NetLogo 6.0.1 User Manual Net Logo

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The NetLogo 6.0.1 User Manual

Table of Contents
Table of Contents
What is NetLogo?
Features

Copyright and License Information

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How to reference
Acknowledgments
NetLogo license
Commercial licenses
NetLogo User Manual license
Open source
Third party licenses

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Scala
MersenneTwisterFast
Colt
Apache Commons Codec (TM)
JHotDraw
JOGL
Matrix3D
ASM
Log4j
PicoContainer
Pegdown and Parboiled
RSyntaxTextArea
JCodec
Java-Objective-C Bridge
Webcam-capture
Guava
Gephi
R Extension
JNA

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What's New?
Version 6.0.1 (March 2017)
Feature Changes
Bugfixes
Extension Changes
Documentation Changes
Models

Version 6.0 (December 2016)
Feature Changes
Bugfixes
Language Changes
Extension Changes
Operating System Support
Documentation Changes
Internationalization Changes
Models

Version 5.3.1 (February 2016)
Feature Changes
Extension Changes
Bugfixes

Version 5.3 (December 2015)
Feature Changes
Extension Changes

Version 5.2.1 (September 2015)
Extensions
New features

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Bug fixes
Model changes

Version 5.2.0 (April 2015)
Extensions
New features
Bug fixes
Model changes

Version 5.1.0 (July 2014)
Version 5.0.4 (March 2013)
Version 5.0 (February 2012)
Version 4.1.3 (April 2011)
Version 4.1 (December 2009)
Version 4.0 (September 2007)
Version 3.1 (April 2006)
Version 3.0 (September 2005)
Version 2.1 (December 2004)
Version 2.0.2 (August 2004)
Version 2.0 (December 2003)
Version 1.3 (June 2003)
Version 1.2 (March 2003)
Version 1.1 (July 2002)
Version 1.0 (April 2002)

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System Requirements

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Application Requirements

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Windows
Mac OS X
Linux

3D Requirements
32-bit or 64-bit?

Contacting Us
Web site
Feedback, questions, etc.
Reporting bugs
Open source

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Sample Model: Party

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At a Party
Challenge
Thinking with models
What's next?

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Tutorial #1: Models

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Sample Model: Wolf Sheep Predation
Controlling the Model: Buttons
Controlling speed: Speed Slider
Adjusting Settings: Sliders and Switches
Gathering Information: Plots and Monitors
Plots
Monitors

Controlling the View
Models Library
Sample Models
Curricular Models
Code Examples
HubNet Activities

What's Next?

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Tutorial #2: Commands
Sample Model: Traffic Basic
Command Center
Working with colors
Agent Monitors and Agent Commanders
What's Next?

Tutorial #3: Procedures
Agents and procedures
Making the setup button
Switching to tick-based view updates
Making the go button
Experimenting with commands
Patches and variables
Turtle variables
Monitors
Switches and labels
More procedures
Plotting
Tick counter
Some more details
What's next?
Appendix: Complete code

Interface Guide
Menus
Chart: NetLogo menus

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Tabs
International Usage

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Character sets
Languages
Support for translators

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Interface Tab Guide
Working with interface elements
Chart: Interface Toolbar
The 2D and 3D views
Manipulating the 3D View

Command Center
Reporters
Accessing previous commands
Clearing
Arranging

Plots
Plot Pens

Sliders
Agent Monitors

Info Tab
Editing
Headings
Input

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Paragraphs

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Example
Formatted

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Italicized and bold text
Example
Formatted

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Ordered lists

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Example
Formatted

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Links
Automatic links
Links with text
Local links

Images
Example
Formatted
Local images

Block quotations
Example
Formatted

Code

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Example
Formatted

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Code blocks

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Example
Formatted

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Superscripts and subscripts
Example
Formatted

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Notes on usage
Other features

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Code Tab Guide

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Included Files Menu
Automatic indentation

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Programming Guide

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Agents
Procedures
Variables
Tick counter
When to tick
Fractional ticks

Colors
Ask
Agentsets
Special agentsets
Agentsets and lists

Breeds
Link breeds

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Buttons
Lists
Math
Random numbers

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Auxiliary generator
Local randomness

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Turtle shapes
Link shapes
View updates
Continuous updates
Tick-based updates
Choosing a mode
Frame rate

Plotting
Plotting points

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Plot commands
Other kinds of plots
Histograms
Clearing and resetting
Ranges and auto scaling
Using a Legend
Temporary plot pens
set-current-plot and set-current-plot-pen
Conclusion

Strings
Output
File I/O
Movies
Perspective
Drawing
Topology
Links
Anonymous procedures
Anonymous procedure primitives
Anonymous procedure inputs
Anonymous procedures and strings
Concise syntax
Anonymous procedures as closures
Nonlocal exits
Anonymous procedures and extensions
Limitations
Code example

Ask-Concurrent
User Interaction Primitives
What does "Halt" mean?

Tie
Multiple source files
Syntax
Colors
Notice
Keywords
Identifiers
Scope
Comments
Structure
Commands and reporters
Compared to other Logos

Transition Guide
Changes for NetLogo 6.0
Tasks replaced by Anonymous Procedures
Link reporters overhauled to be more consistent and flexible
Removal of Applets
Changes to the NetLogo User Interface
Nobody Not Permitted as a Chooser Value
Breeds must have singular and plural names
Removal of "Movie" Prims
Improved Name Collision Detection
Removal of hubnet-set-client-interface
Improved & Updated Extensions API
Add range primitive

Changes for NetLogo 5.2
hsb primitives
GoGo extension

Changes for NetLogo 5.0
Plotting

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Tick counter
Unicode characters
Info tabs
Model speed
List performance
Extensions API

Changes for NetLogo 4.1
Combining set and of

Changes for NetLogo 4.0
Who numbering
Turtle creation: randomized vs. "ordered"
Adding strings and lists
The -at primitives
Links
New "of" syntax
Serial ask
Tick counter
View update modes
Speed slider
Numbers
Agentset building
RGB Colors
Tie

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Changes for NetLogo 3.1

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Agentsets
Wrapping
Random turtle coordinates

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Shapes Editor Guide
Getting started
Importing shapes

Creating and editing turtle shapes
Tools
Previews
Overlapping shapes
Undo
Colors
Other buttons
Shape design
Keeping a shape

Creating and editing link shapes
Changing link shape properties

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Using shapes in a model

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BehaviorSpace Guide

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What is BehaviorSpace?

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Why BehaviorSpace?

How It Works
Managing experiment setups
Creating an experiment setup
Special primitives for BehaviorSpace experiments
Running an experiment

Advanced usage
Running from the command line
Setting up experiments in XML
Controlling API

System Dynamics Guide
What is the NetLogo System Dynamics Modeler?
Basic Concepts
Sample Models

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How it Works

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Diagram Tab

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Code Tab
The System Dynamics Modeler and NetLogo

Tutorial: Wolf-Sheep Predation
Step 1: Sheep Reproduction
Step 2: NetLogo Integration
Step 3: Wolf Predation

HubNet Guide
Understanding HubNet

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NetLogo
HubNet Architecture

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Computer HubNet

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Activities
Clients
Requirements
Starting an activity
HubNet Control Center
Troubleshooting
Known Limitations

Teacher workshops
HubNet Authoring Guide
Running HubNet in headless mode
Getting help

HubNet Authoring Guide
Coding HubNet activities

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Setup
Receiving messages from clients
Sending messages to clients
Examples

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How to make a client interface
View updates on the clients
Clicking in the view on clients
Customizing the client's view
Plot updates on the clients

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Modeling Commons Guide

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Introduction
Modeling Commons Accounts
Uploading Models

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Upload A New Model
Upload A Child Of An Existing Model ("forking")
Updating An Existing Model

Logging
Starting logging
Mac OS X or Windows
Linux and others

Using logging
Where logs are stored
How to configure the logging output

Advanced Configuration

Controlling Guide
Mathematica Link
What is it?
What can I do with it?
Installation
Usage
Known Issues
Source code

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Credits

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NetLogo 3D

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Introduction

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3D Worlds
The observer and the 3D view
Custom Shapes

Tutorial
Step 1: Depth
Step 2: Turtle Movement
Step 3: Observer Movement

Dictionary
Commands and Reporters
Built-In Variables
Primitives
at-points4.1
distancexyz4.1 distancexyz-nowrap4.1
dz4.1
face facexyz4.1
left4.1
link-pitch4.1.2
load-shapes-3d4.1
max-pzcor4.1 min-pzcor4.1
neighbors4.1 neighbors64.1
orbit-down4.1 orbit-left4.1 orbit-right4.1 orbit-up4.1
__oxcor __oycor __ozcor
patch4.1
patch-at4.1
patch-at-heading-pitch-and-distance4.1
pitch
pzcor
random-pzcor4.1
random-zcor4.1
right4.1
roll
roll-left4.1
roll-right4.1
setxyz4.1
tilt-down4.1 tilt-up4.1
towards-pitch4.1 towards-pitch-nowrap4.1
towards-pitch-xyz4.1 towards-pitch-xyz-nowrap4.1
turtles-at4.1 -at
world-depth4.1
zcor
zoom4.1

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Extensions Guide

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Using Extensions

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Where extensions are located

NetLogo Arduino Extension
Using
Notes
Compatibility
Questions

Primitives
arduino:primitives
arduino:ports
arduino:open
arduino:close
arduino:get
arduino:write-string
arduino:write-int
arduino:write-byte

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arduino:is-open?

NetLogo Array Extension
Using
When to Use
Example use of Array Extension

Primitives
array:from-list
array:item
array:set
array:length
array:to-list

NetLogo Bitmap Extension
Using
What does the Bitmap Extension do?
Getting started

Primitives
bitmap:average-color
bitmap:channel
bitmap:copy-to-drawing
bitmap:copy-to-pcolors
bitmap:difference-rgb
bitmap:export
bitmap:from-view
bitmap:to-grayscale
bitmap:height
bitmap:import
bitmap:scaled
bitmap:width

NetLogo Cf Extension
Using
Cases
Primitives
cf:when
cf:select
cf:match
cf:matching
cf:case
cf:case-is
cf:else

NetLogo Csv Extension
Common use cases and examples
Read a file all at once
Read a file one line at a time
Read a file one line per tick
Write a file

Primitives
Formatting NetLogo data as CSV
Parsing CSV input to NetLogo data
csv:from-row
csv:from-string
csv:from-file
csv:to-row
csv:to-string
csv:to-file

NetLogo Gis Extension
Using
How to use
Known Issues
Credits

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Primitives
RasterDataset Primitives
Dataset Primitives
VectorDataset Primitives
Coordinate System Primitives
Drawing Primitives
gis:set-transformation
gis:set-transformation-ds
gis:set-world-envelope
gis:set-world-envelope-ds
gis:world-envelope
gis:envelope-of
gis:envelope-union-of
gis:load-coordinate-system
gis:set-coordinate-system
gis:load-dataset
gis:store-dataset
gis:type-of
gis:patch-dataset
gis:turtle-dataset
gis:link-dataset
gis:shape-type-of
gis:property-names
gis:feature-list-of
gis:vertex-lists-of
gis:centroid-of
gis:location-of
gis:property-value
gis:find-features
gis:find-one-feature
gis:find-less-than
gis:find-greater-than
gis:find-range
gis:property-minimum
gis:property-maximum
gis:apply-coverage
gis:coverage-minimum-threshold
gis:set-coverage-minimum-threshold
gis:coverage-maximum-threshold
gis:set-coverage-maximum-threshold
gis:intersects?
gis:contains?
gis:contained-by?
gis:have-relationship?
gis:relationship-of
gis:intersecting
gis:width-of
gis:height-of
gis:raster-value
gis:set-raster-value
gis:minimum-of
gis:maximum-of
gis:sampling-method-of
gis:set-sampling-method
gis:raster-sample
gis:raster-world-envelope
gis:create-raster
gis:resample
gis:convolve
gis:apply-raster
gis:drawing-color
gis:set-drawing-color
gis:draw

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gis:fill
gis:paint
gis:import-wms-drawing

NetLogo Gogo Extension
Usage
Changes
Primitives
Other Outputs
Utilities
General
Sensors
Outputs and Servos
gogo:primitives
gogo:howmany-gogos
gogo:talk-to-output-ports
gogo:set-output-port-power
gogo:output-port-on
gogo:output-port-off
gogo:output-port-clockwise
gogo:output-port-counterclockwise
gogo:set-servo
gogo:led
gogo:beep
gogo:read-sensors
gogo:read-sensor
gogo:read-all
gogo:send-bytes

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NetLogo Ls Extension

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LevelSpace fundamentals

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Headless and Interactive Models
Keeping Track of Models
A general use case: Asking and Reporting
A general use case: Inter-Model Interactions
A general Usecase: Tidying up “Dead” Child Models

Citing LevelSpace in Research
Primitives
Commanding and Reporting
Logic and Control
Opening and Closing Models
ls:create-models
ls:create-interactive-models
ls:close
ls:reset
ls:ask
ls:of
ls:report
ls:with
ls:let
ls:models
ls:show
ls:show-all
ls:hide
ls:hide-all
ls:path-of
ls:name-of
ls:model-exists?

NetLogo Matrix Extension
Using
When to Use
How to Use
Example

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Primitives
Matrix creation and conversion to/from lists
Advanced features
Matrix data retrieval and manipulation
Math operations
matrix:make-constant
matrix:make-identity
matrix:from-row-list
matrix:from-column-list
matrix:to-row-list
matrix:to-column-list
matrix:copy
matrix:pretty-print-text
matrix:get
matrix:get-row
matrix:get-column
matrix:set
matrix:set-row
matrix:set-column
matrix:swap-rows
matrix:swap-columns
matrix:set-and-report
matrix:dimensions
matrix:submatrix
matrix:map
matrix:times-scalar
matrix:times
matrix:*
matrix:times-element-wise
matrix:plus-scalar
matrix:plus
matrix:+
matrix:minus
matrix:matrix:inverse
matrix:transpose
matrix:real-eigenvalues
matrix:imaginary-eigenvalues
matrix:eigenvectors
matrix:det
matrix:rank
matrix:trace
matrix:solve
matrix:forecast-linear-growth
matrix:forecast-compound-growth
matrix:forecast-continuous-growth
matrix:regress

NetLogo Nw Extension
Usage
Special agentsets vs normal agentsets

A note regarding floating point calculations
Performance
Primitives
Generators
Path and Distance
Clusterer/Community Detection
Context Management
Import and Export
Centrality Measures
Clustering Measures
nw:set-context
nw:get-context

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nw:with-context
nw:turtles-in-radius
nw:turtles-in-reverse-radius
nw:distance-to
nw:weighted-distance-to
nw:path-to
nw:turtles-on-path-to
nw:weighted-path-to
nw:turtles-on-weighted-path-to
nw:mean-path-length
nw:mean-weighted-path-length
nw:betweenness-centrality
nw:eigenvector-centrality
nw:page-rank
nw:closeness-centrality
nw:weighted-closeness-centrality
nw:clustering-coefficient
nw:modularity
nw:bicomponent-clusters
nw:weak-component-clusters
nw:louvain-communities
nw:maximal-cliques
nw:biggest-maximal-cliques
nw:generate-preferential-attachment
nw:generate-random
nw:generate-watts-strogatz
nw:generate-small-world
nw:generate-lattice-2d
nw:generate-ring
nw:generate-star
nw:generate-wheel
nw:save-matrix
nw:load-matrix
nw:save-graphml
nw:load-graphml
nw:load
nw:save

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NetLogo Palette Extension

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Using the Palette Extension
Getting Started

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What colors should I use ?
Should I use a continuous color gradient or just a discrete color set ?
Example Models
Further Reading

Primitives
palette:scale-gradient
palette:scale-scheme
palette:scheme-colors
palette:scale-gradient

References

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NetLogo Profiler Extension

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Using the Profiler Extension

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How to use
Example

Primitives
profiler:calls
profiler:exclusive-time
profiler:inclusive-time
profiler:start
profiler:stop
profiler:reset

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profiler:report

NetLogo R Extension
Using
Some Tips

Installing
Installing R
Configuring the R extension
Determining r.home, jri.home.paths, r.lib.paths

Primitives

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r:clear
r:clearLocal
r:eval
r:__evaldirect
r:gc
r:get
r:interactiveShell
r:put
r:putagent
r:putagentdf
r:putdataframe
r:putlist
r:putnamedlist
r:setPlotDevice
r:stop

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Troubleshooting

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Loading R packages fails
After changing the working directory in R (e.g. with setwd()) NetLogo doesn’t find the extension
Specific error code list

Citation
Copyright and License

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NetLogo Rnd Extension

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Usage
A note about performance
Primitives

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AgentSet Primitives
List Primitives
rnd:weighted-one-of
rnd:weighted-n-of
rnd:weighted-n-of-with-repeats
rnd:weighted-one-of-list
rnd:weighted-n-of-list
rnd:weighted-n-of-list-with-repeats

NetLogo Sound Extension
Using
How to Use
MIDI support

Primitives

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sound:drums
sound:instruments
sound:play-drum
sound:play-note
sound:play-note-later

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Drum Names
Instrument Names

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NetLogo Table Extension
Using
When to Use
Example

Primitives

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table:clear
table:counts
table:from-list
table:get
table:has-key?
table:keys
table:length
table:make
table:put
table:remove
table:to-list
table:values

NetLogo Vid Extension
Concepts
Video Source
Source Lifecycle
Video Recorder

Primitives
vid:camera-names
vid:camera-open
vid:camera-select
vid:movie-select
vid:movie-open
vid:movie-open-remote
vid:close
vid:start
vid:stop
vid:status
vid:capture-image
vid:set-time
vid:show-player
vid:hide-player
vid:record-view
vid:record-interface
vid:record-source
vid:recorder-status
vid:start-recorder
vid:save-recording

NetLogo View2.5d Extension
How to Use
Incorporating Into Models
Feedback

Primitives
view2.5d:patch-view
view2.5d:decorate-patch-view
view2.5d:undecorate-patch-view
view2.5d:turtle-view
view2.5d:update-all-patch-views
view2.5d:update-patch-view
view2.5d:update-turtle-view
view2.5d:get-z-scale
view2.5d:set-z-scale
view2.5d:set-turtle-stem-thickness
view2.5d:get-observer-angles
view2.5d:set-observer-angles
view2.5d:get-observer-xy-focus
view2.5d:set-observer-xy-focus
view2.5d:get-observer-distance
view2.5d:set-observer-distance
view2.5d:remove-patch-view
view2.5d:remove-turtle-view
view2.5d:remove-all-patch-views

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view2.5d:remove-all-turtle-views
view2.5d:count-windows

FAQ (Frequently Asked Questions)
Questions
General
Downloading
Running
Usage
Programming
BehaviorSpace
NetLogo 3D
Extensions

General
Why is it called NetLogo?
How do I cite NetLogo or HubNet in a publication?
How do I cite a model from the Models Library in a publication?
Where and when was NetLogo created?
What programming language was NetLogo written in?
What's the relationship between StarLogo and NetLogo?
Under what license is NetLogo released? Is the source code available?
Do you offer any workshops or other training opportunities for NetLogo?
Are there any NetLogo textbooks?
Is NetLogo available in other languages besides English?
Is NetLogo compiled or interpreted?
Has anyone built a model of ?
Are NetLogo models runs scientifically reproducible?
Will NetLogo and NetLogo 3D remain separate?
Can I run NetLogo on my phone or tablet?

Downloading
Can I have multiple versions of NetLogo installed at the same time?
I'm on a UNIX system and I can't untar the download. Why?
How do I install NetLogo unattended

Running
Can I run NetLogo from a CD, a network drive, or a USB drive?
Why is NetLogo so much slower when I unplug my Windows laptop?
Why does NetLogo bundle Java?
How come NetLogo won't start up on my Linux machine?
When I try to install NetLogo on Windows, I see "Windows protected your PC"
When I try to start NetLogo on Windows I get an error "The JVM could not be started". Help!
NetLogo won't start on Mac OS Sierra (or later)
NetLogo won't start on Windows or crashes suddenly on Mac OS Sierra
Can I run NetLogo from the command line, without the GUI?
Does NetLogo take advantage of multiple processors?
Can I distribute NetLogo model runs across a cluster or grid of computers?
Is there any way to recover lost work if NetLogo crashes or freezes?

Usage

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When I move the speed slider all the way to the right, why does my model seem to stop?
357
Can I use the mouse to "paint" in the view?
357
How big can my model be? How many turtles, patches, procedures, buttons, and so on can my model contain?
Can I use GIS data in NetLogo?
358 357
My model runs slowly. How can I speed it up?
359
Can I have more than one model open at a time?
359
Can I change the choices in a chooser on the fly?
359
Can I divide the code for my model up into several files?
359

Programming
How does the NetLogo language differ from other Logos?
How come my model from an earlier NetLogo doesn't work right?
How do I take the negative of a number?
My turtle moved forward 1, but it's still on the same patch. Why?
How do I keep my turtles on patch centers?
patch-ahead 1 is reporting the same patch my turtle is already standing on. Why?
How do I give my turtles "vision"?

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Can agents sense what's in the drawing layer?
361
I'm getting numbers like 0.10000000004 and 0.799999999999 instead of 0.1 and 0.8. Why?
361
The documentation says that random-float 1 might return 0 but will never return 1. What if I want 1 to be included?
How can I keep two turtles from occupying the same patch?
362 361
How can I find out if a turtle is dead?
362
Does NetLogo have arrays?
362
Does NetLogo have hash tables or associative arrays?
362
How can I use different patch "neighborhoods" (circular, Von Neumann, Moore, etc.)?
362
How can I convert an agentset to a list of agents, or vice versa?
363
How do I stop foreach?
363
I'm trying to make a list. Why do I keep getting the error "Expected a constant"?
363

BehaviorSpace
Why are the rows in my BehaviorSpace table results out of order?
How do I measure runs every n ticks?
I'm varying a global variable I declared in the Code tab, but it doesn't work. Why?
Why are some of my results cut off in Excel?

NetLogo 3D
Does NetLogo work with my stereoscopic device?

Extensions
I'm writing an extension. Why does the compiler say it can't find org.nlogo.api?

NetLogo Dictionary
Categories
Turtle-related
Patch-related
Link-related
Agentset
Color
Control flow and logic
Anonymous Procedures
World
Perspective
HubNet
Input/output
File
List
String
Mathematical
Plotting
BehaviorSpace
System

Built-In Variables

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367

Turtles
Patches
Links
Other

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Keywords
Constants

367
367

Mathematical Constants
Boolean Constants
Color Constants

A

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367
367

368
abs1.0
acos1.3
all?4.0
and1.0
any?2.0
approximate-hsb4.0
approximate-rgb4.0
Arithmetic Operators +1.0 *1.0 -1.0 /1.0 ^1.0 <1.0 >1.0 =1.0 !=1.0 <=1.0 >=1.0
asin1.3
ask1.0

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ask-concurrent4.0
at-points1.0
atan1.0
autoplot?1.0
auto-plot-off1.0 auto-plot-on1.0

B

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back1.0 bk1.0
base-colors4.0
beep2.1
behaviorspace-experiment-name5.2
behaviorspace-run-number4.1.1
both-ends4.0
breed
breed
but-first1.0 butfirst1.0 bf1.0 but-last1.0 butlast1.0 bl1.0

C

371
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can-move?3.1
373
carefully2.1
373
ceiling1.0
373
clear-all1.0 ca1.0
373
clear-all-plots1.0
373
clear-drawing3.0 cd3.0
373
clear-globals5.2
373
clear-links4.0
374
clear-output1.0
374
clear-patches1.0 cp1.0
374
clear-plot
374
clear-ticks5.0
374
clear-turtles1.0 ct1.0
374
color
374
cos1.0
375
count1.0
375
create-ordered-turtles4.0 cro4.0
375
create--to create--to create--from create--from create--with create-with create-link-to4.0 create-links-to4.0 create-link-from4.0 create-links-from4.0 create-link-with4.0
create-links-with4.0
375
create-turtles1.0 crt1.0
376
create-temporary-plot-pen1.1
376

D

377
date-and-time3.0
die1.0
diffuse1.0
diffuse41.0
directed-link-breed
display1.0
distance1.0
distancexy1.0
downhill1.0 downhill41.0
dx1.0 dy1.0

E

379
empty?1.0
end
end14.0
end24.0
error5.0
error-message2.1
every1.0
exp1.0
export-view3.0 export-interface2.0 export-output1.0 export-plot1.0 export-all-plots1.2.1 export-world1.0
extensions
extract-hsb1.0
extract-rgb1.0

F

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face3.0
facexy3.0
file-at-end?2.0
file-close2.0
file-close-all2.0
file-delete2.0
file-exists?2.0
file-flush4.0
file-open2.0
file-print2.0
file-read2.0
file-read-characters2.0
file-read-line2.0
file-show2.0
file-type2.0
file-write2.0
filter1.3
first1.0
floor1.0
follow3.0
follow-me3.0
foreach1.3
forward1.0 fd1.0
fput1.0

G
globals

H

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hatch1.0
heading
hidden?
hide-link4.0
hide-turtle1.0 ht1.0
histogram1.0
home1.0
hsb1.0
hubnet-broadcast1.1
hubnet-broadcast-clear-output4.1
hubnet-broadcast-message4.1
hubnet-clear-override4.1 hubnet-clear-overrides4.1
hubnet-clients-list5.0
hubnet-enter-message?1.2.1
hubnet-exit-message?1.2.1
hubnet-fetch-message1.1
hubnet-kick-client5.0
hubnet-kick-all-clients5.0
hubnet-message1.1
hubnet-message-source1.1
hubnet-message-tag1.1
hubnet-message-waiting?1.1
hubnet-reset1.1
hubnet-reset-perspective4.1
hubnet-send1.1
hubnet-send-clear-output4.1
hubnet-send-follow4.1
hubnet-send-message4.1
hubnet-send-override4.1
hubnet-send-watch4.1

I

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if1.0
ifelse1.0
ifelse-value2.0
import-drawing3.0
import-pcolors3.0

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import-pcolors-rgb4.0
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import-world1.0
391
in-cone3.0
391
in--neighbor? in-link-neighbor?4.0
392
in--neighbors in-link-neighbors4.0
392
in--from in-link-from4.0
392
__includes4.0
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in-radius1.0
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inspect1.1
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int1.0
393
is-agent?1.2.1 is-agentset?1.2.1 is-anonymous-command?6.0 is-anonymous-reporter?6.0 is-boolean?1.2.1 isdirected-link?4.0 is-link?4.0 is-link-set?4.0 is-list?1.0 is-number?1.2.1 is-patch?1.2.1 is-patch-set?4.0 is-string?1.0
is-turtle?1.2.1 is-turtle-set?4.0 is-undirected-link?4.0
393
item1.0
393

J

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jump1.0

L

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label
label-color
last1.0
layout-circle4.0
layout-radial4.0
layout-spring4.0
layout-tutte4.0
left1.0 lt1.0
length1.0
let2.1
link4.0
link-heading4.0
link-length4.0
link-set4.0
link-shapes4.0
links4.0
links-own
list1.0
ln1.0
log1.0
loop1.0
lput1.0

M
map1.3
max1.0
max-n-of4.0
max-one-of1.0
max-pxcor3.1 max-pycor3.1
mean1.0
median1.0
member?1.0
min1.0
min-n-of4.0
min-one-of1.0
min-pxcor3.1 min-pycor3.1
mod1.0
modes2.0
mouse-down?1.0
mouse-inside?3.0
mouse-xcor1.0 mouse-ycor1.0
move-to4.0
my- my-links4.0
my-in- my-in-links4.0
my-out- my-out-links4.0
myself1.0

N

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n-of3.1
n-values2.0
neighbors1.1 neighbors41.1
-neighbors link-neighbors4.0
-neighbor? link-neighbor?4.0
netlogo-version3.0
netlogo-web?5.2
new-seed3.0
no-display1.0
nobody
no-links4.0
no-patches4.0
not1.0
no-turtles4.0

O
of4.0
one-of1.0
or1.0
other4.0
other-end4.0
out--neighbor? out-link-neighbor?4.0
out--neighbors out-link-neighbors4.0
out--to out-link-to4.0
output-print2.1 output-show2.1 output-type2.1 output-write2.1

P

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407
patch1.0
patch-ahead2.0
patch-at1.0
patch-at-heading-and-distance2.0
patch-here1.0
patch-left-and-ahead2.0 patch-right-and-ahead2.0
patch-set4.0
patch-size4.1
patches1.0
patches-own
pcolor
pen-down1.0 pd1.0 pen-erase3.0 pe3.0 pen-up1.0 pu1.0
pen-mode
pen-size
plabel
plabel-color
plot1.0
plot-name1.0
plot-pen-exists?4.0
plot-pen-down1.0 plot-pen-up1.0
plot-pen-reset1.0
plotxy1.0
plot-x-min1.0 plot-x-max1.0 plot-y-min1.0 plot-y-max1.0
position1.0
precision1.0
print1.0
pxcor pycor

R

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411
random1.0
random-float2.0
random-exponential1.2.1 random-gamma2.0 random-normal1.2.1 random-poisson1.2.1
random-pxcor3.1 random-pycor3.1
random-seed1.0
random-xcor3.1 random-ycor3.1
range6.0
read-from-string1.1
reduce1.3
remainder1.2.1

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remove1.0
remove-duplicates1.0
remove-item2.0
repeat1.0
replace-item1.0
report1.0
reset-perspective3.0 rp3.0
reset-ticks4.0
reset-timer1.0
resize-world4.1
reverse1.0
rgb1.0
ride3.0
ride-me3.0
right1.0 rt1.0
round1.0
run1.3 runresult1.3

S

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scale-color1.0
self1.3
; (semicolon)
sentence1.0 se1.0
set1.0
set-current-directory2.0
set-current-plot1.0
set-current-plot-pen1.0
set-default-shape1.0
set-histogram-num-bars1.0
__set-line-thickness
set-patch-size4.1
set-plot-pen-color1.0
set-plot-pen-interval1.0
set-plot-pen-mode1.0
setup-plots5.0
set-plot-x-range1.0 set-plot-y-range1.0
setxy1.0
shade-of?1.0
shape
shapes2.1
show1.0
show-turtle1.0 st1.0
show-link4.0
shuffle2.0
sin1.0
size
sort1.0
sort-by1.3
sort-on5.0
sprout1.0
sqrt1.0
stamp1.0
stamp-erase3.1
standard-deviation1.0
startup
stop1.0
stop-inspecting5.2
stop-inspecting-dead-agents5.2
subject3.0
sublist2.1 substring1.0
subtract-headings2.1
sum1.0

T

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tan1.0

424

thickness
tick4.0
tick-advance4.0
ticks4.0
tie4.0
tie-mode
timer1.0
to
to-report
towards1.0
towardsxy1.0
turtle1.0
turtle-set4.0
turtles1.0
turtles-at1.0
turtles-here1.0
turtles-on2.0
turtles-own
type1.0

U

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427

428
undirected-link-breed
untie4.0
update-plots5.0
uphill1.0 uphill41.0
user-directory3.1
user-file3.1
user-new-file3.1
user-input1.1
user-message1.1
user-one-of3.1
user-yes-or-no?2.0

V

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430

430
variance1.0

W
wait1.0
watch3.0
watch-me3.0
while1.0
who
with1.0
-with link-with4.0
with-max2.1
with-min2.1
with-local-randomness4.0
without-interruption1.1
word1.0
world-width3.1 world-height3.1
wrap-color1.0
write2.0

X

430

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433

433
xcor
xor1.0

Y

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433

433
ycor

->
->6.0

433

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434

What is NetLogo?

NetLogo is a programmable modeling environment for simulating natural and social
phenomena. It was authored by Uri Wilensky in 1999 and has been in continuous
development ever since at the Center for Connected Learning and Computer-Based
Modeling.
NetLogo is particularly well suited for modeling complex systems developing over time.
Modelers can give instructions to hundreds or thousands of "agents" all operating
independently. This makes it possible to explore the connection between the micro-level
behavior of individuals and the macro-level patterns that emerge from their interaction.
NetLogo lets students open simulations and "play" with them, exploring their behavior under
various conditions. It is also an authoring environment which enables students, teachers and
curriculum developers to create their own models. NetLogo is simple enough for students and
teachers, yet advanced enough to serve as a powerful tool for researchers in many fields.
NetLogo has extensive documentation and tutorials. It also comes with the Models Library, a
large collection of pre-written simulations that can be used and modified. These simulations
address content areas in the natural and social sciences including biology and medicine,
physics and chemistry, mathematics and computer science, and economics and social
psychology. Several model-based inquiry curricula using NetLogo are available and more are
under development.
NetLogo is the next generation of the series of multi-agent modeling languages including
StarLogo and StarLogoT. NetLogo runs on the Java virtual machine, so it works on all major
platforms (Mac, Windows, Linux, et al). It is run as a desktop application. Command line
operation is also supported.

Features
System:
Free, open source
Cross-platform: runs on Mac, Windows, Linux, et al
International character set support
Programming:
Fully programmable

Approachable syntax
Language is Logo dialect extended to support agents
Mobile agents (turtles) move over a grid of stationary agents (patches)
Link agents connect turtles to make networks, graphs, and aggregates
Large vocabulary of built-in language primitives
Double precision floating point math
First-class function values (aka anonymous procedures, closures, lambda)
Runs are reproducible cross-platform
Environment:
Command center for on-the-fly interaction
Interface builder w/ buttons, sliders, switches, choosers, monitors, text boxes,
notes, output area
Info tab for annotating your model with formatted text and images
HubNet: participatory simulations using networked devices
Agent monitors for inspecting and controlling agents
Export and import functions (export data, save and restore state of model, make a
movie)
BehaviorSpace, an open source tool used to collect data from multiple parallel
runs of a model
System Dynamics Modeler
NetLogo 3D for modeling 3D worlds
Headless mode allows doing batch runs from the command line
Display and visualization:
Line, bar, and scatter plots
Speed slider lets you fast forward your model or see it in slow motion
View your model in either 2D or 3D
Scalable and rotatable vector shapes
Turtle and patch labels
APIs:
controlling API allows embedding NetLogo in a script or application
extensions API allows adding new commands and reporters to the NetLogo
language; open source example extensions are included

Copyright and License Information
How to reference
If you use or refer to NetLogo in a publication, we ask that you cite it. The correct citation is:
Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected
Learning and Computer-Based Modeling, Northwestern University, Evanston, IL.
For HubNet, cite: Wilensky, U. & Stroup, W., 1999. HubNet.
http://ccl.northwestern.edu/netlogo/hubnet.html. Center for Connected Learning and
Computer-Based Modeling, Northwestern University. Evanston, IL.
For models in the Models Library, the correct citation is included in the "Credits and
References" section of each model's Info tab.

Acknowledgments
The CCL gratefully acknowledges two decades of support for our NetLogo work. The original
support came from the National Science Foundation -- grant numbers REC-9814682 and
REC-0126227. Further support has come from REC-0003285, REC-0115699, DRL-0196044,
CCF-ITR-0326542, DRL-REC/ROLE-0440113, SBE-0624318, EEC-0648316, IIS-0713619,
DRL-RED-9552950, DRL-REC-9632612, and DRL-DRK12-1020101, IIS-1441552, CNS1441016, CNS-1441041, CNS-1138461, IIS-1438813, IIS-1147621, DRL-REC-1343873, IIS1438813, IIS-1441552, CNS-1441041, IIS-1546120, DRL-1546122, DRL-1614745 and DRL1640201. Additional support came from the Spencer Foundation, Texas Instruments, the
Brady Fund, the Murphy fund, and the Northwestern Institute on Complex Systems.

NetLogo license
Copyright 1999-2016 by Uri Wilensky.
This program is free software; you can redistribute it and/or modify it under the terms of the
GNU General Public License as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program;
if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301, USA.

Commercial licenses
Commercial licenses are also available. To inquire about commercial licenses, please contact
Uri Wilensky at uri@northwestern.edu.

NetLogo User Manual license
Copyright 1999-2016 by Uri Wilensky.

The NetLogo User Manual by Uri Wilensky is licensed under a Creative Commons AttributionShareAlike 3.0 Unported License.

Open source
The NetLogo source code is hosted at https://github.com/NetLogo/NetLogo. Contributions
from interested users are welcome.

Third party licenses
Scala
Much of NetLogo is written in the Scala language and uses the Scala standard libraries. The
license for Scala is as follows:

Copyright (c) 2002-2011 EPFL, Lausanne, unless otherwise specified. All rights
reserved.
This software was developed by the Programming Methods Laboratory of the Swiss
Federal Institute of Technology (EPFL), Lausanne, Switzerland.
Permission to use, copy, modify, and distribute this software in source or
binary form for any purpose with or without fee is hereby granted, provided
that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of the EPFL nor the names of its contributors may be
used to endorse or promote products derived from this software without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

MersenneTwisterFast
For random number generation, NetLogo uses the MersenneTwisterFast class by Sean Luke.
The copyright for that code is as follows:

Copyright (c) 2003 by Sean Luke.
Portions copyright (c) 1993 by Michael Lecuyer.
All rights reserved.
Redistribution and use in source and binary forms, with or without

modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
Neither the name of the copyright owners, their employers, nor the names
of its contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNERS OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Colt
Parts of NetLogo (specifically, the random-gamma primitive) are based on code from the Colt
library (http://acs.lbl.gov/~hoschek/colt/). The copyright for that code is as follows:

Copyright 1999 CERN - European Organization for Nuclear Research. Permission
to use, copy, modify, distribute and sell this software and its documentation
for any purpose is hereby granted without fee, provided that the above
copyright notice appear in all copies and that both that copyright notice and
this permission notice appear in supporting documentation. CERN makes no
representations about the suitability of this software for any purpose. It is
provided "as is" without expressed or implied warranty.

Apache Commons Codec (TM)
The NetLogo compiler uses a digest method from the Apache Commons Codec (TM) library.
Apache Commons Codec (TM) is copyright and trademark 2002-2014 the Apache Software
Foundation. It is licensed under the Apache 2.0 License. You may obtain a copy of the license
at http://www.apache.org/licenses/LICENSE-2.0.

JHotDraw
For the system dynamics modeler, NetLogo uses the JHotDraw library, which is Copyright (c)
1996, 1997 by IFA Informatik and Erich Gamma. The library is covered by the GNU LGPL
(Lesser General Public License). The text of that license is included in the "docs" folder which
accompanies the NetLogo download, and is also available from
http://www.gnu.org/copyleft/lesser.html .

JOGL
For 3D graphics rendering, NetLogo uses JOGL, a Java API for OpenGL, and Gluegen, an
automatic code generation tool. For more information about JOGL and Gluegen, see

jogamp.org/. Both libraries are distributed under the BSD license:

Copyright 2010 JogAmp Community. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
EVENT SHALL JogAmp Community OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The views and conclusions contained in the software and documentation are
those of the authors and should not be interpreted as representing official
policies, either expressed or implied, of JogAmp Community.
You can address the JogAmp Community via: Web http://jogamp.org/
Forum/Mailinglist http://forum.jogamp.org Chatrooms IRC irc.freenode.net
#jogamp Jabber conference.jabber.org room: jogamp (deprecated!) Repository
http://jogamp.org/git/ Email mediastream _at_ jogamp _dot_ org

Matrix3D
For 3D matrix operations, NetLogo uses the Matrix3D class. It is distributed under the
following license:

Copyright (c) 1994-1996 Sun Microsystems, Inc. All Rights Reserved.
Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
modify and redistribute this software in source and binary code form, provided
that i) this copyright notice and license appear on all copies of the
software; and ii) Licensee does not utilize the software in a manner which is
disparaging to Sun.
This software is provided "AS IS," without a warranty of any kind. ALL EXPRESS
OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY IMPLIED
WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE
FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
This software is not designed or intended for use in on-line control of
aircraft, air traffic, aircraft navigation or aircraft communications; or in
the design, construction, operation or maintenance of any nuclear facility.
Licensee represents and warrants that it will not use or redistribute the
Software for such purposes.

ASM
For Java bytecode generation, NetLogo uses the ASM library. It is distributed under the
following license:

Copyright (c) 2000-2010 INRIA, France Telecom. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of the copyright holders nor the names of its contributors
may be used to endorse or promote products derived from this software without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Log4j
For logging, NetLogo uses the Log4j library. The copyright and license for the library are as
follows:

Copyright 2007 The Apache Software Foundation
Licensed under the Apache License, Version 2.0 (the "License"); you may not
use this file except in compliance with the License. You may obtain a copy of
the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
License for the specific language governing permissions and limitations under
the License.

PicoContainer
For dependency injection, NetLogo uses the PicoContainer library. The copyright and license
for the library are as follows:

Copyright (c) 2003-2006, PicoContainer Organization All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
Neither the name of the PicoContainer Organization nor the names of its
contributors may be used to endorse or promote products derived from this
software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Pegdown and Parboiled
For the Info tab, NetLogo uses the Pegdown and Parboiled libraries.
The copyright and license for Pegdown are as follows:

pegdown - Copyright (C) 2010-2011 Mathias Doenitz
Based on peg-markdown - markdown in c, implemented using PEG grammar Copyright
(c) 2008 John MacFarlane (http://github.com/jgm/peg-markdown)
pegdown is released under the Apache License 2.0.
(http://www.apache.org/licenses/LICENSE-2.0)

The copyright and license for Parboiled are as follows:

parboiled - Copyright (C) 2009-2011 Mathias Doenitz
This product includes software developed by Mathias Doenitz
(http://www.parboiled.org/).
pegdown is released under the Apache License 2.0.
(http://www.apache.org/licenses/LICENSE-2.0)

RSyntaxTextArea
The NetLogo editor uses the RSyntaxTextArea library. The copyright and license are as
follows:

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met: *
Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer. * Redistributions in binary
form must reproduce the above copyright notice, this list of conditions and
the following disclaimer in the documentation and/or other materials provided
with the distribution. * Neither the name of the author nor the names of its
contributors may be used to endorse or promote products derived from this
software without specific prior written permission. THIS SOFTWARE IS PROVIDED
BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
EVENT SHALL ©RIGHT HOLDER& BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.

JCodec
The NetLogo vid extension makes use of the JCodec library. The copyright and license for
JCodec are as follows:

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer. Redistributions in binary
form must reproduce the above copyright notice, this list of conditions and
the following disclaimer in the documentation and/or other materials provided
with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.

Java-Objective-C Bridge
NetLogo on Mac OS X makes use of the Java-Objective-C Bridge library. This library was
created by Steve Hannah and is distributed under the Apache 2.0 license, available at
https://www.apache.org/licenses/LICENSE-2.0.

Webcam-capture
The NetLogo vid extension makes use of the Webcam-capture library. The copyright and
license for Webcam-capture are as follows:
The MIT License (MIT) Copyright (c) 2012 - 2015 Bartosz Firyn and Contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is

furnished to do so, subject to the following conditions: The above copyright
notice and this permission notice shall be included in all copies or
substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS",
WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO
THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Guava
The NetLogo ls extension makes use of the Guava library. Guava is released under the
Apache License 2.0 (http://www.apache.org/licenses/LICENSE-2.0)

Gephi
The nw extension makes use of the Gephi library. Gephi is licensed under the following terms:

Gephi Dual License Header and License Notice
The Gephi Consortium elects to use only the GNU General Public License version
3 (GPL) for any software where a choice of GPL license versions are made
available with the language indicating that GPLv3 or any later version may be
used, or where a choice of which version of the GPL is applied is unspecified.
For more information on the license please see: the Gephi License FAQs.
License headers are available on http://www.opensource.org/licenses/CDDL-1.0
and http://www.gnu.org/licenses/gpl.html.

R Extension
The NetLogo R Extension is licensed under the following terms:

The R extension is Copyright (C) 2009-2016 Jan C. Thiele and Copyright (C)
2016 Uri Wilensky / The Center for Connected Learning. NetLogo-R-Extension is
free software; you can redistribute it and/or modify it under the terms of the
GNU General Public License as published by the Free Software Foundation;
either version 2 of the License, or (at your option) any later version. This
program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details. You
should have received a copy of the GNU General Public License along with
NetLogo-R-Extension (located in GPL.txt). If not, see
http://www.gnu.org/licenses.

JNA
The NetLogo R Extension makes use of the JNA library. The JNA library is licensed under the
following terms:

This copy of JNA is licensed under the Apache (Software) License, version 2.0

("the License"). See the License for details about distribution rights, and
the specific rights regarding derivate works. You may obtain a copy of the
License at: http://www.apache.org/licenses/

What's New?
NetLogo 6.0.1 User Manual

The following is a condensed history. Detailed release notes are on GitHub.
For help running models made in old versions, see the Transition Guide.

Version 6.0.1 (March 2017)
Feature Changes
Brackets are required around anonymous procedure reporters only when there are two
or more arguments. For instance [ [x] -> x ] can now be written [ x -> x ] . Note this
change makes it possible to create models in NetLogo 6.0.1 that will not run in NetLogo
6.0. If you plan to use your model in NetLogo 6.0, be sure to include brackets around
anonymous procedure arguments. For a short period after the release, models which
use unbracketed lambda arguments may not work on netlogoweb.org.

Bugfixes
The NetLogo code editor navigates and indents models much more quickly and
efficiently than in NetLogo 6.0.
The NetLogo 5-to-6 autoconverter now ignores commented-out code.
The behavior of layout-radial in NetLogo 6 did not match the 5.3.1 behavior. This has
been corrected and layout-radial should be identical between NetLogo 6.0.1 and
NetLogo 5.3.1
NetLogo 6 raised a NullPointerException when numbers became too large for NetLogo
to handle. This is now properly displayed to the user as a number out of bounds error.
Improved performance of models which use let and anonymous procedures together.
Reloading a model now clears global variables.
Clearer warning dialogs when opening an older version of a NetLogo 2D file in NetLogo
3D.
Using foreach improperly in the Command Center will display the same error as it would
if used improperly in the code tab.
Extremely long anonymous procedures no longer cause an exception when compiled.
in-radius is no longer pathologically slow on agentsets created usingwith.

Extension Changes
A new primitive, table:values has been added to the table extension.
The R extension has been updated to take full advantage of the JavaGD R library using
r:setPlotDevice.
Users can now supply a path to the R extension by configuring the value of r.lib.paths in
the user.properties file.
Fixed a LevelSpace bug preventing interactive models from using nls files.
Fixed a LevelSpace bug causing NetLogo to lock up when trying to load a nonexistent
file as an interactive model.

Documentation Changes
The system dynamics tutorial now instructs the user to set thedt to a value which gives

stable behavior
The documentation for follow, ride, and watch has been clarified to indicate that calling
one undoes highlights and perspective changes caused by the other
The documentation for = and != indicates that they work with extension objects.
Several examples have been added to sort clarifying the behavior of sort on lists
featuring different types of objects.
A new section on User Interface primitives has been added to the programming guide
which discusses the behavior of the "Halt" button in the various user interaction dialogs.
Incorrect example code for foreach and reduce has been corrected.

Models
All models have been updated to reflect the new optional nature of brackets for zero/one
argument anonymous procedures. This resulted in changes to 108 models.
All models have been updated to reflect the availability of the new range primitive. This
resulted in changes to 12 models.

New Sample Model
GenJam - Duple

New Curricular Model
Lattice Land curriculum:
Lattice Land Explore

Revised Sample Models
PD 2 Person Iterated: info tab updates and extensive fixes for the code.
Party: fixed bug where a monitor covered a plot.
Signaling Game: info tab updates.

Revised Curricular Models
GenEvo curriculum:
GenEvo 1 Genetic Switch: info tab updates and new graduated method of
displaying lacZ concentration.
GenEvo 2 Genetic Drift: info tab updates and interface tweaks. New model
preview.
GenEvo 3 Genetic Drift and Natural Selection: info tab updates and interface
tweaks.
GenEvo 4 Competition: info tab updates.
Genetic Switch - Synthetic Biology has been renamed and is now Synthetic
Biology - Genetic Switch. It also received info tab updates and a few interface
changes.

Version 6.0 (December 2016)
Feature Changes

The NetLogo code editor now offers autocompletion support. Simply press the Control
key and the spacebar at the same time while typing a word and you will see a list of
similar NetLogo primitives as suggestions.
The NetLogo code editor offers the option to "fold" procedures to make navigating large
models simpler.
NetLogo supports multi-level agent-based modeling with the LevelSpace extension
Line numbering can be enabled in the NetLogo code editor by choosing "Show Line
Numbers" from the "Preferences" dialog. This dialog can be opened by selecting
"NetLogo" > "Preferences" in Mac, or "Tools" > "Preferences" on Linux or Windows.
The view resizing arrows have been removed and the tick counter has been relocated
under the speed slider.
When editing NetLogo code, users can right-click a variable name or primitive and
choose "Show Usage" to see all usages of that name in the file.
When editing NetLogo code, users can right-click a variable name and choose "Jump to
Declaration" to see where in the file that variable is declared.
The NetLogo interface editor now supports "Undo" for widget addition, deletion, and
movement.
NetLogo can export code to HTML with code-colorization by choosing "Export Code" in
the "Export" section of the "File" menu.
The look and feel of NetLogo on Mac OS X has changed significantly. NetLogo is now
using the Oracle-supplied Java look and feel as opposed to a third-party look and feel
used in prior versions.
Plots use a random number generator independent of the main-model random number
generator.
Model Preview Commands can be edited through the GUI by choosing "Preview
Commands Editor" in the "Tools" menu. Those commands generate the preview image
that appears when you upload your model to the Modeling Commons.
NetLogo displays a more helpful error message when a program fails due to an "out of
memory" error.
NetLogo and its bundled extensions are now compiled against Java 8 and Scala 2.12.
NetLogo has upgraded the ASM bytecode library to enable generation of Java 8
bytecode.

Bugfixes
primitives now work the same way for breeded and unbreeded links.
Resizing the world in NetLogo 3D no longer causes a black view.
Fixed error caused by right-clicking a widget while dragging.
Improved error message when a user-defined procedure shadows a breed procedure.
neighbors4 and neighbors no longer report agentsets containing the same patch more
than once.
*-link-neighbor?

Language Changes
Support for plural-only breed names (e.g., breed [mice] ) has been removed. Write breed
[mice mouse] instead.
Tasks have been replaced by anonymous procedures. Tasks made use of ? variables
which were confusing for novices and difficult to read for experts. Additionally, tasks
could not refer to the task variables of a containing task. Anonymous procedures may
have named arguments which can be accessed by inner anonymous tasks. Upon first
opening a NetLogo 5 model in NetLogo 6, tasks like task [ ?1 + ?2 ] will be
automatically converted to [ [?1 ?2] -> ?1 + ?2 ] . See the the transition guide for
more information.
Link reporters have been overhauled to be more consistent and flexible

The task primitive is no longer supported.
Breed names that conflict with language primitives are now disallowed. For instance,
breed [strings string] is now disallowed since it makes is-string? ambiguous.
The compiler errors on duplicated breed singular names.
The compiler detects a greater number of type errors, for instancenot pxcor now raises
a compiler error instead of erroring at runtime.
set-plot-pen-color now accepts RGB lists as arguments.
The hubnet-set-client-interface primitive has been removed.
The various primitives starting with movie- have been removed, as has the movie
encoder. They have been replaced with the new vid extension. The transition guide
provides more details and information.
The __change-language primitive has been removed. You can now change the User
Interface Language through the preferences dialog, which can be found by choosing
"Preferences..." in the "NetLogo" menu (Mac OS X) or in the "Tools" menu (all other
platforms).
The string representation of anonymous procedures displays the body of the
anonymous procedure.

Extension Changes
NetLogo 6.0 comes with three new, bundled extensions: LevelSpacels, the vid
extension for video manipulation, and the enhanced visualization extension view2.5d.
ls enables multi-level agent-based modeling in NetLogo.
The Extensions API has been updated from 5.0 to 6.0. This means that all non-bundled
extensions will need to be updated to use the new API. Extensions written for NetLogo
5 will not work in NetLogo 6. If you're an extension author, seethe extension author
transition guide for 6.0 for more information. If you regularly use extensions you may
want to contact their authors to inform them a new version of NetLogo is on the way and
they may want to update their extensions.
arduino:get (in the arduino extension) correctly reports values from Windows 64-bit
machines. In prior versions it would only report some values correctly.
Several new features have been added to thenw extension:
Added community detection using the Louvain method
Added modularity measurement
Added Watts-Strogatz small-world network generation
Made other network generation algorithms easier to layout
Weighted primitives now take symbolic variable names instead of strings. Seethe
transition guide for more information.
The qtj extension is no longer bundled with NetLogo. Users are encouraged to make
use of the new vid extension.
The new vid extension is now bundled with NetLogo, combining features of the lateqtj
extension and the movie primitives.
The network extension is no longer bundled with NetLogo. Users are encouraged to use
the nw extension (https://ccl.northwestern.edu/netlogo/docs/nw.html), which has been
bundled with NetLogo for some time.
The gogo-serial extension is no longer bundled with NetLogo. Users are encouraged to
transition to the newer gogo extension, which uses HID to communicate with the GoGo
board.

Operating System Support
NetLogo will now be used to open .nlogo links in PowerPoint and other programs on
Microsoft Windows.
The NetLogo binaries on Mac OS X are installed as runnable by any user.

NetLogo in Mac OS X will not use "App Nap" while running. This keeps simulations
running at full speed when NetLogo is in the background.
The NetLogo controlling API has changed since NetLogo 5. Programs that rely on the
controlling API (such as BehaviorSearch) will not work until they have been changed to
match the new API.

Documentation Changes
New documentation for anonymous procedures
The NetLogo tutorial screenshots have been updated to correspond to the new Mac OS
X Look and Feel.
The NetLogo dictionary displays the version in which each primitive was introduced next
to that primitive.
A Spanish translation of the NetLogo dictionary is availablehere

Internationalization Changes
A new Spanish translation of the NetLogo dictionary is availableas part of the NetLogo
manual.
Language preferences can be changed by using the new "Preferences" menu instead of
the __change-language primitive.
A Japanese localization for NetLogo is now available and included with the standard
download.
The Chinese translation for NetLogo has been updated.

Models
New Sample Models:
Kicked Rotator
Kicked Rotators
Mammoths, a legacy StarLogoT model, has been converted to NetLogo.

New Curricular Models:
GenEvo 1 Genetic Switch
GenEvo 2 Genetic Drift
GenEvo 3 Genetic Drift and Natural Selection
GenEvo 4 Competition

New Code Examples:
Movie Playing Example (vid extension)
Movie Recording Example (vid extension)
Video Camera Example (vid extension)
Network Extension General Demo (nw extension)
Model Interactions Example (ls extension)
Model Loader Example (ls extension)
Model Visualizer and Plotter Example (ls extension)

Promoted Models (improved and no longer "unverified"):
ProbLab Genetics
Traffic 2 Lanes

Revised Sample Models:
Giant Component: added text in the info tab.
Team Assembly: removed unused switch widget.
Traffic Basic, Traffic Grid, Traffic Intersection: revised info tab.
Voting: stopped the model when voting stabilizes.
Wealth Distribution: fixed typos in info tab, improved code formatting.

Revised HubNet Activities:
Bug Hunters Competition HubNet, Critter Designers HubNet, Fish Spotters HubNet:
removed unnecessary call to hubnet-set-client-interface .
Gridlock HubNet, Gridlock Alternate HubNet: revised info tab.

Revised Curricular Models:
DNA Replication Fork: fixed a a monitor and runtime error when using a time limit.

Revised IABM models:
Agentset Efficiency: clarified description of go-2 in info tab.
Agentset Ordering: fixed typos in into tab.
Arduino Example: improved model to demonstrate both directions of communication
with the Arduino.
Heroes and Cowards: removed extra text in info tab.
Preferential Attachment Simple: removed extra pen in plot and extra "layout" button.
Random Network: made sure that the number of links is never too big for the number of
nodes.
Segregation Simple Extension 1, 2 and 3: fixed number-of-ethnicities slider to avoid
runtime errors.
Traffic Basic Adaptive Individuals, Traffic Basic Utility, Traffic Grid Goal: revised info tab.
Traffic Basic Adaptive: revised info tab, clarified comment in adaptive-go procedure.
Voting Component Verification: stopped the model when voting stabilizes.
Voting Sensitivity Analysis: improved code for stopping the model when voting
stabilizes.

Revised Code Examples:
GoGoMonitorSerial, GoGoMonitorSimpleSerial: removed the models, as the gogoserial and qtj extensions are no longer bundled.
Random Network Example: made sure that the number of links is never too big for the
number of nodes.
Since the QuickTime extension (qtj) has been replaced by the vid extension, the
following models have been converted to use the vid extension:
Movie Example, replaced by Movie Recording Example
QuickTime Movie Example, replaced by Movie Playing Example

QuickTime Camera Example, replaced by Video Camera Example

Demoted model:
El Farol Network Congestion, a previously "unverified" model, has been moved to the
NetLogo User Community Models

Version 5.3.1 (February 2016)
Feature Changes
Mathematica Link is now included and has been tested to work with Mathematica 10.
A link to Introduction to Agent-Based Modelling has been added to the "Help" menu.

Extension Changes
The gogo extension now prompts the user for the location of Java upon opening. This
version of Java is used to launch the gogo hid daemon.
The correct version of the network extension is now bundled, which will open properly
Bundles the cf extension, which adds match, case, and select primitives.

Bugfixes
Corrects a bug where turtles wrapping around a torus-shaped world with pen down
would sometimes cause NetLogo to loop infinitely.
Fixes a bug where buttons would appear to remain pressed after a right click on Mac.
Fixes a bug where pressing the right mouse button while dragging would confuse the
mouse-down? primitive.
Fixes agent type-checking of tasks (bug appeared in 5.2.1).
link-neighbor? now returns true if and only if the neighbor is connected through an
undirected link.
Documentation fixes for my-links and mean primitives.

Version 5.3 (December 2015)
Feature Changes
Java 8 is now bundled with all versions of NetLogo, this removes the need for a
separate Java 6 installation on Mac OS X
Separate 32-bit and 64-bit versions are available for both Windows and Linux
The Windows installer is now an msi instead of an exe
javax.media.opengl is no longer supported in Java 8, it has been replaced by
com.jogamp.opengl
Mathematica Link is not distributed due to Java version changes

Extension Changes
A minor update to the `nw` extension makes `nw:weighted-path-to` behave as
documented.

Most extensions should continue to work without change unless they rely on
javax.media.opengl, which was renamed in the updated version of JOGL.

Version 5.2.1 (September 2015)
Extensions
An included Arduino extension for use with Arduino boards

New features
New file menu item to export models to NetLogo Web

Bug fixes
BehaviorSpace output type preference is now remembered
Output widget font is now saved at the proper size when zoomed
Reporter tasks are now evaluated in variable context
runresult arguments now only get evaluated once
The last used directory is now remembered on Linux
Whitespace is now stripped from models when saving
New Sample Models: Artificial Anasazi, Bacteria Food Hunt, Bacteria Hunt Speeds,
BeeSmart - Hive Finding, Bug Hunt Disruptions, Bug Hunt Environmental Changes, Bug
Hunt Predators and Invasive Species - Two Regions, Hydrogen Diffusion 3D, LennardJones, Paths
There are 46 new models in the new IABM Textbook folder: Turtles Circling Simple,
Ants Simple, Heroes and Cowards, Life Simple, Simple Economy, 4 DLA extensions, 4
El Farol Extensions, 4 Fire Extensions, 4 Segregation Extensions, 5 Wolf Sheep
Extensions, Agentset Efficiency, Agentset Ordering, Communication-T-T Network
Example, Preferential Attachment Simple, Random Network, Traffic Basic Adaptive,
Traffic Basic Utility, Traffic Grid Goal, Spread of Disease, Voting Component
Verification, Voting Sensitivity Analysis, Arduino Example, Disease With Android
Avoidance HubNet, Example HubNet, Run Example, Run Result Example, Simple
Machine Learning, Simple Viral Marketing, Ticket Sales, Sandpile Simple
New models in the new Alternate Visualizations folder: Ethnocentrism - Alternative
Visualization, Flocking - Alternative Visualizations, Heat Diffusion - Alternative
visualization, Virus - Alternative Visualization, Virus - Circle Visualization
Promoted models: Honeycomb, Minority Game
Many other bugfixes and upgrades

Model changes
Improved Sample Models: Altruism, Ant Lines, Artificial Anasazi, Cooperation,
Daisyworld, Divide the Cake, Heat Diffusion, Hydrogen Diffusion 3D, Lennard-Jones, NBodies, PD Basic Evolutionary, Sandpile, Robby the Robot, Segregation, Simple
Kinetics 2 and 3, Traffic Grid, GridLock HubNet, GridLock HubNet Alternate
Revised Curricular Models: 4 Block Stalagmites, 4 Block Two Stalagmites, Bug Hunter
Competition HubNet, Fish Spotters HubNet, Ising, Tijuana Bordertowns, Urban Suite Tijuana Bordertowns,
Revised Code Examples: Lottery Example, self Example, Network Import Example
Revised IABM Textbook models: Simple Economy, Fire Simple Extension 2 and 3,

Segregation Simple, 1, 2 and 3, Agentset Efficiency, Preferential Attachment Simple,
Random Network, Traffic Basic Adaptive, Run Example, Traffic Grid Goal,
New IABM Textbook model: Traffic Basic Adaptive Individuals

Version 5.2.0 (April 2015)
Extensions
An included CSV extension to read and write CSV files
An included Palette extension to map different values to colors
The previous gogo extension has been removed. It has been replaced with two different
gogo extensions, gogo and gogo-serial. The extensions work with different hardware.
The gogo extension works with the new style HID-interface gogo boards and the gogoserial extension works with the old-style serial-interface gogo boards
Upgrade to the network extension including the following changes:
Support for many more file types, including GEXF, GDF, GML, Pajek NET,
UCINET DL, and Netdraw VNA
Fixed bugs with GraphML support
Improved documentation

New features
New primitive netlogo-web? added to test whether you are currently running in NetLogo
Web
New primitive behaviorspace-experiment-name added allowing you to get the name of
the currently running experiment
New primitive stop-inspecting to stop inspecting agents
New primitive stop-inspecting-dead-agents and menu item to stop inspecting dead
agents
__includes keyword now enables the Includes button when given an empty
hooks added for extensions to write custom log messages

Bug fixes
user-one-of will now signal an error earlier when provided an empty list of choices
hsb, extract-hsb, and approximate-hsb have been updated to represent true hsb

conventions
new deprecated primitives __hsb-old, __extract-hsb-old, and __approximate-hsb-old
work as the old hsb primitives did when older models using the hsb primitives are
opened in NetLogo 5.2, they will be auto-converted to use the deprecated primitives
extract-hsb -- fixed bug where it didn't work correctly on rgb lists

Model changes
New Sample Models: Artificial Anasazi, Bacteria Food Hunt, Bacteria Hunt Speeds,
BeeSmart - Hive Finding, Bug Hunt Disruptions, Bug Hunt Environmental Changes, Bug
Hunt Predators and Invasive Species - Two Regions, Hydrogen Diffusion 3D, LennardJones, Paths
There are 46 new models in the new IABM Textbook folder: Turtles Circling Simple,
Ants Simple, Heroes and Cowards, Life Simple, Simple Economy, 4 DLA extensions, 4
El Farol Extensions, 4 Fire Extensions, 4 Segregation Extensions, 5 Wolf Sheep
Extensions, Agentset Efficiency, Agentset Ordering, Communication-T-T Network

Example, Preferential Attachment Simple, Random Network, Traffic Basic Adaptive,
Traffic Basic Utility, Traffic Grid Goal, Spread of Disease, Voting Component
Verification, Voting Sensitivity Analysis, Arduino Example, Disease With Android
Avoidance HubNet, Example HubNet, Run Example, Run Result Example, Simple
Machine Learning, Simple Viral Marketing, Ticket Sales, Sandpile Simple
New models in the new Alternate Visualizations folder: Ethnocentrism - Alternative
Visualization, Flocking - Alternative Visualizations, Heat Diffusion - Alternative
visualization, Virus - Alternative Visualization, Virus - Circle Visualization
Promoted models: Honeycomb, Minority Game
Many other bugfixes and upgrades

Version 5.1.0 (July 2014)
bundle new network extension
File menu includes recently opened files
deprecate applets
support retina display on new MacBooks

Version 5.0.4 (March 2013)
upload models to the Modeling Commons

Version 5.0 (February 2012)
features:
open source (GPL license; source code online at
https://github.com/NetLogo/NetLogo)
new license for Sample Models and Curricular Models is Creative Commons
Attribution-NonCommercial-ShareAlike
international characters (Unicode) supported throughout application
GUI is localized in Spanish, Russian, and Chinese (volunteer translators wanted)
rich formatting and images in Info tabs using Markdown
plotting code goes inside plots instead of in code tab
authorable model speed (target frame rate setting)
buttons optionally disable until ticks start
translucent colors in 3D view and NetLogo 3D (for RGB colors only)
language changes:
"tasks" store code to be run later
aka first-class functions, closures, lambda
new primitives: task, is-command-task?, is-reporter-task?
these primitives accept tasks: run, runresult, foreach , map, reduce, filter, nvalues, sort-by
improved overall list performance (many operations take near-constant time
instead of linear time)
you must use reset-ticks to start the tick counter before using tick or tickadvance

new primitives setup-plots and update-plots
new primitive sort-on lets you say e.g., sort-on [size] turtles
new primitive error causes a runtime error
random-normal rejects negative standard deviations
HubNet:
activities can run headless
new primitives hubnet-clients-list, hubnet-kick-client , hubnet-kick-allclients

hubnet-set-client-interface

no longer required

other fixes and changes:
tabs renamed to Interface/Info/Code
Command Center allows reporters, adds show command automatically
NetLogo 3D uses .nlogo3d suffix, not .nlogo
import-world is much faster
startup no longer runs headless or in background BehaviorSpace runs
fixed 3D rendering bug where small turtles were too bright
Mac app runs in 64 bit mode by default
upgraded Windows installer
GoGo extension getting-started experience now smoother on all platforms
models:
new Sample Models: Sandpile, Lightning, Osmotic Pressure, Robby the Robot,
Preferential Attachment 3D
new Curricular Models: Bug Hunt Consumers, Bug Hunt Predators and Invasive
Species, Plant Speciation, epiDEM Basic, epiDEM Travel and Control, Connected
Chemistry Atmosphere
new Code Examples: Info Tab Example, GoGoMonitorSimple

Version 4.1.3 (April 2011)
matrix extension
behaviorspace-run-number

Version 4.1 (December 2009)
parallel BehaviorSpace
controlling API allows embedding
automatic code indenter
searchable Models Library
translucent colors
mini-views in agent monitors
resize-world , set-patch-size
bitmap, QuickTime extensions
individualized HubNet client views
browser-based HubNet client

Version 4.0 (September 2007)
link agents
tick counter
view update modes (tick-based, continuous)
speed slider fast forwards
input boxes in interface tab
include multiple source files
RGB colors
slider bounds may be reporters
HubNet client editor
Mathematica-NetLogo link
array, table, profiler, GIS extensions
models run faster (partial compilation to JVM byte code)
logging

Version 3.1 (April 2006)

topologies (optional wrapping at world edges)
randomized agentset ordering

Version 3.0 (September 2005)
3D view (for 2D models)
formatted Info tabs
System Dynamics Modeler
follow, ride, watch
drawing layer
GoGo extension

Version 2.1 (December 2004)
"headless" mode for command line operation
"action keys" to trigger buttons by keypresses
makes QuickTime movies of models
let, carefully

Version 2.0.2 (August 2004)
extensions and controlling APIs
sound extension

Version 2.0 (December 2003)
fast, flicker-free, non-grid-based graphics

Version 1.3 (June 2003)
run, runresult, map, foreach , filter, reduce

Version 1.2 (March 2003)
computers as HubNet clients

Version 1.1 (July 2002)
Applets

Version 1.0 (April 2002)
first full release (after a series of betas)

System Requirements
NetLogo runs on almost any current computer.
If you have any trouble with NetLogo not working, see Contacting Us.

Application Requirements
Windows
NetLogo runs on Windows 10, Windows 8, Windows 7 and Vista. NetLogo 5.2.1 was the last
version to support Windows XP and Windows 2000.
The NetLogo installer for Windows includes Java 8 for NetLogo's private use only. Other
programs on your computer are not affected.

Mac OS X
Mac OS X 10.8.3 or newer is required. (NetLogo 5.1 was the last version to support 10.5 and
10.4; NetLogo 5.2.1 was the last version to support 10.6 and 10.7)
The NetLogo application contains a distribution of the Java 8 runtime for NetLogo's private
use only. Other programs on your computer will not be affected.

Linux
NetLogo should work on standard Debian-based and Red Hat-based Linux distributions. The
NetLogo tarball includes a copy of the Java 8 runtime.
Start NetLogo by running the provided NetLogo executable.

3D Requirements
Occasionally an older, less powerful system is not able to use the 3D view or NetLogo 3D.
Try it and see.
Some systems can use 3D but can't switch to full-screen mode. It depends on the graphics
card or controller. (For example, the ATI Radeon IGP 345 and Intel 82845 probably will not
work.)

32-bit or 64-bit?
For most users on Linux or Windows, the 32-bit version of NetLogo is the simplest way to a
working NetLogo installation. Advanced users will want to understand the advantages of 64bit NetLogo as well as how to determine whether their machine meets the requirements.
The primary advantage of the 64-bit version is the ability to add additional heap space by
changing the "-Xmx" JVM option. For more information, see How big can my model be. You
may also find it helpful to browse Oracle's documentation on the performance characteristics
of the 64-bit JVM

To run 64-bit NetLogo, you must be running 64-bit Windows. To determine whether your
version of Windows is 64-bit, see Is my PC running the 32-bit or 64-bit version of Windowsif
you're using Windows Vista, or Windows 7, or Which Windows operating system am I
running? if you are running any other version of Windows.
For Linux users, the easiest way to determine whether your operating system is 64-bit is
checking the output of
uname -m

If the output shows "x86_64" or "amd64", you should be able to run the 64-bit version.

Contacting Us
Feedback from users is essential to us in designing and improving NetLogo. We'd like to hear
from you.

Web site
Our web site at ccl.northwestern.edu includes our mailing address and phone number. It also
has information about our staff and our various research activities.

Feedback, questions, etc.
For help using NetLogo, try this group: http://groups.yahoo.com/group/netlogo-users/.
If you have feedback, suggestions, or questions, you may write us at
feedback@ccl.northwestern.edu.

Reporting bugs
Our public bug tracker is on GitHub at https://github.com/NetLogo/NetLogo/issues. You can
look here to report a new bug, check if a bug has already been reported, and so on.
When submitting a bug report, please try to include as much of the following information as
possible:
A complete description of the problem and how it occurred.
The NetLogo model or code you are having trouble with. If possible, attach a complete
model. (It's best if you can reduce the amount of code in the model to the minimum
necessary to demonstrate the bug.)
Your system information: NetLogo version, OS version, Java version, and so on. This
information is available from NetLogo's "About NetLogo" menu item, then clicking the
System tab.
Any error messages that were displayed. Please copy and paste the entire error
message into your email, or make a screen capture if you are unable to copy and paste.
We also accept bug reports by email at bugs@ccl.northwestern.edu.

Open source
NetLogo is free, open source software. The source code is hosted at
https://github.com/NetLogo/NetLogo. Contributions from interested users are welcome.
For discussion of NetLogo API's and the development of NetLogo itself, try
http://groups.google.com/group/netlogo-devel.

Sample Model: Party
This activity gets you thinking about computer modeling and how you can use it. It also gives
you insight into NetLogo itself. We encourage beginning users to start here.

At a Party
Have you ever been at a party and noticed how people cluster in groups? You may have also
noticed that people don't just stay in a group. As they circulate, the groups change. If you
watched these changes over time, you might notice patterns.
For example, in social settings, people may exhibit different behavior than at work or home.
Individuals who are confident within their work environment may become shy and timid at a
social gathering. And others who are reserved at work may be the "party starter" with friends.
These patterns can depend on the type of gathering. In some settings, people are trained to
organize themselves into mixed groups; for example, party games or school-like activities. But
in a non-structured atmosphere, people tend to group in a more random manner.
Is there any type of pattern to this kind of grouping?
Let's take a closer look at this question by using the computer to model human behavior at a
party. NetLogo's "Party" model looks specifically at the question of grouping by gender at
parties: why do groups tend to form that are mostly men, or mostly women?
Let's use NetLogo to explore this question.
What to do:
1. Start NetLogo.
2. Choose "Models Library" from the File menu.

3.
4.
5.
6.

Open the "Social Science" folder.
Click on the model called "Party".
Press the "open" button.
Press the "setup" button.

In the view of the model, you will see pink and blue groups with numbers:

These lines represent mingling groups at a party. Men are shown as blue, women pink. The
numbers are the sizes of the groups.
Do all the groups have about the same number of people?
Do all the groups have about the same number of each sex?
Let's say you are having a party and invited 150 people. You are wondering how people will
gather together. Suppose 10 groups form at the party.
How do you think they will group?
Instead of asking 150 of your closest friends to gather and randomly group, let's have the
computer simulate this situation for us.
What to do:
1.
2.
3.
4.

Press the "go" button. (Pressing "go" again will stop the model manually.)
Observe the movement of people until the model stops.
Watch the plots to see what's happening in another way.
Use the speed slider if you need to slow the model down.

Now how many people are in each group?
Originally, you may have thought 150 people splitting into 10 groups, would result in about 15
people in each group. From the model, we see that people did not divide up evenly into the 10
groups. Instead, some groups became very small, whereas other groups became very large.
Also, the party changed over time from all mixed groups of men and women to all single-sex
groups.
What could explain this?
There are lots of possible answers to this question about what happens at real parties. The
designer of this simulation thought that groups at parties don't just form randomly. The groups
are determined by how the individuals at the party behave. The designer chose to focus on a
particular variable, called "tolerance":

Tolerance is defined here as the percentage of people of the opposite sex an individual is
"comfortable" with. If the individual is in a group that has a higher percentage of people of the
opposite sex than their tolerance allows, then they become "uncomfortable" and leave the
group to find another group.
For example, if the tolerance level is set at 25%, then males are only "comfortable" in groups
that are less than 25% female, and females are only "comfortable" in groups that are less

than 25% male.
As individuals become "uncomfortable" and leave groups, they move into new groups, which
may cause some people in that group to become "uncomfortable" in turn. This chain reaction
continues until everyone at the party is "comfortable" in their group.
Note that in the model, "tolerance" is not fixed. You, the user, can use the tolerance "slider" to
try different tolerance percentages and see what the outcome is when you start the model
over again.
How to start over:
1. If the "go" button is pressed (black), then the model is still running. Press the
button again to stop it.
2. Adjust the "tolerance" slider to a new value by dragging its red handle.
3. Press the "setup" button to reset the model.
4. Press the "go" button to start the model running again.

Challenge
As the host of the party, you would like to see both men and women mingling within the
groups. Adjust the tolerance slider on the side of the view to get all groups to be mixed as an
end result.
To make sure all groups of 10 have both sexes, at what level should we set the
tolerance?
Test your predictions on the model.
Can you see any other factors or variables that might affect the male to female
ratio within each group?
Make predictions and test your ideas within this model.
As you are testing your hypotheses, you will notice that patterns are emerging from the data.
For example, if you keep the number of people at the party constant but gradually increase
the tolerance level, more mixed groups appear.
How high does the tolerance value have to be before you get mixed groups?
What percent tolerance tends to produce what percentage of mixing?

Thinking with models
Using NetLogo to model a situation like a party allows you to experiment with a system in a
rapid and flexible way that would be difficult to do in the real world. Modeling also gives you
the opportunity to observe a situation or circumstance with less prejudice, as you can examine
the underlying dynamics of a situation. You may find that as you model more and more, many
of your preconceived ideas about various phenomena will be challenged. For example, a
surprising result of the Party model is that even if tolerance is relatively high, a great deal of
separation between the sexes occurs.
This is a classic example of an "emergent" phenomenon, where a group pattern results from

the interaction of many individuals. This idea of "emergent" phenomena can be applied to
almost any subject.
What other emergent phenomena can you think of?
To see more examples and gain a deeper understanding of this concept and how NetLogo
helps learners explore it, you may wish to explore NetLogo's Models Library. It contains
models that demonstrate these ideas in systems of all kinds.
For a longer discussion of emergence and how NetLogo helps learners explore it, see
"Modeling Nature's Emergent Patterns with Multi-agent Languages" (Wilensky, 2001).

What's next?
The section of the User Manual called Tutorial #1: Running Models goes into more detail
about how to use the other models in the Models Library.
If you want to learn how to explore the models at a deeper level, Tutorial #2: Commands will
introduce you to the NetLogo modeling language.
Eventually, you'll be ready for Tutorial #3: Procedures. There you can learn how to alter and
extend existing models to give them new behaviors, and you can start to build your own
models.

Tutorial #1: Models
If you read the Sample Model: Party section, you got a brief introduction to what it's like to
explore a NetLogo model. This section will go into more depth about the features that are
available while you're exploring the models in the Models Library.
Throughout all of the tutorials, we'll be asking you to make predictions about what the effects
of making changes to the models will be. Keep in mind that the effects are often surprising.
We think these surprises are exciting and provide excellent opportunities for learning.
You may want to print out the tutorials to make them easier to refer to while you're using
NetLogo.

Sample Model: Wolf Sheep Predation
We'll open one of the Sample Models and explore it in detail. Let's try a biology model: Wolf
Sheep Predation, a predator-prey population model.

Open the Models Library from the File menu.

Choose "Wolf Sheep Predation" from the Biology section and press "Open".

The Interface tab will fill up with lots of buttons, switches, sliders and monitors. These
interface elements allow you to interact with the model. Buttons are blue; they set up, start,
and stop the model. Sliders and switches are green; they alter model settings. Monitors and
plots are beige; they display data.
If you'd like to make the window larger so that everything is easier to see, you can use the
Zoom menu.
When you first open the model, you will notice that the "view" (the graphical display of the
agents in the model) is empty (all black). To begin the model, you will first need to set it up.

Press the "setup" button.
What do you see appear in the view?

Press the "go" button to start the simulation.
As the model is running, what is happening to the wolf and sheep
populations?
Press the "go" button to stop the model.

Controlling the Model: Buttons
When a button is pressed, the model responds with an action. A button can be a "once"
button, or a "forever" button. You can tell the difference between these two types of buttons
by a symbol on the face of the button. Forever buttons have two arrows in the bottom right
corners, like this:

Once buttons don't have the arrows, like this:

Once buttons do one action and then stop. When the action is finished, the button pops back
up.
Forever buttons do an action over and over again. When you want the action to stop, press
the button again. It will finish the current action, then pop back up.
Most models, including Wolf Sheep Predation, have a once button called "setup" and a
forever button called "go". Many models also have a once button called "go once" or "step
once" which is like "go" except that it advances the model by one tick (time step) instead of
over and over. Using a once button like this lets you watch the progress of the model more
closely.
Stopping a forever button is the normal way to pause or stop a model. After pausing you can
make it resume by pressing the button again. (You can also stop a model with the "Halt" item
on the Tools menu, but you should only do this if the model is stuck for some reason. Using
"Halt" may interrupt the model in the middle of an action, and as the result the model could
get confused.)

If you like, experiment with the "setup" and "go" buttons in the Wolf Sheep
Predation model.
Do you ever get different results if you run the model several times with
the same settings?

Controlling speed: Speed Slider
The speed slider allows you to control the speed of a model, that is, the speed at which turtles
move, patches change color, and so on.

When you move the slider to the left the model slows down so there are longer pauses
between each tick (time step). That makes it easier to see what is happening. You might even
slow the model down so far as to see exactly what a single turtle is doing.
When you move the speed slider to the right the model speeds up. NetLogo will start skipping
frames, that is, it won't update the view at the end of every tick, only some ticks. Updating
takes time, so fewer view updates means the model progresses faster.
Note that if you push the speed slider well to the right, the view may update so infrequently
that the model appears to have slowed down. It hasn't, as you can see by watching the tick
counter race ahead. Only the frequency of view updates has lessened.

Adjusting Settings: Sliders and Switches
A model's settings let you explore different scenarios or hypotheses. Altering the settings and
then running the model to see how it reacts can give you a deeper understanding of the
phenomena being modeled.
Switches and sliders give you access to a model's settings. Here are the switches and sliders
in Wolf Sheep Predation:

Let's experiment with their effect on the behavior of the model.

Open Wolf Sheep Predation if it's not open already.
Press "setup" and "go" and let the model run for about 100 ticks. (The tick
count is shown above the view.)
Stop the model by pressing the "go" button.
What happened to the sheep over time?
Let's take a look and see what would happen to the sheep if we change a setting.
Turn the "grass?" switch on.
Press "setup" and "go" and let the model run for a similar amount of time as
before.

What did the switch do? Was the outcome the same as your previous run?

Turning the "grass?" switch on affected the outcome of the model. With the switch off, the
amount of grass available always stayed the same. This is not a realistic look at the predatorprey relationship; so by setting and turning on a grass regrowth rate, we were able to model
all three factors: sheep, wolf and grass populations.
Another type of setting is called a slider.
Besides switches, a model may also have sliders. While a switch has only two values, on and
off, a slider has a whole range of numeric values. For example, the "initial-number-sheep"
slider has a minimum value of 0 and a maximum value of 250. The model could run with 0
sheep or it could run with 250 sheep, or anywhere in between. Try this out and see what
happens. As you move the marker from the minimum to the maximum value, the number on
the right side of the slider changes; this is the number the slider is currently set to.
Let's investigate Wolf Sheep Predation's sliders.
Change from the Interface to the Info tab to learn what each of this models'
sliders represents.

The Info tab offers guidance and insight into the model. Within this tab you will find an
explanation of the model, suggestions on things to try, and other information. You may want
to read the Info tab before running a model, or you might want to just start experimenting,
then look at the Info tab later.

What would happen to the sheep population if there were more sheep and
less wolves initially?
Turn the "grass?" switch off.
Set the "initial-number-sheep" slider to 100.
Set the "initial-number-wolves" slider to 20.
Press "setup" and then "go".
Let the model run for about 100 ticks.
Try running the model several times with these settings.
What happened to the sheep population?
Did this outcome surprise you? What other sliders or switches can be
adjusted to help out the sheep population?
Set "initial-number-sheep" to 80 and "initial-number-wolves" to 50. (This is
close to how they were when you first opened the model.)
Set "sheep-reproduce" to 10.0%.
Press "setup" and then "go".
Let the model run for about 100 time ticks.
What happened to the wolves in this run?

When you open a model, all the sliders and switches are on a default setting. If you open a
new model or exit the program, your changed settings will not be saved, unless you choose to
save them.
(Note: in addition to sliders and switches, some models have choosers and input boxes. The
Wolf Sheep Predation doesn't have any of these, though.)

Gathering Information: Plots and Monitors
The view lets you see what's going on in a model. NetLogo also provides has other ways of
giving you information about model run, such as plots and monitors.

Plots
The plot in Wolf Sheep Predation contains three lines: sheep, wolves, and grass / 4. (The
grass count is divided by four so it doesn't make the plot too tall.) The lines show what's
happening in the model over time. The plot legend shows what each line indicates. In this
case, it's the population counts.
When a plot gets close to becoming filled up, the horizontal axis is compressed and all of the
data from before gets squeezed into a smaller space. In this way, more room is made for the
plot to grow.
If you want to save the data from a plot to view or analyze it in another application, use the
"Export Plot" item on the File menu. It saves the plot data in a format that can by read back by
spreadsheet and database programs such as Excel. You can also export a plot by rightclicking it and choosing "Export..." from the popup menu.

Monitors
Monitors are another means of displaying information from a model. Here are the monitors in
Wolf Sheep Predation:

The monitors show us the population of sheep and wolves, and the amount of grass.
(Remember, the amount of grass is divided by four to keep the plot from getting too tall.)
The numbers displayed in the monitors change as the model runs, whereas the plots show
you data from the whole course of the model run.

Controlling the View
In the Interface tab, you'll see a toolbar of controls. Some of these control aspects of the view.
Let's experiment with the effect of these controls.
Press "setup" and then "go" to start the model running.
As the model runs, move the speed slider to the left.
What happens?

This slider is helpful if a model is running too fast for you to see what's going on in
detail.
Move the speed slider to the middle.
Try moving the speed slider to the right.
Now try checking and unchecking the "view updates" checkbox.
What happens?

Fast forwarding the model and turning off view updates are useful if you're impatient and want
a model to run faster. Fast forwarding (moving the speed slider to the right) drops view
updates so the model can run fast, since updating the view takes time that could be used for
running the model itself.
When view updates are off completely, the model continues to run in the background, and
plots and monitors still update. But if you want to see what's happening, you need to turn view
updates back on by rechecking the box. Many models run much faster when view updates
are off. For others, it makes little difference.
The size of the view is determined by five separate settings: min-pxcor, max-pxcor, minpycor, max-pycor, and patch size. Let's take a look at what happens when we change the
size of the view in the "Wolf Sheep Predation" model.
There are more model settings than there's room for in the toolbar. The "Settings..." button
lets you get to the rest of the settings.

