INET Framework Manual

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INET Framework for OMNeT++
Manual

Generated on June 21, 2012

OMNeT++ Manual –

Contents
Contents

iii

1 Introduction

1

1.1 What is INET Framework . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

1

1.2 About the documentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

1

1.3 Contents of this Manual

1

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

2 Using the INET Framework

3

2.1 Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

3

2.2 INET as an OMNeT++-based simulation framework . . . . . . . . . . . . . . . . . .

3

2.3 Creating and Running Simulations . . . . . . . . . . . . . . . . . . . . . . . . . . .

4

2.4 Result Collection and Analysis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

5

2.5 Setting up wired network simulations

. . . . . . . . . . . . . . . . . . . . . . . . .

5

2.5.1 Modeling Link and Node Failures . . . . . . . . . . . . . . . . . . . . . . . .

6

2.5.2 Specifying IP (IPv6) addresses in module parameters . . . . . . . . . . . . .

6

2.6 Setting up wireless network simulations . . . . . . . . . . . . . . . . . . . . . . . .

6

2.7 Setting up ad-hoc network simulations . . . . . . . . . . . . . . . . . . . . . . . . .

6

2.8 Emulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

6

2.9 Packet traces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

6

2.10 Developing New Protocols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

7

3 Node Architecture
3.1 Overview

9

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

9

3.2 Addresses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

11

3.3 The Notification Board

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

11

3.4 The Interface Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

12

3.4.1 Accessing the Interface Table . . . . . . . . . . . . . . . . . . . . . . . . . . .

12

3.4.2 Interface Entries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

13

3.4.3 Interface Registration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

14

3.4.4 Interface Change Notifications . . . . . . . . . . . . . . . . . . . . . . . . . .

15
iii

3.5 Initialization Stages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

15

3.6 Communication between protocol layers . . . . . . . . . . . . . . . . . . . . . . . .

16

3.7 Publish-Subscribe Communication within Nodes . . . . . . . . . . . . . . . . . . .

16

3.8 Network interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

16

3.9 The wireless infrastructure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

16

3.10 NED Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

17

3.10.1The @node Property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

17

3.10.2The @labels Module Property . . . . . . . . . . . . . . . . . . . . . . . . . . .

17

3.10.3The @labels Gate Property . . . . . . . . . . . . . . . . . . . . . . . . . . . .

17

4 Point-to-Point Links
4.1 Overview

19

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

19

4.2 PPP frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

19

4.3 PPP module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

20

4.4 PPPInterface module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

21

5 The Ethernet Model
5.1 Overview

23

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

23

5.1.1 Implemented Standards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

23

5.2 Physical layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

24

5.2.1 EtherBus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

24

5.2.2 EtherHub . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

24

5.3 MAC layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

25

5.3.1 EtherMACFullDuplex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

27

5.3.2 EtherMAC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

28

5.4 Switches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

29

5.4.1 MAC relay units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

30

5.4.2 EtherSwitch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

31

5.5 Link Layer Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

31

5.5.1 Frame types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

31

5.5.2 EtherEncap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

32

5.5.3 EtherLLC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

32

5.5.4 EthernetInterface module . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

34

5.6 Ethernet applications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

34

5.7 Ethernet networks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

34

5.7.1 LargeNet model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

34

6 The Radio Infrastructure
6.1 Overview

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

37
37

7 The 802.11 Model
7.1 Overview

39

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

39

7.1.1 Limitations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

40

8 Node Mobility
8.1 Overview

41
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

41

8.2 Mobility in INET . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

42

8.2.1 MobilityBase class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

42

8.2.2 MovingMobilityBase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

43

8.2.3 LineSegmentsMobilityBase . . . . . . . . . . . . . . . . . . . . . . . . . . . .

43

8.3 Implemented models

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

43

8.3.1 Deterministic movements . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

43

8.3.2 Random movements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

44

8.3.3 Replaying trace files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

46

8.4 Mobility scripts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

47

9 IPv4
9.1 Overview

51
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

51

9.1.1 INET modules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

51

9.2 The IPv4 Module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

52

9.2.1 IP packets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

52

9.2.2 Interface with higher layer . . . . . . . . . . . . . . . . . . . . . . . . . . . .

54

9.2.3 Routing, and interfacing with lower layers . . . . . . . . . . . . . . . . . . .

56

9.2.4 Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

58

9.2.5 Statistics

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

58

9.3 The RoutingTable module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

58

9.4 The ICMP module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

60

9.5 The ARP module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

61

9.6 The IGMP module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

63

9.6.1 Host behaviour . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

64

9.6.2 Router behaviour . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

64

9.6.3 Disabling IGMP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

65

9.6.4 Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

65

9.7 The NetworkLayer module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

66

9.8 The NetworkInfo module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

66

9.9 Configuring IPv4 networks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

66

9.9.1 IPv4NetworkConfigurator . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

67

9.9.2 FlatNetworkConfigurator . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

72

9.9.3 Old routing files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

72

9.10 Applications

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

74

9.10.1IP traffic generators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

74

9.10.2The PingApp application

75

. . . . . . . . . . . . . . . . . . . . . . . . . . . . .

10 IPv6 and Mobile IPv6
10.1 Overview

77

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

77

11 The UDP Model

79

11.1 Overview

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

79

11.2 The UDP module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

79

11.2.1Sending UDP datagrams . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

80

11.2.2Receiving UDP datagrams . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

81

11.2.3Signals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

81

11.3 UDP sockets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

82

11.4 UDP applications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

82

11.4.1UDPBasicApp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

83

11.4.2UDPSink . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

83

11.4.3UDPEchoApp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

83

11.4.4UDPVideoStreamCli . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

83

11.4.5UDPVideoStreamSvr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

83

11.4.6UDPBasicBurst . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

84

12 The TCP Models

87

12.1 Overview

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

87

12.1.1TCP segments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

87

12.1.2TCP connections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

89

12.1.3Flow control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

89

12.1.4Transmission policies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

91

12.1.5Congestion control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

93

12.2 TCP module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

96

12.2.1TCP packets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

96

12.2.2TCP commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

97

12.2.3TCP parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

98

12.2.4Statistics

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

98

12.3 TCP connections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

99

12.3.1Data transfer modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

99

12.3.2Opening connections

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100

12.3.3Sending Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
12.3.4Receiving Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101

12.3.5RESET handling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
12.3.6Closing connections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
12.3.7Aborting connections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
12.3.8Status Requests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
12.4 TCP algorithms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
12.4.1DumbTCP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
12.4.2TCPBaseAlg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
12.4.3TCPNoCongestion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
12.4.4TCPTahoe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
12.4.5TCPReno . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
12.4.6TCPNewReno . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
12.5 TCP socket . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
12.6 Other TCP implementations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
12.6.1TCP LWIP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
12.6.2TCP NSC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
12.7 TCP applications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
12.7.1TCPBasicClientApp
12.7.2TCPSinkApp

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110

12.7.3TCPGenericSrvApp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
12.7.4TCPEchoApp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
12.7.5TCPSessionApp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
12.7.6TelnetApp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
12.7.7TCPSrvHostApp
13 The SCTP Model
13.1 Overview

113

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113

14 Internet Routing
14.1 Overview

115

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115

15 Differentiated Services
15.1 Overview

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112

117

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117

15.1.1Implemented Standards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
15.2 Architecture of NICs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
15.2.1Traffic Conditioners . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
15.2.2Output Queues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
15.3 Simple modules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
15.3.1Queues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
15.3.2Droppers

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120

15.3.3Schedulers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
15.3.4Classifiers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
15.3.5Meters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
15.3.6Markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
15.4 Compound modules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
15.4.1AFxyQueue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
15.4.2DiffservQeueue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
15.5 Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
15.5.1Simple domain example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
15.5.2One domain example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
16 The MPLS Models
16.1 Overview

131

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131

16.2 MPLS/RSVP/LDP Model - Implemented Standards . . . . . . . . . . . . . . . . . . 131
16.3 MPLS Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
16.4 LDP Message Processing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
16.4.1Label Request Message processing

. . . . . . . . . . . . . . . . . . . . . . . 133

16.4.2Label Mapping Message processing . . . . . . . . . . . . . . . . . . . . . . . 134
16.5 LIB Table File Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
16.6 The CSPF Algorithm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
16.7 The traffic.xml file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
17 Applications
17.1 Overview
18 History

139
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
141

18.1 IPSuite to INET Framework (2000-2006) . . . . . . . . . . . . . . . . . . . . . . . . 141
References

143

Index

144

OMNeT++ Manual – Introduction

Chapter 1

Introduction
1.1

What is INET Framework

INET Framework contains IPv4, IPv6, TCP, SCTP, UDP protocol implementations, and several
application models. The framework also includes an MPLS model with RSVP-TE and LDP
signalling. Link-layer models are PPP, Ethernet and 802.11. Static routing can be set up
using network autoconfigurators, or one can use routing protocol implementations.
The INET Framework supports wireless and mobile simulations as well. Support for mobility
and wireless communication has been derived from the Mobility Framework.

1.2

About the documentation

This manual is acompanied by a Reference generated from NED and MSG files using OMNeT++’s documentation generator, and the documentation of the underlying C++ classes,
generated from the source files using Doxygen.
The C++ doc is generated in a way that it contains the full C++ source code as HTML pages.
It is syntax highlighted, and variable and class names are hyperlinked and cross-referenced,
which makes it convenient for exploring the code.

1.3

Contents of this Manual

todo...

1

OMNeT++ Manual – Introduction

2

OMNeT++ Manual – Using the INET Framework

Chapter 2

Using the INET Framework
2.1

Installation

To install the INET Framework, download the most recent INET Framework source release
from the download link on the http://inet.omnetpp.org web site, unpack it, and follow the
instructions in the INSTALL file in the root directory of the archive.
If you plan to simulate ad-hoc networks or you need more wireless link layer protocols than
provided in INET, download and install the INETMANET source archive instead. (INETMANET
aready contains a copy of the INET Framework.)
If you plan to make use of other INET extensions (e.g. HttpTools, VoipTools or TraCI), follow
the installation instructions provided with them. If there are no install instructions, check if
the archive contains a .project file. If it does, then the project can be imported into the IDE
(use File > Import > General > Existing Project into workspace); make sure that the project is
recognized as an OMNeT++ project (the Project Properties dialog contains an OMNeT++ page)
and it lists the INET or INETMANET project as dependency (check the Project References page
in the Project Properties dialog).
If the extension project contains no .project file, create an empty OMNeT++ project using
the New OMNeT++ Project wizard in File > New, add the INET or INETMANET project as
dependency using the Project References page in the Project Properties dialog, and copy the
source files into the project.
After installation, run the example simulations to make sure everything works correctly. The
INSTALL file also describes how to do that.

2.2

INET as an OMNeT++-based simulation framework

TODO what is documented where in the OMNeT++ manual (chapter, section title)
The INET Framework builds upon OMNeT++, and uses the same concept: modules that communicate by message passing. Hosts, routers, switches and other network devices are represented by OMNeT++ compound modules. These compound modules are assembled from
simple modules that represent protocols, applications, and other functional units. A network
is again an OMNeT++ compound module that contains host, router and other modules. The
external interfaces of modules are described in NED files. NED files describe the parameters
and gates (i.e. ports or connectors) of modules, and also the submodules and connections (i.e.
3

OMNeT++ Manual – Using the INET Framework
netlist) of compound modules.
Modules are organized into hierarchical packages that directly map to a folder tree, very
much like Java packages. Packages in INET are organized roughly according to OSI layers;
the top packages include inet.applications, inet.transport, inet.networklayer, and
inet.linklayer. Other packages are inet.base, inet.util, inet.world, inet.mobility
and inet.nodes. These packages correspond to the src/applications/, src/transport/,
etc. directories in the INET source tree. (The src/ directory corresponds to the inet package,
as defined by the src/package.ned file.) Subdirectories within the top packages usually
correspond to concrete protocols or protocol families. The implementations of simple modules
are C++ classes with the same name, with the source files placed in the same directory as the
NED file.
The inet.nodes package contains various pre-assembled host, router, switch, access point,
and other modules, for example StandardHost, Router and EtherSwitch and WirelessAP.
These compound modules contain some customization options via parametric submodule
types, but they are not meant to be universal: it is expected that you will create your own
node models for your particular simulation scenarios.
Network interfaces (Ethernet, IEEE 802.11, etc) are usually compound modules themselves,
and are being composed of a queue, a MAC, and possibly other simple modules. See EthernetInterface as an example.
Not all modules implement protocols. There are modules which hold data (for example RoutingTable), facilitate communication of modules (NotificationBoard), perform autoconfiguration of a network (FlatNetworkConfigurator), move a mobile node around (for example
ConstSpeedMobility), and perform housekeeping associated with radio channels in wireless
simulations (ChannelControl).
Protocol headers and packet formats are described in message definition files (msg files),
which are translated into C++ classes by OMNeT++’s opp_msgc tool. The generated message
classes subclass from OMNeT++’s cPacket or cMessage classes.
The internal structure of compound modules such as host and router models can be customized in several ways. The first way is the use of gate vectors and submodule vectors. The
sizes of vectors may come from parameters or derived by the number of external connections
to the module. For example, one can have an Ethernet switch model that has as many ports
as needed, i.e. equal to the number of Ethernet devices connected to it.
The second way of customization is parametric types, that is, the type of a submodule (or
a channel) may be specified as a string parameter. For example, the relay unit inside an
Ethernet switch has several alternative implementations, each one being a distinct module
type. The switch model contains a parameter which allows the user to select the appropriate
relay unit implementation.
A third way of customizing modules is inheritance: a derived module may add new parameters,
gates, submodules or connections, and may set inherited unassigned parameters to specific
values.

2.3

Creating and Running Simulations

To create a simulation, you would write a NED file that contains the network, i.e. routers,
hosts and other network devices connected together. You can use a text editor or the IDE’s
graphical editor to create the network.
Modules in the network contain a lot of unassigned parameters, which need to be assigned
4

OMNeT++ Manual – Using the INET Framework
before the simulation can be run.1 The name of the network to be simulated, parameter values
and other configuration option need to be specified in the omnetpp.ini file.2
omnetpp.ini contains parameter assignments as key=value lines, where each key is a wildcard pattern. The simulator matches these wildcard patterns against full path of the parameter in the module tree (something like ThruputTest.host[2].tcp.nagleEnabled), and
value from the first match will be assigned for the parameter. If no matching line is found, the
default value in the NED file will be used. (If there is no default value either, the value will be
interactively prompted for, or, in case of a batch run, an error will be raised.)
There are two kinds of wildcards: a single asterisk * matches at most one component name
in the path string, while double asterisk ** may match multiple components. Technically: *
never matches a dot or a square bracket (., [, ]), while ** can match any of them. Patterns
are also capable of expressing index ranges (**.host[1..3,5,8].tcp.nagleEnabled) and
ranges of numbers embedded in names (**.switch{2..3}.relayUnitType).
OMNeT++ allows several configurations to be put into the omnetpp.ini file under [Config ] section headers, and the right configuration can be selected via commandline options when the simulation is run. Configurations can also build on each other: extends= lines can be used to set up an inheritance tree among them. This feature
allows minimizing clutter in ini files by letting you factor out common parts. (Another ways of
factoring out common parts are ini file inclusion and specifying multiple ini files to a simulation.) Settings in the [General] section apply to all configurations, i.e. [General] is the root
of the section inheritance tree.
Parameter studies can be defined by specifying multiple values for a parameter, with the
${10,50,100..500 step 100, 1000} syntax; a repeat count can also be specified.
how to run;
C++ -> dll (opp_run) or exe

2.4

Result Collection and Analysis

how to anaylize results
how to configure result collection

2.5

Setting up wired network simulations

For an introduction, in this section we show you how to set up simulations of wired networks
using PPP or Ethernet links with autoconfigured static IP routing. (If your simulation involves
more, such as manually configured routing tables, dynamic routing, MPLS, or IPv6 or other
features and protocols, you’ll find info about them in later chapters.)
Such a network can be assembled using the predefined StandardHost and Router modules.
For automatic IP address assignment and static IP routing we can use the FlatNetworkConfigurator utility module.
ethg, pppg; automatically expand (++)
todo which modules are needed into it, what they do, etc.
how to add apps, etc
1 The
2 This

simulator can interactively ask for parameter values, but this is not very convenient for repeated runs.
is the default file name; using other is also possible.

5

OMNeT++ Manual – Using the INET Framework

2.5.1

Modeling Link and Node Failures

todo
Some modules have only one instance, at global network level:
FlatNetworkConfigurator assigns IP addresses to hosts and routers, and sets up static
routing.
ScenarioManager makes simulations scriptable. Modules can be made to support scripting
by implementing the IScriptable C++ interface.
ChannelControl is required for wireless simulations. It keeps track of which nodes are within
interference distance of other nodes.

2.5.2

Specifying IP (IPv6) addresses in module parameters

In INET, TCP, UDP and all application layer modules work with both IPv4 and IPv6. Internally
they use the IPvXAddress C++ class, which can represent both IPv4 and IPv6 addresses.
Most modules use the IPAddressResolver C++ class to resolve addresses specified in module
parameters in omnetpp.ini. IPAddressResolver accepts the following syntax:
• literal IPv4 address: "186.54.66.2"
• literal IPv6 address: "3011:7cd6:750b:5fd6:aba3:c231:e9f9:6a43"
• module name: "server", "subnet.server[3]"
• interface of a host or router: "server/eth0", "subnet.server[3]/eth0"
• IPv4 or IPv6 address of a host or router: "server(ipv4)", "subnet.server[3](ipv6)"
• IPv4 or IPv6 address of an interface of a host or router: "server/eth0(ipv4)", "subnet.server[3]/eth0(ipv6)"

2.6

Setting up wireless network simulations

todo which modules are needed into it, what they do, etc.

2.7

Setting up ad-hoc network simulations

todo which modules are needed into it, what they do, etc.

2.8

Emulation

2.9

Packet traces

Recording packet traces
Traffic generation using packet traces
6

OMNeT++ Manual – Using the INET Framework

2.10

Developing New Protocols

where to put the source files: you can copy and modify the INET framework (fork it) in the
hope that you’ll contribute back the changes; or you can develop in a separate project (create
new project in the IDE; mark INET as referenced project)
NED and source files in the same folder; examples under examples/; etc.
for details, read the OMNeT++ manual and the following chapters of this manual
todo...

7

OMNeT++ Manual – Using the INET Framework

8

OMNeT++ Manual – Node Architecture

Chapter 3

Node Architecture
3.1

Overview

This chapter describes the architecture of INET host and router models.
Hosts and routers in the INET Framework are OMNeT++ compound modules that are composed of the following ingredients:
• Interface Table (InterfaceTable). This module contains the table of network interfaces
(eth0, wlan0, etc) in the host. Interfaces are registered dynamically during the initialization phase by modules that represent network interface cards (NICs). Other modules
access interface information via a C++ class interface.
• Routing Table (RoutingTable). This module contains the IPv4 routing table. It is also
accessed from other via a C++ interface. The interface contains member functions for
adding, removing, enumerating and looking up routes, and finding the best matching
route for a given destination IP address. The IP module calls uses the latter function for
routing packets, and routing protocols such as OSPF or BGP call the route manipulation
methods to add and manage discovered routes. For IPv6 simulations, RoutingTable is
replaced (or co-exists) with a RoutingTable6 module; and for Mobile IPv6 simulations
(xMIPv6 project [TODO]), possibly with a BindingCache module as well.
• Notification Board (NotificationBoard). This module makes it possible for several
modules to communicate in a publish-subscribe manner. Notifications include change
notifications (“routing table changed”) and state changes (“radio became idle”).
• Mobility module. In simulations involving node mobility, this module is responsible for
moving around the node in the simulated “playground.” A mobility module is also needed
for wireless simulations even if the node is stationery, because the mobility module stores
the node’s location, needed to compute wireless transmissions. Different mobility models
(Random Walk, etc.) are supported via different module types, and many host models
define their mobility submodules with parametric type so that the mobility model can be
changed in the configuration ("mobility:  like IMobility").
• NICs. Network interfaces are usually compound modules themselves, composed of a
queue and a MAC module (and in the case of wireless NICs, a radio module or modules). Examples are PPPInterface, EthernetInterface, and WLAN interfaces such as
Ieee80211NicSTA. The queue submodule stores packets waiting for transmission, and
9

OMNeT++ Manual – Node Architecture
it is usually defined as having parametric type as it has multiple implementations to
accomodate different needs (DropTailQueue, REDQueue, DropTailQoSQueue, etc.) Most
MACs also have an internal queue to allow operation without an external queue module,
the advantage being smaller overhead. The NIC’s entry in the host’s InterfaceTable is
usually registered by the MAC module at the beginning of the simulation.
• Network layer. Modules that represent protocols of the network layer are usually
grouped into a compound module: NetworkLayer for IP, and NetworkLayer6 for IPv6.
NetworkLayer contains the modules IP, ARP, ICMP and ErrorHandling. The IP module performs IP encapsulation/decapsulation and routing of datagrams; for the latter it
accesses the C++ function call interface of the RoutingTable. Packet forwarding can be
turned on/off via a module parameter. The ARP module is put into the path of packets
leaving the network layer towards the NICs, and performs address resolution for interfaces that need it (e.g. Ethernet). ICMP deals with sending and receiving ICMP packets.
The ErrorHandling module receives and logs ICMP error replies. The IPv6 network
layer, NetworkLayer6 contains the modules IPv6, ICMPv6, IPv6NeighbourDiscovery
and IPv6ErrorHandling. For Mobile IPv6 simulations (xMIPv6 project [TODO]), NetworkLayer6 is extended with further modules.
• Transport layer protocols. Transport protocols are represented by modules connected
to the network layer; currently TCP, UDP and SCTP are supported. TCP has several
implementations: TCP is the OMNeT++ native implementation; the TCP_lwip module
wraps the lwIP TCP stack [TODO]; and the TCP_NSC module wraps the Network Simulation Cradle library [TODO]. For this reason, the tcp submodule is usually defined
with a parametric submodule type ("tcp:  like ITCP"). UDP and SCTP
are implemented by the UDP and SCTP modules, respectively.
• Applications. Application modules typically connect to TCP and/or UDP, and model the
user behavior as well as the application program (e.g. browser) and application layer
protocol (e.g. HTTP). For convenience, StandardHost supports any number of UDP, TCP
and SCTP applications, their types being parametric ("tcpApp[numTcpApps]:  like TCPApp; udpApp[numUdpApps]:  like UDPApp;
..."). This way the user can configure applications entirely from omnetpp.ini, and
does not need to write a new NED file every time different applications are needed in a
host model. Application modules are typically not present in router models.
• Routing protocols. Router models typically contain modules that implement routing
protocols such as OSPF or BGP. These modules are connected to the TCP and/or the
UDP module, and manipulate routes in the RoutingTable module via C++ function
calls.
• MPLS modules. Additional modules are needed for MPLS simulations. The MPLS module
is placed between the network layer and NICs, and implements label switching. MPLS
requires a LIB module (Label Information Base) to be present in the router which it
accesses via C++ function calls. MPLS control protocol implementations (e.g. the RSVP
module) manage the information in LIB via C++ calls.
• Relay unit. Ethernet (and possibly other) switch models may contain a relay unit, which
switches frames among Ethernet (and other IEEE 802) NICs. Concrete relay unit types
include MACRelayUnitPP and MACRelayUnitNP, which differ in their performance models.
• Battery module. INET extensions uses for wireless sensor networks (WSNs) may add
a battery module to the node model. The battery module would keep track of energy
consumption. A battery module is provided e.g. by the INETMANET project.
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OMNeT++ Manual – Node Architecture
The StandardHost and Router predefined NED types are only one possible example of host/router
models, and they do not contain all the above components; for specific simulations it is a perfectly valid approach to create custom node models.
Most modules are optional, i.e. can be left out of hosts or other node models when not needed
in the given scenario. For example, switch models do not need a network layer, a routing table
or interface table; it may need a notification board though. Some NICs (e.g. EtherMAC) can be
used without and interface table and queue models as well.
The notification board (NotificationBoard) and the interface table (InterfaceTable) will
be described later in this chapter. Other modules are covered in later chapters, i.e. RoutingTable in the IPv4 chapter.

