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Colville West Marches

1




Matthew Colville recorded a video on West Marches that can
be found here. West Marches is a campaign style coined by
Ben Robbins (West Marches; Pt. 1, Pt. 2, Pt. 3, Pt. 4), though
its basic principles reflect how D&D was typically played. This
campaign is played using Discord and Roll20.



Welcome to Farwater, a small outpost on the frontier of the
newly discovered continent of Ofithar. Although not known to
the inhabitants of Collabris, it cannot be said that no one has
been here before. Great dangers lurk in the wilderness. Orcs,
sahuagin, grung, yuan-ti and other vile things wait for the
brave, curious, and greedy.

Introduction

2

West Marches Campaign

3

Character Creation

3

Questing

5

Downtime

6

Submitting Ideas

7

How Can I Help?

7

Appendix

8

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.




This section covers the basic information and general rules of
the campaign. Welcome and enjoy!
Contact @Helpers in Discord if you find any typos or
inaccuracies.



Before you start play, consider the following:
Don’t be a wangrod!
Use common sense! Don't be that guy!
Timeout: if you are uncomfortable with anything that
happens in the game, just say “timeout” and the DM will
take a break and give everyone a chance to address the
issue.
By default, PvP is not allowed. No non-consensual PvP. If
the situation requires PvP, try to make it non-lethal. This
includes touching other people’s possessions.
#character_rolls and #general_bot channels are not for
chatting. #character_rolls should only be used for
!newchar rolls, !hproll, and !sgold. Any other rolls belong
in the game channel you are playing in or #general_bot.
#General is for general chat only. Questions should go to
#Questions. All channels have a purpose and their names
are good indicators of what should go in them.
Pinging of @everyone is reserved for @Organizers or
@Helpers to ensure it is being used responsibly.



The Colvillian West Marches has guidelines for character
creation. These rules help to keep the game fair and balanced
for everyone involved. The rules are reviewed in Helper
meetings and by DM voting. Currently only Wizards of the
Coast content is approved, however we may consider
Homebrew or Unearthed Arcana content in the future. Feel
free to submit content for consideration to @Helpers.
Once you have created a character, you can find adventurers
in either #dm-quest-posting or #player-quest-request
channels. You are free to join any of these sessions (though we
do try to prioritize players who haven’t played in a long time)
by messaging the DM or the player posting the quest, or
asking in the #request-discussions channel.
The adventurers begin in the town of Farwater. The town has
an inn and access to most goods. The town of Farwater has
been fully upgraded. The @Organizers are currently
reworking the continental and regional hex map. Players and
their characters do not know the exact layout of the world, and
thus must figure out the layout of the land based on their
adventures.



Dungeon Masters may run games using any variety of media.
This may include their own Roll20 server, or in Discord using
Avrae. As such, you are not required to create your character
in any specific format, nor are you required to have any DM or
Helper inspect your character sheet, however it must be in a
format that is submittable via the link found under the PC
Registration heading.
Paid Tools and CWM
Our West Marches game is open to all. While you
are free to use a tool such as Fantasy Grounds to run
your games, you must be able to offer that option
free to players. This typically means having the
Ultimate version in the case of Fantasy Grounds.
You can always run your games on Discord using
Avrae or over on Roll20. Other options may be
possible and offered, so long as they cost the
players no money.



All new characters start at 3rd level with 900/2700 XP. Upon
PC death or retirement, where Dead/Retired PC's level is X, a
new PC may be made at the lowest level of the level tier X is
in:
Tier 1: 3-4
Tier 2: 5-7
Tier 3: 8-11
Tier 4: 12-15
Tier 5: 16-20
The new character can also be the lowest level of a lower
tier. (i.e. Peggy dies at level 11, the new character can be a
maximum of level 8, but could start at level 3, 5 or 8.)



Ability scores are rolled in the #character_rolls channel in
the Discord. No chats are allowed in that channel and any
questions should be asked in the #questions channel or
discuss character options in the #character_build channel.
Use the !newchar command. This command will roll using
the 4d6 drop the lowest method, rolling for all six ability
scores. The scores are assigned to the abilities in order [Str,
Dex, Con, Int, Wis, Cha].
Character Discovery
You may roll until you have two sets of stats as
described above in Ability Scores that match the
below criteria:
You have rolled at least one ability that is 15 or
higher, and a second that is 13 or higher.
Pick which set you like best of your two options,
and use ✨ (:sparkles:) to denote your pick. Abilities
will be confirmed by a Helper or DM.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.