Press the "Settings..." button in the toolbar.
A dialog will open containing all the settings for the view:

What are the current settings for min-pxcor, max-pxcor, min-pycor, maxpycor, and patch size?
Press "cancel" to make this window go away without changing the settings.
Place your mouse pointer next to, but still outside of, the view.
You will notice that the pointer turns into a crosshair.
Hold down the mouse button and drag the crosshair over the view.
The view is now selected, which you know because it is now surrounded by a gray
border.
Drag one of the square black "handles". The handles are found on the edges
and at the corners of the view.
Unselect the view by clicking anywhere in the white background of the
Interface tab.
Press the "Settings..." button again and look at the settings.
What numbers changed?
What numbers didn't change?

The NetLogo world is a two dimensional grid of "patches". Patches are the individual squares
in the grid. In Wolf Sheep Predation, when the "grass?" switch is on the individual patches are
easily seen, because some are green, others brown.
Think of the patches as being like square tiles in a room with a tile floor. By default, exactly in
the middle of the room is a tile labeled (0,0); meaning that if the room was divided in half one
way and then the other way, these two dividing lines would intersect on this tile. We now have
a coordinate system that will help us locate objects within the room:

How many tiles away is the (0,0) tile from the right side of the room?
How many tiles away is the (0,0) tile from the left side of the room?

In NetLogo, the number of tiles from right to left is called world-width. And the number of tiles
from top to bottom is world-height. These numbers are defined by top, bottom, left and right
boundaries.

In these diagrams, max-pxcor is 3 , min-pxcor is -3, max-pycor is 2 and min-pycor is -2.
When you change the patch size, the number of patches (tiles) doesn't change, the patches
only get larger or smaller in the view.
Let's look at the effect of changing the minimum and maximum coordinates in the world.

Using the Settings dialog that is still open, change max-pxcor to 30 and maxpycor value to 10. Notice that min-pxcor and min-pycor change too. That's
because by default the origin (0,0) is in the center of the world.
What happened to the shape of the view?
Press the "setup" button.
Now you can see the new patches you have created.
Edit the view by pressing the "Settings..." button again.
Change the patch size to 20 and press "OK".
What happened to the size of the view? Did its shape change?

Editing the view also lets you change other settings. Feel free to experiment with these.
Once you are done exploring the Wolf Sheep Predation model, you may want to take some
time just to explore some of the other models available in the Models Library.

Models Library
The library contains four sections: Sample Models, Curricular Models, Code Examples, and
HubNet Activities.

Sample Models
The Sample Models section is organized by subject area and currently contains more than
200 models. We are continuously working on adding new models to it, so come visit this
section at a later date to view the new additions to the library.
Some of the folders in Sample Models have folders inside them labeled "(unverified)". These
models are complete and functional, but are still in the process of being reviewed for content,
accuracy, and quality of code.

Curricular Models
These are models designed to be used in schools in the context of curricula developed by the
CCL at Northwestern University. Some of these are models are also listed under Sample
Models; others are unique to this section. See the Info tabs of the models for more
information on the curricula they go with.

Code Examples

These are simple demonstrations of particular features of NetLogo. They'll be useful to you
later when you're extending existing models or building new ones. For example, if you wanted
to add a histogram to your model, you'd look at "Histogram Example" to find out how.

HubNet Activities
This section contains participatory simulations for use with groups. For more information
about HubNet, see the HubNet Guide.

What's Next?
If you want to learn how to explore models at a deeper level, Tutorial #2: Commands will
introduce you to the NetLogo modeling language.
In Tutorial #3: Procedures you can learn how to alter and extend existing models and build
new ones.

Tutorial #2: Commands
So far you've successfully navigated your way through opening and running models, pressing
buttons, changing sliders and switches, and gathering information from a model using plots
and monitors.
In this section, the focus will start to shift from observing models to manipulating models. You
will start to see the inner workings of the models and be able to change how they look.

Sample Model: Traffic Basic

Open the Models Library (from the File menu).
Open Traffic Basic, found in the "Social Science" section.
Run the model for a while to get a feel for it.
Consult the Info tab for any questions you may have.

In this model, you will notice one red car in a stream of blue cars. The stream of cars are all
moving in the same direction. Every so often they "pile up" and stop moving. This is modeling
how traffic jams can form without a specific cause like an accident.
You may alter the settings and observe a few runs to get a fuller understanding of the model.

As you are using the Traffic Basic model, have you noticed any additions
you would like to make to the model?

Looking at the Traffic Basic model, you may notice the environment is fairly simple; a black
background with a white street and number of blue cars and one red car. Changes that could
be made to the model include: changing the color and shape of the cars, adding a house or
street light, creating a stop light, or even creating another lane of traffic. Some of these
suggested changes are visual, to enhance the look of the model, while others are more
behavioral. We will be focusing more on the simpler or cosmetic changes throughout most of
this tutorial. (Tutorial #3 will go into greater detail about behavioral changes, which require
changing the Code tab.)
To make these simple changes we will be using the Command Center.

Command Center
The Command Center is found in the Interface tab. It allows you to enter commands or
directions to a model. Commands are instructions you can give to NetLogo's agents: turtles,
patches, links, and the observer.
In Traffic Basic:
Press the "setup" button.
Locate the Command Center.

Click the mouse in the white box at the bottom of the Command Center.
Type the text shown here:

Press the return key.
What happened to the View?
You may have noticed the background of the View has turned all yellow and the
street has disappeared.
Why didn't the cars turn yellow too?
Looking back at the command that was written, we asked only the patches to
change their color. In this model, the cars are represented by a different kind of
agent, called "turtles". Therefore, the cars did not receive these instructions and thus
did not change.
What happened in the Command Center?
You may have noticed that the command you just typed is now displayed in the
Command Center as shown below:

Type in the bottom of the Command Center the text shown below:

Was the result what you expected?
The view should have a yellow background with a line of brown cars in the middle:

The NetLogo world is a two dimensional world that is made up of turtles, patches, links, and
an observer. The patches are the ground over which the turtles move. Links are connections
between turtles. And the observer is a being that oversees everything that is going on. (For
more specifics, refer to the NetLogo Programming Guide.)
In the Command Center you can give commands to any of these types of agents. You choose
which type to talk to by using the popup menu located in the bottom left corner. You can also
use the tab key on your keyboard to cycle through the different types.

In the Command Center, click on the "observer>" in the bottom left corner:

Choose "turtles" from the popup menu.
Type set color pink and press return.
Press the tab key until you see "patches>" in the bottom left corner.
Type set pcolor white and press return.
What does the View look like now?
Do you notice any differences between these two commands and the
observer commands from earlier?

The observer oversees the world and therefore can give a command to the patches or turtles
using ask. Like in the first example (observer> ask patches [set pcolor yellow] ), the
observer has to ask the patches to set their pcolor to yellow. But when a command is directly
given to a group of agents like in the second example (patches> set pcolor white), you only
have to give the command itself.

Press "setup".
What happened?

Why did the View revert back to the old version, with the black background and white road?
Upon pressing the "setup" button, the model will reconfigure itself back to the settings outlined
in the Code tab. The Command Center doesn't permanently change the model. It allows you
to manipulate the NetLogo world directly to further answer those "What if" questions that pop

up as you are investigating the models. (The Code tab is explained in the next tutorial, and in
the Programming Guide.)
Now that we have familiarized ourselves with the Command Center, let's look at some more
details about how colors work in NetLogo.

Working with colors
You may have noticed in the previous section that we used two different words for changing
color: color and pcolor.

What is the difference between color and pcolor?
Choose "turtles" from the popup menu in the Command Center (or use the tab
key).
Type set color blue and press return.
What happened to the cars?
Think about what you did to make the cars turn blue, and try to make the patches
turn red.
If you try to ask the patches to set color red, an error message occurs:

Type set pcolor red instead and press return.

We call color and pcolor "variables". Some commands and variables are specific to turtles
and some are specific to patches. For example, the color variable is a turtle variable, while
the pcolor variable is a patch variable.
Go ahead and practice altering the colors of the turtles and patches using the set command
and these two variables.
To be able to make more changes to the colors of turtles and patches, or shall we say cars
and backgrounds, we need to gain a little insight into how NetLogo deals with colors.
In NetLogo, colors have a numeric value. In all of the exercises we have been using the name
of the color. This is because NetLogo recognizes 16 different color names. This does not
mean that NetLogo only recognizes 16 colors. There are many shades in between these
colors that can be used too. Here's a chart that shows the whole NetLogo color space:

To get an intermediate shade, you refer to it by a number instead, or by adding or subtracting
a number from a name. For example, when you type set color red, this does the same thing
as if you had typed set color 15 . And you can get a lighter or darker version of the same
color by using a number that is a little larger or a little smaller, as follows.

Choose "patches" from the popup menu in the Command Center (or use the
tab key).
Type set pcolor red - 2 (The spacing around the "-" is important.)
By subtracting from red, you make it darker.
Type set pcolor red + 2
By adding to red, you make it lighter.

You can use this technique on any of the colors listed in the chart.

Agent Monitors and Agent Commanders
In the previous activity, we used the set command to change the colors of all the cars. But if
you recall, the original model contained one red car amongst a group of blue cars. Let's look
at how to change only one car's color.

Press "setup" to get the red car to reappear.
Right-click on the red car.

If there is another turtle close to the red turtle you'll see more than one turtle
listed at the bottom of the menu. Move your mouse over the turtle selections,
notice when your mouse highlights a turtle menu item that turtle is highlighted
in the view. Select "inspect turtle" from the sub-menu for the red turtle.
A turtle monitor for that car will appear:

The mini-view at the top of the agent monitor will always stay centered on this agent. You can
zoom the view in and out using the slider below the view and you can watch this turtle in the
main view by pressing the "watch-me" button.
Taking a closer look at this turtle monitor, we can see all of the variables that belong to the
red car. A variable is a location that holds a value.
Let's take a closer look at the turtle monitor:

What is this turtle's who number?
What color is this turtle?
What shape is this turtle?

This turtle monitor is showing a turtle who that has a who number of 0, a color of 15 (red -see chart above), and the shape of a car.
There are two other ways to open a turtle monitor besides right-clicking. One way is to
choose "Turtle Monitor" from the Tools menu, then type the who number of the turtle you
want to inspect into the "who" field and press return. The other way is to type inspect turtle
0 (or other who number) into the Command Center.
You close a turtle monitor by clicking the close box in the upper left hand corner (Mac) or
upper right hand corner (other operating systems).
Now that we know more about Agent Monitors, we have three ways to change an individual
turtle's color.
One way is to use the box called an Agent Commander found at the bottom of an Agent
Monitor. You type commands here, just like in the Command Center, but the commands you
type here are only done by this particular turtle.

In the Agent Commander of the Turtle Monitor for turtle 0, type set color
pink.
What happens in the View?
Did anything change in the Turtle Monitor?

A second way to change one turtle's color is to go directly to the color variable in the Turtle
Monitor and change the value.

Select the text to the right of "color" in the Turtle Monitor.
Type in a new color such as green + 2 .
What happened?

The third way to change an individual turtle's or patch's color is to use the observer. Since,
the observer oversees the NetLogo world, it can give commands that affect individual turtles,
as well as groups of turtles.

In the Command Center, select "observer" from the popup menu (or use the
tab key).
Type ask turtle 0 [set color blue] and press return.

What happens?

Just as there are Turtle Monitors, there are also Patch Monitors. Patch monitors
work very similarly to Turtle Monitors.
Can you make a patch monitor and use it to change the color of a single
patch?

If you try to have the observer ask patch 0 [set pcolor blue], you'll get an error message:

To ask an individual turtle to do something, we use its who number. But patches don't have
who numbers, therefore we need to refer to them some other way.
Remember, patches are arranged on a coordinate system. Two numbers are needed to plot a
point on a graph: an x-axis value and a y-axis value. Patch locations are designated in the
same way as plotting a point.

Open a patch monitor for any patch.

The monitor shows that for the patch in the picture, its pxcor variable is -19 and its
pycor variable is 0. If we go back to the analogy of the coordinate plane and wanted
to plot this point, the point would be found on the x axis left of the origin, where x=19 and y=0.
To tell this particular patch to change color:
In the bottom of the patch monitor, enterset pcolor blue and press return.
Typing a command in a turtle or patch monitor addresses only that turtle or patch.
You can also talk to a single patch from the Command Center:
In the Command Center, enter ask patch -19 0 [set pcolor green] and
press return.

What's Next?
At this point, you may want to take some time to try out the techniques you've learned on
some of the other models in the Models Library.
In Tutorial #3: Procedures you can learn how to alter and extend existing models and build
your own models.

Tutorial #3: Procedures
This tutorial leads you through the process of building a complete model, built up in stages, with every step explained along the way.

Agents and procedures
In Tutorial #2, you learned how to use the command center and agent monitors to inspect and modify agents and make them do things.
Now you're ready to learn about the real heart of a NetLogo model: the Code tab.
You've seen that agents in NetLogo are divided into patches, turtles, links, and the observer. Patches are stationary and arranged in a
grid. Turtles move over that grid. Links connect two turtles. The observer oversees everything that's going on and does whatever the
turtles, patches and links can't do for themselves.
All four types of agents can run NetLogo commands. All four can also run "procedures". A procedure combines a series of NetLogo
commands into a single new command that you define.
You will now learn to write procedures that make turtles move, eat, reproduce, and die. You will also learn how to make monitors,
sliders, and plots. The model we'll build is a simple ecosystem model not unlike Wolf Sheep Predation from Tutorial #1.

Making the setup button
To start a new model, select "New" from the File menu. Then begin by creating a setup button:

Click the "Add" icon in the toolbar at the top of the Interface tab.
On the menu next to Add, select Button (if it isn't already selected).
Click wherever you want the button to appear in the empty white area of the Interface tab.
A dialog box for editing the button opens. Type setup in the box labeled "Commands".
Press the OK button when you're done; the dialog box closes.

Now you have a setup button. Pressing the button runs a procedure called "setup". A procedure is a sequence of NetLogo commands
that we assign a new name. We'll define that procedure soon, but we haven't yet. The button refers to a procedure that doesn't exist, so
the button turns red:

If you want to see the actual error message, click the button.
Now we'll create the "setup" procedure, so the error message will go away:

Switch to the Code tab.
Type the following:
to setup
clear-all
create-turtles 100 [ setxy random-xcor random-ycor ]
reset-ticks
end

When you're done, the Code tab looks like this:

Note that some lines are indented. Most people find it helpful to indent their code. It isn't mandatory, but it makes the code easier to read
and change.
Your procedure begins with to and ends with end. Every procedure begins and ends with these words.
Let's look at what you typed in and see what each line of your procedure does:
to setup begins defining a procedure named "setup".
clear-all resets the world to an initial, empty state. All

the patches turn black and any turtles you might have created disappear.
Basically, it wipes the slate clean for a new model run.
create-turtles 100 creates 100 turtles. They start out standing at the origin, that is, the center of patch 0,0.
After create-turtles we can put commands for the new turtles to run, enclosed by square brackets.
setxy random-xcor random-ycor is a command using "reporters". A reporter, as opposed to a command, reports a result. First each
turtle runs the reporter random-xcor which will report a random number from the allowable range of turtle coordinates along the X
axis. Then each turtle runs the reporter random-ycor, same for the Y axis. Finally each turtle runs the setxy command with those
two numbers as inputs. That makes the turtle move to the point with those coordinates.
reset-ticks starts the tick counter, now that setup is otherwise complete.
end completes the definition of the "setup" procedure.
When you're done typing, switch to the Interface tab and press the setup button you made before. You will see the turtles scattered
around the world:

Press setup a couple more times, and see how the arrangement of turtles is different each time. Note that some turtles may be right on
top of each other.
Think a bit about what you needed to do to make this happen. You needed to make a button in the interface and make a procedure that
the button uses. The button only worked once you completed both of these separate steps. In the remainder of this tutorial, you will
often have to complete two or more similar steps to add another feature to the model. If something doesn't appear to work after you
completed what you thought is the final step for that new feature, continue to read ahead to see if there is still more to do. After reading
ahead for a couple of paragraphs, you should then go back over the directions to see if there is any step you might have missed.

Switching to tick-based view updates
Now that we're using the tick counter (with reset-ticks), we should tell NetLogo that it only needs to update the view once per tick,
instead of continuously updating it.

Find the view updates menu. It's above the view and by default says "continuous".
Choose "on ticks" instead.

This makes your model run faster and ensures a consistent appearance (since the updates will happen at consistent times). See the
Programming Guide for a fuller discussion of view updates.

Making the go button
Now make a button called "go". Follow the same steps you used to make the setup button, except:

For Commands enter go instead of setup.
Check the "Forever" checkbox in the edit dialog.
Check the "Disable until ticks start" checkbox too.

The "Forever" checkbox makes the button stay down once pressed, so its commands run over and over again, not just once.
The "Disable until ticks start" prevents you from pressing go before setup.

Then add a go procedure to the Code tab:
to go
move-turtles
tick
end

tick

is a primitive that advances the tick counter by one tick.

But what is move-turtles ? Is it a primitive (in other words, built-in to NetLogo)? No, it's another procedure that you're about to add. So
far, you have introduced two procedures that you added yourself: setup and go.

Add the move-turtles procedure after the goprocedure:
to go

move-turtles
tick
end
to move-turtles
ask turtles [
right random 360
forward 1
]
end

Note there are no spaces around the hyphen in move-turtles . In Tutorial #2 we used red - 2 , with spaces, in order to subtract two
numbers, but here we want move-turtles , without spaces. The "-" combines "move" and "turtles" into a single name.
Here is what each command in the move-turtles procedure does:
ask turtles [ ... ] says that each turtle should run the commands in the brackets.
right random 360 is another command that uses a reporter. First, each turtle picks a random whole number between 0
(random doesn't include the number you give it as a possible result.) Then the turtle turns right this number of degrees.
forward 1 makes the turtle move forward one step.

and 359.

Why couldn't we have just written all of these commands in go instead of in a separate procedure? We could have, but during the course
of building your project, it's likely that you'll add many other parts. We'd like to keep go as simple as possible, so that it is easy to
understand. Eventually, it will include many other things you want to have happen as the model runs, such as calculating something or
plotting the results. Each of these things to do will have its own procedure and each procedure will have its own unique name.
The 'go' button you made in the Interface tab is a forever button, meaning that it will continually run its commands until you shut it off (by
clicking on it again). After you have pressed 'setup' once, to create the turtles, press the 'go' button. Watch what happens. Turn it off, and
you'll see that all the turtles stop in their tracks.
Note that if a turtle moves off the edge of the world, it "wraps", that is, it appears on the other side. (This is the default behavior. It can be
changed; see the Topology section of the Programming Guide for more information.)

Experimenting with commands
We suggest you start experimenting with other turtle commands.
Type commands into the Command Center (like turtles> set color red), or add commands to setup, go, or move-turtles .
Note that when you enter commands in the Command Center, you must choose turtles>, patches>, links>, or observer> in the popup
menu on the left, depending on which agents are going to run the commands. It's just like using ask turtles or ask patches , but saves
typing. You can also use the tab key to switch agent types, which you might find more convenient than using the menu.
You might try typing turtles> pen-down into the Command Center and then pressing the go button.
Also, inside the move-turtles procedure you can try changing right random 360 to right random 45 .
Play around. It's easy and the results are immediate and visible -- one of NetLogo's many strengths.
When you feel you've done enough experimenting for now, you're ready to continue improving the model you are building.

Patches and variables
Now we've got 100 turtles aimlessly moving around, completely unaware of anything else around them. Let's make things a little more
interesting by giving these turtles a nice background against which to move.

Go back to the setup procedure. We can rewrite it as follows:
to setup
clear-all
setup-patches
setup-turtles
reset-ticks
end

The new definition of setup refers to two new procedures. To define setup-patches , add this:
to setup-patches
ask patches [ set pcolor green ]
end

The setup-patches procedure sets the color of every patch to green to start with. (A turtle's color variable is color; a
patch's is pcolor.)
The only part remaining in our new 'setup' that is still undefined is setup-turtles .
Add this procedure too:
to setup-turtles
create-turtles 100
ask turtles [ setxy random-xcor random-ycor ]

end

Did you notice that the new setup-turtles procedure has most of the same commands as the old setup procedure?
Switch back to the Interface tab.
Press the setup button.

Voila! A lush NetLogo landscape complete with turtles and green patches appears:

After seeing the new setup procedure work a few times, you may find it helpful to read through the procedure definitions again.

Turtle variables
So we have some turtles running around on a landscape, but they aren't doing anything with it. Let's add some interaction between the
turtles and the patches.
We'll make the turtles eat "grass" (the green patches), reproduce, and die. The grass will gradually grow back after it is eaten.
We'll need a way of controlling when a turtle reproduces and dies. We'll determine that by keeping track of how much "energy" each
turtle has. To do that we need to add a new turtle variable.
You've already seen built-in turtle variables like color. To make a new turtle variable, we add a turtles-own declaration at the top of the
Code tab, before all the procedures. Call it energy:
turtles-own [energy]
to go
move-turtles
eat-grass
tick
end

Let's use this newly defined variable (energy) to allow the turtles to eat.

Switch to the Code tab.
Rewrite the go procedure as follows:
to go
move-turtles
eat-grass
tick
end

Add a new eat-grass procedure:
to eat-grass
ask turtles [
if pcolor = green [
set pcolor black
set energy energy + 10
]
]
end

We are using the if command for the first time. Look at the code carefully. Each turtle, when it runs these commands, compares the
value of the patch color it is on (pcolor) to the value for green. (A turtle has direct access to the variables of the patch it is standing on.) If
the patch color is green, the comparison reports true, and only then will the turtle run the commands inside the brackets (otherwise it
skips them). The commands make the turtle change the patch color to black and increase its own energy by 10. The patch turns black
to signify that the grass at that spot has been eaten. And the turtle is given more energy, from having just eaten.
Next, let's make the movement of turtles use up some of the turtle's energy.

Rewrite move-turtles as follows:
to move-turtles
ask turtles [
right random 360
forward 1
set energy energy - 1
]
end

As each turtle wanders, it will lose one unit of energy at each step.

Switch to the Interface tab now and press the setup button and the go button.
You'll see the patches turn black as turtles travel over them.

Monitors
Next you will create two monitors in the Interface tab with the toolbar. (You make them just like buttons and sliders, using the Add icon
on the toolbar.) Let's make the first monitor now.

Create a monitor by clicking the Add icon on the toolbar, selecting Monitor next to it, and clicking on an open spot in
the Interface.
A dialog box will appear.
In the dialog type: count turtles (see image below).
Press the OK button to close the dialog.

turtles

is an "agentset", the set of all turtles. count tells us how many agents are in that set.

Let's make the second monitor now:

Create a monitor by clicking the Add icon on the toolbar, selecting Monitor next to it, and clicking on an open spot in
the Interface.
A dialog box will appear.
In the Reporter section of the dialog box type: count patches with [pcolor = green] (see image below).
In the Display name section of the dialog box type:green patches
Press the OK button to close the dialog box.

Here we're using count again to see how many agents are in an agentset. patches is the set of all the patches, but we don't just want to
know how many patches there are total, we want to know how many of them are green. That's what with does; it makes a smaller
agentset of just those agents for whom the condition in the brackets is true. The condition is pcolor = green , so that gives us just the
green patches.
Now we have two monitors that will report how many turtles and green patches we have, to help us track what's going on in our model.
As the model runs, the numbers in the monitors will automatically change.

Use the setup and go buttons and watch the numbers in the monitors change.

Switches and labels
The turtles aren't just turning the patches black. They're also gaining and losing energy. As the model runs, try using a turtle monitor to
watch one turtle's energy go up and down.
It would be nicer if we could see every turtle's energy all the time. We will now do exactly that, and add a switch so we can turn the extra
visual information on and off.

Click on the Add icon on the toolbar (in the Interface tab).
Select Switch from the menu next to Add.
Click on an open spot in the interface.
A dialog will appear.

Into the Global variable field, type show-energy? Don't forget to include the question mark in the name. (See image
below.)

Now go back to the 'go' procedure using the Code tab with the Toolbar.
Rewrite the eat-grass procedure as follows:
to eat-grass
ask turtles [
if pcolor = green [
set pcolor black
set energy energy + 10
]
ifelse show-energy?
[ set label energy ]
[ set label "" ]
]
end

The eat-grass procedure introduces the ifelse command. Look at the code carefully. Each turtle, when it runs these new commands,
checks the value of show-energy? (determined by the switch). If the switch is on, comparison is true and the turtle will run the commands
inside the first set of brackets. In this case, it assigns the value for the energy to the label of the turtle. If the comparison is false (the
switch is off) then the turtle runs the commands inside the second set of brackets. In this case, it removes the text labels (by setting the
label of the turtle to be nothing).
(In NetLogo, a piece of text is called a "string", short for string of characters. A string is a sequence of letters or other characters, written
between double quotes. Here we have two double quotes right next to each other, with nothing in between them. That's an empty string.
If a turtle's label is an empty string, no text is attached to the turtle.)

Test this in the Interface tab, by running the model (using the setup and go buttons) switching the show-energy?
switch back and forth.

When the switch is on, you'll see the energy of each turtle go up each time it eats grass. You'll also see its energy going down whenever
it moves.

More procedures
Now our turtles are eating. Let's make them reproduce and die, too. And let's make the grass grow back. We'll add all three of these of
these behaviors now, by making three separate procedures, one for each behavior.

Go to the Code tab.
Rewrite the go procedure as follows:
to go
move-turtles
eat-grass
reproduce
check-death
regrow-grass
tick
end

Add the procedures for reproduce, check-death, and regrow-grass as shown below:
to reproduce
ask turtles [
if energy > 50 [
set energy energy - 50
hatch 1 [ set energy 50 ]
]
]
end
to check-death
ask turtles [
if energy <= 0 [ die ]
]
end
to regrow-grass
ask patches [
if random 100 < 3 [ set pcolor green ]
]
end

Each of these procedures uses the if command. Each turtle, when it runs check-death it will check to see if its energy is less or equal to
0. If this is true, then the turtle is told to die (die is a NetLogo primitive).
When each turtle runs reproduce, it checks the value of the turtle's energy variable. If it is greater than 50, then the turtle runs the
commands inside the first set of brackets. In this case, it decreases the turtle's energy by 50, then 'hatches' a new turtle with an energy
of 50. The hatch command is a NetLogo primitive which looks like this: hatch number [ commands ]. This turtle creates number new
turtles, each identical to its parent, and asks the new turtle(s) that have been hatched to run commands. You can use the commands to
give the new turtles different colors, headings, or whatever. In our case we run one command. We set the energy for the newly hatched
turtle to be 50.
When each patch runs regrow-grass it will check to see if a random integer from 0 to 99 is less than 3. If so, the patch color is set to
green. This will happen 3% of the time (on average) for each patch, since there are three numbers (0, 1, and 2) out of 100 possible that
are less than 3.

Switch to the Interface tab now and press the setup and go buttons.

You should see some interesting behavior in your model now. Some turtles die off, some new turtles are created (hatched), and some
grass grows back. This is exactly what we set out to do.
If you continue to watch your monitors in your model, you will see that the count turtles and green patches monitors both fluctuate. Is
this pattern of fluctuation predictable? Is there a relationship between the variables?
It'd be nice if we had a easier way to track the changes in the model behavior over time. NetLogo allows us to plot data as we go along.
That will be our next step.

Plotting
To make plotting work, we'll need to create a plot in the Interface tab and put some commands inside it.
The commands we put in the plots will run automatically when our setup procedure calls reset-ticks and when our go procedure calls
tick.

Create a plot by clicking the Add icon on the toolbar, selecting Plot next to it, and clicking on an open spot in the
Interface.
Set its Name to "Totals" (see image below)
Set the X axis label to "time"
Set the Y axis label to "totals"
Change the name of the "default" pen to "turtles".
Enter plot count turtles under Pen Update Commands.
Press the "Add Pen" button.
Change the name of the new pen to "grass".
Enter plot count patches with [pcolor = green] under Pen Update Commands.

When you're done, the dialog should look like this:

Press OK in the Plot dialog to finish editing.

Note that when you create the plot you can also set the minimum and maximum values on the X and Y axes. You'll want to leave the
"Auto Scale" checkbox checked, so that if anything you plot exceeds the minimum and maximum values for the axes, the axes will
automatically grow so you can see all the data.
Note that we used the plot command to add the next point to a plot. This command moves the current plot pen to the point that has an
X coordinate equal to 1 greater than the previously plotted X coordinate and a Y coordinate equal to the value given in the plot
command (in the first case, the number of turtles, and in the second case, the number of green patches). As the pens move they each
draw a line.

Setup and run the model again.

You can now watch the plot being drawn as the model is running. Your plot should have the general shape of the one below, though
your plot might not look exactly the same.
Remember that we left "Auto Scale?" on. This allows the plot to readjust itself when it runs out of room.

If you forget which pen is which, you can edit the plot and check the "Show legend?" checkbox.
You might try running the model several times to see what aspects of the plot are the same and which are different from run to run.

Tick counter
To make comparisons between plots from one model run and another, it is often useful to do the comparison for the same length of
model run. Learning how to stop or start an action at a specific time can help make this happen by stopping the model at the same point
each model run. Keeping track of how many times the go procedure is run is a useful way to cue these actions. That's what the tick
counter does.
You're already using the tick counter in your model, with the reset-ticks and tick commands, which also trigger plotting.
You can also use the tick counter for other things, such as to set a limit on the total length of a run.

Change the go procedure:

to go
if ticks >= 500 [ stop ]
move-turtles
eat-grass
check-death
reproduce
regrow-grass
tick
end

Now setup and run the model.

The graph and model won't keep running forever. They should stop automatically when the tick counter in the Interface tab's toolbar
reaches 500.
The tick command advances the tick counter by 1. ticks is a reporter which reports the current value of the tick counter. reset-ticks, in
your setup procedure, takes care of restarting the tick counter at 0 when a new run is set up and ready to begin.

Some more details
First, instead of always using 100 turtles, you can have a varying number of turtles.

Create a slider named "number": click the Add icon on the toolbar, select Slider next to it, and click on an open spot
in the interface.
Try changing the minimum and maximum values in the slider.
Then inside of setup-turtles , instead of create-turtles 100 you can type:
to setup-turtles
create-turtles number [ setxy random-xcor random-ycor ]
end

Test this change and compare how having more or fewer turtles initially affect the plots over time.
Second, wouldn't it be nice to adjust the energy the turtles gain and lose as they eat grass and reproduce?

Make a slider called energy-from-grass .
Make another slider called birth-energy .
Then, inside of eat-grass, make this change:
to eat-grass
ask turtles [
if pcolor = green [
set pcolor black
set energy (energy + energy-from-grass)
]
ifelse show-energy?
[ set label energy ]
[ set label "" ]
]
end

And, inside of reproduce, make this change:
to reproduce
ask turtles [
if energy > birth-energy [
set energy energy - birth-energy
hatch 1 [ set energy birth-energy ]
]
]
end

Finally, what other slider could you add to vary how often grass grows back? Are there rules you can add to the movement of the turtles
or to the newly hatched turtles that happen only at certain times? Try writing them.

What's next?
So now you have a simple model of an ecosystem. Patches grow grass. Turtles wander, eat the grass, reproduce, and die.
You have created an interface containing buttons, sliders, switches, monitors, and a plot. You've even written a series of procedures to
give the turtles something to do.
That's where this tutorial leaves off.
If you'd like to look at some more documentation about NetLogo, the Interface Guide section of the manual walks you through every
element of the NetLogo interface in order and explains its function. For a detailed description and specifics about writing procedures,

refer to the Programming Guide. All of the primitives are listed and described in the NetLogo Dictionary.
Also, you can continue experimenting with and expanding this model if you'd like, experimenting with different variables and behaviors
for the agents.
Alternatively, you may want to revisit the first model in the tutorial, Wolf Sheep Predation. This is the model you used in Tutorial #1. In
the Wolf Sheep Predation model, you saw sheep move around, consume resources that are replenished occasionally (grass), reproduce
under certain conditions, and die if they ran out of resources. But that model had another type of creature moving around -- wolves. The
addition of wolves requires some additional procedures and some new primitives. Wolves and sheep are two different "breeds" of turtle.
To see how to use breeds, study Wolf Sheep Predation.
Alternatively, you can look at other models (including the many models in the Code Examples section of the Models Library) or even go
ahead and build your own model. You don't even have to model anything. It can be interesting just to watch patches and turtles forming
patterns, to try to create a game to play, or whatever.
Hopefully you have learned some things, both in terms of the NetLogo language and about how to go about building a model. The entire
set of procedures that was created above is shown below.

Appendix: Complete code
The complete model is also available in NetLogo's Models Library, in the Code Examples section. It's called "Tutorial 3".
Notice that this listing is full of "comments", which begin with semicolons. Comments let you mix an explanation the code right in with the
code itself. You might use comments to help others understand your model, or you might use them as notes to yourself.
In the Code tab, comments are gray, so your eyes can pick them out easily.
turtles-own [energy] ;; for keeping track of when the turtle is ready
;; to reproduce and when it will die
to setup
clear-all
setup-patches
setup-turtles
reset-ticks
end
to setup-patches
ask patches [ set pcolor green ]
end
to setup-turtles
create-turtles number
;; uses the value of the number slider to create turtles
ask turtles [ setxy random-xcor random-ycor ]
end
to go
if ticks >= 500 [ stop ] ;; stop after 500 ticks
move-turtles
eat-grass
check-death
reproduce
regrow-grass
tick
;; increase the tick counter by 1 each time through
end
to move-turtles
ask turtles [
right random 360
forward 1
set energy energy - 1
]
end

;; when the turtle moves it looses one unit of energy

to eat-grass
ask turtles [
if pcolor = green [
set pcolor black
;; the value of energy-from-grass slider is added to energy
set energy energy + energy-from-grass
]
ifelse show-energy?
[ set label energy ] ;; the label is set to be the value of the energy
[ set label "" ]
;; the label is set to an empty text value
]
end
to reproduce
ask turtles [
if energy > birth-energy [
set energy energy - birth-energy ;; take away birth-energy to give birth
hatch 1 [ set energy birth-energy ] ;; give this birth-energy to the offspring
]
]
end
to check-death
ask turtles [
if energy <= 0 [ die ] ;; removes the turtle if it has no energy left
]
end
to regrow-grass
ask patches [ ;; 3 out of 100 times, the patch color is set to green
if random 100 < 3 [ set pcolor green ]
]
end

Interface Guide
This section of the manual explains the function of each element in NetLogo's user interface.
In NetLogo, you have the choice of viewing models found in the Models Library, adding to
existing models, or creating your own models. The NetLogo interface was designed to meet all
these needs.
The interface can be divided into two main parts: NetLogo menus, and the main NetLogo
window. The main window is divided into tabs.
Menus
Tabs
International usage

Menus
On a Mac, if you are running the NetLogo application, the menu bar is located at the top of the
screen. On other platforms, the menu bar is found at the top of the NetLogo window.

The functions available from the menus in the menubar are listed in the following chart.

Chart: NetLogo menus

File
New

Starts a new model.

Open…

Opens any NetLogo model on your computer.

Models Library A collection of demonstration models.
Recent Files

Re-opens any previously model opened with "File -> Open"

Save

Save the current model, or the currently selected source file.

Save As…

Save the current model, or the currently selected source file, using a
different name.

Save All

Save the current model and all open source files. This option is only
available when one or more source files are open.

Upload to
Modeling
Commons

Uploads the model to Modeling Commons. See Modeling Commons

Save As
NetLogo

Saves a web page, in HTML format, containing NetLogo web running

NetLogo
Web…

your model.

Saves all variables, the current state of all turtles and patches, the
Export World… drawing , the plots, the output area and the random state information to
a file.
Export Plot… Saves the data in a plot to a file.
Export All
Plots…

Saves the data in all the plots to a file.

Export View… Save a picture of the current view (2D or 3D) to a file (in PNG format).
Export
Interface…

Save a picture of the current Interface tab. ( in PNG format )

Export
Output…

Save the contents of the output area or the output section of the
command center to a file.

Export Code… Save the model's code to an HTML file, preserving colors.
Import World… Load a file that was saved by Export World.
Import Patch
Colors…

Load an image into the patches; see the import-pcolors command.

Import Patch Load an image into the patches using RGB colors; see the importColors RGB… pcolors-rgb command.
Import
Drawing…

Load an image into the drawing, see the import-drawing command.

Import HubNet
Client
Load the interface from another model into the HubNet Client Editor.
Interface…
Print…

Sends the contents of the currently showing tab to your printer.

Quit

Exits NetLogo. On a Mac, this item is on the NetLogo menu instead.

Undo

Undo last text editing action you performed.

Redo

Redo last undo action you performed.

Cut

Cuts out or removes the selected text and temporarily saves it to the
clipboard.

Copy

Copies the selected text.

Edit

Paste

Places the clipboard text where cursor is currently located.

Delete

Deletes selected text.

Select All

Select all the text in the active window.

Find…

Finds a word or sequence of characters within the Info or Code tabs.

Find Next

Find the next occurrence of the word or sequence you last used Find
with.

Comment /
Uncomment

Used in the Code tab to add or remove semicolons from code
(semicolons are used in NetLogo code to indicate comments).

Shift Left / Shift
Used in the Code tab to change the indentation level of code.
Right
Format

Used in the Code tab to correct the indentation of the currently selected
code.

Snap to Grid

Available only in the Interface Tab. When enabled new widgets stay on
a 5 pixel grid so it is easier to line them up. (Note: this feature is disabled
when zoomed in or out.)

Convert from
5.3.1 to 6.0

Available only in an ".nls" code tab. Treats the code in this tab as though
it were written in 5.3.1 and converts it to run in NetLogo 6. Note that this
will not take into account code defined in the main code tab. "Undo"
doesn't take this operation into account, so you won't want to save
unless you're satisfied with the changes.

Preferences…

Opens the preferences dialog, where you can customize various
NetLogo settings. On a Mac, this item is on the NetLogo menu instead.

Halt

Stops all running code, including buttons and the command center.
(Warning: since the code is interrupted in the middle of whatever it was
doing, you may get unexpected results if you try to continue running the
model without first pressing "setup" to start the model run over.)

Globals
Monitor

Displays the values of all global variables.

Tools

Displays the values of all of the variables in a particular turtle. You can
can also edit the values of the turtle's variables and issue commands to
Turtle Monitor
the turtle. (You can also open a turtle monitor via the View; see the View
section below.)
Displays the values of all of the variables in a particular patch. You can
can also edit the values of the patch's variables and issue commands to
Patch Monitor the patch. (You can also open a patch monitor via the View; see the
View section below.)

Link Monitor

Displays the values of all of the variables in a particular link. You can
can also edit the values of the link's variables and issue commands to
the link. (You can also open a link monitor via the View; see the View
section below.)

Close All
Closes all open agent monitor windows.
Agent Monitors
Close Monitors
for Dead
Closes all open agent monitor windows targeting dead agents.
Agents
Hide/Show
Command
Center

Makes the command center visible or invisible. (Note that the command
center can also be shown or hidden, or resized, with the mouse.) This
option is only available when the Interface Tab is active

3D View

Opens the 3D view. See the Views section for more information.

Color
Swatches

Opens the Color Swatches. See the Color Section of the Programming
Guide for details.

Turtle Shapes
Draw turtle shapes. See the Shapes Editor Guide for more information.
Editor
Link Shapes
Editor

Draw link shapes. See the Shapes Editor Guide for more information.

BehaviorSpace

Runs the model over and over with different settings. See the
BehaviorSpace Guide for more information.

System
Dynamics
Modeler

Opens the System Dynamics Modeler. See the System Dynamics
Modeler Guide for more details.

Preview
Commands
Editor

Allows for easy editing of the commands sequence used to create
preview images for models. Gives a way to specify what code will be
used (or specify that the image is manually made) and preview the
resulting image.

HubNet Client Opens the HubNet Client Editor. See the HubNet Authoring Guide for
Editor
more details.
HubNet
Disabled if no HubNet activity is open. See the HubNet Guide for more
Control Center information.
Zoom
Larger

Increase the overall screen size of the model. Useful on large monitors
or when using a projector in front of a group.

Normal Size

Reset the screen size of the model to the normal size.

Smaller

Decrease the overall screen size of the model.
This menu offers keyboard shortcuts for each of the tabs. On a Mac, it's
Command 1 through Command 3. On Windows, it's Control 1 through
Control 3. Additional numbers are used for tabs containing ".nls" files.

Tabs

Help
Look Up In
Dictionary

Opens a browser with the dictionary entry for the selected command or
reporter. (You may also use the F1 key for this.)

NetLogo User
Opens this manual in a web browser.
Manual
NetLogo
Dictionary

Opens the NetLogo Dictionary in a web browser.

NetLogo Users
Opens the NetLogo Users Group site in a web browser.
Group
Introduction to
Opens the MIT Press page for "Introduction to Agent-Based Modeling"
Agent-Based
(by Uri Wilensky and William Rand) in a web browser.
Modeling
Donate

Opens the NetLogo donation page in a web browser.

About NetLogo Information on the current NetLogo version you are running. On a Mac,
6.0.1…
this menu item is on the NetLogo menu instead.

Tabs
At the top of NetLogo's main window are three tabs labeled "Interface", "Info" and "Code" . Only
one tab at a time can be visible, but you can switch between them by clicking on the tabs at the
top of the window.

Right below the row of tabs is a toolbar containing a row of controls. The controls available vary
from tab to tab.

International Usage
Character sets
NetLogo always saves and loads models in the UTF-8 character encoding, which includes a
wide range of international characters.
If you are in a locale other than U.S. English, let us know if you have any trouble using your local

character set.
The Transition Guide has advice on converting models containing international characters from
earlier NetLogo versions.

Languages
Most of NetLogo's GUI, and some of its error messages, are now "internationalized". This
means that it is now possible to display NetLogo in different languages.
We say "possible" here because the current release of NetLogo only supports English, Spanish,
Chinese, Russian, and Japanese.
The work on internationalization is not complete. We are asking for help from the user
community in helping us localize items such as the menus and error messages.

Default language
By default, NetLogo uses the same language your operating system is set to, if available. (If
unavailable, you get English.)
You can record a preference for a different language by changing the "User Interface Language"
option in the preferences dialog. Once a new language is chosen you will have to restart
NetLogo.

Support for translators
We hope NetLogo will become available in many different languages. If you would like to
translate NetLogo to your language, see this wiki page for instructions.

Interface Tab Guide
The Interface tab is where you watch your model run. It also has tools you can use to inspect and alter
what's going on inside the model.
When you first open NetLogo, the Interface tab is empty except for the view, where the turtles and
patches appear, and the Command Center, which allows you to issue NetLogo commands.
Working with interface elements
The 2D and 3D views
Command Center
Plots
Sliders
Agent monitors

Working with interface elements
The toolbar on the Interface tab contains buttons that let you edit, delete, and create items in the
Interface tab and a menu that lets you select different interface items (such as buttons and sliders).

The buttons in the toolbar are described below.
Adding: To add an interface element, select the element from the drop down menu. Note that the Add
button stays down. Then click on the white area below the toolbar. (If the menu is already showing the
right type, you can just press the Add button instead of using the menu again.)
Selecting: To select an interface element, drag a rectangle around it with your mouse. A gray border
with black handles will appear around the element to show it is selected.
Selecting multiple items: You can select multiple interface elements at the same time by including
them in the rectangle you drag. If multiple elements are selected, one of them is the "key" item, which
means that if you use the "Edit" or "Delete" buttons on the Interface Toolbar, only the key item is
affected. The key item's border is darker gray.
Unselecting: To unselect all interface elements, click the mouse on the white background of the
Interface tab. To unselect an individual element, right-click the element and choose "Unselect" from the
popup menu.
Editing: To change the characteristics of an interface element, select the element, then press the "Edit"
button on the Interface toolbar. You may also double click the element once it is selected. A third way to
edit an element is to right-click it and choose "Edit" from the popup menu. If you use this last method, it is
not necessary to select the element first.
Moving: Select the interface element, then drag it with your mouse to its new location. If you hold down
the shift key while dragging, the element will move only straight up and down or straight left and right.
Resizing: Select the interface element, then drag the black "handles" in the selection border.
Deleting: Select the element or elements you want to delete, then press the "Delete" button on the

Interface toolbar. You may also delete an element by right-clicking it and choosing "Delete" from the
popup menu. If you use this latter method, it is not necessary to select the element first.
To learn more about the different kinds of interface elements, refer to the chart below.

Chart: Interface Toolbar
Icon & Name

Description
A button is either once or forever. When you click on a once button, it executes its
instructions once. The forever button executes the instructions over and over, until
you click on the button again to stop the action. If you have assigned an action key
to the button, pressing the corresponding keyboard key will act just like a button
press when the button is in focus. Buttons with action keys have a letter in the upper
right corner of the button to show what the action key is. If the keyboard focus is in
another interface element such as the Command Center, pressing the action key
won't trigger the button. The letter in the upper right hand corner of the button will be
dimmed in this situation. To enable action keys, click in the white background of the
Interface tab.
Sliders are global variables, which are accessible by all agents. They are used in
models as a quick way to change a variable without having to recode the procedure
every time. Instead, the user moves the slider to a value and observes what
happens in the model.
Switches are a visual representation for a true/false global variable. You may set the
variable to either on (true) or off (false) by flipping the switch.
Choosers let you choose a value for a global variable from a list of choices,
presented in a drop down menu. The choices may be strings, numbers, booleans, or
lists.
Input Boxes are global variables that contain strings or numbers. The model author
chooses what types of values you can enter. Input boxes can be set to check the
syntax of a string for commands or reporters. Number input boxes read any type of
constant number reporter which allows a more open way to express numbers than a
slider. Color input boxes offer a NetLogo color chooser.
Monitors display the value of any reporter. The reporter could be a variable, a
complex reporter, or a call to a reporter procedure. Monitors automatically update
several times per second.
Plots show data the model is generating.
The output area is a scrolling area of text which can be used to create a log of
activity in the model. A model may only have one output area.
Notes lets you add informative text labels to the Interface tab. The contents of notes
do not change as the model runs.

The other controls in the Interface toolbar allow you to control the view updates and various other model
properties.

The slider lets you control how fast the model runs. Slower can be valuable since some models run
so fast they're hard to follow. You can also fast-forward the model by moving the slider to the right,
reducing the frequency of view updates.
The view updates checkbox controls whether view updates happen at all.
The update mode menu allows you to switch between continuous and tick-based updates.
The "Settings..." button allows you to change model settings.
"Continuous" updates means that NetLogo updates (that is, redraws) the view many times a second,

regardless of what is going on in the model. "Tick-based" updates means that the view only updates
when the tick counter advances. (For a fuller discussion of view updates, see the Programming Guide.)

The 2D and 3D views
The large black square in the Interface tab is the 2D view. It's a visual representation of the NetLogo
world of turtles and patches. Initially it's all black because the patches are black and there are no turtles
yet. You can open the 3D View, an alternate visual representation of the world, by right clicking (ctrlclicking on Mac) on the View and choosing "Switch to 3D View" (this option is also available in the
"Tools" menu).

There are a number of settings for the View (accessible by editing the View, or by pressing the
"Settings..." button in the Interface Toolbar):

Notice that the settings are broken up into three groups. There are world, view, and ticks counter
settings. World settings affect the properties of the world that the turtles live in (changing them may
require resetting the world). View and tick counter settings only affect the appearance, changing them
will not affect the outcome of the model.

The world settings allow you to define the boundaries and topology of the world. At the top of the left
side of the world panel you can choose a location for the origin of the world either "Center", "Corner",
"Edge", or "Custom". By default the world has a center configuration where (0,0) is at the center of the
world and you define the number of patches from the center to the right and left boundaries and the
number of patches from the center to the top and bottom boundaries. For example: if you set Max-Pxcor
= 10, then Min-Pxcor will automatically be set to -10, thus there are 10 patches to the left of the origin
and 10 patches to the right of patch 0 0, for a total of 21 patches in each row.
A Corner configuration allows you to define the location of the origin as one of the corners of the world,
upper left, upper right, lower left, or lower right. Then you define the far boundary in the x and y
directions. For example if you choose to put the origin in the lower left corner of the world you define the
right and top (positive) boundaries.
Edge mode allows you to place the origin along one of the edges (x or y) then define the far boundary in
that direction and both boundaries in the other. For example if you select edge mode along the bottom of
the world, you must also define the top boundary, as well as the left and the right.
Finally, Custom mode allows you to place the origin at any location in the world, though patch 0 0 must
still exist in the world.
As you change the settings you will notice that the changes you make are reflected in the preview on the
right side of the panel which shows the origin and the boundaries. The width and height of the world are
displayed below the preview.
Also below the preview there are two checkboxes, the world wrap settings. These allow you to control
the topology of the world. Notice when you click the check boxes the preview indicates which directions
allow wrapping, and the name of the topology is displayed next to the world dimensions. See the
Topology section of the Programming Guide for more information.
The view settings allow you to customize the look of the view without changing the world. Changing view
settings will never force a world reset. To change the size of the 2D View adjust the "Patch Size" setting,
measured in pixels. This does not change the number of patches, only how large the patches appear in
the 2D View. (Note that the patch size does not affect the 3D View, as you can simply make the 3D View
larger by making the window larger.)
The font size setting lets you control the size of turtle, patch, and link labels.
The frame rate controls how often the view gets updated. This can have a dramatic effect on the default
speed at which a model runs. For more details, see the view updates section of the Programming Guide.
The "Smooth edges" checkbox controls the use of anti-aliasing in the 3D view only and only appears
when editing from the 3D view. Unchecking it makes lines appear more jagged but may speed up
rendering.
Tick counter settings control the appearance of the tick counter which is visible (or not) in the view
control strip.
Turtle, patch and link monitors are easily available through the View, just right-click on the turtle or patch
you want to inspect, and choose "inspect turtle ..." or "inspect patch ..." from the popup menu. You can
also watch, follow or ride a turtle by selecting the appropriate item in the turtle sub-menu. (Turtle, patch
and link monitors can also be opened from the Tools menu or by using the inspect command.)
Some NetLogo models let you interact with the turtles and patches with your mouse by clicking and
dragging in the View.

Manipulating the 3D View
At the bottom of the window there are buttons to move the observer, or change the perspective from
which you are looking at the world.

A blue cross appears at the current focus point as you adjust these settings. The little blue triangle will
always point along the y-axis in the positive direction, so you can orient yourself in case you get lost.

To look at the world from a different angle, press the "rotate" button, then click and drag the mouse. The
observer will continue to face the same point as before (where the blue cross is) but its position in the
relation to the xy-plane will change.
To move closer or farther away from the world or the agent you are watching, following or riding, press
the "zoom" button and drag up and down. Note when you are in follow or ride mode zooming will switch
you between ride and follow, since ride is just a special case of follow where the distance at which you
are following is 0.
To change the position of the observer without changing the direction it is facing select the "move"
button and drag the mouse inside the 3D View while holding down the mouse button.
To allow the mouse position and state to be passed to the model select the "interact" button and it will
function just as the mouse does in the 2D view.
To return the observer and focus point to their default positions press the "Reset Perspective" button (or
use the reset-perspective command).

Fullscreen Mode
To enter fullscreen mode, press the "Full Screen" button, to exit fullscreen mode, press the Esc key.
Note: Fullscreen mode doesn't work on every computer. It depends on your graphics card. See the
System Requirements for details.

3D Shapes
Some shapes are automatically mapped to true 3D counterparts in the 3D view. For example, the 2D
circle shape becomes a sphere in the 3D view.
Shape name
3D shape
default
3D turtle shape
circle
sphere
dot
small sphere
square
cube
triangle
cone
line
3D line
cylinder
3D cylinder
line-half
3D line-half
car
3D car
All other shapes are based on their 2D forms. If a shape is a rotatable shape, it is assumed to be a top
view and it is extruded as if through a cookie cutter and oriented parallel to the xy-plane, as in Ants.

Or, if a shape is non-rotatable, it is assumed to be a side view, and it is drawn always facing the
observer, as in Wolf Sheep Predation.

Command Center
The Command Center allows you to issue commands directly, without adding them to the model's
procedures. This is useful for inspecting and manipulating agents on the fly.
(Tutorial #2: Commands is an introduction to using commands in the Command Center.)
Let's take a look at the design of the Command Center.

The smaller box, below the large box, is where you type a command. After typing it press the Return or
Enter key to run it.
To the left of where you type is a popup menu that initially says "observer>". You can choose either
observer, turtles, or patches, to specify which agents run the command you type.
Tip: a quicker way to change agent types is to use the Tab key.

Reporters
If you enter a reporter into the Command Center, the show command will be inserted before it
automatically.

Accessing previous commands
After you type a command, it appears in the large scrolling box above the command line. You can use
Copy on the Edit menu in this area to copy commands and then paste them elsewhere, such as the
Code tab.
You can also access previous commands using the history popup, which is the small downward pointing
triangle to the right of where you type commands. Click on the triangle and a menu of previously typed
commands appears, so you can pick one to use again.
Tip: a quicker way to access previous commands is with the up and down arrow keys on your keyboard.

Clearing
To clear the large scrolling area containing previous commands and output, click "clear" in the top right
corner.
To clear the history popup menu, choose "Clear History" on that menu.

Arranging
You can hide and show the command center using the Hide Command Center and Show Command
Center items on the Tools menu.
To resize the command center, drag the bar that separates it from the model interface. Or, click one of
the little arrows on the right end of the bar to make the command center either very big or hidden
altogether.
To switch between a vertical command center and a horizontal one, click the button with the doubleheaded arrow, just to the left of "Clear".

Plots
When the mouse pointer is over the white area of a plot, the x and y coordinates of the mouse location
appear. (Note that the mouse location might not correspond exactly to any actual data points in the plot.
If you need to know the exact coordinates of plotted points, use the Export Plot menu item and inspect
the resulting file in another program.)
When you create a plot, as with all widgets, the edit dialog automatically appears.

Many of the fields are fairly self-explanatory, such as the name of the plot, labels for the x and y axes,
ranges for the axes, and the "Show legend?" checkbox.
If Auto Scale? is checked the x and y changes will automatically readjust as points are added to the plot
if they are outside the current range.
Under "Plot setup commands" and "Plot update commands" you can enter commands that will
automatically be run at appropriate times. Click the little triangle to open the text box for the commands.
Plot commands are explained in more detail in the Plotting section of the Programming Guide.

Plot Pens
In the plot pens section of the dialog, you can create and customize your plot's pens. Each table row
represents a pen. By default there is one pen named "default". (You may wish to change it to a name that
has meaning in your model.)
To edit the color of a pen click the colored rectangle to the left of the pen's name. This will bring up a
dialog that allows you to set the color to one of the NetLogo base hues or a custom color using the color
swatches.
To edit the pen's name, double click the name.
In the "Pen Update Commands" column you can enter commands that will be run when reset-ticks,
tick, or update-plots commands are run. This is explained in more detail in the Plotting section of the
Programming Guide.
The last column has two buttons. Clicking the pencil icon will bring up an edit dialog with additional pen
settings. The trash can button deletes the pen.

Plot Pen Advanced Settings
Clicking a pen's edit button will open this dialog:

Mode allows you to change the appearance of the plot pen: line, bar (for a bar chart), or point (a
scatter plot of individual points).
Interval is the amount by which x advances every time you use the plot command.
If the "Show in legend" checkbox is checked the selected pen will be a part of the legend in the
upper right hand corner of the plot.
In the "Setup commands" field you can enter commands that will be run when reset-ticks or
setup-plots runs.
In the "Update commands" field you can enter commands that will be run when tick or updateplots runs. This field reappears in the advanced dialog to provide space for editing lengthier sets
of commands.
For more detailed information on how each of these features works you can see the Plotting Section of
the Programming Guide.

Sliders
A slider has an associated global variable. Moving the slider changes the variable's value.
When you place a slider in the Interface tab the edit dialog automatically opens, as with all widgets. Most
of the fields will be familiar. However, it is important to notice the minimum, maximum and increment
fields will take any reporter, not just constants. So, for example, you could make the minimum min-pxcor
and the maximum max-pxcor and the slider bounds will automatically adjust when you change the size of
the world.

Agent Monitors
Agent monitors display both the values of all the variables for a particular agent and a mini-view that

shows the agent and a small area around it.
You can open agent monitors through the Tools menu or the inspect command.

You can zoom in or out using the slider beneath the view and you can watch the agent in the main view
using the watch-me button.

Below the slider the current value of each agent variable is displayed. You can enter a new value. It will
be as if, for example, the code set pcolor ... had run.

Below the agent variable area there is a mini-command center. Rather than running code as the
observer, or talking to all of the turtles, patches, or links, the code entered in this command center is run
only by this agent.

You can close an agent monitor by clicking the box in the upper left corner, or by pressing the Esc key. If
you hold down shift while you click the box all open agent monitors will close or you can close all the
agent monitors using the "Close All Monitors" option in the Tools Menu.

Info Tab
The Info tab provides an introduction to a model. It explains what system is being modeled, how the
model was created, and and how to use it. It may also suggest things to explore and ways to extend
the model, or call your attention to particular NetLogo features the model uses.

You may wish to read the Info tab before starting a model.

Editing
The normal, formatted view of the Info tab is not editable. To make edits, click the "Edit" button. When
done editing, click the "Edit" button again.

You edit the Info tab as unformatted plain text. When you're done editing, the plain text you entered is

displayed in a more attractive format.
To control how the formatted display looks, you use a "markup language" called Markdown. You may
have encountered Markdown elsewhere; it is used on a number of web sites. (There are other markup
languages in use on the web; for example, Wikipedia used a markup language called MediaWiki.
Markup languages differ in details.)
The remainder of this guide is a tour of Markdown.
Headings
Second-level heading
Paragraphs
Italicized and bold text
Ordered lists
Unordered lists
Links
Images
Block quotations
Code
Code blocks
Superscripts and subscripts
Notes on usage
Other features

Headings
A heading begins with one or more hash marks (#). First level headings get one hash, second level
headings get two, and so on up to four levels.
Input

# First-level heading

Second-level heading

### Third-level heading #### Fourth-level heading Paragraphs Example This is a paragraph. There are no spaces before the word 'This'. This is another paragraph. The first line has two sentences. The entire paragraph has two lines and three sentences. Line breaks in the input, Make line breaks in the output, Like this. Formatted This is a paragraph. There are no spaces before the word 'This'. This is another paragraph. The first line has two sentences. The entire paragraph has two lines and three sentences. Line breaks in the input, Make line breaks in the output, Like this. Italicized and bold text Example For italics, surround text with underscores: _hello, world_. For bold, surround text with two asterisks: **hello, world**. You can also combine them: _**hello**_ and **_goodbye_** Formatted For italics, surround text with underscores: hello, world. For bold, surround text with two asterisks: hello, world. You can also combine them: hello and goodbye Ordered lists Example We are about to start an ordered list. 1. Ordered lists are indented 2 spaces. 1. Subitems are indented 2 more spaces (4 in all). 2. The next item in the list starts with the next number. 3. And so on... #### Formatted We are about to start an ordered list. 1. Ordered lists are indented 2 spaces. 1. Subitems are indented 2 more spaces (4 in all for a second level item). 2. The next item in the list starts with the next number. 3. And so on...

