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USER MANUAL
ALPHA
79-04 Jamaica

[Pcrmlhm&s

Ave.,

Woodhaven,

NY 11421

. .

Alpha Products
VS-100 Voice Synthesizer
User Manual
Table of contents
1.

Try out your VS-100 without reading the manual.

2
3
4

Introduction
Features
How does it work?
Detailed installation
Text to speech hints
Adding speech to your programs.
Pitch control
Machine language programming.
Future releases.
Troubleshooting guide
Customer support
Phoneme list
Applications
Warranty
Contest Rules
Trademarks and other credits
Bibliography

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Jto ALPHA
(212)296-5916

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COPYRIGHT 1983

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1

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Try out your VS-1 00 without
reading the manual

We know that you would like to hear your VS-100 right
If you have a two disk system, here are three quick
steps to get speech:
(If you have a tape or single drive
system, please refer to the detailed instructions)
Step 1
Transferring the programs to your disk

away.

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:

Connecting the hardware
Running the demonstration software
If you have any problems with the quick shortcut
instructions described below, refer to the "Detailed
instal la t ion" chapter

Step 2
Step 3

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:

IDPSTEP lj Transferring the disk files.
Do NOT plug the VS-100 in yet!
First we must transfer the files from your VS-100 master
disk to your own disk.
The software is supplied on an 18
:

track Model I data diskette.
Your DOS will read this disk
just as easily as a 35 track diskette.
Tracks 18 and up
are locked out
III users must use the CONVERT utility.
&*> Model
(Please
refer to your DOS manual if you are not familiar with this
utility)
®o Model T users with two or more drives: insert the
VS-100 master disk in drive 1 then use the COPY command
(Example COPY VS48/CMD:i TO VS48/CMD:0) for each file.
The files that you are going to transfer are:
• VS48/CMD -- Text to speech for 48K computers
• VS32/CMD -- Text to speech for 32K computers
• VSEDIT/BAS -- Phoneme editor
• VSDEMO/BAS -Introduction and test program
• PRTSTAR/TXT -- PRINT* pokes for a MERGE
• QUIET/CMD -- To silence the VS-100
When the six files are transferred to your system
Page 2

disk, remove your VS-100 master disk from drive
it safely.

fosTEP

1

and store

2TI Installing the VS-100.
*» Turn the computer off
Plug the speaker into the VS-100
Plug the power pack into a wall outlet or preferably
a power strip with the rest of your equipment.
-"•-Plug the power pack into the VS-100
—"Plug the VS-100 into your computer.
Bt> Model I
:
Plug it into left side of expansion
interface in the 40-pin bus located in front of
the parallel printer port. (Since this bus is
rarely used, please clean both sides of the carH
edge with a pencil eraser)
If this port is
already used you will need an "X2 Expandabus"
cable.
5X> Model III
:
Plug it into the 50-pin bus located
underneath the computer in the middle towards the
back.
Insert the small black plastic shaft into
the long lucite shaft. Peel off the adhesive on
the small bracket. Firmly, but gently, insert
the shaft assembly into the potentiometer on the
VS board
Hold the potentiometer while pushing
the shaft in.
Press the bracket against the
bottom right side of the computer case.
Power up your computer.
Some continuous tone might be heard. Type QUIET
from DOS READY. The VS-100 will also quiet when you
load VS48 or VS32
NOTE 1 ; The VS-100 must be powered at the same
time as, or before the computer. The computer
may lock up until the VS-100 is powered.
NOTE 2: At power up, the VS-100 may produce some
sound (continuous tone). Turn the volume control

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down or from DOS type QUIET  to execute
GUIET/CMD.
You may also load BASIC and execute
the command OUT 11,3:
Model I: type OUT 11,3 then press the ENTER key.
Model III: type OUT 236,16 : OUT 11,3 then press
the ENTER key.
(The OUT 236,16 is needed to
enable the I/O bus)
•NOTE 3: If you turn the computer off and leave
the VS-100 on, you might hear a continuous tone.
Just unplug the VS-100 power pack.
If possible,
try to power the VS-100 and the computer from the
same master switch

IQSTEP

Loading and
—
Under DOS, type
for

running the demonstration software*
VS48 for a 48K system or type VS32
a 32K system.
This is the text to speech driver. It
loads in high memory and protects itself. NEWDOS+ ver. 2.1
users: you must set memory to 60666 for VS48 or 44277 for
3:)

VS32.

—

Load BASIC (the memory size is already set), and from
the READY prompt type RUN"VSDEM0/BAS" .
You should hear a
short introductory message. Menu option 1 lets you type any
message you want and press the enter key to hear it. Press
the enter key again to hear the message again.
Adjust the volume control to a comfortable level and
enjoy.
To get an idea of the capabilities of the text to
speech algorithm, try the following sentence:
On March 3rd, Mrs McRuff bought 12.45 ozs. of #4
screws 8 49$ per lb. +&% tax, from J & K Co.
Or type: 12,345,678,901,234.56789
To get the best results, read the section titled "Text
to speech hints"
By now, anyone in earshot wants to try.it too.
It's
time to retreat and read the real manual which follows.

—
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THE REAL MANUAL
2.

