Vermintide PC Playerguide Online

User Manual:

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“One of my favourite mechanics in Vermintide is our melee system,
which contains more aspects than one might initially think. All the
mechanics must support all imaginable scenarios, be it ghting a
lone heavily armoured enemy or a horde of weak ones. All weapon
types offer a different feel and gameplay style, so if the rst weapon
doesn‘t suit you, all you have to do is try another.
Anders De Geer, Game Director
“One of my favorite parts of Vermintide is the Tome and Grimoire
system since it lets players very dynamically increase the
challenge of any given difculty. Its also a great way for players
to directly increase the chance of getting better loot.
Victor Magnuson, Game Designer
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About
The world is ending though few believe it.
The once proud city of Ubersreik now stands in ruin at the hands of
the dreaded Skaven army. Few have survived their ruthless invasion.
Team up with 3 friends and work together to thin out the ratmen’s
forces and drive them out of the city. Assume the role of one of
ve heroes, and hack, slash, smash, burn and pierce the vile Skaven
using a multitude of weapons.
Survival and teamwork is key. Each victory earned lets players roll
the dice in the game of Ranald’s Bones, with rewards in the form of
new weaponry to fell the Skavenblight, trinkets to augment your
character and headgear to personalize them further.
This is our last stand and only you can stem the Vermintide.
Backstory
The time of mortals is ending, and the reign of Chaos draws ever
closer. The Dark Gods are at last united in a singular purpose, losing
their madness across the world as never before. In the Empire of
Sigmar, Karl Franz‘s gaze is focused on the incursion of the savage
northmen, but it is not the only threat. As the Chaos moon Morrslieb
waxes full, shrill voices echo through tunnels gnawed far beneath
the Empire‘s cities, and a Skaven host swarms towards the surface.
It emerges rst in the city of Ubersreik, a screeching mass that
consumes all before it. Soon Ubersreik is a charnel-town, drowning
beneath the malevolent shadow of the Horned Rat.
Yet even in the darkest times, there are always champions to light
the way. As Ubersreik cowers, ve heroes, united by capricious fate,
carry the ght to the rat-men. It remains to be seen whether they
have the strength to survive, let alone work together long enough
to thwart the invaders. One truth, however, is beyond all doubt:
should these ve fall, then Ubersreik will fall with them.
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Keyboard Control Gamepad Control
OPEN PLAYER LIST OPEN MENU
ATTACK
USE CONSUMABLE
ON SELF
WEAPON QUICK SWAP
CROUCH
JUMP/DODGE
RELOAD
DEFEND/CHARGE/ZOOM
USE CONSUMABLE
ON OTHER
VOTE YES VOTE NO
MOVE
CONSUMABLE
SELECTION LEFT
MOVE
CONSUMABLE
SELECTION RIGHT
🐀MOVE
🐀INSPECT
CHARACTER
(PRESS)
🐀LOOK
🐀WEAPON SPECIAL (PRESS)
Move your character around wasd
Dodge backwards or to the side asd + Space
Jump Space
Toggle between weapons q
Mark enemies and objects of interest t
Crounch CTRL
Move slowly SHIFT
Server browser l
Inspect weapons z
Inspect hero x
Regular Attack
Heavy Attack Hold
Block
Push while blocking
Scroll weapons, medkits, potions Mouse wheel up/down
Fire
Alternative Fire
Scroll weapons, medkits, potions Mouse wheel up/down
Melee Weapon
Ranged Weapon
Basics
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Included DLC
Drachenfels
Explore 3 stunning new adventure maps in this DLC for
Vermintide, where you travel outside of Ubersreik’s walls to
the Grey Mountains. Fight your way through the halls and
chambers of Castle Drachenfels, adorned with the bones of
victims long gone. Make your way through The Dungeons,
sections of which are so dark, a torch is required to illuminate
the trap riddled passages. Quell the Skaven reinforcement
efforts by destroying the ancient portals on Summoners Peak.
The Skaven are on the move, beady eyes set on the dreaded
abandoned castle of Drachenfels. In this DLC for Vermintide,
it’s up to our heroes to once again stop the Skaven army from
fullling their vile agenda.
Last Stand & Schluesselschloss
Last Stand is an extremely difcult mode which will put your
skills and equipment to the test. You and your team are
tasked with staying alive as long as possible, ghting against
increasing odds. The longer you survive, the greater your glory
and rewards will be, in the form of experience, tokens and Inn
decorations!