Unordered lists

#### Example We are about to start an unordered list. Like ordered lists, unordered lists are also indented 2 spaces. Unlike ordered lists, unordered lists use stars instead of numbers. Sub items are indented 2 more spaces. Here's another sub item. Formatted We are about to start an unordered list. Like ordered lists, unordered lists are also indented 2 spaces. Unlike ordered lists, unordered lists use stars instead of numbers. Sub items are indented 2 more spaces. Here's another sub item. Links Automatic links The simplest way to create a link is to just type it in: Example http://ccl.northwestern.edu/netlogo/ Formatted http://ccl.northwestern.edu/netlogo/ Links with text If you want to use your own text for the link, here's how: [link text here](link.address.here) Example [NetLogo](http://ccl.northwestern.edu/netlogo/) Formatted NetLogo Local links It is also possible to link to a page on your computer, instead of a page somewhere on the Internet. Local links have this form: [alt text](file:path) Any spaces in the path must be converted to %20. For example, this: file:my page.html must be written as: file:my%20page.html The path is relative to the directory that the model file is in. Example The easiest way to link to files on your computer is to put them into the same directory as your model. Assuming you have a file named index.html in the same directory as your model, the link would look like this: [Home](file:index.html) Example Here is another example where the file lives in a directory called docs, and docs is in the same directory as your model: [Home](file:docs/index.html) Images Images are very similar to links, but have an exclamation point in front: ![alt text](http://location/of/image) (The alternate text is the text that gets displayed if the image is not found.) Example ![NetLogo](http://ccl.northwestern.edu/netlogo/images/netlogo-title-new.jpg) Formatted Local images Also very similar to links, it is possible to display an image on your computer instead of an image somewhere on the Internet. Assuming you have an image named image.jpg, local images look like this: ![alt text](file:path) The path is relative to the directory that the model file is in. As with local links, any spaces in the name of the file or the path must be converted to %20. Example Like local links, the easiest way to display images on your computer is to put them into the same directory as your model. This example displays the image "Perspective Example.png", which resides in the same directory as this model (Info Tab Example). ![Example](file:Perspective%20Example.png) Formatted Block quotations Consecutive lines starting with > will become block quotations. You can put whatever text you like inside of it and you can also style it. Example > Let me see: four times five is twelve, and four times six is thirteen, > and four times seven is --- _oh dear!_ > I shall never get to twenty at that rate! Formatted Let me see: four times five is twelve, and four times six is thirteen, and four times seven is -- oh dear! I shall never get to twenty at that rate! Code To include a short piece of code in a sentence, surround it with backticks (`). Example You can create a single turtle with the `crt 1` command. Formatted You can create a single turtle with the crt 1 command. Code blocks It is also possible to have blocks of code. To create a code block, indent every line of the block by 4 spaces. Another way is to surround it with a three backticks line before and after the block. (If you don't want your code to be colored as NetLogo code, add text after the first three backticks.) Example About to start the code block. Leave a blank line after this one, and then put the code block: ; a typical go procedure to go ask turtles [ fd 1 ] tick end or: About to start the code block. Leave a blank line after this one, and then put the code block: ``` ; a typical go procedure to go ask turtles [ fd 1 ] tick end ``` Formatted About to start the code block. Leave a blank line after this one, and then put the code block: ; a typical go procedure to go ask turtles [ fd 1 ] tick end Superscripts and subscripts Superscripts and subscripts are useful for writing formulas, equations, footnotes and more. Subscripts appear half a character below the baseline, and are written using the HTML tag . Superscripts appear half a character above the baseline, and are written using the HTML tag . Example H2O 2x4 + x2 WWW[1] Formatted H 2O 2x4 + x2 + 42 WWW[1] Notes on usage Paragraphs, lists, code blocks and other features should be separated from each other with a blank line. If you find that something isn't formatted the way you expected, it might be because you need to add a blank line before it. To prevent a special character from being treated as markup, put a backslash (\) before it. We use GitHub flavored newlines (https://github.github.com/github-flavored-markdown/) instead of traditional Markdown handling of newlines. This means that newlines are treated as real line breaks, instead of being combined with the previous line into a single paragraph. Other features Markdown has additional features that we have not shown here. We have tested the features shown above on a variety of systems. If you use other Markdown features, you may find that they work on your computer, or not. Even a feature that works on your computer might work differently, or not work at all, for someone with a different operating system or Java virtual machine. If you want all NetLogo users to be able to read your Info tab, use only the features shown above. More information about Markdown is at http://daringfireball.net/projects/markdown/. For rendering Markdown, NetLogo uses the Pegdown library. Code Tab Guide The Code tab is where the code for the model is stored. Commands you only want to use immediately go in the Command Center; commands you want to save and use later, over and over again, are found in the Code tab. To determine if the code has any errors, you may press the "Check" button. If there are any syntax errors, the Code tab will turn red, the code that contains the error will be highlighted, and an error message will appear. Switching tabs also causes the code to be checked, so if you just switch tabs, pressing the Check button first isn't necessary. To find a fragment of code in the procedures, click on the "Find" button in the Code toolbar and the Find dialog will appear. You may enter a word or phrase to find, and optionally also a new word or phrase to replace it with. The "Ignore case" checkbox controls whether the capitalization must be the same to indicate a match. If the "Wrap around" checkbox is checked, the entire Code tab will be checked for the phrase, starting at the cursor position. When it reaches the end it will return to the top, otherwise only the area from the cursor position to the end of the Code tab will be searched. The "Next" and "Previous" buttons will move down and up to find another occurrence of the search phrase. "Replace" changes the currently selected phrase with the replace phrase and "Replace & Find" changes the selected phrase and moves to the next occurrence. "Replace All" will change all instances of the find phrase in the search area with the replace phrase. To find a particular procedure definition in your code, use the "Procedures" popup menu in the Code tab. The menu lists all procedures in alphabetical order. The "Shift Left", "Shift Right", "Comment", and "Uncomment" items on the Edit menu are used in the Code tab to change the indentation level of your code or add and remove semicolons, which mark comments, from sections of code. For more information about writing procedures, read Tutorial #3: Procedures and the Programming Guide. Included Files Menu Caution: The includes facility is new and experimental. When you add the __includes keyword to a model a menu to the right of the procedures menu appears. This is the "Included Files" menu which lists all the NetLogo source files (.nls) included in this file. You can make this menu always visible using the Preferences dialog. You can choose a file name from the menu to open a tab for that file, or you can open a new or existing file using New Source File and Open Source File, respectively. Once you've opened new tabs they become accessible from the Tabs menu, and you can use the keyboard to move from tab to tab (Command + number on Mac, Control + number on other operating systems). Automatic indentation When the Indent Automatically checkbox is selected, NetLogo will automatically attempt to align your code in a logically structured format. For example, when you open a set of square brackets "[" (perhaps after an if statement), NetLogo will automatically add spaces so that the following lines of code are two spaces further indented than the bracket. When you close the square brackets the closing bracket will be lined up with the matching open bracket. NetLogo will try to indent the code as you type, but you can also press the tab key anywhere on any line to ask NetLogo to indent the line immediately. Or, you can select a whole region of code and press the tab key to re-indent all of it. Programming Guide This section describes the NetLogo programming language in detail. The Code Example models mentioned throughout can be found in the Code Examples section of the Models Library. Agents Procedures Variables Tick counter Colors Ask Agentsets Breeds Buttons Lists Math Random numbers Turtle shapes Link shapes View updates Plotting Strings Output File I/O Movies Perspective Drawing Topology Links Anonymous procedures Ask-Concurrent User Interaction Primitives Tie Multiple source files Syntax Agents The NetLogo world is made up of agents. Agents are beings that can follow instructions. In NetLogo, there are four types of agents: turtles, patches, links, and the observer. Turtles are agents that move around in the world. The world is two dimensional and is divided up into a grid of patches. Each patch is a square piece of "ground" over which turtles can move. Links are agents that connect two turtles. The observer doesn't have a location -- you can imagine it as looking out over the world of turtles and patches. The observer doesn't observe passively -- it gives instructions to the other agents. When NetLogo starts up, there are no turtles. The observer can make new turtles. Patches can make new turtles too. (Patches can't move, but otherwise they're just as "alive" as turtles.) Patches have coordinates. The patch at coordinates (0, 0) is called the origin and the coordinates of the other patches are the horizontal and vertical distances from this one. We call the patch's coordinates pxcor and pycor. Just like in the standard mathematical coordinate plane, pxcor increases as you move to the right and pycor increases as you move up. The total number of patches is determined by the settings min-pxcor, max-pxcor, min-pycor, and maxpycor When NetLogo starts up, min-pxcor, max-pxcor, min-pycor, and max-pycor are -16, 16, -16, and 16 respectively. This means that pxcor and pycor both range from -16 to 16, so there are 33 times 33, or 1089 patches total. (You can change the number of patches with the Settings button.) Turtles have coordinates too: xcor and ycor. A patch's coordinates are always integers, but a turtle's coordinates can have decimals. This means that a turtle can be positioned at any point within its patch; it doesn't have to be in the center of the patch. Links do not have coordinates. Every link has two ends, and each end is a turtle. If either turtle dies, the link dies too. A link is represented visually as a line connecting the two turtles. Procedures In NetLogo, commands and reporters tell agents what to do. A command is an action for an agent to carry out, resulting in some effect. A reporter is instructions for computing a value, which the agent then "reports" to whoever asked it. Typically, a command name begins with a verb, such as "create", "die", "jump", "inspect", or "clear". Most reporter names are nouns or noun phrases. Commands and reporters built into NetLogo are called primitives. The NetLogo Dictionary has a complete list of built-in commands and reporters. Commands and reporters you define yourself are called procedures. Each procedure has a name, preceded by the keyword to or to-report, depending on whether it is a command procedure or a reporter procedure. The keyword end marks the end of the commands in the procedure. Once you define a procedure, you can use it elsewhere in your program. Many commands and reporters take inputs -- values that the command or reporter uses in carrying out its actions or computing its result. Here are two command procedures: to setup clear-all create-turtles 10 reset-ticks end to go ask turtles [ fd 1 rt random 10 lt random 10 ] tick end ;; forward 1 step ;; turn right ;; turn left Note the use of semicolons to add "comments" to the program. Comments can make your code easier to read and understand, but they don't affect its behavior. In this program, setup and go are user-defined commands. clear-all, create-turtles , reset-ticks, ask, lt ("left turn"), rt ("right turn") and tick, are all primitive commands. random and turtles are primitive reporters. random takes a single number as an input and reports a random integer that is less than the input (in this case, between 0 and 9). turtles reports the agentset consisting of all the turtles. (We'll explain about agentsets later.) setup and go can be called by other procedures, or by buttons, or from the Command Center. Many NetLogo models have a once button that calls a procedure called setup and a forever button that calls a procedure called go. In NetLogo, you may specify which agents -- turtles, patches, or links -- are to run each command. If you don't specify, the code is run by the observer. In the code above, the observer uses ask to make the set of all turtles run the commands between the square brackets. and create-turtles can only be run by the observer. fd, on the other hand, can only be run by turtles. Some other commands and reporters, such as set and ticks, can be run by different agent types. clear-all Here are some more advanced features you can take advantage of when defining your own procedures. Procedures with inputs Procedures can take inputs, just like many primitives do. To create a procedure that accepts inputs, put their names in square brackets after the procedure name. For example: to draw-polygon [num-sides len] pen-down repeat num-sides [ fd len rt 360 / num-sides ] end ;; turtle procedure Elsewhere in the program, you might use the procedure by asking the turtles to each draw an octagon with a side length equal to its who number: ask turtles [ draw-polygon 8 who ] Reporter procedures Just like you can define your own commands, you can define your own reporters. You must do two special things. First, use to-report instead of to to begin your procedure. Then, in the body of the procedure, use report to report the value you want to report. to-report absolute-value [number] ifelse number >= 0 [ report number ] [ report (- number) ] end Variables Agent variables Agent variables are places to store values (such as numbers) in an agent. An agent variable can be a global variable, a turtle variable, a patch variable, or a link variable. If a variable is a global variable, there is only one value for the variable, and every agent can access it. You can think of global variables as belonging to the observer. Turtle, patch, and link variables are different. Each turtle has its own value for every turtle variable. The same goes for patches and links. Some variables are built into NetLogo. For example, all turtles and links have a color variable, and all patches have a pcolor variable. (The patch variable begins with "p" so it doesn't get confused with the turtle variable, since turtles have direct access to patch variables.) If you set the variable, the turtle or patch changes color. (See next section for details.) Other built-in turtle variables including xcor, ycor, and heading . Other built-in patch variables include pxcor and pycor. (There is a complete list here.) You can also define your own variables. You can make a global variable by adding a switch, slider, chooser, or input box to your model, or by using the globals keyword at the beginning of your code, like this: globals [score] You can also define new turtle, patch and link variables using the turtles-own , patches-own and linksown keywords, like this: turtles-own [energy speed] patches-own [friction] links-own [strength] These variables can then be used freely in your model. Use the set command to set them. (Any variable you don't set has a starting value of zero.) Global variables can be read and set at any time by any agent. As well, a turtle can read and set patch variables of the patch it is standing on. For example, this code: ask turtles [ set pcolor red ] causes every turtle to make the patch it is standing on red. (Because patch variables are shared by turtles in this way, you can't have a turtle variable and a patch variable with the same name.) In other situations where you want an agent to read a different agent's variable, you can use of. Example: show [color] of turtle 5 ;; prints current color of turtle with who number 5 You can also use of with a more complicated expression than just a variable name, for example: show [xcor + ycor] of turtle 5 ;; prints the sum of the x and y coordinates of ;; turtle with who number 5 Local variables A local variable is defined and used only in the context of a particular procedure or part of a procedure. To create a local variable, use the let command. If you use let at the top of a procedure, the variable will exist throughout the procedure. If you use it inside a set of square brackets, for example inside an "ask", then it will exist only inside those brackets. to swap-colors [turtle1 turtle2] let temp [color] of turtle1 ask turtle1 [ set color [color] of turtle2 ] ask turtle2 [ set color temp ] end Tick counter In many NetLogo models, time passes in discrete steps, called "ticks". NetLogo includes a built-in tick counter so you can keep track of how many ticks have passed. The current value of the tick counter is shown above the view. (You can use the Settings button to hide the tick counter, or change the word "ticks" to something else.) In code, to retrieve the current value of the tick counter, use the ticks reporter. The tick command advances the tick counter by 1. The clear-all command clears the tick counter along with everything else. When the tick counter is clear, it's an error to try to read or modify it. Use the reset-ticks command when your model is done setting up, to start the tick counter. If your model is set to use tick-based updates, then the tick command will usually also update the view. See the later section, View Updates. When to tick Use reset-ticks at the end of your setup procedure. Use tick at the end of your go procedure. to setup clear-all create-turtles 10 reset-ticks end to go ask turtles [ fd 1 ] tick end Fractional ticks In most models, the tick counter starts at 0 and goes up 1 at a time, from integer to integer. But it's also possible for the tick counter to take on in-between floating point values. To advance the tick counter by a fractional amount, use the tick-advance command. This command takes a numeric input specifying how far to advance the tick counter. A typical use of fractional ticks is to approximate continuous or curved motion. See, for example, the GasLab models in the Models Library (under Chemistry & Physics). These models calculate the exact time at which a future event is to occur, then advance the tick counter to exactly that time. Colors NetLogo represents colors in different ways. A color can be number in the range 0 to 140, with the exception of 140 itself. Below is a chart showing the range of such colors you can use in NetLogo. The chart shows that: Some of the colors have names. (You can use these names in your code.) Every named color except black and white has a number ending in 5. On either side of each named color are darker and lighter shades of the color. 0 is pure black. 9.9 is pure white. 10, 20, and so on are all so dark they are very nearly black. 19.9, 29.9 and so on are all so light they are very nearly white. Code Example: The color chart was made in NetLogo with the Color Chart Example model. If you use a number outside the 0 to 140 range, NetLogo will repeatedly add or subtract 140 from the number until it is in the 0 to 140 range. For example, 25 is orange, so 165, 305, 445, and so on are orange too, and so are -115, -255, -395, etc. This calculation is done automatically whenever you set the turtle variable color or the patch variable pcolor. Should you need to perform this calculation in some other context, use the wrap-color primitive. If you want a color that's not on the chart, more exist between the integers. For example, 26.5 is a shade of orange halfway between 26 and 27. This doesn't mean you can make any color in NetLogo; the NetLogo color space is only a subset of all possible colors. It contains only a fixed set of discrete hues (one hue per row of the chart). Starting from one of those hues, you can either decrease its brightness (darken it) or decrease its saturation (lighten it), but you cannot decrease both brightness and saturation. Also, only the first digit after the decimal point is significant. Thus, color values are rounded down to the next 0.1, so for example, there's no visible difference between 26.5 and 26.52 or 26.58. Color primitives There are a few primitives that are helpful for working with colors. We have already mentioned the wrap-color primitive. The scale-color primitive is useful for converting numeric data into colors. shade-of? orange 27 will tell you if two colors are both "shades" of the same basic hue. For example, shade-of? is true, because 27 is a lighter shade of orange. Code Example: Scale-color Example demonstrates the scale-color reporter. RGB and RGBA Colors NetLogo also represents colors as RGB (red/green/blue) lists and RGBA (red/green/blue/alpha) lists. When using RGB colors the full range of colors is available to you. RGBA colors allow all the colors that RGB allows and you can also vary the transparency of a color. RGB and RGBA lists are made up of three or four integers, respectively, between 0 and 255 if a number is outside that range 255 is repeatedly subtracted until it is in the range. You can set any color variables in NetLogo (color for turtles and links and pcolor for patches) to an RGB list and that agent will be rendered appropriately. So you can set the color of patch 0 0 to pure red using the following code: set pcolor [255 0 0] Turtles, links, and labels can all contain RGBA lists as their color variables, however, patches cannot have RGBA pcolors You can set the color of a turtle to be approximately half transparent pure red with the following code: set color [255 0 0 125] You can convert from a NetLogo color to RGB or HSB (hue/saturation/brightness) using extract-hsb and extract-rgb. You can use rgb to generate rgb lists and hsb to convert from an HSB color to RGB. Since many colors are missing from the NetLogo color space, approximate-hsb and approximate-rgb often can't give you the exact color you ask for, but they try to come as close as possible. Example: you can change any turtle from it's existing NetLogo color to a half transparent version of that color using: set color lput 125 extract-rgb color Code Examples: HSB and RGB Example (lets you experiment with the HSB and RGB color systems), Transparency Example Color Swatches dialog The Color Swatches dialog helps you experiment with and choose colors. Open it by choosing Color Swatches on the Tools Menu. When you click on a color swatch (or a color button), that color will be shown against other colors. In the bottom left, the code for the currently selected color is displayed (for example, red + 2 ) so you can copy and paste it into your code. On the bottom right there are three increment options, 1, 0.5, and 0.1. These numbers indicate the difference between two adjacent swatches. When the increment is 1 there are 10 different shades in each row; when the increment is 0.1 there are 100 different shades in each row. 0.5 is an intermediate setting. Ask NetLogo uses the ask command to give commands to turtles, patches, and links. All code to be run by turtles must be located in a turtle "context". You can establish a turtle context in any of three ways: In a button, by choosing "Turtles" from the popup menu. Any code you put in the button will be run by all turtles. In the Command Center, by choosing "Turtles" from the popup menu. Any commands you enter will be run by all the turtles. By using ask turtles, hatch, or other commands which establish a turtle context. The same goes for patches, links, and the observer, except that you cannot ask the observer. Any code that is not inside any ask is by default observer code. Here's an example of the use of ask in a NetLogo procedure: to setup clear-all create-turtles 100 ;; create 100 turtles with random headings ask turtles [ set color red ;; turn them red fd 50 ] ;; spread them around ask patches [ if pxcor > 0 ;; patches on the right side [ set pcolor green ] ] ;; of the view turn green reset-ticks end The models in the Models Library are full of other examples. A good place to start looking is in the Code Examples section. Usually, the observer uses ask to ask all turtles, all patches or all links to run commands. You can also use ask to have an individual turtle, patch or link run commands. The reporters turtle, patch, link and patch-at are useful for this technique. For example: to setup clear-all crt 3 ;; make 3 turtles ask turtle 0 ;; tell the first one... [ fd 1 ] ;; ...to go forward ask turtle 1 ;; tell the second one... [ set color green ] ;; ...to become green ask turtle 2 ;; tell the third one... [ rt 90 ] ;; ...to turn right ask patch 2 -2 ;; ask the patch at (2,-2) [ set pcolor blue ] ;; ...to become blue ask turtle 0 ;; ask the first turtle [ ask patch-at 1 0 ;; ...to ask patch to the east [ set pcolor red ] ] ;; ...to become red ask turtle 0 ;; tell the first turtle... [ create-link-with turtle 1 ] ;; ...make a link with the second ask link 0 1 ;; tell the link between turtle 0 and 1 [ set color blue ] ;; ...to become blue reset-ticks end Every turtle created has a who number. The first turtle created is number 0, the second turtle number 1, and so forth. The turtle primitive reporter takes a who number as an input, and reports the turtle with that who number. The patch primitive reporter takes values for pxcor and pycor and reports the patch with those coordinates. The link primitive takes two inputs, the who numbers of the two turtles it connects. And the patch-at primitive reporter takes offsets: distances, in the x and y directions, from the first agent. In the example above, the turtle with who number 0 is asked to get the patch east (and no patches north) of itself. You can also select a subset of turtles, or a subset of patches, or a subset of links and ask them to do something. This involves using agentsets. The next section explains them in detail. When you ask a set of agents to run more than one command, each agent must finish before the next agent starts. One agent runs all of the commands, then the next agent runs all of them, and so on. For example, if you write: ask turtles [ fd 1 set color red ] first one turtle moves and turns red, then another turtle moves and turns red, and so on. But if you write it this way: ask turtles [ fd 1 ] ask turtles [ set color red ] first all the turtles move, then they all turn red. Agentsets An agentset is exactly what its name implies, a set of agents. An agentset can contain either turtles, patches or links, but not more than one type at once. An agentset is not in any particular order. In fact, it's always in a random order. And every time you use it, the agentset is in a different random order. This helps you keep your model from treating any particular turtles, patches or links differently from any others (unless you want them to be). Since the order is random every time, no one agent always gets to go first. You've seen the turtles primitive, which reports the agentset of all turtles, the patches primitive, which reports the agentset of all patches and the links primitive which reports the agentset of all links. But what's powerful about the agentset concept is that you can construct agentsets that contain only some turtles, some patches or some links. For example, all the red turtles, or the patches with pxcor evenly divisible by five, or the turtles in the first quadrant that are on a green patch or the links connected to turtle 0. These agentsets can then be used by ask or by various reporters that take agentsets as inputs. One way is to use turtles-here or turtles-at, to make an agentset containing only the turtles on my patch, or only the turtles on some other patch at some x and y offsets. There's also turtles-on so you can get the set of turtles standing on a given patch or set of patches, or the set of turtles standing on the same patch as a given turtle or set of turtles. Here are some more examples of how to make agentsets: ;; all other turtles: other turtles ;; all other turtles on this patch: other turtles-here ;; all red turtles: turtles with [color = red] ;; all red turtles on my patch turtles-here with [color = red] ;; patches on right side of view patches with [pxcor > 0] ;; all turtles less than 3 patches away turtles in-radius 3 ;; the four patches to the east, north, west, and south patches at-points [[1 0] [0 1] [-1 0] [0 -1]] ;; shorthand for those four patches neighbors4 ;; turtles in the first quadrant that are on a green patch turtles with [(xcor > 0) and (ycor > 0) and (pcolor = green)] ;; turtles standing on my neighboring four patches turtles-on neighbors4 ;; all the links connected to turtle 0 [my-links] of turtle 0 Note the use of other to exclude this agent. This is common. Once you have created an agentset, here are some simple things you can do: Use ask to make the agents in the agentset do something Use any? to see if the agentset is empty Use all? to see if every agent in an agentset satisfies a condition. Use count to find out exactly how many agents are in the set And here are some more complex things you can do: Pick a random agent from the set usingone-of. For example, we can make a randomly chosen turtle turn green: ask one-of turtles [ set color green ] Or tell a randomly chosen patch to sprout a new turtle: ask one-of patches [ sprout 1 ] Use the max-one-of or min-one-of reporters to find out which agent is the most or least along some scale. For example, to remove the richest turtle, you could say ask max-one-of turtles [sum assets] [ die ] Make a histogram of the agentset using thehistogram command (in combination with of). Use of to make a list of values, one for each agent in the agentset. Then use one of NetLogo's list primitives to do something with the list. (See the "Lists" section below.) For example, to find out how rich turtles are on the average, you could say show mean [sum assets] of turtles Use turtle-set, patch-set and link-set reporters to make new agentsets by gathering together agents from a variety of possible sources. Use no-turtles, no-patches and no-links reporters to make empty agentsets. Check whether two agentsets are equal using = or !=. Use member? to see whether a particular agent is a member of an agentset. This only scratches the surface. See the Models Library for many more examples, and consult the NetLogo Dictionary for more information about all of the agentset primitives. More examples of using agentsets are provided in the individual entries for these primitives in the NetLogo Dictionary. Special agentsets The agentsets turtles and links have special behavior because they always hold the sets of all turtles and all links. Therefore, these agentsets can grow. The following interaction shows the special behavior. Assume the Code tab has globals [g]. Then: observer> observer> observer> observer> 5 observer> observer> 10 observer> observer> 10 observer> observer> 10 observer> 15 clear-all create-turtles 5 set g turtles print count g create-turtles 5 print count g set g turtle-set turtles print count g create-turtles 5 print count g print count turtles The turtles agentset grows when new turtles are born, but other agentsets don't grow. If I write turtleset turtles , I get a new, normal agentset containing just the turtles that currently exist. New turtles don't join when they're born. Breed agentsets are special in the same way as turtles and links. Breeds are introduced and explained below. Agentsets and lists Earlier, we said that agentsets are always in random order, a different random order every time. If you need your agents to do something in a fixed order, you need to make a list of the agents instead. See the Lists section below. Code Example: Ask Ordering Example Breeds NetLogo allows you to define different "breeds" of turtles and breeds of links. Once you have defined breeds, you can go on and make the different breeds behave differently. For example, you could have breeds called sheep and wolves, and have the wolves try to eat the sheep or you could have link breeds called streets and sidewalks where foot traffic is routed on sidewalks and car traffic is routed on streets. You define turtle breeds using the breed keyword, at the top of the Code tab, before any procedures: breed [wolves wolf] breed [sheep a-sheep] You can refer to a member of the breed using the singular form, just like the turtle reporter. When printed, members of the breed will be labeled with the singular name. Some commands and reporters have the plural name of the breed in them, such as create-. Others have the singular name of the breed in them, such as The order in which breeds are declared is also the order in which they are layered in the view. So breeds defined later will appear on top of breeds defined earlier; in this example, sheep will be drawn over wolves. When you define a breed such as sheep, an agentset for that breed is automatically created, so that all of the agentset capabilities described above are immediately available with the sheep agentset. The following new primitives are also automatically available once you define a breed: create-sheep , hatch-sheep, sprout-sheep , sheep-here, sheep-at , sheep-on , and is-a-sheep?. Also, you can use sheep-own to define new turtle variables that only turtles of the given breed have. (It's allowed for more than one breed to own the same variable.) A turtle's breed agentset is stored in the breed turtle variable. So you can test a turtle's breed, like this: if breed = wolves [ ... ] Note also that turtles can change breeds. A wolf doesn't have to remain a wolf its whole life. Let's change a random wolf into a sheep: ask one-of wolves [ set breed sheep ] The set-default-shape primitive is useful for associating certain turtle shapes with certain breeds. See the section on shapes below. Who numbers are assigned irrespective of breeds. If you already have a frog 0, then the first mouse will be mouse 1 , not mouse 0 , since the who number 0 is already taken. Here is a quick example of using breeds: breed [mice mouse] breed [frogs frog] mice-own [cheese] to setup clear-all create-mice 50 [ set color white set cheese random 10 ] create-frogs 50 [ set color green ] reset-ticks end Code Example: Breeds and Shapes Example Link breeds Link breeds are very similar to turtle breeds, however, there are a few differences. When you declare a link breed you must declare whether it is a breed of directed or undirected links by using the directed-link-breed and undirected-link-breed keywords. directed-link-breed [streets street] undirected-link-breed [friendships friendship] Once you have created a breeded link you cannot create unbreeded links and vice versa. (You can, however, have directed and undirected links in the same world, just not in the same breed) Unlike with turtle breeds the singular breed name is required for link breeds, as many of the link commands and reports use the singular name, such as -neighbor? . The following primitives are also automatically available once you define a directed link breed: createstreet-from create-streets-from create-street-to create-streets-to in-street-neighbor? instreet-neighbors in-street-from my-in-streets my-out-streets out-street-neighbor? out-streetneighbors out-street-to And the following are automatically available when you define an undirected link breed: createfriendship-with create-friendships-with friendship-neighbor? friendship-neighbors friendshipwith my-friendships Multiple link breeds may declare the same -own variable, but a variable may not be shared between a turtle breed and a link breed. Just as with turtle breeds the order in which link breeds are declared defines the order in which the links are drawn, so the friendships will always be on top of streets (if for some reason these breeds were in the same model). You can also use -own to declare variables of each link breed separately. You can change the breed of a link with set breed. (However, you cannot change a breeded link to an unbreeded one, to prevent having breeded and unbreeded links in the same world.) ask one-of friendships [ set breed streets ] ask one-of friendships [ set breed links ] ;; produces a runtime error set-default-shape may also be used with link breeds to associate it with a particular link shape. Code Example: Link Breeds Example Buttons Buttons in the interface tab provide an easy way to control the model. Typically a model will have at least a "setup" button, to set up the initial state of the world, and a "go" button to make the model run continuously. Some models will have additional buttons that perform other actions. A button contains some NetLogo code. That code is run when you press the button. A button may be either a "once button", or a "forever button". You can control this by editing the button and checking or unchecking the "Forever" checkbox. Once buttons run their code once, then stop and pop back up. Forever buttons keep running their code over and over again. A forever button stops if the user presses the button again to stop it. The button waits until the current iteration has finished, then pops up. A forever button can also be stopped from code. If the forever button directly calls a procedure, then when that procedure stops, the button stops. (In a turtle or patch forever button, the button won't stop until every turtle or patch stops -- a single turtle or patch doesn't have the power to stop the whole button.) Normally, a button is labeled with the code that it runs. For example, a button that says "go" on it usually contains the code "go", which means "run the go procedure". (Procedures are defined in the Code tab; see below.) But you can also edit a button and enter a "display name" for the button, which is a text that appears on the button instead of the code. You might use this feature if you think the actual code would be confusing to your users. When you put code in a button, you must also specify which agents you want to run that code. You can choose to have the observer run the code, or all turtles, or all patches, or all links. (If you want the code to be run by only some turtles or some patches, you could make an observer button, and then have the observer use the ask command to ask only some of the turtles or patches to do something.) When you edit a button, you have the option to assign an "action key". This makes that key on the keyboard behave just like a button press. If the button is a forever button, it will stay down until the key is pressed again (or the button is clicked). Action keys are particularly useful for games or any model where rapid triggering of buttons is needed. Buttons take turns More than one button can be pressed at a time. If this happens, the buttons "take turns", which means that only one button runs at a time. Each button runs its code all the way through once while the other buttons wait, then the next button gets its turn. In the following examples, "setup" is a once button and "go" is a forever button. Example #1: The user presses "setup", then presses "go" immediately, before the "setup" has popped back up. Result: "setup" finishes before "go" starts. Example #2: While the "go" button is down, the user presses "setup". Result: the "go" button finishes its current iteration. Then the "setup" button runs. Then "go" starts running again. Example #3: The user has two forever buttons down at the same time. Result: first one button runs its code all the way through, then the other runs its code all the way through, and so on, alternating. Note that if one button gets stuck in an infinite loop, then no other buttons will run. Turtle, patch, and link forever buttons There is a subtle difference between putting commands in a turtle, patch or link forever button, and putting the same commands in an observer button that does ask turtles, ask patches or ask links. An "ask" doesn't complete until all of the agents have finished running all of the commands in the "ask". So the agents, as they all run the commands concurrently, can be out of sync with each other, but they all sync up again at the end of the ask. The same isn't true of turtle, patch and link forever buttons. Since ask was not used, each turtle or patch runs the given code over and over again, so they can become (and remain) out of sync with each other. At present, this capability is very rarely used in the models in our Models Library. A model that does use the capability is the Termites model, in the Biology section of Sample Models. The "go" button is a turtle forever button, so each termite proceeds independently of every other termite, and the observer is not involved at all. This means that if, for example, you wanted to add ticks and/or a plot to the model, you would need to add a second forever button (an observer forever button), and run both forever buttons at the same time. Note also that a model like this cannot be used with BehaviorSpace. Code Example: State Machine Example shows how Termites can be recoded in a tick-based way, without using a turtle forever button. At present, NetLogo has no way for one forever button to start another. Buttons are only started when you press them. Lists In the simplest models, each variable holds only one piece of information, usually a number or a string. Lists let you store multiple pieces of information in a single value by collecting that information in a list. Each value in the list can be any type of value: a number, or a string, an agent or agentset, or even another list. Lists allow for the convenient packaging of information in NetLogo. If your agents carry out a repetitive calculation on multiple variables, it might be easier to have a list variable, instead of multiple number variables. Several primitives simplify the process of performing the same computation on each value in a list. The NetLogo Dictionary has a section that lists all of the list-related primitives. Constant lists You can make a list by simply putting the values you want in the list between brackets, like this: set mylist [2 4 6 8]. Note that the individual values are separated by spaces. You can make lists that contain numbers and strings this way, as well as lists within lists, for example [[2 4] [3 5]] . The empty list is written by putting nothing between the brackets, like this: []. Building lists on the fly If you want to make a list in which the values are determined by reporters, as opposed to being a series of constants, use the list reporter. The list reporter accepts two other reporters, runs them, and reports the results as a list. If I wanted a list to contain two random values, I might use the following code: set random-list list (random 10) (random 20) This will set random-list to a new list of two random integers each time it runs. To make longer or shorter lists, you can use the list reporter with fewer or more than two inputs, but in order to do so, you must enclose the entire call in parentheses, e.g.: (list random 10) (list random 10 random 20 random 30) For more information, see Varying number of inputs. Some kinds of lists are most easily built using the n-values reporter, which allows you to construct a list of a specific length by repeatedly running a given reporter. You can make a list of the same value repeated, or all the numbers in a range, or a lot of random numbers, or many other possibilities. See dictionary entry for details and examples. The of primitive lets you construct a list from an agentset. It reports a list containing each agent's value for the given reporter. (The reporter could be a simple variable name, or a more complex expression -even a call to a procedure defined using to-report.) A common idiom is max [...] of turtles sum [...] of turtles and so on. You can combine two or more lists using the sentence reporter, which concatenates lists by combining their contents into a single, larger list. Like list, sentence normally takes two inputs, but can accept any number of inputs if the call is surrounded by parentheses. Changing list items Technically, lists can't be modified, but you can construct new lists based on old lists. If you want the new list to replace the old list, use set. For example: set mylist [2 7 5 Bob [3 0 -2]] ; mylist is now [2 7 5 Bob [3 0 -2]] set mylist replace-item 2 mylist 10 ; mylist is now [2 7 10 Bob [3 0 -2]] The replace-item reporter takes three inputs. The first input specifies which item in the list is to be changed. 0 means the first item, 1 means the second item, and so forth. To add an item, say 42, to the end of a list, use the lput reporter. (fput adds an item to the beginning of a list.) set mylist lput 42 mylist ; mylist is now [2 7 10 Bob [3 0 -2] 42] But what if you changed your mind? The but-last (bl for short) reporter reports all the list items but the last. set mylist but-last mylist ; mylist is now [2 7 10 Bob [3 0 -2]] Suppose you want to get rid of item 0, the 2 at the beginning of the list. set mylist but-first mylist ; mylist is now [7 10 Bob [3 0 -2]] Suppose you wanted to change the third item that's nested inside item 3 from -2 to 9? The key is to realize that the name that can be used to call the nested list [3 0 -2] is item 3 mylist . Then the replaceitem reporter can be nested to change the list-within-a-list. The parentheses are added for clarity. set mylist (replace-item 3 mylist (replace-item 2 (item 3 mylist) 9)) ; mylist is now [7 10 Bob [3 0 9]] Iterating over lists If you want to do some operation on each item in a list in turn, the foreach command and the map reporter may be helpful. is used to run a command or commands on each item in a list. It takes an input list and a command name or block of commands, like this: foreach foreach [1 2 3] show => 1 => 2 => 3 foreach [2 4 6] [ n -> crt n show (word "created " n " turtles") ] => created 2 turtles => created 4 turtles => created 6 turtles In the block, the variable n holds the current value from the input list. Here are some more examples of foreach : foreach [1 2 3] [ steps -> ask turtles [ fd steps ] ] ;; turtles move forward 6 patches foreach [true false true true] [ should-move? -> ask turtles [ if should-move? [ fd 1 ] ] ] ;; turtles move forward 3 patches is similar to foreach , but it is a reporter. It takes an input list and a reporter name or reporter block. Note that unlike foreach , the reporter comes first, like this: map show map round [1.2 2.2 2.7] ;; prints [1 2 3] reports a list containing the results of applying the reporter to each item in the input list. Again, use the variable named in the anonymous procedure (x in the examples below) to refer to the current item in the list. map Here are a couple more examples of map: show map [ x -> x < 0 ] [1 -1 3 4 -2 -10] ;; prints [false true false false true true] show map [ x -> x * x ] [1 2 3] ;; prints [1 4 9] Besides map and foreach , other primitives for processing whole lists in a configurable way include filter, reduce, and sort-by . These primitives aren't always the solution for every situation in which you want to operate on an entire list. In some situations, you may need to use some other technique such as a loop using repeat or while, or a recursive procedure. The blocks of code we're giving to map and foreach in these examples are actually anonymous procedures. Anonymous procedures are explained in more detail in Anonymous procedures, below. Varying number of inputs Some commands and reporters involving lists and strings may take a varying number of inputs. In these cases, in order to pass them a number of inputs other than their default, the primitive and its inputs must be surrounded by parentheses. Here are some examples: show list 1 2 => [1 2] show (list 1 2 3 4) => [1 2 3 4] show (list) => [] Note that each of these special primitives has a default number of inputs for which no parentheses are required. The primitives which have this capability are list, word, sentence, map, foreach , run, and runresult. Lists of agents Earlier, we said that agentsets are always in random order, a different random order every time. If you need your agents to do something in a fixed order, you need to make a list of the agents instead. There are two primitives that help you do this, sort and sort-by . Both sort and sort-by can take an agentset as input. The result is always a new list, containing the same agents as the agentset did, but in a particular order. If you use sort on an agentset of turtles, the result is a list of turtles sorted in ascending order by who number. If you use sort on an agentset of patches, the result is a list of patches sorted left-to-right, top-to-bottom. If you use sort on an agentset of links, the result is a list of links, sorted in ascending order first by end1 then by end2 any remaining ties are resolved by breed in the order they are declared in the Code tab. If you need descending order instead, you can combine reverse with sort, for example reverse sort turtles . If you want your agents to be ordered by some other criterion than the standard ones sort uses, you'll need to use sort-by instead. Here's an example: sort-by [ [a b] -> [size] of a < [size] of b ] turtles This returns a list of turtles sorted in ascending order by their turtle variable size. There's a common pattern to get a list of agents in a random order, using a combination of of and self, in the rare case that you cannot just use ask: [self] of my-agentset Asking a list of agents Once you have a list of agents, you might want to ask them each to do something. To do this, use the foreach and ask commands in combination, like this: foreach sort turtles [ the-turtle -> ask the-turtle [ ... ] ] This will ask each turtle in ascending order by who number. Substitute "patches" for "turtles" to ask patches in left-to-right, top-to-bottom order. Note that you can't use ask directly on a list of turtles. ask only works with agentsets and single agents. Performance of lists The data structure underlying NetLogo's lists is a sophisticated tree-based data structure on which most operations run in near-constant time. That includes fput, lput, butfirst, butlast , length, item, and replace-item. One exception to the fast-performance rule is that concatenating two lists with sentence requires traversing and copying the whole second list. (This may be fixed in a future version.) Technically, "near-constant time" is actually logarithmic time, proportional to the depth of the underlying tree, but these trees have large nodes and a high branching factor, so they are never more than a few levels deep. This means that changes can be made in at most a few steps. The trees are immutable, but they share structure with each other, so the whole tree doesn't need to be copied to make a changed version. The actual data structure used is the immutable Vector class from the Scala collections library. These are 32-wide hash array mapped tries, as implemented by Tiark Rompf, based in part on work by Phil Bagwell and Rich Hickey. Math All numbers in NetLogo are stored internally as double precision floating point numbers, as defined in the IEEE 754 standard. They are 64 bit numbers consisting of one sign bit, an 11-bit exponent, and a 52-bit mantissa. See the IEEE 754 standard for details. An "integer" in NetLogo is simply a number that happens to have no fractional part. No distinction is made between 3 and 3.0; they are the same number. (This is the same as how most people use numbers in everyday contexts, but different from some programming languages. Some languages treat integers and floating point numbers as distinct types.) Integers are always printed by NetLogo without the trailing ".0": show 1.5 + 1.5 observer: 3 If a number with a fractional part is supplied in a context where an integer is expected, the fractional part is simply discarded. So for example, crt 3.5 creates three turtles; the extra 0.5 is ignored. The range of integers is +/-9007199254740992 (2^53, about 9 quadrillion). Calculations that exceed this range will not cause runtime errors, but precision will be lost when the least significant (binary) digits are rounded off in order fit the number into 64 bits. With very large numbers, this rounding can result in imprecise answers which may be surprising: show 2 ^ 60 + 1 = 2 ^ 60 => true Calculations with smaller numbers can also produce surprising results if they involve fractional quantities, since not all fractions can be precisely represented and roundoff may occur. For example: show 1 / 6 + 1 / 6 + 1 / 6 + 1 / 6 + 1 / 6 + 1 / 6 => 0.9999999999999999 show 1 / 9 + 1 / 9 + 1 / 9 + 1 / 9 + 1 / 9 + 1 / 9 + 1 / 9 + 1 / 9 + 1 / 9 => 1.0000000000000002 Any operation which produces the special quantities "infinity" or "not a number" will cause a runtime error. Scientific notation Very large or very small floating point numbers are displayed by NetLogo using "scientific notation". Examples: show 0.000000000001 => 1.0E-12 show 50000000000000000000 => 5.0E19 Numbers in scientific notation are distinguished by the presence of the letter E (for "exponent"). It means "times ten to the power of", so for example, 1.0E-12 means 1.0 times 10 to the -12 power: show 1.0 * 10 ^ -12 => 1.0E-12 You can also use scientific notation yourself in NetLogo code: show 3.0E6 => 3000000 show 8.123456789E6 => 8123456.789 show 8.123456789E7 => 8.123456789E7 show 3.0E16 => 3.0E16 show 8.0E-3 => 0.0080 show 8.0E-4 => 8.0E-4 These examples show that numbers with fractional parts are displayed using scientific notation if the exponent is less than -3 or greater than 6. Numbers outside of NetLogo's integer range of 9007199254740992 to 9007199254740992 (+/-2^53) are also always shown in scientific notation: show 2 ^ 60 => 1.15292150460684698E18 When entering a number, the letter E may be either upper or lowercase. When printing a number, NetLogo always uses an uppercase E: show 4.5e20 => 4.5E20 Floating point accuracy Because numbers in NetLogo are subject to the limitations of how floating point numbers are represented in binary, you may get answers that are slightly inaccurate. For example: show 0.1 + 0.1 + 0.1 => 0.30000000000000004 show cos 90 => 6.123233995736766E-17 This is an inherent issue with floating point arithmetic; it occurs in all programming languages that use floating point numbers. If you are dealing with fixed precision quantities, for example dollars and cents, a common technique is to use only integers (cents) internally, then divide by 100 to get a result in dollars for display. If you must use floating point numbers, then in some situations you may need to replace a straightforward equality test such as if x = 1 [ ... ] with a test that tolerates slight imprecision, for example if abs (x - 1) < 0.0001 [ ... ] . Also, the precision primitive is handy for rounding off numbers for display purposes. NetLogo monitors round the numbers they display to a configurable number of decimal places, too. Random numbers The random numbers used by NetLogo are what is called "pseudo-random". (This is typical in computer programming.) That means they appear random, but are in fact generated by a deterministic process. "Deterministic" means that you get the same results every time, if you start with the same random "seed". We'll explain in a minute what we mean by "seed". In the context of scientific modeling, pseudo-random numbers are actually desirable. That's because it's important that a scientific experiment be reproducible -- so anyone can try it themselves and get the same result that you got. Since NetLogo uses pseudo-random numbers, the "experiments" that you do with it can be reproduced by others. Here's how it works. NetLogo's random number generator can be started with a certain seed value, which must be an integer in the range -2147483648 to 2147483647. Once the generator has been "seeded" with the random-seed command, it always generates the same sequence of random numbers from then on. For example, if you run these commands: random-seed 137 show random 100 show random 100 show random 100 You will always get the numbers 79, 89, and 61 in that order. Note, however, that you're only guaranteed to get those same numbers if you're using the same version of NetLogo. Sometimes when we make a new version of NetLogo the random number generator changes. (Presently, we use a generator known as the Mersenne Twister.) To create a number suitable for seeding the random number generator, use the new-seed reporter. newseed creates a seed, evenly distributed over the space of possible seeds, based on the current date and time. It never reports the same seed twice in a row. Code Example: Random Seed Example If you don't set the random seed yourself, NetLogo sets it to a value based on the current date and time. There is no way to find out what random seed it chose, so if you want your model run to be reproducible, you must set the random seed yourself ahead of time. The NetLogo primitives with "random" in their names (random, random-float, and so on) aren't the only ones that use pseudo-random numbers. Many other operations also make random choices. For example, agentsets are always in random order, one-of and n-of choose agents randomly, the sprout command creates turtles with random colors and headings, and the downhill reporter chooses a random patch when there's a tie. All of these random choices are governed by the random seed as well, so model runs can be reproducible. In addition to the uniformly distributed random integers and floating point numbers generated by random and random-float , NetLogo also offers several other random distributions. See the dictionary entries for random-normal , random-poisson , random-exponential , and random-gamma . Auxiliary generator Code run by buttons or from the command center uses the main random number generator. Code in monitors uses an auxiliary random generator, so even if a monitor does a calculation that uses random numbers, the outcome of the model is not affected. The same is true of code in sliders. Local randomness You may want to explicitly specify that a section of code does not affect the state of the main random generator, so the outcome of the model is not affected. The with-local-randomness command is provided for this purpose. See its entry in the NetLogo Dictionary for more information. Turtle shapes In NetLogo, turtle shapes are vector shapes. They are built up from basic geometric shapes; squares, circles, and lines, rather than a grid of pixels. Vector shapes are fully scalable and rotatable. NetLogo caches bitmap images of vector shapes size 1, 1.5, and 2 in order to speed up execution. A turtle's shape is stored in its shape variable and can be set using the set command. New turtles have a shape of "default". The set-default-shape primitive is useful for changing the default turtle shape to a different shape, or having a different default turtle shape for each breed of turtle. The shapes primitive reports a list of currently available turtle shapes in the model. This is useful if, for example, you want to assign a random shape to a turtle: ask turtles [ set shape one-of shapes ] Use the Turtle Shapes Editor to create your own turtle shapes, or to add shapes to your model from our shapes library, or to transfer shapes between models. For more information, see the Shapes Editor section of this manual. The thickness of the lines used to draw the vector shapes can be controlled by the __set-linethickness primitive. Code Examples: Breeds and Shapes Example, Shape Animation Example Link shapes Link Shapes are similar to turtle shapes, only you use the Link Shape Editor to create and edit them. Link shapes consist of between 0 and 3 lines which can have different patterns and a direction indicator that is composed of the same elements as turtle shapes. Links also have a shape variable that can be set to any link shape that is in the model. By default links have the "default" shape, though you can change that using set-default-shape. The link-shapes reporter reports all the link shapes included in the current model. The thickness of the lines in the link shape is controlled by the thickness link variable. View updates The "view" in NetLogo lets you see the agents in your model on your computer's screen. As your agents move and change, you see them moving and changing in the view. Of course, you can't really see your agents directly. The view is a picture that NetLogo paints, showing you how your agents look at a particular instant. Once that instant passes and your agents move and change some more, that picture needs to be repainted to reflect the new state of the world. Repainting the picture is called "updating" the view. When does the view get updated? This section discusses how NetLogo decides when to update the view, and how you can influence when it gets updated. NetLogo offers two updates modes, "continuous" updates and "tick-based" updates. You can switch between NetLogo's two view update modes using a popup menu at the top of the Interface tab. Continuous updates are the default when you start up NetLogo or start a new model. Nearly every model in our Models Library, however, uses tick-based updates. Continuous updates are simplest, but tick-based updates give you more control over when and how often updates happen. It's important exactly when an update happens, because when updates happen determines what you see on the screen. If an update comes at an unexpected time, you may see something unexpected -perhaps something confusing or misleading. It's also important how often updates happen, because updates take time. The more time NetLogo spends updating the view, the slower your model will run. With fewer updates, your model runs faster. Continuous updates Continuous updates are very simple. With continuous updates, NetLogo updates the view a certain number of times per second -- by default, 30 times a second when the speed slider is in the default, middle setting. If you move the speed slider to a slower setting, NetLogo will update more than 30 times a second, effectively slowing down the model. On a faster setting, NetLogo will update less than 30 times a second. On the fastest setting, updates will be separated by several seconds. At extremely slow settings, NetLogo will be updating so often that you will see your agents moving (or changing color, etc.) one at a time. If you need to temporarily shut off continuous updates, use the no-display command. The display command turns updates back on, and also forces an immediate update (unless the user is fastforwarding the model using the speed slider). Tick-based updates As discussed above in the Tick Counter section, in many NetLogo models, time passes in discrete steps, called "ticks". Typically, you want the view to update once per tick, between ticks. That's the default behavior with tick-based updates. If you want additional view updates, you can force an update using the display command. (The update may be skipped if the user is fast-forwarding the model using the speed slider.) You don't have to use the tick counter to use tick-based updates. If the tick counter never advances, the view will update only when you use the display command. If you move the speed slider to a fast enough setting, eventually NetLogo will skip some of the updates that would ordinarily have happened. Moving the speed slider to a slower setting doesn't cause additional updates; rather, it makes NetLogo pause after each update. The slower the setting, the longer the pause. Even under tick-based updates, the view also updates whenever a button in the interface pops up (both once and forever buttons) and when a command entered in the Command Center finishes. So it's not necessary to add the display command to once buttons that don't advance the tick counter. Many forever buttons that don't advance the tick counter do need to use the display command. An example in the Models Library is the Life model (under Computer Science -> Cellular Automata). The forever buttons that let the user draw in the view use the display command so the user can see what they are drawing, even though the tick counter is not advancing. Choosing a mode Advantages of tick-based updates over continuous updates include: 1. Consistent, predictable view update behavior which does not vary from computer to computer or from run to run. 2. Continuous updates can confuse the user of your model by letting them see model states they aren't supposed to see, which may be misleading. 3. Increased speed. Updating the view takes time, so if one update per tick is enough, then enforcing there is only one update per tick will make your model faster. 4. Since setup buttons don't advance the tick counter, they are unaffected by the speed slider; this is normally the desired behavior. Nearly every model in our Models Library uses tick-based updates. Continuous updates are occasionally useful for those rare models in which execution is not divided into short, discrete phases. An example in the Models Library is Termites. (See also, however, the State Machine Example model, which shows how to re-code Termites using ticks.) Even for models that would normally be set to tick-based updates, it may be useful to switch to continuous updates temporarily for debugging purposes. Seeing what's going on within a tick, instead of only seeing the end result of a tick, could help with troubleshooting. After switching to continuous updates, you may want to use the speed slider to slow the model down until you see your agents moving one at a time. Don't forget to change back to tick-based updates when you are done, as the choice of update mode is saved with the model. Frame rate One of the model settings in NetLogo's "Settings..." dialog is "Frame rate" which defaults to 30 frames per second. The frame rate setting affects both continuous updates and tick-based updates. With continuous updates, the setting directly determines the frequency of updates. With tick-based updates, the setting is a ceiling on how many updates per second you get. If the frame rate is 30, then NetLogo will ensure that the model never runs faster than that when the speed slider is in the default position. If any frame takes less than 1/30 of a second to compute and display, NetLogo will pause and wait until the full 1/30 of a second has passed before continuing. The frame rate settings lets you set what you consider to be a normal speed for your model. Then you, or the user of your model, can use the speed slider to temporarily get a faster or slower speed. Plotting NetLogo's plotting features let you create plots to help you understand what's going on in your model. Before you can plot, you need to create one or more plots in the Interface tab. For more information on using and editing plots in the Interface tab, see the Interface Guide. Plotting points The two basic commands for actually plotting things are plot and plotxy. With plot you need only specify the y value you want plotted. The x value will automatically be 0 for the first point you plot, 1 for the second, and so on. (That's if the plot pen's "interval" is the default value of 1; you can change the interval.) The plot command is especially handy when you want your model to plot a new point at every time step. Example: plot count turtles If you need to specify both the x and y values of the point you want plotted, then use plotxy instead. This example assumes that a global variable called time exists: plotxy time count-turtles Plot commands Each plot and its pens have setup and update code fields that may contain commands (usually containing plot or plotxy). These commands are run automatically triggered by other commands in NetLogo. Plot setup commands and pen setup commands are run when the either reset-ticks or setup-plots commands are run. If the stop command is run in the body of the plot setup commands then the pen setup commands will not run. Plot update commands and pen update commands are run when the either reset-ticks, tick or update-plots commands are run. If the stop command is run in the body of the plot update commands then the pen update commands will not run. Here are the four commands that trigger plotting explained in more detail. executes commands for one plot at a time. For each plot, the plot's setup commands are executed. If the stop command is not encountered while running those commands, then each of the plot's pens will have their setup code executed. update-plots is very similar to setup-plots. For each plot, the plot's update commands are setup-plots executed. If the stop command is not encountered while running those commands, then each of the plot's pens will have their update code executed. tick is exactly the same as update-plots except that the tick counter is incremented before the plot commands are executed. reset-ticks first resets the tick counter to 0, and then does the equivalent of setup-plots followed by update-plots . A typical model will use reset-ticks and tick like so: to setup clear-all ... reset-ticks end to go ... tick end Note that in this example we plot from both the setup and go procedures (because reset-ticks runs plot setup and plot update commands). We do this because we want our plot to include the initial state of the system at the end of setup. We plot at the end of thego procedure, not the beginning, because we want the plot always to be up to date after the go button stops. Models that don't use ticks but still want to do plotting will instead use setup-plots and update-plots . In the previous code, replace reset-ticks with setup-plots update-plots and replace tick with updateplots. Code Example: Plotting Example Other kinds of plots By default, NetLogo plot pens plot in line mode, so that the points you plot are connected by a line. If you want to move the pen without plotting, you can use the plot-pen-up command. After this command is issued, the plot and plotxy commands move the pen but do not actually draw anything. Once the pen is where you want it, use plot-pen-down to put the pen back down. If you want to plot individual points instead of lines, or you want to draw bars instead of lines or points, you need to change the plot pen's "mode". Three modes are available: line, bar, and point. Line is the default mode. Normally, you change a pen's mode by editing the plot. This changes the pen's default mode. It's also possible to change the pen's mode temporarily using the set-plot-pen-mode command . That command takes a number as input: 0 for line, 1 for bar, 2 for point. Histograms A histogram is a special kind of plot that measures how frequently certain values, or values in certain ranges, occur in a collection of numbers that arise in your model. For example, suppose the turtles in your model have an age variable. You could create a histogram of the distribution of ages among your turtles with the histogram command, like this: histogram [age] of turtles The numbers you want to histogram don't have to come from an agentset; they could be any list of numbers. Note that using the histogram command doesn't automatically switch the current plot pen to bar mode. If you want bars, you have to set the plot pen to bar mode yourself. (As we said before, you can change a pen's default mode by editing the plot in the Interface tab.) Like other types of plots, histograms can be set to auto scale. However, auto scaled histograms do not automatically resize themselves horizontally like other plot types do. To set the range programmatically, you can use the set-plot-x-range primitive. The width of the bars in a histogram is controlled by the plot pen's interval. You can set a plot pen's default interval by editing the plot in the Interface tab. You can also change the interval temporarily with the set-plot-pen-interval command or the set-histogram-num-bars. If you use the latter command, NetLogo will set the interval appropriately so as to fit the specified number of bars within the plot's current x range. Code Example: Histogram Example Clearing and resetting You can clear the current plot with the clear-plot command, or clear every plot in your model with clear-all-plots. The clear-all command also clears all plots, in addition to clearing everything else in your model. If you want to remove only the points that a particular pen has drawn, use plot-pen-reset. When a whole plot is cleared, or when a pen is reset, that doesn't just remove the data that has been plotted. It also restores the plot or pen to its default settings, as they were specified in the Interface tab when the plot was created or last edited. Therefore, the effects of such commands as set-plot-x-range and set-plot-pen-color are only temporary. Ranges and auto scaling The default x and y ranges for a plot are fixed numbers, but they can be changed at setup time or as the model runs. To change the ranges at any time, use set-plot-x-range and set-plot-y-range. Or, you can let the ranges grow automatically. Either way, when the plot is cleared the ranges will return to their default values. By default, all NetLogo plots have the auto scaling feature enabled. This means that if the model tries to plot a point which is outside the current displayed range, the range of the plot will grow along one or both axes so that the new point is visible. Histogram plots, however, do not auto scale horizontally. In the hope that the ranges won't have to change every time a new point is added, when the ranges grow they leave some extra room: 25% if growing horizontally, 10% if growing vertically. If you want to turn off this feature, edit the plot and uncheck the Auto Scale? checkbox. At present, it is not possible to enable or disable this feature only on one axis; it always applies to both axes. Using a Legend You can show the legend of a plot by checking the "Show legend" checkbox in the edit dialog. If you don't want a particular pen to show up in the legend you can uncheck the "Show in Legend" checkbox for that pen also in the advanced plot pen settings (the advanced plot pen settings can be opened by clicking the pencil button for that pen in the plot pens table in the plot edit dialog). Temporary plot pens Most plots can get along with a fixed number of pens. But some plots have more complex needs; they may need to have the number of pens vary depending on conditions. In such cases, you can make "temporary" plot pens from code and then plot with them. These pens are called "temporary" because they vanish when the plot is cleared (by the clear-plot, clear-all-plots, or clear-all commands). To create a temporary plot pen, use the create-temporary-plot-pen command. Typically, this would be done in the Code tab, but it is also possible to use this command from plot setup or plot update code (in the edit dialog). By default, the new pen is down, is black in color, has an interval of 1, and plots in line mode. Commands are available to change all of these settings; see the Plotting section of the NetLogo Dictionary. Before you can use the pen, you'll have to use the use the set-current-plot and set-current-plot-pen commands. These are explained in the next section. set-current-plot and set-current-plot-pen Before NetLogo 5, it was not possible to put plot commands in the plot itself. All of the plot code was written in the Code tab with the rest of the code. For backwards compatibility, and for temporary plot pens, this is still supported. Models in previous versions of NetLogo (and those using temporary plot pens) have to explicitly state which plot is the current plot with the set-current-plot command and which pen is the current pen with the set-current-plot-pen command. To set the current plot use the set-current-plot command with the name of the plot enclosed in double quotes, like this: set-current-plot "Distance vs. Time" The name of the plot must be exactly as you typed it when you created the plot. Note that later if you change the name of the plot, you'll also have to update the set-current-plot calls in your model to use the new name. (Copy and paste can be helpful here.) For a plot with multiple pens, you can manually specify which pen you want to plot with. If you don't specify a pen, plotting will take place with the first pen in the plot. To plot with a different pen, the setcurrent-plot-pen command was used with the name of the pen enclosed in double quotes, like this: set-current-plot-pen "distance" Once the current pen is set, then commands like plot count turtles can be executed for that pen. Older models with plots usually had their own do-plotting procedure that looked something like this: to do-plotting set-current-plot "populations" set-current-plot-pen "sheep" plot count sheep set-current-plot-pen "wolves" plot count wolves set-current-plot "next plot" ... end Once again, this is no longer necessary in NetLogo 5, unless you are using temporary plot pens. Conclusion Not every aspect of NetLogo's plotting system has been explained here. See the Plotting section of the NetLogo Dictionary for information on additional commands and reporters related to plotting. Many of the Sample Models in the Models Library illustrate various advanced plotting techniques. Also check out the following code examples: Code Examples: Plot Axis Example, Plot Smoothing Example, Rolling Plot Example Strings Strings may contain any Unicode characters. To input a constant string in NetLogo, surround it with double quotes. The empty string is written by putting nothing between the quotes, like this: "". Most of the list primitives work on strings as well: but-first "string" => "tring" but-last "string" => "strin" empty? "" => true empty? "string" => false first "string" => "s" item 2 "string" => "r" last "string" => "g" length "string" => 6 member? "s" "string" => true member? "rin" "string" => true member? "ron" "string" => false position "s" "string" => 0 position "rin" "string" => 2 position "ron" "string" => false remove "r" "string" => "sting" remove "s" "strings" => "tring" replace-item 3 "string" "o" => "strong" reverse "string" => "gnirts" A few primitives are specific to strings, such as is-string?, substring, and word: is-string? "string" => true is-string? 37 => false substring "string" 2 5 => "rin" word "tur" "tle" => "turtle" Strings can be compared using the =, !=, <, >, <=, and >= operators. If you need to embed a special character in a string, use the following escape sequences: \n \t \" \\ = newline = tab = double quote = backslash Output This section is about output to the screen. Output to the screen can also be later saved to a file using the export-output command. If you need a more flexible method of writing data to external files, see the next section, File I/O. The basic commands for generating output to the screen in NetLogo are print, show, type, and write. These commands send their output to the Command Center. For full details on these four commands, see their entries in the NetLogo Dictionary. Here is how they are typically used: print is useful in most situations. show lets you see which agent is printing what. type lets you print several things on the same line. write lets you print values in a format which can be read back in using file-read. A NetLogo model may optionally have an "output area" in its Interface tab, separate from the Command Center. To send output there instead of the Command Center, use the output-print , output-show, output-type, and output-write commands. The output area can be cleared with the clear-output command and saved to a file with export-output . The contents of the output area will be saved by the export-world command. The import-world command will clear the output area and set its contents to the value in imported world file. It should be noted that large amounts of data being sent to the output area can increase the size of your exported worlds. If you use output-print , output-show, output-type, output-write , clear-output , or export-output in a model which does not have a separate output area, then the commands apply to the output portion of the Command Center. File I/O In NetLogo, there is a set of primitives that give you the power to interact with outside files. They all begin with the prefix file-. There are two main modes when dealing with files: reading and writing. The difference is the direction of the flow of data. When you are reading in information from a file, data that is stored in the file flows into your model. On the other hand, writing allows data to flow out of your model and into a file. When working with files, always begin by using the primitive file-open. This specifies which file you will be interacting with. None of the other primitives work unless you open a file first. The next file- primitive you use dictates which mode the file will be in until the file is closed, reading or writing. To switch modes, close and then reopen the file. The reading primitives include file-read, file-read-line, file-read-characters, and file-at-end? Note that the file must exist already before you can open it for reading. Code Examples: File Input Example The primitives for writing are similar to the primitives that print things in the Command Center, except that the output gets saved to a file. They include file-print, file-show, file-type, and file-write. Note that you can never "overwrite" data. In other words, if you attempt to write to a file with existing data, all new data will be appended to the end of the file. (If you want to overwrite a file, use file-delete to delete it, then open it for writing.) Code Examples: File Output Example When you are finished using a file, you can use the command file-close to end your session with the file. If you wish to remove the file afterwards, use the primitive file-delete to delete it. To close multiple opened files, one needs to first select the file by using file-open before closing it. ;; Open 3 file-open file-open file-open files "myfile1.txt" "myfile2.txt" "myfile3.txt" ;; Now close the 3 files file-close file-open "myfile2.txt" file-close file-open "myfile1.txt" file-close Or, if you know you just want to close every file, you can use file-close-all. Two primitives worth noting are file-write and file-read . These primitives are designed to easily save and retrieve NetLogo constants such as numbers, lists, booleans, and strings. file-write will always output the variable in such a manner that file-read will be able to interpret it correctly. file-open "myfile.txt" ;; Opening file for writing ask turtles [ file-write xcor file-write ycor ] file-close file-open "myfile.txt" ;; Opening file for reading ask turtles [ setxy file-read file-read ] file-close Code Examples: File Input Example and File Output Example Letting the user choose The user-directory, user-file, and user-new-file primitives are useful when you want the user to choose a file or directory for your code to operate on. Movies This section describes how to capture an ".mp4" movie of a NetLogo model. First, use the vid:start-recorder command to start the video recorder. To add a frame to your movie, use either vid:record-view or vid:record-interface, depending on whether you want the movie to show just the current view, or the entire Interface tab. In a single movie, the resolution will be one of the following: the resolution specified in the call tovid:start-recorder width height if you specified the resolution. These are optional parameters. The resolution of the view if you did not specify a resolution in the call to vid:start-recorder and call vid:record-view before calling vid:record-interface The resolution of the interface if you did not specify a resolution in the call to vid:start-recorder and call vid:record-interface before calling vid:record-view Note that if the resolution of a recorded image doesn't match the resolution of the recording it will be scaled to fit which can result in images which look blurry or out-of-focus. When you're done adding frames, use vid:save-recording. The filename you provide should end with .mp4, the extension for MP4-encoded movies (playable in QuickTime and other programs). ;; export a 30 frame movie of the view extensions [vid] ;... setup vid:start-recorder vid:record-view ;; show the initial state repeat 30 [ go vid:record-view ] vid:save-recording "out.mp4" A movie will play back at 25 frames per second. To make the movie playback faster or slower, consider using a video postprocessing tool. To check whether or not you are recording, call vid:recorder-status, which reports a string that describes the state of the current recorder. To throw away the movie currently being recorded, call vid:reset-recorder. Code Example: Movie Example Movies generated when running headless, or by background runs in a parallel BehaviorSpace experiment may use only vid:record-view primitive. Movies generated in NetLogo GUI may also use vid:record-interface and vid:record-source . NetLogo movies are exported as H.264-encoded MP4 files. To play an MP4 movie, you can use the VLC Player, a free download from the VideoLAN organization. Movies can take up a lot of disk space. You will probably want to compress your movies with third-party software. The software may give you a choice of different kinds of compression. Some kinds of compression are lossless, while others are lossy. "Lossy" means that in order to make the files smaller, some of the detail in the movie is lost. Depending on the nature of your model, you may want to avoid using lossy compression, for example if the view contains fine pixel-level detail. Perspective The 2D and the 3D view show the world from the perspective of the observer. By default the observer is looking down on the world from the positive z-axis at the origin. You can change the perspective of the observer by using the follow, ride and watch observer commands and follow-me , ride-me and watch-me turtle commands. When in follow or ride mode the observer moves with the subject agent around the world. The difference between follow and ride is only visible in the 3D view. In the 3D view the user can change the distance behind the agent using the mouse. When the observer is following at zero distance from the agent it is actually riding the agent. When the observer is in watch mode it tracks the movements of one turtle without moving. In both views you will see a spotlight appear on the subject and in the 3D view the observer will turn to face the subject. To determine which agent is the focus you can use the subject reporter. Code Example: Perspective Example Drawing The drawing is a layer where turtles can make visible marks. In the view, the drawing appears on top of the patches but underneath the turtles. Initially, the drawing is empty and transparent. You can see the drawing, but the turtles (and patches) can't. They can't sense the drawing or react to it. The drawing is just for people to look at. Turtles can draw and erase lines in the drawing using the pen-down and pen-erase commands. When a turtle's pen is down (or erasing), the turtle draws (or erases) a line behind it whenever it moves. The lines are the same color as the turtle. To stop drawing (or erasing), use pen-up. Lines drawn by turtles are normally one pixel thick. If you want a different thickness, set the pen-size turtle variable to a different number before drawing (or erasing). In new turtles, the variable is set to 1. Lines made when a turtle moves in a way that doesn't fix a direction, such as with setxy or move-to , the shortest path line that obeys the topology will be drawn. Here's some turtles which have made a drawing over a grid of randomly shaded patches. Notice how the turtles cover the lines and the lines cover the patch colors. The pen-size used here was 2: The stamp command lets a turtle leave an image of itself behind in the drawing and stamp-erase lets it remove the pixels below it in the drawing. To erase the whole drawing, use the observer commmand clear-drawing . (You can also use clear-all, which clears everything else too.) Importing an image The observer command import-drawing command allows you to import an image file from disk into the drawing. is useful only for providing a backdrop for people to look at. If you want turtles and patches to react to the image, you should use import-pcolors or import-pcolors-rgb instead. import-drawing Comparison to other Logos Drawing works somewhat differently in NetLogo than some other Logos. Notable differences include: New turtles' pens are up, not down. Instead of using a fence command to confine the turtle inside boundaries, in NetLogo you edit the world and turn wrapping off. There is no screen-color , bgcolor , or setbg. You can make a solid background by coloring the patches, e.g. ask patches [ set pcolor blue ] . Drawing features not supported by NetLogo: There is no window command. This is used in some other Logos to let the turtle roam over an infinite plane. There is no flood or fill command to fill an enclosed area with color. Topology The way the world of patches is connected can change. By default the world is a torus which means it isn't bounded, but "wraps" -- so when a turtle moves past the edge of the world, it disappears and reappears on the opposite edge and every patch has the same number of "neighbor" patches. If you're a patch on the edge of the world, some of your "neighbors" are on the opposite edge. However, you can change the wrap settings with the Settings button. If wrapping is not allowed in a given direction then in that direction (x or y) the world is bounded. Patches along that boundary will have fewer than 8 neighbors and turtles will not move beyond the edge of the world. The topology of the NetLogo world has four potential values, torus, box, vertical cylinder, or horizontal cylinder. The topology is controlled by enabling or disabling wrapping in the x or y directions. The default world is a torus. A torus wraps in both directions, meaning that the top and bottom edges of the world are connected and the left and right edges are connected. So if a turtle moves beyond the right edge of the world it appears again on the left and the same for the top and bottom. A box does not wrap in either direction. The world is bounded so turtles that try to move off the edge of the world cannot. Note that the patches around edge of the world have fewer than eight neighbors; the corners have three and the rest have five. Horizontal and vertical cylinders wrap in one direction but not the other. A horizontal cylinder wraps vertically, so the top of the world is connected to the bottom. but the left and right edges are bounded. A vertical cylinder is the opposite; it wraps horizontally so the left and right edges are connected, but the top and bottom edges are bounded. Code Example: Neighbors Example When coordinates wrap, turtles and links wrap visually in the view, too. If a turtle shape or link extends past an edge, part of it will appear at the other edge. (Turtles themselves are points that take up no space, so they cannot be on both sides of the world at once, but in the view, they appear to take up space because they have a shape.) Wrapping also affects how the view looks when you are following a turtle. On a torus, wherever the turtle goes, you will always see the whole world around it: Whereas in a box or cylinder the world has edges, so the areas past those edges show up in the view as gray: Code Example: Termites Perspective Demo (torus), Ants Perspective Demo (box) The topology settings also control the behavior of the distance(xy), in-radius, in-cone, face(xy), and towards(xy) primitives. The topology controls whether the primitives wrap or not. They always use the shortest path allowed by the topology. For example, the distance from the center of the patches in the bottom right corner (min-pxcor, min-pycor) and the upper left corner (max-pxcor, max-pycor) will be as follows for each topology given that the min and max pxcor and pycor are +/-2: Torus - sqrt(2) ~ 1.414 (this will be the same for all world sizes since the patches are directly diagonal to each other in a torus.) Box - sqrt(world-width^2 + world-height^2) ~ 7.07 Vertical Cylinder - sqrt(world-height^2 + 1) ~ 5.099 Horizontal Cylinder - sqrt(world-width^2 + 1) ~ 5.099 All the other primitives will act similarly to distance. If you formerly used -nowrap primitives in your model we recommend removing them and changing the topology of the world instead. If your model has turtles that move around you'll need to think about what happens to them when they reach the edge of the world, if the topology you're using has some non-wrapping edges. There are a few common options: the turtle is reflected back into the world (either systematically or randomly), the turtle exits the system (dies), or the turtle is hidden. It is no longer necessary to check the bounds using turtle coordinates, instead we can just ask NetLogo if a turtle is at the edge of the world. There are a couple ways of doing this, the simplest is to use the can-move? primitive. if not can-move? distance [ rt 180 ] can-move? merely returns true if the position distance in front of the turtle is inside the NetLogo world, false otherwise. In this case, if the turtle is at the edge of the world it simple goes back the way it came. You can also use patch-ahead 1 != nobody in place of can-move?. If you need to do something smarter that simply turning around it may be useful to use patch-at with dx and dy. if patch-at dx 0 = nobody [ set heading (- heading) ] if patch-at 0 dy = nobody [ set heading (180 - heading) ] This tests whether the turtle is hitting a horizontal or vertical wall and bounces off that wall. In some models if a turtle can't move forward it simply dies (exits the system, like in Conductor or Mousetraps). if not can-move? distance[ die ] If you are moving turtles using setxy rather than forward you should test to make sure the patch you are about to move to exists since setxy throws a runtime error if it is given coordinates outside the world. This is a common situation when the model is simulating an infinite plane and turtles outside the view should simply be hidden. let new-x new-value-of-xcor let new-y new-value-of-ycor ifelse patch-at [ hide-turtle [ setxy new-x show-turtle (new-x - xcor) (new-y - ycor) = nobody ] new-y ] Several models in the Models Library use this technique, Gravitation, N-Bodies, and Electrostatics are good examples. The diffuse and diffuse4 commands behave correctly in all topologies. Each patch diffuses and equal amount of the diffuse variable to each of its neighbors, if it has fewer than 8 neighbors (or 4 if you are using diffuse4), the remainder stays on the diffusing patch. This means that the overall sum of patchvariable across the world remains constant. However, if you want the diffuse matter to still fall off the edges of the world as it would on an infinite plane you still need to clear the edges each step as in the Diffuse Off Edges Example. Links A link is an agent that connects two turtles. These turtles are sometimes also called nodes. The link is always drawn as a line between the two turtles. Links do not have a location as turtles do, they are not considered to be on any patch and you cannot find the distance from a link to another point. There are two link designations: undirected and directed. A directed link is out of, or from, one node and into, or to, another node. The relationship of a parent to a child could be modeled as a directed link. An undirected link appears the same to both nodes, each node has a link with another node. The relationship between spouses, or siblings, could be modeled as an undirected link. There is a global agentset of all links, just as with turtles and patches. You can create undirected links using the create-link-with and create-links-with commands; and directed links using the createlink-to , create-links-to , create-link-from, and create-links-from commands. Once the first link has been created directed or undirected, all unbreeded links must match (links also support breeds, much like turtles, which will be discussed shortly); it's impossible to have two unbreeded links where one is directed and the other is undirected. A runtime error occurs if you try to do it. (If all unbreeded links die, then you can create links of that breed that are different in designation from the previous links.) In general, link primitive names indicate what kind of links they deal with: Primitives that have "out" in their name utilize outgoing and undirected links. You can think of these as "the links I can use to get from the current node to other nodes." In general, these are probably the primitives you want to use. Primitives that have "in" in their name utilize incoming and undirected links. You can think of these as "the links I can use to get to the current node from other nodes." Primtives that do not specify "in" or "out", or have "with" in their name utilize all links, both undirected and directed, incoming and outgoing. A link's end1 and end2 variables contain the two turtles the link connects. If the link is directed, it goes from end1 to end2. If the link is undirected, end1 is always the older of the two turtles, that is, the turtle with the smaller who number. Link breeds, like turtle breeds, allow you to define different types of links in your model. Link breeds must either be directed or undirected, unlike unbreeded links this is defined at compile time rather than run time. You declare link breeds using the keywords undirected-link-breed and directed-link-breed. Breeded links can be created using the commands create--with and create--with for undirected breeds and the commands create--to , create--to , create--from, and create--from for directed links. There cannot be more than one undirected link of the same breed (or more than one unbreeded undirected link) between a pair of agents, nor more than one directed link of the same breed in the same direction between a pair of agents. You can have two directed links of the same breed (or two unbreeded directed links) between a pair if they are in opposite directions. Layouts As part of our network support we have also added several different primitives that will help you to visualize the networks. The simplest is layout-circle which evenly spaces the agents around the center of the world given a radius. is a good layout if you have something like a tree structure, though even if there are some cycles in the tree it will still work, though as there are more and more cycles it will probably not look as good. layout-radial takes a root agent to be the central node places it at (0,0) and arranges the nodes connected to it in a concentric pattern. Nodes one degree away from the root will be arranged in a circular pattern around the central node and the next level around those nodes and so on. layoutradial will attempt to account for asymmetrical graphs and give more space to branches that are wider. layout-radial also takes a breed as an input so you use one breed of links to layout the network and not another. layout-radial Given a set of anchor nodes layout-tutte places all the other nodes at the center of mass of the nodes it is linked to. The anchor set is automatically arranged in a circle layout with a user defined radius and the other nodes will converge into place (this of course means that you may have to run it several times before the layout is stable.) is useful for many kinds of networks. The drawback is that is relatively slow since it takes many iterations to converge. In this layout the links act as springs that pull the nodes they connect toward each other and the nodes repel each other. The strength of the forces is controlled by inputs to the primitives. These inputs will always have a value between 0 and 1; keep in mind that very small changes can still affect the appearance of the network. The springs also have a length (in patch units), layout-spring however, because of all the forces involved the nodes will not end up exactly that distance from each other. Code Examples:Network Example, Network Import Example, Giant Component, Small Worlds, Preferential Attachment Anonymous procedures Anonymous procedures let you store code to be run later. Just like regular NetLogo procedures, an anonymous procedures can be either a command (anonymous command) or a reporter (anonymous reporter). Anonymous procedures are values, which means they may be passed as input, reported as a result, or stored in a variable. An anonymous procedure might be run once, multiple times, or not at all. In other programming languages anonymous procedures are known as first-class functions, closures, or lambda. Anonymous procedure primitives Primitives specific to anonymous procedures are ->, is-anonymous-command?, and is-anonymousreporter?. The -> creates an anonymous procedure. The anonymous procedure it reports might be a command or a reporter, depending on what kind of block you pass it. For example [ -> fd 1 ] reports an anonymous command, because fd is a command, while [ -> count turtles ] reports an anonymous reporter, because count is a reporter. These primitives require anonymous procedures as input: foreach , map, reduce, filter, n-values , sortby . When calling these primitives, using an -> is optional if your anonymous procedure takes no arguments. For example one may write simply foreach mylist [ print ] instead of foreach mylist [ [x] -> print x ], though the latter is also accepted. Additionally, while brackets around argument names are required for anonymous procedures of two or more arguments, they may be omitted for anonymous procedures of one or zero arguments. So foreach mylist [ x -> print x ] is equivalent to foreach mylist [ [x] -> print x ] . Note: brackets around arguments were always required in NetLogo 6.0.0. If you copy and paste code into NetLogo 6.0.0 using anonymous procedures with unbracketed arguments, the code will not compile until you have added the brackets. The run command accepts anonymous commands as well as strings. The runresult reporter accepts anonymous reporters as well as strings. and runresult allow passing inputs to an anonymous procedure. As with all primitives accepting varying number of inputs, the whole call must be surrounded with parentheses, so for example (run myanonymous-command 5) or (runresult my-anonymous-reporter "foo" 2) . When not passing input, no parentheses are required. run Anonymous procedure inputs An anonymous procedure may take zero or more inputs. The inputs are referenced the variables declared before the arrow. For instance, in the anonymous reporter [ [a b] -> a + b ] , a and b are inputs. Anonymous procedures and strings Creating and running anonymous procedures is fast. To use run or runresult on a new string for the first time is about 100x slower than running an anonymous procedure. Modelers should normally use anonymous procedures instead of running strings, except when running strings entered by the user. Concise syntax Simple uses of foreach , map, reduce, filter, n-values , and sort-by can be written with an especially concise syntax. You can write: map abs [1 -2 3 -4] => [1 2 3 4] reduce + [1 2 3 4] => 10 filter is-number? [1 "x" 3] => [1 3] foreach [1 2 3 4] print In older NetLogo versions (4 and earlier), these had to be written: map [abs ?] [1 -2 3 -4] => [1 2 3 4] reduce [?1 + ?2] [1 2 3 4] => 10 filter [is-number? ?] [1 "x" 3] => [1 3] foreach [1 2 3 4] [ print ? ] Anonymous procedures as closures Anonymous procedures are "closures"; that means they capture or "close over" the bindings (not just the current values) of local variables and procedure inputs. They do not capture agent variables and do not capture the identity (or even the agent type) of the current agent. Nonlocal exits The stop and report commands exit from the dynamically enclosing procedure, not the enclosing anonymous procedure. (This is backward-compatible with older NetLogo versions.) Anonymous procedures and extensions The extensions API supports writing primitives that accept anonymous procedures as input. Write us for sample code. Limitations We hope to address at least some of the following limitations in future NetLogo versions: does not support anonymous procedures. Anonymous procedures can't be variadic (accept a varying number of inputs). Anonymous reporters can't contain commands, only a single reporter expression. So for example you must use ifelse-value not if, and you don't use report at all. If your code is too complex to be written as one reporter, you'll need to move the code to a separate reporter procedure, and then call that procedure from your anonymous reporter, passing it any needed inputs. Anonymous procedures are not interchangeable with command blocks and reporter blocks. Only the primitives listed above accept anonymous procedures as input. Control primitives such as ifelse and while and agent primitives such as of and with don't accept anonymous procedures. So for example if I have an anonymous reporter let r [ -> if random 2 == 0 ] and two anonymous commands let c1 [ -> tick ] and let c2 [ -> stop ] , I can't write ifelse r c1 c2, I must write ifelse runresult r [ run c1 ] [ run c2 ]. The concise syntax where -> may be omitted is only available to primitives and extension primitives, not ordinary procedures. So for example if I have a procedure p that accepts an anonymous procedure as input, it must be called as e.g. p [ -> ... ] not p [ ... ] . import-world Code example Code Example: State Machine Example Ask-Concurrent NOTE: The following information is included only for backwards compatibility. We don't recommend using the ask-concurrent primitive at all in new models. In very old versions of NetLogo, ask had simulated concurrent behavior by default. Since NetLogo 4.0 (2007), ask is serial, that is, the agents run the commands inside the ask one at a time. The following information describes the behavior of the ask-concurrent command, which behaves the way the old ask behaved. produces simulated concurrency via a mechanism of turn-taking. The first agent takes a turn, then the second agent takes a turn, and so on until every agent in the asked agentset has had a turn. Then we go back to the first agent. This continues until all of the agents have finished running all of the commands. ask-concurrent An agent's "turn" ends when it performs an action that affects the state of the world, such as moving, or creating a turtle, or changing the value of a global, turtle, patch, or link variable. (Setting a local variable doesn't count.) The forward (fd) and back (bk) commands are treated specially. When used inside ask-concurrent, these commands can take multiple turns to execute. During its turn, the turtle can only move by one step. Thus, for example, fd 20 is equivalent to repeat 20 [ fd 1 ] , where the turtle's turn ends after each run of fd. If the distance specified isn't an integer, the last fraction of step takes a full turn. So for example fd 20.3 is equivalent to repeat 20 [ fd 1 ] fd 0.3. The jump command always takes exactly one turn, regardless of distance. To understand the difference between ask and ask-concurrent, consider the following two commands: ask turtles [ fd 5 ] ask-concurrent turtles [ fd 5 ] With ask, the first turtle takes five steps forward, then the second turtle takes five steps forward, and so on. With ask-concurrent, all of the turtles take one step forward. Then they all take a second step, and so on. Thus, the latter command is equivalent to: repeat 5 [ ask turtles [ fd 1 ] ] Code Example: Ask-Concurrent Example shows the difference between ask and askconcurrent. The behavior of ask-concurrent cannot always be so simply reproduced using ask, as in this example. Consider this command: ask-concurrent turtles [ fd random 10 ] In order to get the same behavior using ask, we would have to write: turtles-own [steps] ask turtles [ set steps random 10 ] while [any? turtles with [steps > 0]] [ ask turtles with [steps > 0] [ fd 1 set steps steps - 1 ] ] To prolong an agent's "turn", use the without-interruption command. (The command blocks inside some commands, such as create-turtles and hatch, have an implied without-interruption around them.) Note that the behavior of ask-concurrent is completely deterministic. Given the same code and the same initial conditions, the same thing will always happen (if you are using the same version of NetLogo and begin your model run with the same random seed). In general, we suggest you not use ask-concurrent at all. If you do, we suggest you write your model so that it does not depend on the exact details of how ask-concurrent works. We make no guarantees that its semantics will remain the same in future versions of NetLogo, or that it will continue to be supported at all. User Interaction Primitives NetLogo features several primitives which allow a model to interact with the user. These primitives include user-directory, user-file, user-new-file, user-input, user-message, user-one-of, and user-yes-orno?. These primitives differ in precisely what interaction they take with the user. user-directory, user-file, and user-new-file are all reporters which prompt the user to select an item from the file system and report the path of the selected item to NetLogo. user-yes-or-no?, user-one-of, and user-input all prompt the user to provide input in the form of text or a selection. user-message simply presents a message to the user. Note that all active forever buttons will pause when one of these primitives is used and will resume only when the user completes the interaction with the button. What does "Halt" mean? The primitives which prompt the user for input, as well as user-message all provide a "Halt" button. The effect of this button is the same for all of these primitives - it halts the model. When the model is halted all running code is stopped, including buttons and the command center. Since halting stops code in the middle of whatever it happened to be doing at the time it was halted, you may see strange results if you continue to run the model after a halt without setting it up again. Tie Tie connects two turtles so that the movement of one turtles affects the location and heading of another. Tie is a property of links so there must be a link between two turtles to create a tie relationship. When a link's tie-mode is set to "fixed" or "free" end1 and end2 are tied together. If the link is directed end1 is the "root agent" and end2 is the "leaf agent". That is when end1 moves (using fd, jump, setxy, etc.) end2 also moves the same distance and direction. However when end2 moves it does not affect end1. If the link is undirected it is a reciprocal tie relationship, meaning, if either turtle moves the other turtle will also move. So depending on which turtle is moving either turtle can be considered the root or the leaf. The root turtle is always the turtle that initiates the movement. When the root turtle turns right or left, the leaf turtle rotates around the root turtle the same amount as if a stiff were attaching the turtles. When tie-mode is set to "fixed" the heading of the leaf turtle changes by the same amount. If the tie-mode is set to "free" the heading of the leaf turtle is unchanged. The tie-mode of a link can be set to "fixed" using the tie command and set to "none" (meaning the turtles are no longer tied) using untie to set the mode to "free" you need to: set tie-mode "free". Code Example: Tie System Example Multiple source files The __includes keyword allows you to use multiple source files in a single NetLogo model. The keyword begins with two underscores to indicate that the feature is experimental and may change in future NetLogo releases. When you open a model that uses the __includes keyword, or if you add it to the top of a model and hit the Check button, the includes menu will appear in the toolbar. From the includes menu you can select from the files included in this model. When you open included files they appear in additional tabs. See the Interface Guide for more details. You can have anything in external source files (.nls) that you would normally put in the Code tab: globals , breed, turtles-own, patches-own, breeds-own, procedure definitions, etc. Note though that these declarations all share the same namespace. That is, if you declare a global my-global in the Code tab you cannot declare a global (or anything else) with the name my-global in any file that is included in the model. my-global will be accessible from all the included files. The same would be true if my-global were declared in one of the included files. Syntax Colors In the Code tab and elsewhere in the NetLogo user interface, program code is color-coded by the following scheme: Keywords are green Constants are orange Comments are gray Primitive commands are blue Primitive reporters are purple Everything else is black Notice The remainder of this section contains technical terminology which will be unfamiliar to some readers. Keywords The only keywords in the language are globals , breed, turtles-own, patches-own, to, to-report, and end, plus extensions and the experimental __includes keyword. (Built-in primitive names may not be shadowed or redefined, so they are effectively a kind of keyword as well.) Identifiers All primitives, global and agent variable names, and procedure names share a single global caseinsensitive namespace; local names (let variables and the names of procedure inputs) may not shadow global names or each other. Identifiers may contain any Unicode letter or digit and the following ASCII characters: .?