Ensoniq Corporation Transoniq Hacker Archive Issue #148 Th 148
Ensoniq Corporation Transoniq Hacker Archive Issue #148 th_148 Ensoniq Corporation - Transoniq Hacker Archive - Issue #148
User Manual: Ensoniq Corporation Transoniq Hacker Archive Issue #148 Ensoniq Corporation - Transoniq Hacker Archive - Issue #148
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F The Independent News Magazine for Ensontq Users MR Patch: TineDrectm Robby Barman - It.---n'IJ'|¢£ TineDream is an ethereal three-layer electric-piano-+ based sound I created on my MR-Rack. its ethereality (call the word policeli) is based on a synth wave that floats behind the main electric piano tone. The synth wave is tuned upward by a fifth, so this sound is best played a couple of notes at a time (playing two-handed chords requires a more harrnonieally open mind than rests atop my knotted shoulders.) In addition to the electric piano and synth components, I've added in a touch of glockenspiel for a slightly err aggerated, but pretty, tine effect. It all started, as I dimly recall, with one of the factory electric pianos. I lopped off everything but a single ISSUE NUMBER 143. $2.50 layer, which is Layer 1 in TineDream. I softened the response of the wave to reward a tender touch, since I was" after something dreamy to soothe my tired noggin and help summon the Muse. For the same reason, I set the wave to pan back and forth in stereo using a nice, soft sine-wave LFO. (I'm getting sleepy just thinking about it.) Though I set up the glockenspiel to pan together with the electric piano, I programmed the synth wave to pan as a result of the application of smoothed noise. The effect is similar to what I did with the LFUs, but not ettactly the same. My intent was to get everything softly swintrning around, but to create some conflicting motion with the synth wave. Being a headphone user, I find stereo panning effects like this to be quite enjoyable. Oh, about the LFOs: I set them to normal mode, but if you're sequencing, you can set them to one of the values that synchronizes them to the tempo of your sequence -- you can get things swinging hither and yon in time, if you like. I wasn't sequencing with this sound. In any event, Pm kinda fond of the little accidents that Articles: MR Patch: TineDreant Robby Bernutn .................................. .. cover Play That Sound Card! ' Duane Frybarger ....................................... 4 Ensequencing - Part T: Step Editing Incl: Stephen Tc-tin ..................................... 5 "Vintage Synths - ESQISQ-EU Boosting Bass and Treble Kiri: Siinlcnrd ‘I Memory Management in the ASH PotF:'nnigrtn .......................................... .. ll] Reviews: Basement Tapes: Roshan & Shivani Stave Vincaru ......................................... .. I3 Regulor Stuff: Random Notes ........................................... 3 Hacker Reinitialiaation SQfl(St'KTt"E-Prime -— Effect Algorithms Clark Salisbury .................................. .. I5 Classifieds ............................................. .. 13 Trattsortiq-Net .......................................... 13 The Interface I9 Current 0.5. 2'? Hacker Booteeq ....................................... 31 OCTOBER, 1997 » occur when everything isn’t tightly synchronized.The LPOs are also used for vibrato here — which should only be gently applied -- and I left the synth wave's LFO tmtriggering in artother attempt at randomness as the vibrates of the first two layers and the third argue a little when the mod wheel is subtly raised.The trick of tuning a single wave up a fifth is not a new one, but can produce sounds that are inherently interesting, especially when the fifth is played by a different teature than the basic note. Other intervals work well also, particularly fourths and siaths. One other programming note worth mentioning: When adding a bell tone such as the glockenspiel, it‘s not a bad idea to scale its volume as you get lower on the keyboard. What’s tinkly on top can easily turn nasty on the bottom. MR Stondcrrd Sound Fetch Sheet: Pitch Parameters I 2 3 KeyTrack PitehThl Off PitchTbl Off Pfitcl1T|:t1 Off D U U D D ID I Keyboard FM EPHO A Forward U Off 2 Tuned-Perc 3 Off Off Off I 2 3 I 3LP,t' ILP On 1 Off 2 2l..Pt'1HP' Off 2 Off 3 l C-'-‘I E9 #5 1 Off TtneDre-om And with that memorable aphorism hanging in the ilII'.... — Pitch Mod Mod Amt Mod Range Robby Barman Envl Amt LFO Amt Strand Parameters Layers in Sound Bend