Programmers Guide
User Manual:
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Page Count: 140 [warning: Documents this large are best viewed by clicking the View PDF Link!]
- What is Cocos2d-x?
- Basic Cocos2d-x Concepts
- Sprites
- Actions
- Building and Transitioning Scenes
- UI Components
- Other Node Types
- Event Dispatcher
- What is the EventDispatch mechanism?
- 5 types of event listeners.
- FixedPriority vs SceneGraphPriority
- Touch Events
- Swallowing Events
- Creating a keyboard event
- Creating an accelerometer event
- Creating a mouse event
- Creating a Custom Event
- Registering event with the dispatcher
- Removing events from the dispatcher
- 3D
- Scripting
- Physics
- Audio
- Virtual Reality (VR)
- Advanced Topics
- File System Access
- Networking with HTTP
- Shaders and Materials
- How to optimize the graphics performance of your Cocos2d-x games