Introduction

We hope
We thank you for your purchase of the VS-100.
that you will be pleased with its performance and
versatility
For the longest time, speech has been the most natural
Although computer
means of communication between people.
speech synthesis has been in existence for several years,
it's only very recently that it has become affordable.
Alpha Products is proud of the achievement in price
and performance that the VS-100 represents. This is our
The result is by no means final
The
first attempt
VS-100 project is a continuing one. A lot of time and
effort has been devoted to it, and every reasonable attempt
has been made to assure compatibility with the many
operating systems available. We know from past experience
If this is
that some of you will have difficulty anyway.
the case, we will help you; refer to section titled
"Troubleshooting Guide"
.

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3.

Features

The VS-100 is capable of producing unlimited
vocabulary speech. Words are created by combining basic
sounds, such as M s" or M th"
These sounds, called
"phonemes" can be combined in many ways to reproduce the
sounds in any word. Note, however, that the sixty four
phonemes in the Votrax chip were designed for the English
language
Some of the earlier synthesizer chips had a strictly
monotonic voice. The VS-100 has automatic inflection which
varies the tone of some sounds (phonemes) when they are
combined in different ways, resulting in a more natural
sounding voice.
In addition, you can also vary the base pitch of the
voice under software control. There are four pitch levels.
One of the major features of the VS-100 is its "low
data rate requirement".
In plain English this means that,
compared to other methods of storing and digitizing speech,
the VS-100 is very efficient.
It only uses about twelve
bytes of memory per second of speech, compared to several
thousand bytes for some other methods. This means that you
could store roughly an hour of continuous speech in memory
in a 48K system or five hours on a double density diskette.
Adding speech to your existing programs is very
simple. For instance, in IK, you could add forty messages
of about two seconds, (that's five to eight words each).
The VS-100 is easy to operate.
You will see later how
your computer can say anything by simply typing
PRINT*"anything that you want".
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4.

How does

it

work?

We will talk about "phonemes"
but don't worry, as you
will see later, you don't have to know anything about them
to be able to use the full power of your VS-100.
First,
let's see how the VS-100 works.
,

The hardware

•The heart of the hardware is the now famou3 Votrax
SC-C1 Phoneme Synthesizer.
A phoneme is one of the basic
sounds needed to create spoken English.
Speech is
synthesj zed by combining the sixty four different phonemes
in the appropriate sequence.
Each of the sixty four phonemes has a standard Votrax
shorthand notation.
For example Al is the code for the
sound "A" in MADE.
In addition to the shorthand notation,
edch phoneme has a code used by the computer (a number from
to 63).
There is a complete phoneme table later in this
manua 1
The computer sends the phoneme codes to the VS-100
using one c>f the 256 ports available.
The VS-100 software
uses port 11, but the hardware will also respond to some
other port numbers.
•When the VS-100 receives the phoneme code, it creates
the proper audio waveform to reproduce the sound
corresponding to the phoneme. All the waveforms for the
sixty four phonemes are permanently stored in the Votrax
chip.
The synthesizer output is then amplified and sent to
the speaker
The computer communicates with the VS-100 through the
8 bit data bus.
The lower six bits 
4* Specify one of the files that you want to transfer
The file will be read from the disk into memory.
5- You will be told to swap disks. When you do, your
TRSDOS disk should be in your drive. Hit .
6-The file will be written to your TRSDOS disk.
7- You will be told to swap disks again.
When done,
the VS-100 disk will be in the drive. Hit .
8- Repeat steps 4 to 7 for each file.

ISTE^)

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III USERS -WITH MORE THAN ONE DRIVE:
If you hav6 -

flPPEL

•TRSDOS: use the CONVERT utility.
Ex:
CONVERT :1 :0
will copy the files on the
VS-lOO disk in drive 1 to your TRSDOS disk in
drive
•DOSPLUS or MULTIDOS: If your disk has a write protect
tab, you must remove itThen from DOS type:
CONVERT :l
(or whatever drive the VS-100 disk is
in).
Now you can copy the files from the VS-100
disk with the COPY command
•NEWDOS: If your disk has a write protect tab, you must
remove it. Then set the PDRIVE for a model I disk

3- type WRDIRP 1

4- type COPY 1 ,0, ,NFMT,NDMW,CBF, USR 
5-type PDRIVE 0,1=0, A 
Notes: The files are now on your NEWDOS disk
Your PDRIVE is back to normal
•LDOS:
use the REPAIR ALIEN command, then COPY or
BACKUP by class
MODEL III USERS WITH ONLY ONE DISK DRIVE
If you have•TRSDOS, LDOS or NEWDOS: you have 3 choices
1- visit a friend with more than one drive.
2- ask a friendly Radio Shack manager if you can
use his system
3- send your DOS to us, we will copy the files onto
it.

•DOSPLUS: use CONVERT and C0PY1 to move the files
TAPE USERS: Your software is recorded once on each side
of the tape.