Town Meeting, part of the Last Stand DLC, introduces one
of the rst maps for this game mode. As repairs of Von
Jungfreudsplatz nally reach a close, the Skaven launch a
surprise attack on the unsuspecting heroes.
Schluesselschloss unlocks The Fall, the second map for the The
Last Stand game mode. Set outside Ubersreik, the fortress of
Schluesselschloss guards the city and is perched on top of the
roaring waters of the Teufel river. If it wasn’t for the oncoming
hordes of Skaven, it would seem like an idyllic destination.
Our heroes need to use their surroundings to their tactical
advantage, trying to stem the ever increasing tide of Vermin.
How long will you survive?
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Ubersreik The Heroes of Vermintide
The game takes place in the city of Ubersreik, a jewel of a city
on the river Teufel. Set during the beginning of the End Times,
the player will during the course of the game visit several key
locations of this famous Empire city, including the Magnus
Tower, the Dwarven Bridge and the Gardens of Morr.
You will progress through a total of 13 different levels with
varying objectives, stretching from gathering resources,
reaching a destination or defending a key position of the city.
The most important thing to remember throughout the course
of the game is to collaborate within the team.
There are ve Heroes in Vermintide, each featuring their own
set of available weapons. Whilst different from each other, each
Hero can be tweaked toward any style of play.
The goal is diversity combined with gameplay style exibility.
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Witch Hunter
Rapiers/Fencing Sword
Battle Axe
Great Sword
Pistol
Crossbow
Repeater Pistol
Volley Crossbow
Hates Magic and servants of Chaos
Judge, jury and executioner
Master of Precision
Available Weapons:
Short Facts:
Judge, jury and executioner combined, Victor Saltzpyre is
a Witch Hunter who will by any means necessary burn out
heresy and corruption from the heart of the Empire. Grim and
relentless, this sinister man is a member of the Holy Order
of the Templars of Sigmar, an organization whose members
seek to punish those who dare employ fell sorcery or consort
with the agents of the Dark Gods. When battle rages and the
conjurations of vile wizards tear the skies above, Witch Hunters
are often all that stands between an Empire soldier and a most
unnatural death.
Victors obsession with the Skaven has unfortunately led to
friction with his superiors, preventing him from being promoted
to Witch Hunter Captain. Additionally, his lack of objections
towards working with other races separates him even further
from his fellow members, even if he draws the line at not allying
with anything outright evil or daemonic. In Victors eyes, the
end justies the means, and he is ultimately willing to ght
alongside anyone as long as they are not apparent enemies of
Sigmar and the Empire.
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Waywatcher
Dual Elven Daggers
Elven Short Sword
Dual Elven Short Swords
Elven Dagger and Sword
Trueight Longbow
Longbow
Hagbane Swift Bow
Swift Bow
Glaive
The most agile hero
Can dual wield daggers and swords
Can hit two enemies with one arrow if she aligns her shot
Available Weapons:
Short Facts:
Enigmatic and sharp sighted, Kerillian is a Waywatcher who
walks the lands of men, after having left her post as a guardian
of the Wood Elves ancient home Athel Loren. The reasons why
she keeps to herself. Using her exceptional skills with a bow
and blade to take down anyone perceived as a threat, she is as
likely to kill you as she is to begrudgingly acknowledge your
presence. Kerillian regards the human race as nothing more
than clueless children, and treats them accordingly, most often
drenching her answers to their naive questions in patronizing
sarcasm. Unfortunately for her, Wood Elves are rare in human
lands, and even if many recoil in fear, she is regarded as a
curiosity and approached more frequently than she would
prefer by foolish humans attempting to interact.
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Empire Soldier
Great Sword
Great Hammer
Mace
Sword
War Hammer
Sword and Shield
Mace and Shield
Repeater Handgun
Blunderbuss
Handgun
Sergeant and sole survivor of a regiment who fell prey to a
deadly Necromancer
Prefers ghting on the front lines
Especially good at crowd control
Available Weapons:
Short Facts:
A veteran from the battleelds of Ostland, Markus Kruber is a
highly skilled but war weary Empire Soldier. As the sole survivor
after his regiment fell prey to the gruesome death magic of
a Necromancer, Kruber is emotionally scarred but keeps up
appearances by clinging to his old self, the affable soldier
trying to do right in a world of wrongs.