Down Bend Up Restrilte Limit Pitch Table Held PBend Sound Category Demo Sound? User Sound‘? Sound Bank # Sound Patch # Use MIDI Chan Use Handshake? On 1 Select Parameters ‘ltolume {dB} Pan I Semi Tune Fine Tune Trigger On Low Key High Key ‘rel lo ‘Val hi snag, fl Keydown At] CS D 12‘? Off Trigger Ctrl Ctrl Low Otrl High Glide Glide Time ‘Juice Bend Sustain Keyflrp Layer Delay Wave Class Wave Name Direction Start Ind es. Wave lvlod ‘Wave Mod Amt Shift Mode Shift Amourtt Envelope I Parameters l Yes {live} Edit Contest Parameters I Edit Layer Enable Use Lyr Wave Parameters 3 2 down 2 up Default EqualTemper Off PNOLYR-E Off On 1 l 27 Time 1 Time 2 Time 3 Z On 2 2 -st 3 On 3 Time 5 Level 1 Level 2 Level 3 Level 4 3 ll I-{eydown All CS El 12’? Off -Jfiéh fl Keydown All CS ll 12'?Off Off Off Off Poly On On Off ll Poly On On Off PolyP On O U ES Time 4 On Off -1 -1 -i i 1 ‘i i -i 1 Filter Parameters Mode Flt 1+2 Link Filter 1 Parameters FCI Mod Ftll Mod Amt KeyTraelt l{eyT Erealspoint FC1 Env2 Amt Filter 2 Parameters FC2 Mod FC2 lsiod Amt D Off i Attack Vel ‘Val Curve Waveform Analog Pt’? E Forward - Level ‘Val Key Scale Release Mod Amt Env Ivlode Glocltenspiel Forward U Off jl 1 1 1 SLPIILP Off 3 Off -1- B1 TE 2 Off l C4 £2 56 3 Off If,eyTraclt KeyT Brealrpoint PO2 Bnv2 Amt 1 O4 127 ll Enveinpe 2 Parameters 2 Time l Time 2 Time 3 D 22 115 37 2i] 12'! 115 93 Timehase Rate Normal 23 Depth Delay Phase Depth Mod Depth lvlod Amt Rate lvlud Rate Mud Amt 125 O O Modllfhl 12'? Off - Time 4 Time 5 Level l Level 2 Level 3 Level 4 Level ‘fol Attack ‘Jel 1 Off 4D 33 , ‘-D Key Scale U"t._|- HI-*Ci:flLs-is-J‘: $395‘-*~D'-*l‘P-*Lflb-JI* G|'-l ‘GE!’-lfl ISE1!-tl.-flI-l 3s'"2-J1I’‘I-Ii -J Release Mod Amt Env Mode Val Curve ll Linear fl Normal Linear fl Numtal Linear Amp Parameters I 2' Amp Mod Amp lvlod Amt Pan Mod Pan Mod Amt Rulloff Mode Slope (dB,t'uct} Key Noise Rate Noise Sync Off ‘Jelocity ‘T LFO SD Off 3 Off Normal LFO SO Off 64 Normal 64 Normal Smooth Ell Off 64 Normal Envelope 3 Parameters Time l Time 2 Time 3 Time 4 Time 5 Level l Level 2 Level 3 Level 4 Level lfel Attack ‘iiel I‘- l"—*C'-lib-I -Iiflfl flfit-'l"=" " ll 121' 120 SO 4 SO ll 55 20 12’? 121 toe l 45 U Key Scale Release Mud Amt Env lvlude ‘lfel Chtrve U U Normal Linear 3 ll Normal Linear fl ll Normal Linear LFO Parameters I LFO Shape Retrigger Sine On 2 Sine On Normal 23 12'? tl it Modlhtbl 121 Off 3 Triangle Off Normal 65 ll U tl sraavna 121 Off Efieel Parameters Alt FX Bus Send Insert FX? Input Mitt Insert Che lviir Insert Rvb Amount Insert FX Name Default On 5’? U fl Phaser-Rev Insert Efiect Settings: Phaser-Rev Input lvli:t=44.4'¥a wet GluhalReverb amount=[l Global Cltutus=Ft1l.l Dry LFO Rate=El.3Ha LFO Shape=Sine Phaser Depth='l'i] Phaser Center=52 Notch Depth=l [lll% Mod Stc=Off Feedback=-46% Rev !vIi1=22.D% wet Deeay=2.1 sec HF Damping='?.l]ltHz I-IF Bandwidth=l5.6kHz Diffusion l=4l Diffusion %9l Dcf'tnitiun=-43 Bio: Robby Barman is (altogether now) a rnnsicton living in New York’ s scenic mid-Hudson Volley, where the big news these days is the arrival of two new kittens.‘ the 23-toad Mia, and the rninci-boggiingiy cure Perseus. =a=ae=a n =“ His latest aibnm is, aw, the heck with it. RND (nu) Our Transoniq Hacker web site address has changed to: httptiiwn=w,transuniq.com. (You no longer need the trailing ,'-trnsuniq.) The old address will work for a while, but you should probably update your bookmarks. SDP-1, ESQ-1, SQ-80, and EPS. We've asked for a little elaboration on the tenn “technical support" so we'll know what’s included and what's not included. We should have more info neat month. Meanwhile, Ensoniq is looking for other resources to support users of these older synths. If you know of any possibilities please contact either us or Ensuniq. Ensoniq tells us that they are no longer offering technical support fur a few older products such as the Mirage, Ensoniq will be showing Paris and the ASR-X at the upcoming AES show (Oct. 1). More info to follow... Hacker News Ploy that Sound Cord! Dnone Frybarger One day as I logged on to my email account, I received a message from an email pal in Toronto, Canada. She told me that she was at a really cool website that was playing a MIDI file on her computer. She said I ought to write something like that for her website and asked me if I'd give it a shot. I had already encountered MIDI files on the Web. The first one I heard was done by Scott Garrigus, a multimedia musician and music