3.2

Addresses

The INET Framework uses a number of C++ classes to represent various addresses in the
network. These classes support initialization and assignment from binary and string representation of the address, and accessing the address in both forms. (Storage is in binary
form). They also support the "unspecified" special value (and the isUnspecified() method)
that corresponds to the all-zeros address.
• MACAddress represents a 48-bit IEEE 802 MAC address. The textual notation it understands and produces is hex string.
• IPAddress represents a 32-bit IPv4 address. It can parse and produce textual representations in the "dotted decimal" syntax.
• IPv6Address represents a 128-bit IPv6 address. It can parse and produce address
strings in the canonical (RFC 3513) syntax.
• IPvXAddress is conceptually a union of a IPAddress and IPv6Address: an instance
stores either an IPv4 address or an IPv6 address. IPvXAddress is mainly used in the
transport layer and above to abstract away network addresses. It can be assigned from
both IPAddress and IPv6Address, and can also parse string representations of both.
The isIPv6(), get4() and get6() methods can be used to access the value.
TODO: Resolving addresses with IPAddressResolver

3.3

The Notification Board

The NotificationBoard module allows publish-subscribe communication among modules
within a host. Using NotificationBoard, modules can notify each other about events
such as routing table changes, interface status changes (up/down), interface configuration
changes, wireless handovers, changes in the state of the wireless channel, mobile node position changes, etc. NotificationBoard acts as a intermediary between the module where the
events occur and modules which are interested in learning about those events.
NotificationBoard has exactly one instance within a host or router model, and it is accessed
via direct C++ method calls (not message exchange). Modules can subscribe to categories of
changes (e.g. “routing table changed” or “radio channel became empty”). When such a change
occurs, the corresponding module (e.g. the RoutingTable or the physical layer module) will
11

OMNeT++ Manual – Node Architecture
let NotificationBoard know, and it will disseminate this information to all interested modules.
Notification events are grouped into categories.
Examples of categories are:
NF_HOSTPOSITION_UPDATED, NF_RADIOSTATE_CHANGED, NF_PP_TX_BEGIN, NF_PP_TX_END,
NF_IPv4_ROUTE_ADDED, NF_BEACON_LOST, NF_NODE_FAILURE, NF_NODE_RECOVERY, etc. Each
category is identified by an integer (right now it’s assigned in the source code via an enum, in
the future we’ll convert to dynamic category registration).
To trigger a notification, the client must obtain a pointer to the NotificationBoard of the
given host or router (explained later), and call its fireChangeNotification() method. The
notification will be delivered to all subscribed clients immediately, inside the fireChangeNotification() call.
Clients that wish to receive notifications should implement (subclass from) the INotifiable
interface, obtain a pointer to the NotificationBoard, and subscribe to the categories they
are interested in by calling the subscribe() method of the NotificationBoard. Notifications
will be delivered to the receiveChangeNotification() method of the client (redefined from
INotifiable).
In cases when the category itself (an int) does not carry enough information about the notification event, one can pass additional information in a data class. There is no restriction
on what the data class may contain, except that it has to be subclassed from cObject, and
of course producers and consumers of notifications should agree on its contents. If no extra
info is needed, one can pass a NULL pointer in the fireChangeNotification() method.
A module which implements INotifiable looks like this:

class Foo : public cSimpleModule, public INotifiable {
...
virtual void receiveChangeNotification(int category, const cObject *details) {..}
...
};
Note: cObject was called cPolymorphic in earlier versions of OMNeT++. You may occasionally still see the latter name in source code; it is an alias (typedef) to cObject.
Obtaining a pointer to the NotificationBoard module of that host/router:
NotificationBoard *nb; // this is best made a module class member
nb = NotificationBoardAccess().get(); // best done in initialize()
TODO how to fire a notification

3.4

The Interface Table

The InterfaceTable module holds one of the key data structures in the INET Framework:
information about the network interfaces in the host. The interface table module does not
send or receive messages; other modules access it using standard C++ member function calls.

3.4.1

Accessing the Interface Table

If a module wants to work with the interface table, first it needs to obtain a pointer to it. This
can be done with the help of the InterfaceTableAccess utility class:
IInterfaceTable *ift = InterfaceTableAccess().get();
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OMNeT++ Manual – Node Architecture
InterfaceTableAccess requires the interface table module to be a direct child of the host
and be called "interfaceTable" in order to be able to find it. The get() method never
returns NULL: if it cannot find the interface table module or cannot cast it to the appropriate
C++ type (IInterfaceTable), it throws an exception and stop the simulation with an error
message.
For completeness, InterfaceTableAccess also has a getIfExists() method which can be
used if the code does not require the presence of the interface table. This method returns
NULL if the interface table cannot be found.
Note that the returned C++ type is IInterfaceTable; the initial "I" stands for "interface".
IInterfaceTable is an abstract class interface that InterfaceTable implements. Using
the abstract class interface allows one to transparently replace the interface table with another implementation, without the need for any change or even recompilation of the INET
Framework.

3.4.2

Interface Entries

Interfaces in the interface table are represented with the InterfaceEntry class. IInterfaceTable provides member functions for adding, removing, enumerating and looking up
interfaces.
Interfaces have unique names and interface IDs; either can be used to look up an interface
(IDs are naturally more efficient). Interface IDs are invariant to the addition and removal of
other interfaces.
Data stored by an interface entry include:
• name and interface ID (as described above)
• MTU : Maximum Transmission Unit, e.g. 1500 on Ethernet
• several flags:
– down: current state (up or down)
– broadcast: whether the interface supports broadcast
– multicast whether the interface supports multicast
– pointToPoint: whether the interface is point-to-point link
– loopback: whether the interface is a loopback interface
• datarate in bit/s
• link-layer address (for now, only IEEE 802 MAC addresses are supported)
• network-layer gate index: which gate of the network layer within the host the NIC is
connected to
• host gate IDs: the IDs of the input and output gate of the host the NIC is connected to
Extensibility. You have probably noticed that the above list does not contain data such as
the IP or IPv6 address of the interface. Such information is not part of InterfaceEntry
because we do not want InterfaceTable to depend on either the IPv4 or the IPv6 protocol
implementation; we want both to be optional, and we want InterfaceTable to be able to
support possibly other network protocols as well.
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OMNeT++ Manual – Node Architecture
Thus, extra data items are added to InterfaceEntry via extension. Two kinds of extensions
are envisioned: extension by the link layer (i.e. the NIC), and extension by the network layer
protocol:
• NICs can extend interface entries via C++ class inheritance, that is, by simply subclassing InterfaceEntry and adding extra data and functions. This is possible because NICs
create and register entries in InterfaceTable, so in their code one can just write new
MyExtendedInterfaceEntry() instead of new InterfaceEntry().
• Network layer protocols cannot add data via subclassing, so composition has to
be used. InterfaceEntry contains pointers to network-layer specific data structures. Currently there are four pointers: one for IPv4 specific data, one for IPv6
specific data, and two additional ones that are unassigned. The four data objects
can be accessed with the following InterfaceEntry member functions: ipv4Data(),
ipv6Data(), protocol3Data(), and protocol4Data(). They return pointers of the
types IPv4InterfaceData, IPv6InterfaceData and InterfaceProtocolData (2x), respectively. For illustration, IPv4InterfaceData is installed onto the interface entries by
the RoutingTable module, and it contains data such as the IP address of the interface,
the netmask, link metric for routing, and IP multicast addresses associated with the interface. A protocol data pointer will be NULL if the corresponding network protocol is not
used in the simulation; for example, in IPv4 simulations only ipv4Data() will return a
non-NULL value.

3.4.3

Interface Registration

Interfaces are registered dynamically in the initialization phase by modules that represent
network interface cards (NICs). The INET Framework makes use of the multi-stage initialization feature of OMNeT++, and interface registration takes place in the first stage (i.e. stage
0).
Example code that performs interface registration:
void PPP::initialize(int stage)
{
if (stage==0) {
...
interfaceEntry = registerInterface(datarate);
...
}
InterfaceEntry *PPP::registerInterface(double datarate)
{
InterfaceEntry *e = new InterfaceEntry();
// interface name: NIC module’s name without special characters ([])
e->setName(OPP_Global::stripnonalnum(getParentModule()->getFullName()).c_str());
// data rate
e->setDatarate(datarate);
// generate a link-layer address to be used as interface token for IPv6
InterfaceToken token(0, simulation.getUniqueNumber(), 64);
e->setInterfaceToken(token);
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OMNeT++ Manual – Node Architecture

// set MTU from module parameter of similar name
e->setMtu(par("mtu"));
// capabilities
e->setMulticast(true);
e->setPointToPoint(true);
// add
IInterfaceTable *ift = InterfaceTableAccess().get();
ift->addInterface(e, this);
return e;
}

3.4.4

Interface Change Notifications

InterfaceTable has a change notification mechanism built in, with the granularity of interface entries.
Clients that wish to be notified when something changes in InterfaceTable can subscribe
to the following notification categories in the host’s NotificationBoard:
• NF_INTERFACE_CREATED: an interface entry has been created and added to the interface
table
• NF_INTERFACE_DELETED: an interface entry is going to be removed from the interface
table. This is a pre-delete notification so that clients have access to interface data that
are possibly needed to react to the change
• NF_INTERFACE_CONFIG_CHANGED: a configuration setting in an interface entry has
changed (e.g. MTU or IP address)
• NF_INTERFACE_STATE_CHANGED: a state variable in an interface entry has changed (e.g.
the up/down flag)
In all those notifications, the data field is a pointer to the corresponding InterfaceEntry object. This is even true for NF_INTERFACE_DELETED (which is actually a pre-delete notification).

3.5

Initialization Stages

Node architecture makes it necessary to use multi-stage initialization. What happens in each
stage is this:
In stage 0, interfaces register themselves in InterfaceTable modules
In stage 1, routing files are read.
In stage 2, network configurators (e.g. FlatNetworkConfiguration) assign addresses and
set up routing tables.
In stage 3, TODO...
In stage 4, TODO...
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OMNeT++ Manual – Node Architecture
...
The multi-stage initialization process itself is described in the OMNeT++ Manual.

3.6

Communication between protocol layers

In the INET Framework, when an upper-layer protocol wants to send a data packet over
a lower-layer protocol, the upper-layer module just sends the message object representing
the packet to the lower-layer module, which will in turn encapsulate it and send it. The
reverse process takes place when a lower layer protocol receives a packet and sends it up
after decapsulation.
It is often necessary to convey extra information with the packet. For example, when an
application-layer module wants to send data over TCP, some connection identifier needs to
be specified for TCP. When TCP sends a segment over IP, IP will need a destination address
and possibly other parameters like TTL. When IP sends a datagram to an Ethernet interface
for transmission, a destination MAC address must be specified. This extra information is
attached to the message object to as control info.
Control info are small value objects, which are attached to packets (message objects) with
its setControlInfo() member function. Control info only holds auxiliary information for
the next protocol layer, and is not supposed to be sent over the network to other hosts and
routers.

3.7

Publish-Subscribe Communication within Nodes

The NotificationBoard module makes it possible for several modules to communicate in a
publish-subscribe manner. For example, the radio module (Ieee80211Radio) fires a "radio
state changed" notification when the state of the radio channel changes (from TRANSMIT to
IDLE, for example), and it will be delivered to other modules that have previously subscribed to
that notification category. The notification mechanism uses C++ functions calls, no message
sending is involved.
The notification board submodule within the host (router) must be called notificationBoard
for other modules to find it.

3.8

Network interfaces

todo...

3.9

The wireless infrastructure

todo...
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OMNeT++ Manual – Node Architecture

3.10

NED Conventions

3.10.1

The @node Property

By convention, compound modules that implement network devices (hosts, routers, switches,
access points, base stations, etc.) are marked with the @node NED property. As node models
may themselves be hierarchical, the @node property is used by protocol implementations and
other simple modules to determine which ancestor compound module represents the physical
network node they live in.

3.10.2

The @labels Module Property

The @labels property can be added to modules and gates, and it allows the OMNeT++ graphical editor to provide better editing experience. First we look at @labels as a module property.
@labels(node) has been added to all NED module types that may occur on network level.
When editing a network, the graphical editor will NED types with @labels(node) to the top
of the component palette, allowing the user to find them easier.
Other labels can also be specified in the @labels(...) property. This has the effect that if
one module with a particular label has already been added to the compound module being
edited, other module types with the same label are also brought to the top of the palette. For
example, EtherSwitch is annotated with @labels(node,ethernet-node). When you drop
an EtherSwitch into a compound module, that will bring EtherHost (which is also tagged
with the ethernet-node label) to the top of the palette, making it easier to find.
module EtherSwitch
{
parameters:
@node();
@labels(node,ethernet-node);
@display("i=device/switch");
...
}
Module types that are already present in the compound module also appear in the top part of
the palette. The reason is that if you already added a StandardHost, for example, then you
are likely to add more of the same kind. Gate labels (see next section) also affect palette order:
modules which can be connected to modules already added to the compound module will also
be listed at the top of the palette. The final ordering is the result of a scoring algorithm.

3.10.3

The @labels Gate Property

Gates can also be labelled with @labels(); the purpose is to make it easier to connect modules in the editor. If you connect two modules in the editor, the gate selection menu will list
gate pairs that have a label in common.
TODO screenshot
For example, when connecting hosts and routers, the editor will offer connecting Ethernet
gates with Ethernet gates, and PPP gates with PPP gates. This is the result of gate labelling
like this:
module StandardHost
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OMNeT++ Manual – Node Architecture
{
...
gates:
inout pppg[] @labels(PPPFrame-conn);
inout ethg[] @labels(EtherFrame-conn);
...
}
Guidelines for choosing gate label names: For gates of modules that implement protocols, use
the C++ class name of the packet or acompanying control info (see later) associated with the
gate, whichever applies; append /up or /down to the name of the control info class. For gates
of network nodes, use the class names of packets (frames) that travel on the corresponding
link, with the -conn suffix. The suffix prevents protocol-level modules to be promoted in the
graphical editor palette when a network is edited.
Examples:
simple TCP like ITCP
{
...
gates:
input appIn[] @labels(TCPCommand/down);
output appOut[] @labels(TCPCommand/up);
input ipIn @labels(TCPSegment,IPControlInfo/up);
output ipOut @labels(TCPSegment,IPControlInfo/down);
input ipv6In @labels(TCPSegment,IPv6ControlInfo/up);
output ipv6Out @labels(TCPSegment,IPv6ControlInfo/down);
}
simple PPP
{
...
gates:
input netwIn;
output netwOut;
inout phys @labels(PPPFrame);
}

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OMNeT++ Manual – Point-to-Point Links

Chapter 4

Point-to-Point Links
4.1

Overview

The INET Framework contains an implementation of the Point-to-Point Protocol as described
in RFC1661 with the following limitations:
• There are no LCP messages for link configuration, link termination and link maintenance. The link can be configured by setting module parameters.
• PFC and ACFC are not supported, the PPP frame always contains the 1-byte Address
and Control fields and a 2-byte Protocol field.
• PPP authentication is not supported
• Link quality monitoring protocols are not supported.
• There are no NCP messages, the network layer protocols are configured by other means.
The modules of the PPP model can be found in the inet.linklayer.ppp package:
PPP This simple module performs encapsulation of network datagrams into PPP frames and
decapsulation of the incoming PPP frames. It can be connected to the network layer
directly or can be configured to get the outgoing messages from an output queue. The
module collects statistics about the transmitted and dropped packages.
PPPInterface is a compound module complementing the PPP module with an output queue.
It implements the IWiredNic interface. Input and output hooks can be configured for
further processing of the network messages.

4.2

PPP frames

According to RFC1662 the PPP frames contain the following fields:
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OMNeT++ Manual – Point-to-Point Links
Flag
01111110
Protocol
8/16 bits
FCS
16/32 bits

Control
Address
00000011
11111111
Padding
Information
∗
∗
Flag
Inter-frame Fill
01111110
or next Address

The corresponding message type in the INET framework is PPPFrame. It contains the Information field as an encapsulated cMessage object. The Flag, Address and Control fields are
omitted from PPPFrame because they are constants. The FCS field is omitted because no CRC
computed during the simulation, the bit error attribute of the cMessage used instead. The
Protocol field is omitted because the protocol is determined from the class of the encapsulated
message.
The length of the PPP frame is equal to the length of the encapsulated datagram plus 7 bytes.
This computation assumes that
• there is no inter-octet time fill, so only one Flag sequence needed per frame
• padding is not applied
• PFC and ACFC compression is not applied
• FCS is 16 bit
• no escaping was applied

4.3

PPP module

The PPP module receives packets from the upper layer in the netwIn gate, encapsulates
them into PPPFrames, and send it to the physical layer through the phys gate. The PPPFrames
received from the phys gate are decapsulated and sent to the upper layer immediately through
the netwOut gate.
Incoming datagrams are waiting in a queue if the line is currently busy. In routers, PPP relies
on an external queue module (implementing IOutputQueue) to model finite buffer, implement
QoS and/or RED, and requests packets from this external queue one-by-one. The name of
this queue is given as the queueModule parameter.
In hosts, no such queue is used, so PPP contains an internal queue named txQueue to queue
up packets wainting for transmission. Conceptually txQueue is of inifinite size, but for better
diagnostics one can specify a hard limit in the txQueueLimit parameter – if this is exceeded,
the simulation stops with an error.
The module can be used in simulations where the nodes are connected and disconnected
dinamically. If the channel between the PPP modules is down, the messages received from the
upper layer are dropped (including the messages waiting in the queue). When the connection
is restored it will poll the queue and transmits the messages again.
The PPP module registers itself in the interface table of the node. The mtu of the entry can be
specified by the mtu module parameter. The module checks the state of the physical link and
updates the entry in the interface table.
The node containing the PPP module must also contain a NofiticationBoard component.
Notifications are sent when transmission of a new PPP frame started (NF_PP_TX_BEGIN), finished (NF_PP_TX_END) or when a PPP frame received (NF_PP_RX_END).
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OMNeT++ Manual – Point-to-Point Links
The PPP component is the source of the following signals:
• txState state of the link (0=idle,1=busy)
• txPkBytes number of bytes transmitted
• rxPkBytesOk number of bytes received successfully
• droppedPkBytesBitError number of bytes received in erronous frames
• droppedPkBytesIfaceDown number of bytes dropped because the link is down
• rcvdPkBytesFromHL number of bytes received from the the upper layer
• passedUpPkBytes number of bytes sent to the the upper layer
These signals are recorded as statistics (sum, count and vector), so they can be analyzed after
the simulation.
When the simulation is executed with the graphical user interface the module displays useful
statistics. If the link is operating, the datarate and number of received, sent and dropped
messages show in the tooltip. When the link is broken, the number of dropped messages
is displayed. The state of the module is indicated by the color of the module icon and the
connection (yellow=transmitting).

4.4

PPPInterface module

The PPPInterface is a compound module implementing the IWiredNic interface. It contains
a PPP module and a passive queue for the messages received from the network layer.
The queue type is specified by the queueType parameter. It can be set to NoQueue or to a
module type implementing the IOutputQueue interface. There are implementations with QoS
and RED support.
In typical use of the PPP module it is augmented with other nodes that monitor the traffic
or simulate package loss and duplication. The PPPInterface module abstract that usage by
adding IHook components to the network input and output of the PPP component. Any number of hook can be added by specifying the numOutputHooks and numInputHooks parameters
and the types of the outputHook and inputHook components. The hooks are chained in their
numeric order.

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OMNeT++ Manual – Point-to-Point Links

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OMNeT++ Manual – The Ethernet Model

Chapter 5

The Ethernet Model
5.1

Overview

Variations: 10Mb/s ethernet, fast ethernet, Gigabit Ethernet, Fast Gigabit Ethernet, full duplex
The Ethernet model contains a MAC model (EtherMAC), LLC model (EtherLLC) as well as a
bus (EtherBus, for modelling coaxial cable) and a hub (EtherHub) model. A switch model
(EtherSwitch) is also provided.
• EtherHost is a sample node with an Ethernet NIC;
• EtherSwitch, EtherBus, EtherHub model switching hub, repeating hub and the old
coxial cable;
• basic compnents of the model: EtherMAC, EtherLLC/EtherEncap module types, MACRelayUnit (MACRelayUnitNP and MACRelayUnitPP), EtherFrame message type, MACAddress class
Sample simulations:
• the MixedLAN model contains hosts, switch, hub and bus
• the LargeNet model contains hundreds of computers, switches and hubs (numbers depend on model configuration in largenet.ini) and mixes all kinds of Ethernet technologies

5.1.1

Implemented Standards

The Ethernet model operates according to the following standards:
• Ethernet: IEEE 802.3-1998
• Fast Ethernet: IEEE 802.3u-1995
• Full-Duplex Ethernet with Flow Control: IEEE 802.3x-1997
• Gigabit Ethernet: IEEE 802.3z-1998
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OMNeT++ Manual – The Ethernet Model

5.2

Physical layer

The nodes of the Ethernet networks are connected by coaxial, twisted pair or fibre cables.
There are several cable types specified in the standard.
In the INET framework, the cables are represented by connections. The connections used in
Ethernet LANs must be derived from DatarateConnection and should have their delay and
datarate parameters set. The delay parameter can be used to model the distance between
the nodes. The datarate parameter can have four values:
• 10Mbps classic Ethernet
• 100Mbps Fast Ethernet
• 1Gbps Gigabit Ethernet
• 10Gbps Fast Gigabit Ethernet

5.2.1

EtherBus

The EtherBus component can model a common coaxial cable found in earlier Ethernet LANs.
The nodes are attached at specific positions of the cable. If a node sends a packet, it is
transmitted in both direction by a given propagation speed.
The gates of the EtherBus represent taps. The positions of the taps are given by the positions parameter as a space separated list of distances in metres. If there are more gates then
positions given, the last distance is repeated. The bus component send the incoming message
in one direction and a copy of the message to the other direction (except at the ends). The
propagation delays are computed from the distances of the taps and the propagationSpeed
parameter.
Messages are not interpreted by the bus model in any way, thus the bus model is not specific
to Ethernet in any way. Messages may represent anything, from the beginning of a frame
transmission to end (or abortion) of transmission.

5.2.2

EtherHub

Ethernet hubs are a simple broadcast devices. Messages arriving on a port are regenerated
and broadcast to every other port.
The connections connected to the hub must have the same data rate. Cable lengths should
be reflected in the delays of the connections.
Messages are not interpreted by the EtherType hub model in any way, thus the hub model
is not specific to Ethernet. Messages may represent anything, from the beginning of a frame
transmission to end (or abortion) of transmission.
The hub module collects the following statistics:
• pkBytes handled packets length (vector)
• messages/sec number of packets per seconds (scalar)
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OMNeT++ Manual – The Ethernet Model

5.3

MAC layer

The Ethernet MAC (Media Access Control) layer transmits the Ethernet frames on the physical
media. This is a sublayer within the data link layer. Because encapsulation/decapsulation is
not always needed (e.g. switches does not do encapsulation/decapsulation), it is implemented
in a separate modules (EtherEncap and EtherLLC) that are part of the LLC layer.

Network layer
6
?
LLC

MAC Relay
MAC
6

?
Physical layer

Nowadays almost all Ethernet networks operate using full-duplex point-to-point connections
between hosts and switches. This means that there are no collisions, and the behaviour of the
MAC component is much simpler than in classic Ethernet that used coaxial cables and hubs.
The INET framework contains two MAC modules for Ethernet: the EtherMACFullDuplex is
simpler to understand and easier to extend, because it supports only full-duplex connections.
The EtherMAC module implements the full MAC functionality including CSMA/CD, it can
operate both half-duplex and full-duplex mode.

Packets and frames
The environment of the MAC modules is described by the IEtherMAC module interface. Each
MAC modules has gates to connect to the physical layer (phys$i and phys$o) and to connect to the upper layer (LLC module is hosts, relay units in switches): upperLayerIn and
upperLayerOut.
When a frame is received from the higher layers, it must be an EtherFrame, and with all
protocol fields filled out (including the destination MAC address). The source address, if left
empty, will be filled in with the configured address of the MAC.
Packets received from the network are EtherTraffic objects. They are messages representing
inter-frame gaps (EtherPadding), jam signals (EtherJam), control frames (EtherPauseFrame)
or data frames (all derived from EtherFrame). Data frames are passed up to the higher layers
without modification. In promiscuous mode, the MAC passes up all received frames; otherwise, only the frames with matching MAC addresses and the broadcast frames are passed
up.
Also, the module properly responds to PAUSE frames, but never sends them by itself – however, it transmits PAUSE frames received from upper layers. See section 5.3 for more info.
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OMNeT++ Manual – The Ethernet Model

Queueing
When the transmission line is busy, messages received from the upper layer needs to be
queued.
In routers, MAC relies on an external queue module (see OutputQueue), and requests packets
from this external queue one-by-one. The name of the external queue must be given as the
queueModule parameer. There are implementations of OutputQueue to model finite buffer,
QoS and/or RED.
In hosts, no such queue is used, so MAC contains an internal queue named txQueue to queue
up packets waiting for transmission. Conceptually, txQueue is of infinite size, but for better
diagnostics one can specify a hard limit in the txQueueLimit parameter – if this is exceeded,
the simulation stops with an error.

PAUSE handling
The 802.3x standard supports PAUSE frames as a means of flow control. The frame contains
a timer value, expressed as a multiple of 512 bit-times, that specifies how long the transmitter
should remain quiet. If the receiver becomes uncongested before the transmitter’s pause timer
expires, the receiver may elect to send another PAUSE frame to the transmitter with a timer
value of zero, allowing the transmitter to resume immediately.
EtherMAC will properly respond to PAUSE frames it receives (EtherPauseFrame class), however it will never send a PAUSE frame by itself. (For one thing, it doesn’t have an input buffer
that can overflow.)
EtherMAC, however, transmits PAUSE frames received by higher layers, and EtherLLC can be
instructed by a command to send a PAUSE frame to MAC.

Error handling
If the MAC is not connected to the network ("cable unplugged"), it will start up in "disabled"
mode. A disabled MAC simply discards any messages it receives. It is currently not supported
to dynamically connect/disconnect a MAC.
CRC checks are modeled by the bitError flag of the packets. Erronous packets are dropped
by the MAC.

