Setup Guide
setup-guide
setup-guide
setup-guide
User Manual:
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UnityTimelineEvents This simple clip-based solution will allow you to easily choreograph your code with your animations. No more boilerplate and faff! Features: * Designate object to receive message for the track * Select any public method with 0 to 1 arguments * Supports argument types: * bool * int * float * enum * Robust system I've been using for several months Instructions: 1. Import the package into your project 2. In your timeline, Add a Tantawowa.timelineEvents.Timeline event track, this will allow you to choose times at which to invoke code 3. Choose a game object to receive your event invocations 4. Add a timeline event clip to the track, add one for each event you want to trigger 5. Position the clip(s) at the point you want the code invoked in the timeline 6. Click on the clip. In the properties inspector you can set the clip’s name, and set the method you want to invoke. The list will show methods without any parameters. If you click the “method with param?” toggle, then you will see methods with one parameter. The UI will provide a space to enter arguments. These will be passed to the method when it’s invoked. The UI will warn you about illegal values, and provide you with enum values as well. Please note, only the start of the timeline event is used to trigger the event.
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