Professional8 Cakewalk Pro Audio 8 User's Guide Userguide

Cakewalk Pro Audio 8 User's Guide pro_audio_8_userguide Cakewalk - Pro Audio 8 - User's Guide

User Manual: Cakewalk Pro Audio 8 User's Guide Cakewalk - Pro Audio 8 - User's Guide

Open the PDF directly: View PDF PDF.
Page Count: 516

DownloadProfessional8 Cakewalk Pro Audio 8 User's Guide Userguide
Open PDF In BrowserView PDF
Cakewalk Professional
User’s Guide
©

Information in this document is subject to change without notice and does not represent a commitment on the part of Twelve Tone Systems, Inc. The software described
in this document is furnished under a license agreement or nondisclosure agreement. The software may be used or copied only in accordance of the terms of the
agreement. It is against the law to copy this software on any medium except as specifically allowed in the agreement. No part of this document may be reproduced or
transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, for any purpose without the express written permission of
Twelve Tone Systems, Inc.

Copyright © 1998 Twelve Tone Systems, Inc. All rights reserved.

Program Copyright © 1998 Twelve Tone Systems, Inc. All rights reserved.

Cakewalk is a registered trademark of Twelve Tone Systems, Inc. Cakewalk Pro
Audio, Cakewalk Professional, Cakewalk Home Studio, Cakewalk Guitar Studio,
Cakewalk Audio FX, Cakewalk Metro, Virtual Jukebox, Virtual Piano, CFX, StudioWare, and the Cakewalk logo are trademarks of Twelve Tone Systems, Inc. Other
company and product names are trademarks of their respective owners.

Table of Contents

Table of Contents

Preface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xv
About This Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xv
Registering Professionalª . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .xvi
Getting Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .xvi

1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
Make a Performance Sound Great . . . . . . . . . . . . . . . . . . . . . . . . . .
Improvise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Edit and Arrange . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Orchestrate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Work Efficiently . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Share Your Music . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Record Demo Tapes or CD Masters . . . . . . . . . . . . . . . . . . . . . .
Coordinate with Other Media and Hardware . . . . . . . . . . . . . .
Produce Printed Scores and MIDI Files . . . . . . . . . . . . . . . . . .
Professionalª Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Working on a Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Other Types of Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Computers, Sound, and Music . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Digital Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Installing Professionalª . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

18
18
18
19
19
19
19
19
19
20
20
28
29
29
29
30
31

Starting Professionalª . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Learning to Use Professionalª . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35

2 Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Tutorial 1ÑPlaying a Song . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Rehearsal Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Opening a Project File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Playing the Song . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Restarting the Song Automatically . . . . . . . . . . . . . . . . . . . . . . 41
Changing the Tempo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Muting and Soloing Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Changing a Track's Instrument . . . . . . . . . . . . . . . . . . . . . . . . . 47
Playing Music on a Keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Transposing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Tutorial 2ÑRecording MIDI and Digital Audio . . . . . . . . . . . . . . . . 53
Rehearsal Time, Part 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Opening the Project File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Recording MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Loop Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Punch-In Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Recording Digital Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Recording Multiple Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Tutorial 3ÑAudio Editing and Mixing . . . . . . . . . . . . . . . . . . . . . . . 64
Audio Engineering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Opening the Project File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
The Plan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Stretching the Music . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Adding the Announcer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Trimming the Announcer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Editing the Announcer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Making It Fit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Mixing the Radio Spot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Automating Your Mix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Saving the Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77

3 Controlling Playback . . . . . . . . . . . . . . . . . . . . . . . . . . 79
The ÒNow TimeÓ and How to Use It . . . . . . . . . . . . . . . . . . . . . . . . . 80
Displaying the Now Time in Large Print . . . . . . . . . . . . . . . . . . 82
Other Ways to Set the Now Time . . . . . . . . . . . . . . . . . . . . . . . . 83
Controlling Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Handling Stuck Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Loops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Track-by-Track Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88

iv

4 Recording a Performance . . . . . . . . . . . . . . . . . . . . . 111
Creating a New Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Creating a New Project File . . . . . . . . . . . . . . . . . . . . . . . . . . .
Setting the Time and Key Signatures . . . . . . . . . . . . . . . . . . .
Setting the Metronome and Tempo Settings . . . . . . . . . . . . . .
Setting the Audio Sampling Rate . . . . . . . . . . . . . . . . . . . . . . .
Setting the MIDI Timing Resolution . . . . . . . . . . . . . . . . . . . .
Preparing to Record . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Recording Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Choosing a Source . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Arming Tracks for Recording . . . . . . . . . . . . . . . . . . . . . . . . . .
Auto Arming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Recording Music from a MIDI Instrument . . . . . . . . . . . . . . . . . .
Virtual Piano . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Recording Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Loop Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Punch Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Step Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Step Pattern Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Recording Channel by Channel . . . . . . . . . . . . . . . . . . . . . . . .
Importing Music and Sound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Importing Wave (.wav) Files . . . . . . . . . . . . . . . . . . . . . . . . . .
Importing Material from Another Cakewalk Project . . . . . . .
Importing MIDI Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Saving Your Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Labeling Your Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
File Statistics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
MIDI Input and Echo Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . .

112
112
113
114
117
118
119
120
120
122
123
123
124
125
128
130
132
135
136
138
138
139
140
140
142
144
144

Table of Contents

Silencing Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Soloing Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Changing Track Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Setting Up Output Devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Assigning Tracks to Ports . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Choosing the Instrument Sound (Bank and Patch) . . . . . . . . . 98
Adjusting Volume and Pan . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Assigning a MIDI Channel (Chn) . . . . . . . . . . . . . . . . . . . . . . 102
Adjusting the Key/Transposing a Track (Key+) . . . . . . . . . . . 103
Adjusting the Note Velocity (Vel+) . . . . . . . . . . . . . . . . . . . . . 104
Adjusting the Time Alignment of a Track (Time+) . . . . . . . . . 105
Other MIDI Playback Settings . . . . . . . . . . . . . . . . . . . . . . . . . 106
Video Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107

v

Input Filtering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
MIDI Echo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Local Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146

5 Arranging Tracks and Clips . . . . . . . . . . . . . . . . . . . 149
Arranging Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
Changing the Order of Tracks . . . . . . . . . . . . . . . . . . . . . . . . . 151
Copying Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Erasing Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
Arranging Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
Displaying Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Selecting Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Moving and Copying Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Working with Partial Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Markers and the Snap Grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
Showing Gridlines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
Defining and Using the Snap Grid . . . . . . . . . . . . . . . . . . . . . . 163
Creating and Using Markers . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Working with Linked Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
Splitting and Combining Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Changing Tempos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
Using the Tempo Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Using the Tempo Commands . . . . . . . . . . . . . . . . . . . . . . . . . . 176
Using the Tempo View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179

6 Editing Events and Controllers . . . . . . . . . . . . . . . . . 183
The Piano Roll View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Opening the View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Selecting and Editing Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
Percussion, Drum Notes, and Note Names . . . . . . . . . . . . . . . 189
Controllers Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
Selecting and Editing Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
Transposing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
Shifting Events in Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
Inserting Measures into a Project . . . . . . . . . . . . . . . . . . . . . . 192
Stretching and Shrinking Events . . . . . . . . . . . . . . . . . . . . . . . 194
Reversing Notes in a Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196
Adding Crescendos and Decrescendos . . . . . . . . . . . . . . . . . . . 197
Changing the Timing of a Recording . . . . . . . . . . . . . . . . . . . . . . . 197
Quantizing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
Fit Improvisation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
Searching for Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209

vi

210
216
218
224
225
227
227
229
230
231
232
233
234
234
236
236

7 Editing Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
Digital Audio Fundamentals . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Basic Acoustics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
ExampleÑA Guitar String . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Waveforms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Recording a Sound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
The Decibel Scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Audio Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Managing Audio Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
The Audio View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Basic Audio Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Editing Event Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Setting Volume and Pan Envelopes . . . . . . . . . . . . . . . . . . . . .
Moving, Copying, and Deleting Audio Events . . . . . . . . . . . . .
Splitting Audio Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Combining Audio Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Applying Fades with the Draw Tool . . . . . . . . . . . . . . . . . . . .
Scrubbing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Basic Audio Processing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Increasing or Decreasing Volume . . . . . . . . . . . . . . . . . . . . . .
Reversing Audio Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Equalizing Audio Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Advanced Audio Processing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Parametric Equalization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Fades and Crossfades . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Audio Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Table of Contents

Event Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Controllers, RPNs, NRPNs, and Automation Data . . . . . . . . . . .
Using the Controllers Pane . . . . . . . . . . . . . . . . . . . . . . . . . . .
The Event List View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Event List Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Event List Display Filter . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Editing Events and Event Parameters . . . . . . . . . . . . . . . . . .
Additional Event Information . . . . . . . . . . . . . . . . . . . . . . . . .
MIDI Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Quantizing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Adding Echo/Delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Filtering Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Adding Arpeggio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Analyzing Chords . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Changing Velocities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

240
240
240
242
244
245
246
247
248
249
250
252
254
254
255
256
258
259
260
262
262
263
263
265
267

vii

Mixing Audio Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268
Adding Parametric Equalization . . . . . . . . . . . . . . . . . . . . . . . 269
Adding Chorus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
Applying Delay and Echo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
Adding Flanging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
Applying Reverb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273
Shifting Pitch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274

8 Working with Notation and Lyrics . . . . . . . . . . . . . 277
The Staff View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278
Opening the Staff View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278
Staff View Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
Basic Musical Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280
Inserting Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280
Selecting Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 281
Moving, Copying, and Deleting Notes . . . . . . . . . . . . . . . . . . . 282
Changing Note Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283
Working with Triplets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284
Beaming of Rests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285
Changing the Way Notes Are Displayed . . . . . . . . . . . . . . . . . 285
Using Enharmonic Spellings . . . . . . . . . . . . . . . . . . . . . . . . . . 287
MIDI Channels and Voices . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
Chords and Marks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
Adding Chord Symbols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
Adding Expression Marks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293
Adding Hairpin Symbols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295
Adding Pedal Marks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296
Working with Percussion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298
Setting Up a Percussion Track . . . . . . . . . . . . . . . . . . . . . . . . . 298
Setting Up a Percussion Staff or Line . . . . . . . . . . . . . . . . . . . 299
Ghost Strokes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301
Printing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 302
The Meter/Key View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 303
What Is Meter? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 303
What Is Key? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 304
Opening the Meter/Key View . . . . . . . . . . . . . . . . . . . . . . . . . . 304
Adding and Editing Meter/Key Changes . . . . . . . . . . . . . . . . . 305
Working with Lyrics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307
Adding and Editing Lyrics in the Staff View . . . . . . . . . . . . . . 307
Opening the Lyrics View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309
Adding and Editing Lyrics in the Lyrics View . . . . . . . . . . . . 309

9 Mixing and Effects Patching . . . . . . . . . . . . . . . . . . 311
viii

312
314
319
321
324
324
325
326
329
333
335
338
339

10 Using Instrument Definitions . . . . . . . . . . . . . . . . . . 343
Assigning Instruments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Importing Instrument Definitions . . . . . . . . . . . . . . . . . . . . . . . . .
Creating Instrument Definitions . . . . . . . . . . . . . . . . . . . . . . . . . .
Creating Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Copying Name Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Assigning the Bank Select Method . . . . . . . . . . . . . . . . . . . . .
Assigning Patch Names . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Assigning Note Names . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Assigning Controller, RPN, and NRPN Names . . . . . . . . . . .

344
346
347
350
351
351
352
354
355

Table of Contents

The Console View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Configuring the Console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Mixing MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Routing and Mixing Digital Audio . . . . . . . . . . . . . . . . . . . . . . . . .
Audio Track Modules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Aux Buses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Audio Main Output Modules . . . . . . . . . . . . . . . . . . . . . . . . . .
Using Real-Time Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Using Control Groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Using Remote Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Recording Automation Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Mixing Down and Distributing Audio . . . . . . . . . . . . . . . . . . . . . .
Preparing Audio for Distribution . . . . . . . . . . . . . . . . . . . . . . . . . .

11 Working with StudioWare . . . . . . . . . . . . . . . . . . . . . 357
StudioWare Panels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Using Panels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Grouping Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Recording Control Movements . . . . . . . . . . . . . . . . . . . . . . . . .
Control Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
StudioWare Panel Drawing Speed . . . . . . . . . . . . . . . . . . . . . .

358
359
362
364
368
368

12 Using Layouts and Templates . . . . . . . . . . . . . . . . . . 371
Layouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372
Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
Template Example: Three MIDI Instruments . . . . . . . . . . . . 376

13 Improving Audio Performance . . . . . . . . . . . . . . . . . 379
Audio System Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 379

ix

The Wave Profiler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 379
Configuring Your Audio Hardware . . . . . . . . . . . . . . . . . . . . . 381
Digital Audio Data Management . . . . . . . . . . . . . . . . . . . . . . . . . . 383
Changing the Wavedata Folder . . . . . . . . . . . . . . . . . . . . . . . . 385
Deleting Unused Audio Files . . . . . . . . . . . . . . . . . . . . . . . . . . 386
Compacting Audio Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
Backing Up Projects with Digital Audio . . . . . . . . . . . . . . . . . 387
Take Vault and Audio Data Handling . . . . . . . . . . . . . . . . . . 388
Imported Audio Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
Improving Performance with Digital Audio . . . . . . . . . . . . . . . . . . 389

14 Using System Exclusive Data . . . . . . . . . . . . . . . . . . 393
What Is System Exclusive? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 394
Sysx Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 394
Using the System Exclusive View . . . . . . . . . . . . . . . . . . . . . . . . . 395
Send . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 395
Send All . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 395
Receive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 395
More about Dump Request Macros . . . . . . . . . . . . . . . . . . . . . 398
Name . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
Auto . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
Port . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
Edit Bytes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
Delete . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399
Load Bank and Save Bank . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399
Transmitting Banks during Playback . . . . . . . . . . . . . . . . . . . . . . 399
Real-time Recording of System Exclusive . . . . . . . . . . . . . . . . . . . 400
Sysx Echo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 400
Saving MIDI Files Containing Sysx Banks . . . . . . . . . . . . . . . . . . 401
Sysx .ini File Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402

15 Synchronizing Your Gear . . . . . . . . . . . . . . . . . . . . . 405
Synchronization Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
Clock Sources with No External Devices . . . . . . . . . . . . . . . . . . . . 407
MIDI Synchronization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
Professionalª as the Slave . . . . . . . . . . . . . . . . . . . . . . . . . . . . 409
Professionalª as the Master . . . . . . . . . . . . . . . . . . . . . . . . . . 410
Using MIDI Sync with Drum Machines . . . . . . . . . . . . . . . . . . 411
Troubleshooting MIDI Sync . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
SMPTE/MIDI Time Code Synchronization . . . . . . . . . . . . . . . . . . 412

x

Playing Digital Audio under SMPTE/MTC Sync . . . . . . . . . .
SMPTE/MTC Sync and Full Chase Lock . . . . . . . . . . . . . . . . .
Troubleshooting SMPTE/MTC Sync . . . . . . . . . . . . . . . . . . . .
MIDI Machine Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

414
415
416
417

Creating and Running CAL Programs . . . . . . . . . . . . . . . . . . . . . .
Sample CAL Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
SPLIT NOTE TO TRACKS.CAL . . . . . . . . . . . . . . . . . . . . . . .
SPLIT CHANNEL TO TRACKS.CAL . . . . . . . . . . . . . . . . . . .
RANDOM TIME.CAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
THIN CONTROLLER DATA.CAL . . . . . . . . . . . . . . . . . . . . . .
THIN CHANNEL AFTERTOUCH.CAL . . . . . . . . . . . . . . . . .
THIN PITCH WHEEL.CAL . . . . . . . . . . . . . . . . . . . . . . . . . . .
MAJOR CHORD.CAL, MINOR CHORD.CAL . . . . . . . . . . . .
Writing CAL Programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Recording CAL Programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

420
421
421
422
422
422
422
423
423
423
424

Table of Contents

16 Programming with Cal . . . . . . . . . . . . . . . . . . . . . . . . 419

Appendix A: Troubleshooting . . . . . . . . . . . . . . . . . . . . . 427
When I Play a File, I DonÕt Hear Anything . . . . . . . . . . . . . . .
I CanÕt Record from My MIDI Instrument . . . . . . . . . . . . . . .
When I Play a File Containing Audio, the Audio
Portion DoesnÕt Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
I CanÕt Record Any Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
The Music Is Playing Back with the Wrong
Instrument Sounds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
How Do I Use Professionalª to Access All the Sounds
on My MIDI Instrument? . . . . . . . . . . . . . . . . . . . . . . . . . . . .
My Keyboard Doubles Every Note I Play . . . . . . . . . . . . . . . .
I DonÕt See the Clips Pane in the Track View . . . . . . . . . . . . .
Why CanÕt Professionalª Find My Audio Files? . . . . . . . . . .
Why Do I Get Errors from the Wave Profiler? . . . . . . . . . . . .

427
428
429
430
430
431
431
432
432
433

Appendix B: Tips & Tricks . . . . . . . . . . . . . . . . . . . . . . . . 435
Video Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Double-Clicking Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Playing Files in Batch Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
The Play List View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Virtual Jukebox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Key Bindings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Windows Taskbar Indicators . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

436
436
436
437
438
442
445

xi

Undo, Redo, and the Undo History . . . . . . . . . . . . . . . . . . . . . . . . . 446
Screen Colors and Wallpaper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 447
Music Notation for Nonconcert Key
Instruments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450

Appendix C: Advanced Setup . . . . . . . . . . . . . . . . . . . . 451
Step 1. Install Windows 95 or NT . . . . . . . . . . . . . . . . . . . . . . 451
Step 2. Install Cakewalk Professionalª . . . . . . . . . . . . . . . . . 452
Step 3. Read the README File . . . . . . . . . . . . . . . . . . . . . . . . 453
Step 4. Install a MIDI Driver . . . . . . . . . . . . . . . . . . . . . . . . . . 454
Step 5. Connect Your MIDI Equipment . . . . . . . . . . . . . . . . . . 457
Step 6. Configure Your Audio Hardware . . . . . . . . . . . . . . . . . 460
Step 7. Set Up to Record Digital Audio . . . . . . . . . . . . . . . . . . 461
Step 8. Start Cakewalk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 464

Appendix D: MIDI Files . . . . . . . . . . . . . . . . . . . . . . . . . 469
Timebases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 470
Supported MIDI File Meta-Events . . . . . . . . . . . . . . . . . . . . . . 470
Features Not Supported by MIDI Files . . . . . . . . . . . . . . . . . . 470
Other MIDI File Handling Notes . . . . . . . . . . . . . . . . . . . . . . . 471
Special Handling of GM, GS, and XG MIDI Files . . . . . . . . . . 471
If You Have Problems Playing MIDI Files . . . . . . . . . . . . . . . 472
If You Plan to Publish Your Songs . . . . . . . . . . . . . . . . . . . . . . 472

Appendix E: Initialization Files . . . . . . . . . . . . . . . . . . . 475
Initialization Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 475
Initialization File Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 476
CAKEWALK.INI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 476
TTSSEQ.INI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 478
Variables in the [Options] Section . . . . . . . . . . . . . . . . . . . . . . . . . 478
Variables in the [MIDI Input Devices]
Section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 480
Variables in the [MIDI Output Devices] Section . . . . . . . . . . . . . . 481
AUD.INI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 481
Variables in the [Aud] Section . . . . . . . . . . . . . . . . . . . . . . . . . . . . 481

Appendix F: Presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 483
FX Stereo Reverb and CFX Reverb . . . . . . . . . . . . . . . . . . . . . 484
FX Stereo Chorus and CFX Chorus . . . . . . . . . . . . . . . . . . . . 485
FX Stereo Flanger and CFX Flanger . . . . . . . . . . . . . . . . . . . 485
FX Stereo Delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 486

xii

CFX Delay/Echo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
FX Pitch Shifter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
FX Stereo Parametric EQ . . . . . . . . . . . . . . . . . . . . . . . . . . . .
CFX 2-Band EQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

486
486
488
488

MIDI Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Improved Audio Streaming . . . . . . . . . . . . . . . . . . . . . . . . . . .
Pan and Volume Envelopes for Audio Events . . . . . . . . . . . . .
Adjustable Audition Duration . . . . . . . . . . . . . . . . . . . . . . . . .
Audio View Display Units . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Video support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Zoom Enhancements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Event List Display Filter . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Metronome Enhancements . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Record Drop-down List in Record Toolbar . . . . . . . . . . . . . . . .
Tempo List in Tempo View . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Patch Browser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Show/Hide Gradient Background . . . . . . . . . . . . . . . . . . . . . .
Mixdown Audio Command Moved to Tools Menu . . . . . . . . . .
New Pop-up Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Snap To or Move By Snap Resolution . . . . . . . . . . . . . . . . . . .
New Buttons in Markers and Meter/Key Views . . . . . . . . . . .
Loop and Punch Markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Go to Folder in File Open Dialog Box . . . . . . . . . . . . . . . . . . .
Double-Clicking on Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Console View Enhancements . . . . . . . . . . . . . . . . . . . . . . . . . .
MIDI System Exclusive Echo . . . . . . . . . . . . . . . . . . . . . . . . . .

489
489
489
490
490
490
490
490
490
490
491
491
491
491
491
491
491
491
492
492
492
493

Table of Contents

Appendix G: Summary of New Features . . . . . . . . . . . . 489

Index. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 494

xiii

xiv

Preface
The Cakewalk Professionalª UserÕs Guide is designed to help you learn
and use Cakewalk Professionalª Version 8. In everyday language, this
Guide explains how Professionalª works and how to use it to create,
edit, produce, and perform. WeÕve made this UserÕs Guide easy to read
and task-oriented, with lots of cross-references so that you can Þnd the
information you need. The UserÕs Guide also includes a comprehensive
index that you can use to Þnd information on any speciÞc topic.

The UserÕs Guide is organized as follows:
Chapter 1, Introduction, provides an overview of Professionalª and
instructions for installing the software and setting up your equipment.
Chapter 2, Getting Started, is a set of three hands-on tutorials that will
give you some practical experience with Professionalª and some
exposure to many of its capabilities.
Chapters 3 through 9 cover all the basic skills you need to use
Professionalª to play, record, edit, arrange, and mix your projects. By
the time you complete these chapters, youÕll know all about the different
ways you can work with your projects, and youÕll know about most of the
tools you need to create music and sound using your computer.
Chapters 10 through 15 cover the advanced features of Professionalª.
By the time you complete these chapters, youÕll know how to customize
Professionalª both to make the best use of all the MIDI and audio
equipment you have in your studio and to be more efÞcient and
productive in your work.
The appendices contain additional information you can use for
troubleshooting, advanced installation and setup, use of MIDI Þles, and
some tips and tricks for using Professionalª. If youÕve used earlier

Preface

About This Book

versions of Professionalª, be sure to turn to Appendix G to see a
summary of the new features in Professionalª Version 8.

Registering Professional™
Please be sure to complete and return the registration card in your
product package or to register your product on our World Wide Web site
(www.cakewalk.com). If you do not register, we cannot provide you with
technical support.

Getting Help
In addition to this UserÕs Guide, Professionalª includes on-line help
that can provide you with quick reference information whenever you
need it. Simply press F1 or click the Help button in any dialog box to Þnd
the information you need.
If you need more information than you can Þnd in the UserÕs Guide or
the on-line help, here are two great places to look:
¥

Check the Support page of our World Wide Web site
(www.cakewalk.com) for updated technical information and answers
to frequently asked questions

¥

Post messages to the Professionalª user community using one of
the Cakewalk newsgroups. For more information about the
newsgroups, visit www.cakewalk.com.

You can also get technical support directly from Cakewalk. In order to
obtain technical support, you must submit the product registration card
that is included with your Cakewalk product, or register your product on
our World Wide Web site. You can obtain technical support for this
product in the following ways:
¥

E-mail your questions to support@cakewalk.com. Be sure to include
your serial number in your e-mail.

¥

Call Cakewalk Technical Support at (617) 441-7891 on weekdays,
10:00AM to 6:00PM, Eastern time. Be sure to have your serial
number ready when you call.

Technical support hours, policies, and procedures are subject to change
at any time. Check our web site for the latest support information.

xvi

1

Introduction

Cakewalk Professionalª harnesses the power of your computer so you
can produce great music fast. It has tools to make you productive and
efÞcient so you can make the most of your creative ideas. YouÕll use
Professionalª as your musical scratchpad from the start of a musical
project right through to a polished Þnal result.

Introduction

With Professionalª, you can work in any musical style. You can produce
demo tapes, music for multimedia and games, sound effects and music
for the computer or the World Wide Web, printed lead sheets and scores,
or accompaniment tracks for performing and improvising. Your music
can combine MIDI music with digital audio recordings of acoustic
instruments and vocals. Professionalª is ßexible Ñ whatever your
musical goals, Professionalª can take you there..

In This Chapter
Professional™ Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Computers, Sound, and Music . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Installing Professional™. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Starting Professional™. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Learning to Use Professional™ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35

It doesnÕt matter whether you have a small home studio or a highpowered, fully equipped professional recording studio. Professionalª
helps you make the most of the equipment you have. It acts like the
mixer, tape deck, and effects rack in a traditional recording studio. You
record tracks and adjust their levels. Your sound sources can be
synthesized sounds, or sounds you record yourself. Special control panels
let you control the other equipment in your studio. Any gear that accepts
MIDI commands can interface with Cakewalk, allowing you to
incorporate their settings into a mix.

Make a Performance Sound Great
With Professionalª, you can record a performance on a track and add it
to a musical composition. Once youÕve got the sounds into your computer,
you can apply advanced editing tools to turn it into the perfect recording.
You can process your recordings with EQ and sophisticated effects like
reverb and delay. You can apply fadeouts and cross-fades and you can
adjust volume to correct recordings that are too soft. You can Þx a
performerÕs mistakes by adjusting the pitch or change the musical
concept by adjusting the duration of a recording.
Professionalª provides plenty of visual and audio feedback so you can
work fast and accurately. You can see the audio waveforms and watch
audio meters. You can listen to single or multiple tracks in tiny segments
so that you can Þnd and Þx glitches and edit out unwanted sections.
Professionalª PROFESSIONAL provides the tools for capturing and
polishing your musical ideas without getting in your way.

Improvise
Record your ideas a track at a time, building a composition even if you
donÕt have an ensemble to jam with. Professionalª can be your musical
sketchpad, holding onto ideas that you can edit later. You can record
MIDI tracks using your keyboard or any other MIDI controller, or you
can set up your microphone and record audio tracks.

Edit and Arrange
Apply ProfessionalÕsª editing tools to Þne-tune a performance. Fix
rhythmic problems or give a track a new rhythmic feel. Select and
rearrange phrases -- apply loops, adjust the timing between tracks by
dragging, double or repeat a phrase by cutting and pasting. Select and
edit the music note by note and event by event, or apply powerful editing
procedures to change any parameter of selected events.

1-18

Orchestrate
You have access to the full palette of sounds on your MIDI synthesizer.
You can add patch changes and double notes and phrases on other tracks
until the music sounds right. You can identify sounds by name instead of
remembering sounds by number.

Work Efficiently
Professionalª has many views so you can see the music at any level of
detail. You can see MIDI tracks and audio tracks side by side so you can
align and edit them. You can work on individual notes or on phrases and
tracks. You can apply Þlters to the musical data, letting you work on one
type of information at a time. You can label musical phrases and insert
markers, making editing and arranging easy.

Share Your Music
YouÕll want to share your music with other people, whether theyÕre your
clients, your band members, or other composers. Your results can be
recordings, computer Þles, or printed scores.

Record Demo Tapes or CD Masters
When the music sounds just the way you want it, you can hook up your
cassette or DAT recorder to get a recording that you can share with your
band or send to the CD mastering house. Or, if your studio doesnÕt have a
high-end synthesizer with great sounds, you can take your
Professionalª Þles into a bigger studio with more gear. If they have a
PC running Cakewalk, you can make your master recordings there with
great-sounding MIDI synthesizers.

Coordinate with Other Media and Hardware

Introduction

Cakewalk synchronizes to other recorders with most popular SMPTE
and MIDI time code formats. If you work on multimedia projects, you
can use Professionalª as the master controller. Commands you insert in
a track can trigger other multimedia applications such as animation and
video.

Produce Printed Scores and MIDI Files
You can produce printed lead sheets and small scores with lyrics, or
share the projects in digital form. Cakewalk will save your music in
audio or MIDI formats that you can put on a web site or share with
others.

1-19

Professional™ Basics
Professionalª looks and acts like many other Microsoft Windows
programs. The menus and toolbars give you quick access to all the
features of Professionalª. Some menu choices and tools display dialog
boxes that let you choose among various options or type in the values
you want. If you click in most views, in time rulers, or on certain other
items with the right mouse button, you see a pop-up menu that provides
quick access to many common operations.
The project is the center of your work in Professionalª. If youÕre a
musician, a project might contain a song, a jingle, or a movement of a
symphony. If youÕre a post-production engineer, a project might contain a
30-second radio commercial or a lengthy soundtrack for a Þlm or
videotape production. By default, every project is stored in a Þle (known
as a work Þle). The normal Þle extension for aProfessionalª work Þle is
.wrk.
Professionalª organizes the sound and music in your project into tracks,
clips, and events.
Tracks are used to store the sound or music made by each instrument
or voice in a project. For example, a song that is arranged for four
instruments and one vocalist would normally have 5 tracksÑone for
each instrument and one for the vocals. Each project can have up to 256
tracks. Some of these tracks may be used in your Þnished project, while
others can hold alternate takes, backup tracks, and variations that you
might want to keep for future use.
Clips are the pieces of sound and music that make up your project. A
clip might contain a horn solo, a drum break, a bass or guitar riff, a
voice-over, a sound effect like the hoot of an owl, or an entire keyboard
performance. A track can contain a single clip or dozens of different clips,
and you can easily move clips from one track to another.
Events are the individual bits of sound and music that make up a clip. A
note played on a piano or bass is an event, as is the pressing of a sustain
pedal on a keyboard or the turn of a pitch wheel. Each continuous piece
of digital audio in your project is an event.

Views
Professionalª displays your project in windows on the screen that are
known as views. You can have many views open at once, all showing the
same project. When you edit a project in one view, the others are updated
automatically.

1-20

The Track View
The Track view is the main window that you use to create, display, and
work with a project. When you open a project Þle, Professionalª
displays the Track view for the project. When you close the Track view
for a project, Professionalª closes the Þle.The Track view is divided into
two sections: the Track pane and the Clips pane. You can change the
size of the two panes by dragging the vertical splitter bar that separates
the two panes.

Each row is a track
The Track pane

The Clips pane

Key…

What it does…

Arrow

Moves one cell in any direction

Page Down

Displays the next page of tracks

Page Up

Displays the previous page of tracks

Home

Moves the highlight to the first track in
the project

Introduction

The Track pane lets you see and change the initial settings for each
track. One trackÑthe current trackÑis always displayed in color or
marked by a rectangle around one cell. To change the current track,
move the highlight using the mouse or the keyboard as follows:

1-21

End

Moves the highlight to the last track in
the project

The Clips pane shows the clips in your project on a timeline that helps
you visualize how your project is organized. Clips contain markings that
indicate their contents. The Clips pane lets you select, move, and copy
clips from place to place to change the arrangement of music and sound
in your project.
The Track view makes it easy to select tracks, clips, and ranges of time
in a project. These are the most common selection methods:

To…

Do this…

Select tracks

Click on the track number, or drag over
several track numbers

Select clips

Click on the clip, or drag a rectangle
around several clips

Select time ranges

Drag in the time ruler, or click between
two markers

As with most other Windows programs, you can also use the Shift-click
and Ctrl-click combinations when selecting tracks and clips. Holding the
Shift key while you click adds tracks or clips to the current selection.
Holding the Ctrl key while you click lets you toggle the selection status
of tracks or clips.

The Console View
The Console view
is the place where you mix the sounds on all the
different tracks to create the Þnal version of your project. You use the
Console view to adjust the levels of sound for the different tracks in your
project, to change the stereo panning, and to apply real-time effects to an
individual track, combinations of tracks, or the Þnal mix.
The mixing console contains several groups of controls. There is one
module for each track in your project, and one module for each output

1-22

device. You can use auxiliary sends (or aux sends) to direct certain
tracks to special modules that are known as submixes.

Audio module

MIDI module
Patch point for
real-time effects

Track settings

Aux Sends knobs
and on/off buttons

Mute, Solo, and
Track Arming
buttons

Master volume
faders

Introduction

Pan and volume
fader for each
track

As in the Track view, you can change track settings or record new music
or sound in the Console view. You may choose to use one view or the
other, or the choice you make may depend on which project you are
working on.

Other Views
Professionalª has a number of other views you can use to display and
work on your project. To display these views, select one or more tracks
and:
¥

Click the icon for the view

¥

Choose the view you want from the View menu

¥

Right-click on a selected track and choose the view you want from
the menu

1-23

The Piano Roll view
shows the notes from a single track as they
would appear on a player-piano roll. You can move the notes around,
make them longer or shorter, and change their pitches by just dragging
them with the mouse. You can also use the Piano Roll view to display
and edit MIDI velocity, controllers, and other types of information.

The Staff view
displays the notes from one or more tracks using
standard music notation, similar to the way the notation would appear
on a printed page. You can add, edit, or delete notes; create percussion

1-24

parts; add guitar chords and other notation markings; and print whole
scores or individual parts to share with other musicians.

Introduction

The Audio view
displays the sound waves that make up one or more
audio tracks of your project and provides tools to edit, arrange, and
apply effects to audio events.

1-25

The Event List view
displays the events in a project individually, so
that you can make changes at a very detailed level.

Professionalª has several other views that are used for very speciÞc
purposes:

1-26

View…

How you use it…

Meter/Key

To change the meter (time signature) or
key signature or to insert changes in the
meter or key signature at specific times
in a project

Big Time

To display the Now time in a large,
resizable font that you can read more
easily

Markers

To add, move, rename, or delete labels
for parts of your song that make it easier
to move from one point to another

Lyrics

To add and display lyrics for a track

Video

To display a loaded video file

Sysx

To create, display, store, and edit
System Exclusive MIDI messages used
to control instruments and other gear
that are MIDI capable

StudioWare

To use custom software interfaces to
control your MIDI gear

Tempo

To view and edit the project's tempo
changes

Zoom Controls
Many of the views contain Zoom tools that let you change the horizontal
and vertical scale of the view:

Lasso zoom
Vertical zoom fader
Zoom out vertically
Zoom in vertically
Horizontal
zoom fader

Zoom in horizontally
Zoom out horizontally

The zoom tools are used as described in the following table:

Tool…

How you use it…

Zoom out

Click to zoom out incrementally, or press
Shift and click to zoom all the way out

Zoom in

Click to zoom in incrementally, or press
Shift and click to zoom all the way in

Zoom fader

Click and drag to zoom continuously

Lasso zoom

Click to arm, then click and drag in the
view to select the zoom area

Introduction

Lasso zoom is automatically disarmed after use. Double-click the lasso
zoom button to make the selection stick.
You can also zoom with the keyboard:

Key…

What it does…

I

Zoom in vertically and horizontally

O

Zoom out vertically and horizontally

G

Go to (center) the Now time, without
zooming

Z

Arm lasso zoom

U

Undo the current zoom

1-27

Layouts
You may spend a lot of time making sure that all the views are laid out
on the screen just the way you want. When you save your work, you can
save the screen layout along with it. You can also save the layout by
itself and then use the layout with other projects.

Working on a Project
Much of your time in Professionalª is spent recording and listening to
your project or song as it develops. The Transport toolbar, shown below,
contains the most important tools and other pieces of information youÕll
need to record and play back your project.
Every project has a current time, known as the Now time. As you record
or play back a project, the Now time shows your current location in the
project. When you open or create a project, the Now time is set to the
beginning of the project.
You control recording and playback using tools on the Transport toolbar,
which work a lot like the ones on your tape deck or CD player:

Go to Beginning
Play
Record
Stop
Go to End
Reset

Go to Beginning

Reset

Play
Record
Stop Go to End

As you work with a project, you can use ProfessionalªÕs mute and solo
features to choose which tracks are played, or you can create loops to
play a particular section over and over again. You can also create
markers, which are named time points you add to your project to make
it easy to jump to a particular location.

1-28

Other Types of Files
Professionalª lets you create and work with several other types of Þles,
in addition to the work Þles that store your songs and other projects:

File type…

Purpose…

Playlist

To play a series of Professional™
projects and standard MIDI files, one
after another

CAL

To write, edit, and run CAL programs
that extend the capabilities of
Professional™

StudioWare

To control external MIDI devices from
Professional™ Professional™

Computers, Sound, and Music
This section provides some background on the different ways that
computers store and play sound and music. Computers work with sound
and music in two different forms: MIDI and digital audio.

MIDI

Introduction

MIDI (short for Musical Instrument Digital Interface) is the way
computers communicate with most sound cards, keyboards, and other
electronic instruments. MIDI refers to both the type of cables and plugs
used to connect the computers and instruments, and to the language
those computers and instruments use to talk to each other. The MIDI
standard is accepted and used worldwide. Almost any electronic
instrument you buy today will have MIDI connectors and can be used
with other MIDI instruments and with your computerÕs MIDI interface.
The MIDI language conveys information and instructions, both from the
computer to the instrument and from the instrument to the computer.
For example, if your computer wants your keyboard to play a note, it
sends a MIDI ÒNote OnÓ message and tells the keyboard which note to
play. When your computer wants the keyboard to stop playing that note,
it sends another message that stops the note from playing.
The MIDI language has many other instructions, such as messages to
change the sound that is used to play the notes (the bank and patch),
messages used to work the sustain pedal and the pitch-bend wheel, and
others. By sending the right messages at the right times, your computer
can control your electronic instrument and make it play music.

1-29

MIDI information can be sent on 16 different channels. You can set up
your MIDI equipment to listen for messages on all channels or on only a
few.
MIDI Þles contain all the MIDI messages and timing information that
are needed to play a song. MIDI Þles can be read and played by many
different programs, including Cakewalk, and can even be played by
programs on other types of computers. MIDI Þles have the extension
.MID.
There are several important advantages of the MIDI format:
¥

Large amounts of music can be stored in a very compact form

¥

Different parts of a piece can easily be assigned to any instrument
you can imagine

¥

The music contains information on notes, tempos, and key
signatures that makes it possible to display and edit the piece using
standard musical notation

The primary disadvantage of MIDI is that the quality of the music a
listener hears will vary depending on the MIDI equipment the listener is
using. For example, MIDI usually sounds much better on an expensive
synthesizer than it does on an inexpensive sound card.

Digital Audio
Digital audio is a simple way to record and play sounds of any type. It
works like a tape recorderÑyou record something, then later play it
back. Digital audio stores the sound as a long series of numbers.

Sound Waves
Sound waves are vibrations in the air. Sound waves are generated by
anything that vibrates; a vibrating object causes the air next to it to
vibrate, and the vibration is passed through the air in all directions.
When the vibrating air enters your ear, it makes your eardrum vibrate,
and you hear a sound. Likewise, if the vibrating air hits a microphone, it
causes the microphone to vibrate and send electrical signals to whatever
it's connected to.
These vibrations are very fast. The slowest vibration frequency you can
hear is about 20 vibrations per second, and the fastest is around 16,000
to 20,000 vibrations per second.

Recording Digital Audio
To record digital audio, your computer monitors the electrical signal
generated by a microphone, an electric guitar, or another source. At
equal intervals of time (for CD-quality sound, this means 44,100 times a

1-30

second), the computer measures and saves the strength of the electrical
signal from the microphone, on a scale from 0 to 65,535.
That's it. The digital audio data is just a long series of numbers. Later,
the computer can send these numbers, in the form of electrical signals,
to a speaker. The speaker then vibrates and generates the same sound
that was recorded.
The primary advantage of digital audio is the quality of the sound.
Unlike MIDI, a digital audio recording is very rich, capturing all the
nuances, overtones, and other characteristics of the sound exactly as
performed. The main drawback of digital audio is that it takes up a lot of
disk space. If you record a 1-minute segment of stereo, CD-quality digital
audio, you need about 10 megabytes of disk space to store the resulting
Þle.
On the PC, digital audio is usually stored in wave Þles, with the
extension .WAV. There are many programs available that let you create,
play, and edit these Þles. Professionalª reads, writes, and lets you edit
wave Þles.
More information about digital audio can be found in Chapter 7, Editing
Audio.

Installing Professional™

Introduction

You can install Professionalª on any computer that runs Windows and
has a sound card or built-in sound module. If you want to hook up other
devices, like a MIDI keyboard, an electric guitar, or a microphone, you
need the right cables, and you need to Þnd the right connectors on your
computer.
Before you install ProfessionalªProfessionalª, take a minute to
register the software so we can let you know when updates become
available and provide you with technical support. To register your copy
of Professionalª, Þll in the registration card in your product package
and mail or FAX it back to us. Or, register at our web site:
www.cakewalk.com.
To connect a MIDI keyboard to your computer, you need to have a MIDI
adapter cable. One end of the cable should have two 5-pin DIN
connectors that connect to your keyboard. At the other end, you need a

1-31

15-pin connector to connect to a sound card through its MIDI/joystick
port.

MIDI to 15 Pin Connector

5-pin DIN
connector

15-pin
connector
(DB15)

If you have a dedicated MIDI interface, lots of electronic music gear, or
work with many different music software packages, you should read
Appendix C: Advanced Setup.
Before you attach or detach any cables from your computer, you should
shut down your computer and turn off the power to all your equipment.
This greatly reduces the chance of electrical damage to your equipment
while plugging and unplugging cables.

To Connect a MIDI Keyboard to Your Computer…
1.

One of the 5-pin connectors on the MIDI cable is labeled Out.
Plug this connector into the MIDI In jack on your electronic
keyboard.

2.

The other 5-pin connector on the MIDI cable is labeled In. Plug
this connector into the MIDI Out jack on your electronic
keyboard.

3.

Plug the 15-pin connector on the MIDI cable into the MIDI/
joystick port on your sound card. (If you have a joystick, unplug
it, plug in the MIDI cable, and plug the joystick into the passthrough connector on the MIDI cable.)

To Connect an Electric Guitar to Your Computer…
1.

1-32

Plug your 1/4” mono guitar cable into a 1/8” stereo adapter.

2.

Plug the 1/8” jack into the microphone input or line input jack on
your computer sound card.

To Connect a Microphone to Your Computer…
1.

If your microphone does not have a 1/8” mono or stereo plug,
plug the microphone into a 1/8” adapter.

2.

Plug the 1/8” jack into the microphone input jack on your
computer sound card.

That's it! Now that your instruments are all set to go, you can restart
your computer and turn on your keyboard, guitar, and microphone.

To Install Professional™…

1.

Start Windows.

2.

Place the Cakewalk Professional™ CD in your CD-ROM drive.
The Cakewalk Professional™ CD Autorun screen displays
automatically.

3.

Click the Install Professional™ button to start Cakewalk Setup.

4.

Follow the installation instructions displayed on the screen.

Introduction

Professionalª is easy to install. All you need to do is choose the folder
where the program and sample project Þles should be stored. Before you
start, make sure you have your serial number and CD-KEY handy. Your
serial number is located on your registration card. Your CD-KEY is
located on the back of your CD case.

The setup program walks you through the installation process,
making suggestions as you go. The setup program also adds a
Cakewalk folder and program icon to your desktop.
You can also install Professional™ by choosing Start-Run and
running the application named SETUP.EXE from the CD.

To Uninstall Professional™…
When you installed Professionalª, the setup program placed an
Uninstall icon in the Cakewalk folder. To uninstall Professionalª,

1-33

simply click on this icon. You can also uninstall Professionalª from the
Windows Control Panel as follows:

1.

Click the Start button, and choose Control Panel.

2.

Double-click on the Add/Remove Programs icon.

3.

Choose Professional™, then click Add/Remove.

4.

Click Yes to confirm that you want to uninstall Professional™.

Starting Professional™
There are many different ways to start Professionalª. Here are a few:

1-34

¥

Click on the Professionalª icon on your desktop.

¥

Click on the Start button, and choose Cakewalk-Cakewalk
Professionalª from the Programs menu.

¥

Right-click on the desktop, and choose New-Cakewalk Song. When
the song icon appears, type a name for the song. Then double-click
the icon to start Professionalª.

¥

Click the Start button, point to Documents, and choose a
Professionalª project from the menu.

¥

Double-click the Professionalª program or any
Professionalªdocument from the Windows Explorer or the Find
menu.

When you start Professionalª, you see the Quick Start dialog box:

Option…

How to use it…

Open a Project

Choose a project from the Open File
dialog box to open it

Open a Recent Project

Select a project from the list, and click
this button to open it

Create a New Project

Choose a template for the new project in
the New dialog box, and click OK to
create the project

Find Out More about Cakewalk

Click here to visit Cakewalk on the World
Wide Web

Introduction

The Quick Start dialog box has several options:

If you donÕt want to see the Quick Start dialog box in the future, uncheck
the box at the bottom of the dialog box, and click Close. You can see the
Quick Start dialog box later by choosing Help-Quick Start.

Learning to Use Professional™
This chapter has provided you with an overview of Professionalª and
basic information on how to install the software and conÞgure your
system. To get started with Professionalª, you can do two things:
¥

Try the tutorials that appear in Chapter 2.

¥

Watch the TECHniques tutorials to see some of ProfessionalªÕs

1-35

1-36

2

Getting Started

In This Chapter
Tutorial 1—Playing a Song . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Tutorial 2—Recording MIDI and Digital Audio . . . . . . . . . . . . . . . . . . . 53
Tutorial 3—Audio Editing and Mixing . . . . . . . . . . . . . . . . . . . . . . . . . . 64

Getting Started

Now that youÕve learned some of the basics, itÕs time to put that
knowledge to work. The three tutorials in this chapter will give you some
hands-on practice in playing, recording, and mixing your projects. If you
want to learn more about any topic, youÕll Þnd references to the
appropriate part of the UserÕs Guide.

Tutorial 1—Playing a Song
The Þrst tutorial teaches you the basics of playing MIDI with
Professionalª. You'll learn how to:
¥

Open and play a project Þle

¥

Make the song repeat automatically

¥

Use markers

¥

Speed or slow the tempo

¥

Mute a track and play a track solo

¥

Change a track's instrument

¥

Play a track on a MIDI keyboard

¥

Transpose the song

If you have not already done so, please read Chapter 1, Introduction, for
basic background information about projects, tracks, clips, the Track
view, and the Console view.

Rehearsal Time
YouÕre a member of a garage band preparing to make a demo tape. The
band practices three nights a week, but youÕd like a little extra time to
work on a solo in one of your songs. Fortunately, one of your fellow
performers is also a Professionalª owner and has created a project Þle
containing a portion of the song. So, on your off nights, rather than
practice your solo all by yourself, you can load the song into
Professionalª and play with the other instruments.
So, itÕs rehearsal time. LetÕs go!

Opening a Project File
As you learned in Chapter 1, Professionalª stores MIDI and digital
audio data in project Þles. The Þrst thing you need to do is load the
project Þle containing your band's song.

2-38

1.

If you haven't already done so, start Professional™.

2.

Choose File-Open.

3.

In the Open dialog box, select the file tutorial1.wrk. Click the
Open button.

Professional™ loads the project and opens the Track and Console
views. Feel free to move and resize these views to better fit your
screen; we'll be doing a little work in each of these views later in the
tutorial. Right now, though, let's play the song!

Playing the Song
Buttons in the Large Transport toolbar, shown in the following picture,
can control most of ProfessionalªÕs basic playback functions. If you donÕt
see the Large Transport toolbar, then choose View-Toolbars and check
Transport (Large).

Now time (MBT)

Now time slider

Meter/Key

Rewind

Play
Stop

Record

Reset

Go to End

Now time (SMPTE)

Starting Playback
1.

To play the song, click the Play button
bar.

, or press the space

Do you hear music? Go ahead, get out your instrument and jam
along! If you don't hear anything, see Appendix A: Troubleshooting
for some troubleshooting tips.

Restarting the Song
When Professional™ gets to the end of the song, it stops. To play the
song again, do the following:
Click the Rewind button
measure.

, or press W to go back to the first

2.

Click the Play button, or press the space bar.

Getting Started

1.

2-39

Pausing Playback
1.

To temporarily pause playback, click the Play button
or the
Stop button
, or press the space bar. Click the Play button
again to resume playback.

Certain Professional™ functions can only be used when the song is
paused. If a function or command does not seem to work, try pausing
the song.

The Now Time
The Now time is the current time in the song. In the Clips pane of the
Track view, the Now time is indicated by a vertical line. The Now time is
also shown in the Transport toolbar, both in MBT (measure/beat/tick)
format and in time code format (hour/minute/second/frame). During
playback, the Now time increases in accordance with the progress of the
song.
You can set the Now time of the song by clicking in the ruler in the Clips
pane or (when playback is paused) by dragging the Now slider in the
Transport toolbar.
While you are playing with the song, you may want to keep an eye on the
Now time. The Big Time view displays the Now time in a large font so
you can more easily see it from a distance. To open this view, choose
View-Big Time. You can change the time format displayed in the Big
Time window by clicking on it. You can change its font by right-clicking
on it.

Starting from a Marker
Markers make it easier to Þnd certain points within the song. You may
want to set markers at the beginning of each section of your song or at
times with which some event must be synchronized. The Markers
toolbar lets you move the Now time to a marker, add a new marker at

2-40

the Now time, and edit the marker list. If you donÕt see the Marker
toolbar, then choose View-Toolbars and check Markers.

View markers
Marker list

Previous
marker

Insert marker
Next marker

The current song contains several markers. LetÕs try starting playback
from the marker labeled C:

1.

If the song is playing, pause playback by clicking the Stop button
.

2.

In the drop-down list in the Markers toolbox, select the marker
labeled C. The Now time moves to the start of measure 17.

3.

Click the Play button

.

For more information about markers, see ÒCreating and Using MarkersÓ
on page 5-165.

Restarting the Song Automatically
WouldnÕt it be easier to practice your solo if you didn't have to rewind
and restart the song each time it ended? Rather than manually
rewinding and restarting the song, you can make Professionalª
automatically jump back to the beginning and keep playing.

Looping Over the Entire Song

Getting Started

To control looping, use the tools in the Loop/Auto Shuttle toolbar. If you
donÕt see this toolbar, choose View-Toolbars and check Loop.

Loop properties
Loop On/Off
From time

Thru time
Copy selection time

2-41

To loop over the entire song, do the following:

1.

Click the Loop From time. The time display changes to an edit
box with spin controls.

2.

To loop over the entire song, the loop must start at 1:01:000. If
the Loop From time is not already set to 1:01:000, use the
keyboard or spin controls to enter this value.

3.

Click the Loop Thru time.

4.

Press F5 to open the Markers dialog box.

5.

Select the marker named  and click OK. The Loop Thru
time is set to the end of the song.

6.

Click the Loop button

7.

Click Play.

to enable looping.

When looping is enabled, the time ruler displays special ßag markers
that indicate the loop start and end times. You can drag these markers to
change the loop start and end times.

Loop From

Loop Thru

To turn looping off, click the Loop button again.

Looping Over a Section of the Song
Maybe you would like to practice one section of the song over and over.
Or, maybe you'd like one section played repeatedly so you can practice an
extended solo. In either case, you need to set the start and end times of
the loop section. Let's have Professionalª loop over the section between
markers C and D:

2-42

1.

Click on the Loop From time.

2.

Press F5 to open the Markers dialog box.

3.

In the Markers dialog box, select marker C and click OK. The loop
start time is set to the marker time.

4.

Click on the Loop Thru time.

5.

Press F5.

6.

In the Markers dialog box, select marker D and click OK.

7.

Click the Loop button

8.

Click Rewind. The song rewinds to the Loop From time.

9.

Click Play.

to enable looping.

A quicker way of selecting the loop times in the preceding example
would be to simply click in the area between the markers at the top of
the Clips pane, then click
to copy the selection start and end times
to the Loop/Auto Shuttle toolbar.

Click here to select the portion of the song
between markers C and D

Changing the Tempo

Getting Started

If the song is having trouble keeping up with you (or if you're having
trouble keeping up with the song!), you can easily speed up or slow down
the song. There are two ways to do this: you can change the tempo, or
you can change the tempo ratio, which determines the tempo by
multiplying it by a user-deÞned amount. The controls for either method

2-43

are found on the Tempo toolbar. If you donÕt see this toolbar, choose
View-Toolbars and check Tempo.

Tempo ratio 3
Insert
tempo
Tempo

Tempo ratio 2

Tempo ratio 1

Setting the Tempo
LetÕs pick up the pace a little. Do the following:

1.

With the song playing, click on the tempo. The tempo will be
highlighted and spin controls will appear.

2.

Use the spin controls to increase the tempo to 100 beats per
minute.

3.

Press Enter. The song will play a little faster.

Changing the Tempo with the Tempo Ratio Buttons
By default, the Tempo Ratio buttons let you play the song at half or
double tempo. Try this:

1.

Click the first button
. The song slows to half its normal
tempo. Note that the actual song tempo (100.00) has not
changed.

2.

Click the third button
tempo.

3.

Click the middle button
tempo.

. The song speeds to twice its normal

. The song returns to its normal

Setting the Tempo Ratios
Tempo ratios can be changed by Shift-clicking on them and entering a
new number in the dialog box. By default, tempo ratios are set to 0.50,
1.00, and 2.00, respectively.

Advanced Tempo Control
This song is a special case in that it has only one tempo for the entire
song. If you need to vary the songÕs tempo, Professionalª lets you insert
tempo changes. Tempo changes can be inserted individually so that

2-44

different sections can be played at different tempos, or they can be
inserted graphically in the Tempo view. For more information, see
ÒChanging TemposÓ on page 5-174.
Tempo ratios affect the entire song, even if there are tempo changes.
Professionalª always multiplies the current tempo in the song by the
tempo ratio to determine the playback tempo.

Muting and Soloing Tracks
Muting a Track
Frequently you will want to temporarily turn off one or more
instruments in your ensemble. Professionalª makes it easy to mute the
parts you donÕt want to hear.
For example, suppose that you are practicing the piano part for this song
and want to hear only the other instruments. LetÕs mute the piano part.
With the song playing, do the following:

1.

In the Track pane, click on the Mute button
in the Piano track
(track 1). The button turns yellow, and the piano part drops out
of the song.

2.

To turn the piano back on, click the Mute button again.

Note that the yellow MUTE indicator lights up in the status bar
whenever a track is muted. This can be very helpful if there are muted
tracks that arenÕt visible.
Let's try using a different method to mute two tracks simultaneously:

1.

In the Track pane, click the track number (the leftmost column) of
the Piano track. The track is selected.

2.

While pressing Ctrl, click the track number in the Sax track. The
Piano and Sax tracks are selected.

3.

Choose Track-Mute. Both tracks are muted.

1.

In the Track pane, click the track number of the Piano track.

2.

While pressing Ctrl, click the track number of the Sax track. The
piano and sax are selected.

Getting Started

You can also mute or unmute tracks by using the pop-up menu:

2-45

3.

Right-click on either track to bring up the pop-up menu.

4.

Choose Mute (which should have a check mark beside it). The
tracks are unmuted.

Playing a Track Solo
If you want to hear one track by itself, you could mute all other tracks.
But thereÕs a quicker way to do itÑthe Solo button. For example, to play
the drum part by itself, do the following:

1.

Click the Solo button
percussion solo!

in the Drum track (track 5). Voila, a

2.

To let the other instruments back into the song, click the Drum
track's Solo button again.

Solo is not exclusiveÑyou can let as many instruments as you like into
the solo. Note that the green SOLO indicator lights up in the status bar
whenever a track is soloed.
LetÕs use a different method to solo all three percussion tracks:

1.

In the Track pane, click the track number in the Drums track. The
track is selected.

2.

While pressing Shift, click the track numbers in the Shaker and
Triangle tracks. All three percussion tracks are selected.

3.

Choose Track-Solo.

When you want to let the entire ensemble back into the song, click all
the selected (green) Solo buttons again to turn them off, or select all
soloed tracks and choose Track-Solo. As a third option, right-click,
bring up the pop-up menu, and turn off the solo from there.
Note that Solo takes priority over Mute. If both buttons are selected in a
track, the track will be played.

Mute and Solo in the Console View
The Console view contains Mute and Solo buttons identical to those in
the Track view. The two sets of buttons are synchronized. To see this, do
the following:

1.

2-46

In the Console view, mute the Bass, Sax, and Drums tracks.

2.

Solo the Piano track.

3.

In the Track view, check that the first track is soloed and that
tracks 2, 3, and 5 are muted. Click the selected Solo and Mute
buttons to return the tracks to normal.

Changing a Track's Instrument
If your sound card is like most, its internal synthesizer is capable of
producing at least 128 different instrument sounds, plus several dozen
percussion sounds. Now you'll Þnd out how to get some of those other
instruments into the act. LetÕs try changing the instrument playing the
piano line.

Changing the Patch in the Track View

1.

Solo the Piano track so you can hear the piano part more clearly.
To do this, click on the Solo button
in the Piano track (track 1).

2.

Right-click on any column in the Piano track to open the pop-up
menu.

3.

Choose Track Properties to open the Track Properties dialog box.

4.

Find the Patch setting. This setting indicates which patch, or
instrument, is used by this track. Right now, the Piano track uses
the patch called Acoustic Grand Piano.

5.

To change the patch, select a new patch from the drop-down list.
Professional™ immediately starts playing the piano part with
that new instrument.

Getting Started

With the song playing, do the following:

2-47

6.

Have fun trying all the different patches!

7.

Click OK to keep the patch you have selected currently, or click
Cancel to go back to the original patch.

8.

Click the Solo button in track 1 again to unsolo the Piano track.

You can also change the patch by clicking in the Patch Þeld and using
the + and Ð keys to increment through the different patches. To do so:

1.

Solo the Piano track by clicking on the Solo button in track 1.

2.

Click in the Patch field in the Piano track, moving the highlight to
that field.

3.

Press the + or – key on the numeric keypad.

4.

Click the Solo button in track 1 again to unsolo the Piano track.

You may want to experiment with changing all the instruments used by
the song. One thing you should know: Changing the instrument on a
percussion track (such as the Drum, Shaker, and Triangle tracks in this
song) may have no effect. Percussion instruments are played on MIDI
channel 10, which in General MIDI is dedicated to percussion. The note
determines the instrument, and the patch is irrelevant.

Changing the Patch in the Console View
ItÕs easier to change a trackÕs patch in the Console view. For example, to
change the Piano trackÕs patch, click the Patch button in the Piano
module and choose a new patch from the menu.

Playing Music on a Keyboard
If you've connected a MIDI keyboard (or another instrument) to your
external MIDI interface or the MIDI interface of your sound card, you
can play one or more parts of the song on the keyboard instead of the
sound cardÕs internal synthesizer. For instructions on connecting a
keyboard to your computer, see ÒTo Connect a MIDI Keyboard to Your
ComputerÉÓ on page 1-32. For this tutorial, we assume that you want to
connect the keyboard to the MIDI in and out of your sound card.

Checking Your MIDI Device Settings
First, letÕs make sure that Professionalª is set up to send MIDI output
to your keyboard.

1.

2-48

Choose Tools-MIDI Devices to open the MIDI Ports dialog box.

2.

In the Output Ports column, two devices should be selected. The
first should be your sound card synthesizer device; the second
should be your MIDI out device. The uppermost selected device
will correspond to Port 1, the second device to Port 2, and so on.
For help with these settings, see “Setting Up Output Devices” on
page 3-95.

3.

Click OK.

Routing MIDI Data to the Keyboard
LetÕs play the Piano track on the MIDI keyboard. First, turn your
keyboard on and make sure it is set up to receive MIDI input on channel
1. Then, do the following:

1.

In the Track view, right-click on any column in the Piano track
(track 1) to open the pop-up menu.

2.

Choose Track Properties to open the Track Properties dialog box.

3.

For Port, select your MIDI out device.

4.

Click OK.

1.

In the Console view, click the Port button in the Piano module.

2.

Choose your MIDI out device from the menu.

Getting Started

Or, if you prefer, the procedure is a little easier in the Console view:

If you donÕt hear anything on your keyboard, see Appendix A:
Troubleshooting for some hints on troubleshooting.

2-49

Transposing
Sometimes itÕs useful to transpose, that is, to move the pitch of the song
upward or downward. You may want to bring the song into someoneÕs
vocal range, make the song easier to play along with on your instrument,
or simply make an aesthetic adjustment.
LetÕs raise the pitch of the song by a Þfth. With the song playing, do the
following:

1.

In the Track pane, drag over the track numbers for tracks 1
through 4 to select them.

2.

Choose Edit-Transpose.

3.

In the Transpose dialog box, enter 7 in the Amount box. You can
type the number or use the spin controls.

4.

Click OK.

Professional™ raises all the notes in the selected tracks by seven halfsteps (for example, C is raised to G, D is raised to A, and so on). The
Transpose dialog box also has an option for transposing by diatonic
steps; see “Transposing” on page 6-190 for more information.
To undo your transposition, choose Edit-Undo, or press Ctrl-Z.
If you want to transpose to a lower key, do the same thing, except
enter a negative number in the Transpose dialog’s Amount box. For
example, to lower the pitch of the song by a fifth, enter -7.
Note that you do not have to transpose entire tracks at one time;
when you learn more about selecting smaller sections of music, you
will be able to transpose individual clips, or parts of clips.

Transposing Percussion
You may be wondering why we did not transpose the percussion tracks.
As mentioned earlier, in General MIDI each note in the percussion
channel is mapped to a particular percussion instrument: a snare, a kick
drum, a cymbal, a triangle, and so on. Transposing the percussion tracks
will not change the pitch of each note but rather will change the
instrument used to play each note! This is not usually the desired effect,

2-50

so in general you would not use the Transpose command on percussion
tracks.
On the other hand, when a track contains events for only one percussion
instrument (that is, all the notes are the same pitch), you can change the
instrument by transposing the track. For example:

1.

With the song playing, solo the Triangle track (track 7).

2.

To hear the triangle more clearly, click in the Triangle track's Vel+
column and enter 127. This increases the velocities of the
triangle notes, which increases their notes’ volume.

3.

Press Enter.

4.

Select the Triangle track by clicking on its track number.

5.

Choose Edit-Transpose to open the Transpose dialog box.

6.

In the Amount box, enter -25.

7.

Click OK.

The triangle sound is replaced with the sound of a cow bell.
To undo your transposition, choose Edit-Undo, or press Ctrl-Z.

Transposing with Key+
Another way to transpose a track is to use the Key+ column in the Track
view. For example, letÕs raise the Sax track by an octave:

1.

Click in the Sax track’s Key+ column.

2.

Enter 12. This raises all notes in the track by 12 half-steps, or an
octave.

3.

Press Enter.

Transposing with the Transpose MIDI Effect

Getting Started

One Þnal way to transpose a track is to use the Transpose MIDI plug-in
effect. ProfessionalªÕs MIDI and audio effects let you modify notes and
sounds on the ßy, as they are played, without making permanent
changes to your music and sound data. (They can also be used to perform
destructive, or permanent, editing.)

2-51

For example, letÕs raise the Bass track by an octave too. In the Console
view, do the following:

1.

Right-click in the Bass track effects patch point (the empty box
below the track name) and choose Transpose from the menu.
The Transpose effect is added to the track.

2.

Double-click the Transpose effect to open the Transpose dialog
box.

3.

In the Offset box, type 12. You can also use the pop-up slider
below the box to set the offset value.

If the song is playing, youÕll immediately hear the change. You can use
this technique to adjust your effects in real time.
To delete the Transpose effect, click on it and press Delete.
That completes the Þrst tutorial. In the next tutorial, youÕll learn to
record MIDI and digital audio tracks into Professionalª.

2-52

Tutorial 2—Recording MIDI and
Digital Audio
This tutorial teaches you how to record with Professionalª. YouÕll learn
how to:
¥

Set up the metronome

¥

Record MIDI tracks

¥

Use loop recording

¥

Use punch recording

¥

Record digital audio tracks

Rehearsal Time, Part 2
In Tutorial 1, you used Professionalª to help you rehearse a solo in one
of your bandÕs songs. Professionalª played the backup parts of the song
while you played your solo. Now that youÕve had some time to practice,
youÕd like to record your solo with Professionalª so you can play it and
hear how you sound.
Professionalª lets you record two different types of data: MIDI and
digital audio. If you have a MIDI instrument connected to the MIDI In
port of your sound card or an external MIDI interface, youÕll probably
want to record your performance as MIDI. Otherwise, youÕll need to hook
your instrument, preamp, effects rack, mixer, or microphone to the
appropriate audio input of your sound card and record your performance
as digital audio. For information on how to connect your instrument to
the computer, see ÒInstalling ProfessionalªÓ on page 1-31.

Opening the Project File

1.

Start Professional™.

2.

Choose File-Open.

3.

In the Open dialog box, select the file tutorial1.wrk.

4.

Click the Open button.

Getting Started

If you havenÕt already done so, the Þrst thing you need to do is load the
project Þle containing your bandÕs song.

Professional™ loads the project and opens the Track and Console
views.

2-53

Recording MIDI
LetÕs record a new MIDI track in the song. If you have no MIDI device to
connect to your computer, you can use CakewalkÕs Virtual Piano
(included with Professionalª) as a MIDI source. For more information
about this tool, see ÒVirtual PianoÓ on page 4-124.

Setting Up the Metronome
Musicians often use a metronome to keep track of the beat.
ProfessionalªÕs metronome is more versatile than most real
metronomes. You can conÞgure to sound on playback or recording; it can
count off any number of lead-in measures or beats; it can use the PC
speaker or a MIDI note; and it can accent the Þrst beat of each measure.
It also quickly and accurately follows any tempo changes that happen in
the song.
You can set up the metronome with the Metronome toolbar. If you donÕt
see the Metronome toolbar, choose View-Toolbars and select
Metronome.

Accent first beat

Use PC speaker

Metronome settings
Measures
Count-in

Beats

Metronome
during record

Use MIDI note

Metronome
during playback

LetÕs set up the metronome to play two count-in measures on the PC
speaker when recording. Here's what to do:

2-54

1.

In the Metronome toolbar, click in the Count-in box.

2.

Use the spin control to set the count-in value to 2.

3.

Select the Count-in Measures option

4.

Deselect the Metronome During Record option

5.

Select the Use PC Speaker option

6.

Deselect the Use MIDI Metronome option

.

.
.

.

By disabling the Metronome During Record option, you cause the
metronome to turn off after the count-in measures. If you would
prefer to hear the metronome during the entire song while recording,
enable this option instead.
The metronome counts in for recording, not for playback.

Checking Your MIDI Device Settings
Let's make sure that Professionalª is set up to receive MIDI data from
your instrument.

1.

Choose Tools-MIDI Devices to open the MIDI Ports dialog box.

2.

In the Input Ports column, select your sound card's MIDI In
device or the MIDI In for your external MIDI interface. (If you will
be using the Virtual Piano, select the Virtual Piano device as
well.) For help with these settings, see “Setting Up the MIDI In
and MIDI Out Devices” on page C-465.

3.

Click OK.

Setting Up Playback

Getting Started

During recording, Professionalª will play the rest of the song as usual.
Depending on what instrumental part of the song you are going to
record, you may want to mute one or more tracks, or solo certain tracks.
For example, if you are going to record a new piano part, you might want
to mute track 1 so that you're not competing with the old piano part
while recording. To mute any track, click the track's Mute button
.
You can also set other playback options, such as the Tempo ratio, to
make your recording session easier.

2-55

Recording MIDI
Now you'll record a new track in the song. Do the following:

1.

Make sure your instrument is turned on and set up to transmit
MIDI data.

2.

Double-click the Name column in track 8 and type a name for
your new track.

3.

Make sure the Source column in track 8 is MIDI Omni. If it isn’t,
double-click the Source column and set the Source in the Track
Properties dialog box to MIDI Omni.

4.

In track 8, click the Arm button

5.

On the Transport toolbar, click Record

.
, or press R.

You'll hear two measures counted in by the metronome, then
playback and recording will begin. Go ahead and start playing!
When you finish recording, click the Stop button
, or press the
space bar. If you've played any notes, a new clip will appear in the
Clips pane in track 8. If no new clip appears, see “I Can’t Record from
My MIDI Instrument” on page A-428 for some troubleshooting hints.

Listening to the Recording
LetÕs play back your performance on your sound card. For an added
dimension, weÕll open a few other views in the process. Do the following:

2-56

1.

Double-click in the Source, Port, Channel, or Patch column in
track 8 to open the Track Properties dialog box.

2.

For Port, select your sound card’s MIDI synthesizer.

3.

For Channel, select an unused channel, such as 7.

4.

For Patch, select any instrument.

5.

Click OK.

6.

Choose View-Piano Roll to open the Piano Roll view.

7.

Choose View-Staff to open the Staff view.

8.

Choose View-Event List to open the Event List view.

9.

Choose Window-Tile in Rows to tile the views.

10.

To return to the start of the song, click the Rewind button

.

11.

Click Play

.

ItÕs almost as easy to listen to your performance on your MIDI
instrument. For instructions on how to play a track on a MIDI keyboard,
refer to tutorial 1.
The Piano Roll, Staff, and Event List views all show the same basic
informationÑthe notes in track 8. The Piano Roll view displays the track
as a player-piano roll. The Staff view shows notes in traditional music
notation. The Event List view lists all MIDI events for the track. When
you need to edit a track, you can work in any of these views. On different
occasions you may have reason to use different views. More information
about the Piano Roll, Staff, and Event List views can be found in later
chapters of the UserÕs Guide.
When you're ready to continue, close the Piano Roll, Staff, and Event
List views.

Recording Another Take
Maybe your Þrst attempt at recording resulted in a perfect performance,
but maybe not. If you'd like to remove your Þrst take and try again, do
the following:

1.

Choose Edit-Undo Recording or press Ctrl-Z to undo your
recording.

2.

Click Rewind
, or press W. The track is still armed for
recording, so you don't need to re-arm it.

3.

Click Record

, or press R.

Alternatively, you could record your next attempt on a new track. That
way you can keep all the takes and select the best one later (or combine
the best parts of each!). If you record on a new track, be sure to arm the
new track for recording and to disarm the previous track.

Fine Tuning

Getting Started

After you've recorded a MIDI track, you can use Professionalª to make
automatic adjustments to the timing of notes. For example, the
Quantize command rounds off the start times and durations of notes to
evenly spaced note boundaries (quarter notes, eighth notes, sixteenth
notes, and so on). Quantize lets you select full or partial rounding, and
it even lets you distort the timing into a ÒswingÓ beat. For more
information on Quantize and other related commands, see ÒChanging
the Timing of a RecordingÓ on page 6-197.

2-57

Saving Your Work
When you have something youÕd like to keep, you can save the project by
doing the following:

1.

Choose File-Save As.

2.

In the File Name box, type a new file name, such as my project.

3.

Click OK.

The project is saved under the new name. From now on, you can click
the Save button
to save your work.

Loop Recording
If you'd like to record several takes successively, you can set up
Professionalª to loop over the entire song, or just some section of it.
Professionalª will record a new take during each loop, storing that take
in a new clip. You can set Professionalª to place each clip in a new track
or to pile all clips in one track.
Let's try recording a few takes of the section between markers A and B,
placing each take in a new track.

Setting Up Looping
First, let's set up Professionalª to loop over the section between
markers A and B:

1.

In the Clips pane, click in the ruler between markers A and B.
This selects the range of time from marker A to marker B.

2.

In the Loop/Auto Shuttle toolbar, click
and Loop Thru times.

When you click

to set the Loop From

, looping is turned on automatically.

Setting Up the Tracks
Now let's set up the Þrst of the tracks where the takes will be stored:

2-58

1.

In track 9 (or the first available empty track), double-click the
Name column and name the track.

2.

Click the Arm

button.

3.

Double-click in the Source, Port, Channel, or Patch column to
open the Track Properties dialog box.

4.

Set the Source to MIDI Omni.

5.

Set the Port to your sound card's MIDI synthesizer.

6.

Set the Channel to an unused channel or to the channel you
used for your earlier take(s).

7.

For Patch, select any patch.

8.

Click OK.

As usual, you could set the tracks to play back on your MIDI
instrument instead by specifying the appropriate port and channel.

Loop Recording

1.

Choose Realtime-Record Options to display the Record Options
dialog box.

2.

Choose the Store Takes in Separate Tracks option to store each
new take in a separate track. Each time a new take starts, the
settings from the first track will be copied to the new track.

3.

Click OK.

4.

Click Rewind

.

5.

Click Record

.

Getting Started

Finally, let's record our takes:

2-59

Professional™ loops over the designated section and records your
takes to successive tracks. If you want to erase the most recent take
during loop recording, choose Realtime-Reject Loop Take, or press
Ctrl-space bar.
To stop recording, click Stop

, or press the space bar.

Punch-In Recording
Imagine that one of your takes was close to ideal, except for one or two
notes in one measure. Rather than recording another full take, you'd
prefer to keep the take but replace that measure.
Punch-in recording lets you replace a section of a track. The way it works
is this: First, you set the start and end times of the punch to the section
you want to replace and turn on punch recording. Then, you arm the
track and start recording. You can play along with the original take to
get the rhythm and feeling. However, nothing will be recorded until the
punch start time. During the punch, the material already in the track
will be replaced with what you record. When the punch ends, the song
will continue to play, but recording will stop.
Let's try it. Suppose you want to replace measures 5 and 6 in the take in
track 8.

2-60

1.

In the Record toolbar, click on the Punch In Time.

2.

Type 5 and press Enter.

3.

Click on the Punch Out Time.

4.

Type 7 and press Enter.

5.

Select Auto Punch from the Record Mode drop-down list.

6.

Arm track 8 and disarm any other tracks that are armed.

7.

If you like, you can mute the tracks containing your other takes,
or even solo track 8.

8.

If looping is still on, click the Loop button

9.

Click Rewind

.

10.

Click Record

.

to turn it off.

Play along until you are past the punch end time, then click Stop
.
Replay your take to hear the difference. If it's still not right, try again!
An alternative method is to select measures 5 and 7 by dragging in
the time ruler. Then right-click the time ruler and choose Set Punch
Points.
You can combine loop recording with punch recording; see “Punch
Recording” on page 4-130 for details.
When Auto Punch is enabled, the time ruler displays special markers
that indicate the punch in and punch out times. You can drag these
markers to change the punch in and punch out times.

Punch In

Punch Out

Recording Digital Audio
If your instrument is not MIDI-compatible, you must record your solo as
digital audio data. To record digital audio, you need some sort of device
hooked up to your sound card's line or mic inputÑan electric guitar, a
preamp, a mixer, and so on. If nothing else, try playing or singing into a
microphone!

Setting the Sampling Rate

1.

Choose Tools-Audio Options.

2.

Click the General tab.

3.

Select a Default Sampling Rate. For CD-quality sound, use 44100
Hz.

4.

Click OK.

Getting Started

Each Professionalª project has a parameter that speciÞes the sampling
resolution for all digital audio data in the project. You should set this
rate before recording any digital audio.

Lower sampling rates will save disk space but will result in lowerquality audio. Before embarking on any major project, try sampling at
different rates to determine which one best suits your needs.

2-61

Setting Up an Audio Track
LetÕs set up a track for digital audio.

1.

In the Track pane, in the first available empty track, double-click
the Name column and enter a name for your new track.

2.

Double-click in the Source column and set the Source in the
Track Properties dialog box to your sound card’s audio input.

Checking the Input Levels
Before trying to record, you need to check and adjust the audio input
levels. If your audio input is too low, it will be lost in the background
noise. If it is too high, it will overload the input channel and be distorted/
clipped.
Here's how to check the audio input levels:

1.

Open the Console view and click the Arm button
in your new
audio track. An audio meter will appear next to the track's
volume fader.

2.

Perform as you would during recording. Watch the meters
respond to the sounds you produce.

3.

If the meters never come even close to the maximum, increase
the input level using the Windows 95 mixer or your sound card’s
software mixer.

4.