Signals and statistics
Both MAC modules emits the following signals:
• txPk after successful data frame transmission, the data frame
• rxPkOk after successful data frame reception, the data frame
• txPausePkUnits after PAUSE frame sent, the pause time
• rxPausePkUnits after PAUSE frame received, the pause time
• rxPkFromHL when a data frame received from higher layer, the data frame
• dropPkNotForUs when a data frame received not addressed to the MAC, the data frame
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OMNeT++ Manual – The Ethernet Model
• dropPkBitError when a frame received with bit error, the frame
• dropPkIfaceDown when a message received and the MAC is not connected, the dropped
message
• packetSentToLower before starting to send a packet on phys$o gate, the packet
• packetReceivedFromLower after a packet received on phys$i gate, the packet (excluding
PAUSE and JAM messages and dropped data frames)
• packetSentToUpper before sending a packet on upperLayerOut, the packet
• packetReceivedFromUpper after a packet received on upperLayerIn, the packet
Apart from statistics can be generated from the signals, the modules collects the following
scalars:
• simulated time total simulation time
• full duplex boolean value, indicating whether the module operated in full-duplex mode
• frames/sec sent data frames sent (not including PAUSE frames) per second
• frames/sec rcvd data frames received (not including PAUSE frames) per second
• bits/sec sent
• bits/sec rcvd
Note that four of these scalars could be recorded as the count and value of the txPkBytesSignal and rxPkBytesSignal signals resp.

Visual effects
In the graphical environment, some animation effects help to follow the simulation. The color
of the transmission channel is changed to yellow during transmission, and turns to red when
collision detected. The icon of disconnected MAC modules are grayed out.
The icon of the Ethernet NICs are also colored according to the state of MAC module: yellow
if transmitting, blue if receiving, red if collision detected, white in backoff and gray in paused
state.

5.3.1

EtherMACFullDuplex

From the two MAC implementation EtherMACFullDuplex is the simpler one, it operates only
in full-duplex mode (its duplexEnabled parameter fixed to true in its NED definition). This
module does not need to implement CSMA/CD, so there is no collision detection, retransmission with exponential backoff, carrier extension and frame bursting. Flow control works as
described in section 5.3.
In the EtherMACFullDuplex module, packets arrived at the phys$i gate are handled when
their last bit received.
Outgoing packets are transmitted according to the following state diagram:
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OMNeT++ Manual – The Ethernet Model

TX_IDLE
PAUSE frame rcvd
PAUSE

pause time elapsed
PAUSE frame rcvd

frame rcvd from upper layer

pause time elapsed
queued msgs
tx finished
PAUSE frame rcvd

tx finished
no queued msgs

WAIT_IFG

96 bittime elapsed

tx finished
queued msgs, no PAUSE

TRANSMITTING

The EtherMACFullDuplex module records two scalars in addition to the ones mentioned
earlier:

• rx channel idle (%): reception channel idle time as a percentage of the total simulation time

• rx channel utilization (%): total reception time as a percentage of the total simulation time

5.3.2

EtherMAC

Ethernet MAC layer implementing CSMA/CD. It supports both half-duplex and full-duplex
operations; in full-duplex mode it behaves as EtherMACFullDuplex. In half-duplex mode
it detects collisions, sends jam messages and retransmit frames upon collisions using the
exponential backoff algorithm. In Gigabit Ethernet networks it supports carrier extension
and frame bursting. Carrier extension can be turned off by setting the carrierExtension
parameter to false.
Unlike EtherMACFullDuplex, this MAC module processes the incoming packets when their
first bit is received. The end of the reception is calculated by the MAC and detected by
scheduling a self message.
When frames collide the transmission is aborted – in this case the transmitting station transmits a jam signal. Jam signals are represented by a EtherJam message. The jam message
contains the tree identifier of the frame whose transmission is aborted. When the EtherMAC
receives a jam signal, it knows that the corresponding transmission ended in jamming and
have been aborted. Thus when it receives as many jams as collided frames, it can be sure that
the channel is free again. (Receiving a jam message marks the beginning of the jam signal, so
actually has to wait for the duration of the jamming.)
The operation of the MAC module can be schematized by the following state chart:
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OMNeT++ Manual – The Ethernet Model
TX_IDLE
msg from upper
no burst
WAIT_IFG
msg from upper
in burst

tx finished

gap time elapsed

tx finished
next

TRANSMITTING

gap sent

no carrier

too many attempts

tx finished
next in burst

SEND_IFG

carrier detected

collision
collision
JAMMING
jam sent
BACKOFF

The module generates these extra signals:
• collision when collision starts (received a frame, while transmitting or receiving another one; or start to transmit while receiving a frame), the constant value 1
• backoff when jamming period ended and before waiting according to the exponential
backoff algorith, the constant value 1
These scalar statistics are generated about the state of the line:
• rx channel idle (%) reception channel idle time (full duplex) or channel idle time
(half-duplex), as a percentage of the total simulation time
• rx channel utilization (%) total successful reception time (full-duplex) or total successful reception/transmission time (half duplex), as a percentage of the total simulation
time
• rx channel collision (%) total unsuccessful reception time, as a percentage of the
total simulation time
• collisions total number collisions (same as count of collisionSignal)
• backoffs total number of backoffs (same as count of backoffSignal)

5.4

Switches

Ethernet switches play an important role in modern Ethernet LANs. Unlike passive hubs and
repeaters, that work in the physical layer, the switches operate in the data link layer and
routes data frames between the connected subnets.
While a hub repeats the data frames on each connected line, possibly causing collisions,
switches help to segment the network to small collision domains. In modern Gigabit LANs
each node is connected to the switch direclty by full-duplex lines, so no collisions are possible.
In this case the CSMA/CD is not needed and the channel utilization can be high.
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OMNeT++ Manual – The Ethernet Model

5.4.1

MAC relay units

INET framework ethernet switches are built from IMACRelayUnit components. Each relay
unit has N input and output gates for sending/receiving Ethernet frames. They should be
connected to IEtherMAC modules.
Internally the relay unit holds a table for the destination address -> output port mapping.
When it receives a data frame it updates the table with the source address->input port. The
table can also be pre-loaded from a text file while initializing the relay unit. The file name
given as the addressTableFile parameter. Each line of the file contains a hexadecimal MAC
address and a decimal port number separated by tabs. Comment lines beginning with ’#’ are
also allowed:
01 ff ff ff ff 0
00-ff-ff-ee-d1 1
0A:AA:BC:DE:FF 2
The size of the lookup table is restricted by the addressTableSize parameter. When the table
is full, the oldest address is deleted. Entries are also deleted if their age exceeds the duration
given as the agingTime parameter.
If the destination address is not found in the table, the frame is broadcasted. The frame is not
sent to the same subnet it was received from, because the target already received the original
frame. The only exception if the frame arrived through a radio channel, in this case the
target can be out of range. The port range 0..numWirelessPorts-1 are reserved for wireless
connections.
The IMACRelayUnit module is not a concrete implementation, it just defines gates and parameters an IMACRelayUnit should have. Concrete inplementations add capacity and performance aspects to the model (number of frames processed per second, amount of memory
available in the switch, etc.) C++ implementations can subclass from the class MACRelayUnitBase.
There are two versions of IMACRelayUnit:
MACRelayUnitNP models one or more CPUs with shared memory, working from a single
shared queue.
MACRelayUnitPP models one CPU assigned to each incoming port, working with shared memory but separate queues.
In both models input messages are queued. CPUs poll messages from the queue and process them in processingTime. If the memory usage exceeds bufferSize, the frame will be
dropped.
A simple scheme for sending PAUSE frames is built in (although users will probably change
it). When the buffer level goes above a high watermark, PAUSE frames are sent on all ports.
The watermark and the pause time is configurable; use zero values to disable the PAUSE
feature.
The relay units collects the following statistics:
usedBufferBytes memory usage as function of time
processedBytes count and length of processed frames
droppedBytes count and length of frames dropped caused by out of memory
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OMNeT++ Manual – The Ethernet Model

5.4.2

EtherSwitch

Model of an Ethernet switch containing a relay unit and multiple MAC units.
The duplexChannel attributes of the MACs must be set according to the medium connected
to the port; if collisions are possible (it’s a bus or hub) it must be set to false, otherwise it can
be set to true. By default it uses half duples MAC with CSMA/CD.
NOTE: Switches don’t implement the Spanning Tree Protocol. You need to avoid cycles
in the LAN topology.

5.5
5.5.1

Link Layer Control
Frame types

The raw 802.3 frame format header contains the MAC addresses of the destination and source
of the packet and the length of the data field. The frame footer contains the FCS (Frame Check
Sequence) field which is a 32-bit CRC.
MAC
MAC
destination source
6 octets

6 octets

Length

Payload

FCS

2 octets

46-1500
octets

4 octets

Each such frame is preceded by a 7 octet Preamble (with 10101010 octets) and a 1 octet SFD
(Start of Frame Delimiter) field (10101011) and followed by an 12 octet interframe gap. These
fields are added and removed in the MAC layer, so they are omitted here.
When multiple upper layer protocols use the same Ethernet line, the kernel has to know
which which component handles the incoming frames. For this purpose a protocol identifier
was added to the standard Ethernet frames.
The first solution preceded the 802.3 standard and used a 2 byte protocol identifier in place
of the Length field. This is called Ethernet II or DIX frame. Each protocol id is above 1536, so
the Ethernet II frames and the 802.3 frames can be distinguished.
MAC
MAC
destination source
6 octets

6 octets

EtherType Payload
2 octets

46-1500
octets

FCS
4 octets

The LLC frame format uses a 1 byte source, a 1 byte destination, and a 1 byte control information to identify the encapsulated protocol adopted from the 802.2 standard. These fields
follow the standard 802.3 header, so the maximum length of the payload is 1497 bytes:
MAC
MAC
destination source
6 octets

6 octets

Length

DSAP

SSAP

Control

Payload

FCS

2 octets

1 octets

1 octets

1 octets

43-1497
octets

4 octets

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OMNeT++ Manual – The Ethernet Model
The SNAP header uses the EtherType protocol identifiers inside an LLC header. The SSAP and
DSAP fields are filled with 0xAA (SAP_SNAP), and the control field is 0x03. They are followed
by a 3 byte orgnaization and a 2 byte local code the identify the protocol. If the organization
code is 0, the local field contains an EtherType protocol identifier.

Length

DSAP
0xAA

SSAP
0xAA

Control
0x03

OrgCode

Local
Code

Payload

FCS

2 octets

1 octets

1 octets

1 octets

3 octets

2 octets

38-1492
octets

4 octets

MAC
MAC
destination source
6 octets

6 octets

The INET defines these frames in the EtherFrame.msg file. The models supports Ethernet II,
803.2 with LLC header, and 803.3 with LLC and SNAP headers. The corresponding classes
are: EthernetIIFrame, EtherFrameWithLLC and EtherFrameWithSNAP. They all class from
EtherFrame which only represents the basic MAC frame with source and destination addresses. EtherMAC only deals with EtherFrames, and does not care about the specific subclass.
Ethernet frames carry data packets as encapsulated cMessage objects. Data packets can be
of any message type (cMessage or cMessage subclass).
The model encapsulates data packets in Ethernet frames using the encapsulate() method
of cMessage. Encapsulate() updates the length of the Ethernet frame too, so the model doesn’t
have to take care of that.
The fields of the Ethernet header are passed in a Ieee802Ctrl control structure to the LLC
by the network layer.
EtherJam, EtherPadding (interframe gap), EtherPauseFrame?

5.5.2

EtherEncap

The EtherEncap module generates EthernetIIFrame messages.
EtherFrameII

5.5.3

EtherLLC

EtherFrameWithLLC
SAP registration
EtherLLC and higher layers
The EtherLLC module can serve several applications (higher layer protocols), and dispatch
data to them. Higher layers are identified by DSAP. See section "Application registration" for
more info.
EtherEncap doesn’t have the functionality to dispatch to different higher layers because in
practice it’ll always be used with IP.
Communication between LLC and Higher Layers
Higher layers (applications or protocols) talk to the EtherLLC module.
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OMNeT++ Manual – The Ethernet Model
When a higher layer wants to send a packet via Ethernet, it just passes the data
packet (a cMessage or any subclass) to EtherLLC. The message kind has to be set to
IEEE802CTRL_DATA.
In general, if EtherLLC receives a packet from the higher layers, it interprets the message kind as a command. The commands include IEEE802CTRL_DATA (send a frame),
IEEE802CTRL_REGISTER_DSAP (register highher layer) IEEE802CTRL_DEREGISTER_DSAP
(deregister higher layer) and IEEE802CTRL_SENDPAUSE (send PAUSE frame) – see EtherLLC
for a more complete list.
The arguments to the command are NOT inside the data packet but in a "control info" data
structure of class Ieee802Ctrl, attached to the packet. See controlInfo() method of cMessage
(OMNeT++ 3.0).
For example, to send a packet to a given MAC address and protocol identifier, the application
sets the data packet’s message kind to ETH_DATA ("please send this data packet" command),
fills in the Ieee802Ctrl structure with the destination MAC address and the protocol identifier, adds the control info to the message, then sends the packet to EtherLLC.
When the command doesn’t involve a data packet (e.g. IEEE802CTRL_(DE)REGISTER_DSAP,
IEEE802CTRL_SENDPAUSE), a dummy packet (empty cMessage) is used.

Rationale
The alternative of the above communications would be:
• adding the parameters such as destination address into the data packet. This would be
a poor solution since it would make the higher layers specific to the Ethernet model.
• encapsulating a data packet into an interface packet which contains the destination
address and other parameters. The disadvantages of this approach is the overhead
associated with creating and destroying the interface packets.
Using a control structure is more efficient than the interface packet approach, because the
control structure can be created once inside the higher layer and be reused for every packet.
It may also appear to be more intuitive in Tkenv because one can observe data packets travelling between the higher layer and Ethernet modules – as opposed to "interface" packets.

EtherLLC: SAP Registration
The Ethernet model supports multiple applications or higher layer protocols.
So that data arriving from the network can be dispatched to the correct applications (higher
layer protocols), applications have to register themselves in EtherLLC. The registration is done
with the IEEE802CTRL_REGISTER_DSAP command (see section "Communication between
LLC and higher layers") which associates a SAP with the LLC port. Different applications have
to connect to different ports of EtherLLC.
The ETHERCTRL_REGISTER_DSAP/IEEE802CTRL_DEREGISTER_DSAP commands use only
the dsap field in the Ieee802Ctrl structure.
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OMNeT++ Manual – The Ethernet Model

5.5.4

EthernetInterface module

The EthernetInterface compound module implements the IWiredNic interface. Complements EtherMAC and EtherEncap with an output queue for QoS and RED support. It also
has configurable input/output filters as IHook components similarly to the PPPInterface
module.

5.6

Ethernet applications

The inet.applications.ethernet package contains modules for a simple client-server application. The EtherAppCli is a simple traffic generator that peridically sends EtherAppReq
messages whose length can be configured. destAddress, startTime,waitType, reqLength, respLength
The server component of the model (EtherAppSrv) responds with a EtherAppResp message of
the requested length. If the response does not fit into one ethernet frame, the client receives
the data in multiple chunks.
Both applications have a registerSAP boolean parameter. This parameter should be set to
true if the application is connected to the EtherLLC module which requires registration of
the SAP before sending frames.
Both applications collects the following statistics: sentPkBytes, rcvdPkBytes, endToEndDelay.
The client and server application works with any model that accepts Ieee802Ctrl control info
on the packets (e.g. the 802.11 model). The applications should be connected directly to the
EtherLLC or an EthernetInterface NIC module.
The model also contains a host component that groups the applications and the LLC and
MAC components together (EtherHost). This node does not contain higher layer protocols,
it generates Ethernet traffic directly. By default it is configured to use half duplex MAC
(CSMA/CD).

5.7

Ethernet networks

5.7.1 LargeNet model
The LargeNet model demonstrates how one can put together models of large LANs with little
effort, making use of MAC auto-configuration.
LargeNet models a large Ethernet campus backbone. As configured in the default omnetpp.ini, it contains altogether about 8000 computers and 900 switches and hubs. This
results in about 165MB process size on my (32-bit) linux box when I run the simulation. The
model mixes all kinds of Ethernet technology: Gigabit Ethernet, 100Mb full duplex, 100Mb
half duplex, 10Mb UTP, 10Mb bus ("thin Ethernet"), switched hubs, repeating hubs.
The topology is in LargeNet.ned, and it looks like this: there’s chain of n=15 large "backbone"
switches (switchBB[]) as well as four more large switches (switchA, switchB, switchC, switchD)
connected to somewhere the middle of the backbone (switchBB[4]). These 15+4 switches make
up the backbone; the n=15 number is configurable in omnetpp.ini.
Then there’re several smaller LANs hanging off each backbone switch. There’re three types
of LANs: small, medium and large (represented by compound module types SmallLAN, MediumLAN, LargeLAN). A small LAN consists of a few computers on a hub (100Mb half duplex);
34

OMNeT++ Manual – The Ethernet Model
a medium LAN consists of a smaller switch with a hub on one of its port (and computers on
both); the large one also has a switch and a hub, plus an Ethernet bus hanging of one port of
the hub (there’s still hubs around with one BNC connector besides the UTP ones). By default
there’re 5..15 LANs of each type hanging off each backbone switch. (These numbers are also
omnetpp.ini parameters like the length of the backbone.)
The application model which generates load on the simulated LAN is simple yet powerful. It
can be used as a rough model for any request-response based protocol such as SMB/CIFS
(the Windows file sharing protocol), HTTP, or a database client-server protocol.
Every computer runs a client application (EtherAppCli) which connects to one of the servers.
There’s one server attached to switches A, B, C and D each: serverA, serverB, serverC and
serverD – server selection is configured in omnetpp.ini). The servers run EtherAppSrv.
Clients periodically send a request to the server, and the request packet contains how many
bytes the client wants the server to send back (this can mean one or more Ethernet frames,
depending on the byte count). Currently the request and reply lengths are configured in
omnetpp.ini as intuniform(50,1400) and truncnormal(5000,5000).
The volume of the traffic can most easily be controlled with the time period between sending
requests; this is currently set in omnetpp.ini to exponential(0.50) (that is, average 2 requests
per second). This already causes frames to be dropped in some of the backbone switches, so
the network is a bit overloaded with the current settings.
The model generates extensive statistics. All MACs (and most other modules too) write statistics into omnetpp.sca at the end of the simulation: number of frames sent, received, dropped,
etc. These are only basic statistics, however it still makes the scalar file to be several ten
megabytes in size. You can use the analysis tools provided with OMNeT++ to visualized the
data in this file. (If the file size is too big, writing statistics can be disabled, by putting
**.record-scalar=false in the ini file.) The model can also record output vectors, but this is
currently disabled in omnetpp.ini because the generated file can easily reach gigabyte sizes.

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OMNeT++ Manual – The Ethernet Model

36

OMNeT++ Manual – The Radio Infrastructure

Chapter 6

The Radio Infrastructure
6.1

Overview

Blah blah blah

37

OMNeT++ Manual – The Radio Infrastructure

38

OMNeT++ Manual – The 802.11 Model

Chapter 7

The 802.11 Model
7.1

Overview

This chapter provides an overview of the IEEE 802.11 model for the INET Framework.
An IEEE 802.11 interface (NIC) comes in several flavours, differring in their role (ad-hoc
station, infrastructure mode station, or access point) and their level of detail:
1. Ieee80211Nic: a generic (configurable) NIC
2. Ieee80211NicAdhoc: for ad-hoc mode
3. Ieee80211NicAP, Ieee80211NicAPSimplified: for use in an access point
4. Ieee80211NicSTA, Ieee80211NicSTASimplified: for use in an infrastructure-mode
station
NICs consist of four layers, which are the following (in top-down order):
1. agent
2. management
3. MAC
4. physical layer (radio)
The physical layer modules (Ieee80211Radio; with some limitations, SnrEval80211, Decider80211 can also be used) deal with modelling transmission and reception of frames.
They model the characteristics of the radio channel, and determine if a frame was received
correctly (that is, it did not suffer bit errors due to low signal power or interference in the
radio channel). Frames received correctly are passed up to the MAC. The implementation of
these modules is based on the Mobility Framework.
The MAC layer (Ieee80211Mac) performs transmission of frames according to the CSMA/CA
protocol. It receives data and management frames from the upper layers, and transmits them.
The management layer performs encapsulation and decapsulation of data packets for the
MAC, and exchanges management frames via the MAC with its peer management entities
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OMNeT++ Manual – The 802.11 Model
in other STAs and APs. Beacon, Probe Request/Response, Authentication, Association Request/Response etc frames are generated and interpreted by management entities, and transmitted/received via the MAC layer. During scanning, it is the management entity that periodically switches channels, and collects information from received beacons and probe responses.
The management layer has several implementations which differ in their role (STA/AP/ad-hoc)
and level of detail: Ieee80211MgmtAdhoc, Ieee80211MgmtAP, Ieee80211MgmtAPSimplified,
Ieee80211MgmtSTA, Ieee80211MgmtSTASimplified. The ..Simplified ones differ from the
others in that they do not model the scan-authenticate-associate process, so they cannot be
used in experiments involving handover.
The agent is what instructs the management layer to perform scanning, authentication and
association. The management layer itself just carries out these commands by performing
the scanning, authentication and association procedures, and reports back the results to the
agent.
The agent layer is currenly only present in the Ieee80211NicSTA NIC module, as an
Ieee80211AgentSTA module. The managament entities in other NIC variants do not have
as much freedom as to need an agent to control them.
By modifying or replacing the agent, one can alter the dynamic behaviour of STAs in the
network, for example implement different handover strategies.

7.1.1

Limitations

See the documentation of Ieee80211Mac for features unsupported by this model.
TODO further details about the implementation: what is modelled and what is not (beacons,
auth, ...), communication between modules, frame formats, ...

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OMNeT++ Manual – Node Mobility

Chapter 8

Node Mobility
8.1

Overview

In order to accurately evaluate a protocol for an ad-hoc network, it is important to use a realistic model for the motion of mobile hosts. Signal strengths, radio interference and channel
occupancy depends on the distances between nodes. The choice of the mobility model can
significantly influence the results of a simulation (e.g. data packet delivery ratio, end-to-end
delay, average hop count) as shown in [CBD02].
There are two methods for incorporating mobility into simulations: using traces and synthetic
models. Traces contains recorded motion of the mobile hosts, as observed in real life system.
Synthetic models use mathematical models for describing the behaviour of the mobile hosts.
There are mobility models that represent mobile nodes whose movements are independent of
each other (entity models) and mobility models that represent mobile nodes whose movements
are dependent on each other (group models). Some of the most frequently used entity models
are the Random Walk Mobility Model, Random Waypoint Mobility Model, Random Direction
Mobility Model, Gauss-Markov Mobility Model, City Section Mobility Model. The group models
include the Column Mobility Model, Nomadic Community Mobility Model, Pursue Mobility
Model, Reference Point Group Mobility Model.
The INET framework has components for the following trace files:
• Bonn Motion native file format of the BonnMotion scenario generation tool.
• Ns2 trace file generated by the CMU’s scenario generator that used in Ns2.
• ANSim XML trace file of the ANSim (Ad-Hoc Network Simulation) tool.
It is easy to integrate new entity mobility models into the INET framework, but group mobility
is not supported yet. Therefore all the models shipped with INET are implementations of
entitiy models:
• Deterministic Motions for fixed position nodes and nodes moving on a linear, circular,
rectangular paths.
• Random Waypoint model includes pause times between changes in destination and
speed.
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OMNeT++ Manual – Node Mobility
• Gauss-Markov model uses one tuning parameter to vary the degree of randomness in
mobility pattern.
• Mass Mobility models a mass point with inertia and momentum.
• Chiang Mobility uses a probabilistic transition matrix to change the state of motion of
the node.

8.2

Mobility in INET

In INET mobile nodes have to contain a module implementing the IMobility marker interface. This module stores the current coordinates of the node and is responsible for updating
the position periodically and emitting the mobilityStateChanged signal when the position
changed.
The p[0] and p[1] fields of the display string of the node is also updated, so if the simulation
run is animated, the node is actually moving on the screen. The current position of the node
can be obtained from the display string.
The radio simulations has a ChannelControl module that takes case of establishing communication channels between nodes that are within communication distance and tearing down
the connections when they move out of range. The ChannelControl module uses to mobilityStateChanged signal to determine when the connection status needs to be updated.
There are two possibilities to implement a new mobility model. The simpler but limited one is
to use TurtleMobility as the mobility component and to write a script similar to the turtle
graphics of LOGO. The second is to implement a simple module in C++. In this case the
C++ class of the mobility module should be derived from IMobility and its NED type should
implement the IMobility interface.

