Vulkan Programming Guide Vulkan+Programming+Guide+The+Official+Guide+to+Learning+Vulkan
User Manual:
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Page Count: 792 [warning: Documents this large are best viewed by clicking the View PDF Link!]
- Cover
- Copyright
- Contents
- Figures
- Tables
- Listings
- About This Book
- Acknowledgments
- About the Author
- 1. Overview of Vulkan
- 2. Memory and Resources
- 3. Queues and Commands
- 4. Moving Data
- 5. Presentation
- 6. Shaders and Pipelines
- 7. Graphics Pipelines
- 8. Drawing
- 9. Geometry Processing
- 10. Fragment Processing
- 11. Synchronization
- 12. Getting Data Back
- 13. Multipass Rendering
- Appendix. Vulkan Functions
- Glossary
- Index
- Code Snippets