World.of.Warcraft.Programming.A.Guide.and.Reference.for.Creating.Wo W.Addons
World.of.Warcraft.Programming.A.Guide.and.Reference.for.Creating.WoW.Addons
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- World of Warcraft® Programming, Second Edition
- About the Authors
- About the Technical Editors
- Credits
- Acknowledgments
- Contents at a Glance
- Contents
- Introduction
- Part I: Learning to Program
- Part II: Programming in World of Warcraft
- Chapter 8: Anatomy of an Addon
- Chapter 9: Working with Frames, Widgets, and Other Graphical Elements
- Chapter 10: Saving Time with Frame Templates
- Chapter 11: Exploring the World of Warcraft API
- Chapter 12: Interacting with Widgets
- Chapter 13: Responding to Game Events
- Chapter 14: Tracking Damage with CombatTracker
- Part III: Advanced Addon Techniques
- Chapter 15: Taking Action with Secure Templates
- Chapter 16: Binding Keys and Clicks to Addon Code
- Chapter 17: Creating Slash Commands
- Chapter 18: Responding to Graphic Updates with OnUpdate
- Chapter 19: Altering Existing Behavior with Function Hooking
- Chapter 20: Creating Custom Graphics
- Chapter 21: Responding to the Combat Log and Threat Information
- Chapter 22: Creating Scroll Frames
- Chapter 23: Creating Dropdown Menus
- Chapter 24: Scanning and Constructing Tooltips
- Chapter 25: Taking Protected Action in Combat
- Chapter 26: Creating Unit Frames with Group Templates
- Part IV: Reference
- Part V: Appendixes
- Index