If the meters even occasionally reach the maximum, decrease
the input level using the Windows 95 mixer or your sound card’s
software mixer.

The idea is to try to get the input level to rise as high as possible, but
without ever reaching the maximum. That way, you get the strongest
possible signal without distortion.
If you don't see any movement of the audio meters, you may have an
audio input problem. Refer to “I Can’t Record Any Audio” on page A430 for troubleshooting hints.

2-62

Recording Digital Audio
It's time to record!

1.

If you haven’t already set up the metronome, follow the
directions in the “Setting Up the Metronome” section earlier in
this tutorial to set the metronome for a two-measure count-in.

2.

Mute any tracks you don't want to hear while recording, or solo
the tracks you do want to hear.

3.

The track is already armed for recording.

4.

In the Transport toolbar, click Record

.

You’ll hear two measures counted in by the metronome, then
playback and recording will begin. Go ahead and perform!
When you finish recording, click the Stop button
, or press the
space bar. A new clip will appear in the Clips pane. If no new clip
appears, see “I Can’t Record Any Audio” on page A-430 for some
troubleshooting hints.

Listening to the Recording
Let's play back your performance. Do the following:

1.

Double-click in the Source, Port, Channel, or Patch column in the
new track to open the Track Properties dialog box.

2.

For Port, select your sound card's audio output device.

3.

Click OK.

4.

To return to the start of the song, click the Rewind button

5.

Click Play

.

.

Recording Another Take

1.

Choose Edit-Undo Recording to undo your recording, or press
Ctrl-Z (Undo).

2.

Click Rewind

3.

The track is still armed for recording, so you don't need to rearm it.

Getting Started

If you'd like to delete your performance and try again, do the following:

.

2-63

4.

Click Record

.

Alternatively, you could record your next attempt on a new track.

Loop and Punch-In Recording
Loop and Punch-in work the same for digital audio recording as they did
for MIDI recording. For more information, refer to the relevant sections
preceding, or to ÒLoop RecordingÓ on page 4-128 or ÒPunch RecordingÓ on
page 4-130.

Recording Multiple Channels
If you can gather the entire band around your computer, and if you have
the proper equipment, you can record a full performance all at once. If
you have several MIDI instruments, you can route their input into your
sound card through a MIDI merger; data that arrives on different MIDI
channels can be routed to different tracks. Likewise, a typical sound card
can record audio on both right and left channels; each can be recorded on
a different track. Multiple sound cards can expand the number of
possible inputs. For more information, see ÒConÞguring Your Audio
HardwareÓ on page 13-421.
That completes the second tutorial. Now youÕve learned the basics of
playing and recording material for your projects. In the next tutorial
you'll learn about basic audio editing techniques, audio effects, and
mixing with the Console view.

Tutorial 3—Audio Editing and Mixing
The third tutorial teaches you how to edit digital audio and apply audio
effects. You'll learn how to:

2-64

¥

Stretch or compress music to Þt a certain period of time

¥

Edit and rearrange audio data

¥

Apply effects to audio data

¥

Apply real-time effects in the Console view

¥

Control the mix during playback

¥

Save a project as a Professionalª Bundle Þle

¥

Export a project as a RealMedia Þle

Audio Engineering
YouÕre an audio engineer. One of your clients has an idea for a 20-second
radio spot and has sent you a script and a project containing some raw
material from which to start. Your task is to Þnish the radio spot.

Opening the Project File
First, letÕs load and play the project Þle from your client. Do the
following:

1.

Start Professional™.

2.

Choose File-Open.

3.

In the Open dialog box, select the file radiospot.bun.

4.

Click the Open button.

5.

Click Play

.

The project contains several tracks. Tracks 1 through 6 are MIDI tracks
that have an edited version of ÒBoston Rain,Ó which weÕll use as
background music for the radio spot.

The Plan
LetÕs talk about what you need to do to transform this into a 20-second
radio spot.

Music
Your client likes the edited version of ÒBoston RainÓ as background
music, but it is too long for the 20-second spot. There are two choices:
You could fade the volume as you approach the 20-second mark, or you
could speed the music to stretch it. In this tutorial, we'll use the second
option.

Script
Your client has supplied the following script:

Announcer...

Getting Started

Music...

2-65

Edited “Boston Rain”

From Cakewalk, makers of the world’s
number-one-selling music and sound
software, comes Professional™ Version
8— the most powerful release yet for
Windows 95 and NT.
(Pause)
With Professional™, you can produce
complete music and audio projects in one
integrated system.
(Pause)
Professional™ is available at finer music
and computer stores worldwide or by
calling 1-888-CAKEWALK.

2-66

Stretching the Music
First, letÕs speed the music to Þt within 20 seconds.
There are two ways the music can be made to Þt: by increasing the
tempo or by keeping the tempo and changing the note start times and
durations. It is usually advantageous when compressing or stretching
music to change the tempo rather than the notes, because this will keep
the relationship of notes to measures intact and let you edit the music
more easily later. In the present case we'll change the tempo
Do the following:

1.

In the Track view, select the area between the markers labeled
Start and End.

2.

Select all the MIDI tracks (1 through 6), by dragging over the
track numbers.

3.

Choose Edit-Fit to Time to open the Fit to Time dialog box.

4.

For New Thru, enter 00:00:20:00. If this field is displayed as
Measures:Beats:Ticks, click the Format button.

5.

For Modify by Changing, select Tempo Map.

6.

Click OK.

Getting Started

Play the project again and note the difference. You'll see that the
tempo in the Tempo toolbar has changed from the original 90.00
beats per minute to 95.97. You could have entered this number
directly, bypassing the Fit to Time dialog box, but you probably would
have had to experiment with different numbers until the MIDI tracks
ended up at just the right length. Fit to Time calculated the correct
tempo value for you.

2-67

Saving Your Work
Because we are going to do some serious editing later in the tutorial, you
may want to save your work as you go along:

1.

Choose File-Save As.

2.

In the File Name box, type an unused file name, such as My
RadioSpot.

3.

For Save as Type, select Normal.

4.

Click OK.

The project is saved under the new name. From now on, you can click
the Save button
to save your work.

Adding the Announcer
Your next task is to record the announcer track. The procedure is similar
to the one we used in the last tutorial, but you don't need to set the
sampling rate (because it is already set) and you don't need to turn on
the metronome (the music will give you timing cues for the beginning
and ending of the spot).
To record the announcer track, you'll need a microphone. For help with
connecting a microphone to your computer, see ÒTo Connect a
Microphone to Your ComputerÉÓ on page 1-33.

Setting Up the Announcer Track
LetÕs create a new track for the announcer.

2-68

1.

In the Track view, select track 1 by clicking the track number.

2.

Right-click the track number and choose Insert Track from the
pop-up menu to insert a new track.

3.

Double-click the Name column and type Announcer for the
name of the new track.

4.

Double-click in the Source column to open the Track Properties
dialog box.

5.

Set the Source to your sound card's audio input.

6.

For Port, select your sound card's audio output.

7.

Click OK.

Checking the Input Levels
Before trying to record, you need to check and adjust the audio input
levels. If your audio input is too low, it will be lost in the background
noise. If it is too high, it will overload the input channel and be distorted/
clipped. You can do this by using the Console view, as we did in the
previous tutorial. Please refer to that section if you need to know how to
do this.

Recording
Let's record the announcer track.

1.

Make sure that the Announcer track is armed for recording.

2.

In the Transport toolbar, click Rewind

3.

Read the script, with feeling.

, then click Record

.

When you finish recording, click the Stop button
, or press the
space bar. A new clip will appear in track 1 in the Clips pane.
Play back what you’ve recorded and see how it sounds! If you don’t
like the results, choose Edit-Undo Recording (or press Ctrl-Z) and try
again. It’s okay if the announcer’s voice over doesn’t fit exactly…
because we will be editing it to make it shorter soon.
When you have a recording you like, remember to disarm track 1 and
save your work.

Trimming the Announcer
Our next task is to edit the announcer segment to make it Þt within the
20 seconds. There are two parts to this. First, we'll trim the beginning of
the audio and move the entire voice-over so that it starts at the
beginning. Then, we'll remove the pauses or breaths and slide the
segments around in time until they Þt.

Opening the Audio View

1.

Solo the Announcer track, so you don’t hear the music while you
edit.

2.

Select the Announcer track by clicking on the track number
(track 1).

Getting Started

We'll perform our editing work in the Audio view. To set up the Audio
view, do the following:

2-69

3.

Choose View-Audio to open the Audio view. The audio data in
track 1 is displayed.

4.

If selected, deselect the snap grid

5.

Select the Snap to Zero Crossing option
. With this option,
any selections we make will snap to the nearest zero crossing in
the audio waveform. This prevents unwanted pops and clicks
resulting from any edits.

6.

Click the H:M:S:F button

7.

Use the horizontal and vertical zoom buttons as necessary to
zoom out and in on the waveform.

.

to display the ruler in SMPTE time.

Trimming the Beginning of the Announcer
Now weÕll see how to trim the beginning of the announcerÕs read. This
will eliminate any unwanted silence at the beginning. Do the following:

1.

In the Audio view, select the Scrub tool

.

2.

Use the horizontal zoom buttons until you can see enough of the
audio event to identify the three separate sections.

3.

Click on the event to hear the audio near the beginning of the
voice-over. Let go when you have reached the point directly
before the first word.

4.

Right-click on the event and choose Split from the pop-up menu.

5.

Click OK in the dialog box that appears.

The event has now been split into two events, each of which has the
same name. The first portion, which should only be silence, is
currently selected.

2-70

1.

Right-click on the first portion of the audio event (the one that is
only silence) and choose Delete from the pop-up menu.

2.

In the dialog box that appears, make sure that only Events in
Tracks is selected. This means that other items, such as tempo
changes and markers, will not be deleted.

3.

Click OK.

The silence that existed before the announcer is now gone, and now we
can move the remaining piece of voice-over so that it begins right at the
start of the spot.

1.

Select the Selection tool
audio event.

and then click on the announcer’s

2.

While holding down the mouse button, drag the event so that it
starts closer to the beginning of the music. Let go of the mouse
button.

3.

In the dialog box that opens, choose the Replace Old with New
option and click OK.

4.

Rewind to the beginning of the project and hit play. Listen to
where the voice-over begins. If you need to move it earlier,
follow steps 1 through 3 again.

Renaming Audio Events

1.

Right-click on the announcer audio event.

2.

Choose Event Properties from the pop-up menu.

Getting Started

Now that weÕve got the announcer starting in the right place, letÕs
rename that audio event:

2-71

3.

In the Name field, enter the name Edited V/O.

4.

Click OK.

Now our audio event bears the name Edited V/O, which is more
descriptive. Next, we will remove the pauses between sections of the
script. You may want to save your work before continuing.

Editing the Announcer
Now that the announcerÕs read begins at the correct time, we will
remove any pauses or breaths. This will allow us to Þt the entire read
into the allotted time. To do so, we will split the audio and delete the
silence in the same way that we trimmed the preceding event.

2-72

1.

In the Audio view, choose the Scrub tool

.

2.

Find the beginning of the silence.

3.

Right-click and choose Split.

4.

Click OK in the dialog box.

5.

Find the end of the silence.

6.

Right-click and choose Split.

7.

Click OK in the dialog box.

8.

Right-click on the newly defined event, which is comprised
entirely of silence.

9.

Choose Delete from the pop-up menu and make sure that only
Events in tracks is selected.

10.

Click OK.

11.

Repeat this procedure so that all silence has been deleted.

The silence has been deleted, so now we should move the audio that
followed it.
1.

Click on the middle section of voice-over and drag it earlier in
the track so that a more natural pause exists between the two
sections.

2.

Release the mouse button.

3.

In the dialog box that appears, choose Blend Old with New or
Replace Old with New, then click OK.

4.

Listen to the read. If the pause seems natural, do the same to the
last section. If not, try moving the middle section until the pause
is correct.

Combining Audio Events
After you have moved the audio around and Þnished tightening pauses,
you may want to have a single, continuous audio event instead of three
separate ones. To do this:

1.

Select all the events by holding Shift while clicking on each.

2.

Right-click on any of the events and select Combine from the
pop-up menu. The events will combine into a single audio event.

If you overlapped any of the events when you moved them, you will
be presented with a dialog box asking how to treat the overlapping
parts. For more on this, see “Moving and Copying Clips” on page 5156.

Making It Fit

1.

From the Track view, select the announcer clip by clicking on it.

2.

Choose Edit-Fit to Time.

Getting Started

Now that weÕve edited the announcer clip, letÕs see if it Þts in our allotted
time. Unsolo the announcer track and press Play. Does it Þt? If so, move
to the next section. If not, youÕll have to use the Fit to Time edit on the
audio. To do so:

2-73

3.

In the dialog box that appears, set the New Thru time to
00:00:20:00 and make sure that the box next to Stretch Audio is
checked.

4.

Click OK. Professional™ processes the audio so that it runs
faster while keeping the same pitch (also known as time
compression).

5.

Click Play and listen to the spot. The announcer should now fit in
the 20 seconds of the music.

If the announcer’s clip still doesn’t fit, you could remove the middle
section, but that’s cheating.
You should save your file again now.

Mixing the Radio Spot
Now letÕs go to the Console view and Þnish the project. WeÕll apply realtime audio effects to the announcer track, then automate the faders in
real time.

Preparing the Console
Before starting, let's make sure that the Console view is set up correctly.

2-74

1.

If the Console view is not open, choose View-Console.

2.

Click the Module Manager button
Manager dialog box.

3.

Make sure all options are selected and click OK.

to open the Module

Applying Real-Time Audio Effects
It's quite simple to apply real-time effects to a track. Let's add a small
amount of equalization to the announcer track.

1.

In the announcer track’s effects patch point, right-click and
choose Cakewalk-FX Reverb. The effect is added to the track.

2.

Double-click the effect to display the settings.

3.

Choose Unplugged from the preset list.

Play the project to hear what it sounds like. You can continue to adjust
the effect while the project plays; there is a slight delay before your
adjustments are audible.
At this point, we are nearly Þnished; all that's left is to balance the mix.

Real-Time Mixing Control

Getting Started

The Console view is a live mixer. During playback, you can control the
main volume and the volume and panning of each track. You can mute
and solo tracks. You can turn routing to aux buses on and off and change
the send levels. And, on MIDI tracks, you can control the Chorus and
Reverb and change patches Òon the ßy.Ó Try it now! To learn more about
how to use the controls in the Console view, see Chapter 9, Mixing and
Effects Patching.

2-75

Grouping Controls
To assist in manipulating the controls, you can tie faders to one another.
For example, if you want to increase the volume level on three tracks,
you can assign them to a group. Then, when you move one volume fader,
you move them all. You can even have the controls move in opposite
directions For example, you can fade one track in and another out.
To group faders:

1.

Right-click on the fader for track 2 (Piano).

2.

In the pop-up menu, choose Group and select A from the dropdown list. This assigns the fader to group A.

3.

Repeat this for all the MIDI tracks.

Now you’ve grouped all the MIDI track faders. When you move one
fader, all of the others follow. If you want to move a single fader
independently of the others, hold the Ctrl key while moving the fader.
For more on creating and using control groups, see “Using Control
Groups” on page 9-329.

Automating Your Mix
Finally, you can record the movements and settings of the mix or
automate them. To do so:

1.

Rewind to the beginning of the project.

2.

Move the faders, pans, and any other controls to the initial
settings you desire. You should set up a good balance between
voice and music.

3.

Enable automation recording by clicking on the Record
Automation button
.

4.

Begin playback, and move the faders as needed so that the
balance between voice-over and music is maintained
throughout the spot. If you want, adjust the pan controls, too.

Near the end of the spot, you may want to fade the music out. To do this:

1.

2-76

Grab any of the faders for the MIDI tracks and pull it down.
Because the faders are grouped, all will lower.

YouÕve now automated your radio spot. Now letÕs listen to it again and
watch the faders move automatically:

1.

Rewind to the beginning.

2.

To make sure the faders always show their current value, select
the Update option
.

3.

Press Play.

You’ll see the faders move just the way they moved when you
recorded their movements. When you’re done tweaking the mix,
disable the Record Automation
button.
For more information about automation and the Console view, see
“Recording Automation Data” on page 9-335.

Saving the Project
If youÕve been good, you've been saving your work all along. So far,
though, youÕve been saving the project as a normal Professionalª
project Þle (with the extension .wrk). The normal Professionalª Þle
contains all the projectÕs musical data, as well as screen layout and other
project information. However, this Þle does not contain the projectÕs
digital audio data, which is managed automatically by Professionalª
and stored in a different location. By managing the digital audio data,
Professionalª is able to store the data more efÞciently and save disk
space. If you work with large samples, this can be quite signiÞcant.
If you would like to send your Professionalª project to other people,
though, you need to create a Þle containing all the projectÕs data,
including the digital audio data. Here are two ways to do it.

Saving the Project as a Bundle File

1.

Choose File-Save As.

2.

Choose Cakewalk Bundle from the Save as Type list.

3.

Enter a file name in the File Name box.

4.

Click Save.

Getting Started

A Bundle Þle (with the extension .bun) is similar to a normal project Þle,
but it also contains the project's digital audio data. Bundle Þles must be
opened and played with Professionalª. To save the project as a Bundle
Þle, do the following:

Saving the Project as a RealMedia Metafile

2-77

2-78

Controlling playback is simple with Professionalª. When you play your
song, you have full control over the tempo or speed of playback, which
tracks are played, which sound cards or other devices are used to
produce the sound, and what the tracks sound like.

In This Chapter
The “Now Time” and How to Use It . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Controlling Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Track-by-Track Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Changing Track Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Video Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107

Playback

3

Controlling Playback

The “Now Time” and How to Use It
Every project has a current time, known as the Now time, which keeps
track of where you are in a project. The Now time is displayed in both
the large Transport toolbar and the Position toolbar, in two formats:

The current measure, beat,
and tick

The current time
in hours, minutes,
seconds, and
frames

The measure, beat, and tick number (MBT) identiÞes the Now time in
musical time units. Ticks are subdivisions of quarter notes and indicate
the timebase of the song. For more information about the timebase, see
ÒSetting the MIDI Timing ResolutionÓ on page 4-118.
Here are some examples of times expressed in measure, beat, and tick
(MBT) format:

Time...

What it means...

1:01:000

First beat of the first measure

9:04:000

Fourth beat of the ninth measure

4:02:060

The 60th tick of the second beat of the
fourth measure

The second time format is commonly referred to as the SMPTE time.
SMPTE is the acronym for the Society of Motion Picture and Television
Engineers. In this format, time is measured in hours, minutes, seconds,
and frames. ItÕs not necessary for a project to begin at time zero in this
formatÑany arbitrary time can be used to represent the start of a
project. For more information, Chapter 15, Synchronizing Your Gear.

3-80

Time...

What it means...

00:00:00:00

The beginning of the project

00:05:10:00

Five minutes and ten seconds from the
beginning of the project

01:30:00:00

One hour and thirty minutes into the
project

00:00:00:05

Five frames into the project

Playback

Here are some examples of times expressed in this format (assuming
that zero is the start time):

Professionalª provides many ways to set the Now time. Here are just a
few:

To Change the Now Time…
•

Click the desired time on the time ruler in the Track, Piano Roll,
Staff, or Audio view

•

Click on the Now time in the large Transport toolbar, enter the
desired time, and press Enter

•

Choose Go-Time or press F5, enter the desired time, and click
OK

•

Click on an event in the Event List view

When entering a time in MBT format, the beat and tick values are
optional. You can use a colon, space, or vertical bar to separate the parts
of the Now time:

You enter…

The Now time is set to…

2

2:00:000

2|1

2:01:000

420

4:02:000

9:1

9:01:000

5|1:30

5:01:030

3-81

When entering a time in SMPTE format, you can enter a single number
(hour), two numbers (hour and minutes), three numbers (hour, minutes,
and seconds), or all four numbers.
If you click in the time ruler while the snap grid is enabled, the Now
time will be snapped to the nearest point in the grid. By setting the grid
size to a whole note or quarter note, you can easily set the Now time to a
measure or beat boundary.
You can also use the buttons and the scroll bar in the Transport toolbar
to adjust the time, as shown here:
Click to back up
one measure

Click to jump to
the beginning

Drag to any
desired position

Click to move ahead
one measure

Click to jump
to the end

Displaying the Now Time in Large Print
Professionalª can display the Now time in large print so that itÕs easier
to see when you are far from your monitor (for example, when youÕre at
your keyboard or another MIDI instrument) or when several people need
to read the Now time from a distance. HereÕs how:

To Display the Big Time View…
1.

3-82

Choose View-Big Time to display the Big Time view.

Change the settings according to the table:
To do this…

Do this…

Switch time format

Click on the view to toggle between
MBT and SMPTE time

Change font or color

Right-click on the view, choose the
font and color you want, and click OK

Change the size of the view

Drag any corner of the view to
change its size

Playback

2.

Note that Professionalª ignores font styles and effects such as strikeout
and underline.

Other Ways to Set the Now Time
There are a variety of commands and keyboard shortcuts you can use to
set the Now time:

Command...

Shortcut...

What it does...

Go-Time

F5

Lets you enter the Now time in
the toolbar or in a dialog box

Go-From

F7

Sets the Now time to the From
time (the start time of the current
selection)

Go-Thru

F8

Sets the Now time to the Thru
time (the end time of the current
selection)

Go-Beginning

Ctrl-Home

Sets the Now time to the
beginning of the project

Go-End

Ctrl-End

Sets the Now time to the end of
the project

Go-Previous Measure

Ctrl-PgUp

Sets the Now time to the start of
the previous measure

Go-Next Measure

Ctrl-PgDn

Sets the Now time to the start of
the next measure

3-83

If your project has markers, you can use the Marker toolbar to set the
Now time:

To do this…

Do this…

Skip to the next marker

Click
on the Marker toolbar (or press
Ctrl-Shift-PgDn)

Skip to the previous marker

Click
on the Marker toolbar (or press
Ctrl-Shift-PgUp)

Jump to any marker

Choose the marker name from the list in
the Marker toolbar, or press F5 when
typing a Now time in the Transport
toolbar

For more information about markers, see ÒCreating and Using MarkersÓ
on page 5-165.

Controlling Playback
Controlling playback is very simple, and you have your choice of tools,
menu commands, and shortcut keys for most common operations.
When you start playback, the Now time updates continuously to show
the current time. When you stop playback, the Now time stops at the
time you stopped. When you start playback again, it continues from the
same point.
If the Now time is advancing but you donÕt hear any sound, see Appendix
A: Troubleshooting. If you are using MIDI sync or MIDI time code sync,
Professionalªwaits to receive external timing data before it begins
playing. For more information, see Chapter 15, Synchronizing Your
Gear.

To Start and Stop Playback…

3-84

To do this…

Do this…

Start playback

Press the spacebar, click
choose Realtime-Play

Stop playback

Press the spacebar, click
choose Realtime-Stop

, or

, or

Click
, press the W key, or choose
Realtime-Rewind

Skip to the end of the project

Click

Playback

Rewind to the start of the
project

Handling Stuck Notes
Under MIDI, the events that turn notes on are separate from the events
that stop notes from playing. Normally, when you stop playback,
Professionalª attempts to turn off all notes that are still playing.
Depending on how your equipment is conÞgured, itÕs possible for notes to
get stuck in the ÒonÓ position. The Realtime-Reset command is used to
stop all notes from playing.

Note:
You can control the MIDI messages that are sent by the RealtimeReset command. See Appendix E: Initialization Files for more
information.

To Clear Stuck Notes…
1.

Choose Realtime-Reset, or click

on the toolbar.

Loops
Sometimes you want to listen to one portion of a project over and over,
either so you can play along and rehearse or because you want to edit
that section of the project while it is playing and hear the results as you
make changes. Professionalª has a playback loop feature that makes
this simple.

3-85

Loops are deÞned in the Loop/Auto Shuttle toolbar, as shown here:

Click to copy the
selection (From
and Thru) times

Click to turn looping on or off

Click to open the
Loop/Auto Shuttle
dialog box

Loop From Loop Thru
time
time

To set up a loop, you do three things:
¥

Set the start time of the loop

¥

Set the end time of the loop

¥

Enable looping

ThatÕs all there is to it. From then on, Professionalª will automatically
jump back to the start of the loop when it reaches the end.
When looping is enabled, the loop times are indicated by special markers
in the time ruler.

Loop From

Loop Thru

The Loop/Auto Shuttle dialog box contains three additional settings that
affect the details of how looping operates:

3-86

Option...

How it works...

Rewind to start time on stop

Whenever you stop playback for any
reason, Professional™ rewinds
immediately to the start of the loop (this
option is off by default)

Stop at the end time

Playback does not proceed beyond the
end of the loop

Loop continuously

When playback reaches the end of the
loop and rewinds to the start, playback
continues automatically (this option is on
by default)

With the default option settings, Professionalª will play the loop over
and over again, continuously. You can stop and resume playback at any
point during the loop.

Playback

If you start playback before the loop start time, Professionalª will play
until the loop end time is reached, then jump back to the loop start time.
If you start playback after the loop end time, the loop is ignored.
The Rewind command operates slightly differently when looping is in
effect. The Þrst time you rewind, the Now time is set to the start of the
loop. If the Now time is already at the start of the loop, Rewind takes you
to the beginning of the project. From then on, Rewind switches back and
forth between the loop start time and the start of measure 1.

To Set Up a Playback Loop…
1.

2.

Set the loop start and end times in one of the following ways:
•

Drag the mouse between two points in the time ruler of the
Track, Piano Roll, Staff, or Audio view to select a range of
times, then click
in the Loop/Auto Shuttle toolbar to copy
the selection time to the loop time

•

Click between two markers in the Track, Piano Roll, Staff, or
Audio view to select a range of times, then click
in the
Loop/Auto Shuttle toolbar to copy the selection time to the
loop time

•

Type the loop start and end times directly into the toolbar

•

Select a range of times, then right-click in the time ruler and
choose Set Loop Points (this method makes step 2
unnecessary)

Click

to turn looping on.

To Change the Loop Settings…
1.

Click
, or choose Realtime-Loop and Auto Shuttle to display
the Loop/Auto Shuttle dialog box.

2.

Check the options you want to use.

3.

Click OK.

To Cancel a Playback Loop…
1.

Click

on the toolbar to disable looping.

3-87

Track-by-Track Playback
Professionalª lets you play back any combination of tracks at one time
by changing each trackÕs status. There are four different status settings
for each track:

Status...

What it means...

Normal

The track is played as usual

Mute

The track is not played, but you can turn
it on while playback is in progress

Archive

The track is not played, and you must
stop playback to re-enable it

Solo

Only those tracks that are designated as
solo tracks are played; all others are
muted

While playback is in progress, you can mute and unmute tracks in any
combination, which means you can hear only the tracks that you want.
You can change the status of a track in the Track view or in the Console
view or by using commands on the Track menu.

3-88

The status of each track is shown in the Track and Console views:

Archived track

Playback

Normal
track

Muted
track
Solo
track

Normal
track

Muted
track

Archived track

Solo track

The track status is saved with the Professionalª project Þle. If you save
a Professionalª project as a standard MIDI Þle, however, all tracks are
saved without mute, solo, or archive indicators.

Silencing Tracks
When a track is muted, Professionalª processes the track while
playback is in progress so that you can unmute the track without
stopping playback. If you have lots of muted tracks, this can place a

3-89

heavy load on your computer. Archived tracks, on the other hand, donÕt
place any load on your computer. Therefore, if there are tracks you want
to keep but donÕt need to play, you should archive them instead. Archived
tracks are indicated by the letter A in the Mute button that is displayed
in the Track and Console views.
When you mute or unmute a track while playback is in progress, there
may be a slight delay before you hear the effect of the change. This is to
be expected and does not indicate a hardware or software problem.

To Mute or Unmute Tracks…
•

To mute or unmute a track, click the Mute button in the Track or
Console view

•

To mute or unmute several tracks at once, select the tracks and
choose Track-Mute, or select the tracks, right-click, and choose
Mute

To Archive or Unarchive Tracks…
1.

Select one or more tracks in the Track view.

2.

Choose Track-Archive, or right-click and choose Archive from the
menu to toggle the archive status of the selected tracks.

Soloing Tracks
Sometimes you want to hear a single track, or a few tracks at once,
without having to mute all the other tracks. You can do this by soloing
the tracks you want to hear.
As soon as any track is marked as a solo track, Professionalª ignores all
mute settings and plays only the track or tracks that are set to solo. Any
number of tracks at one time can be marked as solo. All these tracks will
play together. As soon as the solo status of the Þnal solo track is turned
off, Professionalª once again plays back tracks based on their mute
settings.

To Solo or Unsolo Tracks…
•

3-90

To solo or unsolo a track, click the Solo button in the Track or
Console view

To solo or unsolo several tracks at once, select the tracks and
choose Track-Solo, or select the tracks, right-click, and choose
Solo

Playback

•

Changing Track Settings
Each track in a project contains MIDI or audio information and has a
variety of settings that determine how the track sounds. By changing
these settings, you can change the sound of your project. For audio
tracks, you control the volume, the stereo panning, and the output device
that is used to produce the sound. For MIDI tracks, you control many
additional settings, including the type of instrument sound that is used
to play the notes stored in the track.
Here is a summary table of the different track parameters and how they
are used. For more information on any setting, see the indicated page of
the UserÕs Guide. The following parameters apply to all types of tracks:

Setting...

What it means...

See page...

Number

A sequential track number,
ranging from 1 to 256, used only
for reference

5-151

Name

A name that you assign the track
for easy reference

Source

The input source for the track,
used in recording

4-120

Port

The output device through which
the track is played; also indicates
whether the track contains MIDI
or audio data

3-97

Volume

The starting volume level for the
track, ranging from 0 (silent) to
127 (maximum volume)

3-101

Pan

The stereo distribution of the
output, ranging from 0 (hard left)
to 127 (hard right); a value of 64
indicates sound that is centered
left-to-right

3-101

3-91

Vel+

The change in velocity (volume)
that will be applied to notes in
this track on playback; ranges
from –127 to +127

3-104

The following parameters apply only to MIDI tracks:

Setting...

What it means...

See page...

Channel

The MIDI channel through which the notes
will be played

3-102

Bank

The set of patch names available for the
track

3-98

Patch

The instrument sound that will be used for
playback

3-98

Key+

The number of steps by which the notes in
the track are transposed on playback (e.g.,
12 to transpose up one octave)

3-103

Size

The total number of MIDI events stored in
the track

Time+

An offset applied to the start time of the
events in the track

3-105

Track settings are shown in the Track paneÑthe left half of the Track
view. HereÕs what the Track pane looks like:
Normal
track
Muted
track
Archived
track

Solo track

3-92

To do this...

Do this...

Change the size of the Track pane

Drag to the left or right the divider that
separates the Track and Clips panes

Resize a column

Move the mouse to the top of the
column, and drag the column divider to
the right or left

Move a column

Click on the column name, and drag it to
the left or right

Playback

You can rearrange and resize the columns of the Track pane as shown in
the following:

Changing Values in the Track Pane
You can change the values in the Track pane in a number of ways:
¥

Move the highlight to the cell you want to change (using the mouse
or the arrow keys), and type the new value

¥

Double-click on the cell, then type the new value

You can also change numeric values as shown in the following:

To do this...

Do this...

Change the value by 1

Press the - or + key on your numeric
keypad, or click on the spinner control

Change the value by 10 (for Key+,
by 12)

Press the [or] key, or right-click on the
spinner control

Enter a new value

Type the new value using the keyboard,
and press Enter

You can use the mouse to change values in the Track pane. Click and
hold the mouse button on the value you want to change, then move the
mouse forward or backward until you reach the value you want. For
numeric Þelds, you can press and hold both mouse buttons to change the
value by increments of 10.

3-93

There are a few special shortcuts for setting certain parameters:

Parameter…

Shortcut…

Source

Hold the Shift key, and click in the cell to
cycle through the available audio
sources

Key+

Right-click, and press the [and] keys to
change the value by 12 (a full octave)
instead of 10

You can also edit Track properties in the Track Properties dialog box. To
open this dialog box:
¥

Move the highlight to the trackÕs Source, Port, Chn, Bank, or Patch
column, then press Enter

¥

Double-click in the trackÕs Source, Port, Chn, Bank, or Patch column

¥

Right click on any column in the track and choose Track Properties

You can change the value of a track parameter for several tracks at once
using commands on the Track-Property menu. For example, to assign a
group of tracks to the same output port, select the tracks you want to
assign, then choose Track-Property-Port. These menu commands can
also be used to change the settings for individual tracks.
All track parameters are saved with a Professionalª project. However, if
you export a project to a standard MIDI Þle, several of the parameters

3-94

(Key+, Vel+, Time+, and Chn) are applied to the MIDI data as the Þle is
being exported. Other parameters, including Source, Port, Mute, Solo,
and Archive, are lost when you export the project to a MIDI Þle. For
more information, see Appendix D: MIDI Files.

Playback

The following sections contain more information about many of the
parameters in the Track view. For more information on the track source
and the track Arming button, see ÒPreparing to RecordÓ on page 4-119.

Setting Up Output Devices
The port setting for a track determines which piece of hardware will be
used to produce the sound stored in your project. In a very simple
equipment setup, you might have only a computer equipped with a basic
sound card. In this case, you want to play all MIDI and audio output
through the sound card on your computer.
If your equipment setup also includes a MIDI keyboard attached to the
MIDI port on your sound card, you can choose to route MIDI data
directly to the sound card or through the sound card MIDI port to the
keyboard. If you choose the former, the music will play from your
computer speakers. If you choose the latter, the sound will play from the
speaker attached to your keyboard. You can even choose to send some
MIDI information to each of these devices so that they both play at once.
You can purchase MIDI interfaces that plug into your parallel or serial
port to add MIDI ports to your computer. For more information on
complex system conÞgurations, see Appendix C: Advanced Setup.
If your computer has several MIDI ports, choose the ones you want to
use and put them in a particular order using the Tools-MIDI Devices
command. From then on, MIDI Port 1 refers to the Þrst selected MIDI
output, MIDI Port 2 to the second selected MIDI output, and so on. The
port number is based solely on the order in which the selected ports
appear in the MIDI Devices dialog box. As a result, the port numbers

3-95

used in Professionalª may not match the port numbers that appear on
your external multiport MIDI device.

MIDI Port 1

MIDI Port 2

These devices
are not
selected

When Professionalª is installed, a single MIDI output device is
selectedÑthe best available MIDI synthesizer that Professionalª can
locate. This is usually an internal synthesizer on your computerÕs sound
card. You may have other devices that sound better, so experiment by
selecting different devices in the MIDI Devices dialog box.
Your computer is usually equipped with at least one audio deviceÑyour
computer sound card. Your setup may have several different audio
output devices, or you may have a multichannel sound card that
presents itself to your computer as though it were several different
devices, one for each stereo pair. In Professional, you choose one audio
device for all your audio output.

To Choose MIDI Devices…
1.

Choose Tools-MIDI Devices to display the MIDI Ports dialog box.

2.

Click on any MIDI device in the Output Ports list.

3.

Click Move to Top to move the selected devices to the top of the
list.

4.

When all devices are selected in the order you want, click OK.

The first selected MIDI output device will be assigned to Port 1, the
second to Port 2, and so on.

3-96

Assigning Tracks to Ports

Playback

You assign each track to a MIDI or an audio port using the Port column
in the Track view. From then on, material on that track will be sent to
the appropriate output device. In the preceding example, you could send
tracks 1 through 8 to the MIDI synthesizer on your computer sound
card, tracks 9 through 12 to your MIDI keyboard, and tracks 13 through
16 to your audio device.

Note:
If you rearrange your MIDI output devices after making port
assignments, you may Þnd MIDI information being sent to different
instruments than you expect. Also, Professionalª allows you to
deÞne instruments that are associated with certain output ports and
channels. If you use this feature, the name of the port will change to
reßect the instrument you have chosen. For more information about
instrument deÞnitions, see Chapter 10, Using Instrument DeÞnitions.

3-97

To Assign a Track to a Port…
1.

Move the highlight to the Port column of the track you want to
assign.

2.

Press the + or – key until the port you want is displayed.

You can also change the port value in a variety of other ways, as
described on page 3-93. To change the port setting for more than one
track at a time, select the tracks you want to change and choose
Track-Property-Port.

Choosing the Instrument Sound (Bank and
Patch)
Electronic keyboards and synthesizers often contain hundreds or
thousands of different sounds. Each sound is known as a patch. The
name comes from the early days of synthesizers, for which you
physically rewired (using patch cords) the oscillators and modulators to
produce different sounds. Patches are normally organized into groups of
128, called banks. Most instruments have between 1 and 8 banks, but
MIDI supports up to 16,384 banks of 128 patches each (thatÕs over 2
million patches).
The bank and patch settings in the Track view control the initial bank
and patch of a track during playback. Every time Professionalª starts
playback at the beginning of a song, the bank and patch settings for the
track are set to these initial values.

Many instruments have descriptive names for their banks and patches.
Professionalª stores these names in an instrument deÞnition. For more
information about instrument deÞnitions, see Chapter 10, Using
Instrument DeÞnitions. If you are using an instrument that supports

3-98

general MIDI, your patch list will contain the 128 sounds that are
deÞned by the general MIDI speciÞcation.

Playback

Note to Experts:
Different MIDI instruments use different types of commands to
change banks. Cakewalk supports four common methods for changing
banks. For information about the bank selection method you should
use with your MIDI gear, see the UserÕs Guide for your MIDI
equipment.

Note that a single MIDI channel can only play one patch at a time on
each instrument assigned to that channel. Therefore, if two or more
MIDI tracks are set to the same port and channel but have different
bank and patch settings, the patch of the highest-numbered track will be
used for all the tracks.
In some projects you want the sound played by a track to change while
playback is in progress. You can accomplish this using the Insert-Bank/
Patch Change command. When you start playback in the middle of a
song, Professionalª searches back through the track to Þnd the correct
patch to use Ð either the initial bank and patch or the most recent bank/
patch change. Note that the Track view only shows the initial bank and
patch, even while a different bank and patch are being played back. The
only way to see and edit a bank/patch change is in the Event List view.
For more information, see ÒThe Event List ViewÓ on page 6-224.
When a track contains audio, Professionalª interprets the patch as an
indicator of the type of audio information contained in the track, such as
vocals, drums, or woodwinds. When you do certain types of audio editing,
Professionalª uses this information to try to preserve the quality of the
audio.

To Assign an Initial Bank and Patch to a Track…
1.

Double-click on the Source, Port, Channel, Bank, or Patch
column on the track you want to change.

2.

In the Track Properties dialog box, choose the desired bank and
patch from the drop-down lists.

3.

To search for a patch containing specific text, click the Patch
Browser button to the right of the drop-down lists.

4.

Click OK.

3-99

Another Way to Assign a Patch to a Track…
1.

Move the highlight to the Patch column of the track you want to
assign.

2.

Press the + or – key until the patch you want is displayed.

You can also change the patch and bank values in a variety of other
ways, as described on page 3-93. To change the bank and patch
settings for more than one track at a time, select the tracks you want
to change and choose Track-Property-Bank or Track-Property-Patch.

To Insert a Bank/Patch Change…
1.

Move the highlight to the track whose bank and patch you want
to change.

2.

Set the Now time to the time at which you want the change to
occur.

3.

Choose Insert-Bank/Patch Change to display the Bank/Patch
Change dialog box.

4.

Choose a bank and patch from the lists.

5.

Click OK.

Professional™ inserts a change in bank and patch. When you play
back the song, the initial bank and patch shown in the Track view will
be used to the point at which the bank/patch change takes place. You
can remove a bank/patch change in the Event List view.

3-100

Adjusting Volume and Pan

Playback

The Volume and Pan settings control the initial volume and pan of a
track during playback. Every time Professionalª starts playback, the
Volume and Pan settings for the track are set to these initial levels.

In some projects you want the volume or panning of a track to change
while playback is in progress. You can accomplish this using the Console,
Piano Roll, or StudioWare views. For more information, see Chapter 9,
Mixing and Effects Patching, Chapter 6, Editing Events and Controllers,
and Chapter 11, Working with StudioWare.

Note to Experts:
Professionalª processes the volume and pan settings by transmitting
MIDI volume and pan events (controllers 7 and 10, respectively)
when playback starts. For these controllers to work, you must assign
a channel to the track using the Chn parameter. If two or more MIDI
tracks are set to the same port and channel but have different volume
or pan settings, the settings for the highest-numbered track will
prevail.

To Set the Initial Volume and Pan Settings…
1.

Move the highlight to the Volume or Pan column of the track you
want to change.

2.

Press the + or – key until the value you want is displayed. Use
the [ or ] key to increase or decrease the value by 10.

3-101

You can also change the pan and volume settings in a variety of other
ways, as described on page 3-93. To change the volume or pan settings
for more than one track at a time, select the tracks you want to change
and choose Track-Property-Volume or Track-Property-Pan.

Assigning a MIDI Channel (Chn)
MIDI transmits information on 16 channels, numbered 1 through 16.
Every MIDI event is assigned to a particular channel. Some MIDI
equipment can accept MIDI information on only a single channel. This
channel may be preassigned, or you may be able to change it. Other
MIDI equipment, including many electronic keyboards and synthesizers,
can accept information on several different MIDI channels at once.
Usually, these devices use a different instrument sound for each
channel.
On playback, the channel number is used to direct the MIDI information
to a particular piece of equipment. A single track can contain events on
many different MIDI channels. The Chn parameter in the Track view
redirects all events in the track to the speciÞed channel, ignoring the
channel number stored with each event. If this parameter is left blank,
all events in the track are sent to their original channels.

This parameter does not affect the channel information that is stored
with each MIDI event. When the track is displayed in other views, like
the Piano Roll or Event List view, you will see the original channel that
is stored in the Þle. You can edit the channel values in those views or use
the Edit-Interpolate command.

To Set the Channel for a Track…

3-102

1.

Move the highlight to the Channel (Chn) column of the track you
want to change.

2.

Press the + or – key until the channel you want is displayed.

You can also change the channel setting in a variety of other ways, as
described on page 3-93. To change the channel assignment for more than
one track at a time, select the tracks you want to change and choose
Track-Channel.

Playback

Adjusting the Key/Transposing a Track (Key+)
Each MIDI note event has a key number, or pitch. On playback, the key
offset (Key+) parameter transposes all notes in the track by the
designated number of half-steps. The value can range from -127 to +127.
A value of 12 indicates that notes will be played back one octave higher
than they are written.

This parameter does not affect the note number that is stored for each
note event. When the clip is displayed in other views, like the Piano Roll,
Staff, or Event List view, you will see the original notes as they are
stored in the Þle. To permanently change the pitches, you can edit them
individually or use the Edit-Transpose command.
If the key offset value transposes the key number (MIDI note) outside
the allowable MIDI range (0Ð127), the key number will be transposed to
the lowest or highest octave within that range.
You can use the Key+ parameter to assist in preparing scores for
instruments whose music is written in something other than ÒconcertÓ
key (such as Bb trumpet). For more information, see ÒMusic Notation for
Nonconcert Key InstrumentsÓ on page B-450.
When you edit the Key+ parameter, pressing [ or ] or right-clicking on
the spinner control changes the value by 12 instead of by 10. This makes
it easy to transpose by octaves.

3-103

To Set the Key Offset for a Track…
1.

Move the highlight to the Key+ column of the track you want to
change.

2.

Press the + or – key to change the key by a single semitone. Use
the [ or ] key to change the key by 12 semitones (one octave).

You can also change the key offset in a variety of other ways, as
described on page 3-93. To change the key offset for more than one
track at a time, select the tracks you want to change and choose
Track-Property-Key+.

Adjusting the Note Velocity (Vel+)
Each MIDI note event has a velocity, which represents how fast (or how
hard) the key was struck when the track was recorded. On playback, the
velocity offset parameter adjusts the velocity data for all notes in the
track by the designated amount. The value can range from -127 to +127.
The effect of changing velocities depends on the synthesizer. Some
synthesizers do not respond to velocity information. For others, the effect
varies depending on the sound or patch you have chosen. Normally,
higher velocities result in louder or brighter-sounding notes.

This parameter does not affect the velocity that is stored for each note
event. When the clip is displayed in other views, like the Piano Roll,
Staff, or Event List view, you will see the original velocities as they are
stored in the Þle. You can edit the velocity values in those views, or use
the Edit-Scale Velocity or Edit-Interpolate command.
Velocity is also meaningful for digital audio tracksÑthose that are
assigned to an audio output port. Every audio clip consists of one or
more audio events. Each audio event has an associated velocityÑa
number between 0 and 127Ñwhich represents an amount by which the
eventÕs volume will be boosted or cut on playback. A velocity of 0 mutes

3-104

audio events, a velocity of 127 represents +18 dB, and a velocity of 103
represents +0 dB. The track velocity functions as a master volume for all
audio clips in the track.

Playback

Velocity is different from volume in that it is an attribute of each event,
rather than a controller that affects an entire MIDI channel. HereÕs an
example of where this distinction might be important. Suppose you have
several tracks containing different drum parts. All of these parts would
probably be assigned to MIDI channel 10 (thatÕs the default channel for
percussion in General MIDI). If you change the volume setting for any
track that uses channel 10, all the different drum partsÑregardless of
what track theyÕre inÑwould be affected. If you change the note velocity
for one drum track, it will be the only one whose volume is affected.

To Set the Velocity Offset for a Track…
1.

Move the highlight to the Vel+ column of the track you want to
change.

2.

Press the + or – key until you reach the value you want. Use the [
or ] key to increase or decrease the value by 10.

You can also change the velocity offset in a variety of other ways, as
described on page 3-93. To change the velocity offset for more than
one track at a time, select the tracks you want to change and choose
Track-Property-Vel+.

Adjusting the Time Alignment of a Track
(Time+)
Each event takes place at a known point in the project. On playback, the
time offset (Time+) parameter adjusts the times for MIDI events in the
track by the designated amount. The value can be as small as a single
clock tick or as large as you want.

3-105

This parameter can be used to make a part play behind the beat or in
front of it or to compensate for tracks that sound rushed or late. The time
shift can be used to create a chorus or slap-back echo effect by making a
copy of a track and then applying a small offset to the copy. You can use
larger time offsets to shift a track earlier or later by several beats or
measures.
Note that you cannot shift any event earlier than 1:01:000. For example,
if the Þrst event in the track starts at 2:01:000, you cannot shift its start
time earlier by more than one measure.
This parameter does not affect the time that is stored for each note
event. When the clip is displayed in other views, like the Piano Roll,
Staff, or Event List view, you will see the original times as they are
stored in the Þle. You can edit the time values in those views or use the
Edit-Slide command.

To Set the Time Offset for a Track…
1.

Move the highlight to the Time+ column of the track you want to
change.

2.

Press the + or – key until you reach the value you want.

You can also change the time offset in a variety of other ways, as
described on page 3-93. To change the time offset for more than one
track at a time, select the tracks you want to change and choose
Track-Property-Time+.

Other MIDI Playback Settings
Two other MIDI settings can affect what happens when you play back
your project, as described in the following table:

3-106

Option…

How it works…

Zero Controllers When
Play Stops

If this option is enabled, Professional™ zeroes
(resets) the pitch wheel, the pedal Controller, and
the modulation wheel Controller on all 16 MIDI
channels whenever playback is stopped. It also
sends a “Zero All Continuous Controllers” MIDI
message, which turns off other continuous
Controllers on newer synthesizers. If you
experience frequent stuck notes when playback
stops, try checking this option.

If this option is enabled, Professional™ searches
for and sends the most recent patch change,
wheel, and pedal events on each port and MIDI
channel before starting playback. This ensures
that all these settings are correct, even if you
start playback at an arbitrary point in your
project.

Playback

Patch/Controller
Searchback Before Play
Starts

To set these options, choose Tools-Project Options and click the MIDI
Out tab. If you have set up a playback loop, enabling either of these
options can cause an audible delay when the loop is restarted.

Video Playback
ProfessionalªÕs Insert-Video File command lets you include an avi,
mpeg, or QuickTime video in your project. This video is shown in real
time as your project plays.
The Video view displays the current time (as in the Big Time view) and
the video itself. The display in the Video view is synchronized with the
Now time, giving you convenient random access to the video stream.
This makes it easy to align music and digitized sound to the video.
Commands in the Video viewÕs pop-up menu let you set the time display
format, the size and stretch options for the video display, the video start
and trim times, and other options. Your projectÕs video and digital audio
data can be saved together in a new AVI Þle with Tools-Export Video to
AVI. For more information, see ÒPreparing Audio for DistributionÓ on
page 9-339.

To Load a Video File Into the Project…
3.

Choose Insert-Video File, or choose Insert from the Video view’s
pop-up menu.

4.

Select a file.

5.

Check the Show File Info option to see information about the file.

6.

Check the Import Audio Stream option if you want to load the
file’s audio data.

7.

Click Open.

3-107

Professional™ loads the video file and displays it in the Video view. If
you choose to import audio data, Professional™ inserts new tracks
above the currently selected track, one for mono audio, two for stereo
audio, and puts the data in a clip or clips on the new track(s).

To Delete the Video From the Project…
Right-click in the Video view and choose Delete.
Professional™ removes the video from the project. Note that
imported audio data is not deleted.

To Enable or Disable Video Playback…
Right-click in the Video view and choose Animate.
If your computer is not fast enough to play back video efficiently, you
can get better performance by temporarily disabling video animation
during playback.

To Set the Time Display Format…
Click the time display to cycle between MBT, SMPTE, and
Frames.
Or

Right-click in the Video view and choose an option from the
Time Display Format menu:

3-108

To do this…

Do this…

Select a time format

Choose MBT, SMPTE, or Frames

Change font or color

Choose Font and select new font
characteristics

Turn off the time display

Choose None

To Set the Video Display Format…

To do this…

Do this…

Display the video in its
original size

Choose Original Size

Stretch the video to fill the
Video view

Choose Stretch to Window

Stretch the video as much as
possible while preserving the
original aspect ratio

Choose Preserve Aspect Ratio

Make the video display as
large as possible, but only
enlarge by integral multiples

Choose Integral Stretch

Display the video in full
screen mode

Choose Full Screen

Playback

Right-click in the Video view and choose an option from the
Stretch Options menu:

Professional™ adjusts the video display according to the selected
option. The stretch option is used to recalculate the video display size
whenever you resize the Video view.

To Set the Background Color…
Right-click in the Video view and choose a color option from the
Background menu.

To Set the Start and Trim Times…
1.

Right-click in the Video view and choose Video Properties.

2.

Set options as described in the table:

Option…

What it means…

Start Time

The time in the project at which the
video file starts to play

Trim-in Time

The offset into the video file at which
playback begins

Trim-out Time

The offset into the video file at which
playback ends

3-109

Professional™ synchronizes the video to the project according to the
specified Start and Trim times.

Note:
The projectÕs video Þle is saved in the project by reference only; the
actual video data remains in the original Þle.

3-110

You can add sound or music to a Professionalª project in many different
ways. You can record your own material using a MIDI-equipped
instrument, use a microphone or another audio input to record digital
audio information, or import sound or music data from an existing
digital data Þle.
You can also input new material using your computer keyboard or
mouse. For more information on entering music using musical notation,
see Chapter 8, Working with Notation and Lyrics.
For more information on entering music using the Piano Roll view, see
ÒThe Piano Roll ViewÓ on page 6-184. For more information on using the
Event List view, see ÒThe Event List ViewÓ on page 6-224.

In This Chapter
Creating a New Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Preparing to Record . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Recording Music from a MIDI Instrument. . . . . . . . . . . . . . . . . . . . . . 123
Recording Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Loop Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Punch Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Step Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Importing Music and Sound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Saving Your Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
MIDI Input and Echo Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144

Recording

4

Recording a Performance

Creating a New Project
You can add music and sound to an existing project or to a new project.
Just as in any Windows program, you open an existing project Þle using
the File-Open command and create a new project Þle using the FileNew command.
When you create a new Professionalª project, there are some additional
parameters you can set to make it easier to work on your project. These
include:
¥

Meter and key signature

¥

Metronome and tempo settings

¥

Audio sampling rate

¥

MIDI timing resolution

Creating a New Project File
Professionalª includes a set of templates you can use to create a new
project. These templates include common types of ensembles, such as
rock quartets, jazz trios, and classical full orchestra. When you create a
new project using one of these templates, Professionalª creates a
project that has MIDI settings predeÞned so that one track is set up for
each of the instruments in the ensemble. Professionalª also includes an
empty template (called the Normal template), which is completely blank.
If you are creating a new project that will contain only audio material
(no MIDI material), use the Normal template.
You can create your own template Þles and use them as the basis for
other new projects. For more information, see Chapter 12, Using Layouts
and Templates.

4-112

To Create a New Project…
Choose File-New to display the New Project File dialog box.

2.

Choose a template from the list.

3.

Click OK.

Recording

1.

Professional™ creates the new project and displays it in the Track
view.

Setting the Time and Key Signatures
By default, a new Professionalª project is in 4/4 time and the key of C
major. You can change these settings to any desired time signature or
key. These settings apply to all the tracks in a project. You cannot set
different time or key signatures for different tracks.
The time or key signature of a project can change at any measure
boundary. To insert changes in the time or key signature, use the ViewMeter/Key command to display the Meter/Key view, or use the InsertMeter/Key Change command.
If you are creating a new project that will contain only audio material
(no MIDI material), you do not need to set the time and key signatures.
The key signature controls how Professionalª displays notes in the
Staff view, the Event view, and elsewhere. The time signature, or meter,
tells Professionalª the number of beats per measure and the note value
of each beat. Common meters include:
¥

2/4 (two beats per measure, each quarter note gets a beat)

¥

4/4 (four beats per measure, each quarter note gets a beat)

4-113

¥

3/4 (three beats per measure, each quarter note gets a beat)

¥

6/8 (six beats per measure, each eighth note gets a beat)

The top number of a meter, the number of beats per measure, can be
from 1 through 99. The bottom number of a meter is the value of each
beat. You can pick from a list of values ranging from a whole note to a
thirty-second note.
The meter determines the following:
¥

Where the metronome accents are placed

¥

How the Now time is displayed

¥

How the Staff view is drawn

¥

How grid lines are displayed in the Piano Roll view

To Set the Meter and Key Signature…
1.

Click

to open the Meter/Key view.

2.

Select the first (and only) meter/key change in the list.

3.

Click

4.

Enter the top and bottom meter values in the two boxes.

5.

Choose the key signature from the Key Signature list.

6.

Click OK.

to open the Meter/Key Signature dialog box.

You can also set the meter and key signature in the Large Transport
toolbar display.

Setting the Metronome and Tempo Settings
The metronome counts off each beat in a measure, so you can hear the
tempo of your project. You can choose to have the metronome sound

4-114

during recording, during playback, or both. When you start recording,
Professionalª can play one or more measures of metronome clicks
before recording begins. This can help you Òget in the grooveÓ before you
start performing. These measures are called the count-in.
When you create a new project, you should set the metronome to play
during the count-in and while recording. If you are adding material to an
existing project, you might only need the metronome for the count-in.

Recording

You can customize the metronome sound to use your PC speaker or any
note on a MIDI instrument. By default, Professionalª uses a hi-hat
cymbal sound from a general MIDI drum kit for the metronome, but you
can change this setting to anything you like by changing the MIDI port,
MIDI channel, and duration. You can also choose the note and velocity
(volume) to use for the Þrst beat of each measure and for all other beats.
The metronome settings are stored separately with each project, so you
can use different settings for each one.
Most metronome options can be set in the metronome toolbar:

Accent first beat

Use PC speaker

Metronome settings
Measures
Count-in
Beats

Metronome
during record

Use MIDI note

Metronome
during playback

The metronome MIDI note parameters must be set in the Metronome
Settings dialog box.

Note:
If you are synchronized to an external clock source, you cannot use
the count-in feature. For more information, see Chapter 15,
Synchronizing Your Gear.

4-115

To Set the Tempo and Metronome for a New Project…
1.

In the Metronome toolbar, select the Metronome during
Recording
and Metronome during Playback
options.

2.

Set the count-in to 1 or more if you want to hear a count-in
before recording begins. Select Count-in Measures
or Countin Beats
.

3.

Select Use PC Speaker

4.

Press R or click
to start recording. The count-in will play, and
the Now time will start to advance.

5.

Adjust the tempo using the tempo controls in the toolbar until
the metronome plays the tempo you want.

6.

Press the space bar or click

7.

Press W, or click

and/or Use MIDI Metronome

.

to stop recording.

to rewind to the beginning of the piece.

Your tempo and metronome settings are now ready. When you save
the project file, the metronome and tempo settings will be saved as
well.

To Change Your Metronome Settings…
1.

2.

4-116

Open the Metronome Settings dialog box in one of the following
ways:
•

Click Metronome Settings

in the Metronome toolbar.

•

Choose Tools-Project Options and click the Metronome tab.

Change the metronome settings as indicated in the following
table:

To do this…

Do this…

Enable the metronome
during playback

Check Playback

Enable the metronome
during recording

Check Recording

Enable the count-in

Enter the number of measures for
the count-in in the Count-in box, and
select Measures or Beats

Accent the first beat of each
measure

Check Accent First Beat

3.

Use the PC Speaker sound

Check Use PC Speaker

Use a MIDI note as the sound

Check Use MIDI Note and choose the
port, channel, and other settings

Click OK.

Your metronome settings will be saved with the project file.

1.

Select a track in the Track view that is assigned to the MIDI
device you want to use for the metronome sound.

2.

Click Metronome Settings

3.

Make sure that the port and channel settings match those for the
track in the Track view.

4.

Click on the Key box in the First Beat or the Other Beats section.

5.

Play a note on your MIDI instrument. The note number and
velocity are entered automatically.

6.

Click OK.

Recording

To Set the MIDI Metronome Sounds from your MIDI
Instrument…

in the toolbar.

Your metronome settings will be saved with the project file.

Setting the Audio Sampling Rate
Each Professionalª project has an audio sampling rate that indicates
the level of accuracy with which audio data are stored. The same
sampling rate is used for all the digital audio in a project. When you
create a new project, you must choose a sample rate before you start
recording audio.
Professionalª lets you choose from four different sampling rates: 11025
Hz, 22050 Hz, 44100 Hz,and 48000 Hz . The default is 44100 Hz, the
same rate as audio CDs. A higher sampling rate produces better quality
sound. However, a higher sampling rate also means that each audio clip
takes up more memory and disk space and requires more intensive
processing by your computer. If you have an older computer, or a slow
hard drive, you might be better off with a lower sampling rate. For more
information, see ÒImproving Performance with Digital AudioÓ on page
13-429.

4-117

By default, the bit depth of audio data is 16 bits. If your sound card
supports 18, 20, 22, or 24 bit audio, you can choose to take advantage of
these higher resolutions.
If you are creating a new project that will contain only MIDI material
(no audio), you do not need to set the audio sampling rate. If you import
audio from a wave Þle or another digital audio Þle, the sampling rate
will be set automatically to your default setting.

Note for Experts:
If you are planning to move your project to a Digital Audio Tape
(DAT) or to some other media via a digital transfer, set your sampling
rate to match the target unit. For example, use 44100Hz for a project
that will be mastered to a CD, so that no sample rate conversion is
required.

To Set the Sampling Rate for a Project…
1.

Choose Tools-Audio Options to display the dialog box that is
appropriate for your hardware.

2.

Select the desired sampling rate from the Default Sampling Rate
list.

3.

Click OK.

The sampling rate will be saved with the project file.

Setting the MIDI Timing Resolution
Each Professionalª project has a setting for the timing resolution, or
timebase, that indicates the resolution of MIDI data. This resolution is
measured in ticks or pulses per quarter note and is often abbreviated as
PPQ. The default resolution is 120PPQ, which is accurate enough for
most applications. In this timebase, each quarter note is represented by
120 ticks, each eighth note by 60 ticks, each eighth-note triplet by 40
ticks, and so on.
In some projects you may need a different or an even more detailed
timebase. For example, if you wanted to use eighth-note septuplets (7
eighth notes per quarter note) and represent them accurately, you would
need to have a timebase that is divisible by 7, such as 168PPQ.

4-118

Professionalª uses the timebase you choose for a project to determine
the range of tick values in the Now time.

To Set the Timebase for a Project…
1.

Choose Tools-Project Options and click the Clock tab.

2.

Choose the timebase you want from the Ticks per Quarter Note
list.

3.

Click OK.

The timebase will be saved with the project file.

Recording

Preparing to Record
To prepare for recording, you need to do the following:
¥

Set the recording mode.

¥

Choose your input source(s).

¥

Arm one or more tracks for recording.

¥

Check your recording levels (audio only).

¥

Set the Now time to the point where recording should start.

¥

Start recording.

After you record, you can use the Undo command to erase the most
recently recorded material. You can use the Redo command to restore
the recording and toggle between Undo and Redo as many times as you
like.
If you are using MIDI Sync or time code sync for the clock source,
Professionalªwaits to receive external timing data before it begins
recording. For more information see Chapter 15, Synchronizing Your
Gear.

4-119

Recording Modes
Any material you record is stored in a new clip. If you record into several
tracks at once, one clip is created in each track. If you record into a track
that already contains clips, you can choose one of three recording
modes to determine what happens to those clips:

Recording mode…

How it works…

Sound on Sound

The new material is merged with any
existing material.
This means that any existing clips on the
track are left unchanged and all newly
recorded material is stored in new clips.
While recording, you will be able to hear
material from existing clips.

Overwrite

The new material replaces (overwrites)
any existing material.
This means that portions of existing clips
may be “wiped clean” to make room for
newly recorded material. While
recording, you will not be able to hear
material from existing clips.

Auto Punch

Recording only takes place between the
punch-in and punch-out times. The new
material replaces (overwrites) any
existing material.

To Choose a Recording Mode…
•

Select a mode from the drop-down list in the Record toolbar.

•

to display the
Choose Realtime-Record Options or click
Record Options dialog box, then select the desired mode.

Choosing a Source
To record into a track, you must choose a source for the music or sound
to be recorded. Usually, you choose MIDI Omni to record material from a
MIDI instrument or the left or right channel of a digital audio device
(such as a sound card) to record audio material. The source for each

4-120

track is displayed in the Source column of the Track window and at the
bottom of each module in the Console window.

Recording

Source

Source

When you choose MIDI Omni as the input source for a track,
Professionalª merges material from all MIDI sources (ports) and
instruments. This means you donÕt have to worry about port, channel, or
other MIDI settings. Sometimes, you may want to record different MIDI

4-121

channels into different tracks. To learn how to do this, see ÒRecording
Channel by ChannelÓ on page 4-136.
While each track can have a different source, it is also possible for
several tracks to have the same source. If you record the same material
into several different tracks at once, the resulting material will be stored
in linked clips. For more information about linked clips, see ÒWorking
with Linked ClipsÓ on page 5-169.

To Choose a Source in the Track View…
1.

Double-click in the Source column of a track to display the Track
Properties dialog box.

2.

Choose a source from the Source list, and click OK.
OR

1.

Click in the Source column of the track you want to set.

2.

Press the + or – key until you reach the source you want.

To Choose a Source in the Console…
Click the Source button and choose a source from the list.

Tip:
If you want to assign the left and right audio sources to a series of
tracks, hereÕs a quick shortcut. Hold the Shift key and click in the
Source cell for each track. Professionalª will alternate between the
left and right source.

Arming Tracks for Recording
Professionalª lets you record any number of tracks at one time. You
indicate the tracks you want to record by arming the tracks. You can
arm a single track or several tracks at one time. Each track records
material received though its own input source.

4-122

To Arm a Track for Recording…
•

In the Track view, click the Track Arm button (labeled R).

•

In the Console view, click the Track Arm button (labeled R).

•

Select one or more tracks in the Track view, then right-click and
choose Arm from the menu.

The Track Arm buttons in the Track view and Console view are
displayed in red to indicate that the track is armed for recording.

Auto Arming

Recording

As a convenience feature, and for compatibility with earlier versions,
Professionalª automatically arms the current track to record using
MIDI Omni as the source if no other source is speciÞed and no other
track is armed. As you move the highlight from track to track in the
Track pane, you will see that the MIDI Omni source is displayed in red
for the current track only when no other source has been speciÞed. This
indicator shows that the track is auto-armed.
This feature lets you start recording a new track simply by making it the
current track and pressing R or clicking the Record button in the toolbar.
Auto-arming makes it possible to inadvertently record over existing
material in the current track, however. To prevent this, simply assign a
source to each track before recording. If a source is assigned to a track,
Professionalª will not record on that track unless the track has been
armed.

Recording Music from a MIDI
Instrument
Once you have set your tempo, metronome, and source and armed one or
more tracks, you are ready to start recording.

To Record MIDI…
1.

Set the Now time to the point in the project where you want to
start recording.

2.

Click
, press R, or choose Realtime-Record. If your
metronome count-in is turned on, it will play the count-in.

3.

Play or perform the material you want to record.

4-123

4.

Click
, press the space bar, or choose Realtime-Stop to stop
recording.

Professionalª displays a clip containing the new material in the Track
window. To listen to the new material, set the Now time to the start of
the clip and press the space bar or click
. If youÕre not happy with
the recording, use Undo to erase the new material.
If you do not see a new clip in Track window, you may have a problem
with MIDI input. See Appendix A: Troubleshooting, for more
information.

Virtual Piano
Even if you donÕt have a real MIDI instrument, you can still record MIDI
in your projects using the Virtual Piano. The Virtual Piano is a utility
that lets you use your computer keyboard and mouse to make music. The
Virtual Piano looks like this:

When you click the keys with the mouse or play notes using your
computer keyboard, the Virtual Piano converts the information to MIDI
data and sends it to Professionalª. For complete information about the
Virtual Piano, use the on-line help system.

To Use the Virtual Piano…

4-124

1.

Choose Tools-MIDI Devices to display the MIDI Ports dialog box.

2.

Make sure that Virtual Piano is highlighted in the Input Ports
box.

3.

Click OK to close the MIDI Ports dialog box.

4.

Choose Tools-Virtual Piano to start the Virtual Piano.

5.

To read the on-line documentation, choose Help-Contents.

Recording Audio
There are a couple of other important considerations when recording
audio. First, many popular audio cards that come with personal
computers are half-duplex sound cards. If you are recording audio with
a half-duplex sound card, you wonÕt be able to hear any existing audio
while recording additional audio. This is a limitation of the half-duplex
sound cardÑa half-duplex card can record audio or play back audio, but
it cannot do both at once.

Recording

If you have a half-duplex sound card and you Òdrop intoÓ overwrite
recording on the ßy, there may be some slight delay until existing
material is muted, due to buffering latency. To enable full-duplex
operation on a sound card that supports it, choose Tools-Audio Options
and click Advanced.
Before you record audio, you should check your input levels. If the levels
are too low, you may end up with too much hiss and background noise in
your recording. If the levels are too high, your recording will be
inaccurate or distorted. To check your audio levels, use the audio meters
in the Console view. To adjust the input levels, you must use your sound
cardÕs software mixer program (or the Windows 95 mixer) or an external
hardware mixer for certain sound cards.
The audio meters indicate the volume at which the audio will be
recorded, in units called decibels (dB). The meter values range from
-90dB (soft) to 0dB (loud). To maximize the dynamic range of your

4-125

recording, you want to set the levels as high as possible without
exceeding 0dB.

Level meter

When the audio level exceeds 0dB, some of the audio information is lost.
This is known as overload. Many sound cards use clipping to deal with
an overloaded signal, but clipping can distort the audio signal. As a
result, you should avoid letting the meter level exceed 0dB.

Note to Experts:
Because Professionalª is a digital recorder, a level of 0dB indicates
digital zero. Digital distortion will occur at 0dB. You will not get
analog compression or warmth from pushing the input levels. If you
are transferring data from a DAT or another device, you may want to
calibrate the input levels of your sound card with the output levels of
other devices in your studio. This will ensure that 0dB on one unit
will appear as 0dB in Professionalª.

To Check the Input Levels…
1.

4-126

In the Track view, set the sources for the tracks you want to
record, and arm the tracks for recording.

Choose View-Console, or click
on the toolbar to display the
Console view. Meters will be displayed for the tracks that are
armed.

3.

Perform as you plan to while recording—at the same volume,
with the same attack, and so on.

4.

As you perform, watch the meters respond. If they are always
hovering near the same level, then you should turn up the input
volume. On the other hand, if they move all the way to 0 dB,
even for an instant, then you need to turn down the input level.

5.

When you are satisfied that your input level is correct, you are
ready to record.

Recording

2.

Once you have set your sampling rate and input levels, you are ready to
start recording. If the meters do not move, check your sound card
softwareÕs mixer program and make sure that you have the proper
source enabled for recording.
When you record audio, Professionalª stores each audio clip in a
separate Þle. These Þles have the same format as a wave (.wav) Þle, but
they have special names and are stored in a separate directory on your
hard disk. Professionalª automatically manages these audio Þles for
you, making it easier for you to manage your projects. If you want to
work with these Þles directly, or to learn more about how Professionalª
stores audio data, see ÒDigital Audio Data ManagementÓ on page 13-423.

To Record Audio…
1.

Set the audio sources for the track(s) you want to record.

2.

Arm the tracks for recording.

3.

Set the Now time to the point in the project where you want to
start recording.

4.

Click
, press R, or choose Realtime-Record. If your
metronome count-in is turned on, it will play the count-in
measure.

5.

Play or perform the material you want to record.

6.

Click
, press the space bar, or choose Realtime-Stop to stop
recording.

4-127

Professional™ displays a clip containing the new material in the Track
window. To listen to the new material, set the Now time to the start of
the clip and press the space bar or click
. If you’re not happy with
the recording, use Undo to erase the new material.
If you do not see a new clip in the Track window, you may have a
problem with audio input. See Appendix A: Troubleshooting for more
information.

Loop Recording
When recording a vocal or an instrumental section, you might want to
record several different takes so that you can choose the one you like
best. You might even want to record several takes to double a part or
merge the best parts of each.
Normally, to record each take you would have to arm a track, start
recording, perform the take, and then stop recording. You can record
multiple takes more easily using a feature called loop recording. Loop
recording lets you start recording and to record as many takes as you
like, all in a single step.
To use loop recording, follow these steps:
¥

Enable looping.

¥

Set the start and end times of the loop.

¥

Start recording by pressing R or clicking

on the toolbar.

Professionalª then loops between the start and end time, allowing you
to record one take on each pass. Professionalª creates a clip for each
take. You have two choices for where these takes are stored:
¥

All clips can be stored in a single track, where they are stacked on
top of one another in the Track view.

¥

Each clip can be stored in a different track. Professionalª
automatically places each take into a new, empty track. No existing
tracks are changed in any way.

When you stack takes, you hear all the previous takes as you record each
new take. When you store takes in different tracks, each take is
automatically muted as you record the next one. You choose the option
you want from the Record Options dialog box.

4-128

When you Þnish recording, the Undo command erases all your takes in
a single step.

To Use Loop Recording…
Choose the source for the track(s) you want to record, and arm
the track(s) for recording.

2.

Set the loop start and end times.

3.

Choose Realtime-Record Options, or click
on the Record
toolbar, to display the Record Options dialog box.

4.

Choose to stack all takes in a single track or to store them in
separate tracks.

5.

Set the Now time to the point in the project where you want to
start recording.

6.

Click
, press R, or choose Realtime-Record. If your
metronome count-in is turned on, it will play the count-in
measure.

7.

Play or perform the material you want to record. At the end of
the loop, Professional™ will return to the start of the loop and
you can record the next take.

8.

If you want to erase the most recent take while loop recording is
underway, choose Realtime-Reject Loop Take or press Ctrl-space
bar.

9.

Click
, press the space bar, or choose Realtime-Stop when
you want to stop recording.

Recording

1.

The takes are stored in the manner you requested.

4-129

Punch Recording
Suppose you are happy with most of a track but want to replace one
small sectionÑperhaps as small as a couple of notes. This is where
punch recording comes in handy, because it lets you record new material
only within a speciÞed range of times.
For example, suppose you recorded a 32-bar keyboard solo but made
some mistakes in the 24th and 25th bars. With punch recording, you play
the entire solo again, so you make sure you can get the feel you want.
However, only the bars you want to correct are actually recorded. That
way, you donÕt have to worry about introducing new mistakes elsewhere
in the recording. When you use punch recording, Professionalª deletes
any material between the start and end times of the punch.
To use punch recording, follow these steps:
¥

Enable punch recording.

¥

Set the start and end times of the punch.

¥

Start recording by pressing R or clicking the
toolbar.

button on the

The Recording toolbar shows the punch settings, as shown here:

Step record

Record mode

Click to open the Record
Options dialog box
Punch In
Time

Punch Out
Time

Click here to set
punch times to the
selection start and
end times

When punch recording is enabled, the punch times are indicated by
special markers in the time ruler:

Punch In

4-130

Punch Out

After you punch record, choosing Undo both discards any new material
you recorded and restores the original material that had been deleted.
You can also combine loop and punch recording to record several takes of
a punch. Say you are working on that perfect take of a guitar solo and
you need to hear a couple of bars of the song as Òpre-rollÓ before you
punch in. By combining looping with punch, you can have each take
begin before you start to play and still have the solo cut in at the
appropriate instant.

The loop starts and
ends here

Recording

In the example mentioned previously, you could loop from bar 17 to bar
26 but record only bars 24 and 25. HereÕs what this looks like:

The punch starts
and ends here

To Punch Record…
1.

Choose the source for the track(s) you want to record, and arm
the track(s) for recording.

2.

Select Auto Punch from the Record Mode drop-down list in the
Record toolbar.

3.

Set the start and end times in one of the following ways:
•

Enter the times directly on the toolbar

•

Select a range of time and click

•

Select a range of time, then right-click in the time ruler and
choose Set Punch Points

on the Record toolbar

4.

Set the Now time to a point where you want to start playback.

5.

Click
, press R, or choose Realtime-Record. If your
metronome count-in is turned on, it will play the count-in
measures.

6.

Play or perform the material you want to record.

7.

Click
, press the space bar, or choose Realtime-Stop to stop
recording.

The material you play during the punch time is recorded in the chosen
track, replacing any existing material.

4-131

To Use Punch While Looping…
1.

Choose the source for the track(s) you want to record, and arm
the track(s) for recording.

2.

Set the loop start and end times.

3.

Set the punch start and end times, as described previously.

4.

Choose Realtime-Record Options, or click
on the Record
toolbar, to display the Record Options dialog box.

5.

Choose to stack all takes in a single track or to store them in
separate tracks.

6.

Set the Now time to the beginning of the loop.

7.

Click
, press R, or choose Realtime-Record. If your
metronome count-in is turned on, it will play the count-in
measures.

8.

Play or perform the material you want to record. At the end of
the loop, Professional™ will return to the start of the loop and
you can record the next take.

9.

If you want to erase the most recent take while loop recording is
underway, choose Realtime-Reject Loop Take or press Ctrl-space
bar.

10.

Click
, press the space bar, or choose Realtime-Stop when
you want to stop recording.

The takes are stored in the manner you requested.

