Slots Perfect Kit Manual
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by BraveElephant 2016.02.29 Slots Perfect Kit v1.5 documentation and How to guide. Package Info 2 About 2 How to Play 2 Features 2 Try the Webplayer 2 Version History 2 Credits 3 Customization Guide 4 Add Symbol 4 Set Reel Count & Row Count 5 Set Pay lines 5 Set Bet table 5 Simulate Return Rate 6 Set Event Function call 7 Minigame 7 SceneSlotGame 7 1 of 7 by BraveElephant 2016.02.29 Package Info About Slots Perfect Kit is a full package to create Slots games easily. It is compatible with mobile as well as standalone and webplayer. All scripts are written with c# uGui only (doesn’t require other asset) Unity 5, Unity 4.x support Please rate my products. i’d really appreciate it. - How to Play - Set lines & bet - Spin! - If you won, play minigame to multiply your won. Features - - Change Reel count(3~10) and row count(3~7) in custom inspector dynamically. Add Symbols with frequency per reel without limitation. Add Pay line without limitation. Show Pay lines player won. Freespin by Scatter. - play auto function. - display freespin result popup at the end of freespin. - display freespin left count info. Show 5inrow & bigwin & freespin popup Full column Wild Symbol 3 types of RNG (Unity,DotNet, Mersenne Twister) Return rate simulation on inspector Intro, Lobby, Game Scene Auto Save & Load Player's Gold & Option Settings Auto spin (keep spin automatically while enough credit) Set event function at every Reel states and popup states. PayTable info popup create automatically. Indicate(Prediction) effects when probability of bonus or scatter. - if there are more than 2 symbols of bonus or scatter, reel spins more time then normal. Double minigame included Try the Webplayer Watch a video on Youtube Video - Document - Forum Version History v1.0 - 08.30.2015 - First Release. - v 1.1 (2016-02-12) - bug fix : payline is not shown in unity v5.x - bug fix : scatter symbol type missetting fixed 2 of 7 by BraveElephant 2016.02.29 - bug fix : reel spin stuck at first v 1.5 (2016-02-29) - reel stop rebound improved - save/load user gold & option settings - full column wild - intro & lobby scene added - return rate simulation menu added in SlotGame inspector - bug fix : line win caluration bug fixed (SlotGame.cs line 559 : totalbet -> realbet) - background image's rectTransform changed - gold display two decimal places. Credits - The sounds are from unity technologies samples and courtesy of Sound Jay (http:// www.soundjay.com/) - Intro music is clip of ‘Cautious Path’ by Sound Jay (http://www.soundjay.com/) - The font is ‘BD Cartoon Shout’ by dafont.com (http://www.dafont.com/bd-cartoon-shout.font) 3 of 7 by BraveElephant 2016.02.29 Customization Guide Slot Perfect Kit (SPK) is considered a complete project, and as such is supposed to work as the starting point of your planned game, rather than an addition to an existing project. That said, you may of course pick and choose some of the scripts/models to import into your existing project, but SPK works best as a starter kit which you can customize any part of to your liking. Add Symbol Select SlotGame object in the Hierachy Panel. then you can see custom inspector in the Inspector panel. SlotGame inspector has 5 tabs. Let’s select tab named ‘Symbol’. To add new symbol, click + button on the bottom left of inspector. now you can see the inspector like left shot. Prefab - Drag prefabs from “SlotPerfectKit / Resources / Theme / Numbers / Symbol / Symbol_S1” in the Resources Panel, and drop Prefab . Type - Set Symbol’s type is wild or scatter or normal. Frequency - Probability of symbols shows in each reel. Reward - when symbol show in Pay line, set the reward vaules by symbol count. from left to right, symbol count is increased. if symbol’s type is scatter, the reward is free spin count. else reward is credit. 4 of 7 by BraveElephant 2016.02.29 Set Reel Count & Row Count Let’s select fourth tab named ‘Basic’. Reel section shows variables to set reel’s look. Reel Count - Change reel count horizontally. it’s range is 3 to 10. If you change this value, the count of Reels in Scene changes dynamically. Row Count - Change reel count vertically. if Row count is 3, you can see 4 Rows in the Scene Panel. this is normal. because we need additional row to show scrolling of reel. Symbol Size - Size of Symbol Margin Size - Space between Symbols Spin section shows variables of Spin BoundSpeed - Used when Reel stop Acceleration - Used when Reel Spin Start SpeedMax - Reel spin speed Minimum Rotate - Minimun Rotate distance when Reel stop. Minimum Rotate Prediction - If In Prediction state Reel spins more distance then normal state. Random Function - Change RNG, SPK provide 3 type of RNG, Unity, DotNet, and MersenneTwister Set Pay lines Let’s select second tab named ‘Payline’. To add new line, click + button on the bottom left of tnspector. to remove click - button. Each lines has row id of reel and color. from bottom of the line row id increase from 1. Set Bet table Let’s select third tab named ‘Bet’. In game, when user clicked bet button, bet credit changes by this bet table. 5 of 7 by BraveElephant 2016.02.29 Simulate Return Rate Let’s select tab named ‘Math’. This tab was added at v1.5 update. Change Simulation Count by slider, Then Press Start Button. Return Rate Box shows the result of simulation. In left screenshot, Return Rate is 84.19. This means on average, user get 84.19 gold for every 100 gold bet. Symbol Box shows each Symbols’s hit count and win gold. Line Box shows each line’s hit count and win golds. Free Spin box shows total freespin count and win golds. 6 of 7 by BraveElephant 2016.02.29 Set Event Function call Let’s select last tab named ‘Default’. This tab shows SlotGame.cs’s original inspector. You can set event functions to receive game events. Reel Stop - Called when each reel stop Spin End - Called when spin end. Splash Show - Called when 5inRow, Bonus, FreeSpin(Scatter). in this function, SceneSlotGame shows popup windows. Splash End - Called when popup window closed. Minigame When user win, Minigame button will be show. If User clicked this button, OnButtonDouble function in SceneSlotGames.cs will be call. You can add your own game code here. User can choose up to 5 times to double or quadruple their win money. When Double game is end, OnDoubleGameEnd function in SceneSlotGames.cs called. SceneSlotGame All user input was processed in SceneSlotGames.cs script. check all OnButton.. functions. 7 of 7
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