8.2.1

MobilityBase class

The abstract MobilityBase class is the base of the mobility modules defined in the INET
framework. This class allows to define a cubic volume that the node can not leave. The
volume is configured by setting the constraintAreaX, constraintAreaY, constraintAreaZ,
constraintAreaWidth, constraintAreaHeight and constraintAreaDepth parameters.
When the module is initialized it sets the initial position of the node by calling the initializePosition() method. The default implementation of this method sets the position from the
display string if the initFromDisplayString parameter is true. Otherwise the position can
be given as the initialX, initialY and initialZ parameters. If neither of these parameters
are given, a random initial position is choosen within the contraint area.
The module is responsible for periodically updating the position. For this purpose it should
send timer messages to itself. These messages are processed in the handleSelfMessage
method. In derived classes, handleSelfMessage should compute the new position and update the display string and publish the new position by calling the positionUpdated method.
When the node reaches the boundary of the constraint area, the mobility component has to
prevent the node to exit. It can call the handleIfOutside method, that offers the following
policies:
• reflect of the wall
• reappear at the opposite edge (torus area)
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OMNeT++ Manual – Node Mobility
• placed at a randomly chosen position of the area
• stop the simulation with an error

8.2.2

MovingMobilityBase

The abstract MovingMobilityBase class can be used to model mobilities when the node
moves on a continous trajectory and updates its position periodically. Subclasses only need
to implement the move method that is responsible to update the current position and speed
of the node.
The abstract move method is called autmotically in every updateInterval steps. The method
is also called when a client requested the current position or speed or when the move method
requested an update at a future moment by setting the nextChange field. This can be used
when the state of the motion changes at a specific time that is not a multiple of updateInterval. The method can set the stationary field to true to indicate that the node reached
its final position and no more position update is needed.

8.2.3

LineSegmentsMobilityBase

The path of a mobile node often consist of linear movements of constant speed. The node
moves with some speed for some time, then with another speed for another duration and so
on. If a mobility model fits this description, it might be suitable to derive the implementing
C++ class from LineSegmentsMobilityBase.
The module first choose a target position and a target time by calling the setTargetPosition
method. If the target position differs from the current position, it starts to move toward the
target and updates the position in the configured updateInterval intervals. When the target
position reached, it chooses a new target.

8.3

Implemented models

8.3.1

Deterministic movements

StationaryMobility This mobility module does nothing; it can be used for stationary nodes.
StaticGridMobility Places all nodes in a rectangular grid.
LinearMobility This is a linear mobility model with speed, angle and acceleration parameters.
Angle only changes when the mobile node hits a wall: then it reflects off the wall at the
same angle.
z coordinate is constant movement is always parallel with X-Y plane
CircleMobility Moves the node around a circle parallel to the X-Y plane with constant speed.
The node bounces from the bounds of the constraint area. The circle is given by the cx,
cy and r parameters, The initial position determined by the startAngle parameter. The
position of the node is refreshed in updateInterval steps.
RectangleMobility Moves the node around the constraint area. configuration: speed, startPos, updateInterval
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OMNeT++ Manual – Node Mobility
TractorMobility Moves a tractor through a field with a certain amount of rows. The following
figure illustrates the movement of the tractor when the rowCount parameter is 2. The
trajectory follows the segments in 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 3 . . . order. The area is configured
by the x1, y1, x2, y2 parameters.
(x1 , y1 )

-1
?
2

8
6

3
7

4?

6
6

-5

(x2 , y2 )

8.3.2

Random movements

RandomWPMobility In the Random Waypoint mobility model the nodes move in line segments. For each line segment, a random destination position (distributed uniformly over
the playground) and a random speed is chosen. You can define a speed as a variate from
which a new value will be drawn for each line segment; it is customary to specify it as
uniform(minSpeed, maxSpeed). When the node reaches the target position, it waits
for the time waitTime which can also be defined as a variate. After this time the the
algorithm calculates a new random position, etc.
GaussMarkovMobility The Gauss-Markov model contains a tuning parameter, that control
the randomness in the movement of the node. Let the magnitude and direction of speed
of the node at the nth time step be sn and dn . The next speed and direction is computed
as
sn+1 = αsn + (1 − α)s̄ +

p

dn+1 = αsn + (1 − α)d¯ +

p
(1 − α2 )dxn

(1 − α2 )sxn

where s̄ and d¯ are constants representing the mean value of speed and direction as
n → ∞; and sxn and dxn are random variables with Gaussian distribution.
Totally random walk (Brownian motion) is obtained by setting α = 0, while α = 1 results
a linear motion.
To ensure that the node does not remain at the boundary of the constraint area for a long
¯ modified as the node enters the margin area.
time, the mean value of the direction (d)
For example at the right edge of the area it is set to 180 degrees, so the new direction is
away from the edge.
MassMobility This is a random mobility model for a mobile host with a mass. It is the one
used in [Pea99].
"An MH moves within the room according to the following pattern. It moves
along a straight line for a certain period of time before it makes a turn. This
moving period is a random number, normally distributed with average of 5
seconds and standard deviation of 0.1 second. When it makes a turn, the
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OMNeT++ Manual – Node Mobility
new direction (angle) in which it will move is a normally distributed random
number with average equal to the previous direction and standard deviation of
30 degrees. Its speed is also a normally distributed random number, with a
controlled average, ranging from 0.1 to 0.45 (unit/sec), and standard deviation
of 0.01 (unit/sec). A new such random number is picked as its speed when it
makes a turn. This pattern of mobility is intended to model node movement
during which the nodes have momentum, and thus do not start, stop, or turn
abruptly. When it hits a wall, it reflects off the wall at the same angle; in our
simulated world, there is little other choice."
This implementation can be parameterized a bit more, via the changeInterval,
changeAngleBy and changeSpeedBy parameters. The parameters described above correspond to the following settings:
changeInterval = normal(5, 0.1)
changeAngleBy = normal(0, 30)
speed = normal(avgSpeed, 0.01)
ChiangMobility Chiang’s random walk movement model ([Chi98]).
In this model, the state of the mobile node in each direction (x and y) can be:
• 0: the node stays in its current position
• 1: the node moves forward
• 2: the node moves backward
The (i, j) element of the state transition matrix determines the probability that the state
changes from i to j:


0
 0.3
0.3

0.5
0.7
0


0.5
0 
0.7

The ChiangMobility module supports the following parameters:
• updateInterval position update interval
• stateTransitionInterval state update interval
• speed: the speed of the node
ConstSpeedMobility ConstSpeedMobility does not use one of the standard mobility approaches. The user can define a velocity for each Host and an update interval. If the
velocity is greater than zero (i.e. the Host is not stationary) the ConstSpeedMobility
module calculates a random target position for the Host. Depending to the update interval and the velocity it calculates the number of steps to reach the destination and the
step-size. Every update interval ConstSpeedMobility calculates the new position on its
way to the target position and updates the display. Once the target position is reached
ConstSpeedMobility calculates a new target position.
This component has been taken over from Mobility Framework 1.0a5.
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8.3.3

Replaying trace files

BonnMotionMobility Uses the native file format of BonnMotion.
The file is a plain text file, where every line describes the motion of one host. A line
consists of one or more (t, x, y) triplets of real numbers, like:
t1 x1 y1 t2 x2 y2 t3 x3 y3 t4 x4 y4 ...
The meaning is that the given node gets to (xk, yk) at tk. There’s no separate notation for
wait, so x and y coordinates will be repeated there.
Ns2Mobility Nodes are moving according to the trace files used in NS2. The trace file has
this format:
# ’#’ starts a comment, ends at the end of line
$node_() set X_  # sets x coordinate of the node identified by 
$node_() set Y_  # sets y coordinate of the node identified by 
$node_() set Z_  # sets z coordinate (ignored)
$ns at $time "$node_() setdest   " # at $time start moving
towards , with 
The Ns2MotionMobility module has the following parameters:
• traceFile the Ns2 trace file
• nodeId node identifier in the trace file; -1 gets substituted by parent module’s index
• scrollX,scrollY user specified translation of the coordinates
ANSimMobility reads trace files of the ANSim Tool.
The nodes are moving along linear segments described by an XML trace file conforming
to this DTD:

position_change (node_id, start_time, end_time, destination)>
node_id (#PCDATA)>
start_time (#PCDATA)>
end_time (#PCDATA)>
destination (xpos, ypos)>
xpos (#PCDATA)>
ypos (#PCDATA)>

Parameters of the module:
• ansimTrace the trace file
• nodeId the node_id of this node, -1 gets substituted to parent module’s index

NOTE: The ANSimMobility module process only the position_change elements and it
ignores the start_time attribute. It starts the move on the next segment immediately.
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OMNeT++ Manual – Node Mobility

8.4

Mobility scripts

The TurtleMobility module can be parametrized by a script file containing LOGO-style
movement commands in XML format.
The module has these parameters:
• updateInterval time interval to update the hosts position
• constraintAreaX, constraintAreaY, constraintAreaWidth,
Height: constraint area that the node can not leave

constraintArea-

• turtleScript XML file describing the movements
The content of the XML file should conform to the following DTD (can be found as TurtleMobility.dtd in the source tree):

















The file contains movement elements, each describing a trajectory. The id attribute of the
movement element can be used to refer the movement from the ini file using the syntax:
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OMNeT++ Manual – Node Mobility
**.mobility.turtleScript = xmldoc("turtle.xml", "movements//movement[@id=’1’]")
The motion of the node is composed of uniform linear segments. The state of motion is
described by the following variables:
• position: (x, y) coordinate of the current location of the node
• speed, angle: magnitude and direction of the node’s velocity
• targetPos: target position of the current line segment. If given the speed and angle is
not used
• targetTime the end time of the current linear motion
• borderPolicy: one of
– reflect the node reflects at the boundary,
– wrap the node appears at the other side of the area,
– placerandomly the node placed at a random position of the area,
– error signals an error when the node reaches the boundary
The movement elements may contain the the following commands:
• repeat(n) repeats its content n times, or indefinetly if the n attribute is omitted.
• set(x,y,speed,angle,borderPolicy) modifies the state of the node.
• forward(d,t) moves the node for t time or to the d distance with the current speed. If
both d and t is given, then the current speed is ignored.
• turn(angle) increase the angle of the node by angle degrees.
• moveto(x,y,t) moves to point (x, y) in the given time. If t is not specified, it is computed
from the current speed.
• moveby(x,y,t) moves by offset (x, y) in the given time. If t is not specified, it is computed
from the current speed.
• wait(t) waits for the specified amount of time.
Attribute values must be given without physical units, distances are assumed to be given as
meters, time intervals in seconds and speeds in meter per seconds. Attibutes can contain expressions that are evaluated each time the command is executed. The limits of the constraint
area can be referenced as $MINX, $MAXX, $MINY, and $MAXY. Random number distibutions
generate a new random number when evaluated, so the script can describe random as well as
deterministic scenarios.
To illustrate the usage of the module, we show how some mobility models can be implemented
as scripts:
• RectangleMobility:
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OMNeT++ Manual – Node Mobility











• Random Waypoint:







• MassMobility:








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50

OMNeT++ Manual – IPv4

Chapter 9

IPv4
9.1

Overview

The IP protocol is the workhorse protocol of the TCP/IP protocol suite. All UDP, TCP, ICMP
packets are encapsulated into IP datagrams and transported by the IP layer. While higher
layer protocols transfer data among two communication end-point, the IP layer provides an
hop-by-hop, unreliable and connectionless delivery service. IP does not maintain any state
information about the individual datagrams, each datagram handled independently.
The nodes that are connected to the Internet can be either a host or a router. The hosts
can send and recieve IP datagrams, and their operating system implements the full TCP/IP
stack including the transport layer. On the other hand, routers have more than one interface
cards and perform packet routing between the connected networks. Routers does not need
the transport layer, they work on the IP level only. The division between routers and hosts is
not strict, because if a host have several interfaces, they can usually be configured to operate
as a router too.
Each node on the Internet has a unique IP address. IP datagrams contain the IP address of the
destination. The task of the routers is to find out the IP address of the next hop on the local
network, and forward the packet to it. Sometimes the datagram is larger, than the maximum
datagram that can be sent on the link (e.g. Ethernet has an 1500 bytes limit.). In this case
the datagram is split into fragments and each fragment is transmitted independently. The
destination host must collect all fragments, and assemble the datagram, before sending up
the data to the transport layer.

9.1.1

INET modules

The INET framework contains several modules to build the IPv4 network layer of hosts and
routers:
• IPv4 is the main module that implements RFC791. This module performs IP encapsulation/decapsulation, fragmentation and assembly, and routing of IP datagrams.
• The RoutingTable is a helper module that manages the routing table of the node. It
is queried by the IPv4 module for best routes, and updated by the routing daemons
implementing RIP, OSPF, Manet, etc. protocols.
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• The ICMP module can be used to generate ICMP error packets. It also supports ICMP
echo applications.
• The ARP module performs the dynamic translation of IP addresses to MAC addresses.
• The IGMPv2 module to generate and process multicast group membership reports.
These modules are assembled into a complete network layer module called NetworkLayer.
This module has dedicated gates for TCP, UDP, SCTP, RSVP, OSPF, Manet, and Ping higher
layer protocols. It can be connected to several network interface cards: Ethernet, PPP, Wlan,
or external interfaces. The NetworkLayer module is used to build IPv4 hosts (StandardHost)
and routers (Router).
The implementation of these modules are based on the following RFCs:
• RFC791: Internet Protocol
• RFC792: Internet Control Message Protocol
• RFC826: Address Resolution Protocol
• RFC1122: Requirements for Internet Hosts - Communication Layers
• RFC2236: Internet Group Management Protocol, Version 2
The subsequent sections describe the IPv4 modules in detail.

9.2

The IPv4 Module

The IPv4 module implements the IPv4 protocol.
For connecting the upper layer protocols the IPv4 module has transportIn[] and transportOut[]
gate vectors.
The IP packets are sent to the ARP module through the queueOut gate. The incoming IP
packets are received directly from the network interface cards through the queueIn[] gates.
Each interface card knows its own network layer gate index.
The C++ class of the IPv4 module is derived from QueueBase. There is a processing time associated with each incoming packet. This processing time is specified by the procDelay module
parameter. If a packet arrives, when the processing of a previous has not been finished, it is
placed in a FIFO queue.
The current performance model assumes that each datagram is processed within the same
time, and there is no priority between the datagrams. If you need a more sophisticated performance model, you may change the module implementation (the IP class), and:
1. override the startService() method which determines processing time for a packet, or
2. use a different base class.

9.2.1

IP packets

IP datagrams start with a variable length IP header. The minimum length of the header is
20 bytes, and it can contain at most 40 bytes for options, so the maximum length of the IP
header is 60 bytes.
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0

3

4

7

Version IHL

8

15 16

Flags

Protocol

23 24

31

Total Length

Type of Service

Identification
Time to Live

18 19

Fragment Offset

Header Checksum

Source Address
Destination Address
Options

Padding

The Version field is 4 for IPv4. The 4-bit IHL field is the number of 32-bit words in the
header. It is needed because the header may contain optional fields, so its length may vary.
The minimum IP header length is 20, the maximum length is 60. The header is always
padded to multiple of 4 bytes. The Type of Service field designed to store priority and
preference values of the IP packet, so applications can request low delay, high throughput,
and maximium reliability from the routing algorithms. In reality these fields are rarely set by
applications, and the routers mostly ignore them. The Total Length field is the length of
the whole datagram in bytes. The Identification field is used for identifying the datagram
sent by a host. It is usually generated by incrementing a counter for each outgoing datagram.
When the datagram gets fragmented by a router, its Identification field is kept unchanged
to the other end can collect them. In datagram fragments the Fragment Offset is the address
of the fragment in the payload of the original datagram. It is measured in 8-byte units, so
fragment lengths must be a multiple of 8. Each fragment except the last one, has its MF (more
fragments) bit set in the Flags field. The other used flag in Flags is the DF (don’t fragment) bit
which forbids the fragmentation of the datagram. The Time to Live field is decremented by
each router in the path, and the datagram is dropped if it reached 0. Its purpose is to prevent
endless cycles if the routing tables are not properly configured, but can be used for limiting
hop count range of the datagram (e.g. for local broadcasts, but the traceroute program
uses this field too). The Protocol field is for demultiplexing the payload of the IP datagram
to higher level protocols. Each transport protocol has a registered protocol identifier. The
Header Checksum field is the 16-bit one’s complement sum of the header fields considered
as a sequence of 16-bit numbers. The Source Address and Destination Address are the
IPv4 addresses of the source and destination respectively.
The Options field contains 0 or more IP options. It is always padded with zeros to a 32-bit
boundary. An option is either a single-byte option code or an option code + option length
followed by the actual values for the option. Thus IP implementations can skip unknown
options.
An IP datagram is represented by the IPv4Datagram message class. It contains variables
corresponding the fields of the IP header, except:
• Header Checksum omitted, modeled by error bit of packets
• Options only the following options are permitted and the datagram can contain at most
one option:
– Loose Source Routing
– Strict Source Routing
– Timestamp
– Record Route
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The Type of Service field is called diffServCodePoint in IPv4Datagram.
Before sending the IPv4Datagram through the network, the IPv4 module attaches a
IPv4RoutingDecision control info. The control info contains the IP address of the next
hop, and the identifier of the interface it should be sent. The ARP module translate the IP
address to the hardware address on the local net of the specified interface and forwards the
datagram to the interface card.

9.2.2

Interface with higher layer

Higher layer protocols should be connected to the transportIn/transportOut gates of the
IPv4 module.
Sending packets
Higher layer protocols can send a packet by attaching a IPv4ControlInfo object to their
packet and sending it to the IPv4 module.
The following fields must be set in the control info:
• procotol: the Protocol field of the IP datagram. Valid values are defined in the IPProtocolId enumeration.
• destAddr: the Destination Address of the IP datagram.
Optionally the following fields can be set too:
• scrAddr: Source Address of the IP datagram. If given it must match with the address
of one of the interfaces of the node, but the datagram is not necessarily routed through
that interface. If left unspecified, then the address of the outgoing interface will be used.
• timeToLive: TTL of the IP datagram or -1 (unspecified). If unspecified then the TTL of
the datagram will be 1 for destination addresses in the 224.0.0.0 – 224.0.0.255 range.
(Datagrams with these special multicast addresses do not need to go further that one
hop, routers does not forward these datagrams.) Otherwise the TTL field is determined
by the defaultTimeToLive or defaultMCTimeToLive module parameters depending
whether the destination address is a multicast address or not.
• dontFragment: the Don’t Fragment flag of the outgoing datagram (default is false)
• diffServCodePoint: the Type of Service field of the outgoing datagram. (ToS is
called diffServCodePoint in IPv4Datagram too.)
• multicastLoop: if true, then a copy of the multicast datagrams are sent to the loopback
interface, so applications on the same host can receive it.
• interfaceId: id of outgoing interface (can be used to limit broadcast or restrict routing).
• nextHopAddr: explicit routing info, used by Manet DSR routing. If specified, then interfaceId must also be specified. Ignored in Manet routing is disabled.
The IP module encapsulates the transport layer datagram into an IPv4Datagram and fills in
the header fields according to the control info. The Identification field is generated by
incrementing a counter.
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The generated IP datagram is passed to the routing algorithm. The routing decides if the datagram should be delivered locally, or passed to one of the network interfaces with a specified
next hop address, or broadcasted on one or all of the network interfaces. The details of the
routing is described in the next subsection (9.2.3) in detail.
Before sending the datagram on a specific interface, the IPv4 module checks if the packet
length is smaller than the MTU of the interface. If not, then the datagram is fragmented. When
the Don’t Fragment flag forbids fragmentation, an Destination Unreachable ICMP error
is generated with the Fragmentation Error (5) error code.
NOTE: Each fragment will encapsulate the whole higher layer datagram, although the
length of the IP datagram corresponds to the fragment length.
The fragments are sent to the ARP module through the queueOut gate. The ARP module
forwards the datagram immediately to point-to-point interface cards. If the outgoing interface
is a 802.x card, then before forwarding the datagram it performs address resolution to obtain
the MAC address of the destination.
Receiving packets
The IPv4 module of hosts processes the datagrams received from the network in three steps:
1. Reassemble fragments
2. Decapsulate the transport layer datagram
3. Dispatch the datagram to the appropriate transport protocol
When a fragment received, it is added to the fragment buffer of the IP. If the fragment was
the last fragment of a datagram, the processing of the datagram continues with step 2. The
fragment buffer stores the reception time of each fragment. Fragments older than fragmentTimeout are purged from the buffer. The default value of the timeout is 60s. The timeout is
only checked when a fragment is received, and at least 10s elapsed since the last check.
An IPv4ControlInfo attached to the decapsulated transport layer packet. The control info
contains fields copied from the IP header (source and destination address, protocol, TTL, ToS)
as well as the interface id through it was received. The control info also stores the original IP
datagram, because the transport layer might signal an ICMP error, and the ICMP packet must
encapsulate the erronous IP datagram.
NOTE: IP datagrams containing a DSR packet are not decapsulated, the unchanged IP
datagram is passed to the DSR module instead.
After decapsulation, the transport layer packet will be passed to the appropriate transport
protocol. It must be connected to one of the transportOut[] gate. The IPv4 module finds
the gate using the protocol id→ gate index mapping given in the protocolMapping string
parameter. The value must be a comma separated list of ”:” items.
For example the following line in the ini file maps TCP (6) to gate 0, UDP (17) to gate 1, ICMP
(1) to gate 2, IGMP (2) to gate 3, and RVSP (46) to gate 4.
**.ip.protocolMapping="6:0,17:1,1:2,2:3,46:4"
If the protocol of the received IP datagram is not mapped, or the gate is not connected, the
datagram will be silently dropped.
Some protocols are handled differently:
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• ICMP: ICMP errors are delivered to the protocol whose packet triggered the error. Only
ICMP query requests and responses are sent to the ICMP module.
• IP: sent through preRoutingOut gate. (bug!)
• DSR: ??? (subsection about Manet routing?)

9.2.3

Routing, and interfacing with lower layers

The output of the network interfaces are connected to the queueIn gates of the IPv4 module. The incoming packets are either IP datagrams or ARP responses. The IP datagrams are
processed by the IPv4 module, the ARP responses are forwarded to the ARP.
The IPv4 module first checks the error bit of the incoming IP datagrams. There is a
headerlength/packetlength probability that the IP header contains the error (assuming 1 bit
error). With this probability an ICMP Parameter Problem generated, and the datagram is
dropped.
When the datagram does not contain error in the IP header, a routing decision is made. As a
result of the routing the datagram is either delivered locally, or sent out one or more output
interface. When it is sent out, the routing algorithm must compute the next hop of its route.
The details are differ, depending on that the destination address is multicast address or not.
When the datagram is decided to be sent up, it is processed as described in the previous
subsection (Receiving packets). If it is decided to be sent out through some interface, it
is actually sent to the ARP module through the queueOut gate. An IPv4RoutingDecision
control info is attached to the outgoing packet, containing the outgoing interface id, and the
IP address of the next hop. The ARP module resolve the IP address to a hardware address if
needed, and forwards the datagram to next hop.

Unicast/broadcast routing
When the higher layer generated the datagram, it will be processed in these steps:
1. If the destination is the address of a local interface, then the datagram is locally delivered.
2. If the destination is the limited broadcast address, or a local broadcast address, then
it will be broadcasted on one or more interface. If the higher layer specified am outgoing interface (interfaceId in the control info), then it will be broadcasted on that
interface only. Otherwise if the forceBroadcast module parameter is true, then it will
broadcasted on all interfaces including the loopback interface. The default value of the
forceBroadcast is false.
3. If the higher layer provided the routing decision (Manet routing), then the datagram will
be sent through the specified interface to the specified next hop.
4. Otherwise IP finds the outgoing interface and the address of the next hop by consulting
the routing table, and sends the datagram to the next hop. If no route found, then a
Destination Unreachable ICMP error is generated.
Incoming datagrams having unicast or broadcast destination addresses are routed in the
following steps:
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1. Deliver datagram locally. If the destination address is a local address, the limited broadcast address (255.255.255.255), or a local broadcast address, then it will be sent to the
transport layer.
2. Drop packets received from the network when IP forwarding is disabled.
3. Forward the datagram to the next hop. The next hop is determined by looking up the
best route to the destination from the routing table. If the gateway is set in the route,
then the datagram will be forwarded to the gateway, otherwise it is sent directly to the
destination. If no route is found, then a Destination Unreachable ICMP error is sent
to the source of the datagram.
Multicast routing
Outgoing multicast datagrams are handled as follows:
1. If the higher layer set the multicastLoop variable to true, the IP will send up a copy of
the datagram through the loopback interface.
2. Determine the outgoing interface for the multicast datagram, and send out the datagram
through that interface. The outgoing interface is determined by the following rules:
(a) if the HL specified the outgoing interface in the control info, the it will be used
(b) otherwise use the interface of the route configured in the routing table for the destination address
(c) if no route found, then use the interface whose address matches the source address
of the datagram
(d) if the HL did not specify the source address, then use the first multicast capable
interface
(e) if no such interface found, then the datagram is unroutable and droppped
Incoming multicast datagrams are forwarded according to their source address (Reverse Path
Forwarding), i.e. datagrams are sent away from their sources instead towards their destinations. The multicast routing table maintains a spanning tree for each source network and
multicast group. The source network is the root of the tree, and there is a path to each LAN
that has members of the multicast group. Each node expects the multicast datagram to arrive
from their parent and forwards them towards their children. Multicast forwarding loops are
avoided by dropping the datagrams not arrived on the parent interface.
More specifically, the routing routine for multicast datagrams performs these steps:
1. Deliver a copy of the datagram locally. If the interface on which the datagram arrived
belongs to the multicast group specified by the destination address, it is sent up to the
transport layer.
2. Discard incoming packets that can not be delivered locally and can not be forwarded. A
non-local packet can not be forwarded if multicast forwarding is disabled, the destination
is a link local multicast address (224.0.0.x), or the TTL field reached 0.
3. Discard the packet if no multicast route found, or if it did not arrive on the parent
interface of the route (to avoid multicast loops). If the parent is not set in the route, then
the shortest path interface to the source is assumed.
4. Forward the multicast datagram. A copy of the datagram is sent on each child interface
described by multicast routes (except the incoming interface). Interfaces may have a
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ttlThreshold parameter, that limits the scope of the multicast: only datagrams with
higher TTL are forwarded.