=*!<>:#+/%$_^'&- Some primitive names begin with two underscores to indicate that they are experimental and are especially likely to change or be removed in future NetLogo releases. Scope NetLogo is lexically scoped. Local variables (including inputs to procedures) are accessible within the block of commands in which they are declared, but not accessible by procedures called by those commands. Comments The semicolon character introduces a comment, which lasts until the end of the line. There is no multiline comment syntax. Structure A program consists of optional declarations (globals , breed, turtles-own, patches-own, -own, extensions) in any order, followed by zero or more procedure definitions. Multiple breeds may be declared with separate breed declarations; the other declarations may appear once only. Every procedure definition begins with to or to-report, the procedure name, and an optional bracketed list of input names. Every procedure definition ends with end. In between are zero or more commands. Commands and reporters Commands take zero or more inputs; the inputs are reporters, which may also take zero or more inputs. No punctuation separates or terminates commands; no punctuation separates inputs. Identifiers must be separated by whitespace or by parentheses or square brackets. (So for example, a+b is a single identifier, but a(b[c]d)e contains five identifiers.) All commands are prefix. All user-defined reporters are prefix. Most primitive reporters are prefix, but some (arithmetic operators, boolean operators, and some agentset operators like with and in-points) are infix. All commands and reporters, both primitive and user-defined, take a fixed number of inputs by default. (That's why the language can be parsed though there is no punctuation to separate or terminate commands and/or inputs.) Some primitives are variadic, that is, may optionally take a different number of inputs than the default; parentheses are used to indicate this, e.g. (list 1 2 3) (since the list primitive only takes two inputs by default). Parentheses are also used to override the default operator precedence, e.g. (1 + 2) * 3 , as in other programming languages. Sometimes an input to a primitive is a command block (zero or more commands inside square brackets) or a reporter block (a single reporter expression inside square brackets). User-defined procedures may not take a command or reporter block as input. Operator precedences are as follows, high to low: with, at-points, in-radius, in-cone (all other primitives and user-defined procedures) ^ *, /, mod +, <, >, <= , >= =, != and, or , xor Compared to other Logos There is no agreed-upon standard definition of Logo; it is a loose family of languages. We believe that NetLogo has enough in common with other Logos to earn the Logo name. Still, NetLogo differs in some respects from most other Logos. The most important differences are as follows. Surface differences The precedence of mathematical operators is different. Infix math operators (like +, *, etc.) have lower precedence than reporters with names. For example, in many Logos, if you write sin x + 1 , it will be interpreted as sin (x + 1) . NetLogo, on the other hand, interprets it the way most other programming languages would, and the way the same expression would be interpreted in standard mathematical notation, namely as (sin x) + 1. The and and or reporters are special forms, not ordinary functions, and they "short circuit", that is, they only evaluate their second input if necessary. Procedures can only be defined in the Code tab, not interactively in the Command Center. Reporter procedures, that is, procedures that "report" (return) a value, must be defined with toreport instead of to . The command to report a value from a reporter procedure is report, not output. When defining a procedure, the inputs to the procedure must be enclosed in square brackets, e.g. to square [x] . Variable names are always used without any punctuation: always foo, never :foo or "foo. (To make this work, instead of a make command taking a quoted argument we supply a set special form which does not evaluate its first input.) As a result, procedures and variables occupy a single shared namespace. The last three differences are illustrated in the following procedure definitions: most Logos to square :x output :x * :x end NetLogo to-report square [x] report x * x end Deeper differences NetLogo's local variables and inputs to procedures are lexically scoped, not dynamically scoped. NetLogo has no "word" data type (what Lisp calls "symbols"). Eventually, we may add one, but since it is seldom requested, it may be that the need doesn't arise much in agent-based modeling. We do have strings. In most situations where traditional Logo would use words, we simply use strings instead. For example in Logo you could write [see spot run] (a list of words), but in NetLogo you must write "see spot run" (a string) or ["see" "spot" "run"] (a list of strings) instead. NetLogo's run command works on anonymous procedures and strings, not lists (since we have no "word" data type), and does not permit the definition or redefinition of procedures. Control structures such as if and while are special forms, not ordinary functions. You can't define your own special forms, so you can't define your own control structures. (You can do something similar using anonymous procedures, but you must use the ->, run, and runresult primitives for that, you cannot make them implicit.) Anonymous procedures (aka function values or lambda) are true lexically-scoped closures. This feature is available in NetLogo and in modern Lisps, but not in standard Logo. Of course, the NetLogo language also contains other features not found in most Logos, most importantly agents and agentsets. Transition Guide Many models created in earlier versions of NetLogo also work in NetLogo 5.0. However, some models will need changes. If an old model isn't working, this section of the User Manual may be able to help you. What issues may arise depends on what version of NetLogo the model was created with. This guide only covers changes most likely to cause issues for users. See the Release notes for more complete details on differences between versions. Changes for NetLogo 6.0 Changes for NetLogo 5.2 Changes for NetLogo 5.0 Changes for NetLogo 4.1 Changes for NetLogo 4.0 Changes for NetLogo 3.1 Changes for NetLogo 6.0 Tasks replaced by Anonymous Procedures In NetLogo 6.0, tasks have been replaced by anonymous procedures. This means that task is no longer a primitive, it's been replaced by the new arrow syntax for creating anonymous procedures. Similarly, question mark variables like ?, ?1, and ?2 are now just ordinary names in NetLogo and can be used to name procedure variables, let variables, or anonymous procedure variables. Finally, is-reporter-task? and is-command-task? have been replaced by is-anonymous-reporter? and is-anonymous-command?. To make this transition easier, we've added an automatic conversion step which should allow most models saved in NetLogo 5 to be converted to use the new syntax automatically. The autoconverter has been a substantial piece of effort and we've tested it on all the models in the models library. To use it, ensure the model compiles and run properly in NetLogo 5 or later, then save it from NetLogo 5 or later. Then, simply open the model in NetLogo 6. If all goes well, you'll see the converter has changed code like task [?1 + ?2] to [ [?1 ?2] -> ?1 + ?2 ]. The question marks are meant to serve as temporary placeholders for conversion. They enable your model to run, but you can (and should) replace these variables with meaningful names. If you open a model with tasks and it has not been converted, the autoconverter wasn't able to convert your model. Rather than attempt to autoconvert your model and break something, the model will open, you will be shown the appropriate errors and given a chance to edit your model. While we have tested the autoconverter thoroughly, we expect there to be some cases it doesn't cover. If you make use of extensions that aren't yet compiled for NetLogo 6, the autoconverter will not work until those extensions have been updated. If your code uses run or runresult to evaluate strings containing tasks, the autoconverter will not change those strings to be anonymous procedures. To make run and runresult work as expected, look at strings in your model and change any which rely on task or ?-variables to instead rely on anonymous procedures If your model doesn't fall into the above categories and doesn't convert or converts incorrectly, please email our feedback address and we'll be happy to offer whatever assistance we can. Link reporters overhauled to be more consistent and flexible In previous versions of NetLogo, link reporters have had a number of inconsistencies regarding directed and undirected links. For example, my-links would report all links connected to a turtle, whereas link-neighbors would only report neighbors connected by undirected links. Furthermore, it was quite difficult to work with models where the links could either be directed or undirected. To alleviate these issues, the link primitives have been overhauled in 6.0. These changes only affect existing models that use both directed and undirected links while also using the unbreeded link primitives. The changes are as follows: Link reporters that contain the word "out" now utilize both directed, outgoing links and undirected links. That is, they now specify links that can be used to get from the current node to other nodes. For example, out-link-neighbor? will report true if the current turtle is connected to the given turtle by either an outgoing directed link or an undirected link. If you only want directed, outgoing links, you can use a breed-specific reporter or my-out-links with [ is-directed? self ]. Generally, when working with models that have both directed and undirected links, you will probably want to use the "out" primitives for most things now. Link reporters that contain the word "in" now utilize both directed, incoming links and undirected links. That is, they now specify links that can be used to get to the current node from other nodes. For example, in-link-neighbor? will report true if the current turtle is connected to the given turtle by either an incoming directed link or an undirected link. If you only want directed, incoming links, you can use a breed-specific reporter or my-in-links with [ is-directed? self ]. Link reporters that do not specify "out" or "in" utilize all links. Furthermore, there are no longer restrictions regarding which reporters can be used with which breeds. For unbreeded links, this makes it possible to use the same primitives regardless of whether your network ends up being directed or undirected. The new behavior (including all changed primitives) is summarized by the following table, where "un" refers to undirected links, "out" refers to directed, outgoing links, and "in" refers to directed, incoming links. New link reporter behavior Old link reporter behavior Removal of Applets Oracle, the company behind Java, has announced that Java applets are deprecated (see this blog post for more information). This comes as the major browsers have removed support for plug-ins (like java applets) or announced that they plan to do so. Instead of using applets to distribute your model, NetLogo offers the option to export to NetLogo Web. While NetLogo Web doesn't yet offer the full functionality of desktop NetLogo (in particular, extensions aren't supported), it is now capable of running most of the models in the NetLogo models library and we hope that most model distributors will find that it meets their needs. To export to NetLogo Web, choose the "Save As NetLogo Web" option from the "File" menu. Changes to the NetLogo User Interface Users will notice several tweaks to the NetLogo User interface when opening NetLogo 6 for the first time. We've removed the bar border above the view. To open the 3D View in 6.0, you can right click on the view and choose "Switch to 3D View", or choose the same option from the "Tools" menu. Ticks are now displayed in the interface tab toolbar beneath the speed slider. To adjust the label used for "ticks" and other view properties, you can choose the "Settings" button at the far right of the interface tab toolbar or right-click on the view and choose "Edit..." from the context menu that appears. Nobody Not Permitted as a Chooser Value In NetLogo 6.0, nobody is no longer a valid chooser value. Just as you can't put turtle 0 or turtles , nobody refers to a non-literal value which isn't supported in choosers. As part of this transition, choosers containing nobody (or nobody within a nested list) will have all uses of nobody changed to "nobody" when opened in NetLogo 6.0. Breeds must have singular and plural names In NetLogo 6.0, you must specify both plural and singular breed names. In prior versions, declarations like breed [mice] were legal, but this support has been removed in 6.0. If you have models which use only plural breed names, it is recommended that you convert them to specify both names before opening in 6.0 since doing so will permit the NetLogo converter to work most effectively on any other code in your model which needs conversion. Removal of "Movie" Prims The NetLogo movie prims hadn't been updated in quite some time and generated invalid quicktime movie files. They have been replaced by prims in the new vid extension. The full documentation for the vid extension is available in the Vid Extension section of the manual. As with all extensions, users will need to include vid in the extensions section of their NetLogo model. Many of the movie primitives have direct parallels in the vid extension which can be found in the following table: movie prim vid prim movie-cancel vid:reset-recorder movie-close vid:save-recording file-name movie-grab-view vid:record-view movie-grab-interface vid:record-interface movie-start file-name vid:start-recorder optional-width optional-height movie-status vid:recorder-status When you first open a file in NetLogo 6.0, your file will be automatically converted to use the new primitives. This will include adding a new global variable - _recording-save-file-name to track the name of the active recording, as well as adding the vid extension to the model. You should verify that the conversion took place correctly. There is no replacement for movie-setframe-rate. The vid extension records frames at 25 per second, slightly more than the default 15 frames-per-second of the movie prims. If your recording is sensitive to framerate, consider recording each existing frame twice (2/25 is fairly close to 1/15) or consider using a postprocessing tool (like gstreamer or ffmpeg) to adjust the video playback speed. Improved Name Collision Detection In NetLogo 6.0, expanded error-checking in the NetLogo compiler causes models which define undirected-link-breed [ undirected-links undirected-link ] and/or directedlink-breed [ directed-links directed-link ] to error for redefining a primitive reporter (either is-directed-link? or is-undirected-link?). If your model doesn't use is-directedlink? or is-undirected-link? at all, simply changing the breed names should resolve the error. If you used either of the is--link? prim, there are several ways you might modify your model to account for this change. If your model has no other breeded links, consider removing the link breed and using the built-in link primitives. If your model has other breeded links, but only of different directedness, simply changing the breed name (and all related primitive names) should resolve the problem. Note that in this case is-directed-link? and/or is-undirected-link? continue to behave the same as before. If your model has other breeded links of the same directedness, the change will vary depending on your model. The breed name(s) must be changed, but you must decide whether you used is-directed-link? / is-undirected-link? to check link directedneess or to check that link breed membership. If you used it to check link directedness leaving it as-is should keep the current behavior of the model. Otherwise, it can simply be replaced by is-?. Removal of hubnet-set-client-interface The hubnet-set-client-interface primitive was rendered obsolete by the introduction of the HubNet client editor and end of support for calculator HubNet. We have found it used in very few models and have decided to remove it from the language. On opening an existing model in 6.0, the autoconverter should remove all uses of hubnet-set-client-interface from your code. Improved & Updated Extensions API One of our goals in NetLogo 6.0 has been to make it easier to develop extensions and easy to develop more powerful extensions. To that end, we've bumped the extension API from 5.0 to 6.0. Existing extensions will need to recompile changing the "NetLogo-Extension-APIVersion" in their jar's MANIFEST.MF from 5.0 to 6.0. Some of the changes we've made to the extensions API include: now allows access to the current world and workspace objects without requiring a cast to an org.nlogo.nvm.ExtensionContext. org.nlogo.api.Workspace has been introduced as a stable API for extensions to depend on. A NetLogo jar is now available from BinTray. org.nlogo.api.Context For a full list of changes between 5.0 and 6.0, please visit our Extension Transition Guide on GitHub. In service of making it easier to build extensions, we've expanded and improved the NetLogo Extension Plugin for sbt, the Scala Build Tool. Sbt is a powerful tool for building JVM projects and can be used in projects that use Scala, Java, or a combination of the two. We're now using the Extension Plugin to build all of the bundled extensions and we strongly recommend extension authors take advantage of the plugin as it makes configuring a NetLogo extension build extremely straightforward. The plugin handles fetching the NetLogo jar which extensions compile against as well as generation of a jar for the extension containing the appropriate metadata. Add range primitive A new range primitive was added in NetLogo 6. As "range" may appear in existing models as a procedure or variable name, we have added an autoconversion step which will ensure that these models continue to operate immediately upon opening in NetLogo 6. Existing uses of range in models authored before NetLogo 6 will be converted to _range upon first opening in NetLogo 6. Once the model opens, you can rename _range to suit your model. Changes for NetLogo 5.2 hsb primitives In 5.2, the hsb primitives have been changed to work with the standard scale values of 360 for hue, and 100 for saturation and brightness. This affects the primitives hsb, extract-hsb and approximate-hsb. The old primitives, scaled to 255, are automatically transitioned to and have been renamed __hsb-old, __extract-hsb-old and __approximate-hsb-old. GoGo extension The GoGo extension has been upgraded to use newer GoGo boards with the HID interface. Many of the older primitives no longer work, and will alert you to upgrading your GoGo board's firmware. If you need to continue to use a serial interface, you can use the bundled gogo-serial extension. Change your model to use gogo-serial as opposed to gogo. More details [here] (https://github.com/NetLogo/NetLogo/wiki/GoGo-Upgrade). If you cannot upgrade to use the new HID extension nor the new serial extension, the original extension can be found at https://github.com/NetLogo/GoGo-RXTX-Extension Changes for NetLogo 5.0 Plotting In 5.0, you don't have to put your plotting code in the Code tab anymore. Instead, you can put it inside the plots themselves, in the Interface tab. Nonetheless, the old style and all of the existing plotting primitives are still supported. We recommend changing your model to use the new style, but if you don't, it should still work. The following example shows how to change a model to use the new style. Suppose you have a typical NetLogo 4.1 model with one plot called "populations" and two pens called "robots" and "humans". The old code might look like: to setup clear-all ... do-plotting end to go ... tick do-plotting end to do-plotting set-current-plot "populations" set-current-plot-pen "robots" plot count robots set-current-plot-pen "humans" plot count humans end Here are the steps to make the transition: Copy the plot count robots command and paste it into the Update Commands field for the robots pen in the plot edit dialog. Remove it from the do-plotting procedure. The plot count humans command can be moved in the same way for the humans pen. After those lines are removed from the do-plotting procedure, it doesn't actually do anything anymore! Remove it. The final step is to replace the do-plotting procedure calls in setup and go. In setup, the do-plotting call should be changed to reset-ticks. In go , the do-plotting call should be changed to tick. reset-ticks and tick will both cause plotting to happen automatically. The resulting (much simpler) code looks like this: to setup clear-all ... reset-ticks end to go ... tick end For more details on how plotting works in NetLogo 5.0, see the Plotting Sections of the Programming Guide and the Interface Guide. For details on how plotting interacts with the tick counter, read on. Tick counter The way the tick counter works has changed in 5.0. Instead of being initially set to 0, the tick counter is initially blank. reset-ticks You must use reset-ticks to start the tick counter at 0 before using ticks, tick or tick- advance for the first time. should go at the end of your setup procedure. Putting it there will allow your model to work with 5.0's new plotting features. reset-ticks reset-ticks and plotting In 5.0, you don't have to put your plotting code in the Code tab anymore. Instead, you can put it inside the plots themselves, in the Interface tab. Code inside plots is triggered by resetticks and tick. Resetting the tick counter runs plot setup code, and then it also runs plot update code to plot the initial state of the model. The initial state of the model won't be in place until the end of setup, so that's why reset-ticks should go at the end. __clear-all-and-reset-ticks In order for models from previous NetLogo versions to work in 5.0 without changes, when an old model is opened in 5.0, any occurrences of clear-all (or ca) are automatically changed to __clear-all-and-reset-ticks, which combines the effects of clear-all and reset-ticks. The two underscores on the name indicate that this is not a normal primitive, but exists only for backwards compatibility. You should remove __clear-all-and-reset-ticks from your code, replace it with clear-all, and put reset-ticks at the end of your setup procedure. (This doesn't happen automatically because the structure of NetLogo models is too free-form for an automatic converter to reliably make the change for you.) Unicode characters NetLogo 5.0 fully supports international characters cross-platform, using the Unicode character set. NetLogo 5.0 model files always represent Unicode characters using the UTF-8 encoding. Previous versions of NetLogo allowed Unicode characters to be used in some contexts. However, model files were saved in the platform's default encoding, which on most systems was something other than UTF-8. Characters were handled correctly on the same platform (e.g. two Windows machines), but could be altered if the model was moved between platforms (e.g. from Windows to Mac or vice versa). When opening an existing model in NetLogo 5.0, if the model contains international or other non-ASCII characters, the characters may be interpreted incorrectly, because they were originally written in a platform-specific encoding, but then read back in in UTF-8. If only a few characters are affected, you might find it easiest just to fix them manually. But if you expect a large number of characters to be affected, and you want them translated automatically, you can use a third party utility to re-encode your .nlogo file from its original encoding into UTF-8. After conversion, open the model in NetLogo 5.0 and all characters should be correct. Info tabs NetLogo 5.0 uses the Markdown markup language to allow you to format your Info tab, including headers, bold and italics, images, and so forth. Earlier versions of NetLogo used a custom markup language with much more limited capabilities. When opening a model from an older version, NetLogo 5.0 translates your old markup into Markdown. Most of the time this produces good results, but you may want to check the results yourself and make sure that your Info tab still looks good. Model speed In NetLogo 5.0 every model has a "target frame rate" which affects the default speed at which the model runs, when the speed slider is in the middle, on the "normal speed" setting. The default target frame rate for new models, and for models that were created in earlier versions of NetLogo, is 30 frames per second. If you are using tick-based updates, as we recommend for most models, then that translates to 30 ticks per second. If your model runs slower in 5.0 than it ran in 4.1, it's probably just because its speed is being limited by this rate. If you want, you can press the Settings button in the Interface tab and change the frame rate to a higher number. Some old models used the every command to set a default speed. In most case this can be now removed from the code, and the target frame rate setting used instead. List performance The underlying data structure for NetLogo lists has changed. In NetLogo 4.1, a NetLogo list was represented internally as a singly linked list. Some operations on singly linked lists are fast (such as first and butfirst) but others are slow because they could require traversing the whole list (such as item and last). In NetLogo 5.0, lists are now actually trees internally. As a result, some operations are a little slower, but other operations are drastically faster on long lists. See the Lists section of the Programming Guide for details. Some models may run a little slower with the new data structure, especially if you make heavy use of short lists. But other models will run faster -- perhaps dramatically faster. Some special ways of writing list-processing code that were useful in NetLogo 4.1 are no longer needed in 5.0. For example, since in 4.1 fput was fast and lput was slow, modelers sometimes built up lists in reverse order using fput, perhaps calling reverse later to restore the intended order. In NetLogo 5.0, you don't need to code that way anymore. fput and lput are the same speed. Extensions API If you are the author of an extension, you will need to recompile it against the 5.0 NetLogo.jar and lib directory for it to work with 5.0. You may also need to be aware of the following changes: Syntax constants The code for specifying the syntax of a primitive has changed slightly, for example is now Syntax.StringType(). (From Java, the pair of parentheses at the end is required. In Scala, you can omit them.) Syntax.TYPE_STRING LogoList construction One significant change is that org.nlogo.api.LogoList no longer has a public constructor. Instead, there are two new ways to construct a LogoList. If you have a java.lang.Iterable, you can copy the contents into a fresh LogoList by passing it to the static method LogoList.fromJava(). See the array extension source code for a sample usage. Or, to build up a new list one item a time, use org.nlogo.api.LogoListBuilder. The Extensions Guide has sample code showing the use of LogoListBuilder. Primitive classes In prior NetLogo versions, the extensions API required that each extension primitive have its own separate top-level class with a no-argument constructor. These limitations have now been lifted. Also, api.Primitive objects are now made only once, when the extension is loaded, instead of every time the Code tab was recompiled. Changes for NetLogo 4.1 Combining set and of The following syntax is no longer supported: set [] of Commands of this form must be rewritten using ask: ask [ set ] Or, if the new value must be computed by the asking agent and not by the agent whose variable is being set: ;; OPTION #1 (using let): let new-value ask [ set new-value ] ;; OPTION #2 (using myself): ask [ set [value] of myself ] So for example, this: set [color] of turtle 0 red Can be rewritten as: ask turtle 0 [ set color red ] It is not necessary to use let or myself since red is red from the point of view of both agents. However, this: set [color] of turtle 0 color Must be rewritten as: let new-color color ask turtle 0 [ set color new-color ] or ask turtle 0 [ set color [color] of myself ] in order not to change the meaning, since the two agents may have different starting values for color. The form using myself is briefer, but the former using let may be considered clearer, depending on context and individual preference. Changes for NetLogo 4.0 Who numbering Prior to NetLogo 4.0, a dead turtle's who number (stored in the who turtle variable) could be reassigned to a later newborn turtle. In NetLogo 4.0, who numbers are never reused until who numbering is reset to 0 by the clear-all or clear-turtles command. This change in behavior may break a few old models. Turtle creation: randomized vs. "ordered" NetLogo 4.0 provides two different observer commands for creating turtles, create-turtles (crt) and create-ordered-turtles (cro). gives the new turtles random colors and random integer headings. cro assigns colors sequentially and gives the turtles sequential equally spaced headings, with the first turtle facing north (heading of 0). crt Prior to NetLogo 4.0, the crt command behaved the way cro does now. If your old model depends on the "ordered" behavior, you will need to change your code to use cro instead of crt. It is common for old models that used crt to contain extra commands to randomize the new turtles' headings, for example rt random 360 or set heading random 360 . These commands are no longer necessary when used inside crt. Adding strings and lists Prior to NetLogo 4.0, the + (addition) operator could be used to concatenate strings and join lists. In current NetLogo, + only works on numbers. To concatenate strings, use the word primitive; to join lists together, use the sentence primitive. This language change was made to increase the speed of code that uses +. Old code: print "There are " + count turtles + " turtles." New code: print (word "There are " count turtles " turtles.") Likewise, if you need to concatenate lists, use SENTENCE. This change is not handled automatically when converting old models; users will need to change their code by hand. We know this change will be awkward for users who are used to the old syntax. We have made this change for efficiency and consistency. We can implement an addition operator that only adds numbers much more efficiently than one that handles several different data types. Because addition is such a common operation, NetLogo's overall speed is affected. The -at primitives The observer may no longer use patch-at , turtles-at, and BREEDS-at . Use patch, turtles-on patch, and BREEDS-on patch instead. Note that patch now rounds its inputs (before it only accepted integer inputs). Links NetLogo 3.1 had supports for using links to connect turtles to make networks, graphs, and geometric figures. The links were themselves turtles. In NetLogo 4.0, instead of links being turtles, links are now an independent fourth agent type, right alongside observer, turtles, patches. The primitives involving links are no longer considered experimental; they are now fully part of the language. Models that use the old, experimental turtle-based link primitives will need to be updated to use link agents. The differences are not huge, but hand updating is required. Links are documented in the Links section of the Programming Guide, and in the NetLogo Dictionary entries for the link primitives. See the Networks section of the Models Library for example models that use links. There are also some link-based Code Examples. First you will need to remove any breeds called "links" if you are only using one type of links then you will not have to use breeds at all. If you are using multiple types of links see undirected-link-breed and directed-link-breed. Commands and reporters that contain the word "links" (like __create-links-with, etc.) will automatically be converted to the new form without underscores (create-links-with ). However, primitives that use a different breed name (such as "edges") will not be converted. You will need to remove the underscores by hand and unless you are declaring a link breed with that name you will need to change the breed designation to "links". The commands remove-link(s)-with/from/to no longer exist. Instead you should ask the links in question to die. For example: ask turtle 0 [ __remove-links-with link-neighbors ] becomes ask turtle 0 [ ask my-links [ die ] ] Several of the layout commands have slightly different inputs, the first two inputs are generally a turtle agentset and a link agentset to perform the layout on. See the dictionary entries for details. layout-spring , layout-radial layout-tutte You may also need to rearrange the declaration of turtles-own variables, since links were once actually turtles. Any variables that apply to links should be moved into a links-own block. Since links are no longer turtles they no longer have the built-in turtle variables (though some of the link variables are the same such as color and label. If you formerly used the location of link turtles you will now need to calculate the midpoint of the link. This is fairly simple in a nonwrapping world. to-report link-xcor report mean [xcor] of both-ends end to-report link-ycor report mean [ycor] of both-ends end it is a little bit trickier in a wrapping world but still fairly straightforward. to-report link-xcor let other-guy end2 let x 0 ask end1 [ hatch 1 [ face other-guy fd [distance other-guy] of myself / 2 set x xcor die ] ] report x end and similarly for ycor. If you used either the size or heading of the link turtles you can use the reporters link-length and link-heading instead. New "of" syntax We have replaced three different language constructs, -of (with hyphen), value-from, and values-from with a single of construct (no hyphen). old color-of turtle 0 new [color] of turtle 0 value-from turtle 0 [size * size] [size * size] of turtle 0 mean values-from turtles [size] mean [size] of turtles When of is used with a single agent, it reports a single value. When used with an agentset, it reports a list of values (in random order, since agentsets are always in random order). Note that when opening old models in the new version, -of , value-from, and values-from will automatically be converted to use "of" instead, but some nested uses of these constructs are too complex for the converter and must be converted by hand. Serial ask The ask command is now serial rather than concurrent. In other words, the asked agents will run one at a time. Not until one agent completely finishes the entire body of the ask does the next agent start. Note that even the old ask was never truly concurrent; we simulated concurrent execution by interleaving execution among the agents using a turn-taking mechanism described in the NetLogo FAQ. We have made this change because in our experience, users often wrote models that behaved in unexpected ways due to the simulated concurrency, but rarely wrote models that benefited from the simulated concurrency. Models exhibiting unexpected behavior could usually be fixed by adding the without-interruption command in the right places, but it was difficult for users to know whether that command was needed and if so, where. In NetLogo 4.0, without-interruption is no longer necessary unless your model uses askconcurrent (or a turtle or patch forever button containing code that depends on simulated concurrency). In most models, all uses of without-interruption can be removed. The simulated concurrency formerly employed by "ask" is still accessible in three ways: You may use the ask-concurrent primitive instead of ask to get the old simulated concurrency. (We don't recommend this, though.) Commands issued in the Command Center directly to turtles, patches, or links have an implied ask-concurrent. Turtle, patch, and link forever buttons have an implied ask-concurrent as well. Note that ask itself is always serial regardless of the context in which it is used, however. In our own Models Library, models that make use of this concurrency are rare. A prominent example, though, is Termites, which uses a concurrent turtle forever button. Tick counter NetLogo now has a built-in tick counter for representing the passage of simulated time. You advance the counter by one using the tick command. If you need to read its value, there's a reporter called ticks. The clear-all command resets the tick counter; so does reset-ticks. In most models the tick counter will be integer-valued, but if you want to use smaller increments of time, you can use the tick-advance command to advance the tick counter by any positive amount, including fractional amounts. Some Models Library models that use tick-advance are Vector Fields and the GasLab models. The value of the tick counter is displayed in the toolbar at the top of the Interface tab. (You can use the Settings... button in the toolbar to hide the tick counter, or change the word "ticks" to something else.) View update modes In the past, NetLogo always tried to update the view about 20 times a second. We're now calling that "continuous" view updates. The biggest problem with it was that you usually want updates to happen between model ticks, not in the middle of a tick, so we had a checkbox on buttons that (by default) forced a display update after every button iteration. That made sure updates happened between ticks, but it didn't get rid of the intermediate updates. You had to use no-display and display to lock them out. We still support continuous updates. They are the default when you start up NetLogo. But most Models Library models now use tick-based updates. With tick-based updates, updates happen only when the tick counter advances. (The display command can be used to force additional updates; see below.) The advantages of tick-based updates as we see them are as follows: 1. Consistent, predictable view update behavior which does not vary from computer to computer or from run to run. 2. Intermediate updates can confuse the user of your model by letting them see things they aren't supposed to see, which may be misleading. 3. Increased speed. Updating the view takes time, so if one update per tick is enough, then enforcing than there is only one update per tick will make your model faster. 4. Instead of having a "force view update" checkbox in every button like in NetLogo 3.1, we only need one choice which applies to the entire model. 5. Using the speed slider to slow down a model now just inserts pauses between ticks. So with tick-based updates, setup buttons are no longer affected by the speed slider. This was a real annoyance with the old speed slider. (The annoyance persists for models that use continuous updates, though.) As mentioned above, most models in our Models Library now use tick-based updates. Even for models that would normally be set to tick-based updates, it may be useful to switch to continuous updates temporarily for debugging purposes. Seeing what's going on within a tick, instead of only seeing the end result of a tick, could help with troubleshooting. If you switch your model to use tick-based updates, you'll also need to add the tick command to your code, otherwise the view won't update. (Note that the view still always updates when a button pops up or a command entered in the command center finishes, though. So it's not like the view will just stay frozen indefinitely.) How to make a model use ticks and tick-based updates Here are the steps to follow to convert your model to use ticks and tick-based updates in NetLogo 4.0: 1. In the Interface tab toolbar, on the right hand side where it says "update view:", change the setting from "continuously" to "on ticks". 2. Add the tick command to your go procedure, at or near the end. In Models Library models we always put tick after the agents move but before any plotting commands. That's because the plotting commands might contain something like plotxy ticks ... and we want the new value of the tick counter used, not the old one. Most models don't refer to the tick counter in their plotting commands, but nonetheless, for consistency and to avoid mistakes we suggest always putting tick before the plotting commands. Some models will require some additional changes: 1. If your model already has a global "ticks" or "clock" or "time" variable, get rid of it. Use the tick command and ticks reporter instead. (If your model uses fractional increments of time, use tick-advance instead of tick.) If you had a monitor for that variable, you can get rid of it; there's now a tick counter in the toolbar. 2. clear-all resets the tick counter to zero. If you don't use clear-all in your setup procedure, then you may need to add reset-ticks to reset the counter to zero. 3. If you used no-display and display to prevent view updates from happening in the middle of go, you can get rid of them. 4. If your model needs to update the view without advancing the tick counter (examples: Party, Dice Stalagmite, network models with animated layout, models with mouse interaction buttons), use the display command to force additional view updates so the user can see what is going on. Speed slider Previous versions of NetLogo had a speed slider that could be used to make models run slower, so you can see what's going on. In NetLogo 4.0, the slider can be used to speed up models as well. It does this by updating the view less frequently. Updating the view takes time, so the fewer updates, the faster the model runs. The default position of the slider is in the center. When you're at the center, the slider says "normal speed". As you move the slider away from the center position, the model will gradually run faster or slower. At very high speeds, view updates become very infrequent and may be separated by several seconds. It may feel like the model is actually running slower, since the updates are so infrequent. But watch the tick counter, or other indicators such as plots, and you'll see that yes, the model really is running faster. If the infrequent updates are disconcerting, don't push the slider so far over. When using tick-based updates, slowing the model down does not cause additional view updates. Rather, NetLogo simply pauses after each tick. When using continuous updates, slowing the model down means view updates become more closely spaced. If you push the speed slider more than halfway to the left, the model will be running so slowly that you can watch turtles moving one at a time! This is new in NetLogo 4.0; in previous NetLogo versions, no matter how slowly you ran a model, you would never see the agents in an ask moving one at a time; all the agents in an ask always appeared to move together. Numbers NetLogo no longer maintains an internal distinction between integers and floating point numbers. So for example: Old: observer> 3 observer> 3.0 observer> 3 observer> 3.0 observer> true print 3 print 3.0 print 1 + 2 print 1.5 + 1.5 print 3 = 3.0 (The last line shows that although the distinction between integer 3 and floating point 3.0 was maintained, the two numbers were still considered equal.) New: observer> 3 observer> 3 observer> 3 observer> 3 observer> true print 3 print 3.0 print 1 + 2 print 1.5 + 1.5 print 3 = 3.0 We expect that only rare models will be negatively impacted by this change. A benefit of this change is that NetLogo now supports a much larger range of integers. The old range was -2,147,483,648 to 2,147,483,647 (around +/- 2 billion); the new range is +/9,007,199,254,740,992 (around +/- 9 quadrillion). Agentset building NetLogo 3.1 (and some earlier versions) included primitives called turtles-from and patchesfrom that were occasionally useful for building agentsets. In NetLogo 4.0, these primitives have been replaced with new primitives called turtle-set and patch-set that are much more flexible and powerful. (link-set exists as well.) See the entries for these primitives in the NetLogo Dictionary. Models that use the old turtles-from and patches-from will need to be altered by hand to use the new primitives. RGB Colors In NetLogo 3.1 RGB and HSB colors could be approximated as NetLogo colors using the rgb and hsb primitives. These have been renamed to approximate-rgb and approximate-hsb and now expect inputs in the range 0-255, not 0-1. The full RGB spectrum is now available in NetLogo so it may no longer be necessary to use these primitives at all. You can set any color variable to a three-item RGB list, with values in the 0-255 range, and get that exact color. See the Color section of the Programming Guide for details. Tie In previous versions __tie was provided as an experimental feature. As of NetLogo 4.0 links have a tie-mode variable which can be set to "none", "free", or "fixed" . In 4.0 tie is now a link-only primitive. This means that to tie turtle 1 to turtle 0 you write: ask turtle 0 [ create-link-to turtle 1 [ tie ] ] See the Tie section of the programming guide for details. Changes for NetLogo 3.1 Agentsets If your model is behaving strangely or incorrectly, it may be because since NetLogo 3.1, agentsets are now always in random order. In prior versions of NetLogo, agentsets were always in a fixed order. If your code depended on that fixed order, then it won't work anymore. How to fix your model to work with randomized agentsets depends on the details of what your code is doing. In some situations, it is helpful to use the sort or sort-by primitives to convert an agentset (random order) into a list of agents (fixed order). See "Lists of agents" in the Lists section of the Programming Guide. Wrapping If you are seeing pieces of turtle shapes wrapping around the view edges, it's because NetLogo 3.0 allowed you to turn off such wrapping in the view without affecting the behavior of the model. Since NetLogo 3.1, if you don't want the view to wrap you must make it so the world doesn't wrap, using the new topology feature. Making this change may require other changes to your model, though. See the Topology section of the Programming Guide for a thorough discussion of how to convert your model to take advantage of this new feature. Random turtle coordinates Many models made in NetLogo 3.0 or earlier use setxy random world-width random worldheight to scatter turtles randomly, using either random or random-float . It only works if world wrapping is on. (Why? Because when wrapping is on, you can set coordinates of turtles to numbers beyond the edge of the world and NetLogo will wrap the turtle to the other side. But in worlds that don't wrap setting the x or y coordinates of a turtle to a point outside the bounds of the world causes a runtime error. The world wrap settings were added in NetLogo 3.1. See the Topology section of the Programming Guide for more information.) To fix your model so that it works regardless of the wrapping settings, use one of these two commands instead: setxy random-xcor random-ycor setxy random-pxcor random-pycor The two commands are a bit different. The first command puts the turtle on a random point in the world. The second command puts the turtle on the center of a random patch. An even more concise way to put a turtle on the center of a random patch is: move-to one-of patches Shapes Editor Guide The Turtle and Link Shape Editors allows you to create and save turtle and link designs. NetLogo uses fully scalable and rotatable vector shapes, which means you can create designs by combining basic geometric elements, which can appear on-screen in any size or orientation. Getting started To begin making shapes, choose Turtle Shapes Editor or Link Shapes Editor in the Tools menu. A new window will open listing all the shapes currently in the model, beginning with default, the default shape. The Shapes Editor allows you to edit shapes, create new shapes, and borrow from another model. You can also import turtle shapes from a library of preexisting shapes. Importing shapes Every new model in NetLogo starts off containing a small core set of frequently used shapes. Many more turtle shapes are available by using the Import from library... button. This brings up a dialog where you can select one or more shapes and bring them into your model. Select the shapes, then press the Import button. Similarly, you can use the Import from model... button to borrow shapes from another model. Default shapes Here are the turtle shapes that are included by default in every new NetLogo model: First row: default, airplane, arrow, box, bug, butterfly, car Second row: circle, circle 2, cow, cylinder, dot, face happy, face neutral Third row: face sad, fish, flag, flower, house, leaf, line Fourth row: line half, pentagon, person, plant, sheep, square, square 2 Fifth row: star, target, tree, triangle, triangle 2, truck, turtle Sixth row: wheel, x Shapes library And here are the shapes in the shapes library (including all of the default shapes, too): By default there is only one Link shape in a model, that is "default". This shape is simply a single straight line with a simple arrowhead (if the link happens to be directed). Creating and editing turtle shapes Pressing the New button will make a new shape. Or, you may select an existing shape and press Edit. Tools In the upper left corner of the editing window is a group of drawing tools. The arrow is the selection tool, which selects an already drawn element. To draw a new element, use one of the other seven tools: The line tool draws line segments. The circle, square, and polygon tools come in two versions, solid and outline. When using the polygon tool, click the mouse to add a new segment to the polygon. When you're done adding segments, double click. After you draw a new element, it is selected, so you can move, delete, or reshape it if you want: To move it, drag it with the mouse To delete it, press the Delete button. To reshape it, drag the small "handles" that appear on the element only when it is selected. To change its color, click on the new color. Previews As you draw your shape, you will also see it in five smaller sizes in the five preview areas found near the bottom of the editing window. The previews show your shape as it might appear in your model, including how it looks as it rotates. The number below each preview is the size of the preview in pixels. When you edit the view, patch size is also measured in pixels. So for example, the preview with "20" below it shows you how your shape would look on a turtle (of size 1) on patches of size 20 pixels. The rotatable feature can be turned off if you want a shape that always faces the same way, regardless of the turtle's heading. Overlapping shapes New elements go on top of previous elements. You can change the layering order by selecting an element and then using the Bring to front and Send to back buttons. Undo At any point you can use the Undo button to undo the edit you just performed. Colors Elements whose color matches the Color that changes (selected from a drop-down menu -the default is gray) will change color according to the value of each turtle's color variable in your model. Elements of other colors don't change. For example, you could create cars that always have yellow headlights and black wheels, but different body colors. Other buttons The "Rotate Left" and "Rotate Right" buttons rotate elements by 90 degrees. The "Flip Horizontal" and "Flip Vertical" buttons reflect elements across the axes. These four buttons will rotate or flip the entire shape, unless an element is selected, in which case only that element is affected. These buttons are especially handy in conjunction with the "Duplicate" button if you want to make shapes that are symmetrical. For example, if you were making a butterfly, you could draw the butterfly's left wing with the polygon tool, then duplicate the wing with the "Duplicate" button, then turn the copy into a right wing with the "Flip Horizontal" button. Shape design It's tempting to draw complicated, interesting shapes, but remember that in most models, the patch size is so small that you won't be able to see very much detail. Simple, bold, iconic shapes are usually best. Keeping a shape When the shape is done, give it a name and press the Done button at the bottom of the editing window. The shape and its name will now be included in the list of shapes along with the "default" shape. Creating and editing link shapes Managing link shapes is very similar to managing turtle shapes. So, you can create a new shape by pressing the New button or you can edit existing shapes. When you are done editing a shape press Done if you want to keep it. Changing link shape properties There are several different properties for each link shape that you are allowed to change: Name - link shapes can have the same name as turtle shapes but must be unique among link shapes. Direction Indicator - the direction indicator (the little arrow on directed links) is just like the turtle vector shapes, you can edit it using the same editor by pressing the Edit button. Curviness - this is the amount of bend in a link expressed in patches (this is particularly useful if you have directed links going in both directions so you can discern both links) Number of lines: You can have 1, 2, or 3 lines in each link shape, you control this by selecting line patterns in the "left line", "middle line", and "right line" selection boxes. Dash pattern of lines: There are several dashed line patterns available in the selection boxes so not all lines need be solid. Here are some link shapes with various properties: Using shapes in a model In the model's code or in the command center, you can use any of the shapes that are in the model (though only turtles can have turtle shapes and only links can have link shapes). For example, suppose you want to create 50 turtles with the shape "rabbit". Provided there is some turtle shape called rabbit in this model, give this command to the observer in the command center: observer> crt 50 And then give these commands to the turtles to spread them out, then change their shape: turtles> fd random 15 turtles> set shape "rabbit" Voila! Rabbits! Note the use of double quotes around the shape name. Shape names are strings. Similarly, you can set the shape variable of links. Assuming there is a link shape called "road" in this model: observer> crt 5 [ create-links-with other turtles ] turtles> fd 5 links> set shape "road" The set-default-shape command is also useful for assigning shapes to turtles and links. BehaviorSpace Guide This guide has three parts: What is BehaviorSpace?: A general description of the tool, including the ideas and principles behind it. How It Works: Walks you through how to use the tool and highlights its most commonly used features. Advanced Usage: How to use BehaviorSpace from the command line, or from your own Java code. What is BehaviorSpace? BehaviorSpace is a software tool integrated with NetLogo that allows you to perform experiments with models. BehaviorSpace runs a model many times, systematically varying the model's settings and recording the results of each model run. This process is sometimes called "parameter sweeping". It lets you explore the model's "space" of possible behaviors and determine which combinations of settings cause the behaviors of interest. If your computer has multiple processor cores, then by default, model runs will happen in parallel, one per core. Why BehaviorSpace? The need for this type of experiment is revealed by the following observations. Models often have many settings, each of which can take a range of values. Together they form what in mathematics is called a parameter space for the model, whose dimensions are the number of settings, and in which every point is a particular combination of values. Running a model with different settings (and sometimes even the same ones) can lead to drastically different behavior in the system being modeled. So, how are you to know which particular configuration of values, or types of configurations, will yield the kind of behavior you are interested in? This amounts to the question of where in its huge, multi-dimension parameter space does your model perform best? For example, suppose you want speedy synchronization from the agents in the Fireflies model. The model has four sliders -- number, cycle-length, flash-length and number-flashes -that have approximately 2000, 100, 10 and 3 possible values, respectively. That means there are 2000 * 100 * 10 * 3 = 600,000 possible combinations of slider values! Trying combinations one at a time is hardly an efficient way to learn which one will evoke the speediest synchronization. BehaviorSpace offers you a much better way to solve this problem. If you specify a subset of values from the ranges of each slider, it will run the model with each possible combination of those values and, during each model run, record the results. In doing so, it samples the model's parameter space -- not exhaustively, but enough so that you will be able to see relationships form between different sliders and the behavior of the system. After all the runs are over, a dataset is generated which you can open in a different tool, such as a spreadsheet, database, or scientific visualization application, and explore. By enabling you to explore the entire "space" of behaviors a model can exhibit, BehaviorSpace can be a powerful assistant to the modeler. How It Works To begin using BehaviorSpace, open your model, then choose the BehaviorSpace item on NetLogo's Tools menu. Managing experiment setups The dialog that opens lets you create, edit, duplicate, delete, and run experiment setups. Experiments are listed by name and how by model runs the experiment will consist of. Experiment setups are considered part of a NetLogo model and are saved as part of the model. To create a new experiment setup, press the "New" button. Creating an experiment setup In the new dialog that appears, you can specify the following information. Note that you don't always need to specify everything; some parts can be left blank, or left with their default values, depending on your needs. Experiment name: If you have multiple experiments, giving them different names will help you keep them straight. Vary variables as follows: This is where you specify which settings you want varied, and what values you want them to take. Variables can include sliders, switches, choosers, and any global variables in your model. Variables can also include max-pxcor, min-pxcor, max-pycor and min-pycor, world-width, world-height and random-seed. These are not, strictly speaking, variables, but BehaviorSpace lets you vary them as if they were. Varying the world dimensions lets you explore the effect of world size upon your model. Since setting world-width and world-height does not necessarily define the bounds of the world how they are varied depends on the location of the origin. If the origin is centered, BehaviorSpace will keep it centered so the values world-width or world-height must be odd. If one of the bounds is at zero that bound will be kept at zero and the other bound will move, for example if you start with a world with min-pxcor = 0 max-pxcor = 10 and you vary world-width like this: ["world-width" [11 1 14]] will stay at zero and max-pxcor will set to 11, 12, and 13 for each of the runs. If neither of these conditions are true, the origin is not centered, nor at the edge of the world you cannot vary world-height or world-width directly but you should vary max-pxcor, maxpycor, min-pxcor and min-pycor instead. min-pxcor Varying random-seed lets you repeat runs by using a known seed for the NetLogo random number generator. Note that you're also free to use the random-seed command in your experiment's setup commands. For more information on random seeds, see the Random Numbers section of the Programmer's Guide. You may specify values either by listing the values you want used, or by specifying that you want to try every value within a given range. For example, to give a slider named number every value from 100 to 1000 in increments of 50, you would enter: ["number" [100 50 1000]] Or, to give it only the values of 100, 200, 400, and 800, you would enter: ["number" 100 200 400 800] Be careful with the brackets here. Note that there are fewer square brackets in the second example. Including or not including this extra set of brackets is how you tell BehaviorSpace whether you are listing individual values, or specifying a range. Also note that the double quotes around the variable names are required. You can vary as many settings as you want, including just one, or none at all. Any settings that you do not vary will retain their current values. Not varying any settings is useful if you just want to do many runs with the current settings. What order you list the variables in determines what order the runs will be done in. All values for a later variable will be tried before moving to the next value for an earlier variable. So for example if you vary both x and y from 1 to 3, and x is listed first, then the order of model runs will be: x=1 y=1, x=1 y=2, x=1 y=3, x=2 y=1, and so on. Repetitions: Sometimes the behavior of a model can vary a lot from run to run even if the settings don't change, if the model uses random numbers. If you want to run the model more than once at each combination of settings, enter a higher number. Measure runs using these reporters: This is where you specify what data you want to collect from each run. For example, if you wanted to record how the population of turtles rose and fell during each run, you would enter: count turtles You can enter one reporter, or several, or none at all. If you enter several, each reporter must be on a line by itself, for example: count frogs count mice count birds If you don't enter any reporters, the runs will still take place. This is useful if you want to record the results yourself your own way, such as with the export-world command. Measure runs at every step: Normally NetLogo will measure model runs at every step, using the reporters you entered in the previous box. If you're doing very long model runs, you might not want all that data. Uncheck this box if you only want to measure each run after it ends. Setup commands: These commands will be used to begin each model run. Typically, you will enter the name of a procedure that sets up the model, typically setup. But it is also possible to include other commands as well. Go commands: These commands will be run over and over again to advance to the model to the next "step". Typically, this will be the name of a procedure, such as go, but you may include any commands you like. Stop condition: This lets you do model runs of varying length, ending each run when a certain condition becomes true. For example, suppose you wanted each run to last until there were no more turtles. Then you would enter: not any? turtles If you want the length of runs to all be of a fixed length, just leave this blank. The run may also stop because the go commands use the stop command, in the same way that stop can be used to stop a forever button. The stop command may be used directly in the go commands, or in a procedure called directly by the go commands. (The intent is that the same go procedure should work both in a button and in a BehaviorSpace experiment.) Note that the step in which stop is used is considered to have been aborted, so no results will be recorded for that step. Therefore, the stopping test should be at the beginning of the go commands or procedure, not at the end. Final commands: These are any extra commands that you want run once, when the run ends. Usually this is left blank, but you might use it to call the export-world command or record the results of the run in some other way. Time limit: This lets you set a fixed maximum length for each run. If you don't want to set any maximum, but want the length of the runs to be controlled by the stop condition instead, enter 0. Special primitives for BehaviorSpace experiments Currently there are only two, behaviorspace-run-number and behaviorspace-experiment-name. The run number reported by the former primitive matches the run number used in the results files generated by BehaviorSpace. The experiment name reported by the latter matches the name with which the experiment was set up. Running an experiment When you're done setting up your experiment, press the "OK" button, followed by the "Run" button. A dialog titled "Run options" will appear. Run options: formats The run options dialog lets you select the formats you would like the data from your experiment saved in. Data is collected for each run or step, according to the setting of Measure runs at every step option. In either case, the initial state of the system is recorded, after the setup commands run but before the go commands run for the first time. Table format lists each interval in a row, with each metric in a separate column. Table data is written to the output file as each run completes. Table format is suitable for automated processing of the data, such as importing into a database or a statistics package. Spreadsheet format calculates the min, mean, max, and final values for each metric, and then lists each interval in a row, with each metric in a separate column. Spreadsheet data is more human-readable than Table data, especially if imported into a spreadsheet application. (Note however that spreadsheet data is not written to the results file until the experiment finishes. Since spreadsheet data is stored in memory until the experiment is done, very large experiments could run out of memory. So you should disable spreadsheet output unless you really want it. If you do want spreadsheet output, note that if anything interrupts the experiment, such as a runtime error, running out of memory, or a crash or power outage, no spreadsheet results will be written. For long experiments, you may want to also enable table format as a precaution so that if something happens and you get no spreadsheet output you'll at least get partial table output.) After selecting your output formats, BehaviorSpace will prompt you for the name of a file to save the results to. The default name ends in ".csv". You can change it to any name you want, but don't leave off the ".csv" part; that indicates the file is a Comma Separated Values (CSV) file. This is a plain-text data format that is readable by any text editor as well as by most popular spreadsheet and database programs. Run options: parallel runs The run options dialog also lets you select whether you want multiple model runs to happen in parallel, and if so, how many are allowed to be simultaneously active. This number will default to the number of processor cores in your computer. There are a few cautions associated with parallel runs. First, if multiple runs are active, only one of them will be in the "foreground" and cause the view and plots to update. The other runs will happen invisibly in the background. Second, invisible background runs can't use primitives that only work in the GUI. For example, a background run can't make a movie. Third, since parallel runs progress independently of each other, table format output may contain interleaved, out-of-order results. When you analyze your table data, you may wish to sort it by run number first. (Spreadsheet format output is not affected by this issue, since it is not written until the experiment completes or is aborted.) Fourth, using all available processor cores may make your computer slow to use for other tasks while the experiment is running. Fifth, doing runs in parallel will multiply the experiment's memory requirements accordingly. You may need to increase NetLogo's memory ceiling (see this FAQ entry). Observing runs After you complete the run options dialog, another dialog will appear, titled "Running Experiment". In this dialog, you'll see a progress report of how many runs have been completed so far and how much time has passed. If you entered any reporters for measuring the runs, and if you left the "Measure runs at every step" box checked, then you'll see a plot of how they vary over the course of each run. You can also watch the runs in the main NetLogo window. (If the "Running Experiment" dialog is in the way, just move it to a different place on the screen.) The view and plots will update as the model runs. If you don't need to see them update, then use the checkboxes in the "Running Experiment" dialog to turn the updating off. This will make the experiment go faster. If you want to stop your experiment before it's finished, press the "Abort" button. Any results generated so far will still be saved. When all the runs have finished, the experiment is complete. Advanced usage Running from the command line It is possible to run BehaviorSpace experiments "headless", that is, from the command line, without any graphical user interface (GUI). This is useful for automating runs on a single machine or a cluster of machines. No Java programming is required. Experiment setups can be created in the GUI and then run later from the command line, or, if you prefer, you can create or edit experiment setups directly using XML. How to use it Run Java with the org.nlogo.headless.Main class. The Main.main() method supports these arguments: --model : pathname of model to open (required) --setup-file : read experiment setups from this file instead of the model file --experiment : name of experiment to run --table : pathname to send table output to (or - for standard output) --spreadsheet : pathname to send table output to (or - for standard output) --threads : use this many threads to do model runs in parallel, or 1 to disable parallel runs. defaults to one thread per processor. --min-pxcor : override world size setting in model file --max-pxcor : override world size setting in model file --min-pycor : override world size setting in model file --max-pycor : override world size setting in model file is required. If you don't specify --experiment , you must specify --setup-file . By default no results are generated, so you'll usually want to specify either --table or -spreadsheet, or both. If you specify any of the world dimensions, you must specify all four. --model Examples It is easiest if you create your experiment setup ahead of time in the GUI, so it is saved as part of the model. To run an experiment setup saved in a model, here is an example command line: java -Xmx1024m -Dfile.encoding=UTF-8 -cp NetLogo.jar \ org.nlogo.headless.Main \ --model Fire.nlogo \ --experiment experiment1 \ --table - (For this to work, NetLogo.jar must be present along with the lib subdirectory containing necessary libraries. Both NetLogo.jar and lib are included with NetLogo.) After the named experiment has run, the results are sent to standard output in table format, as CSV. ("-" is how you specify standard output instead of output to a file.) When running the headless.Main class as an application, it forces the system property java.awt.headless to be true. This tells Java to run in headless mode, allowing NetLogo to run on machines when a graphical display is not available. Note the use of -Xmx to specify a maximum heap size of one gigabyte. If you don't specify a maximum heap size, you will get your VM's default size, which may be unusably small. (One gigabyte is an arbitrary size which should be more than large enough for most models; you can specify a different limit if you want.) Note the use of -Dfile.encoding=UTF-8. This forces all file I/O to use UTF-8 encoding. Doing so ensures that NetLogo can load all models consistently, and that file-* primitives work consistently on all platforms, including models containing Unicode characters. The required --model argument is used to specify the model file you want to open. The --experiment argument is used to specify the name of the experiment you want to run. (At the time you create an experiment setup in the GUI, you assign it a name.) Here's another example that shows some additional, optional arguments: java -Xmx1024m -Dfile.encoding=UTF-8 -cp NetLogo.jar \ org.nlogo.headless.Main \ --model Fire.nlogo \ --experiment experiment2 \ --max-pxcor 100 \ --min-pxcor -100 \ --max-pycor 100 \ --min-pycor -100 Note the use of the optional --max-pxcor, --max-pycor, etc. arguments to specify a different world size than that saved in the model. (It's also possible for the experiment setup to specify values for the world dimensions; if they are specified by the experiment setup, then there is no need to specify them on the command line.) Since neither --table nor --spreadsheet is specified, no results will be generated. This is useful if the experiment setup generates all the output you need by some other means, such as exporting world files or writing to a text file. Yet another example: java -Xmx1024m -Dfile.encoding=UTF-8 -cp NetLogo.jar \ org.nlogo.headless.Main \ --model Fire.nlogo \ --experiment experiment2 \ --table table-output.csv \ --spreadsheet spreadsheet-output.csv The optional --table argument specifies that output should be generated in a table format and written to the given file as CSV data. If - is specified as the filename, than the output is sent to the standard system output stream. Table data is written as it is generated, with each complete run. The optional --spreadsheet argument specified that spreadsheet output should be generated and written to the given file as CSV data. If - is specified as the filename, than the output is sent to the standard system output stream. Spreadsheet data is not written out until all runs in the experiment are finished. Note that it is legal to specify both --table and --spreadsheet , and if you do, both kinds of output file will be generated. Here is one final example that shows how to run an experiment setup which is stored in a separate XML file, instead of in the model file: java -Xmx1024m -Dfile.encoding=UTF-8 -cp NetLogo.jar \ org.nlogo.headless.Main \ --model Fire.nlogo \ --setup-file fire-setups.xml \ --experiment experiment3 If the XML file contains more than one experiment setup, it is necessary to use the -experiment argument to specify the name of the setup to use. In order to run any of these experiments in 3D add -Dorg.nlogo.is3d=true to any of these startup commands, for example: java -Dorg.nlogo.is3d=true -Xmx1024m -Dfile.encoding=UTF-8 -cp NetLogo.jar \ org.nlogo.headless.Main \ --model Fire3D.nlogo \ --experiment experiment1 \ --table - Note that you should supply a 3D model and there are also 3D arguments --max-pzcor and --min-pzcor . The next section has information on how to create standalone experiment setup files using XML. Setting up experiments in XML We don't yet have detailed documentation on authoring experiment setups in XML, but if you already have some familiarity with XML, then the following pointers may be enough to get you started. The structure of BehaviorSpace experiment setups in XML is determined by a Document Type Definition (DTD) file. The DTD is stored in NetLogo.jar, as system/behaviorspace.dtd. (JAR files are also zip files, so you can extract the DTD from the JAR using Java's "jar" utility or with any program that understands zip format.) The easiest way to learn what setups look like in XML, though, is to author a few of them in BehaviorSpace's GUI, save the model, and then examine the resulting .nlogo file in a text editor. The experiment setups are stored towards the end of the .nlogo file, in a section that begins and ends with a experiments tag. Example: setup go not any? fires burned-trees In this example, only one experiment setup is given, but you can put as many as you want between the beginning and ending experiments tags. Between looking at the DTD, and looking at examples you create in the GUI, it will hopefully be apparent how to use the tags to specify different kind of experiments. The DTD specifies which tags are required and which are optional, which may be repeated and which may not, and so forth. When XML for experiment setups is included in a model file, it does not begin with any XML headers, because not the whole file is XML, only part of it. If you keep experiment setups in their own file, separate from the model file, then the extension on the file should be .xml not .nlogo, and you'll need to begin the file with proper XML headers, as follows: The second line must be included exactly as shown. In the first line, you may specify a different encoding than UTF-8, such as UTF-8. Controlling API If BehaviorSpace is not sufficient for your needs, a possible alternative is to use our Controlling API, which lets you write Java code that controls NetLogo. The API lets you run BehaviorSpace experiments from Java code, or, you can write custom code that controls NetLogo more directly to do BehaviorSpace-like things. See the Controlling section of the User Manual for further details on both possibilities. System Dynamics Guide This guide has three parts: What is the System Dynamics Modeler?: A general description of the tool, including the ideas and principles behind it. How It Works: Describes the interface and how you use it. Tutorial: Wolf-Sheep Predation (aggregate): Walks you through creating a model with the System Dynamics Modeler. What is the NetLogo System Dynamics Modeler? System Dynamics is a type of modeling where you try to understand how things relate to one another. It is a little different from the agent-based approach we normally use in NetLogo models. With the agent-based approach we usually use in NetLogo, you program the behavior of individual agents and watch what emerges from their interaction. In a model of Wolf-Sheep Predation, for example, you provide rules for how wolves, sheep and grass interact with each other. When you run the simulation, you watch the emergent aggregate-level behavior: for example, how the populations of wolves and sheep change over time. With the System Dynamics Modeler, you don't program the behavior of individual agents. Instead, you program how populations of agents behave as a whole. For example, using System Dynamics to model Wolf-Sheep Predation, you specify how the total number of sheep would change as the total number of wolves goes up or down, and vice versa. You then run the simulation to see how both populations change over time. The System Dynamics Modeler allows you to draw a diagram that defines these populations, or "stocks", and how they affect each other. The Modeler reads your diagram and generates the appropriate NetLogo code -global variables, procedures and reporters -- to run your System Dynamics model inside of NetLogo. Basic Concepts A System Dynamics diagram is made of four kinds of elements: Stocks, Variables, Flows and Links. A Stock is a collection of stuff, an aggregate. For example, a Stock can represent a population of sheep, the water in a lake, or the number of widgets in a factory. A Flow brings things into, or out of a Stock. Flows look like pipes with a faucet because the faucet controls how much stuff passes through the pipe. A Variable is a value used in the diagram. It can be an equation that depends on other Variables, or it can be a constant. A Link makes a value from one part of the diagram available to another. A link transmits a number from a Variable or a Stock into a Stock or a Flow. The System Dynamics Modeler figures out how the value of your Stocks change over time by estimating them over and over. The estimation isn't always perfect, but you can affect its accuracy by changing the value of dt. As dt decreases, you estimate the model more frequently, so it gets more accurate. However, decreasing dt also makes the model slower. Sample Models There are four basic models in the Sample Models section of the NetLogo Models Library that demonstrate the use of the System Dynamics Modeler. All four basic models explore population growth (and, in models with predation, population decline). Exponential Growth and Logistic Growth are simple examples of growth in one stock. Wolf Sheep Predation (System Dynamics) is an example of a system with multiple stocks influencing one another. It models a predator-prey ecosystem using the System Dynamics Modeler. Wolf Sheep Predation (Docked Hybrid) is an example of a model that runs both the a System Dynamics model and an agent-based model side-by-side. It runs the System Dynamics implementation of Wolf-Sheep Predation next to the agent-based Wolf Sheep Predation model from the Biology section of Sample Models. How it Works To open the System Dynamics Modeler, choose the System Dynamics Modeler item in the Tools menu. The System Dynamics Modeler window will appear. Diagram Tab The Diagram tab is where you draw your System Dynamics diagram. The toolbar contains buttons to edit, delete and create items in your diagram. Creating Diagram Elements A System Dynamics diagram is made up of four kinds of components: Stocks, Variables, Flows and Links. Stock To create a Stock, press the Stock button in the toolbar and click in the diagram area below. A new Stock appears. Each Stock requires a unique name, which becomes a global variable. Stocks also require an Initial value. It can be a number, a variable, a complex NetLogo expression, or a call to a NetLogo reporter. Variable To create a Variable, press the Variable button and click on the diagram. Each Variable in the System Dynamics Model requires a unique name, which becomes the name of a procedure, or a global variable. Variables also require an Expression. This expression can be a number, a variable, a complex NetLogo expression, or a call to a NetLogo reporter. Flow To create a Flow, press the Flow button. Click and hold where you want the Flow to begin -- either on a Stock or in an empty area -- and drag the mouse to where you want the Flow to end -- on a Stock or in an empty area. Each Flow requires a unique name, which becomes a NetLogo reporter. Flows require an Expression, which is the rate of flow from the input to the output. This expression can be a number, a variable, a complex NetLogo expression, or a call to a NetLogo reporter. If the value is negative, the flow is in the opposite direction. When more than one Flow is connected to a Stock, it is important to consider how they should interact with one another. NetLogo will not enforce that the Flows out of a stock occur in any particular order. Also, NetLogo will not ensure that the sum of Flows out of a Stock are less than or equal to the value of the Stock. These behaviors can be implemented explicitly when creating the Expression for a Flow. For example, if the Flow is defined as a constant value, 10, you can ensure it never draws more than the value of the Stock by using the min primitive: min (list stock 10). If I want Flow A to deplete a Stock before Flow B is calculated, I can link Flow A to Flow B and modify Flow B to subtract Flow A's value from the stock: min (list (max (list 0 (stock - flow-a))) 10) . Link To create a Link, click and hold on the starting point for the link -- a Variable, Stock or Flow -- and drag the mouse to the destination Variable or Flow. Working with Diagram Elements When you create a Stock, Variable, or Flow, you see a red question-mark on the element. The question-mark indicates that the element doesn't have a name yet. The red color indicates that the Stock is incomplete: it's missing one or more values required to generate a System Dynamics model. When a diagram element is complete, the name turns black. Selecting: To select a diagram element, click on it. To select multiple elements, hold the shift key. You can also select one or more elements by dragging a selection box. Editing: To edit a diagram element, select the element and press the "Edit" button on the toolbar. Or just doubleclick the element. (You can edit Stocks, Flows and Variables, but you can't edit Links). Moving: To move a diagram element, select it and drag the mouse to a new location. Editing dt On the right side of the toolbar is the default dt, the interval used to approximate the results of your System Dynamics model. To change the value of the default dt for your aggregate model, press the Edit button next to the dt display and enter a new value. Errors When you click the "check" button or when you edit a stock, flow, or variable the modeler will automatically generate the NetLogo code the corresponds to your diagram and try to compile that code. If there is an error the Code tab will turn red and a message will appear, and the portion of the generated code that is causing the trouble will be highlighted. This should give you a better idea which element in the diagram is causing the problem. Code Tab The System Dynamics Modeler generates NetLogo variables and procedures based on the contents of your diagram. These procedures are what make the diagram actually perform calculations. The Code tab in the System Dynamics Modeler window displays the NetLogo procedures generated from your diagram. You can't edit the contents of the Code tab. To modify your System Dynamics mode, edit the diagram. Let's take a closer look at how the generated code relates to the diagram.: Stocks correspond to a global variable that is initialized to the value or expression you provided in the Initial value field. Each Stock will be updated every step based on the Flows in and out. Flows correspond to a procedure that contains the expression you provided in the Expression field. Variables can either be global variables or procedures. If the Expression you provided is a constant it will be a global variable and initialized to that value. If you used a more complicated Expression to define the Variable it will create a procedure like a Flow. The variables and procedures defined in this tab are accessible in the main NetLogo window, just like the variables and procedures you define yourself in the main NetLogo Code tab. You can call the procedures from the main Code tab, from the Command Center, or from buttons in the Interface tab. You can refer to the global variables anywhere, including in the main Code tab and in monitors. There are three important procedures to notice: system-dynamics-setup, system-dynamics-go , and systemdynamics-do-plot. initializes the aggregate model. It sets the value of dt, calls reset-ticks, and initializes your stocks and your converters. Converters with a constant value are initialized first, followed by the stocks with constant values. The remaining stocks are initialized in alphabetical order. system-dynamics-setup runs the aggregate model for dt time units. It computes the values of Flows and Variables and updates the value of Stocks. It also calls tick-advance with the value of dt. Converters and Flows with nonconstant Expressions will be calculated only once when this procedure is called, however, their order of evaluation is undefined system-dynamics-go plots the values of Stocks in the aggregate model. To use this, first create a plot in the main NetLogo window. You then need to define a plot pen for each Stock you want to be plotted. This procedure will use the current plot, which you can change using the set-current-plot command. system-dynamics-do-plot The System Dynamics Modeler and NetLogo The diagram you create with the System Dynamics Modeler, and the procedures generated from your diagram, are part of your NetLogo model. When you a save the NetLogo model, your diagram is saved with it, in the same file. Tutorial: Wolf-Sheep Predation Let's create a model of Wolf-Sheep Predation with the System Dynamics Modeler. Step 1: Sheep Reproduction Open a new model in NetLogo. Launch the System Dynamics Modeler in the Tools menu. Our model will have a population of wolves and a population of sheep. Let's start with the sheep. First, create a Stock that holds a population of Sheep. Press the Stock button in the toolbar. Click in the diagram area. You see a Stock with a red question-mark in the middle. Double-click the Stock to edit. Name the stock sheep Set the initial value to 100. Deselect the Allow Negative Values checkbox. It doesn't make sense to have negative sheep! Our sheep population can increase if new sheep are born. To add this to our diagram, we create a Flow into the stock of sheep. Click on the Flow button in the toolbar and press the mouse button in an empty area to the left of the sheep Stock. Drag the Flow to the right until it connects to the sheep Stock and let go. Edit the Flow and name it sheep-births . For now, enter a constant, such as 1, into the Expression field. The number of sheep born during a period of time depends on the number of sheep that are alive: more sheep means more reproduction. Draw a Link from the sheep Stock to the sheep-births Flow. The rate of sheep births also depends on some constant factors that are beyond the scope of this model: the rate of reproduction, etc. Create a Variable and name it sheep-birth-rate. Set its value to 0.04 Draw a Link from the sheep-birth-rate Variable to the sheep-births . Your diagram should look something like this: Our diagram has the correct structure but we aren't yet finished because it the amount of sheep flowing into the stock doesn't depend upon the number of sheep and sheep birth rate. Edit the sheep-births Flow and set the expression to sheep-birth-rate * sheep . We now have a complete diagram. To see the NetLogo code generated by our diagram, you can click on the Code tab of the System Dynamics Modeler window. It looks like this: Step 2: NetLogo Integration Once you create an aggregate model with the System Dynamics Modeler, you can interact with the model through the main NetLogo interface window. Let's build our NetLogo model to run the code generated by our diagram. We'll need a setup and go buttons which call the system-dynamics-setup and system-dynamics-go procedures created by the System Dynamics Modeler. And we'll want a monitor and a plot to watch the changes in sheep population. Select the main NetLogo window In the Code tab, write: to setup ca system-dynamics-setup end to go system-dynamics-go system-dynamics-do-plot end Move to the Interface tab Create a setup button Create a go button (don't forget to make it forever) Create a sheep monitor. Create a plot called "populations" with a pen named "sheep". Now we're ready to run our model. Press the setup button. Don't press the "go" button yet. Instead, type go four or five times into the Command Center Notice what happens. The sheep population increases exponentially. After four or five iterations, we have an enormous number of sheep. That's because we have sheep reproduction, but our sheep never die. To fix that, let's finish our diagram by introducing a population of wolves which eat sheep. Step 3: Wolf Predation Move back to the System Dynamics window Add a stock of wolves Add Flows, Variables and Links to make your diagram look like this: Add one more Flow from the wolves Stock to the Flow that goes out of the Sheep stock. Fill in the names of the diagram elements so it looks like this: where initial-value of wolves is 30, wolf-deaths is wolves * wolf-death-rate , wolf-death-rate is 0.15, predator-efficiency is .8 , wolf-births is wolves * predator-efficiency * predation-rate * sheep, predation-rate is 3.0E-4, and sheep-deaths is sheep * predation-rate * wolves. Adjust the dt of the system dynamics model by selecting "Edit" next to dt in the toolbar of the system dynamics modeler. In the dialog that appears, enter 0.01. Now we're really done. Go back to the main NetLogo window Add a plot pen named "wolves" to the population plot Press setup and go to see your System Dynamics Modeler diagram in action. You see a plot of the populations that looks like this: HubNet Guide This section of the User Manual introduces the HubNet system and includes instructions to set up and run a HubNet activity. HubNet is a technology that lets you use NetLogo to run participatory simulations in the classroom. In a participatory simulation, a whole class takes part in enacting the behavior of a system as each student controls a part of the system by using an individual device, such as a networked computer. For example, in the Gridlock simulation, each student controls a traffic light in a simulated city. The class as a whole tries to make traffic flow efficiently through the city. As the simulation runs, data is collected which can afterwards be analyzed on a computer. For more information on participatory simulations and their learning potential, please visit the Participatory Simulations Project web site. Understanding HubNet NetLogo NetLogo is a programmable modeling environment. It comes with a large library of existing simulations, both participatory and traditional, that you can use and modify. Content areas include social science and economics, biology and medicine, physics and chemistry, and mathematics and computer science. You and your students can also use it to build your own simulations. In traditional NetLogo simulations, the simulation runs according to rules that the simulation author specifies. HubNet adds a new dimension to NetLogo by letting simulations run not just according to rules, but by direct human participation. Since HubNet builds upon NetLogo, we recommend that before trying HubNet for the first time, you become familiar with the basics of NetLogo. To get started using NetLogo models, see Tutorial #1: Running Models in the NetLogo Users Manual. HubNet Architecture HubNet simulations are based on a client/server architecture. The activity leader uses the NetLogo application to run a HubNet activity. When NetLogo is running a HubNet activity, we refer to it as a HubNet server. Participants use a client application to log in and interact with the HubNet server. While HubNet is only supported via the Java Desktop clients at the moment, we hope to add support for other types of clients such as tablets and phones in the future. Computer HubNet Activities The following activities are available in the Models Library, in the HubNet Activities folder. Information on how to run the models and activities can be found in the Info tab of each model. Additional discussion of educational goals and ways to incorporate many of the activities into your classroom in the Participatory Simulations Guide on the Participatory Simulations Project web site. Bug Hunters Camouflage - students hunt bugs and camouflaging emerges. Dice Stalagmite HubNet - students roll dice and explore the space of dependent and independent events. Disease - A disease spreads through the simulated population of students. Disease Doctors - A slight modification to the Disease activity where some students can recover from the disease. Gridlock - Students use traffic lights to control the flow of traffic through a city. Polling - Ask students questions and plot their answers. Root Beer Game - An adaptation of a popular game created at MIT in the early 1960s that shows how small delays in a distribution system can create big problems. Sampler - Students engage in statistical analysis as individuals and as a classroom. Through these activities, students discover the meaning and use of basic concepts in statistics. Tragedy of the Commons - Students work as farmers sharing a common resource. Clients To use the client application you simply need to launch the HubNet client application that is bundled with NetLogo. Requirements To use Computer HubNet, you need a networked computer with NetLogo installed for the server. When using the client application you will also need a networked computer with NetLogo installed for each participant. When using in classroom settings we also suggest an attached projector for the leader to project the entire simulation to the participants. Starting an activity You'll find the HubNet activities in NetLogo's Models Library, in the HubNet Activities folder. We suggest doing a few practice runs of an activity before trying it in front of a class. Open a Computer HubNet model. NetLogo will prompt you to enter the name of your new HubNet session. This is the name that participants will use to identify this activity. Enter a name and press Start. NetLogo will open the HubNet Control Center, which lets you interact with the HubNet server. You, as the leader, should then notify everyone that they may join. To join the activity, participants launch the HubNet Client application and enter their name. They should see your activity listed and can join your activity by selecting it and pressing Enter. If the activity you started is not listed the student can enter the server address manually which can be found in the HubNet Control Center. HubNet Control Center The HubNet Control Center lets you interact with the HubNet server. It displays the name, activity, address and port number of your server. The "Mirror 2D View on clients" checkbox controls whether the HubNet participants can see the view on their clients, assuming there is a view in the client setup. The "Mirror plots on clients" checkbox controls whether participants will receive plot information. The client list on the right displays the names of clients that are currently connected to you activity. To remove a participant from the activity, select their name in the list and press the Kick button. To launch your own HubNet client press the Local button, this is particularly useful when you are debugging an activity. The "Reset" button kicks out all currently logged in clients and reloads the client interface. The lower part of the Control Center displays messages when a participant joins or leaves the activity. To broadcast a message to all the participants, click on the field at the bottom, type your message and press Broadcast Message. Troubleshooting I started a HubNet activity, but when participants open a HubNet Client, my activity isn't listed. On some networks, the HubNet Client cannot automatically detect a HubNet server. Tell your participants to manually enter the server address and port of your HubNet server, which appear in the HubNet Control Center. Note: The technical details on this are as follows. In order for the client to detect the server, multicast routing must be available between them. Not all networks support multicast routing. In particular, networks that use the IPsec protocol typically do not support multicast. The IPsec protocol is used on many virtual private networks (VPNs). When a participant tries to connect to an activity, nothing happens (the client appears to hang or gives an error saying that no server was found). If your computer or network has a firewall, it may be impeding the HubNet server from communicating. Make sure that your computer and network are not blocking ports used by the HubNet server (ports 9173-9180). The view on the HubNet client is gray. Verify that the "Mirror 2D view on clients" checkbox in the HubNet Control Center is selected. Make sure that the display switch in the model is on. If you have made changes to the size of the view on the server you may need to press the "Reset" button in the Control Center to ensure the clients get the new size. There is no view on the HubNet client. Some activities don't have a view on the client. If you want to add a view simply select "HubNet Client Editor" from the Tools Menu and add a view like any other widget. Make sure to press the "Reset" button before having clients log in. I can't quit a HubNet client. You will have to force the client to quit. On OS X, force quit the application by selecting Force Quit... in the Apple menu. On Windows, press Ctrl-Alt-Delete to open the Task Manager, select HubNet Client and press End Task. My computer went to sleep while running a HubNet activity. When I woke the computer up, I got an error and HubNet wouldn't work anymore. The HubNet server may stop working if the computer goes to sleep. If this happens, quit the NetLogo application and start over. Change the settings on your computer so it won't sleep again. My problem is not addressed on this page. See Contacting Us. Known Limitations If HubNet malfunctions, see the bug reporting information at Contacting Us. Please note that: HubNet has not yet been extensively tested with large numbers of clients (i.e. more than about 25). Unexpected results may occur with more clients. Out-of-memory conditions are not handled gracefully Sending large amounts of plotting messages to the clients can take a long time. NetLogo does not handle malicious clients in a robust manner (in other words, it is likely vulnerable to denial-of-service type attacks). Performance does not degrade gracefully over slow or unreliable network connections. If you are on a wireless network or sub-LAN, the IP address in the HubNet Control Center is not always the entire IP address of the server. Computer HubNet has only been tested on LANs, and not on dial-up connections or WANs. Teacher workshops For information on upcoming workshops and NetLogo and HubNet use in the classroom, please contact us. HubNet Authoring Guide To learn about authoring or modifying HubNet activities, see the HubNet Authoring Guide. Running HubNet in headless mode To learn about running HubNet activities from the command line, with no GUI on the server, see the HubNet section in the Controlling Guide. Getting help If you have any questions about HubNet or need help getting started, contact us. HubNet Authoring Guide This guide shows how to understand and modify the code of existing HubNet activities and write your own new ones. It assumes you are familiar with running HubNet activities, basic NetLogo code and NetLogo interface elements. For more general information about HubNet see the HubNet Guide. Coding HubNet activities Setup Receiving information from clients Sending information to clients Examples How to make a client interface View updates on the clients Clicking in the view on clients Customizing the client's view Plot updates on the clients Coding HubNet activities Many HubNet activities will share bits of the same code. That is the code that it used to setup the network and the code that is used to receive information from and send information to the clients. If you understand this code you should be able to easily make modifications to existing activities and you should have a good start on writing your own activities. To get you started we have provided a Template model (in HubNet Activities -> Code Examples) that contains the most basic components that will be in the majority of HubNet activities. You should be able to use this activity as a starting point for most projects. Code Example: Template Setup To make a NetLogo model into a HubNet activity you must first initialize the network. In most HubNet activities you will use the startup procedure to initialize the network. startup is a special procedure that NetLogo runs automatically when you open any model. That makes it a good place to put code that you want to run once and only once (no matter how many times the user runs the model). For HubNet we put the command that initializes the network in startup because once the network is setup we don't need to do so again. We initialize the system using hubnet-reset , which will ask the user for a session name and open up the HubNet Control Center. Here is the startup procedure in the template model: to startup hubnet-reset end Now that the network is all setup you don't need to worry about calling hubnet-reset again. Take a look at the setup procedure in the template model: to setup cp cd clear-output ask turtles [ set step-size 1 hubnet-send user-id "step-size" step-size ] end For the most part it looks like most other setup procedures, however, you should notice that it does not call clear-all. In this model, and in the great majority of HubNet activities in the Models Library, we have a breed of turtles that represent the currently logged in clients. In this