NFL 2K2 (2M) Nfl2k2 Dc Manual

User Manual: NFL 2K2 (2M) La Biblioteca de los 8 bits

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TABLE OF CONTENTS

Introduction

2

Starting the Game

3

Control Summary

Game Set Up

18

Main Menu

18
19

4

Options Menu

Menu Controls

5

Game Options Menu

General Gameplay Controls

6

Calling Plays

6

Choosing Teams

8

Controller Assignment Screen

21

8

Coin Toss

21

Selecting Your Plays

21

On Offense
Before the Snap

Exhibition Play

20
21
21

Running

9

Passing

10

Pause Menu

22

Quarterback Scramble

10

Game Modes

22

Maximum Passing

11

Practice

22

Catching a Pass

11

Tourney

23

On Defense

12

Season

23

Before the Snap

12

Playoffs

23

After the Snap

13

Franchise

23

Defensive Line

13

Fantasy

24

Special Teams

14

Quick Star t

24

Kicking the Ball

14

Tutorial

24

Receiving Punts and Kickoffs

14

Network Play

25

Replay Controls

15

Network Settings

26

Randy Moss Bio

16

Customize

27

Credits

28

Notes

32

1

INTRODUCTION

ODUCTION
you ready?
power of the Dreamcast brings professional football to life. No, this isn't just the sequel
st year's awesome football game NFL 2K1, or just the successor to the jaw-dropping
2K. This year it's a whole new ball game.
you ready?
the great features you've come to expect from Sega Sports are there. You've got
tion Mode, Tourneys, Playoffs, Franchise Mode, Season Mode, and Fantasy Mode. It's
ere and it's been retuned for NFL 2K2. Each team's playbook has been updated along
the rosters - you'll be able to run your favorite team just like it’s the real thing.
you ready?
NFL 2K, Sega stunned the competition with jaw-dropping graphics and expert gameNot content to rest on their laurels, the team has rebuilt the graphics engine for NFL
and added tons of new motion-captured animations. The AI has been sharpened to a
fine edge - you'll have to be at the top of your offensive game to lead your team to the
one. Use the improved running game to pound the defense and then throw long to
speedy wideouts for the score. On defense, you will have to be on the top of your
e, too. The offense's AI will now take advantage of each quarterback's strengths so if
e playing against a mobile QB, you better watch for the rollout.
you ready?
nd did we forget to mention Network Play? Yup, you can go
e with NFL 2K2 and compete with players from around the
y. But this year there's a little bit of a twist. We're going
ep track of all of your wins, losses and dropped connecWhy? To find out who the best of the best is, of course.
time you head online make sure you check out the Top 50.
ou have enough game to crack this elite list of players?

STARTING THE GAME

Are you ready?
Pop in your disc. Get out of the locker room and onto the field. This is NFL 2K2 and th
the ultimate professional football experience. Are you ready?

STARTING THE
NOTE: Sega Sports™ NFL 2K2 is a one to four-player game. Before turning the Dream
Power ON, connect the controller(s) or other peripheral equipment into the control por
the Dreamcast. To return to the title screen at any point during gameplay, simultaneous
press and hold the A, B, X, Y, and START buttons. This will cause the Dreamcast to so
reset the software and display the title screen.

CONTROL SUMMARY

CONTROL SUM
NFL 2K2 is designed with analog functionality in min
The SEGA Dreamcast analog controls provide a fuller
range of motion and add to the overall depth of the
game. By going to the Game Options -> Controller m
however, you can change the control scheme to use
D-Pad instead. Either way is acceptable, it’s a matter
personal preference.
Keyboar d

To highlight and select specific menu items, press th
Analog Stick (or D-pad) in the direction of the menu
until it highlights. If you have questions when viewing
most menus and screens, press the Y button for
Command help.

MENU CONTROLS
al Memory Unit

Jump Pack

Button

Action

Analog Pad (or D-Pad)

Highlight menu options

A

Select / Scroll through the highlighted selection

B

Cancel selection / return to previous.

X

Change menu focus

Y

Command Help Menu

Coach’s Corner: Getting Help
If at any time you need help navigating through the menus,
press Y and a help screen will help you find the way.

NERAL GAMEPLAY CONTROLS
Button

Action

Start (during gameplay)

Pause Menu

Analog Pad

Highlight formations or play sets

D-Pad (at line of scrimmage)

Change control of your player

Coach’s Corner: Bluff Mode
Hey, no cheating! When you are playing against another human opponent,
the last thing you want them to know is what play you are calling. To keep
the information secret, press the A button and keep it held down. You can
then scroll through other pages of plays or formations to hide your play.
When you release the A button, it will call the play you originally selected.