9.2.4

Parameters

The IPv4 module has the following parameters:
• procDelay processing time of each incoming datagram.
• timeToLive default TTL of unicast datagrams.
• multicastTimeToLive default TTL of multicast datagrams.
• protocolMapping string value containing the protocol id → gate index mapping,
e.g. “6:0,17:1,1:2,2:3,46:4”.
• fragmentTimeout the maximum duration until fragments are kept in the fragment
buffer.
• forceBroadcast if true, then link-local broadcast datagrams are sent out through each
interface, if the higher layer did not specify the outgoing interface.

9.2.5

Statistics

The IPv4 module does not write any statistics into files, but it has some statistical information
that can be watched during the simulation in the gui environment.
• numForwarded: number of forwarded datagrams, i.e. sent to one of the interfaces (not
broadcast), counted before fragmentation.
• numLocalDeliver: number of datagrams locally delivered. (Each fragment counted separately.)
• numMulticast: number of routed multicast datagrams.
• numDropped number of dropped packets. Either because there is no any interface, the
interface is not specified and no forceBroadcast, or received from the network but IP
forwarding disabled.
• numUnroutable: number of unroutable datagrams, i.e. there is no route to the destination. (But if outgoing interface is specified it is routed!)
In the graphical interface the bubble of the IPv4 module also displays these counters.

9.3

The RoutingTable module

The RoutingTable module represents the routing table. IP hosts and routers contain one
instance of this class. It has methods to manage the routing table and the interface table, so
one can achieve functionality similar to the route and ifconfig commands.
This is a simple module without gates, it requires function calls to it (message handling does
nothing). Methods are provided for reading and updating the interface table and the route
table, as well as for unicast and multicast routing.
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Interfaces are dynamically registered: at the start of the simulation, every L2 module adds its
own interface entry to the table.
The route table is read from a file; the file can also fill in or overwrite interface settings. The
route table can also be read and modified during simulation, typically by routing protocol
implementations (e.g. OSPF).
Entries in the route table are represented by IPv4Route objects. IPv4Route objects can be
polymorphic: if a routing protocol needs to store additional data, it can simply subclass from
IPv4Route, and add the derived object to the table. The IPv4Route object has the following
fields:
• host is the IP address of the target of the route (can be a host or network). When an
entry searched for a given destination address, the destination address is compared with
this host address using the netmask below, and the longest match wins.
• netmask used when comparing host with the detination address. It is 0.0.0.0 for the
default route, 255.255.255.255 for host routes (exact match), or the network or subnet
mask for network routes.
• gateway is the IP address of the gateway for indirect routes, or 0.0.0.0 for direct routes.
Note that 0.0.0.0 can be used even if the destination is not directly connected to this
node, but can be found using proxy ARP.
• interface the outgoing interface to be used with this route.
• type DIRECT or REMOTE. For direct routes, the next hop address is the destination address, for remote routes it is the gateway address.
• source MANUAL, IFACENETMASK, RIP, OSPF, BGP, ZEBRA, MANET, or MANET2. MANUAL
means that the route was added by a routing file, or a network configurator. IFACENETMASK routes are added for each interface of the node. Other values means that the route
is managed by the specific routing daemon.
• metric the “cost” of the route. Currently not used when choosing the best route.
In multicast routers the routing table contains multicast routes too. A multicast route is
represented by an instance of the IPv4MulticastRoute class. The IPv4MulticastRoute
instance stores the following fields:
• origin IP address of the network of the source of the datagram
• originNetmask netmask of the source network
• group the multicast group to be matched the destination of the datagram. If unspecified,
then the route matches with
• parent interface towards the parent link in the multicast tree. Only those datagrams
are forwarded that arrived on the parent interface.
• children the interfaces on which the multicast datagram to be forwarded. Each entry
contains a flag indicating if this interface is a leaf in the multicast tree. The datagram is
forwarded to leaf interfaces only if there are known members of the group in the attached
LAN.
• source enumerated value identifying the creator of the entry. MANUAL for static routes,
DVRMP for the DVMRP routers, PIM_SM for PIM SM routers.
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• metric the “cost“ of the route.
When there are several multicast routes matching the source and destination of the datagram,
then the forwarding algorithm chooses the one with the
1. the longest matching source
2. the more specific group
3. the smallest metric.

Parameters
The RoutingTable module has the following parameters:
• routerId: for routers, the router id using IPv4 address dotted notation; specify “auto”
to select the highest interface address; should be left empty “” for hosts
• IPForward: turns IP forwarding on/off (It is always true in a Router and is false by
default in a StandardHost.)
• forwardMulticast: turns multicast IP forwarding on/off. Default is false, should be
set to true in multicast routers.
• routingFile: name of routing file that configures IP addresses and routes of the node
containing this routing table. Its format is described in section 9.9.3.
WARNING: The routingFile parameter is obsolete. The prefered method for network
configuration is to use IPv4NetworkConfigurator. The old config files should be replaced with the XML configuration of IPv4NetworkConfigurator. Section 9.9.1 describes the format of the new configuration files.

9.4

The ICMP module

The Internet Control Message Protocol (ICMP) is the error reporting and diagnostic mechanism
of the Internet. It uses the services of IP, so it is a transport layer protocol, but unlike TCP
or UDP it is not used to transfer user data. It can not be separated from the IP, because the
routing errors are reported by ICMP.
The ICMP module can be used to send error messages and ping request. It can also respond
to incoming ICMP messages.
Each ICMP message is encapsulated within an IP datagram, so its delivery is unreliable.
0

7

Type

8

15

Code

31

Checksum

Rest of header
Internet Header + 8 bytes of Original Datagram

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The corresponding message class (ICMPMessage) contains only the Type and Code fields. The
message encapsulates the IP packet that triggered the error, or the data of the ping request/reply.
The ICMP module has two methods which can be used by other modules to send ICMP error
messages:
• sendErrorMessage(IPv4Datagram*, ICMPType, ICMPCode) used by the network
layer to report erronous IPv4 datagrams. The ICMP header fields are set to the given
type and code, and the ICMP message will encapsulate the given datagram.
• sendErrorMessage(cPacket*, IPv4ControlInfo*, ICMPType, ICMPCode) used by
the transport layer components to report erronous packets. The transport packet will
be encapsulated into an IP datagram before wrapping it into the ICMP message.
The ICMP module can be accessed from other modules of the node by calling ICMPAccess::get().
When an incoming ICMP error message is received, the ICMP module sends it out on the errorOut gate unchanged. It is assumed that an external module is connected to errOut that
can process the error packet. There is a simple module (ErrorHandling) that simply logs the
error and drops the message. Note that the IPv4 module does not send REDIRECT, DESTINATION_UNREACHABLE, TIME_EXCEEDED and PARAMETER_PROBLEM messages to the
ICMP module, it will send them to the transport layer module that sent the bogus packet
encapsulated in the ICMP message.
NOTE: ICMP protocol encapsulates only the IP header + 8 byte following the IP header
from the bogus IP packet. The ICMP packet length computed from this truncated packet,
despite it encapsulates the whole IP message object. As a consequence, calling decapsulate() on the ICMP message will cause an “packet length became negative” error. To
avoid this, use getEncapsulatedMsg() to access the IP packet that caused the ICMP
error.
The ICMP module receives ping commands on the pingIn gate from the application. The ping
command can be any packet having an IPv4ControlInfo control info. The packet will be
encapsulated with an ICMPMessage and handed over to the IP.
If ICMP receives an echo request from IP, the original message object will be returned as
the echo reply. Of course, before sending back the object to IP, the source and destination
addresses are swapped and the message type changed to ICMP_ECHO_REPLY.
When an ICMP echo reply received, the application message decapsulated from it and passed
to the application through the pingOut gate. The IPv4ControlInfo also copied from the
ICMPMessage to the application message.

9.5

The ARP module

The ARP module implements the Address Resolution Protocol (RFC826). The ARP protocol is
designed to translate a local protocol address to a hardware address. Altough the ARP protocol
can be used with several network protocol and hardware addressing schemes, in practice they
are almost always IPv4 and 802.3 addresses. The INET implementation of the ARP protocol
(the ARP module) supports only IP address → MAC address translation.
If a node wants to send an IP packet to a node whose MAC address is unknown, it broadcasts
an ARP frame on the Ethernet network. In the request its publish its own IP and MAC
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addresses, so each node in the local subnet can update their mapping. The node whose
MAC address was requested will respond with an ARP frame containing its own MAC address
directly to the node that sent the request. When the original node receives the ARP response,
it updates its ARP cache and sends the delayed IP packet using the learned MAC address.
The frame format of the ARP request and reponse is shown in Figure 9.5. In our case the
HTYPE (hardware type), PTYPE (protocol type), HLEN (hardware address length) and PLEN
(protocol address length) are constants: HTYPE=Ethernet (1), PTYPE=IPv4 (2048), HLEN=6,
PLEN=4. The OPER (operation) field is 1 for an ARP request and 2 for an ARP response. The
SHA field contains the 48-bit hardware address of the sender, SPA field is the 32-bit IP address
of the sender; THA and TPA are the addresses of the target. The message class corresponding
to the ARP frame is ARPPacket. In this class only the OPER, SHA, SPA, THA and TPA fields
are stored. The length of an ARPPacket is 28 bytes.
0

7

8

15

HTYPE
PTYPE
HLEN

PLEN
OPER
SHA

SPA

THA

TPA

Figure 9.1: ARP frame
The ARP module receives IP datagrams and ARP responses from IPv4 on the ipIn gate and
transmits IP datagrams and ARP requests on the nicOut[] gates towards the network interface cards. ARP broadcasts the requests on the local network, so the NIC’s entry in the
InterfaceTable should have isBroadcast() flag set in order to participate in the address
resolution.
The incoming IP packet should have an attached IPv4RoutingDecision control info containing the IP address of the next hop. The next hop can be either an IPv4 broadcast/multicast
or a unicast address. The corresponding MAC addresses can be computed for broadcast and
multicast addresses (RFC 1122, 6.4); unicast addresses are mapped using the ARP procotol.
If the hardware address is found in the ARP cache, then the packet is transmitted to the
addressed interface immediately. Otherwise the packet is queued and an address resolution
takes place. The ARP module creates an ARPPacket object, sets the sender MAC and IP
address to its own address, sets the destination IP address to the address of the target of
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the IP datagram, leave the destination MAC address blank and broadcasts the packet on each
network interface with broadcast capability. Before sending the ARP packet, it retransmission
a timer. If the timer expires, it will retransmit the ARP request, until the maximum retry count
is reached. If there is no response to the ARP request, then the address resolution fails, and
the IP packet is dropped from the queue. Otherwise the MAC address of the destination is
learned and the IP packet can be transmitted on the corresponding interface.
When an ARP packet is received on the ipIn gate, and the sender’s IP is already in the
ARP cache, it is updated with the information in the ARP frame. Then it is checked that the
destination IP of the packet matches with our address. In this case a new entry is created with
the sender addresses in the ARP cache, and if the packet is a request a response is created
and sent directly to the originator. If proxy ARP is enabled, the request can be responded with
our MAC address if we can route IP packets to the destination.
Usually each ARP module maintains a local ARP cache. However it is possible to use a global
cache. The global cache is filled in with entries of the IP and MAC addresses of the known
interfaces when the ARP modules are initiated (at simulation time 0). ARP modules that are
using the global ARP cache never initiate an address resolution; if an IP address not found
in the global cache, the simulation stops with an error. However they will respond to ARP
request, so the simulation can be configured so that some ARPs use local, while others the
global cache.
When an entry is inserted or updated in the local ARP cache, the simulation time saved in the
entry. The mapping in the entry is not used after the configured cacheTimeout elapsed. This
parameter does not affect the entries of the global cache however.
The module parameters of ARP are:
• retryTimeout: number of seconds ARP waits between retries to resolve an IPv4 address
(default is 1s)
• retryCount: number of times ARP will attempt to resolve an IPv4 address (default is 3)
• cacheTimeout: number of seconds unused entries in the cache will time out (default is
120s)
• proxyARP: enables proxy ARP mode (default is true)
• globalARP: use global ARP cache (default is false)
The ARP module emits four signals:
• sentReq: emits 1 each time an ARP request is sent
• sentReplies: emits 1 each time an ARP response is sent
• initiatedResolution: emits 1 each time an ARP resolution is initiated
• failedResolution: emits 1 each time an ARP resolution is failed
These signals are recorded as vectors and their counts as scalars.

9.6

The IGMP module

The IGMP module is responsible for distributing the information of multicast group memberships from hosts to routers. When an interface of a host joins to a multicast group, it will
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send an IGMP report on that interface to routers. It can also send reports when the interface
leaves the multicast group, so it does not want to receive those multicast datagrams. The
IGMP module of multicast routers processes these IGMP reports: it updates the list of groups,
that has members on the link of the incoming message.
The IIGMP module interface defines the connections of IGMP modules. IGMP reports
are transmitted by IP, so the module contains gates to be connected to the IP module
(ipIn/ipOut). The IP module delivers packets with protocol number 2 to the IGMP module.
However some multicast routing protocols (like DVMRP) also exchange routing information by
sending IGMP messages, so they should be connected to the routerIn/routerOut gates of
the IGMP module. The IGMP module delivers the IGMP messages not processed by itself to
the connected routing module.
The IGMPv2 module implements version 2 of the IGMP protocol (RFC 2236). Next we describe
its behaviour in host and routers in details. Note that multicast routers behaves as hosts too,
i.e. they are sending reports to other routers when joining or leaving a multicast group.

9.6.1

Host behaviour

When an interface joins to a multicast group, the host will send a Membership Report immediately to the group address. This report is repeated after unsolicetedReportInterval to
cover the possibility of the first report being lost.
When a host’s interface leaves a multicast group, and it was the last host that sent a Membership Report for that group, it will send a Leave Group message to the all-routers multicast
group (224.0.0.2).
This module also responds to IGMP Queries. When the host receives a Group-Specific Query
on an interface that belongs to that group, then it will set a timer to a random value between 0
and Max Response Time of the Query. If the timer expires before the host observe a Membership Report sent by other hosts, then the host sends an IGMPv2 Membership Report. When
the host receives a General Query on an interface, a timer is initialized and a report is sent
for each group membership of the interface.

9.6.2

Router behaviour

Multicast routers maintains a list for each interface containing the multicast groups that have
listeners on that interface. This list is updated when IGMP Membership Reports and Leave
Group messages arrive, or when a timer expires since the last Query.
When multiple routers are connected to the same link, the one with the smallest IP address
will be the Querier. When other routers observe that they are Non-Queriers (by receiving
an IGMP Query with a lower source address), they stop sending IGMP Queries until otherQuerierPresentInterval elapsed since the last received query.
Routers periodically (queryInterval) send a General Query on each attached network for
which this router is a Querier. On startup the router sends startupQueryCount queries
separated by startupQueryInterval. A General Query has unspecified Group Address field,
a Max Response Time field set to queryResponseInterval, and is sent to the all-systems
multicast address (224.0.0.1).
When a router receives a Membership Report, it will add the reported group to the list of
multicast group memberships. At the same time it will set a timer for the membership to
groupMembershipInterval. Repeated reports restart the timer. If the timer expires, the
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router assumes that the group has no local members, and multicast traffic is no more forwarded to that interface.
When a Querier receives a Leave Group message for a group, it sends a Group-Specific Query
to the group being left. It repeats the Query lastMemberQueryCount times in separated by
lastMemberQueryInterval until a Membership Report is received. If no Report received,
then the router assumes that the group has no local members.

9.6.3

Disabling IGMP

The IPv4 NetworkLayer contains an instance of the IGMP module. IGMP can be turned off by
setting the enabled parameter to false. When disabled, then no IGMP message is generated,
and incoming IGMP messages are ignored.

9.6.4

Parameters

The following parameters has effects in both hosts and routers:
• enabled if false then the IGMP module is silent. Default is true.
These parameters are only used in hosts:
• unsolicitedReportInterval the time between repetitions of a host’s initial report of
membership in a group. Default is 10s.
Router timeouts are configured by these parameters:
• robustnessVariable the IGMP is robust to robustnessVariable-1 packet losses. Default is 2.
• queryInterval the interval between General Queries sent by a Querier. Default is 125s.
• queryResponseInterval the Max Response Time inserted into General Queries
• groupMembershipInterval the amount of time that must pass before a multicast router
decides there are no more members of a group on a network. Fixed to robustnessVariable * queryInterval + queryResponseInterval.
• otherQuerierPresentInterval the length of time that must pass before a multicast
router decides that there is no longer another multicast router which should be the
querier. Fixed to robustnessVariable * queryInterval + queryResponseInterval /
2.
• startupQueryInterval the interval between General Queries sent by a Querier on
startup. Default is queryInterval / 4.
• startupQueryCount the number of Queries sent out on startup, separated by the startupQueryInterval. Default is robustnessVariable.
• lastMemberQueryInterval the Max Response Time inserted into Group-Specific
Queries sent in response to Leave Group messages, and is also the amount of time
between Group-Specific Query messages. Default is 1s.
• lastMemberQueryCount the number of Group-Specific Queries sent before the router
assumes there are no local members. Default is robustnessVariable.
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9.7

The NetworkLayer module

The NetworkLayer module packs the IP, ICMP, ARP, and IGMP modules into one compound
module. The compound module defines gates for connecting UDP, TCP, SCTP, RSVP and OSPF
transport protocols. The pingIn and pingOut gates of the ICMP module are also available,
while its errorOut gate is connected to an inner ErrorHandling component that writes the
ICMP errors to the log.
The component can be used in hosts and routers to support IPv4.

9.8

The NetworkInfo module

The NetworkInfo module can be used to dump detailed information about the network layer.
This module does not send or received messages, it is invoked by the ScenarioManager
instead. For example the following ScenarioManager script dump the routing table of the
LSR2 module at simulation time t = 2 into LSR2_002.txt:





The module currently support only the routing command which dumps the routing table.
The command has four parameters given as XML attributes:
• target the name of the node that owns the routing table to be dumped
• filename the name of the file the output is directed to
• mode if set to “a”, the output is appended to the file, otherwise the target is truncated if
the file existed
• compat if set to “linux”, then the output is generated in the format of the route -n
command of Linux. The output is sorted only if compat is true.

9.9

Configuring IPv4 networks

An IPv4 network is composed of several nodes like hosts, routers, switches, hubs, Ethernet
buses, or wireless access points. The nodes having a IPv4 network layer (hosts and routers)
should be configured at the beginning of the simulation. The configuration assigns IP addresses to the nodes, and fills their routing tables. If multicast forwarding is simulated, then
the multicast routing tables also must be filled in.
The configuration can be manual (each address and route is fully specified by the user), or
automatic (addresses and routes are generated by a configurator module at startup).
Before version 1.99.4 INET offered FlatNetworkConfigurator for automatic and routing
files for manual configuration. Both had serious limitations, so a new configurator has been
added in version 1.99.4: IPv4NetworkConfigurator. This configurator supports both fully
manual and fully automatic configuration. It can also be used with partially specified manual
configurations, the configurator fills in the gaps automatically.
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The next section describes the usage of IPv4NetworkConfigurator, FlatNetworkConfigurator and old routing files are described in the following sections.

9.9.1

IPv4NetworkConfigurator

The IPv4NetworkConfigurator assigns IP addresses and sets up static routing for an IPv4
network.
It assigns per-interface IP addresses, strives to take subnets into account, and can also optimize the generated routing tables by merging routing entries.
Hierarchical routing can be set up by using only a fraction of configuration entries compared
to the number of nodes. The configurator also does routing table optimization that significantly decreases the size of routing tables in large networks.
The configuration is performed in stage 2 of the initialization. At this point interface modules
(e.g. PPP) has already registered their interface in the interface table. If an interface is named
“ppp[0]”, then the corresponding interface entry is named “ppp0”. This name can be used in
the config file to refer to the interface.
The configurator goes through the following steps:
1. Builds a graph representing the network topology.
2. Assigns IP addresses to all interfaces of all nodes.
3. Configure multicast group membership of the interfaces.
4. Adds the manual routes that are specified in the configuration file.
5. Adds the multicast routes that are specified in the configuration file.
6. Adds static routes to all routing tables in the network.
7. Optimizes the routing tables for size. This step could take much time, so it can be turned
off.
8. Optionally prints the results of the configuration process (network topology, addresses,
routing tables).
The module can dump the result of the configuration in the XML format which it can read.
This is useful to save the result of a time consuming configuration (large network with optimized routes), and use it as the config file of subsequent runs.
Network topology graph
The network topology graph is constructed from the nodes of the network. The node is a
module having a @node property (this includes hosts, routers, and L2 devices like switches,
access points, Ethernet hubs, etc.). An IP node is a node that contains an InterfaceTable
and a RoutingTable. A router is an IP node that has multiple network interfaces, and IP
forwarding is enabled in its routing table module. In multicast routers the forwardMulticast
parameter is also set to true.
A link is a set of interfaces that can send datagrams to each other without intervening routers.
Each interface belongs to exactly one link. For example two interface connected by a pointto-point connection forms a link. Ethernet interfaces connected via buses, hubs or switches.
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The configurator identifies links by discovering the connections between the IP nodes, buses,
hubs, and switches.
Wireless links are identified by the ssid or accessPointAddress parameter of the 802.11
management module. Wireless interfaces whose node does not contain a management module
are supposed to be on the same wireless link. Wireless links can also be configured in the
configuration file of IPv4NetworkConfigurator:

puts wlan interfaces of the specified hosts into the same wireless link.
If a link contains only one router, it is marked as the gateway of the link. Each datagram
whose destination is outside the link must go through the gateway.
Address assignment
Addresses can be set up manually by giving the address and netmask for each IP node. If some
part of the address or netmask is unspecified, then the configurator can fill them automatically. Unspecified fields are given as an “x” character in the dotted notation of the address.
For example, if the address is specified as 192.168.1.1 and the netmask is 255.255.255.0,
then the node address will be 192.168.1.1 and its subnet is 192.168.1.0. If it is given as
192.168.x.x and 255.255.x.x, then the configurator chooses a subnet address in the range of
192.168.0.0 - 192.168.255.252, and an IP address within the chosen subnet. (The maximum
subnet mask is 255.255.255.252 allows 2 nodes in the subnet.)
The following configuration generates network addresses below the 10.0.0.0 address for each
link, and assign unique IP addresses to each host:



The configurator tries to put nodes on the same link into the same subnet, so its enough to
configure the address of only one node on each link.
The following example configures a hierarchical network in a way that keeps routing tables
small.



hosts="area11.lan1.*" address="10.11.1.x" netmask="255.255.255.x"/>
hosts="area11.lan2.*" address="10.11.2.x" netmask="255.255.255.x"/>
hosts="area12.lan1.*" address="10.12.1.x" netmask="255.255.255.x"/>
hosts="area12.lan2.*" address="10.12.2.x" netmask="255.255.255.x"/>
hosts="area*.router*" address="10.x.x.x" netmask="x.x.x.x"/>
hosts="*" address="10.x.x.x" netmask="255.x.x.0"/>

The  element may contain the following attributes:
• @hosts specifies a list of host name patterns (e.g. "subnet.client*" or "host* router[0..3]"
or "area*.*.host[0]"). Only interfaces in the specified hosts are affected. The default value
is "*" that matches all hosts.
• @names specifies a list of interface name patterns (e.g. "eth* ppp0" or "*"). Only interfaces
with the specified names are affected. The default value is "*" that matches all interfaces.
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• @towards specifies a list of host name patterns (e.g. "ap" or "server" or "client*"). Only
interfaces connected towards the specified hosts are affected. This works even if there’s
a switch between the configured host and the one specified here. For wired networks it
might be easier to specify this parameter instead of specifying the interface names. The
default value is "*".
• @address IP address of the interface (e.g. "192.168.1.1" or "10.0.x.x"). Unspecified parts
("x" characters in the address) will be filled automatically by the configurator. The default
value "" means that the address will not be configured.
• @netmask netmask of the subnet of the interface (e.g. "255.255.255.0" or "255.255.x.x"
or "255.255.x.0"). Unspecified part ("x" characters in the address) is filled automatically
by the configurator.
• @mtu the MTU of the interface. When unspecified the interface parameter is left unchanged.

Multicast groups
Multicast groups can be configured by adding  elements to the configuration file. Interfaces belongs to a multicast group will join to the group automatically.
For example



adds all Ethernet interfaces of nodes whose name starts with “router” to the 224.0.0.5 multicast group.
The  element has the following attributes:
• @hosts specifies a list of host name patterns. Only interfaces in the specified hosts are
affected. The default value is "*" that matches all hosts.
• @interfaces specifies a list of interface name patterns. Only interfaces with the specified names are affected. The default value is "*" that matches all interfaces.
• @address: one or more multicast address, that are added to the multicast groups of the
selected interfaces. E.g. "224.0.0.1 224.0.1.33".