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Installing the VS-100
To operate, the VS-100 needs three components: the
power supply, the speaker, and the VS-100 module- Follow
the step by step instructions below to install them.
Turn the computer off
Plug the speaker into the VS-100 (larger jack)
If you AREN'T using an Alpha Products speaker, you may
connect any small 8 ohm speaker using a 1/8" plug,
(Radio Shack part number 274-286).
The VS-100 is not
designed to drive large stereo speakers.
Plug the power pack into a wall outlet or preferably a
power strip with the rest of your computer equipment.
•U.S. version: The power pack takes standard 115V AC
and converts it to a low DC voltage <8-12 volts).
•Foreign: You will need to supply a power pack that
converts 220V AC to about 9V DC filtered.
It must
supply at least 100 mill i Amperes
The power jack on
the VS-100 is either a 2.5 mm or a 3.5 mm plug
(depending on the power supply we are currently
using).
The tip should be positive <+).
Please be
careful, reversing the polarity may damage your unit.
Plug the VS-100 into your computer.
Before you do so, it is a good idea to carefully clean
the card edge on the computer.
Radio Shack card edges
are not gold plated and some oxidation may create
contact problems.
Use a pencil eraser to rub both
sides of the board, then wipe them with a cloth,
preferably one dampened with rubbing alcohol.
Model I with expansion interface! Plug the VS-100
on the left side of the expansion interface in the 40
pin bus located in front of the parallel printer port.
The board should extend downwards from the connector.
NOTE 1: Most expansion interfaces have large rubber
feet. If yours doesn't, you will have to raise it
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about 1/2". Radio Shack sella rubber feet (part
number 64-2346).
**NOT£ 2: If you are using a Radio Shack Model I
"System desk" you will need to either raise the
expansion interface or purchase an extender cable
(Order our special VS cable. $9.95 +$2.50 S&H)
•**- Model
I keyboard only system
Plug the VS-100 into
the back left of the keyboard, hanging down
—. Model III
Plug the VS-100 into the 50-pin bus
located underneath the computer in the middle towards
the back.
The board should extend towards the back,
away from the keyboard.
Insert the small black shaft
into the long lucite shaft. Peel off the adhesive on
the small bracket.
Firmly , but gently, insert the
shaft assembly into the potentiometer on the VS board.
Hold the potentiometer while pushing the shaft in.
Press the bracket against the bottom right side of the
computer case.
Other "compatible" systems
Be very careful
compatibility sometimes covers only the software.
Refer to your manuals for more information
Limitations
The VS-100 is specified up to 4MHz,
faster systems may not operate reliably.
If you have
a speed up modification on your computer, you must
switch it back to the normal speed prior to sending
speech codes to the VS-100. Most "speed up mods" can
be turned on and off under software control (usually
using an OUT command)
Check their manual for the
proper code
Power up your computer.
NOTE 1: Some continuous tone might be heard
It
will quiet when you load VS48 or VS32
If you want to
silence it right away, you just type QUIET from DOS.
This very short (15 bytes) command file will simply
output code 3 (silence) to the VS-100, and return to
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DOS.
You may also, under BASIC, execute the command
OUT 11,3.
•Model I: type OUT 11,3 and press ENTER.
•Model III: type OUT 236,16
OUT 11,3 and press
ENTER. (The OUT 236,16 enables the I/O bus)
**NOTE 2: The VS-100 must be powered at the same time
as, or prior to the computer.
The computer may lock
up until the VS-100 is powered.
***NOTE 3
If you turn the computer off and leave the
VS-100 on, you might hear a continuous tone. Just
unplug the VS-100 power pack.
If possible, try to
power the VS-100 and the computer from the same master
switch
:

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^Pj3:
I

Loading and running the demonstration softwar e.

DISK USERS:
•Under DOS, type VS48 for a 48K system or type VS32
for a 32 K system.
This is the text to speech driver. It
loads in high memory and protects itself.
NEWD0S+ ver 2.
users must set memory to 60666 for VS48 or 44277 for VS32.
•Load BASIC (the memory size is already set), and from
the READY prompt type RUN"VSDEMQ/BAS"
You should hear a
short introductory message, then you can try out the
various capabilities of the system.
Follow the
instructions in the program. Type 1 to try the text to
speech demonstration, then you can type any message you
want and press the enter key to hear it.
Press the enter
key again to hear the message again.
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TAPE USERS:
Model III users must use the "Low'* speed setting on
the cassette, (answer "L" to the Cass? question)
Note: One side of the cassette is for 16K machines, and the
other side is for 48K machines. The VOICE and "V" programs

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are each recorded twice on each side in the following
sequence:
"VOICE*', "V", "VOICE", "V".
Recordings start at
about 10 on the tape counter
Type SYSTEM 
At the ?* type VOICE .
The VOICE program should load.
Then you will see another
?*
Type / 
•^**The text to speech software is now loaded.
You could
at this point get speech with PRINT* or a USR call
A few
pokes (described later) are required. But now, for
demonstration purposes, let's load the "V" program.
-^This BASIC program is saved on your tape right after
the VOICE program.
Type CL0AD"V" 
When the program loads type
RUN .
You now have most of the commands of
VSEDIT/BAS. (see "Adding speech to your programs, Method
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-^Type "I" to insert some words, then type

"It works!".
The VS-100 will say "It works!", and you will see the
phonemes on the screen.
If you want to try out another
phrase, type K to clear, Y to confirm, and I to insert
again.
This part of the program uses a BASIC "INPUT"
statement, therefore don't use "," or ":" in your input. If
you do, you will get an EXTRA IGNORED message and the text
following the "," won't be pronounced.
-•-If you just want to try out a lot of phrases without
going through the K-Y-I sequence each time, you can type in
the following one line program:
10 INPUT XS
PRINT* XS;
GOTO 10
(the POKES necessary for PRINT* to function were
automatically executed when you ran the editor program)
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6.