joumalist whose articles appear in Electronic Musician. I had read an article he wrote about putting up a website on AOL and I cruised on over to check it out. I wrote him email errplaining how I found him and how I enjoyed his site. I invited him to my website, which he subsequently visited. He downloaded some of my album clips and I wrote a little Asian-sounding tune using a Kalimba patch for both the bass and a background arpeggio part, a Steel Drum patch for another background part and a couple of other patches that worked well irt this contest. It took quite a bit of experimentation to find patches that worked. At the time I was writing this first tune, I had previously done all of my own drum tracks. However, the percussion sounds were so limited, I ended up using a little drum pattern I found with a demo tune on the sequencer I downloaded. This eventually led to my discovering how great MIDI drum files are and how much they can add to a piece. It ultimately changed the way I compose — as a keyboard player, it can be rather inspiring to play along with a drum part was very supportive of my work. He encouraged me to submit my work to Keyboard Magor-:ine’s Discoveries column, which led to my appearance in the September 1996 issue. He later added a MIDI file to his website recorded by a professional musician. and invited me to come check it out. Piano patch for the lead and comp part and again, a It was really impressive and I started poking around in my Cakewalk program to see if I could figure out how to do it myself. I just couldtft figure out how to access my sound card‘s sounds and after a while, I decided it was more trouble than it was worth. But then my friend from Canada asked me to give it a try and so I decided to cruise around the net and download a few shareware sequencers. I installed them one-by-one and with each installation, attempted to play a demo file. When I found one that was properly configured to play my sound card, I started working with that. The biggest challenge in writing tunes for sound cards is the lack of decent sounds on most old andlor inespensive sormd cards. I have a Sound Blaster Pro and I briefly considered upgrading. However, I know that most people that cruise the web have a sound card similar to mine, so I figured if I could make a tune sound good on this card, chances are that it would sound good on most other cards. After writing this first tune, I started working on another piece in more of a jazz style. I used an Electric Kalimba patch for the bass. I soon found the shareware sequencer I downloaded to be too limited for my needs. There were no editing frmctions — I could only re-record a track. And so I went back into Cakewalk and finally figured out that I could play that sormd card after all. It turned out I needed to go into the Set- tings Menu and change the MIDI Output Port to Yamaha OPLZIOPLS Synthesis. This made the writing of the neat couple of pieces much easier, since I had all of the editing power of Cakewalk at my disposal. I was still limited by the sound palette of an FM sound card, but that forced me to concentrate more on the melody and harmony. I eventually ended up with three cool runes that are now up on my website. When people come itr to my main page using Microsoft‘s Internet Ertplorer, they are greeted with a little tune playing on their sound card. I tried making it available for Netscape users, however Netscape requires a "plug-in" and if the user doesn’t have it, then a window pops up asking the user if hetshe would like to go get it. I often encountered that pop-up window and found it very annoying. Microsoft's browser simply ignores the command to play any sound filo (.wav, MIDI, etc.) if a sound card is not available. I’ve since discovered that there is a little Java script program that will detect a browser, but I haven’t yet looked into implementing it. I decided to just go with the IE command to play the MIDI card, however, on my website, I've included the instructions and code for both browsers. MIDI files are great because they download so quickly. A fifteen-second .wav file will be 300-400k in size and take several minutes to download. A 2-minute MIDI tile can be as small as Zilk and download in a few seconds — on the Web, that's instant music! It takes some creativity to use the sound cards limited palette effectively, but it was a good learning oz.perience for me. And as I mentioned earlier, it led