CALLING PLAYS
Button

Action

R/L

Toggle through formations

A

Select formation or play

B

View previous formations or play sets

X

Flip play or formation

: You can also call plays from your VMU (see Game Options Menu on page 20.). With
Play Calling, controls for selecting plays are the same as if you used the main screen.
press the X Button (flip play formation) a two-way arrow icon will appear on the main
en to indicate a successful play flip.

When you are playing a game with more than one person per team (e.g. two-on-two), e
player on the team can select a play. If you are on offense, the first player to enter a pl
will be the quarterback. Be careful though, both players will be able to select the play a
same time, so you will want to designate who the play-caller will be.
If you have VMU Play Calling activated, both players can cycle through the
plays on the VMU. However, only the player who is plugged into the priority controller port will be able to view the plays on the VMU screen
(Port A has priority over B, C, and D; Port B has priority over
C and D; etc.).

ON OFFENSE

RUNNING

FFENSE

Coach’s Corner: Play Calling

Button

Action

A

Speed Burst / Power Move

L or R

tuck on what play to call? Then ask NFL 2K2 for assistance. During play calling,
ress the A button once and either the offensive or defensive coordinator for
our team will suggest a play. Press the A button again to accept the selection.

Stiff Arm Left or
Stiff Arm Right

L+R

Juke Move

X

Dive

ORE THE SNAP

Y

Hurdle or High Step

B

Spin Move

Button

Action

Analog Stick L/R

Send eligible receiver in motion

D-Pad

Lateral the ball to the closest teammate behind

L/R

View receiver’s button assignments, player names
and fatigue levels.

Instant Energy

A

Hurry players to the line of scrimmage / snap ball

Press and hold A while running to fill the player
arrow completely, then press any special move b
ton to perform a more powerful move.

Y

Call up the Audible Menu, press A, B, or X to select
an alternate play. Press Y again to cancel.

X

Lower crowd noise (quarterback)

B

Fake snap signal

oach’s Corner: No-Huddle Offense
me running out? Need to score quick? Want to try catching the defense off
uard? Then try running the no-huddle offense. Press the Y button immediately after
ompletion of the play to quickly run the same play again. You can always call an
udible once you've gotten your team set at the line, you just need to hurry them
ack to get the play off quickly.

Coach’s Corner: Power Move
Instant Energy only lasts for a short period of time.
Use it sparingly, as overuse can increase the likelihoo
of a fumble.

SING

MAXIMUM PASSING

Button

Action

Any Button

Pass to that receiver (double tap to fake)

D-Pad

Throw the ball away

RTERBACK SCRAMBLE
the best offensive line is going to let a defender through every once in a while, so you’d
r be ready to get out of the way. Hold down the R Trigger and your QB becomes a runnd you can scramble out of the way. Use the R Trigger with the buttons below to pull
me power moves to evade would-be tacklers. Once you've crossed the line of scrim, you can't pass the ball anymore, so you can let go of the R Trigger and run the play
normal running back would.
Button

Action

R+L

Juke Move

R+A

Speed Burst / Power Move

R+B

Spin Move

R+X

Slide / Dive

R+Y

Hurdle

Coach’s Corner: Throwing on the run
Sometimes the defense will bite on a QB scramble and the
cornerbacks will come up to try and tackle him. But as
long as you are behind the line of scrimmage, you can still
pass the ball. So, if you see a cornerback leave his receiver, let go of the R Trigger and pass the ball.

If you want total control over your offensive results, turn on
Maximum Passing from the Controller Assignment Screen (se
page 21). With Maximum Passing activated, you can lead your
receivers to thread the ball in front of, behind and around the d
ers. To use Maximum Passing, press the Analog Stick in the dir
in which you want to adjust the throw. Press a little for a small a
ment; press harder for a bigger adjustment. For example, to lead the receiver, press Up o
Analog Stick. To throw behind and to the left of a receiver, press Down and Left.

Coach’s Corner: Passing
With Maximum Passing you've got total control over getting the ball into the receive
hands. Tapping the pass button lobs the ball to the receiver – that’s good for letting
receiver run underneath it, but gives time for the defenders to close on the ball.
Holding the pass button down longer (making sure to release it before the ball leave
the quarterback’s hand) will result in a normal throw. Finally, holding down the butto
past the ball’s release will result in a bullet pass - great for when you have to get it
the receiver quickly.