Text to speech hints

The text to speech success rate is better than 90?i
By using the following methods, you will be able to get a
perfect score.
• Misspell the word.
If the word comes out wrong, try
spelling it phonetically. For example, the word "read" will
be pronounced like "reed", even if you want it to sound
like "red".
If you want it to sound like "red", spell it
"red"
• To say initials,
such as TRS-80 or IBM, simply put a
space between the letters (that is T R S 80 or IBM). For
a more natural sound, insert dashes instead of spaces
between letters.
Each space adds a pause.
Dashes separate
words or letters for pronunciation rules, but do not add a
pause
Try T-R-S-80. Also compare "thank you" with
.

"thank-you"
• Spaces, periods, commas, and exclamation points add
pauses. Other punctuation like ";:?<) do not. They are
treated as "word separators" for pronunciation rules.
• Any number up to ninety nine trillion will be spoken
correctly. (You can use commas and decimals)
Example: 12,345,000.67
• For ordinal numbers add the proper ending,
i.e.
1st,
2nd, 3rd, 4th,
2,345th, etc.
• Some abbreviations are supported: Mr., Mrs., Ms., Co.,
lb.,
•

x,

oz., ft.. Dr., etc.
The following punctuation symbols are pronounced:
&,

*,

@,

=,

+,

#,

$,

/

• Frequently, you will use the "-" (dash or minus sign) to
link and split words to improve pronunciation.
Use •"--" if
you mean "minus".
Example: 49--43=6
• The VS32 and VS48 programs accept 255 character strings
as input
Generally, this will mean roughly 255 phonemes
(about 25 seconds of speech) if you type only words.
If
.

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you use numbers, abbreviations or symbols, you may create
very long phoneme lists.
If the resulting phoneme list is
larger than 300 phonemes, it will overwrite some of the
rules
This is not a problem as messages in practice will
rarely exceed 10-15 seconds
• The VSEDIT program will accept up to 175 phonemes per
message.
Excess phonemes will be spoken the first time you
hit enter, and then they will be lost.
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7.

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Adding speech

to your

programs

There are four methods to generate speech with your
VS-IOO,
These methods evolved as we developed the system.
We will describe each below, starting with the latest
development
-

METHOD l: PRINT*
(pronounced "print star")
PRINT*"something that will be said"
This is a new BASIC command. BASIC will recognize the
PRINT*"any string" statement and say the string.
In order
to do so, you must
•From DOS type VS48 for 48K systems (and press ENTER)
or type VS32 for 32K systems
This loads the text to speech program in high memory and
protects itself , (except NEWDOS+ ver. 2.1)
VS43 resides from 60662 to 65535,
VS32 resides from 44278 to 49151
IMPORTANT
If you have a 48K system and you need the
high memory, (For example: LDOS uses high memory for
drivers) you can use VS32. We are working on a self
relocatable version of VS (should be available February
1984)
•You must also add the following POKEs to your
program: (It need only be executed once and it will
remain intact until you exit from BASIC)
-For 48K systems:
5 IF PEEK(16844)<>237 THEN POKE -4852, PEEK(16843)
POKE -4851, PEEK(16844)
POKE 16843,9
POKE 16844,237
-For 32K systems:
6 IF PEEK(16844)<>173 THEN POKE -21236, PEEKC16843)
POKE -21235, PEEK(16844)
POKE 16843,9
POKE 16844,173
-For 16K tape systems:
7 POKE 16842,195
POKE 16843, 9
POKE 16844,109
If you really want to know, these pokes detour the
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DOS exit in ROM that checks for PRINT* to disk.
For your convenience, these lines are supplied on
your disk saved in ASCII format (the file name is
To avoid typing error and save time, you
PRTSTAR/TXT)
Make sure your
can MERGE"PRTSTAR/TXT" to your program.
program doesn't already use line numbers 5 or 6.
IMPORTANT: only one of the lines should be in your
program
•48K systems: delete line 6 (keep line 5)
•32K systems: delete line 5 (keep line 6)
NOTE This line can be renumbered anywhere, provided it
is executed once prior to using PRINT*
The following are examples of speech output commands that
become valid:
PRINT* "Hello"
PRINT* AS
PRINT* LEFT3(B£,3>
PRINT* "My name is "+AS
Like the PRINT command/ PRINT* can be abbreviated ?*. In
addition, any valid string expression can be used with
PRINT* and ?*.
• NOTE 1
In some cases, PRINT* will cause a line feed on
at
)
To avoid this, simply add a semicolon
your screen
Example: PRINT* AS+BS;
the end of your PRINT* statement.
•• NOTE 2: PRINT* is set to use pitch 2 only.
Here are some more elaborate examples:
long EEEE sound like a buzzer
?* STRINGSC34, "E")
the current time
?* MIDS(TIMES,10,5)
'
say value of variable X
?* STRS(X)
PRINT* can be used only with strings. Numeric expressions
must be converted to strings using the BASIC STRS function.
PRINT* is the easiest way to generate speech with your
VS-100.
.