Step Recording
Sometimes you want to record material from a MIDI instrument, when
the material you want to perform is difÞcult to play. One way to make
this easier is to slow the tempo of the piece while you are recording until
it is slow enough to play. Step recording is another method that lets you
record from a MIDI instrument without having to worry at all about
your timing.
To use step recording, you set a step size, such as a quarter note. Then,
you simply record one step at a time, taking as much time as you need to
play each step. You can also set a note duration that is independent of
the step size. If the duration is shorter than the step size, rests will be
inserted between each note and the next step. If the duration is longer

4-132

Recording

than the step size, the notes will overlap with the notes recorded at the
next step. You use the Step Record dialog box to perform step recording:

The step size and the duration can each be set to one of three things:

Setting…

How to use it…

A particular note value

Simply choose the note value from the
list

A dotted note value

Choose the note value and check the
Dotted option

A number of MIDI ticks

Click Other, enter the number of MIDI
ticks, and click OK

When you choose the Dotted option, the note duration applies to both the
step size and the duration if the Follow Step Size option is enabled.
The Auto Advance option automatically advances recording to the next
step when all MIDI input stops. For example, if you press the three keys
that make up a C major chord, as soon as you release all three keys,
Professionalª automatically advances to the next step. This makes it
very easy to record a series of chords that are spaced at regular
intervals.
With Auto Advance disabled, you must click Advance each time you want
to advance to the next step. While this requires more effort, it also

4-133

provides you with more ßexibility. For example, with Auto Advance
disabled, you do not even need to play the notes at a single step at the
same time! You can play any number of notes one at a time, and they will
all be recorded at the same step until you click the Advance button. You
can even record notes of different durations at the same step Ð simply
record the notes of one duration, change the duration, and play more
notes, without clicking Advance.
You can click Delete to erase the notes you recorded in a single step. If
Auto Advance is enabled, the Delete button deletes the notes played at
the prior step, and it also backs up a step so you can rerecord the notes
at that step. With Auto Advance disabled, the Delete button erases any
notes you have recorded at the current step.

To Use Step Recording…

4-134

1.

Choose the source for the track(s) you want to record, and arm
the track(s) for recording.

2.

Set the Now time to the point in the project where you want to
start recording.

3.

Choose Realtime-Step Record, or click
to display the Step Record dialog box.

4.

Follow the instructions in the following table:

in the Record toolbar

To do this…

Do this…

Record the next step

Play the note(s) you want on your
MIDI instrument

Erase the most recent step

Click Delete

Skip a step (add rests)

Click Advance without playing any
notes

Move forward or backward
one step

Click the scroll arrows in the scroll
bar

Move forward or backward
one measure

Drag the indicator in the scroll bar

Jump to a particular Now
time

Enter the measure, beat, and tick
number next to the scroll bar

Change the step size

Pick the step size you want from the
Step Size list

Change the note duration

Pick the duration you want from the
Duration list

5.

Stop recording and save your
work

Click Keep or press Enter

Stop recording and discard
your work

Click Close or press Esc

Advance to the next step

With Auto Advance disabled, click
the Advance button

Click OK.

Recording

As always, you can use the Undo and Redo commands after you
have finished recording. Note that these commands erase or restore
all the material you recorded while in step record mode.

Step Pattern Recording
The Pattern option lets you deÞne a repeating rhythmic pattern of notes
and rests so that you can use step recording more efÞciently. For
example, suppose your project is in 4/4 time, and one track has a pattern
that is two measures long: quarter notes in the Þrst measure and on the
Þrst two beats of the second measure, followed by a half-note rest on the
last two beats. This pattern has six quarter notes followed by two
quarter-note rests.
When you use step recording with Auto Advance, you can play the six
quarter notes and Professionalª will automatically advance to the next
step. However, to skip over the rests, you need to click the Advance
button two times.
With pattern recording, you deÞne a pattern that indicates where the
rests appear in the pattern. Professionalª will then skip over the rests
automatically, so you donÕt need to click the Advance button at all.
Professionalª displays patterns as a combination of digits (which
represent beats that contain notes) and dots (which represent beats that
contain rests). The pattern described previously looks like this:
123456..
Here is another example:
12.4
This pattern automatically skips over every third beat; Professionalª
interprets this pattern as Òone, two, rest, four.Ó

4-135

Here is one Þnal example based on 4/4 time, with a step size of eighthnote triplets (twelve steps per measure):

1234.67.90.2
No matter how you enter a pattern, Professionalª display the digits in
sequence, with periods replacing digits at each step where a rest would
occur. You can create patterns with up to 64 steps.

To Use Pattern-Based Step Recording…
1.

Choose the source for the track(s) you want to record, and arm
the track(s) for recording.

2.

Set the Now time to the point in the project where you want to
start recording.

3.

Choose Realtime-Step Record to display the Step Record dialog
box.

4.

Click in the Pattern box.

5.

Press any number key to indicate a beat at which notes will be
played.

6.

Press the space bar, period, or the letter R to indicate a beat on
which there is a rest.

7.

When the pattern is complete, click elsewhere in the dialog box.

8.

Step record as before.

From now on, after you record each step, Professional™
automatically advances past all rests to the next step on which notes
will be played. To stop pattern-based step recording, simply delete the
pattern from the Pattern box.

Recording Channel by Channel
Most MIDI instruments are capable of sending information on several
different channels at once. When you choose MIDI Omni as the input
source for a track, Professionalª records into that one track MIDI data
from all the different MIDI devices and channels that are hooked up to
your computer. However, you have the option to be more selective,
recording material from different MIDI channels into different tracks.
You can even group some of the channels or record some channels in
several different tracks at once.

4-136

¥

There are several performers, each playing a different MIDI
instrument. By setting each instrument to transmit MIDI on a
different channel, you can record each playerÕs performance into a
separate track, even though they are all playing at the same time.

¥

You are using a MIDI guitar controller and want to record the notes
played on each string on a separate track.

¥

Your electronic keyboard has a built-in auto accompaniment feature
that plays a drum part and an accompaniment while you play lead.
You want to record each of these three parts into a different track in
a Professionalª project.

¥

You have a MIDI sequence stored on your synthesizerÕs built-in
sequencer, and you want to record each channel onto a different
track.

Recording

Here are some examples of when this feature might be useful:

The Track Sources dialog box is used to set individual MIDI channels or
groups of channels as the source for one or more tracks. Once you have
set speciÞc channels as the source for a track, you can change back to
MIDI Omni or some other source using the + and Ð keys in the Track
view or by using the Track Sources dialog box.

To Assign Channels to Different Tracks…
1.

Choose Track-Property-Sources to display the Track Sources
dialog box.

2.

Select one or more tracks by highlighting them in the list. Use
the Shift or Ctrl keys to select more than one track.

3.

Set the source for the selected tracks as follows:

4.

To do this…

Do this…

Leave the source empty

Check the None box

Use MIDI Omni as the source

Check the MIDI Omni box

Use an audio source

Check the Audio box and choose an
audio source from the list

Use one or more MIDI
channels as the source

Check the MIDI Channels box, and
check off the channels you want to
include

Click OK.

4-137

Professional™ shows new track sources in the Source column of the
Track View.

Note for Experts:
You can use external MIDI synchronization to automate the process
of loading multichannel sequences from other MIDI devices. For more
information, see Chapter 15, Synchronizing Your Gear.

Importing Music and Sound
While recording is perhaps the most common way of adding material to a
Professionalª project, there are several other methods you can also use.
Professionalª lets you import music into a project from several different
types of digital data Þles, including MIDI Þles, audio Þles in wave (.wav)
format, and other Professionalª project Þles.

Importing Wave (.wav) Files
Professionalª lets you insert digital audio information stored in wave
Þle format into any track of a project. If the wave Þle you are importing
is in stereo, then the left channel will be stored in one track and the right
channel in the following track.
The sampling rate for a project is set based on your default sampling
rate. If the sampling rate from the wave Þle does not match the sampling
rate in your project, then it will be converted to the current projectÕs
sampling rate.
If the Þle is stereo, you have the options to import the left and right
channels into separate tracks or to merge them into a single mono track.

To Insert a Wave File…

4-138

1.

Set the Now time and current track to indicate where the audio
should be placed.

2.

Choose Insert-Wave File to display the Open dialog box.

3.

Choose the wave file you want to import. Professionalª displays
information about the file at the bottom of the dialog box.

4.

Click Play to listen to the wave file before importing.

5.

If the file is stereo, check the Stereo Split box if you want to split
the channels into separate tracks.

6.

Click Open.

Professionalª loads the audio data from the wave file and places it in
the selected track at the Now time.

Importing Material from Another Cakewalk
Project

Recording

You use the Edit-Copy and Edit-Paste commands to import material
from one project to another using the Windows clipboard. The project
that contains the material you want to import is the source project.
The project into which the material is imported is the target project.
Normally, if you copy material from several different tracks to the
Windows clipboard, the information will be pasted back into separate
tracks. You can choose to paste all the material from the clipboard into a
single destination track in the target project.
You can also copy material from one project to another by displaying the
Track view for both projects side by side, then using drag-and-drop
editing.

To Import Material from Another Project…
1.

Open the source project, or click in the Track view for that
project.

2.

In the Track view, select the material you want to import.

3.

Choose Edit-Copy to display the Copy dialog box.

4.

Make sure that Events in Tracks is checked, and click OK.

5.

Open the target project, or click in the Track view for that project.

6.

Set the Now time and current track to indicate where the
material should be placed.

7.

Choose Edit-Paste to display the Paste dialog box.

8.

Check Paste to One Track if you want all material imported into
the current track.

9.

Click OK.

Professional™ imports the material and displays it in the Track view.

4-139

Importing MIDI Files
You can create a new Professionalª project from a MIDI Þle simply by
opening the Þle. Professionalª takes material from the Þle and places it
into one or more tracks in the Track view. For more information about
MIDI Þles and how Professionalª works with them, see Appendix D:
MIDI Files.

To Import Information from a MIDI File into an Existing
Project…
1.

Open the MIDI file as a new, separate project.

2.

Choose Edit-Select-All.

3.

Choose Edit-Copy to display the Copy dialog box.

4.

Make sure that Events in Tracks is checked, and click OK.

5.

Open the target project, or click in the Track view for that project.

6.

Set the Now time and current track to indicate where the
material should be placed.

7.

Choose Edit-Paste to display the Paste dialog box.

8.

Check Paste to One Track if you want all material imported into
the current track.

9.

Click OK.

Professional™Professional™ imports the material and displays it in
the Track view.

Saving Your Work
Like most Windows programs, you use the File-Save and File-Save As
commands to save your work. Normally, you save your projects in the
standard project Þle format, with a Þle extension of .WRK. This Þle
contains all your MIDI data and all your project settings. Any digital
audio that is part of your project is stored in separate Þle, as described in
ÒDigital Audio Data ManagementÓ on page 13-423.

4-140

File type...

Extension...

Explanation...

Standard MIDI

.mid

Used to transfer MIDI-only songs to other
software products that support Standard
MIDI files. See Appendix D: MIDI Files for
more information.

Bundle

.bun

A single file that includes all the material in
your project: MIDI data, project settings,
and audio data. This format is used for
projects that contain digital audio, when
you want to back up your work or transfer a
project to a different computer. See
“Backing Up Projects with Digital Audio”
on page 13-427 for more information.

Recording

Professionalª also lets you save Þles in two other formats, as described
in the table:

If you have made changes to a project and then attempt to close the
project, either by closing the Track view or by choosing File-Close,
Professionalª asks if you want to save the changes you have made. This
prevents you from accidentally losing your work. You can tell whether
changes have been made to a project by looking for an asterisk (*) after
the project name in the Professionalª title bar.
Professionalª has an Auto Save feature that periodically saves your
work into a special backup Þle. You can request automatic backups at
Þxed time intervals or every time a certain number of changes have been
made to the Þle. When the limit is reached, the Þle is saved
automatically. If your original project is called myproject.wrk, the Auto
Save version is called auto save version of myproject.wrk.
If there is a power failure or if you make a signiÞcant mistake, you can
recover the last-saved version of your project by opening this Þle. You
should then save your song under a different name by using the FileSave As command.

To Save a Project…
1.

Choose File-Save As to display the Save As dialog box.

2.

Choose the type of file you want to save from the Save as Type
list.

3.

Enter a file name and click Save.

4-141

Professional™ saves the file.

To Change the Auto Save Settings. . .
1.

Choose Tools-Global Options and click the General tab.

2.

To enable Auto Save, set either the number of minutes or the
number of changes between saves.

3.

To disable Auto Save, set both values to zero.

4.

Click OK.

From now on, your projects are saved automatically according to the
settings you entered.

Labeling Your Projects
Professionalª lets you attach subtitles, composer credits, copyright, and
other information to your projects, as shown in the following table:

4-142

Title

The title for your song; prints
automatically at the top of a Staff view
printout.

Subtitle

For a subtitle or dedication; prints
directly below the title in a Staff view
printout.

Instructions

Use for performance instructions; prints
flush left in a Staff view printout.

Author

Put your name here if you are the
composer. Prints flush right in a Staff
view printout.

Copyright

Copyright information prints flush right,
under the author name, in a Staff view
printout.

Keywords

Put keywords describing the song here
for future reference.

Comments

Free text comments. Type as much as
you like. You can enter approximately
the same amount of text as you can in
Windows Notepad.

This information is shown in the File Info window, which is displayed
using the File-Info command. If the File Info window is open when you
save a Þle, then this window is displayed automatically the next time the
Þle is opened. This is useful if you:
¥

Share Þles with others and want them to see special instructions
when they open the Þle

¥

Want your copyright information to be displayed automatically

If the File Info window is closed when you save the Þle, it will not be
automatically displayed the next time the Þle is opened.

Recording

Although you cannot use Edit menu commands while working in the
File Info window, standard Windows hot keys like Ctrl-X, Ctrl-C, and
Ctrl-V can be used to cut, copy, and paste text. Ctrl-Z can be used to
undo your last edit.

To Display and Edit Project Information. . .
1.

Choose File-Info to display the File Info window.

2.

Edit the information as desired.

3.

If you want the File Info window to display automatically, save
the file.

4.

Click Stats to see statistics about the contents of the file.

4-143

5.

Choose File-Print Preview if you want to print the project
information

6.

Close the File Info window.

File Statistics
The File Statistics dialog box displays the following information about
the contents of the project Þle:

Statistic...

What it means...

Created

The date the project was first saved.

Editing time

The total time you’ve had the project
open, from the time it was created to the
last time it was saved. This does not
include time spent editing the project
since you last saved it. If you want to
update this value, save the project.

Revision

Each time you save a file that has been
changed, this number is incremented. If
you open a project, make no changes,
then save it. The revision number is not
changed.

Events

The total number of events in the project.

Sample rate

The sample rate for digital audio.

Bit depth

The bit depth of digital audio.

MIDI Input and Echo Controls
Professionalª gives you Þne control over a variety of MIDI settings. You
can Þlter out MIDI input information to eliminate information you donÕt
want to record, and you can control the way Professionalª echoes MIDI
input to any connected output devices.

Input Filtering
Professionalª lets you Þlter out speciÞc types of MIDI messages or Þlter
the MIDI input stream channel by channel. Any MIDI information that
is Þltered out is neither recorded nor echoed to any other MIDI devices.

4-144

You can use the message type Þlter to screen out resource-intensive
MIDI messages like key and channel aftertouch. By default,
Professionalª records all types of events except these two.
You can use message-type Þltering to record short System Exclusive
(Sysx) messages in real-time. These will end up in the track as Sysx data
events, which can hold System Exclusive messages up to 255 bytes.
Leave the Buffers setting at 128 unless you experience data not being
recorded. For more information about Sysx, see Chapter 14, Using
System Exclusive Data.

1.

Choose Tools-Global Options and click the MIDI Filter tab.

2.

Check the message types you want recorded.

3.

Click OK.

Recording

To Filter Event Types. . .

From now on, Professional™ records only the types of events you
have chosen.

To Filter by Channel. . .
1.

Choose Tools-Project Options and click the MIDI Input tab.

2.

Check the channel numbers from which you want to record.

3.

Click OK.

Professional™ records events from the channels you have chosen
and excludes events from the other channels.

MIDI Echo
Professionalª lets you control the echo of MIDI data from your MIDI
inputs to your MIDI outputsÑthat is, from your master keyboard to one
or more of your sound modules. This function is known as MIDI thru
and is conÞgured using the Project Options dialog box.
There are three different echo modes, as shown in the following table:

Mode...

How it works...

None

Disables MIDI echo.

Manual

Enables MIDI echo and lets you manually
control the mapping of inputs to outputs,
as described in the following table.

4-145

Auto (default)

Enables MIDI echo and maps data
automatically by following the
parameters of the current track view. The
Auto mode allows you to use the Track
view as a list of selectable MIDI echomapping destinations.

If you choose the manual echo mode, you can control the routing and
processing of MIDI echo data, as shown in the following table:

Setting...

What it means...

Port

The desired destination port. Blank
means the port is not mapped.

Channel

The desired destination channel. Blank
means that the channel is not mapped.

Key

The desired note transposition, if any.

Velocity

The desired velocity transposition, if any.

To Configure MIDI Echo. . .
1.

Choose Tools-Project Options and click the MIDI Input tab.

2.

Choose the echo mode you want (None, Manual, or Auto) from
the Echo Mode list.

3.

If you chose the Manual echo mode, configure the mapping the
way you want.

4.

Click OK.

From now on, Professionalª echoes MIDI according to these settings.

Local Control
As described on page A-431, you should normally disable the Local
Control setting on your master keyboard to prevent notes from being
doubled. Notes you play on the keyboard are then transmitted to
Professionalª, echoed to the synthesizer, and played only once.
When Professionalª starts, it sends a special MIDI message that
attempts to disable Local Control automatically. Most modern
synthesizers respond to this message. If yours does not, you will need to

4-146

disable Local Control every time you turn it on for use with
Professionalª.

Recording

If your synthesizer does not let you disable Local Control (this is rare),
you can use the Local On Port setting in the Project Options dialog box
to indicate the number of the output port connected to your synthesizer.
Professionalª will then refrain from sending MIDI echo data to that
port. In this conÞguration, you may need to turn your synthesizerÕs
volume control up and down from time to time to avoid hearing it play
along with your other modules. If this situation doesnÕt apply to you, the
Local On Port should be set to 0. Note that the Virtual Piano will not
record if the Local On Port is set to any value other than 0.

4-147

4-148

5

Arranging Tracks and
Clips

Arranging

The Track view makes it easy to arrange your songs and other projects.
From one location, you can select, copy, move, and rearrange the parts of
your project, using menu commands or drag-and-drop tools. Markers
provide easy-to-use reference points and labels for the different parts of
your project, and the snap grid makes it easy to align your clips to the
desired time points. Professionalª also has a variety of tools and
commands for changing the tempo of your song.

In This Chapter
Arranging Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
Arranging Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
Working with Partial Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Markers and the Snap Grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
Working with Linked Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
Splitting and Combining Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Changing Tempos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174

Arranging Tracks
Professionalª provides a variety of commands that let you work with
the tracks in your project. Here are some of the things you can do:

You can…

Here’s why…

Rearrange the tracks in the Track
view so that they appear in a
different order

This makes it easier to see and work with
a subset of tracks, like the rhythm
section, or the vocals and vocal backing
tracks, or all muted tracks.

Make copies of a track

Copying a track and then adding a time
offset or changing the patch is an easy
way to double a part. You can also copy
and then transpose a track to add
harmony.

Erase or delete a track

Tracks and clips that you are no longer
using in your project are distracting and
takes up space in your project file.

All the commands you use to arrange tracks work on selected tracks. The
current track (the one containing the highlight) is always selected. You
can select additional tracks as shown in the table:

5-150

To do this…

Do this…

Select a track

Click the track number in the Track view.
The track is selected, and all other
tracks—except the current track—are
deselected.

Select several adjacent tracks

Press and hold the left mouse button on
the first track in the group, drag the
mouse to the last track in the group, and
release the mouse button.

Select all tracks

Click in the gray button above the track
numbers.

Add or remove a single track from
the selection

Hold the Shift key and click the track
number to add it to the selection; hold
the Ctrl key and click the track number to
toggle its selection status.

Changing the Order of Tracks
There are several ways you can change the order of tracks in the Track
view:
¥

Drag a track to a new position in the Track view.

¥

Use the Track-Sort command to rearrange the tracks in order
based on the track name, status, or other setting.

¥

Insert new, blank tracks between existing tracks.

To Drag a Track to a New Position…
1.

Position the mouse over the Name column for the track you
want to move

2.

Press and hold down the mouse button. The cursor changes to
an up/down arrow.

3.

Drag the track to its new location, and release the mouse button.

Professional™ rearranges and renumbers the tracks.

Sort by…

What happens…

Name

Ascending puts track in alphabetic order,
descending puts them in reverse order

Size, port, or channel

Ascending puts them in increasing
numeric order, descending puts them in
decreasing numeric order

Muted, archived, selected

Ascending puts qualifying tracks at the
end, descending puts them at the
beginning

Arranging

You can sort the tracks in a project based on several parameters, in
either ascending or descending order:

No matter how you sort, blank tracks always go to the end of the list.

5-151

Note that track numbers are used for reference only. When you rearrange the order of tracks, they are automatically assigned sequential
numbers based on the order in which they are displayed in the Track
view.

To Sort the Tracks…
1.

Choose Track-Sort to display the Sort Tracks dialog box.

2.

Choose the attribute by which to sort from the Sort By list.

3.

Choose the order in which to sort from the Order list.

4.

Click OK.

Professional™ sorts the tracks according to the settings you chose.

To Insert a Blank Track…
1.

Move the highlight to any track.

2.

Press the Insert key.

Professional™ shifts the current track and all other tracks down by
one, and inserts a blank, new track at the location of the highlight. You
can also insert tracks using the Insert-Track command. Right-click on
any track in the Track pane to access this command from the pop-up
menu.

Copying Tracks
When you copy a track using the Track-Clone command, you can
choose to copy the track properties, the clips and events in the track, or
both. You can also choose the destination track. By default,
Professionalª copies the entire track to the next open track.
Professionalª also lets you copy entire tracks and individual clips in a
track by using the Cut, Copy, and Paste commands, or by using dragand-drop editing. For more information, see ÒMoving and Copying ClipsÓ
on page 5-156.

To Copy a Track…

5-152

1.

Move the highlight to any track.

2.

Choose Track-Clone to display the Clone dialog box.

3.

Check the Events or Properties box to indicate which items you
want to copy.

4.

Enter the destination track number in the To Track box.

5.

Click OK.

Erasing Tracks
You can easily delete, or kill, an entire track, including all of the track
properties and all of its clips and events. Sometimes, you only want to
erase, or wipe, the contents of a track, leaving the track properties as
they are. If you kill or wipe a track by mistake, you can use Undo to
restore the deleted material.
When you kill or wipe a track, the track information is not placed on the
Windows clipboard. To remove material from a track and place it on the
clipboard, use the Edit-Cut command instead.

To Delete Tracks…
1.

Select the tracks you want to delete.

2.

Choose Track-Kill, or right-click on one of the selected tracks and
choose Delete Track.

Arranging

Professional™ deletes the selected tracks.

To Wipe Tracks…
1.

Select the tracks you want to wipe.

2.

Choose Track-Wipe.

Professional™ deletes all clips and events from the selected tracks,
but leaves the track properties intact.

Arranging Clips
The Track view provides many ways for you to rearrange, copy, and
paste clips to arrange your music the way you want. The easiest is to
select the clips or portions of clips you want to arrange and then drag
and drop them wherever you want. You can drag and drop clips in the
Track view even while playback is in progress. You can also arrange clips
via the clipboard using the Edit-Cut, Edit-Copy, and Edit-Paste
commands, which work like those in almost all Windows programs.

5-153

Displaying Clips
Clips are displayed as rectangles in the Clips pane. Their position and
length show you at a glance their starting times and lengths. You can
control three aspects of their appearance:
¥

Color: By default, clips containing MIDI and audio information are
drawn in different colors, so that you can easily distinguish them.
You can change these default colors or customize the color of any
individual clip.

¥

Name: You can also assign each clip a descriptive name, which is
displayed in the upper-left corner of the clip.

¥

Contents: At your option, clips can be displayed with a graphical
representation of the events in the clip. The effect is slightly
different for MIDI and audio information, as shown below:

A MIDI clip shows
each event; by
looking at the clips,
you can “see” the
notes that are being
played

An audio clip
shows the
actual waveform

Controller or automation
data are also displayed

To inspect the clip contents more closely, use the zoom tools to increase
the size in which clips are displayed. Note that displaying the contents of
each clip makes your computer work a little harder. As a result, if your
computer has an older, slower CPU you may want to turn off the display
of clip contents.

To Display Clip Names and Contents…

5-154

1.

Right-click in the Clips pane, and choose View Options from the
menu.

2.

Check the Display Clip Names option to show clip names, or
leave it unchecked to hide them.

3.

Check the Display Clip Contents option to show clip contents, or
leave it unchecked to hide them.

4.

Click OK.

Professional™ modifies the clips pane to show the information you
want.

1.

Select the clips you want to rename.

2.

Right-click on one of the selected clips and choose Properties.
Professional™ opens the Clip Properties dialog box.

3.

Enter a name for the selected clips, and click OK.

Arranging

To Change Clip Names…

Professional™ renames the selected clips.

To Change Clip Colors…
1.

Select the clips whose color you want to change.

2.

Right-click on one of the selected clips and choose Properties.
Professional™ opens the Clip Properties dialog box.

3.

Choose a color as follows:

4.

To do this…

Do this…

Use the default color

Check the Default Color box

Use a custom color

Click the Choose Color button and
pick a color from the Color dialog
box

Click OK.

5-155

Professional™ changes the color of the selected clips.

Selecting Clips
Before you move, copy, edit, or delete clips you need to select them. There
are several ways to select whole clips, as shown in the table:

To do this…

Do this…

Select a single clip

Click on the clip in the Track view

Select several clips at once

Drag a rectangle around the clips

Select all the clips in a track

Click on the track number in the Track
view

Select a portion of one or more
clips

Press and hold the Alt key and drag
across the clips

Add clips to the selection

Hold the Shift key and either click on the
clips or drag a rectangle around the clips

Add or remove clips from the
selection

Hold the Ctrl key and either click on the
clips or drag a rectangle around the clips

Add or remove all clips in a track
from the selection

Hold the Ctrl key and click on the track
number

Moving and Copying Clips
You can copy or move clips using drag-and-drop editing or the Cut,
Copy, and Paste commands. If you copy or move clips into tracks that
contain existing material, you need to let Professionalª know how to
combine the two. You have three options:

Option…

5-156

How it works…

Blend Old and New

Events in the copied or moved clip are
placed into a new clip that overlaps with
the existing clip. This is the same effect
as sound-on-sound recording.

Replace Old with New

Events in the copied or moved clip are
placed into a new clip, and any
overlapping events in the existing clip
are erased. This is the same effect as
overwrite recording.

Slide Over to Make Room

The existing clips are shifted in time to
make room for the new clips, so they will
not overlap. If you check the Align to
Measures option, shifted clips are always
aligned to measure boundaries;
otherwise, the clips are placed end to
end.

Option…

What it means…

Paste as New Clips

New clips are created containing the
events on the clipboard, exactly as
described in the preceding table.

Paste into Existing Clips

The events on the clipboard are merged
into any existing clips that occupy the
same region of time. This means you will
never end up with clips that overlap.

Arranging

When you use the Edit-Paste command to add information to a track
that contains existing material, there is one Þnal option you can choose.

Note that if you copy or move clips to new, empty tracks, you donÕt have
to worry about these settings. In this case, the track properties that go
with the clips are automatically applied to the new track.
When you use drag-and-drop editing:
¥

You can set the above options every time you perform an edit, or you
can set them once and have the same settings carry over
automatically. Check or uncheck the Ask This Every Time box to
indicate your preference.

¥

If you drag to the edge of the Clips pane, it will scroll automatically
in the direction you drag.

¥

If you change your mind while dragging clips, press the Escape key
to cancel the operation.

Professionalª also lets you move and copy clips between projects.

To Move Clips Using Drag and Drop…
1.

Select the clips you want to move.

2.

Position the mouse over one of the selected clips.

5-157

3.

Press and hold down the left mouse button. A rectangle is
displayed around the selected clips.

4.

Drag the clips to their new location, and release the mouse
button.

5.

If necessary, choose the options you want from the Drag and
Drop Options dialog box (use Tools-Global Options-Drag and
Drop or right-click in the Clips Pane), and click OK.

Professional™ moves the clips to their new location.

To Move Clips Using Cut and Paste…

5-158

1.

Select the clips you want to move.

2.

Choose Edit-Cut to display the Cut dialog box.

3.

Choose the options you want and click OK. Professional™ cuts
the clips from the project and places them on the Windows
clipboard.

4.

Click in the Track pane to set the current track to be the one
where clips should be pasted.

5.

Set the Now time to be the time at which the clips should be
pasted.

6.

Choose Edit-Paste to display the Paste dialog box.

7.

Choose the options you want and click OK.

Professional™ places the clips in their new location.

1.

Select the clip you want to move.

2.

Right-click on the selected clip and choose Properties.
Professional™ opens the Clip Properties dialog box.

3.

Enter a new start time, or use the spinners or keyboard to
change the start time.

4.

Click OK when you are done.

Arranging

To Move a Clip to a Specific Start Time…

Professional™ moves the clip to the start time you chose.

To Copy Clips Using Drag and Drop…
1.

Select the clips you want to copy.

2.

Position the mouse over one of the selected clips.

3.

Press and hold down the Ctrl key.

4.

Press and hold down the left mouse button. A rectangle is
displayed around the selected clips.

5-159

5.

Drag the clips to their new location, and release the mouse
button.

6.

If necessary, choose the options you want from the Drag and
Drop Options dialog box, and click OK.

Professional™ copies the clips to their new location.

To Copy Clips Using Copy and Paste…
1.

Select the clips you want to copy.

2.

Choose Edit-Copy to display the Copy dialog box.

3.

Choose the options you want and click OK. Professional™ copies
the clips to the Windows clipboard.

4.

Click in the Track pane to set the current track to be the one
where clips should be pasted.

5.

Set the Now time to be the time at which the clips should be
pasted.

6.

Choose Edit-Paste to display the Paste dialog box.

7.

Choose the options you want and click OK.

Professional™ copies the clips to their new location.

To Delete Clips…
1.

Select the clips you want to delete.

2.

Choose Edit-Delete or press the Delete key.

Professional™ deletes the selected clips.

Working with Partial Clips
Professionalª lets you select, copy, move, and delete portions of a project
even if they do not match clip boundaries. There are two ways to do this:
¥

Directly select portions of one or more clips.

¥

Select a range of times and one or more tracks. Professionalª
automatically selects the portions of clips that are in both the
selected time range and the selected tracks.

You can then copy, move, or delete the material the same way you do
with whole clips. Once you start limiting your selection to partial clips,

5-160

you cannot select entire clips or tracks in the normal fashion until you
completely clear the selection Þrst.
When you select portions of a clip, Professionalª may round off the start
and end times of your selection based on the snap grid. For more
information, see ÒDeÞning and Using the Snap GridÓ on page 5-163.
When you move, delete, or copy partial clips, you must choose one other
option, as shown in the following table:

Option…

How it works…

Split Audio Events

If this option is checked, audio events
will automatically be split into parts as
needed when you cut, copy, paste, or
move them. If this option is not checked,
Professional™ will cut, copy, paste, or
move the entire event, even if only a
portion is selected.

1.

Press and hold the Alt key.

2.

Drag the mouse across part of a clip.

Arranging

To Select a Portion of a Clip…

Professional™ highlights the selected portion of the clip. You can edit
this portion of the clip using all the normal editing commands.

To Select a Portion of Several Clips…
1.

Press and hold the Alt key.

2.

Drag the mouse across part of several clips in adjacent tracks.

Professional™ highlights the selected portions of all the clips. You can
edit these portions of clips using all the normal editing commands.

5-161

To Select Partial Clips Using Time Ranges and Tracks…
1.

Select a range of time in one of the following ways:
•

Drag the mouse in the time ruler.

•

Click between two markers to select the time between the
markers.

•

Use the F9 and F10 keys to set the beginning and end
selection times.

•

Select a clip (Professional™ selects the range of time
covered by the clip).

•

Choose Edit-Select By Time, enter the start and end time,
and click OK.

2.

Select one or more tracks by clicking, Shift-clicking, or Ctrlclicking on the track numbers in the Track view.

3.

To adjust the start and end time of the selection, hold the Shift
key while clicking on the time ruler.

The relevant portions of clips in the selected tracks are highlighted.
You can edit these portions of clips using all the normal editing
commands.

To Clear the Partial Clip Selection…
You can clear the time-restricted selection in any of the following ways:
¥

Click in an empty area of the Clips pane to completely clear the
selection.

¥

Choose Edit-Select None or press the Num-5 key (the number 5 on
the numeric keypad-Num Lock must be off) to completely clear the
selection.

¥

Click on a single clip in the Clips pane to clear the time selection
and select the clip.

Markers and the Snap Grid
Professionalª has a collection of features you can use to simplify and
speed the work you do arranging your projects. Here are a few of the
most important things you can do:

5-162

¥

Show gridlines on measure boundaries in the Track view.

¥

DeÞne and use a snap grid to make drag-and-drop editing more
accurate.

¥

Create markers to identify and work with key time points in your
project.

Showing Gridlines
Displaying gridlines, or vertical rules, in the Clips pane of the Track
view makes it easy to see at a glance how clips align with each other,
how they align with measure boundaries, and when they start and end.

1.

Right-click on the Track view and choose View Options from the
menu.

2.

To show gridlines, check the Display Vertical Rules box. To hide
gridlines, make sure the Display Vertical Rules box is not
checked.

3.

Click OK.

Arranging

To Show or Hide Gridlines…

Professional™ displays the Track view as you requested.

Defining and Using the Snap Grid
Professionalª lets you deÞne a snap grid that makes it easier to arrange
clips and select time ranges. To use the snap grid, enable the snap
feature and set an interval, such as a whole note, half note, or quarter
note. From then on, when you move or copy clips or markers or perform
a selection using the time ruler, items will be snapped to the nearest
point on the snap grid.
You can also use the grid to move clips by a certain interval, rather than
snap them to the interval. Moving by an interval can be useful during
drag-and-drop operations, if your events are not exactly aligned with
measure or note boundaries.

5-163

In addition to choosing a standard note duration for the snap interval,
you can also enter a number of clock ticks. For example, at the default
timebase of 120 PPQ, a sixteenth note snap interval represents 30 ticks.
If you change the timebase, the grid interval will be updated
automatically. In the preceding example, if you update the timebase to
240 PPQ, the snap interval will be changed to 60.
The snap grid in each view is independent. For example, you can enable
the snap grid in the Track view without enabling it in the Piano Roll,
Audio, or Staff views. You can also enable the grid in several different
views, with different grid intervals in each one.

To Enable or Disable the Snap Grid…
1.

To enable the snap grid, click the

button.

2.

To disable the snap grid, click the

button once again.

To Change the Snap Options…
1.

Shift-click the

button to display the Snap to Grid dialog box.

2.

Choose the note duration you want, or enter a number of ticks.

3.

Select Snap To to align selections and clips to the grid, or Move
By to move clips by the grid interval.

4.

Click OK.

All time selections and drag-and-drop editing operations use the new
snap grid interval.

5-164

Creating and Using Markers
Markers are a way of associating a name with a time point in your
project. You use markers to name sections of a song, to mark hit points in
a Þlm score, or simply to provide a shortcut for working with any time
point in a project. Markers make it easy to:
¥

Jump to a speciÞc time point in a project

¥

Select a portion of a project

¥

Enter a time in any dialog box, by pressing F5 and choosing the
marker you want

¥

They are displayed in the time ruler at the top of the Track, Audio,
Staff, and Piano Roll view.

¥

The marker toolbar lets you add markers and jump to speciÞc
marker locations.

¥

The Markers view displays all markers and lets you add, edit, and
delete markers.

¥

You can press F11 while playback is in progress to add a marker on
the ßy.

Arranging

You can see and work with markers in four ways:

The time associated with a marker can be expressed in musical time or
as a locked SMPTE time. If a marker has a musical time (measures,
beats, and ticks), the marker stays at that musical time regardless of
changes in tempo. If a marker has a locked SMPTE time (hours,
minutes, seconds, and frames), the marker stays at the same time even
when the tempo is changed. Locked markers are useful for projects that
require you to sync the music or sound with Þlm scores or multimedia
presentations. See ÒTo Add a MarkerÓ below.
Professionalª takes the current snap grid settings into account when
you move or copy markers. For example, if the snap grid is set to even
measure boundaries, any time you move or copy a marker, the marker
will be snapped to the beginning of the nearest measure. You are allowed
to have any number of markers at a single time point.

5-165

To display the Marker view, choose View-Markers or click
on the
toolbar. From the Markers view, you can use the File-Print and FilePrint Preview commands to print a listing of markers.

You can add markers while playback is stopped or while playback is in
progress (on the ßy). When you add a marker while playback is stopped,
you can enter a name for the marker and either use the Now time or
enter a different time. When you add a marker on the ßy, the marker is
named automatically and assigned the Now time. Using the Markers
view, you can edit the names and times whenever you want.

To Add a Marker…
1.

There are five ways to add a new marker:
•

Click

in the toolbar.

•

Press F11.

•

Choose Insert-Marker.

•

Click

•

Ctrl-click in the marker section of the time ruler.

in the Markers view.

Professional™ displays the Marker dialog box.

2.

5-166

Enter a name for the marker in the Name box.

3.

The time is set to the Now time. If you want, use the spinners to
change the time or type in a new marker time.

4.

Check the Locked to SMPTE box if you want to lock the marker to
the SMPTE time.

5.

Click OK.

Professional™ adds the marker and displays it in the time ruler, the
Markers view, and the Markers toolbar.

To Add a Marker on the Fly…
1.

Click

in the toolbar, or Press F11.

Professional™ adds a marker at the Now time and displays it in the
time ruler, the Markers view, and the Markers toolbar.

1.

Either right-click on the marker in the time ruler, or choose a
marker in the Markers view and click
. Professional™ displays
the Marker dialog box.

2.

Change the marker name, time, or other settings as desired.

3.

Click OK.

Arranging

To Edit a Marker…

Professional™ updates the marker in the time ruler and Markers view.

To Copy a Marker…
1.

Press and hold the Ctrl key.

2.

Drag a marker in the time ruler of the Track, Audio, Staff, or
Piano Roll view. Professional™ displays the Marker dialog box.

3.

Enter the desired marker settings and click OK.

Professional™ copies the marker and displays it in the time ruler and
Markers view. You can also cut and paste markers directly from the
Markers view.

To Lock or Unlock Several Markers…
1.

In the Markers view, select one or more markers. Use the Ctrl
and Shift keys if necessary to modify the selection.

2.

Select or deselect

.

5-167

Professional™ updates the markers.

To Move a Marker…
Drag the marker in the time ruler.
Professional™ updates the marker time and shows it at the new
location.

To Delete a Marker…
1.

Press and hold the left mouse button while pointing to a marker
in the time ruler.

2.

Press Delete, and release the mouse button.

Professional™ deletes the marker. You can use Undo if you make a
mistake.

To Delete Markers from the Markers View…
1.

In the Markers view, select one or more markers. Use the Ctrl
and Shift keys if necessary to modify the selection.

2.

Click

or press Delete.

Professional™ deletes the selected markers. You can use Undo if you
make a mistake.

To Jump to a Marker
There are many different ways to jump to a speciÞc marker:

5-168

¥

Choose a marker from the drop-down list in the Marker toolbar to
jump to that marker.

¥

Click the Now time in the toolbar, press F5 to display a list of
markers, choose the marker you want, and click OK.

¥

Press F5 twice to display a list of markers, choose the marker you
want, and click OK.

¥

Click on a marker in the Markers view to set the Now time to that
marker.

¥

Click
or
marker.

¥

Choose Go-Next Marker or Go-Previous Marker to jump to the
next or previous marker.

in the Marker toolbar to jump to the next or previous

To Select a Time Range Using Markers
You can select a range of times by clicking in the marker section of the
time ruler:
¥

Click to the left of the Þrst marker to select the time between the
start of the project and the Þrst marker.

¥

Click to the right of the last marker to select the time between the
marker and the end of the project.

¥

Click between two markers to select the time between the markers.

¥

If looping is enabled, click to the right of the Loop Start marker to
select the loop region

¥

If punch recording is enabled, click to the right of the Punch In
marker to select the punch region

Working with Linked Clips

Arranging

Professionalª makes it easy to repeat a pattern over and over using a
feature called linked clips. Linked clips always have the same contents,
name, and display color. Any change you make to one of the clips will
automatically apply to all of them. Any number of clips may be linked
with each other.
To create linked clips, check the linked clips option in the Copy dialog
box or the Drag and Drop Options dialog box. Linked clips are displayed
with a dotted border, so they are easy to spot. You can also identify
linked clips using the Clip Properties dialog box or the Select All
Siblings command.

5-169

You can easily unlink linked clips, and then edit them individually. You
have two options when unlinking linked clips:

Option…

How it works…

New linked group

The clips you selected will still be linked
to each other, but won’t be linked to any
clips that are not selected

Independent

Every selected clip will be completely
independent

Once you have unlinked linked clips, you cannot re-link them except by
using Undo.
If you attempt to copy only a portion of a linked clip, the copy will not be
linked to the original. Copies of a clip can be linked to the original only
when you select and copy the entire clip.

To Make Linked Copies of a Clip Using Drag and Drop…
1.

Right-click in the Clips pane and choose Drag and Drop Options
to display the Drag and Drop Options dialog box.

2.

Check the option labeled Copy Entire Clips as Linked Clips.

3.

Click OK.

4.

Select the clips you want to copy.

5.

Position the mouse over one of the selected clips.

6.

Press and hold down the Ctrl key.

7.

Press and hold down the left mouse button. A rectangle is
displayed around the selected clips.

8.

Drag the clips to their new location, and release the mouse
button.

9.

If necessary, confirm the options in the Drag and Drop Options
dialog box, and click OK.

Professional™ creates copies of the selected clips that are linked to
the originals. Any change you make to one of the clips is applied to all
linked clips.

5-170

To Make Linked Copies of a Clip Using Copy and
Paste…
1.

Select the clips you want to copy.

2.

Choose Edit-Copy to display the Copy dialog box.

3.

Make sure you check the option labeled Copy Entire Clips as
Linked Clips.

4.

Choose other options as desired and click OK. Professional™
copies the clips to the Windows clipboard.

5.

Click in the Track pane to set the current track to be the one
where clips should be pasted.

6.

Set the Now time to be the time at which the clips should be
pasted.

7.

Choose Edit-Paste to display the Paste dialog box.

8.

Choose the options you want and click OK.

Arranging

Professional™ creates copies of the selected clips that are linked to
the originals. Any change you make to one of the clips is applied to all
linked clips. If you make multiple copies by pasting multiple
repetitions, all copies of the clip will be linked together.

To Unlink Linked Clips…
1.

In the Track view, select the clips you want to unlink.

2.

Right-click on any selected clip and choose Unlink from the
menu. Professional™ displays the Unlink Clips dialog box.

3.

Choose the unlink option you want, and click OK.

Professional™ unlinks the clips and updates the Track view
accordingly. From now on, any changes you make to one of the clips
are applied only to remaining linked clips, if any.

To Select the Clips That Are Linked to Another Clip…
1.

Select one or more clips in the Track view.

2.

Right-click on any selected clip and choose Select All Siblings
from the menu.

Professional™ selects any clip that is linked to one of the currently
selected clips.

5-171

Splitting and Combining Clips
Professionalª provides several commands that are used to split and
combine clips. SpeciÞcally, you can:
¥

Split a clip into several smaller clips

¥

Create a new clip from a selected portion of an existing clip

¥

Combine adjacent or overlapping clips into a single, longer clip

The following table summarizes the commands you can use:

To do this…

Use this command…

Notes…

Split clips into parts

Split

Works on all selected clips

Create a new clip
from part of an
existing clip

Edit-Create Clips

Erases the selected
portion of the existing clip,
and moves the material
into a new, separate clip

Combine several
clips into one

Combine

If the selected clips are in
separate tracks, the new
clip is placed in the first of
these tracks

The Split command lets you split clips four different ways:

Option…

5-172

How it works…

Split at Time

Splits selected clips at a specific point in
time. By default, the split occurs at the
Now time, but you can choose any time
you want.

Split Repeatedly

Splits selected clips at regular intervals,
beginning at a specified time, with a
specified duration. For example, you
could split a long clip into 4-bar clips
starting at measure 5.

Split at Markers

Splits selected clips at any marker
location. This option is available only if
your project has markers.

Split when Silent

Removes “silent” stretches of one
measure or more from selected clips.
The presence in a measure of any
event—including those that make no
sound, such as a patch change or lyric
event—will cause that measure to be
retained.

While the Split command works for both MIDI and audio clips, the Split
tool in the Audio view provides more precise control, which is often
required for audio material. In particular, this other command provides
sample accurate editing and snap-to-zero capability.
Note that the Undo and Redo commands work with all three of these
editing commands.

1.

Select the clips you want to split.

2.

Right-click on any selected clip, and choose Split from the menu.
Professional™ shows the Split dialog box.

3.

Choose the Split option you want to use, and enter the settings
you want to use.

4.

Click OK.

Arranging

To Split Clips into Smaller Clips…

Professional™ splits the selected clips according to your instructions.

To Combine Clips…
1.

Select the clips you want to combine.

2.

Right-click on any selected clip, and choose Combine from the
menu.

Professional™ combines the selected clips into a single, new clip. If
the selected clips were on different tracks, the resulting clip is placed
in the first of these tracks.

To Split Material into New, Separate Clips…
1.

Select a portion of one or more existing clips.

2.

Choose Edit-Create Clips, or right-click on any selected clip and
choose Create Clips from the menu.

Professional™ creates new clips from the selected material.

5-173

Changing Tempos
Your project can incorporate all kinds of tempo changes, including step
changes from one tempo to another, gradual increases (accelerandos) or
decreases (ritardandos), and almost any other type of change you can
imagine. The tempo changes you add to your song become part of the
project and are saved with the project Þle.
You can add tempo changes to your project in four ways:
¥

Using the Tempo toolbar

¥

Using the Insert-Tempo Change and Insert-Series of Tempos
commands

¥

By drawing tempo changes graphically in the Tempo view

The Edit-Fit to Time and Edit-Fit Improvisation commands can also
be used to introduce tempo changes into your work Þle. For more
information, see ÒStretching and Shrinking EventsÓ on page 6-194 and
ÒFit ImprovisationÓ on page 6-208.
When you change the tempo of a project that contains audio,
Professionalª will, at your option, stretch or shrink the audio wave to Þt
the new tempo. Otherwise, the MIDI tracks will speed up or slow down
while the audio tracks will play at the same speed.
Sometimes you donÕt want to adjust the speed of your audio. Here are
some examples:
¥

If your project contains background music and a voice-over, you
might want to change the tempo of the background music without
altering the voice-over.

¥

If youÕre trying to modify the speed of some MIDI tracks to match a
sampled drum groove, you want to leave the audio unchanged.

When you insert a tempo change using a dialog box, the Stretch Audio
checkbox lets you choose whether to stretch or shrink the audio portions
of your project. You can also prevent an audio clip from ever being
stretched by setting the track patch to be Unstretchable.
You cannot set tempos when the clock source is set to MIDI Sync,
because Professionalª follows the external tempo. For more
information, see Chapter 15, Synchronizing Your Gear.

5-174

Using the Tempo Toolbar
The Tempo toolbar displays the current tempo and lets you change the
tempo as shown below:

Click to insert a
tempo change

Click to enter
a new tempo

Tempo ratio
buttons

When you enter a new tempo directly in the toolbar, you change the most
recent tempo setting in the project.

Arranging

The tempo ratio buttons temporarily change the speed of playback,
without affecting the actual tempo that is stored with your song. During
playback, the tempo is multiplied by the current tempo ratio. By default,
the three tempo ratios are 0.50 (half speed), 1.00 (normal speed), and
2.00 (double speed). You can change the tempo ratios that are associated
with each button.
Note that tempo ratios cannot be used when using any form of
synchronization. For more information, see Chapter 15, Synchronizing
Your Gear.

To Change the Current Tempo in the Tempo Toolbar…
1.

Click the current tempo in the Tempo toolbar.

2.

Type a new value or use the spinners to change the tempo value.

3.

Press Enter.

Professional™ changes the current tempo to the desired value. If
Stretch Audio is enabled, after a Ω -second delay, Professional™
shrinks or stretches the song’s audio events to conform to the new
tempo. Lowering the tempo will shrink the audio; raising the tempo
will stretch the audio.

5-175

To Set the Tempo Ratio…
You can set the tempo ratio in several ways:
•

Click one of the tempo ratio buttons.

•

Choose Realtime-Tempo Ratio 1, 2, or 3.

•

Press Ctrl-1, Ctrl-2, or Ctrl-3.

Professional™Professional™ changes the speed of playback.

To Change the Tempo Ratio …
1.

Shift-click one of the tempo ratio buttons to display the Tempo
Ratio dialog box.

2.

Enter a new value for the tempo ratio.

3.

Click OK.

From now on, that tempo ratio button uses the ratio you entered.

Using the Tempo Commands
The Insert-Tempo Change and Insert-Series of Tempos commands
can be used to change the existing tempo of a project or to introduce one
or more tempo changes at various points in a project. You can enter
tempo values directly, introduce smooth increase or decreases in tempo,

5-176

or even use your mouse to tap out the tempo you want for some portion
of a project.

1.

Click
in the toolbar or choose Insert-Tempo Change to display
the Tempo dialog box.

2.

Check the Insert a New Tempo box.

3.

Enter a new tempo in one of the following ways:
•

Type a value in the Tempo field.

•

Click the arrows to change the value.

•

Tap a new tempo in the space indicated in the dialog box.

4.

Enter a starting time for the new tempo.

5.

Check the Stretch Audio option if you want audio to be modified.

6.

Click OK.

Arranging

To Insert a Tempo Change…

Professional™ inserts a tempo change at the designated time.

5-177

To Insert a Series of Tempos…
1.

Choose Insert-Series of Tempos to display the Insert Series of
Tempos dialog box.

2.

Enter a starting tempo, ending tempo, and step size.

3.

Enter a starting and ending time for the series of tempo changes.

4.

Check the Stretch Audio option if you want audio to be modified.

5.

Click OK.

Professional™ erases any existing tempo changes between the
starting and ending time, and inserts a series of tempo changes that
change smoothly between the starting and ending time. This
command never inserts more than one tempo change on the same
clock tick.

To Modify the Most Recent Tempo Change…
1.

Choose Insert-Tempo Change to display the Tempo dialog box.

2.

Check the Change the Most Recent Tempo box.

3.

Enter a new tempo in one of the following ways:
•

Type a value in the Tempo field.

•

Click the arrows to change the value.

•

Tap a new tempo in the space indicated in the dialog box.

4.

Check the Stretch Audio option if you want audio to be modified.

5.

Click OK.

Professional™ changes the most recent tempo to the new value.

5-178

Using the Tempo View
The Tempo view provides both a graphic display of the tempo and a list
of all tempo changes in your project. In the graphical display you can use
your mouse to draw tempo changes directly onto the graph. In the tempo
list, you can insert, edit, and delete individual tempo changes. Choose
View-Tempo or click
on the toolbar to display the Tempo view. Click
the Tempo List button
to display or hide the tempo list.

Tempo (beats per minute)

Accelerando

Diminuendo

Tempo change
list

Arranging

Constant tempo

If an entire project has a single tempo, the graph shows a straight
horizontal line, and a single tempo in the list.
The
button in the toolbar determines whether or not audio will be
modiÞed. If the button is depressed, audio will be stretched when you
introduce tempo changes. If not, audio material will not be affected by
tempo changes.
The graph has several tools you can use to add or modify tempo changes:

Tool…

Name…

What it’s for…

Line

Draw a straight line indicating a steady
increase or decrease in tempo

Draw

Draw a custom curve indicating changes in
tempo

Erase

Eliminate tempo changes already in place for
some portion of a project

5-179

If you make a mistake using any of these tools, you can use Undo to
correct the error. When you use the Draw tool, the speed with which you
drag the mouse determines the density of tempo events. To insert a
larger number of relatively small tempo changes, move the mouse
slowly. To insert a smaller number of relatively large tempo changes,
drag the mouse quickly.
The Tempo List Pane has its own tools for editing tempo changes:

Tool…

Name…

What it’s for…

Insert Tempo

Insert a new tempo change

Delete Tempo

Delete a tempo change

Tempo
Properties

Edit a tempo change

To Insert a Tempo Change in the Graph…
1.

Select the

tool or the

tool.

2.

Click in the graph at any desired time point and tempo level.

Professional™ introduces a tempo change at the indicated point.

To Steadily Increase or Decrease the Tempo…
1.

Select the

tool.

2.

Drag a line in the graph from the starting time and tempo to the
ending time and tempo.

Professional™ introduces a linear series of tempo changes.

To Draw a Series of Tempo Changes…
1.

Select the

tool.

2.

Drag the cursor across the graph, adjusting the tempo level as
you move left to right.

Professional™ introduces a series of tempo changes.

To Erase Tempo Changes…
1.

5-180

Select the

tool.

2.

Drag the mouse over the graph to highlight the region you want
to erase.

3.

Release the mouse button.

Professional™ deletes all tempo changes in the area you marked. The
last tempo setting prior to the erased region is now in effect in that
region.

To Insert a Tempo Change in the List…
1.

Select any tempo change in the list.

2.

Click Insert Tempo

3.

Set the tempo, time, and other properties.

4.

Click OK.

to open the Tempo dialog box.

Professional™ inserts the new tempo into the list.

1.

Select the tempo change to be edited.

2.

Click Tempo Properties
or double-click the tempo change to
open the Tempo dialog box.

3.

Edit the tempo properties as desired.

4.

Click OK.

Arranging

To Edit a Tempo Change…

To Delete a Tempo Change from the List…
1.

Select the tempo change to be deleted.

2.

Click Delete Tempo

, or press Delete.

Professional™ deletes the selected tempo change. You cannot delete
the first tempo in the list.

5-181

5-182

6

Editing Events and
Controllers

Professionalª lets you edit the events in your songs in dozens of
different ways. The Piano Roll view lets you add and edit notes,
controllers, and automation data interactively, using a graphic display.
ProfessionalªÕs many editing commands can improve the quality of
recorded performances, Þlter out certain types of events, and modify the
tempos and dynamics of your songs. The Event List view lets you see and
modify every detail of your project. Finally, you can apply a variety of
effects and Þlters to enhance your MIDI data.

In This Chapter
The Piano Roll View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Selecting and Editing Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
Changing the Timing of a Recording. . . . . . . . . . . . . . . . . . . . . . . . . . 197
Searching for Events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
Controllers, RPNs, NRPNs, and Automation Data . . . . . . . . . . . . . . . 216
The Event List View. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
MIDI Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230

Editing Events

Professionalª has many additional commands and features for working
with audio. For more information, see Chapter 7, Editing Audio.

The Piano Roll View
The Piano Roll view displays all notes and other events from a single
track in a grid format that looks much like a player piano roll. Notes are
displayed as horizontal bars, and drum notes as diamonds. Pitch runs
from bottom to top, with the left vertical margin indicating the pitches
as piano keys or note names. Time is displayed running left to right with
vertical measure and beat boundaries. The Piano Roll view makes it
easy to add, edit, and delete notes from a track.
The Piano Roll view has two main panes: the Note pane and the
Controllers pane. When you Þrst open a Piano Roll window, the Note
pane is full-size and the Controllers pane is hidden at the bottom.
Double-click the gray splitter bar to maximize the Controllers pane, or
drag the splitter bar as high as you want.

Note pane

Splitter bar

Controllers pane

Opening the View
There are four ways to open the Piano Roll view:
¥

Select the track you want to see, then click

¥

Select the track you want to see, then choose View-Piano Roll

¥

Right-click on a track and choose Piano Roll from the pop-up menu

¥

Double-click on a MIDI clip in the Clips pane

If several tracks are selected, the current track is displayed. You can
always switch to a different trackÑsimply click the
button (or press
T) and choose the track you want. If you pick a blank track,
Professionalª creates a new track automatically.

6-184

The Piano Roll view lets you edit notes and controllers during playback
or recording, in real time. This means you can loop over a portion of your
project and hear any change you make on the next loop. The Piano Roll
view also shows notes on-screen as you record them.
Like the Track view, the Piano Roll view includes zoom tools that let you
change the vertical and horizontal scale of the view. The Piano Roll view
also has a Snap to Grid
button. For more information on this feature,
see Chapter 5, DeÞning and Using the Snap Grid.

Selecting and Editing Notes
The Piano Roll view is a very convenient place to select, edit, and copy
notes within a single track. There are several ways to select notes in the
Piano Roll view:
¥

Click and drag in the time ruler to select notes (and other MIDI
events) that start playing within the time range

¥

Use the Select tool

¥

Click or drag the piano keys to select all notes of the given pitch(es)

to select notes

You can use Shift-click to add notes to the selection and Ctrl-click to
toggle between adding to or removing from the selection.

Editing Events

You can add notes to a clip simply by clicking in the Note pane with the
pencil tool. Professionalª remembers the velocity, duration, and
channel of the note that you most recently moved, edited, or deleted, and
uses these same characteristics for new notes automatically. You can edit
notes freely, using the mouse to change the start time, pitch, or duration.
You can also right-click any note to edit the start time, pitch, duration,
velocity, and channel of that note. You can move and copy notes beyond
the boundary of the clip in which they are located. When you drop the
notes, the clip will be extended as needed.
The Piano Roll view also lets you scrub the track that is currently
displayed. The Scrub command lets you drag a vertical bar over the view
so that you can hear the notes in the track. You can scrub forward or
backward at any speed. Scrubbing can be handy when you want to locate
a bad note or listen to the effects of changes you have made without
playing back at normal speed.

6-185

To Select Notes with the Selection Tool…
1.

Click

to select the Select tool.

2.

Select notes as shown in the table:

To do this…

Do this…

Select a single note

Click on the note

Select several notes at once

Drag a rectangle around the notes
you want to select

Add to the selection

Hold the Shift key while selecting
notes

Toggle the selection

Hold the Ctrl key while selecting
notes

Selected notes are highlighted in the Piano Roll view, and the time
selection is set to the range of note start times.

To Select All Notes of Certain Pitches…
1.

Click the piano keys or note names on the left side of the Note
pane as shown in the table:

To do this…

Do this…

Select all notes of a single
pitch

Click on the piano key or note name

Select all notes of several
pitches

Drag across the keys or note names

Add to the selection

Hold the Shift key while clicking on a
piano key or note name

Toggle the selection

Hold the Ctrl key while clicking on a
piano key or note name

To Edit a Note…
1.

6-186

Click

to select the Draw tool.

2.

Edit notes as described in the table:
To do this…

Do this…

Change the start time

Drag the left edge of the note in
either direction. The note duration
stays the same, but the start time is
shifted.

Change the pitch

Drag the middle of the note up or
down.

Change the duration

Drag the right edge of the note in
either direction.

If the snap grid is enabled and set to Snap To, the start time of each
note is restricted to points on the snap grid, and the length of each
note is restricted to an even multiple of the snap increment. For
example, if the snap increment is set to a quarter note, you can move
notes only to quarter-note boundaries, and you can increase or
decrease the duration only by quarter notes. If the snap grid is set to
Move By, notes can only be moved by multiples of the snap
increment.

1.

Right-click a single note to display the Note Properties dialog
box.

2.

Edit the start time, pitch, duration, velocity, or channel as
desired.

3.

Click OK when you are done.

Editing Events

To Change Note Velocity or Channel...

Professional™ updates the note event accordingly. Note that you can
also edit note velocity in the Controllers pane. For more information,
see “Velocity, Pitch Wheel, and Aftertouch” on page 6-218.

To Move Notes...
1.

Click

or press S to select the Select tool.

2.

Select one or more notes.

3.

Drag the selected notes to a new location.

4.

If necessary, choose the Drag and Drop options from the Drag
and Drop dialog box.

Professional™ moves the selected notes.

6-187

To Copy Notes...
1.

Click

or press S to select the Select tool.

2.

Select one or more notes.

3.

Press and hold the Ctrl key.

4.

Drag the selected notes to a new location.

5.

If necessary, choose the Drag and Drop options from the Drag
and Drop dialog box.

Professional™ copies the selected notes.

To Add a Note...
1.

Click

or press D to select the Draw tool.

2.

Press and hold the left mouse button in the Piano Roll view.
Professional™ adds a new note.

3.

Drag the note to the desired location.

4.

Release the left mouse button.

To Erase a Note...
1.

Click

or press E to select the Erase tool.

2.

Click on any note to delete it.

To Erase Several Notes...
1.

Click

or press E to select the Erase tool.

2.

Drag the cursor across notes to delete them.

3.

Release the mouse button when you are done.

To Select and Erase Notes...

6-188

1.

Click

or press S to select the Select tool.

2.

Select one or more notes.

3.

Press Delete to delete the notes.

To Scrub the Song...
1.

Click

or press B to select the Scrub tool.

2.

Press and hold the left mouse button in the Piano Roll view.
Professional™ displays a vertical line and plays any notes that
are underneath the line.

3.

Drag the line to the left or right, at any desired speed.

Percussion, Drum Notes, and Note Names
If you are editing a track that is routed to a percussion instrument, the
Piano Roll view automatically conÞgures itself in drum mode. In drum
mode, the piano keys are replaced by the names of the various
percussion instruments. This means it is easy to change percussion
notes from one instrument to another or to select and edit the notes
played by a single percussion instrument.
You can also manually reconÞgure the view to display in drum mode or
to use note names that are deÞned as part of any instrument deÞnition.
For more information about instrument deÞnitions, see Chapter 10,
Using Instrument DeÞnitions.

To Change to/from Drum Mode...
Right-click the left side of the Note pane (where the piano keys
or note names are displayed) to display the Note Names and
Drum Mode dialog box.

2.

To use the note names from the assigned instrument (the
default), click Use the Assigned Instrument Settings. Click
Configure to change the instrument definitions.

3.

To override the default setting, click Use These Settings Instead,
and choose the note names and mode you want to work with.

Editing Events

1.

6-189

4.

To display diamond-shaped notes instead of rectangular boxes,
check the Drum Mode box.

5.

Click OK when you are done

The Piano Roll view is updated with the settings you request.

Controllers Pane
The Controllers pane, the lower half of the Piano Roll view, lets you edit
MIDI, controller, velocity, pitch wheel, and other data. For more
information, see ÒControllers, RPNs, NRPNs, and Automation DataÓ on
page 6-216.

Selecting and Editing Events
Professionalª has many other editing commands that you can use to
modify the events that make up your project. Here are some of the
things you can do:
¥

Transpose events, clips, tracks, or an entire project to a different key

¥

Shift events to an earlier or later time

¥

Stretch or shrink material to a different length

¥

Reverse the notes in a clip to create new arrangements

¥

Modify the note velocities

The following sections describe these editing commands and how to use
them. Professionalª also has some special commands you can use to
modify or clean up a performance or to search for or select events that
meet certain criteria. For more information, see the following sections of
this chapter.

Transposing
The Edit-Transpose command transposes the pitches of note events up
or down by a Þxed number of steps. It does so by changing the MIDI key
numbers of note events. Simply enter the number of half-stepsÑa
negative number to transpose down, a positive number to transpose up.
Professionalª can also perform diatonic transposition, which shifts all
the notes up and down the major scale of the current signature by the
designated number of steps. For instance, if you specify an amount of +1
and the key signature is C-major, a C becomes a D (up a whole step), an
E becomes an F (up a half step), and so on. Diatonic transposition
assures you that the transposed notes Þt with the original key signature.

6-190

As an option, you can choose to transpose selected audio clips along with
any selected MIDI clips. Professionalª uses pitch-shifting (a plug in for
changing audio pitch) to perform the transposition. You can transpose
audio only a single octave in either direction (-12 to +12), and you cannot
transpose audio when you are using diatonic transposition.

To Transpose Selected Events...
1.

Select the tracks, clips, or events you want to transpose.

2.

Choose Edit-Transpose to display the Transpose dialog box.

3.

Use the spinners or enter the number of steps to transpose.

4.

Check Diatonic Math if you want to transpose along the major
scale of the current key.

5.

Choose Transpose Audio if you want to pitch-shift selected
audio clips.

6.

Click OK when you are done.

Professional™ transposes the selected events.

Shifting Events in Time

Editing Events

The Track view lets you move entire clips forward or backward in time
by using drag and drop editing or by changing the start time of selected
clips. The Edit-Slide command is slightly more ßexibleÑyou can use it
to shift individual events and markers (or selected events and markers)
either forward or backward in time. This has an effect that is similar to
the Time+ parameter in the Track view. However, the Edit-Slide
command modiÞes the time stored with each event, while the Time+
parameter simply applies a temporary change during playback.

6-191

You can also use the Edit-Slide command to move markers located
within the selection. If you have selected any locked markers,
Professionalª will ask whether they should slide, too.

To Shift Events in Time...
1.

Select the events and/or markers you want to shift.

2.

Choose Edit-Slide to display the Slide dialog box.

3.

Check the types of event you want to slide (events and/or
markers).

4.

Enter the number of measures, ticks, seconds, or frames to slide.
Enter a negative number to shift material earlier.

5.

Click OK when you are done.

Professional™ shifts the selected events and/or markers. Note that
you cannot slide any event earlier than 1:01:000. For example, if the
current selection starts at 2:01:000, you cannot slide events earlier by
more than one measure.

Inserting Measures into a Project
The Insert-Time/Measures command lets you insert any number of
blank measures, ticks, seconds, or frames into a project. You can insert
the blank measures (or other period of time) into all tracks or into one or
more selected tracks. If you insert the blank time into the entire project,
all events in each trackÑmarkers, meter and key settings, and tempo
changesÑare shifted automatically by default. If you insert the blank
time into one or more selected tracks, only the events in those tracks are
shifted by default. You can always choose which types of events should
be shifted.

To Insert a Single Blank Measure into a Project…

6-192

1.

Press the 5 key on the numeric keypad to make sure that no track
or time range is selected.

2.

Set the Now time to the place where you want to insert the
measure.

3.

Choose Insert-Time/Measures to display the Insert Time/
Measures dialog box.

4.

Verify that the settings are correct and click OK.

Professional™ inserts a blank measure at the Now time.

1.

Press the 5 key on the numeric keypad to make sure that no track
or time range is selected.

2.

Select the range of time you want to insert by dragging in the
time ruler.

3.

Choose Insert-Time/Measures to display the Insert Time/
Measures dialog box.

4.

If necessary, adjust the time at which blank space will be
inserted.

5.

If necessary, change the length of time to insert by entering a
number and choosing the units you want from the list.

6.

Choose the types of events that should be shifted automatically
from the Slide list.

7.

Click OK when you are done.

Editing Events

To Insert Blank Time or Measures into a Project…

Professional™ inserts the desired amount of blank time into the
project.

6-193

To Insert Blank Time or Measures into Selected
Tracks…
1.

Select the range of time you want to insert by dragging in the
time ruler.

2.

Select one or more tracks by clicking on the track numbers.

3.

Choose Insert-Time/Measures to display the Insert Time/
Measures dialog box.

4.

If necessary, adjust the time at which blank space will be
inserted.

5.

If necessary, change the length of time to insert by entering a
number and choosing the units you want from the list.

6.

Choose the types of events that should be shifted automatically
from the Slide list.

7.

Click OK when you are done.

Professional™ inserts the desired amount of blank time into the
project.

Stretching and Shrinking Events
The Edit-Length and Edit-Fit to Time commands can be used to
stretch or shrink a portion of a project. Edit-Length lets you stretch or
shrink the selection by a Þxed percentage and makes the adjustment by
altering the individual events. A value of 200 percent, for example,
stretches the selection to twice its original length, while a value of 50
percent shrinks the selection to half its original length.
Edit-Fit to Time stretches or shrinks the selection so that it ends at a
speciÞc time, expressed in either measure:beat:tick (MBT) or
hours:minutes:seconds:frames (SMPTE) format. This command gives
you a choice of modifying the events or modifying the underlying tempo.
This is useful when you want a portion of a project to have an exact
length. The start time of the selection does not change, but the end time
is altered as necessary to Þt the required time interval.
Both of these commands offer the option to stretch audio events along
with the MIDI information. Sometimes you donÕt want to adjust the
speed of your audio. Here are some examples:
¥

6-194

If your project contains background music and a voice-over, you
might want to change the tempo of the background music without
altering the voice-over

¥

If youÕre trying to modify the speed of some MIDI tracks to match a
sampled drum groove, you want to leave the audio unchanged

¥

If your audio consists solely of sound effects, you most likely do not
want to adjust them

Audio can be stretched or condensed up to a factor of 4 (e.g., it can be
shrunk to as little as 25 percent of its original length, or expanded to as
much as 400 percent of its original length).
You can also use the Edit-Length command to alter only the start times
or the durations of notes. For example, changing the durations of notes
to 50 percent of their original length can create a staccato effect.

1.

Select the events you want to change.

2.

Choose Edit-Length to display the Length dialog box.

3.

Choose to change the Start Times and/or Durations of selected
notes by checking the boxes.

4.

If you want to stretch selected audio events, check the Stretch
Audio box.

5.

Use the spinners or type in the desired percent change in length.

6.

Click OK when you are done.

Editing Events

To Stretch or Shrink Using Percentages...

Professional™ modifies the length of selected events.

6-195

To Stretch or Shrink to a Specific Length...
1.

Select the events you want to change.

2.

Choose Edit-Fit to Time to display the Fit to Time dialog box.

3.

Enter the desired end time in the New Thru box. Click Format to
switch between MBT and SMPTE format.

4.

Choose to change either the underlying tempo map or the actual
event times.

5.

If you want to stretch selected audio events, check the Stretch
Audio box.

6.

Click OK when you are done.

Professional™ modifies the length of selected events or changes the
tempo map, as you requested.

Reversing Notes in a Clip
The Edit-Retrograde command reverses the order of events in a
selection. If one or more clips are selected, then the events within each
clip are reversed. If several clips are selected from the same track, then
the order of the clips is also reversed. You could use this command, for
example, to take a scale or other long run of notes and reverse the order
in which they are played. The Edit-Retrograde command does not
reverse the contents of audio events. It only changes their start times.
You can use the Edit-Audio-Reverse command to reverse audio events.

To Reverse the Sequence of Notes or Other Events...
1.

Select the notes you want to reverse.

2.

Choose Edit-Retrograde.

Professional™ reverses the order of the selected events.

6-196

Adding Crescendos and Decrescendos
The Edit-Scale Velocity command lets you create crescendos and
decrescendos on those instruments that respond to MIDI velocity. Most
such instruments map changes in velocity to changes in note loudness.
Many synthesizer patches alter the timbre of the sound as well, so that
higher velocities produce brighter, as well as louder, sounds. Changes in
velocity also affect the playback of audio events.
This command lets you set a starting and ending velocity for the entire
time range of the selection. Professionalª scales the velocity of each
event to create a smooth linear change in velocity. As an option, you can
enter a starting and ending percentage; existing velocity values are
modiÞed by the designated percentage.
You can also edit note velocities in the Controllers pane of the Piano Roll
view, which lets you draw shapes other than straight line changes. For
more information, see ÒUsing the Controllers PaneÓ on page 6-218.

1.

Select the events whose velocity data you want to change.

2.

Choose Edit-Scale Velocity to display the Scale Velocity dialog
box.

3.

Enter the starting and ending velocity values.

4.

Check the Percentages box if the values are percentages.

5.

Click OK when you are done.

Editing Events

To Scale Velocities...

Professional™ alters the velocity of selected events.

Changing the Timing of a Recording
When you record a performance, there can easily be systematic problems
youÕd like to correct. For example, the note timing may not have been as
accurate as you would like. Or, you may have recorded without using a
metronome and strayed from the tempo in one direction or another.

6-197

Professionalªhas two types of commands that you can use to modify the
timing of a clip. The Quantize commands alter the timing of the notes
in your recording so that they Þt a time grid. The grid can have Þxed
time intervals or intervals that are based on some existing note pattern.
The Fit to Improvisation command, on the other hand, sets up a series
of tempos that Þt the material you have recorded. HereÕs a summary of
when to use each type of command:

Use this command...

To do this...

Quantize

Change the timing of the notes you’ve recorded to
fit with the tempo of a song

Fit to Improvisation

Change the tempos of a song to fit with the
performance you’ve recorded

These two types of commands are discussed in the following sections.

Quantizing
Quantizing is one of the most important editing functions in
Professionalª. You use this feature to correct timing errors you make
when recording from a MIDI instrument or to adjust the timing of audio
events.
Very few musicians are capable of performing in perfect time. As you
play, you are likely to strike some notes slightly before or after the beat
or to hold some notes slightly longer than you intended. The Quantize
commands can help to correct these types of timing mistakes.
Professionalªhas two different quantize commands:

Command...

How it works...

Edit-Quantize

Adjusts the start time and duration of selected notes
so that they line up with a fixed size grid

Edit-Groove Quantize

Lays a grid over an existing piece of music (the
groove pattern), and then adjusts the start time,
duration, and velocity of selected notes so that they
line up with the grid

These commands have quite a few settings, making them very ßexible
and powerful. In addition, both of these commands lets you create, save,
and re-use presets. This means that once you Þnd the settings you like,

6-198

you can save them and then apply them to other projects in a consistent
way.

Resolution
The resolution indicates the spacing of the grid. You can use any value
from a whole note down to a thirty-second note triplet. You can also
specify resolution in clock ticks. A rule of thumb is to select a resolution
that matches the smallest note in the region you are quantizing. If you
are quantizing a run of sixteenth notes, use a sixteenth note as the
resolution. If you are quantizing a mix of sixteenth and eighth notes, you
should still use a sixteenth note. At the default timebase of 120 PPQ, 120
clock ticks is equal to quarter-note resolution.
When you use Groove Quantize, Professionalª creates a grid at the
desired resolution on top of the notes in the groove. For example, if the
groove contains only quarter notes but you choose sixteenth-note
resolution, Professionalªbuilds the grid by dividing the space between
each quarter note into four equal sections. In places where the groove Þle
contains no notes, Professionalªbuilds a Þxed grid of the desired
resolution.

Offset
Normally, the resolution grid is aligned evenly with the start of
measures and beats. As an option, you can shift the grid earlier or later
by any desired number of clock ticks. If the resolution is a quarter note
and youÕve set the offset to +3 ticks, then a note that is originally near
1:01:000 would be moved to 1:01:003Ñthree ticks beyond the beat
boundary.

Duration

Editing Events

As an option, Professionalª can adjust the duration of note events so
that each note ends one clock tick before the start of the nearest
resolution-sized note. This ensures that the notes do not overlap, which
can cause problems on some synthesizers. The adjustment may lengthen
the duration of some notes and shorten the duration of others.
When you use Groove Quantize, the duration adjustment compares the
note length to the duration of the sample note in the groove. If no
duration information is available, Professionalªuses the distance to the
start of the groove event closest to the end of the note.

Velocity
The velocity adjustment, which is only available with the Groove
Quantize command, adjusts the note velocity to the velocity of the
corresponding notes in the groove.

6-199

Strength
The human ear is tuned to the slight ÒimperfectionsÓ we hear from most
musicians. If you quantize a song so that all notes are perfectly in
position, it may end up sounding mechanical or rigid. To avoid this,
Professionalª lets you adjust the strength of the adjustment. A
strength of 100 percent indicates that all notes are moved so that they
are in perfect time, while a strength of 50 percent means that all notes
are moved half-way towards the desired position. This lets you Òtighten
upÓ the timing as much as you want, without going too far.
The Groove Quantize command also lets you control the strength of
duration and velocity adjustments. As you work with this command, you
will notice that the note start time has a greater effect than the duration
on the rhythmic feel of the track. For this reason, changing the starting
times (time strength close to 100 percent) has a more noticeable effect
than changing durations (duration strength close to 100 percent).
However, there are situations in which you might want to change both to
avoid ending up with notes that overlap or with unwanted rests.

Swing
Many songs do not have notes positioned on a perfectly even time grid.
For example, songs with a swing feel, though they may be written
entirely in eighth notes, are often played more like eighth-note triplets,
with the Þrst note extended and the second one shortened. The swing
option lets you distort the timing grid so each pair of notes is spaced
unevenly, giving the quantized material a swing feel.
A swing value of 50 percent (the default) means that the grid points are
spaced evenly. A value of 66 percent means that the time between the
Þrst and second grid points is twice as long as the time between the
second and third points. The Þgure below illustrates the effect of the
swing setting on the timing grid:

Swing = 50%

Swing = 66%

Swing = 33%

6-200

Window
When you quantize some portion of a song, you might not want to adjust
notes that are very far from the grid. The window, or sensitivity,
setting lets you choose how close to the resolution grid a note must be
located for quantize to move it.
A window of 100 percent includes all notes and guarantees that all notes
will be shifted to lie exactly on the grid. The window extends half the
resolution distance before and after the quantization point. A window of
50 percent extends only a quarter of the way toward the adjacent
quantization points.