Manual route configuration
The IPv4NetworkConfigurator module allows the user to fully specify the routing tables of
IP nodes at the beginning of the simulation.
The  elements of the configuration add a route to the routing tables of selected nodes.
The element has the following attributes:
• @hosts specifies a list of host name patterns. Only routing tables in the specified hosts
are affected. The default value "*" means all hosts will be affected.
• @destination specifies the destination address of the route. Its value can be a dotted
IP address ("192.168.1.1"), the name of the destination node ("subnet.client[3]") or "*"
(meaning any destination, used with "/0" netmask). The default value is "*".
• @netmask specifies the netmask in the route. It can be given as dotted decimal notation
("255.255.255.0"), as prefix length ("/29") or as "*" (for default route). The default value
is "*".
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• @gateway specifies the gateway (next-hop) address in the route. Its value can be an IP
address, a hostname ("subnet.router") or "*". When unspecified the interface parameter
must be specified. The default value is "*".
• @interface specifies the output interface name in the route (e.g. "eth0"). When unspecified the gateway parameter must be specified.
@metric specifies the metric in the route. The default value is 0.
Multicast routing tables can similarly be configured by adding  elements
to the configuration.
• @hosts specifies a list of host name patterns. Only routing tables in the specified hosts
are affected.
• @source specifies the address of the source network. The default value is "*" that
matches all sources.
• @netmask specifies the netmask of the source network. The default value is "*" that
matches all sources.
• @groups list of IPv4 multicast addresses specifying the groups this entry applies to (e.g.
"225.0.0.1 225.0.1.2"). The default value is "*" that matches all multicast groups.
• @metric specifies the metric in the route.
• @parent specifies the name of the parent (incoming) interface. Only multicast datagrams
that arrived on the parent interface are forwarded. If unspecified, then the interface on
the shortest path towards the source of the datagram will be the parent interface of the
route.
• @children specifies the child (outgoing) interfaces as a list of interface name patterns:
– a name pattern (e.g. "ppp*") matches the name of the interface
– a towards pattern (starting with ">", e.g. ">router*") matches the interface by naming
one of the neighbour nodes on its link.
Multicast datagrams are forwarded to each child interface except the one they arrived in.
The following example adds an entry to the multicast routing table of router1, that intsructs
the routing algorithm to forward multicast datagrams whose source is in the 10.0.1.0 network and whose destinatation address is 225.0.0.1 to send on the eth1 and eth2 interfaces
assuming it arrived on the eth0 interface:



Automatic route configuration
If the addStaticRoutes parameter is true, then the configurator add static routes to all
routing tables.
The configurator uses Dijkstra’s weighted shortest path algorithm to find the desired routes
between all possible node pairs. The resulting routing tables will have one entry for all destination interfaces in the network.
The configurator can be safely instructed to add default routes where applicable, significantly
reducing the size of the host routing tables. It can also add subnet routes instead of interface
routes further reducing the size of routing tables. Turning on this option requires careful
design to avoid having IP addresses from the same subnet on different links.
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CAUTION: Using manual routes and static route generation together may have unwanted side effects, because route generation ignores manual routes. Therefore if the
configuration file contains manual routes, then the addStaticRoutes parameter should
be set to false.

Route optimization
If the optimizeRoutes parameter is true then the configurator tries to optimize the routing
table for size. This optimization allows configuring larger networks with smaller memory
footprint and makes the routing table lookup faster.
The optimization is performed by merging routes whose gateway and outgoing interface is
the same by finding a common prefix that matches only those routes. The resulting routing
table might be different in that it will route packets that the original routing table did not.
Nevertheless the following invariant holds: any packet routed by the original routing table
(has matching route) will still be routed the same way by the optimized routing table.

Parameters
This list summarize the parameters of the IPv4NetorkConfigurator:
• config: XML configuration parameters for IP address assignment and adding manual
routes.
• assignAddresses: assign IP addresses to all interfaces in the network
• assignDisjunctSubnetAddresses: avoid using the same address prefix and netmask
on different links when assigning IP addresses to interfaces
• addStaticRoutes: add static routes to the routing tables of all nodes to route to all
destination interfaces (only where applicable; turn off when config file contains manual
routes)
• addDefaultRoutes: add default routes if all routes from a source node go through the
same gateway (used only if addStaticRoutes is true)
• addSubnetRoutes: add subnet routes instead of destination interface routes (only where
applicable; used only if addStaticRoutes is true)
• optimizeRoutes: optimize routing tables by merging routes, the resulting routing table
might route more packets than the original (used only if addStaticRoutes is true)
• dumpTopology: if true, then the module prints extracted network topology
• dumpAddresses: if true, then the module prints assigned IP addresses for all interfaces
• dumpRoutes: if true, then the module prints configured and optimized routing tables for
all nodes to the module output
• dumpConfig: name of the file, write configuration into the given config file that can be
fed back to speed up subsequent runs (network configurations)
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9.9.2

FlatNetworkConfigurator

The FlatNetworkConfigurator module configures IP addresses and routes of IP nodes of a
network. All assigned addresses share a common subnet prefix, the network topology will
be ignored. Shortest path routes are also generated from any node to any other node of the
network. The Gateway (next hop) field of the routes is not filled in by these configurator, so it
relies on proxy ARP if the network spans several LANs.
The FlatNetworkConfigurator module configures the network when it is initialized. The
configuration is performed in stage 2, after interface tables are filled in. Do not use a FlatNetworkConfigurator module together with static routing files, because they can iterfere
with the configurator.
The FlatNetworkConfigurator searches each IP nodes of the network. (IP nodes are those
modules that have the @node NED property and has a RoutingTable submodule named
“routingTable”). The configurator then assigns IP addresses to the IP nodes, controlled by the
following module parameters:
• netmask common netmask of the addresses (default is 255.255.0.0)
• networkAddress higher bits are the network part of the addresses, lower bits should be
0. (default is 192.168.0.0)
With the default parameters the assigned addresses are in the range 192.168.0.1 192.168.255.254, so there can be maximum 65534 nodes in the network. The same IP address will be assigned to each interface of the node, except the loopback interface which
always has address 127.0.0.1 (with 255.0.0.0 mask).
After assigning the IP addresses, the configurator fills in the routing tables. There are two
kind of routes:
• default routes: for nodes that has only one non-loopback interface a route is added that
matches with any destination address (the entry has 0.0.0.0 host and netmask fields).
These are remote routes, but the gateway address is left unspecified. The delivery of the
datagrams rely on the proxy ARP feature of the routers.
• direct routes following the shortest paths: for nodes that has more than one nonloopback interface a separate route is added to each IP node of the network. The outgoing
interface is chosen by the shortest path to the target node. These routes are added as
direct routes, even if there is no direct link with the destination. In this case proxy ARP
is needed to deliver the datagrams.
NOTE: This configurator does not try to optimize the routing tables. If the network
contains n nodes, the size of all routing tables will be proportional to n2 , and the time of
the lookup of the best matching route will be proportional to n.

9.9.3

Old routing files

Routing files are files with .irt or .mrt extension, and their names are passed in the routingFile parameter to RoutingTable modules.
Routing files may contain network interface configuration and static routes. Both are optional.
Network interface entries in the file configure existing interfaces; static routes are added to
the route table.
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Interfaces themselves are represented in the simulation by modules (such as the PPP module).
Modules automatically register themselves with appropriate defaults in the RoutingTable, and
entries in the routing file refine (overwrite) these settings. Interfaces are identified by names
(e.g. ppp0, ppp1, eth0) which are normally derived from the module’s name: a module called
"ppp[2]" in the NED file registers itself as interface ppp2.
An example routing file (copied here from one of the example simulations):
ifconfig:
# ethernet card 0 to router
name: eth0
inet_addr: 172.0.0.3
MTU: 1500
Groups: 225.0.0.1:225.0.1.2:225.0.2.1
# Point to Point link 1 to Host 1
name: ppp0
inet_addr: 172.0.0.4

MTU: 576

Metric: 1

BROADCAST MULTICAST

Metric: 1

ifconfigend.
route:
172.0.0.2
172.0.0.4
default:

*
*
10.0.0.13

255.255.255.255
255.255.255.255
0.0.0.0

H
H
G

0
0
0

ppp0
ppp0
eth0

225.0.0.1
225.0.1.2
225.0.2.1

*
*
*

255.255.255.255
255.255.255.255
255.255.255.255

H
H
H

0
0
0

ppp0
ppp0
ppp0

225.0.0.0

10.0.0.13

255.0.0.0

G

0

eth0

routeend.
The ifconfig...ifconfigend. part configures interfaces, and route..routeend. part
contains static routes. The format of these sections roughly corresponds to the output of the
ifconfig and netstat -rn Unix commands.
An interface entry begins with a name: field, and lasts until the next name: (or until
ifconfigend.). It may be broken into several lines.
Accepted interface fields are:
• name: - arbitrary interface name (e.g. eth0, ppp0)
• inet_addr: - IP address
• Mask: - netmask
• Groups: Multicast groups. 224.0.0.1 is added automatically, and 224.0.0.2 also if the
node is a router (IPForward==true).
• MTU: - MTU on the link (e.g. Ethernet: 1500)
• Metric: - integer route metric
• flags: BROADCAST, MULTICAST, POINTTOPOINT
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The following fields are parsed but ignored: Bcast,encap, HWaddr.
Interface modules set a good default for MTU, Metric (as 2 ∗ 109 /bitrate) and flags, but leave
inet_addr and Mask empty. inet_addr and mask should be set either from the routing file
or by a dynamic network configuration module.
The route fields are:
Destination

Gateway

Netmask

Flags

Metric Interface

Destination, Gateway and Netmask have the usual meaning. The Destination field should
either be an IP address or “default” (to designate the default route). For Gateway, * is also
accepted with the meaning 0.0.0.0.
Flags denotes route type:
• H “host”: direct route (directly attached to the router), and
• G “gateway”: remote route (reached through another router)
Interface is the interface name, e.g. eth0.
IMPORTANT: The meaning of the routes where the destination is a multicast address
has been changed in version 1.99.4. Earlier these entries was used both to select the
outgoing interfaces of multicast datagrams sent by the higher layer (if multicast interface
was otherwise unspecified) and to select the outgoing interfaces of datagrams that are
received from the network and forwarded by the node.
From version 1.99.4 multicast routing applies reverse path forwarding. This requires
a separate routing table, that can not be populated from the old routing table entries.
Therefore simulations that use multicast forwarding can not use the old configuration
files, they should be migrated to use an IPv4NetworkConfigurator instead.
Some change is needed in models that use link-local multicast too. Earlier if the IP
module received a datagram from the higher layer and multiple routes was given for the
multicast group, then IP sent a copy of the datagram on each interface of that routes.
From version 1.99.4, only the first matching interface is used (considering longest match).
If the application wants to send the multicast datagram on each interface, then it must
explicitly loop and specify the multicast interface.

9.10

Applications

The applications described in this section uses the services of the network layer only, they do
not need transport layer protocols. They can be used with both IPv4 and IPv6.

9.10.1

IP traffic generators

Traffic generators that connect directly to IP (without using TCP or UDP): IIPvXTraffixGenerator (prototype). IPvXTrafGen,
Sends IP or IPv6 datagrams to the given address at the given sendInterval. The sendInterval parameter can be a constant or a random value (e.g. exponential(1)). If the destAddresses parameter contains more than one address, one of them is randomly for each packet.
An address may be given in the dotted decimal notation (or, for IPv6, in the usual notation
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with colons), or with the module name. (The IPvXAddressResolver class is used to resolve
the address.) To disable the model, set destAddresses to "".
The IPvXTrafGen sends messages with length packetLength. The sent packet is emitted in
the sentPk signal. The length of the sent packets can be recorded as scalars and vectors.
The IPvXTrafSink can be used as a receiver of the packets generated by the traffic generator.
This module emits the packet in the rcvdPacket signal and drops it. The rcvdPkBytes and
endToEndDelay statistics are generated from this signal.
The IPvXTrafGen can also be the peer of the traffic generators; it handles the received packets
exactly like IPvXTrafSink.
You can see an example usage of these applications in examples/inet/routerperf/omnetpp.ini simulaton.

9.10.2

The PingApp application

The PingApp application generates ping requests and calculates the packet loss and round
trip parameters of the replies.
Start/stop time, sendInterval etc. can be specified via parameters. An address may be given
in the dotted decimal notation (or, for IPv6, in the usual notation with colons), or with the
module name. (The IPvXAddressResolver class is used to resolve the address.) To disable
send, specify empty destAddr.
Every ping request is sent out with a sequence number, and replies are expected to arrive
in the same order. Whenever there’s a jump in the in the received ping responses’ sequence
number (e.g. 1, 2, 3, 5), then the missing pings (number 4 in this example) is counted as lost.
Then if it still arrives later (that is, a reply with a sequence number smaller than the largest
one received so far) it will be counted as out-of-sequence arrival, and at the same time the
number of losses is decremented. (It is assumed that the packet arrived was counted earlier
as a loss, which is true if there are no duplicate packets.)
Uses PingPayload as payload for the ICMP(v6) Echo Request/Reply packets.

Parameters
• destAddr: destination address
• srcAddr: source address (useful with multi-homing)
• packetSize: of ping payload, in bytes (default is 56)
• sendInterval: time to wait between pings (can be random, default is 1s)
• hopLimit: TTL or hopLimit for IP packets (default is 32)
• count: stop after count ping request, 0 means continuously
• startTime: send first ping request at startTime
• stopTime: time of finish sending, 0 means forever
• printPing: dump on stdout (default is false)
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Signals and Statistics
• rtt value of the round trip time
• numLost number of lost packets
• outOfOrderArrivals number of packets arrived out-of-order
• pingTxSeq sequence number of the sent ping request
• pingRxSeq sequence number of the received ping response

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Chapter 10

IPv6 and Mobile IPv6
10.1

Overview

IPv6 support is implemented by several cooperating modules. The IPv6 module implements
IPv6 datagram handling (sending, forwarding etc). It relies on RoutingTable6 to get access to the routes. RoutingTable6 also contains the neighbour discovery data structures
(destination cache, neighbour cache, prefix list – the latter effectively merged into the route
table). Interface configuration (address, state, timeouts etc) is held in the InterfaceTable,
in IPv6InterfaceData objects attached to InterfaceEntry as its ipv6() member.
The module IPv6NeighbourDiscovery implements all tasks associated with neighbour discovery and stateless address autoconfiguration. The data structures themselves (destination
cache, neighbour cache, prefix list) are kept in RoutingTable6, and are accessed via public
C++ methods. Neighbour discovery packets are only sent and processed by this module –
when IPv6 receives one, it forwards the packet to IPv6NeighbourDiscovery.
The rest of ICMPv6 (ICMP errors, echo request/reply etc) is implemented in the module
ICMPv6, just like with IPv4. ICMP errors are sent into IPv6ErrorHandling, which the user
can extend or replace to get errors handled in any way they like.

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Chapter 11

The UDP Model
11.1

Overview

The UDP protocol is a very simple datagram transport protocol, which basically makes the
services of the network layer available to the applications. It performs packet multiplexing
and demultiplexing to ports and some basic error detection only.
The frame format as described in RFC768:
0

7

8

15 16

23 24

Source Port

Destination Port

Length

Checksum

31

Data

The ports represents the communication end points that are allocated by the applications that
want to send or receive the datagrams. The “Data” field is the encapsulated application data,
the “Length” and “Checksum” fields are computed from the data.
The INET framework contains an UDP module that performs the encapsulation/decapsulation
of user packets, an UDPSocket class that provides the application the usual socket interface,
and several sample applications.
These components implement the following statndards:
• RFC768: User Datagram Protocol
• RFC1122: Requirements for Internet Hosts – Communication Layers

11.2

The UDP module

The UDP protocol is implemented by the UDP simple module. There is a module interface
(IUDP) that defines the gates of the UDP component. In the StandardHost node, the UDP
component can be any module implementing that interface.
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Each UDP module has gates to connect to the IPv4 and IPv6 network layer (ipIn/ipOut and
ipv6In/ipv6Out), and a gate array to connect to the applications (appIn/appOut).
The UDP module can be connected to several applications, and each application can use
several sockets to send and receive UDP datagrams. The state of the sockets are stored within
the UDP module and the application can configure the socket by sending command messages
to the UDP module. These command messages are distinguished by their kind and the type
of their control info. The control info identifies the socket and holds the parameters of the
command.
Applications don’t have to send messages directly to the UDP module, as they can use the
UDPSocket utility class, which encapsulates the messaging and provides a socket like interface to applications.

11.2.1

Sending UDP datagrams

If the application want to send datagrams, it optionally can connect to the destination. It
does this be sending a message with UDP_C_CONNECT kind and UDPConnectCommand control
info containing the remote address and port of the connection. The UDP protocol is in fact
connectionless, so it does not send any packets as a result of the connect call. When the UDP
module receives the connect request, it simply remembers the destination address and port
and use it as default destination for later sends. The application can send several connect
commands to the same socket.
For sending an UDP packet, the application should attach an UDPSendCommand control info to
the packet, and send it to UDP. The control info may contain the destination address and port.
If the destination address or port is unspecified in the control info then the packet is sent to
the connected target.
The UDP module encapsulates the application’s packet into an UDPPacket, creates an appropriate IP control info and send it over ipOut or ipv6Out depending on the destination address.
The destination address can be the IPv4 local broadcast address (255.255.255.255) or a multicast address. Before sending broadcast messages, the socket must be configured for broadcasting. This is done by sending an message to the UDP module. The message kind is
UDP_C_SETOPTION and its control info (an UDPSetBroadcastCommand) tells if the broadcast
is enabled. You can limit the multicast to the local network by setting the TTL of the IP packets to 1. The TTL can be configured per socket, by sending a message to the UDP with an
UDPSetTimeToLive control info containing the value. If the node has multiple interfaces, the
application can choose which is used for multicast messages. This is also a socket option, the
id of the interface (as registered in the interface table) can be given in an UDPSetMulticastInterfaceCommand control info.
NOTE:
The UDP module supports only local broadcasts (using the special
255.255.255.255 address). Packages that are broadcasted to a remote subnet are handled as undeliverable messages.
If the UDP packet cannot be delivered because nobody listens on the destination port, the
application will receive a notification about the failure. The notification is a message with
UDP_I_ERROR kind having attached an UDPErrorIndication control info. The control info
contains the local and destination address/port, but not the original packet.
After the application finished using a socket, it should close it by sending a message
UDP_C_CLOSE kind and UDPCloseCommand control info. The control info contains only the
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socket identifier. This command frees the resources associated with the given socket, for
example its socket identifier or bound address/port.

11.2.2

Receiving UDP datagrams

Before receiving UDP datagrams applications should first “bind” to the given UDP port. This
can be done by sending a message with message kind UDP_C_BIND attached with an UDPBindCommand control info. The control info contains the socket identifier and the local address
and port the application want to receive UDP packets. Both the address and port is optional.
If the address is unspecified, than the UDP packets with any destination address is passed to
the application. If the port is -1, then an unused port is selected automatically by the UDP
module. The localAddress/localPort combination must be unique.
When a packet arrives from the network, first its error bit is checked. Erronous messages
are dropped by the UDP component. Otherwise the application bound to the destination port
is looked up, and the decapsulated packet passed to it. If no application is bound to the
destination port, an ICMP error is sent to the source of the packet. If the socket is connected,
then only those packets are delivered to the application, that received from the connected
remote address and port.
The control info of the decapsulated packet is an UDPDataIndication and contains information about the source and destination address/port, the TTL, and the identifier of the interface
card on which the packet was received.
The applications are bound to the unspecified local address, then they receive any packets targeted to their port. UDP also supports multicast and broadcast addresses; if they are used as
destination address, all nodes in the multicast group or subnet receives the packet. The socket
receives the broadcast packets only if it is configured for broadcast. To receive multicast messages, the socket must join to the group of the multicast address. This is done be sending the
UDP module an UDP_C_SETOPTION message with UDPJoinMulticastGroupsCommand control info. The control info specifies the multicast addresses and the interface identifiers. If
the interface identifier is given only those multicast packets are received that arrived at that
interface. The socket can stop receiving multicast messages if it leaves the multicast group.
For this purpose the application should send the UDP another UDP_C_SETOPTION message
in their control info (UDPLeaveMulticastGroupsCommand) specifying the multicast addresses
of the groups.

11.2.3

Signals

The UDP module emits the following signals:
• sentPk when an UDP packet sent to the IP, the packet
• rcvdPk when an UDP packet received from the IP, the packet
• passedUpPk when a packet passed up to the application, the packet
• droppedPkWrongPort when an undeliverable UDP packet received, the packet
• droppedPkBadChecksum when an erronous UDP packet received, the packet
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11.3

UDP sockets

UDPSocket is a convenience class, to make it easier to send and receive UDP packets from
your application models. You’d have one (or more) UDPSocket object(s) in your application
simple module class, and call its member functions (bind(), connect(), sendTo(), etc.) to create
and configure a socket, and to send datagrams.
UDPSocket chooses and remembers the sockId for you, assembles and sends command packets such as UDP_C_BIND to UDP, and can also help you deal with packets and notification
messages arriving from UDP.
Here is a code fragment that creates an UDP socket and sends a 1K packet over it (the code
can be placed in your handleMessage() or activity()):
UDPSocket socket;
socket.setOutputGate(gate("udpOut"));
socket.connect(IPvXAddress("10.0.0.2"), 2000);
cPacket *pk = new cPacket("dgram");
pk->setByteLength(1024);
socket.send(pk);
socket.close();
Processing messages sent up by the UDP module is relatively straightforward. You only
need to distinguish between data packets and error notifications, by checking the message
kind (should be either UDP_I_DATA or UDP_I_ERROR), and casting the control info to UDPDataIndication or UDPErrorIndication. USPSocket provides some help for this with the belongsToSocket() and belongsToAnyUDPSocket() methods.
void MyApp::handleMessage(cMessage *msg)
{
if (msg->getKind() == UDP_I_DATA)
{
if (socket.belongsToSocket())
processUDPPacket(PK(msg));
}
else if (msg->getKind() == UDP_I_ERROR)
{
processUDPError(msg);
}
else
{
error("Unrecognized message (%s)", msg->getClassName());
}
}

11.4

UDP applications

All UDP applications should be derived from the IUDPApp module interface, so that the application of StandardHost could be configured without changing its NED file.
The following applications are implemented in INET:
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• UDPBasicApp sends UDP packets to a given IP address at a given interval
• UDPBasicBurst sends UDP packets to the given IP address(es) in bursts, or acts as a
packet sink.
• UDPEchoApp similar to UDPBasicApp, but it sends back the packet after reception
• UDPSink consumes and prints packets received from the UDP module
• UDPVideoStreamCli,UDPVideoStreamSvr simulates UDP streaming
The next sections describe these applications in details.

11.4.1

UDPBasicApp

The UDPBasicApp sends UDP packets to a the IP addresses given in the destAddresses
parameter. The application sends a message to one of the targets in each sendInterval
interval. The interval between message and the message length can be given as a random
variable. Before the packet is sent, it is emitted in the sentPk signal.
The application simply prints the received UDP datagrams. The rcvdPk signal can be used to
detect the received packets.
The number of sent and received messages are saved as scalars at the end of the simulation.

11.4.2

UDPSink

This module binds an UDP socket to a given local port, and prints the source and destination
and the length of each received packet.

11.4.3

UDPEchoApp

Similar to UDPBasicApp, but it sends back the packet after reception. It accepts only packets
with UDPEchoAppMsg type, i.e. packets that are generated by another UDPEchoApp.
When an echo response received, it emits an roundTripTime signal.

11.4.4

UDPVideoStreamCli

This module is a video streaming client. It send one “video streaming request” to the server at
time startTime and receives stream from UDPVideoStreamSvr.
The received packets are emitted by the rcvdPk signal.

11.4.5

UDPVideoStreamSvr

This is the video stream server to be used with UDPVideoStreamCli.
The server will wait for incoming "video streaming requests". When a request arrives, it draws
a random video stream size using the videoSize parameter, and starts streaming to the
client. During streaming, it will send UDP packets of size packetLen at every sendInterval,
until videoSize is reached. The parameters packetLen and sendInterval can be set to
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constant values to create CBR traffic, or to random values (e.g. sendInterval=uniform(1e-6,
1.01e-6)) to accomodate jitter.
The server can serve several clients, and several streams per client.

11.4.6

UDPBasicBurst

Sends UDP packets to the given IP address(es) in bursts, or acts as a packet sink. Compatible
with both IPv4 and IPv6.