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METHOD 2: USR call
You can use the VS text to speech program directly
from BASIC via a USR call.
From DOS type VS48 for a 48K system (and press ENTER)
or VS32 for a 32K system
This loads the text to speech program in high memory it
CEDOOH to FFFFH for 48K, ADOOH to BFFFH
protects xtself
for 32K, 6D00H to 7FFFH for 16K tape systems).
Instead a DEFUSR
You don't need any pokes as with PRINT*.
is required:
for a 48K system
DEFUSR0=&HED00 or DEFUSRO= -4864
for a 32K system
DEFUSR0=&HAD00 or DEFUSR0=-21248
In the examples below,
NOTE: It doesn't have to be USRO
"USR" is used instead of "USRO*', as they are identical.
Tape systems: Nondisk BASIC (Level II) has no DEFUSR
command, instead the following line must be executed:
POKE 16527,109
10 POKE 16526,0
Note: The POKES don't have to be line 10, they just have to
be executed before the first USR call
Once the USR is defined as above, a simple USR call,
such as B£-USR("any string") will produce speech.
Here is an example:
10 DEFUSR0=&HED00 'for 48K. Use DEFUSR=&HAD00 for 32K.
POKE 16527,109
for Level II 16K use POKE 16526,0
20 CLS: CLEAR 500 'clear some space for input string
30 LINE INPUT"Type something !"; AS
40 B£=USR - Say all. Each time you press , the
whole text will be spoken,
—«*S - Say one word. The word under the cursor is
pronounced
—ARROW KEYS - Move cursor. The four arrow keys let you
move the cursor in the four directions,
-—SHIFT LEFT or SHIFT RIGHT ARROWS - Move cursor back or
forth one word at a time.
To say all the text one word at
a time, move the cursor to the top left, then use S and
SHIFT RIGHT ARROW alternately.
R - Remove word.
The word under the cursor is
deleted.
K - Clear all.
You will be asked if you really want
to clear the whole text (as a safety precaution).
Type Y
if you want to, N if you don't.
Remember to type I to
enter new text.
A - Add phoneme.
The program will ask you for a valid
Votrax phoneme. (See chart). Then you are asked for a
pitch level. We will explain that later; for now simply
press ENTER.
The phoneme under the cursor is deleted.
D - Delete•-C - Change. The phoneme is deleted and you are asked
to put a new one in its place as in the "A" (Add phoneme)
command
—Now is the time to discuss pitch control. The VS-100
is capable of saying phonemes at one of four pitch levels.
The pitch is the frequency of the sound.
For example, a
man' s voice has a lower pitch than a woman's.
To the base
pitch are added very small variations, called inflections.
Your VS-100 will automatically add these inflections,
making the speech sound more natural
SHIFT UP or SHIFT DOWN ARROW - contols the base pitch.
(Note that SHIFT DOWN ARROW will not work on the Model .III
and on some Model I's).
Let's work with an example:

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:

Type K to clear the screen,
Y to proceed,
and I to insert text.
Type "Hello hello" and hit ENTER.
You will hear the VS-100 say hello twice, and the screen
will show twice the four phonemes required, followed by the
You will also notice the graphic dot in
pause code PAO.
This dot is a representation of one
front of each phoneme.
of the four pitch levels we can choose.
-••With the left arrow key, move the cursor to the first
You will
Now hit shift up arrow four times.
"H" phoneme.
see the graphic representation of the four levels.
Level 4:
Level 3: 9
Level 2:
Level l: no dot
•
(highest) I
(lowest)
The VS-100 automatically sets the phonemes at level 2.
•»• Use the shift up arrow to manually change the 4
phonemes of the first "Hello" to the highest pitch. Then
press ENTER to hear the result of the change. Now you ore
ready to try out different variations of pitches.
*» * - Save message (disk version only).
This is a
powerful function, so we' 11 explain it in detail
The VSEDIT program allows you to save on disk as many
coded messages as vou want, each one up to 15 seconds long.
The purpose of the "Save message" command is to create a
single line of BASIC code. This line, when executed will
speak your message WITHOUT the help of the VS32 or VS48
All the phonemes codes and the
text to speech programs.
BASIC commands needed to say them are stored within the
BASIC line. The line ends with a "RETURN", so it becomes a
simple subroutine
Example of line created by VSEDIT "*" command:
20000 0UT236,16:F0RVS*=1T06:0UT11,ASC.
The file must be an ASCII (text)
file for VSEDIT to work.
You will then be asked for the
line number.
Type the line corresponding to the message
you want to edit and press 
NOTE
When you save the changed message, note that VSEDIT
will add the new line to the end of the existing file.
It
will not overwrite the previous line with that number until
it is LOADed into BASIC (NEWDOS/80 version 2.0 will not
work if the lines aren't in order).

&

—

)

.

:

Page 24

.