Option...

How it works...

Do Not Change

Notes outside the window are not changed.

Quantize to Resolution

Notes outside the window are snapped to a regular
grid of the specified resolution.

Move to Nearest

The window or sensitivity setting is ignored—all
notes are moved toward the nearest reference
event, regardless of how far off the grid they are
located.

Scale Time

Professional™ finds the two closest events before
and after the event in question that are within the
window sensitivity and adjusts any bracketed out-ofwindow events so that their relative timing is the
same. This option can uniformly speed up, slow
down, or shift out-of-window events.

Editing Events

When you use Groove Quantize, you can also perform adjustments on
out-of-window events. There are four options:

Other Settings
Like many other editing commands, the Quantize commands have an
option to stretch audio. This option changes the duration of audio events
as if they were MIDI notes. If you want, you can also restrict the types of
events that are affected by the Quantize commands to only notes, lyrics,
and audio events. If you choose this option, Professionalª will not
modify other events, like controllers.

6-201

To Use the Quantize Command…
1.

Select the material you want to quantize using any of the
selection tools and commands.

2.

Choose Edit-Quantize to display the Quantize dialog box.

3.

Choose one of your own presets from the list, or enter the
settings you want according to the table:

Setting…

What to do…

Resolution

Choose a note size or enter the
number of clock ticks

Change

Check the event types and
characteristics you want to change

Options

Enter values for Strength, Swing,
Window, and Offset

4.

Click Audition if you want to hear how the quantization will
sound; press Stop to stop auditioning the change.

5.

Make adjustments as necessary.

6.

Click OK when you are done.

Professionalª quantizes the selected MIDI information and audio
events. You can use Undo to restore the material to its original state.

6-202

1.

Select the material you want to quantize using any of the
selection tools and commands.

2.

Choose Edit-Groove Quantize to display the Groove Quantize
dialog box.

3.

Choose one of your own presets from the list, or enter the
settings you want according to the table:

Setting…

What to do…

Groove File

Choose a file containing one or more
grooves, or choose to use the
Clipboard as the source

Groove Pattern

Choose the pattern you want to use
from the groove file

Resolution

Choose a note size or enter the
number of clock ticks

Window Sensitivity

Enter the window sensitivity value
(percentage)

If Outside Window

Choose what should happen to
events outside the window

Editing Events

To Use the Groove Quantize Command…

6-203

Only Notes, Lyrics and Audio

Check to prevent MIDI controller,
aftertouch, and xRPN data from
being adjusted

Stretch Audio

Check to stretch audio clips to adjust
their duration

Strength

Use the sliders or enter values for
Note strength, Duration strength,
and Velocity strength

4.

Click Audition if you want to hear how the quantization will
sound; press Stop to stop auditioning the change.

5.

Make adjustments as necessary.

6.

Click OK when you are done.

Professional™ quantizes the selected MIDI information and audio
events. You can use Undo to restore the material to its original state.

Defining a Groove
To use the groove quantize feature, you must create or choose a small
snippet of musicÑthe groove patternÑfor Professionalªto use as the
timing and accent reference. You can use either of the following:
¥

A track, clip, or portion of a clip stored on the Windows clipboard

¥

A groove stored in a Professionalªgroove Þle

Any MIDI data that you place onto the Windows clipboard can be used
as a groove pattern. With a carefully deÞned groove pattern, you can
give an old song an entirely new feel. If you like the groove pattern you
have created, you can save it to a groove Þle.
Groove Þles can store one or more groove patterns. Professionalª
supports two types of groove Þles:
¥

DNAª grooves, which contain only timing information but are
compatible with some other MIDI sequencer software products

¥

ProfessionalªÕs native groove format, which stores timing,
duration, and velocity information and can handle longer patterns
and longer gaps between quantization points

You can add groove patterns to these Þles from the Windows clipboard,
edit existing patterns, or delete patterns you do not want to keep. There
is no limit to the number of groove patterns that can be stored in a single
Þle. You can organize your grooves into several Þles or keep them all
together in a single Þle. Groove Þles have an extension of .grv.

6-204

A groove pattern can be as short or long as you like. If the groove pattern
is shorter than the material to be quantized, the pattern will be repeated
as many times as necessary. You can also create a groove template based
on an audio clip using the Edit-Audio-Extract Timing command.

To Define a New Groove...
1.

Select the music that defines the groove using any of the
selection tools and commands.

2.

Choose Edit-Copy to place the music onto the Windows
clipboard.

You can now use the Groove Quantize command with the clipboard
as the source.

To Save a Groove Pattern...
Select the music that defines the groove using any of the
selection tools and commands.

2.

Choose Edit-Copy to place the music onto the Windows
clipboard.

3.

Choose Edit-Groove Quantize to display the Groove Quantize
dialog box.

4.

Choose the Clipboard as the groove source.

5.

Click the Define button to display the Define Groove dialog box.

6.

Select an existing groove file, or enter the name for a new
groove file.

7.

Enter a pattern name, or choose an existing pattern to replace.

Editing Events

1.

6-205

8.

Click OK.

9.

If you are replacing a groove, verify that you want to delete the
existing version.

10.

Click Close when you are done to return to the Groove Quantize
dialog box.

Professional™ stores the groove in the file and chooses the new
groove as the current groove source.

To Copy an Existing Groove...
1.

Choose Edit-Groove Quantize to display the Groove Quantize
dialog box.

2.

Choose the groove file and groove pattern you want to copy.

3.

Click the Define button to display the Define Groove dialog box.

4.

Select an existing groove file, or enter the name for a new
groove file.

5.

Enter a pattern name, or choose an existing pattern to replace.

6.

Click OK.

7.

If you are replacing a groove, verify that you want to delete the
existing version.

8.

Click Close when you are done to return to the Groove Quantize
dialog box.

Professional™ stores the groove in the file and chooses the new
groove as the current groove source.

To Delete a Groove...

6-206

1.

Choose Edit-Groove Quantize to display the Groove Quantize
dialog box.

2.

Click the Define button to display the Define Groove dialog box.

3.

Select the file containing the groove to delete.

4.

Select the pattern name of the groove.

5.

Click the Delete button, and confirm that you want to delete the
groove pattern.

6.

Repeat steps 3 to 5 for each groove you wish to delete.

7.

Click Close when you are done to return to the Groove Quantize
dialog box.

Groove Quantize Tips
Here are some tips to help you with groove quantizing:
Aligning sloppy tracks with a good one. Select the portion of the
ÒgoodÓ track that you want to apply to the ÒsloppyÓ tracks and copy it to
the Clipboard. Select the portion of the sloppy tracks you want to modify.
Choose Edit-Groove Quantize, choose the Clipboard as the groove
source, and click OK.
Accenting beats in each measure. Create a sample measure
containing note events at the desired accent points. Give the notes on
the accented beats a greater velocity and the others a lesser velocity.
Select the measure, copy it to the Clipboard, and then choose EditGroove Quantize. Set the velocity strength as high as necessary so that
the notes get accented the way you want.
Stealing that feeling. Suppose you have a dry piece that was composed
and entered into Professionalª with a rigid sense of timing (for
example, using step recording). YouÕve recorded a bass line that has
exactly the off-beat rhythmic dynamic you want for the dry piece. YouÕd
like to force your other tracks to share that feel. Copy the bass track to
the Clipboard; from the Groove Quantize dialog box, select the Clipboard
as the groove source; choose a resolution value roughly on the order of
the duration of the bass notes and a window of 100 percent.
Professionalª aligns the melody note events with the nearest bass
notes.

Editing Events

Synchronizing rhythm and solo tracks. If you want to preserve the
unique rhythm of each track but want to synchronize them together in
time, try a larger resolution value and a smaller window. For example,
suppose you have one track with a highly stylized drum beat and
another track containing a jazz solo with some very nice runs in it. The
drum beats fall primarily on quarter notes, but the solo consists of runs
of fast notes that arenÕt quite sixteenth triplets. Copy the drum track to
the Clipboard, and groove quantize using a quarter-note resolution and
a window of perhaps 10 percent. Professionalª aligns the solo notes
near the quarter-note drum beats but maintains the feel of the solo
during the fast runs of notes in between.
Correcting off-tempo tracks. Suppose you have both rhythm and
melody tracks recorded, but the melody was played erratically. First,
copy the rhythm track to the Windows clipboard. Then use groove
quantize with a whole-note resolution, a window of 25 percent or less,
and with the Scale Time option selected. The Groove Quantize

6-207

command will synchronize the melody track with the groove source at
roughly measure boundaries, while maintaining the relative timing of
the notes in each measure.
Fixing a bad verse. Copy a good verse to the Clipboard. Then change
the selected range to cover only the bad verse. Perform a groove quantize
using the Clipboard contents as the groove source. The rhythms of the
two verses then match.
Working with audio drum loops. Create an audio drum loop. Use
Edit-Audio-Remove Silence to isolate each beat into its own unique
event, and use Audio-Extract Timing to create a MIDI groove. Groove
quantize the new ÒexplodedÓ drum loop.

Fit Improvisation
Professionalªlets you record music from a MIDI controller without
requiring that you use a Þxed tempo. In fact, if you record without using
a metronome, you are very likely to end up with a recording that does
not Þt onto a Þxed tempo grid.
The Edit-Fit Improvisation command lets you take a recording like
this one and create a tempo map (with measure and beat boundaries)
that Þts what you played. Your performance is not changed in any way,
even though the note start times and durations are adjusted to Þt the
new tempo map.
To use this command, you must record a reference track containing a
single clip that matches your original track or tracks but has only a
single note on each beat boundary. You should make sure that the
reference track has one event for every single beat, with no extra beats
or missing beats. The Þrst beat of the reference track should be at
1:01:000. You can use any editing command to adjust the reference
track.
If you want, you can use other types of events as markers on the
reference track, such as a sustain pedal. Remember, however, that MIDI
sustain pedals generate one event when the pedal is pressed and
another when it is released. So if you want to use the sustain pedal for
the reference track, keep this in mind. Click down, up, down, up, for one,
two, three, four.

6-208

Remember that the better the quality of your reference track, the better
job the Fit Improvisation command can do. You want each of your
reference track events to be as close as possible to the beat of the music.
Note that some keyboards transmit aftertouch events when you record
your reference track. These extra events will prevent Edit-Fit
Improvisation from working properly. Therefore, you should delete
these events before using this command, or Þlter them out when
recording the reference track (using Tools-Options, the Event Filter
tab).

To Fit Tempos to an Improvisation...
1.

Record the reference track.

2.

Select the reference track.

3.

If necessary, combine all clips in the reference track into a single
clip.

4.

Choose Edit-Fit Improvisation.

Professional™ adds tempo changes as necessary to fit the tempo grid
to the reference track. When you’re done, you should mute the
reference track, since the reference track events are not rescaled.

Note:

Editing Events

If the resulting tempo grid exceeds 250 beats per minute, you will see
an error message. If this happens, you can shorten the start times of
each event using the Edit-Length command, decrease the tempo to
compensate for the change, and then try again.

Searching for Events
The events in a project have many different parameters. For example, all
MIDI notes have a channel, starting time, pitch, velocity, and duration.
Controllers have a controller number and value. Professionalª makes it
simple to Þnd, select, and modify events that have certain values for
speciÞc attributes. Here are some of the things you can do and the
commands that you would use to do them:

6-209

Action...

Command...

Search through a song to find the
first event that has specific
attributes, and then search again to
find the next such event

Go-Search, Go-Search Next

Select all the events in a song that
have the specified attributes

Edit-Select by Filter

Modify an existing selection to keep
only those events that have the
specified attributes

Edit-Select by Filter

Replace all events that meet
specified attributes with modified
versions of the events

Edit-Interpolate

These capabilities can help you Þnd problem spots or errors in a project
or make systematic changes to events that have particular attributes.
All of these capabilities rely on the use of an event Þlter, which lets you
choose the types of events you want to work with and the range of values
in which you are interested.

Event Filters
When you select individual clips, or select portions of clips by dragging
the time ruler, you automatically select all the events that fall within the
designated time range. Sometimes you need Þner control over which
events are selected. For example, you might want to:

6-210

¥

Select the notes that are played in a certain octave, so you can copy
them to another track

¥

Select and boost the velocity of notes that have a velocity below a
certain threshold

¥

Find the Þrst patch change event on a particular track

¥

Select and change the duration of all notes that occur on the third
beat of any measure

The Event Filter dialog box looks like this:

Check to include this type of event

Enter the range of values for the events you want

This event type...

Has these parameters...

Note

Pitch, velocity, and duration

Key Aftertouch

Pitch and pressure value

Controller

Controller number and value

xRPN

xRPN number and value

Patch Change

Bank and patch numbers

Channel Aftertouch

Pressure value

Pitch Wheel

Value

Editing Events

Different types of events have different parameters, as shown in the
table:

6-211

The event Þlter only accepts events that meet all the speciÞed ranges.
This means that a note event must fall within the pitch range, the
velocity range, and the duration range in order to be included. The event
Þlter can also be used to accept events that occur in a range of channel
numbers, beats, and clock ticks.
You can choose either to include or exclude the events that meet the
speciÞed criteria. To exclude events within the designated range and
select the ones outside the designated range, check the exc checkbox for
that value range.
The event Þlter can also be used to identify several special event types:
audio, System Exclusive events, Lyrics, MCI commands, and a few
others. You do not enter a range of values for these special events;
Professionalª Þnds all events of the types you choose.
The All and None buttons help you set up the event Þlter the way you
want:

Click this button...

To do this...

All

Set the event filter to include all events.
You can then modify the value ranges to
narrow down your search or uncheck the
types of events you want to exclude.

None

Set the event filter to not include any
events. Starting from a blank slate, you
can check off the types of events you
want to find or select and enter the
desired ranges of values.

In any place in the event Þlter where you would normally enter a pitch
string, you can also enter the pitch by pressing a key on your MIDI
keyboard. Also, you can use the question mark in place of the octave
number as a wild card. This lets the event Þlter accept a single note,
regardless of the octave. For example, the pitch string C? will match a C
in any octave. Use wild card octave numbers only for the minimum
range value. The maximum value is not needed, and its value is ignored.

Searching for an Event
The Go-Search command is used to Þnd the next event (searching
forward from the Now time) that meets the criteria you lay out in an
event Þlter. Once you have found the Þrst such event, you can Þnd the

6-212

next event that meets the criteria using the Go-Search Again
command (or by pressing F3).

To Search for an Event...
1.

Choose Go-Search to display the Event Filter dialog box.

2.

Set up the event filter to find the events you want.

3.

Click OK.

Professional™ finds the next event that meets the criteria and sets the
Now time to the start time of that event. To find the next occurrence,
press F3 or choose Go-Search Again.

Selecting Events
The Edit-Select by Filter command is used to reÞne a selection by
applying an event Þlter to an initial selection. You can use this command
any number of times to reÞne the selection even further. Before using
this command, use any of the selection commands and tools to create an
initial set of selected event. You can use the Edit-Select All command to
select all events in the current view.

Editing Events

The Track view cannot display individual selected events. As a result,
the Edit-Select by Filter command will not necessarily change the
appearance of the Track view. Professionalª applies the event Þlter
rule, but the change is not visible. However, once you change the
selection in any way (for example, by clicking on a track number or by
clicking in the time ruler), the effects of the event Þlter are erased. If you
want to use the Þlter, you must choose Edit-Select by Filter again and
click OK to use the same Þlter values.

Note:
The shading of a clip in the Track view indicates how many of the
events in the clip are selected. If the clip is shown in solid black, all
events in the clip are selected. If a portion of a clip is shown in
medium gray, all the events in that time range are selected. If the clip
is shown in light gray, only some of the events in the shaded time
range are selected.

6-213

To Select Events Using the Event Filter...
1.

First, select an initial set of tracks, clips, or events.

2.

Choose Edit-Select by Filter to display the Event Filter dialog
box.

3.

Set up the event filter to find the events you want.

4.

Click OK.

Professional™ searches the currently selected events and weeds out
those that do not meet the requirements of the event filter.

Example: Splitting Left-Hand and Right-Hand Parts
Suppose you recorded a keyboard riff on Track 1 but want to split the left
and right hands apart into separate tracks so you can edit them
separately. Suppose that all the right-hand notes are above C4. HereÕs
how to proceed:

1.

Select all of Track 1 by clicking on the track number in the Track
view.

2.

Choose Edit-Select by Filter to display the Event Filter dialog
box.

3.

Click the None button to clear the dialog box.

4.

Check the Note checkbox, and enter a minimum value of C4. The
maximum should already be set to C9.

5.

Click OK. Professional™ selects all the notes from C4 up.

6.

Choose Edit-Cut to move the selected notes to the clipboard.

7.

Choose Edit-Paste and paste the events to a different track.

Edit-Interpolate
The Edit-Interpolate command is an extremely ßexible way of
manipulating the data parameters of events. It works something like the
search-and-replace function in a word processor but with scaling rather
than simple replacement.
This command uses two event Þlters. The Þrst event Þlter lets you set up
your search criteria. The second event Þlter is used to deÞne the
replacement value ranges. When an event satisÞes the search criteria,
its parameters are scaled between the search ranges and the
replacement ranges. This permits transposition, inversion, key

6-214

signature changes, and other operations to be accomplished with this
one simple command.
In the second Event Filter dialog box, the checkboxes and value ranges
for beats and ticks are ignored. Only the replacement value ranges for
the selected event types are used.
The Edit-Interpolate command understands a wild card octave
number in the second event Þlter to mean, Òreplace the original note
with a different note in the original octave.Ó Using octave wild cards for
both the search and replacement event Þlters lets you, for instance,
change all E-ßats to E-naturals, preserving the octave of each note.

Parameter...

Search range...

Replacement
range...

Effect...

Pitch (key)

From C2 to C4

From C4 to C6

Transposes all notes
in the search range
up two octaves

Pitch

From E2 to E2

From Eb2 to Eb2

Converts all Es in
octave 2 to Eb in the
same octave

Pitch

From E? to E?

From Eb? to Eb?

Converts all Es in all
octaves to Eb in the
same octave

Pitch

From E? to E?

From Eb5 to Eb5

Converts all Es to Eb
in octave 5

Pitch

From C1 to C8

From C8 to C1

Inverts all the notes
in the specified range

Velocity

From 0 to 127

From 80 to 127

Compresses the
velocity values into a
narrower range

Velocity

From 0 to 127

From 127 to 0

Inverts the velocity
values (makes loud
notes soft, and soft
notes loud)

Editing Events

A few examples will illustrate some of the many uses of the EditInterpolate command. These examples apply to the note event type,
though the command can be used on any type of event.

6-215

Duration

From 0:01:00 to
0:02:000

From 0:01:000 to
0:01:000

Converts all notes
that are between a
quarter note and half
note in length, and
makes them all
quarter notes

Channel

From 1 to 1

From 2 to 2

Changes all events
on MIDI channel 1 to
MIDI channel 2

Channel

From 1 to 16

From 4 to 4

Reassigns all events
to MIDI channel 4

Controllers, RPNs, NRPNs, and
Automation Data
Professionalª projects contain a lot more information than the notes
and digital audio Þles that are at the heart of your work. Controllers,
RPNs, and NRPNs (xRPNs, for short) are special types of events used by
MIDI software and hardware to control the details of how MIDI music is
played. Automation data are used to adjust volume, pan, and other
parameters of MIDI and audio tracks on the ßy while playback is in
progress.
Professionalª lets you enter or edit controller, xRPN, and automation
data in several ways:
¥

Using the Controllers pane in the Piano Roll view

¥

Using the Insert-Series of Controllers command

¥

Using the automation features of the Console view and StudioWare
panels

¥

Event by event in the Event List view

Editing these data in the Controllers pane gives you the most ßexibility.
You can examine the controllers in graphical form and edit them even
while recording or playback is in progress. This means you can loop over
a portion of your project and hear any change you make on the next loop.
For more information on automation, see Chapter 9, Mixing and Effects
Patching, and Chapter 11, Working with StudioWare. For more
information about the Event List view, see the next section of this
chapter, ÒThe Event List ViewÓ on page 6-224.

6-216

Controllers
Controllers are the pedals, knobs, and wheels on your electronic
instrument that you use to change the sound while you're playing. For
example, a sustain pedal and a modulation wheel are two controllers
commonly found on keyboards.
Controllers let you control the detail and character of your music. Say
youÕre playing a guitar sound on your synthesizer, but it sounds lifeless
and dull. ThatÕs partly because a guitar player doesnÕt just play notes
one after anotherÑhe often bends or slides on the strings to put emotion
into his playing. You can use controllers in the same way, creating bends,
volume swells, and other effects that make sounds more realistic and
more fun to listen to.
Your computer can work the controllers on your electronic instrument by
sending MIDI Controller messages. The MIDI speciÞcation allows for
128 different types of controllers, many of which are used for standard
purposes. For example, controller 7 is normally used for volume events,
and controller 10 is normally used for pan. Every controller can take on
a value ranging from 0 to 127.

Editing Events

The Piano Roll toolbar contains several drop-down lists that let you
choose the controller you want to see and edit. The contents of these lists
depend on the port and channel settings and on the instrument assigned
to that port and channel. Different instruments use controllers in
different ways. Professionalª lets you use instrument deÞnitions to
deÞne the names that go with each controller number. For more
information on instrument deÞnitions, see Chapter 10, Using
Instrument DeÞnitions.

Note:
Professionalª has automatic searchback for all continuous controller
data to ensure that the correct controller values are in effect
regardless of where you start playback. Suppose you start playback
halfway through a song. Professionalª searches back from that point
to Þnd any earlier controller values that should still apply.

RPNs and NRPNs
RPNs (Registered Parameter Numbers) and NRPNs (Non-Registered
Parameter Numbers) are similar to controllers, except that both the
parameter number and data value can be any number between 0 and
16,383.

6-217

When RPNs and NRPNs are transmitted via MIDI or stored in a
standard MIDI Þle, they are converted into four separate controller
messages. Professionalª detects incoming xRPN messages from MIDI
inputs or Þles and reassembles them into a single RPN or NRPN event.
This provides the convenience of single RPN or NRPN events in
Professionalª plus compatibility with existing Þles, equipment, and
software. The following table shows the controller numbers
Professionalª uses for RPN and NRPN events:

Message...

Parameter number
MSB Controller...

Parameter number
LSB Controller...

Data value
MSB Controller...

Data value
LSB Controller...

RPN

101

100

6

38

NRPN

99

98

6

38

Automation Data
Both the Console view and the StudioWare view allow you to record
automation data that deÞne changes in volume and pan throughout a
project. The automation data can include step changes recorded using
the snapshot button or continuous changes recorded while using the
knobs, faders, and buttons.

Velocity, Pitch Wheel, and Aftertouch
Professionalª lets you display and edit several other types of data the
same way you do controller data. These data include:
¥

MIDI note velocities

¥

MIDI pitch wheel or pitch-bend messages

¥

MIDI channel aftertouch (ChanAft) values

¥

MIDI key aftertouch (KeyAft) values

Remember that note velocity is an attribute of each note and not a
completely separate event. You cannot add or remove velocity events in
the Controllers pane, but you can use the line and draw tools to adjust
the velocity values for existing notes. You can also edit velocities with
the Edit-Scale Velocities command. For more information, see ÒAdding
Crescendos and DecrescendosÓ on page 6-197. You can edit individual
note velocities in the Note Properties dialog box, described in ÒChanging
Note PropertiesÓ on page 8-283.

Using the Controllers Pane
The Controllers pane is the most powerful and ßexible way to edit
controller, RPN, NRPN, automation, velocity, pitch wheel, and

6-218

aftertouch data. The Controllers pane is the lower half of the Piano Roll
view.

Tools for editing
controllers

Choose the type
of data to edit

Pick the controller
or xRPN to change
Choose the MIDI channel,
if any
Splitter bar

Controllers pane

The Controllers pane looks like a graph; the horizontal axis represents
time, and the vertical axis represents the event values. Each event
appears as a single vertical line, and the height of this line shows the
value of the event. The Controllers pane shows events for all the clips in
a single track. You can only see one type of controller at a time, and you
can only see the events on a single MIDI channel. The exception is
velocity data, which are not channel speciÞc. You can zoom in and out on
the Controllers pane using the zoom and unzoom buttons on the toolbar.
To zoom all the way in or out in a single step, hold the Shift key while
you click on the tool.

¥

Click on a controller to select it

¥

Shift-click to add other controllers to the selection

¥

Ctrl-click to toggle the selection state of a controller

¥

Drag a rectangle around several controllers to select them

¥

Click and drag in the time ruler to select all controllers in a time
range

¥

Click between two markers to select the controllers that lie between
the markers

Editing Events

Selection methods in the Controllers pane are similar to those in other
views. Here is a summary:

6-219

The Controllers pane has several tools you can use to add or modify
events:

Tool...

Name...

What it’s for...

Select

Select controller events, so you can delete
them

Line

Draw a straight line indicating a steady
increase or decrease in controller value

Draw

Draw a custom curve indicating changes in
controller value

Erase

Erase controller changes already in place

Note that you can also add controllers using the Insert-Series of
Controllers command. If you make a mistake using any of these tools or
commands, you can use Undo to correct the error.
When you use the Draw tool, the speed with which you drag the mouse
determines the density of controller events. To insert a larger number of
controller events with relatively small changes in value, move the mouse
slowly. To insert a smaller number of controller events with relatively
large changes in value, drag the mouse quickly.
Creating a change that sounds smooth does not always require making
the value change by one on each tick. Bigger jumps may sound very
gradual if the tempo is fast. Also, many devices round off the controller
values. For example, many instruments respond to volume controller
values of 100 and 101 with exactly the same loudness. Using too high a
density of controller events can backÞre by making the computer work
so hard during playback that it is unable to keep up. This will usually
cause hiccups or poor timing during playback.

Note:
Professionalª includes a CAL program (THIN CONTROLLER DATA.CAL)
you can use to reduce the density of controller events in a track.

6-220

1.

Select the track whose controller or xRPN data you want to see
by clicking on the track number in the Track view.

2.

Choose View-Piano Roll to display the Piano Roll view.

3.

Drag the horizontal splitter bar so that the Controllers pane is
visible.

4.

Choose the data you want to see according to the table:
To see this…

Do this…

Controller data

Choose Control from the first dropdown list in the toolbar, and then
choose the controller and channel
from the second and third dropdown lists

RPN or NRPN data

Choose RPN or NRPN from the first
drop-down list in the toolbar, choose
which RPN or NRPN you want from
the second drop-down list, and
choose the channel from the third
drop-down list

Velocity data

Choose Velocity from the first dropdown list

Pitch-bend data

Choose Wheel from the first dropdown list, and the MIDI channel from
the third drop-down list

Aftertouch data

Choose ChanAft from the first dropdown list, and the MIDI channel from
the third drop-down list

Editing Events

To Display Controller, RPN, NRPN, Velocity, Pitch-Bend,
or Aftertouch Data…

Professional™ displays the data in the controllers pane.

To Display Automation Data...
1.

In the Console view, right-click a control to display the pop-up
menu.

2.

Choose Edit Automation Data.

Professional™ opens a new Controllers pane and configures it to
display automation data for the control.

6-221

To Insert a Controller Value...
1.

Choose the data type, controller or xRPN number, and channel
(if applicable) from the lists in the toolbar.

2.

Select the

3.

Click in the Controllers pane view at any desired time point and
value.

tool or the

tool.

Professional™ adds a controller at the indicated point.

To Draw a Linear Series of Controllers...
1.

Choose the data type, controller or xRPN number, and channel
(if applicable) from the lists in the toolbar.

2.

Select the

3.

Drag a line in the Controllers pane from the starting time and
value to the ending time and value.

tool.

Professional™ adds a series of controllers and erases any existing
controller values in the same time interval.

To Draw a Series of Controller Value Changes...
1.

Choose the data type, controller or xRPN number, and channel
(if applicable) from the lists in the toolbar.

2.

Select the

3.

Drag the cursor across the Controllers pane, adjusting the value
as you move left to right.

tool.

Professional™ adds a series of controllers and erases any existing
controller values in the same time interval.

Tip:
When using the
a straight line.

6-222

tool, you can press and hold the Shift key to draw

1.

Choose Insert-Series of Controllers to display the Insert Series of
Controllers dialog box.

2.

Choose the controller type from the Insert list.

3.

Choose the controller number or type from the Number list.

4.

Use the spinners or enter the desired MIDI channel.

5.

Enter a starting and ending value in the Begin and End boxes.

6.

Enter a starting and ending time in the From and Thru boxes.

7.

Click OK when you are done.

Editing Events

To Insert a Series of Controllers...

Professional™ inserts a series of controller events with values that
change smoothly over time from the starting to the ending value
indicated in the dialog box. This command never inserts more than
one event on the same clock tick. If any controllers of the type you
have selected already exist in the time region, Professional™ deletes
these before inserting the new ones.

To Remove or Erase Controllers...
1.

Choose the data type, controller or xRPN number, and channel
(if applicable) from the lists in the toolbar.

2.

Select the

tool.

6-223

3.

Drag the mouse over the desired region to highlight the region
you want to erase.

4.

Release the mouse button when you have highlighted the
desired region.

Professional™ deletes all controllers of the selected type. (Note that
you cannot delete velocity events in the Controllers pane. You must
delete the notes that have those velocities.)

The Event List View
The Event List view shows events in a list format. You can insert, delete,
or modify any kind of event, including notes, pitch-wheel data, velocity,
MIDI controllers, patch changes, wave Þles, lyrics, text strings, MCI
commands, System Exclusive meta-events, and more.
There are three ways to open the Event List view:
¥

Select one or more tracks and choose View-Event List

¥

Select one or more tracks and click

¥

Right-click a track in the Track view and choose Event List from
the pop-up menu

in the toolbar

Track

These events are
selected

Event parameters

Event time

Event channel

Event type

The events in the selected tracks are listed one per line, from top to
bottom. As you move the highlight through the event list, Professionalª
updates the Now marker (time display). During playback, the event list
scrolls to display the events at the current time. The event list may jump
to keep up, but it will always be in the right neighborhood, and the

6-224

highlight will be on the correct event when playback stops. Any time you
change the Now time, the event list is updated and the highlight is
moved to the event that will be played next.
When the Event List view includes more than one track, events are
mixed together in chronological order. For example, if you select tracks 1
and 3 when you open the Event List view, you see a single list of
intermingled events from tracks 1 and 3. You can have any number of
Event List views, each containing any number of tracks, open at the
same time. You can change the tracks shown in the Event List view by
clicking the
button and choosing the tracks you want.

Event List Overview
Each line of the Event List view shows a single event along with all of its
parameters. There are many different types of events. All share the
following parameters:
¥

The time of the event, displayed in SMPTE
(hours:minutes:seconds:frames) format

¥

The time of the event, displayed in MBT (measures:beats:ticks)
format

¥

The event type, or kind of event

Short name...

Type of event...

Parameters...

Note

MIDI note

Pitch (MIDI key number), velocity (0127), duration (beats:ticks or simply
ticks), MIDI channel (1-16)

KeyAft

MIDI key aftertouch

Pitch (MIDI key number), pressure
amount (0-127), MIDI channel (1-16)

Control

MIDI controller
change

Controller number (0-127), controller
value (0-127), MIDI channel (1-16)

Patch

MIDI patch change

Bank select method, bank number,
number or name of the patch, MIDI
channel (1-16)

ChanAft

MIDI channel
aftertouch

Pressure amount (0-127), MIDI channel
(1-16)

Wheel

MIDI pitch wheel
position

Wheel position (-8192 to 8191, where
the center is 0)

Editing Events

The remaining parameters vary by event type. Here is a summary
listing of the parameters that apply to each type of event.

6-225

RPN

Registered
Parameter Number

Parameter number (0-16383),
parameter value (0-16383), MIDI
channel (1-16)

NRPN

Non-registered
Parameter Number

Parameter number (0-16383),
parameter value (0-16383), MIDI
channel (1-16)

Sysx Bank

System Exclusive
data bank

Sysx bank number (0-255)

Sysx Data

System Exclusive
data message

Sysx message up to 255 bytes long

Text

Text

Text

Lyric

Lyric

Text (a single word or syllable)

MCIcmd

Windows Media
Control Interface
(MCI) command

MCI command text

Wave Audio

Digital audio wave

Name, velocity (0-127), and number of
samples

Expression

Staff view
expression marking

Text of expression mark

Hairpin

Staff view
dynamics marking

Direction (crescendo or diminuendo)
and duration

Chord

Staff view chord
symbol

The name of the chord

Here are some notes about events and their parameters:

6-226

¥

The Channel parameter in the Track view can force an event to play
on a different MIDI channel than the one shown in the event list.

¥

Pedal marks entered in the Staff view are displayed in the Event
List view as controller events.

¥

Many keyboards do not support key aftertouch and channel
aftertouch. Consult the UserÕs Guide for your keyboard for more
information.

¥

When you double-click the value of a patch event, Professionalª
displays the Bank/Patch Change dialog box. For more information
about bank and patch changes, ÒTo Insert a Bank/Patch ChangeÉÓ
on page 3-100.

¥

See Chapter 14, Using System Exclusive Data, for more information
about System Exclusive banks.

¥

See Chapter 7, Editing Audio, for more information about audio
events.

Additional information about note events and MCIcmd events appears
later in this chapter.

Event List Display Filter
You can conÞgure the Event List view to display different event types, as
described in the following table:

To do this...

Do this...

Display events of a certain type

Select the event type in the toolbar, in the
Event List view pop-up menu, or in the
Event Manager.

Open the Event Manager

Choose Event Manager from the pop-up
menu, or click
.

Editing Events and Event Parameters
The Event List view lets you add, delete, or change events one by one.
You can also print the list of events or audition the events one at a time
to see how they sound.

¥

Type a new value and then press Enter

¥

Press the - and + keys on the numeric keypad to decrease or
increase values by a small amount

¥

Press the [ and ] keys to decrease or increase values by a larger
amount

¥

Click and hold the mouse button, and then drag the mouse up or
down to change the value by a small amount

¥

Click and hold both mouse buttons, and then drag the mouse up or
down to change the value by a larger amount

¥

Double-click a cell, and then enter or choose a new value

Editing Events

You can change the parameters of any event by moving the rectangular
highlight to the cell you want to change and doing one of the following:

If you change the time of an event, it may also change its position in the
event list. The Event List view follows that event to its new location.

6-227

If you try to change the event type (kind of event), Professionalª lets
you choose the kind of event you want from a dialog box. When you
change one kind of MIDI event into another kind of MIDI event,
Professionalª preserves the parameters as fully as possible.

To Insert a New Event...
1.

Move the highlight to the point at which you want to insert an
event.

2.

Press Insert, or click
highlighted event.

3.

Edit the event kind as necessary.

4.

Edit the event time and other parameter values as required.

. Professional™ makes a copy of the

If the Event List is initially empty, pressing the Insert key creates a
default note event.

To Delete an Event...
1.

Move the highlight to the event you want to delete.

2.

Press Delete, or click

.

Professional™ deletes the event.

To Delete Several Events...
1.

Select the events you want to delete by clicking in the first
column of the Event List view.

2.

Choose Edit-Cut.

Professional™ deletes the selected events.

To Print the Event List...

6-228

1.

Choose File-Print Preview to display a preview of the printed
event listing.

2.

Click the Zoom button (or just click the page) to zoom in and out,
and use the Page Up and Page Down keys to review the pages.

3.

Click Print to print the event list, or click Close to close the
Preview window without printing.

To Play Events Step by Step...
1.

Using the keyboard, hold the Shift key and press the space bar
to play the currently highlighted event. If the event is a note
event, it plays until you release the space bar.

2.

When you release the space bar, the highlight moves to the next
event.

3.

Continue pressing the space bar to play events one by one.

4.

To edit the last event you heard, release the Shift key.

The highlight moves back to the last event you heard, so you can
make changes. You can also audition a single event using the mouse.
Ctrl-click on an event to play the event. If the event is a note or wave
event, it plays until you release the mouse button.

Additional Event Information
Note Events
There are three values parameters for note events:
¥

A pitch, which represents the MIDI key number as a note and an
octave. Pitch may also be indicated by a note name, if there is an
assigned instrument deÞnition that uses a note name list.

¥

A velocity (0Ð127), which is how fast the key is struck. Some
keyboards donÕt transmit or receive velocity messages.

¥

A duration, which is how long the note lasts. This amount is shown
in beats:ticks format. (If the note lasts less then one beat, then only
the number of ticks is shown.)

Editing Events

Note names may also represent percussion instruments, and lists of
such note names are sometimes associated with a particular percussion
patch. The note C3, for example, may really be Òkick drum.Ó If a patch is
associated with a percussion note name list, the name of the percussion
instrument appears in Event List view rather than a note and an octave
from the piano keyboard.
Professionalª uses the following notation to display ßats and sharps in
this and other views:

Character...

Meaning...

b

flat

#

sharp

6-229

Character...

Meaning...

"

double flat

x

double sharp

MCIcmd Events
Media Control Interface (MCI) commands are special events that let you
control other multimedia hardware and software (e.g., CD-ROM drives,
laserdiscs, sound cards, animations, video) during playback. MCI
commands are part of the multimedia extensions in Windows. MCIcmd
events have one parameterÑthe command line text of the MCI
command. Here are some examples:

This command...

Does this...

PLAY C:\TRAIN.WAV

Plays the wave file TRAIN.WAV

PLAY
D:\VIDEOS\VACATION.AVI

Plays the video file VACATION.AVI from the
VIDEOS folder

SET CDAUDIO TIME FORMAT
TMSF PLAY CDAUDIO 3

Plays a specific track from the CD drive

STOP CDAUDIO

Stops the CD from playing

While MCI commands can be used to play wave Þles, these Þles are
played at their normal speed and are not necessarily synchronized with
MIDI or other audio data. By contrast, wave audio events are played in
lock-step synchronization with MIDI and other audio data.
For complete documentation of Windows MCI commands, search for MCI
on the Microsoft World Wide Web site (www.microsoft.com).

MIDI Effects
Professionalª provides the ability to use plug-in MIDI effects. Using
plug-in effects is similar to using the MIDI processing commands
described earlier in the chapter. The overall procedure is as follows:

6-230

¥

Select the MIDI data to be affected.

¥

Choose the effect you want from the Edit-MIDI Effects menu or
from the pop-up menuÕs MIDI Effects menu.

¥

Set effect parameters (or select a preset if youÕve made one for this
purpose).

¥

Click Audition to preview the music with the effect applied.

¥

Click OK to apply the effect to the selected MIDI data.

If you're not happy with the result, choose Edit-Undo before doing any
additional work.
MIDI effects can be applied to whole or partial clips. For example, you
can apply an echo to just one note.
MIDI effects can also be applied to MIDI tracks in real time (during
playback) in the Console view. Unlike any of the processing described so
far, using effects in real time is nondestructive. This means that the
MIDI data itself is not modiÞed. See ÒMixing and Effects PatchingÓ on
page 9-311 for more information on real-time effects.

Note:
Ofßine effects may cause your MIDI events to grow in size. For
example, when you apply echo, the clip may need to grow to
accommodate the tail end of the echo.

Presets

To do this...

Do this...

Save the current settings as a
preset

Enter a preset name and click the Save
button

Use a preset

Select the preset from the dropdown list

Delete a preset

Select the preset, then click the Delete
button

Editing Events

The MIDI effects dialog boxes support the use of presets. Presets are a
way to store dialog box settings so that you can apply the exact same
processing or effect again in the future. The following table tells you how
to use presets:

6-231

Quantizing
The Quantize command moves events to (or towards) an evenly-spaced
timing grid. The Quantize effect is similar to the Edit-Quantize
command. For more information, see ÒQuantizingÓ on page 6-198.
The quantize effect parameters are as follows:

6-232

Parameter/Option...

Meaning...

Start Times

Quantize event start times.

Durations

Quantize event durations.

Resolution

The spacing of the grid used for quantization.

Tuplet

Specify the resolution as a tuplet note, for example 5
notes in the time of 4.

Strength (%)

The strength of the adjustments. 100% indicates
perfect quantization; otherwise, the command moves
the notes only part way towards the desired position.

Swing (%)

The distortion of timing used to produce a swing feel.
A value of 50% indicates a straight rendition; negative
and positive values produce distortion of the timing
grid.For more information about swing, see “Swing”
on page 6-200.

Window (%)

The sensitivity of quantization. A value of 100%
causes all notes to be quantized. Lower values cause
the effect not to quantize notes that are far from the
timing grid.

Offset (Ticks)

The offset of the quantization grid from the start of
measure boundaries. A value of 0 indicates perfect
alignment. Values less than 0 shift the grid points
earlier; values greater than 0 shift the grid later.

Randomize

Causes a random time offset to be added to or
subtracted from each new event time. You must also
specify the maximum offset, as a percentage of the
quantization resolution.

To Quantize MIDI Data...
1.

Select the data to be affected.

2.

Choose MIDI Effects-Quantize from the Edit menu or from the
pop-up menu to open the Quantize dialog box.

3.

Set the quantization parameters, as described in the table above.

4.

Click OK.

Professionalª applies the specified quantization to the selected data.

Adding Echo/Delay
The Echo Delay command creates a series of repeating echoes of each
note. The echo notes can decrease or increase in velocity, and can be
transposed from the original by regular intervals.

Parameter/Option...

Meaning...

Decay (%)

The reduction in velocity with each echo. A value
greater than 100% indicates an increase in velocity.

No. Echoes

The number of echo notes for each original note. If the
velocity reaches 0 before the specified number of
echoes, the effect generates no more echo notes.

Delay

The delay between successive echo notes.

Delay Units

The units used to specify the delay. You may specify
delay in ticks, in milliseconds, or as a note duration.

Tap

The delay you specify by tapping the control with the
mouse.

Swing (%)

The distortion of timing used to produce a swing feel
to the echo. A value of 0% indicates a straight
rendition; negative and positive values produce
distortion of the timing grid. For more information
about swing, see “Swing” on page 6-200.

Transpose (Steps)

The number of steps to transpose each echo note from
the previous. You can specify a Diatonic or Chromatic
scale.

Editing Events

The parameters used to specify the echo/delay effect are as follows:

To Apply Echo/Delay to MIDI Data...
1.

Select the data to be affected.

6-233

2.

Choose MIDI Effects-Echo Delay from the Edit menu or from the
pop-up menu to open the Echo Delay dialog box.

3.

Set the echo/delay parameters, as described in the table above.

4.

Click OK.

Professional™ applies the specified echo effect to the selected data.

Filtering Events
The Event Filter command lets you remove events from the MIDI data,
keeping or passing through only those events that you specify. The Event
Filter effect works almost identically to the event Þlter used by the EditSelect by Filter command. For more information, see ÒEvent FiltersÓ on
page 6-210.

To Apply an Event Filter to MIDI Data...
1.

Select the data to be affected.

2.

Choose MIDI Effects-Event Filter from the Edit menu or from the
pop-up menu to open the Event Filter dialog box.

3.

Set the event filter parameters.

4.

Click OK.

Professional™ applies the specified event filter to the selected data,
removing all those events that do not meet the filter criteria.

Adding Arpeggio
The Arpeggiator command applies an arpeggio to its input and plays it
back in real time. You can make it arpeggio swingy, or straight and
staccato or legato, vary its speed and direction, and specify its range.
The parameters used to specify the arpeggiator effect are as follows:

6-234

Parameter/Option...

Meaning...

Swing (%)

The distortion of timing used to produce a swing feel.
A value of 0% indicates a straight rendition; negative
and positive values produce distortion of the timing
grid. For more information about swing, see “Swing”
on page 6-200.

Rate

The delay between successive notes.

The units used to specify the delay. You may specify
delay in ticks, in milliseconds, or as a note duration.

Legato (%)

The smoothness of the notes of the arpeggio. 1
percent plays each notes and releases it instantly. 99
percent plays each note up to the start of the next note.

Path

The direction of the arpeggio. Options are Up, Up
(arpeggios go up), Up, Down (arpeggios go up, then
down), Down, Down (arpeggios go down), Down, Up
(arpeggios go down, then up).

Play thru

The disposition of the notes you play to specify the
arpeggio. Checked plays the original notes. Unchecked
filters out the original notes.

Specify output range

The range over which the arpeggio plays. Checked
specifies that the arpeggiator repeats notes at each
octave over the entire specified range. Unchecked
specifies that the arpeggiator includes only the notes
you actually play.

Lowest note

The MIDI number of the lowest note of the arpeggio.
Numbers run from 0 to 127.

Span (Notes)

The number of half-steps in the range. Numbers run
from 12 to 127.

Use chord control

The chord you specify. Checked specifies that the
arpeggiator infers the chord from the notes played in
the range. It identifies the chord in the Chord
recognized box and uses it to play arpeggios for notes
outside the range.

Lowest note

The MIDI number of the lowest note the arpeggiator is
to use for chord recognition. Numbers run from 0 to
126.

Span (Notes)

The number of half-steps in the range. Numbers run
from 1 to 127.

Chord recognized

The chord the Arpeggiator recognizes and plays.

Editing Events

Units

To Apply the Arpeggiator to MIDI Data...
1.

Select the data to be affected.

2.

Choose MIDI Effects-Arpeggiator from the Edit menu or
from the pop-up menu to open the Echo Delay dialog box.

3.

Set the arpeggiator parameters, as described in the table above.

6-235

4.

Click OK.

Professional™ applies the specified arpeggio effect to the selected
data.

Analyzing Chords
The Chord Analyzer command analyzes chords. You select the notes to
be analyzed in one of CakewalkÕs windows, then open the Chord
analyzer and press the Audition button. The chord appears on the MIDI
display and the staff, and its name with possible alternatives appears in
the Chords recognized box.
You can play the notes on your MIDI input device and have the Chord
Analyzer identify the chords in real time. You do not have to set to
playback.
You can open the Chord Analyzer in the console, press Playback and
have the Chord Analyzer identify the chords in real time
The Chord Analyzer has a single parameter:

Parameter/Option...

Meaning...

Examine every x
(MIDI ticks)

The frequency with which the Chord Analyzer
samples the chord. Lower numbers (smaller
intervals) are more accurate, but require more
computation.

To Analyze a Chord...
1.

Select the notes to be analyzed.

2.

Choose MIDI Effects-Chord Analyzerfrom the Edit menu or
from the pop-up menu to open the Transpose dialog box.

3.

Click the Audition key.

Professional™ displays the chord and its name..
To clear the display, press the Clear button.

Changing Velocities
The Velocity command lets you adjust velocities of MIDI notes. You can
set velocity values, set scale values, add speciÞc or random offsets, create
smooth transitions, and limit the velocity range.

6-236

The velocity effect options are as follows:

Parameter/Option...

Meaning...

Set all velocities to X

Sets all velocities to the specified value.

Change velocities by X

Adds a specified increment to all velocities.

Scale velocities to X%
of their current value

Multiplies all velocities by a constant factor.

Change gradually from
X to Y

Creates a smooth velocity change across the
selection.

Change gradually from
X% to Y%

Scales velocities by a gradually changing factor.

Limit range from X to Y

Brings all velocities into the specified range.

Randomize by +/- X

Adds or subtracts a random offset from each
velocity. You must also specify the maximum offset.
You can select this option in addition to one of the
previous options.

Tendency

The tendency of the random offset to be lower or
higher, on a scale from -10 to 10.

1.

Select the data to be affected.

2.

Choose MIDI Effects-Velocity from the Edit menu or from the
pop-up menu to open the Velocity dialog box.

3.

Select options as described in the table above.

4.

Click OK.

Editing Events

To Change Note Velocities...

Professional™ changes note velocities according to the specified
options.

6-237

6-238

7

Editing Audio

The Audio view lets you edit and arrange audio events. You can perform
basic tasks such as cut, copy, paste, and move; apply simple audio
processing such as volume change, fades, and equalization; and use
sophisticated audio effects such as stereo chorus and reverb. The Audio
view lets you see your audio events on a timeline, arranged by track, to
help you visualize the organization of your projectÕs audio data.
The Audio view is similar in appearance to the Clips pane of the Track
view, and many of the same selection and editing techniques apply. An
important difference is that the Track view shows audio clips, which may
contain one or more events, while the Audio view shows each event
individually.
Most of the audio processing commands and audio effects described in
this chapter can be used from the Track and Event List views as well, by
selecting one or more audio clips or events, then choosing the desired
command from the Edit-Audio or Edit-Audio Effects menu. Plug-in
effects can also be applied to audio data nondestructively, in real time, in
the Console view. For more information, see Chapter 9, Mixing and
Effects Patching.

In This Chapter
Digital Audio Fundamentals. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240
The Audio View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248
Basic Audio Processing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259
Advanced Audio Processing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
Audio Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267

Editing Audio

Basic Audio Editing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249

Digital Audio Fundamentals
Digital audio is a numeric representation of sound; it is sound stored
as numbers. In order to understand what the numbers mean, you need
to start with the basic principles of acoustics, the science of sound.

Basic Acoustics
Sound is produced when molecules in the air are disturbed by some type
of motion produced by a vibrating object. This object, which might be a
guitar string, human vocal cord, or a garbage can, is set into motion
because energy is applied to it. The guitar string is struck by a pick or
Þnger, while the garbage can is hit perhaps by a hammer, but the basic
result is the same: they both begin to vibrate. The rate and amount of
vibration is critical to our perception of the sound. If it is not fast enough
or strong enough, we won't hear it. But if the vibration occurs at least
twenty times a second and the molecules in the air are moved enough,
then we will hear sound.

Example—A Guitar String
To understand the process better, let's take a closer look at a guitar
string.
When a Þnger picks a guitar string, the entire string starts to move back
and forth at a certain rate. This rate is called the frequency of the
vibration. Because a single back and forth motion is called a cycle, we
use a measure of frequency called cycles per second, or cps. This
measure is also known as Hertz, abbreviated Hz. Often the frequency
of vibration of an object is very fast, so we can also express the frequency
in thousands of cycles per second, or kilohertz (abbreviated kHz).

The actual distance the string moves is called its displacement. This is
proportional to how hard the string is plucked. A greater displacement

7-240

results in a louder sound. The displacement of the string changes as the
string vibrates, as shown here:

The segment marked ÒAÓ represents the string as it is pulled back by the
pick; ÒBÓ shows it moving back towards its resting point, ÒCÓ represents
the string moving through the resting point and onward to its outer
limit; then ÒDÓ has it moving back towards the point of rest. This pattern
repeats continuously until the friction of the molecules in the air
gradually slows the string to a stop. As the string vibrates, it causes the
molecules of air around it to vibrate as well. The vibrations are passed
along through the air as sound waves. When the vibrations enter your
ear, they make your eardrum vibrate, and you hear a sound. Likewise, if
the vibrating air hits a microphone, it causes the microphone to vibrate
and send out electrical signals.
In order for us humans to hear the sound, the frequency of the vibration
must be at least 20 Hz. The highest frequency sound we can hear is
theoretically 20 kHz, but, in reality, it's probably closer to 15 or 17 kHz.
Other animals, and microphones, have different hearing ranges.

Editing Audio

If the simple back-and-forth motion of the string was the only
phenomenon involved in creating a sound, then all stringed instruments
would probably sound much the same. We know this is not true, of
course; the laws of physics are not quite so simple. In fact, the string
vibrates not only at its entire length, but at one-half its length, onethird, one-fourth, one-Þfth, and so on. These additional vibrations
(overtones) occur at a rate faster than the rate of the original vibration
(the fundamental frequency), but are usually weaker in strength. Our
ear doesn't hear each frequency of vibration individually, however. If it if
did, we would hear a multinote chord every time a single string were

7-241

played. Rather, all these vibrations are added together to form a complex
or composite sound that our ear perceives as a single tone.

Fundamental
frequency (1f)
100% amplitude

2x fundamental (2f)
50% amplitude

3x fundamental (3f)
33% amplitude

4x fundamental (4f)
25% amplitude

This composite waveform still doesn't account for the uniqueness of the
sound of different instruments. For example, stringed instruments
usually have a resonator. In the case of the guitar, the resonator is the
big block of hollow wood to which the string is attached (the guitar body).
This has a major impact on the sound we perceive when a guitar is
played because it enhances or ampliÞes some of the vibrations produced
by the string and diminishes or attenuates others. The ultimate effect of
all the vibrations occurring simultaneously, being altered by the
resonator, adds up to the sound we know as guitar.

Waveforms
A sound wave can be represented in many different ways: as a
mathematical formula, as a series of numbers, or graphically as a
waveform. A waveform displays the size, or amplitude, of the

7-242

vibration as a function of time. For example, the waveform of the sound
of the plucked guitar string might look like this:

The waveform of a trumpet blast might look like this:

Editing Audio

And the waveform of a spoken word might look like this:

The three waveforms shown above are quite different from one another,
both in appearance and sound. Each has its own characteristic shape, or

7-243

envelope, and each has its own complex combination of frequency
components, which can change across the duration of the sound.
The center line of a waveform is the zero line; it corresponds to the rest
position (displacement of 0) of the original vibrating object. (A waveform
for perfect silence would be a horizontal line at zero.) Back and forth
motions of the vibrating object translate to upward (positive) and
downward (negative) excursions of waveform amplitude. For example, a
close-up of a portion of the guitar waveform might look like this:

The waveform crosses the zero line twice during each complete
vibration. These zero-crossings are important in digital audio
processing; they are good places to cut waveforms apart and splice them
together. If waveforms are cut or spliced at other locations, clicks and
pops can occur. The maximum amplitude of the waveform in each
vibration is also important: it determines the strength of the vibration,
and thus the loudness of the sound.

Recording a Sound
To record digital audio, your computer monitors the electrical signal
generated by a microphone (or some other electroacoustical device).
Because the signal is caused by a sound, the signal strength varies in
direct proportion to the soundÕs waveform. The computer measures and
saves the strength of the electrical signal from the microphone, thus
recording the waveform.
There are two important aspects of this measuring process. First is the
sampling rate, the rate at which the computer saves measurements of
the signal strength. It is a known fact of physics that you must measure,
or sample, the signal at a rate at least twice that of the highest
frequency you wish to capture. For example, suppose you want to record
a moderately high note on a violinÑsay the A whose fundamental
frequency is 440 Hz and all overtones up to Þve times the fundamental.
The highest frequency you want to capture is 2,200 Hz, so you need to

7-244

measure the electrical signal from the microphone at least 4,400 times
per second.
Since humans can hear frequencies well above 10 kHz, most sound cards
and digital recording systems are capable of sampling at much higher
rates than that. Typical sampling rates used by modern musicians and
audio engineers are 22 kHz, 44.1 kHz, and 48 kHz. The 44.1 kHz rate is
called CD-quality, since it is the rate used by audio compact discs.
The other important aspect of the measuring process is the sampling
resolution. The sampling resolution determines how accurately the
amplitude of each sample is measured. At present, the music industry
has settled on a system that provides 65,536 different values to assign to
the amplitude of a waveform at any given instant. Thus, each sample
saved by your computer requires 2 bytes (16 bits) to store, since it takes
2 bytes to store a number from Ð32,768 to 32,767. The scaling of the
electrical input signal level to amplitude value is determined by your
audio hardware and by the position of your input level control.
What if the amplitude of the sampled signal gets too high, such that a
16-bit number is not large enough to represent it? What typically
happens is that the signal is clipped, cut off at the maximum value.
Here is what a clipped waveform might look like:

Clipping is not usually desirable and may have unpleasant audible
effects. Sudden irregularities in the waveform of any type can cause
clicks, pops, and distortion of the original sound.

The Decibel Scale
In acoustics, the decibel (dB) scale is a scale for measuring the relative
loudness of two sounds. For example, environmental noise is often
measured as follows:

Editing Audio

L = 20 log (p/p0)
where L is the sound pressure level (in dB), p is the sound pressure
amplitude, and p0 is a reference amplitude of 20 micropascals (less than
one billionth of atmospheric pressure). On this scale, a barely audible
sound (p = p0) has a sound pressure level of 0 dB, normal conversation (p

7-245

= 1,000*p0) is at a level of around 60 dB, and a jet engine at close range
(p = 1,000,000*p0) is at a level of around 120 dB.
Similar decibel scales are used in other branches of science and
engineering to measure electrical power levels and other signal levels,
always with respect to some reference level.
In Professionalª, decibels are used in several places:
¥

To scale the amplitude of the waveform (3dB Louder and 3dB
Quieter commands)

¥

To indicate volume levels of audio tracks in the Console view

¥

To indicate the effects of Þlters and equalizers

The reference level (0 dB) usually corresponds to the current loudness of
the sound. A positive change in decibels makes the sound louder; a
negative change makes the sound quieter.

Audio Events
If you have read from the beginning of the chapter, you should have a
good idea of what is contained in a Professionalª audio event. An audio
event contains a long series of numbers, or samples, representing the
ßuctuating amplitude of a waveform. Audio events are typically quite
large, hundreds of kilobytes to many megabytes in size. By comparison,
a MIDI event takes only a few bytes to store.
The Audio view lets you see your audio waveforms in great detail; you
can zoom in until you see the individual samples. To change the display,
right-click the track number to the far left in the Audio view.
Professionalª can display the amplitude of the waveform as a
percentage in the range Ð100% to +100%, as dB, or as actual sample
values.Professionalª

7-246

You should also now be aware of some things to watch out for when
editing your audio data. First, if you cut audio events apart or splice
them together, you should do so at zero-crossings in the waveform, in
order to avoid sudden changes in amplitude that may cause clicks and
pops. Second, you should beware of clipping. Clipping of the audio
waveform can occur if you record a signal at too high a record level, or if
you apply audio processing or effects that increase the waveform
amplitude too much. If you accidentally cause the waveform to clip, you
should undo the command and try again with different parameters.
Clipping can also occur in other situations, for example, if you try to play
or mix several loud audio tracks together, the aggregate signal strength
may at times exceed the clipping limit, and the output signal will be
distorted. To correct the problem, you can reduce the velocity parameter
of loud audio events or reduce the track volume in the Console view.

Managing Audio Data
Because of the great size of audio events, Professionalª uses an
intelligent scheme for storing audio events on disk to conserve disk
space and minimize the time it takes to load and save data. Audio data is
not stored directly in your project Þle, but rather in separate Þles in a
special directory. For more information, see ÒDigital Audio Data
ManagementÓ on page 13-423.

Editing Audio

You can also export your projectÕs MIDI and audio data in RealMedia
format; see ÒMixing Down and Distributing AudioÓ on page 9-338 for
more information.

7-247

The Audio View
The Audio view displays audio events on a timeline, arranged by track.

Snap to Grid
Time ruler units
Editing tools

Snap to Zero Crossing
Pick Tracks

Show Volume Envelopes
Show Pan Envelopes

There are Þve ways to open the Audio view:
¥

In the Track view, select the tracks you want to see, then click the
Audio View button

¥

In the Track view, select the tracks you want to see, then choose
View-Audio

¥

Right-click an audio track or clip in the Track view and choose
Audio from the menu

¥

Double-click on an audio clip in the Clips pane

¥

Double-click an audio event in the Event List view

You can always change the tracks that are displayed: click the Pick
Tracks button
and select the tracks you want.
The Audio view lets you edit, delete, copy, and move events during
playback or recording, in real time. This means you can loop over a
portion of your project and hear any change you make on the next loop.

7-248

Like many other views, the Audio view includes zoom tools that let you
change the vertical and horizontal scale of the view. When multiple
tracks are displayed, a white arrow in the track number column
indicates which track is centered when zooming vertically. You can use
the Page Up and Page Down keys to move this arrow between tracks.

Snap-to Options
The Audio view has two snap-to features. First, like other views, the
Audio view has a Snap to Grid button
. For more information on this
feature, see ÒDeÞning and Using the Snap GridÓ on page 5-163.
The Audio view also has a Snap to Zero Crossing button
. This feature
snaps selection times to the nearest zero-point crossing in the audio
waveform. By cutting, pasting, and looping audio events at zero
crossings, you minimize the audio glitches that occur when a waveform
starts or ends, or when one waveform is spliced to another.
The current X and Y coordinates of the mouse pointer are displayed to
the right of the tools. The X coordinate is shown in the current ruler
units, rounded to the nearest snap unit. The Y coordinate can be a
percentage, the current waveform amplitude in dBs, or samples.

Ruler Units
Like the rulers in other views, the Audio view ruler can display time in
measures, beats, and ticks (MBT) or in hours, minutes, seconds, and
frames (SMPTE). The Audio view can also display the ruler in samples,
the number of digital audio samples since the beginning of the project,
based on the sampling rate of the projectÕs digital audio data.
You can choose the units you want by clicking one of the three Time
Ruler Units buttons, or cycle among the three options by double-clicking
the time ruler.

Amplitude Units
You can display the waveform amplitude scale, located at the left of each
track, in dB, in sample units, or as a percentage ranging from Ð100% to
100%. To set the scale units, right-click the track number column and
choose a unit from the pop-up menu.

Editing Audio

Basic Audio Editing
The Audio view lets you perform basic editing tasks such as cut, copy,
paste, delete, drag-and-drop, split, and combine. You can apply simple
linear fades and swells graphically with the Draw tool, or you can set
complex envelopes for volume and pan. The Scrub tool lets you audition
portions of audio by dragging the mouse.

7-249

Use the Selection tool
to make selections. Selection methods in the
Audio view are similar to those in other views. Here is a summary:

To do this...

Do this...

Select a single event

Click the event

Select several events at once

Drag a rectangle around them

Select part of an event

Press Alt and drag over a portion of one
or more events

Add events to the selection

Press Shift and either click the events or
drag a rectangle around the events

Add or remove events from the
selection

Press Ctrl and either click the events or
drag a rectangle around the events

Add or remove events in a track
from the selection

Click the track number

Select events in a time range

Drag in the time ruler

Select events between two markers

Click between the markers

Remove all selections

Click in an empty area outside of any
event

Editing Event Properties
Audio events have three properties that you can change: a name, a
starting time, and a velocity.
The name of an event is used in the Audio view and Event List view. You
can assign any name to help you remember the contents of the event.
The term velocity is borrowed from MIDI, where it indicates the speed
with which a key was struck, and thus its loudness. Professionalª
assigns a velocity to each audio event as a means of letting you control
and adjust its volume. The velocity of an audio event is a number
between 0 and 127, with a velocity of 103 corresponding to the natural
loudness of the waveform. Higher velocities increase the volume, lower
values decrease the volume. The default relationship of velocity and
volume (in decibels) is as follows:
dB = (Velocity-103) x .75

7-250

Changing the event velocity does not change the audio waveform data.
Rather, Professionalª uses the velocity as a scaling factor during
playback.

To Change an Audio Event’s Name...
1.

Position the pointer over the left portion of the name (the pointer
changes to an I-beam), then click.

2.

Type a new name and press Enter. Press Esc if you want to
cancel the change.
OR

1.

Right-click the audio event and choose Event Properties.

2.

Type a new name in the Name box.

3.

Click OK.

Editing Audio

The Audio view displays the new event name in the upper left corner
of the event.

7-251

To Change the Velocity of an Event...
1.

Right-click the audio event and choose Event Properties.

2.

Enter a new velocity in the Velocity box.

3.

Click OK.

Professional™ will use the new velocity to determine the audio event
volume during playback.

To Change an Event’s Starting Time...
1.

Right-click an audio event and choose Event Properties.

2.

Enter a new starting time in either the Time box (MBT) or the
Sample box (samples since the start of the project).

3.

Click OK.

The Audio view displays the event at the new starting time.

Setting Volume and Pan Envelopes
Each audio event can have its own volume and pan envelope. An
envelope indicates how the value of a parameter changes over time. For
example, you may want the volume of an audio event to rise slowly,
reach a plateau, then fade quickly. Or, you may want the pan to swing
wildly between right and left. The volume and pan envelopes let you do
these things, without changing the sample data.
Audio event envelopes appear non-destructively as a series of line
segments indicating the pan or volume value at each point in the event.

7-252

To make alignment of envelopes with audio data easier, the envelope is
superimposed on the audio event in the Audio view, as shown here:

To set up a volume or pan envelope, you must:
¥

Create an envelope

¥

Create intermediate points

¥

Drag points and line segments to shape the envelope as desired

These operations are described in the following table:

To do this...

Do this...

Create a new envelope

Right-click the event and choose
Envelope-Create Volume or EnvelopeCreate Pan

Delete an envelope

Right-click the event and choose
Envelope-Delete Volume or EnvelopeDelete Pan, or right-click the envelope
and choose Delete Envelope

Show or hide envelopes

Click Show Volume Envelopes
Show Pan Envelopes

Add a new envelope point

Double-click on an envelope line
segment, or right-click the envelope and
choose Add Point

Editing Audio

or

7-253

Move an envelope point

Click the point and drag it to a new
location. Shift-dragging constrains the
move horizontally. Control-dragging
constrains it vertically

Move an envelope segment

Click the segment and drag it to a new
location

Delete all envelope points

Right-click the envelope and choose
Clear All

Moving, Copying, and Deleting Audio Events
Events can be cut, copied, pasted, and deleted with Edit menu
commands, or moved and copied with drag-and-drop techniques. These
work the same in the Audio view as they do in the Clips pane of the
Track view. For more information, see ÒArranging Tracks and ClipsÓ on
page 5-149 for details.

Splitting Audio Events
You can split long audio events into shorter ones. This lets you extract
and rearrange individual sounds, adjust timing and alignment, and
apply effects selectively. Audio events can be split with the Scissors tool
or with the Split command

To Split Events with the Scissors Tool…
1.

Click the Scissors tool

.

2.

Split events according to the table:

To do this…

Do this…

Split an event into two events

Click on the event at the time you
want to split it

Split an event at two points at
once

Click the event at the first time, then
drag a rectangle to the second time

When you use the Scissors, Pro Audio records split times to the
nearest snap-to unit.

7-254

Tip:
To minimize pops and clicks, use the Snap to Zero Crossing feature.

To Split Events with the Split Command...
1.

Select the events to be split in the Audio view.

2.

Right-click one of the selected events and choose Split from the
menu.

3.

Enter the split point in the specified units, or press F5 to pick a
marker.

Professional™ splits the audio event at the time you specified. Each
new event has the same name and velocity as the original event.

Combining Audio Events
Individual audio events in the same track can be combined into a single
event with the Combine command.
When you combine events that overlap, you have two choices as to what
happens to the overlapping audio:

Option...

Meaning...

Polyphonic

Overlapping events are mixed together

Monophonic

An overlapping event cuts off the one before it

Editing Audio

If you combine several events that do not overlap and have identical
velocities, the new event has the same velocity as the original events. If
you combine events that overlap or that have different velocities, the
relative volumes of the events are preserved when they are combined
and the new audio event is assigned a velocity of 103 (unity gain.)
Note that the Combine command in the Audio view is different from the
Combine command in the Track view.

7-255

To Combine Events...
1.

Select the events to be combined in the Audio view.

2.

Choose Edit-Audio-Combine, or right-click one of the events
and choose Combine from the menu.

3.

If any of the events overlap, Professional™ displays the
Combine Audio Events dialog box. Select an option and click OK.

The events are combined into a single event. Overlapping events are
combined in the manner you specified. Empty space between events
is filled with silence in the new event.

Applying Fades with the Draw Tool
A fade is a gradual increase or decrease in volume. An increase in
volume is a Òfade-inÓ or ÒcrescendoÓ; a decrease in volume is a Òfade-outÓ
or Òdecrescendo.Ó In the Audio view, the Draw tool lets you draw a linear
envelope around a waveform, in order to apply a fade to an audio event.
You can apply more complex fades and crossfades to audio events with
the Fade/Envelope and Crossfade commands, respectively. See the
ÒAdvanced Audio ProcessingÓ on page 7-263 for details. You can also
apply fades and crossfades in the Console view. See ÒMixing and Effects
PatchingÓ on page 9-311.

7-256

The following pictures show fade and swell envelopes in the midst of
being drawn:

The height of the envelope at each point determines the multiplicative
factor that will be applied to the waveform at that point. The zerocrossing line of the waveform corresponds to an envelope height of 0
percent, the maximum amplitude line corresponds to 100 percent. In the
Þrst picture, for example, the envelope starts at 100 percent at the left,
and fades to 0 percent (silence) at the right. In the second picture, the
envelope starts at 0 percent, and swells to 100 percent.

To Apply a Fade or Swell...
Click the Draw tool

.

2.

Click in an event at the starting point of the fade or swell.

3.

Drag toward the right to the end of the fade or swell. You’ll see
two mirror-image horizontal lines that indicate the shape of the
envelope.

4.

Drag up or down to change the slope of the envelope. The
waveform changes to show you the effect of the envelope.

Editing Audio

1.

7-257

5.

Release the mouse button to apply the envelope.

Press Shift when making your initial click, or while dragging, to snap
to the nearest 25% increment. Press Esc while dragging to cancel the
operation.

Tip:
If you drag back over the starting time at a different volume level, the
starting volume is changed to the new one.

Scrubbing
You can use the Scrub tool to locate or audition a particular sound or
passage as you drag the mouse. As the mouse moves, its position is
tracked by short snippets of audio. You can scrub a single event, or scrub
all events displayed in the view. The default snippet length is 100
milliseconds (1/10 of a second), but you can change this setting if you
prefer a longer or shorter value.

To Audition Audio with the Scrub Tool...
1.

Click the Scrub tool

.

2.

Click and drag the pointer over audio events.

3.

If you hold the mouse steady at a single point, the same snippet
repeats over and over.

Tip:
To hear the events in all displayed tracks, drag with the Scrub tool in
the horizontal ruler.

To Change the Snippet Length...

7-258

1.

Choose Tools-Audio Options and click the Advanced tab.

2.

Set the Scrub snippet length as desired.

3.

Click OK.

Professional™ uses the new options the next time you scrub in the
Audio view.

Basic Audio Processing
Audio processing commands let you modify audio data according to some
rule or algorithm. The rule can be as simple as reversing the audio data
or multiplying it by a certain factor, or as complex as performing a
Fourier analysis and selectively amplifying or attenuating sounds at
certain frequencies. Among the basic audio processing commands are
ones to increase and decrease volume, to reverse the data, and to
perform equalization.
Audio processing commands can work on both whole and partial events.
For example, suppose you want to make certain words in a vocal passage
softer. You can select the portion of the audio event containing those
words, then apply the 3db Quieter command one or more times.
You should listen to the results of your work after each audio processing
command. If you donÕt like what you hear, you can use Edit-Undo to
restore your audio data to its previous state.
Many of the dialog boxes associated with ProfessionalªÕs audio
processing and effects commands have two important features: Audition
and Presets.
The Audition button is used to audition the processed audio data. When
you click Audition, Professionalª processes the Þrst few seconds of your
data, then plays it repeatedly until you click Stop. This helps you to get
an idea of whether the settings in the dialog box are producing the
desired effect.
The audition duration is three seconds by default. You can change this
value by choosing Tools-Global Options-General and changing
Audition Commands as ( ) Seconds.

To do this...

Do this...

Save the current settings as a
preset

Enter a preset name and click the Save
button

Editing Audio

Presets are a way to store dialog box settings so that you can apply the
exact same processing or effect again in the future. The following table
tells you how to use presets in the effects dialog boxes.

7-259

To do this...

Do this...

Use a preset

Select the preset from the dropdown list

Delete a preset

Select the preset, then click the Delete
button

Many audio processing and effects presets are supplied with
Professionalª. For a list, see Appendix F: Presets.

Increasing or Decreasing Volume
Professionalª provides three commands to boost or cut the volume of
audio data. The 3dB Louder and 3dB Quieter commands are used to
increase or decrease the volume by three decibels, respectively. For more
information on the decibel scale, see ÒThe Decibel ScaleÓ on page 7-245.
You can apply these commands several times in succession to get a
larger boost or decrease. The Normalize command ÒnormalizesÓ the
audio data: it boosts the volume until the maximum amplitude is
reached somewhere in the data. By normalizing the data, you achieve
the maximum possible volume without distortion or clipping. In
addition, you can use the Draw tool to adjust the volume of all audio
events on a track in a single step.
Like all the audio processing commands, these commands work by
modifying the waveform data. You can achieve volume changes
nondestructively by changing the event velocity or the volume envelope.
When increasing or decreasing the volume of audio events, you should
consider the following points:

7-260

¥

Normalize and 3dB Louder raise the noise ßoor; that is, while
they increase the volume of the signal, they also amplify the noise it
contains. (This is true when you raise the volume by other means,
too.)

¥

3dB Louder, if applied to a signal that is already fairly loud, may
cause the waveform to exceed the maximum amplitude and clip.

¥

Normalize, by raising the waveform amplitude to the maximum,
puts the signal in danger of being clipped if you subsequently apply
a command or effect that boosts the signal slightly. If this occurs,
you may have to back up and apply 3dB Quieter to the normalized
signal before the other processing.

¥

Each application of 3dB Quieter erodes the signal structure
slightly; you cannot repeatedly apply 3dB Quieter, then use 3dB
Louder. to return to the original waveform.

¥

Due to the nature and limitations of digital audio, the sum of all
audio signals played together (including the effects of event velocity)
cannot exceed the 16-bit waveform amplitude limit. Even though no
individual event is clipped, the combination may cause distortion.

If the selection contains any loud signals, Normalize may not seem to
have any effect. This is because the volume increase is determined by
the loudest audio in the selection. If an audio event contains segments
that are too quiet and others that are loud, you should probably split off
the quiet segments into separate events and then normalize those.

To Boost Audio Volume by Three Decibels...
1.

Select the audio data to be affected.

2.

Choose Edit-Audio-3dB Louder, or right-click and choose 3dB
Louder from the menu.

Professional™ increases the volume of the selected audio by 3 dB.

To Decrease Audio Volume by Three Decibels...
1.

Select the audio data to be affected.

2.

Choose Edit-Audio-3dB Quieter, or right-click and choose 3dB
Quieter from the menu.

Professional™ decreases the volume of the selected audio by 3 dB.

To Normalize Audio Data...
1.

Select the audio data to be affected.

2.

Choose Edit-Audio-Normalize, or right-click and choose
Normalize from the menu.

Professional™ increases the volume of the selected audio to the
maximum it can reach without clipping.

To Adjust the Volume of Audio Events...
Click

to choose the Line tool.

2.

Click the track number in the Audio view.

3.

Drag the mouse up or down to adjust the volume.

Editing Audio

1.

7-261

Reversing Audio Data
By reversing audio data, you can make it play backwards. You may wish
to do this to obtain unusual sounds for special effects.
The Reverse command does not reverse the musical position of audio
data. Use the Edit-Retrograde command to invert the order of events
in time.

To Reverse Audio Data...
1.

Select the audio data to be affected.

2.

Choose Edit-Audio-Reverse, or right-click and choose Reverse
from the menu.

Professional™ reverses the selected audio data.

Equalizing Audio Data
Equalization lets you boost or decrease the volume of sounds at different
frequencies. For example, you can boost the bass, cut high-frequency
hiss, or brighten mid-range vocals.
Professionalª provides a graphic equalizer that lets you boost or
decrease the volume of audio events in ten frequency bands. The width of
each band doubles as you go from low to high frequencies; thus, the
centers of the bands are each an octave apart.
Boosting the audio signal too much may result in clipping or distortion.
If this occurs, you may need to undo the command, then decrease the
volume one or more times with the 3dB Quieter command before
equalization.

To Equalize Audio Data...

7-262

1.

Select the audio data to be modified.

2.

Choose Edit-Audio-Graphic EQ, or right-click and choose
Graphic EQ from the menu, to open the Graphic EQ dialog box.

3.

Choose a preset, or adjust the sliders to the desired equalization.

4.

Click Audition to hear a preview of the first three seconds of the
selected audio with the equalization applied.

5.