CATCHING A PASS
Button

Action

B

Select receiver nearest the ball

X

Dive for pass

Y

Jump for pass

Note: When catching a pass, it is not necessary to press an action button, but doing s
increase your chances of successfully catching the ball.

ON DEFENSE

AFTER THE SNAP

EFENSE

ORE THE SNAP

Button
B

Action
Take control of the defender nearest to the ball.

Button

Action

A

Speed Burst

B or D-pad

Select a defender

X

Dive / Tackle

Analog Stick

Re-position defender

Y

Jump to knock down or intercept a pass

L or R

View players (with defen sive back selected)

L or R

Defensive Line Special Move

L or R

Shift defensive line (with defensive lineman selected)

A

Hurry players to line of scrimmage

X (at line of scrimmage)

Pump up the crowd

Y

Call audible. From the Audible Menu, press A, B,
or X to select alternate play. Press Y again to
cancel audible.

Coach’s Corner: Hands Free
Would you rather be the strategist or the tactician? On
defense you don't have to take control over the players - you
can let the killer AI take care of it if you want. Just make sure
you don't touch the controller (either moving the analog stick
or pressing a button) and the AI will do the rest. If you do
touch the controller, it's up to you - you will be in control of
one of the 11 players on defense.

D-Pad

Swap control of your players

Instant Energy

Press A while running to fill the player arrow co
pletely. Then press any special move button to p
form a more powerful move.

DEFENSIVE LINE
NFL 2K2 contains a series of special moves for the defensive linemen, including spin, c
under and swim moves. Depending on a player’s position and attributes, one of the mov
will be performed when the special move button is pressed.
Button

Action

L

Perform a move to the left

R

Perform a move to the right

*Note, you have to be engaged by a blocker to execute a special move.

Coach’s Corner: Using The Right Player
Before the snap, you can use the D-Pad or the B Button to select which defender you ar
trolling. Try to use a lineman or a blitzing linebacker or safety - that way, all you have to w
about is getting to the QB or hitting the running back in the backfield. If you select a corn
or a safety that is dropping back in coverage, you won't be able to see the man you're su
to be defending if he runs off screen. This leaves you open for big pass plays.

SPECIAL TEAMS

REPLAY CONTROLS

IAL TEAMS

REPLAY CONT

KING THE BALL
1. Set the ball trajectory and direction with the analog
stick. Be sure you take into account the movement of
the arrow, it will drift if you let go of the analog stick.
2. Press A to snap the ball / start the play.
3. Press A again to stop the power meter as close to
the top as possible for a booming kick.

Need to see that play again? Want to rub it in your friend's face after the big score? Th
bring up the Replay feature of NFL 2K2 from the pause menu to view the last play agai
A

Play at real time speed

B

Zoom Out

X

Zoom In

Y

Replay Panel ON / OFF

L

Rewind (analog)

Button

Action

R

Fast forward (analog)

Analog Stick

Control return man after reception

D-Pad

Move aim indicator

D-Pad

Lateral ball after reception

Analog Stick Up

Pan High
Pan Low

EIVING PUNTS AND KICKOFFS

Y (before catching ball)

Fair Catch (on punts only)

Analog Stick Down

Y (after catching ball)

Down the ball (In the end zone only)

Analog Stick Left

Pan Left

Hold L or R

View selected player names on both teams

Analog Stick Right

Pan Right

oach’s Corner: Special Teams
Having quality special teams can make a difference in the game. Pinning the oppoent inside their own 5-yard line or nailing a 40+ yard field goal can be key. Make
ure you work on your kicking game as well as your offense and defense.

Note: While moving the aim indicator, you can also “lock on” to any player to
follow him throughout the entire replay. To do so, simply move the aim indicator directly on top of whatever target you wish to track.

GAME SET UP

SET UP
the NFL 2K2 title screen has appeared, press Start to
he main menu screen. From here, you can jump to any
of your favorite game modes. Need to brush up on your
e? Head on out to the practice field to run the plays in your
ook. Ready for next week’s game? Then head on over to
tion, Season, Tourney, Playoff or Network Mode to get
he game.