case we've called this breed students. Whenever a client logs in we create a student and record any information we might need later about that client in a turtle variable. Since we don't want to require users to log out and log back in every time we setup the activity we don't want to kill all the turtles, instead, we want to set all the variables back to initial values and notify the clients of any changes we make (more on that later). Receiving messages from clients During the activity you will be transferring data between the HubNet clients and the server. Most HubNet activities will call a procedure in the go loop that checks for new messages from clients in this case it's called listen clients: to listen-clients while [ hubnet-message-waiting? ] [ hubnet-fetch-message ifelse hubnet-enter-message? [ create-new-student ] [ ifelse hubnet-exit-message? [ remove-student ] [ execute-command hubnet-message-tag ] ] ] end As long as there are messages in the queue this loop fetches each message one at a time. hubnet-fetch-message makes the next message in the queue the current message and sets the reporters hubnet-message-source, hubnet-message-tag, and hubnet-message to the appropriate values. The clients send messages when the users login and logout any time the user manipulates one of the interface elements, that is, pushes a button, moves a slider, clicks in the view, etc. We step through each message and decide what action to take depending on the type of message (enter, exit, or other), the hubnet-message-tag (the name of the interface element), and the hubnet-message-source of the message (the name of the client the message came from). On an enter message we create a turtle with a user-id that matches the hubnet-messagesource which is the name that each user enters upon entering the activity, it is guaranteed to be unique. to create-new-student create-students 1 [ set user-id hubnet-message-source set label user-id set step-size 1 send-info-to-clients ] end At this point we set any other client variables to default values and send them to the clients if appropriate. We declared a students-own variable for every interface element on the client that holds state, that is, anything that would be a global variable on the server, sliders, choosers, switches and input boxes. It is important to make sure that these variables stay synchronized with the values visible on the client. When the clients logout they send an exit message to the server which gives you a chance to clean up any information you have been storing about the client, in this case we merely have to ask the appropriate turtle to die. to remove-student ask students with [user-id = hubnet-message-source] [ die ] end All other messages are interface elements identified by the hubnet-message-tag which is the name that appears in the client interface. Every time an interface element changes a message is sent to the server. Unless you store the state of the values currently displayed in the client interface will not be accessible in other parts of the model. That's why we've declared a students-own variable for every interface element that has a state (sliders, switches, etc). When we receive the message from the client we set the turtle variable to the content of the message: if hubnet-message-tag = "step-size" [ ask students with [user-id = hubnet-message-source] [ set step-size hubnet-message ] ] Since buttons don't have any associated data there is generally no associated turtle variable, instead they indicate an action taken by the client, just as with a regular button there is often procedure associated with each button that you call whenever you receive a message indicating the button has been pressed. Though it is certainly not required, the procedure is often a turtle procedure, that is, something that the student turtle associated with the message source can execute: if command = "move left" [ set heading 270 fd 1 ] Sending messages to clients As mentioned earlier you can also send values to any interface elements that display information: monitors, sliders, switches, choosers, and input boxes (note that plots and the view are special cases that have their own sections). There are two primitives that allow you to send information hubnet-send and hubnetbroadcast. Broadcast sends the information to all the clients; send sends to one client, or a selected group. As suggested earlier, nothing on the client updates automatically. If a value changes on the server, it is your responsibility as the activity author to update monitors on the client. For example, say you have a slider on the client called step-size and a monitor called Step Size (note that the names must be different) you might write updating code like this: if hubnet-message-tag = "step-size" [ ask student with [ user-id = hubnet-message-source ] [ set step-size hubnet-message hubnet-send user-id "Step Size" step-size ] ] You can send any type of data you want, numbers, strings, lists, lists of lists, lists of strings, however, if the data is not appropriate for the receiving interface element (say, if you were to send a string to a slider) the message will be ignored. Here are a few code examples for different types of data: data type hubnet-broadcast example hubnet-send example number hubnet-broadcast "A" 3.14 hubnet-send "jimmy" "A" 3.14 string hubnet-broadcast "STR1" "HI THERE" hubnet-send ["12" "15"] "STR1" "HI THERE" list of hubnet-broadcast "L2" [1 2 3] numbers matrix of hubnet-broadcast "[A]" [[1 2] [3 numbers 4]] list of strings hubnet-broadcast "user-names" [["jimmy" "susie"] ["bob" "george"]] hubnet-send hubnet-message-source "L2" [1 2 3] hubnet-send "susie" "[A]" [[1 2] [3 4]] hubnet-send "teacher" "user-names" [["jimmy" "susie"] ["bob" "george"]] Examples Study the models in the "HubNet Activities" section of the Models Library to see how these primitives are used in practice in the Code tab. Disease is a good one to start with. How to make a client interface Open the HubNet Client Editor, found in the Tools Menu. Add any buttons, sliders, switches, monitors, plots, choosers, or notes that you want just as you would in the interface tab. You'll notice that the information you enter for each of the widgets is slightly different than in the Interface panel. Widgets on the client don't interact with the model in the same way. Instead of a direct link to commands and reporters the widgets send messages back to the server and the model then determines how those messages affect the model. All widgets on the client have a tag which is a name that uniquely identifies the widget. When the server receives a message from that widget the tag is found in hubnet-message-tag For example, if you have a button called "move left", a slider called "step-size", a switch called "all-in-one-step?", and a monitor called "Location:", the tags for these interface elements will be as follows: interface element tag move left move left step-size step-size all-in-one-step? all-in-one-step? Location: Location: Note that you can only have one interface element with a specific name. Having more than one interface element with the same tag in the client interface will result in unpredictable behavior since it is not clear which element you intended to send the information to. View updates on the clients View mirroring lets views of the world be displayed in clients as well on the server. View mirroring is enabled using a checkbox in the HubNet Control Center. When mirroring is enabled, client views update whenever the view on the server does. To avoid excessive network traffic, the view should not update more often than necessary. Therefore we strongly recommend using tick-based updates, rather than continuous updates. See the View Updates section of the Programming Guide for an explanation of the two types of updates. With tick-based updates, updates happen when a tick or display command runs. We recommend using these commands only inside an every block, to limit the frequency of view updates and thus also limit network traffic. For example: every 0.1 [ display ] If there is no View in the clients or if the Mirror 2D View on Clients checkbox in the HubNet Control Center is not checked, then no view updates are sent to the clients. Clicking in the view on clients If the View is included in the client, two messages are sent to the server every time the user clicks in the view. The first message, when the user presses the mouse button, has the tag "View". The second message, sent when the user releases the mouse button, has the tag "Mouse Up". Both messages consist of a two item list of the x and y coordinates. For example, to turn any patch that was clicked on by the client red, you would use the following NetLogo code: if hubnet-message-tag = "View" [ ask patches with [ pxcor = (round item 0 hubnet-message) and pycor = (round item 1 hubnet-message) ] [ set pcolor red ] ] Customizing the client's view When view mirroring is enabled, by default clients see the same view the activity leader sees on the server. But you can change this so that each client sees something different, not just a literal "mirror". You can change what a client sees in two distinct ways. We call them "client perspectives" and "client overrides". Changing a client's perspective means making it "watch" or "follow" a particular agent, much like the watch and follow commands that work with ordinary NetLogo models. See the dictionary entries for hubnet-send-watch , hubnet-send-follow , and hubnet-reset-perspective . Code Example: Client Perspective Example Client overrides let you change the appearance of patches, turtles, and links in the client views. You can override any of the variables affecting an agent's appearance, including the hidden? variable causing a turtle or link to be visible or invisible. See the dictionary entries for hubnet-send-override, hubnet-clear-override, and hubnet-clear-overrides . Code Example: Client Overrides Example Plot updates on the clients If plot mirroring is enabled (in the HubNet Control Center) and a plot in the NetLogo model changes and a plot with the exact same name exists on the clients, a message with that change is sent to the clients causing the client's plot to make the same change. For example, let's pretend there is a HubNet model that has a plot called Milk Supply in NetLogo and the clients. Milk Supply is the current plot in NetLogo and in the Command Center you type: plot 5 This will cause a message to be sent to all the clients telling them that they need to plot a point with a y value of 5 in the next position of the plot. Notice, if you are doing a lot of plotting all at once, this can generate a lot of plotting messages to be sent to the clients. Modeling Commons Guide Introduction The Modeling Commons (http://modelingcommons.org/) is a Web-based collaboration system for NetLogo modelers. Users of the Modeling Commons can share, download, modify, create variations of, comment on, and run NetLogo models -- both those that are a part of the NetLogo models library, and also those that have been uploaded by other NetLogo users. By uploading your NetLogo models to the Modeling Commons, you make it easy for others to see, review, and comment on your work. You can optionally keep the model private, either to yourself or to a group of your choice, if you aren't comfortable with letting everyone see the model. You can always change the permissions associated with a model, if you change your mind later on. NetLogo now makes it possible to save models to the Modeling Commons, just as you can save them to .nlogo files on your own computer. You can access this functionality by selecting "Upload to Modeling Commons" from the "File" menu. Use of the Modeling Commons is free of charge. You may use it for your own personal work, for your research group or company, or for a class in which you are a student or teacher. The Modeling Commons is sponsored by the CCL, the same group that develops and distributes NetLogo. Modeling Commons Accounts In order to upload models to the Modeling Commons, you must first be a registered user. Unregistered users can view and download models, but cannot upload, edit, or comment on them. The first time that you invoke "Save to Modeling Commons" in NetLogo, you will be prompted to enter your e-mail address and password. If you already have an account, then you can enter this information and click on the "Login" button. If you don't yet have an account with the Modeling Commons, then you will need to create one. Click on the "Create Account" button, and enter the requested information. Once you have done so, click on the "Create Account" button. If there are no errors, then you will be prompted to upload a NetLogo model. Alternatively, you may go to the Modeling Commons itself and register with your Web browser. Uploading Models There are three ways to upload a model to the Modeling Commons: Uploading, updating, and creating a child ("forking"). The following sections describe these in detail. Upload A New Model A new model will be created in the Modeling Commons, with its own page, description, and forum. You should use this function the first time that you save a model to the Modeling Commons. You must give your model a name. Model names are not required to be unique; you could have 2 or more models with the same name, though we recommend that you not do this. By default, anyone can view, fork, and update your model. You can restrict the ability to view and fork your model by changing the visibility permission. You can restrict the ability to update your model by changing the changeability permission. In order to set permissions for multiple people, assign your model to a group, and then restrict visibility or changeability to members of that group. Groups can be created from the Modeling Commons. Once you have uploaded your model, you can edit the permissions from the model's Modeling Commons page. You can optionally upload a preview image to your model. The preview image will be displayed alongside your model whenever it is shown on the Modeling Commons. While uploading a preview image is optional, we highly recommend that you do so, in one of the following three ways: The "Use current image" option tells NetLogo to use the current view as your preview. We recommend that you first run the model, such that it shows off the key visual features. The "Auto-generate image" feature auto-generates a preview image by running random-seed 0 setup repeat 75 [ go ]. This option will only be enabled if you have definedsetup and go procedures for NetLogo to run. The "Image from file" feature allows you to upload any PNG image. Preview images work best when they are square. Upload A Child Of An Existing Model ("forking") Saving a model in this way, sometimes known as "forking," does not change or overwrite the original model. Rather, it creates a new model on the Modeling Commons, much as a plain "save" would do, simultaneously creating a parent-child relationship between the old model and the new one. This relationship can be seen on the "family" tab for a given model. You may fork any model for which you have "view" permissions, including one that you cannot change. You may wish, for example, to create a variation on a model in the NetLogo models library. To fork a model, you must give your new child a name, as well as select an existing model to fork. To indicate the existing model, start typing the name of the model that you would like to fork. Select its name from among the search results. Finally, you must enter a description about what you are changing in your child model, and how it relates to its parent. Updating An Existing Model Use this option if you have improved a model that already exists in the Modeling Commons. Existing attachments, discussions, and social tags will be preserved, but the model that users can display, run, and download will be updated. You may only update a model for which you have "write" permissions. All versions of a model are saved in the Modeling Commons, so you should feel free to experiment with new ideas. If something goes wrong, you can always refer to an old version from the "history" tab on a model's page. To indicate which model should be updated, start typing the name of the model. Select the name that pops up with the search results. Finally, enter a description about what you are changing in your new version. Logging NetLogo's logging facility allows researchers to record student actions for later analysis. Logging in NetLogo, once initiated, is invisible to the student. The researcher can choose the type of events logged through a configuration file. NetLogo uses the log4j package for logging. If you have previous experience with this package you'll find logging in NetLogo familiar. Logging is supported only by the special NetLogo Logging application. Starting logging This depends on what operating system you are using. Mac OS X or Windows There is a special logging launcher in the NetLogo directory called NetLogo Logging. Double click on the icon. On Windows, the NetLogo directory can be found at C:\Program Files, unless you chose a different location when you installed NetLogo. Linux and others To enable logging, invoke the netlogo.sh script as follows: netlogo.sh --logging netlogo_logging.xml You could also modify the script to include these flags, or copy the script and modify the copy. You can replace netlogo_logging.xml with any valid log4j XML configuration file, which will be discussed in more detail later. Using logging When NetLogo starts up it will ask for a user name. This name will appear in all the logs generated during this session. Where logs are stored Logs are stored in the OS-specific temp directory. On most Unix-like systems that is /tmp. On Windows Vista the logs can be found in c:\Users\\AppData\Local\Temp, where is the logged in user. On Mac OS X, the temp directory varies for each user. You can determine your temp directory by opening the Terminal application and typing echo $TMPDIR at the prompt. There are two convenience commands that will help you manage the logs. __zip-log-files filename will gather all the logs in the temp directory and put them in one zip file, at the location specified. After doing __zip-log-files the existing logs are not deleted, you can do so explicitly by using __delete-log-files. The following is a chart describing the name of the loggers available, the type of events each logs, at what level, and provides a sample output using the XMLLayout. All the loggers are found in org.nlogo.log.Logger. When referring to the loggers in the configuration file you should use the fully qualified name. So, for example, the logger GLOBALS would actually be org.nlogo.log.Logger.GLOBALS Logger Events Level Example a global variable info, changes debug FOO 51.0 GREENS sliders, switches, choosers, input boxes are changed through the interface info changed foo 51.0 0.0 100.0 1.0 CODE code is compiled, including: command center, Code tab, slider bounds, and buttons info compiled crt 1 O success info added info show 1 released once GLOBALS a widget is added or WIDGETS removed from the interface BUTTONS a button is pressed or released SPEED TURTLES LINKS the speed slider changes turtles die or are born links die or are born info 0.0 info turtle 1 born TURTLES info link 2 7 born LINKS How to configure the logging output The default logging configuration (netlogo_logging.xml) looks something like this: NetLogo defines 8 loggers, all descend directly from the root logger, which means unless you explicitly set the properties (appender, layout, and output level) in the configuration they will inherit them from the root. In the default configuration the root is set to level INFO, the appender is org.nlogo.log.XMLFileAppender and layout is org.nlogo.log.XMLLayout. Together these generate a nicely formatted XML file as defined in the netlogo_logging.dtd which is based on the log4j dtd. If the appender is a FileAppender (including the XMLFileAppender) a new file is start each time the user opens a model. This configuration, first defines an appender named "A1" of type XMLFileAppender with an XMLLayout. The appender defines where the logging data goes, in this case the data goes into a file. In fact, if NetLogo is given a FileAppender it will automatically start a new file every time the user opens a new model. The XMLFileAppender also does some formatting and writes the appropriate headers to the file. The layout defines how to write each individual message. Unless you are an advanced user there is no need change (or worry about) the appender or the layout. At the end of the configuration notice the definition of the root logger. All of the other loggers descend from the root logger and, thus, inherit the properties of the root unless explicitly set. This case is fairly simple, having set up the appender A1 we make that the default appender for the root (and all other loggers) and make the default priority "INFO". Messages that are logged at the INFO level or higher will be written, messages logged at lower levels will not. Note that with only one exception NetLogo always logs at level INFO. Sets to globals that don't change the value of the global are logged at level DEBUG. Which means that these messages are disabled by default, since debug is lower level than info. The rest of the body of the configuration file overrides properties of the root logger in a few specific loggers (or categories as they are known in the configuration file, the terms can be assumed to be synonymous for the proposes of this document). That is it turns off the WIDGET, TURTLES, and LINKS loggers, by default. To re-enable them you can changes the priority from off to info, like this: or you can simply remove the entire reference to the category from the configuration file, as it is not serving any other purpose. Advanced Configuration This is only a basic introduction to configuration files for logging in NetLogo. There are many more configuration options available through the log4j framework. See the log4j documentation. Controlling Guide NetLogo can be invoked and controlled by another program running on the Java Virtual Machine. For example, you might want to call NetLogo from a small program that does something simple like automate a series of model runs. Or, you might want to embed NetLogo models in a larger application. For more information, go here. Mathematica Link What is it? The NetLogo-Mathematica link provides modelers with an easy to use, real-time link between NetLogo and Mathematica. Together, these tools can provide users with a highly interactive, self-documenting work flow that neither can provide alone. Mathematica includes many of the tools that agent-based modelers rely on throughout the research process: advanced import capabilities, statistical functions, data visualization, and document creation. With the NetLogo-Mathematica link, you can run all of these tools side-byside with NetLogo. Because all Mathematica documents, or notebooks, contain comments, code, images, annotations, and interactive objects, the integration of NetLogo and Mathematica provides a more complete solution for complex model exploration for students and researchers alike. The basic functionality of the link is much like the NetLogo Controlling API: you can load models, execute commands, and report back data from NetLogo. Unlike the Controlling API, which is based on Java, all interactions with the link are interpreted, making it ideal not only for rapidly designing custom BehaviorSpace-like experiments, but also as a companion to NetLogo in debugging your model. For more information about Mathematica, please visit the Wolfram Research web site. What can I do with it? Here are a few examples of what you can do with the Mathematica-NetLogo link. Analyze your model in real-time with seamless two-way data conversion Develop high quality, custom visualizations of model data Collect detailed simulation data across large multi-dimensional parameter spaces Rapidly develop interactive interfaces for exploring model behavior Have direct access to patches and network data with built-in functions Installation The NetLogo-Mathematica link supports Mathematica 10 or greater. To install the NetLogoMathematica link: Go to the menu bar in Mathematica Click on File and select Install... In the Install Mathematica Item dialog Select Package for Type of item to install Click Source, and select From file... In the file browser, go to the location of your NetLogo installation, click on the Mathematica Link subfolder, and select NetLogo.m. For Install Name, enter NetLogo. You can either install the NetLogo link in your user base directory or in the system-wide directory. If the NetLogo link is installed in the user base directory, other users on the system must also go through the NetLogo-Mathematica link installation process to use it. This option might be preferable if you do not have permission to modify files outside of your home directory. Otherwise, you can install NetLogo-Mathematica link in the system-wide Mathematica base directory. Usage This section will very briefly introduce how to use the NetLogo-Mathematica Link. It will show you how to load the NetLogo-Mathematica link package, start NetLogo, execute commands, and retrieve data from NetLogo. Loading the package: Once the NetLogo-Mathematica link is installed, you can load the package by entering the following into your Mathematica notebook: <-at Since 4.1 turtles-at dx dy dz -at dx dy dz 3D versions of turtles-at and breeds-at. Reports an agentset containing the turtles on the patch (dx, dy, dz) from the caller (including the caller itself if it's a turtle). ;; suppose I have 40 turtles at the origin show [count turtles-at 0 0 0] of turtle 0 => 40 world-depth world-depth Reports the total depth of the NetLogo world. The depth of the world is the same as max-pzcor - min-pzcor + 1. See also max-pzcor, min-pzcor, world-width, and world-height zcor Since 4.1 zcor This is a built-in turtle variable. It holds the current z coordinate of the turtle. This is a floating point number, not an integer. You can set this variable to change the turtle's location. This variable is always greater than or equal to (- screen-edge-z) and strictly less than screen-edge-z. See also setxy, xcor, ycor, pxcor, pycor, pzcor zoom Since 4.1 zoom number Move the observer toward the point it is facing, number steps. The observer will never move beyond the point it is facing so if number is greater than the distance to that point it will only move as far as the point it is facing. Extensions Guide NetLogo allows users to write new commands and reporters in Java and other languages and use them in their models. This section of the User Manual introduces this facility and shows how to use an extension in your model once you have obtained or made one. Extensions created by members of the NetLogo community are available from https://github.com/NetLogo/NetLogo/wiki/Extensions. For information on creating your own extensions, go here. Using Extensions To use an extension in a model, add the extensions keyword at the beginning of the Code tab, before declaring any breeds or variables. After extensions comes a list of extension names in square brackets. For example: extensions [sound speech] Using extensions tells NetLogo to find and open the specified extension and makes the custom commands and reporters found in the extension available to the current model. You can use these commands and reporters just as if they were built-in NetLogo primitives. Where extensions are located NetLogo will look for extensions in several places: 1. In the folder of the current model. 2. The extensions folder located with the NetLogo installation. For typical NetLogo installations: On Mac OS X: /Applications/NetLogo 6.0.1/extensions On 64-bit Windows with 64-bit NetLogo or 32-bit Windows with 32-bit NetLogo: C:\Program Files\NetLogo 6.0.1\app\extensions On 64-bit Windows with 32-bit NetLogo: C:\Program Files (x86)\NetLogo 6.0.1\app\extensions On Linux: the app/extensions subdirectory of the NetLogo directory extracted the installation .tgz from Each NetLogo extension consists of a folder with the same name as the extension, entirely in lower case. This folder must contain a JAR file with the same name as the folder. For example the sound extension is stored in a folder called sound with a file inside called sound.jar. To install a NetLogo extension for use by any model, put the extension's folder in the NetLogo extensions directory. Or, you can just keep the extension's folder in the same folder as the model that uses it. Some extensions depend on additional files. These files will be in the extension's folder along with the JAR file. The folder may also contain other files such as documentation and example models. NetLogo Arduino Extension Using For a first use without compiling code, do the following: 1. Acquire the NetLogo software. The Arduino extension comes pre-installed with NetLogo 5.2.1 and later. 2. Acquire an Arduino board and install the arduino IDE 3. Use the Arduino IDE to edit the Sketch (if desired) and send to the board. (See elaborate comments in the sketch for recommendations about what to comment out/leave in depending on your setup & circuit on the board.) 4. Once the Arduino has the sketch loaded on it, it will run that sketch whenever it is powered on. 5. Open the test “Arduino Example” model in the NetLogo Models library (it’s in the “IABM Textbook” > “Chapter 8” folder) 6. Connect the Arduino to a USB port on the computer if it is not still connected from step 3. 7. Press OPEN to choose the port to communicate with and establish the connection. 8. Use the buttons to send byte commands; use the interface to inspect variable value(s) that your sketch is sending. 9. Note that by typing arduino:primitives you can get a list of the available commands in the extension. Notes A NetLogo model using this extension must work in conjunction with an Arduino Sketch. These two endpoints communicate by way of an application protocol that they define. For example, if the NetLogo model sends a byte ‘1’ over the wire this may mean something to the Arduino Sketch, which will respond accordingly. The Arduino Sketch for its own part may send name-value pairs over the serial port, which then can be looked up asynchronously by the NetLogo model. The modeler is free to build as simple or as complex an application protocol on top of this raw communication mechanism. The asynchronous nature of the board-to-computer communications has one notable limitation. If you choose to try to simulate a synchronous, BLOCKING READ communications pattern, (e.g., by sending a byte-based signal to the board, which triggers a response in a known name-value pair), then you are likely to be ‘off by one’ response. That is, if you do the following in NetLogo code: arduino:write-byte b show arduino:get "varname" You are likely to get the value ofvarname from the PRIOR command represented by writing the byte b. This is because the second line of NetLogo code will execute while the Arduino is off generating a new value for varname . There are ways of getting around this (simulating a blocking interface by polling on a value to indicate fresh “news” on varname ). But this extension works best in settings where the Arduino Sketch is “chatty” and the NetLogo model samples this stream when it needs data. Compatibility This code has been tested on Windows 7 and 10 with 32-bit NetLogo and on Mac OS X. You are likely to encounter issues when running this with 64-bit NetLogo in Windows 8 or Windows 10, so if you have Windows 8 or 10, please download the 32-Bit version of NetLogo if you plan on using the Arduino extension. We strive for cross-platform compatibility across Mac, Win, and Linux. So if you have troubles, please let us know. Questions If you run into problems or have questions about the extension, please emailccl-feedback or cbrady@inquirelearning.com. Primitives arduino:primitives arduino:ports arduino:open arduino:close arduino:get arduino:writestring arduino:write-int arduino:write-byte arduino:is-open? arduino:primitives arduino:primitives Reports a list of primitives available in the extension, with basic hints about their syntax. arduino:ports arduino:ports Reports a list of port names arduino:open arduino:open port-name Opens the port named port-name. arduino:close arduino:close Closes the currently open port. arduino:get arduino:get var-name Reads and reports the value associated with var-name on the Arduino board. Note: varname is case insensitive. arduino:write-string arduino:write-string string-message Writes a string message to the currently open port. arduino:write-int arduino:write-int int-message Writes a integer message to the currently open port. arduino:write-byte arduino:write-byte byte-message Writes a byte message to the currently open port. arduino:is-open? arduino:is-open? Reports a boolean value (true or false) indicating if a port is open. NetLogo Array Extension Using The array extension is pre-installed in NetLogo. To use the array extension in your model, add a line to the top of your Code tab: extensions [array] If your model already uses other extensions, then it already has anextensions line in it, so just add array to the list. For more information on using NetLogo extensions, see theExtensions Guide When to Use In general, anything you can do with an array in NetLogo, you could also just use a list for. But you may want to consider using an array instead for speed reasons. Lists and arrays have different performance characteristics, so you may be able to make your model run faster by selecting the appropriate data structure. Arrays are useful when you need a collection of values whose size is fixed. You can quickly access or alter any item in an array if you know its position. Unlike NetLogo’s lists and strings, arrays are “mutable”. That means that you can actually modify them directly, rather than constructing an altered copy as with lists. If the array is used in more than one place in your code, any changes you make will show up everywhere. It’s tricky to write code involving mutable structures and it’s easy to make subtle errors or get surprising results, so we suggest sticking with lists and strings unless you’re certain you want and need mutability. Example use of Array Extension let a array:from-list n-values 5 [0] print a => {{array: 0 0 0 0 0}} print array:length a => 5 foreach n-values 5 [ i -> i ] [ i -> array:set a i i * i ] print a => {{array: 0 1 4 9 16}} print array:item a 0 => 0 print array:item a 3 => 9 array:set a 3 50 print a => {{array: 0 1 4 50 16}} Primitives array:from-list array:item array:set array:length array:to-list array:from-list array:from-list array:from-list list Reports a new array containing the same items in the same order as the input list. array:item array:item array index Reports the item in the given array with the given index (ranging from zero to the length of the array minus one). array:set array:set array index value Sets the item in the given array with the given index (ranging from zero to the length of the array minus one) to the given value. Note that unlike the replace-item primitive for lists, a new array is not created. The given array is actually modified. array:length array:length array Reports the length of the given array, that is, the number of items in the array. array:to-list array:to-list array Reports a new list containing the same items in the same order as the given array. NetLogo Bitmap Extension Using The bitmap extension is pre-installed in NetLogo. For instructions on using it, or for more information about NetLogo extensions, see the NetLogo User Manual. What does the Bitmap Extension do? The Bitmap Extension allows you to manipulate and import images into the drawing and patches. It offers features not provided by the NetLogo core primitives, such as: scaling, manipulation of different color channels, and width and height reporters. Getting started To import and manipulate images you will need to include the bitmap extension in your NetLogo model. extensions[ bitmap ] The image file formats supported are determined by your Java virtual machine’s imageio library. Typically this is PNG, JPG, GIF, and BMP. PNG is a good, standard choice that is likely to work everywhere. If the image format supports transparency (alpha), that information will be imported as well. Primitives bitmap:average-color bitmap:channel bitmap:copy-to-drawing bitmap:copy-to-pcolors bitmap:difference-rgb bitmap:export bitmap:from-view bitmap:to-grayscale bitmap:height bitmap:import bitmap:scaled bitmap:width bitmap:average-color bitmap:average-color image Reports a 3-element list describing the amount of R, G, and B inimage, by summing across all pixels, and normalizing each component by the number of pixels in the image, so each component ranges from 0 to 255. bitmap:channel bitmap:channel image channel Extracts either the alpha, red, green, or blue channel from an image. The inputchannel should be an integer 0-3 indicating the channel to remove (alpha=0, red=1, green=2, blue=3). The resulting image is a grayscale image representing specified channel. bitmap:copy-to-drawing bitmap:copy-to-drawing image x y Imports the given image into the drawing without scaling the image at the given pixel coordinates. bitmap:copy-to-pcolors bitmap:copy-to-pcolors image boolean Imports the given image into the pcolors, scaled to fit the world. The second input indicates whether the colors should be interpreted as NetLogo colors or left as RGB colors. false means RGB colors. bitmap:difference-rgb bitmap:difference-rgb image1 image2 Reports an image that is the absolute value of the pixel-wise RGB difference between two images. Note that image1 and image2 MUST be the same width and height as each other, or errors will ensue. bitmap:export bitmap:export image filename Writes image to filename. bitmap:from-view bitmap:from-view Reports an image of the current view. bitmap:to-grayscale bitmap:to-grayscale image Converts the given image to grayscale. bitmap:height bitmap:height image Reports the height of given image bitmap:import bitmap:import filename Reports a LogoBitmap containing the image at filename. bitmap:scaled bitmap:scaled image width height Reports a new image that is image scaled to the given width and height bitmap:width bitmap:width image Reports the width of the given image NetLogo Cf Extension Using The CF extension currently includes primitives that allow you to do things similar toif-else if -else chains you see in other languages, as well as things similar toswitches in other languages. However, it does it in a more flexible way than many languages. A few quick examples to get you started: let x 5 let y 7 cf:when cf:case [ x > y ] [ print "x is bigger than y!" ] cf:case [ x < y ] [ print "x is less than y!" ] cf:else [ print "x is the same as y!" ] let my-awesome-number 5 cf:match my-awesome-number cf:case [ [n] -> n > 7 ] [ print "The number is greater than 7!" ] cf:case [ [n] -> n < 3 ] [ print "The number is less than 3!" ] cf:else [ print "The number is somewhere in between 3 and 7!" ] Cases Central to this extension is the concept of a case. A case is simply a list of two elements, where the first element is a reporter and the second element is either a reporter or a command. The first element, called the condition, must report either true or false. The second argument is called the consequent. If you’re curious about how CF works, keep reading this section. Otherwise, feel free to skip to the list of primitives; you don’t need to understand the internals to start using CF. Almost all primitives in the CF extension take a list of cases as an argument. Typically, they go through the cases, looking for a true condition. When they find one, they then run the consequent. Although CF provides primitives that make constructing a list of cases easy, you could actually just build such a list with primitives already in NetLogo, like so: let x 5 let y 7 let list-of-cases (list (list task [ x > y ] task [ print "x is greater than y!" ]) (list task [ x < y ] task [ print "x is less than y!" ]) (list task [ true ] task [ print "x is the same as y!" ]) ) However, this is not very nice looking. With CF, you can write it like this instead: let x 5 let y 7 let list-of-cases cf:case [ x > y ] [ print "x is greater than y!" ] cf:case [ x < y ] [ print "x is less than y!" ] cf:else [ print "x is the same as y!" ] Primitives cf:when cf:select cf:match cf:matching cf:case cf:case-is cf:else cf:when cf:when list-of-cases Runs the command task from the first case in the list with a true condition. For instance: let x 3 cf:when cf:case [ x < 2 ] [ print cf:case [ x < 4 ] [ print cf:case [ x < 6 ] [ print cf:else [ print "x "x "x "x is is is is less than 2!" ] less than 4!" ] less than 6!" ] greater than or equal to 6!" ] The above code will print out x is less than 4! since that’s the first case with a true condition. If no true case is found, and no cf:else given, cf:when will error with a suggestion for a fix. cf:select cf:select list-of-cases Picks the first case in the list with a true condition and reports the result of its consequent. The consequents of the cases in a cf:select must be reporter tasks. Thus, cf:select is exactly like cf:when , except that it reports the value from the true case, rather than just running it. For example: let x 3 print cf:select cf:case [ x < 2 ] [ "x is cf:case [ x < 4 ] [ "x is cf:case [ x < 6 ] [ "x is cf:else [ "x is less than 2!" ] less than 4!" ] less than 6!" ] greater than or equal to 6!" ] The above code will print out x is less than 4! since that’s the first case with a true condition. If no true case is found, and no cf:else given, cf:select will error with a suggestion for a fix. cf:match cf:match value list-of-cases is like cf:when , except that it applies the conditions in its cases to the given value. For instance: cf:match ask patch 0 0 [ set pcolor red ] cf:match ([ pcolor ] of patch 0 0) cf:case [ [c] -> c = green ] [ print "The center patch is green!" ] cf:case [ [c] -> c = red ] [ print "The center patch is red!" ] cf:case [ [c] -> c = blue ] [ print "The center patch is blue!" ] cf:else [ print "I don't know what color the center patch is!" ] The above code will print out The center patch is green! since that’s the first case with a true condition. The value is also passed to the consequent of the case. For instance: cf:match one-of turtles cf:case [ [t] -> [color] of t = red ] [ [t] -> ask t [ show "I'm red!" ] ] cf:case [ [t] -> [color] of t = blue ] [ [t] -> ask t [ show "I'm blue!" ] ] cf:else [ [t] -> ask t [ show "I'm some other color!" ] ] If no matching case is found, cf:match will error with a suggestion for a fix. cf:matching value cf:matching list-of-cases cf:matching cf:matching is like cf:match, except that it reports the result of the matching case. is to cf:match as cf:select is to cf:when . For instance: let my-awesome-number 3 print my-awesome-number cf:matching cf:case [ [num] -> num < 2 ] [ "The number cf:case [ [num] -> num < 4 ] [ "The number cf:case [ [num] -> num < 6 ] [ "The number cf:else [ "The number is greater is less is less is less than or than 2!" than 4!" than 6!" equal to ] ] ] 6!" ] The above code will print out The number is less than 4! since that’s the first case with a true condition. cf:matching also applies the consequent of the matching case to the given value, just like cf:match: print (one-of turtles) cf:matching cf:case [ [t] -> [color] of t = red ] [ [t] -> [ "I'm red!" ] of t ] cf:case [ [t] -> [color] of t = blue ] [ [t] -> [ "I'm blue!" ] of t ] cf:else [ [t] -> [ "I'm some other color!" ] of t ] If no matching case is found, cf:matching will error with a suggestion for a fix. cf:case cf:case condition consequent list-of-remaining-cases allows you to construct a list of cases that the other primitives will then pick from. It constructs a new case from the the two given tasks and adds it to the front of the list of remaining cases. Thus, you can chain it together with other instances of cf:case to create an arbitrarily long list of cases. cf:case Note that because the condition in a case is just an anonymous reporter, you can check for many common conditions in a very concise manner. For instance, if we want to do something depending on the breed of a turtle, you can do: cf:match my-turtle cf:case is-wolf? [ show "Growl!" ] cf:case is-a-sheep? [ show "Baah!" ] cf:case is-dog? [ show "Bark!" ] cf:case is-cat? [ show "Meow!" ] cf:else [ show "I'm not sure what sound to make..." ] cf:case-is cf:case-is relationship consequent list-of-remaining-cases allows you to write some common uses ofcf:case in cf:match or cf:matching in a more concise, readable way. The given reporter should be a relationship such as =, <, or member? . cf:case-is then fills in the second argument of the reporter with the given value. This is much easier to understand in an example: cf:case-is let x 5 print x cf:matching cf:case-is = 0 [ "x is 0!" ] cf:case-is = 1 [ "x is 1!" ] cf:case-is > 2 [ "x is greater than 2!" ] cf:case-is member? [ -1 -2 -3] [ "x is either -1, -2, or -3" ] cf:else [ "x is something else" ] Thus, cf:case-is allows you to do something quite similar toswitch in some other languages, but is also much more flexible. cf:else cf:else command/reporter creates a case where the condition is always true. Thus, it allows you to create a case that will be run if all the other cases fail. You should almost always finish up a chain of cases with cf:else . However, if you’d prefer to error rather than have a default case, you can replace cf:else with [], like so: cf:else let x -5 cf:when cf:case [ 0 < x and x < 10 ] [ print "x is between 0 and 10!" ] cf:case [ x < 100 ] [ print "x is less than 100!" ] [] The above code will error, since no matching case will be found. NetLogo Csv Extension Common use cases and examples Read a file all at once Just use csv:from-file "/path/to/myfile.csv"! See from-file for more information. Read a file one line at a time For really big files, you may not want to store the entire file in memory, but rather just process it a line at a time. For instance, if you want to sum each of the columns of a numeric CSV file, you can do: to-report sum-columns [ file ] file-open file set result csv:from-row file-read-line while [ not file-at-end? ] [ let row csv:from-row file-read-line set result (map [?1 + ?2] result row) ] file-close report result end You can also use this technique to… Read a file one line per tick Here’s an example model that reads in a file one line per tick: globals [ data ] to setup clear-all file-close-all % Close any files open from last run file-open "data.csv" % other setup goes here reset-ticks end to go if file-at-end? [ stop ] set data csv:from-row file-read-line % model update goes here tick end Write a file Just use csv:to-file "/path/to/myfile.csv" my-data! See to-file for more information. Primitives Formatting NetLogo data as CSV csv:to-row csv:to-string csv:to-file Parsing CSV input to NetLogo data csv:from-row csv:from-string csv:from-file csv:from-row csv:from-row string csv:from-row string delimiter Parses the given string as though it were a row from a CSV file and returns it as a list of values. For example: observer> show csv:from-row "one,two,three" observer: ["one" "two" "three"] Quotes can be used when items contain commas: observer> show csv:from-row "there's,a,comma,\"in,here\"" observer: ["there's" "a" "comma" "in,here"] You can put two quotes in a row to put an actual quote in an entry. If the entry is not quoted, you can just use one quote: observer> foreach (csv:from-row "he said \"hi there\",\"afterwards, she said \"\"hello\"\"\"") print he said "hi there" afterwards, she said "hello" Number-like-entries will be parsed as numbers: observer> show csv:from-row "1,-2.5,1e3" observer: [1 -2.5 1000] true and false with any capitalization will be parsed as booleans: observer> show csv:from-row "true,TRUE,False,falsE" observer: [true true false false] To use a different delimiter, you can specify a second, optional argument. Only single character delimiters are supported: observer> show (csv:from-row "1;2;3" ";") observer: [1 2 3] Different types of values can be mixed freely: observer> show csv:from-row "one,2,true" observer: ["one" 2 true] csv:from-string csv:from-string string csv:from-string string delimiter Parses a string representation of one or more CSV rows and returns it as a list of lists of values. For example: observer> show csv:from-string "1,two,3\nfour,5,true" observer: [[1 "two" 3] ["four" 5 true]] csv:from-file csv:from-file csv-file csv:from-file csv-file delimiter Parses an entire CSV file to a list of lists of values. For example, if we have a fileexample.csv that contains: 1,2,3 4,5,6 7,8,9 10,11,12 Then, we get: observer> show csv:from-file "example.csv" observer: [[1 2 3] [4 5 6] [7 8 9] [10 11 12]] The parser doesn’t care if the rows have different numbers of items on them. The number of items in the rows list will always be + 1 , though blank lines are skipped. This makes handling files with headers quite easy. For instance, if we have header.csv that contains: My Data 2/1/2015 Parameters: start,stop,resolution,population,birth? 0,4,1,100,true Data: time,x,y 0,0,0 1,1,1 2,4,8 3,9,27 This gives: observer> observer: observer: observer: observer: observer: observer: observer: observer: observer: observer: observer: foreach csv:from-file "header.csv" show ["My Data"] ["2/1/2015"] ["Parameters:"] ["start" "stop" "resolution" "population" "birth?"] [0 4 1 100 true] ["Data:"] ["time" "x" "y"] [0 0 0] [1 1 1] [2 4 8] [3 9 27] csv:to-row csv:to-row list csv:to-row list delimiter Reports the given list as a CSV row. For example: observer> show csv:to-row ["one" 2 true] observer: "one,2,true" csv:to-string csv:to-string list csv:to-string list delimiter Reports the given list of lists as a CSV string. For example: observer> show csv:to-string [[1 "two" 3] [4 5]] observer: "1,two,3\n4,5" csv:to-file csv:to-file csv-file list csv:to-file csv-file list delimiter Writes the given list of lists to a new CSV file. For example: observer> csv:to-file "myfile.csv" [[1 "two" 3] [4 5]] will result in a file myfile.csv containing: 1,two,3 4,5 NetLogo Gis Extension Using This extension adds GIS (Geographic Information Systems) support to NetLogo. It provides the ability to load vector GIS data (points, lines, and polygons), and raster GIS data (grids) into your model. The extension supports vector data in the form of ESRI shapefiles. The shapefile (.shp) format is the most common format for storing and exchanging vector GIS data. The extension supports raster data in the form of ESRI ASCII Grid files. The ASCII grid file (.asc or .grd) is not as common as the shapefile, but is supported as an interchange format by most GIS platforms. How to use In general, you first define a transformation between GIS data space and NetLogo space, then load datasets and perform various operations on them. The easiest way to define a transformation between GIS space and NetLogo space is to take the union of the “envelopes” or bounding rectangles of all of your datasets in GIS space and map that directly to the bounds of the NetLogo world. See GIS General Examples for an example of this technique. You may also optionally define a projection for the GIS space, in which case datasets will be re-projected to match that projection as they are loaded, as long as each of your data files has an associated .prj file that describes the projection or geographic coordinate system of the data. If no associated .prj file is found, the extension will assume that the dataset already uses the current projection, regardless of what that projection is. Once the coordinate system is defined, you can load datasets usinggis:load-dataset. This primitive reports either a VectorDataset or a RasterDataset, depending on what type of file you pass it. A VectorDataset consists of a collection of VectorFeatures, each one of which is a point, line, or polygon, along with a set of property values. A single VectorDataset may contain only one of the three possible types of features. There are several things you can do with a VectorDataset: ask it for the names of the properties of its features, ask it for its “envelope” (bounding rectangle), ask for a list of all VectorFeatures in the dataset, search for a single VectorFeature or list of VectorFeatures whose value for a particular property is less than or greater than a particular value, or lies within a given range, or matches a given string using wildcard matching ("*", which matches any number of occurrences of any characters). If the VectorFeatures are polygons, you can also apply the values of a particular property of the dataset’s features to a given patch variable. There are also several things you can do with a VectorFeature from a VectorDataset: ask it for a list of vertex lists, ask it for a property value by name, ask it for its centroid (center of gravity), and ask for a subset of a given agentset whose agents intersect the given VectorFeature. For point data, each vertex list will be a one-element list. For line data, each vertex list will represent the vertices of a line that makes up that feature. For polygon data, each vertex list will represent one “ring” of the polygon, and the first and last vertex of the list will be the same. The vertex lists are made up of values of type Vertex, and the centroid will be a value of type Vertex as well. There are a number of operations defined for RasterDatasets as well. Mostly these involve sampling the values in the dataset, or re-sampling a raster to a different resolution. You can also apply a raster to a given patch variable, and convolve a raster using an arbitrary convolution matrix. Code Example: GIS General Examples has general examples of how to use the extension Code Example: GIS Gradient Example is a more advanced example of raster dataset analysis. Known Issues Values of type RasterDataset, VectorDataset, VectorFeature, and Vertex are not handled properly by export-world and import-world . To save datasets, you must use the gis:store-dataset primitive. There is currently no way to distinguish positive-area “shell” polygons from negative-area “hole” polygons, or to determine which holes are associated with which shells. Credits The primary developer of the GIS extension was Eric Russell. The GIS extension makes use of several open-source software libraries. For copyright and license information on those, see the copyright section of the manual. The extension also contains elements borrowed from My World GIS. This documentation and the example NetLogo models are in the public domain. The GIS extension itself is free and open source software. See the README.md file in the extension/gis directory for details. We would love to hear your suggestions on how to improve the GIS extension, or just about what you’re using it for. Post questions and comments at the NetLogo Users Group, or write directly to Eric Russell and the NetLogo team at ccl-gis@ccl.northwestern.edu Primitives RasterDataset Primitives gis:width-of gis:height-of gis:raster-value gis:set-raster-value gis:minimum-of gis:maximum-of gis:sampling-method-of gis:set-sampling-method gis:raster-sample gis:raster-world-envelope gis:create-raster gis:resample gis:convolve gis:apply-raster Dataset Primitives gis:load-dataset gis:store-dataset gis:type-of gis:patch-dataset gis:turtle-dataset gis:link-dataset VectorDataset Primitives gis:shape-type-of gis:property-names gis:feature-list-of gis:vertex-lists-of gis:centroid-of gis:location-of gis:property-value gis:find-features gis:find-onefeature gis:find-less-than gis:find-greater-than gis:find-range gis:property-minimum gis:property-maximum gis:apply-coverage gis:coverage-minimum-threshold gis:setcoverage-minimum-threshold gis:coverage-maximum-threshold gis:set-coverage-maximumthreshold gis:intersects? gis:contains? gis:contained-by? gis:have-relationship? gis:relationship-of gis:intersecting Coordinate System Primitives gis:set-transformation gis:set-transformation-ds gis:set-world-envelope gis:set-worldenvelope-ds gis:world-envelope gis:envelope-of gis:envelope-union-of gis:loadcoordinate-system gis:set-coordinate-system Drawing Primitives gis:drawing-color gis:set-drawing-color gis:draw gis:fill gis:paint gis:import-wmsdrawing gis:set-transformation gis:set-transformation gis-envelope netlogo-envelope Defines a mapping between GIS coordinates and NetLogo coordinates. Thegis-envelope and netlogo-envelope parameters must each be four-element lists consisting of: [minimum-x maximum-x minimum-y maximum-y] The scale of the transformation will be equal to the minimum of the scale necessary to make the mapping between the ranges of x values and the scale necessary to make the mapping between the ranges of y values. The GIS space will be centered in NetLogo space. For example, the following two lists would map all of geographic (latitude and longitude) space in degrees to NetLogo world space, regardless of the current dimensions of the NetLogo world: (list -180 180 -90 90) (list min-pxcor max-pxcor min-pycor max-pycor) However, if you’re setting the envelope of the NetLogo world, you should probably be using set-world-envelope. gis:set-transformation-ds gis:set-transformation-ds gis-envelope netlogo-envelope Does the same thing as set-transformation above, except that it allows the scale for mapping the range of x values to be different than the scale for y values. The “-ds” on the end stands for “different scales”. Using different scales will cause distortion of the shape of GIS features, and so it is generally not recommended, but it may be useful for some models. Here is an example of the difference betweenset-transformation and set-transformationds: Using [set-transformation] (#gisset-transformation), the scale along the x and y axis is the same, preserving the round shape of the Earth in this Orthographic projection. Using [set-transformation-ds](#gissettransformation-ds), the scale along the x axis is stretched so that the earth covers the entire NetLogo View, which in this case distorts the shape of the Earth. gis:set-world-envelope gis:set-world-envelope gis-envelope A shorthand for setting the transformation by mapping the envelope of the NetLogo world to the given envelope in GIS space, while keeping the scales along the x and y axis the same. It is equivalent to: set-transformation gis-envelope (list min-pxcor max-pxcor min-pycor max-pycor) This primitive is supplied because most of the time you’ll want to set the envelope of the entire NetLogo world, rather than just a part of it. gis:set-world-envelope-ds gis:set-world-envelope-ds gis-envelope A shorthand for setting the transformation by mapping the envelope of the NetLogo world to the given envelope in GIS space, using different scales along the x and y axis if necessary. It is equivalent to: set-transformation-ds gis-envelope (list min-pxcor max-pxcor min-pycor max-pycor) See the pictures above for the difference between using equal scales for x and y coordinates and using different scales. gis:world-envelope gis:world-envelope Reports the envelope (bounding rectangle) of the NetLogo world, transformed into GIS space. An envelope consists of a four-element list of the form: [minimum-x maximum-x minimum-y maximum-y] gis:envelope-of gis:envelope-of thing Reports the envelope (bounding rectangle) of thing in GIS coordinates. The thing may be an Agent, an AgentSet, a RasterDataset, a VectorDataset, or a VectorFeature. An envelope consists of a four-element list of the form: [minimum-x maximum-x minimum-y maximum-y] gis:envelope-union-of gis:envelope-union-of envelope1 envelope2 gis:envelope-union-of envelope1 ... Reports an envelope (bounding rectangle) that entirely contains the given envelopes. An envelope consists of a four-element list of the form [minimum-x maximum-x minimum-y maximum-y] No assumption is made about the coordinate system of the arguments, though if they are not in the same coordinate system, results will be unpredictable. gis:load-coordinate-system gis:load-coordinate-system file Loads a new global projection used for projecting or re- projecting GIS data as it is loaded from a file. The file must contain a valid Well-Known Text (WKT) projection description. WKT projection files are frequently distributed alongside GIS data files, and usually have a “.prj” filename extension. Relative paths are resolved relative to the location of the current model, or the user’s home directory if the current model hasn’t been saved yet. The GIS extension does not support all WKT coordinate systems and projections. Only geographic ("GEOGCS") and projected ("PROJCS") coordinate systems are supported. For projected coordinate systems, only the following projections are supported: Albers_Conic_Equal_Area Lambert_Conformal_Conic_2SP Polyconic Lambert_Azimuthal_Equal_Area Mercator_1SP Robinson Azimuthal_Equidistant Miller Stereographic Cylindrical_Equal_Area Oblique_Mercator Transverse_Mercator Equidistant_Conic hotine_oblique_mercator Gnomonic Orthographic See remotesensing.org for a complete list of WKT projections and their parameters. gis:set-coordinate-system gis:set-coordinate-system system Sets the global projection used for projecting or re- projecting GIS data as it is loaded. The system must be either a string in Well-Known Text (WKT) format, or a NetLogo list that consists of WKT converted to a list by moving each keyword inside its associated brackets and putting quotes around it. The latter is preferred because it makes the code much more readable. The same limitations on WKT support apply as described above in the documentation for load-coordinate-system gis:load-dataset gis:load-dataset file Loads the given data file, re-projecting the data as necessary if a global projection is defined and if the data file itself has an associated .prj file, then reports the resulting dataset. If no “.prj” file is present, then load-dataset assumes that the projection of the data being loaded is the same as the current global coordinate system. Relative paths are resolved relative to the location of the current model, or the user’s home directory if the current model hasn’t been saved yet. Currently, two types of data file are supported: “.shp” (ESRI shapefile): contains vector data, consisting of points, lines, or polygons. When the target file is a shapefile, load-dataset reports a VectorDataset. “.asc” or “.grd” (ESRI ASCII grid): contains raster data, consisting of a grid of values. When the target file is an ASCII grid file, load-dataset reports a RasterDataset. gis:store-dataset gis:store-dataset dataset file Saves the given dataset to the given file. If the name of the file does not have the proper file extension, the extension will be automatically appended to the name. Relative paths are resolved relative to the location of the current model, or the user’s home directory if the current model hasn’t been saved yet. Currently, this primitive only works for RasterDatasets, and it can only save those datasets as ESRI ASCII grid files. gis:type-of gis:type-of dataset Reports the type of the given GIS dataset: either “VECTOR” or “RASTER” gis:patch-dataset gis:patch-dataset patch-variable Reports a new raster whose cells correspond directly to NetLogo patches, and whose cell values consist of the values of the given patch variable. This primitive is basically the inverse of apply-raster; apply-raster copies values from a raster dataset to a patch variable, while this primitive copies values from a patch variable to a raster dataset. gis:turtle-dataset gis:turtle-dataset turtle-set Reports a new, point VectorDataset built from the turtles in the given agentset. The points are located at locations of the turtles, translated from NetLogo space into GIS space using the current coordinate transformation. And the dataset’s properties consist of all of the turtle variables common to every turtle in the agentset. gis:link-dataset gis:link-dataset link-set Reports a new, line VectorDataset built from the links in the given agentset. The endpoints of each line are at the location of the turtles connected by each link, translated from NetLogo space into GIS space using the current coordinate transformation. And the dataset’s properties consist of all of the link variables common to every link in the agentset. gis:shape-type-of gis:shape-type-of VectorDataset Reports the shape type of the given dataset. The possible output values are “POINT”, “LINE”, and “POLYGON”. gis:property-names gis:property-names VectorDataset Reports a list of strings where each string is the name of a property possessed by each VectorFeature in the given VectorDataset, suitable for use in gis:property-value. gis:feature-list-of gis:feature-list-of VectorDataset Reports a list of all VectorFeatures in the given dataset. gis:vertex-lists-of gis:vertex-lists-of VectorFeature Reports a list of lists of Vertex values. For point datasets, each vertex list will contain exactly one vertex: the location of a point. For line datasets, each vertex list will contain at least two points, and will represent a “polyline”, connecting each adjacent pair of vertices in the list. For polygon datasets, each vertex list will contain at least three points, representing a polygon connecting each vertex, and the first and last vertices in the list will be the same. gis:centroid-of gis:centroid-of VectorFeature Reports a single Vertex representing the centroid (center of gravity) of the given feature. For point datasets, the centroid is defined as the average location of all points in the feature. For line datasets, the centroid is defined as the average of the locations of the midpoints of all line segments in the feature, weighted by segment length. For polygon datasets, the centroid is defined as the weighted sum of the centroids of a decomposition of the area into (possibly overlapping) triangles. See this FAQ for more details on the polygon centroid algorithm. gis:location-of gis:location-of Vertex Reports a two-element list containing the x and y values (in that order) of the given vertex translated into NetLogo world space using the current transformation, or an empty list if the given vertex lies outside the NetLogo world. gis:property-value gis:property-value VectorFeature property-name Reports the value of the property with the given name for the given VectorDataset. The reported value may be a number, a string, or a boolean value, depending on the type of the field in the underlying data file. For shapefiles, values from dBase CHARACTER and DATE fields are returned as strings, values from NUMBER and FLOAT fields are returned as numbers, and values from LOGICAL fields are returned as boolean values. MEMO fields are not supported. DATE values are converted to strings using ISO 8601 format (YYYY-MM-DD). gis:find-features gis:find-features VectorDataset property-name specified-value Reports a list of all VectorFeatures in the given dataset whose value for the property property-name matches specified-value (a string). Value comparison is not case sensitive, and the wildcard character "*" will match any number of occurrences (including zero) of any character. gis:find-one-feature gis:find-one-feature VectorDataset property-name specified-value Reports the first VectorFeature in the dataset whose value for the propertyproperty-name matches the given string. Value comparison is not case sensitive, and the wildcard character "*" will match any number of occurrences (including zero) of any character. Features are searched in the order that they appear in the data file that was the source of the dataset, and searching stops as soon as a match is found. Reports nobody if no matching VectorFeature is found. gis:find-less-than gis:find-less-than VectorDataset property-name value Reports a list of all VectorFeatures in the given dataset whose value for the property property-name is less than the given value. String values are compared using casesensitive lexicographic order as defined in the Java Documentation. Using a string value for a numeric property or a numeric value for a string property will cause an error. gis:find-greater-than gis:find-greater-than VectorDataset property-name value Reports a list of all VectorFeatures in the given dataset whose value for the property property-name is greater than the given value. String values are compared using casesensitive lexicographic order as defined in the Java Documentation. Using a string value for a numeric property or a numeric value for a string property will cause an error. gis:find-range gis:find-range VectorDataset property-name minimum-value maximum-value Reports a list of all VectorFeatures in the given dataset whose value for the property property-name is strictly greater than minimum-value and strictly less than maximumvalue. String values are compared using case-sensitive lexicographic order as defined in the Java Documentation. Using a string value for a numeric property or a numeric value for a string property will cause an error. gis:property-minimum gis:property-minimum VectorDataset property-name Reports the smallest value for the given property over all of the VectorFeatures in the given dataset. String values are compared using case-sensitive lexicographic order as defined in the Java Documentation. gis:property-maximum gis:property-maximum VectorDataset property-name Reports the largest value for the given property over all of the VectorFeatures in the given dataset. String values are compared using case-sensitive lexicographic order as defined in the Java Documentation. gis:apply-coverage gis:apply-coverage VectorDataset property-name patch-variable Copies values from the given property of the VectorDataset’s features to the given patch variable. The dataset must be a polygon dataset; points and lines are not supported. For each patch, it finds all VectorFeatures that intersect that patch. Then, if the property is a string property, it computes the majority value by computing the total area of the patch covered by VectorFeatures having each possible value of the property, then returning the value which represents the largest proportion of the patch area. If the property is a numeric property, it computes a weighted average of property values from all VectorFeatures which intersect the patch, weighted by the proportion of the patch area they cover. There are two exceptions to this default behavior: If a percentage of a patches’ area greater than the coverage-maximum-threshold is covered by a single VectorFeature, then the property value from that VectorFeature is copied directly. If more than one VectorFeature covers a percentage of area greater than the threshold, only the first will be used. If the total percentage of a patches’ area covered by VectorFeatures is less than the coverage-minimum-threshold, the target patch variable is set to Not A Number. By default, the minimum threshold is 10% and the maximum threshold is 33%. These values may be modified using the four primitives that follow. gis:coverage-minimum-threshold gis:coverage-minimum-threshold Reports the current coverage minimum threshold used by gis:apply-coverage. gis:set-coverage-minimum-threshold gis:set-coverage-minimum-threshold new-threshold Sets the current coverage minimum threshold to be used by gis:apply-coverage. gis:coverage-maximum-threshold gis:coverage-maximum-threshold Reports the current coverage maximum threshold used by gis:apply-coverage. gis:set-coverage-maximum-threshold gis:set-coverage-maximum-threshold new-threshold Sets the current coverage maximum threshold to be used by gis:apply-coverage. gis:intersects? gis:intersects? x y Reports true if the given objects’ spatial representations share at least one point in common, and false otherwise. The objects x and y may be any one of: a VectorDataset, in which case the object’s spatial representation is the union of all the points, lines, or polygons the dataset contains. a VectorFeature, in which case the object’s spatial representation is defined by the point, line, or polygon the feature contains. A turtle, in which case the spatial representation is a point. A link, whose spatial representation is a line segment connecting the two points represented by the turtles the link is connecting. A patch, whose spatial representation is a rectangular polygon. An agentset, whose spatial representation is the union of the representations of all of the agents it contains. A list containing of any of the items listed here, including another list. The spatial representation of such a list is the union of the spatial representations of its contents. gis:contains? gis:contains? x y Reports true if every point of y’s spatial representation is also a part of x’s spatial representation. Note that this means that polygons do contain their boundaries. The objects x and y may be any one of a VectorDataset, in which case the object’s spatial representation is the union of all the points, lines, or polygons the dataset contains. a VectorFeature, in which case the object’s spatial representation is defined by the point, line, or polygon the feature contains. A turtle, in which case the spatial representation is a point. A link, whose spatial representation is a line segment connecting the two points represented by the turtles the link is connecting. A patch, whose spatial representation is a rectangular polygon. An agentset, whose spatial representation is the union of the representations of all of the agents it contains. A list containing of any of the items listed here, including another list. The spatial representation of such a list is the union of the spatial representations of its contents. gis:contained-by? gis:contained-by? x y Reports true if every point of x’s spatial representation is also a part of y’s spatial representation. The objects x and y may be any one of: a VectorDataset, in which case the object’s spatial representation is the union of all the points, lines, or polygons the dataset contains. a VectorFeature, in which case the object’s spatial representation is defined by the point, line, or polygon the feature contains. A turtle, in which case the spatial representation is a point. A link, whose spatial representation is a line segment connecting the two points represented by the turtles the link is connecting. A patch, whose spatial representation is a rectangular polygon. An agentset, whose spatial representation is the union of the representations of all of the agents it contains. A list containing of any of the items listed here, including another list. The spatial representation of such a list is the union of the spatial representations of its contents. gis:have-relationship? gis:have-relationship? x y Reports true if the spatial representations of the two objects have the given spatial relationship, and false otherwise. The spatial relationship is specified using a Dimensionally Extended Nine- Intersection Model (DE-9IM) matrix. The matrix consists of 9 elements, each of which specifies the required relationship between the two objects’ interior space, boundary space, or exterior space. The elements must have one of six possible values: “T”, meaning the spaces must intersect in some way “F”, meaning the spaces must not intersect in any way “0”, meaning the dimension of the spaces’ intersection must be zero (i.e., it must be a point or non-empty set of points). “1”, meaning the dimension of the spaces’ intersection must be one (i.e., it must be a line or non-empty set of line segments). “2”, meaning the dimension of the spaces’ intersection must be two (i.e., it must be a polygon or set of polygons whose area is greater than zero). "*", meaning that the two spaces may have any relationship. For example, this matrix: Interior y Boundary Exterior Interior x Boundary Exterior T * F * * F * * * would return true if and only if some part of object x’s interior lies inside object y’s interior, and no part of object x’s interior or boundary intersects object y’s exterior. This is essentially a more restrictive form of the contains? primitive; one in which polygons are not considered to contain their boundaries. The matrix is given to the have-relationship? primitive as a string, whose elements are given in the following order: 1 4 2 5 3 6 7 8 9 So to use the example matrix above, you would write: gis:have-relationship? x y "T*****FF*" A much more detailed and formal description of the DE-9IM matrix and the associated point-set theory can be found in the OpenGIS Simple Features Specification for SQL. The objects x and y may be any one of: a VectorDataset, in which case the object’s spatial representation is the union of all the points, lines, or polygons the dataset contains. a VectorFeature, in which case the object’s spatial representation is defined by the point, line, or polygon the feature contains. A turtle, in which case the spatial representation is a point. A link, whose spatial representation is a line segment connecting the two points represented by the turtles the link is connecting. A patch, whose spatial representation is a rectangular polygon. An agentset, whose spatial representation is the union of the representations of all of the agents it contains. A list containing of any of the items listed here, including another list. The spatial representation of such a list is the union of the spatial representations of its contents. gis:relationship-of gis:relationship-of x y Reports the Dimensionally Extended Nine-Intersection Model (DE-9IM) matrix that describes the spatial relationship of the two objects. The matrix consists of 9 elements, each of which describes the relationship between the two objects’ interior space, boundary space, or exterior space. Each element will describe the dimension of the intersection of two spaces, meaning that it may have one of four possible values: “-1”, meaning the spaces do not intersect “0”, meaning the dimension of the spaces’ intersection is zero (i.e., they intersect at a point or set of points). “1”, meaning the dimension of the spaces’ intersection is one (i.e., they intersect along one or more lines). “2”, meaning the dimension of the spaces’ intersection is two (i.e., their intersection is a non-empty polygon). For example, the two polygons x and y shown here: have the following DE-9IM matrix: Interior y Boundary Exterior Interior x Boundary Exterior 2 1 1 0 2 1 2 1 2 Which would be reported by the relationship-of primitive as the string “212101212”. A much more detailed and formal description of the DE-9IM matrix and the associated point-set theory can be found in the OpenGIS Simple Features Specification for SQL. The objects x and y may be any one of: a VectorDataset, in which case the object’s spatial representation is the union of all the points, lines, or polygons the dataset contains. a VectorFeature, in which case the object’s spatial representation is defined by the point, line, or polygon the feature contains. A turtle, in which case the spatial representation is a point. A link, whose spatial representation is a line segment connecting the two points represented by the turtles the link is connecting. A patch, whose spatial representation is a rectangular polygon. An agentset, whose spatial representation is the union of the representations of all of the agents it contains. A list containing of any of the items listed here, including another list. The spatial representation of such a list is the union of the spatial representations of its contents. gis:intersecting patch-set gis:intersecting data Reports a new agent set containing only those members of the given agent set which intersect given GIS data, which may be any one of: a VectorDataset, a VectorFeature, an Agent, an Agent Set, or a list containing any of the above. gis:width-of gis:width-of RasterDataset Reports the number of columns in the dataset. Note that this is the number of cells from left to right, not the width of the dataset in GIS space. gis:height-of gis:height-of RasterDataset Reports the number of rows in the dataset. Note that this is the number of cells from top to bottom, not the height of the dataset in GIS space. gis:raster-value gis:raster-value RasterDataset x y Reports the value of the given raster dataset in the given cell. Cell coordinates are numbered from left to right, and from top to bottom, beginning with zero. So the upper left cell is (0, 0), and the bottom right cell is (gis:width-of dataset - 1, gis:height-of dataset - 1). gis:set-raster-value gis:set-raster-value RasterDataset x y value Sets the value of the given raster dataset at the given cell to a new value. Cell coordinates are numbered from left to right, and from top to bottom, beginning with zero. So the upper left cell is (0, 0), and the bottom right cell is (gis:width-of dataset - 1, gis:height-of dataset - 1). gis:minimum-of gis:minimum-of RasterDataset Reports the highest value in the given raster dataset. gis:maximum-of gis:maximum-of RasterDataset Reports the lowest value in the given raster dataset. gis:sampling-method-of gis:sampling-method-of RasterDataset Reports the sampling method used to compute the value of the given raster dataset at a single point, or over an area smaller than a single raster cell. Sampling is performed by the GIS extension primitives raster-sample, resample, convolve, and apply-raster. The sampling method will be one of the following: "NEAREST_NEIGHBOR": the value of the cell nearest the sampling location is used. "BILINEAR": the value of the four nearest cells are sampled by linear weighting, according to their proximity to the sampling site. "BICUBIC": the value of the sixteen nearest cells are sampled, and their values are combined by weight according to a piecewise cubic polynomial recommended by Rifman (see Digital Image Warping, George Wolberg, 1990, pp 129-131, IEEE Computer Society Press). "BICUBIC_2": the value is sampled using the same procedure and the same polynomial as with BICUBIC above, but using a different coefficient. This method may produce somewhat sharper results than BICUBIC , but that result is data dependent. For more information on these sampling methods and on raster sampling in general, see this wikipedia article. gis:set-sampling-method gis:set-sampling-method RasterDataset sampling-method Sets the sampling method used by the given raster dataset at a single point, or over an area smaller than a single raster cell. Sampling is performed by the GIS extension primitives raster-sample, resample, convolve, and apply-raster. The sampling method must be one of the following: "NEAREST_NEIGHBOR" "BILINEAR" "BICUBIC" "BICUBIC_2" See sampling-method-of above for a more specific description of each sampling method. gis:raster-sample gis:raster-sample RasterDataset sample-location Reports the value of the given raster over the given location. The location may be any of the following: A list of length 2, which is taken to represent a point in netlogo space ([xcor ycor]) of the sort reported by location-of Vertex. The raster dataset is sampled at the point of that location. A list of length 4, which is taken to represent an envelope in GIS space, of the sort reported by envelope-of. The raster dataset is sampled over the area of that envelope. A patch, in which case the raster dataset is sampled over the area of the patch. A turtle, in which case the raster dataset is sampled at the location of that turtle. A Vertex, in which case the raster dataset is sampled at the location of that Vertex. If the requested location is outside the area covered by the raster dataset, this primitive reports the special value representing “not a number”, which is printed by NetLogo as “NaN”. Using the special “not a number” value as an argument to primitives that expect a number may cause an error, but you can test the value reported by this primitive to filter out “not a number” values. A value that is not a number will be neither less than nor greater than a number value, so you can detect “not a number” values using the following: let value gis:raster-sample dataset turtle 0 ; set color to blue if value is a number, red if value is "not a number" ifelse (value <= 0) or (value >= 0) [ set color blue ] [ set color red ] If the requested location is a point, the sample is always computed using the method set by set-sampling-method. If the requested location is an area (i.e., an envelope or patch), the sample is computed by taking the average of all raster cells covered by the requested area. gis:raster-world-envelope gis:raster-world-envelope RasterDataset x y Reports the GIS envelope needed to match the boundaries of NetLogo patches with the boundaries of cells in the given raster dataset. This envelope could then be used as an argument to set-transformation-ds. There may be more cells in the dataset than there are patches in the NetLogo world. In that case, you will need to select a subset of cells in the dataset by specifying which cell in the dataset you want to match with the upper-left corner of the NetLogo world. Cells are numbered from left to right, and from top to bottom, beginning with zero. So the upper left cell is (0, 0), and the bottom right cell is (gis:width-of dataset - 1, gis:height-of dataset - 1). gis:create-raster gis:create-raster width height envelope Creates and reports a new, empty raster dataset with the given number of columns and rows, covering the given envelope. gis:resample gis:resample RasterDataset envelope width height Reports a new dataset that consists of the given RasterDataset resampled to cover the given envelope and to contain the given number of columns and rows. If the new raster’s cells are smaller than the existing raster’s cells, they will be resampled using the method set by set-sampling-method. If the new cells are larger than the original cells, they will be sampled using the "NEAREST_NEIGHBOR" method. gis:convolve gis:convolve RasterDataset kernel-rows kernel-columns kernel key-column key-row Reports a new raster whose data consists of the given raster convolved with the given kernel. A convolution is a mathematical operation that computes each output cell by multiplying elements of a kernel with the cell values surrounding a particular source cell. A kernel is a matrix of values, with one particular value defined as the “key element”, the value that is centered over the source cell corresponding to the destination cell whose value is being computed. The values of the kernel matrix are given as a list, which enumerates the elements of the matrix from left to right, top to bottom. So the elements of a 3-by-3 matrix would be listed in the following order: 1 2 3 4 7 5 8 6 9 The key element is specified by column and row within the matrix. Columns are numbered from left to right, beginning with zero. Rows are numbered from top to bottom, also beginning with zero. So, for example, the kernel for the horizontal Sobel operator, which looks like this: 1 2 1 0 0 (key) 0 -1 -2 -1 would be specified as follows: let horizontal-gradient gis:convolve dataset 3 3 [1 0 -1 2 0 -2 1 0 -1] 1 1 gis:apply-raster gis:apply-raster RasterDataset patch-variable Copies values from the given raster dataset to the given patch variable, resampling the raster as necessary so that its cell boundaries match up with NetLogo patch boundaries. This resampling is done as if using resample rather than raster-sample, for the sake of efficiency. However, patches not covered by the raster are assigned values of “not a number” in the same way that raster-sample reports values for locations outside the raster. gis:drawing-color gis:drawing-color Reports the color used by the GIS extension to draw vector features into the NetLogo drawing layer. Color can be represented either as a NetLogo color (a single number between zero and 140) or an RGB color (a list of 3 numbers). See details in the Colors section of the Programming Guide. gis:set-drawing-color gis:set-drawing-color color Sets the color used by the GIS extension to draw vector features into the NetLogo drawing layer. Color can be represented either as a NetLogo color (a single number between zero and 140) or an RGB color (a list of 3 numbers). See details in the Colors section of the Programming Guide. gis:draw gis:draw vector-data line-thickness Draws the given vector data to the NetLogo drawing layer, using the current GIS drawing color, with the given line thickness. The data may consist either of an entire VectorDataset, or a single VectorFeature. This primitive draws only the boundary of polygon data, and for point data, it fills a circle with a radius equal to the line thickness. gis:fill gis:fill vector-data line-thickness Fills the given vector data in the NetLogo drawing layer using the current GIS drawing color, using the given line thickness around the edges. The data may consist either of an entire VectorDataset, or a single VectorFeature. For point data, it fills a circle with a radius equal to the line thickness. gis:paint gis:paint RasterDataset transparency Paints the given raster data to the NetLogo drawing layer. The highest value in the dataset is painted white, the lowest is painted in black, and the other values are painted in shades of gray scaled linearly between white and black. The transparency input determines how transparent the new image in the drawing will be. Valid inputs range from 0 (completely opaque) to 255 (completely transparent). gis:import-wms-drawing gis:import-wms-drawing server-url spatial-reference layers transparency Imports an image into the NetLogo drawing layer using theWeb Mapping Service protocol, as defined by the Open Geospatial Consortium. The spatial reference and layers inputs should be given as strings. The spatial reference input corresponds to the SRS parameter to the GetMap request as defined in section 7.2.3.5 of version 1.1.1 of the WMS standard. The layers input corresponds to the LAYERS parameter to the as defined in 7.2.3.3 of version 1.1.1 of the WMS standard. You can find the list of valid spatial reference codes and layer names by examining the response to a GetCapabilities request to the WMS server. Consult the relevant standard for instructions on how to issue a GetCapabilities request to the server and how to interpret the results. The transparency input determines how transparent the new image in the drawing will be. Valid inputs range from 0 (completely opaque) to 255 (completely transparent). NetLogo Gogo Extension Usage The GoGo Extension comes preinstalled when you download and install NetLogo. To use the extension in your model, add this line to the top of your Code tab: extensions [ gogo ] If your model already uses other extensions, then it already has an extensions line in it, so just add gogo to the list. After loading the extension, you can see whether one or more HID-based gogos are on and attached to the computer by typing the following into the command center: gogo:howmany-gogos Changes Compared to previous versions of the GoGo extension, this version offers: Improved robustness. With prior versions of the GoGo extension, crashes were fairly common due to problems in the USB-Serial stack across platforms. The switch to HID improved robustness, and the new extension also uses a “daemon” architecture which shields NetLogo from any problems that may occur in direct communication with the GoGo board. The result is a substantial reduction in the number of crashes of NetLogo. No Installation of Drivers. Because the new GoGo firmware presents the board as an HID device, the extension could be written so as not to require installing drivers. This means there is no need for the user to have administrator rights on the computer. Directionality for Motors. The board now has polarity-ensuring output connectors, so that “counterclockwise” or “clockwise” can now be specified in code. Primitives Other Outputs gogo:led gogo:beep Utilities gogo:read-all General gogo:primitives gogo:howmany-gogos Sensors gogo:read-sensors gogo:read-sensor Outputs and Servos gogo:talk-to-output-ports gogo:set-output-port-power gogo:output-port-on gogo:outputport-off gogo:output-port-clockwise gogo:output-port-counterclockwise gogo:set-servo gogo:primitives gogo:primitives Returns a list of the primitives of this extension. gogo:howmany-gogos gogo:howmany-gogos Reports the number of USB HID devices visible to the computer and having the correct vendor and product ID to be a GoGo board. A board will only be detected if it is both connected and powered on. Using this primitive is one way to determine quickly whether a GoGo board has the HID firmware loaded. (A USB-Serial version of the board will not be detected.). gogo:talk-to-output-ports gogo:talk-to-output-ports list-of-portnames Establishes a list of output ports that will be controlled with subsequent output-port commands. See below… gogo:set-output-port-power gogo:set-output-port-power power-level is a number between 0 and 100, reflecting the percentage of maximum power. Sets the amount of power that will be fed to the output ports indicated in talk-tooutput-ports . This will not affect the on-off state of the output ports. So, for example, if a motor is already connected to an output port and running, changing its power will change its speed. If the motor is not running, changing the power level will not turn it on; instead, it will affect the speed at which the motor starts when it is turned on with output-port-on . power-level gogo:output-port-on gogo:output-port-on Turns on the output ports which have been indicated with talk-to-output-ports. If none have been set with talk-to-output-ports, no ports will be turned on. gogo:output-port-off gogo:output-port-off Turns off the output ports which have been indicated with talk-to-output-ports. If none have been set with talk-to-output-ports, no ports will be turned off. gogo:output-port-clockwise gogo:output-port-clockwise Sets the polarity of the output port(s) that have been specified with talk-to-output-ports, so that a motor attached to one of these ports would turn clockwise. gogo:output-port-counterclockwise gogo:output-port-counterclockwise Sets the polarity of the output port(s) that have been specified withtalk-to-output-ports, so that a motor attached to one of these ports would turn counterclockwise. gogo:set-servo gogo:set-servo number Sets the Pulse-Width Modulation (PWM) proportion of the output port(s) that have been specified with talk-to-output-ports. Note that the servo connectors are the male pins next to the standard motor connectors. Different servos respond to different PWM ranges, but all servos read PWM proportions and set the position of their main gear accordingly. gogo:led gogo:led on-or-off Turns the user-LED on or off, depending on the argument. gogo:led 1 turns the LED on; gogo:led 0 turns it off. gogo:beep gogo:beep Causes the GoGo board to beep. gogo:read-sensors gogo:read-sensors Reports a list containing the current readings of all eight sensors ports of the GoGo. gogo:read-sensor gogo:read-sensor which-sensor Reports the value of sensor number which-sensor, where which-sensor is a number between 0-7. gogo:read-all gogo:read-all Reports all data available from the board, in a raw-list form useful for debugging. gogo:send-bytes gogo:send-bytes list Sends a list of bytes to the GoGo board. Useful for debugging or for testing any new or future functionality that is added to the GoGo board with new firmware updates. NetLogo Ls Extension LevelSpace fundamentals LevelSpace must be loaded in a model using extensions [ls] at the top of your model. Once this is done, a model will be able to load up other models using the LevelSpace primitives, run commands and reporters in them, and close them down when they are no longer needed. Asking and reporting in LevelSpace is conceptually pretty straight forward: You pass blocks of code to child models, and the child models respond as if you had typed that code into their Command Center. LevelSpace allows you to report strings, numbers, and lists from a child to its parent. It is not possible to directly report turtles, patches, links, or any of their respective sets. Further, it is not possible to push data from a child to its parent - parents must ask their children to report. This mimicks the way in which turtles cannot “push” data to the observer, but rely on the observer to ask them for it. In general, the LevelSpace syntax has been designed to align with existing NetLogo primitives whenever possible. Headless and Interactive Models LevelSpace has two different child model types; headless models and interactive models. They each have their strengths and weaknesses: Interactive models * are full-fledged models that give full access to their interface and widgets, * run a bit slower, and use more memory * are visible by default Headless Models * only give you access to their view and command center * are faster and use less memory than interactive models. * are hidden by default Typically you will want to use headless models when you are running a large number of models, or if you simply want to run them faster. Interactive models are good if you run a small amount of models, if you are writing a LevelSpace model and need to be able to debug, or if you need access to widgets during runtime. Keeping Track of Models Child models are kept track of in the extension with an id number, starting with 0, and all communication from parent to child is done by referencing this number, henceforth referred to as model-id . The easiest way to work with multiple models is to store theirmodel-id in a list, and use NetLogo’s list primitives to sort, filter, etc. them during runtime. Keeping track of models is important: Most LevelSpace primitives will fail and cause a runtime interruption if provided a model-id to a non-existing model. You can use ls:modelexists? model-id to check if model-id refers to an existing model. A general use case: Asking and Reporting This use case is based on the Model Visualizer and Plotter Example-model from the NetLogo Models Library. A simple thing we can do is to open up some models, run them concurrently, and calculate the average of some reporter. Let’s say that we are interested in finding the mean number of sheep in a bunch of Wolf Sheep Predation models. First we would open up some of these models, and set them up: to setup ls:reset ca ls:create-models 30 "Wolf Sheep Predation.nlogo" ls:ask ls:models [ set grass? true setup ] reset-ticks end We then want to run all our child models, and then find out what the mean number of sheep is: to go ls:ask ls:models [ go ] show mean [ count sheep ] ls:of ls:models end A general use case: Inter-Model Interactions This use case is based on the Model Interactions Example-model from the NetLogo Models Library. Let’s imagine that we have two models: a Wolf Sheep Predation-model called WSP, and a Climate Change model called CC. Now let’s imagine that we want the regrowth time in the wSP model to depend on the temperature in the CC model. Using LevelSpace’s primitives, we could do something like this: ; save new regrowth time in a temporary LevelSpace let-variable ls:let new-regrowth-time 25 + ( abs [ temperature - 55 ] ls:of CC ) / 2 ; remove decimals, pass it to the wolf sheep predation model and change the time ls:ask WSP [ set grass-regrowth-time round new-regrowth-time ] ; finally ask both models to go ls:ask ls:models [ go ] A general Usecase: Tidying up “Dead” Child Models As previously mentioned, it is important to keep track of “living” and “dead” models when you dynamically create and dispose of models. Let us imagine we have some lists of models of different kinds, and we want to make sure that we only keep the models that are alive. After running code that kills child models we can use the ls:model-exists? primitive to clean up our list of models like this: to-report remove-dead-models [list-of-models] report filter [ [ model-id ] -> ls:model-exists model-id] list-of-models end We then reassign each list of models with this, e.g. set a-list-of-models remove-dead-models a-list-of-models set another-list-of-models remove-dead-models a-list-of-models Citing LevelSpace in Research If you use LevelSpace in research, we ask that you cite us, Hjorth, A. Head, B. & Wilensky, U. (2015). “LevelSpace NetLogo extension”. http://ccl.northwestern.edu/rp/levelspace/index.shtml Evanston, IL: Center for Connected Learning and Computer Based Modeling, Northwestern University. Primitives Commanding and Reporting ls:ask ls:of ls:report ls:with ls:let Logic and Control ls:models ls:show ls:show-all ls:hide ls:hide-all ls:path-of ls:name-of ls:model-exists? Opening and Closing Models ls:create-models ls:create-interactive-models ls:close ls:reset ls:create-models ls:create-models number path ls:create-models number path anonymous command Create the specified number of instances of the given .nlogo model. The path can be absolute, or relative to the main model. Compared with ls:create-interactive-models , this primitive creates lightweight models that are hidden by default. You should use this primitive if you plan on having many instances of the given model. The models may be shown using ls:show ; when visible, they will have a view and command center, but no other widgets, e.g. plots or monitors. If given a command, LevelSpace will call the command after loading each instance of the model with the model-id as the argument. This allows you to easily store model ids in a variable or list when loading models, or do other initialization. For example, to store a model id in a variable, you can do: let model-id 0 (ls:create-models "My-Model.nlogo" [ [id] -> set model-id id ]) ls:create-interactive-models ls:create-interactive-models number path ls:create-interactive-models number path anonymous command Like ls:create-models, creates the specified number of instances of the given .nlogo model. Unlike ls:create-models, ls:create-interactive-models creates models that are visible by default, and have all widgets. You should use this primitive if you plan on having only a handful of instances of the given model, and would like to be able to interact with the instances through their interfaces during runtime. ls:close ls:close model-or-list-of-models Close the model or models with the given model-id . ls:reset ls:reset Close down all child models (and, recursively, their child models). You’ll often want to call this in your setup procedure. Note that clear-all does not close LevelSpace models. ls:ask ls:ask model-or-list-of-models command argument Ask the given child model or list of child models to run the given command. This is the primary of doing things with child models. For example: ls:ask model-id [ create-turtles 5 ] You can also ask a list of models to all do the same thing: ls:ask ls:models [ create-turtles 5 ] You may supply the command with arguments, just like you would with anonymous commands: let turtle-id 0 let speed 5 (ls:ask model-id [ [t s] -> ask turtle t [ fd s ] ] turtle-id speed) Note that the commands cannot access variables in the parent model directly. You must either pass information in through arguments or using ls:let. ls:of reporter ls:of model-or-list-of-models Run the given reporter in the given model and report the result. is designed to work like NetLogo’s inbuilt of: If you send ls:of a model-id , it will report the value of the reporter from that model. If you send it a list of model-ids, it will ls:of report a list of values of the reporter string from all models. You cannot pass arguments to ls:of, but you can use ls:let. [ count turtles ] ls:of model-id ls:report ls:report model-or-list-of-models reporter argument Run the given reporter in the given model and report the result. This form exists to allow you to pass arguments to the reporter. let turtle-id 0 (ls:report model-id [ [a-turtle] -> [ color ] of turtle a-turtle ] turtle-id) ls:with list-of-models ls:with reporter Reports a new list of models containing only those models that reporttrue when they run the reporter block. ls:models ls:with [ count turtles > 100 ] ls:let ls:let variable-name value Creates a variable containing the given data that can be accessed by the child models. ask turtles [ ls:let my-color color ls:ask my-model [ ask turtles [ set color my-color ] ] ] ls:let works quite similar to let in that the variable is only locally accessible: ask turtles [ ls:let my-color color ] ;; my-color is innaccessible here ls:let is very similar to let, except in a few cases. ls:let will overwrite previous values in the variable If you do ls:let my-var 5 ls:let my-var 6 my-var will ls:let be set equal to 6. There is no ls:set. supports variable shadowing If you do ls:let my-var 5 ask turtles [ ls:let my-var 6 ls:ask child-model [ show my-var ] ] ls:ask child-model [ show my-var ] child-model will show 6 and then 5. This is known as variable shadowing. The parent model cannot directly read the value of an ls variable For example, this does not work. ls:let my-var 5 show my-var This is intentional. ls variables are meant to be used for sharing data with child models. The parent model already has access to the data. Furthermore, changing the value of an ls let variable in a child model will not affect it in any other model. For example: ls:let my-var 0 ls:ask ls:models [ set my-var my-var + 1 show my-var ] All models will print 1. ls:let does not respect the scope of if, when, and repeat This behavior should be considered a bug and not relied upon. It is an unfortunate consequence of the way the NetLogo engine works. Hopefully, we’ll be able to correct this in a future version of NetLogo. For example, this is allowable: if true [ ls:let my-var 5 ] ls:ask child-model [ create-turtles my-var ] The scope of ask is respected, however. ls:models ls:models Report a list of model-ids for all existing models. ls:show ls:show model-or-list-of-models Makes all of the given models visible. ls:show-all ls:show-all model-or-list-of-models Makes all of the given models and their descendents visible. ls:hide ls:hide model-or-list-of-models Hide all of the given models. Hiding models is a good way of making your simulation run faster. ls:hide-all ls:hide-all model-or-list-of-models Hide all of the given models and their descendents. Hiding models is a good way of making your simulation run faster. ls:path-of ls:path-of model-or-list-of-models Report the full path, including the .nlogo file name, of the model. If a list of models is given, a list of paths is reported. ls:name-of ls:name-of model-or-list-of-models Reports the name of the .nlogo file of the model. This is the name of the window in which the model appears when visible. If a list of models is given, a list of names is reported. ls:model-exists? ls:model-exists? model-or-list-of-models Report a boolean value for whether there is a model with that model-id. This is often useful when you are dynamically generating models, and want to ensure that you are not asking models that no longer exist to do stuff. NetLogo Matrix Extension Using The matrix extension adds a new matrix data structure to NetLogo. A matrix is a mutable 2-dimensional array containing only numbers. When to Use Although matrices store numbers, much like a list of lists, or an array of arrays, the primary reason to use the matrix data type is to take advantage of special mathematical operations associated with matrices. For instance, matrix multiplication is a convenient way to perform geometric transformations, and the repeated application of matrix multiplication can also be used to simulate other dynamic processes (for instance, processes on graph/network structures). If you’d like to know more about matrices and how they can be used, you might consider a course on linear algebra, or search the web for tutorials. The matrix extension also allows you to solve linear algebraic equations (specified in a matrix format), and even to identify trends in your data and perform linear (ordinary least squares) regressions on data sets with multiple explanatory variables. How to Use The matrix extension comes preinstalled. To use the matrix extension in your model, add a line to the top of your Code tab: extensions [matrix] If your model already uses other extensions, then it already has anextensions line in it, so just add matrix to the list. Example let m matrix:from-row-list [[1 2 3] [4 5 6]] print m => {{matrix: [ [ 1 2 3 ][ 4 5 6 ] ]}} print matrix:pretty-print-text m => [[ 1 2 3 ] [ 4 5 6 ]] print matrix:dimensions m => [2 3] ;;(NOTE: row & column indexing starts at 0, not 1) print matrix:get m 1 2 ;; what number is in row 1, column 2? => 6 matrix:set m 1 2 10 ;; change the 6 to a 10 print m => {{matrix: [ [ 1 2 3 ][ 4 5 10 ] ]}} let m2 matrix:make-identity 3 print m2 => {{matrix: [ [ 1 0 0 ][ 0 1 0 ][ 0 0 1 ] ]}} print matrix:times m m2 ;; multiplying by the identity changes nothing => {{matrix: [ [ 1 2 3 ][ 4 5 10 ] ]}} ;; make a new matrix with the middle 1 changed to -1 let m3 (matrix:set-and-report m2 1 1 -1) print m3 => {{matrix: [ [ 1 0 0 ][ 0 -1 0 ][ 0 0 1 ] ]}} print matrix:times m m3 => {{matrix: [ [ 1 -2 3 ][ 4 -5 10 ] ]}} print matrix:to-row-list (matrix:plus m2 m3) => [[2 0 0] [0 0 0] [0 0 2]] Primitives Matrix creation and conversion to/from lists matrix:make-constant matrix:make-identity matrix:from-row-list matrix:from-column-list matrix:to-row-list