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Dwarf Ranger
Axe and Shield
Hammer and Shield
Great Hammers
Great Axes
Dwarven Crossbow
Dwarven Hand Gun
Grudge Raker
Drakere Pistols
Loudest and most social of the group
Camera placed further down to reect his tiny stature
Uses only Heavy weaponry
Available Weapons:
Short Facts:
He may be the shortest in the group of heroes, but the Dwarf
Ranger Bardin Goreksson certainly makes up for it in ferocity,
determination and spirit. Gregarious, prideful and not afraid
to offend, Bardin is frequently seen charging into the thick of
battle, axe or hammer in full swing and leaving a trail of Skaven
corpses behind him. Once the victory is assured, he will be the
rst back to the pub, roaring and laughing at the top of his
lungs in a manner only is a dwarf is capable of.
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Bright Wizard
Wizard Mace
Wizard Sword
Flaming Sword
Bolt Staff
Conagration Staff
Fireball Staff
Beam Staff
Pyromaniacal fanatic with a wicked sense of humor
Can deal damage to herself through excessive magic usage
Uses a variety of re spells to achieve the most ery and
spectacular results
Available Weapons:
Short Facts:
Sienna Fuegonasus is a ery tempered Bright Wizard who
roams the land in a constant search for opportunities to indulge
herself in the ecstasy of pyromancy.
Blessed with a sharp intellect and a wicked sense of humour,
Sienna will generally pass for a well-adjusted individual, as far
as wizards go. Those who witness her in battle, however, will
soon catch a glimpse of how deep her dependency on the
adrenaline rush of pyromancy has taken her.
Sienna arrives in Ubersreik as the prisoner of a Witch Hunter,
Victor Saltzpyre, and guarded by a former State Trooper,
Markus Kruber. A trial indeed awaits, but of a different kind
than they all expected.
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The Skaven Army
The Skaven
The vile antagonists of Vermintide are the Skaven, a race of man-
sized bipedal rat-men who exhibiting traits and behaviors
ranging from knife-sharp guile, self-centered cowardice,
voracious hunger and most of all, treachery and deceit. They
infect cities with pestilence, corrupt and assassinate Imperial
ofcials, breed monstrous hybrids and create warp stone
powered machinery, dangerous and deadly to wielder and
target alike.
Breeding far more rapidly than any other sentient race, Skaven
psychology is formed by the notion that life is cheap, and
nothing but a brutal struggle for survival. Clan structure is
hierarchical to the extreme, and the lowest ranks are nothing
more than fodder for the cannons of the enemy, or more
frequently, food for their leaders.
Clanrats
The Clanrats make up the bulk
of the Skaven army and are
among the lowest ranking in
the vile clan hierarchy. Slightly
shorter than your average
man, the Clanrats matted fur
is lthy and patched, with
wounds and boils covering
parts of their body. They are
clothed in rags and scrap
armour, carrying worn down
swords, knives, maces, ails,
spears, and torches.
Skavenslaves
The lowest of the low in the
Skaven hierarchy, Skavenslaves
perform the most menial
and/or dangerous tasks, and
constantly face the threat of
being devoured by their kin.
In battle, they are deployed
for meat grinder tactics,
swarming the enemy in sheer
numbers, and therefore lack
armour and decent weapons.
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Gutter Runner
For a Gutter Runner, stealth is
everything. Always moving in
the shadows, the Gutter Runner
wear a black cloak to blend in
with their surroundings and
make as little noise as possible.
Equipped with Warpstone Rat
Claws that glow a sickening
shade of green, the Gutter
Runner will expertly leap at its
enemy, using its weight and
momentum to knock the player
onto their back. Left prone and
vulnerable, the Gutter Runner
will then proceed to hack into the heros torso, forcing the rest
of the players to rush to the aid of their comrade.
Stormvermin
Wearing heavy armour, red
cloth and a crest adorned
helmet, the Stormvermin are
among the ghting elite of
the Skaven clans. Well trained
in the use of halberds, they
are tough challenge in one on
one combat. Stormvermin will
mix powerful swings, parries
and pushes, to always keep
the players on their toes.
Packmaster
The lowest of the low in the
Skaven hierarchy, Skavenslaves
perform the most menial
and/or dangerous tasks, and
constantly face the threat of
being devoured by their kin.
In battle, they are deployed
for meat grinder tactics,
swarming the enemy in sheer
numbers, and therefore lack
armour and decent weapons.
Poison Wind Globadier
Wearing their signature robes
and gas mask and carrying
a heavy rebreathing appara-
tus, the Poison Wind Globa-
diers have actually strapped
a ticking time bomb on their
backs, since the container is
lled with highly combustible
warp-gas. These hired elite
soldiers can be heard from
quite a distance, clanking and
wheezing their way into battle,
whilst preparing their globes
with deadly green gas to be
ung at their enemy.