Click OK when the settings are the way you want.

Professional™ applies the specified equalization to the selected
audio.

Advanced Audio Processing
Professionalª provides a number of advanced audio processing
commands for power users. Among these are commands to apply
parametric equalization, fades/envelopes, and crossfades.

Parametric Equalization

Parameter/Option...

Meaning...

High pass

Removes frequencies that are below the cutoff F1.

Low pass

Removes frequencies that are above the cutoff F1.

Band pass (Peak)

Removes frequencies that lie outside the range F1-F2.

Band stop (Notch)

Removes frequencies that lie within the range F1-F2.

Editing Audio

The Parametric EQ command lets you apply a high-pass, low-pass,
band-pass, or band-stop Þlter to your audio data. You must specify the
Þlter type and parameters as follows:

7-263

F1 (Hz)

First frequency cutoff.

F2 (Hz)

Second frequency cutoff.

Quality

The sharpness the frequency cutoff, that is, how far
outside the cutoff range a frequency must be for its
gain to be fully reduced. Higher Quality values are
sharper.

Cut (dB)

The maximum amount of gain reduction to apply to
stopped frequencies.

Gain (dB)

The overall level for the filtered audio. Setting the gain
too high may result in clipping or distortion.

Note:
For band Þlters, setting F1 and F2 close together may cause
distortion or ringing.

To Apply the Parametric Equalizer to Audio Data...

7-264

1.

Select the audio data to be affected.

2.

Choose Edit-Audio-Parametric EQ, or right-click and choose
Parametric EQ from the menu, to open the Parametric EQ
dialog box.

3.

Set the filter type and parameters as described in the table
above.

4.

Click OK.

Professional™ applies the specified filter to the selected data.

Fades and Crossfades
Professional™ provides two commands for applying gradual volume

changes to audio data. The Þrst command, Fade/Envelope, lets you fade
in or fade out, and lets you choose an envelope, a curve that governs the
rate of the fade. The starting envelope can be linear (straight line),
exponential, or inverse exponential. You can change the shape of the
envelope before applying the fade.
The envelope in the Fade/Envelope dialog box is made of one or more
connected line segments (the linear curves are a single segment, the
exponential curves consist of nine segments each). Although the
endpoints of the curve are Þxed, you can move the intermediate points,
and create new intermediate points, to change the shape of the curve.

To do this...

Do this...

Move a point

Click and drag it to a new location

Insert a new point

Click on the line between existing points

Remove a point

Drag it onto the next point

Restart from the original curve

Click Reset

The second command, Crossfade, lets you create a smooth transition
from one audio event to another, by fading two overlapping audio events
simultaneously (one fades out, the other fades in). As with Fade/
Envelope, you can choose from three different starting curves and
change the shape of the curve.
In the Audio view, fades can also be applied graphically with the Draw
Line tool. For more information, see ÒBasic Audio EditingÓ on page 7249.

1.

Select the audio data to be affected.

2.

Choose Edit-Audio-Fade/Envelope, or right-click in the Audio
view and choose Fade/Envelope from the menu, to open the
Fade/Envelope dialog box.

Editing Audio

To Apply a Fade to Audio Data...

7-265

3.

Select an envelope from the dropdown list.

4.

If desired, manipulate the curve as described in the table above.

5.

Click OK.

Professional™ applies the fade to the selected audio data.

To Crossfade Two Overlapping Events...

7-266

1.

Select two overlapping audio events. They need not be on the
same track, but they must overlap in time for the command to
have any effect.

2.

Choose Edit-Audio-Crossfade, or right-click and choose
Crossfade from the menu, to open the Crossfade dialog box.

3.

Select an envelope from the dropdown list.

4.

If desired, manipulate the curve as described in the table above.
You can manipulate only the curve pertaining to the first of the
two overlapping events; the second curve is automatically
adjusted so that the two curves constantly add up to 100%.

5.

Click OK.

Professional™ applies the two fades to the selected data.

Audio Effects
Professionalª provides the ability to use plug-in audio effects using
MicrosoftÕs DirectX technology. Some audio plug-in effects are supplied
with Professionalª. Others can be purchased from third-party software
manufacturers, and appear automatically in ProfessionalªÕs menus
once they are installed on your system. This section describes the effects
that are included with Professionalª.

¥

Select the audio data to be affected.

¥

Choose the effect you want from the Edit-Audio Effects menu.

¥

Set effect parameters (or select a preset).

¥

Click Audition to preview the audio with the effect applied.

Editing Audio

Using plug-in effects is similar to using the audio processing commands
described above. The overall procedure is as follows:

7-267

¥

Click the Bypass button to turn off the effect temporarily, so you can
Audition the signal both with and without the effect.

¥

Click OK to apply the effect to the selected audio data.

If youÕre not happy with the result, choose the Edit-Undo command
before doing any additional audio processing. Note that the Bypass
button is available in all Cakewalk Audio FX effects, but may not be
available in third-party effects.
Audio effects can be applied to whole or partial events. For example, you
can apply reverb to a single word in a vocal event, or apply a delay to one
guitar note.
You can apply audio effects, like MIDI effects, to audio tracks in real
time (during playback) in the Console view. Unlike any of the audio
processing discussed so far, using effects in real time is nondestructive.
This means that the audio event data itself is not modiÞed, and no new
audio Þles are created. See ÒMixing and Effects PatchingÓ on page 9-311,
for more information on real-time effects.

Note:
Ofßine effects may cause your audio events to grow in size. For
example, when you apply reverb, your event may need to grow to

Mixing Audio Effects
The dialog box for each plug-in effect has a Mixing tab that provides
three options for processing the data.

Option...

Meaning...

Process In-Place, Mono to
Mono

Audio is processed event-by-event, in mono
format. The processed output of the plug-in
replaces the original event's data, in-place. (If the
plug-in produces only stereo output,
Professionalª automatically converts the audio
to mono.)
This option is best for effects like Time/Pitch
Stretching and Parametric Equalization.

7-268

Process In-Place, Creating
Stereo Output Tracks

Audio is fed into the plug-in, event-by-event, in
mono format. A new pair of stereo tracks is
inserted beneath each selected track, and the
stereo output of the plug-in is placed into this
stereo pair. (If the plug-in produces only mono
output, Professionalª automatically converts it
to stereo.)
If you check Keep Original Data, Professionalª
won't delete the original audio data. This lets you
create stereo wet only tracks for finer mixing
control. If you leave Keep Original Data
unchecked, the processed data will replace the
original audio events.

Create a Send Submix

All selected audio tracks are mixed down into a
stereo submix. This stereo submix is fed into the
plug-in, in stereo. The stereo output of the plug-in
is placed into two brand new tracks, which you
choose.
If you check Keep Original Data, Professionalª
won't delete the original audio data. If you leave it
unchecked, the processed data will replace the
original audio events.

Adding Parametric Equalization
The Cakewalk FX Parametric EQ command lets you apply a complex
Þlter to your audio data. The complex Þlter is a combination of up to
three simple Þlters, each deÞned individually.

Parameter/Option...

Meaning...

Low-pass

Removes frequencies above the center frequency

Band-pass

Removes frequencies near the center frequency

High-pass

Removes frequencies below the center frequency

Gain

The amount of increase or decrease in gain, in dB

Center Frequency

The center or cutoff frequency for the filter

Q

The quality, or sharpness, of the filter

Editing Audio

Parameters for each Þlter are described in the following table:

7-269

While you are setting up the Þlters in the Cakewalk FX Parametric EQ
dialog box, you will see a graphic representation of the composite Þlter,
like this:

The horizontal axis shows increasing frequency; the vertical axis shows
the gain or attenuation at each frequency. If the curve is above the
horizontal center line, parts of the signal at that frequency will be
boosted; if the curve is below the center line, the signal will be
attenuated.
Parametric equalization is useful in many different circumstances. For
example, you can use it to boost low frequencies or high frequencies, to
attenuate 60-cycle hum or high-frequency noise, or to boost a particular
instrument sound for use in other Professional™ commands.

To Apply the Parametric Equalizer to Audio Data...
1.

Select the audio data to be affected.

2.

Choose Audio Effects-Cakewalk FX-Parametric EQ from the
Edit menu or from the pop-up menu to open the Cakewalk FX
Parametric EQ dialog box.

3.

Set options for the first filter, as described in the table above.

4.

Change Current Filter to 2 and set parameters for the second
filter. Repeat for the third filter.

5.

Click OK.

Professional™ applies the composite filter to the selected data.

Adding Chorus
The Cakewalk FX Chorus command fattens the audio to make one
instrument sound like many. When many people sing together, for
example, each of their voices is slightly out of tune and off the beat.

7-270

Therefore, detuning and delaying the signal makes many instruments
sound richer, including guitars, vocals, and strings.
The Chorus effect has the ability to act on a stereo pair, a pair of
consecutive tracks, one of which is panned hard left (0), the other of
which is panned hard right (127). The feedback signal can be crossed
between the tracks to create a richer stereo effect.

Parameter/Option...

Meaning...

Dry Mix (%)

The relative volume of the original, unprocessed
signal passed to the output.

Wet Mix (%)

The relative volume of the processed signal
passed to the output.

Left Delay

The time between signal repeats on the left
channel.

Right Delay

The time between signal repeats on the right
channel.

Link

Links a pair of controls so that they move as a
group.

Left Feedback (%)

The amount of the processed signal on the left
channel fed back through the effect. A higher
value will thicken the chorusing.

Right Feedback (%)

The amount of the processed signal on the right
channel fed back through the effect.

Cross Feedback (%)

The amount of the processed signal on each
channel fed back through the effect on the other
channel.

LFO Depth

The depth of the LFO (low-frequency oscillator).
Depth controls the amount of detuning. Setting
this very high will result in an obviously out-oftune sound. A lower setting creates subtle
chorusing.

LFO Rate (Hz)

The frequency of the LFO.

Triangular/Sinusoidal

The shape of the LFO.

Editing Audio

The parameters used to specify the chorus effect are as follows:

7-271

To Apply Chorusing to Audio Data...
1.

Select the audio data to be affected. Select a stereo pair for
stereo chorusing.

2.

Choose Audio Effects-Cakewalk FX-Chorus from the Edit
menu or from the pop-up menu to open the Cakewalk FX Chorus
dialog box.

3.

Set the chorus parameters, as described in the table above.

4.

Click OK.

Professional™ applies the specified chorus effect to the selected data.

Applying Delay and Echo
The Cakewalk FX Delay command creates a series of repeating signals
from the original signal. You can create a single echo on the original
signal, or a series of echoes up to Þve seconds apart.
Parameters for the Delay effect are identical to those for the Chorus
effect. The difference is that with Chorus the delay parameters can
range from 0 to 80 ms, whereas with Delay the delay parameters can
range from 0 to 5000 ms. As with Chorus, Delay can act on a stereo pair
of tracks.

To Apply Delay to Audio Data...
1.

Select the audio data to be affected. Select a stereo pair for
stereo delay.

2.

Choose Audio Effects-Cakewalk FX-Delay from the Edit
menu or from the pop-up menu to open the Cakewalk FX Delay
dialog box.

3.

Set the parameters in the dialog, as described in the table in the
“Adding Chorus” section above.

4.

Click OK.

Professional™ applies the specified delay effect to the selected data.

Adding Flanging
The Cakewalk FX Flanger command mixes the original signal with a
slightly delayed version of the signal, so that the two are out of phase.
This creates a spacey, ethereal sound.

7-272

Parameters for the Flanger effect are identical to those for the Chorus
and Delay effects. However, with the Flanger, the maximum value for
the Delay parameter is 20 ms.

To Apply Flanging to Audio Data...
1.

Select the audio data to be affected. Select a stereo pair for
stereo flanging.

2.

Choose Audio Effects-Cakewalk FX-Flanger from the Edit
menu or from the pop-up menu to open the Cakewalk FX
Flanger dialog box.

3.

Set the parameters in the dialog, as described in the table in the
“Adding Chorus” section above.

4.

Click OK.

Professional™ applies the specified flanging effect to the selected
data.

Applying Reverb

Parameter/Option...

Meaning...

Dry Mix (%)

The volume of the original, unprocessed signal
passed to the output.

Wet Mix (%)

The volume of the processed signal passed to the
output.

Link

Links the dry/wet mix controls so that they always
add to 100 percent.

Decay (s)

The decay time of the echoes. Increasing this value
makes the room sound larger.

Sparse Echo /
Dense Echo /
No Echo

The density of early reflections. Early reflections are
the first echoes you hear in a room and help
recreate the sound of large spaces like churches and
concert halls. Sparse reflections will sound more
like echoes, while dense reflections will create a
thicker reverb.

Editing Audio

The Cakewalk FX Reverb command adds many small echoes to a
signal to create the illusion of spaciousness. By changing the
parameters, you can simulate a stage, a hall, an arena, or a variety of
other room types. The reverb parameters are as follows:

7-273

LP Filter

Frequency cutoff for the low-pass filter. Select
Active to enable the filter.

HP Filter

Frequency cutoff for the high-pass filter. Select
Active to enable the filter.

To Apply Reverb to Audio Data...
1.

Select the audio data to be affected. Select a stereo pair for
stereo reverb.

2.

Choose Audio Effects-Cakewalk FX-Reverb from the Edit
menu or from the pop-up menu to open the Cakewalk FX Reverb
dialog box.

3.

Set the reverb parameters, as described in the table above.

4.

Click OK.

Professional™ applies the reverb effect to the selected data.

Shifting Pitch
The Cakewalk FX Pitch Shifter raises or lowers the pitch of an audio
signal, while leaving the duration of the audio event unchanged. The
pitch shift parameters are as follows:

7-274

Parameter/Option...

Meaning...

Pitch

The amount by which the pitch is changed, in
semitones

Dry Mix (%)

The volume of the original, unprocessed signal passed
to the output

Wet Mix (%)

The volume of the processed signal passed to the
output

Feedback Mix (%)

The amount of pitch-shifted signal that is fed into a
delay line

Delay Time (ms)

The length of the delay in milliseconds

Mod. Depth (ms)

The amount the delay time will vary

To Apply Pitch Shift to Audio Data...
1.

Select the audio data to be affected.

2.

Choose Audio Effects-Cakewalk FX-Pitch Shifter from the
Edit menu or from the pop-up menu to open the Cakewalk FX
Pitch Shifter dialog box.

3.

Set the pitch shift parameters, as described in the table above.

4.

Click OK.

Pro Audio applies the pitch shift to the selected data.

Note:

Editing Audio

This is a fast pitch shifter that uses minimal computation time.

7-275

7-276

This chapter describes three Professionalª views that are used to edit
the musical aspects of your project.
¥

ProfessionalªÕs Staff view lets you see and edit your composition in
standard notation. You can add, move, and delete notes with your
mouse. You can add chord names, guitar chord grids, expression
marks, hairpin symbols, pedal marks, and lyrics. And you can print
professional-quality notation of a complete arrangement or
individual parts, with up to 24 staves per page.

¥

The Meter/Key view lets you view, insert, and edit meter and key
changes at any measure boundary in the song.

¥

The Lyrics view lets you edit a trackÕs lyrics, and can be used to cue
you with the lyrics during playback or recording.

In This Chapter
The Staff View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278
Basic Musical Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280
Chords and Marks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
Working with Percussion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298
Printing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 302
The Meter/Key View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 303
Working with Lyrics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307

Notation

8

Working with Notation
and Lyrics

The Staff View
The Staff view displays MIDI note events as musical notation. For some
musicians, this may be the most familiar and comfortable view in which
to work. The Staff view provides many features that make it possible for
you to compose, edit, and print music.

Editing tools

Zoom

Grid

Time and
pitch locator

Notehead tools

Dynamics
and

Opening the Staff View
There are three ways to open the Staff view:
¥

In the Track view, select the MIDI tracks you want to see, then click
the Staff View button
.

¥

In the Track view, select the MIDI tracks you want to see, then
choose View-Staff.

¥

Right-click on a track in the Clips pane and choose Staff from the
menu.

You can always change the tracks that are displayed: click the Pick
Tracks button
and select the tracks you want.
The Staff view lets you edit, delete, copy, and move notes during
playback or recording, in real time. This means you can loop over a
portion of your project and hear any change you make on the next loop.
You can freeze the Staff view from automatic scrolling during playback
by pressing the Scroll Lock key.
Like many other views, the Staff view includes zoom tools that let you
change the vertical and horizontal scale of the view. The Staff view also
has a Snap to Grid
button. For more information on this feature, see
ÒDeÞning and Using the Snap GridÓ on page 5-163.

8-278

Staff View Layout

Notation

The Staff view can display up to 24 staves of standard notation. When
you open the Staff view window, Professionalª automatically picks a
clef for each trackÑbass or trebleÑby looking at the range of pitches in
the track. If a track has notes that fall into both clefs, or no notes at all,
Professionalª automatically splits the track into two staves, treble and
bass. You can change the assignment of clefs with the Staff View Layout
dialog box.
When you split a track into treble and bass staves, you must select a
split point. Notes at or above the split are placed into a treble staff, notes
below the split are placed into a bass staff.
Percussion settings are discussed in the section ÒWorking with
PercussionÓ on page 8-298.

To Change the Staff View Layout...
1.

Click the Layout button
box.

to open the Staff View Layout dialog

2.

Select a track from the list. The Clef option shows the track’s clef.

3.

Select a new clef from the list.

4.

If you select Treble/Bass, select a Split point. C5 represents
middle C.

5.

If you select one of the Percussion options, click Percussion
Settings to set up the appearance of percussion notes.

6.

Repeat steps 2-5 for other tracks.

7.

Click Close when you are done.

8-279

Professional™ displays tracks using the new staff settings.

Tip:
If a piano partÕs left-hand and right-hand parts overlap, a split point
will not correctly separate the two parts into treble and bass staves.
You may prefer to put the two parts into two separate tracks.

Basic Musical Editing
The Staff view's tools let you edit a song by manipulating the elements of
standard music notation. Using these tools, you can create and edit
notes, chord symbols (guitar fretboards), pedal marks, expression marks,
hairpins, and lyrics.

Inserting Notes
You can add notes to your composition with simple point-and-click
techniques. To help with your composing, Professionalª gives you audio
feedback as you place each note.
Six buttons let you select a notehead size ranging from a whole note to a
32nd note. Buttons to the right of the notehead buttons let you select
dotted note or triplet modiÞers. Selecting a notehead size also sets the
snap time resolution to increments where the selected notehead can be
legally placed.
You may want to pick a different snap-to grid value for a particular note.
For example, if you want to insert a half note in the last quarter note
position in a measure (in order to get two tied quarter notes), you must
set the snap resolution to a quarter note. Professionalª will
automatically convert the half note to two tied quarter notes. The same
method can be used to insert a syncopated note, such as a quarter note
at an eighth note position.
You may also wish to disable the Fill Durations and Trim Durations
options before you enter notes on the staff. This will allow you to see the
true durations of all the notes you enter. These options are discussed in
ÒChanging the Way Notes Are DisplayedÓ on page 8-285.

8-280

To Insert a Note...
Click the Draw tool

.

2.

Select a notehead size, and a modifier (dot or triplet) if desired.

3.

Click on an empty space in the staff.

4.

If desired, drag the note horizontally or vertically to a new time
or pitch.

Notation

1.

Professional™ places the new note in the staff.

Selecting Notes
Use the Selection tool
to make selections. Selection methods in the
Staff view are similar to those in other views. Here is a summary:

To do this...

Do this...

Select a note or other symbol

Click it

Select several symbols at
once

Drag a rectangle around them

Add symbols to the selection

Press Shift and either click on the symbols or
drag a rectangle around the events

Add or remove symbols from
the selection

Press Ctrl and either click on the symbols or
drag a rectangle around the events

Select symbols in a time
range

Drag in the time ruler

Select symbols between two
markers

Click between the markers

Remove all selections

Click in an empty area

Note:
Tied notes must be selected together, since the series is really just a
single MIDI note. To select tied notes, you must click or drag a
rectangle around the Þrst note of the series.

8-281

Moving, Copying, and Deleting Notes
Selections can be cut, copied, pasted, and deleted with Edit menu
commands. The techniques are similar to those used in other views.
Selections can also be dragged and dropped to copy or move them. To
keep track of your current position while dragging, you can keep an eye
on the time and pitch locator in the upper-right corner of the Staff view.
Notes can be dragged horizontally, to a new time, or vertically, to a new
pitch or staff. When you drag a note up or down to a new pitch, the note
normally snaps to the notes in the current key signature (diatonic scale).
This makes it easy to drag notes quickly among pitches that are in the
current key. But you can also drag in half-steps (chromatic scale) by
clicking the right mouse button while dragging. Right-clicking again
returns you to the diatonic scale.
If you need to transpose more than a few notes, use the Edit-Transpose
command. For more information, see ÒTransposingÓ on page 6-190.

To Move a Single Note...
1.

Click the Select tool

or the Draw tool

2.

Click the note to be moved.

3.

Drag the note to a new time, pitch, or staff.

.

Professional™ moves the note to the new location.

To Move Several Notes...
1.

Click the Select tool

.

2.

Select the notes to be moved.

3.

Click one of the selected notes.

4.

Drag the notes to a new time, pitch, or staff.

Professional™ moves the notes to the new location.

To Copy One or More Notes...
1.

Click the Select tool

.

2.

Select the notes to be copied.

3.

Press and hold the Ctrl key.

4.

Drag the notes to a new time, pitch, or staff.

Professional™ inserts copies of the notes at the new location.

8-282

To Erase Notes with the Eraser...
Click the Erase tool

.

2.

Click any notehead to erase the note.

3.

To erase several notes, click and drag the eraser.

Notation

1.

Any notes whose notehead is touched by the eraser will be deleted.

To Audition with the Scrub Tool...
1.

Click the Scrub tool

.

2.

Click in the staff to display the vertical scrub line.

3.

Drag the mouse horizontally to move the scrub line.

Professional™ plays any notes the scrub line passes over.

Changing Note Properties
The Staff view lets you edit all the MIDI parameters for a note,
including those not normally portrayed by standard musical notation.
Note properties are as follows:

Property...

Meaning...

Time

The starting time of the note

Pitch

The note’s pitch

Velocity

The note’s velocity (0 to 127)

Duration

The note’s duration, in ticks or in beats and ticks

Channel

The MIDI channel on which the note is played

8-283

To Edit a Note’s Properties...
1.

Right-click the note to open the Note Properties dialog box.

2.

Edit the note’s properties, as described in the table.

3.

Click OK.

Professional™ changes the note’s parameters and redraws the note if
necessary.

Working with Triplets
The Staff view places certain limitations on the use of triplets. The
limitations are:
¥

Triplets must occur in full sets of three.

¥

All three steps in a triplet must be notes (no rests) of the same basic
duration.

¥

There can be no ties in or out of the triplet.

In most cases, the Staff view can recognize triplets in MIDI data.
However, the slight timing inaccuracies inherent in live performances
can complicate the detection of triplets. If working from performance
data, you may Þnd it useful to quantize the notes closer to exact triplet
positions using the Edit-Quantize command. See ÒQuantizingÓ on page
6-198 for details.

To Enter a Triplet...

8-284

1.

Turn on the Snap to Time option.

2.

Click the Draw tool

3.

Click the appropriate notehead button.

4.

Select the Triplet option

.

.

5.

Enter the first note at the desired location in the staff.

Professional™ inserts all three triplet notes at the same pitch. You can
then drag the second and third notes to their correct pitch locations.

Notation

Beaming of Rests
The Staff view supports beaming of rests, a practice that is popular with
rhythmically complex music. Beam lengths are extended to include rests
that are integral parts of the beamed group of notes. Short stems, called
stemlets, extend from the beam toward the rest. This makes the
rhythms easier to read, because the beat boundaries are made clear.

To Enable Beaming of Rests...
1.

Click the Layout button
box.

to open the Staff View Layout dialog

2.

Select the Beam Rests option.

3.

Click OK.

Thereafter, the Staff view beams rests as though they were notes.

Changing the Way Notes Are Displayed
Unlike musical notation programs, Professionalª uses the MIDI events
themselves as the permanent representation of the music; thus, the
Staff view is only an interpretation of a MIDI performance.
MIDI notes do not always correspond exactly to notes on a staff. Whereas
a staff deÞnes precise grid-like starting times and durations for notes, a
MIDI note can start at any arbitrary time during the song, and last for
any length of time. If you record a performance from a MIDI keyboard,
for example, youÕll Þnd that some notes may start slightly before the
beat, and some a little after, and that the notes end a little late or a little
early. Although these slight imperfections are what gives a performance
its ÒhumanÓ quality, you donÕt necessarily want to see all these
imperfections notated with excruciating precision.

8-285

The Staff view has two options you can select to affect the way MIDI
notes are displayed on the staff:

Option...

Purpose...

Fill Durations

Visually rounds up note durations to the next beat or
the next note, whichever comes first.

Trim Durations

Visually rounds down note durations if they extend a
little way past the start of the next note.

HereÕs what the Staff view looks like with and without these options:

Fill and
Trim off

Fill and
Trim on

On the other hand, if you are entering notes into the Staff view with the
mouse, Fill and Trim Durations may produce confusing results. For
example, with Fill Durations, an inserted eighth note in 4/4 time would
look like a quarter note until you insert another eighth note immediately

8-286

following it. It is recommended that you turn off the Fill Durations and
Trim Durations options when entering notes; these options are more
appropriate for looking at notes you recorded.

Using Enharmonic Spellings

Notation

Any musical note can be referred to by several different names. For
example, C#3 and Db3 identify the same pitch, as do G4 and Abb4. The
most appropriate name depends upon the current key signature, but can
also depend on musical context.
Professionalª uses a set of rules to automatically add accidentals
(sharps or ßats) to notes based on the current key signature. These rules
cover the most common musical situations and usually lead to pleasing
results. However, there is no guaranteed right way to resolve
accidentals. Doing so ultimately requires knowledge regarding what key
or scale is being evokedÑknowledge that only the composer possesses.
For example, if a modulation is being prepared, then the new key
signature has not yet been completely established, and the harmony has
already begun to shift. In fact, there may not even be a scale in a
diatonic sense: chromatic scales, for instance, are supposed to sharp on
the way up and ßat on the way down. Because no set of rules will sufÞce
for all situations, the composer needs the ability to override any default
choice.
Notes in Professionalª normally do not have a forced enharmonic
spelling. This means that they will automatically change to match the
default for a new key signature. If you specify spelling that matches the
default choice, Professionalª will drop any forced spelling and switch
back to default behavior. Otherwise, the forced spelling is remembered
for that note, and will not change to follow the key signature. If you
change the pitch of a note by some other means (for instance, by
dragging it up or down), it will lose any forced spelling, because it very
likely no longer applies to the new pitch. Enharmonic spelling overrides
for each note are saved in the project Þle.
When you type a noteÕs enharmonic spelling, use the following table as a
guide:

Accidental...

Character... Example... Displays as...

8-287

Flat

b

Cb5

Sharp

#

C#5

Double flat

“

C”5

Double sharp

x

Cx5

To Change a Note’s Enharmonic Spelling...
1.

Right-click the note to open the Note Properties dialog box.

2.

In the Pitch textbox, type a new spelling for the note.

3.

Click OK.

Professional™ displays the note with the new enharmonic spelling.
You can change enharmonic spellings in other views, such as the Event
List view, by similarly typing a new spelling wherever the note pitch is
displayed as a text string.

8-288

You can also use the Edit-Interpolate command to change enharmonic
spellingsÑfor example, to change multiple occurrences of Eb5 to D#5, or
even all Ebs to D#s.

MIDI Channels and Voices

Notation

If you set notes to different MIDI channels in the Staff view, they will
automatically be forced into separate voices. This gives you greater
control over voice assignment and beaming, and is especially important
in keyboard and percussion notation. The use of different MIDI channels
is conceptually linked to the use of different instruments. Therefore,
setting notes to different channels gives you a useful way to show
separate voices, whether the track has a forced channel or not.
You can disable the forced mapping of MIDI channels. For more
information, see Appendix D: MIDI Files.

Chords and Marks
The Staff view lets you add and edit chord symbols, dynamic markings,
hairpin symbols, and pedal events. Like notes, these symbols are placed
in the score with the Draw tool. They can be selected, cut, copied, pasted,
deleted, and dragged and dropped. With the exception of pedal marks,
though, these symbols have no audible effect; they serve only to enhance
and clarify the printed score.

Chord symbols

Guitar chord grids

Expression marks

Pedal marks

8-289

Adding Chord Symbols
The Staff view lets you enter chord symbols above the staff. You can
enter both ordinary chord names and guitar chord symbols, which
display both the chord name and Þngering. Professionalª has a large
number of predeÞned chords from which you can choose. You can also
deÞne and save your own chords.
If a track is split into treble/bass staves, chords are allowed only above
the upper (treble) staff.
Professionalª stores its library of chords in the Þle chords.liw. The
chords in the library are sorted into groups. You can add and remove
chords from the library, create new groups (i.e., for alternative guitar
tunings), and add chords from a different library Þle.
You edit chords in the Chord Properties dialog box. Chord properties are
shown in the following table:

Property...

Meaning...

Time

The time of the chord, in measure, beat, and tick
(MBT) format

Name

The name of the chord

Group

The chord group

The Chord Properties dialog box also lets you draw guitar chord grids
and manage the chord library.
You can suppress the display of all guitar chord diagrams by deselecting
the Show Chord Grids option in the Staff view's Layout dialog box. With
this option disabled, only chord text appears.

To Add a Chord Symbol...
1.

Click the Draw tool

.

2.

Select the Chord tool

3.

Position the pointer above the staff. (The pointer changes to a
pencil when you are in a legal position.)

4.

Click to place a chord symbol.

.

Professional™ inserts a copy of the most recently added chord (by
default, C). You can then edit the symbol to display the chord you
want.

8-290

To Move a Chord Symbol...
Click the Draw tool

.

2.

Drag the chord symbol to a new location.

Notation

1.

To Edit a Chord Symbol…
1.

Right-click the symbol to open the Chord Properties dialog box.

2.

Edit information about the chord according to the table:

To do this…

Do this…

Move a chord in time

Change the Time property.

Give the chord a new name

Select a chord from the dropdown
list, or type a new name. Use # for
sharp and b for flat.

Add descriptive text to the
chord name

Type the text in square brackets after
the chord name. The text does not
appear in the Staff view.

See a different set of chords

Select a group from the list. This
option only applies if you have
created a custom chord library.

8-291

3.

If desired, add a guitar chord grid (see below).

4.

Click OK.

The Staff view displays the chord with the new properties, moving it
to a new time if necessary.

To Add a Guitar Chord Grid…

8-292

1.

Right-click the chord symbol to open the Chord Properties dialog
box.

2.

Follow the instructions in the table:

To do this…

Do this…

Display a blank chord grid

Click New Grid

Place a dot on the grid

Select the finger number (1-4, or T
for Thumb), then click the grid at the
appropriate string and fret location

Assign an open string

Select O, then click on the string

Assign a muted string

Select X, then click on the string

Change the finger assigned
to a dot

Click the dot repeatedly to cycle
through the fingers

Click to the right of the grid and enter
the number of the index finger fret in
the Chord Fret Number dialog box

Play the chord (Audition)

Click Play

Remove the chord grid

Click Remove Grid

Notation

3.

Insert a fret designation

Click OK.

The Staff view displays the chord with the new guitar chord grid.

To Manage the Chord Library…
1.

Right-click the chord symbol to open the Chord Properties dialog
box.

2.

Follow the instructions in the table:

3.

To do this…

Do this…

Add a chord to the library

Select a group, enter a name in the
Name box, enter a guitar grid (if
desired), and click Save

Delete a chord from the
current group

Select the chord from the list and
click Delete

Add a new group

Type a name for the group in the
Group textbox and click Save

Delete a group

Select a group from the list and click
Delete

Merge chords from an
external chord library

Click the Import button and select a
file

Click OK.

Professional™ saves the chord library with the changes you made.

Adding Expression Marks
Expression marks tell a performer how to interpret the notes and
durations on the page. They provide a necessary supplement to simple
notation, in which notes have only pitch and duration, but no hint of how
loudly, softly, or smoothly, they are to be played. Dynamic marksÑfrom
ppp for Òvery quietlyÓ through fff for Òquite loudlyÓÑallow notation to

8-293

convey volume instructions. Expression marks are also needed to specify
other aspects of performance, such as whether a passage is to be played
legato or staccato. Finally, expression marks can be used to convey to the
performer the composer's suggestions or requirements as to how a
passage should be interpreted. In such cases the language used can
leave much to the imagination, as in with majesty or abrasively.
Expression marks do not change the underlying MIDI data. They only
provide information to the reader on how a piece should be performed.
If the track is split into treble/bass staves, expression marks are allowed
only below the treble staff.
When entering an expression mark, you can leave a dangling hyphen at
the end of an expression mark to insert automatic spaced hyphens until
the next expression mark. For example:
cresc.

-

-

-

ff

It is often desirable to terminate such a series of hyphens with a blank
expression mark. For example:
accel.

-

-

-

Expression text is italicized in the Staff view. Standard dynamic
markings also appear bold.

To Add an Expression Mark...
1.

Click the Draw tool

.

2.

Select the Expression tool

3.

Position the pointer below the lowest note in the staff. (The
pointer changes to a pencil when you are in a legal position.)

4.

Click to open an insertion box.

5.

Type the expression mark text. Press Esc to abort the operation.

6.

Press Enter, or press Tab or Shift-Tab to move to the next or
previous mark, respectively.

.

Professional™ inserts the new expression mark below the staff.

To Edit an Expression Mark...

8-294

Right-click the expression mark to open the Expression Text
Properties dialog box.

2.

Edit the time and text of the expression mark as desired.

3.

Click OK.

Notation

1.

The Staff view displays the expression mark with the new text,
including moving it to a new time if necessary. You can also use the
Draw tool and click on an expression mark directly to change its text.

Adding Hairpin Symbols
Some musical phrases vary dynamically, increasing or decreasing in
loudness for dramatic effect. Professionalª lets you insert traditional
crescendo and diminuendo hairpin symbols that convey this information
to a performer, as shown here:

If the track is split into treble/bass staves, hairpin symbols are allowed
only below the treble staff.

To Add a Hairpin Symbol...
1.

Click the Draw tool

2.

Select the Hairpin tool

.
.

8-295

3.

Position the pointer below the staff. (The pointer changes to a
pencil when you are in a legal position.)

4.

Click to place a hairpin symbol.

Professional™ inserts a copy of the most recently added hairpin
symbol, which you can edit as desired.

To Edit a Hairpin Symbol...
1.

Right-click on the hairpin symbol to open the Hairpin Properties
dialog box.

2.

Edit the starting time, duration, and type of the hairpin as
desired.

3.

Click OK.

The Staff view displays the hairpin symbol with the new properties,
including moving it to a new time if necessary.

Adding Pedal Marks
Pedal marks traditionally indicate where the sustain pedal of a piano is
to be pressed and for how long. With Professionalª, you can achieve the
same effect by inserting a pair of symbols indicating when the sustain
pedal controller is to be turned on (down) and when it is to be turned off
(up). Unlike chord symbols, expression marks, and hairpin symbols, each
pedal symbol corresponds to a MIDI event. The other symbols are purely
ornamental, intended to provide a composer with a way to communicate
suggestions or requirements to performers.
Pedal event parameters are as follows:

8-296

Parameters...

Meaning...

Time

The time of the event, in measures, beats, and ticks
(MBT).

The MIDI channel on which the event will be sent.

Value

The event value. A value of 127 depresses the pedal, a
value of 0 raises it. (Some advanced synthesizers support
values between 0 and 127 for “partial pedaling.”)

Notation

Channel

If the track is split into treble/bass staves, pedal marks are allowed only
below the bass staff.
You can suppress the display of all pedal marks by deselecting the Show
Pedal Events option in the Staff view's Layout dialog box.

To Add a Pedal Mark...
1.

Click the Draw tool

.

2.

Select the Pedal tool

3.

Position the pointer below the staff. (The pointer changes to a
pencil when you are in a legal position.)

4.

Click to place a pedal mark.

.

Professional™ inserts a pair of pedal symbols (a pedal down and a
pedal up.) You can click and drag either symbol to a new time.

To Edit a Pedal Event...
1.

Right-click the pedal symbol (pedal down or pedal up) to open
the Pedal Event Parameters dialog box.

2.

Edit the pedal event parameters, as described in the table above.

3.

Click OK.

Professional™ changes the pedal event parameters, including moving
the symbol to a new time if necessary.

8-297

Working with Percussion
The Staff view can display percussion tracks on a Þve-line percussion
staff or on a single percussion line. The staff usually displays notes for a
drum set or multiple percussion instruments; the line is used to display
notes for a single instrument (although it need not be so).
Professionalª lets you control the appearance of percussion staffs in
considerable detail. You can display percussion notes using several
different types of noteheads and articulation symbols, and you can map
any percussion sound to any position on the percussion staff. (In a
percussion track, each MIDI note value designates a different percussion
instrument; mapping lets you display any instrument in any position on
the staff, regardless of the underlying MIDI note value.) You can save
your settings as a preset, and use them again on other tracks and in
other projects. Professionalª supplies a standard preset based on the
General MIDI percussion standard and popularly accepted percussion
staff positions and noteheads.

Setting Up a Percussion Track
Before you use the percussion capabilities of the Staff view, your
percussion track should be set up correctly. This will allow you to hear
the proper sounds when placing notes and during playback, and will
allow you to see the correct percussion instrument names rather than
generic note names in the Piano Roll view, Event List view, and
Percussion Notation dialog box.

To Set Up a Percussion Track...

8-298

1.

Right-click on the track in the Track pane and choose Track
Properties to open the Track Properties dialog box.

2.

Assign the port and channel for your percussion instrument. For
example, if the port is assigned to a sound card that supports
General MIDI, use channel 10.

3.

Click Instruments to open the Assign Instruments dialog box.

4.

Make sure that the port/channel combination used by your track
is assigned to a percussion instrument definition. For example,
channel 10 of a General MIDI port should be assigned to the
General MIDI Drums instrument definition.

5.

Click OK in both dialog boxes.

Professional™ shows the new track port and channel in the Track
view, and will use the proper percussion instrument names in the
Piano Roll view, Event List view, and Percussion Notation dialog box.

Notation

For more information about instrument definitions, see Chapter 10,
Using Instrument Definitions.

Setting Up a Percussion Staff or Line
The Þrst time you display a percussion track in the Staff view,
Professionalª picks a default percussion clef for the track. Tracks with
only one note value are assigned the Percussion Line clef. Tracks with
multiple note values are assigned the Percussion Staff clef.
If you want to change a Percussion Staff to a Percussion Line or vice
versa, or if you want to change another type of staff to a percussion staff,
you can do so in the Staff View Layout dialog box. If you change a trackÕs
clef to a non-percussion clef, the percussion notation settings will be lost.
The lowest and highest lines on the Percussion clef are E5 and F6,
respectively. The Percussion Line represents E5.
By default, percussion staffs are given ProfessionalªÕs default note
bindings and notehead assignments. If you want to use your own
notation, or if you want to set up the appearance of a percussion line, you
need to use the Percussion Notation Key dialog box. In this dialog box,
the percussion sounds and staff positions that are bound have an
asterisk near their names. When you select a bound percussion sound, a
line joins the sound to its staff position. Each percussion sound can be
bound only to a single position, but each position may be bound to
several sounds. You can use different notehead types and articulation
symbols to visually distinguish the sounds.

To Assign a Percussion Staff or Line to a Track...
1.

Click the Layout button
box.

to open the Staff View Layout dialog

2.

Select your percussion track from the list.

3.

Select Percussion Staff or Percussion Line from the Clef
dropdown list.

4.

Click Percussion Settings to set up the appearance of percussion
notes (see below).

5.

Click Close.

Professional™ changes the track’s clef to the selected percussion clef.

8-299

To Set Up a Track’s Percussion Notation Key…

8-300

1.

Click the Layout button
box.

to open the Staff View Layout dialog

2.

Select your percussion track from the list.

3.

Click Percussion Settings to open the Percussion Notation Key
dialog box.

4.

Set up the percussion notation key according to the following
table:

To do this…

Do this…

Map (bind) a percussion
sound to a line or space on
the staff

Select the sound (or corresponding
MIDI note) in the MIDI Note list,
select the intended position in the
percussion staff in the Display As list,
then click Bind.

Set the notehead and
articulation mark for a
percussion sound

Select the sound in the MIDI Note
list, then select a Notehead Type and
Articulation Symbol. (Only bound
sounds can be assigned a notehead
type and articulation symbol other
than the default.)

Set the default staff position,
notehead type, and
articulation symbol for
unbound percussion sounds

Select the default position in the
Display As list, select a Notehead
Type and Articulation Symbol, then
click Default Note.

Remove a binding

Select the percussion sound in the
MIDI Note list, then click Unbind.
Unbound notes are displayed in the
default position.

Load a preset

Select the preset from the Preset list.

Save your settings as a preset

Click the Save button
preset name.

Clear all bindings

Click Zap All.

Select notes in the note lists
with a MIDI keyboard

Click in the MIDI Note or Display As
list, then strike a key on your
keyboard.

and enter a

5.

Click OK to close the Percussion Notation Key dialog box.

6.

Click Close to close the Staff View Layout dialog box.

The Staff view shows the percussion clef with the note bindings and
noteheads you assigned.

Ghost Strokes

Notation

In percussion notation, parentheses around a note mean that it is a
ghost stroke, played very lightly and barely heard. Professionalª
supports ghost strokes by displaying parentheses around any percussion
note event with velocity less than 32 (a Þxed, arbitrary threshold). If
necessary, you can adjust the Vel+ parameter of the track and the
velocities of the individual notes to effectively move this threshold
without changing the way the note sounds.

8-301

Printing
The Staff view provides printing support of standard musical notation in
nine staff sizes. The Staff view prints general project information from
the File Info dialog box (see ÒLabeling Your ProjectsÓ on page 4-142) at
the beginning of the score, including the song's title (or Þle name),
subtitle (dedication), playing instructions, author/composer, and
copyright. In addition, Professionalª identiÞes the tracks by number
and name, and numbers each measure and each page.
Professionalª lets you select a size for your printed score. Engravers
have nine standardized sizes of the Þve-line staff. The vertical distance
between the lines of each staff is called its rastral size, or measurement.
Each rastral size has a number and is used by publishers for a speciÞc
genre of musical composition.

Number...

Trade names...

Genre usage...

0

Commercial or Public

Wire-bound manuscript

1

Giant or English

Elementary band and orchestra
books; instruction booklets

2 or 3

Regular, Common, or
Ordinary

Sheet music for concertos and
classics

4

Peter

Folios, works for organ, etc.

5

Large middle

Band/wind ensemble music;
sheet music

6

Small middle

Chorals; condensed sheet music

7

Cadenza

Pocket editions; cues in piano
parts; military marches

8

Pearl

Thematic advertisement; ossia

To Print a Score...

8-302

1.

Make sure the Staff view is the current window.

2.

Choose File-Print Preview.

3.

If you want, click Zoom, or click in the music, to zoom the view in
and out.

4.

Click the Configure button to select a rastral size.

5.

When zoomed out, you can press Page Up and Page Down to
navigate between pages.

6.

Click Print.

Notation

Professional™ displays the Windows Print dialog box, from which
you can set up your printer and print the score.
Alternatively, you can choose File-Print and skip the print preview
window.

The Meter/Key View
The Meter/Key view lets you enter meter and key changes at measure
boundaries. Meter and key changes affect all tracks.

What Is Meter?
The meterÑalso known as the time signatureÑdescribes how to divide
time into rhythmic pulses. When you set the meter, you are specifying
the number of beats per measure and the note value of each beat.
Common meters include:
¥

2/4 (two beats per measure, quarter note gets a beat)

¥

4/4 (four beats per measure, quarter note gets a beat)

¥

3/4 (three beats per measure, quarter note gets a beat)

¥

6/8 (six beats per measure, eighth note gets a beat)

The top number of a meter is the number of beats per measure, and can
be from 1 through 99. The bottom number of a meter is the value of each
beat; you can pick from a list of values ranging from a whole note to a
thirty-second note.
The meter affects several things in Professionalª:
¥

Metronome accents

¥

How measure, beat, and tick (MBT) times are calculated and
displayed

¥

How the Staff view is drawn

While Professionalª in general allows meters to have up to 99 beats per
measure, the Staff view cannot display such measures. You will receive
an error message if you try to use the Staff view with meters exceeding
its limit.

8-303

Internally, Professionalª stores times as ÒrawÓ ticks or clock pulses. The
timebaseÑthe number of pulses per quarter note (PPQ)Ñis adjustable,
from 48 to 480 PPQ. If you are using a timebase of 120 PPQ and the song
Þle is in 4/4 time, then a whole measure equals 480 ticks. See ÒSetting
the MIDI Timing ResolutionÓ on page 4-118 for more information about
the timebase.
Usually the easiest approach to working with meter changes is to set all
of them up before doing any recording. Use the Meter/Key view or the
Insert-Meter/Key Change command to add meter changes at the
desired measures.

What Is Key?
In musical terms, a key is a system of related notes based on the tonic
(the base pitch) of a major or minor scale. A key signature is a group of
sharps or ßats placed immediately to the right of the clef sign. The key
signature tells a performer that certain notes are to be systematically
raised or lowered.
There are Þfteen different key signaturesÑseven with sharps, seven
with ßats, and one without either. The Þfteen key signatures correspond
to Þfteen different major scales, and to Þfteen different minor scales (for
example, the key signature for C major is the same as for A minor).
The key signature affects several things in Professionalª:
¥

The key signature controls how Professionalª displays notes. In the
Event List view and some dialog boxes, Professionalª converts the
MIDI pitch number to labels like Db (D-ßat in the key of C).

¥

The Staff view uses the key signature to display notation correctly.

The key signature affects only how Professionalª displays pitches for
you. Changing the key signature does not affect the MIDI key number
(pitch) stored with each note. To actually transpose pitches, use the
Transpose command or edit notes individually by using the Piano Roll,
Event List, or Staff views.
Frequently you use only one key signature for an entire song. The
default key is C. You can change these defaults by creating your own
default template Þle. For more information, see ÒTemplatesÓ on page
12-375.

Opening the Meter/Key View
To open the Meter/Key view, click

or choose View-Meter/Key.

The Meter/Key view displays a list of meter/key changes in the project.
There is always an entry for measure 1, because there must always be a
meter and key signature for the song. The default meter is 4/4 and the

8-304

default key is C. You can change these defaults by creating your own
default template Þle. For more information, see ÒTemplatesÓ on page
12-375.

Property...

Meaning...

At Measure

The measure where the meter/key change takes
place.

Beats per Measure

The number of beats per measure, the upper number
in the time signature.

Beat Value

The note length of a beat, the lower number in the
time signature. 2 corresponds to a half note, 4 to a
quarter note, 8 to an eighth note, etc.

Key Signature

The key signature.

Notation

Each meter/key change has the following properties:

Adding and Editing Meter/Key Changes
The Meter/Key view displays a list of all the meter/key changes in the
song. You can add, delete, or edit meter/key changes by clicking the
buttons at the top of the view. You can also insert meter/key changes into
the project with the Insert-Meter/Key Change command.

To Add a Meter/Key Change...
1.

Open the Meter/Key view.

2.

Click Add
, or choose Insert-Meter/Key Change, to open the
Meter/Key Signature dialog box.

3.

Enter information about the new meter/key change.

8-305

4.

Click OK.

Professional™ inserts the meter/key change into the project. The
meter/key change will appear in the Staff view at the appropriate
measure.

To Delete a Meter/Key Change...
1.

Select the meter/key change to be deleted from the list.

2.

Select additional meter/key changes by using Shift-click and Ctrlclick.

3.

Click Delete

.

Professional™ removes the meter/key change from the project. Note
that you cannot delete the first meter/key change from measure 1 of a
project.

To Move a Meter/Key Change...
1.

Select the meter/key change to be moved.

2.

Click Add

3.

Edit the Measure parameter to the meter/key change’s new
measure.

4.

Click OK.

5.

Select the original meter/key change again.

6.

Click Delete

.

.

Professional™ removes the original meter/key change and inserts a
copy of it at the new measure.

To Edit a Meter/Key Change...
1.

Select the meter/key change to be edited.

2.

Click Change

3.

Edit the meter/key change properties.

4.

Click OK.

to open the Meter/Key Signature dialog box.

Professional™ changes the properties of the meter/key change.

8-306

Working with Lyrics

Notation

Professionalª lets you create, edit, and display lyrics, the words and
syllables associated with notes in a track. Lyrics can be the words to a
song, the text of a vocal passage, a narration to be read along with the
music, cues of some type, or text totally unrelated to the music. Each
word or syllable in the lyrics must be associated with a note in a MIDI
track. Each MIDI track can have its own lyrics.
Although lyrics can logically be associated with digital audio data, you
cannot actually place lyrics in an audio track. If you want to create lyrics
for an audio track, you must create an auxiliary MIDI track to hold the
lyrics.
You can enter and edit lyrics in two ways:
¥

Using the Lyrics tool in the Staff view

¥

Using the Lyrics view

The Staff view is usually the preferred location for entering lyrics, since
you can see the notes with which the lyrics are associated. The Lyrics
view can also be used for entering or editing lyrics, but its main strength
is that it can display lyrics in a larger, more readable format. You might
use the Lyrics view to display song lyrics during recording and playback,
so performers can see the words and sing along. You can make the font
size in the Lyrics view as large as desired, so that the lyrics can be read
at a distance from the monitor. During playback, the current line in the
lyrics is enclosed in a box and the current word is highlighted.
Lyric events are similar to text events. Like any other event, they occur
at a particular time. They contain text, just like general-purpose text
events, but generally they contain only a single word (or syllable of a
word). As events, Lyrics can be edited in the Event List view (see ÒThe
Event List ViewÓ on page 6-224).

Adding and Editing Lyrics in the Staff View
The Staff view displays lyrics below their associated track. If the track is
split into treble/bass staves, lyrics are aligned with notes in both staves,
but are displayed below the treble staff.

8-307

When a lyric word or syllable spans multiple notes, a trailing underline
or series of regularly spaced hyphens is automatically drawn, following
conventional lyric notation practice.

To Add Lyrics to a Track…
1.

Click the Draw tool

2.

Select the Lyrics tool

3.

Position the pointer below the staff, under the first note to be
assigned lyrics. (The pointer changes to a pencil when you are in
a legal position.)

4.

Click to open an insertion box.

5.

Follow the instructions in the table:

6.

.
.

To do this…

Do this…

Enter a word or syllable

Type it in the insertion box

End the word or syllable and
move to the next note

Type a space, tab, or hyphen

Skip over a note

Type a space or hyphen

Move back to the previous
note

Press Shift-Tab

Press Enter when you are done.

Professional™ displays the new lyrics below the staff.

To Edit Lyrics...
1.

Click the Draw tool

.

2.

Click the word you want to change.

3.

Edit the word as desired.

4.

Press Enter.

Professional™ replaces the old word with the new one.

8-308

Opening the Lyrics View
¥

In the Track view, select the track whose lyrics you want to see, then
click

¥

In the Track view, select the track whose lyrics you want to see, then
choose View-Lyrics

¥

Right-click a clip in the Clips pane and choose Lyrics from the menu

Notation

There are three ways to open the Lyrics view:

The Pick Track button
opens a dialog box where you can select the
track whose lyrics you want to see. Select the desired track, then click
OK.
To select a font for the display, use one of the following:

Option/Button...

Purpose...

Font A

Selects the first font. By default, this is a small font
useful for editing.

Font B

Selects the second font. By default, this is a larger
font useful for reading lyrics at a distance.

Font

Opens a dialog where you can select a font. The
selected font is then assigned as Font A or B
(depending on which is currently selected).

Adding and Editing Lyrics in the Lyrics View
Lyrics appear in the Lyrics view as a stream of syllables, each one
associated with a note in the track. In this context, a syllable is any
continuous string of characters, without a hyphen. For example, Òlove,Ó
Òdesire,Ó and ÒinfatuationÓ are all syllables; each one would be associated
with a single note. If you want to break a word into multiple syllables,
you must hyphenate the word. For example, Òde-sireÓ would map onto
two notes, since it is now two syllables long.
When you enter the lyrics, you can mark the syllables the way you want,
or you can simply type the text in normally and use automatic
hyphenation to break the text into syllables. This means that you can
add lyrics to a project by copying and pasting them from another
application (such as a word processor), and then hyphenate them
automatically.
To extend a single syllable over more than one note, you can use extra
hyphens, separated by spaces. For example, in ÒOh-say can you seeÉÓ,
the ÒOhÓ is extended over two notes. If a track contains no lyrics yet, the

8-309

display will show only a series of hyphens (one for each note in the
track).
If you enter more syllables than there are notes in the track,
Professionalª assigns the extra lyrics times at quarter note intervals.

To Enter Lyrics in the Lyrics View…
1.

Click in the upper left corner of the view to position the cursor at
the start of the text.

2.

Follow the instructions in the table:

To do this…

Do this…

Enter a word or syllable

Type it

End a word or syllable and
move to the next note

Type a space or hyphen

Break a line for easier
viewing

Press Enter

To Edit Lyrics in the Lyrics View
Editing in the Lyrics view follows standard Windows conventions for
cursor movement, selection, cut, copy, paste, and delete. When you
pause, Professionalª will update all lyric events in the track.

To Hyphenate the Lyrics...
1.

If you want, select a portion of the lyric text. If you do not select
any text, all the lyrics will be hyphenated.

2.

Click the Hyphenate button.

Professional™ hyphenates the lyrics.

8-310

This chapter describes the Console view, a live digital mixer that gives
you full track-by-track control over recording and playback of your
project. Using the Console view, you can:
¥

Set track parameters such as port, channel, bank, patch, and source

¥

Mute and solo tracks

¥

Arm tracks for recording

¥

Monitor your input devices with track level meters

¥

Control volume and panning

¥

Control MIDI track chorus and reverb

¥

Add realtime effects to digital audio

The Console view supports automation, which lets you record and play
back volume and pan changes and MIDI reverb and chorus settings.
The Console view also lets you mix together the digital audio portions of
a project, including all realtime effects and control movements, to a
stereo pair of audio tracks. You can use the mixed-down tracks to create
a CD master or to publish your work on the World Wide Web.

In This Chapter
The Console View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312
Mixing MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
Routing and Mixing Digital Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321
Using Real-Time Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
Using Control Groups. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
Using Remote Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
Recording Automation Data. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
Mixing Down and Distributing Audio . . . . . . . . . . . . . . . . . . . . . . . . . 338
Preparing Audio for Distribution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339

Mixing & Effects

9

Mixing and Effects
Patching

The Console View
The Console view contains all the controls you need to mix your project.
To open the Console view click the Console view button
or choose
View-Console.

Toolbar

MIDI module
Audio module

Mute/Solo/Arm buttons

Aux buses

Master module

Sound controls in the Console view are grouped in modules. There are
four types of modules:

9-312

Module type...

What you can do...

MIDI track

Set the track’s output port, channel, bank, and patch; set the
input source; mute, solo, and arm the track; set channel
volume, panning, chorus, and reverb levels

Audio track

Set the track’s output port; set the input source and monitor
input levels; mute, solo, and arm the track; set track volume
and panning; apply real-time effects; send audio data to aux
buses

Aux bus

Receive input from one or more audio tracks, apply realtime effects, and send the results to an output port

Main

Apply real-time stereo master effects; monitor output levels
using meters; control the stereo volume of audio output to
an audio port

One module is always outlined with a broken line. This corresponds to
the track with the focus in the Track view. You can change the focus by
clicking to the right of the moduleÕs volume fader.

Mixing & Effects

The Console view contains several different types of controls. HereÕs
how they are used:

Right-click to patch an effect

Adjust the knob to
the desired setting

Click a button to enable/disable it

Drag the pan fader left or right

Drag the volume fader up or down

Click the button to select from a menu

You can adjust knobs in four different ways:
¥

Click along the outer edge of the knob to move the knob to that
position

¥

Drag the outer edge of the knob in a circular motion to set the
desired position

¥

Click on the center of the knob and drag the mouse up or down to
adjust the knob

¥

Double-click the center of the knob to return it to its snap-to position

9-313

Volume and pan faders also have snap-to positions; double-click a faderÕs
knob to return the fader to its snap-to value.
The controls and effects patch points all have tool tips associated with
them. To see a description of a particular control or effect, simply rest
the cursor over the item for a few seconds.

Configuring the Console
The Console view can be reconÞgured in a variety of ways. You can:
¥

Choose the modules that you want to see

¥

Adjust the display of audio meters and clip indicators

¥

Change the number of aux buses

¥

Choose between balance or pan controls on aux buses and main
outputs

¥

Set control snap-to positions

¥

Insert new tracks

¥

Name tracks and aux buses

Meters are helpful in determining the relative volumes of your audio
tracks and in detecting and preventing overload. By default, the Console
view displays output level meters in Main output modules at all times,
and displays record level meters in individual tracks whenever they are
armed and have an audio input source. The display of meters, however,
can place a considerable load on your computer. Showing only the peak
indicators, or hiding the meters entirely, can reduce the load on your
computer. This may increase the number of audio tracks and real-time
effects you can play back at one time.
There are three options you can access from the Tools-Audio Options
command that affect the layout and operation of the Console view. First,
Professionalª lets you control the number of aux buses that appear in
the Console view. If you are not planning to make use of any aux buses,
you can reduce this number to zero to save space and make the Console
view more compact.

9-314

Mode...

What it means...

Balance

Constant audio is not maintained as the signal is swept
across the stereo field. As the balance control is moved
toward the left channel, for example, the volume of the
right channel is gradually reduced to zero, while the
left channel volume is left unchanged.

Pan (Constant
Power)

Constant audio is maintained as the signal is swept
across the stereo field. As the pan control is moved,
both the right and left channel volumes are changed to
ensure that the total power delivered to the two
channels remains constant.

Mixing & Effects

Second, Professionalª lets you choose two modes of operation for the
stereo pan/balance controls:

Third, Professionalª offers two tapering options for how MIDI volume
and velocity are combined to produce actual gain values. With either
option, the actual effective gain on an audio track is the product of two
gain contributions. One contribution comes from the track volume. The
other comes from the event velocity and track velocity offset.
The track volume gain contribution is the same regardless of the taper.
If the MIDI volume is m, then the gain contribution gVolume is as
follows:
gVolume = (m ^ 2)/(127 ^ 2)
The velocity contribution depends on the taper you've chosen. If the sum
of the event velocity and the track velocity offset is v, then the velocity
contribution gVelocity is as follows:

Tapering option…

Velocity contribution…

Linear

gVelocity = (v - 103) * 0.75 (approximate)

Quadratic

gVelocity = (v ^ 2) / ((127 ^ 2) / 4)

9-315

To Choose the Modules that are Displayed…
1.

Click the Module Manager button
Manager dialog box.

to open the Module

2.

In the module list, check those modules you would like
displayed in the Console view, and uncheck the rest. You can use
Shift-click, Control-click, or the quick select buttons to select
multiple modules; press Space to check or uncheck all the
selected modules at once.

3.

Click OK.

To Hide a Module…
Right-click on the module and choose Hide Module.

9-316

To Change the Meter Display…
1.

Use the tools in the Console view toolbar as described in the
table that follows:

Tool…

How it works…
When pressed, Record level meters
are displayed when a track has an
audio input source and is armed for
recording.

Mixing & Effects

When pressed, Playback level meters
are displayed on all Main outputs.
When pressed, peak indicators are
displayed instead of meters. The
peak indicators light if the signal is
clipping.

To Change the Number of Aux Buses...
1.

Choose Tools-Audio Options and click the General tab.

2.

Enter the desired number of aux buses in the Number of Aux
Buses box.

3.

Click OK.

The next time you start Professional™, the Console view contains the
designated number of aux buses.

To Choose Balance or Pan Controls...
1.

Choose Tools-Audio Options and click the General tab.

2.

Choose Balance Control or Constant Power in the MIDI Pan
Mapping box.

3.

Click OK.

Professional™ interprets MIDI pan messages as you requested.

To Set the Volume Taper…
1.

Choose Tools-Audio Options and click the General tab.

2.

Select Linear Scale or Quadratic Taper from the MIDI Volume
Mapping list.

9-317

3.

Click OK.

Professional™ combines volume and velocity according to the
settings you have chosen.

To Set the Snap-to Position of a Knob or Fader…
1.

Set the control to the desired position.

2.

Right-click on the control and choose Set Snap-To=Current.

From now on, the control returns to this position when doubleclicked.

To Insert a New Track…
1.

Right-click on an empty area in the Console view.

2.

Choose Add Track-Audio or Add Track-MIDI.

Professional™ adds a new track to the project..

To Rename a Track or Aux Bus…
1.

Click on the module name.

2.

Type a new name.

3.

Press Enter.

If you rename a track, the new name is copied to the Track view.

9-318

Mixing MIDI
Each MIDI track in your project is assigned a strip in the Console view.
A MIDI strip looks like this:

Name
Real-time effects (if any)
Port

Channel

Bank
Patch

Mixing & Effects

Chorus

Reverb
Mute, Solo, Arm
Pan
Volume

Source

The chorus, reverb, pan, and volume controls work by sending controller
messages to your MIDI device. As you move the knobs and faders for
these controls, the controller value is shown in the Console view toolbar.
These messages are merged into the stream of MIDI data sent to the
output port. (Note that not all MIDI devices support chorus and reverb
controller messages.)

Tip:
You can control the level of all MIDI tracks at once by grouping the
MIDI faders. For more information, see ÒUsing Control GroupsÓ later
in this chapter.

9-319

You can control the mixing and playback of a MIDI track as follows:

To do this...

Do this...

Add a realtime MIDI effect
to the track

Right-click in the Effects patch point and select
an effect from the list (for more information, see
“Using Real-Time Effects” later in the chapter)

Remove an effect

Select the effect and press Delete

Select the output port

Click the Port button and choose one from the
list

Select the channel

Click the Channel button and choose one from
the list

Select the bank

Click the Bank button and choose one from the
list

Select the patch

Click the Patch button and choose one from the
list

Set the Chorus level

Adjust the Chorus knob

Set the Reverb level

Adjust the Reverb knob

Mute the track

Click the Mute button

Solo the track

Click the Solo button

Arm the track for recording

Click the Arm button

Set the Pan level

Adjust the Pan fader

Set the Volume level

Adjust the Volume fader

Select the input source

Click the input source button and choose one
from the list

When moving the Volume fader, the Value box in the toolbar displays the
level from a scale of 0 (minimum) to 127 (maximum). When you move the
Pan slider, the Value box displays the pan value on a scale that ranges
from 0 (hard left) to 64 (center) to 127 (hard right).

9-320

Routing and Mixing Digital Audio

Mixing & Effects

The Console view lets you route and mix your digital audio data in a
number of different ways. The Òwiring diagramÓ for digital audio in the
Console view looks like this:

Audio events in each track are processed by any real-time audio effects
you have patched in place, passed through the track pan control and
volume fader, and then sent to the designated main output, in stereo.

9-321

This is shown in the picture below:

Real-time effects (if any)
Aux Send level knobs
Aux Send

Pan control
Volume fader

Destination (main output)
Source (audio input)

Any audio track can be tapped, before or after the track volume control,
and sent to one or more aux buses. An aux bus can tap any number of
audio tracks. Each trackÕs data passes through the trackÕs send level
knob on its way to the aux bus. This is shown in the diagram below:

Both tracks routed
to Aux 1

Pre-fader (volume is not adjusted by
the incoming track volume fader)

This track is routed
to Aux 2
Post-fader (volume is adjusted by the
incoming track volume fader)

9-322

The audio in each aux bus passes through the send level and pan
controls, is processed by any real-time effects you have patched, sent
through the return level and pan controls, and then sent to the
designated main output, in stereo. This is shown in the picture below:

Real-time effects

Send level
Send balance

Return level
Return balance

Mixing & Effects

Destination (Main output)

At each main output, all audio data from audio tracks and aux buses
that were routed to the main are mixed together and processed by the
mainÕs real-time effects. Finally, the data passes through the master
volume faders and is sent to the output port, as shown in the following
picture:

Real-time effects

Level meters

Left channel output volume fader

Right channel output volume fader

9-323

Audio Track Modules
You control the mixing and playback of an audio track as follows:

To do this...

Do this...

Add a realtime audio
effect to the track

Right-click in the Effects patch point and select an
effect from the list (for more information, see
“Using Real-Time Effects” later in the chapter)

Remove an effect

Select the effect and press Delete

Send audio data from the
track to an aux bus

Select the corresponding Aux Send Enable and set
the Aux Send Level (for more information, see
“Aux Buses,” the next section)

Mute the track

Click the Mute button

Solo the track

Click the Solo button

Arm the track for
recording

Click the Arm button

Set the Pan level

Adjust the Pan control

Set the Volume level

Adjust the Volume fader

Select the output port

Click the Output Port button and choose one from
the list

Select the input source

Click the Input Source button and choose one from
the list

When moving the Volume fader and Aux Send Level knobs, the Value
box in the toolbar displays the value in dB (decibels). A value of 0 dB
indicates full signal strength; negative values indicate an attenuated
signal. When you move the Pan slider, the Value box displays the pan
value on a scale that ranges from 0 (hard left) to 64 (center) to 127 (hard
right).

Aux Buses
Aux buses are useful for mixing together different audio tracks (in
stereo) and applying effects to the mix. You can mix the tracks at
different volume levels by adjusting each trackÕs aux send level. Each
trackÕs Pan control is used to determine its right/left position in the mix.

9-324

To do this...

Do this...

Send audio data from an
audio track to the aux bus

In the audio track’s strip, press the Aux Send
Enable button corresponding to the aux bus

Set the level of the audio
data sent to the aux bus

In the audio track’s strip, set the Aux Send Level
corresponding to the aux bus

Bypass all input audio
tracks’ volume faders

Press the Pre-Fader Enable button

Set the input level to the
aux bus

Adjust the Send level

Set the input panning to
the aux bus

Adjust the Send pan

Add a real-time audio
effect to the bus

Right-click in the Effects patch point and select an
effect from the list (for more information, see
“Using Real-Time Effects” later in the chapter)

Remove an effect

Select the effect and press Delete, or right-coick
and choose Delete

Set the output level

Adjust the Return level

Set the output panning

Adjust the Return balance

Select the output port

Click the Output Port button and choose one from
the list

Mixing & Effects

You control the aux bus as follows:

As with Audio strips, the Value box in the toolbar displays the send and
return levels in decibels and the send and return balance values on a
scale of 0 to 127.

Audio Main Output Modules
One module in the Console view is dedicated to your audio output port.
If the mains on your audio card are mono, choose Tools-Audio Options,
click the General tab, and click the Mono Record/Playback box. The
mains will then appear as mono in the Console view.

9-325

HereÕs what you can do in the main modules:

To do this...

Do this...

Add a real-time audio
effect to the mix

Right-click in the Effects patch point and select an
effect from the list (for more information, see
“Using Real-Time Effects,” later in the chapter)

Remove an effect

Select the effect and press Delete, or right-coick
and choose Delete

Set the output volume

Adjust the Left or Right Volume fader

As you drag the volume sliders, the Value box in the toolbar displays the
volume level in decibels.

Using Real-Time Effects
In Chapter 6, you learned how to use ProfessionalªÕs plug-in MIDI
effects to modify MIDI data, and in Chapter 7, you learned how to use
ProfessionalªÕs plug-in audio effects to modify digital audio data. In the
Console view, you can use plug-in effects nondestructively, in real time.
For example, suppose you want to add a reverb effect to an audio track
containing a recorded violin solo. You could do it in two different ways:
¥

Select the trackÕs data in the Track or Audio view and use the EditAudio Effects-Cakewalk-FX Stereo Reverb command.

¥

In the Console view, patch the Cakewalk FX Stereo Reverb effect in
the trackÕs patch point.

LetÕs look at the advantages and disadvantages of each method.
In the Þrst (ofßine) case, you are applying a destructive edit. The digital
audio data itself is modiÞed. Although this may be exactly what you
want, it does limit your options. If you want to modify the effect parameters slightly or to remove the effect and try a different effect, you
must use the Undo command, or revert to a saved copy of the original
data.
In the second case, you are applying the effect nondestructivelyÑthe
digital audio data in your track is not changed but simply altered on the
ßy during playback. This means you can experiment with effects
parameters, bypass effects, or remove them entirely at any time. Since
most effects require complex numeric calculations, real-time effects

9-326

processing puts a heavy load on your computerÕs CPU. If you use too
many effects, the CPU will not be able to keep up and playback will
sound choppy and disconnected.
You can also apply real-time audio effects to a submix in an aux bus or to
a main output. For example, rather than patching separate reverb
effects in each of several guitar tracks, you can mix the guitar tracks
together in an aux bus and apply a single reverb effect to the submix.
This makes much more efÞcient use of CPU time. Patching effects on an
aux bus or main output also opens up new creative possibilities.

¥

If you want to apply more effects than your CPU can handle,
applying some of the effects ofßine will reduce CPU usage during
playback.

¥

If you want to apply effects to an individual audio event or clip,
rather than the whole track, it is simpler to do so using ofßine
effects.

Mixing & Effects

There are several reasons why you might want to apply effects ofßine
(destructively):

Certain commands, such as Tools-Export Audio, do not apply real-time
effects before saving the audio data. If you wish to export your audio as a
RealMedia Þle or a .wav Þle, you must either apply the effects
destructively or use the Mixdown Audio command to prepare the
tracks ahead of time. For information about Mixdown Audio, see
ÒMixing Down and Distributing AudioÓ on page 9-338.

Effects Parameters
Each effect in an effects patch point has its own independent set of
parameter values. For example, you can apply a short reverb in one
track and a long reverb in another track. The dialog boxes for real-time
effects contain the same parameters described in Chapters 6 and 7,
though there are a few differences:
¥

You can adjust the parameters while playback is in progress, so
there is no need for an Audition button.

¥

For Audio effects, because mixing is handled through the Console
view, there is no Mixing tab.

¥

You do not need to click OK for the effect to be applied.

Refer to the sections ÒMIDI EffectsÓ on page 6-230 and ÒAudio EffectsÓ on
page 7-267 for descriptions of the effects and their parameters.

9-327

Using Real-Time Effects
It is very easy to use the Console viewÕs real-time effects. HereÕs what to
do:

To do this…

Do this…

Add a real-time effect to a MIDI track,
audio track, aux bus, or main

Right-click in the Effects patch point
and select an effect from the list

Change the order in which effects are
used

Drag the effects up or down in the
patch point list

Edit an effect’s parameters

Double-click on the effect to open the
effect’s dialog box

Move an effect to a different patch
point

Drag the effect to another patch point

Professional lets you use up to four real-time effects at once. These
effects can be placed in any patch points you choose.
When you place an effect in the patch point, an abbreviated name is
used to describe the effect. Sometimes the limited space makes it
impossible to identify the effect. If this occurs, simply rest the cursor
over the effect for a second or two, and a tool tip will pop up to display
the full name of the effect.

Applying MIDI Effects
The Console view lets you destructively apply the MIDI effects in a
trackÕs patch point. This makes it easy for you to experiment with MIDI
effects before you commit to them on a more permanent basis.

To Apply MIDI Effects Destructively...
1.

In the Track view, select the clips to be affected.

2.

In the Console view, click
to open the Apply MIDI Effects
dialog box.
If desired, select the option to delete the effects after applying
them.
Click OK.

3.
4.

If you don’t delete the effects after applying them, they continue to be
applied during playback, even though they have already been applied
once.

9-328

CPU Usage of Audio Effects

Effect…

Typical…

Parametric EQ

5-9%

Stereo Chorus

8-14%

Stereo Delay

9-16%

Stereo Flanger

8-14%

Stereo Reverb

15-23%

Mixing & Effects

The number of real-time audio effects that your computer can handle
depends on the number of audio tracks in your project, the number and
type of effects you want to apply, and the type and speed of your CPU.
Certain effects are more CPU-intensive than others, and enabling
certain settings (such as using equalization within the Stereo Reverb)
increases CPU usage for those effects. The following table shows a
comparison of the relative CPU usage of ProfessionalªÕs FX effects.

CPU usage was measured on a 120 MHz Intel Pentium processor under
Windows 95.

Using Control Groups
Professionalª lets you link faders, knobs, or buttons in the Console view
into groups. Groups are collections of controls whose movements are
linked together. For example:
¥

Two volume faders can be grouped so that when you increase or
decrease the volume of one track, the volume of the other track
changes in exactly the same way.

¥

Four mute buttons can be grouped so that when you click on the
mute button to mute track 1, tracks 1 and 2 are muted and tracks 3
and 4 are un-muted.

The Console view identiÞes knobs and faders that are grouped using a
colored group indicator that is displayed on the controls in each group.
The controls in group A are displayed with a red indicator, the controls
in group B with a green indicator, and so on. Faders and knobs can be
grouped together. Buttons can only be grouped with other buttons.
When you group buttons together, the way they work is based on their
position when you create the group:

9-329

¥

Buttons that are in the same position when grouped will turn on
and off together at all times.

¥

Buttons that are in opposite positions when grouped will always
remain in opposite positions.

With faders and knobs, you have several additional options. There are
three general types of groups: absolute, relative, and custom. HereÕs how
they work.

Absolute
The range of motion in all controls in the group is identical. When you
move one control in the group, all other controls in the group move the
same amount in the same direction. The controls do not necessarily need
to start at the same level. Here are two examples:

The controls are grouped in this position

The first control is raised to maximum
volume

The first control is lowered to minimum
volume

The controls are grouped in this position

The first control is raised to maximum
volume

The fourth control is lowered to minimum
volume

Relative
The range of motion for controls in the group is not the same. All controls
in the group have the same value at one pointÑthe lowest level for send,

9-330

The volume controls are
grouped in this position

The first control is raised
to maximum volume

The first control is
lowered to zero volume

The pan controls are
grouped in this position

The first control is panned
to center

The first control is panned
to the right

Mixing & Effects

return, and volume levels, and zero for pan controls. Here are two
examples:

Custom
Sometimes you want to deÞne a more complex relationship between the
controls in a group. For example:
¥

You want two controls two operate in reverseÑwhen one fader
drops, the other increases (cross fade).

¥

You want two volume faders grouped so that they are locked
together at maximum level, but drop at different rates.

¥

You want two faders to be locked together with the same range of
motion, but a third fader grouped with them to have a different
range of motion.

Custom groups let you set the range of motion for each control in the
group by entering a starting and ending value. As any one control in the
group is moved from is starting position to its ending position, the other
controls in the group exercise their full range of motion.

9-331

When you have deÞned a custom group, you can adjust the starting and
ending position of each control using the Group Settings dialog box or
using pop-up menus on the controls in the group.

To Add a Control to a Group...
1.

Right-click on the control.

2.

Choose a group from the Group submenu.

Professional™ adds the control to the group. Knobs and faders are
highlighted with the group’s color indicator.

To Remove a Control from Its Group...
1.

Right-click on the control.

2.

Choose Ungroup from the menu.

Professional™ removes the control from the group and displays the
control with the neutral color indicator.

To Set the Group Type to Relative or Absolute...
1.

Right-click on any control in the group and choose Group
Properties to display the Group Properties dialog box.

2.

Choose Absolute or Relative as the group type and click OK.

Professional™ uses the type to determine the range of motion for the
group’s controls.

9-332

1.

Right-click on any control in the group and choose Group
Properties to display the Group Properties dialog box.

2.

Choose Custom as the group type. The starting and ending
values for each control are displayed.

3.

To change the starting or ending value for a control, click on the
control in the list and enter new values in the Start and End box.

4.

To swap the starting and ending value, click the Swap button.

5.

Click Close when you are done.

Mixing & Effects

To Create a Custom Group...

Professional™ uses the type to determine the range of motion for the
group’s controls.

To Adjust the Start Value of a Control...
1.

Set the control to the desired starting value.

2.

Right-click on the control.

3.

Choose Set Start-Current.

Professional™ sets the start value of the control.