matrix:to-column-list matrix:copy matrix:pretty-print-text Advanced features matrix:solve matrix:forecast-linear-growth matrix:forecast-compound-growth matrix:forecast-continuous-growth matrix:regress Matrix data retrieval and manipulation matrix:get matrix:get-row matrix:get-column matrix:set matrix:set-row matrix:set-column matrix:swap-rows matrix:swap-columns matrix:set-and-report matrix:dimensions matrix:submatrix matrix:map Math operations matrix:times-scalar matrix:times matrix:* matrix:times-element-wise matrix:plus-scalar matrix:plus matrix:+ matrix:minus matrix:- matrix:inverse matrix:transpose matrix:real-eigenvalues matrix:imaginary-eigenvalues matrix:eigenvectors matrix:det matrix:rank matrix:trace matrix:make-constant matrix:make-constant n-rows n-cols initialValue Reports a new n-rows by n-cols matrix object, with all entries in the matrix containing the same value (number). matrix:make-identity matrix:make-identity size Reports a new square matrix object (with dimensions n-size x n-size), consisting of the identity matrix (1s along the main diagonal, 0s elsewhere). matrix:from-row-list matrix:from-row-list nested-list Reports a new matrix object, created from a NetLogo list, where each item in that list is another list (corresponding to each of the rows of the matrix.) print matrix:from-row-list [[1 2] [3 4]] => {{matrix: [ [ 1 2 ][ 3 4 ] ]}} ;; Corresponds to this matrix: ;; 1 2 ;; 3 4 matrix:from-column-list matrix:from-column-list nested-list Reports a new matrix object, created from a NetLogo list containing each of thecolumns of the matrix. matrix:to-row-list matrix:to-row-list matrix Reports a list of lists, containing each row of the matrix. matrix:to-column-list matrix:to-column-list matrix Reports a list of lists, containing each column of the matrix. matrix:copy matrix:copy matrix Reports a new matrix that is an exact copy of the given matrix. This primitive is important because the matrix type is mutable (changeable). Here’s a code example: let m1 matrix:from-column-list [[1 4 7][2 print m1 => {{matrix: [ [ 1 2 3 ][ 4 5 6 ][ 7 8 9 let m2 m1 ;; m2 refers to the same matrix let m3 matrix:copy m1 ;; m3 is a new copy 5 8][3 6 9]] ; a 3x3 matrix ] ]}} object as m1 containing m1's data matrix:set m1 0 0 100 ;; now m1 is changed print m1 => {{matrix: [ [ 100 2 3 ][ 4 5 6 ][ 7 8 9 ] ]}} print m2 => {{matrix: [ [ 100 2 3 ][ 4 5 6 ][ 7 8 9 ] ]}} ;;Notice that m2 was also changed, when m1 was changed! print m3 => {{matrix: [ [ 1 2 3 ][ 4 5 6 ][ 7 8 9 ] ]}} matrix:pretty-print-text matrix:pretty-print-text matrix Reports a string that is a textual representation of the matrix, in a format that is reasonably human-readable when displayed. matrix:get matrix:get matrix row-i col-j Reports the (numeric) value at location row-i (second argument), col-j (third argument), in the given matrix given in the first argument matrix:get-row matrix:get-row matrix row-i Reports a simple (not nested) NetLogo list containing the elements ofrow-i (second argument) of the matrix supplied in the first argument. matrix:get-column matrix:get-column matrix col-j Reports a simple (not nested) NetLogo list containing the elements ofcol-j of the matrix supplied in the first argument. matrix:set matrix:set matrix row-i col-j new-value Changes the given matrix by setting the value at location row-i, col-j to new-value matrix:set-row matrix:set-row matrix row-i simple-list Changes the given matrix matrix by replacing the row at row-i with the contents of the simple (not nested) NetLogo list simple-list. The simple-list must have a length equal to the number of columns in the matrix, i.e., the matrix row length. matrix:set-column matrix:set-column matrix col-j simple-list Changes the given matrix matrix by replacing the column at col-j with the contents of the simple (not nested) NetLogo list simple-list. The simple-list must have a length equal to the number of rows in the matrix, i.e., the matrix column length length. matrix:swap-rows matrix:swap-rows matrix row1 row2 Changes the given matrix matrix by swapping the rows at row1 and row2 with each other. matrix:swap-columns matrix:swap-columns matrix col1 col2 Changes the given matrix matrix by swapping the columns at col1 and col2 with each other. matrix:set-and-report matrix:set-and-report matrix row-i col-j new-value Reports a new matrix, which is a copy of the given matrix except that the value atrow-i,*col-j* has been changed to newvalue. A NetLogo statement such as set mat matrix:set-and-report mat 2 3 10 will result in mat pointing to this new matrix, a copy of the old version of mat with the element at row 2, column 3 being set to 10. The old version of mat will be “lost”. matrix:dimensions matrix:dimensions matrix Reports a 2-element list ([num-rows,num-cols]), containing the number of rows and number of columns in the given matrix matrix:submatrix matrix:submatrix matrix r1 c1 r2 c2 Reports a new matrix object, consisting of a rectangular subsection of the given matrix. The rectangular region is from row r1 up to (but not including) row r2, and from column c1 up to (but not including) column c2. Here is an example: let m matrix:from-row-list [[1 2 3][4 5 6][7 8 9]] print matrix:submatrix m 0 1 2 3 ; matrix, row-start, col-start, row-end, col-end ; rows from 0 (inclusive) to 2 (exclusive), ; columns from 1 (inclusive) to 3 (exclusive) => {{matrix: [ [ 2 3 ][ 5 6 ] ]}} matrix:map matrix:map anonymous reporter matrix matrix:map anonymous reporter matrix anything Reports a new matrix which results from applying reporter (an anonymous reporter or the name of a reporter) to each of the elements of the given matrix. For example, matrix:map sqrt matrix would take the square root of each element of matrix. If more than one matrix argument is provided, the reporter is given the elements of each matrix as arguments. Thus, (matrix:map + matrix1 matrix2) would add matrix1 and matrix2. This reporter is meant to be the same asmap, but for matrices instead of lists. matrix:times-scalar matrix:times-scalar matrix factor As of NetLogo 5.1, matrix:times can multiply matrices by scalars making this function obsolete. Usematrix:times instead. Reports a new matrix, which is the result of multiplying every entry in the originalmatrix by the given scaling factor. matrix:times matrix:times m1 m2 matrix:times m1 m2 ... Reports a matrix, which is the result of multiplying the given matrices and scalars (using standard matrix multiplication – make sure your matrix dimensions match up.) Without parentheses, it takes two arguments. With parentheses it takes two or more. The arguments may either be numbers or matrices, but at least one must be a matrix. matrix:* m1 matrix:* m2 Reports a matrix, which is the result of multiplying the given matrices and/or scalars (using standard matrix multiplication – make sure your matrix dimensions match up.) This is exactly the same as matrix:times m1 m2 Takes precedence over matrix:+ and matrix:-, same as normal multiplication. matrix:times-element-wise matrix:times-element-wise m1 m2 Reports a matrix, which is the result of multiplying the given matrices together, element-wise. All elements are multiplied by scalar arguments as well. Note that all matrix arguments must have the same dimensions. Without parentheses, it takes two arguments. With parentheses it takes two or more. The arguments may either be numbers or matrices, but at least one must be a matrix. matrix:plus-scalar matrix:plus-scalar matrix number As of NetLogo 5.1, matrix:plus can add matrices and scalars making this function obsolete. Use matrix:plus instead. Reports a matrix, which is the result of adding the constantnumber to each element of the given matrix. matrix:plus matrix:plus m1 m2 matrix:plus m1 m2 ... Reports a matrix, which is the result of adding the given matrices and scalars. Scalars are added to each element. Without parentheses, it takes two arguments. With parentheses it takes two or more. The arguments may either be numbers or matrices, but at least one must be a matrix. matrix:+ m1 matrix:+ m2 Reports a matrix, which is the result of adding the given matrices and/or scalars. This is exactly the same asmatrix:plus m1 m2 Takes precedence after matrix:*, same as normal addition. matrix:minus matrix:minus m1 m2 matrix:minus m1 m2 ... Reports a matrix, which is the result of subtracting all arguments besidesm1 from m1. Scalar arguments are treated as matrices of the same size as the matrix arguments with every element equal to that scalar. Without parentheses, it takes two arguments. With parentheses it takes two or more. The arguments may either be numbers or matrices, but at least one must be a matrix. matrix:m1 matrix:- m2 Reports a matrix, which is the result of subtracting the given matrices and/or scalars. This is exactly the same as matrix:minus m1 m2 Takes precedence after matrix:*, same as normal subtraction. matrix:inverse matrix:inverse matrix Reports the inverse of the given matrix, or results in an error if the matrix is not invertible. matrix:transpose matrix:transpose matrix Reports the transpose of the given matrix. matrix:real-eigenvalues matrix:real-eigenvalues matrix Reports a list containing the real eigenvalues of the givenmatrix. matrix:imaginary-eigenvalues matrix:imaginary-eigenvalues matrix Reports a list containing the imaginary eigenvalues of the givenmatrix. matrix:eigenvectors matrix:eigenvectors matrix Reports a matrix that contains the eigenvectors of the given matrix. (Each eigenvector as a column of the resulting matrix.) matrix:det matrix:det matrix Reports a the determinant of the matrix. matrix:rank matrix:rank matrix Reports the effective numerical rank of the matrix,obtained from SVD (Singular Value Decomposition). matrix:trace matrix:trace matrix Reports the trace of the matrix, which is simply the sum of the main diagonal elements. matrix:solve matrix:solve A C Reports the solution to a linear system of equations, specified by theA and C matrices. In general, solving a set of linear equations is akin to matrix division. That is, the goal is to find a matrix B such that A * B = C. (For simple linear systems, C and B can both be 1-dimensional matrices – i.e. vectors). If A is not a square matrix, then a “least squares” solution is returned. ;; To solve the set of equations x + 3y = 10 and 7x - 4y = 20 ;; We make our A matrix [[1 3][7 -4]], and our C matrix [[10][20]] let A matrix:from-row-list [[1 3][7 -4]] let C matrix:from-row-list [[10][20]] print matrix:solve A C => {{matrix: [ [ 4 ][ 2.0000000000000004 ] ]}} ;; NOTE: as you can see, the results may be only approximate ;; (In this case, the true solution should be x=4 and y=2.) matrix:forecast-linear-growth matrix:forecast-linear-growth data-list Reports a four-element list of the form: [ forecast constant slope R 2 ] The forecast is the predicted next value that would follow in the sequence given by thedata-list input, based on a linear trend-line. Normally data-list will contain observations on some variable, Y, from time t = 0 to time t = (n-1) where n is the number of observations. The forecast is the predicted value of Y at t = n. Theconstant and slope are the parameters of the trend-line Y = *constant* + *slope* * t. 2 = 1 being a perfect fit and an R2 of 0 The R 2 value measures the goodness of fit of the trend-line to the data, with an R indicating no discernible trend. Linear growth assumes that the variable Y grows by a constant absolute amount each period. ;; a linear extrapolation of the next item in the list. print matrix:forecast-linear-growth [20 25 28 32 35 39] => [42.733333333333334 20.619047619047638 3.6857142857142824 0.9953743395474031] ;; These results tell us: ;; * the next predicted value is roughly 42.7333 ;; * the linear trend line is given by Y = 20.6190 + 3.6857 * t ;; * Y grows by approximately 3.6857 units each period ;; * the R^2 value is roughly 0.9954 (a good fit) matrix:forecast-compound-growth matrix:forecast-compound-growth data-list Reports a four-element list of the form: [ forecast constant growth-proportion R 2 ] Whereas matrix:forecast-linear-growth assumes growth by a constant absolute amount each period,matrix:forecastcompound-growth assumes that Y grows by a constant proportion each period. The constant and growth-proportion are the parameters of the trend-line Y = *constant* * *growth-proportion* t . Note that the growth proportion is typically interpreted as growth-proportion = (1.0 + growth-rate). Therefore, if matrix:forecast-compound-growth returns a growth-proportion of 1.10, that implies that Y grows by (1.10 - 1.0) = 10% each period. Note that if growth is negative, matrix:forecast-compound-growth will return a growth-proportion of less than one. E.g., a growth-proportion of 0.90 implies a growth rate of -10%. NOTE: The compound growth forecast is achieved by taking the ln of Y. (Seematrix:regress, below.) Because it is impossible to take the natural log of zero or a negative number, matrix:forecast-compound-growth will result in an error if it finds a zero or negative number in data-list. ;; a compound growth extrapolation of the next item in the list. print matrix:forecast-compound-growth [20 25 28 32 35 39] => [45.60964465307147 21.15254147944863 1.136621034423892 0.9760867518334806] ;; These results tell us: ;; * the next predicted value is approximately 45.610 ;; * the compound growth trend line is given by Y = 21.1525 * 1.1366 ^ t ;; * Y grows by approximately 13.66% each period ;; * the R^2 value is roughly 0.9761 (a good fit) matrix:forecast-continuous-growth matrix:forecast-continuous-growth data-list Reports a four-element list of the form: *growth-rate* *R2 * ] . Whereas matrix:forecast-compound-growth assumes discrete time with Y growing by a given proportion each finite period of time (e.g., a month or a year), matrix:forecast-continuous-growth assumes that Y is compounded continuously (e.g., each second or fraction of a second). Theconstant and growth-rate are the parameters of the trend-line [ forecast constant Y = *constant* * e (growth-rate * t) matrix:forecast-continuous-growth is the “calculus” analog of matrix:forecast-compound-growth. The two will normally yield similar (but not identical) results, as shown in the example below. growth-rate may, of course, be negative. NOTE: The continuous growth forecast is achieved by taking the ln of Y. (Seematrix:regress, below.) Because it is impossible to take the natural log of zero or a negative number, matrix:forecast-continuousgrowth will result in an error if it finds a zero or negative number indata-list. ;; a continuous growth extrapolation of the next item in the list. print matrix:forecast-continuous-growth [20 25 28 32 35 39] => [45.60964465307146 21.15254147944863 0.12805985615332668 0.9760867518334806] ;; These results tell us: ;; * the next predicted value is approximately 45.610 ;; * the compound growth trend line is given by Y = 21.1525 * e ^ (0.1281 * t) ;; * Y grows by approximately 12.81% each period if compounding takes place continuously ;; * the R^2 value is roughly 0.9761 (a good fit) matrix:regress matrix:regress data-matrix All three of the forecast primitives above are just special cases of performing an OLS (ordinary-least-squares) linear regression – the matrix:regress primitive provides a flexible/general-purpose approach. The input is a matrix data-matrix, with the first column being the observations on the dependent variable and each subsequent column being the observations on the (1 or more) independent variables. Thus each row consists of an observation of the dependent variable followed by the corresponding observations for each independent variable. The output is a Logo nested list composed of two elements. The first element is a list containing the regression constant followed by the coefficients on each of the independent variables. The second element is a 3-element list containing the R 2 statistic, the total sum of squares, and the residual sum of squares. The following code example shows how the matrix:regress primitive can be used to perform the same function as the code examples shown in the matrix:forecast-*growth primitives above. (However, keep in mind that the matrix:regress primitive is more powerful than this, and can have many more independent variables in the regression, as indicated in the fourth example below.) ;; this is equivalent to what the matrix:forecast-linear-growth does let data-list [20 25 28 32 35 39] let indep-var (n-values length data-list [ x -> x ]) ; 0,1,2...,5 let lin-output matrix:regress matrix:from-column-list (list data-list indep-var) let lincnst item 0 (item 0 lin-output) let linslpe item 1 (item 0 lin-output) let linR2 item 0 (item 1 lin-output) ;;Note the "6" here is because we want to forecast the value at time t=6. print (list (lincnst + linslpe * 6) (lincnst) (linslpe) (linR2)) ;; this is equivalent to what the matrix:forecast-compound-growth does let com-log-data-list (map ln [20 25 28 32 35 39]) let com-indep-var2 (n-values length com-log-data-list [ x -> x ]) ; 0,1,2...,5 let com-output matrix:regress matrix:from-column-list (list com-log-data-list com-indep-var2) let comcnst exp item 0 (item 0 com-output) let comprop exp item 1 (item 0 com-output) let comR2 item 0 (item 1 com-output) ;;Note the "6" here is because we want to forecast the value at time t=6. print (list (comcnst * comprop ^ 6) (comcnst) (comprop) (comR2)) ;; this is equivalent to what the matrix:forecast-continuous-growth does let con-log-data-list (map ln [20 25 28 32 35 39]) let con-indep-var2 (n-values length con-log-data-list [ x -> x ]) ; 0,1,2...,5 let con-output matrix:regress matrix:from-column-list (list con-log-data-list con-indep-var2) let concnst exp item 0 (item 0 con-output) let conrate item 1 (item 0 con-output) let conR2 item 0 (item 1 con-output) print (list (concnst * exp (conrate * 6)) (concnst) (conrate) (conR2)) ;; example of a regression with two independent variables: ;; Pretend we have a dataset, and we want to know how well happiness ;; is correlated to snack-food consumption and accomplishing goals. let happiness [2 4 5 8 10] let snack-food-consumed [3 4 3 7 8] let goals-accomplished [2 3 5 8 9] print matrix:regress matrix:from-column-list (list happiness snack-food-consumed goals-accomplished) => [[-0.14606741573033788 0.3033707865168543 0.8202247191011234] [0.9801718440185063 40.8 0.8089887640449439]] ;; linear regression: happiness = -0.146 + 0.303*snack-food-consumed + 0.820*goals-accomplished ;; (Since the 0.820 coefficient is higher than the 0.303 coefficient, it appears that each goal ;; accomplished yields more happiness than does each snack consumed, although both are positively ;; correlated with happiness.) ;; Also, we see that R^2 = 0.98, so the two factors together provide a good fit. NetLogo Nw Extension Usage The first thing that one needs to understand in order to work with the network extension is how to tell the extension which network to work with. Consider the following example situation: breed [ bankers banker ] breed [ clients client ] undirected-link-breed [ friendships friendship ] directed-link-breed [ accounts account ] Basically, you have bankers and clients. Clients can have accounts with bankers. Bankers can probably have account with other bankers, and anyone can be friends with anyone. Now we might want to consider this whole thing as one big network. If that is the case, there is nothing special to do: by default, the NW extension primitives consider all turtles and all links to be part of the current network. We could also, however, be only interested in a subset of the network. Maybe we want to consider only friendship relations. Furthermore, maybe we want to consider only the friendships between bankers. After all, having a very high centrality in a network of banker friendships is very different from having a high centrality in a network of client friendships. To specify such networks, we need to tell the extensionboth which turtles and which links we are interested in. All the turtles from the specified set of turtles will be included in the network, and only the links from the specified set of links that are between turtles of the specified set will be included. For example, if you ask for bankers and friendships, even the lonely bankers with no friends will be included, but friendship links between bankers and clients will not be included. The way to tell the extension about this is with thenw:set-context primitive, which you must call prior to doing any operations on a network. Some examples: nw:set-context turtles links will give you everything: bankers and clients, friendships and accounts, as one big network. nw:set-context turtles friendships will give you all the bankers and clients and friendships between any of them. nw:set-context bankers friendships will give you nw:set-context bankers links will give you all the all the bankers, and only friendships between bankers. bankers, and any links between them, whether these links are friendships or accounts. will give you all the clients, and accounts between each other, but since in our fictional example clients can only have accounts with bankers, this will be a completely disconnected network. nw:set-context clients accounts Special agentsets vs normal agentsets It must be noted that NetLogo has two types of agentsets that behave slightly differently, and that this has an impact on the way nw:set-context works. We will say a few words about these concepts here but, for a thorough understanding, it is highly recommended that you read the section on agentsets in the NetLogo programming guide. The “special” agentsets in NetLogo are turtles , links and the different “breed” agentsets. What is special about them is that they can grow: if you create a new turtle, it will be added to the turtles agentset. If you have a bankers breed and you create a new banker, it will be added to the bankers agentset and to the turtles agentset. Same goes for links. Other agentsets, such as those created with the with primitive (e.g., turtles with [ color = red ] ) or the turtle-set and link-set primitives) are never added to. The content of normal agentsets will only change if the agents that they contain die. To show how different types of agentsets interact withnw:set-context , let’s create a very simple network: clear-all create-turtles 3 [ create-links-with other turtles ] Let’s set the context to turtles and links (which is the default anyway) and use nw:get-context to see what we have: nw:set-context turtles links show map sort nw:get-context We get all three turtles and all three links: [[(turtle 0) (turtle 1) (turtle 2)] [(link 0 1) (link 0 2) (link 1 2)]] Now let’s kill one turtle: ask one-of turtles [ die ] show map sort nw:get-context As expected, the context is updated to reflect the death of the turtle and of the two links that died with it: [[(turtle 0) (turtle 1)] [(link 0 1)]] What if we now create a new turtle? create-turtles 1 show map sort nw:get-context Since our context is using the special turtles agentset, the new turtle is automatically added: [[(turtle 0) (turtle 1) (turtle 3)] [(link 0 1)]] Now let’s demonstrate how it works with normal agentsets. We start over with a new network of red turtles: clear-all create-turtles 3 [ create-links-with other turtles set color red ] And we set the context to turtles with [ color = red ]) and links nw:set-context (turtles with [ color = red ]) links show map sort nw:get-context Since all turtles are red, we get everything in our context: [[(turtle 0) (turtle 1) (turtle 2)] [(link 0 1) (link 0 2) (link 1 2)]] But what if we ask one of them to turn blue? ask one-of turtles [ set color blue ] show map sort nw:get-context No change. The agentset used in our context remains unaffected: [[(turtle 0) (turtle 1) (turtle 2)] [(link 0 1) (link 0 2) (link 1 2)]] If we kill one of them, however… ask one-of turtles [ die ] show map sort nw:get-context It gets removed from the set: [[(turtle 0) (turtle 2)] [(link 0 2)]] What if we add a new red turtle? create-turtles 1 [ set color red ] show map sort nw:get-context Nope: [[(turtle 0) (turtle 2)] [(link 0 2)]] A note regarding floating point calculations Neither JGraphT nor Jung, the two network libraries that we use internally, usestrictfp floating point calculations. This does mean that exact reproducibility of results involving floating point calculations between different hardware architectures is not fully guaranteed. (NetLogo itself always uses strict math so this only applies to some primitives of the NW extension.) Performance In order to be fast in as many circumstances as possible, the NW extension tries hard to never calculate things twice. It remembers all paths, distances, and centralities that it calculates. So, while the first time you ask for the distance between turtle 0 and turtle 3782 may take some time, after that, it should be almost instantaneous. Furthermore, it keeps track of values it just happened to calculate along the way. For example, if turtle 297 is closer to turtle 0 than turtle 3782 is, it may just happen to figure out the distance betweenturtle 0 and turtle 297 while it figures out the distance between turtle 0 and turtle 3782. It will remember this value, so that if you ask it for the distance between turtle 0 and turtle 297, it doesn’t have to do all that work again. There are a few circumstances where the NW extension has to forget things. If the network changes at all (you add turtles or links, or remove turtles or links), it has to forget everything. For weighted primitives, if the value of the weight variable changes for any of the links in the network, it will forget the values associated with that weight variable. If you’re working on a network that can change regularly, try to do all your network calculations at once, then all your network changes at once. The more your interweave network calculations and network changes, the more the NW extension will have to recalculate things. For example, if you have a traffic model, and cars need to figure out the shortest path to their destination based on the traffic each tick, have all the cars find their shortest paths, then change the network weights to account for how traffic has changed. There may be rare occasions in which you don’t want the NW extension to remember values. For example, if you’re working on an extremely large network, remembering all those values may take more memory than you have. In that case, you can just call nw:set-context (first nw:get-context) (last nw:get-context) to force the NW extension to immediately forget everything. Primitives Generators nw:generate-preferential-attachment nw:generate-random nw:generate-watts-strogatz nw:generate-small-world nw:generate-lattice-2d nw:generate-ring nw:generate-star nw:generate-wheel Path and Distance nw:turtles-in-radius nw:turtles-in-reverse-radius nw:distance-to nw:weighted-distance-to nw:path-to nw:turtleson-path-to nw:weighted-path-to nw:turtles-on-weighted-path-to nw:mean-path-length nw:mean-weighted-path-length Clusterer/Community Detection nw:bicomponent-clusters nw:weak-component-clusters nw:louvain-communities nw:maximal-cliques nw:biggestmaximal-cliques Context Management nw:set-context nw:get-context nw:with-context Import and Export nw:save-matrix nw:load-matrix nw:save-graphml nw:load-graphml nw:load nw:save Centrality Measures nw:betweenness-centrality nw:eigenvector-centrality nw:page-rank nw:closeness-centrality nw:weighted-closenesscentrality Clustering Measures nw:clustering-coefficient nw:modularity nw:set-context nw:set-context turtleset linkset Specifies the set of turtles and the set of links that the extension will consider to be the current graph. All the turtles from turtleset and all the links from linkset that connect two turtles from turtleset will be included. This context is used by all other primitives (unless specified otherwise) until a new context is specified. (At the moment, only the generator primitives and the file input primitives are exceptions to this rule.) See the usage section for a much more detailed explanation of nw:set-context . nw:get-context nw:get-context Reports the content of the current graph context as a list containing two agentsets: the agentset of turtles that are part of the context and the agentset of links that are part of the context. Let’s say we start with a blank slate and the default context consisting ofturtles and links, nw:get-context will report a list the special turtles and links breed agentsets: observer> clear-all observer> show nw:get-context observer: [turtles links] If we add some turtles and links to our context, we’ll still see the same thing, even thoughturtles and links have internally grown: observer> crt 2 [ create-links-with other turtles ] observer> show nw:get-context observer: [turtles links] If you had set your context to normal agentsets instead (built withturtle-set, link-set or with) here is what you would see: observer> observer> observer> observer: clear-all nw:set-context turtle-set turtles link-set links show nw:get-context [(agentset, 0 turtles) (agentset, 0 links)] If you then create new turtles and links, they are not added to the context because normal agentsets don’t grow (see Special agentsets vs normal agentsets): observer> crt 2 [ create-links-with other turtles ] observer> show nw:get-context observer: [(agentset, 0 turtles) (agentset, 0 links)] But if you construct new agentsets and set the context to them, your new agents will be there: observer> nw:set-context turtle-set turtles link-set links observer> show nw:get-context observer: [(agentset, 2 turtles) (agentset, 1 link)] If you want to see the actual content of your context, it is easy to turn your agentsets into lists that can be nicely displayed. Just use a combination of map and sort: observer> show map sort nw:get-context observer: [[(turtle 0) (turtle 1)] [(link 0 1)]] Finally, you can use nw:get-context to store a context that you eventually want to restore: extensions [ nw ] to store-and-restore-context clear-all crt 2 [ set color red create-links-with other turtles with [ color = red ] [ set color yellow ] ] crt 2 [ set color blue create-links-with other turtles with [ color = blue ] [ set color green ] ] nw:set-context turtles with [ color = red ] links with [ color = yellow ] show map sort nw:get-context let old-turtles item 0 nw:get-context let old-links item 1 nw:get-context nw:set-context turtles with [ color = blue ] links with [ color = green ] show map sort nw:get-context nw:set-context old-turtles old-links show map sort nw:get-context end Here is the result: observer> observer: observer: observer: store-and-restore-context [[(turtle 0) (turtle 1)] [(link 0 1)]] [[(turtle 2) (turtle 3)] [(link 2 3)]] [[(turtle 0) (turtle 1)] [(link 0 1)]] nw:with-context nw:with-context turtleset linkset command-block Executes the command-block with the context temporarily set to turtleset and linkset. After command-block finishes running, the previous context will be restored. For example: observer> observer> observer: observer> observer: create-turtles 3 [ create-links-with other turtles ] nw:with-context (turtle-set turtle 0 turtle 1) (link-set link 0 1) [ show nw:get-context ] [(agentset, 2 turtles) (agentset, 1 link) show nw:get-context [turtles links] If you have NW extension code running in two forever buttons orloop blocks that each need to use different contexts, you should use nw:with-context in each to make sure they are operating in the correct context. nw:turtles-in-radius nw:turtles-in-radius radius Returns the set of turtles within the given distance (number of links followed) of the calling turtle in the current context, including the calling turtle. nw:turtles-in-radius form will follow both undirected radius as “turtles who I can get to in radius steps”. links and directed out links. You can think of turtles-in- If you want the primitive to follow only undirected links or only directed links, you can do it by setting the context appropriately. For example: nw:set-context turtles undir-links (assuming undir-links is an undirected link breed) or nw:set-context turtles dir-links (assuming dir-links is a directed link breed). Example: clear-all create-turtles 5 ask turtle 0 [ create-link-with turtle ask turtle 0 [ create-link-with turtle ask turtle 1 [ create-link-with turtle ask turtle 2 [ create-link-with turtle ask turtle 0 [ show sort nw:turtles-in-radius 1 ] 1 2 3 4 ] ] ] ] Will output: (turtle 0): [(turtle 0) (turtle 1) (turtle 2)] As you may have noticed, the result includes the calling turtle. This mimics the behavior of the regular NetLogoinradius primitive. nw:turtles-in-reverse-radius nw:turtles-in-reverse-radius radius Like nw:turtles-in-radius, but follows in-links instead of out-links. Also follow undirected links. You can think of turtles-in-reverse-radius as “turtles who can get to me in radius steps”. nw:distance-to nw:distance-to target-turtle Finds the shortest path to the target turtle and reports the total distance for this path, or false if no path exists in the current context. Each link counts for a distance of one. Example: to go clear-all create-turtles ask turtle 0 [ ask turtle 1 [ ask turtle 0 [ ask turtle 3 [ ask turtle 4 [ ask turtle 0 [ end 5 create-link-with turtle 1 ] create-link-with turtle 2 ] create-link-with turtle 3 ] create-link-with turtle 4 ] create-link-with turtle 2 ] show nw:distance-to turtle 2 ] Will output: (turtle 0): 2 nw:weighted-distance-to nw:weighted-distance-to target-turtle weight-variable Like nw:distance-to, but takes link weight into account. The weights cannot be negative numbers. Example: links-own [ weight ] to go clear-all create-turtles 5 ask turtle 0 [ create-link-with turtle 1 [ set weight 2.0 ] ask turtle 1 [ create-link-with turtle 2 [ set weight 2.0 ] ask turtle 0 [ create-link-with turtle 3 [ set weight 0.5 ] ask turtle 3 [ create-link-with turtle 4 [ set weight 0.5 ] ask turtle 4 [ create-link-with turtle 2 [ set weight 0.5 ] ask turtle 0 [ show nw:weighted-distance-to turtle 2 weight end ] ] ] ] ] ] Will output: (turtle 0): 1.5 nw:path-to nw:path-to target-turtle Finds the shortest path to the target turtle and reports the actual path between the source and the target turtle. The path is reported as the list of links that constitute the path. If no path exist between the source and the target turtles,false will be reported instead. Note that the NW-Extension remembers paths that its calculated previously unless the network changes. Thus, you don’t need to store paths to efficiently move across the network; you can just keep re-calling one of the path primitives. If the network changes, however, the stored answers are forgotten. Example: links-own [ weight ] to go clear-all create-turtles 5 ask turtle 0 [ create-link-with turtle 1 ] ask turtle 1 [ create-link-with turtle 2 ] ask turtle 0 [ create-link-with turtle 3 ] ask turtle 3 [ create-link-with turtle 4 ] ask turtle 4 [ create-link-with turtle 2 ] ask turtle 0 [ show nw:path-to turtle 2 ] end Will output: (turtle 0): [(link 0 1) (link 1 2)] nw:turtles-on-path-to nw:turtles-on-path-to target-turtle Like nw:path-to, but the turtles on the path are reported, instead of the links, including the source turtle and target turtle. Example: to go clear-all create-turtles ask turtle 0 [ ask turtle 1 [ ask turtle 0 [ ask turtle 3 [ ask turtle 4 [ ask turtle 0 [ end 5 create-link-with turtle 1 ] create-link-with turtle 2 ] create-link-with turtle 3 ] create-link-with turtle 4 ] create-link-with turtle 2 ] show nw:turtles-on-path-to turtle 2 ] Will output: (turtle 0): [(turtle 0) (turtle 1) (turtle 2)] nw:weighted-path-to nw:weighted-path-to target-turtle weight-variable Like nw:path-to, but takes link weight into account. Example: links-own [ weight ] to go clear-all create-turtles 5 ask turtle 0 [ create-link-with turtle 1 [ set ask turtle 1 [ create-link-with turtle 2 [ set ask turtle 0 [ create-link-with turtle 3 [ set ask turtle 3 [ create-link-with turtle 4 [ set ask turtle 4 [ create-link-with turtle 2 [ set ask turtle 0 [ show nw:weighted-path-to turtle end weight 2.0 weight 2.0 weight 0.5 weight 0.5 weight 0.5 2 weight ] Will output: (turtle 0): [(link 0 3) (link 3 4) (link 2 4)] nw:turtles-on-weighted-path-to nw:turtles-on-weighted-path-to target-turtle weight-variable Like nw:turtles-on-path-to, but takes link weight into account. ] ] ] ] ] ] ] ] ] ] Example: links-own [ weight ] to go clear-all create-turtles 5 ask turtle 0 [ create-link-with turtle 1 [ set ask turtle 1 [ create-link-with turtle 2 [ set ask turtle 0 [ create-link-with turtle 3 [ set ask turtle 3 [ create-link-with turtle 4 [ set ask turtle 4 [ create-link-with turtle 2 [ set ask turtle 0 [ show nw:weighted-path-to turtle end weight 2.0 weight 2.0 weight 0.5 weight 0.5 weight 0.5 2 weight ] ] ] ] ] ] ] ] ] ] ] Will output: (turtle 0): [(turtle 0) (turtle 3) (turtle 4) (turtle 2)] nw:mean-path-length nw:mean-path-length Reports the average shortest-path length between all distinct pairs of nodes in the current context. Reports false unless paths exist between all pairs. Example: links-own [ weight ] to go clear-all create-turtles 3 ask turtle 0 [ create-link-with turtle 1 [ set weight 2.0 ] ] ask turtle 1 [ create-link-with turtle 2 [ set weight 2.0 ] ] show nw:mean-path-length create-turtles 1 ; create a new, disconnected turtle show nw:mean-path-length end Will ouput: observer: 1.3333333333333333 observer: false nw:mean-weighted-path-length nw:mean-weighted-path-length weight-variable Like nw:mean-path-length, but takes into account link weights. Example: links-own [ weight ] to go clear-all create-turtles 3 ask turtle 0 [ create-link-with turtle 1 [ set weight 2.0 ] ] ask turtle 1 [ create-link-with turtle 2 [ set weight 2.0 ] ] show nw:mean-path-length show nw:mean-weighted-path-length weight create-turtles 1 ; create a new, disconnected turtle show nw:mean-path-length show nw:mean-weighted-path-length weight end Will ouput: observer: 2.6666666666666665 observer: false nw:betweenness-centrality nw:betweenness-centrality To calculate the betweenness centrality of a turtle, you take every other possible pairs of turtles and, for each pair, you calculate the proportion of shortest paths between members of the pair that passes through the current turtle. The betweenness centrality of a turtle is the sum of these. As of now, link weights are not taken into account. nw:eigenvector-centrality nw:eigenvector-centrality The Eigenvector centrality of a node can be thought of as the amount of influence a node has on a network. In practice, turtles that are connected to a lot of other turtles that are themselves well-connected (and so on) get a higher Eigenvector centrality score. In this implementation, the eigenvector centrality is normalized such that the highest eigenvector centrality a node can have is 1. This implementation is designed to agree with Gephi’s implementation out to at least 3 decimal places. If you discover that it disagrees with Gephi on a particular network, please report it. The primitive respects link direction, even in mixed-directed networks. This is the one place where it should disagree with Gephi; Gephi refuses to treat directed links as directed in mixed-networks. As of now, link weights are not taken into account. nw:page-rank nw:page-rank The page rank of a node can be thought of as the proportion of time that an agent walking forever at random on the network would spend at this node. The agent has an equal chance of taking any of a nodes edges, and will jump around the network completely randomly 15% of the time. In practice, like with eigenvector centrality, turtles that are connected to a lot of other turtles that are themselves well-connected (and so on) get a higher page rank. Page rank is one of the several algorithms that search engines use to determine the importance of a website. The sum of all page rank values should be approximately one. Unlike eigenvector centrality, page rank is defined for all networks, no matter the connectivity. Currently, it treats all links as undirected links. As of now, link weights are not taken into account. nw:closeness-centrality nw:closeness-centrality The closeness centrality of a turtle is defined as the inverse of the average of it’s distances to all other turtles. (Some people use the sum of distances instead of the average, but the extension uses the average.) Note that this primitive reports the intra-component closeness of a turtle, that is, it takes into account only the distances to the turtles that are part of the same component as the current turtle, since distance to turtles in other components is undefined. The closeness centrality of an isolated turtle is defined to be zero. nw:weighted-closeness-centrality nw:weighted-closeness-centrality link-weight-variable This is identical to nw:closeness-centrality, except that weights provided by the given variable are treated as the distances of links. nw:clustering-coefficient nw:clustering-coefficient Reports the local clustering coefficient of the turtle. The clustering coefficient of a node measures how connected its neighbors are. It is defined as the number of links between the node’s neighbors divided by the total number of possible links between its neighbors. takes the directedness of links into account. A directed link counts as a single link whereas an undirected link counts as two links (one going one-way, one going the other). nw:clustering-coefficient The global clustering coefficient measures how much nodes tend to cluster together in the network in general. It is defined based on the types of triplets in the network. A triplet consists of a central node and two of its neighbors. If its neighbors are also connected, it’s a closed triplet. If its neighbors are not connected, it’s an open triplet. The global clustering coefficient is simply the number of closed triplets in a network divided by the total number of triplets. It can be calculated from the local clustering coefficient quite easily with the following code to-report global-clustering-coefficient let closed-triplets sum [ nw:clustering-coefficient * count my-links * (count my-links - 1) ] of turtles let triplets sum [ count my-links * (count my-links - 1) ] of turtles report closed-triplets / triplets end Note that the above will only work with the default context, and may need to tweaked if you’ve set the turtles or links in the network to something other than turtles and links. The average local clustering coefficient is another popular method for measuring the amount of clustering in the network as a whole. It may be calculated with mean [ nw:clustering-coefficient ] of turtles nw:modularity nw:modularity [Modularity](https://en.wikipedia.org/wiki/Modularity_(networks)) is a measurement of community structure in the network. It is defined based on the number of in-community links versus the number of between-community links. This primitive takes as input a list of agentsets, where each of the agentsets is one the communities that you’re separating the network into. This measurement works on undirected, directed, and mixed-directedness networks. In the case of mixeddirectedness, undirected links are treated essentially the same as two opposing directed links. It does not take weight into account. Example: nw:modularity (list (turtles with [ color = blue ]) (turtles with [ color = red ])) nw:bicomponent-clusters nw:bicomponent-clusters Reports the list of bicomponent clusters in the current network context. A bicomponent (also known as a maximal biconnected subgraph) is a part of a network that cannot be disconnected by removing only one node (i.e. you need to remove at least two to disconnect it). The result is reported as a list of agentsets, in random order. Note that one turtle can be a member of more than one bicomponent at once. nw:weak-component-clusters nw:weak-component-clusters Reports the list of “weakly” connected components in the current network context. A weakly connected component is simply a group of nodes where there is a path from each node to every other node. A “strongly” connected component would be one where there is a directed path from each node to every other. The extension does not support the identification of strongly connected components at the moment. The result is reported as a list of agentsets, in random order. Note that one turtlecannot be a member of more than one weakly connected component at once. nw:louvain-communities nw:louvain-communities Detects community structure present in the network. It does this by maximizingmodularity using the Louvain method. The communities are reported as a list of turtle-sets. Often you’ll want to tell turtles about the community that they are in. You can do this like so: turtles-own [ community ] ... foreach ls:louvain-communities [ [comm] -> ask comm [ set community comm ] ] You can give each community its own color with something like this: let communities ls:louvain-communities let colors sublist 0 (length communities) base-colors (foreach communities colors [ [community col] -> ask community [ set color col ] ]) nw:maximal-cliques nw:maximal-cliques A clique is a subset of a network in which every node has a direct link to every other node. A maximal clique is a clique that is not, itself, contained in a bigger clique. The result is reported as a list of agentsets, in random order. Note that one turtle can be a member of more than one maximal clique at once. The primitive uses the Bron–Kerbosch algorithm and only works with undirected links. nw:biggest-maximal-cliques nw:biggest-maximal-cliques The biggest maximal cliques are, as the name implies, the biggest cliques in the current context. Often, more than one clique are tied for the title of biggest clique, so the result is reported as a list of agentsets, in random order. If you want only one clique, use one-of nw:biggest-maximal-cliques . The primitive uses the Bron–Kerbosch algorithm and only works with undirected links. nw:generate-preferential-attachment nw:generate-preferential-attachment turtle-breed link-breed num-nodes optional-command-block Generates a new network using the Barabási–Albert algorithm. This network will have the property of being “scale free”: the distribution of degrees (i.e. the number of links for each turtle) should follow a power law. In this version of the primitive, turtles are added, one by one, each forming one link to a previously added turtle, until num-nodes is reached. The more links a turtle already has, the greater the probability that new turtles form links with it when they are added. Future versions of the primitive might provide more flexibility in the way the network is generated. If you specify an optional-command-block, it is executed for each turtle in the newly created network. For example: nw:generate-preferential-attachment turtles links 100 [ set color red ] nw:generate-random nw:generate-random turtle-breed link-breed num-nodes connection-probability optional-command-block Generates a new random network of num-nodes turtles in which each one has a connection-probability (between 0 and 1) of being connected to each other turtles. The algorithm uses the G(n, p) variant of the Erdős–Rényi model. The algorithm is O(n²) for directed networks and O(n²/2) for undirected networks, so generating more than a couple thousand nodes will likely take a very long time. If you specify an optional-command-block, it is executed for each turtle in the newly created network. For example: nw:generate-random turtles links 100 0.5 [ set color red ] nw:generate-watts-strogatz nw:generate-watts-strogatz turtle-breed link-breed num-nodes neighborhood-size rewire-probability optional-command-block Generates a new Watts-Strogatz small-world network. The algorithm begins by creating a ring of nodes, where each node is connected toneighborhood-size nodes on either side. Then, each link is rewired with probability rewire-prob. If you specify an optional-command-block, it is executed for each turtle in the newly created network. Furthermore, the turtles are generated in the order they appear as in create-ordered-turtles . So, in order to lay the ring out as a ring, you can do something like: nw:generate-watts-strogatz turtles links 50 2 0.1 [ fd 10 ] nw:generate-small-world nw:generate-small-world turtle-breed link-breed row-count column-count clustering-exponent is-toroidal optional-command-block Generates a new small-world network using the Kleinberg Model. Note that nw:generate-watts-strogatz generates a more traditional small-world network. The algorithm proceeds by generating a lattice of the given number of rows and columns (the lattice will wrap around itself if is-toroidal is true). The “small world effect” is created by adding additional links between the nodes in the lattice. The higher the clustering-exponent, the more the algorithm will favor already close-by nodes when adding new links. A clustering exponent of 2.0 is typically used. If you specify an optional-command-block, it is executed for each turtle in the newly created network. For example: nw:generate-small-world turtles links 10 10 2.0 false [ set color red ] The turtles are generated in the order that they appear in the lattice. So, for instance, to generate a kleinberg lattice accross the entire world, and lay it out accordingly, try the following: nw:generate-small-world turtles links world-width world-height 2.0 false (foreach (sort turtles) (sort patches) [ [t p] -> ask t [ move-to p ] ]) nw:generate-lattice-2d nw:generate-lattice-2d turtle-breed link-breed row-count column-count is-toroidal optional-command-block Generates a new 2D lattice network (basically, a grid) of row-count rows and column-count columns. The grid will wrap around itself if is-toroidal is true. If you specify an optional-command-block, it is executed for each turtle in the newly created network. For example: nw:generate-lattice-2d turtles links 10 10 false [ set color red ] The turtles are generated in the order that they appear in the lattice. So, for instance, to generate a lattice accross the entire world, and lay it out accordingly, try the following: nw:generate-lattice-2d turtles links world-width world-height false (foreach (sort turtles) (sort patches) [ [t p] -> ask t [ move-to p ] ]) nw:generate-ring nw:generate-ring turtle-breed link-breed num-nodes optional-command-block Generates a ring network of num-nodes turtles, in which each turtle is connected to exactly two other turtles. The number of nodes must be at least three. If you specify an optional-command-block, it is executed for each turtle in the newly created network. For example: nw:generate-ring turtles links 100 [ set color red ] nw:generate-star nw:generate-star turtle-breed link-breed num-nodes optional-command-block Generates a star network in which there is one central turtle and every other turtle is connected only to this central node. The number of turtles can be as low as one, but it won’t look much like a star. If you specify an optional-command-block, it is executed for each turtle in the newly created network. For example: nw:generate-star turtles links 100 [ set color red ] nw:generate-wheel nw:generate-wheel turtle-breed link-breed num-nodes optional-command-block Variants: nw:generate-wheel-inward nw:generate-wheel-outward Generates a wheel network, which is basically a ring network with an additional “central” turtle that is connected to every other turtle. The number of nodes must be at least four. The nw:generate-wheel only works with undirected link breeds. The nw:generate-wheel-inward and nw:generatewheel-outward versions only work with directed link-breed. The inward and outward part of the primitive names refer to the direction that the “spokes” of the wheel point to relative to the central turtle. If you specify an optional-command-block, it is executed for each turtle in the newly created network. For example: nw:generate-wheel turtles links 100 [ set color red ] nw:save-matrix nw:save-matrix file-name Saves the current network, as defined bynw:set-context , to file-name, as a text file, in the form of a simple connection matrix. Here is, for example, a undirected ring network with four nodes: 0.00 1.00 0.00 1.00 1.00 0.00 1.00 0.00 0.00 1.00 0.00 1.00 1.00 0.00 1.00 0.00 And here is the directed version: 0.00 0.00 0.00 1.00 1.00 0.00 0.00 0.00 0.00 1.00 0.00 0.00 0.00 0.00 1.00 0.00 At the moment, nw:save-matrix does not support link weights. Every link is represented as a “1.00” in the connection matrix. This will change in a future version of the extension. nw:load-matrix nw:load-matrix file-name optional-command-block Generates a new network according to the connection matrix saved infile-name, using turtle-breed and link-breed to create the new turtles and links. At the moment, nw:load-matrix does not support link weights. Please be aware that the breeds that use use to load the matrix may be different from those that you used when you saved it. For example: extensions [ nw ] directed-link-breed [ dirlinks dirlink ] to go clear-all crt 5 [ create-dirlinks-to other turtles ] nw:set-context turtles dirlinks nw:save-matrix "matrix.txt" clear-all nw:load-matrix "matrix.txt" turtles links layout-circle turtles 10 end …will give you back undirected links, even if you saved directed links into the matrix. If you specify an optional-command-block, it is executed for each turtle in the newly created network. For example: nw:load-matrix "matrix.txt" turtles links [ set color red ] nw:save-graphml nw:save-graphml file-name You can save the current graph to GraphML. The following NetLogo code: extensions [ nw ] breed [ bankers banker ] bankers-own [ bank-name ] breed [ clients client ] clients-own [ hometown ] undirected-link-breed [ friendships friendship ] directed-link-breed [ accounts account ] accounts-own [ amount ] to go clear-all create-bankers 1 [ set bank-name "The Bank" ] create-clients 1 [ set hometown "Turtle City" create-friendship-with banker 0 create-account-to banker 0 [ set amount 9999.99 ] ] nw:set-context turtles links nw:save-graphml "example.graphml" end Will produce the following GraphML file: up 0 1 default clients 1 false 9.9 356 Turtle City 115 0 1 up 0 1 default bankers 0 false 9.9 32 The Bank 85 0 1 (client 1) none (banker 0) 9.9 0 default accounts 5 9999.99 false (banker 0) none (client 1) 9.9 0 default friendships 5 false A few things to notice: The breed is stored as data field, both for nodes and edges. The data includes both NetLogo’s internal variables and the variables that were defined as eitherbreeds-own, turtles-own, linkbreeds-own or links-own. Each key gets an attr.type based on the actual types of the values contained in the agent variables. The three possible types are "string", "double" and "boolean". To determine the attribute type of a particular agent variable, the extension will look at the first agent in the graph. To see which agent is first, you can look at the result of nw:get-context . Note that variables containing other types of values, such as turtles, patches, lists, etc., will be stored as strings. This example only has a directed link, and you will notice the element. If we had only undirected links, we would have . What if we try to mix both kinds of link? At the moment, the extension will save such a “mixed” graph as if it were an undirected graph (see this issue for more details). The order of the source and target will be respected, however, so if you know which breeds represent directed links, you can figure it out a posteriori. nw:load-graphml nw:load-graphml file-name optional-command-block Loading a GraphML file into NetLogo with the network extension should be as simple as callingnw:load-graphml "example.graphml" , but there is a bit of preparation involved. The key idea is that nw:load-graphml will try to assign the attribute values defined in the GraphML file to NetLogo agent variables of the same names (this is not case sensitive). The first one it tries to set is breed if it is there, so the turtle or link will get the right breed and, hence, the right breed variables. One special case is the who number, which is ignored by the importer if it is present as a GraphML attribute: NetLogo does not allow you to modify this number once a turtle is created and, besides, there could already be an existing turtle with that number. The simplest case to handle is when the original GraphML file has been saved from NetLogo by usingnw:savegraphml . In this case, all you should have to do is to make sure that you have the same breed and variables definition as when you saved the file and you should get back your original graph. For example, if you want to load the file from the nw:save-graphml example above, you should have the following definitions: breed [ bankers banker ] bankers-own [ bank-name ] breed [ clients client ] clients-own [ hometown ] undirected-link-breed [ friendships friendship ] directed-link-breed [ accounts account ] accounts-own [ amount ] Loading a graph that was saved from a different program than NetLogo is quite possible as well, but it may take a bit of tinkering to get all the attribute-variable match up right. If you encounter major problems, please do not hesitate to open an issue. The extension will try to assign the type defined byattr.type to each variable that it loads. If it’s unable to convert it to that type, it will load it as a string. If attr.type is not defined, or is set to an unknown value, the extension will first try to load the value as a double, then try it as a boolean, and finally fall back on a string. If you specify an optional-command-block, it is executed for each turtle in the newly created network. For example: nw:load-graphml "example.graphml" [ set color red ] Note that this command block can be used to build a list or an agentset containing the newly created nodes: let node-list [] nw:load-graphml "example.graphml" [ set node-list lput self node-list ] let node-set turtle-set node-list nw:load nw:load file-name default-turtle-breed default-link-breed optional-command-block Filetype specific variants: nw:load nw:load-dl nw:load-gdf nw:load-gexf nw:load-gml nw:load-vna Import the given file into NetLogo. Likenw:load-graphml, the importer will do its best to match node and edge attributes in the file with turtle and link variables in NetLogo. If breed is specified for nodes and edges in the file and exists in NetLogo, it will be used. Otherwise, the default turtle and link breeds are used. Limitations: Multigraphs are not supported in importing. Even if the file format supports it (and many don’t), only the first link will be used on import. This is due to a limitation in the parsing libraries NW uses. nw:load-graphml does support multigraphs with the normal NetLogo limitation that two turtles can share more than one link only if all the links are of different breeds. determines the file-type of given file based on the extension and calls the correspondingload-* primitive on it. Note that GraphML must be imported with nw:load-graphml. nw:load nw:save nw:save file-name Filetype specific variants: nw:save-dl nw:save-gdf nw:save-gexf nw:save-gml nw:save-vna Export the network context in the given format to the given file. Turtle and link attributes will be exported to formats that support node and edge properties. Limitations: and y (not xcor and ycor) can only be numbers. x and y are commonly used in formats pertaining to position and behind the scenes NW uses Gephi’s libraries for exporting. Furthermore, x and y will be added even if they didn’t exist in the model. Again, this is because NW uses Gephi’s libraries which assume that nodes have positions stored in x and y. If you wish to export to Gephi specifically, we recommend creatingx and y turtles variables and setting them to xcor and ycor before export. Color will be exported in a standard RGB format. This should hopefully increase compatibility with other programs. Turtle and link variables that contain values of different types will be stored as strings. Unfortunately, most network formats require that node and attributes have a single type. Many programs use label to store the id of nodes. Thus, if you’re having trouble importing data exported from NetLogo into another program, you might try setting turtles’ labels to their who number. Multigraphs are not supported. Thus, two turtles can share at most one link.nw:save-graphml does support multigraphs, so use that if turtles can have more than one type of link connecting them. x determines the file-type of the given file based on the extension and calls the correspondingsave-* primitive on it. Note that GraphML must be exported with nw:save-graphml. nw:save NetLogo Palette Extension Using the Palette Extension The NetLogo palette extension allows to map values to colors. The colors go beyond NetLogo colors, including ColorBrewer color schemes or arbitrary RGB colors. Additionally, it provides a primitive to map to color gradients and a primitive to launch a ColorBrewer dialog for easy scheme selection. Getting Started To get started with palettes add to the top of your Code tab: extensions [palette] you can then call any of the primitives by adding palette: before the primitive: palette:scale-gradient palette:scale-scheme palette:scheme-color palette:scheme-dialog The palette extension primitives return a list containing RGB colors [[r g b][r g b]...[r g b]] , except for palette:scheme-dialog which opens a dialog. What colors should I use ? ColorBrewer has many colors where to start. ColorBrewer has three schemes Sequential, Divergent and Qualitative. The use of ColorBrewer for maps is discussed at length in this paper (Harrower, Brewer 2003). Choosing the right colors is a design problem, thus, there are many acceptable solution. However, these guidelines might be useful for choosing colors in Agent Based Models: Sequential colors are best for continuous natural phenomena models such as as heat diffusion in physics or fire in earth sciences. Divergent colors are useful for highlighting a middle value in a model. It can be also applied to the heat diffusion model if the goal is to highlight the middle temperature. Qualitative colors are best for choosing colors in models where color denotes category and not value. For agents that cover large areas avoid strong colors and try to use pastel colors. However, for a low number of small isolated agents try to use strong colors such as such a accent. The main goal is to avoid having a large area covered with agents with a bright color and or having small areas having a muted pastel color. If you are coloring both turtles and patches, make sure they have different ranges of hue, saturation and value. E.g. Use different hues of pastel for patches and accent for turtles Should I use a continuous color gradient or just a discrete color set ? The answer depends on the task that your will be asking from your user. For example, gradients are more aesthetic thus are more memorable than discrete colors. Consequently, a gradient can be a better choice for presentations where the main goal of the image is to be attractive and memorable. However, binning values in a discrete set of colors simplifies tasks such as estimation and counting by removing unnecessary detail to display the big picture. Thus, discrete colors can be a better choice for a paper where the user will have the time and interest to study the visualization. In order to see the difference you can turn on and off the gradient in the Heat Diffusion model. You can observe that turning gradient on makes the model more aesthetic, but it becomes harder to estimate the value of a patch at a given position. Example Models There is an example of using the palette primitives in the Code Examples section of the models library: Palette Example And one Sample Model that uses the extension: Heat Diffusion - Alternative Gradient Further Reading Be sure to check the ColorBrewer web page To get a deeper understanding of how to use the color schemes read the ColorBrewer paper (Harrower, Brewer 2003) Primitives palette:scale-gradient palette:scale-scheme palette:scheme-colors palette:scale-gradient palette:scale-gradient palette:scale-gradient rgb-color-list number range1 range2 Reports an RGB color proportional to number using a gradient generated with rgb-color-list. An rgb-color-list consist of a list containing RGB list with three values between 0 and 255: [[r1 g1 b1] [r2 g2 b2] [r3 g3 b3] …] If range1 is less than range2, the color will be directly mapped to gradient colors. While, ifrange2 is less than range1, the color gradient is inverted. If number is less than range1, then the first color of is RGB-color-list is chosen. If number is grater than range2, then the last color of is RGB-color-list is chosen. Example: ask patches [ set pcolor palette:scale-gradient [[255 0 0] [0 0 255]] pxcor min-pxcor max-pxcor ] ;; colors each patch with a color proportional to the gradient palette:scale-scheme palette:scale-scheme scheme-type scheme-color number-of-classes range1 range2 Reports an RGB color proportional to number using the color brewer schemes. It takes six arguments the first three arguments define the ColorBrewer legend. Fir the user should select a scheme-type which can be “Sequential”, “Divergent, Qualitative”. Then it should select a variety of scheme-colors which depending on the scheme-color can have names such as “Reds”, “Divergent”, “Set1”. Finally the user should select the number of classes with a minimum of 3 and a maximum between 9 and 11. For more information go to http://www.colorbrewer.org or consult the scheme-dialog primitive. If range1 is less than range2, the color will be directly mapped to scheme colors. While, ifrange2 is less than range1, the color scheme selection is inverted. If number is less than range1, then the first color of the resulting ColorBrewer legend is chosen. If number is grater than range2, then the last color of the resulting ColorBrewer legend is chosen. Example: ask patches [ set pcolor palette:scale-scheme [[255 0 0] [0 0 255]] pxcor min-pxcor max-pxcor ] ;; colors each patch with a color from the Color Brewer Schemes palette:scheme-colors palette:scheme-colors scheme-type scheme-color number-of-classes report a list of RGB colors with the size specified in the a number of classes Example: show palette:scheme-colors "Divergent" "Spectral" 3 => [[252 141 89] [255 255 191] [153 213 148]] ; The schemes-color primitive can be used with the scale-gradient primitive ask patches [set pcolor palette:scale-gradient palette:scheme-colors "Divergent" "Spectral" 9 pxcor min-pxcor max-pxcor] palette:scale-gradient palette:scale-gradient rgb-color-list number range1 range2 Reports an RGB color proportional to number using a gradient generated withrgb-color-list. An rgb-color-list consist of a list containing RGB list with three values between 0 and 255: [[r1 g1 b1] [r2 g2 b2] [r3 g3 b3] …] If range1 is less than range2, the color will be directly mapped to gradient colors. While, ifrange2 is less than range1, the color gradient is inverted. If number is less than range1, then the first color of is RGB-color-list is chosen. If number is grater than range2, then the last color of is RGB-color-list is chosen. Example: ask patches [ set pcolor palette:scale-gradient [[255 0 0] [0 0 255]] pxcor min-pxcor max-pxcor ] ;; colors each patch with a color proportional to the gradient References ColorBrewer http://www.colorbrewer.org HARROWER, M. and C. BREWER (2003). ColorBrewer: An online tool for selecting color schemes for maps. The Cartographic Journal 40(1): 27-37. ) HEALEY, C G (2006) Perception in Visualization, (comprehensive review updated regularly). HEALEY, C G, BOOTH K S, and ENNS, J T (1995). Visualizing Real-Time Multivariate Data Using Preattentive Processing ACM Transactions on Modeling and Computer Simulation 5, 3, 190-221. TUFTE, E (1983) The Visual Display of Quantitative Information , Graphics Press. WARE, C (2004) Information Visualization, 2nd Ed., Morgan Kaufmann. Feedback NetLogo Profiler Extension Using the Profiler Extension If you’d like your model to run faster, the profiler extension may be useful to you. It includes primitives that measure how many times the procedures in your model are called during a run and how long each call takes. You can use this information to where to focus your speedup efforts. Caution: The profiler extension is experimental. It is not yet well tested or user friendly. Nonetheless, we think some users will find it useful. How to use The profiler extension comes preinstalled. To use the extension in your model, add a line to the top of your Code tab: extensions [profiler] If your model already uses other extensions, then it already has anextensions line in it, so just add profiler to the list. For more information on using NetLogo extensions, see theExtensions Guide Example setup profiler:start repeat 20 [ go ] profiler:stop print profiler:report profiler:reset ;; ;; ;; ;; ;; ;; set up the model start profiling run something you want to measure stop profiling view the results clear the data Thanks to Roger Peppe for his contributions to the code. Primitives profiler:calls profiler:exclusive-time profiler:inclusive-time profiler:start profiler:stop profiler:reset profiler:report profiler:calls profiler:calls procedure-name Reports the number of times that procedure-name was called. If procedure-name is not defined, then reports 0. profiler:exclusive-time profiler:exclusive-time procedure-name Reports the exclusive time, in milliseconds, that procedure-name was running for. Exclusive time is the time from when the procedure was entered, until it finishes, but does not include any time spent in other user-defined procedures which it calls. If procedure-name is not defined, then reports 0. profiler:inclusive-time profiler:inclusive-time procedure-name Reports the inclusive time, in milliseconds, that procedure-name was running for. Inclusive time is the time from when the procedure was entered, until it finishes. If procedure-name is not defined, then reports 0. profiler:start profiler:start Instructs the profiler to begin recording user-defined procedure calls. profiler:stop profiler:stop Instructs the profiler to stop recording user-defined procedure calls. profiler:reset profiler:reset Instructs the profiler to erase all collected data. profiler:report profiler:report Reports a string containing a breakdown of all user-defined procedure calls. TheCalls column contains the number of times a user-defined procedure was called. The Incl T(ms) column is the total time, in milliseconds, it took for the call to complete, including the time spent in other user-defined procedures. The Excl T(ms) column is the total time, in milliseconds, spent within that user-defined procedure, not counting other user-define procedures it called. The Excl/calls column is an estimate of the time, in milliseconds, spent in that user-defined procedure for each call. Here is example output: Sorted by Exclusive Time Name Calls Incl T(ms) Excl T(ms) Excl/calls CALLTHEM CALLME REPORTME 13 13 13 26.066 6.413 0.177 19.476 6.413 0.177 1.498 0.493 0.014 Sorted by Inclusive Time Name CALLTHEM CALLME REPORTME Calls Incl T(ms) Excl T(ms) Excl/calls 13 26.066 19.476 1.498 13 6.413 6.413 0.493 13 0.177 0.177 0.014 Sorted by Number of Calls Name CALLTHEM Calls Incl T(ms) Excl T(ms) Excl/calls 13 26.066 19.476 1.498 NetLogo R Extension The R-Extension of NetLogo provides primitives to use the statistical software R (Gnu S) (seethe R Project website) within a NetLogo model. There are primitives to create R-Variables with values from NetLogo variables or agents and others to evaluate commands in R with and without return values. Using To use the extension in your model, add a line to the top of your procedures tab: extensions [ r ] If your model already uses other extensions, then it already has anextensions line in it, so just add r to the list. For more information on using NetLogo extensions, see theExtensions Guide. For examples of the usage of the R-Extension, models can be downloadedfrom the project repository. These models are installed with NetLogo in the “models” directory of the R extension. Please note that (as of NetLogo 6.0) these models are not included in the NetLogo models library. Some Tips Plotting If you want to use the plot function of R, you could activate the JavaGD plot device viar:setPlotDevice, see the “plotexample1.nlogo” model. This is the prefered method! But you can also use the standard R device, but then, you have to give R some cpu time, e.g. by run an evalulation of sys.sleep(0.01) with a forever button. See the “plot-example2.nlogo”. (Many thanks to Thomas Petzold!). The creation of plots into files is also possible. See the “plot-into-file-example.nlogo” in the examples folder. Load and Save data from/into file(s) It’s possible to load and save data from file directly in R. This code snippet illustrates: r:eval "dataname <- read.table('')" ; read file r:eval "write.table(dataname, file='')" ; write file Data.frame with vector in cells Normally, a data.frame cell contains only a single value. Each column is represented as a vector and if you would put a vector of vectors to a data.frame, it would be splitted into several columns. With the R-Extension it is possible to put a vector into a data.frame cell, when you assign a NetLogo List to a column which contains nested NetLogo Lists for each row. If you want, for example, to use write.table on this data.frame, you have to mark this column as class="AsIs" . You can do this by using the I(x)-function. Example: If the column of interest has the name “col1” of the data.frame “df1” you could executer:eval "df1$col1 ')". Load a Package It’s also possible to load R packages viar:eval "library()" . When you compile your code containing extensions [r] you will create a new R workspace. Until you reload the extension, open a new model or submit the primitive [r:clear](#rclear), all R variables assigned in this session will be available like you would use R from the command line or in the R Console. Interactive Shell You can open an Interactive R Shell via r:interactiveShell. This shell is a port to the underlaying R instance. This shell works on the global environment (see Environments in the R Extension below) while the extension itself work on a custom local environment. But there is one automatic variable “nl.env” in the global environment, which is a reference to the local environment of the extension. Don’t delete this variable! You can access a variable created by the extension via get("",nl.env), for example myvar ,,envir=.GlobalEnv). If you work with the Interactive Shell, see the notes at the top of the output text area after opening the shell. Type help(environment) in an R shell to learn more about environments. You can/should clear (i.e. remove all variable and free memory) the local environment via[r:clearLocal](#rclearLocal). If you want to clear also the global environment (the whole workspace), call [r:clear](#rclear). Memory With the R-Extension you can load R into the process of NetLogo. Because of the architecture of R, both software share one system process and therefore the memory given to NetLogo. In some circumstances it can happen that you receive an out of memory error due to Java’s heap space. You can increase the heap space before starting NetLogo by adapting the -Xmx JVM-parameter (see also the NetLogo manual section on Windows memory). But on 32-bit systems, this is very limited. Therefore, it is a good idea to use a 64-bit system if you want/need to use high amount of RAM. You can see the memory usage of R by starting the interactive shell (r:interactiveShell) and type there: memory.size(max=F) and memory.size(max=T). Furthermore, you can check the memory limit by typing: memory.limit(). See also: R manual page for memory.profile R manual page for object.size R manual page for memory.size If you call the garbage collector in the interactive shell by typing gc(), you will get some information about the current memory usage (see also http://stat.ethz.ch/R-manual/R-patched/library/base/html/gc.html). If you type gc(nl.env) you will see the percentage of memory used for cons cells and vectors. Don’t forget to call the r:gc primitive after removing an R variable and don’t forget to remove R variable you don’t need anymore! See how the memory usage changes after removing variable and calling r:gc. If you use too much memory, it can happen, that NetLogo will close abruptly. In such a case, check if there is a way to reduce the memory used. If not, try to switch over to the Rserve-extension. With the Rserve-Extension both software, NetLogo and R, run independently. There is, of cause, also a limit of transferable data amount with one request, but it is less restrictive. One last note to this topic: Keep in mind that R is a vector-oriented language. Prevent mass calls with single values whenever possible and replace them by vector operations. This is much faster and more stable. Headless Since R-Extension version 1.1 it is possible use the extension when NetLogo is running in headless mode. This is for example the case, when you run BehaviorSpace experiments from the command line (see here). The difference is, that the interactiveShell is not initialized/instanciated. You can use the extension as you know it from GUI mode, but it is not possible to open the interactiveShell (r:interactiveShell) and to set the plot device (r:setPlotDevice). But one additional things has to be done: You have to call r:stop finally when running NetLogo headless to stop the R engine. Otherwise NetLogo will not be closed and you will not get back to the command line prompt. When setting up a BehaviorSpace experiment, there is the option to set final commands. This is a good place to add the r:stop command (see image). Installing The R Extension is bundled with NetLogo 6. To use it, you will need a compatible R installation and you may need to configure the extension. Installing R Standard R 3 installations should work (sometimes without configuration). As of NetLogo 6, the following operating system / R versions were tested: Mac OS X, R 3.3.2 Windows 10, R 3.3.2 Ubuntu 14.04 (64-bit), R 3.0.2 Once R is installed, you will need to install the rJava package. Certain features of the R extension rely on theJavaGD package. To install, start the RGui from your program list, click on the item “Packages” in the menu bar and then on “Install Package(s)”. Select your favorite server and find “rJava”, as well as “JavaGD” and/or “CommonJavaJars” (both optional) in the list of packages. If you prefer using the console, you can install the same packages by running the following commands in the console (and following the prompts they generate, as appropriate). install.packages("rJava") install.packages("JavaGD") # Optional install.packages("CommonJavaJars") # Optional Configuring the R extension If you are using Linux or Mac OS and one of the above R versions, you may not need to perform any further configuration. An easy way to determine whether you need to configure the extension it to open a new NetLogo model, add extensions [ r ] to the code tab and press “Check.” If you see an error, you need to configure theR extension. The R extension can be configured by editing the “user.properties” file in a text editor (“user.properties” is located in the r extension directory as part of the NetLogo installation). The following keys are used to configure the extension: r.home: Controls which installation of r is used. jri.home.paths: Controls the path to the jri subdirectory of the rJava library. r.lib.paths: Controls additional library path(s) with which to initialize R. Note that you will have to exit NetLogo and restart to see configuration changes take effect, as the configuration file is only loaded once per NetLogo instance. See below on how to determine the appropriate values for each of these settings. Configuring the Windows PATH Windows requires an additional configuration step to make the R extension fully functional. The appropriate directory from your R installation needs to be added to your PATH. To do this, determine where your R installation is located (here we’ll use the location C:\Program Files\R\R-), then follow these steps. 1. Open the System Properties dialog. You can type “Environment Variable” into Cortana or navigate there through “Control Panel” > System > “Advanced system settings”. 2. Click the “Environment variables…” button in the lower right of the dialog. 3. Click the “Path” variable in the lower panel, then click the lower “Edit…” button. 4. Windows 10 allows you to choose “New” and enter a separate path. If you’re using Windows 7, append the value, using a semicolon to separate it from the entry before. If you’re using 32-bit NetLogo, enter the location C:\Program Files\R\R-\bin\i386\ If you’re using 64-bit NetLogo, enter the location C:\Program Files\R\R-\bin\x64\ 1. Choose OK, and OK again 2. Log out of your user and back in or restart Windows to let the setting take affect. Note that you will need to update this setting if you wish to upgrade the version of R used by NetLogo. Notes on editing “user.properties” on Windows “user.properties” is a newline-delimited file. This means if it is opened in “Notepad” it will look like all the text is on a single line. For this reason, it is recommended to open first in “WordPad” and resave before editing in Notepad. Alternatively, if you have a full-featured text editor (like Notepad++, Vim, or Emacs) installed, you can use that to edit the file. To reiterate a warning given in the “user.properties” file, the directory separator for Windows must be entered in user.properties as double-backslash (“\”) or single-forward-slash (“/”). Determining r.home, jri.home.paths, r.lib.paths is the path to the “R” installation directory which contains the “bin” directory. If you’re having trouble finding this, you can run R.home(component = "home") in R, or R RHOME on the command line (if R is on your path). r.home R.home(component = "home") # Returns "C:/PROGRA~1/R/R-33~1.2/bin/x64" on Windows. # Will return other results on other platforms or configurations jri.home.paths is a list of directories to check for jri. It’s in thejri directory the jri directory in the rJava package by running the following in R: under the rJava library installation. You can find system.file("jri", package = "rJava") # Returns "C:/Users/username/Documents/R/win-library/3.3/rJava/jri" on Windows. # Will return other results on other platforms or configurations is a list of directories that will be set as the rlibPath . Note that the system library (part of the R installation) is automatically included in the library Path. You can find the directories to include by running the following in R: r.lib.paths .libPaths() # Returns: # [1] "C:/Users/username/Documents/R/win-library/3.3" # [2] "C:/Program Files/R/R-3.3.2/library" Take the path and edit the user.properties file, uncommenting and editing one set ofr.home, jri.home.paths, and r.lib.paths to match the values obtained in R. When you’re done, the user.properties file should have the following lines (given the above results): r.home=C:/PROGRA~1/R/R-33~1.2/bin/x64 jri.home.paths=C:/Users/username/Documents/R/win-library/3.3/rJava/jri r.lib.paths=C:/Users/username/Documents/R/win-library/3.3 Save user.properties and load a model using the R extension. You should see it start and run properly. Primitives r:clear r:clearLocal r:eval r:__evaldirect r:gc r:get r:interactiveShell r:put r:putagent r:putagentdf r:putdataframe r:putlist r:putnamedlist r:setPlotDevice r:stop r:clear r:clear Clears the R-Workspace. All variables in R will be deleted. It evaluates the R commandrm(list=ls()) and rm(list=ls(nl.env)). This deletes variables created in global as well as local environment (seeR Environments for details about environments). It’s always a good idea to add this command to your setup procedure under your “clear-all” call. ;; clear the R workspace r:clear r:clearLocal r:clearLocal It clears the local R environment, which is used by the extension. All variables which have been created in the local environment will be deleted. It evaluates the R command rm(list=ls(nl.env)). See R Environments for details about environments. See r:clear for deleting all variables, i.e. the globals as well. ;; delete the local variables r:clearLocal r:eval r:eval R-command It evaluates the submitted R command. The R command shouldn’t return a value. ;; creates a new vector in R with a sequence from 1 to 10 r:eval "x <- seq(1,10)" show r:get "x" r:__evaldirect r:__evaldirect R-command Evaluates the submitted R command in the global environment (not in the local environment liker:eval does) and without a check (not using try-function internally). This can be necessary for some R packages, like gglopt2. Please note, that you can produce name clashes when creating new variables using this primitive. The variable will be created into the global environment and will not overwrite variable with the same name that have been created into the local environment. If you request a variable with r:get it will search in the local environment first. Therefore, if there are variables with the same name in the local and the global environment, it will report the variable from the local environment and not the variable created via r:__evaldirect. If there is only a variable with the requested name in the global environment, everything will be fine r:get will report the value of this variable. If you want to remove a variable created via r:__evaldirect, i.e. in the global environment, call r:eval "rm(myvar, envir=.GlobalEnv)", replace myvar by the name of your variable. The R command shouldn’t return a value. This primitive is experimental. ;; creates a new vector in R with a sequence from 1 to 10 r:__evaldirect "x <- seq(1,10)" show r:get "x" r:gc r:gc Calls the garbage collector of Java (i.e. the R-Extension) and R. Call this primitive after removing an R variable to free the memory. ;; create a variable r:eval "x <- 1:10" ;; remove the variable r:eval "rm(x)" ;; call the garbage collector r:gc r:get r:get R-command Reports the return value of the submitted R command. Return type could be a String, Number, Boolean, NetLogo List or a NetLogo List of Lists. R lists will be converted into a NetLogo List. If the R list itself contains further lists, it will be converted into a NetLogo List with nested NetLogo lists. Lists containing values of different data types are also supported (e.g. mixed Strings, Numbers and Booleans/Logicals). Data.frames will be converted into a NetLogo List with nested List for each column, but the column names will be lost (same for named R lists). R matrices can be received, but they are converted into one NetLogo list. NULL and NA values are not converted and will throw an error, because NetLogo has no corresponding value. ;; returns a list with 10 variables show r:get "rnorm(10)" r:interactiveShell r:interactiveShell Opens a window with two textareas. The upper one is the R output stream and in the lower one you can type R commands. This is the access to the underlaying R session. You can type multi-line commands. To submit commands press Ctrl+Enter. With “PageUp” and “PageDown” in the input area you can browse through the histroy of submitted commands. With rightmouseclick context menu, you can save and load an RHistory (interchangeable with R terminal and other R GUIs). Please note, that the Interactive Shell works on the global environment, while commands submitted from NetLogo lives in an local environment. A reference to this local environment is automatically added to the global environment (named nl.env, please do not delete this variable. With a call of r:clear you can restore it but this will empty your workspace). You can use this to have access to variables which you have created from NetLogo by get("",nl.env). To copy for example an variable with the name var1 from the local environment to the global environment, typevar n ] rnd:weighted-n-of-list-with-repeats 100 candidates [ [w] -> w ] n-values 100 [ rnd:weighted-one-of-list candidates [ [w] -> w ] ] …the line using rnd:weighted-n-of-list-with-repeats will likely run 100 times faster than the line using a combination of n-values and rnd:weighted-one-of-list. This is because rnd:weighted-n-of-list-with-repeats only initializes the algorithm once and rnd:weightedone-of does it each time it is called. (Note that composing n-values with rnd:weighted-one-of-list does not preserve the order of the original candidate list, while rnd:weighted-n-of-list-with-repeats does.) Things are a bit more complicated if you are choosingwithout repeats, however. In this case, the algorithm may have to discard some picks because the candidates have already been selected. When this starts happening too often (maybe because some weights are much bigger than others), the extension re-initializes the algorithm with the already-picked candidates excluded. This should not happen too often, however, so while picking without repeats has an upper bound of O(m * n) in theory, it should usually not be much more than O(m + n) in practice. The previous remarks apply to agentset primitives as much as they apply to list primitives. Primitives AgentSet Primitives rnd:weighted-one-of rnd:weighted-n-of rnd:weighted-n-of-with-repeats List Primitives rnd:weighted-one-of-list rnd:weighted-n-of-list rnd:weighted-n-of-list-with-repeats rnd:weighted-one-of rnd:weighted-one-of agentset reporter Reports a random agent from agentset. The probability of each agent being picked is proportional to the weight given by thereporter for that agent. The weights must not be negative. If the agentset is empty, it reports nobody. Here is a full rewrite of the Lottery Example model using the rnd:weighted-one-of primitive: extensions [ rnd ] to setup clear-all ; create a turtle on every fifth patch ask patches with [ pxcor mod 5 = 0 and pycor mod 5 = 0 ] [ sprout 1 [ set size 2 + random 6 ; vary the size of the turtles set label 0 ; start them out with no wins set color color - 2 ; make turtles darker so the labels stand out ] ] reset-ticks end to go ask rnd:weighted-one-of turtles [ size ] [ set label label + 1 ] tick end rnd:weighted-n-of rnd:weighted-n-of size agentset [ reporter ] Reports an agentset of the given size randomly chosen from the agentset, with no repeats. The probability of each agent being picked is proportional to the weight given by thereporter for that agent. The weights must be non-negative numbers. It is an error for size to be greater than the size of theagentset. If, at some point during the selection, there remains only candidates with a weight of0.0, they all have an equal probability of getting picked. rnd:weighted-n-of-with-repeats rnd:weighted-n-of-with-repeats size agentset [ reporter ] Reports a list of the given size randomly chosen from the agentset, with repeats. (Why a list instead of an agentset? Because an agentset cannot contain the same agent more than once.) The probability of each agent being picked is proportional to the weight given by thereporter for that agent. The weights must be non-negative numbers. It is not an error for size to be greater than the size of theagentset, but there has to be at least one candidate. If, at some point during the selection, there remains only candidates with a weight of0.0, they all have an equal probability of getting picked. If all weights are 0.0, each candidate has an equal probability of being picked. rnd:weighted-one-of-list rnd:weighted-one-of-list list anonymous-reporter Reports a random item from list. The probability of each item being picked is proportional to the weight given by theanonymousreporter for that item. The weights must not be negative. The first argument passed to the anonymous procedure refers to the list item. (See the Anonymous Procedures section of the Programming Guide for more details.) It is an error for the list to be empty. A common way to use the primitive is to have a list of lists, where the first item of each sublist is the thing you want to choose and the second item is the weight. Here is a short example: let pairs [ [ "A" 0.2 ] [ "B" 0.8 ] ] repeat 25 [ ; report the first item of the pair selected using ; the second item (i.e., `last p`) as the weight type first rnd:weighted-one-of-list pairs [ [p] -> last p ] ] This should print B roughly four times more often than it printsA. If you happen to have your items and your weights in two separate lists, you can combine them into pairs by using a combination of map and list: let items [ "A" "B" "C" ] let weights [ 0.1 0.2 0.7 ] let pairs (map list items weights) Since we apply map to both the items list and the weights list, the parentheses are needed in (map list items weights). We also use the concise anonymous procedure syntax (see the programming guide) to pass list as the reporter for map. The same thing could have been written (map [ [a b] -> list a b ] items weights) . rnd:weighted-n-of-list rnd:weighted-n-of-list size list anonymous-reporter Reports a list of the given size randomly chosen from the list of candidates, with no repeats. The probability of each item being picked is proportional to the weight given by theanonymousreporter for that item. The weights must not be negative. The first argument passed to the anonymous procedure refers to the list item. (See the Anonymous Procedures section of the Programming Guide for more details.) It is an error for size to be greater than the size of thelist of candidates . If, at some point during the selection, there remains only candidates with a weight of0.0, they all have an equal probability of getting picked. The items in the resulting list appear in the same order that they appeared in the list of candidates. (If you want them in random order, use shuffle on the result). Example: let candidates n-values 8 [ [n] -> 2 ^ (n + 1) ] ; make a list with the powers of two print rnd:weighted-n-of-list 4 candidates [ [w] -> w ] This should print a list of four numbers, where the bigger numbers (32, 64, 128, 256) have a much better chance to show up than the smaller ones (2, 4, 8, 16). rnd:weighted-n-of-list-with-repeats rnd:weighted-n-of-list-with-repeats size list anonymous-reporter Reports a list of the given size randomly chosen from the list of candidates, with repeats. The probability of each item being picked is proportional to the weight given by theanonymousreporter for that item. The weights must not be negative. The first argument passed to the anonymous procedure refers to the list item. (See the Anonymous Procedures section of the Programming Guide for more details.) It is not an error for size to be greater than the size of thelist of candidates, but there has to be at least one candidate. If, at some point during the selection, there remains only candidates with a weight of0.0, they all have an equal probability of getting picked. If all weights are 0.0, each candidate has an equal probability of being picked. The items in the resulting list appear in the same order that they appeared in the list of candidates. (If you want them in random order, use shuffle on the result). Example: let pairs [ [ "A" 0.2 ] [ "B" 0.8 ] ] print map first rnd:weighted-n-of-list-with-repeats 25 pairs [ [p] -> last p ] This should print a list of 25 As and Bs, with roughly four times as manyBs than As. NetLogo Sound Extension Using The Sound Extension lets NetLogo models make two kinds of sounds: MIDI sounds and playback of pre-recorded sound files. The Java APIs used are javax.sound.midi and java.applet.AudioClip. How to Use The sound extension comes preinstalled. To use the extension in your model, add this at the top of your Code tab: extensions [sound] If your model already uses other extensions, then it already has anextensions line in it, so just add sound to the list. For more information on using NetLogo extensions, see theExtensions Guide For examples that use the sound extension, see the Sound section under Code Examples in the NetLogo Models Library. MIDI support The MIDI part of the extension simulates a 128-key electronic keyboard with47 drums and 128 melodic instruments, as provided by General MIDI Level 1 specification. It supports 15 polyphonic instrument channels and a single percussion channel. Using more than 15 different melodic instruments simultaneously in a model will cause some sounds to be lost or cut off. The pitch of a melodic instrument is specified by a key number. The keys on the keyboard are numbered consecutively from 0 to 127, where 0 is the left-most key. Middle C is key number 60. The loudness of an instrument is specified by a velocity, which represents the force with which the keyboard key is depressed. Velocity ranges from 0 to 127, where 64 is the standard velocity. A higher velocity results in a louder sound. Primitives sound:drums sound:instruments sound:play-drum sound:play-note sound:play-note-later sound:drums sound:drums Reports a list of the names of the 47 drums for use with sound:play-drum. sound:instruments sound:instruments Reports a list of the names of the 128 instruments for use with sound:play-note, sound:play-note-later, sound:start-note and sound:stop-note. sound:play-drum sound:play-drum drum velocity Plays a drum. Example: sound:play-drum "ACOUSTIC SNARE" 64 sound:play-note sound:play-note instrument keynumber velocity duration Plays a note for a specified duration, in seconds. The agent does not wait for the note to finish before continuing to next command. ;; play a trumpet at middle C for two seconds sound:play-note "TRUMPET" 60 64 2 sound:play-note-later sound:play-note-later delay instrument keynumber velocity duration Waits for the specified delay before playing the note for a specified duration, in seconds. The agent does not wait for the note to finish before continuing to next command. Example: ;; in one second, play a trumpet at middle C for two seconds sound:play-note-later 1 "TRUMPET" 60 64 2 Drum Names 35. 36. 37. 38. 39. 40. 41. 42. 43. 44. Acoustic Bass Drum Bass Drum 1 Side Stick Acoustic Snare Hand Clap Electric Snare Low Floor Tom Closed Hi Hat Hi Floor Tom Pedal Hi Hat 59. 60. 61. 62. 63. 64. 65. 66. 67. 68. Ride Cymbal 2 Hi Bongo Low Bongo Mute Hi Conga Open Hi Conga Low Conga Hi Timbale Low Timbale Hi Agogo Low Agogo 45. 47. 47. 48. 49. 50. 51. 52. 53. 54. 55. 56. 57. 58. Low Tom Open Hi Hat Low Mid Tom Hi Mid Tom Crash Cymbal 1 Hi Tom Ride Cymbal 1 Chinese Cymbal Ride Bell Tambourine Splash Cymbal Cowbell Crash Cymbal 2 Vibraslap 69. 70. 71. 72. 73. 74. 75. 76. 77. 78. 79. 80. 