I

METHOD 4: Phoneme direct output from BASIC
•~>This method is described for reference only.
Considering the convenience of the methods 1,2 and 3, we
don't see any reason to use it*
•You can use the phoneme table (later in this manual)
to create words by looking up the proper codes for each
sound in the word. For example, let's say you want to add
the word "daddy"
The first sound is "d" which is code
number 30. The "a" sounds like the "a" in "dad" (on the
table) therefore, the phoneme is "AE" which is number 46.
If you keep doing this you will get all the phonemes for
the "daddy": D,AE,D,D,E or codes 30,46,30,30,44.
Model I
•* To get speech, you must output each code to the
VS-100. Use the OUT 11,X statement, where "X" is the code
number. In our case, the following line will say "daddy":
10 0UT11,30 : 0UT11,46 : 0UT11,30 :0UT11,30 : 0UT11,44
Note: This is a simple example. Generally you will use DATA
statements and FOR... NEXT loops to output the codes.
Model III
—*The VS-100 for the Model III sends a "busy" signal
back othe computer while the VS is talking. The software
mustlook at this "status bit" before it sends the next
phoneme. Bit 7 of port 11 is low while the VS is busy.
If
you really want to use this method, you must use a short
subroutine which checks the status bit prior to sending
each phoneme code.
Ex: 100 IF INP(11)>127 THEN RETURN ELSE 100
Also remember that you have to enable the Model III 1/0 bus
by with an OUT 236,16.
Our "Daddy" line above would be:
10 OUT 236,16 : G0SUB 100 : OUT 11,30 : G0SUB 100
OUT
11,46 : G0SUB 100 : OUT 11,30 : G0SUB 100 : OUT 11,30
GOSUB 100 : OUT 11,44
.

:

:

Page 25

.

Pitch control

8.

•

This paragraph is a bit technical, but it should be
understandable
computer communicates with the VS-100 via an eight
bit byte.
The VS-100 Votrax chip uses the lower six bits
to select one of the sixty four phonemes.
The remaining
two bits are used to select a base pitch.
Two bits give us
four possibilities, so there are four base pitches.
The
four pitches are numbered 1 to 4.
Phonemes with the lowest
pitch use numbers
to 83.
Phonemes with pitch 2 use the
numbers 64 to 127, phonemes with pitch 3 use numbers 128 to
191, and phonemes with pitch 4 use numbers 192 to 255. Note
that phoneme codes 0,64,128 and 192 are the same sound,
only at different pitches.
To select pitch 2,3 or 4, add
64, 128 or 192 to the phoneme code in the table.
—If you are using VSEDIT, keep in mind the following:
If you save messages with pitch 2 (the default), you will
get ASCII codes 64-127 embedded in the message line.
These
codes are a mixture of upper and lower case and some other
characters.
They will not affect your listing in any way.
If you use pitches 3 or 4, you will see that your line is
filled with keywords (i.<*. F0RPRINTCHR£( INKEYS > because
codes above 127 are "tokens" for BASIC keywords.
The line
will run correctly, however it will look odd in listings.
(There might be a problem if the line gets longer than 255
characters on the screen
Everything will work fine unless
you try to EDIT the line or if you try to save it in a
ASCII file)
—If you use pitch 1, the program line will contain
ASCII control characters, such as "clear screen" and "form
feed".
This line will execute properly, but it will
produce strange effects on the screen, during listings.
This is because the control characters are executed when
that line is listed.
Again, this has no effect on the

The

.

.

Page 26

execution cf the program.
The same applies to LLIST, for
exa-.pie, the printer may skip a page if it receives a "form
feec" code.
Also, pitch 1 phoneme codes 0, 13 and 34 are
automatically replaced with codes 1, 77 and 41. The
(which correspond to null, CR, and
former cedes
cannot
be embedded in the BASIC line, so they are converted by
VSETIT to the closest equivalent phoneme.

•

,

'*

Page 27

)

.

.

.

9.

Machine language programming

••This section is only for machine language programmers.
To add VS48 or VS32 with machine language software, you
must do the following:
•Create a three byte pointer to a string containing the
words to be spoken, (first byte is the length; second and
third bytes are string location).
•Store the location of this pointer in 4121H.
•CALL OEDOOK for VS48 or OADOOH for VS32
CALL OBDOOH for
1SK tape users)
•The VS-100 will speak &nd the phomeme codes will be
stored
string. The location of the pointer to this
string will be in 4121H.
Example
You want the computer to say "Good
norn ing"
The string "Good morning" is stored at SOOOH - 800BH.
I'our pointer would be
OC, 00,80.
Let's say you stored this
pointer at 7F00H
Store 7F00H in 4121H and use the command
^ALL
0ED00H ; for VS48, or
:ALL
OADOOH ; for VS32
or
:ALL
06D00H ; for 16K tape users
That's all that you have to do
All registers are saved
snd restored
(

m

:

:

.

.

Page 28

:

.

.

10. Future releases
"-'As we mentioned earlier, the VS-100 is an ongoing
We are preparing a suggestion/ satisfaction card
projectIf this card isn't enclosed with this manual, you will
We are gathering all
receive one shortly in the mail
comments and criticisms. All improvements will be included
in subsequent releases of our text to speech programs.
Watch our ads for availability of new releases.
When the
releases are ready, we will advertise them. If you are the
first user to find a legitimate bug and send us some
details, we will fix the software and update your disk with
the latest version free of charge.
-^Kany enhancements to the VSED1T and the VS programs
are being planned. (For example, variable pitch in PRINT*
statements, a text editor in VSEDIT etc. ) . Your feedback is
appreciated
—»-At the time of this printing, we have preliminary
versions of text to speech converters for the following
languages
Spanish
Italian
Esperanto
We have also begun research on:
.

Japanese
Latin
German
^Some languages, such as French, Portugese and some
Chinese dialects, use sounds that are not available in the
Votrax chip.
Only crude pronunciation could be achieved,
so they will not be implemented.
-Soipe other languages, such as Russian, can be spoken
on the VS-100, however their use of a different alphabet
makes it difficult to implement on the TRS-80.
Page 29

..

.

.

11.