N MENU
Practice: Brush up on your favorite team’s formations and plays
Tourney: Set up a tournament with 4, 8 or 16 teams.
Exhibition: Select two teams and head on out to the field
Season: Are you ready to take your team all the way to the Super Bowl?
Franchise: Take over the job of general manager and coach as you guide your team
from season to season. You will have to cut and sign players, draft college kids, and
manage the salary cap in your quest to build a dynasty.
Options: Change the game settings
Quick Start: Let the computer choose the teams for a quick exhibition game.
Tutorial: Learn the game directly from NFL 2K2. This is perfect for new players as
onscreen menus will guide you through the game.
Customize: Design your own plays, players, and teams.
Network: Sign on and play over a network connection.

OPTIONS MENU
Customize the way you want to play NFL 2K2 prior to kick off with this menu. Press A t
cycle forward through an option selection, press X to cycle backward.
Weather

Time of day, temperature, precipitation, wind sp
and fog.

Game Options

See Game Options Menu on the next page.

Controller

Adjust the control / button settings

Credits

Find out who worked on NFL 2K2

Presentation

Adjust the game amenities (action replays, com
tary, sound effects, volume, etc)

Penalties

Control the frequency of any penalty.

EXHIBITION PLAY

ME OPTIONS MENU

EXHIBITION

t Game Options from the Main Options Menu and adjust the following settings.
Quarter Length

1 – 15 minute quarters

Skill Level

Rookie, Pro, All-Pro

Play Calling

By formation (4-3, I Form, Shotgun, etc) or by Type
(Blitz, Long Pass, Short Pass)

VMU Play Calling

On / Off

Game Speed

Slow, Normal, or Fast

Fatigue

On or Off

Advanced Line Moves

On or Off

Injuries

On or Off

Coach Mode

On or Off (when On, you pick the play, NFL 2K2 handles the rest)

Performance EQ

On or Off (when On, both teams will have the same
skill level)

Now that you’ve got all of the basics down, let’s head on out to the field and throw the
pigskin around. Here’s the flow of all the menus and screens you
see as you set up an Exhibition game.

CHOOSING TEAMS
Use the analog stick to move your controller icon to either the team
on the left (visitors) or the team on the right (home team). Then
use the L and R triggers to scroll through the list of all the teams
available in NFL 2K2.

CONTROLLER ASSIGNMENT SCREEN
Once you’ve selected the teams, the Controller Assignment screen
appears. Press the analog stick or D-Pad LEFT / RIGHT to align your controller with the
team you wish to command. If you wish to use Maximum Passing (and you should to ge
ultimate NFL 2K2 experience), press the A Button to toggle it on. When everything is s
the way you want, press the Start Button to advance to the game.

COIN TOSS
Visiting team gets to call it. Winner of the toss gets to choose whether to kick or recei
Loser chooses which goal to defend. Following the coin toss, the Special Teams play ca
screen appears.

SELECTING YOUR PLAYS

Coach’s Corner: Performance EQ
Performance EQ will balance two teams stats so you
are playing on an even playing field.

If you want to get to the Super Bowl, you'll have to have three key ingredients: talent, te
work, and execution. This isn’t old school AI where you could call the same plays over a
over again. To win, you are going to have to mix up your plays on offense and defense.
to your team’s strengths. If you have great cornerbacks, you can gamble more with blit
and man-to-man coverage. If you have a great running back, then pound the ball out on
ground. For the offensive playbook, passing plays are displayed in blue and running plays
displayed in red.

PAUSE MENU

GAME MODES

Randomize Offense

MENU
Pause Menu allows you to stop gameplay and call a time out, select your audibles,
substitutions, view the replay, change the game options and controller configuration,
t the game camera angles, and view the current stats. When you are playing with
than one person, the player who pressed the Start Button to enter the Pause Menu
ontrol of selecting all of the above options.

GAME MODES
the Main Menu, you’ve got a ton of choices. Here is a quick description of all of the
ent game modes that NFL 2K2 has to offer.

Set what type of offensive formation the CPU
can call

Offense Play Type

Set Offense to practice Pass, Run or Both

Randomize Down

Select the play situation

Defensive Play

Pick a specific Defensive play to practice agains

Offensive Play

Pick a specific Offensive play to practice against

TOURNEY
Choose either to play in a new tournament or load a previously saved one. Select your
teams and determine human or CPU control for each team of the 4,8, or 16-team tou
ment that you are running.