Addressing
The destAddresses parameter can contain zero, one or more destination addresses, separated by spaces. If there is no destination address given, the module will act as packet
sink. If there are more than one addresses, one of them is randomly chosen, either for the
whole simulation run, or for each burst, or for each packet, depending on the value of the
chooseDestAddrMode parameter. The destAddrRNG parameter controls which (local) RNG is
used for randomized address selection. The own addresses will be ignored.
An address may be given in the dotted decimal notation, or with the module name. (The
IPvXAddressResolver class is used to resolve the address.) You can use the "Broadcast"
string as address for sending broadcast messages.
INET also defines several NED functions that can be useful:
- moduleListByPath("pattern",...):
Returns a space-separated list of the modulenames. All modules whole getFullPath()
matches one of the pattern parameters will get included. The patterns may contain
wilcards in the same syntax as in ini files. See cTopology::extractByModulePath() function example: destaddresses = moduleListByPath("**.host[*]", "**.fixhost[*]")
- moduleListByNedType("fully.qualified.ned.type",...):
Returns a space-separated list of the modulenames with the given NED type(s). All
modules whose getNedTypeName() is listed in the given parameters will get included.
The NED type name is fully qualified. See cTopology::extractByNedTypeName() function
example: destaddresses = moduleListByNedType("inet.nodes.inet.StandardHost")
The peer can be UDPSink or another UDPBasicBurst.

Bursts
The first burst starts at startTime. Bursts start by immediately sending a packet; subsequent packets are sent at sendInterval intervals. The sendInterval parameter can be a
random value, e.g. exponential(10ms). A constant interval with jitter can be specified as
1s+uniform(-0.01s,0.01s) or uniform(0.99s,1.01s). The length of the burst is controlled by
the burstDuration parameter. (Note that if sendInterval is greater than burstDuration,
the burst will consist of one packet only.) The time between burst is the sleepDuration parameter; this can be zero (zero is not allowed for sendInterval.) The zero burstDuration is
interpreted as infinity.
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Packets
Packet length is controlled by the messageLength parameter.
The module adds two parameters to packets before sending:
- sourceID: source module ID
- msgId: incremented by 1 after send any packet.
When received packet has this parameters, the module checks the order of received packets.
Operation as sink
When destAddresses parameter is empty, the module receives packets and makes statistics
only.
Statistics
Statistics are collected on outgoing packets:
- sentPk: packet object
Statistics are collected on incoming packets:
- outOfOrderPk: statistics of out of order packets. The packet is out of order, when has
msgId and sourceId parameters and module received bigger msgId from same sourceID.
- dropPk: statistics of dropped packets. The packet is dropped when not out-of-order
packet and delay time is larger than delayLimit parameter. The delayLimit=0 is infinity.
- rcvdPk: statistics of not dropped, not out-of-order packets.
- endToEndDelay: end to end delay statistics of not dropped, not out-of-order packets.

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Chapter 12

The TCP Models
12.1

Overview

TCP protocol is the most widely used protocol of the Internet. It provides reliable, ordered
delivery of stream of bytes from one application on one computer to another application on
another computer. It is used by such applications as World Wide Web, email, file transfer
amongst others.
The baseline TCP protocol is described in RFC793, but other tens of RFCs contains modifications and extensions to the TCP. These proposals enhance the efficiency and safety of the
TCP protocol and they are widely implemented in the real TCP modules. As a result, TCP is
a complex protocol and sometimes it is hard to see how the different requirements interacts
with each other.
The TCP modules of the INET framework implements the following RFCs:
RFC
RFC
RFC
RFC
RFC
RFC
RFC
RFC
RFC
RFC
RFC

793
896
1122
1323
2018
2581
2883
3042
3390
3517
3782

Transmission Control Protocol
Congestion Control in IP/TCP Internetworks
Requirements for Internet Hosts – Communication Layers
TCP Extensions for High Performance
TCP Selective Acknowledgment Options
TCP Congestion Control
An Extension to the Selective Acknowledgement (SACK) Option for TCP
Enhancing TCP’s Loss Recovery Using Limited Transmit
Increasing TCP’s Initial Window
A Conservative Selective Acknowledgment (SACK)-based Loss RecoveryAlgorithm for TCP
The NewReno Modification to TCP’s Fast Recovery Algorithm

In this section we describe the features of the TCP protocol specified by these RFCs, the
following sections deal with the implementation of the TCP in the INET framework.

12.1.1

TCP segments

The TCP module transmits a stream of the data over the unreliable, datagram service that
the IP layer provides. When the application writes a chunk of data into the socket, the TCP
module breaks it down to packets and hands it over the IP. On the receiver side, it collects
the recieved packets, order them, and acknowledges the reception. The packets that are not
acknowledged in time are retransmitted by the sender.
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The TCP procotol can address each byte of the data stream by sequence numbers. The sequence number is a 32-bit unsigned integer, if the end of its range is reached, it is wrapped
around.
The layout of the TCP segments is described in RFC793:
0

3

4

7

8

15 16

Source Port

31

Destination Port

Sequence Number
Acknowledgment Number
Data
Offset

Flags

Reserved

Window
Urgent Pointer

Checksum

Padding

Options

Data

Here
• the Source and Destination Ports, together with the Source and Destination addresses
of the IP header identifies the communication endpoints.
• the Sequence Number identifier of the first data byte transmitted in the sequence, Sequence Number + 1 identifies the second byte, so on. If the SYN flag is set it consumes
one sequence number before the data bytes.
• the Acknowlegment Number refers to the next byte (if the ACK flag is set) expected by
the receiver using its sequence number
• the Data Offset is the length of the TCP header in 32-bit words (needed because the
Options field has variable length)
• the Reserved bits are unused
• the Flags field composed of 6 bits:
–
–
–
–
–
–

URG: Urgent Pointer field is significant
ACK: Acknowledgment field is significant
PSH: Push Function
RST: Reset the connection
SYN: Synchronize sequence number
FIN: No more data from sender

• the Window is the number of bytes the receiver TCP can accept (because of its limited
buffer)
• the Checksum is the 1-complement sum of the 16-bit words of the IP/TCP header and
data bytes
• the Urgent Pointer is the offset of the urgent data (if URG flag is set)
• the Options field is variable length, it can occupy 0-40 bytes in the header and is always
padded to a multiple of 4 bytes.
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12.1.2

TCP connections

When two applications are communicating via TCP, one of the applications is the client, the
other is the server. The server usually starts a socket with a well known local port and waits
until a request comes from clients. The client applications are issue connection requests to
the port and address of the service they want to use.
After the connection is established both the client and the server can send and receive data.
When no more data is to be sent, the application closes the socket. The application can still
receive data from the other direction. The connection is closed when both communication
partner closed its socket.
...
When opening the connection an initial sequence number is choosen and communicated to
the other TCP in the SYN segment. This sequence number can not be a constant value (e.g. 0),
because then data segments from a previous incarnation of the connection (i.e. a connection
with same addresses and ports) could be erronously accepted in this connection. Therefore
most TCP implementation choose the initial sequence number according to the system clock.

12.1.3

Flow control

The TCP module of the receiver buffers the data of incoming segments. This buffer has a
limited capacity, so it is desirable to notify the sender about how much data the client can
accept. The sender stops the transmission if this space exhausted.
In TCP every ACK segment holds a Window field; this is the available space in the receiver
buffer. When the sender reads the Window, it can send at most Window unacknowledged
bytes.
Window Scale option
The TCP segment contains a 16-bit field for the Window, thus allowing at most 65535 byte
windows. If the network bandwidth and latency is large, it is surely too small. The sender
should be able to send bandwitdh*latency bytes without receiving ACKs.
For this purpose the Window Scale (WS) option had been introduced in RFC1323. This option
specifies a scale factor used to interpret the value of the Window field. The format is the option
is:
Kind=3

Length=3

shift.cnt

If the TCP want to enable window sizes greater than 65535, it should send a WS option in the
SYN segment or SYN/ACK segment (if received a SYN with WS option). Both sides must send
the option in the SYN segment to enable window scaling, but the scale in one direction might
differ from the scale in the other direction. The shif t.cnt field is the 2-base logarithm of the
window scale of the sender. Valid values of shif t.cnt are in the [0, 14] range.
Persistence timer
When the reciever buffer is full, it sends a 0 length window in the ACK segment to stop the
sender. Later if the application reads the data, it will repeat the last ACK with an updated
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Figure 12.1: TCP state diagram

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window to resume data sending. If this ACK segment is lost, then the sender is not notified,
so a deadlock happens.
To avoid this situation the sender starts a Persistence Timer when it received a 0 size window.
If the timer expires before the window is increased it send a probe segment with 1 byte of
data. It will receive the current window of the receiver in the response to this segment.
Keepalive timer
TCP keepalive timer is used to detect dead connections.

12.1.4

Transmission policies

Retransmissions
When the sender TCP sends a TCP segment it starts a retransmission timer. If the ACK arrives
before the timer expires it is stopped, otherwise it triggers a retransmission of the segment.
If the retransmission timeout (RTO) is too high, then lost segments causes high delays, if it is
too low, then the receiver gets too many useless duplicated segments. For optimal behaviour,
the timeout must be dynamically determined.
Jacobson suggested to measure the RTT mean and deviation and apply the timeout:
RT O = RT T + 4 ∗ D
Here RTT and D are the measured smoothed roundtrip time and its smoothed mean deviation.
They are initialized to 0 and updated each time an ACK segment received according to the
following formulas:
RT T = α ∗ RT T + (1 − α) ∗ M

D = α ∗ D + (1 − α) ∗ |RT T − M |
where M is the time between the segments send and the acknowledgment arrival. Here the α
smoothing factor is typically 7/8.
One problem may occur when computing the round trip: if the retransmission timer timed out
and the segment is sent again, then it is unclear that the received ACK is a response to the first
transmission or to the second one. To avoid confusing the RTT calculation, the segments that
have been retransmitted do not update the RTT. This is known as Karn’s modification. He also
suggested to double the RT O on each failure until the segments gets through (“exponential
backoff”).
Delayed ACK algorithm
A host that is receiving a stream of TCP data segments can increase efficiency in both the
Internet and the hosts by sending fewer than one ACK (acknowledgment) segment per data
segment received; this is known as a "delayed ACK" [TCP:5].
Delay is max. 500ms.
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A delayed ACK gives the application an opportunity to update the window and perhaps to send
an immediate response. In particular, in the case of character-mode remote login, a delayed
ACK can reduce the number of segments sent by the server by a factor of 3 (ACK, window
update, and echo character all combined in one segment).
In addition, on some large multi-user hosts, a delayed ACK can substantially reduce protocol processing overhead by reducing the total number of packets to be processed [TCP:5].
However, excessive delays on ACK’s can disturb the round-trip timing and packet "clocking"
algorithms [TCP:7].
a TCP receiver SHOULD send an immediate ACK when the incoming segment fills in all or
part of a gap in the sequence space.
Nagle’s algorithm
RFC896 describes the “small packet problem": when the application sends single-byte messages to the TCP, and it transmitted immediatly in a 41 byte TCP/IP packet (20 bytes IP
header, 20 bytes TCP header, 1 byte payload), the result is a 4000% overhead that can cause
congestion in the network.
The solution to this problem is to delay the transmission until enough data received from
the application and send all collected data in one packet. Nagle proposed that when a TCP
connection has outstanding data that has not yet been acknowledged, small segments should
not be sent until the outstanding data is acknowledged.
Silly window avoidance
The Silly Window Syndrome (SWS) is described in RFC813. It occurs when a TCP receiver
advertises a small window and the TCP sender immediately sends data to fill the window. Let’s
take the example when the sender process writes a file into the TCP stream in big chunks,
while the receiver process reads the bytes one by one. The first few bytes are transmitted as
whole segments until the receiver buffer becomes full. Then the application reads one byte,
and a window size 1 is offered to the sender. The sender sends a segment with 1 byte payload
immediately, the receiver buffer becomes full, and after reading 1 byte, the offered window is
1 byte again. Thus almost the whole file is transmitted in very small segments.
In order to avoid SWS, both sender and receiver must try to avoid this situation. The receiver
must not advertise small windows and the sender must not send small segments when only
a small window is advertised.
In RFC813 it is offered that
1. the receiver should not advertise windows that is smaller than the maximum segment
size of the connection
2. the sender should wait until the window is large enough for a maximum sized segment.
Timestamp option
Efficient retransmissions depends on precious RTT measurements. Packet losses can reduce
the precision of these measurements radically. When a segment lost, the ACKs received in
that window can not be used; thus reducing the sample rate to one RTT data per window.
This is unacceptable if the window is large.
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The proposed solution to the problem is to use a separate timestamp field to connect the
request and the response on the sender side. The timestamp is transmitted as a TCP option.
The option contains two 32-bit timestamps:

Kind=5

Length=10

TS Value

Here the TS Value (TSVal) field is the current value of the timestamp clock of the TCP sending
the option, TS Echo Reply (TSecr) field is 0 or echoes the timestamp value of that was sent by
the remote TCP. The TSscr field is valid only in ACK segments that acknowledges new data.
Both parties should send the TS option in their SYN segment in order to allow the TS option
in data segments.
The timestamp option can also be used for PAWS (protection against wrapped sequence numbers).

12.1.5

Congestion control

Flow control allows the sender to slow down the transmission when the receiver can not accept
them because of memory limitations. However there are other situations when a slow down is
desirable. If the sender transmits a lot of data into the network it can overload the processing
capacities of the network nodes, so packets are lost in the network layer.
For this purpose another window is maintained at the sender side, the congestion window (CWND). The congestion window is a sender-side limit on the amount of data the
sender can transmit into the network before receiving ACK. More precisely, the sender can
send at most max(CWND, WND) bytes above SND.UNA, therefore SN D.N XT < SN D.U N A +
max(CW N D, W N D) is guaranteed.
The size of the congestion window is dinamically determined by monitoring the state of the
network.
Slow Start and Congestion Avoidance
There are two algorithm that updates the congestion window, “Slow Start” and “Congestion
Avoidance”. They are specified in RFC2581.
cwnd ← 2 ∗ SM SS
ssthresh ← upper bound of the window (e.g. 65536)
whenever ACK received
if cwnd < ssthresh
cwnd ← cwnd + SM SS
otherwise
cwnd ← cwnd + SM SS ∗ SM SS/cwnd
whenever packet loss detected
cwnd ← SM SS
ssthresh ← max(F lightSize/2, 2 ∗ SM SS)
Slow Start means that when the connection opened the sender initially sends the data with
a low rate. This means that the initial window (IW) is at most 2 MSS, but no more than 2
segments. If there was no packet loss, then the congestion window is increased rapidly, it is
doubled in each flight. When a packet loss is detected, the congestion window is reset to 1
MSS (loss window, LW) and the “Slow Start” is applied again.
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NOTE: RFC3390 increased the IW to roughly 4K bytes: min(4 ∗ M SS, max(2 ∗ M SS, 4380)).
When the congestion window reaches a certain limit (slow start threshold), the “Congestion
Avoidance” algorithm is applied. During “Congestion Avoidance” the window is incremented
by 1 MSS per round-trip-time (RTT). This is usually implemented by updating the window
according to the cwnd+ = SM SS ∗ SM SS/cwnd formula on every non-duplicate ACK.
The Slow Start Threshold is updated when a packet loss is detected.
max(F lightSize/2, 2 ∗ SM SS).

It is set to

How the sender estimates the flight size? The data sent, but not yet acknowledged.
How the sender detect packet loss? Retransmission timer expired.
Fast Retransmit and Fast Recovery
RFC2581 specifies two additional methods to increase the efficiency of congestion control:
“Fast Retransmit” and “Fast Recovery”.
“Fast Retransmit” requires that the receiver signal the event, when an out-of-order segment
arrives. It is achieved by sending an immediate duplicate ACK. The receiver also sends an
immediate ACK when the incoming segment fills in a gap or part of a gap.
When the sender receives the duplicated ACK it knows that some segment after that sequence
number is received out-of-order or that the network duplicated the ACK. If 3 duplicated ACK
received then it is more likely that a segment was dropped or delayed. In this case the sender
starts to retransmit the segments immediately.
“Fast Recovery” means that “Slow Start” is not applied when the loss is detected as 3 duplicate
ACKs. The arrival of the duplicate ACKs indicates that the network is not fully congested,
segments after the lost segment arrived, as well the ACKs.
Loss Recovery Using Limited Transmit
If there is not enough data to be send after a lost segment, then the Fast Retransmit algorithm
is not activated, but the costly retranmission timeout used.
RFC3042 suggests that the sender TCP should send a new data segment in response to each
of the first two duplicate acknowledgement. Transmitting these segments increases the probability that TCP can recover from a single lost segment using the fast retransmit algorithm,
rather than using a costly retransmission timeout.
Selective Acknowledgments
With selective acknowledgments (SACK), the data receiver can inform the sender about all
segments that have arrived successfully, so the sender need retransmit only the segments
that have actually been lost.
With the help of this information the sender can detect
• replication by the network
• false retransmit due to reordering
• retransmit timeout due to ACK loss
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• early retransmit timeout
In the congestion control algorithms described so far the sender has only rudimentary information about which segments arrived at the receiver. On the other hand the algorithms are
implemented completely on the sender side, they only require that the client sends immediate
ACKs on duplicate segments. Therefore they can work in a heterogenous environment, e.g.
a client with Tahoe TCP can communicate with a NewReno server. On the other hand SACK
must be supported by both endpoint of the connection to be used.
If a TCP supports SACK it includes the SACK-Permitted option in the SYN/SYN-ACK segment
when initiating the connection. The SACK extension enabled for the connection if the SACKPermitted option was sent and received by both ends. The option occupies 2 octets in the TCP
header:
Kind=4

Length=2

If the SACK is enabled then the data receiver adds SACK option to the ACK segments. The
SACK option informs the sender about non-contiguous blocks of data that have been received
and queued. The meaning of the Acknowledgement Number is unchanged, it is still the cumulative sequence number. Octets received before the Acknowledgement Number are kept by
the receiver, and can be deleted from the sender’s buffer. However the receiver is allowed to
drop the segments that was only reported in the SACK option.
The SACK option contains the following fields:
Kind=5

Length

Left Edge of 1st Block
Right Edge of 1st Block
..
.
Left Edge of nth Block
Right Edge of nth Block
Each block represents received bytes of data that are contiguous and isolated with one exception: if a segment received that was already ACKed (i.e. below RCV.N XT ), it is included
as the first block of the SACK option. The purpose is to inform the sender about a spurious
retransmission.
Each block in the option occupies 8 octets. The TCP header allows 40 bytes for options, so at
most 4 blocks can be reported in the SACK option (or 3 if TS option is also used). The first
block is used for reporting the most recently received data, the following blocks repeats the
most recently reported SACK blocks. This way each segment is reported at least 3 times, so
the sender receives the information even if some ACK segment is lost.
SACK based loss recovery
Now lets see how the sender can use the information in the SACK option. First notice that it
can give a better estimation of the amount of data outstanding in the network (called pipe in
RFC3517). If highACK is the highest ACKed sequence number, and highData of the highest
sequence number transmitted, then the bytes between highACK and highData can be in the
network. However pipe 6= highData − highACK if there are lost and retransmitted segments:
pipe = highData − highACK − lostBytes + retransmittedBytes
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A segment is supposed to be lost if it was not received but 3 segments recevied that comes
after this segment in the sequence number space. This condition is detected by the sender by
receiving either 3 discontiguous SACKed blocks, or at least 3 ∗ SM SS SACKed bytes above the
sequence numbers of the lost segment.
The transmission of data starts with a Slow Start phase. If the loss is detected by 3 duplicate
ACK, the sender goes into the recovery state: it sets cwnd and ssthresh to F lightSize/2. It
also remembers the highData variable, because the recovery state is left when this sequence
number is acknowledged.
In the recovery state it sends data until there is space in the congestion window (i.e. cwnd −
pipe >= 1SM SS) The data of the segment is choosen by the following rules (first rule that
applies):
1. send segments that is lost and not yet retransmitted
2. send segments that is not yet transmitted
3. send segments that is not yet retransmitted and possibly fills a gap (there is SACKed
data above it)
If there is no data to send, then the sender waits for the next ACK, updates its variables based
on the data of the received ACK, and then try to transmit according to the above rules.
If an RTO occurs, the sender drops the collected SACK information and initiates a Slow Start.
This is to avoid a deadlock when the receiver dropped a previously SACKed segment.

12.2

TCP module

The TCP simple module is the main implementation of the TCP protocol in the INET framework.
Other implementation are described in section 12.6. The TCP module as other transport
protocols work above the network layer and below the application layer, therefore it has gates
to be connected with the IPv4 or IPv6 network (ipIn/ipOut or ipv6In/ipv6Out), and with the
applications (appIn[k], appOut[k]). One TCP module can serve several application modules,
and several connections per application. The kth application connects to TCP’s appIn[k] and
appOut[k] ports.
The TCP module usually specified by its module interface (ITCP) in the NED definition of
hosts, so it can be replaced with any implementation that communicates through the same
gates. The TCP model relies on sending and receiving IPControlInfo objects attached to TCP
segment objects as control info (see cMessage::setControlInfo()).
The TCP module manages several TCPConnection object each holding the state of one connection. The connections are identified by a connection identifier which is choosen by the
application. If the connection is established it can also be identified by the local and remote
addresses and ports. The TCP module simply dispatches the incoming application commands
and packets to the corresponding object.

12.2.1

TCP packets

The INET framework models the TCP header with the TCPSegment message class. This contains the fields of a TCP frame, except:
• Data Offset: represented by cMessage::length()
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•
•
•
•

Reserved
Checksum: modelled by cMessage::hasBitError()
Options: only EOL, NOP, MSS, WS, SACK_PERMITTED, SACK and TS are possible
Padding

The Data field can either be represented by (see TCPDataTransferMode):
• encapsulated C++ packet objects,
• raw bytes as a ByteArray instance,
• its byte count only,
corresponding to transfer modes OBJECT, BYTESTREAM, BYTECOUNT resp.

12.2.2

TCP commands

The application and the TCP module communicates with each other by sending cMessage
objects. These messages are specified in the TCPCommand.msg file.
The TCPCommandCode enumeration defines the message kinds that are sent by the application
to the TCP:
• TCP_C_OPEN_ACTIVE: active open
• TCP_C_OPEN_PASSIVE: passive open
• TCP_C_SEND: send data
• TCP_C_CLOSE: no more data to send
• TCP_C_ABORT: abort connection
• TCP_C_STATUS: request status info from TCP
Each command message should have an attached control info of type TCPCommand. Some
commands (TCP_C_OPEN_xxx, TCP_C_SEND) use subclasses. The TCPCommand object has
a connId field that identifies the connection locally within the application. connId is to be
chosen by the application in the open command.
When the application receives a message from the TCP, the message kind is set to one of the
TCPStatusInd values:
• TCP_I_ESTABLISHED: connection established
• TCP_I_CONNECTION_REFUSED: connection refused
• TCP_I_CONNECTION_RESET: connection reset
• TCP_I_TIME_OUT: connection establish timer went off, or max retransmission count
reached
• TCP_I_DATA: data packet
• TCP_I_URGENT_DATA: urgent data packet
• TCP_I_PEER_CLOSED: FIN received from remote TCP
• TCP_I_CLOSED: connection closed normally
• TCP_I_STATUS: status info
These messages also have an attached control info with TCPCommand or derived type (TCPConnectInfo, TCPStatusInfo, TCPErrorInfo).
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12.2.3

TCP parameters

The TCP module has the following parameters:
• advertisedWindow in bytes, corresponds with the maximal receiver buffer capacity
(Note: normally, NIC queues should be at least this size, default is 14*mss)
• delayedAcksEnabled delayed ACK algorithm (RFC 1122) enabled/disabled
• nagleEnabled Nagle’s algorithm (RFC 896) enabled/disabled
• limitedTransmitEnabled Limited Transmit algorithm (RFC 3042) enabled/disabled
(can be used for TCPReno/TCPTahoe/TCPNewReno/TCPNoCongestionControl)
• increasedIWEnabled Increased Initial Window (RFC 3390) enabled/disabled
• sackSupport Selective Acknowledgment (RFC 2018, 2883, 3517) support (header option)
(SACK will be enabled for a connection if both endpoints support it)
• windowScalingSupport Window Scale (RFC 1323) support (header option) (WS will be
enabled for a connection if both endpoints support it)
• timestampSupport Timestamps (RFC 1323) support (header option) (TS will be enabled
for a connection if both endpoints support it)
• mss Maximum Segment Size (RFC 793) (header option, default is 536)
• tcpAlgorithmClass the name of TCP flavour
Possible values are “TCPReno” (default), “TCPNewReno”, “TCPTahoe”, “TCPNoCongestionControl” and “DumpTCP”. In the future, other classes can be written which implement Vegas, LinuxTCP or other variants. See section 12.4 for detailed description of
implemented flavours.
Note that TCPOpenCommand allows tcpAlgorithmClass to be chosen per-connection.
• recordStats if set to false it disables writing excessive amount of output vectors

12.2.4

Statistics

The TCP module collects the following vectors:
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send window
receive window
advertised window
sent seq
sent ack
rcvd seq
rcvd ack
unacked bytes
rcvd dupAcks
pipe
sent
rcvd
rcvd
rcvd

sacks
sacks
oooseg
naseg

rcvd sackedBytes
tcpRcvQueueBytes
tcpRcvQueueDrops
cwnd
ssthresh
measured RTT
smoothed RTT
RTTVAR
RTO
numRTOs

SN D.W N D
RCV.W N D, after SWS avoidance applied
RCV.N XT + RCV.W N D
Sequence Number of the sent segment
Acknowledgement Number of the sent segment
Sequence Number of the received segment
Acknowledgement Number of the received segment
number
of
sent
and
unacknowledged
bytes
(maxof SN D.N XT − SN D.U N A)
number of duplicate acknowledgements, reset to 0 when
SN D.U N A advances
the value of the SACK pipe variable (estimated number of
bytes outstanding in the network)
number of SACK blocks sent
number of SACK blocks received
number of received out-of-order segments
number of received unacceptable segments (outside the receive window)
total amount of SACKed bytes in the buffer of the sender
number of bytes in the receiver’s buffer
number of bytes dropped by the receiver (not enough
buffer)
congestion window
slow start threshold
measured round trip time
smoothed round trip time
measured smoothed variance of round trip time
retransmission timeout
number of retransmission timeouts occured

If the recordStats parameter is set to false, then none of these output vectors are generated.

