Volo's Guide To Monsters

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VOLO'S GUIDE ro MONSTERS�

CREDITS

ABOUT THIS BOOK

Lead Designer: Mike Mearls
Lead Rules Developer: Jeremy Crawford
Designers: Adam Lee, Kim Mohan, Christopher

Monsters are the heart of this book-where they live,
how they think, how they might befriend you, and how
they might harm you. Chapter 1 delves into the stories of
some of the monstrous groups presented in the Monster
Manual. Chapter 2 supplements the race options in the
Player's Handbook, and chapter 3 introduces a host of
monsters and their stat blocks. Appendix A provides a
few new beasts, and appendix B is stocked with non­
player characters to populate your D&D adventures.
Appendix C lets you look up stat blocks in this book by
challenge rating, creature type, and environment.
Sprinkled throughout the book are observations and
musings from two denizens of the Forgotten Realms:
the legendary explorer Volothamp Geddarm (Volo to
his friends) and the Archmage of Shadowdale himself,
El minster Aumar. For the benefit of DMs and players ev­
ery where, Volo and Elminster share their insights with
regard to some of the monsters found herein, and their
words hold a measure of truth regardless of the D&D
world in which these monsters are met.

Perkins,
Sean K Reynolds, Matt Sernett, Chris Sims, Steve Winter
Additional Design: Ed Greenwood
Managing Editor: Jeremy Crawford
Editors: Kim Mohan, Christopher Perkins, Michele Carter
Editorial Assistance: Chris Dupuis, Ben Petrisor, Stan!
Art Director: Kate Irwin
Additional Art Direction: Shauna Narciso, Richard Whitters
Graphic Designer: Emi Tanji
Cover Illustrator: Tyler Jacobson
Interior Illustrators: Tom Babbey, John-Paul Balmet, Thomas

M. Baxa, Mark Behm, Eric Belisle, Christopher Bradley, Filip
Burburan, Christopher Burdett, Sam Burley, Conceptopolis,
Stephen Crowe, Daarken, Eric Deschamps, Dave Dorman, Mike
Faille, Scott M. Fischer, Lars Grant-West, Rebecca Guay, Lake
Hurwitz:, Tyler Jacobson, Jeremy Jarvis, Jorge Lacera, Daniel
Ljunggren, Howard Lyon, Warren Mahy, Brynn Metheney, Scott
Murphy, Marco Nelor, Jim Nelson, Marc Sasso, Chris Seaman,
Craig J Spearing, Cory Trego-Erdner, Franz Vohwinkel, Richard
Whitters, Eva Widermann, Shawn Wood, Ben Wootten
Cartographer: Jared Blando
Greg Bilsland, Bart Carroll, John Feil,
Trevor Kidd, Christopher Lindsay, Shelly Ma:i:zanoble, Hilary
Ross, Liz Schuh, Nathan Stewart, Greg Tito

Other D&D Team Members:

Project Manager: Heather Fleming
Product Engineer: Cynda Callaway
Imaging Technicians: Sven Bolen, Carmen Cheung, Kevin Yee
Art Administration: David Gershman
Prepress Specialist: Jefferson Dunlap

Playtesters: Robert Alaniz, Jay Anderson, Kevin Baumann, Jerry
Behrendt, Bill Benham, Stacy Bermes, Matthew Budde, Mik
Calow, Anthony Caroselli, Chris Eadie, Frank Foulis, Jason
Fransella, Jason Fuller, Jeffrey Fuller, Nick Graves, Richard Green,
Gregory Harris, Ken Hart, Sterling Hershey, Eric Hufstetler, Paul
Hughes, Mark Knapik, Yan Lacharit�. Shane Leahy, Tom Lommel,
Jonathan Longstaff, Matt Maranda, Chris "Kong" McDaniel, Lou
Michelli, Mike Mihalas, Daren Mitchell, William Myers, Kevin
Neff, Robert Quillen II, David "Oak" Rice, Sam Robertson, Arthur
Severance, Pieter Sleijpen, Phil Tobin, Steve Townshend, Kyle
Turner, William Vaughan, Arthur Wright