SEASON

CTICE
ice makes perfect. Head on over to the practice field to learn the formations and plays
ur favorite team. Fine tune the running game, learn the timing of your passing routes,
ind your defensive positioning. Once you’re into Scrimmage Mode, you have a number
ferent styles of practice.
Special Move Practice

Get a feel for the controller and how to perform special moves

Full Scrimmage

Line up against another team

Offense Only

Work out the kinks in your offense without a defense
to get in the way

Scrimmage Line

Where you will be starting the play

Direction of Play

North (up the screen) / South (down the screen)

Randomize Defense

Set what type of defensive formation the CPU
can call

Take your team through the regular season schedule. Compete for a playoff berth again
the best of the league. The three division champions and three wild cards make the pla
from each conference. Do you have what it takes to make it all the way to the Super Bo

PLAYOFFS
Do you want to skip the regular season and go straight to the playoffs? This is your cha
You'll start out with a view of the playoff brackets. As you win each game, you'll move a
closer to the Super Bowl. You can let the CPU simulate any game in the playoff bracket
be careful, this is a do or die chance. If your team loses, you're out of the playoffs and
watching the rest of the games from the sidelines.

FRANCHISE
Franchise Mode is a lot like Season Mode. You pick your team and go through a full sea
But it’s at the end of the season where Franchise Mode is different. After the postseas
complete, you will have to make decisions about your team. Players will retire, contract
be up and free agents will have to be signed, and then there is the college draft. Keep
mind the salary cap as you guide your team from season to season.

NETWORK PLAY

ASY
s your chance to draft your own team and play out a regular NFL season. Compete
st 31 CPU and/or human opponents. Make sure you draft your team with depth in
. You never know when the starter is going to go down and his backup will have to step
you don't feel like drafting into the later rounds, let the computer take over once you
the core of your team set.

CK STAR T
2K2 will pick two teams at random for a quick exhibition game.

ORIAL
n right from NFL 2K2. The game will guide you with on-screen help boxes as you learn
to play NFL 2K2. This is a great way for new players to learn from the best.

NETWORK
1. Select “Network” on the main menu and press the A Button.
2. Network Login Details
a. Use the D-Pad or Analog stick to highlight “User Name”
and press the A button to go to the keyboard entry
screen. Use a Dreamcast keyboard or controller to enter
your User Name/Login. The D-Pad or Analog Stick will
move the cursor on the keyboard while the A button will
select a key. The Enter Key or Start Button will advance
from the keyboard entry screen once the username has been entered.
b. Use the D-Pad or Analog stick to highlight “Password” and press the A button.
Follow the same steps for entering your password as in step a.
c. Use the D-Pad or Analog stick to highlight “Phone” and press the A button. Fo
the same steps for entering your primary dial up number as in step a.
d. Optional: Use the D-Pad or Analog stick to highlight “Backup Phone (Optional)”
press the A button. Follow the same steps for entering your backup dial up nu
ber as in step a.
3. Entering a Screen Name
a. When prompted with “Do you have an existing Screen Name?”, use the D-Pad
Analog stick and press the A button to select “NO”.
b. Use the D-Pad or Analog stick to highlight “Screen Name” and press the A but
to go to the keyboard entry screen. Your Screen Name must be at least 6 cha
ters long with a maximum of 16.
c. Use the D-Pad or Analog stick to highlight “Screen Name Password” and press
A button to go to the keyboard entry screen. Your password must be at least
characters long with a maximum of 16.

NETWORK SETTINGS

CUSTOMIZE

d. Optional: Use the D-Pad or Analog stick to highlight “State (Optional)” and press the
A button to go to the keyboard entry screen. Enter the name of the state in which
you are located.

CUSTO
NFL 2K2 lets you customize it all. You can design your own pla
players and teams. You can even keep tally of your personal in
game records and review the records of other human players.

nce you are online
Now that you've logged on, you now can check out all of the online features in NFL
2K2. Ever wanted to know who the best of the best is? NFL 2K2 keeps track of all
your stats (Wins, Loses, and Drops) and ranks the players. The Top 50 can be
viewed so you will know who the best is. You can also participate in scrimmage and
challenge games online.

Creating a player
Build your own top prospect. Adjust everything about him, from his face mask all the w
down to the kind of shoes he wears!
Building a team
This allows you to create an entire team of players of your liking. Can you build a power
house program?

WORK SETTINGS
Setting

Function

Creating your Own Plays

User Name

Your login name for getting on the network

Password

Your account password

This feature allows you to edit an existing play or create a brand new one. Got a play th
always worked when you were playing with your friends out on the field? Draw it up her
and see how the CPU will deal with it.