Troubleshooting guide

—

Your VS-100 is fully tested before shipment.
The
final inspection is done with the unit actually plugged
into a TRS-80 computer.
—^Before you return your VS-100 to us, please check if
the solution can be found below
A
Computer "locks up" - Is the power pack plugged in?
- Is it connected to the VS-100?
- Is the module plugged in upside
down?
B. No sound at all
- Is volume turned up?
- Is speaker OK?
Test it using a
radio or tape recorder "ear" jack.
- Clean the TRS-80 edge connector.
C. Continuous sound
- This is usually normal. The VS-100
(at power up)
will silence when you run VS32 or
VS48.
D
Continuous sound
- This is normal
Your VS-100 should
(when TRS-80 off)
be turned off with the computer.
E. Program crashes
- Try to reproduce and note the
details and send them to us.
- Some DOSes (especially LDOS)
use high memory for drivers
Use VS32 instead of VS48, or
disable the drivers.
Remember , opening the unit will void your warranty.
.

Page 30

12.

Customer support

Alpha Products hopes that the software supplied with
your VS-100 is adequate and bug-free.
If, however, you
have a suggestion, problem or complaint, we would really
like to know.
Please do not call Alpha Products directly,
as the order-taking personnel will not be ai>ie to help you
with technical matters. The technical staff works at a
different location and is not available over the phone. We
would greatly appreciate it if you took the time to write
your comments and send them to us.
Please include a
daytime and/or evening phone number, so that we can reach
you.
It may take a few days to find a solution, but we
will get back to you with an answer.
Send all

correspondence to:
ALPHA PRODUCTS
Technical Support
79-04 Jamaica Avenue
Woodhaven, NY 11421
Be sure to include the following:
•Computer Model
•DOS used
•VS-100 software version (stamped on disk label)

Page 31

13.

Ph.
A

Al

A2
AE
AE1
AH
AH1
AH2
AW
AW1
AW2
AY

Code
32
6
5
46
47
36
21
8
61
19
48
33
14
16
30

As in

made
enable
dad
af ter
mop
father
honest
call
lawful
sanity

E

44

El
EH
EH1

6>0

2

EH2
EH3

1

e_nlist

B

CH*
D

DT

4

59

Duration

d SX

jade
bag
chip
paid
butter
meet
be
get
heavy

jacket

Codes are for pitch
«

Phoneme list

185mS
103

As in

ER

bird
fast

146mS
103

c^et

71
71
185
121

F
G
H

71

185
103
250
146
71
250
146
90
65
71
71
55
46
185
121
185
121
71
59
1.

Ph. Code

I

11
12
13
IU
J»
K

L
M
N

NG
01
02

00
001
P

PAO

58
29
28
27
39
11

10
9
54
26
25
24
12
13
20
38
53
52
23
22
37
3

hello
pin
inhibit
inhibit
inhibit
you
judge
trick
land
mat
sun
thing
cold
aboard
for
book
looking
past
i)o sound

Duration

SO
55
59
47
80
103
103
80
121
185
121

80
185
103
103
47

For pitch 2,3 or 4 add 64,128 or 192

To produce the "CH" sound, T must precede CH.
To produce the "J" sound, D must precede J.

Page 32

.

Ph. Code

As in

PA1

no sound
red
pass
shop
no sound
tap
thin
the
move
june

R

S
SH
STP

62
43
31

U
Ul

17
63
42
57
56
40
55

Note

l:

T

TH
THV

Duration

Ph. Code

As in

185mS
90
90

UH
UH1
UH2

cup
uncle

121
47
71
71

UH3

80
185
90

Yl
2
ZH

V
W
Y

51

50
49
35
15
45
41
34
18
7

Duration
185mS
103

jabout

71

mission
van
win
anJ£
yard
zoo
pleasure

47
71

80
103
80
71

90

The numbers in the phonemes (Ex: UH2> have no
effect on the sound, they only affect the duration.
Higher numbers mean shorter sounds
Note 2: The phoneme duration is indicated in milliseconds.
They are shown for comparison purposes only.
DIPTHONG CHART

Al-AY-Y
UH3-AH2-Y
01-UH3-Y
AH1-02-U1
01-U1
AY-I1

maid, late
white, might
boy,3°v
now, found
tote, float
beer, fear

AH1-EH3-Y
AH1-I3-UH3-L
01-I3-UH3-L
UH3-AH2-U1
Y1-IU-U1

Page 33

side, find
smile, mile
spoil, boil
house, joust
music, few

14.

Applications

— As

you will probably find out, the VS-100 will
generate a lot of interest. For the first time, we noticed
that people who usually ignore the computer would gather
around, wanting to try their own message.
Here are some examples of possibilities to explore:
Talking party games
Typing tutor with voice feedback
Terminal for the blind
Talking adventure games
Speak and Spell emulation
Talking clock and appointment reminder
Program reader (for proofing)

Talking calculator
Language tutor
Reeducation for speech disorders
Intelligent alarm system
Communication for the disabled (with proper
interface)
-•The VS-100 invites many game and business
applications.
If you create a high quality program,
please contact us for possible distribution. We are
particularly interested in developments involving help to
the handicapped since the VS-100's low cost opens up many
new and exciting possibilities.

Page 34

15.