81. Cabasa Maracas Short Whistle Long Whistle Short Guiro Long Guiro Claves Hi Wood Block Low Wood Block Mute Cuica Open Cuica Mute Triangle Open Triangle Instrument Names *Piano* 1. Acoustic Grand Piano 2. Bright Acoustic Piano 3. Electric Grand Piano 4. Honky-tonk Piano 5. Electric Piano 1 6. Electric Piano 2 7. Harpsichord 8. Clavi *Reed* 65. Soprano Sax 66. Alto Sax 67. Tenor Sax 68. Baritone Sax 69. Oboe 70. English Horn 71. Bassoon 72. Clarinet *Chromatic Percussion* 9. Celesta 10. Glockenspiel 11. Music Box 12. Vibraphone 13. Marimba 14. Xylophone 15. Tubular Bells 16. Dulcimer *Pipe* 73. Piccolo 74. Flute 75. Recorder 76. Pan Flute 77. Blown Bottle 78. Shakuhachi 79. Whistle 80. Ocarina *Organ* 17. Drawbar Organ 18. Percussive Organ 19. Rock Organ 20. Church Organ 21. Reed Organ 22. Accordion 23. Harmonica 24. Tango Accordion *Synth Lead* 81. Square Wave 82. Sawtooth Wave 83. Calliope 84. Chiff 85. Charang 86. Voice 87. Fifths 88. Bass and Lead *Guitar* 25. Nylon String Guitar 26. Steel Acoustic Guitar 27. Jazz Electric Guitar 28. Clean Electric Guitar 29. Muted Electric Guitar 30. Overdriven Guitar 31. Distortion Guitar 32. Guitar harmonics *Synth Pad* 89. New Age 90. Warm 91. Polysynth 92. Choir 93. Bowed 94. Metal 95. Halo 96. Sweep *Bass* 33. Acoustic Bass 34. Fingered Electric Bass 35. Picked Electric Bass 36. Fretless Bass 37. Slap Bass 1 38. Slap Bass 2 39. Synth Bass 1 40. Synth Bass 2 *Synth Effects* 97. Rain 98. Soundtrack 99. Crystal 100. Atmosphere 101. Brightness 102. Goblins 103. Echoes 104. Sci-fi *Strings* 41. Violin 42. Viola 43. Cello 44. Contrabass 45. Tremolo Strings 47. Pizzicato Strings *Ethnic* 105. Sitar 106. Banjo 107. Shamisen 108. Koto 109. Kalimba 110. Bag pipe 47. Orchestral Harp 48. Timpani 111. Fiddle 112. Shanai *Ensemble* 49. String Ensemble 1 50. String Ensemble 2 51. Synth Strings 1 52. Synth Strings 2 53. Choir Aahs 54. Voice Oohs 55. Synth Voice 56. Orchestra Hit *Percussive* 113. Tinkle Bell 114. Agogo 115. Steel Drums 116. Woodblock 117. Taiko Drum 118. Melodic Tom 119. Synth Drum 120. Reverse Cymbal *Brass* 57. Trumpet 58. Trombone 59. Tuba 60. Muted Trumpet 61. French Horn 62. Brass Section 63. Synth Brass 1 64. Synth Brass 2 *Sound Effects* 121. Guitar Fret Noise 122. Breath Noise 123. Seashore 124. Bird Tweet 125. Telephone Ring 126. Helicopter 127. Applause 128. Gunshot NetLogo Table Extension Using The table extension is pre-installed in NetLogo. To use the table extension in your model, add a line to the top of your Code tab: extensions [table] If your model already uses other extensions, then it already has anextensions line in it, so just add table to the list. For more information on using NetLogo extensions, see theExtensions Guide When to Use In general, anything you can do with an table in NetLogo, you could also just use a list for. But you may want to consider using an table instead for speed reasons. Lists and tables have different performance characteristics, so you may be able to make your model run faster by selecting the appropriate data structure. Tables are useful when you need to do associate values with other values. For example, you might make a table of words and their definitions. Then you can look up the definition of any word. Here, the words are the "keys". You can easily retrieve the value for any key in the table, but not vice versa. Unlike NetLogo’s lists and strings, tables are “mutable”. That means that you can actually modify them directly, rather than constructing an altered copy as with lists. If the table is used in more than one place in your code, any changes you make will show up everywhere. It’s tricky to write code involving mutable structures and it’s easy to make subtle errors or get surprising results, so we suggest sticking with lists and strings unless you’re certain you want and need mutability. Example let dict table:make table:put dict "turtle" "cute" table:put dict "bunny" "cutest" print dict => {{table: "turtle" -> "cute", "bunny" -> "cutest" }} print table:length dict => 2 print table:get dict "turtle" => "cute" print table:get dict "leopard" => (error) print table:keys dict => ["turtle" "bunny"] Primitives table:clear table:counts table:from-list table:get table:has-key? table:keys table:length table:make table:put table:remove table:to-list table:values table:clear table:clear table Removes all key-value pairs from table. table:counts table:counts list Counts the occurrences of each element of the given list and reports the counts in a table. table:from-list table:from-list list Reports a new table with the contents oflist. list must be a list of two element lists, or pairs. The first element in the pair is the key and the second element is the value. table:get table:get table key Reports the value that key is mapped to in the table. Causes an error if there is no entry for the key. table:has-key? table:has-key? table key Reports true if key has an entry in table. table:keys table:keys table Reports a list of all the keys in table, in the same order the keys were inserted. table:length table:length table Reports the number of entries in table. table:make table:make Reports a new, empty table. table:put table:put table key value Maps key to value in table. If an entry already exists in the table for the given key, it is replaced. table:remove table:remove table key Removes the mapping in table for key. table:to-list table:to-list table Reports a list with the content of table. The list will be a list of two element lists, or pairs. The first element in the pair is the key and the second element is the value. The keys appear in the same order they were inserted. table:values table:values table Reports a list with the entries of table. The entries will appear in the same order they were inserted, with duplicates included. NetLogo Vid Extension Concepts Video Source The vid extension has a built-in concept of a video source. At the moment, the only video sources available are movies in the directory the model lives in and cameras attached to the computer. The vid extension opens a new video source with thevid:-open and vid:-select. These primitives change the source to the selected source. If a source is already open, it closes it before opening a new one. Source Lifecycle Movie sources are “stopped” after being created by vid:movie-select or vid:movie-open. Camera sources start off as “playing” after being created by vid:camera-select or vid:camera-open. If a source is in status “stopped” it can be started with vid:start. Conversely, if the source is “playing” it can be stopped with vid:stop. When a source is “stopped”, each call to vid:capture-image will return the same image. Video Recorder The vid extension also has the concept of a recording, a series of frames which can be sewn into an “mp4” movie. The recorder status can be queried using vid:recorder-status. The recorder status is “inactive” until started with vid:start-recorder, which sets it to “recording”. While the recorder is “recording” the vid:record-view, vid:record-interface, and vid:record-source can be used to save frames to the recording. You can choose to save the recording while recording using vid:save-recording which saves the movie to the specified file and reset the recording status to “inactive”. If you would prefer to throw away the recorded frames without saving, use vid:resetrecorder. Primitives vid:camera-names vid:camera-open vid:camera-select vid:movie-select vid:movie-open vid:movieopen-remote vid:close vid:start vid:stop vid:status vid:capture-image vid:set-time vid:showplayer vid:hide-player vid:record-view vid:record-interface vid:record-source vid:recorderstatus vid:start-recorder vid:save-recording vid:camera-names vid:camera-names Provides a list of all available cameras. Example: vid:camera-names => [] vid:camera-names => ["Mac Camera"] vid:camera-names => ["Logitech Camera"] vid:camera-open vid:camera-open Opens the named camera as a video source. If no name is provided, opens the first camera that would be listed by camera-names . Example: vid:camera-open ; opens first camera (vid:camera-open "Logitech Camera") Errors: Message "vid: no cameras found" : no cameras are available. Message "vid: camera "\" not found" : if the named camera is not available. vid:camera-select vid:camera-select Prompts the user to select a camera as video source. This command does not error if the user cancels. Use vid:status to see if a user selected a camera. Example: vid:camera-select Errors: Message “vid: no cameras found”: no cameras are available. vid:movie-select vid:movie-select Prompts the user to select a movie to use as a video source. The formats supported are those supported by JavaFX2. This command does not error if the user cancels. Usevid:status to see if the user selected a movie. Example: vid:movie-select Errors: Message "vid: format not supported" : the user selected a movie with an unsupported format. vid:movie-open vid:movie-open filename Opens a video from the file system. If the provided path is not absolute the extension searches for the given path relative to the current model directory. If the provided path is absolute the extension opens the file. Example: vid:movie-open "foo.mp4" ; Opens foo.mp4 in the directory containing the model vid:movie-open user-file ; Opens a dialog for the user to select a movie vid:movie-open "/tmp/foo.mp4" ; Opens a movie from the "/tmp" directory Errors: Message "vid: no movie found" : the movie could not be found. Message "vid: format not supported" : the user selected a movie with an unsupported format. vid:movie-open-remote vid:movie-open-remote url Opens a remote video from a website or ftp server. Example: vid:movie-open-remote "http://example.org/foo.mp4" Errors: Message "vid: no movie found" : The specified URL could not be loaded or errored while loading. Message "vid: format not supported" : The file type of the remote movie is not supported. Message "vid: protocol not supported": The movie was at an unsupported URL protocol. Supported protocols are ftp and http. vid:close vid:close Closes the currently selected video source. Has no effect if there is no active video source. Example: vid:close vid:start vid:start Starts the selected video source. A video source must have been selected before callingvid:start. Example: vid:start Errors: Message "vid: no selected source" : There is no currently selected video source. Select a source with vid:movie-open, vid:movie-select, vid:camera-open, or vid:camera-select . vid:stop vid:stop Stops the currently running video source. Example: vid:stop vid:status vid:status Reports the current status of an active video. Note that after callingvid:movie-open or vid:movieselect the status will be set to “stopped”, while after callingvid:camera-open or vid:camera-select the status will be “playing”. Example: vid:status ; => "inactive" vid:movie-open "foobar.mp4" vid:status ; => "stopped" vid:movie-start vid:status ; => "playing" vid:capture-image vid:capture-image width height Captures an image from the currently selected active source. If width and height are not specified, the image is captured at the current source resolution. Example: extensions [ vid bitmap ] to capture ; capture an image if a video source is open, ; have the user select a camera if no video source found carefully [ ; when camera open, take an image let image vid:capture-image ; returns image suitable for use with bitmap extension bitmap:copy-to-drawing image 0 0 ] [ if error-message = "Extension exception: vid: no selected source" [ vid:camera-select vid:start let image vid:capture-image bitmap:copy-to-drawing image 0 0 ] ] end If you want to capture images at a different resolution, simply replacevid:capture-image with, e.g., (vid:capture-image 640 480). Errors: Message "vid: no selected source" : There is no currently selected video source. Select a source with vid:movie-open, vid:movie-select, vid:camera-open, or vid:camera-select . Message "vid: invalid dimensions" : The selected dimensions are invalid (one of the dimensions is zero or negative). vid:set-time vid:set-time seconds Sets the time of the current video source to*seconds*. This has no effect when the current video source is a camera. Example: vid:set-time 100 Errors: Message "vid: no selected source" : There is no currently selected video source. Select a source with vid:movie-open, vid:movie-select, vid:camera-open, or vid:camera-select . Message "vid: invalid time" : The currently active video does not contain the specified second. The second may be negative, or greater than the length of the video. vid:show-player vid:show-player width height Shows a player in a separate window. If there is no video source, the window will be an empty black frame. If there is an active video source, it will be displayed in the window with the specified width and height. If there is a playing video source, it will be displayed in the window at its specified width and height. If width and height are omitted, the video will be displayed in its native resolution. Example with native resolution: vid:show-player Example with custom resolution: (vid:show-player 640 480) Errors: Message "vid: invalid dimensions" : The selected dimensions are invalid (one of the dimensions is zero or negative). vid:hide-player vid:hide-player Hides the player if open. Does nothing if there is no player window. Example: vid:hide-player vid:record-view vid:record-view Records the current image shown in the NetLogo view to the active recording. Example: vid:record-view Errors: Message "vid: recorder not started": The recorder has not been started. Start the recorder with vid:start-recorder. vid:record-interface vid:record-interface Records the NetLogo interface view to the active recording. Example: vid:record-interface Errors: Message "vid: recorder not started": The recorder has not been started. Start the recorder with vid:start-recorder. Message "vid: export interface not supported" : The calling NetLogo version does not support interface exports. This will occur when running NetLogo headlessly. vid:record-source vid:record-source Records a frame to the active recording from the currently active source. Example: vid:record-source Errors: Message "vid: recorder not started": The recorder has not been started. Start the recorder with vid:start-recorder. Message "vid: no selected source" : There is no currently selected video source. Select a source with vid:movie-open, vid:movie-select, vid:camera-open, or vid:camera-select . vid:recorder-status vid:recorder-status Reports the current status of the recorder. Initially and after the recorder is saved (viavid:saverecording) or reset (via vid:reset-recorder) the recorder status is “inactive”. After calling vid:start-recorder the status will be “recording”. Example: vid:recorder-status ; => "inactive" vid:start-recorder vid:recorder-status ; => "recording" vid:reset-recorder vid:recorder-status ; => "inactive" vid:start-recorder vid:start-recorder Starts the recorder. If the recorder is already running this will cause an error to be raised. If desired, a recording width and height can be supplied. If width and height are not supplied, they will be determined from the first frame recorded. Example: vid:start-recorder (vid:start-recorder 640 480) Errors: Message "vid: recorder already started": The recorder has already been started. The existing recording should be saved or reset before starting the recording. Message "vid: invalid dimensions" : The selected dimensions are invalid (one of the dimensions is zero or negative). vid:save-recording vid:save-recording filename Saves the recording to the specified path. If the recorder is not running this will cause an error to be raised. Note that at present the recording will always be saved in the “mp4” format. If the supplied filename does not end in “.mp4”, the “.mp4” suffix will be added. Note that vid:save-recording will overwrite existing files of the same name. vid:save-recording will error if the recorder has not been started or if the file cannot be written since the containing directory does not exist. Example: vid:save-recording "foo.mp4" ; Saves to foo.mp4 in the directory containing the model vid:save-recording user-new-file ; Opens a dialog for the user to select a save path vid:save-recording "/tmp/foo.mp4" ; Saves the recording to the "/tmp" directory Errors: Message "vid: recorder not started": The recorder has not been started. Start the recorder with vid:start-recorder. Message "vid: no such directory" : The directory containing the specified save file does not exist. Message "vid: no frames recorded" : You tried to save a recording with no frames recorded. Check that you are recording properly or use vid:reset-recording to to change the recording format without saving. NetLogo View2.5d Extension The View2.5D extension offers visualization for Patch and Turtle reporters, in real time, in a simulation’s context. How to Use The view2.5d extension is pre-installed in NetLogo. To use the view2.5d extension in your model, add a line to the top of your Code tab: extensions [view2.5d] If your model already uses other extensions, then it already has anextensions line in it, so just add view2.5d to the list. For more information on using NetLogo extensions, see theExtensions Guide Incorporating Into Models open a window using either the view2.5d:patch-view or view2.5d:turtle-view commands (it can be a good idea to put these in your ‘SETUP’ procedure or a separate button). update your window’s view using one of the update commands (put these in your ‘GO’ procedure). See the View2.5d Code Examples in the NetLogo models library. Feedback Send comments, bugs, or other feedback toCCL Feedback and/or Corey Brady. Primitives view2.5d:patch-view view2.5d:decorate-patch-view view2.5d:undecorate-patch-view view2.5d:turtleview view2.5d:update-all-patch-views view2.5d:update-patch-view view2.5d:update-turtle-view view2.5d:get-z-scale view2.5d:set-z-scale view2.5d:set-turtle-stem-thickness view2.5d:getobserver-angles view2.5d:set-observer-angles view2.5d:get-observer-xy-focus view2.5d:set-observerxy-focus view2.5d:get-observer-distance view2.5d:set-observer-distance view2.5d:remove-patch-view view2.5d:remove-turtle-view view2.5d:remove-all-patch-views view2.5d:remove-all-turtle-views view2.5d:count-windows view2.5d:patch-view view2.5d:patch-view Title Reporter This command must be called from the Observer context. (Attempting to call from another context causes an error) The Title is a string, which will be used to label the new Window and to call for subsequent updates and modifications. Specification of the Reporter uses the NetLogo anonymous procedure syntax, from the Observer perspective. Example: view2.5d:patch-view "Test" [ [the-turtle] -> [pxcor] of the-turtle] view2.5d:decorate-patch-view view2.5d:decorate-patch-view Title This command must be called from the Observer context. (Attempting to call from another context causes an error) The Title is a string, the label of an existing Patch View Window. Effect: draws the turtles of the model at their current location, on top of the Patch view display NOTE: only has an effect in the “structures” patch view (in the others, the patch value is inclined based on neighbors & gradient) NOTE: for negative patch values, the turtle shapes are drawn below (orbit underneath to see them) Example: view2.5d:decorate-patch-view "Test" view2.5d:undecorate-patch-view view2.5d:undecorate-patch-view Title This command must be called from the Observer context. (Attempting to call from another context causes an error) The Title is a string, the label of an existing Patch View Window. Effect: STOPS drawing the turtles of the model at their current location, on top of the Patch view display Example: view2.5d:undecorate-patch-view "Test" view2.5d:turtle-view view2.5d:turtle-view Title Agents Reporter This command must be called from the Observer context. (Attempting to call from another context causes an error) The Title is a string, which will be used to label the new Window and to call for subsequent updates. The turtle-set is any selector for turtles. Specification of the Reporter uses the NetLogo task syntax, from the Observer perspective. Example: view2.5d:turtle-view "Test" turtles with [color = red] [[energy] of ?1] ; This would create a new 2.5d window, plotting the ENERGY value of all turtles that are red. view2.5d:update-all-patch-views view2.5d:update-all-patch-views This command must be called from the Observer context. Updates all existing patch-view windows according to the latest values. view2.5d:update-patch-view view2.5d:update-patch-view Title This command must be called from the Observer context. Updates only the patch-view window with the specified title (if any). view2.5d:update-turtle-view view2.5d:update-turtle-view Title Agents This command must be called from the Observer context. Updates only the turtle-view window with the specified title (if any). The turtle-set selector must be supplied to refresh the set of turtles. view2.5d:get-z-scale view2.5d:get-z-scale title This reporter must be called from the Observer context. Returns the current z-scale of the turtle-view or patch-view window with the specified title (if any). view2.5d:set-z-scale view2.5d:set-z-scale Title new-z-scale This command must be called from the Observer context. Updates only the turtle-view or patch-view window with the specified title (if any). The view is now displayed with the new z-scale. view2.5d:set-turtle-stem-thickness view2.5d:set-turtle-stem-thickness Title thickness This command must be called from the Observer context. Updates only the turtle-view window with the specified title (if any). Turtles are now drawn with “pins” or “stems” that have the specified thickness (instead of the hairline default) view2.5d:get-observer-angles view2.5d:get-observer-angles Title This reporter must be called from the Observer context. Returns a list reflecting the observer’s angular perspective { heading pitch } (the place on an imaginary sphere at the zoom distance is updated to obey heading & pitch given) view2.5d:set-observer-angles view2.5d:set-observer-angles Title heading pitch This command must be called from the Observer context. Updates only the turtle-view window with the specified title (if any). Sets the observer’s angular perspective (the place on an imaginary sphere at the zoom distance is updated to obey heading & pitch given) view2.5d:get-observer-xy-focus view2.5d:get-observer-xy-focus Title This reporter must be called from the Observer context. Returns a list reflecting the x and y coordinates the observer is “looking at” in the patch plane. view2.5d:set-observer-xy-focus view2.5d:set-observer-xy-focus Title number ycor This command must be called from the Observer context. Updates only the turtle-view window with the specified title (if any). Sets the x and y coordinates the observer that is “looking at” in the patch plane. view2.5d:get-observer-distance view2.5d:get-observer-distance Title This reporter must be called from the Observer context. Returns the observer’s distance from its “focus point” view2.5d:set-observer-distance view2.5d:set-observer-distance Title new-distance This command must be called from the Observer context. Updates only the turtle-view window with the specified title (if any). Sets the observer’s distance from its “focus point” view2.5d:remove-patch-view view2.5d:remove-patch-view Title This command closes and removes the specified patch view programmatically (equivalent to closing the window manually). view2.5d:remove-turtle-view view2.5d:remove-turtle-view Title This command closes and removes the specified turtle view programmatically (equivalent to closing the window manually). view2.5d:remove-all-patch-views view2.5d:remove-all-patch-views This command closes and removes all patch views programmatically (equivalent to closing the windows manually). view2.5d:remove-all-turtle-views view2.5d:remove-all-turtle-views This command closes and removes all turtle views programmatically (equivalent to closing the windows manually). view2.5d:count-windows view2.5d:count-windows This reporter returns the number of turtle and patch views that are currently active. FAQ (Frequently Asked Questions) Feedback from users is very valuable to us in designing and improving NetLogo. We'd like to hear from you. (See Contacting Us.) Questions General Why is it called NetLogo? How do I cite NetLogo or HubNet in a publication? How do I cite a model from the Models Library in a publication? Where and when was NetLogo created? What programming language was NetLogo written in? What's the difference between StarLogo and NetLogo? Under what license is NetLogo released? Is the source code available? Do you offer any workshops or other training opportunities for NetLogo? Are there any NetLogo textbooks? Is NetLogo available in other languages besides English? Is NetLogo compiled or interpreted? Has anyone built a model of ? Are NetLogo models runs scientifically reproducible? Will NetLogo and NetLogo 3D remain separate applications? Can I run NetLogo on my tablet or phone? Downloading Can I have multiple versions of NetLogo installed at the same time? I'm on a UNIX system and I can't untar the download. Why? How do I install NetLogo unattended? Running Can I run NetLogo from a CD, a network drive, or a USB drive? Why is NetLogo so much slower when I unplug my Windows laptop? Why does NetLogo bundle Java? How come NetLogo won't start up on my Linux machine? When I try to install NetLogo on Windows, I see "Windows protected your PC" When I try to start NetLogo on Windows I get an error "The JVM could not be started". Help! NetLogo won't start on Mac OS Sierra (or later) NetLogo won't start on Windows or crashes suddenly on Mac OS Sierra Can I run NetLogo from the command line, without the GUI? Does NetLogo take advantage of multiple processors/cores? Can I distribute NetLogo model runs across a cluster or grid of computers? Is there any way to recover lost work if NetLogo crashes or freezes? Usage When I move the speed slider all the way to the right, why does my model seem to stop? Can I use the mouse to "paint" in the view? How big can my model be? How many turtles, patches, procedures, buttons, and so on can my model contain? Can I use GIS data in NetLogo? My model runs slowly. How can I speed it up? Can I have more than one model open at a time? Can I change the choices in a chooser on the fly? Can I divide the code for my model up into several files? Programming How does the NetLogo language differ from other Logos? How come my model from an earlier NetLogo doesn't work right? How do I take the negative of a number? My turtle moved forward 1, but it's still on the same patch. Why? How do I keep my turtles on patch centers? patch-ahead 1 is reporting the same patch my turtle is already standing on. Why? How do I give my turtles "vision"? Can agents sense what's in the drawing layer? I'm getting numbers like 0.10000000004 and 0.799999999999 instead of 0.1 and 0.8. Why? The documentation says that random-float 1.0 might return 0.0 but will never return 1.0. What if I want 1.0 to be included? How can I use different patch "neighborhoods" (circular, Von Neumann, Moore, etc.)? How can I keep two turtles from occupying the same patch? How can I find out if a turtle is dead? Does NetLogo have arrays? Does NetLogo have hash tables or associative arrays? How can I convert an agentset to a list, or vice versa? How do I stop foreach? I'm trying to make a list. Why do I keep getting the error "Expected a constant"? BehaviorSpace Why are the rows in my BehaviorSpace table results out of order? How do I gather data every n ticks? I'm varying a global variable I declared in the Code tab, but it doesn't work. Why? Why are some of my results cut off in Excel? NetLogo 3D Does NetLogo 3D work with my stereoscopic device? Extensions I'm writing an extension. Why does the compiler say it can't find org.nlogo.api? General Why is it called NetLogo? The "Logo" part is because NetLogo is a dialect of the Logo language. "Net" is meant to evoke the decentralized, interconnected nature of the phenomena you can model with NetLogo, including network phenomena. It also refers to HubNet, the multiuser participatory simulation environment included in NetLogo. How do I cite NetLogo or HubNet in a publication? If you use or refer to NetLogo, HubNet or a model from the NetLogo models library, we ask that you cite it as follows: NetLogo itself: Wilensky, U. 1999. NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University. Evanston, IL. HubNet: Wilensky, U. & Stroup, W., 1999. HubNet. http://ccl.northwestern.edu/netlogo/hubnet.html. Center for Connected Learning and Computer-Based Modeling, Northwestern University. Evanston, IL. How do I cite a model from the Models Library in a publication? The correct citation is included in the "Credits and References" section of each model's Info tab. Where and when was NetLogo created? NetLogo was first created in 1999 by Uri Wilensky at the Center for Connected Learning and Computer-Based Modeling, then at Tufts University in the Boston area. NetLogo grew out of StarLogoT, which was authored by Wilensky in 1997. In 2000, the CCL moved to Northwestern University, in the Chicago area. NetLogo 1.0 came out in 2002, 2.0 in 2003, 3.0 in 2005, 4.0 in 2007, 4.1 in 2009, and 5.0 in 2012. What programming language was NetLogo written in? NetLogo is written mostly in Scala, with some parts in Java. (Scala code compiles to Java byte code and is fully interoperable with Java and other JVM languages.) What's the relationship between StarLogo and NetLogo? The original StarLogo began at the MIT Media Lab in 1989 and ran on the Connection Machine. Later versions were developed for Macintosh computers: MacStarLogo (1994, MIT) and StarLogoT (1997, Tufts). Today there are two StarLogo descendants under active development: NetLogo (from the CCL at Northwestern University) and StarLogo TNG (from MIT). NetLogo is the most widely used agent-based modeling environment in both education and research. StarLogo TNG is distinguished by its programming interface based on colored blocks. Under what license is NetLogo released? Is the source code available? NetLogo is free, open source software under the GPL (GNU General Public License), version 2, or (at your option) any later version. Commercial licenses are also available. To inquire about commercial licenses, please contact Uri Wilensky at uri@northwestern.edu. The source code is on GitHub, here. Development discussion is on the netlogo-devel group. The User Manual is published under a Creative Commons Attribution-ShareAlike license (CC BY-SA 3.0). Source code for all of the extensions bundled with NetLogo is on GitHub, here. Most of the extensions are in the public domain (CC0 notice). Other extensions are released under open source licenses. See each extension's README for details. The Code Examples in the Models Library are in the public domain (CC0 notice). The rest of the models in the Models Library are provided under a variety of licenses. Some are public domain and some are open source, but most are under the Creative Commons Attribution-ShareAlike license (CC BY-NC-SA), which is not an open source license, though the models are free for noncommercial distribution and use. See each model's Info tab to check its particular license. The models are in a public Git repository here. Do you offer any workshops or other training opportunities for NetLogo? We offer workshops from time to time. If a workshop has been scheduled, we will announce it on the NetLogo Users Group. Are there any NetLogo textbooks? The CCL has published a textbook (written by the author of NetLogo) that gives an introduction to agent-based modeling methods using NetLogo. It goes step by step with coding examples how to design, build, revise, and analyze models. And it presents some advanced techniques. See www.intro-to-abm.com for more information on that textbook. See the Textbooks section of our Resources page. We at the CCL have hoped to write several more NetLogo textbooks. These could be aimed at different audiences, such as: middle school, high school, undergraduate course in modeling or complexity, practical guide for interested adults. Unfortunately, we have not yet been able to find the time to make these happen. If anyone from the user community would like to collaborate on such a venture, please let us know. We would welcome it. Is NetLogo available in other languages besides English? Volunteers have translated the user manual into Chinese and Czech. The translated versions are available from the NetLogo web site. So far, the NetLogo user interface has been localized in English, Spanish, Chinese, Russian, and Japanese. All five languages are included in the standard download. We are seeking volunteers to complete and improve these localizations and to translate the NetLogo software and manual into as many other languages as possible. If you're able to help in this endeavor, please contact us. Is NetLogo compiled or interpreted? Short answer: some of both. Long answer: NetLogo does include a compiler that generates Java byte code. However, this compiler does not yet support the entire language, so some parts of user code remain interpreted. Note that our compiler generates Java byte code, and Java virtual machines have "just-in-time" compilers that in turn compile Java byte code all the way to native code, so much user code is ultimately translated to native code. Has anyone built a model of ? Try looking at the NetLogo Models Library, the NetLogo Modeling Commons, our Community Models page, and our list of references to NetLogo in outside works. You might also ask the question on the NetLogo Users Group and/or search past messages on the group. Are NetLogo models runs scientifically reproducible? Yes. NetLogo's pseudorandom number generator and agent scheduling algorithms are deterministic, and NetLogo always uses Java's "strict math" library, which gives bit-for-bit identical results regardless of platform. But keep the following cautions in mind: If your model uses random numbers, then in order to get reproducible behavior, you must use the random-seed command to set the random seed in advance, so that your model will receive the exact same sequence of random numbers every time. Remember that agentsets are always in random order, so anything you do with agentsets uses random numbers. If your model uses the every or wait commands in such a way that affects the outcome of the model, then you may get different results on different computers, or even on the same computer, since the model may run at a different speed. In order to reproduce model runs exactly, you must be using the exact same version of NetLogo. The details of the agent scheduling mechanism and the random number generator may change between NetLogo versions, and other changes (bugfixes in the engine, language changes, and so forth) may also affect the behavior of your model. (Then again, they may not.) We have expended every effort to make NetLogo model runs fully reproducible, but of course this can never truly be an iron-clad guarantee, due not only to the possibility of random hardware failure, but also the possibility of human error in the design of: your model, NetLogo, your Java VM, your hardware, and so on. Will NetLogo and NetLogo 3D remain separate? For now, yes. NetLogo 3D is included with NetLogo, but it is still a separate application. Ideally a single unified application would support both 2D and 3D modeling. We would design the 3D world support so it doesn't get in the way when you are building 2D models. Models built in NetLogo 3D might require changes in order to run in the hypothetical unified application. Can I run NetLogo on my phone or tablet? No. Neither iOS, nor Android, nor Windows RT supports running Java applications such as NetLogo. We are working on an alternate implementation of NetLogo on a JavaScript and HTML5 base, instead of Java. It will work on a variety of tablets and phones. We don't know yet when it will be ready, and we expect that for a long time it will only support a subset of the features in desktop NetLogo. The many person-years of development effort that have gone into the Java version can't cheaply or easily be replicated on another platform. For technical details on this new project, go here. Downloading Can I have multiple versions of NetLogo installed at the same time? Yes. When you install NetLogo, the folder that is created contains has the version number in its name, so multiple versions can coexist. On Windows systems, whichever version you installed last will be the version that opens when you double click a model file in Windows Explorer. On Macs, you can control what version opens via "Get Info" in the Finder. I'm on a UNIX system and I can't untar the download. Why? Some of the files in the tarball have long pathnames, too long for the standard tar format. You must use the GNU version of tar instead (or another program which understands the GNU tar extensions). On some systems, the GNU version of tar is available under the name "gnutar". You can find out if you are already using the GNU version by typing tar --version and seeing if the output says "tar (GNU tar)". How do I install NetLogo unattended It depends on which platform you are using. Linux: Untar NetLogo into the appropriate place. Mac: Copy the NetLogo directory from the disk image into the Applications folder. Windows: Run the installer from the command line using the -q option: NetLogo6.0.1Installer.exe -q Running Can I run NetLogo from a CD, a network drive, or a USB drive? Yes. NetLogo runs fine from any file system, including read-only file systems. Why is NetLogo so much slower when I unplug my Windows laptop? Your computer is switching to power saving mode when unplugged. It's normal for this to reduce speed a little, but unfortunately there is a bug in Java that drastically slows down Swing applications, including NetLogo. One workaround is to change the power settings on your computer so it doesn't go into power saving mode when you unplug it. (If you do this, your battery won't last as long.) Another workaround is to run NetLogo with an option recommended by Oracle, by editing the NetLogo 6.0.1.vmoptions file, found in the NetLogo directory (under Program Files on your hard drive, unless you installed NetLogo in a different location). Add on a new line: -Dsun.java2d.ddoffscreen=false You can see the details of the Java bug and vote for Oracle to fix it here. Why does NetLogo bundle Java? Since Mac OS X Lion, Apple have encouraged Mac application developers to bundle Java. NetLogo bundles Java because it allows us to deliver a consistent, convenient experience to our users. Bundling Java allows us to test for compatibility once and avoid any bugs caused by version mismatches or Java configuration incompatibilities. If users are interested in using Java on their system instead of the version of Java bundled with NetLogo, they can configure NetLogo to use a different Java runtime. Please note that this change is done at your own risk. We are unable to offer support for problems caused by running NetLogo with an alternate Java Runtime. To change the Java runtime used by NetLogo, open the NetLogo.cfg file and modify the app.runtime property to the path of your preferred Java Runtime. How come NetLogo won't start up on my Linux machine? We bundle Oracle's Java runtime when using NetLogo on Linux. If you would like to change the version of linux used, you can modify the .cfg files to point to a different version of java (see How big can my model be? for more information). In theory, any Java 8 or later runtime will run NetLogo. In practice, some Java implementations aren't high enough quality. Recent versions of OpenJDK should work; older ones may not. GNU libgcj does not work. Ubuntu users should consult http://help.ubuntu.com/community/Java. When I try to install NetLogo on Windows, I see "Windows protected your PC" Windows attempts to protect users from downloading malicious software by maintaining a list of "good" and "malicious" software. The first users to install any NetLogo release will see this warning. Later users may or may not see this warning. Before going any further, ensure you are protected. The CCL can only vouch for NetLogo downloads hosted on the CCL Website. NetLogo can be freely downloaded from the official NetLogo download page. If you obtain NetLogo from anywhere else, you install it at your own risk! You can continue past the Windows prompt by taking the following steps: In the "Windows protected your PC" prompt, click "More Info", the prompt will change In the changed prompt, click "Run Anyway" and continue with installation as normal Note in order to see the "More Info" or "Run Anyway" options, you will need to run the installer as an administrator. If you do not see those options, right-click and choose "Run as administrator" and/or change your user account to an administrator account before installing. We at the CCL are working on solving this problem and hope to free our users of the added installation difficulty soon! When I try to start NetLogo on Windows I get an error "The JVM could not be started". Help! A nearly certain fix is to use a text editor to edit the NetLogo.cfg file, changing 1024m to a smaller number, like 512m. This should permit NetLogo to start, although the lower heap size limit may affect your ability to run models with many agents. See How big can my model be? for information on model size and how to edit the cfg file. If running with the lower heap size limit is unacceptable, read on. Some Windows systems have trouble allocating large amounts of contiguous virtual memory. Upgrading to a newer version of Windows may help. Running Windows in 64-bit mode instead of 32-bit mode may also help. Double check that Windows is actually running in 64-bit mode; see Microsoft's FAQ page on 64-bit Windows. NetLogo won't start on Mac OS Sierra (or later) Some users have reported problems opening NetLogo 6 on Mac OS Sierra. We've been unable to determine a root cause for this problem, but we're continuing to investigate. We're looking for assistance from you if you run into this problem. It would be extremely helpful if you could run the following command in the "Terminal" application and send the output in an email to bugs@ccl.northwestern.edu. xattr -pl com.apple.quarantine /Applications/NetLogo\ 6.0/NetLogo\ 6.0.app running it should give you a single line of output (something like com.apple.quarantine: 01e1;58ac6af2;Firefox;F2E0B1E2-D203-4B05-8DF9-ABA58B52EFEA, but yours will have different numbers, letters, and words). Please copy and paste this string into the email you send us. There is also a partial workaround! Running the following command in the Terminal will enable users to run NetLogo without turning Gatekeeper completely off. The command is: sudo xattr -dr com.apple.quarantine /Applications/NetLogo\ 6.0/NetLogo\ 6.0.app Note that if you plan to run NetLogo 3D, HubNet Client, or NetLogo Logging, you may also need to re-run that command once for each of those applications. If the workaround was not effective for you, please send us an email and let us know. NetLogo won't start on Windows or crashes suddenly on Mac OS Sierra Some users on Mac OS with discrete graphics cards experience sudden crashes of NetLogo when switching between integrated and discrete graphics. It's possible to prevent these crashes by disabling automatic graphics switching in System Preferences. Some Windows users may also be unable to open NetLogo due to graphics card settings or drivers. If you are unable to open NetLogo on Windows, you might be able to fix this by updating or reinstalling your graphics driver and/or disabling any graphics card utilities. Because NetLogo might be unable to start for a number of reasons, we encourage you to contact us if these steps aren't effective in resolving the problem. Can I run NetLogo from the command line, without the GUI? Yes. The easiest way is to set up your model run or runs as a BehaviorSpace experiment. No additional programming is required. See the BehaviorSpace Guide for details. Another option is to use our Controlling API. Some light Java programming is required. See the Controlling API Guide for details and sample code. Does NetLogo take advantage of multiple processors? Only when using BehaviorSpace. BehaviorSpace does parallel runs, one per processor. For a single model run, only one processor is used. We are seeking funding to make it possible to split a single model run across multiple processors or multiple computers. Can I distribute NetLogo model runs across a cluster or grid of computers? Many of the same comments in the previous answer apply. It is not possible to split a single model run across multiple computers, but you can have each machine in a cluster doing one or more separate, independent model runs, using either BehaviorSpace or our Controlling API. We don't have automated support for splitting the runs across clusters, so you'll need to arrange that yourself. Various users are already using NetLogo on clusters, with a variety of hardware and software. You can seek them out on the NetLogo Users Group. Is there any way to recover lost work if NetLogo crashes or freezes? Yes. NetLogo auto-saves files as you are working on them. The path to the auto-save file depends on whether or not the NetLogo model has been saved. For NetLogo models which have been saved, a hidden file with the name ".filename.tmp.nlogo" will be created in the same directory as the NetLogo model. For unsaved NetLogo models, autosave files can be found in your OS-specific java temporary directory. The files are named according to the following format: autosave_yyyy-MMdd.HH_mm_ss.nlogo where the time and date are the time and date the model was opened. The exact path will depend on your operating system: On Mac OS, the temporary directory is /var/folders/68/<30-character-alphanumericsequence>/T/ . The 30-character-alphanumeric-sequence is unique to each machine. On Windows the logs can be found in C:\Users\\AppData\Local\Temp, where is the logged in user. On most non-Mac Unix-like systems the temp directory is /tmp. Usage When I move the speed slider all the way to the right, why does my model seem to stop? The only way NetLogo can make your model run faster is by updating the view less frequently. As you move the speed slider to the right, view updates become less and less frequent. Since view updates take time, that means more speed. However, fewer updates also means that the updates come farther apart. When several seconds pass between updates, it may seem like your model has stopped. It hasn't. It's running at full speed. Watch the tick counter! (If your model uses it. If it doesn't, watch something else, like a plot.) To get a feel for what's going on, try moving the slider to the right gradually rather than suddenly. If you find the updates too infrequent at the rightmost position, just don't push the slider that far. Can I use the mouse to "paint" in the view? NetLogo does not have a built-in set of painting tools for painting in the view. But with only a few lines of code, you can add painting capability to your model. To see how it's done, look at Mouse Example, in the Code Examples section of the Models Library. The same techniques can be used to let the user interact with your model using the mouse in other ways, too. Another possibility is to create an image in another program and import it using the import items on the File menu or the import-* primitives. How big can my model be? How many turtles, patches, procedures, buttons, and so on can my model contain? We have tested NetLogo with models that use hundreds of megabytes of RAM and they work fine. We haven't tested models that use gigabytes of RAM, though. Theoretically it should work, but you might hit some limits that are inherent in the underlying Java VM and/or operating system (either designed-in limits, or bugs). The NetLogo engine has no fixed limits on size. By default, though, NetLogo ships with a onegigabyte ceiling on how much total RAM it can use. If your model exceeds that limit, you'll get an OutOfMemoryError dialog. If you are using BehaviorSpace, note that doing runs in parallel will multiply your RAM usage accordingly. Each platform contains ".cfg" files containing JVM settings. There is one cfg file for each subapplication (NetLogo, NetLogo 3D, HubNet Client, etc.) Although the file location varies by platform, the process for changing it is the same. Locate the section of the file that looks like the following: [JVMOptions] # there may be one or more lines, leave them unchanged -Xmx1024m # there may be one or more lines, leave them unchanged Modify the value immediately following -Xmx , changing it to the amount of space you need, save the file, and restart NetLogo. Platform specific notes follow: Windows: The cfg files will be in C:\Program Files (x86)\NetLogo 6.0.1\app if you are running 64-bit windows, and C:\Program Files\NetLogo 6.0.1\app otherwise. Mac OS X: The file for NetLogo will be located at: /Application/NetLogo 6.0.1/NetLogo.app/Contents/Java/NetLogo.cfg For NetLogo 3D and the other applications, you will find the file in the corresponding location for each application package. You can reach the cfg file by control-clicking the application in the Finder and choosing "Show Package Contents" from the popup menu. Please note that depending on your version of Mac OS X, changing the cfg file *may* break application signing. If this happens, follow Apple's directions on this page to temporarily allow apps from "Anywhere", run NetLogo once, then restore the setting to "Mac App Store and Identified Developers". Other: The cfg files will be located in the netlogo-6.0.1/app folder after untarring. By default, Mac builds of NetLogo bundle a 64-bit JVM, which should be able to make use of as much memory as the lesser of available system memory and the value following -Xmx . Windows and Linux will bundle a 32-bit or 64-bit JVM, depending on which version you have downloaded. It is recommended that you install 64-bit NetLogo on all 64-bit operating systems for best performance. Can I use GIS data in NetLogo? Yes, many users are using GIS data with NetLogo. The most complete way to do that is with the GIS extension. See the GIS Extension Guide. A simpler way is to use import-pcolors , but that only works for importing maps that are images, not maps in other formats. It is also possible to write NetLogo code that reads GIS data using our file I/O primitives such as file-open. For example, see the Grand Canyon model in the Earth Science section of Sample Models. My model runs slowly. How can I speed it up? Here's some ways to make it run faster without changing the structure of the code: Use tick-based view updates, not continuous updates. Decrease the frequency of view updates by pushing the speed slider to the right, or turn updates off using the checkbox. If your model is using all available RAM on your computer, then installing more RAM should help. If your hard drive makes a lot of noise while your model is running, you probably need more RAM. Use turtle size 1, 1.5, or 2, as the 2D renderings for these sizes are cached by NetLogo. (This only affects graphics speed in the 2D view, not computation speed.) In many cases, though, if you want your model to run faster, you may need to make some changes to the code. Usually the most obvious opportunity for speedup is that you're doing too many computations that involve all the turtles or all the patches. Often this can be reduced by reworking the model so that it does less computation per time step. The members of the NetLogo Users Group may be able to help with this. The profiler extension is useful for identifying which parts of your code are taking the most time. Unless you are running the exact same strings over and over, using run and runresult are much slower than running code directly; you should avoid using these primitives on fresh strings in performance-critical code. Can I have more than one model open at a time? One instance of NetLogo can only have one model open at a time. (Unfortunately, it is unlikely that this will change in a future version, due to the engineering difficulties involved.) You can have multiple models open by opening multiple instances of NetLogo, though. On Windows and Linux, simply start the application again. On a Mac, you'll need to duplicate the application (not the whole folder, just the application itself) in the Finder, then open the copy. (The copy takes up only a very small amount of additional disk space.) Can I change the choices in a chooser on the fly? No. Can I divide the code for my model up into several files? On an experimental basis, this is available using the __includes keyword. Programming How does the NetLogo language differ from other Logos? This is answered in detail at the end of the Programming Guide. How come my model from an earlier NetLogo doesn't work right? See the Transition Guide for help. How do I take the negative of a number? Any of these ways: (- x) -1 * x 0 - x With the first way, the parentheses are required. My turtle moved forward 1, but it's still on the same patch. Why? If you have disabled wrapping at the world edges in your model, then the turtle might be at a world edge and unable to move any further. You can test for this using can-move?. Assuming the turtle isn't hitting a world edge, moving forward 1 is only guaranteed to take a turtle to a new patch if the turtle's heading is a multiple of 90 (that is, exactly north, south, east, or west). It's because the turtle might not be standing in the center of a patch. It might be near the corner of a patch. For example, suppose your turtle is close to the southwest corner of a patch and is facing northeast. The length of the patch diagonal is 1.414... (the square root of two), so fd 1 will leave the turtle near the northeast corner of the same patch. If you don't want to have to think about these issues, one possibility is to write your model in such a way that your turtles always come to rest on patch centers. See next question. How do I keep my turtles on patch centers? A turtle is on a patch center when its xcor and ycor are integers. You can move a turtle to the center of its current patch with either of these two equivalent commands: move-to patch-here setxy pxcor pycor But you'll never need to do that if you never allow turtles off of patch centers in the first place. The sprout command creates turtles on patch centers. For example: ask n-of 50 patches [ sprout 1 [ face one-of neighbors4 ] ] Another way for a turtle to start on a patch center is with a command such as this line of turtle code, which moves it to the center of a random patch: move-to one-of patches Once a turtle is on a patch center, as long as its heading always stays an exact multiple of 90 (that is to say, due north, east, south, or west), and as it long as it moves forward or back by integer amounts, it will always land on patch centers. See Random Grid Walk Example, in the Code Examples section of the Models Library, to see these code snippets in use. is reporting the same patch my turtle is already standing on. Why? patch-ahead 1 See the answer two answers up. It's the same issue. This might not be the meaning of "ahead" you were expecting. With patch-ahead, you must specify the distance ahead that you want to look. If you want to know the next patch a turtle would cross into if it moved forward continuously, it is possible to find that out. See Next Patch Example, in the Code Examples section of the Models Library. How do I give my turtles "vision"? You can use in-radius to let a turtle see a circular area around it. Several primitives let the turtle "look" at specific points. The patch-ahead primitive is useful for letting a turtle see what is directly in front of it. If you want the turtle to look in another direction besides straight ahead, try patch-left-and-ahead and patch-right-and-ahead. If you want the turtle to have a full "cone" of vision, use the in-cone primitive. You can also find out the next patch a turtle would cross into if it moved forward continuously. See Next Patch Example, in the Code Examples section of the Models Library. Can agents sense what's in the drawing layer? No. If you want to make marks that agents can sense, use patch colors. I'm getting numbers like 0.10000000004 and 0.799999999999 instead of 0.1 and 0.8. Why? See the "Math" section of the Programming Guide for a discussion of this issue. The documentation says that random-float 1 might return 0 but will never return 1. What if I want 1 to be included? It really doesn't matter. Even if 1 were a possible result, it would only come up approximately 1 in 2^64 tries, which means you'd be waiting hundreds of years before it ever came up exactly 1. Nonetheless, if you are convinced that it really must be possible to get 1, you can use precision to round your answer to a certain number of decimal places. For example: print precision (random-float 1) 10 0.2745173723 (If you use this method, note that 0 and 1 are only half as likely to come up as other answers. To see why this is so, consider the case where you only keep one digit after the decimal point. Results between 0 and 0.5 get rounded to 0, but results between 0.5 and 1.5 get rounded to 1; the latter range is twice as large. If you want 0, 0.1, 0.2, ..., 0.9, and 1 to all be equally likely, an alternative is to write random 11 / 10 ; this gives all 11 answers with equal probability.) How can I keep two turtles from occupying the same patch? See One Turtle Per Patch Example, in the Code Examples section of the Models Library. How can I find out if a turtle is dead? When a turtle dies, it turns into nobody. nobody is a special value used in NetLogo used to indicate the absence of a turtle or patch. So for example: if turtle 0 != nobody [ ... ] You could also use is-turtle?: if is-turtle? turtle 0 [ ... ] Does NetLogo have arrays? Nearly all models should just use lists for this. The usual motivation for using arrays in other programming languages is that they provide fast random access (item) and mutation (replace-item). But NetLogo's lists, even though they are immutable, now provide near constant time performance on these operations. Lists in earlier versions of NetLogo (4.1 and 4.0) were simple singly-linked lists and therefore these operations took linear time. The data structure underlying NetLogo's lists now is the immutable Vector class from the Scala collections library. It uses 32-wide hash array mapped tries, as implemented by Tiark Rompf, based in part on work by Phil Bagwell and Rich Hickey. If you are certain you want to use raw, mutable JVM arrays in your model, they are provided by the array extension. See the Arrays & Tables section of the User Manual. Does NetLogo have hash tables or associative arrays? Yes, using the table extension. See the Arrays & Tables section of the User Manual. How can I use different patch "neighborhoods" (circular, Von Neumann, Moore, etc.)? The in-radius primitives lets you access circular neighborhoods of any radius. The neighbors primitive gives you a Moore neighborhood of radius 1, and the neighbors4 primitive gives you a Von Neumann neighborhood of radius 1. For Moore or Von Neumann neighborhoods of a larger radius, see Moore & Von Neumann Example in the Code Examples section of the Models Library. How can I convert an agentset to a list of agents, or vice versa? If you want the list in a particular order, use the sort or sort-by primitives. The Lists section of the Programming Guide explains how to do this. See also Ask Ordering Example, in the Code Examples section of the Models Library. If you want the list in a random order, here's how: [self] of Because all operations on agentsets are in random order, the resulting list is in random order. To convert a list of agents to an agentset, use the turtle-set, patch-set, or link-set primitives. How do I stop foreach? To stop a foreach from executing you need to define a separate procedure that contains only the foreach, for example: to test foreach [1 2 3] [ if ? = 2 [ stop ] print ? ] end This code will only print the number 1. The stop returns from the current procedure so nothing after the foreach will be executed either. (If the procedure is a reporter procedure, use report instead of stop.) I'm trying to make a list. Why do I keep getting the error "Expected a constant"? If a list contains only constants, you can write it down just by putting square brackets around it, like [1 2 3] . If you want your list to contain items that may vary at runtime, the list cannot be written down directly. Instead, you build it using the list primitive. BehaviorSpace Why are the rows in my BehaviorSpace table results out of order? This is normal when doing multiple runs in parallel. For a discussion of the issue, see the section on parallel runs in the BehaviorSpace Guide section of the User Manual. How do I measure runs every n ticks? Use repeat in your experiment's go commands, e.g.: repeat 10 [ go ] to measure the run after every 10 ticks. Essentially you are making one experiment step equal 10 ticks. I'm varying a global variable I declared in the Code tab, but it doesn't work. Why? It's probably because your setup commands or setup procedure are using clear-all, causing the values set by BehaviorSpace to be cleared. One possible workaround is to change your experiment's setup commands to preserve the value of the variable, e.g.: let old-var1 var1 setup set var1 old-var1 This works because even clear-all doesn't clear the values of local variables made with let Another possible workaround is to change your model's setup procedure to use more specific clearing commands to clear only what you want cleared. Why are some of my results cut off in Excel? In some versions of Excel, spreadsheets can't have more than 256 columns. (See a Microsoft support article on the subject.) Possible workarounds include: Use a newer version of Excel, such as Excel 2007 (Windows) or Excel 2008 (Mac). Use a different program besides Excel. Ask BehaviorSpace to generate results in table format instead of, or in addition to, spreadsheet format. (Excel can read our table format, too.) Change your experiment so the result has fewer columns. NetLogo 3D Does NetLogo work with my stereoscopic device? NetLogo supports fullscreen exclusive mode. If that is all your device needs then, possibly yes. However, it can be tricky to get it working. We don't have any such devices so it is difficult for us to make the process easier. If your device needs something else, for example, quadbuffers enabled, the answer is probably no. Extensions I'm writing an extension. Why does the compiler say it can't find org.nlogo.api? You need to add NetLogo.jar to your classpath when compiling. NetLogo.jar is included with NetLogo. NetLogo Dictionary Alphabetical: A B C D E F G H I J L M N O P R S T U V W X Y -> Categories: Turtle - Patch - Links - Agentset - Color - Anonymous Procedures - Control/Logic - World Perspective - Input/Output - File - List - String - Math - Plotting - System - HubNet Special: Variables - Keywords - Constants Categories This is an approximate grouping. Remember that a turtle-related primitive might still be used by patches or the observer, and vice versa. To see which agents (turtles, patches, links, observer) can actually run a primitive, consult its dictionary entry. Turtle-related back (bk) -at -here -on can-move? clear-turtles (ct) create- create-ordered- create-orderedturtles (cro) create-turtles (crt) die distance distancexy downhill downhill4 dx dy face facexy forward (fd) hatch hatch- hide-turtle (ht) home inspect is-? is-turtle? jump layout-circle left (lt) move-to myself nobody no-turtles of other patch-ahead patch-at patch-atheading-and-distance patch-here patch-left-and-ahead patch-right-and-ahead pen-down (pd) pen-erase (pe) pen-up (pu) random-xcor random-ycor right (rt) self set-default-shape __set-line-thickness setxy shapes show-turtle (st) sprout sprout- stamp stamp-erase stop-inspecting subject subtract-headings tie towards towardsxy turtle turtle-set turtles turtles-at turtles-here turtles-on turtles-own untie uphill uphill4 Patch-related clear-patches (cp) diffuse diffuse4 distance distancexy import-pcolors import-pcolors-rgb inspect is-patch? myself neighbors neighbors4 nobody no-patches of other patch patch-at patch-ahead patch-at-heading-and-distance patch-here patch-left-and-ahead patch-right-andahead patch-set patches patches-own random-pxcor random-pycor self sprout sprout- stop-inspecting subject turtles-here Link-related both-ends clear-links create--from create--from create--to create--to create--with create-with create-link-from create-links-from create-link-to create-links-to create-link-with create-links-with die hide-link in-neighbor? in--neighbors in--from in-link-neighbor? in-link-neighbors in-link-from is-directed-link? is-link? is-link-set? is-? is-undirected-link? layout-radial layout-spring layout-tutte -neighbor? -neighbors -with link-heading linklength link-neighbor? link links links-own -own link-neighbors link-with my- my-in- my-in-links my-links myout- my-out-links no-links other-end out--neighbor? out--neighbors out--to out-link-neighbor? out-linkneighbors out-link-to show-link tie untie Agentset all? any? ask ask-concurrent at-points -at -here -on count in-cone in-radius is-agent? is-agentset? is-patch-set? is-turtle-set? link-set max-n-of max-one-of member? min-n-of min-one-of n-of neighbors neighbors4 no-links no-patches no-turtles of one-of other patch-set patches sort sort-by sort-on turtle-set turtles turtles-at turtles-here turtles-on with with-max with-min Color approximate-hsb approximate-rgb base-colors color extract-hsb extract-rgb hsb import-pcolors import-pcolors-rgb pcolor rgb scale-color shade-of? wrap-color Control flow and logic and ask ask-concurrent carefully end error error-message every if ifelse ifelse-value let loop not or repeat report run runresult ; (semicolon) set stop startup to to-report wait while with-local-randomness without-interruption xor Anonymous Procedures -> (anonymous procedure) filter foreach is-anonymous-command? is-anonymous-reporter? map n-values reduce run runresult sort-by World clear-all (ca) clear-drawing (cd) clear-globals clear-patches (cp) clear-ticks clear-turtles (ct) display import-drawing import-pcolors importpcolors-rgb no-display max-pxcor max-pycor min-pxcor min-pycor patch-size reset-ticks resize-world set-patch-size stop-inspecting-deadagents tick tick-advance ticks world-width world-height Perspective follow follow-me reset-perspective (rp) ride ride-me subject watch watch-me HubNet hubnet-broadcast hubnet-broadcast-clear-output hubnet-broadcast-message hubnet-clear-override hubnet-clear-overrides hubnet-clients-list hubnet-enter-message? hubnet-exit-message? hubnet-kick-all-clients hubnet-kick-client hubnet-fetch-message hubnet-message hubnetmessage-source hubnet-message-tag hubnet-message-waiting? hubnet-reset hubnet-reset-perspective hubnet-send hubnet-send-clearoutput hubnet-send-follow hubnet-send-message hubnet-send-override hubnet-send-watch Input/output beep clear-output date-and-time export-view export-interface export-output export-plot export-all-plots export-world import-drawing import- pcolors import-pcolors-rgb import-world mouse-down? mouse-inside? mouse-xcor mouse-ycor output-print output-show output-type outputwrite print read-from-string reset-timer set-current-directory show timer type user-directory user-file user-new-file user-input user-message user-one-of user-yes-or-no? write File file-at-end? file-close file-close-all file-delete file-exists? file-flush file-open file-print file-read file-read-characters file-read-line file-show filetype file-write user-directory user-file user-new-file List but-first but-last empty? filter first foreach fput histogram is-list? item last length list lput map max member? min modes n-of n-values of position one-of range reduce remove remove-duplicates remove-item replace-item reverse sentence shuffle sort sort-by sort-on sublist String Operators (<, >, =, !=, <=, >=) but-first but-last empty? first is-string? item last length member? position remove remove-item read-from-string replace-item reverse substring word Mathematical Arithmetic Operators (+, *, -, /, ^, <, >, =, !=, <=, >=)abs acos asin atan ceiling cos e exp floor int is-number? ln log max mean median min mod modes new-seed pi precision random random-exponential random-float random-gamma random-normal random-poisson random-seed remainder round sin sqrt standard-deviation subtract-headings sum tan variance Plotting autoplot? auto-plot-off auto-plot-on clear-all-plots clear-plot create-temporary-plot-pen export-plot export-all-plots histogram plot plot-name plot-pen-exists? plot-pen-down plot-pen-reset plot-pen-up plot-x-max plot-x-min plot-y-max plot-y-min plotxy set-current-plot set-current-plotpen set-histogram-num-bars set-plot-pen-color set-plot-pen-interval set-plot-pen-mode set-plot-x-range set-plot-y-range setup-plots updateplots BehaviorSpace behaviorspace-experiment-name behaviorspace-run-number System netlogo-version netlogo-web? Built-In Variables Turtles breed color heading hidden? label label-color pen-mode pen-size shape size who xcor ycor Patches pcolor plabel plabel-color pxcor pycor Links breed color end1 end2 hidden? label label-color shape thickness tie-mode Other -> Keywords breed directed-link-breed end extensions globals __includes links-own patches-own to to-report turtles-own undirected-link-breed Constants Mathematical Constants e = 2.718281828459045 pi = 3.141592653589793 Boolean Constants false true Color Constants black = 0 gray = 5 white = 9.9 red = 15 orange = 25 brown = 35 yellow = 45 green = 55 lime = 65 turquoise = 75 cyan = 85 sky = 95 blue = 105 violet = 115 magenta = 125 pink = 135 See the Colors section of the Programming Guide for more details. A abs Since 1.0 abs number Reports the absolute value of number. show abs -7 => 7 show abs 5 => 5 acos Since 1.3 acos number Reports the arc cosine (inverse cosine) of the given number. The input must be in the range -1 to 1. The result is in degrees, and lies in the range 0 to 180. all? Since 4.0 all? agentset [reporter] Reports true if all of the agents in the agentset report true for the given reporter. Otherwise reports false as soon as a counterexample is found. If the agentset is empty, reports true. The reporter must report a boolean value for every agent (either true or false), otherwise an error occurs. if all? turtles [color = red] [ show "every turtle is red!" ] See also any?. and Since 1.0 condition1 and condition2 Reports true if both condition1 and condition2 are true. Note that if condition1 is false, then condition2 will not be run (since it can't affect the result). if (pxcor > 0) and (pycor > 0) [ set pcolor blue ] ;; the upper-right quadrant of ;; patches turn blue any? Since 2.0 any? agentset Reports true if the given agentset is non-empty, false otherwise. Equivalent to "count agentset > 0", but more efficient (and arguably more readable). if any? turtles with [color = red] [ show "at least one turtle is red!" ] Note: nobody is not an agentset. You only get nobody back in situations where you were expecting a single agent, not a whole agentset. If any? gets nobody as input, an error results. See also all?, nobody. approximate-hsb Since 4.0 approximate-hsb hue saturation brightness Reports a number in the range 0 to 140, not including 140 itself, that represents the given color, specified in the HSB spectrum, in NetLogo's color space. The first value (hue) should be in the range of 0 to 360, the second and third (saturation and brightness) in the range between 0 and 100. The color reported may be only an approximation, since the NetLogo color space does not include all possible colors. show approximate-hsb 0 0 0 => 0 ;; (black) show approximate-hsb 180 57.143 76.863 => 85 ;; (cyan) See also extract-hsb, approximate-rgb, extract-rgb. approximate-rgb Since 4.0 approximate-rgb red green blue Reports a number in the range 0 to 140, not including 140 itself, that represents the given color, specified in the RGB spectrum, in NetLogo's color space. All three inputs should be in the range 0 to 255. The color reported may be only an approximation, since the NetLogo color space does not include all possible colors. (See approximate-hsb for a description of what parts of the HSB color space NetLogo colors cover; this is difficult to characterize in RGB terms.) show approximate-rgb 0 0 0 => 0 ;; black show approximate-rgb 0 255 255 => 85.2 ;; cyan See also extract-rgb, approximate-hsb, and extract-hsb. Arithmetic Operators + * / ^ < > = != <= >= Since 1.0 Since 1.0 Since 1.0 Since 1.0 Since 1.0 Since 1.0 Since 1.0 Since 1.0 Since 1.0 Since 1.0 Since 1.0 All of these operators take two inputs, and all act as "infix operators" (going between the two inputs, as in standard mathematical use). NetLogo correctly supports order of operations for infix operators. The operators work as follows: + is addition, * is multiplication, - is subtraction, / is division, ^ is exponentiation, < is less than, > is greater than, = is equal to, != is not equal to, <= is less than or equal, >= is greater than or equal. Note that the subtraction operator (-) always takes two inputs unless you put parentheses around it, in which case it can take one input. For example, to take the negative of x, write (- x), with the parentheses. All of the comparison operators also work on strings. All of the comparison operators work on agents. Turtles are compared by who number. Patches are compared top to bottom left to right, so patch 0 10 is less than patch 0 9 and patch 9 0 is less than patch 10 0. Links are ordered by end points and in case of a tie by breed. So link 0 9 is before link 1 10 as the end1 is smaller, and link 0 8 is less than link 0 9. If there are multiple breeds of links unbreeded links will come before breeded links of the same end points and breeded links will be sorted in the order they are declared in the Code tab. Agentsets can be tested for equality or inequality. Two agentsets are equal if they are the same type (turtle or patch) and contain the same agents. If you are not sure how NetLogo will interpret your code, you should add parentheses. show 5 * 6 + 6 / 3 => 32 show 5 * (6 + 6) / 3 => 20 Many extension objects may be tested for equality and inequality using = and !=. For instance, the array, matrix, and table objects returned by their respective extensions may be compared for equality / inequality. Extension objects may not be tested using <, >, <=, or >=. asin Since 1.3 asin number Reports the arc sine (inverse sine) of the given number. The input must be in the range -1 to 1. The result is in degrees, and lies in the range -90 to 90. ask Since 1.0 ask agentset [commands] ask agent [commands] The specified agent or agentset runs the given commands. ask turtles [ fd 1 ] ;; all turtles move forward one step ask patches [ set pcolor red ] ;; all patches turn red ask turtle 4 [ rt 90 ] ;; only the turtle with id 4 turns right Note: only the observer can ask all turtles or all patches. This prevents you from inadvertently having all turtles ask all turtles or all patches ask all patches, which is a common mistake to make if you're not careful about which agents will run the code you are writing. Note: Only the agents that are in the agentset at the time the ask begins run the commands. ask-concurrent Since 4.0 ask-concurrent agentset [commands] This primitive exists only for backwards compatibility. We don't recommend using it new models. The agents in the given agentset run the given commands, using a turn-taking mechanism to produce simulated concurrency. See the AskConcurrent section of the Programming Guide for details on how this works. Note: Only the agents that are in the agentset at the time the ask begins run the commands. See also without-interruption. at-points Since 1.0 agentset at-points [[x1 y1] [x2 y2] ...] Reports a subset of the given agentset that includes only the agents on the patches at the given coordinates (relative to this agent). The coordinates are specified as a list of two-item lists, where the two items are the x and y offsets. If the caller is the observer, then the points are measured relative to the origin, in other words, the points are taken as absolute patch coordinates. If the caller is a turtle, the points are measured relative to the turtle's exact location, and not from the center of the patch under the turtle. ask turtles at-points [[2 4] [1 2] [10 15]] [ fd 1 ] ;; only the turtles on the patches at the ;; coordinates (2,4), (1,2) and (10,15), ;; relative to the caller, move atan Since 1.0 atan x y Converts x and y offsets to a turtle heading in degrees (from 0 to 360). Note that this version of atan is designed to conform to the geometry of the NetLogo world, where a heading of 0 is straight up, 90 is to the right, and so on clockwise around the circle. (Normally in geometry an angle of 0 is right, 90 is up, and so on, counterclockwise around the circle, and atan would be defined accordingly.) When y is 0: if x is positive, it reports 90; if x is negative, it reports 270; if x is zero, you get an error. show atan 1 -1 => 135 show atan -1 1 => 315 crt 1 [ set heading 30 => 30 fd 1 print atan xcor ycor ] In the final example, note that the result of atan equals the turtle's heading. If you ever need to convert a turtle heading (obtained with atan or otherwise) to a normal mathematical angle, the following should be helpful: to-report heading-to-angle [ h ] report (90 - h) mod 360 end autoplot? Since 1.0 autoplot? Reports true if auto-plotting is on for the current plot, false otherwise. auto-plot-off auto-plot-on Since 1.0 Since 1.0 auto-plot-off auto-plot-on This pair of commands is used to control the NetLogo feature of auto-plotting in the current plot. Auto-plotting will automatically update the x and y axes of the plot whenever the current pen exceeds these boundaries. It is useful when wanting to show all plotted values in the current plot, regardless of the current plot ranges. B back bk Since 1.0 Since 1.0 back number The turtle moves backward by number steps. (If number is negative, the turtle moves forward.) Turtles using this primitive can move a maximum of one unit per time increment. So bk 0.5 and bk 1 both take one unit of time, but bk 3 takes three. If the turtle cannot move backward number steps because it is not permitted by the current topology the turtle will complete as many steps of 1 as it can and stop. See also forward, jump, can-move?. base-colors Since 4.0 base-colors Reports a list of the 14 basic NetLogo hues. print base-colors => [5 15 25 35 45 55 65 75 85 95 105 115 125 135] ask turtles [ set color one-of base-colors ] ;; each turtle turns a random base color ask turtles [ set color one-of remove gray base-colors ] ;; each turtle turns a random base color except for gray beep Since 2.1 beep Emits a beep. Note that the beep sounds immediately, so several beep commands in close succession may produce only one audible sound. Example: beep repeat 3 [ beep ] ;; ;; ;; repeat 3 [ beep wait 0.1 ] ;; ;; emits one beep emits 3 beeps at once, so you only hear one sound produces 3 beeps in succession, separated by 1/10th of a second When running headless, this command has no effect. behaviorspace-experiment-name Since 5.2 behaviorspace-experiment-name Reports the current experiment name in the current experiment. If no BehaviorSpace experiment is running, reports "". behaviorspace-run-number behaviorspace-run-number Reports the current run number in the current BehaviorSpace experiment, starting at 1. If no BehaviorSpace experiment is running, reports 0. Since 4.1.1 both-ends Since 4.0 both-ends Reports the agentset of the 2 nodes connected by this link. crt 2 ask turtle 0 [ create-link-with turtle 1 ] ask link 0 1 [ ask both-ends [ set color red ] ;; turtles 0 and 1 both turn red ] breed breed This is a built-in turtle and link variable. It holds the agentset of all turtles or links of the same breed as this turtle or link. (For turtles or links that do not have any particular breed, this is the turtles agentset of all turtles or the links agentset of all links respectively.) You can set this variable to change a turtle or link's breed. (When a turtle changes breeds, its shape is reset to the default shape for that breed. See set-default-shape.) See also breed, directed-link-breed, undirected-link-breed Example: breed [cats cat] breed [dogs dog] ;; turtle code: if breed = cats [ show "meow!" ] set breed dogs show "woof!" directed-link-breed [ roads road ] ;; link code if breed = roads [ set color gray ] breed breed [ ] This keyword, like the globals, turtles-own, and patches-own keywords, can only be used at the beginning of the Code tab, before any procedure definitions. It defines a breed. The first input defines the name of the agentset associated with the breed. The second input defines the name of a single member of the breed. Any turtle of the given breed: is part of the agentset named by the breed name has its breed built-in variable set to that agentset Most often, the agentset is used in conjunction with ask to give commands to only the turtles of a particular breed. breed [mice mouse] breed [frogs frog] to setup clear-all create-mice 50 ask mice [ set color white ] create-frogs 50 ask frogs [ set color green ] show [breed] of one-of mice show [breed] of one-of frogs end ;; prints mice ;; prints frogs show mouse 1 ;; prints (mouse 1) show frog 51 ;; prints (frog 51) show turtle 51 ;; prints (frog 51) See also globals, patches-own, turtles-own, -own, create-, -at, -here. but-first butfirst bf but-last butlast bl but-first list but-first string but-last list but-last string Since 1.0 Since 1.0 Since 1.0 Since 1.0 Since 1.0 Since 1.0 When used on a list, but-first reports all of the list items of list except the first, and but-last reports all of the list items of list except the last. On strings, but-first and but-last report a shorter string omitting the first or last character of the original string. ;; mylist is [2 4 6 5 8 12] set mylist but-first mylist ;; mylist is now [4 6 5 8 12] set mylist but-last mylist ;; mylist is now [4 6 5 8] show but-first "string" ;; prints "tring" show but-last "string" ;; prints "strin" C can-move? Since 3.1 can-move? distance Reports true if this turtle can move distance in the direction it is facing without violating the topology; reports false otherwise. It is equivalent to: patch-ahead distance != nobody carefully Since 2.1 carefully [ commands1 ] [ commands2 ] Runs commands1. If a runtime error occurs inside commands1, NetLogo won't stop and alert the user that an error occurred. It will suppress the error and run commands2 instead. The error-message reporter can be used in commands2 to find out what error was suppressed in commands1. See error-message. carefully [ print one-of [1 2 3] ] [ print error-message ] => 3 observer> carefully [ print one-of [] ] [ print error-message ] => ONE-OF got an empty list as input. ceiling Since 1.0 ceiling number Reports the smallest integer greater than or equal to number. show ceiling 4.5 => 5 show ceiling -4.5 => -4 See also floor, round, precision. clear-all ca Since 1.0 Since 1.0 clear-all Combines the effects of clear-globals, clear-ticks, clear-turtles, clear-patches, clear-drawing, clear-all-plots, and clear-output. clear-all-plots Since 1.0 clear-all-plots Clears every plot in the model. See clear-plot for more information. clear-drawing cd Since 3.0 Since 3.0 clear-drawing Clears all lines and stamps drawn by turtles. clear-globals Since 5.2 clear-globals Sets all global variables to 0. clear-links Since 4.0 clear-links Kills all links. See also die. clear-output Since 1.0 clear-output Clears all text from the model's output area, if it has one. Otherwise does nothing. clear-patches cp Since 1.0 Since 1.0 clear-patches Clears the patches by resetting all patch variables to their default initial values, including setting their color to black. clear-plot clear-plot In the current plot only, resets all plot pens, deletes all temporary plot pens, resets the plot to its default values (for x range, y range, etc.), and resets all permanent plot pens to their default values. The default values for the plot and for the permanent plot pens are set in the plot Edit dialog, which is displayed when you edit the plot. If there are no plot pens after deleting all temporary pens, that is to say if there are no permanent plot pens, a default plot pen will be created with the following initial settings: Pen: down Color: black Mode: 0 (line mode) Name: "default" Interval: 1 See also clear-all-plots. clear-ticks Since 5.0 clear-ticks Clears the tick counter. Does not set the counter to zero. After this command runs, the tick counter has no value. Attempting to access or update it is an error until reset-ticks is called. See also reset-ticks. clear-turtles ct Since 1.0 Since 1.0 clear-turtles Kills all turtles. Also resets the who numbering, so the next turtle created will be turtle 0. See also die. color color This is a built-in turtle or link variable. It holds the color of the turtle or link. You can set this variable to make the turtle or link change color. Color can be represented either as a NetLogo color (a single number), or an RGB color (a list of 3 numbers). See details in the Colors section of the Programming Guide. See also pcolor. cos Since 1.0 cos number Reports the cosine of the given angle. Assumes the angle is given in degrees. show cos 180 => -1 count Since 1.0 count agentset Reports the number of agents in the given agentset. show count turtles ;; prints the total number of turtles show count patches with [pcolor = red] ;; prints the total number of red patches create-ordered-turtles cro Since 4.0 Since 4.0 create-ordered-turtles number create-ordered-turtles number [ commands ] create-ordered number create-ordered number [ commands ] Creates number new turtles. New turtles start at position (0, 0), are created with the 14 primary colors, and have headings from 0 to 360, evenly spaced. If the create-ordered- form is used, the new turtles are created as members of the given breed. If commands are supplied, the new turtles immediately run them. This is useful for giving the new turtles a different color, heading, or whatever. (The new turtles are created all at once then run one at a time, in random order.) cro 100 [ fd 10 ] ;; makes an evenly spaced circle create--to create--to create--from create--from create--with create--with create-link-to create-links-to create-link-from create-links-from create-link-with create-links-with create--to turtle create--to turtle [ commands ] create--from turtle create--from turtle [ commands ] create--with turtle create--with turtle [ commands ] create--to turtleset create--to turtleset [ commands ] create--from turtleset create--from turtleset [ commands ] create--with turtleset create--with turtleset [ commands ] create-link-to turtle create-link-to turtle [ commands ] create-link-from turtle create-link-from turtle [ commands ] create-link-with turtle create-link-with turtle [ commands ] create-links-to turtleset create-links-to turtleset [ commands ] create-links-from turtleset create-links-from turtleset [ commands ] create-links-with turtleset create-links-with turtleset [ commands ] Since 4.0 Since 4.0 Since 4.0 Since 4.0 Since 4.0 Since 4.0 Used for creating breeded and unbreeded links between turtles. create-link-with create-link-from creates an undirected link between the caller and agent. create-link-to creates a directed link from the caller to agent. creates a directed link from agent to the caller. When the plural form of the breed name is used, an agentset is expected instead of an agent and links are created between the caller and all agents in the agentset. The optional command block is the set of commands each newly formed link runs. (The links are created all at once then run one at a time, in random order.) A node cannot be linked to itself. Also, you cannot have more than one undirected link of the same breed between the same two nodes, nor can you have more than one directed link of the same breed going in the same direction between two nodes. If you try to create a link where one (of the same breed) already exists, nothing happens. If you try to create a link from a turtle to itself you get a runtime error. to setup clear-all create-turtles 5 ;; turtle 1 creates links with all other turtles ;; the link between the turtle and itself is ignored ask turtle 0 [ create-links-with other turtles ] show count links ;; shows 4 ;; this does nothing since the link already exists ask turtle 0 [ create-link-with turtle 1 ] show count links ;; shows 4 since the previous link already existed ask turtle 2 [ create-link-with turtle 1 ] show count links ;; shows 5 end directed-link-breed [red-links red-link] undirected-link-breed [blue-links blue-link] to setup clear-all create-turtles 5 ;; create links in both directions between turtle 0 ;; and all other turtles ask turtle 0 [ create-red-links-to other turtles ] ask turtle 0 [ create-red-links-from other turtles ] show count links ;; shows 8 ;; now create undirected links between turtle 0 and other turtles ask turtle 0 [ create-blue-links-with other turtles ] show count links ;; shows 12 end create-turtles crt Since 1.0 Since 1.0 create-turtles number create-turtles number [ commands ] create- number create- number [ commands ] Creates number new turtles at the origin. New turtles have random integer headings and the color is randomly selected from the 14 primary colors. If the create- form is used, the new turtles are created as members of the given breed. If commands are supplied, the new turtles immediately run them. This is useful for giving the new turtles a different color, heading, or whatever. (The new turtles are created all at once then run one at a time, in random order.) crt 100 [ fd 10 ] ;; makes a randomly spaced circle breed [canaries canary] breed [snakes snake] to setup clear-all create-canaries 50 [ set color yellow ] create-snakes 50 [ set color green ] end See also hatch, sprout. create-temporary-plot-pen Since 1.1 create-temporary-plot-pen string A new temporary plot pen with the given name is created in the current plot and set to be the current pen. Few models will want to use this primitive, because all temporary pens disappear when clear-plot or clear-all-plots are called. The normal way to make a pen is to make a permanent pen in the plot's Edit dialog. If a pen with that name already exists in the current plot, no new pen is created, and the existing pen is set to the current pen. The new temporary plot pen has the following initial settings: Pen: down Color: black Mode: 0 (line mode) Interval: 1 See: clear-plot, clear-all-plots, and set-current-plot-pen. D date-and-time Since 3.0 date-and-time Reports a string containing the current date and time. The format is shown below. All fields are fixed width, so they are always at the same locations in the string. The potential resolution of the clock is milliseconds. (Whether you get resolution that high in practice may vary from system to system, depending on the capabilities of the underlying Java Virtual Machine.) show date-and-time => "01:19:36.685 PM 19-Sep-2002" die Since 1.0 die The turtle or link dies. if xcor > 20 [ die ] ;; all turtles with xcor greater than 20 die ask links with [color = blue] [ die ] ;; all the blue links will die A dead agent ceases to exist. The effects of this include: The agent will not execute any further code. So if you write ask turtles [ die print "last words?" ] , no last words will be printed, because the turtles are already dead before they have a chance to print anything. The agent will disappear from any agentsets it was in, reducing the size of those agentsets by one. Any variable that was storing the agent will now instead have nobody in it. So for example let x one-of turtles ask x [ die ] print x prints nobody. If the dead agent was a turtle, every link connected to it also dies. If the observer was watching or following the agent, the observer's perspective resets, as if reset-perspective had been run. See also: clear-turtles clear-links diffuse Since 1.0 diffuse patch-variable number Tells each patch to give equal shares of (number * 100) percent of the value of patch-variable to its eight neighboring patches. number should be between 0 and 1. Regardless of topology the sum of patch-variable will be conserved across the world. (If a patch has fewer than eight neighbors, each neighbor still gets an eighth share; the patch keeps any leftover shares.) Note that this is an observer command only, even though you might expect it to be a patch command. (The reason is that it acts on all the patches at once -- patch commands act on individual patches.) diffuse chemical 0.5 ;; each patch diffuses 50% of its variable ;; chemical to its neighboring 8 patches. Thus, ;; each patch gets 1/8 of 50% of the chemical ;; from each neighboring patch.) diffuse4 Since 1.0 diffuse4 patch-variable number Like diffuse, but only diffuses to the four neighboring patches (to the north, south, east, and west), not to the diagonal neighbors. diffuse4 chemical 0.5 ;; each patch diffuses 50% of its variable ;; chemical to its neighboring 4 patches. Thus, ;; each patch gets 1/4 of 50% of the chemical ;; from each neighboring patch.) directed-link-breed directed-link-breed [ ] This keyword, like the globals and breeds keywords, can only be used at the beginning of the Code tab, before any procedure definitions. It defines a directed link breed. Links of a particular breed are always all directed or all undirected The first input defines the name of the agentset associated with the link breed. The second input defines the name of a single member of the breed. Directed links can be created using create-link(s)-to, and create-link(s)-from, but not create-link(s)-with Any link of the given link breed: is part of the agentset named by the link breed name has its built-in variable breed set to that agentset is directed or undirected as declared by the keyword Most often, the agentset is used in conjunction with ask to give commands to only the links of a particular breed. directed-link-breed [streets street] directed-link-breed [highways highway] to setup clear-all crt 2 ;; create a link from turtle 0 to turtle 1 ask turtle 0 [ create-street-to turtle 1 ] ;; create a link from turtle 1 to turtle 0 ask turtle 0 [ create-highway-from turtle 1 ] end ask turtle 0 [ show one-of my-in-links ] ;; prints (street 0 1) ask turtle 0 [ show one-of my-out-links ] ;; prints (highway 1 0) See also breed, undirected-link-breed display Since 1.0 display Causes the view to be updated immediately. (Exception: if the user is using the speed slider to fast-forward the model, then the update may be skipped.) Also undoes the effect of the no-display command, so that if view updates were suspended by that command, they will resume. no-display ask turtles [ jump 10 set color blue set size 5 ] display ;; turtles move, change color, and grow, with none of ;; their intermediate states visible to the user, only ;; their final state Even if no-display was not used, "display" can still be useful, because ordinarily NetLogo is free to skip some view updates, so that fewer total updates take place, so that models run faster. This command lets you force a view update, so whatever changes have taken place in the world are visible to the user. ask turtles [ set color red ] display ask turtles [ set color blue] ;; turtles turn red, then blue; use of "display" forces ;; red turtles to appear briefly Note that display and no-display operate independently of the switch in the view control strip that freezes the view. See also no-display. distance Since 1.0 distance agent Reports the distance from this agent to the given turtle or patch. The distance to or a from a patch is measured from the center of the patch. Turtles and patches use the wrapped distance (around the edges of the world) if wrapping is allowed by the topology and the wrapped distance is shorter. ask turtles [ show max-one-of turtles [distance myself] ] ;; each turtle prints the turtle farthest from itself distancexy Since 1.0 distancexy x y Reports the distance from this agent to the point (x, y). The distance from a patch is measured from the center of the patch. Turtles and patches use the wrapped distance (around the edges of the world) if wrapping is allowed by the topology and the wrapped distance is shorter. if (distancexy 0 0) > 10 [ set color green ] ;; all turtles more than 10 units from ;; the center of the world turn green. downhill downhill4 Since 1.0 Since 1.0 downhill patch-variable downhill4 patch-variable Moves the turtle to the neighboring patch with the lowest value for patch-variable. If no neighboring patch has a smaller value than the current patch, the turtle stays put. If there are multiple patches with the same lowest value, the turtle picks one randomly. Non-numeric values are ignored. downhill considers the eight neighboring patches; downhill4 only considers the four neighbors. Equivalent to the following code (assumes variable values are numeric): move-to patch-here ;; go to patch center let p min-one-of neighbors [patch-variable] if [patch-variable] of p < patch-variable [ face p move-to p ] ;; or neighbors4 Note that the turtle always ends up on a patch center and has a heading that is a multiple of 45 (downhill) or 90 (downhill4). See also uphill, uphill4. dx dy Since 1.0 Since 1.0 dx dy Reports the x-increment or y-increment (the amount by which the turtle's xcor or ycor would change) if the turtle were to take one step forward in its current heading. Note: dx is simply the sine of the turtle's heading, and dy is simply the cosine. (If this is the reverse of what you expected, it's because in NetLogo a heading of 0 is north and 90 is east, which is the reverse of how angles are usually defined in geometry.) Note: In earlier versions of NetLogo, these primitives were used in many situations where the new patch-ahead primitive is now more appropriate. E empty? Since 1.0 empty? list empty? string Reports true if the given list or string is empty, false otherwise. Note: the empty list is written []. The empty string is written "". end end Used to conclude a procedure. See to and to-report. end1 Since 4.0 end1 This is a built-in link variable. It indicates the first endpoint (turtle) of a link. For directed links this will always be the source for undirected links it will always be the turtle with the lower who number. You cannot set end1. crt 2 ask turtle 0 [ create-link-to turtle 1 ] ask links [ show end1 ] ;; shows turtle 0 end2 Since 4.0 end2 This is a built-in link variable. It indicates the second endpoint (turtle) of a link. For directed links this will always be the destination for undirected links it will always be the turtle with the higher who number. You cannot set end2. crt 2 ask turtle 1 [ create-link-with turtle 0 ] ask links [ show end2 ] ;; shows turtle 1 error Since 5.0 error value Causes a runtime error to occur. The given value is converted to a string (if it isn't one already) and used as the error message. See also error-message, carefully. error-message Since 2.1 error-message Reports a string describing the error that was suppressed by carefully. This reporter can only be used in the second block of a carefully command. See also error, carefully. every Since 1.0 every number [ commands ] Runs the given commands only if it's been more than number seconds since the last time this agent ran them in this context. Otherwise, the commands are skipped. By itself, every doesn't make commands run over and over again. You need to use every inside a loop, or inside a forever button, if you want the commands run over and over again. every only limits how often the commands run. Above, "in this context" means during the same ask (or button press or command typed in the Command Center). So it doesn't make sense to write ask turtles [ every 0.5 [ ... ] ], because when the ask finishes the turtles will all discard their timers for the "every". The correct usage is shown below. every 0.5 [ ask turtles [ fd 1 ] ] ;; twice a second the turtles will move forward 1 every 2 [ set index index + 1 ] ;; every 2 seconds index is incremented See also wait. exp Since 1.0 exp number Reports the value of e raised to the number power. Note: This is the same as e ^ number. export-view export-interface export-output export-plot export-all-plots export-world Since 3.0 Since 2.0 Since 1.0 Since 1.0 Since 1.2.1 Since 1.0 export-view filename export-interface filename export-output filename export-plot plotname filename export-all-plots filename export-world filename export-view writes the current contents of the current view to an external file given by the string filename. The file is saved in PNG (Portable Network Graphics) format, so it is recommended to supply a filename ending in ".png". export-interface is similar, but for the whole interface tab. Note that export-view still works when running NetLogo in headless mode, but export-interface doesn't. export-output writes the contents of the model's output area to an external file given by the string filename. (If the model does not have a separate output area, the output portion of the Command Center is used.) export-plot writes the x and y values of all points plotted by all the plot pens in the plot given by the string plotname to an external file given by the string filename. If a pen is in bar mode (mode 0) and the y value of the point plotted is greater than 0, the upper-left corner point of the bar will be exported. If the y value is less than 0, then the lower-left corner point of the bar will be exported. export-all-plots writes every plot in the current model to an external file given by the string filename. Each plot is identical in format to the output of export-plot. export-world writes the values of all variables, both built-in and user-defined, including all observer, turtle, and patch variables, the drawing, the contents of the output area if one exists, the contents of any plots and the state of the random number generator, to an external file given by the string filename. (The result file can be read back into NetLogo with the import-world primitive.) export-world does not save the state of open files. export-plot, export-all-plots and export-world save files in in plain-text, "comma-separated values" (.csv) format. CSV files can be read by most popular spreadsheet and database programs as well as any text editor. If you wish to export to a file in a location other than the model's location, you should include the full path to the file you wish to export. (Use the forward-slash "/" as the folder separator.) Note that the functionality of these primitives is also available directly from NetLogo's File menu. export-world "fire.csv" ;; exports the state of the model to the file fire.csv ;; located in the NetLogo folder export-plot "Temperature" "c:/My Documents/plot.csv" ;; exports the plot named ;; "Temperature" to the file plot.csv located in ;; the C:\My Documents folder export-all-plots "c:/My Documents/plots.csv" ;; exports all plots to the file plots.csv ;; located in the C:\My Documents folder If the file already exists, it is overwritten. To avoid this you may wish to use some method of generating fresh names. Examples: export-world user-new-file export-world (word "results " date-and-time ".csv") ;; Colon characters in the time cause errors on Windows export-world (word "results " random-float 1.0 ".csv") extensions extensions [name ...] Allows the model to use primitives from the extensions with the given names. See the Extensions guide for more information. extract-hsb Since 1.0 extract-hsb color Reports a list of three values, the first (hue) in the range of 0 to 360, the second and third (brightness and saturation) in the range of in the range 0 to 100, of the given NetLogo color in the range 0 to 140, not including 140 itself. show extract-hsb red => [3.103 80.93 84.314] show extract-hsb cyan => [180 57.143 76.863] See also approximate-hsb, approximate-rgb, extract-rgb. extract-rgb Since 1.0 extract-rgb color Reports a list of three values in the range 0 to 255 representing the levels of red, green, and blue, respectively, of the given NetLogo color in the range 0 to 140, not including 140 itself. show extract-rgb red => [215 50 41] show extract-rgb cyan => [84 196 196] See also approximate-rgb, approximate-hsb, extract-hsb. F face Since 3.0 face agent Set the caller's heading towards agent. If wrapping is allowed by the topology and the wrapped distance (around the edges of the world) is shorter, face will use the wrapped path. If the caller and the agent are at the exact same position, the caller's heading won't change. facexy Since 3.0 facexy x y Set the caller's heading towards the point (x,y). If wrapping is allowed by the topology and the wrapped distance (around the edges of the world) is shorter and wrapping is allowed, facexy will use the wrapped path. If the caller is on the point (x,y), the caller's heading won't change. file-at-end? Since 2.0 file-at-end? Reports true when there are no more characters left to read in from the current file (that was opened previously with file-open). Otherwise, reports false. file-open "my-file.txt" print file-at-end? => false ;; Can still read in more characters print file-read-line => This is the last line in file print file-at-end? => true ;; We reached the end of the file See also file-open, file-close-all. file-close Since 2.0 file-close Closes a file that has been opened previously with file-open. Note that this and file-close-all are the only ways to restart to the beginning of an opened file or to switch between file modes. If no file is open, does nothing. See also file-close-all, file-open. file-close-all Since 2.0 file-close-all Closes all files (if any) that have been opened previously with file-open. See also file-close, file-open. file-delete Since 2.0 file-delete string Deletes the file specified as string string must be an existing file with writable permission by the user. Also, the file cannot be open. Use the command file-close to close an opened file before deletion. Note that the string can either be a file name or an absolute file path. If it is a file name, it looks in whatever the current directory is. This can be changed using the command set-current-directory. It is defaulted to the model's directory. file-exists? Since 2.0 file-exists? string Reports true if string is the name of an existing file on the system. Otherwise it reports false. Note that the string can either be a file name or an absolute file path. If it is a file name, it looks in whatever the current directory is. This can be changed using the command set-current-directory. It defaults to to the model's directory. file-flush Since 4.0 file-flush Forces file updates to be written to disk. When you use file-write or other output commands, the values may not be immediately written to disk. This improves the performance of the file output commands. Closing a file ensures that all output is written to disk. Sometimes you need to ensure that data is written to disk without closing the file. For example, you could be using a file to communicate with another program on your machine and want the other program to be able to see the output immediately. file-open file-open string Since 2.0 This command will interpret string as a path name to a file and open the file. You may then use the reporters file-read, file-read-line, and fileread-characters to read in from the file, or file-write, file-print, file-type, or file-show to write out to the file. Note that you can only open a file for reading or writing but not both. The next file i/o primitive you use after this command dictates which mode the file is opened in. To switch modes, you need to close the file using file-close. Also, the file must already exist if opening a file in reading mode. When opening a file in writing mode, all new data will be appended to the end of the original file. If there is no original file, a new blank file will be created in its place. (You must have write permission in the file's directory.) (If you don't want to append, but want to replace the file's existing contents, use file-delete to delete it first, perhaps inside a carefully if you're not sure whether it already exists.) Note that the string can either be a file name or an absolute file path. If it is a file name, it looks in whatever the current directory is. This can be changed using the command set-current-directory. It is defaulted to the model's directory. file-open "my-file-in.txt" print file-read-line => First line in file ;; File is in reading mode file-open "C:\\NetLogo\\my-file-out.txt" ;; assuming Windows machine file-print "Hello World" ;; File is in writing mode Opening a file does not close previously opened files. You can use file-open to switch back and forth between multiple open files. See also file-close See also file-close-all. file-print Since 2.0 file-print value Prints value to an opened file, followed by a carriage return. This agent is not printed before the value, unlike file-show. Note that this command is the file i/o equivalent of print, and file-open needs to be called before this command can be used. See also file-show, file-type, and file-write. file-read Since 2.0 file-read This reporter will read in the next constant from the opened file and interpret it as if it had been typed in the Command Center. It reports the resulting value. The result may be a number, list, string, boolean, or the special value nobody. Whitespace separates the constants. Each call to file-read will skip past both leading and trailing whitespace. Note that strings need to have quotes around them. Use the command file-write to have quotes included. Also note that the file-open command must be called before this reporter can be used, and there must be data remaining in the file. Use the reporter file-at-end? to determine if you are at the end of the file. file-open "my-file.data" print file-read + 5 ;; Next value is the number 1 => 6 print length file-read ;; Next value is the list [1 2 3 4] => 4 See also file-open and file-write. file-read-characters Since 2.0 file-read-characters number Reports the given number of characters from an opened file as a string. If there are fewer than that many characters left, it will report all of the remaining characters. Note that it will return every character including newlines and spaces. Also note that the file-open command must be called before this reporter can be used, and there must be data remaining in the file. Use the reporter file-at-end? to determine if you are at the end of the file. file-open "my-file.txt" print file-read-characters 5 ;; Current line in file is "Hello World" => Hello See also file-open. file-read-line file-read-line Since 2.0 Reads the next line in the file and reports it as a string. It determines the end of the file by a carriage return, an end of file character or both in a row. It does not return the line terminator characters. Also note that the file-open command must be called before this reporter can be used, and there must be data remaining in the file. Use the reporter file-at-end? to determine if you are at the end of the file. file-open "my-file.txt" print file-read-line => Hello World See also file-open. file-show Since 2.0 file-show value Prints value to an opened file, preceded by this agent agent, and followed by a carriage return. (This agent is included to help you keep track of what agents are producing which lines of output.) Also, all strings have their quotes included similar to file-write. Note that this command is the file i/o equivalent of show, and file-open needs to be called before this command can be used. See also file-print, file-type, and file-write. file-type Since 2.0 file-type value Prints value to an opened file, not followed by a carriage return (unlike file-print and file-show). The lack of a carriage return allows you to print several values on the same line. This agent is not printed before the value. unlike file-show. Note that this command is the file i/o equivalent of type, and file-open needs to be called before this command can be used. See also file-print, file-show, and file-write. file-write Since 2.0 file-write value This command will output value, which can be a number, string, list, boolean, or nobody to an opened file, not followed by a carriage return (unlike file-print and file-show). This agent is not printed before the value, unlike file-show. Its output also includes quotes around strings and is prepended with a space. It will output the value in such a manner that file-read will be able to interpret it. Note that this command is the file i/o equivalent of write, and file-open needs to be called before this command can be used. file-open "locations.txt" ask turtles [ file-write xcor file-write ycor ] See also file-print, file-show, and file-type. filter Since 1.3 filter reporter list Reports a list containing only those items of list for which the reporter reports true -- in other words, the items satisfying the given condition. reporter may be an anonymous reporter or the name of a reporter. show filter is-number? [1 "2" 3] => [1 3] show filter [ i -> i < 3 ] [1 3 2] => [1 2] show filter [ s -> first s != "t" ] ["hi" "there" "everyone"] => ["hi" "everyone"] See also map, reduce, -> (anonymous procedure). first Since 1.0 first list first string On a list, reports the first (0th) item in the list. On a string, reports a one-character string containing only the first character of the original string. floor Since 1.0 floor number Reports the largest integer less than or equal to number. show floor 4.5 => 4 show floor -4.5 => -5 See also ceiling, round, precision. follow Since 3.0 follow turtle Similar to ride, but, in the 3D view, the observer's vantage point is behind and above turtle. The observer may only watch or follow a single subject. Calling follow will alter the highlight created by prior calls to watch and watch-me , highlighting the followed turtle instead. See also follow-me, ride, reset-perspective, watch, subject. follow-me Since 3.0 follow-me Asks the observer to follow this turtle. The observer may only watch or follow a single subject. Calling follow-me will remove the highlight created by prior calls to watch and watchme , highlighting this turtle instead. See also follow. foreach Since 1.3 foreach list command (foreach list1 ... command) With a single list, runs the command for each item of list. command may be the name of a command, or an anonymous command created with ->. foreach [1.1 2.2 2.6] show => 1.1 => 2.2 => 2.6 foreach [1.1 2.2 2.6] [ x -> show (word x " -> " round x) ] => 1.1 -> 1 => 2.2 -> 2 => 2.6 -> 3 With multiple lists, runs command for each group of items from each list. So, they are run once for the first items, once for the second items, and so on. All the lists must be the same length. Some examples make this clearer: (foreach [1 2 3] [2 4 6] [ [a b] -> show word "the sum is: " (a + b) ]) => "the sum is: 3" => "the sum is: 6" => "the sum is: 9" (foreach list (turtle 1) (turtle 2) [3 4] [ [the-turtle num-steps] -> ask the-turtle [ fd num-steps ] ]) ;; turtle 1 moves forward 3 patches ;; turtle 2 moves forward 4 patches See also map, -> (anonymous procedure). forward fd Since 1.0 Since 1.0 forward number The turtle moves forward by number steps, one step at a time. (If number is negative, the turtle moves backward.) fd 10 is equivalent to repeat 10 [ jump 1 ] . fd 10.5 is equivalent to repeat 10 [ jump 1 ] jump 0.5. If the turtle cannot move forward number steps because it is not permitted by the current topology the turtle will complete as many steps of 1 as it can, then stop. See also jump, can-move?. fput Since 1.0 fput item list Adds item to the beginning of a list and reports the new list. ;; suppose mylist is [5 7 10] set mylist fput 2 mylist ;; mylist is now [2 5 7 10] G globals globals [var1 ...] This keyword, like the breed, -own, patches-own, and turtles-own keywords, can only be used at the beginning of a program, before any function definitions. It defines new global variables. Global variables are "global" because they are accessible by all agents and can be used anywhere in a model. Most often, globals is used to define variables or constants that need to be used in many parts of the program. H hatch Since 1.0 hatch number [ commands ] hatch- number [ commands ] This turtle creates number new turtles. Each new turtle inherits of all its variables, including its location, from its parent. (Exceptions: each new turtle will have a new who number, and it may be of a different breed than its parent if the hatch- form is used.) The new turtles then run commands. You can use the commands to give the new turtles different colors, headings, locations, or whatever. (The new turtles are created all at once, then run one at a time, in random order.) If the hatch- form is used, the new turtles are created as members of the given breed. Otherwise, the new turtles are the same breed as their parent. hatch 1 [ lt 45 fd 1 ] ;; this turtle creates one new turtle, ;; and the child turns and moves away hatch-sheep 1 [ set color black ] ;; this turtle creates a new turtle ;; of the sheep breed See also create-turtles, sprout. heading heading This is a built-in turtle variable. It indicates the direction the turtle is facing. This is a number greater than or equal to 0 and less than 360. 