To Adjust the End Value of a Control...
1.

Set the control to the desired ending value.

2.

Right click on the control.

3.

Choose Set End-Current.

Professional™ sets the end value of the control.

Using Remote Control
Professionalª lets you use a MIDI device to remotely control knobs,
buttons, and sliders in the Console view. For example, you can:
¥

Use a key on your keyboard to temporarily mute a track

¥

Work the send level in an aux bus with your pitch bend wheel

¥

Set the main volume levels with NRPN messages

If you set up remote control for a grouped control, the remote control
works all controls in the group.

9-333

The type of MIDI message used to work a control is selected in the
Remote Control dialog box. The options are as follows:

Message
option...

Message effect on
buttons...

Message effect on sliders and
knobs...

None

No remote control

No remote control

Note On

The button state is
toggled

The slider/knob is alternately
maximized and minimized

Note On/Off

The button state is
toggled when Note On is
received, and toggled
again when Note Off is
received

The slider/knob is maximized
when Note On is received, and
minimized when Note Off is
received

Controller

Not applicable

The slider/knob value is set to the
controller value

Wheel

Not applicable

The slider/knob value is set to the
wheel value, with the values
mapped from their original range
of –8,192 to 8,191 to a range of 0
to 127

RPN

Not applicable

The slider/knob value is set to the
RPN value, with the values
mapped from their original range
of 0 to 16,383 to a range of 0 to
127

NRPN

Not applicable

The slider/knob value is set to the
NRPN value, with the values
mapped from their original range
of 0 to 16,383 to a range of 0 to
127

To Set Up Remote Control for a Knob, Button, or
Fader...
1.

Right-click on the control and choose Remote Control from the
menu.

2.

Choose the remote control type, as described in the table above.

3.

Set the note or controller number if applicable.

4.

Click OK.

You can now work the control from your MIDI device.

9-334

Recording Automation Data
You can move the knobs and faders in the Console view while playing
back a project to adjust the playback levels and panning. In addition,
you can record changes that you make to these controls so that the
changes become a part of your project. Recording changes so that they
play back automatically is known as automation.

Approach...

How it works...

Snapshot

You set all the controls to the values you want, and
then create a snapshot of these settings at a particular
Now time. When you play back the project later, all the
controls will snap back to these settings when you
reach the appropriate Now time.

Real-time recording

You move controls in any way you like during either
recording or playback. The changes you make are
recorded so that they become part of your project.
When you play back the project later, the controls
move exactly as you recorded them.

Mixing & Effects

There are two general approaches to recording control movements:

The Þrst approach is useful, for example, when your project contains a
variety of distinct sections and you want to make a sudden change in one
or more settings between the sections.
The latter approach is most useful when you want to create smooth
transitions from one section to another. For example, you could crossfade
two audio tracks or gradually change the stereo balance on an aux bus.
Once you record these changes, they will play back along with your
project automatically.
Professionalª is smart about recording data in real time. Automation
data is recorded only for the controls you actually manipulate and only
for the period of time in which you adjust the control. This lets you
record automation data in multiple passesÑthe Þrst time through you
record one controlÕs movements, the second time you record a different
controlÕs movements, etc.
The Console view lets you record and re-record automation data as many
times as necessary. When you record new movements for a control, any
old events for that control during the same time interval are replaced by
the newer ones. Movements of other controls are unaffected.

9-335

You can re-record moves again and again until youÕve got the movement
exactly how you want it. You can also edit automation data using the
Controllers pane in the Piano Roll view.
Automation data for an individual track is saved as a series of controller
events on the corresponding track. Automation data for an aux bus or
main is saved as a series of controller events on a special track, with a
track name of ÒConsole Automation Data.Ó This track is displayed in the
Track view; deleting the track will remove all aux and main automation
data. However, this track is not displayed in the Console view.
There are three tools in the Console view toolbar that are used to control
recording and automation:

Icon…

Tool...

What it’s for...

Update

Makes the knobs and faders in the console update
automatically during playback

Snapshot

Records a snapshot of the current position of all
knobs and faders

Record

Activates real-time recording of all knob and
fader movements

If you are not happy with the automation data you recorded, you can
always use Undo to remove it. The automation data you record using
the Console view can be displayed and edited using either the
Controllers pane in the Piano Roll view or the Event List view. For more
information on the Controllers pane, see ÒControllers, RPNs, NRPNs,
and Automation DataÓ on page 6-216. For more information on the
Event List view, see ÒThe Event List ViewÓ on page 6-224.

To Record a Snapshot While Playback Is Stopped...
1.

Set the Now time to the point in the project where you want the
settings to take effect.

2.

Adjust the knobs and faders to the desired settings.

3.

Click

.

Professional™ records a snapshot of the current control settings.

9-336

If the Now time is the very beginning of the project, then the snapshot
will change the track parameters to match the controls in the panel,
instead of recording automation events.

1.

Make sure the
button in the Console view toolbar is not
pressed so that update is disabled.

2.

Change the Now time to a few bars or seconds before the time
you wish to take the snapshot.

3.

Adjust the knobs and faders to the desired settings.

4.

Start playback.

5.

When you have reached the appropriate time, click on the
Snapshot button.

Mixing & Effects

To Record a Snapshot While Playback Is in Progress...

Professional™ records a snapshot of the current control settings.

To Record Control Changes in Real Time...
1.

Make sure the
button in the Console view toolbar is pressed
so that automation recording is enabled.

2.

Set the Now time to a few bars or seconds before the time at
which you want to record knob and fader movements.

3.

Click

4.

Adjust the controls as you wish while playback is in progress.

5.

When you are done, click
playback.

6.

Click the
button in the Console view toolbar to turn off realtime recording.

or press the Space bar to start playback.

or press the Space bar to stop

Professional™ saves controller messages for any knob or slider you
moved during playback. The data replace any previous data in that
time period, for that controller, on that track.

To View and Edit a Control’s Automation Data...
1.

Right-click on the control and choose Edit Automation Data.

2.

In the Controllers pane of the Piano Roll View, edit the controller
data as desired.

9-337

For more information about editing controller data in the Piano Roll
view, see Chapter 6, Editing Events and Controllers.

Mixing Down and Distributing Audio
The Mixdown Audio command lets you combine two or more audio
tracks into a stereo submix. A submix is a pair of tracks (one for the
right stereo channel and one for the left) that contains the stereo
mixture of the original tracks, preserving the volume, pan, and effects
for each track. After their creation, the submix tracks are just like any
other tracksÑyou can edit them, add effects, copy them to another
project, etc. The original, unmixed audio tracks are not deleted, so you
can archive them and recover them later, or continue using them as
before.
The Mixdown Audio command operates completely ofßine, meaning
you can mix down tracks that may be too complex for your machine to
actually play in real time.
Here are some reasons to use Mixdown Audio:
¥

Your mix is so complex that real-time playback is impossible.
Mixdown Audio will produce the correct mix and store the result
in two new audio tracks.

¥

You are running out of audio tracks. Mixdown Audio can combine
any number of audio tracks into just two tracks.

¥

You require more CPU time for your real-time effects. With
Mixdown Audio, you can premix some of your tracks with realtime effects applied, saving CPU time during playback.

¥

You want to export your project in RealMedia or Wave Þle format.
The commands that create these Þles do not apply any real-time
effects or real-time volume and pan changes. Mixdown Audio lets
you record your mix, including all real-time effects and Console view
control manipulation, into two tracks. You can then solo those two
tracks to create your RealMedia or Wave Þles.

If you mix down to tracks that already have data, the new events are
placed in the track but do not overwrite existing material.

9-338

If you have multiple audio devices (such as two sound cards) you can
check the option to create a mix for each wave device. This will create a
separate submix (on a separate set of tracks) for each device.

1.

Set all volume, pan, effects, and automation settings just as you
want them.

2.

Choose Tools-Mixdown Audio to open the Mixdown Audio
dialog box.

3.

Select the first destination track for the mixdown.

4.

Click OK.

Mixing & Effects

To Mix Down Audio Tracks...

Professional™ mixes the audio data, placing the left channel into the
track you selected and the right channel into the following track.

Preparing Audio for Distribution
You can use Professionalª to prepare audio Þles, hybrid audio/MIDI
Þles, or audio/video Þles for distribution via the World Wide Web or other
electronic means. Four formats are supported:

Format...

Definition...

Wave

The standard digital audio format used under Windows,
with a file extension of .wav

Video for
Windows

The standard audio/video format used under Windows,
with a file extension of .avi

RealMedia

Digital audio encoded and compacted for streaming over
the Internet, with a file extension of .rm

RealMedia
Metafile

A hybrid file that incorporates both Audio and MIDI data
in a form that can be streamed over the Internet (see
below for more information)

9-339

If your audio hardware is conÞgured for stereo playback, Wave Þles are
created in stereo; if your audio hardware is conÞgured for monophonic
playback, the Wave Þle is created in mono.
The Tools-Export Audio command with the RealMedia MetaÞle option
is used to export an entire project as MIDI and audio data. When you
export a project to RealMedia format, Professionalª writes up to three
Þles: a RealMedia metaÞle (extension .rts), a MIDI Þle (extension .mid)
containing the project's MIDI tracks, and a RealMedia Þle (extension
.rm) containing the project's audio tracks. RealNetworks is expected to
release an updated RealMedia player in the second quarter of 1998 that
will stream RealMedia format Þles.
If your project contains audio data, the RealAudio Settings dialog box
lets you deÞne the settings for the RealAudio data, as follows:

Option…

Meaning…

Title

Title of the file

Author

Author of the file

Copyright

Copyright statement

Enable Selective
Record

Lets people save the file to their hard drive for later
listening off line

Enable Perfect
Play

Lets people with low-bandwidth connections download a
higher resolution version of the audio, at the expense of
download time

Formats

The RealAudio formats saved in the file

You may choose several formats if you wish. The RealAudio 2.0 formats
are good for backwards compatibility with older players and for 14.4 Kb
capability. The remaining formats let you choose Mono or Stereo
playback. Stereo formats trade bandwidth for stereo, so use these only
when the stereo aspect is important.

To Export Video and Audio to an AVI File...

9-340

1.

Choose Tools-Export Video to AVI.

2.

Type a name for the new file.

3.

Click OK.

The audio in your project is mixed down automatically and saved
with the video in the new AVI file. For more information about video
files, see “Video Playback” on page 3-107.

1.

Select the track or tracks you want to export.

2.

Choose Tools-Export Audio to display the Export Audio dialog
box.

3.

Choose RealMedia from the Save as Type list.

4.

Enter a file name and click Save to display the RealAudio
Settings dialog box.

5.

Select options as described in the table above and click OK.

Mixing & Effects

To Export Audio to RealMedia Format...

The audio is compacted and exported to the RealMedia file.

To Save a Project in RealMedia Metafile Format...
1.

Choose Tools-Export Audio to display the Export Audio dialog
box.

2.

Choose RealMedia Metafile from the Save as Type list.

3.

Type a file name in the File Name box. This name will be used as
a base for all three files.

4.

Click OK.

5.

If the project contains audio data, the RealAudio Settings dialog
box opens. Select options as described in the table above.

6.

Click OK.

The audio is compacted and exported to the RealMedia file.
Professionalª saves the RealMedia metafile and the corresponding
MIDI and RealMedia files as appropriate. To use the file on the web,
upload the files to your web site and create a link from your web page
to the .rts file. If you selected multiple formats, they will automatically
work correctly to support bandwidth negotiation.

9-341

9-342

10

Using Instrument
Definitions

Most MIDI instruments available today are General MIDI (GM)
compatible, which means that they come with the standard set of sounds
or patches deÞned by the GM standard. Professionalª generally
assumes that your MIDI instruments are GM compatible. The lists of
patches and controllers that you normally see displayed throughout
Professionalª are drawn from the GM speciÞcation.
At the same time, many MIDI instruments provide additional sounds,
controllers, and other capabilities beyond those required by the GM
standard. In addition, some older MIDI instruments are not GM
compatible. If you are using one of these instruments with
Professionalª, you can use instrument deÞnitions to make sure that the
lists of banks, patches, and so on are appropriate for the equipment you
have available.

In This Chapter
Assigning Instruments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
Importing Instrument Definitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
Creating Instrument Definitions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347

Instruments

Instrument deÞnitions are a powerful feature of Professionalª that
gives you greater access to the features and capabilities of your MIDI
instruments. An instrument deÞnition is a Þle that contains information
about the banks, patches, controllers, and other features of an
instrument. Instrument deÞnitions for many popular MIDI instruments
are included with Professionalª or available on the Cakewalk web site
(www.cakewalk.com). If an instrument deÞnition is not available for
your instrument, and you are familiar with MIDI and how it works, you
can use Pro Audio to create your own instrument deÞnition.

Assigning Instruments
Professionalª lets you assign a MIDI instrument deÞnition to each
available MIDI port and channel. The assignments you make determine
the MIDI bank names, patch names, note names, and controller names
that you see during your Professionalª session.
Suppose that you have a Roland GS-compatible synthesizer attached to
MIDI port 1. By assigning all 16 channels of MIDI port 1 to the Roland
GS instrument deÞnition, you ensure that the bank, patch, note, and
controller name lists you see displayed in Professionalª are the ones
that match your synthesizer.
Often, you want to assign a different instrument to channel 10, which is
usually used for percussion. For example, you might assign the Roland
GS instrument deÞnition to channels 1 through 9 and 11 through 16, but
you would most likely want to assign the Roland GS Drumsets
instrument deÞnition to channel 10. If you have several MIDI ports,
with a different instrument attached to each one, you would normally
assign a different instrument to each MIDI port.
For convenience, you can assign a block of channels to one instrument
and then change the assignment of one or more of those channels
without changing the others. For example, you can highlight all 16
channels of the Þrst MIDI port and assign them to the Roland GS
instrument deÞnition. Then, you can highlight channel 10 of the Þrst
MIDI port and assign it to the Roland GS Drumset instrument
deÞnition. Channels 1 through 9 and 11 through 16 on the Þrst MIDI
port will stay assigned to Roland GS.
You might also want to split channels to different instruments if you
have several instruments attached to a single MIDI port. For example,
you might have a Roland synth receiving on MIDI channels 1 through 9,
a Roland drum machine receiving on channel 10, and a basic GMcompatible synth receiving on channels 11 through 16. In this case, youÕd
use three different instrument deÞnitions for your one and only MIDI
port.

10-344

1.

Choose Tools-Instruments to display the Assign Instruments
dialog box.

2.

Select one or more MIDI ports and channels from the Port/
Channel list (use Shift-click and Ctrl-click to select multiple ports
and channels).

3.

Choose the instrument to which the selected ports and channels
should be assigned from the Uses Instrument list. A black line
connects the two lists.

4.

To save these changes permanently, check the Save Changes for
Next Session box.

5.

Click OK when you are done.

Instruments

To Assign Instruments to MIDI Ports and Channels…

From now on, the bank, patch, controller, and note names from the
assigned instrument are used throughout Professional™.

To Clear Instrument Assignments…
1.

Choose Tools-Instruments to display the Assign Instruments
dialog box.

2.

Select the MIDI ports and channels whose assignments you
want to remove from the Port/Channel list.

3.

Choose  from the Uses Instrument list. A black line
connects the two lists.

4.

Click OK when you are done.

10-345

From now on, the default bank, patch, controller, and note names are
used throughout Professional™.

Importing Instrument Definitions
When you install Professionalª, a few common instrument deÞnitions
are already set up for you and ready to use. Professionalª also includes
several hundred additional instrument deÞnitions that you can import.
These instrument deÞnitions are stored in Þles, organized largely by
manufacturer. For example, all the instrument deÞnitions for Roland
gear are stored in the roland.ins Þle; all the instrument deÞnitions for
Yamaha gear are stored in the yamaha.ins Þle. The Þle MISC.INS
contains miscellaneous instrument deÞnitions. If you donÕt see a Þle for
the manufacturer of your instrument, look in this Þle to see if it contains
the instrument you are looking for.
If Professionalª does not include an instrument deÞnition for your
MIDI instrument, you can Þnd additional and updated instrument
deÞnitions on the Downloads section of the Cakewalk World Wide Web
site (www.cakewalk.com). Simply download the Þles to your
Professionalª folder, unzip if necessary, and import the instrument
deÞnitions as described below.
When you import an instrument deÞnition, it is added to the master
instrument deÞnition Þle master.ins. The contents of this Þle determines
the list of instruments that appear in the Assign Instruments dialog box.

To Import Instrument Definitions…

10-346

1.

Choose Tools-Instruments to display the Assign Instruments
dialog box.

2.

Click Define to display the Define Instruments and Names dialog
box.

3.

Click Import to display the Import Instrument Definitions dialog
box.

4.

Choose the file that contains instrument definitions for your
manufacturer, and click Open. Professional™ displays a list of all
the instrument definitions in the file.

5.

Choose one or more instruments from the list, and click OK.

6.

Click Close to close the Define Instruments and Names dialog
box.

The instrument definitions you imported should now appear in the
Uses Instrument list in the Assign Instruments dialog box.

Creating Instrument Definitions
Professionalª lets you create and edit instrument deÞnitions. To create
an instrument deÞnition, you must answer these types of questions:
¥

What are the names of the patches in each bank?

¥

Which note names should be used for each patch?

¥

What are the names of the MIDI Controllers for this instrument?

¥

Which RPN and NRPNs are available on the instrument?

¥

Which Bank Select method does the instrument use?

To collect this information, you need the MIDI documentation for your
instrument.

The Instruments tree

Instruments

You deÞne instruments in the DeÞne Instruments and Names dialog
box, shown below:
The Names tree

10-347

The DeÞne Instruments and Names dialog box contains two trees:
¥

The Instruments tree lists all deÞned instruments and their
characteristics

¥

The Names tree shows all the resources you use to deÞne an
instrument

You expand or collapse the folders and lists in each tree by clicking on
the + or Ð key shown to the left of each item. You can also right-click on
an item and choose Expand or Collapse from the menu, or double-click
on an item to expand or collapse it.
To deÞne an instrument, you drag resources from the Names tree to the
appropriate branches on the Instruments tree. Each resource is colorcodedÑfor example, you can only drag a Names list to an Instrument
tree branch of the same color.
HereÕs a general outline of the steps you must follow:
¥

Create a new instrument

¥

Create any new name lists that are required for the instrument

¥

Drag name lists and other resources to each instrument

¥

Save the instrument deÞnition

There are six components to an instrument deÞnition:
¥

Method for bank selection

¥

Patch names, such as Piano and Bass

¥

Note names, which are most frequently used to name drum notes,
such as kick or snare

¥

Controller names, like volume and pan

¥

Names for Registered Parameter Numbers (RPNs)

¥

Names for Non-Registered Parameter Numbers (NRPNs)

The instrument deÞnitions organize all names (patches, notes,
controllers, RPNs, and NRPNs) into lists. You may be able to deÞne a
new instrument using existing name lists. For example, two models of
synthesizers made by a particular manufacturer may have identical
patch name lists but use different NRPNs. In this case, you can use the
same patch lists for both instruments, but you would need to use a
different NRPN list (or perhaps create a new NRPN list) for the second
synth.
If you want your changes to be remembered the next time you run
Professionalª, make sure the Save Changes For Next Session option in

10-348

the Assign Instruments dialog box is checked before clicking OK.
Otherwise, to make only temporary changes, be sure to remove the check
from that option.
.

To Create a New Instrument…
1.

Right-click on the word Instruments at the top of the Instrument
tree, and choose Add Instrument from the menu.

2.

Type a name for the new instrument and press Enter.

The new instrument is provided with default settings for all of its
characteristics.

To Rename an Instrument…
1.

Right-click on an Instrument name and choose Edit from the
menu.

2.

Type the new name and press Enter.

1.

Right-click on an Instrument name and choose Delete from the
menu.

2.

Confirm that you want to delete the instrument.

Instruments

To Delete an Instrument…

To Save an Instrument Definition…
1.

Click Close to close the Define Instruments and Names dialog
box.

2.

Click OK.

Professional™ will save the instrument definition in the master.ins
file.

To Export an Instrument Definition…
1.

Right-click on the instrument name and choose Export from the
menu to display the Export Instrument Definition dialog box.

2.

Enter a file name and click Save.

The instrument definition is saved in a file.

10-349

Creating Lists
You can create and edit the various lists that make up each instrument
deÞnition. Patch name, note name, and controller name lists can contain
up to 128 entries, numbered 0 through 127. RPN and NRPN name lists
can contain up to 16,384 entries, numbered 0 through 16,383.

To Manage Name Lists…
1.

10-350

To create, edit, or work with name lists, follow the directions in
the table:

To do this…

Do this…

Create a new name list

Highlight a name list and press the
Ins (Insert) key; highlight the folder
and press Shift-Insert; or right-click
on any folder or name list and
choose Add Names List from the
menu. Then enter the name of the
list.

Delete a name list

Highlight the names list and press
the Del (Delete) key; or right-click on
the name list and choose Delete
from the menu. You will see a
warning if the list is used by any
instrument definition. If you delete
the list anyway, the instrument
definition will change automatically.

Add the next item in a name
list

Highlight a name and press the Ins
key, or right-click on a name and
choose Add Name from the menu.
Then enter the name.

Add a name anywhere in a
list

Highlight the name of a list and press
Shift-Insert, or right-click on the
name of a list and choose Add Name
from the menu. Then enter the
name.

Delete names from a list

Highlight the Names List or Name,
and press Del. You can also rightclick, then choose Delete.

Edit a name in a list

Highlight the name or name list and
press F2, or right-click and choose
Edit from the menu. Then enter the
new name.

Copying Name Lists
You can easily create new lists that are similar to other lists. For
example, suppose you want to create a new patch name list called
NewList that is almost identical to the General MIDI patch list, but with
one or two small changes. HereÕs how you proceed:
¥

Create a new patch name list called NewList.

¥

Drag the new list branch onto the General MIDI branch. You will be
asked if you want to base NewList on the General MIDI list.

¥

Click OK. NewList will now be listed under the General MIDI
branch. Any patch names that exist in the General MIDI list apply
to NewList, too.

¥

Add new patch names to NewList. These names will override those
in the list on which NewList is based.

If you change your mind about NewList and want to make it a standalone, separate list, simply drag it to the Patch Names root folder.

Assigning the Bank Select Method

Method…

Used for…

Normal

Instruments that respond to Controller 0 or Controller
32 bank select messages

Controller 0 only

Instruments that only respond to Controller 0 bank
select messages

Controller 32 only

Instruments that only respond to Controller 32 bank
select messages

Patch 100..127

Instruments that let you change banks by sending patch
changes between 100 and 127

Instruments

Your synthesizer uses one of four bank select methods to switch back
and forth between banks of sounds. To Þnd the method used for your
instrument, check the instrumentÕs UserÕs Guide or the manufacturerÕs
web site. The four methods are as follows:

10-351

The bank select method you choose affects the bank numbers that you
assign to each patch list, as described in the following section. HereÕs
how you compute the bank numbers:

Bank select method…

To compute the bank number…

Normal

Take the value of Controller 0, multiply it by 128,
and add the value of Controller 32 to derive the
bank number. A synthesizer manufacturer may
refer to Controller 0 as the MSB (Most Significant
Byte) and to Controller 32 as the LSB (Least
Significant Byte).

Controller 0 only

The value of Controller 0 is the bank number.

Controller 32 only

The value of Controller 32 is the bank number.

Patch 100..127

Take the patch number and subtract 100 to derive
the bank number.

Here is an example of the Normal bank select method. According to the
documentation for the Roland JV-1080 synthesizer, the PR-A Bank has a
Controller 0 value of 81 and a Controller 32 value of 0. You compute the
bank number that you enter in the instrument deÞnition as follows: (81
x 128) + 0 = 10,368.

To Change the Bank Select Method…
1.

Highlight and expand the instrument in the Instrument tree.

2.

Expand the Bank Select Method branch in the Names tree.

3.

Drag the desired bank select method from the Names tree to the
Instrument tree.

Assigning Patch Names
A MIDI instrument can have up to 16,384 banks of 128 patches each.
Patches can have names, like ÒPianoÓ for patch number 0, ÒBassÓ for
patch number 1, and so on. Normally, each bank contains a different set
of patches, so each bank needs a separate patch name list. Most
synthesizers start with a patch number of 0.
You can assign a patch name list to each bank. You can also assign a
default patch name list to the instrument, which is used for all banks for
which you havenÕt assigned a speciÞc list. The previous section describes

10-352

how to compute the bank numbers to which each patch name list is
assigned.
Each bank can also be assigned a special Drum ßag, which indicates that
all patches in that bank contain drum sounds. If you set this ßag, the
Piano Roll view will display drum notes as diamonds, and the Staff view
will use percussion notation.

To See the Assignment of Patch Name Lists to Banks…
1.

Expand the instrument definition by clicking the + sign next to
the instrument name.

2.

Expand the Patch Names for Banks folder by clicking the + sign.
The list expands to show the bank numbers and the patch name
list that is assigned to each bank.
Instrument name

The * indicates that this
patch list is the default

Instruments

There are three
defined banks
This is the name of a
patch name list

To Add a Bank or Change the Patch Names for a Bank…
1.

Drag a patch name list from the Names tree to the Patch Names
for Banks folder.

2.

Enter a bank number, or enter –1 to indicate that this list of patch
names should be used as the default.

3.

Professional™ displays the updated banks and patch name lists.
If necessary, Professional™ adds a new bank to the instrument
definition.

To Remove a Bank or Patch Name List…
1.

Highlight the bank and patch names list in the Instrument tree.

2.

Press the Del key, or right-click on the bank name and choose
Delete from the menu.

10-353

To Set or Clear the Drum Flag…
1.

Right-click on the bank in the Instrument tree, and choose Drums
from the menu.

Assigning Note Names
Each patch may have a list of up to 128 names for notes. Usually, note
names are labels for percussion instruments. For example, the pitch C3
may really be ÒKick Drum,Ó and D3 may be ÒSnare.Ó Because a drum
machine may provide different drum kits for each patch, Professionalª
lets you specify a different list of note names for each patch. The Piano
Roll and Event List views show you these note names.
You can assign a note name list to each patch. You can also assign a
default note name list to the instrument, which is used for all patches for
which you havenÕt assigned a speciÞc note name list.
Each patch can also be assigned a special Drum ßag, which indicates
that this patch contains drum sounds. If you set this ßag, the Piano Roll
view will display drum notes as diamonds, and the Staff view will use
percussion notation.
There are several standard note name lists provided with
Professionalª:

Note name list…

Contents…

0..127

The numbers 0 through 127

Diatonic

The default MIDI note names (like C4, E5, and so on)

General MIDI Drums

The default instrument names for the General MIDI
drum patch

To See the Assignment of Note Name Lists to Patches…

10-354

1.

Expand the instrument definition by clicking the + sign next to
the instrument name.

2.

Expand the Patch Names for Banks folder by clicking the + sign.

3.

Continue expanding the tree by clicking the + sign, until the tree
is fully expanded.

Instrument name

Bank
The * indicates that
this note name list is
the default
This is the name of
a note name list

Note name lists are
defined for three
different patches

1.

Drag a note name list from the Names tree onto the Note Names
for Patches folder.

2.

Enter a patch number, or enter –1 to indicate that this list of note
names should be used as the default.

3.

Professional™ displays the updated patch and note name lists. If
necessary, Professional™ adds a new patch to the instrument
definition.

Instruments

To Change the Note Names for a Patch…

To Remove a Note Name List…
1.

Highlight the patch in the Instrument tree.

2.

Press the Del key, or right-click on the note name list and choose
Delete from the menu.

To Set or Clear the Drum Flag…
1.

Right-click on the patch in the Instrument tree, and choose
Drums from the menu.

Assigning Controller, RPN, and NRPN Names
Professionalª lets each instrument have its own lists of controller
names, RPN names, and NRPN names. There is always exactly one list
of each type per instrument.

To See the Controller, RPN, and NRPN Name Lists…
1.

Expand the instrument definition by clicking the + sign next to
the instrument name.

10-355

Instrument name

Controller name list
RPN name list
NRPN name list

To Change the Controller, RPN, or NRPN Name List…
1.

In the Names tree, expand the branch containing the Controller
name lists, RPN name lists, or NRPN name lists.

2.

Drag the desired name list from the Names tree onto the
corresponding branch of the Instrument tree.

Professional™ displays the updated Controller, RPN, or NRPN name
lists.

10-356

11

Working with
StudioWare

StudioWare panels are software interfaces to external MIDI devices such
as samplers, keyboards, automatable mixers, and effects units. These
interfaces allow you to manipulate the controls on any external MIDI
device from graphical controls on your screen. The changes you make to
these controls can even be recorded and then played back as part of your
project.

StudioWare

Professionalª includes a wide variety of StudioWare panels for popular
MIDI devices, with new panels constantly under development here at
Cakewalk, by equipment manufacturers, and by Professionalª users.
Check the Cakewalk web site (www.cakewalk.com) from time to time for
new and updated StudioWare panels

In This Chapter
StudioWare Panels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358
Using Panels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 359

StudioWare Panels
Professionalª comes with a variety of StudioWare panels. Some are
designed to control a speciÞc external MIDI device, while others are
useful with a variety of devices. Here is a listing of some of the panels
that are included with Professionalª:

11-358

Panel name...

What it’s for...

AWE

Controls the wavetable synthesizer on
SoundBlaster AWE sound cards

EMU Orbit

Provides basic control of the EMU’s Orbit
synthesizer

General MIDI

Provides parameters and control for any General
MIDI compatible synthesizer

Mackie OTTO 1604

Fader and Mute control designed for the Mackie
1604 mixer

MMC

MIDI Machine Control panel, providing track
arming and transport control for any device that
responds to MMC commands

Novation Bass Station
BS1

Panel for controlling the settings of the Novation
BassStation

Novation Bass Station
Rack BSR1

Panel for controlling the settings of the Novation
BassStation rack version

Novation
DrumStationRack DRM-1

Panel for controlling the settings of the Novation
DrumStation

Novation Super Bass
Station Rack

Panel for controlling the settings of the Novation
SuperBassStation rack version

Roland GS

Control panel providing parameter manipulation
for any GS-compatible synth

Roland VS-880

Provides parameter and transport control for the
Roland VS-880 digital audio workstation

Tascam RC-808

Control Interface modeled after the Tascam RC808 remote control unit, used with the DA-38, DA88, and DA-98 multitrack recorders

Yamaha ProMix 01

Provides parameter control for the Yamaha
ProMix digital mixer

Yamaha 03D

Provides parameter control for the Yamaha 03D
digital mixer

Roland UA-100

Provides parameter control for the Roland UA-100
audio canvas

You can also create a basic StudioWare panel that contains a standard
set of controls for selected tracks in a project. This panel will provide
functionality similar to that provided by the Console view.
When you open or create a StudioWare panel, it is conÞgured to be part
of the current project. You can open several different panels and use
them all with a single project. You can also open several different copies
of the same panel and link each one to a different open project.

To Open a StudioWare Panel...
1.

Choose File-Open to display the Open File dialog box.

2.

Choose StudioWare from the Files of Type list.

3.

Choose a StudioWare file and click Open.

Professionalª opens and displays the StudioWare panel.

1.

Select one or more tracks from the Track view.

2.

Choose File-New to display the New File dialog box.

3.

Choose StudioWare Panel from the list.

4.

Click OK.

StudioWare

To Create a New Panel...

Professional™ displays a StudioWare panel with a set of standard
controls for each selected track. You can also create a new panel by
right-clicking on the selected tracks and selecting StudioWare from
the menu.

Using Panels
Every StudioWare panel is made up of a collection of controls and other
information displays. The controls are software representations of the
knobs, buttons, and sliders on an external MIDI device. By moving the
controls on the screen, you adjust the controls on the external MIDI
device. If you want, you can also conÞgure the StudioWare panel so that

11-359

moving the controls on the external device adjusts the controls on your
computer screen. Some StudioWare panels contain controls that perform
other functions within Professionalª, such as changing track
parameters or running CAL programs.
Because StudioWare panels can be used to control many different types
of devices, and because each and every panel can be tailored for a speciÞc
application and hardware environment, it is impossible to explain here
all the different ways to use a particular panel. Instead, this section tells
you how to use the different types of controls and how to record the
changes you make to each control as part of your project.
There are three types of controls in most StudioWare panels: buttons,
knobs, and sliders. In addition, panels may contain LED indicators, level
meters, text, and bitmap images. The appearance of controls and other
displays may vary greatly from panel to panel. They may be of very
different sizes, and they may be designed with custom styles, bitmaps,

11-360

and colors. In addition, sliders and meters may be laid out either
horizontally or vertically.

MMC

StudioWare

General MIDI

There are a variety of ways to adjust the values of buttons, sliders, and
knobs:

To change this…

Do this…

The status of a button

Click on the button

11-361

The value of a slider

Click on the desired slider position to move the slider
to that position, or drag the slider to the desired
position

The value of a knob

Click along the outer edge of the knob to move the
knob to that position, or drag the outer edge of the
knob in a circular motion to set the desired position

To change the value of a knob or slider using the keyboard, you must
Þrst select the control:
¥

To select a control that has a numeric value display or label, click on
the value or the label.

¥

To select a control without a numeric value display, click on the
control, being careful to click at the current control position. If you
do not click at the current control position, the control will change
values as a result of the mouse click.

To adjust a knob or slider using the keyboard:
¥

Press the - and + keys to decrease or increase the value of the
selected control by the smallest amount

¥

Press the [ and ] keys to decrease or increase the value of the
selected control by steps of 10

Grouping Controls
Professionalª lets you create groups of StudioWare controls. When
several controls are in a single group, you can move a single control and
have the remaining controls in the group adjust automatically. This is
useful for many different mixing and crossfade applications.
When you create a group of controls, each control in the group has a
starting and an ending value. HereÕs how these values are used:
¥

When you move any control in the group to its starting value, all
controls in the group are set to their starting value

¥

When you move any control in the group to its ending value, all
controls in the group are set to their ending value

¥

When you position any control in the group somewhere between its
starting and ending value, all controls in the group are set to the
same relative position between their starting and ending value

The initial range for each control is set based on the position of the
controls at the time you group them.

11-362

You can adjust the range for any individual control, even if it is part of a
group, simply by holding the Shift key while you move the control. When
you adjust an individual control by holding the Shift key, its maximum
or minimum is adjusted, depending on whether the entire group is closer
to its minimum or maximum value.

To Create a Group of Controls...
1.

Select any control by clicking on it with the mouse.

2.

Hold down the Ctrl key and click on one or more additional
controls.

Professional™ creates a group from the selected controls.

To Remove Controls from a Group...
1.

Hold down the Ctrl key and click on any control in the group.

Professional™ removes the control from the group.

To Adjust a Single Control in a Group...
1.

Hold down the Shift key and drag the control to a new value.

The range for the control is adjusted so that its current position
corresponds with the current position of other controls in the group.

1.

Move the two faders to their midpoint.

2.

Click on the first fader, and then Ctrl-click on the second to create
a group.

3.

Move both faders to their highest position.

4.

Shift-drag the second fader to its lowest position.

5.

Drag the first fader to its lowest position.

6.

Shift-drag the second fader to its highest position.

StudioWare

Example: To Set Two Faders for a Crossfade...

These two controls are now grouped so that they move in opposite
directions.

11-363

The minimum and maximum values of the faders look like this:

Fader...

Starting value...

Ending value...

#1

0

127

#2

127

0

To set faders that are always the same distance apart, set the ranges
something like this:

Fader...

Starting value...

Ending value...

#1

0

63

#2

64

127

To set faders to move over different ranges of values, set them something
like this:

Fader...

Starting value...

Ending value...

#1

0

127

#2

0

100

Recording Control Movements
You can move the controls in a StudioWare panel while playing back a
song to adjust the levels or other MIDI activity that the panel is
designed to accommodate. In addition, you can record changes that you
make to the controls in a panel so that these changes become a part of
your project. Recording changes so that they play back automatically is
known as automation.

11-364

There are two general approaches to recording control movements, as
indicated in the following table:

Approach...

How it works...

Snapshot

You set all the controls to the values you
want, and then create a snapshot of
these settings at a particular Now time.
When you play back the project later, all
the controls will snap back to these
settings when you reach the appropriate
Now time.

Real-time recording

You move controls in any way you like,
recording the series of changes you
make so they become part of your
project. When you play back the project
later, the controls move exactly as you
recorded them.

The Þrst approach is useful, for example, when your project contains a
variety of distinct sections and you want to make a sudden change in one
or more settings between the sections.
The latter approach is most useful when you want to create smooth
transitions from one section to another. For example, you could slowly
add modulation to a MIDI piano or move the faders on a digital mixing
console. Once you record these changes, they will play back along with
your project automatically.

StudioWare

StudioWare lets you record and re-record automation data as many
times as necessary. When you record new movements for a control, any
old events for that control are replaced by the newer ones. Movements of
other controls are unaffected. You can re-record moves again and again
until youÕve got the movement exactly the way you want it. You can also
edit automation data using the Controllers pane in the Piano Roll view.
There are three tools in the StudioWare toolbar that are used to control
recording and automation:

Icon...

Tool...

What it’s for...

Update

Makes the controls in the panel
update automatically during
playback or when MIDI data is
received by the panel

11-365

Snapshot

Records a snapshot of the current
position of all controls

Record

Activates real-time recording of all
control movements

Most StudioWare panels are designed to both send and receive MIDI
data. This means two things:
¥

If you move the controls on your external MIDI device, the
StudioWare panel will be notiÞed of the changes

¥

When you play back a project containing automation data, the
StudioWare panel is notiÞed of the automation changes

The Update button in the StudioWare toolbar indicates whether these
changes are played back visually on the StudioWare panel. Press this
button to make sure that automation parameters and changes made on
the external MIDI device are displayed in the StudioWare panel. Turn
this option off if you do not want to see these changes.
If you are recording a snapshot while playback is in progress, you should
probably disable Update. Otherwise, some of the controls may move as a
result of previously recorded automation events, even while you are
trying to position them correctly.
When you are recording real-time control movements, you probably
want Update enabled, so that the controls will show the events that have
already been recorded.
If you record automation data on a track that contains linked clips,
Professionalª automatically unlinks the clips so that the automation
data do not apply to other instances of the linked clip. As an example,
suppose you have four repetitions of a particular riff, stored in four
linked clips that play in sequence. When you record a fade-out over these
four clips, Professionalª automatically splits the clips into four
independent clips, each with automation data representing some portion
of the fade.
If you record a snapshot of control positions on a track that contains
linked clips, the clips remain linked, and the snapshot applies to all
copies of the linked clip.
If you are not happy with the automation data you recorded, you can
always use the Undo command to remove it.
The automation data you record using a StudioWare panel can be
displayed and edited using either the Controllers pane in the Piano Roll
view or the Event List view. For more information on the Controllers

11-366

pane, see ÒControllers, RPNs, NRPNs, and Automation DataÓ on page 6216. For more information on the Event List view, see ÒThe Event List
ViewÓ on page 6-224.

To Record a Snapshot While Playback Is Stopped...
1.

Set the Now time to the point in the project where you want the
settings to take effect.

2.

Move the controls to the settings you desire.

3.

Click

.

Professionalª records a snapshot of the current control settings.
If the Now time is the very beginning of the project, then the snapshot
will change the track parameters to match the controls in the panel
instead of recording automation events.

To Record a Snapshot While Playback Is in Progress...
1.

Make sure the
button in the StudioWare toolbar is not
pressed so that Update is disabled.

2.

Change the Now time to a few bars or seconds before the time
you wish to take the snapshot.

3.

Start playback.

4.

When you have reached the appropriate time, click on the
Snapshot button.

StudioWare

Professionalª records a snapshot of the current control settings.

To Record Control Changes in Real Time...
1.

Make sure the
button in the StudioWare toolbar is pressed so
that Update is enabled.

2.

Make sure the
button in the StudioWare toolbar is pressed so
that recording is enabled.

3.

Set the Now time to a few bars or seconds before the time at
which you want to record control movements.

4.

Click
or press the Space bar to start playback. (Note: Do not
press the Record button in the Transport toolbar!)

5.

Adjust the controls as you wish while playback is in progress.
Each time you adjust a control, the Record tool
is activated.

11-367

6.

When you are done, click
playback.

or press the Space bar to stop

7.

Click the
button in the StudioWare toolbar to turn off realtime recording.

Professionalª records the control changes that you entered while
playback was in progress.

Control Settings
The controls in a StudioWare panel are designed to send and receive
various types of MIDI information. This information can be transmitted
to two possible destinations:
¥

A speciÞc track in your project

¥

A MIDI output port

When you want to record the movements of controls within a panel, you
must make sure that MIDI data from the control are directed to a track
and not to a MIDI port. To Þnd out where the data from a control are
headed, be in design mode, right-click on the control to display the
Control (Widget) Properties dialog box, and check the list:

Data from this control are routed to a track
and can be recorded

Data from this control are routed to a MIDI
port and cannot be recorded.

StudioWare Panel Drawing Speed
Some StudioWare panels use bitmap graphics to enhance their
appearance. These graphics can slow down the speed with which a panel
is displayed on some slower PCs. You can turn off these bitmap graphics
by adding this line to the [WinCake] section of the wincake.ini Þle, as
follows.
PanelsShowWidgetBitmaps=0

11-368

To turn bitmap graphics on again, change the entry to:
PanelsShowWidgetBitmaps=1

StudioWare

For more information about the wincake.ini Þle, see Appendix E:
Initialization Files.

11-369

11-370

12

Using Layouts and
Templates

A layout is the current arrangement of all the views that pertain to a
particular project. The layout of each project is stored automatically as
part of every project Þle. In addition, you can save the current layout or
load any saved layout and apply it to the current project. You might want
to create a layout so you can easily arrange the views in a convenient
size and position on the screen.

In This Chapter
Layouts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372
Templates. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375

Layouts & Templates

A template is a special Þle that is used as a pattern to create other,
similar Þles. You might create a template Þle that deÞnes a particular
musical ensemble (say, a string quartet) or a particular studio
conÞguration (MIDI instruments, audio ports, and so on). Templates
make it fast and easy to create and conÞgure new projects.

Note that toolbars are not part of a Þle layout or template. The toolbar
arrangement you choose is stored automatically from session to session.

Layouts
The layout of the views that are displayed for a project is stored
automatically in the project Þle when you save the project. By default,
the layout of all the views is restored when the Þle is opened.
In addition, you can save the current layout in a separate listÑthe
global layout list. Once you have saved the layout in this list, you can
apply it to any open project. The global layout list can contain as many
layouts as you want. Layouts in the list can be updated, renamed, and
deleted.
Layouts are stored in a folder on your hard disk. To change the default
folder for layouts, choose Tools-Global Options and click the Folders
tab.
There are two options that control how layouts are used, as described in
the following table:

12-372

Option…

Meaning…

Close Old Windows Before Loading
New Ones

If checked, Professionalª will close all
the views of the current project before
applying the layout. If you leave this
option unchecked, existing views remain
open and additional views are created
according to the settings in the layout.

When Opening a File, Load Its
Layout

If checked, the views of a project are
automatically arranged according to the
stored layout when the project file is
opened. If this option is not checked,
only the Track view (and File Info view, if
applicable) are displayed when the
project file is opened.

To Create or Save a Layout…
1.

Arrange the views for the current project the way you want.

2.

Choose View-Layouts to display the Window Layouts dialog
box.

3.

Click Add to display the New Global Layout dialog box.

4.

Enter a name for the layout, and click OK. The layout is added to
the list.

5.

Click Close to exit the Window Layouts dialog box.

1.

Arrange the views for the current project the way you want.

2.

Choose View-Layouts to display the Window Layouts dialog
box.

3.

Choose the layout you want to update from the list.

Layouts & Templates

To Update a Layout…

12-373

4.

Click Add to display the New Global Layout dialog box.

5.

Leave the layout name unchanged, and click OK.

6.

Click OK to confirm that you want to update the layout.

7.

Click Close to exit the Window Layouts dialog box.

To Load a Layout…
1.

Choose View-Layouts to display the Window Layouts dialog
box.

2.

Choose the layout you want from the list.

3.

Click Load.

Views of the current project are arranged according to the layout
settings.

To Delete a Layout…
1.

Choose View-Layouts to display the Window Layouts dialog
box.

2.

Choose the layout you want to delete from the list.

3.

Click Delete.

4.

Click OK to confirm that you want to delete the layout. The
layout is removed from the list.

5.

Click Close to exit the Window Layouts dialog box.

To Rename a Layout…

12-374

1.

Choose View-Layouts to display the Window Layouts dialog
box.

2.

Choose the layout you want to rename from the list.

3.

Click Rename to display the Rename Existing Layout dialog box.

4.

Enter a new name for the layout, and click OK. The layout is
renamed in the list.

5.

Click Close to exit the Window Layouts dialog box.

To Set Layout Options…
1.

Choose View-Layouts to display the Window Layouts dialog
box.

2.

Check the options you want.

3.

Click Close.

Templates
Template Þles make it easy to create new projects with certain
predeÞned settings. To create a template Þle, create a new project Þle
and arrange the project settings the way you want, then save the project
as a template Þle. Template Þles have a Þle extension of .tpl. When you
create a new project, you can use the template as the basis for the new
project. Professionalª looks for template Þles in a particular folder on
your hard disk. By default, this folder is the program folder. To change
the template directory, choose Tools-Global Options and click the
Folders tab.
Every time you start Professionalª, a new, empty project is displayed. If
you want, you can determine the settings for this default project by
creating and saving a special template Þle, called normal.tpl. If you
create or update the normal.tpl Þle, Professionalª will display this
template automatically when the program is started.

¥

Track conÞguration and track parameters

¥

Timebase

¥

Sysx banks

¥

File information and comments

¥

Tempo settings

¥

Meter and key settings

¥

Clock and synchronization information

¥

MIDI data

¥

MIDI In/Out/Thru settings

¥

MIDI metronome settings

Layouts & Templates

As a rule, any parameter that is saved in a project Þle is also saved in a
template Þle. Following are some useful parameters that are saved in
template Þles:

12-375

¥

Selection start and end times

¥

Record mode and punch-in times

The following parameters are saved globally and are not stored in
template or project Þles:
¥

Initialization Þle parameters

¥

Big Time font settings

¥

MIDI device settings

¥

Instrument deÞnitions

¥

Autosave options

¥

Key bindings

¥

Color settings

To Create a Template…
1.

Create a new file using the File-New command.

2.

Set one or more parameters to be the way you want.

3.

Choose File-Save As to display the Save As dialog box.

4.

Choose Template from the Save as Type list.

5.

Enter a template file name and click Save.

Professionalª saves the template file.

To Create a New Project from a Template…
1.

Choose File-New to display the New Project File dialog box. The
list contains the names of all existing templates.

2.

Choose a template from the list.

3.

Click OK.

Professionalª creates the new project and displays it in the Track
view.

Template Example: Three MIDI Instruments
Suppose that your system has only a single MIDI port but you own three
different synthesizers:
¥

12-376

One synthesizer set to receive on channels 1 through 8

¥

A general MIDI synthesizer module set to receive data on all 16
channels

¥

A drum machine set to receive on MIDI channel 10

HereÕs how you can use a template to make it easy to create new projects
that are already conÞgured for the instruments you own.

To Create the Example Template File…
1.

Choose File-New to create a new project file.

2.

Enter 10 in the channel column of track 10. The drum machine
responds to channel 10. For consistency, the drums can be
placed on track 10.

3.

The second synthesizer responds to channels 1 through 8. These
can be placed on tracks 1 through 8. Fill the Channel column for
each track with the corresponding channel number. You should
now have tracks 1 through 8 set to channels 1 through 8.

4.

The third synthesizer can respond to 16 MIDI channels, but the
only channels left are 9 and 11 through 16. Enter these numbers
in the corresponding tracks. You will need to mute the unused
channels on the third synthesizer (1 through 8 and 10) so they
won’t play. These are assigned to the drum machine and the
second synthesizer.

5.

Name each track and set any track parameters, such as starting
patch, volumes, panning, and transposition.

6.

If you like, configure other parameters needed in your projects,
such as auto-send Sysx banks, tempo settings, and comments.

7.

Choose File-Save, and save the file as a template named
my3synths.

Layouts & Templates

Now, each time you want to start working on a new project, you can
simply load your template and start recording.

12-377

12-378

Digital audio Þles are very large, and the processing of digital audio
places a heavy load on a desktop computer. Professionalª includes a
large number of features and advanced settings that help you manage
disk space more efÞciently and get better performance. This chapter
describes these features and settings.

In This Chapter
Audio System Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 379
Digital Audio Data Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383
Improving Performance with Digital Audio . . . . . . . . . . . . . . . . . . . . 389

Audio System Configuration
There are many different types and conÞgurations of audio hardware.
Professionalª can usually automatically detect the type of sound card
that you have installed and conÞgure its settings for best performance.
Sometimes, though, you may need to change these settings, as described
below.

The Wave Profiler
The Wave ProÞler is a utility that analyzes all the sound cards in your
computer and Þnds the optimum DMA (Direct Memory Access) settings
for communicating with Professionalª. These settings are used to
ensure that a project that contains both MIDI and digital audio plays
back both types of material in tight synchronization. If the DMA settings
are incorrect, MIDI and digital audio material may not play back
correctly.
The Wave ProÞler utility runs automatically the Þrst time you run
Professionalª, and you donÕt need to run it again unless you install a
new sound card or an updated driver for an existing sound card. The
Wave ProÞler determines the correct settings at three sample rates (11

Audio Performance

13

Improving Audio
Performance

kHz, 22 kHz, and 44 kHz). It assumes that the same settings should be
used for both the 44 kHz and 48 kHz sample rates. If you Þnd that audio
and MIDI donÕt play in sync at 48 kHz, you may need to enter the
settings manually, as described in the next section.
You can also manually conÞgure the DMA settings for your sound card,
overriding the settings that were determined by the Wave ProÞler. This
is not recommended except under special circumstances outlined below.
All sound cards report their approximate position (sample number) in
the audio stream (this position is known as the wave out position).
Because the reported position is not always sample-accurate,
Professionalª may choose to use or ignore this information based on the
type of card. If Professionalª uses the wave out position information,
the DMA settings are ignored, and vice versa. Some newer sound cards
report themselves as having sample-accurate wave out position
reporting. If Professionalª detects this capability, the wave out position
option is enabled automatically. You can always override this setting and
force Professionalª to use or to ignore the wave out position
information.
If you experience MIDI and audio synchronization problems during
playback, there are two things you can try before contacting technical
support:
¥

Run the Wave ProÞler, but do not accept the default setting. This
forces Professionalª to physically test the card to set the audio
settings.

¥

Try using the Wave Out Position for Timing option.

To Run the Wave Profiler…

13-380

1.

Choose Tools-Audio Options and click the General tab.

2.

Click Wave Profiler. The Wave Profiler examines each of your
sound cards in turn.

3.

If the Wave Profiler identifies the card, it displays the information
and asks if you want to use the default settings. You should
answer Yes, unless there is some unusual situation you are
trying to resolve.
•

If you answer Yes, the Wave Profiler continues with the next
sound card, if there is one.

•

If you answer No, the Wave Profiler automatically tests the
card to identify appropriate settings, and then goes on to the
next sound card, if there is one.

If the Wave Profiler cannot identify the card, it automatically
tests the card to identify appropriate settings, and then goes on
to the next sound card, if there is one.

5.

The Wave Profiler continues its work until all sound cards have
been tested, and displays a message when it is finished.

Audio Performance

4.

If you receive an error from the Wave Profiler and have problems with
synchronization of MIDI and digital audio, contact technical support.

To Manually Change the DMA Settings…
1.

Choose Tools-Audio Options and click the Advanced tab.

2.

In the DMA box, confirm that the correct device is selected from
the Device list.

3.

Enter the size and offset settings recommended by your audio
hardware documentation.

4.

Click OK when you are done.

The DMA settings you entered are used for synchronization of
playback.

To Use the Wave Out Position Information…
1.

Choose Tools-Audio Options and click the Advanced tab.

2.

In the Playback and Recording box, check or uncheck the Use
Wave Out Position for Timing box.

3.

Click OK when you are done.

Configuring Your Audio Hardware
Professionalª uses the Microsoft DirectShow architecture for audio
streaming through sound cards. Your computer may have several
installed devices that Windows recognizes as sound cards containing
audio drivers. You note use the Tools-Audio Options command to
choose the audio device that you want to use with Professionalª.
Generally, you should choose your highest quality sound card for both
recording and playback.

13-381

There are several other options you can use to control certain aspects of
audio playback, as shown in the table:

13-382

Option. . .

How to use it. . .

Queue Buffers and Wave Buffer
Size

These values control the number and
size of audio data packets sent to your
output device. In general, lower
numbers result in lower latency. If they
are lowered too much and you interact
with Professional™ (for example, if you
open and close views) while playback is
in progress, you may hear audio glitches
and dropouts. Professional™ ignores
the Buffer Size if you set it to be below
the DMA size. These options appear on
the Advanced tab of the Audio Options
dialog box.

Disk Buffer Size

This option controls the size of the buffer
used to read audio data from disk. A
larger buffer size allows more efficient
streaming of data. This option appears
on the Advanced tab of the Audio
Options dialog box.

Enable Simultaneous Record/
Playback

Professional™ tries to determine
automatically if your audio hardware
supports simultaneous record and
playback. If it fails to determine this
setting automatically, you can check this
option. You can also turn off
simultaneous record and playback if this
causes problems with your equipment.
This option appears on the Advanced
tab of the Audio Options dialog box.

Clip Audio Mix Upon Overflow

When this option is enabled,
Professional™ will clip overloaded audio
instead of letting it wrap, or overflow.
This often reduces the audio artifacts of
mixing too hot, and creates a less
abrasive type of distortion when you
overdrive tracks. You may find it
especially useful on guitar-heavy mixes.
This option may reduce audio
throughput. This option appears on the
Advanced tab of the Audio Options
dialog box.

This option forces monaural recording
and playback. It is required for fullduplex recording on the Roland RAP-10.
This option appears on the General tab
of the Audio Options dialog box.

Audio Performance

Mono Record/Playback

To Choose the Audio Device…
1.

Choose Tools-Audio Options and click the General tab.

2.

Choose the Playback Device from the list.

3.

Choose the Record Device from the list.

4.

Click OK when you are done.

To Set Other Audio Options…
1.

Choose Tools-Audio Options and click the Advanced tab.

2.

Choose the options you want according to the table that appears
above.

3.

Click OK when you are done.

Digital Audio Data Management
Digital audio requires a large amount of disk storage. The tables below
show the disk space requirement for a single minute of digital audio at
various sampling rates:
Mono
Rate...

16 bit

18 bit

20 bit

22 bit

24 bit

11 kHZ

1.3

1.9

1.9

1.9

1.9

22 kHz

2.8

3.8

3.8

3.8

3.8

44.1 kHZ

5.0

7.6

7.6

7.6

7.6

48 kHz

5.5

7.6

7.6

7.6

7.6

13-383

Stereo
Rate...

16 bit

18 bit

20 bit

22 bit

24 bit

11 kHZ

2.5

3.8

3.8

3.8

3.8

22 kHz

5.0

7.6

7.6

7.6

7.6

44.1 kHZ

10.1

15.1

15.1

15.1

15.1

48 kHz

11.0

16.5

16.5

16.5

16.5

Professionalª stores audio data separately from the rest of your
projects, in Þles placed into a special folder called the wavedata folder.
These audio Þles are in the same format as regular Wave Þles, but they
have a special Þle extension of .wa~. This special Þle extension lets
Professionalª know that these are audio Þles associated with
Professionalª projects. When you record a piece of digital audio or
insert a digital audio Þle into a project, the audio is stored in one of these
special Þles in the wavedata folder.
Professionalª stores audio data in a way that conserves disk space. If
you copy an audio event from one project to another, for example,
Professionalª doesnÕt actually make a copy of the audio Þle. Instead, it
tells both project Þles that they share the same audio Þle. If you
subsequently edit a portion of the audio in one of the projects, the edited
portion is stored in a separate audio Þle, and the corresponding portion
of the original Þle is no longer shared. On playback, Professionalª
combines all the audio Þles together as needed to recreate the song.
Suppose you have a song called mysong.wrk, which contains several
audio events. The audio portion of the project is stored in a number of
Þles with an extension of .wa~. The exact number of Þles depends on
how many events were recorded, how much editing was performed on
the audio portion of the project, whether or not the same audio events
are shared by other projects, and other factors.
There are several beneÞts to this system:

13-384

¥

You can record and edit digital audio without having to enter Þle
names for every piece of audio

¥

You use much less disk space than would otherwise be required

¥

You donÕt have to manually organize and keep track of all your audio
Þles

Feature/Command…

What it’s for…

Bundle file

A single file that incorporates all project
information and audio data. Useful for
creating backups of your work or for
moving projects from one computer to
another.

Clean Audio Disk

Deletes audio files that are not used by
any project to free up disk space.

Compact Audio Disk

Compacts all the audio data used by a
project into a single file, increasing the
efficiency of playback.

Take Vault

Forces all recorded audio to be saved in
standard Wave files with the .wav
extension, thereby bypassing the
automatic audio file management
process. If you subsequently edit the
wave file, the edits are stored in the
wavedata folder.

Manage Imported Files

Imported wave files are copied into the
wavedata folder and managed
automatically.

Audio Performance

Professionalª includes several features and commands to assist in
working with digital audio data:

These features and commands are described in the sections that follow.

Changing the Wavedata Folder
You are permitted to change the location of the folder that is used to
store audio data. This may be necessary if, for example, your hard disk is
full and you want to move all audio data storage to a different hard disk.
We strongly recommend that you do not change the location of the
wavedata folder unless absolutely necessary.
If your original wavedata folder contains any audio Þles with the
extension .wa~, you must manually move these Þles to the new
wavedata folder using the Windows Explorer or some other Þle
management program. Otherwise, you will receive an error message
when you open your project Þles, and the audio portion of your project
will be missing.

To Change the Wavedata Folder…

13-385

1.

Choose Tools-Audio Options and click the Advanced tab.

2.

Enter the name of the wavedata folder in the Data Directory box.

3.

Click OK when you are done.

4.

Use the Windows Explorer or some other program to move all
audio files from the old wavedata folder to the new wavedata
folder.

All audio files will be stored in the new wavedata folder.

Deleting Unused Audio Files
The Clean Audio Disk command is used to delete digital audio Þles in
the wavedata folder that are no longer used by any of your projects. You
should use this command from time to time to free up disk space.
This command searches all of your hard disks for project Þles, and then
compiles a list of all the audio Þles in your wavedata folder that are not
in use by any of these projects. You can then choose to delete these audio
Þles.
Under Windows 95, deleted Þles are normally placed in the Recycle Bin.
As a result, you should empty the Recycle Bin after using the Clean
Audio Disk command; otherwise, the unused Þles will still physically
remain on your hard disk.
If you are using another utility program that protects you from
accidentally deleting important Þles (such as Norton Protect), you may
need to disable that program. Otherwise, the next time you use the
Clean Audio Disk command you may once again Þnd these not-quitedeleted Þles.

To Delete Unused Audio Files…

13-386

1.

Make sure all project files that contain audio are immediately
accessible on a hard disk.

2.

If you are running Windows 95, empty the Recycle Bin.

3.

Choose Tools-Clean Audio Disk to display the Clean Audio Disk
dialog box.

4.

Click the Find button. Professional™ searches your hard disk for
audio files that appear to be unused by any existing projects,
and displays the names of these files in the list.

5.

Follow the instructions in the table:

6.

Do this…

Listen to a file

Highlight the file name in the list and
click Play

Delete a file

Highlight the file name in the list and
click Delete

Delete all files

Click Delete All, and click Yes to
confirm

Audio Performance

To do this…

Click Close when you are done.

Compacting Audio Files
The Compact Audio Data command places all digital audio used in the
current project into a single digital audio Þle. This can improve the
efÞciency of playback, particularly if you have performed lots of audio
editing.
Individual audio events in the project point to speciÞc portions of this
single Þle. Audio events may continue to use the same portion of the
audio data Þle in order to reduce disk usage. When this command has
been carried out, all of the original audio Þles remain in the wavedata
folder. To reclaim disk space, use the Tools-Clean Audio Disk
command.

To Compact Audio Files…
1.

Choose Tools-Compact Audio Data.

2.

Confirm that you want to compact your audio data.

Professional™ compacts all audio data for the current project into a
single file.

Backing Up Projects with Digital Audio
A bundle Þle is a single Þle that contains all the informationÑ
including digital audioÑused in a project. A bundle Þle includes
everything that is stored in a normal project Þle, plus all the digital
audio that is used in the project. Use a bundle Þle when you want to:
¥

Make a backup copy of a project that contains digital audio

¥

Transfer a project containing digital audio from one computer to
another

13-387

Because a bundle Þle makes an extra copy of all the digital audio in your
project, it will require extra disk space. Bundle Þles are not intended to
be your primary means of storing a song. Bundle Þles have a Þle
extension of .bun.
When you open a bundle Þle, the audio data are placed into the
wavedata folder, and the remainder of the song is loaded into memory.
Use the File-Save As command if you want to save the project as a
regular project (.wrk) Þle.
If you close this Þle without saving it, the audio data are automatically
deleted from the wavedata folder. If you save the Þle as a project (.WRK)
Þle, the audio data are left in the wavedata folder. If you save the project
as a bundle Þle, the audio data are removed from the wavedata folder.

To Create a Bundle File…
1.

Choose File-Save As to display the Save As dialog box.

2.

Choose Bundle from the Save as Type list.

3.

Enter a file name and click OK.

Professional™ compacts all the audio and merges it with the
remaining project data in a bundle file.

To Open a Bundle File…
1.

Choose File-Open to display the Open dialog box.

2.

Choose a file with a .BUN extension.

3.

Click Open

The file is opened and the audio data placed into the wavedata folder.

Take Vault and Audio Data Handling
The Take Vault feature can help safeguard against accidental loss of
recorded takes. The Clean Audio Disk command and the Undo
command can both result in audio Þles being deleted from your hard
disk. When you enable the Take Vault and choose a Take Vault folder, all
newly recorded material will be saved as .wav Þles in the speciÞed folder.
The time and date of creation are used as the Þle name. Professionalª
will never delete Þles in the Take Vault. You must delete Take Vault Þles

13-388

Audio Performance

by hand. Do not use the Take Vault unless you are prepared to manage
audio Þles individually.

To Enable the Take Vault…
1.

Choose Tools-Audio Options and click the Advanced tab.

2.

Check the Take Vault box.

3.

Choose the folder in which audio takes should be stored.

4.

Click OK when you are done.

From now on, audio takes will be stored as Wave files in the specified
folder.

To Disable the Take Vault…
1.

Choose Tools-Audio Options and click the Advanced tab.

2.

Make sure the Take Vault box is not checked.

3.

Click OK when you are done.

Audio takes will now be stored in the wavedata folder.

Imported Audio Files
By default, Professionalª will make a copy of any audio data imported
via the Insert-Wave File command and place the imported audio into
the wavedata folder. You can disable this option if, for example, you
want to import large quantities of audio data into a project and donÕt
want to consume time and disk space by making copies of the Þles.
Automatic handling of imported Þles is enabled by default. Do not
disable this option unless you are prepared to manage the audio Þles
individually.

To Change Handling of Imported Files…
1.

Choose Tools-Audio Options and click the Advanced tab.

2.

Check or uncheck the Copy and Manage Imported Files box.

3.

Click OK when you are done.

Imported files will be handled based on the settings you have chosen.

Improving Performance with Digital
13-389

Audio
When a project contains many tracks of digital audio or when many realtime effects are in use, your computer may have difÞculty keeping up
during playback. When this occurs, youÕll hear portions of the audio drop
out. In an extreme case, audio playback may stop altogether.
Professional is limited to a maximum of eight tracks of digital audio. The
maximum number of audio tracks you can expect to play on your
computer also depends on the audio sample rate, the speed of your hard
disk, and the speed of your computerÕs CPU.
There are a variety of things you can do to increase the number of audio
tracks and effects you can play on your computer, as outlined in the
following table:

13-390

Approach…

How it works…

Archive unused audio tracks

Audio tracks that are muted continue to
place a load on your processor. To lessen
the burden and free up cycles to handle
more audio, archive all unused audio
tracks. See “Silencing Tracks” on page 389 for more information.

Enable disk caching

By default, Professionalª bypasses all
disk caching, which typically results in
better performance with audio data. If
your computer has a very large amount
of RAM (128 MB or more) and your
audio tracks include many repeated
sections, enabling caching may improve
Professionalª’s audio performance.
Choose Settings-Audio Options and
click the Advanced tab to change the
disk cache settings.

Mix down your audio tracks

If your project contains many different
audio tracks or many real-time effects,
you can use the Mixdown Audio
command to reduce all of this content to
a stereo pair of tracks. Having done this,
you can archive the original tracks (in
case you need them later) and play only
the new tracks, lessening the
computational burden on your
computer. For more information, see
“Mixing Down and Distributing Audio”
on page 9-338.

The more programs you have open, the
more CPU cycles you are taking away
from your project. Exit any programs
unnecessary to the task at hand.

Record audio at a lower sampling
rate

If you don’t require CD quality 44.1 kHz
audio, then record your audio at a lower
sampling rate of 22.05 kHz or 11.025 kHz.
Choose Settings-Audio Options to
change the sampling rate. This method
is useful only before you start work on a
project. Once the audio sampling rate for
a project has been set, it cannot be
changed.

Disable the Display Clip Contents
options

Drawing the contents of audio clips in
the Clips pane uses some CPU cycles. If
you are using a slow machine, you may
want to disable this feature. To do so,
right-click in the Clips pane, choose View
Options, and disable the Display Clip
Contents option.

Avoid compressed disks

If you use DoubleSpace, Stacker, or
some other disk compression system, it
will slow down playback of audio
tremendously. Configure your system so
that the wavedata folder is on a hard disk
that is not compressed.

Defragment your hard disk

If your hard disk is fragmented, playback
of audio will be slower. Use the Disk
Defragmenter to correct the situation.

Refrain from other activity during
playback

If you open and close windows or do lots
of editing while playback is in progress,
you may steal CPU cycles that would
otherwise be used for playback.

Turn off the option to draw audio as
it plays

The DrawPlayingAudio setting in the
initialization file, if enabled, causes
audio waveforms to be drawn as the
track or audio scrolls during playback.
Disable this option to conserve CPU
cycles. To do so, make sure that
[DrawPlayingAudio=0] appears in the
cakewalk.ini file. For more information
on initialization files, see Appendix E:
Initialization Files.

Audio Performance

Exit other programs

13-391

13-392

ProfessionalªÕs System Exclusive (Sysx) librarian provides you with 256
banks in which to hold MIDI System Exclusive messages. A bank is a
storage area plus some associated parameters such as a destination port
and an optional description. Each bank can hold any number of
messages; the amount of data it can hold is limited only by available
memory. The banks are saved in the Professionalª song Þle. Each bank
can also be saved as a .syx Þle in the format used by the public domain
MIDIEX utility.

In This Chapter
What Is System Exclusive?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 394
Using the System Exclusive View . . . . . . . . . . . . . . . . . . . . . . . . . . . . 395
Transmitting Banks during Playback . . . . . . . . . . . . . . . . . . . . . . . . . . 399
Real-time Recording of System Exclusive . . . . . . . . . . . . . . . . . . . . . 400
Sysx Echo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 400
Saving MIDI Files Containing Sysx Banks . . . . . . . . . . . . . . . . . . . . . 401
Sysx .ini File Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402

Sysx Data

14

Using System Exclusive
Data

What Is System Exclusive?
System Exclusive data is MIDIÕs way of letting each synthesizer
manufacturer transmit private data about its products. A System
Exclusive message has a manufacturer ID; the rest of the message is
completely proprietary and varies for each manufacturer, even for each
of its products. Professionalª does not understand what this data
means; it simply can hold onto it for you. You can take snapshots of your
equipmentÕs conÞguration and store them in ProfessionalªÕs System
Exclusive banks for transmitting back to the equipment. You may want
to do this simply to back up your equipment, much like backing up your
computerÕs hard drive in case something goes wrong. Or you may
conÞgure your equipment differently for each songÕs requirements,
which is why storing System Exclusive banks with each Professionalª
project Þle can be useful. Of course, for merely backing up your
equipment, you can have a project containing only System Exclusive
data and no notes.

Sysx Events
Professionalª provides two distinct kinds of Sysx events: Sysx Bank
and Sysx Data.
¥

Sysx Bank: You can use Sysx Bank events to transmit one of the
songÕs 256 banks of System Exclusive data. These banks can be
recorded, viewed, and edited in Sysx view, and each bank can
contain one or more very large System Exclusive messages. Sysx
Banks may also be marked Auto, so that they are sent when the Þle
is loaded rather than during the start of playback (see page 14-398
for more on this.)

¥

Sysx Data: You can also use Sysx Data events, which can each
contain a single System Exclusive message up to 255 bytes long. You
can view and edit the message bytes in the Event List view.

You can save Sysx Data events in project (.wrk) Þles. Any tracks
containing these event types will be discarded if the song is loaded into
Professionalª 5.0 or earlier.
Sysx Bank and Sysx Data events can be recorded in real time. See ÒRealtime Recording of System ExclusiveÓ on page 14-400 for more
information.

14-394

Using the System Exclusive View
The System Exclusive window has a list box for the 256 banks, plus
buttons. Most of the buttons affect whatever bank you have selected in
the list. Certain buttons will be disabled if the selected bank is empty. To
open the System Exclusive view, choose the Sysx command from the
View menu.
Here is a description of the buttons in the Sysx view.

Send

Sysx Data

Send transmits the current bankÕs System Exclusive message. If nothing
seems to happen, make sure you have correctly set the port (see later in
this chapter). This button is disabled if the current bank is empty.

Send All
Send All transmits all nonempty banks.

Receive
Receive dumps data from a synthesizer into the bank. If the bank
contains data, Professionalª asks you whether you want the new data
to overwrite the existing data or be appended to it.
When receiving dumps, remember to connect both the MIDI In and Out
ports of the synthesizer to the MIDI interface. Also, make sure that your
instruments are set up to receive and/or transmit Sysx. Synthesizers
that you normally use only to play soundsÑfor example, sound modules
that donÕt have keyboardsÑdonÕt need to be hooked up in both directions
except for receiving dumps, so it is easy to forget this. (If you will only be
sending Sysx messages to the device, the normal one-direction hookup is
sufÞcient.)

To Receive System Exclusive Data from a Synthesizer…
1.

Choose Tools-Global Options and click the MIDI filter tab, and
make sure that the System Exclusive item is checked. If it isn’t,
Professional™ won’t receive System Exclusive messages.

14-395

2.

Click Receive to open the Receive System Exclusive dialog box.

The list labeled Request contains a list of Dump Request Macros
(DRMs). Each DRM has a name that describes the synthesizer
and type of data that it asks the synthesizer to send. Select your
choice and click OK.
The first item in the list—You start dump on instrument—is not
really a Dump Request Macro. It tells Professional™ that you will
initiate a dump (or multiple dumps) from the front panel of the
synthesizer. You need to do this for synthesizers that are not on
the list. Once the bytes received count stops increasing (see
Steps 3 and 4), click Done to tell Professional™ to stop receiving.
The currently selected bank now holds the received Sysx data.
Once you’ve selected a DRM, Professional™ runs it.

Note:
The Pro Audio librarian may not support synthesizers that require
handshaking dump protocols. Some of these synthesizers have a
backup protocol where they will do a normal dump if they donÕt get a
handshake. Others do not.

14-396

The DRM may prompt you for additional information, which you
should supply.
•

Patch number: DRMs that are written to request an
individual patch or configuration give you this prompt, so
you can specify the one you want to have dumped.

•

Channel/unit number: Most synthesizers have a Sysx
channel or unit number. This covers the situation in which
you own two of the exact same synthesizer, and want to do
Sysx with each independently. Your synthesizer manual
should describe the factory-set number.

Sysx Data

3.

The DRM transmits a Sysx message that asks the synthesizer to
dump the data. Professional™ then waits to get some data
dumped from the synthesizer. The number of bytes received so
far is displayed in a dialog box.

4.

After the count stops increasing, click Done.
If the count stays at zero for more than a couple of seconds,
something is wrong. The synthesizer may not be hooked up to
the MIDI interface in both directions, or you may have answered
a DRM prompt incorrectly. Click Cancel.
If any data were received, you will see the number of bytes in the
bank list. At this point, you may want to give the bank a
descriptive name using the Name button.

14-397

More about Dump Request Macros
DRMs are deÞned in your CAKEWALK.INI Þle in the [Dump Request
Macros] section. You may add your own DRMs or modify the ones that
we have provided. Use the Windows Notepad to edit the Þle. Comments
in the CAKEWALK.INI Þle itself describe how to write DRMs. The speciÞc
Sysx messages can be found in the instrument manual, or they can be
obtained by contacting the manufacturer. Remember that a DRM must
start with F0 and end with F7.
Sometimes you will Þnd that the byte size is different when you use a
DRM, as opposed to initiating the dump from the instrument. It is
possible the instrument is dumping some additional information when
you initiate the dump from the instrument, but you should be able to use
either method without any problems.
Please note that many of the DRMs included with Professionalªhave
been donated by customers who are using the particular equipment. In
some cases, we have not been able to test those DRMs because we do not
have access to that equipment. We redistribute such DRMs on an as-is
basis. Additional user-supplied DRMs may be available on the Cakewalk
web site (www.cakewalk.com).

Name
You may enter a description for a bank by clicking this button. Names are

saved only in .WRK files.

Auto
The Auto option tells Professionalª to transmit that bank every time it
loads the song Þle. You might use this option for banks that contain
System Exclusive messages that load a set of sounds for a synthesizer at
or before the start of a song.
Before transmitting, Professionalª asks your permission. This is a
safety feature for loading a Þle you have received from someone else; if it
happens to contain data for your synthesizer(s), you might lose your
patches and conÞguration information. However, if you donÕt want to be
asked, choose Tools-Global Options, click the General tab, and
uncheck the box labeled Ask Before Sending Sysx.

Port
Each bank is transmitted to a particular MIDI port, just as a track is.
Click this button to change the port.

Edit Bytes
Although Professionalª is designed mainly to store System Exclusive
data for you, you can edit the bytes of shorter messages in hex format.

14-398

(Many of the more popular synthesizers have special patch-editing
programs available that let you edit data using sliders and other tools
rather than raw hex data.)
When you click the Edit Bytes button, Professionalª converts the
binary data into a text representation and pops up the Edit System
Exclusive Bytes dialog box, in which you can edit the text. If you make
changes and click OK to keep them, Professionalª tries to convert the
text back into binary format. YouÕll get an error message if the text does
not begin with an F0 and end with an F7, which are the System
Exclusive begin and end bytes.

Sysx Data

Professionalª may not be able to convert the data to text format. The
text representation requires three to four times more memory than the
data itself, and the Edit System Exclusive Bytes dialog box can contain
roughly as much text as Notepad.

Delete
This deletes the selected bank.

Load Bank and Save Bank
You can load and save individual banks to the Þle format used by the
popular public-domain MIDIEX bulk dump utility. The Þle extension
used is .SYX. If you try to load to a bank that isnÕt empty, Professionalª
asks if you want to append or replace. The Load and Save buttons work
only with MIDIEX format Þles, not Professionalª song Þles or MIDI
Þles.
Because the Þle format is the same as MIDIEX, you can load Sysx Þles
youÕve obtained from friends or web sites.
You may also use this feature to copy a Sysx bank between two
Professionalª song Þles. Save the bank into a Þle, load the other
Professionalª song Þle, then load the bank again. This is also a good
way to copy one bank to another in the same song Þle.

Transmitting Banks during Playback
Professionalª has a special meta-event, Sysx Bank, that lets you play a
System Exclusive bank at a speciÞed time in your song. You can use a
Sysx meta-event to send any of the 256 available Sysx banks at any time
in a sequence. To do this, you have to insert a new event in the Event
List using the Insert key on the PC keyboard. Next you have to doubleclick Event Kind and change it to System Exclusive. In the Values
column, select the bank (0-255) that you want to send.