3



You may either roll your hit points or use the average. If you
choose to roll, please do so in #character_rolls using !hproll
and you must keep what you rolled. Each level you may decide
which way to generate the HP for that level.



Character races have the following restrictions:
Player's Handbook
Sword Coast Adventurer's Guide
Elemental Evil Player’s Companion
Volo's Guide to Monsters
The Tortle Package
Mordenkainen's Tome of Foes
Races with a flying speed (Aarakocra and Winged
Tiefling) are allowed, but gain the ability to fly only at
lvl 5;
No monstrous races:
(Bugbear, Goblin, Hobgoblin, Kobold, Orc, Yuan-ti)
No Unearthed Arcana races



The following character classes are allowed:
Player's Handbook
Sword Coast Adventurer's Guide
Xanathar's Guide to Everything
Revised Ranger (UA 2016)



The following are the feats that are allowed:
Player's Handbook
Sword Coast Adventurer's Guide
Xanathar's Guide to Everything
Skill Feats (Unearthed Arcana)
Racial Feats (Unearthed Arcana)
NOT ALLOWED:
Lucky



The following spells are allowed:
Player's Handbook
Sword Coast Adventurer's Guide
Xanathar's Guide to Everything



The following Homebrew rules are used on the server:
You can use Dexterity or Intelligence as your initiative
modifier;
You can drink a potion as a bonus action (administering a
potion is still an action.);
If the spell is on your class's spell list, you can read the
scroll and cast its spell without having to provide any of the
spell's components;

4

If any ability states that "Your group can't become lost
except by magical means.", instead it will read "You gain
advantage on Wisdom (Survival) checks to not become
lost."
The following spells have modified effect durations that fit
the West Marches game better:
Ceremony
Time of the wedding effect from 7 days to the
next 2 quests they share.
Raise Dead & Resurrection
Change: Every time the target finishes a long
rest, the penalty is reduced by 1 until it
disappears.
To: Every time the target starts a quest, the
penalty is reduced by 1 until it disappears.
Clone
Time for clone to maturity reduced from 120
days to 30 IRL days
Hallow
Casting Time change from 24 hours to 1
Downtime while not in a quest
Spells for Buildings
A spell that must be cast every day for a year
to take permanent effect only needs to be cast
every day for 30 days within an area that you
have ownership or have permission to.
A spell that must be cast every day for 30 days
to take permanent effect only needs to be cast
every day for 7 days within an area that you
have ownership or have permission to.



Players may choose to use the starting equipment given by
their characters class and background or they can roll the
starting wealth. Either way, they also start with an additional
1d4x10 gp. To make this process easier, we have developed an
Avrae command (!sgold) to handle the messy bits of starting
gold at all levels.
For characters starting at higher levels, refer to the
following table which !sgold uses:
Level/Tier

Starting Gold

3

1d4 x 10gp,
normal starting equipment

4

100gp + 1d4 x 10gp,
normal starting equipment

8

1000gp + 1d10 x 100gp,
normal starting equipment

12

5000gp + 1d10 x 250gp,
normal starting equipment

16

10000gp + 1d10 x 500gp,
normal starting equipment



The pantheon used in Farwater, and the continent of Ofithar is
the pantheon of the Forgotten Realms.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.



Character development relies heavily on the player. Please be
sure your character has a reason for having come to Farwater.
From there you can develop your character in the roleplay
channels. You may also request quests that help to progress
your characters story or goals.
Individual DMs are not likely to know the narrative of your
character. You will need to share that with them if you expect
it to be written into a quest.



You may create a single backup character. That character may
be used for roleplay purposes only until your primary
character dies or is permanently retired.
Character Backstory
New characters must have a dissimilar persona and
name from your previous 3 characters, at the
discretion of the Organizers and Helpers.



If you have not yet filled out the PC registration, please
register your characters here.