0 is north, 90 is east, and so on. You can set this variable to make a turtle turn. See also right, left, dx, dy. Example: set heading 45 ;; turtle is now facing northeast set heading heading + 10 ;; same effect as "rt 10" hidden? hidden? This is a built-in turtle or link variable. It holds a boolean (true or false) value indicating whether the turtle or link is currently hidden (i.e., invisible). You can set this variable to make a turtle or link disappear or reappear. See also hide-turtle, show-turtle, hide-link, show-link Example: set hidden? not hidden? ;; if turtle was showing, it hides, and if it was hiding, ;; it reappears hide-link Since 4.0 hide-link The link makes itself invisible. Note: This command is equivalent to setting the link variable "hidden?" to true. See also show-link. hide-turtle ht Since 1.0 Since 1.0 hide-turtle The turtle makes itself invisible. Note: This command is equivalent to setting the turtle variable "hidden?" to true. See also show-turtle. histogram Since 1.0 histogram list Histograms the values in the given list Draws a histogram showing the frequency distribution of the values in the list. The heights of the bars in the histogram represent the numbers of values in each subrange. Before the histogram is drawn, first any previous points drawn by the current plot pen are removed. Any non-numeric values in the list are ignored. The histogram is drawn on the current plot using the current plot pen and pen color. Auto scaling does not affect a histogram's horizontal range, so set-plot-x-range should be used to control the range, and the pen interval can then be set (either directly with set-plot-pen-interval, or indirectly via set-histogram-num-bars) to control how many bars that range is split up into. Be sure that if you want the histogram drawn with bars that the current pen is in bar mode (mode 1). For histogramming purposes the plot's X range is not considered to include the maximum X value. Values equal to the maximum X will fall outside of the histogram's range. histogram [color] of turtles ;; draws a histogram showing how many turtles there are ;; of each color home Since 1.0 home This turtle moves to the origin (0,0). Equivalent to setxy 0 0. hsb Since 1.0 hsb hue saturation brightness Reports a RGB list when given three numbers describing an HSB color. Hue, saturation, and brightness are integers in the range 0-360, 0100, 0-100 respectively. The RGB list contains three integers in the range of 0-255. See also rgb hubnet-broadcast Since 1.1 hubnet-broadcast tag-name value This broadcasts value from NetLogo to the interface element with the name tag-name on the clients. See the HubNet Authoring Guide for details and instructions. hubnet-broadcast-clear-output hubnet-broadcast-clear-output This clears all messages printed to the text area on every client. See also: hubnet-broadcast-message, hubnet-send-clear-output Since 4.1 hubnet-broadcast-message Since 4.1 hubnet-broadcast-message value This prints the value in the text area on each client. This is the same functionality as the "Broadcast Message" button in the HubNet Control Center. See also: hubnet-send-message hubnet-clear-override hubnet-clear-overrides Since 4.1 Since 4.1 hubnet-clear-override client agent-or-set variable-name hubnet-clear-overrides client Remove overrides from the override list on client. hubnet-clear-override removes only the override for the specified variable for the specified agent or agentset. hubnet-clear-overrides removes all overrides from the specified client. See also: hubnet-send-override hubnet-clients-list Since 5.0 hubnet-clients-list Reports a list containing the names of all the clients currently connected to the HubNet server. hubnet-enter-message? Since 1.2.1 hubnet-enter-message? Reports true if a new client just entered the simulation. Reports false otherwise. hubnet-message-source will contain the user name of the client that just logged on. See the HubNet Authoring Guide for details and instructions. hubnet-exit-message? Since 1.2.1 hubnet-exit-message? Reports true if a client just exited the simulation. Reports false otherwise. hubnet-message-source will contain the user name of the client that just logged off. See the HubNet Authoring Guide for details and instructions. hubnet-fetch-message Since 1.1 hubnet-fetch-message If there is any new data sent by the clients, this retrieves the next piece of data, so that it can be accessed by hubnet-message, hubnetmessage-source, and hubnet-message-tag. This will cause an error if there is no new data from the clients. See the HubNet Authoring Guide for details. hubnet-kick-client Since 5.0 hubnet-kick-client client-name Kicks the client with the given client-name. This is equivalent to clicking the client name in the HubNet Control Center and pressing the Kick button. hubnet-kick-all-clients Since 5.0 hubnet-kick-all-clients Kicks out all currently connected HubNet clients. This is equivalent to selecting all clients in the HubNet Control Center and pressing the Kick button. hubnet-message Since 1.1 hubnet-message Reports the message retrieved by hubnet-fetch-message. See the HubNet Authoring Guide for details. hubnet-message-source Since 1.1 hubnet-message-source Reports the name of the client that sent the message retrieved by hubnet-fetch-message. See the HubNet Authoring Guide for details. hubnet-message-tag Since 1.1 hubnet-message-tag Reports the tag that is associated with the data that was retrieved by hubnet-fetch-message. The tag will be one of the Display Names of the interface elements in the client interface. See the HubNet Authoring Guide for details. hubnet-message-waiting? Since 1.1 hubnet-message-waiting? This looks for a new message sent by the clients. It reports true if there is one, and false if there is not. See the HubNet Authoring Guide for details. hubnet-reset Since 1.1 hubnet-reset Starts up the HubNet system. HubNet must be started to use any of the other hubnet primitives. See the HubNet Authoring Guide for details. hubnet-reset-perspective Since 4.1 hubnet-reset-perspective tag-name Clears watch or follow sent directly to the client. The view perspective will revert to the server perspective. See also: hubnet-send-watch hubnet-send-follow hubnet-send Since 1.1 hubnet-send string tag-name value hubnet-send list-of-strings tag-name value For a string, this sends value from NetLogo to the tag tag-name on the client that has string for its user name. For a list-of-strings, this sends value from NetLogo to the tag tag-name on all the clients that have a user name that is in the list-of-strings. Sending a message to a non-existent client, using hubnet-send, generates a hubnet-exit-message . See the HubNet Authoring Guide for details. hubnet-send-clear-output Since 4.1 hubnet-send-clear-output string hubnet-send-clear-output list-of-strings This clears all messages printed to the text area on the given client or clients (specified in the string or list-of-strings. See also: hubnet-send-message, hubnet-broadcast-clear-output hubnet-send-follow Since 4.1 hubnet-send-follow client-name agent radius Tells the client associated with client-name to follow agent showing a radius sized Moore neighborhood around the agent. A client may only watch or follow a single subject. Calling hubnet-send-follow will alter the highlight created by prior calls to hubnet-sendwatch, highlighting the followed agent instead. See also: hubnet-send-watch, hubnet-reset-perspective hubnet-send-message hubnet-send-message string value Since 4.1 This prints value in the text area on the client specified by string. See also: hubnet-broadcast-message hubnet-send-override Since 4.1 hubnet-send-override client-name agent-or-set variable-name [ reporter ] Evaluates reporter for the agent or agentset indicated then sends the values to the client to "override" the value of variable-name only on client-name. This is used to change the appearance of agents in the client view, hence, only built-in variables that affect the appearance of the agent may be selected. For example, you can override the color variable of a turtle: ask turtles [ hubnet-send-override client-name self "color" [ red ] ] In this example assume that there is a turtles-own variable client-name which is associated with a logged in client, and all the turtles are blue. This code makes the turtle associated with each client appear red in his or her own view but not on anyone else's or on the server. See also: hubnet-clear-overrides hubnet-send-watch Since 4.1 hubnet-send-watch client-name agent Tells the client associated with client-name to watch agent. A client may only watch or follow a single subject. Calling hubnet-send-watch will undo perspective changes caused by prior calls to hubnetsend-follow. See also: hubnet-send-follow, hubnet-reset-perspective I if Since 1.0 if condition [ commands ] Reporter must report a boolean (true or false) value. If condition reports true, runs commands. The reporter may report a different value for different agents, so some agents may run commands and others don't. if xcor > 0[ set color blue ] ;; turtles in the right half of the world ;; turn blue See also ifelse, ifelse-value. ifelse Since 1.0 ifelse reporter [ commands1 ] [ commands2 ] Reporter must report a boolean (true or false) value. If reporter reports true, runs commands1. If reporter reports false, runs commands2. The reporter may report a different value for different agents, so some agents may run commands1 while others run commands2. ask patches [ ifelse pxcor > 0 [ set pcolor blue ] [ set pcolor red ] ] ;; the left half of the world turns red and ;; the right half turns blue See also if, ifelse-value. ifelse-value ifelse-value reporter [reporter1] [reporter2] Reporter must report a boolean (true or false) value. If reporter reports true, the result is the value of reporter1. If reporter reports false, the result is the value of reporter2. This can be used when a conditional is needed in the context of a reporter, where commands (such as ifelse) are not allowed. Since 2.0 ask patches [ set pcolor ifelse-value (pxcor > 0) [blue] [red] ] ;; the left half of the world turns red and ;; the right half turns blue show n-values 10 [ifelse-value (? < 5) [0] [1]] => [0 0 0 0 0 1 1 1 1 1] show reduce [ [a b] -> ifelse-value (a > b) [a] [b] ] [1 3 2 5 3 8 3 2 1] => 8 See also if, ifelse. import-drawing Since 3.0 import-drawing filename Reads an image file into the drawing, scaling it to the size of the world, while retaining the original aspect ratio of the image. The image is centered in the drawing. The old drawing is not cleared first. Agents cannot sense the drawing, so they cannot interact with or process images imported by import-drawing. If you need agents to sense an image, use import-pcolors or import-pcolors-rgb. The following image file formats are supported: BMP, JPG, GIF, and PNG. If the image format supports transparency (alpha), that information will be imported as well. import-pcolors Since 3.0 import-pcolors filename Reads an image file, scales it to the same dimensions as the patch grid while maintaining the original aspect ratio of the image, and transfers the resulting pixel colors to the patches. The image is centered in the patch grid. The resulting patch colors may be distorted, since the NetLogo color space does not include all possible colors. (See the Color section of the Programming Guide.) import-pcolors may be slow for some images, particularly when you have many patches and a large image with many different colors. Since import-pcolors sets the pcolor of patches, agents can sense the image. This is useful if agents need to analyze, process, or otherwise interact with the image. If you want to simply display a static backdrop, without color distortion, see import-drawing. The following image file formats are supported: BMP, JPG, GIF, and PNG. If the image format supports transparency (alpha), then all fully transparent pixels will be ignored. (Partially transparent pixels will be treated as opaque.) import-pcolors-rgb Since 4.0 import-pcolors-rgb filename Reads an image file, scales it to the same dimensions as the patch grid while maintaining the original aspect ratio of the image, and transfers the resulting pixel colors to the patches. The image is centered in the patch grid. Unlike import-pcolors the exact colors in the original image are retained. The pcolor variable of all the patches will be an RGB list rather than an (approximated) NetLogo color. The following image file formats are supported: BMP, JPG, GIF, and PNG. If the image format supports transparency (alpha), then all fully transparent pixels will be ignored. (Partially transparent pixels will be treated as opaque.) import-world Since 1.0 import-world filename Reads the values of all variables for a model, both built-in and user-defined, including all observer, turtle, and patch variables, from an external file named by the given string. The file should be in the format used by the export-world primitive. Note that the functionality of this primitive is also directly available from NetLogo's File menu. When using import-world, to avoid errors, perform these steps in the following order: 1. 2. 3. 4. 5. Open the model from which you created the export file. Press the Setup button, to get the model in a state from which it can be run. Import the file. Re-open any files that the model had opened with the file-open command. If you want, press Go button to continue running the model from the point where it left off. If you wish to import a file from a location other than the model's location, you may include the full path to the file you wish to import. See export-world for an example. in-cone Since 3.0 agentset in-cone distance angle This reporter lets you give a turtle a "cone of vision" in front of itself. The cone is defined by the two inputs, the vision distance (radius) and the viewing angle. The viewing angle may range from 0 to 360 and is centered around the turtle's current heading. (If the angle is 360, then in-cone is equivalent to in-radius.) in-cone reports an agentset that includes only those agents from the original agentset that fall in the cone. (This can include the agent itself.) The distance to a patch is measured from the center of the patch. ask turtles [ ask patches in-cone 3 60 [ set pcolor red ] ] ;; each turtle makes a red "splotch" of patches in a 60 degree ;; cone of radius 3 ahead of itself in--neighbor? in-link-neighbor? Since 4.0 in--neighbor? agent in-link-neighbor? turtle Reports true if there is a directed link going from turtle to the caller or an undirected link connecting turtle to the caller. You can think of this as "is there a link I can use to get from turtle to the caller?" crt 2 ask turtle 0 [ create-link-to turtle 1 show in-link-neighbor? turtle 1 show out-link-neighbor? turtle 1 ] ask turtle 1 [ show in-link-neighbor? turtle 0 show out-link-neighbor? turtle 0 ] ;; prints false ;; prints true ;; prints true ;; prints false in--neighbors in-link-neighbors Since 4.0 in--neighbors in-link-neighbors Reports the agentset of all the turtles that have directed links coming from them to the caller as well as all turtles that have an undirected link connecting them with the caller. You can think of this as "all the turtles that can get to the caller using a link." crt 4 ask turtle 0 [ create-links-to other turtles ] ask turtle 1 [ ask in-link-neighbors [ set color blue ] ] ;; turtle 0 turns blue in--from in-link-from Since 4.0 in--from turtle in-link-from turtle Reports a directed link from turtle to the caller or an undirected link connecting the two. If no link exists then it reports nobody. If more than one such link exists, reports a random one. You can think of this as "give me a link that I can use to travel from turtle to the caller." crt ask ask ask 2 turtle 0 [ create-link-to turtle 1 ] turtle 1 [ show in-link-from turtle 0 ] ;; shows link 0 1 turtle 0 [ show in-link-from turtle 1 ] ;; shows nobody See also: out-link-to link-with __includes Since 4.0 __includes [ filename ... ] Causes external NetLogo source files (with the .nls suffix) to be included in this model. Included files may contain breed, variable, and procedure definitions. __includes can only be used once per file. in-radius Since 1.0 agentset in-radius number Reports an agentset that includes only those agents from the original agentset whose distance from the caller is less than or equal to number. (This can include the agent itself.) The distance to or a from a patch is measured from the center of the patch. ask turtles [ ask patches in-radius 3 [ set pcolor red ] ] ;; each turtle makes a red "splotch" around itself inspect Since 1.1 inspect agent Opens an agent monitor for the given agent (turtle or patch). inspect patch 2 4 ;; an agent monitor opens for that patch inspect one-of sheep ;; an agent monitor opens for a random turtle from ;; the "sheep" breed See stop-inspecting and stop-inspecting-dead-agents int Since 1.0 int number Reports the integer part of number -- any fractional part is discarded. show int 4.7 => 4 show int -3.5 => -3 is-agent? is-agentset? is-anonymous-command? is-anonymous-reporter? is-boolean? is-directed-link? is-link? is-link-set? is-list? is-number? is-patch? is-patch-set? is-string? is-turtle? is-turtle-set? is-undirected-link? Since 1.2.1 Since 1.2.1 Since 6.0 Since 6.0 Since 1.2.1 Since 4.0 Since 4.0 Since 4.0 Since 1.0 Since 1.2.1 Since 1.2.1 Since 4.0 Since 1.0 Since 1.2.1 Since 4.0 Since 4.0 is-agent? value is-agentset? value is-anonymous-command? value is-anonymous-reporter? value is-boolean? value is-? value is-? value is-directed-link? value is-link? value is-link-set? value is-list? value is-number? value is-patch? value is-patch-set? value is-string? value is-turtle? value is-turtle-set? value is-undirected-link? value Reports true if value is of the given type, false otherwise. item item index list item index string On lists, reports the value of the item in the given list with the given index. On strings, reports the character in the given string at the given index. Note that the indices begin from 0, not 1. (The first item is item 0, the second item is item 1, and so on.) Since 1.0 ;; suppose mylist is [2 4 6 8 10] show item 2 mylist => 6 show item 3 "my-shoe" => "s" J jump Since 1.0 jump number The turtle moves forward by number units all at once (rather than one step at a time as with the forward command). If the turtle cannot jump number units because it is not permitted by the current topology the turtle does not move at all. See also forward, can-move?. L label label This is a built-in turtle or link variable. It may hold a value of any type. The turtle or link appears in the view with the given value "attached" to it as text. You can set this variable to add, change, or remove a turtle or link's label. See also label-color, plabel, plabel-color. Example: ask turtles [ set label who ] ;; all the turtles now are labeled with their ;; who numbers ask turtles [ set label "" ] ;; all turtles now are not labeled label-color label-color This is a built-in turtle or link variable. It holds a number greater than or equal to 0 and less than 140. This number determines what color the turtle or link's label appears in (if it has a label). You can set this variable to change the color of a turtle or link's label. See also label, plabel, plabel-color. Example: ask turtles [ set label-color red ] ;; all the turtles now have red labels last Since 1.0 last list last string On a list, reports the last item in the list. On a string, reports a one-character string containing only the last character of the original string. layout-circle Since 4.0 layout-circle agentset radius layout-circle list-of-turtles radius Arranges the given turtles in a circle centered on the patch at the center of the world with the given radius. (If the world has an even size the center of the circle is rounded down to the nearest patch.) The turtles point outwards. If the first input is an agentset, the turtles are arranged in random order. If the first input is a list, the turtles are arranged clockwise in the given order, starting at the top of the circle. (Any non-turtles in the list are ignored.) ;; in random order layout-circle turtles 10 ;; in order by who number layout-circle sort turtles 10 ;; in order by size layout-circle sort-by [ [a b] -> [size] of a < [size] of b ] turtles 10 layout-radial Since 4.0 layout-radial turtle-set link-set root-agent Arranges the turtles in turtle-set connected by links in link-set, in a radial tree layout, centered around the root-agent which is moved to the center of the world view. Only links in the link-set will be used to determine the layout. If links connect turtles that are not in turtle-set those turtles will remain stationary. Even if the network does contain cycles, and is not a true tree structure, this layout will still work, although the results will not always be pretty. to make-a-tree set-default-shape turtles "circle" crt 6 ask turtle 0 [ create-link-with turtle 1 create-link-with turtle 2 create-link-with turtle 3 ] ask turtle 1 [ create-link-with turtle 4 create-link-with turtle 5 ] ; do a radial tree layout, centered on turtle 0 layout-radial turtles links (turtle 0) end layout-spring Since 4.0 layout-spring turtle-set link-set spring-constant spring-length repulsion-constant Arranges the turtles in turtle-set, as if the links in link-set are springs and the turtles are repelling each other. Turtles that are connected by links in link-set but not included in turtle-set are treated as anchors and are not moved. spring-constant is a measure of the "tautness" of the spring. It is the "resistance" to change in their length. spring-constant is the force the spring would exert if it's length were changed by 1 unit. spring-length is the "zero-force" length or the natural length of the springs. This is the length which all springs try to achieve either by pushing out their nodes or pulling them in. repulsion-constant is a measure of repulsion between the nodes. It is the force that 2 nodes at a distance of 1 unit will exert on each other. The repulsion effect tries to get the nodes as far as possible from each other, in order to avoid crowding and the spring effect tries to keep them at "about" a certain distance from the nodes they are connected to. The result is the laying out of the whole network in a way which highlights relationships among the nodes and at the same time is crowded less and is visually pleasing. The layout algorithm is based on the Fruchterman-Reingold layout algorithm. More information about this algorithm can be obtained here. to make-a-triangle set-default-shape turtles crt 3 ask turtle 0 [ create-links-with other ] ask turtle 1 [ create-link-with turtle ] repeat 30 [ layout-spring end "circle" turtles 2 turtles links 0.2 5 1 ] ;; lays the nodes in a triangle layout-tutte Since 4.0 layout-tutte turtle-set link-set radius The turtles that are connected by links in link-set but not included in turtle-set are placed in a circle layout with the given radius. There should be at least 3 agents in this agentset. The turtles in turtle-set are then laid out in the following manner: Each turtle is placed at centroid (or barycenter) of the polygon formed by its linked neighbors. (The centroid is like a 2-dimensional average of the coordinates of the neighbors.) (The purpose of the circle of "anchor agents" is to prevent all the turtles from collapsing down to one point.) After a few iterations of this, the layout will stabilize. This layout is named after the mathematician William Thomas Tutte, who proposed it as a method for graph layout. to make-a-tree set-default-shape turtles crt 6 ask turtle 0 [ create-link-with turtle create-link-with turtle create-link-with turtle ] "circle" 1 2 3 ask turtle 1 [ create-link-with turtle 4 create-link-with turtle 5 ] ; place all the turtles with just one ; neighbor on the perimeter of a circle ; and then place the remaining turtles inside ; this circle, spread between their neighbors. repeat 10 [ layout-tutte (turtles with [link-neighbors = 1]) links 12 ] end left lt Since 1.0 Since 1.0 left number The turtle turns left by number degrees. (If number is negative, it turns right.) length Since 1.0 length list length string Reports the number of items in the given list, or the number of characters in the given string. let Since 2.1 let variable value Creates a new local variable and gives it the given value. A local variable is one that exists only within the enclosing block of commands. If you want to change the value afterwards, use set. Example: let prey one-of sheep-here if prey != nobody [ ask prey [ die ] ] link Since 4.0 link end1 end2 end1 end2 Given the who numbers of the endpoints, reports the link connecting the turtles. If there is no such link reports nobody. To refer to breeded links you must use the singular breed form with the endpoints. ask link 0 1 [ set color green ] ;; unbreeded link connecting turtle 0 and turtle 1 will turn green ask directed-link 0 1 [ set color red ] ;; directed link connecting turtle 0 and turtle 1 will turn red See also patch-at. link-heading Since 4.0 link-heading Reports the heading in degrees (at least 0, less than 360) from end1 to end2 of the link. Throws a runtime error if the endpoints are at the same location. ask link 0 1 [ print link-heading ] ;; prints [[towards other-end] of end1] of link 0 1 See also link-length link-length link-length Reports the distance between the endpoints of the link. ask link 0 1 [ print link-length ] ;; prints [[distance other-end] of end1] of link 0 1 See also link-heading Since 4.0 link-set Since 4.0 link-set value (link-set value1 value2 ...) Reports an agentset containing all of the links anywhere in any of the inputs. The inputs may be individual links, link agentsets, nobody, or lists (or nested lists) containing any of the above. link-set self link-set [my-links] of nodes with [color = red] See also turtle-set, patch-set. link-shapes Since 4.0 link-shapes Reports a list of strings containing all of the link shapes in the model. New shapes can be created, or imported from other models, in the Link Shapes Editor. show link-shapes => ["default"] links Since 4.0 links Reports the agentset consisting of all links. show count links ;; prints the number of links links-own links-own [var1 ...] -own [var1 ...] The links-own keyword, like the globals, breed, -own, turtles-own, and patches-own keywords, can only be used at the beginning of a program, before any function definitions. It defines the variables belonging to each link. If you specify a breed instead of "links", only links of that breed have the listed variables. (More than one link breed may list the same variable.) undirected-link-breed [sidewalks sidewalk] directed-link-breed [streets street] links-own [traffic] ;; applies to all breeds sidewalks-own [pedestrians] streets-own [cars bikes] list Since 1.0 list value1 value2 (list value1 ...) Reports a list containing the given items. The items can be of any type, produced by any kind of reporter. show list (random 10) (random 10) => [4 9] ;; or similar list show (list 5) => [5] show (list (random 10) 1 2 3 (random 10)) => [4 1 2 3 9] ;; or similar list ln Since 1.0 ln number Reports the natural logarithm of number, that is, the logarithm to the base e (2.71828...). See also e, log. log log number base Reports the logarithm of number in base base. Since 1.0 show log 64 2 => 6 See also ln. loop Since 1.0 loop [ commands ] Repeats the commands forever, or until the enclosing procedure exits through use of the stop or report commands. to move-to-world-edge ;; turtle procedure loop [ if not can-move? 1 [ stop ] fd 1 ] end In this example, stop exits not just the loop, but the entire procedure. Note: in many circumstances, it is more appropriate to use a forever button to repeat something indefinitely. See Buttons in the Programming Guide. lput Since 1.0 lput value list Adds value to the end of a list and reports the new list. ;; suppose mylist is [2 7 10 "Bob"] set mylist lput 42 mylist ;; mylist now is [2 7 10 "Bob" 42] M map Since 1.3 map reporter list (map reporter list1 ...) With a single list, the given reporter is run for each item in the list, and a list of the results is collected and reported. reporter may be an anonymous reporter or the name of a reporter. show map round [1.1 2.2 2.7] => [1 2 3] show map [ i -> i * i ] [1 2 3] => [1 4 9] With multiple lists, the given reporter is run for each group of items from each list. So, it is run once for the first items, once for the second items, and so on. All the lists must be the same length. Some examples make this clearer: show (map + [1 2 3] [2 4 6]) => [3 6 9] show (map [ [a b c] -> a + b = c ] [1 2 3] [2 4 6] [3 5 9]) => [true false true] See also foreach, -> (anonymous procedure). max Since 1.0 max list Reports the maximum number value in the list. It ignores other types of items. show max [xcor] of turtles ;; prints the x coordinate of the turtle which is ;; farthest right in the world show max list a b ;; prints the larger of the two variables a and b show max (list a b c) ;; prints the largest of the three variables a, b, and c max-n-of Since 4.0 max-n-of number agentset [reporter] Reports an agentset containing number agents from agentset with the highest values of reporter. The agentset is built by finding all the agents with the highest value of reporter, if there are not number agents with that value then agents with the second highest value are found, and so on. At the end, if there is a tie that would make the resulting agentset too large, the tie is broken randomly. ;; assume the world is 11 x 11 show max-n-of 5 patches [pxcor] ;; shows 5 patches with pxcor = max-pxcor show max-n-of 5 patches with [pycor = 0] [pxcor] ;; shows an agentset containing: ;; (patch 1 0) (patch 2 0) (patch 3 0) (patch 4 0) (patch 5 0) See also max-one-of, with-max. max-one-of Since 1.0 max-one-of agentset [reporter] Reports the agent in the agentset that has the highest value for the given reporter. If there is a tie this command reports one random agent with the highest value. If you want all such agents, use with-max instead. show max-one-of patches [count turtles-here] ;; prints the first patch with the most turtles on it See also max-n-of, with-max. max-pxcor max-pycor Since 3.1 Since 3.1 max-pxcor max-pycor These reporters give the maximum x-coordinate and maximum y-coordinate, (respectively) for patches, which determines the size of the world. Unlike in older versions of NetLogo the origin does not have to be at the center of the world. However, the maximum x- and y- coordinates must be greater than or equal to zero. Note: You can set the size of the world only by editing the view -- these are reporters which cannot be set. crt 100 [ setxy random-float max-pxcor random-float max-pycor ] ;; distributes 100 turtles randomly in the ;; first quadrant See also min-pxcor, min-pycor, world-width, and world-height mean Since 1.0 mean list Reports the statistical mean of the numeric items in the given list. Errors on non-numeric items. The mean is the average, i.e., the sum of the items divided by the total number of items. show mean [xcor] of turtles ;; prints the average of all the turtles' x coordinates median Since 1.0 median list Reports the statistical median of the numeric items of the given list. Ignores non-numeric items. The median is the item that would be in the middle if all the items were arranged in order. (If two items would be in the middle, the median is the average of the two.) show median [xcor] of turtles ;; prints the median of all the turtles' x coordinates member? member? value list member? string1 string2 member? agent agentset For a list, reports true if the given value appears in the given list, otherwise reports false. For a string, reports true or false depending on whether string1 appears anywhere inside string2 as a substring. For an agentset, reports true if the given agent is appears in the given agentset, otherwise reports false. show member? 2 [1 2 3] => true show member? 4 [1 2 3] => false show member? "bat" "abate" => true Since 1.0 show member? turtle 0 turtles => true show member? turtle 0 patches => false See also position. min Since 1.0 min list Reports the minimum number value in the list. It ignores other types of items. show min [xcor] of turtles ;; prints the lowest x-coordinate of all the turtles show min list a b ;; prints the smaller of the two variables a and b show min (list a b c) ;; prints the smallest of the three variables a, b, and c min-n-of Since 4.0 min-n-of number agentset [reporter] Reports an agentset containing number agents from agentset with the lowest values ofreporter. The agentset is built by finding all the agents with the lowest value of reporter, if there are not number agents with that value then the agents with the second lowest value are found, and so on. At the end, if there is a tie that would make the resulting agentset too large, the tie is broken randomly. ;; assume the world is 11 x 11 show min-n-of 5 patches [pxcor] ;; shows 5 patches with pxcor = min-pxcor show min-n-of 5 patches with [pycor = 0] [pxcor] ;; shows an agentset containing: ;; (patch -5 0) (patch -4 0) (patch -3 0) (patch -2 0) (patch -1 0) See also min-one-of, with-min. min-one-of Since 1.0 min-one-of agentset [reporter] Reports a random agent in the agentset that reports the lowest value for the given reporter. If there is a tie, this command reports one random agent that meets the condition. If you want all such agents use with-min instead. show min-one-of turtles [xcor + ycor] ;; reports the first turtle with the smallest sum of ;; coordinates See also with-min, min-n-of. min-pxcor min-pycor Since 3.1 Since 3.1 min-pxcor min-pycor These reporters give the minimum x-coordinate and minimum y-coordinate, (respectively) for patches, which determines the size of the world. Unlike in older versions of NetLogo the origin does not have to be at the center of the world. However, the minimum x- and y- coordinates must be less than or equal to zero. Note: You can set the size of the world only by editing the view -- these are reporters which cannot be set. crt 100 [ setxy random-float min-pxcor random-float min-pycor ] ;; distributes 100 turtles randomly in the ;; third quadrant See also max-pxcor, max-pycor, world-width, and world-height mod Since 1.0 number1 mod number2 Reports number1 modulo number2: that is, the residue of number1 (mod number2). mod is is equivalent to the following NetLogo code: number1 - (floor (number1 / number2)) * number2 Note that mod is "infix", that is, it comes between its two inputs. show 62 mod 5 => 2 show -8 mod 3 => 1 See also remainder. mod and remainder behave the same for positive numbers, but differently for negative numbers. modes Since 2.0 modes list Reports a list of the most common item or items in list. The input list may contain any NetLogo values. If the input is an empty list, reports an empty list. show modes [1 2 2 3 4] => [2] show modes [1 2 2 3 3 4] => [2 3] show modes [ [1 2 [3]] [1 2 [3]] [2 3 4] ] => [[1 2 [3]]] show modes [pxcor] of turtles ;; shows which columns of patches have the most ;; turtles on them mouse-down? Since 1.0 mouse-down? Reports true if the mouse button is down, false otherwise. Note: If the mouse pointer is outside of the current view , mouse-down? will always report false. mouse-inside? Since 3.0 mouse-inside? Reports true if the mouse pointer is inside the current view, false otherwise. mouse-xcor mouse-ycor Since 1.0 Since 1.0 mouse-xcor mouse-ycor Reports the x or y coordinate of the mouse in the 2D view. The value is in terms of turtle coordinates, so it might not be an integer. If you want patch coordinates, use round mouse-xcor and round mouse-ycor. Note: If the mouse is outside of the 2D view, reports the value from the last time it was inside. ;; to make the mouse "draw" in red: if mouse-down? [ ask patch mouse-xcor mouse-ycor [ set pcolor red ] ] move-to Since 4.0 move-to agent The turtle sets its x and y coordinates to be the same as the given agent's. (If that agent is a patch, the effect is to move the turtle to the center of that patch.) move-to turtle 5 ;; turtle moves to same point as turtle 5 move-to one-of patches ;; turtle moves to the center of a random patch move-to max-one-of turtles [size] ;; turtle moves to same point as biggest turtle Note that the turtle's heading is unaltered. You may want to use the face command first to orient the turtle in the direction of motion. See also setxy. my- my-links my- my-links Since 4.0 Reports an agentset of all links connected to the caller of the corresponding breed, regardless of directedness. Generally, you might consider using my-out-links instead of this primitive, as it works well for either directed or undirected networks (since it excludes directed, incoming links). crt 5 ask turtle 0 [ create-links-with other turtles show my-links ;; prints the agentset containing all links ;; (since all the links we created were with turtle 0 ) ] ask turtle 1 [ show my-links ;; shows an agentset containing the link 0 1 ] end If you only want the undirected links connected to a node, you can do my-links with [ not is-directed-link? self ]. my-in- my-in-links Since 4.0 my-in- my-in-links Reports an agentset of all the directed links coming in from other nodes to the caller as well as all undirected links connected to the caller. You can think of this as "all links that you can use to travel to this node". crt 5 ask turtle 0 [ create-links-to other turtles show my-in-links ;; shows an empty agentset ] ask turtle 1 [ show my-in-links ;; shows an agentset containing the link 0 1 ] my-out- my-out-links Since 4.0 my-out- my-out-links Reports an agentset of all the directed links going out from the caller to other nodes as well as undirected links connected to the caller. You can think of this as "all links you can use to travel from this node". crt 5 ask turtle 0 [ create-links-to other turtles show my-out-links ;; shows agentset containing all the links ] ask turtle 1 [ show my-out-links ;; shows an empty agentset ] myself Since 1.0 myself "self" and "myself" are very different. "self" is simple; it means "me". "myself" means "the turtle, patch or link who asked me to do what I'm doing right now." When an agent has been asked to run some code, using myself in that code reports the agent (turtle, patch or link) that did the asking. myself is most often used in conjunction with of to read or set variables in the asking agent. myself can be used within blocks of code not just in the ask command, but also hatch, sprout, of, with, all?, with-min, with-max, min-one-of, max-one-of, min-n-of, max-n-of. ask turtles [ ask patches in-radius 3 [ set pcolor [color] of myself ] ] ;; each turtle makes a colored "splotch" around itself See the "Myself Example" code example for more examples. See also self. N n-of Since 3.1 n-of size agentset n-of size list From an agentset, reports an agentset of size size randomly chosen from the input set, with no repeats. From a list, reports a list of size size randomly chosen from the input set, with no repeats. The items in the result appear in the same order that they appeared in the input list. (If you want them in random order, use shuffle on the result.) It is an error for size to be greater than the size of the input. ask n-of 50 patches [ set pcolor green ] ;; 50 randomly chosen patches turn green See also one-of. n-values Since 2.0 n-values size reporter Reports a list of length size containing values computed by repeatedly running the reporter. reporter may be an anonymous reporter or the name of a reporter. If the reporter accepts inputs, the input will be the number of the item currently being computed, starting from zero. show n-values 5 [1] => [1 1 1 1 1] show n-values 5 [ i -> i ] => [0 1 2 3 4] show n-values 3 turtle => [(turtle 0) (turtle 1) (turtle 2)] show n-values 5 [ x -> x * x ] => [0 1 4 9 16] See also reduce, filter, -> (anonymous procedure), range. neighbors neighbors4 Since 1.1 Since 1.1 neighbors neighbors4 Reports an agentset containing the 8 surrounding patches (neighbors) or 4 surrounding patches (neighbors4). show sum [count turtles-here] of neighbors ;; prints the total number of turtles on the eight ;; patches around this turtle or patch show count turtles-on neighbors ;; a shorter way to say the same thing ask neighbors4 [ set pcolor red ] ;; turns the four neighboring patches red -neighbors link-neighbors Since 4.0 -neighbors link-neighbors Reports the agentset of all turtles found at the other end of any links (undirected or directed, incoming or outgoing) connected to this turtle. crt 3 ask turtle 0 [ create-links-with other turtles ask link-neighbors [ set color red ] ;; turtles 1 and 2 turn red ] ask turtle 1 [ ask link-neighbors [ set color blue ] ;; turtle 0 turns blue ] end -neighbor? link-neighbor? -neighbor? turtle link-neighbor? turtle Reports true if there is a link (either directed or undirected, incoming or outgoing) between turtle and the caller. Since 4.0 crt 2 ask turtle 0 [ create-link-with turtle 1 show link-neighbor? turtle 1 ] ask turtle 1 [ show link-neighbor? turtle 0 ] ;; prints true ;; prints true netlogo-version Since 3.0 netlogo-version Reports a string containing the version number of the NetLogo you are running. show netlogo-version => "6.0.1" netlogo-web? Since 5.2 netlogo-web? Reports true if the model is running in NetLogo Web. new-seed Since 3.0 new-seed Reports a number suitable for seeding the random number generator. The numbers reported by new-seed are based on the current date and time in milliseconds and lie in the generator's usable range of seeds, 2147483648 to 2147483647. new-seed never reports the same number twice in succession, even across parallel BehaviorSpace runs. (This is accomplished by waiting a millisecond if the seed for the current millisecond was already used.) See also random-seed. no-display Since 1.0 no-display Turns off all updates to the current view until the display command is issued. This has two major uses. One, you can control when the user sees view updates. You might want to change lots of things on the view behind the user's back, so to speak, then make them visible to the user all at once. Two, your model will run faster when view updating is off, so if you're in a hurry, this command will let you get results faster. (Note that normally you don't need to use no-display for this, since you can also use the on/off switch in view control strip to freeze the view.) Note that display and no-display operate independently of the switch in the view control strip that freezes the view. See also display. nobody nobody This is a special value which some primitives such as turtle, one-of, max-one-of, etc. report to indicate that no agent was found. Also, when a turtle dies, it becomes equal to nobody. Note: Empty agentsets are not equal to nobody. If you want to test for an empty agentset, use any?. You only get nobody back in situations where you were expecting a single agent, not a whole agentset. set target one-of other turtles-here if target != nobody [ ask target [ set color red ] ] no-links Since 4.0 no-links Reports an empty link agentset. no-patches no-patches Since 4.0 Reports an empty patch agentset. not Since 1.0 not boolean Reports true if boolean is false, otherwise reports false. if not any? turtles [ crt 10 ] no-turtles Since 4.0 no-turtles Reports an empty turtle agentset. O of Since 4.0 [reporter] of agent [reporter] of agentset For an agent, reports the value of the reporter for that agent (turtle or patch). show [pxcor] of patch 3 5 ;; prints 3 show [pxcor] of one-of patches ;; prints the value of a random patch's pxcor variable show [who * who] of turtle 5 => 25 show [count turtles in-radius 3] of patch 0 0 ;; prints the number of turtles located within a ;; three-patch radius of the origin For an agentset, reports a list that contains the value of the reporter for each agent in the agentset (in random order). crt 4 show sort => [0 1 2 show sort => [0 1 4 [who] of turtles 3] [who * who] of turtles 9] one-of Since 1.0 one-of agentset one-of list From an agentset, reports a random agent. If the agentset is empty, reports nobody. From a list, reports a random list item. It is an error for the list to be empty. ask one-of patches [ set pcolor green ] ;; a random patch turns green ask patches with [any? turtles-here] [ show one-of turtles-here ] ;; for each patch containing turtles, prints one of ;; those turtles ;; suppose mylist is [1 2 3 4 5 6] show one-of mylist ;; prints a value randomly chosen from the list See also n-of. or Since 1.0 boolean1 or boolean2 Reports true if either boolean1 or boolean2, or both, is true. Note that if condition1 is true, then condition2 will not be run (since it can't affect the result). if (pxcor > 0) or (pycor > 0) [ set pcolor red ] ;; patches turn red except in lower-left quadrant other other agentset Since 4.0 Reports an agentset which is the same as the input agentset but omits this agent. show count turtles-here => 10 show count other turtles-here => 9 other-end Since 4.0 other-end If run by a turtle, reports the turtle at the other end of the asking link. If run by a link, reports the turtle at the end of the link that isn't the asking turtle. These definitions are difficult to understand in the abstract, but the following examples should help: ask ask ask ask turtle turtle turtle link 0 0 0 1 1 [ [ [ [ create-link-with turtle 1 ] ask link 0 1 [ show other-end ] ] ;; prints turtle 1 ask link 0 1 [ show other-end ] ] ;; prints turtle 0 ask turtle 0 [ show other-end ] ] ;; prints turtle 1 As these examples hopefully make plain, the "other" end is the end that is neither asking nor being asked. out--neighbor? out-link-neighbor? Since 4.0 out--neighbor? turtle out-link-neighbor? turtle Reports true if there is a directed link going from the caller to turtle or if there is an undirected link connecting the caller with turtle. You can think of this as "can I get from the caller to turtle using a link?" crt 2 ask turtle 0 [ create-link-to turtle 1 show in-link-neighbor? turtle 1 show out-link-neighbor? turtle 1 ] ask turtle 1 [ show in-link-neighbor? turtle 0 show out-link-neighbor? turtle 0 ] ;; prints false ;; prints true ;; prints true ;; prints false out--neighbors out-link-neighbors Since 4.0 out--neighbors out-link-neighbors Reports the agentset of all the turtles that have directed links from the caller, or undirected links with the caller. You can think of this as "who can I get to from the caller using a link?" crt 4 ask turtle 0 [ create-links-to other turtles ask out-link-neighbors [ set color pink ] ;; turtles 1-3 turn pink ] ask turtle 1 [ ask out-link-neighbors [ set color orange ] ;; no turtles change colors ;; since turtle 1 only has in-links ] end out--to out-link-to Since 4.0 out--to turtle out-link-to turtle Reports a directed link from the caller to turtle or an undirected link connecting the two. If no link exists then it reports nobody. If more than one such link exists, reports a random one. You can think of this as "give me a link that I can use to travel from the caller to turtle." crt 2 ask turtle 0 [ create-link-to turtle 1 show out-link-to turtle 1 ;; shows link 0 1 ] ask turtle 1 [ ] show out-link-to turtle 0 ;; shows nobody See also: in-link-from link-with output-print output-show output-type output-write Since 2.1 Since 2.1 Since 2.1 Since 2.1 output-print value output-show value output-type value output-write value These commands are the same as the print, show, type, and write commands except that value is printed in the model's output area, instead of in the Command Center. (If the model does not have a separate output area, then the Command Center is used.) P patch Since 1.0 patch xcor ycor Given the x and y coordinates of a point, reports the patch containing that point. (The coordinates are absolute coordinates; they are not computed relative to this agent, as with patch-at.) If x and y are integers, the point is the center of a patch. If x or y is not an integer, rounding to the nearest integer is used to determine which patch contains the point. If wrapping is allowed by the topology, the given coordinates will be wrapped to be within the world. If wrapping is not allowed and the given coordinates are outside the world, reports nobody. ask patch 3 -4 [ set pcolor green ] ;; patch with pxcor of 3 and pycor of -4 turns green show patch 1.2 3.7 ;; prints (patch 1 4); note rounding show patch 18 19 ;; supposing min-pxcor and min-pycor are -17 ;; and max-pxcor and max-pycor are 17, ;; in a wrapping topology, prints (patch -17 -16); ;; in a non-wrapping topology, prints nobody See also patch-at. patch-ahead Since 2.0 patch-ahead distance Reports the single patch that is the given distance "ahead" of this turtle, that is, along the turtle's current heading. Reports nobody if the patch does not exist because it is outside the world. ask patch-ahead 1 [ set pcolor green ] ;; turns the patch 1 in front of this turtle ;; green; note that this might be the same patch ;; the turtle is standing on See also patch-at, patch-left-and-ahead, patch-right-and-ahead, patch-at-heading-and-distance. patch-at Since 1.0 patch-at dx dy Reports the patch at (dx, dy) from the caller, that is, the patch containing the point dx east and dy patches north of this agent. Reports nobody if there is no such patch because that point is beyond a non-wrapping world boundary. ask patch-at 1 -1 [ set pcolor green ] ;; if caller is a turtle or patch, turns the ;; patch just southeast of the caller green See also patch, patch-ahead, patch-left-and-ahead, patch-right-and-ahead, patch-at-heading-and-distance. patch-at-heading-and-distance patch-at-heading-and-distance heading distance Since 2.0 patch-at-heading-and-distance reports the single patch that is the given distance from this turtle or patch, along the given absolute heading. (In contrast to patch-left-and-ahead and patch-right-and-ahead, this turtle's current heading is not taken into account.) Reports nobody if the patch does not exist because it is outside the world. ask patch-at-heading-and-distance -90 1 [ set pcolor green ] ;; turns the patch 1 to the west of this patch green See also patch, patch-at, patch-left-and-ahead, patch-right-and-ahead. patch-here Since 1.0 patch-here patch-here reports the patch under the turtle. Note that this reporter isn't available to a patch because a patch can just say "self". patch-left-and-ahead patch-right-and-ahead Since 2.0 Since 2.0 patch-left-and-ahead angle distance patch-right-and-ahead angle distance Reports the single patch that is the given distance from this turtle, in the direction turned left or right the given angle (in degrees) from the turtle's current heading. Reports nobody if the patch does not exist because it is outside the world. (If you want to find a patch in a given absolute heading, rather than one relative to the current turtle's heading, use patch-at-heading-anddistance instead.) ask patch-right-and-ahead 30 1 [ set pcolor green ] ;; this turtle "looks" 30 degrees right of its ;; current heading at the patch 1 unit away, and turns ;; that patch green; note that this might be the same ;; patch the turtle is standing on See also patch, patch-at, patch-at-heading-and-distance. patch-set Since 4.0 patch-set value1 (patch-set value1 value2 ...) Reports an agentset containing all of the patches anywhere in any of the inputs. The inputs may be individual patches, patch agentsets, nobody, or lists (or nested lists) containing any of the above. patch-set self patch-set patch-here (patch-set self neighbors) (patch-set patch-here neighbors) (patch-set patch 0 0 patch 1 3 patch 4 -2) (patch-set patch-at -1 1 patch-at 0 1 patch-at 1 1) patch-set [patch-here] of turtles patch-set [neighbors] of turtles See also turtle-set, link-set. patch-size Since 4.1 patch-size Reports the size of the patches in the view in pixels. The size is typically an integer, but may also be a floating point number. See also set-patch-size. patches Since 1.0 patches Reports the agentset consisting of all patches. patches-own patches-own [var1 ...] This keyword, like the globals, breed, -own, and turtles-own keywords, can only be used at the beginning of a program, before any function definitions. It defines the variables that all patches can use. All patches will then have the given variables and be able to use them. All patch variables can also be directly accessed by any turtle standing on the patch. See also globals, turtles-own, breed, -own. pcolor pcolor This is a built-in patch variable. It holds the color of the patch. You can set this variable to make the patch change color. All patch variables can be directly accessed by any turtle standing on the patch. Color can be represented either as a NetLogo color (a single number) or an RGB color (a list of 3 numbers). See details in the Colors section of the Programming Guide. See also color. pen-down pd pen-erase pe pen-up pu Since 1.0 Since 1.0 Since 3.0 Since 3.0 Since 1.0 Since 1.0 pen-down pen-erase pen-up The turtle changes modes between drawing lines, removing lines or neither. The lines will always be displayed on top of the patches and below the turtles. To change the color of the pen set the color of the turtle using set color. Note: When a turtle's pen is down, all movement commands cause lines to be drawn, including jump, setxy, and move-to. Note: These commands are equivalent to setting the turtle variable "pen-mode" to "down" , "up", and "erase". Note: On Windows drawing and erasing a line might not erase every pixel. pen-mode This is a built-in turtle variable. It holds the state of the turtle's pen. You set the variable to draw lines, erase lines or stop either of these actions. Possible values are "up", "down", and "erase". pen-size This is a built-in turtle variable. It holds the width of the line, in pixels, that the turtle will draw (or erase) when the pen is down (or erasing). plabel plabel This is a built-in patch variable. It may hold a value of any type. The patch appears in the view with the given value "attached" to it as text. You can set this variable to add, change, or remove a patch's label. All patch variables can be directly accessed by any turtle standing on the patch. See also plabel-color, label, label-color. plabel-color plabel-color This is a built-in patch variable. It holds a number greater than or equal to 0 and less than 140. This number determines what color the patch's label appears in (if it has a label). You can set this variable to change the color of a patch's label. All patch variables can be directly accessed by any turtle standing on the patch. See also plabel, label, label-color. plot plot number Since 1.0 Increments the x-value of the plot pen by plot-pen-interval, then plots a point at the updated x-value and a y-value of number. (The first time the command is used on a plot, the point plotted has an x-value of 0.) plot-name Since 1.0 plot-name Reports the name of the current plot (a string) plot-pen-exists? Since 4.0 plot-pen-exists? string Reports true if a plot pen with the given name is defined in the current plot. Otherwise reports false. plot-pen-down plot-pen-up Since 1.0 Since 1.0 plot-pen-down plot-pen-up Puts down (or up) the current plot-pen, so that it draws (or doesn't). (By default, all pens are down initially.) plot-pen-reset Since 1.0 plot-pen-reset Clears everything the current plot pen has drawn, moves it to (0,0), and puts it down. If the pen is a permanent pen, the color, mode, and interval are reset to the default values from the plot Edit dialog. plotxy Since 1.0 plotxy number1 number2 Moves the current plot pen to the point with coordinates (number1, number2). If the pen is down, a line, bar, or point will be drawn (depending on the pen's mode). plot-x-min plot-x-max plot-y-min plot-y-max Since 1.0 Since 1.0 Since 1.0 Since 1.0 plot-x-min plot-x-max plot-y-min plot-y-max Reports the minimum or maximum value on the x or y axis of the current plot. These values can be set with the commands set-plot-x-range and set-plot-y-range. (Their default values are set from the plot Edit dialog.) position Since 1.0 position item list position string1 string2 On a list, reports the first position of item in list, or false if it does not appear. On strings, reports the position of the first appearance string1 as a substring of string2, or false if it does not appear. Note: The positions are numbered beginning with 0, not with 1. ;; suppose mylist is [2 7 4 7 "Bob"] show position 7 mylist => 1 show position 10 mylist => false show position "in" "string" => 3 See also member?. precision precision number places Reports number rounded to places decimal places. Since 1.0 If places is negative, the rounding takes place to the left of the decimal point. show precision 1.23456789 3 => 1.235 show precision 3834 -3 => 4000 See also round, ceiling, floor. print Since 1.0 print value Prints value in the Command Center, followed by a carriage return. This agent is not printed before the value, unlike show. See also show, type, and write. See also output-print. pxcor pycor pxcor pycor These are built-in patch variables. They hold the x and y coordinate of the patch. They are always integers. You cannot set these variables, because patches don't move. pxcor is greater than or equal to min-pxcor and less than or equal to max-pxcor; similarly for pycor and min-pycor and max-pycor. All patch variables can be directly accessed by any turtle standing on the patch. See also xcor, ycor. R random Since 1.0 random number If number is positive, reports a random integer greater than or equal to 0, but strictly less than number. If number is negative, reports a random integer less than or equal to 0, but strictly greater than number. If number is zero, the result is always 0 as well. Note: In versions of NetLogo prior to version 2.0, this primitive reported a floating point number if given a non-integer input. This is no longer the case. If you want a floating point answer, you must now use random-float instead. show random 3 ;; prints 0, 1, or 2 show random -3 ;; prints 0, -1, or -2 show random 3.5 ;; prints 0, 1, 2, or 3 See also random-float. random-float Since 2.0 random-float number If number is positive, reports a random floating point number greater than or equal to 0 but strictly less than number. If number is negative, reports a random floating point number less than or equal to 0, but strictly greater than number. If number is zero, the result is always 0. show random-float 3 ;; prints a number at least 0 but less than 3, ;; for example 2.589444906014774 show random-float 2.5 ;; prints a number at least 0 but less than 2.5, ;; for example 1.0897423196760796 random-exponential random-gamma random-normal random-poisson Since 1.2.1 Since 2.0 Since 1.2.1 Since 1.2.1 random-exponential mean random-gamma alpha lambda random-normal mean standard-deviation random-poisson mean Reports an accordingly distributed random number with the mean and, in the case of the normal distribution, the standard-deviation. (The standard deviation may not be negative.) random-exponential reports an exponentially distributed random floating point number. It is equivalent to (- mean) * ln random-float 1.0. random-gamma reports a gamma-distributed random floating point number as controlled by the floating point alpha and lambda parameters. Both inputs must be greater than zero. (Note: for results with a given mean and variance, use inputs as follows: alpha = mean * mean / variance; lambda = 1 / (variance / mean).) random-normal reports a normally distributed random floating point number. random-poisson reports a Poisson-distributed random integer. show random-exponential 2 ;; prints an exponentially distributed random floating ;; point number with a mean of 2 show random-normal 10.1 5.2 ;; prints a normally distributed random floating point ;; number with a mean of 10.1 and a standard deviation ;; of 5.2 show random-poisson 3.4 ;; prints a Poisson-distributed random integer with a ;; mean of 3.4 random-pxcor random-pycor Since 3.1 Since 3.1 random-pxcor random-pycor Reports a random integer ranging from min-pxcor (or -y) to max-pxcor (or -y) inclusive. ask turtles [ ;; move each turtle to the center of a random patch setxy random-pxcor random-pycor ] See also random-xcor, random-ycor. random-seed Since 1.0 random-seed number Sets the seed of the pseudo-random number generator to the integer part of number. The seed must be in the range -2147483648 to 2147483647; note that this is smaller than the full range of integers supported by NetLogo (-9007199254740992 to 9007199254740992). See the Random Numbers section of the Programming Guide for more details. random-seed show random => 50 show random => 35 random-seed show random => 50 show random => 35 47822 100 100 47822 100 100 random-xcor random-ycor Since 3.1 Since 3.1 random-xcor random-ycor Reports a random floating point number from the allowable range of turtle coordinates along the given axis, x or y. Turtle coordinates range from min-pxcor - 0.5 (inclusive) to max-pxcor + 0.5 (exclusive) horizontally; vertically, substitute -y for -x. ask turtles [ ;; move each turtle to a random point setxy random-xcor random-ycor ] See also random-pxcor, random-pycor. range range stop (range start stop) Since 6.0 (range start stop step) Generates a list of numbers, starting at start, ending before stop, counting by step. start defaults to 0 and step defaults to 1. show range 5 => [0 1 2 3 4] show (range 2 5) => [2 3 4] show (range 2 5 0.5) => [2 2.5 3 3.5 4 4.5] show (range 10 0 -1) => [10 9 8 7 6 5 4 3 2 1] See also n-values read-from-string Since 1.1 read-from-string string Interprets the given string as if it had been typed in the Command Center, and reports the resulting value. The result may be a number, list, string, or boolean value, or the special value "nobody". Useful in conjunction with the user-input primitive for converting the user's input into usable form. show read-from-string "3" + read-from-string "5" => 8 show length read-from-string "[1 2 3]" => 3 crt read-from-string user-input "Make how many turtles?" ;; the number of turtles input by the user ;; are created reduce Since 1.3 reduce reporter list Reduces a list from left to right using the given reporter, resulting in a single value. This means, for example, that reduce [ [a b] -> a + b] [1 2 3 4] is equivalent to (((1 + 2) + 3) + 4). If list has a single item, that item is reported. It is an error to reduce an empty list. reporter may be an anonymous reporter or the name of a reporter. The first input passed to the reporter is the result so far, and the second input is the next item in the list. Since it can be difficult to develop an intuition about what reduce does, here are some simple examples which, while not useful in themselves, may give you a better understanding of this primitive: show reduce + [1 2 3] => 6 show reduce - [1 2 3] => -4 show reduce [ [result-so-far next-item] -> next-item - result-so-far ] [1 2 3] => 2 show reduce [ [result-so-far ignored-item] -> result-so-far ] [1 2 3] => 1 show reduce [ [ignored next-item] -> next-item ] [1 2 3] => 3 show reduce sentence [[1 2] [3 [4]] 5] => [1 2 3 [4] 5] show reduce [ [result-so-far next-item] -> fput next-item result-so-far ] (fput [] [1 2 3 4 5]) => [5 4 3 2 1] Here are some more useful examples: ;; find the longest string in a list to-report longest-string [strings] report reduce [ [longest-so-far next-string] -> ifelse-value (length longest-so-far >= length next-string) [longest-so-far] [next-string] ] strings end show longest-string ["hi" "there" "!"] => "there" ;; count the number of occurrences of an item in a list to-report occurrences [x the-list] report reduce [ [occurrence-count next-item] -> ifelse-value (next-item = x) [occurrence-count + 1] [occurrence-count] ] (fput 0 the-list) end show occurrences 1 [1 2 1 3 1 2 3 1 1 4 5 1] => 6 ;; evaluate the polynomial, with given coefficients, at x to-report evaluate-polynomial [coefficients x] report reduce [ [value coefficient] -> (x * value) + coefficient ] coefficients end ;; evaluate 3x^2 + 2x + 1 at x = 4 show evaluate-polynomial [3 2 1] 4 => 57 See also filter, -> (anonymous procedure. remainder Since 1.2.1 remainder number1 number2 Reports the remainder when number1 is divided by number2. This is equivalent to the following NetLogo code: number1 - (int (number1 / number2)) * number2 show remainder 62 5 => 2 show remainder -8 3 => -2 See also mod. mod and remainder behave the same for positive numbers, but differently for negative numbers. remove Since 1.0 remove item list remove string1 string2 For a list, reports a copy of list with all instances of item removed. For strings, reports a copy of string2 with all the appearances of string1 as a substring removed. set mylist [2 7 4 7 "Bob"] set mylist remove 7 mylist ;; mylist is now [2 4 "Bob"] show remove "to" "phototonic" => "phonic" remove-duplicates Since 1.0 remove-duplicates list Reports a copy of list with all duplicate items removed. The first of each item remains in place. set mylist [2 7 4 7 "Bob" 7] set mylist remove-duplicates mylist ;; mylist is now [2 7 4 "Bob"] remove-item Since 2.0 remove-item index list remove-item index string For a list, reports a copy of list with the item at the given index removed. For strings, reports a copy of string with the character at the given index removed. Note that the indices begin from 0, not 1. (The first item is item 0, the second item is item 1, and so on.) set mylist [2 7 4 7 "Bob"] set mylist remove-item 2 mylist ;; mylist is now [2 7 7 "Bob"] show remove-item 2 "string" => "sting" repeat Since 1.0 repeat number [ commands ] Runs commands number times. pd repeat 36 [ fd 1 rt 10 ] ;; the turtle draws a circle replace-item Since 1.0 replace-item index list value replace-item index string1 string2 On a list, replaces an item in that list. index is the index of the item to be replaced, starting with 0. (The 6th item in a list would have an index of 5.) Note that "replace-item" is used in conjunction with "set" to change a list. Likewise for a string, but the given character of string1 removed and the contents of string2 spliced in instead. show replace-item 2 [2 7 4 5] 15 => [2 7 15 5] show replace-item 1 "cat" "are" => "caret" report Since 1.0 report value Immediately exits from the current to-report procedure and reports value as the result of that procedure. report and to-report are always used in conjunction with each other. See to-report for a discussion of how to use them. reset-perspective rp Since 3.0 Since 3.0 reset-perspective The observer stops watching, following, or riding any turtles (or patches). (If it wasn't watching, following, or riding anybody, nothing happens.) In the 3D view, the observer also returns to its default position (above the origin, looking straight down). See also follow, ride, watch. reset-ticks Since 4.0 reset-ticks Resets the tick counter to zero, sets up all plots, then updates all plots (so that the initial state of the world is plotted). Normally reset-ticks goes at the end of a setup procedure. See also clear-ticks, tick, ticks, tick-advance, setup-plots, update-plots. reset-timer Since 1.0 reset-timer Resets the timer to zero seconds. See also timer. Note that the timer is different from the tick counter. The timer measures elapsed real time in seconds; the tick counter measures elapsed model time in ticks. resize-world Since 4.1 resize-world min-pxcor max-pxcor min-pycor max-pycor Changes the size of the patch grid. As a side effect, all turtles and links die, and the existing patch grid is discarded and new patches created. Retaining references to old patches or patch sets is inadvisable and may subsequently cause runtime errors or other unexpected behavior. See also set-patch-size. reverse Since 1.0 reverse list reverse string Reports a reversed copy of the given list or string. show mylist ;; mylist is [2 7 4 "Bob"] set mylist reverse mylist ;; mylist now is ["Bob" 4 7 2] show reverse "live" => "evil" rgb Since 1.0 rgb red green blue Reports a RGB list when given three numbers describing an RGB color. The numbers are range checked to be between 0 and 255. See also hsb ride ride turtle Set the perspective to turtle. Since 3.0 Every time turtle moves the observer also moves. Thus, in the 2D View the turtle will stay at the center of the view. In the 3D view it is as if looking through the eyes of the turtle. If the turtle dies, the perspective resets to the default. The observer may only watch or follow a single subject. Calling ride will remove the highlight created by prior calls to watch and watch-me , highlighting the ridden turtle instead. See also reset-perspective, watch, follow, subject. ride-me Since 3.0 ride-me Asks the observer to ride this turtle. The observer may only watch or follow a single subject. Calling ride-me will remove the highlight created by prior calls to watch and watch-me , highlighting this turtle instead. See also ride. right rt Since 1.0 Since 1.0 right number The turtle turns right by number degrees. (If number is negative, it turns left.) round Since 1.0 round number Reports the integer nearest to number. If the decimal portion of number is exactly .5, the number is rounded in the positive direction. Note that rounding in the positive direction is not always how rounding is done in other software programs. (In particular, it does not match the behavior of StarLogoT, which always rounded numbers ending in 0.5 to the nearest even integer.) The rationale for this behavior is that it matches how turtle coordinates relate to patch coordinates in NetLogo. For example, if a turtle's xcor is -4.5, then it is on the boundary between a patch whose pxcor is -4 and a patch whose pxcor is -5, but the turtle must be considered to be in one patch or the other, so the turtle is considered to be in the patch whose pxcor is -4, because we round towards the positive numbers. show round 4.2 => 4 show round 4.5 => 5 show round -4.5 => -4 See also precision, ceiling, floor. run runresult Since 1.3 Since 1.3 run command (run command input1 ...) run string runresult reporter (runresult reporter input1 ...) runresult string The run form expects the name of a command, an anonymous command, or a string containing commands. This agent then runs them. The runresult form expects the name of a reporter, an anonymous reporter, or a string containing a reporter. This agent runs it and reports the result. Note that you can't use run to define or redefine procedures. If you care about performance, note that the code must be compiled first which takes time. However, compiled bits of code are cached by NetLogo and thus using run on the same string over and over is much faster than running different strings. The first run, though, will be many times slower than running the same code directly, or in an anonymous command. Anonymous procedures are recommended over strings whenever possible. (An example of when you must use strings is if you accept pieces of code from the user of your model.) Anonymous procedures may freely read and/or set local variables and procedure inputs. Trying to do the same with strings may or may not work and should not be relied on. When using anonymous procedures, you can provide them with inputs, if you surround the entire call with parentheses. For example: (run [ [turtle-count step-count] -> crt turtle-count [ fd step-count ] ] 10 5) ;; creates 10 turtles and move them forward 5 steps show (runresult [ [a b] -> a + b ] 10 5) => 15 ;; adds 10 and 5 See also foreach, -> (anonymous procedure). S scale-color Since 1.0 scale-color color number range1 range2 Reports a shade of color proportional to the value of number. If range1 is less than range2, then the larger the number, the lighter the shade of color. But if range2 is less than range1, the color scaling is inverted. If number is less than range1, then the darkest shade of color is chosen. If number is greater than range2, then the lightest shade of color is chosen. Note: for color shade is irrelevant, e.g. green and green + 2 are equivalent, and the same spectrum of colors will be used. ask turtles [ set color scale-color red age 0 50 ] ;; colors each turtle a shade of red proportional ;; to its value for the age variable self Since 1.3 self Reports this turtle, patch, or link. "self" and "myself" are very different. "self" is simple; it means "me". "myself" means "the agent who asked me to do what I'm doing right now." Note that it is always redundant to write [foo] of self . This is always equivalent to simply writing foo. See also myself. ; (semicolon) ; comments After a semicolon, the rest of the line is ignored. This is useful for adding "comments" to your code -- text that explains the code to human readers. Extra semicolons can be added for visual effect. NetLogo's Edit menu has items that let you comment or uncomment whole sections of code. sentence se Since 1.0 Since 1.0 sentence value1 value2 (sentence value1 ...) Makes a list out of the values. If any value is a list, its items are included in the result directly, rather than being included as a sublist. Examples make this clearer: show sentence 1 2 => [1 2] show sentence [1 2] 3 => [1 2 3] show sentence 1 [2 3] => [1 2 3] show sentence [1 2] [3 4] => [1 2 3 4] show sentence [[1 2]] [[3 4]] => [[1 2] [3 4]] show (sentence [1 2] 3 [4 5] (3 + 3) 7) => [1 2 3 4 5 6 7] set Since 1.0 set variable value Sets variable to the given value. Variable can be any of the following: A global variable declared using "globals" The global variable associated with a slider, switch, chooser, or input box. A variable belonging to this agent If this agent is a turtle, a variable belonging to the patch under the turtle. A local variable created by the let command. An input to the current procedure. set-current-directory Since 2.0 set-current-directory string Sets the current directory that is used by the primitives file-delete, file-exists?, and file-open. The current directory is not used if the above commands are given an absolute file path. This is defaulted to the user's home directory for new models, and is changed to the model's directory when a model is opened. Note that in Windows file paths the backslash needs to be escaped within a string by using another backslash "C:\\" The change is temporary and is not saved with the model. set-current-directory "C:\\NetLogo" ;; Assume it is a Windows Machine file-open "my-file.txt" ;; Opens file "C:\\NetLogo\\my-file.txt" set-current-plot Since 1.0 set-current-plot plotname Sets the current plot to the plot with the given name (a string). Subsequent plotting commands will affect the current plot. set-current-plot-pen Since 1.0 set-current-plot-pen penname The current plot's current pen is set to the pen named penname (a string). If no such pen exists in the current plot, a runtime error occurs. set-default-shape Since 1.0 set-default-shape turtles string set-default-shape links string set-default-shape breed string Specifies a default initial shape for all turtles or links, or for a particular breed of turtles or links. When a turtle or link is created, or it changes breeds, it shape is set to the given shape. This command doesn't affect existing agents, only agents you create afterwards. The given breed must be either turtles, links, or the name of a breed. The given string must be the name of a currently defined shape. In new models, the default shape for all turtles is "default". Note that specifying a default shape does not prevent you from changing an agent's shape later. Agents don't have to be stuck with their breed's default shape. create-turtles 1 ;; new turtle's shape is "default" create-cats 1 ;; new turtle's shape is "default" set-default-shape turtles "circle" create-turtles 1 ;; new turtle's shape is "circle" create-cats 1 ;; new turtle's shape is "circle" set-default-shape cats "cat" set-default-shape dogs "dog" create-cats 1 ;; new turtle's shape is "cat" ask cats [ set breed dogs ] ;; all cats become dogs, and automatically ;; change their shape to "dog" See also shape. set-histogram-num-bars Since 1.0 set-histogram-num-bars number Set the current plot pen's plot interval so that, given the current x range for the plot, there would be number number of bars drawn if the histogram command is called. See also histogram. __set-line-thickness __set-line-thickness number Specifies the thickness of lines and outlined elements in the turtle's shape. The default value is 0. This always produces lines one pixel thick. Non-zero values are interpreted as thickness in patches. A thickness of 1, for example, produces lines which appear one patch thick. (It's common to use a smaller value such as 0.5 or 0.2.) Lines are always at least one pixel thick. This command is experimental and may change in later releases. set-patch-size Since 4.1 set-patch-size size Sets the size of the patches of the view in pixels. The size is typically an integer, but may also be a floating point number. See also patch-size, resize-world. set-plot-pen-color Since 1.0 set-plot-pen-color color Sets the color of the current plot pen to color. set-plot-pen-interval Since 1.0 set-plot-pen-interval number Tells the current plot pen to move a distance of number in the x direction during each use of the plot command. (The plot pen interval also affects the behavior of the histogram command.) set-plot-pen-mode Since 1.0 set-plot-pen-mode number Sets the mode the current plot pen draws in to number. The allowed plot pen modes are: 0 (line mode) the plot pen draws a line connecting two points together. 1 (bar mode): the plot pen draws a bar of width plot-pen-interval with the point plotted as the upper (or lower, if you are plotting a negative number) left corner of the bar. 2 (point mode): the plot pen draws a point at the point plotted. Points are not connected. The default mode for new pens is 0 (line mode). setup-plots Since 5.0 setup-plots For each plot, runs that plot's setup commands, including the setup code for any pens in the plot. reset-ticks has the same effect, so in models that use the tick counter, this primitive is not normally used. See the Plotting section of the Programming Guide for more details. See also update-plots. set-plot-x-range set-plot-y-range Since 1.0 Since 1.0 set-plot-x-range min max set-plot-y-range min max Sets the minimum and maximum values of the x or y axis of the current plot. The change is temporary and is not saved with the model. When the plot is cleared, the ranges will revert to their default values as set in the plot's Edit dialog. setxy Since 1.0 setxy x y The turtle sets its x-coordinate to x and its y-coordinate to y. Equivalent to set xcor x set ycor y, except it happens in one time step instead of two. If x or y is outside the world, NetLogo will throw a runtime error, unless wrapping is turned on in the relevant dimensions. For example, with wrapping turned on in both dimensions and the default world size where min-pxcor = -16 , max-pxcor = 16 , min-pycor = -16 and max-pycor = 16 , asking a turtle to setxy 17 17 will move it to the center of patch (-16, -16). setxy 0 0 ;; turtle moves to the middle of the center patch setxy random-xcor random-ycor ;; turtle moves to a random point setxy random-pxcor random-pycor ;; turtle moves to the center of a random patch See also move-to. shade-of? Since 1.0 shade-of? color1 color2 Reports true if both colors are shades of one another, false otherwise. show shade-of? blue red => false show shade-of? blue (blue + 1) => true show shade-of? gray white => true shape shape This is a built-in turtle and link variable. It holds a string that is the name of the turtle or link's current shape. You can set this variable to change the shape. New turtles and links have the shape "default" unless the a different shape has been specified using set-default-shape. Example: ask turtles [ set shape "wolf" ] ;; assumes you have made a "wolf" ;; shape in NetLogo's Turtle Shapes Editor ask links [ set shape "link 1" ] ;; assumes you have made a "link 1" shape in ;; the Link Shapes Editor See also set-default-shape, shapes. shapes Since 2.1 shapes Reports a list of strings containing all of the turtle shapes in the model. New shapes can be created, or imported from the shapes library or from other models, in the Shapes Editor. show shapes => ["default" "airplane" "arrow" "box" "bug" ... ask turtles [ set shape one-of shapes ] show Since 1.0 show value Prints value in the Command Center, preceded by this agent, and followed by a carriage return. (This agent is included to help you keep track of what agents are producing which lines of output.) Also, all strings have their quotes included similar to write. See also print, type, and write. See also output-show. show-turtle st Since 1.0 Since 1.0 show-turtle The turtle becomes visible again. Note: This command is equivalent to setting the turtle variable "hidden?" to false. See also hide-turtle. show-link show-link The link becomes visible again. Note: This command is equivalent to setting the link variable "hidden?" to false. Since 4.0 See also hide-link. shuffle Since 2.0 shuffle list Reports a new list containing the same items as the input list, but in randomized order. show shuffle [1 2 3 4 5] => [5 2 4 1 3] show shuffle [1 2 3 4 5] => [1 3 5 2 4] sin Since 1.0 sin number Reports the sine of the given angle. Assumes angle is given in degrees. show sin 270 => -1 size size This is a built-in turtle variable. It holds a number that is the turtle's apparent size. The default size is 1, which means that the turtle is the same size as a patch. You can set this variable to change a turtle's size. sort Since 1.0 sort list sort agentset Reports a sorted list of numbers, strings, or agents. If the input contains no numbers, strings, or agents, the result is the empty list. If the input contains at least one number, the numbers in the list are sorted in ascending order and a new list reported; non-numbers are ignored. Or, if the input contains at least one string, the strings in the list are sorted in ascending order and a new list reported; non-strings are ignored. Or, if the input is an agentset or a list containing at least one agent, a sorted list of agents (never an agentset) is reported; non-agents are ignored. Agents are sorted in the same order the < operator uses. (Patches are sorted with the top left-most patch first and the bottom rightmost patch last, turtles are sorted by who number). show sort [3 1 4 2] => [1 2 3 4] show sort [2 1 "a"] => [1 2] show sort (list "a" "c" "b" (patch 0 0)) => ["a" "b" "c"] show sort (list (patch 0 0) (patch 0 1) (patch 1 0)) => [(patch 0 1) (patch 0 0) (patch 1 0)] ;; label patches with numbers in left-to-right, top-to-bottom order let n 0 foreach sort patches [ the-patch -> ask the-patch [ set plabel n set n n + 1 ] ] ;; some additional examples to clarify behavior in strange cases show sort (list patch 0 0 patch 0 1 patch 1 0 turtle 0 turtle 1) ; turtles are always sorted lower than patches => [(turtle 0) (turtle 1) (patch 0 1) (patch 0 0) (patch 1 0)] show sort (list nobody false true) ; booleans and nobody cannot be sorted => [] show sort (list [1 2 3] turtles) ; lists and agentsets are not included if they are inside a list passed to sort => [] See also sort-by, sort-on. sort-by Since 1.3 sort-by reporter list sort-by reporter agentset If the input is a list, reports a new list containing the same items as the input list, in a sorted order defined by the boolean reporter. reporter may be an anonymous reporter or the name of a reporter. The two inputs to reporter are the values being compared. The reporter should report true if the first argument comes strictly before the second in the desired sort order, and false otherwise. If the input is an agentset or a list of agents, reports a list (never an agentset) of agents. If the input is a list, the sort is stable, that is, the order of items considered equal by the reporter is not disturbed. If the input is an agentset, ties are broken randomly. show sort-by < [3 1 4 2] => [1 2 3 4] show sort-by > [3 1 4 2] => [4 3 2 1] show sort-by [ [string1 string2] -> length string1 < length string2 ] ["Grumpy" "Doc" "Happy"] => ["Doc" "Happy" "Grumpy"] See also sort, sort-on, -> (anonymous procedure). sort-on Since 5.0 sort-on [reporter] agentset Reports a list of agents, sorted according to each agent's value for reporter. Ties are broken randomly. The values must be all numbers, all strings, or all agents of the same type. crt 3 show sort-on [who] turtles => [(turtle 0) (turtle 1) (turtle 2)] show sort-on [(- who)] turtles => [(turtle 2) (turtle 1) (turtle 0)] foreach sort-on [size] turtles [ the-turtle -> ask the-turtle [ do-something ] ] ;; turtles run "do-something" one at a time, in ;; ascending order by size See also sort, sort-by. sprout Since 1.0 sprout number [ commands ] sprout- number [ commands ] Creates number new turtles on the current patch. The new turtles have random integer headings and the color is randomly selected from the 14 primary colors. The turtles immediately run commands. This is useful for giving the new turtles different colors, headings, or whatever. (The new turtles are created all at once then run one at a time, in random order.) If the sprout- form is used, the new turtles are created as members of the given breed. sprout 5 sprout-wolves 10 sprout 1 [ set color red ] sprout-sheep 1 [ set color black ] See also create-turtles, hatch. sqrt Since 1.0 sqrt number Reports the square root of number. stamp Since 1.0 stamp This turtle or link leaves an image of its shape in the drawing at its current location. Note: The shapes made by stamp may not be pixel-for-pixel identical from computer to computer. stamp-erase Since 3.1 stamp-erase This turtle or link removes any pixels below it in the drawing inside the bounds of its shape. Note: The shapes made by stamp-erase may not be pixel-for-pixel identical from computer to computer. standard-deviation standard-deviation list Since 1.0 Reports the sample standard deviation of a list of numbers. Ignores other types of items. (Note that this estimates the standard deviation for a sample, rather than for a whole population, using Bessel's correction.) show standard-deviation [1 2 3 4 5 6] => 1.8708286933869707 show standard-deviation [energy] of turtles ;; prints the standard deviation of the variable "energy" ;; from all the turtles startup startup User-defined procedure which, if it exists, will be called when a model is first loaded in the NetLogo application. to startup setup end startup does not run when a model is run headless from the command line, or by parallel BehaviorSpace. stop Since 1.0 stop This agent exits immediately from the enclosing procedure, ask, or ask-like construct (e.g. crt, hatch, sprout). Only the enclosing procedure or construct stops, not all execution for the agent. if not any? turtles [ stop ] ;; exits if there are no more turtles Note: stop can also be used to stop a forever button. See Buttons in the Programming Guide for details. can also be used to stop a BehaviorSpace model run. If the go commands directly call a procedure, then when that procedure calls stop, the run ends. stop stop-inspecting Since 5.2 stop-inspecting agent Closes the agent monitor for the given agent (turtle or patch). In the case that no agent monitor is open, stop-inspecting does nothing. stop-inspecting patch 2 4 ;; the agent monitor for that patch closes ask sheep [ stop-inspecting self ] ;; close all agent monitors for sheep See inspect and stop-inspecting-dead-agents. stop-inspecting-dead-agents Since 5.2 stop-inspecting-dead-agents Closes all agent monitors for dead agents. See inspect and stop-inspecting. subject Since 3.0 subject Reports the turtle (or patch) that the observer is currently watching, following, or riding. Reports nobody if there is no such turtle (or patch). See also watch, follow, ride. sublist substring sublist list position1 position2 substring string position1 position2 Reports just a section of the given list or string, ranging between the first position (inclusive) and the second position (exclusive). Note: The positions are numbered beginning with 0, not with 1. show sublist [99 88 77 66] 1 3 => [88 77] show substring "apartment" 1 5 => "part" Since 2.1 Since 1.0 subtract-headings Since 2.1 subtract-headings heading1 heading2 Computes the difference between the given headings, that is, the number of degrees in the smallest angle by which heading2 could be rotated to produce heading1. A positive answer means a clockwise rotation, a negative answer counterclockwise. The result is always in the range -180 to 180, but is never exactly -180. Note that simply subtracting the two headings using the - (minus) operator wouldn't work. Just subtracting corresponds to always rotating clockwise from heading2 to heading1; but sometimes the counterclockwise rotation is shorter. For example, the difference between 5 degrees and 355 degrees is 10 degrees, not -350 degrees. show subtract-headings => 20 show subtract-headings => -20 show subtract-headings => 10 show subtract-headings => -10 show subtract-headings => 180 show subtract-headings => 180 80 60 60 80 5 355 355 5 180 0 0 180 sum Since 1.0 sum list Reports the sum of the items in the list. show sum [energy] of turtles ;; prints the total of the variable "energy" ;; from all the turtles T tan Since 1.0 tan number Reports the tangent of the given angle. Assumes the angle is given in degrees. thickness thickness This is a built-in link variable. It holds a number that is the link's apparent size as a fraction of the patch size. The default thickness is 0, which means that regardless of patch-size the links will always appear 1 pixel wide. You can set this variable to change a link's thickness. tick Since 4.0 tick Advances the tick counter by one and updates all plots. If the tick counter has not been started yet with reset-ticks, an error results. Normally tick goes at the end of a go procedure. See also ticks, tick-advance, reset-ticks, clear-ticks, update-plots. tick-advance Since 4.0 tick-advance number Advances the tick counter by number. The input may be an integer or a floating point number. (Some models divide ticks more finely than by ones.) The input may not be negative. When using tick-based view updates, the view is normally updated every 1.0 ticks, so using tick-advance with a number less then 1.0 may not always trigger an update. If you want to make sure that the view is updated, you can use the display command. If the tick counter has not been started yet with reset-ticks, an error results. Does not update plots. See also tick, ticks, reset-ticks, clear-ticks. ticks Since 4.0 ticks Reports the current value of the tick counter. The result is always a number and never negative. If the tick counter has not been started yet with reset-ticks, an error results. Most models use the tick command to advance the tick counter, in which case ticks will always report an integer. If the tick-advance command is used, then ticks may report a floating point number. See also tick, tick-advance, reset-ticks, clear-ticks. tie Since 4.0 tie Ties end1 and end2 of the link together. If the link is a directed link end1 is the root turtle and end2 is the leaf turtle. The movement of the root turtle affects the location and heading of the leaf turtle. If the link is undirected the tie is reciprocal so both turtles can be considered root turtles and leaf turtles. Movement or change in heading of either turtle affects the location and heading of the other turtle. When the root turtle moves, the leaf turtles moves the same distance, in the same direction. The heading of the leaf turtle is not affected. This works with forward, jump, and setting the xcor or ycor of the root turtle. When the root turtle turns right or left, the leaf turtle is rotated around the root turtle the same amount. The heading of the leaf turtle is also changed by the same amount. If the link dies, the tie relation is removed. crt 2 [ fd 3 ] ;; creates a link and ties turtle 1 to turtle 0 ask turtle 0 [ create-link-to turtle 1 [ tie ] ] See also untie tie-mode tie-mode This is a built-in link variable. It holds a string that is the name of the tie mode the link is currently in. Using the tie and untie commands changes the mode of the link. You can also set tie-mode to "free" to create a non-rigid joint between two turtles (see the Tie section of the Programming Guide for details). By default links are not tied. See also: tie, untie timer Since 1.0 timer Reports how many seconds have passed since the command reset-timer was last run (or since NetLogo started). The potential resolution of the clock is milliseconds. (Whether you get resolution that high in practice may vary from system to system, depending on the capabilities of the underlying Java Virtual Machine.) See also reset-timer. Note that the timer is different from the tick counter. The timer measures elapsed real time in seconds; the tick counter measures elapsed model time in ticks. to to procedure-name to procedure-name [input1 ...] Used to begin a command procedure. to setup clear-all crt 500 end to circle [radius] crt 100 [ fd radius ] end to-report to-report procedure-name to-report procedure-name [input1 ...] Used to begin a reporter procedure. The body of the procedure should use report to report a value for the procedure. See report. to-report average [a b] report (a + b) / 2 end to-report absolute-value [number] ifelse number >= 0 [ report number ] [ report (- number) ] end to-report first-turtle? report who = 0 ;; reports true or false end towards Since 1.0 towards agent Reports the heading from this agent to the given agent. If wrapping is allowed by the topology and the wrapped distance (around the edges of the world) is shorter, towards will use the wrapped path. Note: asking for the heading from an agent to itself, or an agent on the same location, will cause a runtime error. set heading towards turtle 1 ;; same as "face turtle 1" See also face. towardsxy Since 1.0 towardsxy x y Reports the heading from the turtle or patch towards the point (x,y). If wrapping is allowed by the topology and the wrapped distance (around the edges of the world) is shorter, towardsxy will use the wrapped path. Note: asking for the heading to the point the agent is already standing on will cause a runtime error. See also facexy. turtle Since 1.0 turtle number number Reports the turtle with the given who number, or nobody if there is no such turtle. For breeded turtles you may also use the single breed form to refer to them. ask turtle 5 [ set color red ] ;; turtle with who number 5 turns red turtle-set Since 4.0 turtle-set value1 (turtle-set value1 value2 ...) Reports an agentset containing all of the turtles anywhere in any of the inputs. The inputs may be individual turtles, turtle agentsets, nobody, or lists (or nested lists) containing any of the above. turtle-set self (turtle-set self turtles-on neighbors) (turtle-set turtle 0 turtle 2 turtle 9) (turtle-set frogs mice) See also patch-set, link-set. turtles turtles Reports the agentset consisting of all turtles. show count turtles ;; prints the number of turtles Since 1.0 turtles-at Since 1.0 turtles-at dx dy -at dx dy Reports an agentset containing the turtles on the patch (dx, dy) from the caller. (The result may include the caller itself if the caller is a turtle.) create-turtles 5 [ setxy 2 3 ] show count [turtles-at 1 1] of patch 1 2 => 5 If the name of a breed is substituted for "turtles", then only turtles of that breed are included. turtles-here Since 1.0 turtles-here -here Reports an agentset containing all the turtles on the caller's patch (including the caller itself if it's a turtle). crt 10 ask turtle 0 [ show count turtles-here ] => 10 If the name of a breed is substituted for "turtles", then only turtles of that breed are included. breed [cats cat] breed [dogs dog] create-cats 5 create-dogs 1 ask dogs [ show count cats-here ] => 5 turtles-on Since 2.0 turtles-on agent turtles-on agentset -on agent -on agentset Reports an agentset containing all the turtles that are on the given patch or patches, or standing on the same patch as the given turtle or turtles. ask turtles [ if not any? turtles-on patch-ahead 1 [ fd 1 ] ] ask turtles [ if not any? turtles-on neighbors [ die-of-loneliness ] ] If the name of a breed is substituted for "turtles", then only turtles of that breed are included. turtles-own turtles-own [var1 ...] -own [var1 ...] The turtles-own keyword, like the globals, breed, -own, and patches-own keywords, can only be used at the beginning of a program, before any function definitions. It defines the variables belonging to each turtle. If you specify a breed instead of "turtles", only turtles of that breed have the listed variables. (More than one turtle breed may list the same variable.) breed [cats cat ] breed [dogs dog] breed [hamsters hamster] turtles-own [eyes legs] cats-own [fur kittens] hamsters-own [fur cage] dogs-own [hair puppies] ;; applies to all breeds See also globals, patches-own, breed, -own. type type value Since 1.0 Prints value in the Command Center, not followed by a carriage return (unlike print and show). The lack of a carriage return allows you to print several values on the same line. This agent is not printed before the value. unlike show. type 3 type " " print 4 => 3 4 See also print, show, and write. See also output-type. U undirected-link-breed undirected-link-breed [ ] This keyword, like the globals and breeds keywords, can only be used at the beginning of the Code tab, before any procedure definitions. It defines an undirected link breed. Links of a particular breed are always either all directed or all undirected. The first input defines the name of the agentset associated with the link breed. The second input defines the name of a single member of the breed. Any link of the given link breed: is part of the agentset named by the link breed name has its built-in variable breed set to that agentset is directed or undirected as declared by the keyword Most often, the agentset is used in conjunction with ask to give commands to only the links of a particular breed. undirected-link-breed [streets street] undirected-link-breed [highways highway] to setup clear-all crt 2 ask turtle 0 [ create-street-with turtle 1 ] ask turtle 0 [ create-highway-with turtle 1 ] end ask turtle 0 [ show sort my-links ] ;; prints [(street 0 1) (highway 0 1)] See also breed, directed-link-breed untie Since 4.0 untie Unties end2 from end1 (sets tie-mode to "none") if they were previously tied together. If the link is an undirected link, then it will untie end1 from end2 as well. It does not remove the link between the two turtles. See also tie See the Tie section of the Programming Guide for more details. update-plots Since 5.0 update-plots For each plot, runs that plot's update commands, including the update code for any pens in the plot. tick has the same effect, so in models that use the tick counter, this primitive is not normally used. Models that use fractional ticks may need update-plots , since tick-advance does not update the plots. See the Plotting section of the Programming Guide for more details. See also setup-plots. uphill uphill4 Since 1.0 Since 1.0 uphill patch-variable uphill4 patch-variable Moves the turtle to the neighboring patch with the highest value for patch-variable. If no neighboring patch has a higher value than the current patch, the turtle stays put. If there are multiple patches with the same highest value, the turtle picks one randomly. Non-numeric values are ignored. uphill considers the eight neighboring patches; uphill4 only considers the four neighbors. Equivalent to the following code (assumes variable values are numeric): move-to patch-here ;; go to patch center let p max-one-of neighbors [patch-variable] if [patch-variable] of p > patch-variable [ face p move-to p ] ;; or neighbors4 Note that the turtle always ends up on a patch center and has a heading that is a multiple of 45 (uphill) or 90 (uphill4). See also downhill, downhill4. user-directory Since 3.1 user-directory Opens a dialog that allows the user to choose an existing directory on the system. It reports a string with the absolute path or false if the user cancels. set-current-directory user-directory ;; Assumes the user will choose a directory user-file Since 3.1 user-file Opens a dialog that allows the user to choose an existing file on the system. It reports a string with the absolute file path or false if the user cancels. file-open user-file ;; Assumes the user will choose a file user-new-file Since 3.1 user-new-file Opens a dialog that allows the user to choose a location and name of a new file to be created. It reports a string with the absolute file path or false if the user cancels. file-open user-new-file ;; Assumes the user will choose a file Note that this reporter doesn't actually create the file; normally you would create the file using file-open, as in the example. If the user chooses an existing file, they will be asked if they wish to replace it or not, but the reporter itself doesn't cause the file to be replaced. To do that you would use file-delete. user-input Since 1.1 user-input value Reports the string that a user types into an entry field in a dialog with title value. value may be of any type, but is typically a string. show user-input "What is your name?" See the User Interaction Primitives section of the Programming Guide for additional details. user-message Since 1.1 user-message value Opens a dialog with value displayed as the message to the user. value may be of any type, but is typically a string. user-message (word "There are " count turtles " turtles.") Note that if a user closes the user-message dialog with the "X" in the corner, the behavior will be the same as if they had clicked "OK". See the User Interaction Primitives section of the Programming Guide for additional details. user-one-of user-one-of value list-of-choices Since 3.1 Opens a dialog with value displayed as the message and list-of-choices displayed as a popup menu for the user to select from. Reports the item in list-of-choices selected by the user. value may be of any type, but is typically a string. if "yes" = user-one-of "Set up the model?" ["yes" "no"] [ setup ] See the User Interaction Primitives section of the Programming Guide for additional details. user-yes-or-no? Since 2.0 user-yes-or-no? value Reports true or false based on the user's response to value. value may be of any type, but is typically a string. if user-yes-or-no? "Set up the model?" [ setup ] See the User Interaction Primitives section of the Programming Guide for additional details. V variance Since 1.0 variance list Reports the sample variance of a list of numbers. Ignores other types of items. (Note that this computes an unbiased estimate of the variance for a sample, rather than for a whole population, using Bessel's correction.) The sample variance is the sum of the squares of the deviations of the numbers from their mean, divided by one less than the number of numbers in the list. show variance [2 7 4 3 5] => 3.7 W wait Since 1.0 wait number Wait the given number of seconds. (This needn't be an integer; you can specify fractions of seconds.) Note that you can't expect complete precision; the agent will never wait less than the given amount, but might wait slightly more. repeat 10 [ fd 1 wait 0.5 ] While the agent is waiting, no other agents can do anything. Everything stops until the agent is done. See also every. watch Since 3.0 watch agent Puts a spotlight on agent. In the 3D view the observer will also turn to face the subject. The observer may only watch or follow a single subject. Calling watch will undo perspective changes caused by prior calls to follow, followme , ride, and ride-me . See also follow, subject, reset-perspective, ride, ride-me, watch-me. watch-me Since 3.0 watch-me Asks the observer to watch this agent. The observer may only watch or follow a single subject. Calling watch will undo perspective changes caused by prior calls to follow, followme , ride, and ride-me . See also follow, subject, reset-perspective, ride, ride-me, watch. while Since 1.0 while [reporter] [ commands ] If reporter reports false, exit the loop. Otherwise run commands and repeat. The reporter may have different values for different agents, so some agents may run commands a different number of times than other agents. while [any? other turtles-here] [ fd 1 ] ;; turtle moves until it finds a patch that has ;; no other turtles on it who who This is a built-in turtle variable. It holds the turtle's "who number" or ID number, an integer greater than or equal to zero. You cannot set this variable; a turtle's who number never changes. Who numbers start at 0. A dead turtle's number will not be reassigned to a new turtle until you use the clear-turtles or clear-all commands, at which time who numbering starts over again at 0. Example: show [who] of turtles with [color = red] ;; prints a list of the who numbers of all red turtles ;; in the Command Center, in random order crt 100 [ ifelse who < 50 [ set color red ] [ set color blue ] ] ;; turtles 0 through 49 are red, turtles 50 ;; through 99 are blue You can use the turtle reporter to retrieve a turtle with a given who number. See also turtle. Note that who numbers aren't breed-specific. No two turtles can have the same who number, even if they are different breeds: clear-turtles create-frogs 1 create-mice 1 ask turtles [ print who ] ;; prints (in some random order): ;; (frog 0): 0 ;; (mouse 1): 1 Even though we only have one mouse, it is mouse 1 not mouse 0 , because the who number 0 was already taken by the frog. with Since 1.0 agentset with [reporter] Takes two inputs: on the left, an agentset (usually "turtles" or "patches"). On the right, a boolean reporter. Reports a new agentset containing only those agents that reported true -- in other words, the agents satisfying the given condition. show count patches with [pcolor = red] ;; prints the number of red patches -with link-with Since 4.0 -with turtle link-with turtle Reports a link between turtle and the caller (directed or undirected, incoming or outgoing). If no link exists then it reports nobody. If more than one such link exists, reports a random one. crt 2 ask turtle 0 [ create-link-with turtle 1 show link-with turtle 1 ;; prints link 0 1 ] See also: in-link-from, out-link-to with-max agentset with-max [reporter] Since 2.1 Takes two inputs: on the left, an agentset (usually "turtles" or "patches"). On the right, a reporter. Reports a new agentset containing all agents reporting the maximum value of the given reporter. show count patches with-max [pxcor] ;; prints the number of patches on the right edge See also max-one-of, max-n-of. with-min Since 2.1 agentset with-min [reporter] Takes two inputs: on the left, an agentset (usually "turtles" or "patches"). On the right, a reporter. Reports a new agentset containing only those agents that have the minimum value of the given reporter. show count patches with-min [pycor] ;; prints the number of patches on the bottom edge See also min-one-of, min-n-of. with-local-randomness Since 4.0 with-local-randomness [ commands ] The commands are run without affecting subsequent random events. This is useful for performing extra operations (such as output) without changing the outcome of a model. Example: ;; Run #1: random-seed 50 setup repeat 10 [ go ] ;; Run #2: random-seed 50 setup with-local-randomness [ watch one-of turtles ] repeat 10 [ go ] Since one-of is used inside with-local-randomness, both runs will be identical. Specifically how it works is, the state of the random number generator is remembered before the commands run, then restored afterwards. (If you want to run the commands with a fresh random state instead of the same random state that will be restored later, you can begin the commands with random-seed new-seed.) The following example demonstrates that the random number generator state is the same both before the commands run and afterwards. random-seed 10 with-local-randomness [ print n-values 10 [random 10] ] ;; prints [8 9 8 4 2 4 5 4 7 9] print n-values 10 [random 10] ;; prints [8 9 8 4 2 4 5 4 7 9] without-interruption Since 1.1 without-interruption [ commands ] This primitive exists only for backwards compatibility. We don't recommend using it in new models. The agent runs all the commands in the block without allowing other agents using ask-concurrent to "interrupt". That is, other agents are put "on hold" and do not run any commands until the commands in the block are finished. Note: This command is only useful in conjunction with ask-concurrent. See also ask-concurrent. word word value1 value2 (word value1 ...) Concatenates the inputs together and reports the result as a string. show word "tur" "tle" => "turtle" word "a" 6 => "a6" set directory "c:\\foo\\fish\\" show word directory "bar.txt" => "c:\foo\fish\bar.txt" show word [1 54 8] "fishy" => "[1 54 8]fishy" show (word 3) => "3" show (word "a" "b" "c" 1 23) => "abc123" Since 1.0 world-width world-height Since 3.1 Since 3.1 world-width world-height These reporters give the total width and height of the NetLogo world. The width equals max-pxcor - min-pxcor + 1 and the height equals max-pycor - min-pycor + 1. See also max-pxcor, max-pycor, min-pxcor, and min-pycor wrap-color Since 1.0 wrap-color number wrap-color checks whether number is in the NetLogo color range of 0 to 140 (not including 140 itself). If it is not, wrap-color "wraps" the numeric input to the 0 to 140 range. The wrapping is done by repeatedly adding or subtracting 140 from the given number until it is in the 0 to 140 range. (This is the same wrapping that is done automatically if you assign an out-of-range number to the color turtle variable or pcolor patch variable.) show wrap-color 150 => 10 show wrap-color -10 => 130 write Since 2.0 write value This command will output value, which can be a number, string, list, boolean, or nobody to the Command Center, not followed by a carriage return (unlike print and show). This agent is not printed before the value, unlike show. Its output also includes quotes around strings and is prepended with a space. write "hello world" => "hello world" See also print, show, and type. See also output-write. X xcor xcor This is a built-in turtle variable. It holds the current x coordinate of the turtle. You can set this variable to change the turtle's location. This variable is always greater than or equal to (min-pxcor - 0.5) and strictly less than (max-pxcor + 0.5). See also setxy, ycor, pxcor, pycor, xor Since 1.0 boolean1 xor boolean2 Reports true if either boolean1 or boolean2 is true, but not when both are true. if (pxcor > 0) xor (pycor > 0) [ set pcolor blue ] ;; upper-left and lower-right quadrants turn blue Y ycor ycor This is a built-in turtle variable. It holds the current y coordinate of the turtle. You can set this variable to change the turtle's location. This variable is always greater than or equal to (min-pycor - 0.5) and strictly less than (max-pycor + 0.5). See also setxy, xcor, pxcor, pycor, -> -> Since 6.0 [ [args] -> commands ] [ [args] -> reporter ] Creates and reports an anonymous procedure - a command or reporter - depending on the input. Within commands or reporter the listed args may be used just as you would use let or procedure variables. The variable names in args have the same restrictions as variable names of commands and reporters. In addition, they must not match the name of any let or procedure variable in their procedure. Anonymous procedures are commonly used with the primitives foreach, map, reduce, filter, sort-by, and n-values. See those entries for example usage. See the Anonymous Procedures section of the Programming Guide for details.

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