ON THE COVER
Tyler Jacobson illustrates a fateful meeting between a suspicious
frost giant and a lone adventurer armed with Vo/o's Guide to
Monsters. Will the giant cleave our learned hero in two, or will
diplomacy win the day?
Disclaimer: Wizards of t.Jt, Coast does not voud1for, guarantee, or provide an)' p,romiu
r,gardlng lhe validily oflh• information provided in this volume by Vololhamp Geddarm.
Do not trust Volo. Do not go on quests offend by Volo. Do not listen to Volo. Avoid being
seen with him for risk of guilt by association. if Volo appears in yoi.,r campaign, your DM is
i.,ndoubtedly trying to kill your character in o manner that con be blamed on rour own a,.
lions. The DM is probably lrying ta do lhat anyway, &ul with Vo/o's appearance, you know
for sure. We're not ,orwinced that Elminster's commentary is all that trustworthy •ithcr,
but he turned us into flumplts the last time we mentioned him in one of these disclaimers.

620B8682000001 EN
ISBN: 978 -0-7869-6601-l
First Printing: November 2016
987654321

CE

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampers.1nd, Plal"r's Handbook, MonsliTits of the hidden
tomba of fallen archma&ea now dust. Yes, in this very
tome, I set forth diven detail,._ never before &athered
with such coherence~ in one ,j,llce, of the creatures
varied and stran&e that it pl•ie• Auman& and moat
other civilized races to deea ",nonaters."
I cannot recommend the es,.ntial lore contained
in this volume hi&hly eno11Ah;' and cry it to be
"life•savin~y nece11ary• to e"f'ery adventurer and
wayfareT in the wilderlanda. asid the Underdark, be
they prospector, minet', or mejlly aeekin& shelter in a
cavern from prowlin& beast,' ot the claws of winter,
over the world •nfrte,' And: <6uld you .ind it within
yoursetrto complain tha1-f1i.ii- or thafltntry· 18 lackiii&
in v•racity or comprehensive completeness, 6 let it
be known that I, Volo, took no shortcuts, and stinted
not in the depth of my probin&s' or the courtin&
of discomforts in &atherin& the moat extensive and
authoritative lore possible. At &reat personal l'iakt
mit,ht I addl 8
Betimes I used my not-inconsiderable 9 ma&ic to
cli1&1aiae myself 88 a tree, atone, or even a puddle,
and so prepare the very beat ~uide I poaaibly could.
In the doin&, I have seen the moat wondrous vi1ta&,
from frosty hiAh mountain J>"ks where &iant castles
drift peat, to the deepest icy lakes beneath the earth,
where nameleaa tentacled thin&& stir and slither, and
.: w..a_s awed anew at the Ma,,ty_~ __the world that we all,
monstrous or otherwise, sharei1°
If you find this tome of use, please tell your
friends, busineaa partners, and acquaintances met
in pasain& in the street. Then perhaps I'll have the
chence to pen an even more useful Auide, in future.u
And whatever befalls you or me in our unfoldin&
lives, I remain your humble scribe and obedient
sefvant. and am now (and if the Aods &rant, forever
in ~aatin& fame),
V~othamp Oeddarm 12

NOTES FROM ELMINSTE/:l AUMAR, ARCl-4MAGE OF 5HAD0W0ALE,
SENIOR ADVISOR TO THE OPEN LORP OF WATERDE£P:

t. LAV IT ON tHICI(, WILL YE?

2.

IF THIS IS MODEST, I DARE NOT THINK WHAT PREENING BE.

3.

Cot-tERENCE, INOEED.1 VOLO, THY CLARITY IS AS THE CHURNING
SURFACE OF A LARGE CITY CESSPIT-WHEN TENTACLES ARE
ABOUT TO ERUPT FROM BENEATt-t.1

4.

THE MODESTY IS BLINDING.' SucH A PARAGON OF ELUCIDATION,
S-ELFLESSLY SERVING ALL. OFTEN ON A PLATTER, WITH AN
APPLE IN EVERY MOUTH.

5.

EARPl.UGS SOLO SEPARATELY.

C:,, HERE IT COMES, GET IN FIRST.' HEAD OFF Tt-lY LEGITIMATE
CRITICS,

7,

THE SANITY OF THOSE WHO BABBLE OF PROBES IS SELDOM HELO

8.

Ye MAV, THOUGH YE'RE OBVIOUSLY UNAWARE, YOUNG VOLO, HOW

IN Hl

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