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Ratling Gunner
The Ratling Gun is a six-barreled
monstrosity of a gun, powered
by warp steam and operated
with a hand crank. Encumbered
by the weight and unwieldiness
of the weapon, the Ratling
Gunner is far from quick on
his feet, but once he cranks
up his weapon and opens
re, warpstone laced hell is
unleashed. Single minded
and persistent, the Ratling
Gunner will pick a target, and
then continually track it, ring
relentlessly until either the weapon jams, needs to reload or the
Hero lays dead and shredded beyond recognition.
Rat Ogre
A feral, primal nearly unstoppable
killing machine, the Rat Ogre
has the strength and size to
cause the ground to shake as it
charges. Should our heroes fail
to move and be caught in the
charge, they’ll nd themselves
on the receiving end of the Rat
Ogres claws. The Rat Ogre is
also known to punch and slam
their victims (like a hero, for
instance), throwing them back
quite a distance. For the hero,
sailing through the air might be
exhilarating, but the abrupt and painful landing is denitely not.
Stormvermin Patrol
Facing a lone Stormvermin can
be quite a challenge, but taking
on a whole Patrol is borderline
suicidal. Using their tactical
training, the Stormvermin Patrol
will quickly surround individual
heroes and with just a few well-
placed blows bring the player
to their knees. If the Patrol is
engaged, the players must work
together and be constantly
aware of their surroundings if
they are to survive.
Sack Rat
Among the Clawpacks of
warrior vermin assaulting
Ubersreik, there are reportedly
Skaven agents carrying large
sacks and seemingly acting
independently from the
invading force. They scour the
town for valuables, most likely
on orders from an enterprising
chieftain or warlord, pouncing
on the opportunity to expand
their inuence.
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The Forge
With time, the player will have played many successful missions
and gained weapons for all of the heroes. Lower tier weapons
will have piled up, and now it’s time to repurpose them to
better benet the player.
The forge is specially designed to help the players repurpose
their weapons into something more useful. The three functions
it fullls are:
FuseBy combining ve weapons of the same rarity, the
player can merge them into a new weapon of a higher tier.
Salvage – Break down old weapons into components
that can be used to upgrade other weapons.
Upgrade – The player can upgrade their weapons with
traits by using components, where the cost will increase
for each trait you unlock for a specic weapon.
The Loot System
At the end of each successful mission, the players will reap the
rewards of their collaborative efforts. Rewarding teamwork
above all else, the game will provide each player with seven
loot dice and place them in a loot game called Ranald’s Bones.
When cast, these loot dice will either roll a success or a fail, and
combined will determine which loot the player will receive. It
might be new hat, a trinket, a ranged or a melee weapon. The
more successes they get, the higher tier the loot will be.
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Shrine of SolaceWeapon Traits
Few times has an altar answered your prayers quite so quickly
as the Shrine of Solace. By praying at the altar, you have the
ability to create or modify weapons.
Any tokens you have can be used to determine which tier your
newly constructed weapon will be, and which hero will receive it.
Additionally, you can use tokens to change the chance of a trait
happening or replace your current weapon traits with new ones.
In short, the Shrine of Solace allows you to enhance your arsenal.
Each weapon displays up to three traits that are unlocked
through the Forge (see next page). These traits vary in nature
and can be anything from damage increases to healing bonuses.
Some traits have a percentage associated with them, which
will determine the likelihood of the effect being triggered.
Experimentation is recommended to discover which traits
work best with your unique gameplay style.
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Beyond the Game
Vermintide is about team play, cohesion and working together
to overcome the objective. We know better than anyone the
difference it makes when players work as a unit to meet their
goal, so we work to foster a community spirit in an effort to
bring people together.
Join us in the various social channels, such as the Vermintide
subreddit (reddit.com/r/vermintide) or over on the ofcial Fatshark
forums (forums.fatsharkgames.com) to meet others, discuss the
game or share your experiences in Ubersreik. Additionally, stay up
to date on the latest news for Vermintide by visiting our Facebook
(/vermintide) and Twitter (@vermintidegame).
We look forward to seeing you there!
Warhammer End Times: Vermintide © Copyright Games Workshop Limited 2016. Warhammer End Times: Vermintide, the Warhammer End
Times: Vermintide logo, GW, Games Workshop, Warhammer, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos,
illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM,
and/or ©Games Workshop Limited, variably registered around the world, and used under licence. Developed by Fatshark. Published by THQ
Nordic GmbH. All rights reserved.

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