14-399

MIDI is a serial data transmission, meaning it can do only one thing at a
time. If you try to upload a huge sampler dump during a fast drum solo,
playback will noticeably lurch. MIDI must complete the System
Exclusive message before it can resume playback. The Sysx meta-event
is appropriate only for very short System Exclusive messages. The exact
length depends on various factors, such as the speed of your computer
but as a rule of thumb, 100 bytes is a likely maximum, and even that
may often be too large.
You donÕt need to use Sysx meta-events for sending System Exclusive
information at the beginning of your song. Instead, use the Auto option
for System Exclusive banks. Banks that are marked Auto are
transmitted automatically by Professionalª when it loads the song Þle
they are stored in. Use the Sysx meta-event only when you need to
change a synthesizer setting during the middle of the song.

Real-time Recording of System
Exclusive
You can record short System Exclusive messages in real time. These will
end up in the track as the new Sysx Data types of events, which can hold
System Exclusive messages up to 255 bytes long. To do so, choose ToolsGlobal Options, click the MIDI Filter tab, and check the System
Exclusive item. Change the desired input port if necessary (only one port
can be recorded from). The Buffers setting may be left at 128 unless the
data are not being recorded.

Sysx Echo
You can conÞgure Professionalª to echo received System Exclusive
messages to output devices.

To Echo Sysx Messages...
1.

Choose Tools-Global Options.

2.

Select the MIDI Filter tab.

3.

Check the Echo System Exclusive option.

4.

Click OK.

Professional™ echoes received Sysx data according to the echo
settings on the MIDI Input tab of the Project Options dialog box.

14-400

Saving MIDI Files Containing Sysx
Banks
If a MIDI Þle has System Exclusive Auto-Send banks, then
Professionalª saves these in a MIDI Þle as System Exclusive messages
at the very beginning of the song (1:1:0). If the song has other MIDI data
starting at 1:1:0Ñfor example, notesÑit wonÕt be played correctly
because the System Exclusive transmission will delay the start. The
beginning of the song will sound garbled.

Sysx Data

The solution is to start the song at measure 2, leaving room for the
System Exclusive. (A good rule of thumb is to slide everything later by
one measure, but you could use an even longer duration if need be.) If
you have tempo changes, meter/key changes, or markers in your song,
youÕll have to use cut and paste to cut the entire song and paste it a
measure later. If you have only notes in your song, you can use the FileOpen command instead, which requires fewer steps.
Make sure you set the Sysx bank to Auto send in the Sysx view before
saving the .MID Þle. After saving it as a .MID Þle, use the File-Open
command to load it again and open the Sysx view. YouÕll notice that the
Sysx has been split up into many different banks. You can send all these
banks of Sysx submessages by clicking the Send All button in the Sysx
view. There is a necessarily small delay after each Sysx bank is sent. Any
names you give the banks will not be saved as part of the .MID Þle.

Sysx .ini File Settings
The TTSSEQ.INI initialization Þle contains settings that govern the
sending and receiving of System Exclusive information. If you are
experiencing difÞculties using Sysx, you will probably be able to correct
the problem by adjusting these settings.
The options described below occur in the [Options] section of the
TTSSEQ.INI Þle. You can edit this Þle using the Windows Notepad. Every
time you add or change one or more lines in ttsseq.ini, you must restart
Professionalª in order for the change to take effect.

SysxSendDelayMsecs=n
This setting causes Professionalª to delay n milliseconds if it
encounters an F7 in a System Exclusive bank.
n = 60 Default value (in milliseconds)

14-401

SysxDelayAfterF7=n
This setting causes Professionalª to delay Sysx transmission for a
certain amount of time if it encounters an F7 in a System Exclusive
bank. This gives some instruments the required amount of ÒbreathingÓ
time necessary to process the Sysx transmission. The default delay is 1/
18 of a second, but can be changed by also adding the
SysxSendDelayMsecs=n line.
The possible values of n are 0 and 1. Their signiÞcance is as follows:
n = 0 No delay
n = 1 Delay between each Sysx string

SysxSendPacketSize=n
System Exclusive bytes are transmitted in packets, with a 1/18-second
default delay between each packet. Setting this value to a smaller
number will help slower synthesizers avoid overßowing their internal
buf-fers. This line sets the number of bytes between each Sysx transmit
delay.
n = 1024 Default value (in bytes)

Troubleshooting
Pro Audio Is Not Receiving Sysx Messages
Make sure you have the right MIDI Input port selected by using the
Tools-MIDI Devices command. Also, make sure that your instrument is
set up to transmit System Exclusive data. If you are using a Roland
MPU-401 compatible card, try using the Cakewalk MPU-401 driver, but
be sure to remove the Roland MPU-401 driver before you add ours.

Sysx Bank Names Don't Show When I Open a File
Sysx bank names are only saved in .wrk Þles (not in .mid Þles or .syx
Þles). If you use the Save Bank button in the Sysx View, the data are
saved as a standard MIDIEX format Þle. There are no provisions for
MIDIEX to remember the bank names.

Professional™Doesn't Include a DRM for My Instrument
If there is no Dump Request Macro (DRM) for your instrument, you
should select You start dump on instrument, then initiate the Sysx dump
from the instrument. Once the bytes received count stops increasing,
click Done to tell Pro Audio to stop receiving. The currently selected
bank now holds the received Sysx data.

14-402

You can also add a DRM for any unlisted instrument. For more
information on how to do this, read the section ÒMore about Dump
Request MacrosÓ earlier in this chapter.

Synthesizers Reporting MIDI Data Errors
Some synthesizers will report data errors when you try to send Sysx
information to them. This usually happens when Professionalª sends
data at a rate too fast for the synthesizer to keep up. You can use the
SysxSendPacketSize=number setting in ttsseq.ini to make
Professionalª transmit Sysx data more slowly, as described on the
previous page.

Sysx Data

Try setting number to 64. If that does not solve the problem, try
successively smaller values. If 64 works, you may try larger values until
it stops working; go back to the largest value that worked and you will
have the fastest transmission rate that the problematic synthesizer can
keep up with.

My Equipment Is Not receiving Sysx from Professional™
Make sure the instrument is set up to receive System Exclusive
messages. In the Sysx View, make sure the right destination port is
selected. Verify that the Sysx message originally transmitted from the
same kind of instrument. An instrument will not recognize Sysx
messages from a different make or model of instrument.
Finally, try adjusting the parameters in the ttsseq.ini Þle, as described
earlier in this chapter.

Timing Requirements When Receiving Sysx
Some MIDI devices have special timing requirements when receiving
System Exclusive transmissions. If your equipment has problems
receiving System Exclusive data from Professionalª, you might need to
introduce some small delays to allow the equipment to digest the
information it is receiving.
The ttsseq.ini settings SysxDelayAfterF7=n and
SysxSendDelayMsecs=n let you control the timing of System Exclusive
transmissions.
Some devices have problems receiving System Exclusive data sent from
Professionalª until you add this single line:
SysxDelayAfterF7 = 1
This gives the device extra time to process each System Exclusive
message.

14-403

Roland Equipment
Some Roland equipmentÑnotably, the GR-1 and GR-50 Guitar
SynthesizersÑhave problems receiving Sysx packets in fast succession.
You must use the setting SysxDelayAfterF7 = 1 with these devices.

Ensoniq Instruments
Successfully sending Sysx messages to most Ensoniq instruments
requires that you add the following three lines to the [Options] section of
ttsseq.ini:
SysxDelayAfterF7=1 Enables delay
SysxSendDelayMsecs=200 Sets delay time to 200 milliseconds
SysxSendPacketSize=65535 Increases packet size to 65k

14-404

15

Synchronizing Your Gear

Your computer is often used with other equipment: sound cards, MIDI
equipment, and digital tape decks or other digital recording tools. All
these devices can have their own built-in clocks or timing mechanisms.

In This Chapter
Synchronization Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
Clock Sources with No External Devices . . . . . . . . . . . . . . . . . . . . . . 407
MIDI Synchronization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
SMPTE/MIDI Time Code Synchronization . . . . . . . . . . . . . . . . . . . . . . 412
MIDI Machine Control. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417

Synchronization Overview
Professionalª supports several different types of synchronization,
which rely on a variety of different clock sources:

Clock source…

Timing is determined by…

Internal

The clock on the computer motherboard

Audio

The clock on the computer’s sound card

MIDI Sync

The clock on an external MIDI device

Synchronization

When several pieces of equipment are used together, itÕs important that
they operate in synchronization. For this to happen, all the equipment
must rely on the same source of clock or timing information.
Professionalª lets you use many different types of synchronization so
that you can get your work done quickly and efÞciently

SMPTE/MIDI Time Code (MTC)

A time code signal (in SMPTE or some
other format) recorded on some external
medium

When you use either the internal or audio clock, Professionalª can
control other MIDI devices using MIDI Sync. In this case, Professionalª
is the ÒmasterÓ device and the other MIDI devices are the Òslaves.Ó
When MIDI Sync is the clock source, Professionalª operates in response
to incoming MIDI messages. In this case, Professionalª is the slave, and
an external MIDI device is the master. Note that audio playback is not
supported when using MIDI Sync with Professionalª as the slave.
When SMPTE/MIDI Time Code (SMPTE/MTC) is the source of timing
information, Professionalª operates in response to incoming MTC
messages. These messages could be generated by:
¥

An external MIDI device that is capable of generating MIDI Time
Code (like the Roland VS880)

¥

A MIDI interface that is converting other time code signals (like
SMPTE, EBU, or Þlm time code) into MIDI Time Code

When you use some of these synchronization options, some
Professionalª commands work differently. This chapter describes each
of the synchronization options, how and why each is useful, and the
effect each option has on other features and commands.
The Sync toolbar lets you change back and forth quickly between the
different clock settings:

You can also choose the sync mode as follows:
1.

Choose Tools-Project Options, and click the Clock tab.

2.

Choose the desired clock source from the Clock list.

3.

Click OK.

The clock source and the type of synchronization that is used are options
that are stored as part of your project Þles. For example, one of your
projects might be set up to use the internal clock; a second might use the

15-406

Audio clock and MIDI Sync with Professionalª as the master timing
source; and another might use SMPTE/MTC Sync as the clock source.
Many technical support requests concern synchronization problems,
which are among the hardest to diagnose and duplicate over the phone.
Before you call, perform as much experimentation and gather as much
information as possible about what does and doesnÕt work. The more
prepared you are, the more we can help.

Clock Sources with No External
Devices
When Professionalª is used alone, or with an external device that does
not have its own clock or timing signal, you use one of two clock sources:
Internal or Audio.

Synchronization

When the clock source is set to Internal, Professionalª uses the clock
built into the computer or the computerÕs MIDI interface as its timing
source. If your projects contain only MIDI (no audio), this is the most
efÞcient method of playback.
If your projects contain MIDI and audio, or only audio, you should set
the clock source to Audio. This lets the sound card clock determine the
correct speed for audio playback and automatically synchronizes MIDI
playback to match the audio. For more information, see ÒConÞguring
Your Audio HardwareÓ on page 13-421. You cannot use the tempo ratio
controls when using the audio clock, because the audio playback speed is
determined by the audio clock.
When either of these clock sources is used, you can also conÞgure
Professionalª to drive other MIDI devices using MIDI Synchronization.
For more information, see ÒMIDI SynchronizationÓ on page 15-408.

15-407

To Use the Internal Clock Source…
1.

Click

on the Sync toolbar.

OR
1.

Choose Tools-Project Options, and click the Clock tab.

2.

Check the Internal box.

3.

Click OK.

To Use the Audio Clock Source…
1.

Click

on the Sync toolbar.

OR
1.

Choose Tools-Project Options, and click the Clock tab.

2.

Check the Audio box.

3.

Click OK.

MIDI Synchronization
MIDI Synchronization, or MIDI Sync, is usually used to synchronize
Professionalª with drum machines, stand-alone MIDI hardware
sequencers, and sequencers built into MIDI keyboards.
When MIDI devices are synched, the master device sends messages to
all other devices to start and stop playback and to keep all the devices in
sync. To change the tempo of a song, you adjust the tempo on the master
device. The playback tempo on all slave devices is then set automatically.
The following MIDI messages are sent by the master device to support
MIDI Sync:

15-408

Message…

How it is used…

Start

This message tells slave devices to start
playing from the beginning of the
currently loaded sequence.

Stop

This message tells slave devices to stop
playback.

Continue

This message tells slave devices to
continue playing from the current
location in the currently loaded
sequence.

Song Position Pointer (SPP)

This message tells slave devices to
change the current location to the
designated point in the song.
Professional™ normally issues an SPP
message immediately prior to any Start
or Continue message.

Clock

The master sends clock messages to
each slave device at the rate of 24 per
quarter note. The slave devices use
these messages to establish the tempo
and stay in sync.

Synchronization

When you start playback on the master MIDI device, for example, it
sends a Start message to all slave devices, announcing that playback has
started. If the slave devices are set up correctly, they receive the message
and start playing back with the master device. When Professionalª is
set up as the master device, you can enable or disable these messages.

Professional™ as the Slave
When Professionalª is slaved to an external MIDI device, the following
changes occur:
¥

When you click the Play or Record button, a message (Waiting for
MIDI Sync) is displayed in the status bar. When you start your
external device, Professionalª will follow.

¥

If you change the tempo using an external device, the SMPTE time
code display in Professionalª will be incorrect.

¥

Professionalª will not transmit MIDI Start, Continue, Stop, and
Clock messages.

¥

Digital audio playback is not supported.

To Use MIDI Sync with Professional™ as the Slave…
1.

Configure the external MIDI device you want to use as the
master device to transmit MIDI Sync.

2.

Configure external slave devices to receive MIDI Sync.

3.

Choose Tools-MIDI Devices to display the MIDI Ports dialog box.

15-409

4.

Make sure that your MIDI interface is highlighted in the Input
Ports list, and click OK.

5.

Click

on the Sync toolbar to use the MIDI Sync clock source.

From now on, Professional™ starts playback and recording only after
the appropriate message is received from the master device.

Tip:
Make sure the status bar is displayed when using MIDI Sync.
Otherwise, you will not be able to see the MIDI Sync status messages.
To display the status bar, choose Tools-Global Options and click the
General tab. Then check the Show Status Bar box.

Professional™ as the Master
There are several options you can use when Professionalª is the MIDI
Sync master device:

15-410

Option…

What it’s for…

Use Start, Never Continue

If you are using an external drum
machine to repeat a drum pattern or
loop, you might always want playback
on the drum machine to start at the
beginning of the loop. When this option
is chosen, Professional™ sends a Start
message to all slave devices when
playback is started, even if you are in the
middle of a song. (Normally,
Professional™ would send a Continue
message if playback starts from the
middle of a song.)

Transmit MIDI Song Position
Pointer (SPP)

When this options is checked,
Professional™ sends an SPP message
before starting or continuing playback. If
you are using a drum machine as
described previously, you might want to
disable this option.

Option…

What it’s for…

Locate Delay for SPP Recipient

Some older MIDI devices take a small
amount of time to respond to SPP
messages. This option causes
Professional™ to delay briefly after
sending an SPP message, to give the
slave device time to respond. The delay
is in 1/18ths of a second. Enter 1 for a 1/
18th second delay, 2 for 2/18ths of a
second, or 18 for a full second delay.

1.

Configure your external MIDI device to receive MIDI Sync.

2.

Click
or
on the Sync toolbar to use the MIDI or Audio
clock source.

3.

Choose Tools-Project Options, and click the MIDI Out tab.

4.

Check the Transmit MIDI Start/Continue/Stop/Clock box.

5.

For most applications, check the Transmit MIDI Song Position
Pointer box.

6.

If you are using a drum machine to play patterns or loops, check
the Use Start, Never Continue option and disable the Transmit
MIDI Song Position Pointer option.

7.

Click OK.

Synchronization

To Use MIDI Sync with Professional™ as the Master…

From now on, the transport controls in Professional™ control
playback on the external MIDI devices.

Using MIDI Sync with Drum Machines
The most ßexible way to use a MIDI drum machine is to record the notes
it generates into Professionalª, then use that machine as a MIDI
playback device. This lets you edit, cut, paste, and copy your drum parts
like any other clip. You can use MIDI Sync to record the notes from the
drum machine into Professionalª as follows:
1.

Use the drum machine’s pattern-composing facilities to
compose your drum part.

2.

Configure the drum machine to be a slave device that receives
MIDI Sync messages.

15-411

3.

Configure Professional™ to send MIDI Stop/Start/Continue/SPP
messages.

4.

Record the drum part from Professional™. The drum machine
starts automatically when recording begins and stops
automatically when you press Stop.

5.

Switch the drum machine out of MIDI Sync mode so that it acts
simply as a sound-producing module.

Troubleshooting MIDI Sync
If you experience problems with MIDI Sync when Professionalª is the
master device, verify that your external devices are conÞgured correctly
to respond to MIDI Sync. Most devices have a Clock option that should
be set to External or MIDI.
If Professionalª does not respond to MIDI Sync as a slave device, verify
that your external devices are conÞgured correctly to transmit MIDI
Sync. Remember that only one external device can be used as the master
clock source.
If your computer locks when using MIDI Sync, a MIDI loop with an
external device is probably the cause. To solve this problem, either turn
off MIDI Thru (sometimes called MIDI Echo) on the external unit or
choose Settings-Project Options, click the MIDI Input tab, check None
under Echo Mode, and click OK.

SMPTE/MIDI Time Code
Synchronization
SMPTE/MIDI Time Code Sync (SMPTE/MTC) is another method of
synchronization that lets Professionalª act as a slave to an external
device. SMPTE/MTC messages are received from an external MIDI
device or from a MIDI interface that generates MTC from other time
code signal (such as SMPTE, EBU, or Þlm).
SMPTE/MTC is a position and timing reference that indicates the
current location in the project and how quickly the project should be
playing. Time code labels the position in a project in hours, minutes,
seconds, and frames. The speed of playback is indicated by a frame
rate.
Time code is recorded onto tape using a device called a time code
generator. The process of recording a time code signal onto a track is
called striping. Normally, the start of a tape stripe has a particular

15-412

time, expressed in hours, minutes, seconds, and frames. For example, the
tape stripe might start at 00:00:00:00, 01:00:00:00, or any other time.
The material recorded on the tape usually starts anywhere from 10
seconds to several minutes after the start of the time code. Sometimes,
the tape stripe starts at a time like 00:59:50:00, and the material starts
10 seconds later, at 01:00:00:00.
When you create a new Professionalª project, by default the project is
conÞgured so that the beginning of bar 1 is synchronized with a time
code of 00:00:00:00. If the starting point of the material on your tape is
not 0, you need to enter an offset to tell Professionalª the time code that
corresponds to the start of the project.

Frame rate…

Used for…

24 frames per second

Film

25 frames per second

European video

29.97 frames per second (drop)

NTSC color video

30 frames per second (non-drop)

NTSC black-and-white video and most
music-only applications

30 frames per second (drop)

Rarely used

Synchronization

Professionalª supports Þve time code frame rates, which are normally
used for the following types of applications:

For more information on frame rate time formats, see the documentation
for your time code hardware.
Refer to the documentation for your MIDI interface or external MIDI
device for additional information about SMPTE/MTC.

Configuring Professional™ to Sync to SMPTE/MTC…
1.

Click

on the Sync toolbar to enable SMPTE/MTC Sync.

2.

Choose Settings-Project Options, and click the Clock tab.

3.

Choose the frame rate and time offset that are appropriate for
your source material.

4.

Click OK to close the dialog box.

5.

Choose Tools-MIDI Devices to display the MIDI Ports dialog box.

15-413

6.

Make sure that your MIDI interface is highlighted in the Input
Ports list. If your interface also has a Sync driver, highlight that
as well, then click OK.

7.

Choose Realtime-Loop and Auto Shuttle to display the Loop/
Auto Shuttle dialog box.

8.

Check the Loop Continuously box, and click OK.

This last step lets you control playback entirely from your external
device, without having to manipulate the transport controls in
Professional™.
When Professionalª is slaved to SMPTE/MTC, hereÕs how things work:
¥

When you click the Play or Record button in Professionalª, a
message (Waiting for SMPTE/MTCÉ) is displayed in the status bar.

¥

Start playback on the external device. It takes about two seconds for
Professionalª to lock from the time it receives time code input.

¥

If the time code is earlier than the start of the project (based on the
time code offset), another message (ChasingÉ) is displayed in the
status bar. When the time code reaches the start of the project,
Professionalª starts to play in sync.

¥

If the time code is at or after the start of the project, Professionalª
starts playback as soon as it locks to the time code.

¥

When the external device stops (or when the time code ends),
Professionalª will stop.

Playing Digital Audio under SMPTE/MTC Sync
Professionalª gives you two choices for controlling audio playback when
using time SMPTE/MTC Sync:

15-414

Option…

How it works…

Trigger and freewheel

Audio event playback is started (or
triggered) at the exact time code, but
then the audio plays at its own internal
rate (or freewheels). When audio
freewheels, it can gradually drift from
the time code due to variations in the
time code signal.

Full chase lock

The speed of audio event playback is
continually adjusted to stay in sync with
the time code. If the external clock drifts
or changes rate, Professional™ adjusts
the audio playback speed to stay in sync.
This adjustment may introduce slight
pitch changes, but those changes will be
negligible if the external clock is
reasonably steady.

Some digital sound cards (such as the Frontier Design Wavecenter or the
Antex Studio Card) have external clock inputs. If you are using one of
these cards, and an external clock source like a digital tape deck is the
master timing source for the project, choose the Trigger and Freewheel
option. The clock input on the audio card guarantees that there is no
drift between the time code and audio playback.

1.

Choose Tools-Audio Options, and click the Advanced tab.

2.

Check the desired option from the SMPTE/MTC Sync list.

3.

Click OK.

Synchronization

To Set the Audio Playback Option…

Audio playback under time code sync is handled according to the
setting you chose.

SMPTE/MTC Sync and Full Chase Lock
When using SMPTE/MTC Sync with full chase lock, the Þrst time you
play any audio the pitch may ßuctuate wildly for up to 30 seconds. Also,
you may occasionally note the pitch of the audio sounding consistently
high or low pitch.
A simple analogy makes this behavior easy to understand:
Synchronizing audio to SMPTE/MTC is a lot like trying to get even and
stay neck-and-neck with another car on the freeway. If the car is ahead
of you, you need to drive faster to catch up to it. If it's behind you, you
have to slow until the car catches up to you. Once the two cars are neckand-neck, you can simply keep going at the same speed, unless the other
car changes its speed. If the other car speeds or slows, you must speed or
slow too.
The Þrst time you play audio under SMPTE/MTC Sync, the audio clock
has to get even with the external clock. This could mean racing ahead,
which raises the pitch of the audio, or stepping on the brakes, which
lowers the pitch of the audio. These ßuctuations continue until

15-415

Professionalª matches its playback speed to the external clock, which
usually takes no more than 30 seconds. The stable playback speed, by
the way, may be slightly faster or slower than the normal audio playback
speed, resulting in a slight change in the pitch of the audio. HereÕs the
best way to address this problem:
¥

Start each new Professionalª session by playing some audio under
SMPTE/MTC Sync.

¥

Let the audio play for 30 seconds or until all audio pitch ßuctuations
stop.

Once this procedure is complete, Professionalª knows the difference in
rates between the external time code and the audio clock on your sound
card. For the rest of the session, Professionalª will start playback
closely in sync, without any drastic pitch changes.
If the external timing source were 100 percent stable, the audio would
stay in sync with the external clock. Unfortunately, no timing source is
perfect. Therefore, every once in a while after playback has started,
Professionalª may need to vary the playback speed by a tiny amount to
stay even with the time code. If the time code signal is unstable (as
might be the case from an analog source), these variations can cause
noticeable changes in audio pitch, which can in turn cause audible audio
distortion.

Troubleshooting SMPTE/MTC Sync
The most common problems with SMPTE/MTC Sync, and ways to
correct or avoid them, are shown in the following table:

Problem…

What to do…

The tape is striped incorrectly

Check the tape stripe using your time
code generator and, if necessary,
restripe the tape.

The MIDI interface isn’t producing
MIDI Time Code

Use utility programs that come with your
MIDI interface to make sure that the time
code stripe is being received (sometimes
you must enable a Time Code Sync
option). Check the MIDI interface settings
to make sure that MIDI Time Code is
being generated.

The frame rate is set incorrectly

The frame rate on the stripe must

match the frame rate you set in
Professionalª.

15-416

The offset is set incorrectly

The offset you enter in Professional™
must match the start time of recorded
material on the tape.

Professional™ is not configured
correctly

Verify and/or repeat the steps in
“Configuring Professional™ to Sync to
SMPTE/MTC…” on page 15-413.

Audio playback drifts out of sync
with the tape

Enable the Full Chase Lock option, which
keeps audio from freewheeling.

Professional™ continues playing
for up to one full second after the
time code stops

Some time code readers tolerate
dropouts of up to one second, without
affecting playback. When you stop the
tape deck, it takes a full second for the
reader to realize that this isn’t merely a
dropout and to signal the end of the time
code to Professional™. This does not
indicate any problem with time code
sync.

Synchronization

MIDI Machine Control
MIDI Machine Control (MMC) is a protocol that controls an MMCequipped remote device via MIDI. Professionalª lets you use MMC to
start and stop playback and recording on remote MIDI devices such as
tape decks, video recorders, and even other software packages. If you
have several MMC-controllable devices in your studio, assign each a
unique Unit ID so that MMC commands can be addressed to a particular
device.
MMC is very powerful when used with MIDI Time Code sync. For
example, suppose you have an MMC-equipped digital tape deck that
generates time code and want to use the tape deck as the timing master
for a project. You can set up your equipment and software so that the
transport controls in Professionalª send MMC messages to the tape
deck, which in turn starts and stops playback in Professionalª via
SMPTE/MTC Sync. In this conÞguration, ProfessionalªÕs transport
buttons (Play, Record, and Stop) are simply remote control substitutes
for the buttons on your tape deck. In this type of conÞguration, you must
choose one MMC-controllable device as the time code master.
When MMC is enabled, press Play to start playback on all connected
MMC devices, and press Stop to stop all connected devices. If you press
Record while playback is underway, all connected MMC devices (e.g.,
tape decks) begin recording on any armed tracks. If you stop recording
(without stopping playback), Professionalª instruct the tape decks to

15-417

punch out. You must arm and disarm tracks on the tape deck; you cannot
do this from Professionalª.
If you have established punch-in/out points using the Realtime-Record
Mode command, Professionalª will attempt to preprogram the punchin and punch-out times. However, your equipment must recognize the
MMC event command for this feature to work. (Consult the ownerÕs
manual or contact the equipment manufacturer for more information.) If
your equipment behaves erratically with automated punch-in, donÕt
attempt to use it when those pieces of equipment are connected.
Professionalª instructs MMC devices to locate the current song position
only when playback or recording is started. This prevents excessive wear
on the motors and tape heads of the devices.

To Configure MIDI Machine Control…
1.

Choose Tools-Project Options, and click the Clock tab.

2.

Check the Transmit MMC box.

3.

Enter the ID of the master timing device in the Time Code
Master’s Unit ID box.

4.

Click OK.

MMC is now enabled.

To Disable MIDI Machine Control…
1.

Choose Tools-Project Options, and click the Clock tab.

2.

Make sure the Transmit MMC box is not checked, and click OK.

MMC is disabled.

15-418

16

Programming with Cal

Cakewalk Application Language (CAL) is an event-processing language
that you use to extend Professionalª with custom editing commands.
You can write your own CAL program and use or edit CAL programs
that other people have written. You also can create CAL programs by
recording a series of commands, keystrokes, and mouse actions.
Professionalª translates and saves these actions as CAL programs,
which you can use or edit. CAL Þles are stored on disk in Þles with an
extension of .cal.

Programming

The Cakewalk World Wide Web site (www.cakewalk.com) contains
additional CAL programs that you can download and use. If you have
written some interesting CAL programs and want to make them
available to other users, please let us know.

In This Chapter
Creating and Running CAL Programs . . . . . . . . . . . . . . . . . . . . . . . . . 420
Sample CAL Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
Writing CAL Programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
Recording CAL Programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424

Creating and Running CAL Programs
The CAL view is a small notepad-like editor for creating, editing, saving,
recording, and running CAL programs.

The CAL view works like a basic text editor, allowing you to enter and
edit your programs freely. The editor supports Cut, Copy, and Paste,
and you can also paste information into a CAL view from a word
processor or other text editing program.
While you can run a CAL program from within the CAL view, you can
also run an existing CAL program without displaying it in the CAL view.
To interrupt a CAL program while it is running, press the Esc (Escape)
key. Press OK to conÞrm that you want to interrupt the CAL program.
As a rule, you shouldnÕt interrupt a CAL program in this way unless you
suspect it is stuck in an inÞnite loop.

To Open a CAL Program…
1.

Choose File-Open or click

2.

Choose CAL from the Files of Type list.

3.

Choose the file you want to open and click Open.

in the toolbar.

The CAL view displays the program. Use the CAL view to edit or
modify the program.

16-420

To Create a New CAL Program…
1.

Choose File-New or click

2.

Choose CAL Script from the list and click OK.

in the toolbar.

Professional™ creates a new CAL program and displays it in the CAL
view. Use the CAL view to edit or modify the program.

To Save a CAL Program…
1.

From the CAL View, choose File-Save As to display the Save As
dialog box.

2.

Enter a file name and click Save.

The CAL program is saved in the file.

To Run a CAL Program from the CAL View…
1.

Click

in the CAL view toolbar.

To Run a CAL Program without Opening the CAL View…
1.

If required by the program, select the track(s) you want to edit or
highlight a time range.

2.

Choose Tools-Run CAL or Ctrl-F1 to display the Open dialog box.

3.

Choose the CAL program you want to run and click Open.

Programming

Sample CAL Files
The following is a description of the sample CAL programs that come
with Professionalª. You can use these programs as is or modify them to
suit your own needs.

SPLIT NOTE TO TRACKS.CAL
This program splits individual notes to separate tracks. It is useful if you
have one drum track but want to split each drum to a separate track (for
more ßexible editing).

16-421

SPLIT CHANNEL TO TRACKS.CAL
This program splits a track by channel into 16 new tracks. This can be
useful for Type 0 MIDI Þles, which may have data recorded on many
channels but only one track.
To use the program:
1.

Select only one track.

2.

Set the From and Thru markers for any part of the track (you
don’t have to split the whole track).

3.

Run the split channel to tracks.cal program.

4.

Professional™ displays a dialog box.

5.

Select the first track for the 16 split-channel tracks (preferably,
the first of 16 blank tracks).

6.

Click OK.

RANDOM TIME.CAL
This program randomizes event starting times. It asks you for a number
of ticks. The program then changes each event time by an amount that is
randomly bvply.
For example, if you type the number 4, each event time will have -2, -1,
0, 1, or 2 added to it.

THIN CONTROLLER DATA.CAL
This thins continuous Controller data. It prompts you for two numbers.
¥

The number of the Controller that you want to thin. For example,
MIDI assigns the Volume controller to number 7.

¥

A thinning factor. For example, if you specify the number 3, the
program deletes every third Controller event of the kind youÕve
speciÞed.

This program never deletes Controllers with the values 0, 64, or 127,
because the goal is to thin the data without destroying the fundamental
shape of it.

THIN CHANNEL AFTERTOUCH.CAL
This works almost exactly like the previous program, but it thins
channel aftertouch (ChanAft) events. It asks you for the thinning factor.

16-422

THIN PITCH WHEEL.CAL
This works almost exactly like the previous two programs, but it thins
pitch-wheel events. It asks you for the thinning factor.
This program never deletes wheel events with these special values:
-8192, 0, and 8191.

MAJOR CHORD.CAL, MINOR CHORD.CAL
These two CAL programs and the three other chord-building CAL
programs that come with Professionalª build chords using existing
events in the track(s) as chord roots.
For instance, if you select a single note as the region and run
MAJOR_CHORD.CAL, two notes are added above the original note. The
resulting chord is a major triad.
Normally, youÕll use these programs on a region containing a single note.
You can, however, apply these to tracks containing many notes. Each
original note will become the root of a chord.

Writing CAL Programs
This section outlines the basics of writing CAL programs. Things will be
easier if youÕve done at least a little programming, whether in BASIC, C,
Pascal, LISP, or another language. (CAL blends elements of C and LISP,
in particular.)

¥

The on-line help for CAL contains a complete function reference

¥

A tutorial called CAL Tutor is available from Clockwork Music

Programming

Professionalª provides only a limited amount of CAL programming
technical support. If you need help with your CAL programming, please
e-mail your request and include a copy of the CAL Þle in question. For
additional information on developing CAL programs:

16-423

Here is a sample program that illustrates how the CAL language works.
This sample program asks the user to enter a value and then adds that
value to the velocity parameter of note events.
(do)
(int amt 0)
(getInt amt "Amount to add?" -127 127)
(forEachEvent
(if (== Event.Kind NOTE)
(+= Note.Vel amt)
)
)
)
CAL has a very simple syntax that is similar to LISP. Every statement
in CAL is a call to a function, and the function returns a value:
( )
Those of you experienced with C or Pascal programming will Þnd this
natural when you think of function calls such as:
(message "Hello, world.")
Here, the function message is passed a string argument. As you might
guess, this CAL program displays text on ProfessionalªÕs message line.
This syntax is not quite as natural when you realize that arithmetic
operations are treated as functions. For example, the addition operator
is really a function. To add two numbers, you say:
(+ 1 1)
the result of which is 2. This will be comfortable to LISP hackers, but
others may Þnd it a little unnatural at Þrst.

Recording CAL Programs
Most Professionalª commands have CAL equivalents. As a result, you
can use the macro record capability of the CAL view to create basic CAL
programs.

To Record a CAL Program…
1.

16-424

Choose File-New, select CAL Script from the list, and click OK. A
new CAL program is displayed in the CAL view.

2.

Click the

button in the CAL toolbar to start recording.

3.

Choose File-Open or click
Open dialog box.

4.

Choose any file and click Open.

5.

Return to the CAL view and click

on the main toolbar to display the

to stop recording.

Professional™ creates a simple CAL program that opens the file. To
test the program, close the file you just opened, return to the CAL
view, and press
to replay the program. You can save this program
as a CAL file like any other, and even assign a key binding to it using
the Key Bindings command.

Programming

The CAL on-line help includes a complete listing of Professional™
commands that have CAL equivalents.

16-425

16-426

A

Appendix A:
Troubleshooting

If youÕre having a problem with Professionalª, donÕt panic. This
appendix lists some common problems and how to solve them.
If you donÕt Þnd an answer here, there are two other important places to
look for help:
¥

Check the Readme Þle that came with your software. It contains
additional information that wasnÕt available when this UserÕs Guide
was printed.

¥

Visit our World Wide Web site at www.cakewalk.com, where youÕll
Þnd answers to frequently asked questions, tech support documents,
program patches and updates, and more.

When I Play a File, I Don’t Hear Anything

Possible problem…

What to do…

Your speakers aren’t connected
properly or the volume is turned
down.

Make sure your speakers are on and the
volume is turned up.

Your sound card isn’t hooked up
correctly.

See if other programs play sound
correctly through your speakers. A
good program to try is the Media Player
(Start-Programs-Accessories-Multimedia-Media Player). If other programs
do not work, check your sound card
documentation to make sure the card is
properly installed and configured.

Troubleshooting

Open the song called 2-Part Invention #13 in A Minor.wrk and click the
Play button. If you donÕt hear any music, try the following suggestions:

No MIDI output device is selected.

Choose Tools-MIDI Devices, and check
the Output device list. Make sure that
your computer sound card is
highlighted and at the top of the list. If
this doesn’t work, try choosing different
output devices, one at a time, to see if
any of them produces sound.

Your sound card or MIDI interface is
not set up correctly.

Make sure you have installed and
tested each card according to the
manufacturer’s instructions.

You may have too many MIDI
drivers.

Make sure you only install the drivers
that you need, and remove any old or
unused drivers. To access the driver list,
choose Start-Settings-Control Panel,
then double-click Multimedia and click
on the Advanced tab.

Your MIDI driver is incorrect or
outdated.

Make sure that the driver you have
installed is the correct driver for your
hardware. Also try downloading and
installing the latest driver release from
your hardware manufacturer.

Your MIDI driver is configured
incorrectly.

Make sure the driver’s IRQ and port
address settings match the physical
settings on the card.

If none of these suggestions works, check our web site for additional
suggestions or contact technical support.

I Can’t Record from My MIDI Instrument
If you are unable to record music from your electronic keyboard,
synthesizer, or other MIDI instrument, Þrst test to see if you are able to
play back a song through the keyboard. Then try the following:

A-428

Possible problem…

What to do…

No MIDI input device is selected.

Choose Tools-MIDI Devices, and check
the Input device list. Make sure that
the MIDI input on your computer
sound card is highlighted.

Your MIDI cables are reversed.

Make sure that the MIDI Out plug is
connected to the MIDI In jack on your
keyboard and that the MIDI In plug is
connected to the MIDI Out jack on your
keyboard.

You have not set up Professional™ to
record.

Make sure that 1) you have chosen a
source for the track; 2) you have armed
the track for recording; and 3) you
have pressed the Record button, and
not the Play button.

If none of these suggestions works, check our web site for additional
suggestions or contact technical support.

When I Play a File Containing Audio, the Audio
Portion Doesn’t Play

Possible problem…

What to do…

Your speakers aren’t connected
properly, or the volume is turned down.

Make sure your speakers are on and
the volume is turned up.

Your sound card isn’t hooked up
correctly.

Run the Microsoft Sound Recorder
(Start-Programs-AccessoriesMultimedia-Sound Recorder). Open
any wave file and see if it plays
sound correctly through your
speakers. If not, check your sound
card documentation to make sure
the card is properly installed and
configured.

The volume setting is turned down on
your software mixer.

Double-click on the yellow speaker
icon in the Windows task bar to
display the mixer, and make sure all
the volume settings are turned up
and that none are muted.

Your audio tracks are assigned to the
wrong port.

Check the port assignment for your
audio tracks in the Track pane.

Professional™ doesn’t recognize your
sound card.

Choose Tools-Audio Options, click
the General tab, and then click the
Wave Profiler button to test your
audio hardware. Then, re-open Riff
Funk Audio and MIDI Demo.bun and
try again.

Troubleshooting

Opening the song called Riff Funk Audio and MIDI Demo.bun and click
the Play button. You should hear four instruments: Keyboards, Guitar,
Bass, and Drums. If not, try the following:

A-429

If none of these suggestions works, check our web site for additional
suggestions or contact technical support.

I Can’t Record Any Audio
If you are unable to record audio through your sound card, try the
following suggestions:

Possible problem…

What to do…

The track is not set up to
receive audio input.

Make sure that the Source column for the
track you are recording (in the Track view) is
set to an Audio left or Audio right input
before recording.

The software mixer is not set
up properly.

Double-click on the speaker icon in the
Windows task bar to display the mixer.
Choose Options-Properties, select Adjust
Volume for Recording, and click OK. Make
sure all the Select boxes have checkmarks
and the input volume is turned up.

Your sound card isn’t hooked
up correctly.

Try recording audio using the Microsoft
Sound Recorder (Start-ProgramsAccessories-Multimedia-Sound Recorder).
If it fails, check your sound card
documentation to make sure it is properly
installed and configured.

You have not set up
Professional™ to record.

Make sure that 1) you have chosen a source
for the track; 2) you have armed the track
for recording; and 3) you have pressed the
Record button, and not the Play button.

If these suggestions donÕt work, check our web site for additional
suggestions or contact technical support.

The Music Is Playing Back with the Wrong
Instrument Sounds
If the tracks in your song are assigned to the same MIDI port and
channel, the same sound will be used for all of them. To Þx this problem,
simply assign each track to a different channel (using the Chn column in
the Track view), and then choose the sound (or patch) you want to use for
each one. If you are playing songs through your MIDI keyboard or
synthesizer, you need to 1) check that your instrument is able to receive
MIDI data on multiple channels, and 2) conÞgure your instrument to
play a different patch on each channel (this is called Multi Mode on

A-430

many instruments). See the documentation for your instrument for more
information.
Another possibility is that you are playing back a GM (General MIDI)authored MIDI Þle on a non-GM compatible device.

How Do I Use Professional™ to Access All the
Sounds on My MIDI Instrument?
Professionalª is normally set up to access the 128 sounds that are part
of the General MIDI standard. Professionalª also includes custom
instrument deÞnitions that match the sounds on many popular
instruments. To use a custom instrument deÞnition:

1.

Choose Tools-Instruments to display the Assign Instruments
dialog box.

2.

Click the Define button to display the Define Instruments and
Names dialog box.

3.

Click Import, and then choose the file for the manufacturer of
your instrument.

4.

Choose your instrument from the list and click OK.

5.

Click Close to return to the Assign Instruments dialog box.

6.

Select from the Port/Channel list all the ports and channels that
are being sent to that instrument.

7.

Click on the instrument in the Uses Instrument list.

8.

Click OK when you are done.

If your manufacturer or instrument doesnÕt appear, check our web site to
see if an updated instrument deÞnition is available. You can also create
your own instrument deÞnition. For more information on instrument
deÞnitions, see Chapter 10, Using Instrument DeÞnitions.

My Keyboard Doubles Every Note I Play

Troubleshooting

When your keyboard doubles the notes, each note seems heavier or
thicker than usual, as if two notes of the same pitch are emitted when
you press the key. Also, you may Þnd that you can play only half as many
notes at one time before some of the held notes drop out.
This can occur when MIDI echo is enabled. The keyboard plays the note
for the key youÕve pressed. At the same time, the note is sent through the

A-431

MIDI interface and echoed back to the keyboard, where it is played a
second time.
The best way to resolve the problem is to disable Local Control on the
keyboard, following the instructions that came with the keyboard. This
stops the keyboard from playing independently. The keys you play still
produce sound on the keyboard because they are echoed back by the
MIDI interface. In many cases, Professionalª disables local control
automatically when the program is started, but this is not always
possible.
An alternate solution is to disable echoing, as follows:
1.

Choose Tools-Project Options and click the MIDI Input tab.

2.

Under Echo Mode, check None.

3.

Click OK when you are done.

This alternate solution may cause other problems if you are working
with several MIDI devices at once.
ItÕs also possible that your keyboard is transmitting information on two
channels at once. To see if this is so, create a new project and record two
notes from the keyboard. Then look at what youÕve recorded in the Event
list view. If you see four notes displayed instead of two, then your
keyboard is transmitting on two channels. See the documentation for
your keyboard to learn how to correct the problem.

I Don’t See the Clips Pane in the Track View
The splitter bar may be so far to the right that the Track pane Þlls the
entire Track view. HereÕs how to solve the problem:
1.

Place your cursor over the splitter bar. It is located on the far
right side of the Track view, just to the left of the vertical scroll
bar. When you place the cursor over the splitter it changes to a
double-headed arrow.

2.

Click and drag the splitter bar to the left. You should be all set.

Why Can’t Professional™ Find My Audio Files?
Professionalª looks for all audio data in a certain folder, called the
wavedata folder. If you have renamed or moved either Professionalª or
the wavedata folder, Professionalª may not be able to Þnd your audio
Þles. If you know where the audio Þles are stored, choose Tools-Audio
Options, click Advanced and enter the full path name of the folder in
the Data Directory box. If you donÕt know where the audio data are

A-432

stored, choose Start-Find-Files or Folders and search for Þles named
*.wa~.
For more information about the wavedata folder, see ÒDigital Audio Data
ManagementÓ on page 13-423.

Why Do I Get Errors from the Wave Profiler?

1.

Choose Tools-Audio Options and click the Drivers tab.

2.

Make sure that the voice modem or speaker-phone device is not
selected in both the Input and Output device lists.

3.

Click OK.

4.

Choose Tools-Audio Options, click the General tab, and run the
Wave Profiler again.

Troubleshooting

Audio devices such as voice modems or speakerphone devices can cause
an error message from the Wave ProÞler. Sometimes these errors are
harmless; on other occasions you need to disable the voice modem or
speaker-phone device before running the Wave ProÞler. To do so:

A-433

A-434

Professionalª includes literally hundreds of features that make it easy
to conÞgure your work environment and get your project work done
more efÞciently. This appendix lists some of the features not covered
elsewhere in the manual and highlights some shortcuts and tricks you
can use to be more productive and efÞcient.

In This Appendix
Video Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436
Double-Clicking Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436
Playing Files in Batch Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436
Key Bindings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 442
Windows Taskbar Indicators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 445
Undo, Redo, and the Undo History . . . . . . . . . . . . . . . . . . . . . . . . . . . 446
Screen Colors and Wallpaper. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 447
Music Notation for Nonconcert Key Instruments. . . . . . . . . . . . . . . . 450

Tips & Tricks

B

Appendix B: Tips
& Tricks

Video Support
Professionalª can load and play AVI, QuickTime, and MPEG video Þles.
Use the Insert-Video Clip command to insert a video Þle into the
current project. (Only one video per project is allowed.) Professionalª
displays the video in its own view, along with the current time, and plays
it in sync with the project.
You can export the currently loaded video and audio data to a new AVI
Þle with Tools-Export Video to AVI.

Double-Clicking Clips
By default, double-clicking a MIDI clip in the Clips pane opens a Piano
Roll view for that track, and double-clicking an Audio clip opens an
Audio view for that track. You can set the type of view opened when a
clip is double-clicked. For example, you may want to open MIDI tracks in
a Staff view rather than in a Piano Roll view.

To Set the View Opened by Double-Clicking…
1.

Right-click in the Clips pane and choose View Options.

2.

Select the types of view opened by double-clicking MIDI and
audio clips.
Click OK.

3.

Playing Files in Batch Mode
Professionalª includes two ways you can play several Þles in sequence
automatically, like a jukebox. You can use these features in live
performance applications or just for fun.

B-436

¥

ProfessionalªÕs Play List view lets you create and work with a
series of project, MIDI, and bundle Þles. As each Þle plays,
Professionalª loads it and displays it in the Track view and other
views like any other project Þle.

¥

The Virtual Jukebox is a stand-alone program that lets you play
back a series of project, MIDI, bundle, and wave Þles. You can use
the Virtual Jukebox without using Professionalª.

These features are described below.

The Play List View

Tips & Tricks

The Play List view lets you create, edit, and save a playlist (or set) of up
to 128 Professionalª projects. Once youÕve created the list, you can play
back the entire sequence automatically. You can even program the list to
pause between songs for a Þxed amount of time or to wait for a keystroke
before proceeding.
The Play List view looks like this:

Switch to the
next song

Repeat the list
Add a song

Set a delay

Drop a song

Enable the
playlist

Display
full path

List of songs

Playlists can be saved for future use. Playlist Þles have the extension
.set.

To Create and Edit a Playlist…
1.

To create and edit a playlist in the Play List view, follow the
instructions in the table:

To do this…

Do this…

Open an existing playlist

Choose File-Open, choose Play List
from the Files of Type list, choose the
file you want and click Open

Create a new playlist

Choose File-New, choose Play List
Set from the list, and click OK

Add songs to the playlist

Click
or press Insert, choose a
file from the Add Song to Play List
dialog box, and click Open

Set the delay after a song

Click on the song in the playlist, click
, enter the delay you want, and
click OK

B-437

Change the order of songs

Drag the file to a new location in the
playlist

Copy a song to another
location in the playlist

Ctrl-drag the file to a new location in
the playlist

Remove a song from the
playlist

Select the song and click
press the Delete key

Save the playlist

Choose File-Save; or choose FileSave As, enter a file name, and click
Save

or

To Play Files from the Play List View…
1.

To play back files from the Play List view, follow the instructions
in the table.

To do this…

Do this…

Activate the playlist

Click
in the Play List view toolbar
so that the button is pressed. If this
button is not pressed, only a single
file will play when you start
playback.

Choose the starting song

Double-click the file you want to start
with. The project is opened and
displayed as usual.

Start playback

Click
, choose Realtime-Play,
or press the space bar.

Stop playback

Click
, choose Realtime-Stop,
or press the space bar.

Skip to the next file

Click

Loop continuously over
the playlist

Click the
button in the Play List
view toolbar.

Show or hide file name
extensions and folder names
(path)

Click the
button to enable or
disable the display of folder.

in the Play List view toolbar.

Virtual Jukebox
The Virtual Jukebox is a stand-alone program that lets you play up to
999 songs or audio Þles in sequence. Virtual Jukebox lets you create
playlists (.ply Þles) containing Þles in the following formats: project
(.wrk), bundle (.bun), playlist (.set), MIDI (.mid), and wave (.wav). You

B-438

Tips & Tricks

can create and edit a playlist using menu commands or using drag-anddrop editing. By default, the Virtual Jukebox plays all the Þles in the
playlist in sequence. You can modify the playback mode for all Þles at
once or for each individual Þle. If your playlist includes Þles that contain
any MIDI data, you must choose a MIDI output device before you can
play the Þle.
The Virtual Jukebox looks like this:

Next Song

Play

Insert

Previous song

Delete
Stop
Playlist

You can drag Þles from the Windows Explorer into the Virtual Jukebox.
The Þles that you drag into the Virtual Jukebox window are inserted
into the playlist before the current selection.
You can also drag Þles from the Virtual Jukebox into Professionalª as
follows:
¥

To open a project, drag the .wrk, .mid, or .bun Þle from the Virtual
Jukebox into Professionalª

¥

To insert an audio event into a project, drag a .wav Þle from the
Virtual Jukebox to a speciÞc position in the Audio view

To Start the Virtual Jukebox…
1.

In Professional™, choose Tools-Virtual Jukebox, or click the
Windows Start button and choose Programs-CakewalkProfessional™-Virtual Jukebox.

To Choose a MIDI Output Device…
1.

Choose Options-Configure MIDI Devices to open the MIDI Ports
dialog box

2.

Choose a device from the Output Ports list, and click OK.

B-439

To Create or Edit a Playlist…
1.

B-440

To create or edit a playlist, follow the directions in the table:

To do this…

Do this…

Create a new playlist

Choose File-New Playlist. If you
made any changes to the currently
open playlist, you will be prompted
to save the changes.

Open an existing playlist

Choose File-Open Playlist, choose
the file you want, and click Open.

Add files to the playlist

Choose File-Add Files to Playlist,
Edit-Insert, or click the Insert button
to open the Add Files to Playlist
dialog box, and then select one or
more files from the list. The files you
select are inserted into the playlist
before the current file in the list.

Move a file

Drag the file to a new location in the
list.

Copy a file to another
location in the playlist

Ctrl-drag the file to the location
where you want the copy.

Edit the playlist

Use the standard Edit menu
commands (Cut, Copy, Paste, and
Delete) to edit the playlist.

Remove a File from the
playlist

Select the file in the list and click the
Delete button.

Save the playlist

Choose File-Save, or choose FileSave As and enter a new file name.

Find a specific file in the
playlist

Choose Edit-Find, type the first few
letters of the file name, and click OK.
The playlist moves to the first
matching file. Choose Edit-Repeat
Last Find (or press F3) to find the
next matching file.

To Control Playback…
Here’s how to control playback with the playlist:

To do this…

Do this…

Play the playlist

Double-click a file to start playback
on that file, or click on a file in the list
and click the Play button.

Stop playback

Click the Stop button.

Move forward or backward in
the current file

Use the scroll bar next to the
Sequence time display.

Skip to the next or previous
file while playback is in
progress

Use the Forward and Back buttons.

Skip to any other file while
playback is in progress

Click on the file you want to play
while playback is in progress. The
current file will stop playing, and the
file you selected will start playing.

Tips & Tricks

1.

To Change the Playback Mode…
1.

To modify the playback mode for all files at once, use the
following commands:

Command…

How it works…

Options-Set Playback Mode
(All Files)-Auto Advance

Causes the Virtual Jukebox to move
onto the next file in the playlist as it
finishes playing each file

Options-Set Playback Mode
(All Files)-Wait for Keypress

Tells the Virtual Jukebox to wait for a
keypress before playing the next file
in the playlist

Options-Set Playback Mode
(All Files)-Time Delay

Lets you set a time delay between
successive files in the playlist

Options-Randomize Play

Causes the Virtual Jukebox to select
the next file to play at random

Or
1.

To modify the playback mode for a single file, right-click the file
and choose a playback mode from the pop-up menu.

B-441

To Set Other Virtual Jukebox Options…
1.

There are several options you control with the following menu
commands:

To do this…

Do this…

Keep the Virtual Jukebox on
top of all other program
windows

Choose Options-Always on Top

Display the full folder and file
name of files in the playlist

Choose Options-Show Full Path

Display the File Information
dialog box for each file as it
plays

Choose Options-Show Cakewalk File
Information

Key Bindings
Key bindings let you associate Professionalª commands with keys on
your MIDI or computer keyboard. This makes it easy for you to access
speciÞc features more quickly and efÞciently.
From your computer keyboard, you can create a custom key binding for
any of 62 key combinations:
¥

The Ctrl key in combination with any letter of the alphabet

¥

Any function key (F1 through F12)

¥

The Ctrl key combined with any function key

¥

The Shift key combined with any function key

Some of these key combinations are already used by Professionalª by
default. For example, the F11 key is used to drop a marker on the ßy. If
you reassign one of these key combinations, your assignment overrides
the default assignment for that key combination.
Rather than tie up all the notes on your MIDI keyboard with key
bindings, Professionalª lets you deÞne a Shift key on your keyboard
that indicates when you want to use a key binding. For example, you
could designate the lowest note on your keyboard as the Shift key, and
then any number of notes to speciÞc commands (for example, C4 to EditQuantize, C5 to Edit-Groove Quantize, and so on). If you press the C4
key by itself, the note plays normally. If you press the C4 key in
combination with the lowest key on your keyboard (the Shift key), then

B-442

itÕs just as if you had chosen the Edit-Quantize command from the
menu.

¥

MIDI key (typically, the very lowest or highest key on your MIDI
keyboard)

¥

Controller event (typically, one of the pedals)

Tips & Tricks

You can choose one of two options to deÞne the Shift key:

If you use a MIDI key as the Shift key, then you lose the ability to play
that note by itself. When you play the note, Professionalª assumes you
are about to choose one of the key bindings you have created and ignores
the note. If this is ever a problem, you can disable MIDI key bindings
without canceling the key assignments and then re-enable the MIDI key
bindings later on.
You can use a key binding to execute a command only when that
command is available from the menu. For example, the File-Save
command is disabled when no projects are open. If you have assigned the
Ctrl-F2 key combination to the File-Save command, it wonÕt do
anything when no projects are open.
You use the Tools-Key Bindings command to set up and manage your
key bindings. HereÕs how.

To Create a Key Binding Using the Computer
Keyboard…
1.

Choose Tools-Key Bindings to display the Key Bindings dialog
box.

2.

Check Computer in the Type of Keys list.

3.

Highlight the key combination you want to bind from the Key
list.

4.

Highlight the command you want to assign from the Function
list.

5.

Click Bind to bind the key combination to the command.

6.

Click OK when you are done.

Professional™ puts an asterisk (*) next to the key to show that it is
bound to a function and draws a black line connecting the key and
function name. From now on, pressing the chosen key combination
executes the command you have chosen.

B-443

To Create a Key Binding Using a MIDI Keyboard…
1.

Choose Tools-Key Bindings to display the Key Bindings dialog
box.

2.

Check MIDI in the Type of Keys list.

3.

Check the Enable box to make sure MIDI key bindings are
enabled.

4.

If you haven’t already done so, assign a Shift key by doing one
of the following:
•

Check Key in the MIDI Shift Option list, and enter the name
of the key you want to use

•

Check Controller in the MIDI Shift Option list, and choose
the controller you want from the list

5.

Highlight the key you want to bind from the Key list.

6.

Highlight the command you want to assign from the Function
list.

7.

Click Bind to bind the key to the command.

8.

Click OK when you are done.

Professional™ puts an asterisk (*) next to the key to show that it is
bound to a function and draws a black line connecting the key and
function name. From now on, pressing the chosen key combination
executes the command you have chosen.

To Enable or Disable MIDI Key Bindings…
1.

Choose Tools-Key Bindings to display the Key Bindings dialog
box.

2.

To enable MIDI Key bindings, check the Enabled box. To disable
MIDI key bindings, make sure the box is not checked.

3.

Click OK when you are done.

To Clear a Single Key Binding…

B-444

1.

Choose Tools-Key Bindings to display the Key Bindings dialog
box.

2.

Choose the key whose binding you want to clear.

3.

Click Unbind.

4.

Click OK when you are done.

1.

Choose Tools-Key Bindings to display the Key Bindings dialog
box.

2.

Click the Zap All button

3.

Click OK to confirm that you want to clear all key bindings.

4.

Click OK when you are done.

Tips & Tricks

To Clear All Key Bindings…

Windows Taskbar Indicators
When Professionalª is running, youÕll normally see two indicators in
your Windows Taskbar, right next to the clock:

Volume control

MIDI activity monitor

The MIDI activity monitor contains two lights that indicate MIDI input
and output. When you play your MIDI keyboard, the Þrst light ßashes
when each note is pressed, and it ßashes again when each note is
released. When you play back a project that contains MIDI, the second
indicator lights up.
The volume control is used to control the playback and record volumes
on your sound card. Double-click on this indicator to open a dialog box
that lets you control the levels for audio, MIDI, CD playback, and record.
The volume control is available only if your sound card is using a native
Windows driver. If your sound card does not use a native Windows
driver, no volume control will be displayed in the taskbar. In this case,
your sound card probably came with a separate program to control input
and output levels. See your sound card documentation for more
information.

B-445

Undo, Redo, and the Undo History
Professionalª provides very powerful Undo and Redo commands that
let you move forward or backward through any portion of an editing
session. Every project has its own independent undo history. This means
you can return to any open project and use the Undo and Redo
commands, even if youÕve spent the last hour working on a different
project.
Remembering everything that is necessary to undo the changes you have
made can use a lot of memory. If a change you are about to make
requires too much memory and cannot be undone, you will be advised
that the operation is too big to undo later and asked if you want to go
ahead anyway. If you do choose to perform the operation, you will not be
able to undo it. Therefore, you may want to save your project Þrst.
The Edit-History command displays a complete history of the
commands and actions you can undo for the current project. The Undo
History dialog box looks like this:

Most recent
change
Click to clear the
undo history

Earliest change

Adjust the number
of steps you can
undo

The History command is grayed out until you make a change to the
current project that can be undone.
The History list is updated every time you make a change to a project.
For example, if you insert a new note into a project using the Piano Roll
view, that action is added to the History list. This entry remains on the
listÑeven if you undo the changeÑso that you can redo the change later
on. If you use the Erase tool to delete the note, this change is added to
the History list.

B-446

You can click the Clear button in the Undo History dialog box to erase
the undo history for the current project and free up some memory. If
Professionalª is low on memory, it may offer to erase the History list.

Tips & Tricks

To revert to an earlier version of a project, highlight the entry in the
History list that represents the point to which youÕd like to return, and
click OK. Professionalª performs the necessary undo or redo actions to
take you to that point. Once you edit the project (for example, by
inserting a note), the History list is truncated at that point. Then, as you
do further work, the History list grows again. Any events occurring
before the event you highlighted remain on the list.
By default, Professionalª keeps a history of up to 128 editing actions for
each open project. Once that limit is reached, each new action pushes out
the oldest item from the History list. You can raise or lower that number
in the Undo History dialog box.

Screen Colors and Wallpaper
Professionalª lets you customize the colors that are used for virtually
all parts of the program using the Tools-Colors command. This
command also lets you change the background bitmap that is displayed
in the Professionalª window.
For any Professionalª screen element, you can assign a color in two
ways:
¥

Choose one of the colors that is part of your Windows color scheme.

¥

Assign a custom color.

The table below identiÞes each of the screen elements in Professionalª:

Screen element…

Explanation…

Window background

Background color for the entire
program window

Window text

Text color

Rules

Vertical lines used to mark values or
time

Major rules

Major lines used to mark larger
intervals of values or time

Values

Color of selected events and tempo
changes in the Tempo view

B-447

B-448

Drawing

Colors used to show your drawing in
the Piano Roll and Tempo views

Erasing

Color used to show your erasing in the
Piano Roll and Tempo views

Event List Note

Color of note events in the Event List
view

Event List KeyAft

Color of key aftertouch events in the
Event List view

Event List Control

Color of controller events in the Event
List view

Event List Patch

Color of patch events in the Event List
view

Event List ChanAft

Color of channel aftertouch events in
the Event List view

Event List Wheel

Color of pitch wheel events in the Event
List view

Event List Sysx

Color of System Exclusive events in the
Event List view

Event List Special

Color of other, special events in the
Event List view

Note that is on

Color of currently playing notes

Events

Color of selected events in the Piano
Roll view and selected data in the Audio
view

Clips playing on MIDI ports

Default color of clips on tracks assigned
to MIDI ports in Track view

Clips playing on Audio ports

Default color of clips on tracks assigned
to Audio ports in Track view

Markers

Color of markers in time rulers

Loop points

Color of loop point markers

Punch points

Color of punch recording markers

Audio view samples

Color of audio event data in the Audio
view

Audio view events

Background color of audio events in the
Audio view

Color of audio event pan envelopes in
the Audio view

Audio view volume envelope

Color of audio event volume envelopes
in the Audio view

Tips & Tricks

Audio view pan envelope

Note that if you set any other screen element to the same color as
Window background, youÕll make that screen element invisible!

To Assign Custom Colors…
1.

Choose Tools-Colors to display the Colors dialog box.

2.

Choose the screen element whose color you want to change
from the Screen Element list.

3.

Assign a color to the screen element in one of two ways:
•

To use a color from the Windows color scheme, choose one
of the options in the Follow System Color list

•

To use a custom color, check Use Specific Color, click the
Choose Color button, and select the color you want

4.

To save these changes from session to session, check the Save
Changes for Next Session box.

5.

Click OK when you are done.

Professionalª uses the colors you have chosen.

To Restore the Default Colors…
1.

Choose Tools-Colors to display the Colors dialog box.

2.

Click the Defaults button.

3.

Click OK.

Professional™ uses the default colors for all screen elements.

To Change the Wallpaper…
1.

Choose Tools-Colors to display the Colors dialog box.

B-449

2.

3.

Choose the desired wallpaper according to the table:

To do this…

Do this…

Use the default wallpaper

Check Default in the Wallpaper list

Not use any wallpaper

Check None in the Wallpaper list

Use a custom bitmap

Check Custom, choose a bitmap file,
and click Open

Click OK when you are done.

Music Notation for Nonconcert Key
Instruments
For historical reasons, certain musical instruments are traditionally
notated in a transposed key rather than the actual key. For example, a
normal (Bb) trumpet part is written in the key one whole step higher
than the actual concert key, and an Eb alto sax part is written a major
sixth higher. Musicians have traditionally learned to read and refer to
the notes they play using the proper transposition interval for their
instrument.
Professionalª supports these nonconcert instrumental keys through use
of the Key+ column in the Track view. Simply enter or record the notes
into the instrument's track transposed as the musician would expect
them, and then set the proper transposition interval in the Key+ column
to make it play in the correct key. For example, a Bb trumpet track
should have all its notes a whole note higher than concert pitch, and
should have Key+ set to -2 to transpose it two chromatic steps back
down. Remember, not all trumpets are Bb instruments!
The Staff view automatically transposes the key signature for each track
according to the track's Key+ value. Multiple tracks appear and can be
printed as an orchestral score, with the proper different key signatures
for each track.
Note that this Key+ information is saved in Professionalª .wrk Þles, but
not in standard MIDI Þles. If you save a Þle as a MIDI Þle, the Key+
transposition will be applied to each note event, so that the Þle will
sound the same, but the Key+ information will be lost. If you're reading
in a MIDI Þle, you can easily set up the nonconcert instrument tracks
and then save the Þle as a normal project Þle. First set the Key+ offset to
reßect the nonconcert instrument's key signature. Then, use Transpose
to compensate for the Key+ offset.

B-450

This appendix contains additional details on installing Professionalª
and conÞguring your equipment for use with Professionalª.

Step 1. Install Windows 95 or NT
Before installing Professionalª, make sure that Windows 95 or NT is
installed properly.
Try some of the sample programs that come with Windows, such as
Media Player and Sound Recorder. If you experience problems, try to
resolve them before installing Professionalª, using the technical
support services provided by Microsoft or your system vendor. It is
generally easier for you to solve one problem at a time, and it is much
easier for us to help you when you have a reliable Windows installation.
Make sure that you have the most recent video, printer, and sound card
drivers to ensure maximum performance of Professionalª.

Advanced Setup

C

Appendix C: Advanced
Setup

Step 2. Install Cakewalk Professional™
1.

Start your computer and start Windows. Close any open
programs, but leave Windows running.

2.

Place the Cakewalk Professional™ CD-ROM in your CD-ROM
drive.

3.

Cakewalk AutoRun starts automatically, showing you a dialog
box with several buttons. Click the Install Cakewalk
Professionalª button, and a dialog box welcomes you to
Cakewalk Professionalª Setup.

Note:
If you exit Setup without completing the installation, choose Start-Run,
type D:\AutoRun.exe (where D:\ is your CD-ROM drive), and click OK.
This will reopen the AutoRun window, and you can click Install
Cakewalk to start installation again.

4.

When Setup starts, a dialog box welcomes you to the Cakewalk
Professional™ Setup. Click Next to continue.

5.

Setup asks you to enter your name, company (if any), and serial
number. Cakewalk uses your name as the default author and
copyright holder of songs. These credits appear on printed
scores.

Note:
You can use the File-Info command to change a songÕs author and
copyright holder.

C-452

Choose the installation type and destination directory. By
default, Professional™ is installed to C:\Program Files\Cakewalk.
If you want to change the destination directory, click Browse and
specify a new directory.

7.

Select a Start menu for the program. By default, Setup creates a
new menu on the Start-Programs menu and names it Cakewalk.
You can give the new menu a different name or choose an
existing menu from the list.

8.

Setup now asks you to confirm the installation options you have
selected. You can click Back to go back and change something,
or click Next to proceed with the installation.

9.

Setup installs the Professional™ files to the installation
directory, and it creates an item for the Cakewalk folder in the
Windows Programs menu. The folder contains icons for
Professional™ itself, for the Virtual Piano utility, the Virtual
Jukebox utility, and for the readme.rtf file.

10.

Setup also asks if you would like to register MIDI files (files with
extensions .mid and .mff) as Cakewalk file types. Choosing Yes
means that Professional™ will automatically open these files
when you double-click them.

Advanced Setup

6.

Professional™ can be uninstalled from the Add/Remove Programs
section of the Windows Control Panel. Any .mid files on your system
may still be registered as Cakewalk files after you do this; if you still
need to open the .mid files, you can register them with other
applications. See your Windows documentation for more on
registering files.

Audio Files and Disk Caching
By default, Professionalª bypasses the Windows disk cache when
reading and writing digital audio Þles. You can selectively re-enable disk
caching. For more information, see Chapter 13, Improving Audio
Performance.

Step 3. Read the README File
Cakewalk Professionalª Setup installs a readme.rtf item in the Start
menu. Choose this to view the Þle; it contains important notes about
changes or additions not covered in the manual.

C-453

Step 4. Install a MIDI Driver
If youÕve already installed Windows multimedia MIDI or sound card
drivers, you can skip this section. Just make sure that there are no
conßicts between the driver and the sound card.
Professionalª uses the multimedia extensions in Windows to ÒtalkÓ to
MIDI interfaces and sound cards. The multimedia extensions provide a
way for applications to talk to different kinds of MIDI interfaces and
sound cards through drivers. For Professionalª to work with your
device, you must use the Control Panel to install a driver.
Make sure that the driver you install is the correct one for your MIDI
interface. The Professionalª CD contains a driver for MPU-401
compatible MIDI interface cards. If you have such a MIDI interface card
installed in your system, you should install this driver using the
following steps. However, if your MIDI interface is not MPU-401
compatible, or if your MIDI interface is provided by your sound card,
then you must not use this MPU-401 compatible driver for your MIDI
interface. It will not work properly. Instead, use the MIDI driver
provided with your MIDI interface card or sound card. Consult your
cardÕs accompanying documentation to determine which driver to use
and how to install and conÞgure that driver.
If you plan to record and play back digital audio on a Windowscompatible sound card, make sure you have installed the wave driver for
that sound card. Also make sure that you install a 16-bit sound card.
If you have followed the above guidelines and youÕre having problems
with your sound card, contact the cardÕs manufacturer.

Installing Drivers in Windows 95
This section contains instructions for installing, uninstalling, and
changing the settings of multimedia drivers under Windows 95. Please
contact the manufacturer of your multimedia device for speciÞc
information about Windows 95 drivers, conÞguration, and compatibility.

To Install a Driver Not Included with Windows 95…

C-454

1.

Click the Start button, and choose Settings-Control Panel.

2.

In the Control Panel, double-click the Add New Hardware icon.

3.

In the Add New Hardware Wizard, click Next.

4.

When the Add New Hardware Wizard asks you, “Do you want
Windows to search for your new hardware?” select No.

In the list of hardware types select sound, video, and game
controllers, and click Next.

6.

Click Have Disk.

7.

Insert the manufacturer’s diskette, specify the correct drive and
path, then click OK.

8.

Select the driver from the list, and click OK.

9.

Click Finish.

10.

In the Driver Set Up dialog box, select the hardware settings that
match your multimedia hardware, and click OK.

11.

Remove the manufacturer’s diskette and click Yes to restart your
computer.

Advanced Setup

5.

To Install a Driver Included with Windows 95…
Windows 95 includes drivers for most common multimedia devices.
To install a driver included with Windows 95, do the following:
1.

Click the Start button, and choose Settings-Control Panel.

2.

In the Control Panel, double-click the Add New Hardware icon.

3.

In the Add New Hardware Wizard, click Next.

4.

When the Add New Hardware Wizard asks you, “Do you want
Windows to search for your new hardware?” select No.

5.

In the list of hardware types select sound, video, and game
controllers, and click Next.

6.

Select the manufacturer and model of your multimedia device,
and click Next.

7.

Select the Resource IRQ, port, and DMA settings that match your
multimedia hardware, then click Next.

8.

Click Finish.

9.

Click Yes to restart your computer.

To Examine and Change Driver Resources…
At some point you may wish to examine and edit the resource
settings of a driver (for example, if you have resource conflicts). To
examine the resource settings, do the following:

C-455

1.

Click the Start button, and choose Settings-Control Panel.

2.

In the Control Panel, double-click the System icon.

3.

Select the Device Manager tab.

4.

In the list of hardware items, double-click the sound, video, and
game controllers. The list will expand to show the complete list
of installed multimedia drivers.

5.

Highlight the driver you want to verify, and click Properties.

6.

Select the Resources tab to examine the multimedia driver
settings.

If you need to change DMA, IRQ, or port settings, deselect the Use
automatic settings checkbox and reconÞgure the driver with the correct
DMA, IRQ, and port addresses.

To Remove a Driver…
1.

Click the Start button, and choose Settings-Control Panel.

2.

In the Control Panel, double-click the System icon.

3.

Select the Device Manager tab.

4.

In the list of hardware items, double-click the sound, video, and
game controllers. The list will expand to show the complete list
of installed multimedia drivers.

5.

Highlight the driver you want to remove, and click Remove.

The changes will take effect the next time you restart your computer.

Installing Drivers in Windows NT 4.0
This section gives you general steps for installing and setting up
multimedia drivers under Windows NT 4.0. Please contact the
manufacturer of your multimedia device to Þnd out about Windows NT
4.0 drivers, conÞguration, and compatibility for your speciÞc device.
Many sound cards and MIDI interfaces do not yet have drivers for
Windows NT 4.0. Before you purchase or install any device, Þnd out
whether it is compatible with NT 4.0. Read the Microsoft Windows NT

C-456

ÒHardware Compatibility ListÓ to Þnd out which devices NT 4.0
supports.

1.

If you have a sound card or MIDI interface that goes inside the
computer, make sure that the card is physically installed. If it
isn’t, shut down the computer and install the card now. If you
have an external MIDI interface, make sure that it’s connected to
the computer.

2.

Choose Start-Programs-Administrative Tools. This opens the NT
Diagnostics program.

3.

Click the Resources tab. Use the information in this window to
find the available resources for your sound card or MIDI
interface. When you finish, close the Diagnostics dialog box.

4.

Choose Start-Settings-Control Panel.

5.

In the Control Panel, double-click the Multimedia icon.

6.

In the Multimedia dialog box, click the Devices tab.

7.

Click the Add button.

8.

Scroll through the list of drivers to find one that matches your
card or interface. When you have done this, you’ll be prompted
to enter IRQ and port address settings for the card or interface.

9.

When you finish, click OK and restart NT.

Advanced Setup

If you donÕt log on with NT Administrator privileges, you canÕt install or
remove drivers.

Step 5. Connect Your MIDI Equipment
If you are using a MIDI interface (such as an MPU-401 or Sound Blaster
MIDI option) with an external MIDI keyboard, you need to connect the
equipment using MIDI cables.
It is possible to connect your equipment in some rather complex ways
that may cause problems. If you call for technical support with a
problem concerning equipment that doesnÕt seem to be responding, weÕll
probably suggest that you reconnect things in one of the ways listed
below before we explore the problem further. Also be sure to check
Appendix A: Troubleshooting, before calling us.
There are two methods that Þt many circumstances. The one you choose
depends on whether your keyboard has:
¥

All three types of MIDI jacks: In, Out, and Thru

C-457

¥

Only two types of MIDI jacks: In and Out

If you have only one keyboard, read the ÒIf Your Keyboard DoesnÕt Have
a MIDI Thru JackÓ section (regardless of whether you have MIDI Thru
or not).

If Your Keyboard Has a MIDI Thru Jack
If your keyboard has three MIDI jacksÑIn, Out, and ThruÑthen use the
following diagram.

THRU

IN

OUT

IN

Master Keyboard

IN

OUT

MIDI interface

THRU

MIDI Module A

IN

THRU

MIDI Module B
etc.

If you are using a 15-pin joystick adapter cable that splits into two MIDI
cables:
¥

Connect the 15-pin jack to your computerÕs joystick port.

¥

Connect the In cable to your instrumentÕs MIDI Out jack.

¥

Connect the Out cable to your instrumentÕs MIDI In jack.

HereÕs a checklist:

C-458

Connect this...

To this...

Master keyboard Out

MIDI interface In

MIDI interface Out

Master keyboard In

Master keyboard Thru

Another MIDI module’s In

That MIDI module’s Thru

Yet another MIDI module’s In

Continue the sequence, repeating the last connection for each of your
sound modules.
Each MIDI device should be set to a unique MIDI channel or range of
channels to avoid note-doubling. Refer to the manuals for your MIDI
devices for information on how to set their MIDI channels.

Advanced Setup

Your MIDI interface may have a Thru jack as well as In and Out jacks. If
your master keyboard lacks MIDI Thru, you can add more MIDI
modules to your setup by connecting the MIDI interfaceÕs Thru to the
Þrst moduleÕs In. You can then chain subsequent modules onto the Þrst
module, as described earlier.
If your master keyboard now seems to double notes (they sound thicker),
or if you can play only one half as many notes at once, Þrst make sure
that no MIDI channel is being used by more than one of your MIDI
devices. If no MIDI channel is assigned to duplicate devices and you hear
doubling or only half as many notes as you should, see ÒMy Keyboard
Doubles Every Note I PlayÓ on page A-431.

If Your Keyboard Doesn’t Have a MIDI Thru Jack
If your keyboard has only two MIDI jacksÑIn and OutÑor if you have
only one keyboard, use the following diagrams instead:

IN

OUT
Master Keyboard

IN

OUT

MIDI interface

C-459

IN

OUT

IN

Master Keyboard

IN

OUT

MIDI interface

THRU

MIDI Module A

IN

THRU

MIDI Module B

etc.