Questing is the primary source of experience and gold in the
campaign. You may join a quest posted by DMs, but the spirit
of a West Marches game is that the players decide what
quests they wish to endeavor on.
Quest Format
Name: "Quest Name"
Time and Date: "Time Zone / Time"
Run time estimation: 100 hours
Type: "Exploration/RP/Town/Raid"
Recommended Level: "Level Range: i.e: lvl 13-24"
Slot: "Insert Number"
Signup Deadline: "date"
Signup: Open/Closed
(DMs List the PCs once the application is closed)
Roll20 Game link if played on R20: "link"
include ``` in the beginning and end to create a
code block in Discord.

DMs are asked to prioritize players that have played less
frequently. They should also not list players that have signed
up until the close date for signups, so that players are not
discouraged from signing up.
When you message a DM to request joining their Quest, if you
can, include the date of the last game you played.



Post your request in the #player-quest-posting channel. You
may utilize the level tier roles (e.g. @Lvl 3-4) for pick–up
games in the #request-discussions channel to find players to
join your quest and @DM or @TrialDM to locate a DM to run
the quest.
For Player Quests, you may collect the other players you
would like to join in your quest or take people who request to
join. Player Quests do not require prioritizing people who
have played less frequently.



Every player that posts a quest summary receives a DM
Inspiration point that can be used in their next quest to reroll
any Saving throw, Ability Check, Attack roll or Skill check.
Session summaries are posted in the #session-summaries
channel.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.

5





If you aren’t doing a specific downtime activity, it is assumed
that you are earning enough money to pay for food and
lodging.



Each real time day, you gain one day of downtime for your
character, regardless of the adventuring status of said
character. These days can be used retroactively, but cannot be
used in advance.
You cannot use retroactive downtime days to do downtime
that has a gold cost if you have earned the money after gaining
the downtime days.


You make enough to live a modest living. Period.

Step 1: Spend 1 Downtime Day and 10 gold
Step 2: Get a witness and go to #bot-channel and roll a 1d100
Step 3: Keep what you need, sell the rest at 1/2 the value of
the gems. Unless You are proficient in jeweler's tools. Then
you can spend a downtime day to raise the value of the gem by
25gp/day up to a maximum of 100% gem value.
Note: Assume pearls were part of jewelry
1-10

Nothing Valuable

11-50

Ores enough to pay for the entry fee

51-70

Roll 1d4, then Roll that many
1d12's on the 10GP Gemstone List

71-90

Roll 2d4, then Roll that many
1d12's on the 10GP Gemstone List

91-99

Roll 1d4, then Roll that many
1d12's on the 50GP Gemstone List

100

Roll 2d4, then Roll that many
1d12's on the 100GP Gemstone List
If you roll an 11, you get a
diamond worth 100gp



Crafting can be done as per the rules in PHB. Crafting
progress is 25 gp per day of labor.
Upgrading Mundane [Non-magical] Weapons:
Masterwork: Giving +1 to Attack(hit) Creation Cost: 300gp
Requires relevant proficiency: Smithing for metal
weapons / Carpentry for Wooden weapons.
A player can use their downtime to assist with the crafting
of a magical item. Time can be sped up by 25 GP/day every
additional player that helps you craft the item. This can
reduce the total duration that it takes to craft the item to a
minimum of 10 days (excluding consumables)



Crafting magic items is done at a rate of 25 gp/downtime day
spent crafting. To be able to craft a magic item, you have to
have studied it by attuning to it, spending a short rest with it
or casting the spell Identify on it. Homebrew Items cannot
be crafted.
CREATION COST LISTED MUST BE PAID IN FULL
BEFORE THE CRAFTING BEGINS
Consumable items: You must have the relevant
proficiencies or features.
Herbalism Kit for Potions of Healing
Poisoner's Kit for Poison Vials (any kind) (Requires
poisonous harvested parts)
Spellcasting Feature for Scrolls Level 1+
Magic Item Crafting Cost (consumables are half as much)

6

Gemstone Table on page 134 of Dungeon Master’s Guide.