Phone Number

The number you dial to get online with

Handle

A nickname for while you’re online

Designing a Play
1. Import a previously saved play or create a new one
2. Name the play
3. Decide whether it’s an offensive or defensive play
4. Select the formation and play type (i.e. pass, pitch, option)
5. Select the position you’d like to edit
6. Cycle through the dozens of route variations and assignments
7. Modify the player’s route to take him exactly where you’d like him to go
Saving/Loading
The game automatically saves data for you after you exit a mode (Season, Tourney, Dyn
etc), if you have a VMU with enough room, that is!

CREDITS

CONCEPTS
Engineer
Meekins
tor of Technology
alter
cial Intelligence Engineer
n Lee
neers
Larson
Hamre
Jones
Lee
nie Yang
Roberts
Underwood
y Engineers
k Batson
Olsen
Hagen

Player Model cont.
Desha Chanhdara
John Lee
Player Animation Director
Alvin Cardona
Player Animation
Joel Flory
Anton Dawson
Ji Ahn
Stadiums
David Lee
Hsing Wen Hsu
Cinematic Sequences
Hsing Wen Hsu
John Lee
Front End / Overlays
David Northcutt
Audio Director
Brian Luzietti

Director
Crysdale

Sound Designer
Larry Peacock

r Model
Apel
Wong

Dialog Editor
J. Mateo Baker

CREDITS

Motion Capture Director
Matt Karnes
Motion Captur e
Rich Nelson
Gavin McCall
Executive Producer
Greg Thomas
Project Manager
Jeff Thomas
Assistant Project Managers
Rustin Lee
Abe Navarro
Brandon Justice
Director of Quality Assurance
Chien Yu
Lead Tester
Kurt Maffei
Quality Assurance
Donell Williams
Benjamin Bishop
Haven Rocha
Dennis Chu
Benjie Galvez

Motion Capture Talent
Randy Moss
Tyrone Wheatley
Ken Shelton
Tim Ratay
Stokes Aitken
Bernard Bendinger
Absolom Jefferson
Audio Script Writing
Rob Thomas
Audio Script Consultant
Alan Luzietti
Voice Over
Terry McGovern as Dan Stevens
Jay Styne as Peter O'Keefe
Elaine Clark - as Michelle Weshphal
Doug Dull - as the PA Announcer
Tim White - as the Referee
Player Voices
Brian "Street Frog" Grenier
Rockne "Rock" Tarkington
Jason Gaines
Brian Shute
Nick Navos
Nick Doplemore
Joe Horde

CREDITS

ook Design
tvision
ial Thanks
ne Herman
Baker
rd Yee
e Rodriguez
Lai-Fatt

OF AMERICA
uct Manager
ey Kerr
ciate Product Manager
ael Rhinehart
ester
rady
stant Lead Testers
rd Allard
nriquez
Sideno
ers
Amper
Baldo
Benton
el Chang

Testers cont.
Jake Covert
Mike DelaCruz
John Diamonon
Benjie Galvez
Robert Hernandez
Jenric Herrera
Art Liboon
Eric Ling
Mike Lowe
Joe Mora
Blair Sondker
Neil Sorens
Dave Talag
Bill Venegas
Licensing
Jane Thompson
Robert Leffler
Creative Services
Bob Schonfisch – Director
Angela Santos – Project Manager
Vicki Morawietz – Manual Designer
Manual
Keith M. Kolmos

CREDITS

Special Thanks
Peter Moore
Chris Gilber t
Joe Culley
John Golden
Cindy Jenney

SEGA.COM
Network Executive Producer
Jerry Markota
Network Producer
Jeff Hedges
Network Assistant Producer
Nicolas J. Azizian
Network QA Manager
Lance Nelson
Network QA Analysts
Joey Edwards
Darren Nagtalon
Jason Nolen
Leland Ware
Cliff Wilhelm
Eric Wilhelm

Server Administration
Eugene Archibald
Douglas Land
Mark Roberts
Guillermo Castilla
Eric Fehr
Jeff Wade
Tim Tedford

NOTES

32



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Page Count                      : 17
Creator                         : QuarkXPress™
Create Date                     : 2001:08:27 16:50:42
Subject                         : 
Title                           : 
Author                          : 
Producer                        : Acrobat PDFWriter 4.05  for Power Macintosh
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