12.3

TCP connections

Most part of the TCP specification is implemented in the TCPConnection class: takes care of
the state machine, stores the state variables (TCB), sends/receives SYN, FIN, RST, ACKs, etc.
TCPConnection itself implements the basic TCP “machinery”, the details of congestion control
are factored out to TCPAlgorithm classes.
There are two additional objects the TCPConnection relies on internally: instances of
TCPSendQueue and TCPReceiveQueue. These polymorph classes manage the actual data
stream, so TCPConnection itself only works with sequence number variables. This makes
it possible to easily accomodate need for various types of simulated data transfer: real byte
stream, "virtual" bytes (byte counts only), and sequence of cMessage objects (where every
message object is mapped to a TCP sequence number range).

12.3.1

Data transfer modes

Different applications have different needs how to represent the messages they communicate
with. Sometimes it is enough to simulate the amount of data transmitted (“200 MB”), contents
does not matter. In other scenarios contents matters a lot. The messages can be represented
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as a stream of bytes, but sometimes it is easier for the applications to pass message objects
to each other (e.g. HTTP request represented by a HTTPRequest message class).
The TCP modules in the INET framework support 3 data transfer modes:
• TCP_TRANSFER_BYTECOUNT: only byte counts are represented, no actual payload in
TCPSegments. The TCP sends as many TCP segments as needed
• TCP_TRANSFER_BYTESTREAM: the application can pass byte arrays to the TCP. The sending TCP breaks down the bytes into MSS sized chunks and transmits them as the payload
of the TCP segments. The receiving application can read the chunks of the data.
• TCP_TRANSFER_OBJECT: the application pass a cMessage object to the TCP. The sending
TCP sends as many TCP segments as needed according to the message length. The cMessage object is also passed as the payload of the first segment. The receiving application
receives the object only when its last byte is received.
These values are defined in TCPCommand.msg as the TCPDataTransferMode enumeration. The
application can set the data transfer mode per connection when the connection is opened. The
client and the server application must specify the same data transfer mode.

12.3.2

Opening connections

Applications can open a local port for incoming connections by sending the TCP a
TCP_C_PASSIVE_OPEN message. The attached control info (an TCPOpenCommand) contains
the local address and port. The application can specify that it wants to handle only one connection at a time, or multiple simultanous connections. If the fork field is true, it emulates
the Unix accept(2) semantics: a new connection structure is created for the connection (with
a new connId), and the connection with the old connection id remains listening. If fork is
false, then the first connection is accepted (with the original connId), and further incoming
connections will be refused by the TCP by sending an RST segment. The dataTransferMode
field in TCPOpenCommand specifies whether the application data is transmitted as C++ objects,
real bytes or byte counts only. The congestion control algorithm can also be specified on a per
connection basis by setting tcpAlgorithmClass field to the name of the algorithm.
The application opens a connection to a remote server by sending the TCP a
TCP_C_OPEN_ACTIVE command. The TCP creates a TCPConnection object an sends a SYN
segment. The initial sequence number selected according to the simulation time: 0 at time 0,
and increased by 1 in each 4µs. If there is no response to the SYN segment, it retry after 3s,
9s, 21s and 45s. After 75s a connection establishment timeout (TCP_I_TIMEOUT) reported to
the application and the connection is closed.
When the connection gets established, TCP sends a TCP_I_ESTABLISHED notification to the
application. The attached control info (a TCPConnectInfo instance) will contain the local and
remote addresses and ports of the connection. If the connection is refused by the remote peer
(e.g. the port is not open), then the application receives a TCP_I_CONNECTION_REFUSED
message.
NOTE: If you do active OPEN, then send data and close before the connection has
reached ESTABLISHED, the connection will go from SYN_SENT to CLOSED without actually sending the buffered data. This is consistent with RFC 793 but may not be what
you would expect.
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NOTE: Handling segments with SYN+FIN bits set (esp. with data too) is inconsistent
across TCPs, so check this one if it is of importance.

12.3.3

Sending Data

The application can write data into the connection by sending a message with TCP_C_SEND
kind to the TCP. The attached control info must be of type TCPSendCommand.
The TCP will add the message to the send queue. There are three type of send queues corresponding to the three data transfer mode. If the payload is transmitted as a message object,
then TCPMsgBasedSendQueue; if the payload is a byte array then TCPDataStreamSendQueue;
if only the message lengths are represented then TCPVirtualDataSendQueue are the classes
of send queues. The appropriate queue is created based on the value of the dataTransferMode parameter of the Open command, no further configuration is needed.
The message is handed over to the IP when there is enough room in the windows. If Nagle’s
algorithm is enabled, the TCP will collect 1 SMSS data and sends them toghether.
NOTE: There is no way to set the PUSH and URGENT flags, when sending data.

12.3.4

Receiving Data

The TCP connection stores the incoming segments in the receive queue. The receive queue
also has three flavours: TCPMsgBasedRcvQueue, TCPDataStreamRcvQueue and TCPVirtualDataRcvQueue. The queue is created when the connection is opened according to the
dataTransferMode of the connection.
Finite receive buffer size is modeled by the advertisedWindow parameter. If receive buffer
is exhausted (by out-of-order segments) and the payload length of a new received segment
is higher than the free receiver buffer, the new segment will be dropped. Such drops are
recorded in tcpRcvQueueDrops vector.
If the Sequence Number of the received segment is the next expected one, then the data is
passed to the application immediately. The recv() call of Unix is not modeled.
The data of the segment, which can be either a cMessage object, a ByteArray object, or a
simply byte count, is passed to the application in a message that has TCP_I_DATA kind.
NOTE: The TCP module does not handle the segments with PUSH or URGENT flags
specially. The data of the segment passed to the application as soon as possible, but the
application can not find out if that data is urgent or pushed.

12.3.5

RESET handling

When an error occures at the TCP level, an RST segment is sent to the communication partner
and the connection is aborted. Such error can be:
• arrival of a segment in CLOSED state
• an incoming segment acknowledges something not yet sent.
The receiver of the RST it will abort the connection. If the connection is not yet established,
then the passive end will go back to the LISTEN state and waits for another incoming connection instead of aborting.
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12.3.6

Closing connections

When the application does not have more data to send, it closes the connection by sending a
TCP_C_CLOSE command to the TCP. The TCP will transmit all data from its buffer and in the
last segment sets the FIN flag. If the FIN is not acknowledged in time it will be retransmitted
with exponential backoff.
The TCP receiving a FIN segment will notify the application that there is no more data from
the communication partner. It sends a TCP_I_PEER_CLOSED message to the application
containing the connection identifier in the control info.
When both parties have closed the connection, the applications receive a TCP_I_CLOSED
message and the connection object is deleted. (Actually one of the TCPs waits for 2M SL before
deleting the connection, so it is not possible to reconnect with the same addresses and port
numbers immediately.)

12.3.7

Aborting connections

The application can also abort the connection. This means that it does not wait for incoming data, but drops the data associated with the connection immediately. For this purpose
the application sends a TCP_C_ABORT message specifying the connection identifier in the
attached control info. The TCP will send a RST to the communication partner and deletes
the connection object. The application should not reconnect with the same local and remote
addresses and ports within MSL (maximum segment lifetime), because segments from the old
connection might be accepted in the new one.

12.3.8

Status Requests

Applications can get detailed status information about an existing connection. For this purpose they send the TCP module a TCP_C_STATUS message attaching an TCPCommand info with
the identifier of the connection. The TCP will respond with a TCP_I_STATUS message with a
TCPStatusInfo attachement. This control info contains the current state, local and remote
addresses and ports, the initial sequence numbers, windows of the receiver and sender, etc.

12.4

TCP algorithms

The TCPAlgorithm object controls retransmissions, congestion control and ACK sending: delayed acks, slow start, fast retransmit, etc. They are all extends the TCPAlgorithm class. This
simplifies the design of TCPConnection and makes it a lot easier to implement TCP variations
such as Tahoe, NewReno, Vegas or LinuxTCP.
Currently implemented algorithm classes are TCPReno, TCPTahoe, TCPNewReno, TCPNoCongestionControl and DumbTCP. It is also possible to add new TCP variations by implementing
TCPAlgorithm.
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TCPAlgorithm

DumbTCP

TCPBaseAlg

TCPNoCongestionControl

TCPTahoeRenoFamily

TCPTahoe

TCPReno

TCPNew

The concrete TCP algorithm class to use can be chosen per connection (in OPEN) or in a
module parameter.

12.4.1

DumbTCP

A very-very basic TCPAlgorithm implementation, with hardcoded retransmission timeout (2
seconds) and no other sophistication. It can be used to demonstrate what happened if there
was no adaptive timeout calculation, delayed acks, silly window avoidance, congestion control, etc. Because this algorithm does not send duplicate ACKs when receives out-of-order
segments, it does not work well together with other algorithms.

12.4.2

TCPBaseAlg

The TCPBaseAlg is the base class of the INET implementation of Tahoe, Reno and New Reno.
It implements basic TCP algorithms for adaptive retransmissions, persistence timers, delayed
ACKs, Nagle’s algorithm, Increased Initial Window – EXCLUDING congestion control. Congestion control is implemented in subclasses.
Delayed ACK
When the delayedAcksEnabled parameter is set to true, TCPBaseAlg applies a 200ms delay
before sending ACKs.
Nagle’s algorithm
When the nagleEnabled parameter is true, then the algorithm does not send small segments
if there is outstanding data. See also 12.1.4.
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Persistence Timer
The algorithm implements Persistence Timer (see 12.1.3). When a zero-sized window is received it starts the timer with 5s timeout. If the timer expires before the window is increased,
a 1-byte probe is sent. Further probes are sent after 5, 6, 12, 24, 48, 60, 60, 60, ... seconds
until the window becomes positive.
Initial Congestion Window
Congestion window is set to 1 SMSS when the connection is established. If the increasedIWEnabled parameter is true, then the initial window is increased to 4380 bytes, but at least
2 SMSS and at most 4 SMSS. The congestion window is not updated afterwards; subclasses
can add congestion control by redefining virtual methods of the TCPBaseAlg class.
Duplicate ACKs
The algorithm sends a duplicate ACK when an out-of-order segment is received or when the
incoming segment fills in all or part of a gap in the sequence space.
RTO calculation
Retransmission timeout (RT O) is calculated according to Jacobson algorithm (with α = 7/8),
and Karn’s modification is also applied. The initial value of the RT O is 3s, its minimum is 1s,
maximum is 240s (2 MSL).

12.4.3

TCPNoCongestion

TCP with no congestion control (i.e. congestion window kept very large). Can be used to
demonstrate effect of lack of congestion control.

12.4.4

TCPTahoe

The TCPTahoe algorithm class extends TCPBaseAlg with Slow Start, Congestion Avoidance and
Fast Retransmit congestion control algorithms. This algorithm initiates a Slow Start when a
packet loss is detected.
Slow Start
The congestion window is initially set to 1 SMSS or in case of increasedIWEnabled is true
to 4380 bytes (but no less than 2 SMSS and no more than 4 SMSS). The window is increased
on each incoming ACK by 1 SMSS, so it is approximately doubled in each RTT.
Congestion Avoidance
When the congestion window exceeded ssthresh, the window is increased by SM SS 2 /cwnd on
each incoming ACK event, so it is approximately increased by 1 SMSS per RTT.
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Fast Retransmit
When the 3rd duplicate ACK received, a packet loss is detected and the packet is retransmitted
immediately. Simultanously the ssthresh variable is set to half of the cwnd (but at least 2 SMSS)
and cwnd is set to 1 SMSS, so it enters slow start again.
Retransmission timeouts are handled the same way: ssthresh will be cwnd/2, cwnd will be 1
SMSS.

12.4.5

TCPReno

The TCPReno algorithm extends the behaviour TCPTahoe with Fast Recovery. This algorithm
can also use the information transmitted in SACK options, which enables a much more accurate congestion control.

Fast Recovery
When a packet loss is detected by receiveing 3 duplicate ACKs, ssthresh set to half of the
current window as in Tahoe. However cwnd is set to ssthresh + 3 ∗ SM SS so it remains in
congestion avoidance mode. Then it will send one new segment for each incoming duplicate
ACK trying to keep the pipe full of data. This requires the congestion window to be inflated on
each incoming duplicate ACK; it will be deflated to ssthresh when new data gets acknowledged.
However a hard packet loss (i.e. RTO events) cause a slow start by setting cwnd to 1 SMSS.

SACK congestion control
This algorithm can be used with the SACK extension. Set the sackSupport parameter to true
to enable sending and receiving SACK options.

12.4.6

TCPNewReno

This class implements the TCP variant known as New Reno. New Reno recovers more efficiently from multiple packet losses within one RTT than Reno does.
It does not exit fast-recovery phase until all data which was out-standing at the time it entered
fast-recovery is acknowledged. Thus avoids reducing the cwnd multiple times.

12.5

TCP socket

TCPSocket is a convenience class, to make it easier to manage TCP connections from your
application models. You’d have one (or more) TCPSocket object(s) in your application simple
module class, and call its member functions (bind(), listen(), connect(), etc.) to open, close or
abort a TCP connection.
TCPSocket chooses and remembers the connId for you, assembles and sends command packets (such as OPEN_ACTIVE, OPEN_PASSIVE, CLOSE, ABORT, etc.) to TCP, and can also help
you deal with packets and notification messages arriving from TCP.
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A session which opens a connection from local port 1000 to 10.0.0.2:2000, sends 16K of
data and closes the connection may be as simple as this (the code can be placed in your
handleMessage() or activity()):
TCPSocket socket;
socket.connect(IPvXAddress("10.0.0.2"), 2000);
msg = new cMessage("data1");
msg->setByteLength(16*1024);
socket.send(msg);

16K

socket.close();
Dealing with packets and notification messages coming from TCP is somewhat more cumbersome. Basically you have two choices: you either process those messages yourself, or
let TCPSocket do part of the job. For the latter, you give TCPSocket a callback object
on which it’ll invoke the appropriate member functions: socketEstablished(), socketDataArrived(), socketFailure(), socketPeerClosed(), etc (these are methods of TCPSocket::CallbackInterface)., The callback object can be your simple module class too.
This code skeleton example shows how to set up a TCPSocket to use the module itself as
callback object:
class MyModule : public cSimpleModule, public TCPSocket::CallbackInterface
{
TCPSocket socket;
virtual void socketDataArrived(int connId, void *yourPtr,
cPacket *msg, bool urgent);
virtual void socketFailure(int connId, void *yourPtr, int code);
...
};
void MyModule::initialize() {
socket.setCallbackObject(this,NULL);
}
void MyModule::handleMessage(cMessage *msg) {
if (socket.belongsToSocket(msg))
socket.processMessage(msg); dispatch to socketXXXX() methods
else
...
}
void MyModule::socketDataArrived(int, void *, cPacket *msg, bool) {
ev << "Received TCP data, " << msg->getByteLength() << " bytes\\n";
delete msg;
}
void MyModule::socketFailure(int, void *, int code) {
if (code==TCP_I_CONNECTION_RESET)
ev << "Connection reset!\\n";
else if (code==TCP_I_CONNECTION_REFUSED)
ev << "Connection refused!\\n";
else if (code==TCP_I_TIMEOUT)
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ev << "Connection timed out!\\n";
}
If you need to manage a large number of sockets (e.g. in a server application which handles
multiple incoming connections), the TCPSocketMap class may be useful. The following code
fragment to handle incoming connections is from the LDP module:
TCPSocket *socket = socketMap.findSocketFor(msg);
if (!socket)
{
not yet in socketMap, must be new incoming connection: add to socketMap
socket = new TCPSocket(msg);
socket->setOutputGate(gate("tcpOut"));
socket->setCallbackObject(this, NULL);
socketMap.addSocket(socket);
}
dispatch to socketEstablished(), socketDataArrived(), socketPeerClosed()
or socketFailure()
socket->processMessage(msg);

12.6

Other TCP implementations

INET contains two other implementation of the TCP protocol: TCP_lwIP and TCP_NSC. All
TCP modules implements the ITCP interface and communicate with the application and the
IP layer through the same interface. Therefore they can be interchanged and can operate
with each other. See examples/inet/tcpclientserver/omnetpp.ini how to parametrize
StandardHosts to use the different implementations.

12.6.1

TCP LWIP

lwIP is a light-weight implementation of the TCP/IP protocol suite that was originally written
by Adam Dunkels of the Swedish Institute of Computer Science. The current development
homepage is http://savannah.nongnu.org/projects/lwip/.
The implementation targets embedded devices: it has very limited resource usage (it works
“with tens of kilobytes of RAM and around 40 kilobytes of ROM”) and does not require an
underlying OS.
The TCP_lwIP simple module is based on the 1.3.2 version of the lwIP sources.
Features:
•
•
•
•
•
•
•
•
•
•

delayed ACK
Nagle’s algorithm
round trip time estimation
adaptive retransmission timeout
SWS avoidance
slow start threshold
fast retransmit
fast recovery
persist timer
keep-alive timer
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Limitations
• only MSS and TS TCP options are supported. The TS option is turned off by default, but
can be enabled by defining LWIP_TCP_TIMESTAMPS to 1 in lwipopts.h.
• fork must be true in the passive open command
• The status request command (TCP_C_STATUS) only reports the local and remote
addresses/ports of the connection and the MSS, SND.NXT, SND.WND, SND.WL1,
SND.WL2, RCV.NXT, RCV.WND variables.
Statistics
The TCP_lwIP module generates the following vector files:
• send window: value of the SN D.W N D variable
• sent seq: Sequence Number of the sent segment
• sent ack: Acknowledgment Number of the sent segment
• receive window: value of the RCV.W N D variable
• rcvd seq: Sequence Number of the received segment
• rcvd acq: Acknowledgment Number of the received segment
The creation of these vectors can be disabled by setting the recordStats parameter to false.

12.6.2

TCP NSC

Network Simulation Cradle (NSC) is a tool that allow real-world TCP/IP network stacks to
be used in simulated networks. The NSC project is created by Sam Jansen and available on http://research.wand.net.nz/software/nsc.php. NSC currently contains Linux,
FreeBSD, OpenBSD and lwIP network stacks, altough on 64-bit systems only Linux implementations can be built.
To use the TCP_NSC module you should download the nsc-0.5.2.tar.bz2 package and follow
the instructions in the /3rdparty/README file to build it.
WARNING: Before generating the INET module, check that the opp_makemake call in the
make file (/Makefile) includes the -DWITH_TCP_NSC argument. Without
this option the TCP_NSC module is not built. If you build the INET library from the IDE,
it is enough to enable the TCP (NSC) project feature.
Parameters
The TCP_NSC module has the following parameters:
• stackName: the name of the TCP implementation to be used. Possible values are:
liblinux2.6.10.so, liblinux2.6.18.so, liblinux2.6.26.so, libopenbsd3.5.so,
libfreebsd5.3.so and liblwip.so. (On the 64 bit systems, the liblinux2.6.26.so
and liblinux2.6.16.so are available only).
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OMNeT++ Manual – The TCP Models
• stackBufferSize: the size of the receive and send buffer of one connection for selected
TCP implementation. The NSC sets the wmem_max, rmem_max, tcp_rmem, tcp_wmem parameters to this value on linux TCP implementations. For details, you can see the NSC
documentation.
Statistics
The TCP_NSC module collects the following vectors:
• sent seq Sequence Number of the sent TCP segment
• sent ack Acknowledgment Number of the sent TCP segment
• rcvd seq Sequence Number of the received TCP segment
• rcvd ack Acknowledgement Number of the received TCP segment
Limitations
• Because the kernel code is not reentrant, NSC creates a record containing the global
variables of the stack implementation. By default there is room for 50 instance in this
table, so you can not create more then 50 instance of TCP_NSC. You can increase the
NUM_STACKS constant in num_stacks.h and recompile NSC to overcome this limitation.
• The TCP_NSC module does not supprt TCP_TRANSFER_OBJECT data transfer mode.
• The MTU of the network stack fixed to 1500, therefore MSS is 1460.
• TCP_C_STATUS command reports only local/remote addresses/ports and current window of the connection.

12.7

TCP applications

This sections describes the applications using the TCP protocol. Each application must implement the ITCPApp module interface to ease configuring the StandardHost module.
The applications described here are all contained by the inet.applications.tcpapp package. These applications use GenericAppMsg objects to represent the data sent between the
client and server. The client message contains the expected reply length, the processing delay, and a flag indicating that the connection should be closed after sending the reply. This
way intelligence (behaviour specific to the modelled application, e.g. HTTP, SMB, database
protocol) needs only to be present in the client, and the server model can be kept simple and
dumb.

12.7.1

TCPBasicClientApp

Client for a generic request-response style protocol over TCP. May be used as a rough model
of HTTP or FTP users.
The model communicates with the server in sessions. During a session, the client opens a
single TCP connection to the server, sends several requests (always waiting for the complete
reply to arrive before sending a new request), and closes the connection.
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The server app should be TCPGenericSrvApp; the model sends GenericAppMsg messages.
Example settings:
FTP
numRequestsPerSession = exponential(3)
requestLength = truncnormal(20,5)
replyLength = exponential(1000000)
HTTP
numRequestsPerSession = 1 # HTTP 1.0
numRequestsPerSession = exponential(5)
requestLength = truncnormal(350,20)
replyLength = exponential(2000)

# HTTP 1.1, with keepalive

Note that since most web pages contain images and may contain frames, applets etc, possibly
from various servers, and browsers usually download these items in parallel to the main HTML
document, this module cannot serve as a realistic web client.
Also, with HTTP 1.0 it is the server that closes the connection after sending the response,
while in this model it is the client.

12.7.2

TCPSinkApp

Accepts any number of incoming TCP connections, and discards whatever arrives on them.
The module parameter dataTransferMode should be set the transfer mode in TCP layer. Its
possible values (“bytecount”, “object”, “bytestream”) are described in ...

12.7.3

TCPGenericSrvApp

Generic server application for modelling TCP-based request-reply style protocols or applications.
Requires message object preserving sendQueue/receiveQueue classes to be used
with TCP (that is, TCPMsgBasedSendQueue and TCPMsgBasedRcvQueue; TCPVirtualBytesSendQueue/RcvQueue are not good).
The module accepts any number of incoming TCP connections, and expects to receive messages of class GenericAppMsg on them. A message should contain how large the reply should
be (number of bytes). TCPGenericSrvApp will just change the length of the received message
accordingly, and send back the same message object. The reply can be delayed by a constant
time (replyDelay parameter).

12.7.4

TCPEchoApp

The TCPEchoApp application accepts any number of incoming TCP connections, and sends
back the messages that arrive on them, The lengths of the messages are multiplied by
echoFactor before sending them back (echoFactor=1 will result in sending back the same
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OMNeT++ Manual – The TCP Models
message unmodified.) The reply can also be delayed by a constant time (echoDelay parameter).
When TCPEchoApp receives data packets from TCP (and such, when they can be echoed)
depends on the dataTransferMode setting. With "bytecount" and "bytestream", TCP passes
up data to us as soon as a segment arrives, so it can be echoed immediately. With "object"
mode, our local TCP reproduces the same messages that the sender app passed down to its
TCP – so if the sender app sent a single 100 MB message, it will be echoed only when all 100
megabytes have arrived.

12.7.5

TCPSessionApp

Single-connection TCP application: it opens a connection, sends the given number of bytes,
and closes. Sending may be one-off, or may be controlled by a "script" which is a series of
(time, number of bytes) pairs. May act either as client or as server, and works with TCPVirtualBytesSendQueue/RcvQueue as sendQueue/receiveQueue setting for TCP. Compatible with
both IPv4 ( IPv4) and IPv6.
Opening the connection
Regarding the type of opening the connection, the application may be either a client or a
server. When active=false, the application will listen on the given local localPort, and wait for
an incoming connection. When active=true, the application will bind to given local localAddress:localPort, and connect to the connectAddress:connectPort. To use an ephemeral port as
local port, set the localPort parameter to -1.
Even when in server mode (active=false), the application will only serve one incoming connection. Further connect attempts will be refused by TCP (it will send RST) for lack of LISTENing
connections.
The time of opening the connection is in the tOpen parameter.
Sending data
Regardless of the type of OPEN, the application can be made to send data. One way of
specifying sending is via the tSend, sendBytes parameters, the other way is sendScript. With
the former, sendBytes bytes will be sent at tSend. With sendScript, the format is "

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