Slots Perfect Kit Manual

User Manual:

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by BraveElephant

2016.02.29

Slots Perfect Kit
v1.5 documentation and How to guide.

Package Info

2

About

2

How to Play

2

Features

2

Try the Webplayer

2

Version History

2

Credits

3

Customization Guide

4

Add Symbol

4

Set Reel Count & Row Count

5

Set Pay lines

5

Set Bet table

5

Simulate Return Rate

6

Set Event Function call

7

Minigame

7

SceneSlotGame

7

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Package Info
About
Slots Perfect Kit is a full package to create Slots games easily.
It is compatible with mobile as well as standalone and webplayer.
All scripts are written with c#
uGui only (doesn’t require other asset)
Unity 5, Unity 4.x support
Please rate my products. i’d really appreciate it.

-

How to Play

- Set lines & bet
- Spin!
- If you won, play minigame to multiply your won.

Features

-

-

Change Reel count(3~10) and row count(3~7) in custom inspector dynamically.
Add Symbols with frequency per reel without limitation.
Add Pay line without limitation.
Show Pay lines player won.
Freespin by Scatter.
- play auto function.
- display freespin result popup at the end of freespin.
- display freespin left count info.
Show 5inrow & bigwin & freespin popup
Full column Wild Symbol
3 types of RNG (Unity,DotNet, Mersenne Twister)
Return rate simulation on inspector
Intro, Lobby, Game Scene
Auto Save & Load Player's Gold & Option Settings
Auto spin (keep spin automatically while enough credit)
Set event function at every Reel states and popup states.
PayTable info popup create automatically.
Indicate(Prediction) effects when probability of bonus or scatter.
- if there are more than 2 symbols of bonus or scatter, reel spins more time then normal.
Double minigame included

Try the Webplayer
Watch a video on Youtube
Video - Document - Forum

Version History
v1.0 - 08.30.2015

- First Release.
-

v 1.1 (2016-02-12)
- bug fix : payline is not shown in unity v5.x
- bug fix : scatter symbol type missetting fixed

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- bug fix : reel spin stuck at first

v 1.5 (2016-02-29)
- reel stop rebound improved
- save/load user gold & option settings
- full column wild
- intro & lobby scene added
- return rate simulation menu added in SlotGame inspector
- bug fix : line win caluration bug fixed (SlotGame.cs line 559 : totalbet -> realbet)
- background image's rectTransform changed
- gold display two decimal places.

Credits

- The sounds are from unity technologies samples and courtesy of Sound Jay (http://
www.soundjay.com/)

- Intro music is clip of ‘Cautious Path’ by Sound Jay (http://www.soundjay.com/)
- The font is ‘BD Cartoon Shout’ by dafont.com (http://www.dafont.com/bd-cartoon-shout.font)

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Customization Guide
Slot Perfect Kit (SPK) is considered a complete project, and as such is supposed to work as the
starting point of your planned game, rather than an addition to an existing project. That said, you
may of course pick and choose some of the scripts/models to import into your existing project, but
SPK works best as a starter kit which you can customize any part of to your liking.

Add Symbol

Select SlotGame object in the Hierachy Panel. then
you can see custom inspector in the Inspector
panel. SlotGame inspector has 5 tabs. Let’s select
tab named ‘Symbol’.
To add new symbol, click + button on the bottom
left of inspector. now you can see the inspector like
left shot.
Prefab - Drag prefabs from “SlotPerfectKit /
Resources / Theme / Numbers / Symbol /
Symbol_S1” in the Resources Panel, and drop
Prefab .
Type - Set Symbol’s type is wild or scatter or
normal.
Frequency - Probability of symbols shows in each
reel.
Reward - when symbol show in Pay line, set the
reward vaules by symbol count. from left to right,
symbol count is increased. if symbol’s type is scatter, the reward is free spin count. else reward is
credit.

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Set Reel Count & Row Count
Let’s select fourth tab named ‘Basic’.

Reel section shows variables to set reel’s look.
Reel Count - Change reel count horizontally.
it’s range is 3 to 10. If you change this value, the
count of Reels in Scene changes dynamically.
Row Count - Change reel count vertically. if Row
count is 3, you can see 4 Rows in the Scene Panel.
this is normal. because we need additional row to
show scrolling of reel.
Symbol Size - Size of Symbol
Margin Size - Space between Symbols
Spin section shows variables of Spin
BoundSpeed - Used when Reel stop
Acceleration - Used when Reel Spin Start
SpeedMax - Reel spin speed
Minimum Rotate - Minimun Rotate distance when
Reel stop.
Minimum Rotate Prediction - If In Prediction state Reel spins more distance then normal state.
Random Function - Change RNG, SPK provide 3 type of RNG, Unity, DotNet, and
MersenneTwister

Set Pay lines
Let’s select second tab named ‘Payline’.
To add new line, click + button on the bottom left of
tnspector. to remove click - button.
Each lines has row id of reel and color. from bottom
of the line row id increase from 1.

Set Bet table
Let’s select third tab named ‘Bet’.
In game, when user clicked bet button, bet credit
changes by this bet table.

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Simulate Return Rate
Let’s select tab named ‘Math’.
This tab was added at v1.5 update.
Change Simulation Count by slider, Then Press
Start Button.

Return Rate Box shows the result of simulation.
In left screenshot, Return Rate is 84.19. This means on
average, user get 84.19 gold for every 100 gold bet.
Symbol Box shows each Symbols’s hit count and win
gold.
Line Box shows each line’s hit count and win golds.
Free Spin box shows total freespin count and win golds.

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Set Event Function call
Let’s select last tab named ‘Default’. This tab shows SlotGame.cs’s original inspector.
You can set event functions to receive game events.

Reel Stop - Called when each reel stop
Spin End - Called when spin end.
Splash Show - Called when 5inRow, Bonus,
FreeSpin(Scatter). in this function,
SceneSlotGame shows popup windows.
Splash End - Called when popup window
closed.

Minigame
When user win, Minigame button will be show.
If User clicked this button, OnButtonDouble
function in SceneSlotGames.cs will be
call. You can add your own game code here.
User can choose up to 5 times to double or quadruple their win money.
When Double game is end, OnDoubleGameEnd function in SceneSlotGames.cs called.

SceneSlotGame
All user input was processed in SceneSlotGames.cs script.
check all OnButton.. functions.

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Title                           : Slots Manual
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Create Date                     : 2016:02:29 07:43:43Z
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