Requirement: Athletics: +2 or greater and Constitution Score
of 15 or greater [If you have a swim speed, or can hold your
breath for enough time, you don't need to meet this.]
Step 1: Take 1 downtime day off the week
Step 2: Notify a witness/dm/organizer. DO NOT ping a group
Step 3: Roll in #bot-channel the following: !r 1d10000 Diving
for Pearls
Step 4: Read results:
777 gain (1) 100 gp pearl
7777 gain (1) 100 gp pearl that also has 1 charge of the
Identify spell
Gem stones can be sold for half value to NPCs or whatever is
agreed upon between players.



A skill/tool proficiency or a language takes 21 days of
downtime to learn. Learning an expertise takes 28 days, every
day costs 30gp. Once you’ve had any number of days
downtime you can pay the cost for those days and gain that
number of days trained. Once you have accumulated the full
21/28 days, you gain proficiency/expertise in a skill/tool of
your choice or learn a language.

Item Rarity

Creation Cost

Minimum Level

Common

100 gp

3rd

Training

Training Cost

Uncommon

500 gp

3rd

Skill/Tool Proficiency/Language

21 days and 630 gp

Rare

5,000 gp

6th

Expertise

28 days and 840 gp

Very Rare

50,000 gp

11th

Legendary

500,000 gp

17th

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.





When submitting a suggestion, please consider the
following.
How does the idea improve our game?
What are the role-playing implications of the idea?
How does the idea mechanically operate?
Have you discussed the idea with fellow players and DMs?
Are others interested in the idea, or only a couple?
Does the idea affect the entire campaign or just a session
or two?
If it only affects a few games, take the idea to your
DM
Remember when submitting an idea, that the more details
you provide the more likely for the idea to be accepted.

DM Application
The bloodline of this server is held together by our
wonderful DM's and we are always looking for more!
What is your experience with GMing?
What is your experience with D&D 5e?
What makes a great DM, how do you know you have done
a good job?
Trivia Question: What happens to a devil's body when
killed on the material plane?

If you have an idea that you believe would make our West
Marches game better, please submit it using the Idea
Submission Form. Your ideas are important to the
improvements of the game we are building together.




"I think that players should be able to buy and maintain farms.
That way the town can be fed."
This is a weak suggestion, because it does not include very
much information and has no mechanical effect on the
campaign. You could easily say your character operates a farm
for mechanical purposes. Operating the farm would make
them enough money to survive, just as any other trade.




"Having a trained monster could be a fun and exciting option
for players. Characters would be able to take trained monsters
on adventures with them or leave them at home. Training the
monster would require a series of Animal Handling checks
equal to the monsters challenge rating multiplied by 3. The
DM of the session may increase or decrease the base DC of
15 based on the monsters nature and current disposition to
the trainer."
Though this example could use additional details and
playtesting, it has enough details for the Organizers to work
with when discussing the suggestion.

There are many ways you can help make the campaign fun
and successful. Engaging with your fellow players is a
fantastic way to start. Make everyone feel welcome! For all of
the below, simply PM a Helper or Organizer your application,
and it will be reviewed by the Helper team.

Helper Application
We are looking for friendly, active & interactive people to
assist in the welcoming of new people to the server and front
of house responsibilities!
What is your experience with being a mod or admin?
How have you been helpful in CWM and other
communities?
Why do you want to be a helper?
Organizer Application
What is your experience with being a mod or admin?
What is your experience with game design?
What is your experience with 5e Homebrewing?
What would you like to change about CWM?
If you have ANY ideas, make a detailed suggestion
(including exact rules of how it would work) to organizers and
they will discuss it. If you feel the game is missing crafting
rules or you want to establish a faction, don’t expect anyone
else to do the work for you - just write up rules for it and bring
it to the organizers for review.
If you promise to do something and if you for any reason
don’t want to do it anymore, PLEASE tell someone!

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.

7



Avrae Commands
Avrae Tutorial - run !intro in the #general_bot
Google Sheets Character Sheet - make a copy of this in
your own Google Drive folder and refer to the "Help" tab to
answer most questions. Otherwise, ping a @Helper in the
#questions channel for help.
Advanced Dicecloud Character Creation
Google Drive Folder
Player Registration
Farwater Shops
Avrae Development Alias List
Dicecloud Helper

8

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.

Colvillian
West
Marches

Leather Texture
Texture Palace - Link

Last Updated
December 5, 2018

WWW.GMBINDER.COM

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.



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