Each MIDI device should be set to a unique MIDI channel or range of
channels to avoid note-doubling. Refer to the manuals for your MIDI
devices for information on how to set their MIDI channels.
If your master keyboard now seems to double notes (they sound thicker),
or if you can play only one half as many at once, Þrst make sure that no
MIDI channel is being used by more than one of your MIDI devices. If no
MIDI channel is assigned to duplicate devices and you hear doubling or
only half as many notes as you should, see ÒMy Keyboard Doubles Every
Note I PlayÓ on page A-431.

Step 6. Configure Your Audio Hardware
Before running Professionalª, you should ensure that Professionalª
knows the capabilities of your audio hardware. How you do this depends
upon the kind of digital audio hardware you have.
To use the audio features of Professionalª, you must have a 16-bit
sound card. Older, 8-bit sound cards cannot take advantage of
ProfessionalªÕs features.
The Þrst time you start Professionalª, it will automatically run the
Wave ProÞler utility. Wave ProÞler determines the proper settings for
your sound card and writes them to a Þle that Professionalª consults to
use the card. The Wave ProÞler is discussed later in the appendix. To
Þnd out if your sound card is compatible with Professionalª, check the
sound cardÕs documentation.

C-460

Step 7. Set Up to Record Digital Audio
In general, the inputs of sound cards take 1/8Ó stereo minijacks. Sound
cards usually have two inputsÑone for line level inputs and the other for
microphones (at mic level). The line level input is stereo; the mic input
could be either stereo or mono. If your Þnal output does not terminate in
a 1/8Ó jack (and it probably doesnÕt), you will need an adapter to plug it
into your sound card.

Advanced Setup

Most sound cards use the Windows 95 Volume Control to adjust the
master input and output volumes and to control which recording inputs
are active. If you donÕt hear audio tracks, or if you canÕt easily control the
audio volume in Professionalª, go to Start-Accessories-Volume
Control and check the settings there. See your sound cardÕs
documentation for more.

Electric Guitar Direct-In
You can connect an electric guitar directly to your sound card using a
1/4Ó mono to 1/8Ó stereo adapter. The following diagram shows this
setup:

1/4" mono

ADAPTER
1/4" mono
to 1/8" stereo

1/8" stereo

input
(line
may
sound
card
mic
work,
input too)
(line may
work, too)

The 1/8Ó jack should be plugged into the sound cardÕs mic input,
although plugging into the line input may also work.

C-461

Electric Guitar Through Effects Rack
You can also plug an electric guitar into an effects rack, then send the
output of the rack to the sound cardÕs input, as shown in the following
diagram:

output/L

ADAPTER

1/8" stereo

output/R

sound card
line input

Y-adapter:
2x 1/4" mono
to 1/8" stereo
1/4" mono

F/X RACK
This diagram assumes that the output of the rack is at line level. If it is
at pro level instead (+4 dB), and your card does not accept a +4 db input,
you will need to attenuate (lower) the F/X rackÕs signal. To do this, use a
mixer between the rackÕs output and the Y-adapter. If the rack has only a
mono output, a 1/4Ó mono to 1/8Ó stereo adapter should be used instead
of a Y-adapter.
If you want to connect a guitar ampliÞerÕs direct output to the sound
card, you should base your setup on this example.

Microphone Direct-In
Microphones can be plugged into the sound cardÕs mic input. Some
inexpensive microphones are made especially for use with sound cards
and come equipped with 1/8Ó jacks. However, better quality microphones
take better quality cables, which do not terminate in 1/8Ó jacks. The
diagram below illustrates how to connect a microphone that terminates
in a 1/4Ó jack:

MIC
ADAPTER

1/8" stereo

sound card
mic input

1/4" mono

Home Stereo, CD Player, Radio Tuner, Preamp Output
The output of a stereo component can be connected to the sound cardÕs
line in, using a dual RCA to 1/8Ó stereo mini Y-adapter. Many portable

C-462

cassette players come with this kind of adapter, or even with a single
cable with all the necessary jacks. In the following diagram, a stereo
component is connected to the Y-adapter using standard RCA cables:

STEREO
RCA / left
RCA / right

Disk

ADAPTER

1/8" stereo

sound card
line in

Advanced Setup

Y-adapter:
2x RCA to
1/8" stereo

Internal CD Player
If you are using your computerÕs internal CD player, and it does not have
its audio outs connected internally to the sound card, run a cable from
the CD playerÕs Headphone jack to the cardÕs Line In jack. If there is no
Headphone jack, youÕll need to use an external CD player.

Mixer
You can connect a mixer to the sound card with a setup of the following
kind:

MIXER
1/4" / left

ADAPTER

1/8" stereo

line in

1/4" / right
Y-adapter:
2x 1/4" mono
to 1/8" stereo

Note:
If your mixer has buses, use them! This helps avoid feedback.

C-463

Step 8. Start Cakewalk
When you installed Professionalª, the default setup procedure added a
Cakewalk folder to your Programs menu.

To Start Professional™…
1.

Click the Start button located in the lower-left corner of the
screen.

2.

Point to Programs to see a list of available programs and folders.

3.

Point to the Cakewalk folder to open it.

4.

Click on Professional™.

Here are some other ways to start Professionalª in Windows:
¥

Right-click on the desktop and choose New-Cakewalk Song. When
the song icon appears, type a name for the song. Then double-click
the icon to start Professionalª.

¥

Click the Start button, point to Documents, and choose a previously
opened Professionalª song from the menu.

¥

Select the Professionalª program item or a Professionalª
document Þle using the My Computer icon on the desktop, the
Windows Explorer, or the Find menu. All Professionalª Þle types
(.wrk, .bun, .tpl, .mid, .mff) are registered with Windows. See your
Windows documentation or on-line help for more information.

Migrating Preferences
The Þrst time you run Professionalª, it asks if you want it to search for
an older version of Professionalª and transfer (or migrate) the
preferences you established in that version to Professionalª.
Professionalª searches all hard disks in your system for older versions,
and if you have more than one older version of Professionalª installed,
Professionalª presents a list of them. You may choose one from this list.
The preferences and settings stored in the older versionÕs cakewalk.ini
and ttsseq.ini Þles are then transferred to the identically named
conÞguration Þles for Professionalª. Professionalª migrates certain
preferences to the Windows Registry rather than to the cakewalk.ini Þle.

Running Wave Profiler
The Þrst time you start Professionalª, it automatically runs the Wave
ProÞler utility. Wave ProÞler determines the proper MIDI and Audio

C-464

timings for your sound card and writes them to a Þle that Professionalª
refers to when using the card. Wave ProÞler does not change the sound
cardÕs DMA, IRQ, or port address settings.

Advanced Setup

Wave ProÞler attempts to detect the make and model of your sound card,
which determine the cardÕs audio characteristics. When Wave ProÞler
determines the kind of card you have, it asks whether you want to use
the default settings for that card or override them. If Wave ProÞler has
identiÞed your sound card correctly, you may accept the default settings.
However, the utility is not infallible. If it does not identify your sound
card correctly, you must enter the correct settings yourself. To determine
those settings, you may need to consult your sound cardÕs manual and
consider using the tech support options discussed in Chapter 1,
Introduction.

Note:
You can run the Wave ProÞler again at a later time (for example, if
you install a new sound card or driver) by choosing the Tools-Audio
Options command and clicking Wave ProÞler.

Setting Up the MIDI In and MIDI Out Devices
When you start Professionalª for the Þrst time, it checks your computer
to Þnd all the MIDI input and output devices you have installed (such as
sound cards and MIDI interfaces). However, sometimes you need to tell
Professionalª exactly which devices you want it to use. If youÕre not
getting sound from your sound card or MIDI keyboard, or if you just
want to change the MIDI ports and devices that you are using, follow the
steps in this section.
Choose Tools-MIDI Devices to open a dialog box in which you select the
MIDI In and MIDI Out devices that Professionalª will use. Each item

C-465

in the list is a MIDI In or MIDI Out port from drivers installed using the
Windows Control Panel.

1.

Go into Professional™, and choose Tools-MIDI Devices. You will
see the MIDI Ports dialog box, which lets you choose
instruments on MIDI input and output ports:

Device
selected for
MIDI output

Device
selected for
MIDI input

Device not
selected for
MIDI output
Click here to
change order
of MIDI
devices

2.

Look at the left window. Notice that it shows devices on MIDI
Input Ports; make sure that all devices in this window are
highlighted. If a device isn’t highlighted, click on it once to select
it for MIDI Input.

3.

Look at the window on the right. Notice that it shows devices on
MIDI Output Ports. Professional™ numbers its MIDI Output Ports
by the order of the devices in this window. The device on top is
on Port 1, the one below it is on Port 2, and so on.

4.

Highlight each device in the Output Ports window and click
Move Selected Devices to Top to change its order. Then highlight
all the devices that appear in the window to select them for
output.

Tip!
Be sure to choose MIDI output devices from Tools-MIDI Devices. If
you donÕt do this, you wonÕt hear any of your MIDI instruments when
you play songs in Professionalª.

C-466

Using MIDI Devices After Making Driver Changes

¥

If you remove a Control Panel driver, Professionalª will not use the
device it belongs to the next time you run the program. Any other
devices you had selected using the Tools-MIDI Devices command
will remain selected.

¥

If you add a driver through the Control Panel, Professionalª does
not automatically use it. You must use the Tools-MIDI Devices
command to add the new driver to ProfessionalªÕs list.

Advanced Setup

If you later add or remove drivers using the Drivers icon of the Windows
Control Panel, Professionalª reacts in the following way:

Note:
After you add or remove a driver with the Drivers icon in the
Windows Control Panel, you must restart Windows for the change

Defining Your MIDI Instrument or Sound Card
Once you have selected your MIDI Input and Output devices,
Professionalª, by default, plays back MIDI sequences using a General
MIDI instrument deÞnition. If you are using a synthesizer or sound card
that does not adhere to the General MIDI standard, you may want to
deÞne that instrument. For information about instrument deÞnitions,
see Chapter 10, Using Instrument DeÞnitions.

C-467

C-468

D

Appendix D: MIDI
Files

Professionalª can open standard MIDI Þles, and can save your projects
in standard MIDI Þle formats. Note that only the MIDI portion of your
projects is saved in a standard MIDI Þle. If your projects contain digital
audio, the audio portion of the project will be lost when you save it to a
standard MIDI Þle.
Professionalª supports two different MIDI Þle formats, MIDI Format 0
and MIDI Format 1. Format 0 MIDI Þles contain a single track, with all
events stored in that track. Format 1 MIDI Þles can store up to 256
tracks, just like Professionalª project Þles. When you load a MIDI
Format 0 Þle, Professionalª splits it into 16 separate tracks, based on
the MIDI channels assigned to each event. When you save a project to a
MIDI Format 0 Þle, Professionalª collapses MIDI information from all
of its tracks into one single track.
Professionalª also lets you save and load Þles in the RIFF MIDI Þle
format. This is a standard Resource Interchange File Format
speciÞcation that encapsulates a Standard MIDI File of either format 0
or format 1. These Þles typically have an extension of .rmi.
A disadvantage of MIDI Þles is that the way the Þle sounds on playback
varies based upon the sound reproduction hardware you are using. The
same song sounds very different on two different synthesizers or two
different sound cards. Another problem is that the Standard MIDI File

MIDI Files

The Standard MIDI Þle format is a Þle interchange format deÞned by
the MIDI Manufacturers Association (MMA). The purpose of the format
is to allow for the exchange of MIDI data between different programs.
Any program that can read and write MIDI Þles has a common language
with which to talk to other MIDI software. The compact size of MIDI
music Þles makes them particularly useful for delivering music online.

speciÞcation leaves some details open to interpretation by software and
hardware manufacturers.

To Save a Song as a Standard MIDI File or RIFF MIDI
File…
1.

Choose File-Save As to display the Save As dialog box.

2.

Choose the desired format from the Save as Type list.

3.

Enter a file name and click Save.

Timebases
MIDI Þles can be expressed in any of a number of timebases (ppq
resolutions). It is likely that most MIDI Þles you will encounter use a
common timebase, such as 96 or 120. Although Professionalª supports
many timebases, it is possible that a MIDI Þle may use a timebase that
Professionalª does not support. In that case, the times will be converted
into whatever timebase is currently the default.

Supported MIDI File Meta-Events
MIDI Þles can contain meta-events. The types of meta-events that
Professionalª supports are listed in the following table:

MIDI File Meta-event…

How it is represented in
Professional™…

Meter and key signature

Meter/key signature map entry

Tempo

Tempo change

General text

Track name

General text in the conductor track
of a Format 1 file

Markers view markers

Track name

Track name

Features Not Supported by MIDI Files
While the MIDI Þle format is very ßexible and extensive, it cannot store
the following parameters that are part of a standard project Þle: key
offset, velocity offset, time offset, and forced channel.
When you save a project to a MIDI Þle, most of these parameters are
applied to the individual events. For instance, if you have assigned track
1 to channel 10 in the Track view, Professionalª will write the MIDI Þle

D-470

so that every event on track 1 has a channel number of 10. When you
subsequently load the MIDI Þle all of those Track view parameters will
have vanished. But the music will sound the same, because
Professionalª has made these changes to the events themselves.

Other MIDI File Handling Notes
Here are a few speciÞc points about how Professionalª works with
MIDI Þles:
¥

Professionalª places Lyric events found in Format 0 MIDI Þles into
Track 4, in accordance with conventions used by karaoke players.

¥

Professionalª inserts any Text or Lyric events found at time 0 in a
track into the Comments Þeld in the File Info dialog box, unless the
Text or Lyric event is preceded by a Note event.

¥

Professionalª automatically enables the Zero Controllers when
Play Stops option (available through the Tools-Project Options
command, on the MIDI Out tab) whenever a MIDI Þle is loaded.

¥

If a general MIDI Þle contains a copyright notice, the File Info
window will be displayed automatically when the Þle is opened.

Special Handling of GM, GS, and XG MIDI Files

MIDI Files

General MIDI compatibility of a song Þle is indicated by the presence of
a special System Exclusive message at the beginning of the song. When
Professionalª Þnds a GM, GS or XG reset message, it assumes that you
would like to work within the GM Score Production guidelines. This
causes Professionalª to use special timing for program change
information when writing MIDI Files, and allows it to search more
aggressively for track parameters when reading MIDI Þles. The result is
that it is easier than ever to create and use General MIDI song Þles with
Professionalª.
Professionalª does not enforce or even verify compliance with the GM
guidelines for your music data. But Professionalª does comply with
them when generating events that represent track parameters. If
necessary, Professionalª will insert blank setup measures at the start of
your song. This makes space for certain events to be inserted at the
correct times at the start of each track: bank changes, patch changes,
volume, and pan. This means that you can use ProfessionalªÕs track
parameters for these settings when composing songs: When you save
your work as a MIDI File, Professionalª will place these events in the
track at the speciÞc clock ticks recommended by the guidelines.
You can tell Professionalª to follow the GM guidelines by loading the
ÒTurn GM System OnÓ Sysx bank in the Sysx View (gmsystem.syx in

D-471

your Cakewalk directory), and then either inserting a sysx event at time
1:1:0 or using the Auto setting for that bank.
When loading a GM Þle, each trackÕs bank, patch, volume and pan
parameters are lifted from the data stream and placed in
ProfessionalªÕs Track view for you to see and edit onscreen. The GM
mode ensures that all patches, banks and controllers are placed at
speciÞed times throughout a setup measure when you save a MIDI Þle.
This ensures that all setup information can be digested by your
synthesizer before it starts playback. If you don't have a setup measure
in your song, Professionalª will insert one for you.
If there is no GM, GS, or XG reset System Exclusive message present at
the start of your song, Professionalª will not operate in this GM mode.

If You Have Problems Playing MIDI Files
A MIDI Þle can cause playback problems if all of the following are true:
¥

The MIDI Þle is a GM-compatible Standard MIDI Format 1

¥

All patches, banks and/or controllers are stored in one track

¥

All related note events are stored in a different track

When Professionalª loads such a Þle, it may try to optimize the
program changes, causing incorrect selection of synthesizer voices
during playback. (The GM, GS, and XG speciÞcations all recommend the
use of Standard MIDI Format 0 for distribution of music data, which
would make this problem irrelevant.) If you encounter this problem,
simply re-select your instruments and re-save the Þle.

If You Plan to Publish Your Songs
If you plan to publish your own songs, we encourage you to follow the
General MIDI authoring guidelines. These guidelines are quite detailed
about the exact layout of many types of song data, and a complete
discussion of them can be found on the World Wide Web at www.midi.org.
However, Professionalª can help you to conform with the GM guidelines
if you follow these practices:

D-472

¥

Always save your master copy of any work in progress in
Professionalª project (.wrk) Þle format. When you are ready to
publish your work, use the File-Save As command to create a
Standard MIDI Format 0 Þle.

¥

All of the major publishing guidelines recommend that you use
Standard MIDI File Format 0 instead of Format 1. Some sequencers
cannot read the more complex Format 1 Þles, particularly
sequencers embedded in some types of hardware such as karaoke
players.

Load the ÒTurn GM System OnÓ system exclusive bank
(gmsystem.syx in your Cakewalk directory) in the Sysx view, and set
the bank to Auto Send. This message will not only re-initialize a
General MIDI compatible sound module to a known state, but will
also tell Professionalª to generate GM setup measures for your
program changes when you save the song in Standard MIDI Format.

¥

For best results, you should always place program changes and
other MIDI messages in the same tracks as the notes they affect.
This keeps the data for each track together as a single unit, and
avoids problems that might occur when Professionalª cannot easily
correlate the program changes with the note events.

MIDI Files

¥

D-473

D-474

E

Appendix E:
Initialization Files

Many Windows applications, as well as Windows itself, use Þles to store
information about your preferences and conÞguration. Often
applications store values to these Þles when you make selections in the
program using menus or dialog boxes. However, you can also change
these Þles directly. In some cases, there is no way to change the settings
in the application, and changing the Þle directly is the only way.

Initialization Files

¥

cakewalk.ini

¥

ttsseq.ini

¥

aud.ini

To view and edit the cakewalk.ini Þle, choose Tools-Initialization File.
Use the Windows Notepad to open and alter any of the three Þles. There
are several other .INI Þles in the Professionalª folder, but you should
not attempt to edit or modify these Þles in any way. Changes to these
other Þles could cause Professionalª to stop operating properly.
Before making any changes to any of the .ini Þles, you should make a
backup copy in case you make a mistake. After you have made your
changes, save the Þle and close Notepad. Professionalª reads the
settings in these Þles only when it Þrst starts up. Therefore, if you
change any settings while Professionalª is running, you should exit and
restart Professionalª in order for the changes to take effect.

Initialization Files

This appendix documents three initialization Þles, which are stored in
the Professionalª program folder (by default, C:\Program
Files\Cakewalk\Cakewalk Professionalª):

Initialization File Format
Initialization Þles all follow a common format. They are divided into
sections whose names appear in the Þle in brackets, like this:
[Section Name]
Within each section, variables are of the form:
=
For example, the DrawPlayingAudio variable belongs in the [Wincake]
section in cakewalk.ini, and determines whether the audio waveform is
redrawn or not when the display is scrolling during playback. If the
value is 0 (FALSE), then the waveforms are not redrawn. If the value is
1 (TRUE), then waveforms are redrawn. To redraw waveforms when
scrolling during playback, the entry in the Þle looks like this:
[Wincake]
DrawPlayingAudio=1
The variable names contain no spaces. They are not case sensitive.

CAKEWALK.INI
Many of the items in cakewalk.ini are set using Professionalª menus
and dialog boxes. However, some items can be changed only by using the
Tools-Initialization File command or by directly editing this Þle using
the Windows Notepad.
cakewalk.ini is divided into different sections. Unless otherwise noted
below, all entries should appear in the section that starts with the line:
[Wincake]
For example, if you want to add the line PanicStrength=1 to
cakewalk.ini, you should put it on the line under [Wincake], like this:
[Wincake]
PanicStrength=1

E-476

Variable...

Type...

Default value...

What it does…

DrawPlayingAudio=<0 or 1>

Boolean

0 (disable)

This line controls whether the audio
waveform is redrawn or not when the
display is scrolling during playback.
By setting the value to 1, you can force
the Track and Audio views to always
redisplay audio data, even during
playback. This is recommended only
for very fast machines.

ForegroundForSMPTE=<0
or 1>

Boolean

1 (enable)

This line specifies whether or not
Professional™ should jump to the
foreground (focus) once it locks to
SMPTE.

HyphenDir=

Path

\ttshyph.dll

This determines the location of the
Hyphenator extension DLL used by
Professional™, and is written during
installation. This should never need to
be changed.

PanelsShowWidgetBitmaps
= <0 or 1>

Boolean

1 (enable)

This line controls whether
Professional™ hides (n=0) or shows
(n=1) all widget bitmaps while in Use
mode (except those in Image
widgets).

PanicStrength=<0 or 1>

Boolean

0 (controller 123 only)

The Panic/Reset button stops playback
and turns off any stuck notes. There
are two ways a MIDI note can be
turned off: By a note-off message
(n=1) or by MIDI controller number
123 (all notes off). By default, Panic
uses controller 123 only (n=0).

E-477

Initialization Files

The following section lists the different variables you can change in
cakewalk.ini.

StaffViewChanSeparateVoices=
<0 or 1>

Boolean

1 (enable)

This line specifies whether or not
Professional™ should treat channels
assigned to each note as separate voices.
This is useful if you want to force note
stems up or down for different voices.

StaffViewPreScanMeasures

Integer

16 (measures)

This line specifies how far back (in
measures) Cakewalk should search for
long elements in order to display them in
the Staff view. If a long element does not
start within the specified time, then it will
not be displayed in the Staff view
(although it will print).

ToolTempFileDir= 

Path



This line specifies where to store
temporary .WAV files when launching a
third party wave editor from the Tools
menu.

TTSSEQ.INI
The ttsesseq.ini Þle can only be changed using the Windows Notepad.

Variables in the [Options] Section
Variable...

Type...

Default value...

What it does…

ChaseDelay=

Integer

20 (2 seconds)

This line specifies the sync chase delay in
1/10 seconds. During SMPTE/MTC sync,
when the position is determined, playback
begins at a later time to allow for setup.
This line specifies the delay amount. If this
value is too long, you always have to wait
after starting playback before
Professional™ locks. If this value is too
short—especially on slower computers—
then it will try to play before it’s ready,
which will cause a spurt of notes to catch
up when it actually starts, the effort of
which could also cause sync to give up if
the CPU is really overtaxed.

FlywheelAmount=

Integer

5 (∫ second)

This line specifies the SMPTE flywheel
time in 1/10 seconds. This is the maximum
dropout time length Professional™ will
allow before aborting sync.

E-478

GeneralMidiSMFs=<0 or 1>

Boolean

1 (enable)

This line controls whether or not
Professional™ creates a General MIDI
setup measure when loading Standard
MIDI Files.

LyricTrack=

Integer

3 (track 4)

This line specifies which track is to contain
lyrics from Type 0 Standard MIDI files. A
zero means track 1, a 1 means track 2, and
so on.

MMCPort=

Integer

-1 (all)

By default, Professional™ will transit MMC
commands on all MIDI ports. In some
situations it is necessary to limit the
number of ports MMC is transmitting on.
This line specifies which port MMC is to be
transmitted on. The value is 0 based, so a
value of 0 means port 1, and a value of 1
means port 2, etc.

MMCPreRoll=

Integer

20 (2 seconds)

This line specifies the MMC pre-locate
amount in 1/10 seconds. By default,
Professional™waits for two seconds after
it starts receiving time code before
beginning to playback or record. You can
add this line to change the two-second
delay.

LocalOff=<0 or 1>

Boolean

1 (enable)

This line determines whether or not
Professional™ should send a Local
Control OFF message during startup.

LocalOn=<0 or 1>

Boolean

0 (disable)

This line determines whether or not
Professional™ should send a Local
Control ON message at exit.

Initialization Files

If this setting does not exist, the value of
the ChaseDelay setting is used. If the
ChaseDelay setting does not exist either,
then the default for MMCPreRoll is 20.

E-479

SyncAllowRateTweak=<0 or 1>

Boolean

1 (enable)

When synching to SMPTE, Professional™
normally attempts to track the rate of the
incoming sync signal, in order to survive
dropouts better when the SMPTE source
speed is slightly off. Setting this to 0
defeats this. If you have a slower
computer and dense work to play,
defeating this can result in a small
efficiency improvement and also prevent
rate-tracking timing inaccuracies when the
computer is so busy that it’s late
processing incoming sync messages.

SysxDelayAfterF7=<0 or 1>

Boolean

1 (enable)

This setting causes Professional™ to delay
Sysx transmission for a certain amount of
time if it encounters an F7 in a Sysx bank.
This gives some instruments a required
amount of delay time that is necessary to
process the Sysx transmission. The
default delay is 1/18 of a second, but can
be changed by also adding the
SysxSendDelayMsecs= line (see
below).
The possible values are 0 and 1. Their
significance is as follows:
0: no delay
1: delay between each Sysx string (F0 …
F7)

SysxSendDelayMsecs=

Integer

60

This setting causes Professional™ to delay
a specified number of milliseconds if it
encounters an F7 in a Sysx bank.

SysxSendPacketSize=

Integer

1024

This line specifies the number of bytes
between Sysx transmit delays. Sysx bytes
are transmitted in packets, with a 1/18
second delay between each packet.
Setting this value smaller will help slower
MIDI devices (synthesizers, etc.) avoid
overflowing their internal buffers.

UseCableMetaEvents=<0 or 1>

Boolean

1 (enable)

This line specifies whether or not
Professional™ should use nonstandar
“Cable” meta-events for storing Sysx
bank port number into Standard MIDI
(by default, n=1).

Variables in the [MIDI Input Devices]
E-480

Section
Variable...

Type...

Default value...

What it does…

MaxInPort=

Integer

15 (16 ports)

This variable determines the maximum
number of MIDI input ports. The value is
0 based, so a value of 15 means that the
limit is 16 ports.

Variables in the [MIDI Output
Devices] Section
Variable...

Type...

Default value...

What it does…

MaxOutPort

Integer

15 (16 ports)

This variable determines the maximum
number of MIDI output ports. The value
is 0 based, so a value of 15 means that
the limit is 16 ports.

AUD.INI
The aud.ini Þle can only be changed using the Windows Notepad.

able...

Type...

Default Value...

What it does…

acheMB=

Integer

20

This variable specifies the maximum
size of the picture cache. The picture
cache is located in the directory
specified by the PictureDir=
variable (defaults to \Picture Cache).

reDir=

Path

\Picture
Cache

This line specifies where to store the
picture cache.

Initialization Files

Variables in the [Aud] Section

E-481

E-482

F

Appendix F: Presets

Presets

The following is a list of presets provided with Professionalª plug-in
audio effects. The FX effects are stereo effects; the CFX effects are mono
effects.

FX Stereo Reverb and CFX Reverb

F-484

Preset…

Description…

Ambient

Very wet reverb—great for synth pads.

Arena

When applied to several instruments, this creates an
arena or stadium type of sound.

Club

Simulates a small club room. Good for sax, rhythm
guitar, or percussion.

Concert

Simulates the sound of a large concert hall. Works
well on strings.

Cosmos

Billions and billions of tiny echoes. Works best on
slow passages.

Infinity

This reverb’s long decay time creates a wash of
sound.

Room

A short reverb. Adds a room sound to drums or
vocals.

Symphonic

Good for orchestral instruments.

Vocal Club Wet

A fairly wet reverb that works well with lead vocals.

Tiled Room

Reverb with that tiled shower sound, very bright and
slightly ringy.

Shimmer Verb

A shimmery reverb.

Jazz Club

A great reverb on acoustic bass and other acoustic
sounds for that intimate jazz club sound.

Small Plate

A short plate-like reverb.

Large Plate

A longer plate-like reverb.

Long Bright Ambience

A very bright, somewhat longer reverb for
keyboards, synthesizers, and new-age music.

Vocal Warm Hall

A warmer reverb, slightly longer, hall-like.

Vocal Med. Room

A shorter reverb with no early reflections.

Live Stage

A wet bright reverb. Good on acoustic guitars.

Works best with bright sounds.

FX Stereo Chorus and CFX Chorus
Preset…

Description…

Deep Chorus Guitar

A deep chorus, Fender Jazz-like. Great on bass
too.

Vocal Chorus

A solo vocal chorus effect.

Thick Group Vocals

Great for taking a few background voices and
creating more of a choir-sized sound.

Thicken

Use this effect to thicken a sound rather than
give it an obviously chorused sound.

Slightly Chorused

A definite chorus sound but more subtle than
the other effects.

Chorus Slight Flange

Chorused with a subtle flanging. Great on
guitars.

Preset…

Description…

Classic Flange

A classic flange effect.

Deep Flange

A deeper version of Classic Flange.

Crying Flange

A flange with a wailing, crying artifact.

Ducking Flange

A strongly pitched flange with deep modulation.

Sticky Flange

A compressed flange with a comb-filtered
sound.

Tremolo Flange

A quickly modulating flange.

Fripp Flange

A wild, distorted flange effect.

Slow Flanger

A slow, smooth flange.

YoYo Flanger

Sounds like a yoyo to me...

Presets

FX Stereo Flanger and CFX Flanger

F-485

FX Stereo Delay
Preset…

Description…

Slap-back 1

A 100 millisecond slap-back delay.

Slap-back 2

A 400 millisecond slap-back delay.

Slap-back 3

A 500 millisecond slap-back delay.

Fast Tremolo Delay

A fast delay with a tremolo effect.
Great on guitars.

CFX Delay/Echo
Preset…

Description…

Fast Delay

Good for vocals, especially when
mixed with Reverb.

98bpm Delay

Delay time is set at 98 bpm.

120bpm Delay

Delay time is set at 120 bpm.

Fast Tremolo Delay

A fast delay with a tremolo effect.
Great on guitars.

Slow Multi-Tap Delay

A slow delay with 5 or 6 taps.

Fast 4-Tap Delay

A fast 4-tap delay.

Trails

A multi-tap pitch modulating delay.
Good for those one-time effects in a
mix.

FX Pitch Shifter

F-486

Preset…

Description…

3rd up

Pitch shift a 3rd up.

3rd down

Pitch shift a 3rd down.

4th up

Pitch shift a 4th up.

4th down

Pitch shift a 4th down.

Pitch shift a 5th up.

5th down

Pitch shift a 5th down.

Presets

5th up

F-487

FX Stereo Parametric EQ
Preset...

Description…

6dB High pass filter

Slight reduction of low-frequency elements.

6dB Low pass filter

Slight reduction of high-frequency elements.

AC Hum removal

Narrow band pass filter, reducing frequencies
around 60Hz by 12dB.

Flat response

No filtering.

CFX 2-Band EQ

F-488

Preset...

Description…

60 Cycle Hum

A notch to remove 60 cycle hum.

1 Pole Lowpass

A template 6dB per octave roll-off lowpass. The
cutoff frequency is set at 10,000 Hz but can be
moved as needed.

2 Pole Lowpass

A template 12dB per octave roll-off lowpass. The
cutoff frequency is set at 10,000 Hz but can be
moved as needed.

1 Pole HiPass

A template 6dB per octave roll-off hipass. The
cutoff frequency is set at 1,000 Hz but can be
moved as needed.

2 Pole HiPass

A template 12dB per octave roll-off hipass. The
cutoff frequency is set at 1,000 Hz but can be
moved as needed.

Partials Boost (Middle C)

An example preset to demonstrate how to boost
specific partial(s) in an audio file. This example
boosts the fundamental and 1st partial of a Middle
C note (fundamental at 261.63 Hz) Very useful for
sound-designers needing to tailor multi-samples
across a keyboard.

Mid-Range Cut

A wide band frequency range with a 6dB cut. Also
useful are narrow bands to reduce or cut an
unwanted frequency, such as a ring in a snare
drum.

Professionalª 8 contains many new features and many signiÞcant
changes from earlier releases of Professionalª. This appendix highlights
the major differences between Version 8 and Version 7.

MIDI Effects
Professionalª 8 supports MIDI effects. MIDI effects work in the same
manner as audio effects; you can use them in real-time as track inserts
in the Console view, or as ofßine commands. For more information, see
ÒMIDI EffectsÓ on page 6-230.

Improved Audio Streaming
You now have independent control over the disk buffer size and the wave
buffer size. This allows more efÞcient streaming of data off the disk,
since you may now ask for larger blocks of data to be read at once. This
also allows lower latency, since you may now make each wave buffer as
small as your system can tolerate. For more information, see
ÒConÞguring Your Audio HardwareÓ on page 13-421.

Pan and Volume Envelopes for Audio Events
In Professionalª 8, you can assign each individual audio event its own
volume and pan envelope. You can position envelopes with sample
accuracy, apply them to the audio data on a sample by sample basis.
Events in the audio view no longer have a velocity knob in the lower left
corner. You can still set the eventÕs velocity by right-clicking the event
and choosing Event Properties. The effects of the velocity parameter
are combined with the effect of the volume envelope when you play the
sample.
For more information on pan and volume envelopes, see ÒSetting Volume
and Pan EnvelopesÓ on page 7-252.

New Features

G

Appendix G: Summary
of New Features

Adjustable Audition Duration
You can adjust the duration of the ofßine effects audition in ToolsGlobal Options.

Audio View Display Units
The Y-axis for each track in the Audio view can display units in
percentage, dB, or sample values. To select which unit to display, rightclick the track number column and choose a unit.

Video support
Professionalª 8 can play AVI, QuickTime, and MPEG video Þles. Use
the Insert-Video File command to insert a video Þle. You can insert only
one video Þle in a single project Þle.
You can export the currently loaded video Þle and audio data to a new
AVI Þle with Tools-Export Video to AVI.
Video playback appears in a new view, the Video view. You may change
video properties such as Trim-In, Trim-Out and start time, and adjust
the way video is displayed, through the Video viewÕs pop-up menu. To
remove the video from the project, choose Delete from the pop-up menu.

Zoom Enhancements
Professionalª now supports lasso zooming, continuous zooming, and
zoom keyboard support. For more information, see ÒZoom ControlsÓ on
page 1-27.
The Audio view displays a white arrow in one track, near the track
number. This arrow indicates which track will be centered when zooming
vertically. To move the arrow, press Page-Up or Page-Down.

Event List Display Filter
Individual event types can now be shown or hidden in the Event List
view. For more information, see ÒThe Event List ViewÓ on page 6-224.

Metronome Enhancements
A new metronome toolbar has been added.
The count-in can now be speciÞed in measures or beats.

Record Drop-down List in Record Toolbar
There is now a drop-down list in the Record toolbar that lets you choose
one of three record modes: Sound on Sound, Overwrite, or Auto Punch.

G-490

Tempo List in Tempo View

New Features

The Tempo view now has a new pane that displays a list of the current
project's tempo changes. For more information, see ÒUsing the Tempo
ViewÓ on page 5-179.

Patch Browser
The Patch Browser (available from a button in the Track Properties
dialog box) lets you search for patches that contain speciÞc text. The
Patch Browser dialog box automatically updates as you're typing, and
displays all the patches that contain the text string. The patch search
can span multiple banks. The Patch Browser adds previously used text
strings to the drop-down list for quick access.

Show/Hide Gradient Background
Professionalª automatically displays a gradient background in the
Track view if the system uses more than 256 colors. You can now toggle
this gradient background on/off with Tools-Global Options.

Mixdown Audio Command Moved to Tools
Menu
The Mixdown Audio command has moved from the Realtime menu to
the Tools menu.

New Pop-up Menus
Professionalª 8 adds many new pop-up menus to views, time rulers,
and other objects. It adds new commands to already-existing pop-up
menus as well.

Snap To or Move By Snap Resolution
The Snap to Grid dialog now has an option as to whether events should
snap to the snap resolution, or move by the snap resolution. See
ÒDeÞning and Using the Snap GridÓ on page 5-163 for details.

New Buttons in Markers and Meter/Key Views
Toolbar buttons have replaced the old text buttons in the Markers view
and Meter/Key view.

Loop and Punch Markers
When you enable looping or punch recording, the relevant start and end
times appear as markers in the time ruler.
You can set loop and punch points quickly by drag-selecting a region in a
time ruler, then choosing Set Loop Points or Set Punch Points from

G-491

the time ruler pop-up menu. You can drag these markers just as you can
drag other markers.
You can select the loop or punch region either by choosing Select Loop
Region or Select Punch Region from the time ruler pop-up menu, or
by clicking just to the right of the loop/punch start marker.

Go to Folder in File Open Dialog Box
The File Open dialog box has a new Go to Folder option. It is a dropdown listbox containing the names of the various folder types. Selecting
one takes you to that folder. The dialog box retains the most recent
selection for the next time File Open is used during a session. You can
set up folders with Settings-Global Options.

Double-Clicking on Clips
If you double-click on a clip in the Clips pane, a view opens. By default,
double-clicking a MIDI clip opens a Piano Roll view, and double-clicking
an audio clip opens an Audio view. You can set the type of view opened by
double-clicking by choosing View Options from the Clips pane pop-up
menu.

Console View Enhancements
Professionalª 8 includes many new features in the Console view.

G-492

¥

MIDI modules have patch points added so that you can use MIDI
effects in real-time.

¥

An Apply Effects button lets you destructively apply MIDI effects to
selected MIDI data.

¥

The buttons for showing and hiding different module types are gone.
You now perform all module selection in the Module Manager.

¥

In the Module Manager, you can quickly show or hide several
modules by selecting them, then pressing the spacebar. You can
multiply select modules by using Ctrl-click and Shift-click, and by
using the quick selection buttons to select all the modules of a
particular type.

¥

The Console view now outlines the current track (used for Auto
Thru/Echo). This is the same track that has the focus in the Track
view. You can change the current track by clicking to the right of the
track's volume fader.

¥

You can now navigate the Console view fully using the keyboard.
Use Tab or Shift-Tab, as you would in a dialog box, to move from
control to control. Hot keys are available for the Console view
buttons; the tooltip for each button indicates the corresponding hot

¥

You can rename the aux buses in the same manner that you name
tracks. Click on the bus name and enter the new name. The aux bus
names are saved with the project.

¥

Console view knobs and faders now have a snap-to positionÑa
position to which the control returns when you double-click it. To set
the snap-to position to the current control setting, right-click the
control and choose Set Snap-To = Current.

¥

The Group pop-up menu in the console displays group colors.

¥

Patch points have scroll bars when necessary and not otherwise.

¥

The patch point pop-up menu has a Delete command.

New Features

key.

For more information on Console view features, see [XREF Chapter 9,
ÒMixing and Effects PatchingÓ].

MIDI System Exclusive Echo
Professionalª 8 now gives you the option to pass received system
exclusive data through to output devices. For more information, see
ÒSysx EchoÓ on page 14-400.

G-493

G-494

Symbols

Numerics
3dB Louder 246, 260
3dB Quieter 246, 260

A
adjusting timing of 57
Aftertouch 218
data display 221
Always on Top 442
Amplitude 242, 245, 257
waveform 246
Announcer track 68–74
editing the 72
trimming 69–71
Archive 90
Arm 123
At Measure 305
Audio data
distributing 339–341
equalizing 262–263
exporting to RealAudio 341
exporting to Wave file 340
parametric equalizer to 264
playback problems 429
RealAudio settings 340
recording problems 430
reversing 262
stereo chorusing in 272
stereo delay in 272
See also Digital Audio Data
Audio drum loops 208
Audio editing 249–259
Audio effects

chorus 270–271
controlling 324
CPU usage of 329
delay 272
echo 272
flanging 272
mixing 268
pitch stretching 268
reverb 273
shifting pitch 274
time stretching 268
See also Mixing; Reverb
Audio events 246–247
changing duration of 201
combining 255–256
editing 251–252
properties of 250–252
size of 268
splitting 254–255
Audio hardware
configuring 381–383, 460
wave profiler 379–
381, 433, 464
See also Digidesign
Session 8
Audio Options
aux buses 314
copy and manage imported
files 389
disk caching 390
DMA box 381
drivers 381
full duplex 125
mono record/playback 325
pan/balance controls 315
playback timing master 383
sampling rate 61, 118
scrub snippet length 258

SMPTE/MTC sync 415
take vault 388–389
timing box 381
wave profiler 380
Audio processing
playing backward 262
See also Volume
Audio view 25, 69, 239, 248–
249
Audio-Extract Timing 208
Auto save 142, 376
Auto Send banks 398
Auto Shuttle 87, 414
Automation Data 216, 218
displaying 221
recording 335–338
Aux buses
automation data for 336
changing number of 314,
317
controlling 324–325
sending audio data to 324
Aux sends 23
AWE 358

B
background noise 255
Backup 141
Digital audio data 385,
387–388
Balance controls 314, 317
Band filters 264
Band Pass (Peak) 263
Band stop (Notch) 263
Bank/Patch Change 99, 100
Banks 92, 98–100
assigning 351–352
assigning patch names to

352–354
load 399
parameters 225
save 399
Sysx 375, 393, 394
transmitting, during
playback 399–400
Beat Value 305
Beats per Measure 305
Beats, accenting 207
Big Time 26, 40
font settings 82–83, 376
Bundle file 385

C
Cakewalk 464
Cakewalk Application
Language (CAL) 419–425
programs 29
Cakewalk FX Parametric EQ
75, 269–270
Cakewalk FX Pitch Shifter 274
Cakewalk FX Stereo Chorus
270
Cakewalk FX Stereo Delay 272
Cakewalk FX Stereo Flanger
272
Cakewalk FX Stereo Reverb
233, 273–275
Cakewalk Professional 34
CAL programs 423–424
creating and running 420–
421
recording 424
sample 421–423
writing 423–424
CD
player 462

quality 245
sampling rate 118
ChanAft event 225
Change 202
changing 279
Channel 92, 102, 187, 216
assigning instruments to
344–346
note property 283
pedal event parameter 296
splitting 421
Channel Aftertouch
thinning 422
Chord event 226
Chord Grid 292–293
Chord Library 293
Chord Symbols 290–293
Chords 226, 289–293
properties of 290
Chorus 270–272
effect of 329
Clean Audio Disk 385, 386–
388
clefs 279
Clip Audio Mix Upon
Overflow 382
Clip properties 155, 159
Clips 20
arranging 153–160, 163
changing colors of 155
combining 172–173
copying 156–160
deleting 160
displaying 154–155
editing partial 160–162
linked 169–171, 366
moving 156–159, 191–192
performance effects of 391

renaming 155
reversing notes in 190, 196
selecting 156
splitting 172–173
start time 159
stretching audio 204
Clips pane 21–22
not visible 432
clock information 375
Clock sources 405–408
Clone 152
Color
screen 447–450
settings 376
Colors 449
Combine 73, 173, 255
Compact Audio Data 387
Compact Audio Disk 385
Configure MIDI Devices 439
Console view 22–23, 127, 312–
318
configuring 314–317
controls 313
linking controls in 329–333
mute and solo in 46, 90
toolbar 336
Control event 225
Control groups 329–333
absolute 330, 332
custom 331, 333
editing 328, 332
relative 330–332
Control Panel, Windows 95
454
Controllers 211, 216–217, 225
adding series of 222
assigning, to instruments
355–356

data display 221
data, thinning 422
deleting 223–224
inserting values 222
numbers 218
pane 218–224
parameters 225
Copyright 142
Count-in 115
CPS 240
CPU performance 329, 338,
389–391
Create a Send Submix 269
Create-Clips 173
Credits 142
Crescendos 197, 295
Cross Feedback 271
Crossfade 256, 265
crossfade 263, 265–267, 363–
364
Cut (dB) 264
Cycle 240
Cycles per second 240

D
Data
sysx 393–404
Decay 273
Decibel scale 245–246
Decrescendos 197
Defining instruments 467
Delay 272
effect of, on CPU 329
Diatonic math 191
Digital Audio
recording 120
Digital audio 29, 30–31, 240–
247

files 379
mixing 321–326
recording 30–31, 61–64,
461–463
routing 321–326
setting up for recording 461
under SMPTE/MTC Sync
415
digital audio 321–326
Digital audio data 383–389
backing up 385, 387–388
backing up projects with
387–388
compacting 385
compacting files 387
deleting unused files of
386–387
imported files 389
improving performance
with 389–391
saving 77
saving, in wave files 385
Digital distortion 126
Diminuendo 295
DirectX 267
disks
caching 390
compressed 391
fragmented 391
reclaiming space on 385
storage requirements 383
Displacement 240
Display Automation Data 221
distortion 264, 382
distributing audio 338–341
DMA settings 381, 465
Drag and Drop 170
Draw tool 249, 256–257

DrawPlayingAudio 391
Drivers
changing 467
changing driver resources
455
installing a MIDI driver
454
installing in NT 456
removing a driver 456
Drum machines 411
Dry Mix 271, 273
Dump Request Macro dialog
box 396
Dump Request Macros (DRM)
396, 398
dumps 395–398
Duration 133
changing 201
Fill 286–287
note 199, 229
note property 283
parameter 225
strength 204
Time 286–287

E
Echo 272
disable 432
Echo controls 145–146
Effects 25
chorus 270–272
CPU usage of 329
increasing number of 390–
391
real-time 312, 314
real-time audio 75, 311,
326–329
Electric Guitar 240–242

connecting 32
EMU Orbit 358
Enable Simultaneous Record/
Playback 382
Ensoniq instruments 404
Errors
timing 198
Wave Profiler 433
Event filters 210, 210–216
setting up 212
Event List view 26, 56, 183,
224–230
note names in 354
See also Events
Event properties 71, 251
Events
audio 231, 239, 246–247,
268
audio, changing 201
channel aftertouch 211
controller 211
crossfading 266
editing 190–197
hearing 258
Key aftertouch 211
MCIcmd 230
Meta- 470
note 211, 229
out-of-window 201
parameters 92, 211, 215–
216, 225–229
patch 226
patch change 211
pitch wheel 211, 423
real-time editing of 248
searching for 209–216
selecting 213
selecting controller 220

shifting 191–192
special 262
stretching and shrinking
194–196
xRPN 211
See also Audio events;
Event List View
Export Audio 327, 340, 341
Expression 226
marks 293–295
Expression event 226
External clock 115
Extract Timing 205, 208

F
Fade/Envelope 256, 265–266
Faders 329, 363–364
grouping 76
grouping MIDI 319
Fades 256–258, 265–267
File
Playlist 29
File bundle 77
File extensions
.BUN 77, 141
.MID 77, 141
.RM 77, 340
.RTS 77
.SYX 393, 399
.WAV 138
.WRK 20, 77
Files 375
.WAV 339
bundle 77, 436
bundle, creating 388
CAL 29, 421–423
digital audio 379
GM 471–472

groove 204
GS 471–472
imported audio 389
importing MIDI 140
instrument definitions 346–
347
MIDI 401, 436, 469–473
project 436
RealMedia 77, 338, 339
RIFF MIDI 469–470
safeguarding 388–389
sequencing, for playback
436–442
settings 401
song 471
statistics 144
StudioWare 29
SYSX.INI 401
Take Vault 388
wave 138–139, 230, 338,
339
wave, imported 385
XG 471–472
Fill Durations 286–287
filters 269
Fit Improvisation 198, 208–209
Fit to Improvisation 174
Fit to Time 67, 174, 194
Fit to Time 73
Flanging 272
effect of 329
frame rate 412
Frequency 240
fundamental 241
LFO 271
Full chase lock 415

G
Gain (dB0) 264
General MIDI 358
Ghost strokes 301
Global Options
autosave 141–142
default folder 372, 375
MIDI filter 145
Global Options 145
GM 471–472
Graphic EQ 262
Gridlines, displaying 163
Groove File 203
Groove Pattern 203
Groove Quantize 198, 199,
203–208, 442
Grooves
copying 206
defining 205
deleting 206
Group 332
chord property 290
Group Properties 333
GS 471–472
Guitar
adding chord grid 292
electric 240–242, 461–462
recording separate strings
137

H
Hairpin 226
event 226
symbols 289, 295
Help 125
Help, on-line xvi
Quick Start 35

Hertz 240
High Pass 263
History 446
Home Stereo 462
HP Filter 274
Hz 240

I
If Outside Window 203
Importing
from a Cakewalk project
139–140
music 138–144
sound 138–144
wave files 138–139
in time 191–192
increasing 314
Input filtering 144
Input levels 62, 69
Input source 324
Instrument definitions 97, 343,
376
creating 347–356
exporting 349
files 346
importing 346
name lists 350
saving 349
See also Instruments
Instrument sound
choosing the 98–99
parameter 92
track settings 91–93
wrong, on playback 430
See also Instruments
Instruments
accessing all sounds on 431
assigning, to ports 344–346

bank assignments 351–352
changing 47–48
defining 347–349
deleting 349
keyboard 48–49
non-concert key 103, 450
patch names for 352–354
percussion 48
problems recording from
MIDI 428–429
recording from MIDI 120,
123–125
See also Instrument
definitions,
Instrument sound
Interfaces, custom software 26
See also StudioWare
Controls,
StudioWare Panels
Interpolate 104, 210, 214, 289
Interrupt request (IRQ) settings
465

K
Key 304
adjusting 103–104
aftertouch 211, 219
bindings 376, 425, 442–445
signature 113–114, 304
Key+ 92
KeyAft event 225
Keyboard 49
connecting MIDI 31–32, 95
controllers 217
customizing keys on 442–
445
Local Control setting 146
MIDI 95

notes doubling on 431
parameters 226
patches 98–100
recording accompaniments
137
routing data to keyboard 49
Kill 153
Kilohertz 240

L
Layouts 28, 371, 372–375
creating 373
deleting 374
loading 374
options 375
renaming 374
updating 373
Left Delay 271
Left Feedback (%) 271
Length 194, 195
LFO Depth 271
LFO Rate 271
Link 271, 273
Load Bank 399
Local Control 146
Loop 414
Looping 58–60, 85–87
delays 107
drum 208
over songs 41–43
sections of song 42
using punch-in while 132
Low pass 263
LP Filter 274
Lyric event 226
Lyrics 26, 224, 307–310
hyphenating 310
in Lyrics View 309–310

in Staff View 307–308

M
Mackie OTTO 1604 358
MAJOR CHORD.CAL 423
Manage Imported Files 385
Markers 28, 40–41, 162
adding 166
adding on the fly 167
copying 167
creating 165–169
deleting 168
editing 167
jump to 168
locking/unlocking 167
moving 168
setting Now time with 83
setting time range with 169
snap-to grid 162
Marks 289
expression 293–295
MBT (measure, beat and tick
number) 80, 194, 225, 249, 296
MCI (Media Control Interface)
command 224, 226, 230
MCIcmd event 226
Measures, inserting 192–194
Meter 26, 303–304
display 317
settings 375
Meter/Key 113, 304
changes 113, 305–306
View 304
Metronome 114
setting the 54–55, 114–117
settings 375
Microphone, connecting 33,
462

Microsoft DirectShow 381
MIDI
as remote control 333
assigning a channel 102
bank selection 99
channel aftertouch 219
channel parameter 225
channels 225, 226
channels and voices 289
checking device settings 48
controllers 224
data 375
device settings 55, 376
devices 48–49, 95, 409,
413, 465–467
equipment connection 457–
460
event parameters 225
faders 319
files 469–473
importing files 140
In/Out/Thru settings 375
input and echo controls
144–147
interfaces 95
key aftertouch 218
key bindings 444
keyboard 31–32
machine control 417–418
messages 26, 85
metronome settings 375
mixing 319–320
note parameters 283
note velocities 218
notes 285–287
Omni 120–122
output devices 95–96
pan 101

pitch wheel 218
pitch-bend 218
playback problems 379–
381
playback settings 91–107
ports 48–49, 55, 95–96, 124
recording music from 123–
125
reverb 311
routing data to keyboard 49
software interfaces to 357
synchronization 408–412
synchronization status
messages 410
thru 145
time code 406
timing resolution 118
track chorus 311
velocity 24, 315
volume 101, 315
See also Controllers
MIDI Devices command 409,
413
MIDI equipment, connecting
457
MIDI In and Out devices
driver changes 467
setting up 465
MIDI Out 471
MIDI Sync 408–412
status messages 410
troubleshooting 412
with drum machine 411
MIDI System Exclusive
messages 393
MIDI THRU jack 458
MIDIEX bulk dump utility 399
MIDIEX utility 393, 399

Migrating preferences 464
MINOR CHORD.CAL 423
Mixdown Audio 327, 338–339
Mixing 22
audio effects 268
automating 76
controlling 324
MIDI 319–320
real-time 75
tracks 390
MMC 358
Mono to Mono 268
Mono/Record Playback 383
Multimedia Extensions 454
Music
adding character to 217
notation, non-concert key
450
problems playing back
427–428
stretching 67
wrong instruments on
playback 430
Musical Editing 280–289
rests 285
Mute 90
Mute buttons 329
Muting tracks 45–47

N
Name 91
chord property 290
Newsgroups, Cakewalk xvi
Next Marker 168
Normal template 112
Normalize 260, 261
Notation 24, 279
Note events 225

transposing pitch of 190–
191
Note names 189–190
of patches 354–355
Note velocity 190
adjusting 104–105
compressing 215
displaying 218
editing 218
inverting 215
Notes 224, 225
changing display of 285–
287
changing properties of 187
changing timing of 197–
208
display 113
doubling 431
drum 189–190
duration of 199
editing 186–187, 282–283
editing, in real time 278
erasing 188–189
inserting 280
moving 187
percussion 298
properties of 283
reversing 196
selecting 186, 281
selecting and editing 185–
189
size of 202
splitting 421
strength 204
stuck 85, 106
transposing 103–104
using enharmonic spellings
287–289

Novation Bass Station BS1 358
Novation Drum Station Rack
DRM-1 358
Novation Super Bass Station
Rack 358
Now time 26, 28, 40, 80–84,
114
changing 81
large print 40, 82–83
shortcuts 83
NRPN (Non-Registered
Parameter Number) 216, 217,
218, 226
assigning, to instruments
355–356
data display 221
event 226
Number 91

O
offset 202
on CPU 329
on-line 125
Only Notes, Lyrics and Audio
204
Options 202
Options 154, 163
Output
device settings 91
Output port 325–326
Overload 126
Overtones 241

P
Pan 91, 218
adjusting 101
controls 315, 317

setting 324
Panning
control in console view
311, 312
track settings 91
Parameters
chorus 270–272
effects 327
events 211–212, 215–216
filter 269
global 376
initialization file 376
parametric equalization
263–265
pedal events 296
pitch 274
reverb 273
template file 375–376
track 311, 375
See also Events
parameters for 269
Parametric EQ 263–265
parametric equalization 269–
270
effect of, on CPU 329
Patch 92, 98–100, 225
assigning note names to
354–355
change 224
event 225
names 352–354
numbers 211
Patch/Controller Searchback
Before Play Starts 107
Patches, program 427
Pedal events 289
parameters 296
Percussion 48, 189–190, 298–

301
channel 105
ghost strokes 301
line 299–301
staff 299–301
tracks 298–299
transposing 50–51
performance
CPU, with FX effects 329
maximizing disk and CPU
338, 390–391
Piano 280
Piano Roll 184, 221
Piano Roll toolbar 217
Piano Roll view 24, 56, 183,
184–190
automation data in 365
controllers pane 190, 221
drum mode 189
editing notes in 185–190
note names in 353
Pitch 187, 211, 215, 225, 229
fluctuating 415–416
note property 283
parameter 225
selecting 186
shifting 274
stretching 268
Pitch wheel 218, 224
events, thinning 423
parameters 225
Pitch-bend
data display 221
Play 84
Playback 379–381
audio drop-out during 390–
391
changing mode of 441

controlling 84–87, 320,
324, 414, 441
incorrect 379–381
loop 87
of projects 28
options 382
problems 382, 427–428
problems with MIDI file
472
sequencing files for 436–
442
setting up 55
settings, MIDI 91–107
speed 412
timing master 383
track-by-track 88–90
transmitting banks 399–
400
playback
problems 379–381
playlist 437–438, 440
Port 91
Port Address settings 465
Ports
assigning instruments to
345–346
assigning tracks to 97–98
MIDI 95–98
Preamp output 462
Pressure value 211
Previous Marker 168
Printing
event list 228
markers 166
project information 144
scores 25, 302–303
Process In-Place
Creating Stereo Output

Tracks 269
Mono to Mono 268
Project 20
creating a 111–147
file 112
importing from a Cakewalk
139, 139–140
information 142–144
inserting measures into
192–194
labeling 142–143
parameters 112
saving as RealMedia 341
views 372
Project Options
clock 408
metronome 54–55, 114
MIDI input 144–147
MIDI out 106
time base 119
Project Options 406, 408, 412,
413, 418
Project Options 145, 146
Projects
editing 26
working on 28
Properties
Clip 155, 159
Events 71
Group 333
See also Track properties

Q
Quantize 57, 198, 201, 284,
442
Queue Buffers 382

R
Radio tuner 462
RANDOM TIME.CAL 422
Randomize Play 441
README file 453
RealMedia 77
saving a project in 341
Record 123–124, 127, 129,
130, 132
Record Mode 120, 418
Record Options 59, 129, 132
Recording 119–137
Arming tracks for 122–123
at low sampling rate 391
Audio 125–128
automation data 335–338
background noise in 125–
126
changing timing of 197–
209
channel-by-channel 136–
138
digital audio 30–31, 61–64,
120, 461–463
erasing 128
full-duplex 383
input levels 126–127
loop 58–60, 64, 128–129,
131–132
MIDI 56, 120, 123–125
modes 120, 376
multiple channels 64
options 59
problems 428–429, 430
Projects 28
punch-in 60–61, 64, 130–
132
real time 335, 337

real-time control
movements 367–
368
safeguarding 388–389
snapshot 367
sources 120
step 132–136
step-pattern 135–136
StudioWare Controls 364–
368
tutorial 53–64
undo 57, 63, 69
volume 125–126
Redo 446–447
Reject Loop Take 60, 129, 132
Remove Silence 208
Reset 85
Resolution 199
Rests, beaming of 285
Retrograde 196
Reverb 232–234, 273–274,
311, 312
effect of, on CPU 329
Reverse 196
Rewind 85
Right Delay 271
Right Feedback 271
Roland gear 346
Roland GS 358
Roland VS-880 358
RPN (Registered Parameter
Numbers)
event 226
RPNs (Registered Parameter
Numbers) 216, 217, 218, 226
assigning, to instruments
355–356
data display 221

S
Sampling rate 61, 118, 244
Sampling resolution 245
Save Bank 399
Scale Velocities 218
Scale Velocity 104, 197
Scores, printing 25, 302–303
Screen colors 447–450
Scrub tool 189, 258–259
auditioning with 249, 283
locating bad note with 185
removing silence with 72–
73
Search 210
Search Again 213
Search Next 210
See also CAL Programs 29
Select All Siblings 169, 171
Select by Filter 210, 213–214
Select by Time 162
Select None 162
Sensitivity setting 201
Series of Controllers 220, 223
Series of Tempos 174, 176, 178
Set End-Current 333
Set Playback Mode (All Files)Auto Advance 441
Set Playback Mode (All Files)Time Delay 441
Set Playback Mode (All Files)Wait for Keypress 441
Set Start-Current 333
setup 33
advanced system 451–467
shortcuts 20
parameter 94
Show Cakewalk File Information 442

Show Full Path 442
Silencing 89–90
Size 93
Slide 192
SMPTE 80–82, 194, 225, 249
SMPTE/MIDI Time Code
Synchronization
See SMPTE/MTC Sync.
SMPTE/MTC Sync 412–417
controlling audio with 414
digital audio under 414
troubleshooting 416–417
with full chase lock 415–
416
Snap to Zero Crossing 255
Snapshot 335
recording 336–337
Snap-to grid 163–164
Snap-to options 249
Solo 46, 90
Songs
events 210
labels for 26
looping over 41–43
markers in 40–41
pitch 50–52
publishing 472–473
quantizing 201
restarting 41–43
saving, as MIDI files 470
tempo in 43–45
title 142
tutorial 38–52
See also Quantize, Tempo
Sound card 467
full-duplex 125
half-duplex 125
installing new 379

multiple 339
Sound controls 312–314
Source 91
Sparse Echo/Dense Echo/No
Echo 273
Split 70, 72, 173, 255
SPLIT CHANNEL TO
TRACKS.CAL 422
SPLIT NOTE TO
TRACKS.CAL 421
Staff view 56, 114, 226, 277
changing layout of 279
editing lyrics in 309–310
opening 278
Staff, percussion 298–301
Start time 187
Starting 34
Starting Cakewalk 464
Step Record 134, 136
Step size 133
Stop 84, 124, 127, 129, 131,
132
Strength 200, 202, 204
Stretch Audio 204
Striping 412
StudioWare Controls
grouping 362–364
recording 364–368
setting 368
See also StudioWare Panels
StudioWare panels
devices supported by 359
drawing speed 368
MIDI data in 366
See also StudioWare
Controls; Widgets
Submixes 23
Swells 257

Swing 200, 202
Syllable 309
synchronization 405–418
information 375
problems 380–381
SMPTE/MTC sync 412–
417
status messages 410
types of 405, 405–408
Synthesizer
patches 98–100
Sysx data from 395–397
with handshaking dump
protocols 396
System Exclusive
see Sysx
System Exclusive (Sysx) 404
Bank 226
Data 226
data from synthesizer 395–
397
files 401
meta-events 224
recording 400
System Exclusive view 393
opening 394
Sysx 394
defined 394
transmitting before
playback 398
transmitting during
playback 399
Sysx Bank 394
Sysx Bank events 226, 394
Sysx banks
auto send 398
deleting 399
Edit bytes 398

naming 398
port 398
Receive 395
Send 395
Send All 395
Sysx Data 394
Sysx Data events 226, 394

T
Take Vault 385, 388–389
Tapering options 315
Tascam RC-808 358
Taskbar indicators 445
Technical support xvi
template 375
Templates 371, 375–377
creating 376
Tempo 43–45, 132
changing 175–176, 180,
198
correcting 207
error 209
ratio 43–45, 176
series 178
setting the 114–117
settings 375
toolbar 175–176
view 179–181
Tempo Change 174, 176
Text 226
Text event 226
Text strings 224
THIN CHANNEL
AFTERTOUCH.CAL 422
THIN CONTROLLER
DATA.CAL 422
THIN PITCH WHEEL.CAL
423

Tile in Rows 56
Time
chord property 290
event 194–196
inserting blank 192–194
locked SMPTE 165
MBT 80–81
musical 165
note property 283
pedal event parameter 296
punch-in 376
randomizing start 422
ranges 22, 163, 169
SMPTE 80–82
start and end 376
stretching 268
See also Markers; Now
time
Time Durations 286–287
Time Measures 192, 194
Time offset (Time+) parameter
105–106
Time signature 303–304
Time+ 92, 105–106
Timebase 304, 375
Timing
aligning 207–208
between signal repeats 271
errors 198
masters 383
resolution 118
Track level meters 311
Track pane 21
resizing columns of 93
Track Properties
bank 100
channel 298
pan 102

patch 47–48
port 49, 94, 98, 298
Time+ 106
Vel+ 105
volume 102
See also Tracks
Track view 21–22, 149, 226
clips pane not visible in 432
Tracks
adding lyrics to 307–308
aligning 207
archiving 390
arm 311, 312
arming 122–123, 324
arranging 150
assigning audio sources to
122
assigning, to ports 97–98
changing instrument of 47–
48
combining audio 338
configuration 375
controlling level of 319
copying 150, 152
correcting off-tempo 207
deleting 150
digital audio 62
grouping 76
increasing number of 314,
390–391
inserting 68
maximum number of audio
390
mixing 390
mute 311, 312
muting 45–46, 90, 324
output devices of 95–96
parameters of 91–95, 311

patch change in 99–100
percussion 298–299
recording in separate 137
re-ordering 151–152
rhythm 207
setting channels for 102
setting up 58
silencing 89–90
solo 90, 207, 311, 312
soloing 45–46, 90, 324
sorting 151–152
sound controls in 312
synchronizing 207
time alignment of 105–106
transposing 103–104
unmuting 90
volume control of 101
wipe 153
See also Recording; Track
Properties
Transport (Large) 39
Transport toolbar 28
Transpose 103, 190–191, 282
Transposing 50–52, 190–191
notes 103–104
parameter 92
percussion 50–51
Triangular/Sinusoidal 271
Trigger and freewheel 414
triplets 284–285
troubleshooting 427–433
MIDI Sync 412
problems playing MIDI
files 472
SMPTE/MTC Sync 416–
417
System Exclusive (Sysx)
402–404

System Exclusive data
402–404
Tutorials
audio editing and mixing
64–77
playing a song 38–52
recording MIDI and Digital
Audio 53–64

U
Undo 446–447
Undo History 446–447
Undo Recording 57, 63, 69
Updates 427

V
value
pedal event parameter 297
Vel+ 92, 104–105
Velocity 211, 224, 229, 283
adjusting note 104–105
compressing 215
data display 218, 221
editing 218
event 315
inverting 215
MIDI 24, 315
note 104–105, 199, 229
note property 283
parameter 92, 225
setting 197
strength 204
track 315
See also Note velocity
Verse, correcting 208
Vertical scale 27
View options

display clip names 154
Views 20–28
Big Time 26
Lyrics 26, 277, 309
Markers 26
Meter/Key 26, 277, 303–
306
Play List 437–438
Studioware 26
Sysx 26, 395–399
See also Audio view;
Console view;
Event List view;
Piano Roll view;
Staff view; Track
view
Virtual Piano 124
Volume 91, 218
adjusting 101
changing 260–261
changing audio data 267
changing starting 258
control in console view
311, 312
faders 329
MIDI 315
output 326
recording 125–126
setting 324
taper 317–318
track settings 91
track velocity as 105

W
Wallpaper 447–450
Wave
files 138–139, 224
Wave Audio event 226

Wave out position 380, 381
Wave Profiler 379–381
errors 433
running 464
Wave Profiler utility 464
Wavedata folder 384, 389
changing 385
Waveforms 242–244, 257
clipped 245
Wet Mix 271, 274
Wheel event 225
Window
Sensitivity 201
setting 201
Windows 95 454–456
Windows NT 4.0
installing drivers in 456
Window-Tile in Rows 56
Wipe 153
with Sysx banks 401
Work file 20
World Wide Web xvi
Cakewalk site xvi
publishing audio on 77,
339–341

X
XG 471–472

Y
Yamaha 03D 359
Yamaha gear 346
Yamaha ProMix 01 358

Z
Zero Controllers When Play
Stops 106
Zero-crossings 244

TWELVE TONE SYSTEMS, INC.
d/b/a CAKEWALK

LICENSE AGREEMENT
YOU SHOULD CAREFULLY READ ALL OF THE FOLLOWING TERMS AND CONDITIONS
BEFORE USING THIS PRODUCT. INSTALLING AND USING THE PRODUCT INDICATES YOUR
ACCEPTANCE OF THESE TERMS AND CONDITIONS. IF YOU DO NOT AGREE WITH THEM, YOU
SHOULD PROMPTLY RETURN THE PRODUCT UNUSED AND YOUR MONEY WILL BE
REFUNDED.
1. GRANT OF LICENSE. In consideration of payment of the license fee, Twelve Tone Systems, Inc., d/b/a
Cakewalk ("Cakewalk" or the "Licensor") grants to you, the Licensee, a nonexclusive license to have one
person use the enclosed Cakewalk software product (the "Product") on one personal computer at a time. If
you want to use the Product on more than one personal computer at a time, or if you want to network the
Product, you must obtain separate licenses from Cakewalk by calling (617) 441-7870. This license does not
grant you any right to any enhancement or update to the Product. Enhancements and updates, if available,
may be obtained by you at Cakewalk’s then current standard pricing, terms and conditions.
2. OWNERSHIP OF THE PRODUCT. Portions of the Product incorporate certain material proprietary to
third parties. Cakewalk and licensors of Cakewalk own and will retain all title, copyright, trademark and
other proprietary rights in and to the Product. This License is NOT a sale of the Product or any copy of it.
You, the Licensee, obtain only such rights as are provided in this Agreement. You understand and agree as
follows:
2.1. You may NOT make any copies of all or any part of the Product except for archival copies of the computer software components of the Product as permitted by law,
2.2. You may NOT reverse compile, reverse assemble, reverse engineer, modify, incorporate in whole or in
part in any other product or create derivative works based on all or any part of the Product.
2.3. You may NOT remove any copyright, trademark, proprietary rights, disclaimer or warning notice
included on or embedded in any part of the Product.
2.4. You may NOT transfer the Product unless you permanently transfer the entire Product (including all
components and archival copies, if any), and the person to whom the Product is transferred is informed of
and agrees to the terms and conditions of this Agreement.
2.5 You may not use the documentation for any purpose other than to support your use of the SOFTWARE
PRODUCT.
2.6 You may not perform engineering analyses of the SOFTWARE PRODUCT, including performance analyses, or benchmark analyses, without the written permission of Cakewalk.
3. CONTENT RESTRICTIONS. Unless specified elsewhere in your product package, the following restrictions apply to all digitally recorded sounds, MIDI or Cakewalk-format song files or rhythm patterns, and
printed or digitally reproduced sheet music contained in the product package (the “content”):
All content is protected by copyright and owned by Cakewalk or other parties that have licensed these
works to Cakewalk.
Any duplication, adaptation, or arrangement of the content without written consent of the owner is an
infringement of U.S. or foreign copyright law and subject to the penalties and liabilities provided
therein.
You may not synchronize the content with any videotape or film, or print the content in the form of
standard music notation, without the express written permission of the copyright owner.
The content may not be used for broadcast or transmission of any kind.
You may not resell or redistribute the content “as is” (i.e., stand alone) in any way, including for use
in sampling or sample playback units, or in any sound library product, or in any radio or television
broadcast, soundtrack, film or other commercial product in any media, whether the works remain in
their original form or are reformatted, mixed, filtered, re-synthesized or otherwise edited.
4. LICENSEE'S RESPONSIBILITIES FOR SELECTION AND USE OF THE PRODUCT. Cakewalk
hopes the Product will be useful to your business or personal endeavors. HOWEVER, CAKEWALK DOES
NOT WARRANT THE OPERATION OF THE PRODUCT OR THE ACCURACY OR COMPLETENESS
OF ANY INFORMATION CONTAINED IN THE PRODUCT. You, and not Cakewalk, are responsible for
all uses of the Product.
5. WARRANTY.
5.1. Limited Warranty. Subject to the other provisions in Articles 4 and 5 of this Agreement, Cakewalk warrants to you, the original licensee, that the media on which the Product is recorded will be free of defects in
material and workmanship under normal use for a period of thirty (30) days from purchase, and that the

Product will perform substantially in accordance with the user guide for a period of thirty (30) days from
purchase. Cakewalk's sole responsibility under this warranty will be, at its option, (1) to use reasonable
efforts to correct any defects that are reported to it within the foregoing warranty period or (2) to refund the
full purchase price. Cakewalk does not warrant that the Product will be error free, nor that all program errors
will be corrected. In addition, Cakewalk makes no warranties if the failure of the Product results from accident, abuse or misapplication. Outside the United States, these remedies are not available without proof of
purchase from an authorized international source. All requests for warranty assistance shall be directed to
Cakewalk at the following address:
Cakewalk
5 Cambridge Center
Cambridge, MA 02142 U.S.A.
617/441-7870
5.2. Limitations on Warranties. THE EXPRESS WARRANTY SET FORTH IN THIS ARTICLE 4 IS THE
ONLY WARRANTY GIVEN BY CAKEWALK WITH RESPECT TO THE ENTIRE PRODUCT; CAKEWALK MAKES NO OTHER WARRANTIES, EXPRESS, IMPLIED OR ARISING BY CUSTOM OR
TRADE USAGE, AND SPECIFICALLY DISCLAIMS THE IMPLIED WARRANTIES OF NONINFRINGEMENT, MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE. CAKEWALK SHALL NOT BE HELD RESPONSIBLE FOR THE PERFORMANCE OF THE PRODUCT NOR
FOR ANY LIABILITY TO ANY OTHER PARTY ARISING OUT OF USE OF THE PRODUCT.
SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY
LASTS, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU
SPECIFIC LEGAL RIGHTS, AND YOU MAY ALSO HAVE OTHER RIGHTS WHICH VARY FROM
STATE TO STATE.
6. LIMITATIONS ON REMEDIES. Cakewalk's liability in contract, tort or otherwise arising in connection
with the Product shall not exceed the purchase price of the Product. IN NO EVENT SHALL CAKEWALK
BE LIABLE FOR SPECIAL, INCIDENTAL, TORT OR CONSEQUENTIAL DAMAGES (INCLUDING
ANY DAMAGES RESULTING FROM LOSS OF USE, LOSS OF DATA, LOSS OF PROFITS OR LOSS
OF BUSINESS) ARISING OUT OF OR IN CONNECTION WITH THE PERFORMANCE OF THE
PRODUCT, EVEN IF CAKEWALK HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES SO THE ABOVE EXCLUSION OR LIMITATION MAY NOT APPLY TO YOU.
7. U.S. GOVERNMENT RESTRICTED RIGHTS. If you are a government agency, you acknowledge that
the Product was developed at private expense and that the computer software component is provided to you
subject to RESTRICTED RIGHTS. The rights of the government regarding its use, duplication, reproduction or disclosure by the Government is subject to the restrictions set forth in subparagraph (c)(1)(ii) of the
rights in Technical Data and Computer Software clause at DFARS 252.227-7013, and (c)(1) and (2) of the
Commercial Computer Software -- Restricted Rights clause at FAR 52.227-19. Contractor is Twelve Tone
Systems, Inc., d/b/a Cakewalk.
8. TERMINATION. This License Agreement will terminate immediately if you breach any of its terms.
Upon termination, you will be required promptly to return to Cakewalk or to destroy all copies of the Product covered by this License Agreement.
9. MISCELLANEOUS.
9.1. Governing Law. The terms of this License shall be construed in accordance with the substantive laws of
the United States and/or Commonwealth of Massachusetts, U.S.A.
9.2. No Waiver. The failure of either party to enforce any rights granted hereunder or to take any action
against the other party in the event of any breach hereunder shall not be deemed a waiver by that party as to
subsequent enforcement of rights or subsequent actions in the event of future breaches.
9.3. Litigation Expenses. If any action is brought by either party to this Agreement against the other party
regarding the subject matter hereof, the prevailing party shall be entitled to recover, in addition to any other
relief granted, reasonable attorneys' fees and litigation expenses.
9.4. Unenforceable Terms. Should any term of this License Agreement be declared void or unenforceable by
any court of competent jurisdiction, such declaration shall have no effect on the remaining terms hereof.
9.5.Certain components of this software are the property of Progressive Networks and its suppliers. You are
not allowed to distribute these DLLs to others.
YOU ACKNOWLEDGE THAT YOU HAVE READ THIS LICENSE AGREEMENT, UNDERSTAND IT
AND AGREE TO BE BOUND BY ITS TERMS AND CONDITIONS. YOU FURTHER AGREE THAT IT
IS THE COMPLETE AND EXCLUSIVE STATEMENT OF THE LICENSE AGREEMENT BETWEEN
YOU AND CAKEWALK WHICH SUPERSEDES ANY PROPOSALS, OR PRIOR AGREEMENT, ORAL
OR WRITTEN, AND ANY OTHER COMMUNICATIONS BETWEEN YOU AND CAKEWALK
RELATING TO THE SUBJECT MATTER OF THIS LICENSE AGREEMENT.



Source Exif Data:
File Type                       : PDF
File Type Extension             : pdf
MIME Type                       : application/pdf
PDF Version                     : 1.2
Linearized                      : No
Create Date                     : 1999:02:26 16:08:00
Producer                        : Acrobat Distiller 3.01 for Power Macintosh
Author                          : jchriste
Creator                         : FrameMaker 5.5 PowerPC: LaserWriter 8 8.6
Title                           : Professional8.book
Modify Date                     : 1999:03:03 12:59:36
Page Count                      : 516
EXIF Metadata provided by EXIF.tools

Navigation menu