Warranty

•Your VS-100 is warranted to the original consumer
only, for 90 days, to be free fro* defects in materials and
workmanship under normal use.
Our obligation under this
warranty is limited solely to repairing the product,
without charge. Please send any defective units to us
insured and properly packed to prevent loss or damage
during shipping.
Alpha Products is not liable for
incidental or consequential damages for failure or
self unt ion of the product, and any recovery may not be
greater than the purchase price paid for this product.
This warranty gives you specific legal rights, and you may
also have other rights which vary from state to state.
•Alpha Products shall have no liability or
responsibility to the purchaser or any other person
regarding liability, loss, or damage caused, or alleged to
be caused, directly or indirectly, by use of the programs
or the program manual. This includes, but is not limited
to, any loss of business or anticipated profits resulting
from such loss of uainess, or any interruption of service
or consequential damages, whether physical, monetary,
material, or of any other kind, resulting from use of such
programs or the program manual.
•Important: Opening the unit will void your warranty.

^2 ALPHA
Page 35

.

.

16. Contest rules
We are running a software contest for the best game
and the best "serious application".
The entries will also
be used in different ways.
With the consent of the author,
they might be used in magazine articles, newsletters, or
distributed with a royalty agreement. We hope that you
will submit many entries, even simple applications might be
useful to others.
1.
Entries must be sent on a standard TRSDOS Model I, III
or IV type DISK only.
Label disk and jacket with: Name,
Address, Phone number, and Model
Include a program description, and startup and operating

instructions
Mail entries and inquiries to:
Alpha Products,
Talking Software Contest, 79-04 Jamaica Ave., Woodhaven, NY
11421.
Enter as often as you wish. All entries must be
postmarked by August 15, 1984 and received by August 31,
1984
Alpha products is not responsible for late entries
or entries lost or stolen during shipping.
2.

.

3.

1984.

All entries will be judged on or before September 8,
The decisions of the judges will be final.

All prizes will be awarded.
Winners will be notified
by September 30, 1984.
No duplicate prizes will be
awarded.
4.

5.
Game entries will be judged on originality,
playability, and creative use of the VS-100. Non-game
entries will be judged on originality, usefulness, and use
of the VS-100.
Programs can be in BASIC or Machine
language, but they must work on most operating systems.

Page 36

Prizes: Write the best talking game and you win $1000
plus royalties.
Write the best non-game applications
software to win SIOOO plus royalties
6.

7.

None of the entries will be returned.

This contest is limited to residents of the
continental U.S., Alaska and Hawaii. Employees of Alpha
Products and their families are not eligible. Void
states where prohibited or restricted by law. All in
federal
state and local laws and regulations apply. All
taxes, if
any, wall be the sole responsibility of the
winner.
8.

Winners will be notified by mail by September
30,
1984.
A list of winners will be available for
examination,
Mail your request and a self addressed stamped
envelope to
Alpha Products.
Do not include requests with contest
9.

entries.

Page 37

i

* .

1

1

aucmai i\i> ana oiner credits

Votrax is a trademark of Federal Screw Works
TRSI>OS end TRS- 80 are trademarks of Tandy Corp.
LDOS is a trademark of Logical Systems Inc.
VS- 100 IE a trademark of Alpha Products.
Speak and Spell 1 s a trademark of Texas Instruments.
IBM is a trademark of International Business Machines.
We would like to thank the Naval Research Laboratory,
for their excellent research which served as the backbone
for our work on the text to speech translator.
We would also like to thank in advance ail our
customers for their comments and criticisms. Our
management reads all comments, and the suggestions will be

reflected in future releases.

Page 38

18. Bibliography

-If you want to know more about speech synthesis, we
highly recommend one of the latest works in the field:
J. Cater, Electronically Speaking: Computer
Speech
Generation, Indianapolis: Howard W. Sams & Co, Inc., 1983.
»This book offers clear and complete overview of the
different techniques used in speech synthesisIt's an
excellent "next step" in this area.
It's available from
Alpha Products ($14.95 + $2.50 S&H) or from Howard W. Sams
Be

Co.

,

Inc.

• Below

subject.

is a list of some books and articles on the

W.A. Ainsworth,"A System for Converting English Text
into
Speech," IEEE Trans. Audio Electroacoust , vol. AU-21 dd
w288-290, June 1974.
a J. Allen, "Speech Synthesis from Unrestricted Text," IEEE
Convention Digest, 1971, pp. 108-109
N. Chomsky and K. Halle, The Sound Patterns
of English.
New York: Harper & Row, 1968.
H. Elovitz, R, Johnson, A. WcHugh and J. Shore,
"Letter
to Sound Rules for Automatic Translation of English
Text
Phonetics", IEEE Transactions on Acoustics, Speech, and to
Signal Processing, Vol ASSP-24, No. 6, December 1976.
H. Elovitz, R. Johnson, A. HcHugh and J. Shore,
"Automatic Translation of English Text to Phonetics by
Means of Letter-to-Sound Rules," Naval Res. Lab.,
Washington, DC, NRL Rep. 7948, Jan. 1976.
B J.L. Flanagan, Speech Analysis, Synthesis and
Perception,
2nd edition,
New York: Springer-Verlag, 1972.
D.L. Gilblom, "Applications of Text-to-Speech
Converters," Electro/82 Proceedings, Sesssion 11.
A. A. Hill, Introduction to Linguistic Structures,
New
York: Harcourt, Brace and World, 1958.
.

*

Page 39



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