

60

• If our web site didn’t help, our email support service is the next step.

61

Still stuck? Give us a call

Keep up with the latest EA News!

If you’re still having problems, or if you’d just prefer the personal touch, Electronic
Arts offers free technical support on all our products (standard BT national call
rates apply). All we ask is that you register for support when you call. Registration
is free, takes less than a minute, and entitles you to:

If you want to keep up-to-date with all the news, reviews or gossip directly from Electronic Arts
then why not register and get the official EA-zine delivered directly to your inbox. It is a quick
and simple process and will keep you in the "know" as to what is new and hot from the EA
Studios. Simply go to:

• Priority telephone support during office hours

http://register.ea-europe.com/

• 24-hour automated support
• A monthly email newsletter
• And more!
When you call, we will ask your name, address, date of birth, and a contact telephone
number or email address, so please have these details to hand.
Our easy to use automated attendant will transfer you either to our automated technical
support service, or to the technician best equipped to answer your query. Please listen carefully
to the options you are given, and make your choices using the number keys on your phone.
Please check our automated system for the answer to your question first. If you do not find the
answer, you can easily request assistance from a technician.
When calling, please be sure to have the full specification of your PC handy, including;
Processor type and speed
System RAM
Hard Drive space
Video Card(s) and sound card manufacturer and model
CD/DVD drive manufacturer and speed
This information can be obtained by running the DX Diagnostics Tool, so please have this on
screen when you contact us. To run this tool, click Start > Run. In the ‘open’ box, type ‘dxdiag’
and click on OK.
Please also have ready a full description of the problem you’re experiencing, and exact details
of any error messages that you’ve received.
Now, get a pen and paper, and you’re ready to call:

0870 2432435

And while you’re on-line, check out the UK web site at http://www.uk.ea.com for more indepth news and reviews on our games. Here you will also find Technical Support, Downloads
and details of what can be found on our Official EA Hints & Tips line.
So why not log on and see us today!

24-Hour Hintline - Gameplay Hints and Tips
Stuck? It happens to the best of us. Then call our Official hintline for hints, tips and cheats. If
you want to make sure your game is included on the hintline before you call, feel free to check
out our web site at http://www.uk.ea.com or call Customer Services –we’ll be happy to
give you a list of all games included on the hintline. However, please remember that Customer
Services cannot give out hints or cheats directly.
The Electronic Arts Hintline number is:
09067 53 22 53
Or, for Irish residents:
1 560 923 580
Note: This is a premium charge line (calls cost 75p per minute). Callers must be 16 or over.
Please obtain permission to call this number from the person who pays the phone bill, before
you call.

Note: This is a National call rate line charged at 6p per minute at peak times and 2.6p per
minute off peak. (These charges are correct at the time of publication)
Manned lines open from 9am–6pm Monday to Thursday and 9am–4:30pm on Fridays.
Outside these hours, our automated services are available.
Alternatively, you may write to us at the following address, including a daytime telephone
number and the details requested above:

Electronic Arts UK Ltd Customer Services
PO Box 181
Chertsey
KT16 0YL
Or fax us, including the details requested above, on: 0870 241 3231
When contacting us by fax or letter, please include a daytime telephone number
whenever possible, so we can contact you if necessary.

62

63

Notice
ELECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS TO THE PRODUCT DESCRIBED IN THIS
MANUAL AT ANY TIME AND WITHOUT NOTICE.
THIS MANUAL, AND THE SOFTWARE DESCRIBED IN THIS MANUAL, IS UNDER COPYRIGHT. ALL RIGHTS
ARE RESERVED. NO PART OF THIS MANUAL OR THE DESCRIBED SOFTWARE MAY BE COPIED,
REPRODUCED, TRANSLATED OR REDUCED TO ANY ELECTRONIC MEDIUM OR MACHINE-READABLE
FORM WITHOUT THE PRIOR WRITTEN CONSENT OF ELECTRONIC ARTS LIMITED, PO BOX 181, CHERTSEY,
KT16 0YL, ENGLAND.
ELECTRONIC ARTS MAKES NO WARRANTIES, CONDITIONS OR REPRESENTATIONS EXPRESS OR IMPLIED,
WITH RESPECT TO THIS MANUAL, ITS QUALITY, MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR
PURPOSE. THIS MANUAL IS PROVIDED "AS IS". ELECTRONIC ARTS MAKES CERTAIN LIMITED WARRANTIES
WITH RESPECT TO THE SOFTWARE AND THE MEDIA FOR THE SOFTWARE. IN NO EVENT SHALL
ELECTRONIC ARTS BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES.
THESE TERMS AND CONDITIONS DO NOT AFFECT OR PREJUDICE THE STATUTORY RIGHTS OF A
PURCHASER IN ANY CASE WHERE A PURCHASER IS A CONSUMER ACQUIRING GOODS OTHERWISE
THAN IN THE COURSE OF A BUSINESS.

Limited Warranty
Electronic Arts warrants to the original purchaser of this computer software
product that the recording media on which the software programs are recorded
will be free from defects in materials and workmanship for 12 months from the
date of purchase. During such period defective media will be replaced if the
original product is returned to Electronic Arts at the address at the rear of this
document, together with a dated proof of purchase, a statement describing the
defects, the faulty media and your return address.
This warranty is in addition to, and does not affect your statutory rights in any
way.
This warranty does not apply to the software program themselves, which are
provided "as is", nor does it apply to media which has been subject to misuse,
damage or excessive wear.

Returns After Warranty
Electronic Arts will replace user-damaged media, current stocks allowing, if the
original media is returned with a cheque or postal order for £7.50 per CD,
payable to Electronic Arts Ltd.
Please remember to include full details of the defect, your name, address and,
where possible, a daytime telephone number where we can contact you.
Electronic Arts Customer Warranty, PO Box 181, Chertsey, KT16 0YL, UK.

Software & Documentation © 2000 Electronic Arts Inc. Command & Conquer, Red Alert,
Westwood Studios are
trademarks or registered trademarks and Westwood Online is a service mark of Electronic
Arts Inc. in the U.S. and/or other countries. All rights reserved. Windows and DirectX are
trademarks or registered trademarks of Microsoft Corporation Inc.

64

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