me to using MIDI dmm files in my other projects. In fact, I’d like to write more "sound card" tunes, but I’m having too much fun in my MIDI studio with my MIDI drummers! Bip: Dunne Frjyhorger is rt composer who lives in Sch Francisco but spends much of his free time in cyberspace. His iotest CD is “A Musical Feast" and his Web site is ct http.'Hwww.creetive.hert-ethane. Ensequencin Port 7 —- Step Lively, Wong Your Step Jock Stephen Toiih As I was listening to Petra the other day, I couldn't help but notice the lightning fast lines played by Mr. Lync-man himself, John Lawry. Having seen Petra in concert, I can attest to the fact that he actually plays all of his stuff live — or, at least he can. Another Christian artist who amazes me along the same lines is Mr. Yes-man himself, Rick Wakeman. About this particular player, so much has already been said. press with those kind of lightning fast lines without having to actually play them real-time. Recording would be such a nuisance unless you were able to slow the tempo down massively. Sometimes, however, not even that is enough. Sometimes we could just make things so much easier. “Sometimes building ivory towers, sometimes knocking castles down." For a good way to demonstrate this feature, step Another artist I have to admit I am impressed with is myself. I amaze myself every time I listen to music I make with my SQ-I and ASR-10. The textures are incredible! And those lightning fast lines are just so intricately played. You see, it really is not a narcissistic thing at all. It‘s more knowing how to use the equipment you‘ve got. Ensoniq truly creates the technology that performs — even if they do change their slogan. The trick is knowing how to use it properly. At any rate, the point here this month is recording in what we refer to as step editing. This is the little secret for those of us who probably will never play as fast as either Lawry or Wakeman. It's a nice little way to im- through the following instructions. Although I will be using an SQ-1, there should be a similar way to use this with any new(er) Ensoniq sequencer — check your owners manual for specifics. Create a 16-beat sequence at 100 beats per minute with drums on one track — the bass dmm hitting once on each odd numbered beat and the snare dmm hitting once on each even numbered beat. Make sure that the effect you happen to have on the sequence is not a long reverb. On another track, find a sound you would like to use to experiment with the step function directly. For our ezample, this sound must be tonal with a quick attack and very short sustain (no pads please). Some sounds that might do well would include tnarim— ba, vibes, certain bells, certain guitars, certain pianos, and so on. With this new track selected, do the following: Go to the Control Bank. Find the Step Entry parameter. Set it to ON. Press Record and hit Play. Notice that you do not hear the drums playing as you normally would in any other recording mode, although you should hear the thump of the first bass dmm. (I am presuming that, if you are following this so far, you are either playing through speakers or through a headset so that you can indeed hear what you are doing.) The screen now prompts you in some way, shape or form to let you know that you are currently “Step Recording!" and will notify you as to whether or not Auto Step is ON. If you ignore this prompt, it will remain on whatever setting it tells you when it comes up. For our example, we will be using Auto Step = ON, so you can adjust accordingly. This little helpful feature will allow you to choose between having the sequencer stepping after each key press or note hit, or having yourself press Enter when you are ready for the sequencer to step. Auto Step = ON will not allow the recording of nice little things called chords, and, as they say in ASL, "that's why." Now, press the right arrow or Enter, and you come to the Gate= page. This will detennine the duration of the notes entered while step recording. There are three, count them, three choices at this point: MANUAL, STEP, FIXED. MANUAL allows you to determine how long a note sustains by simply holding it down until enough clocks have gone by as engineered by you -— when you are ready to release, then release. STEP allows the duration to be detennined by the Step parameter (on the SQ, it's on the next screen) — each key will be of the same duration. FIXED is much like the previously listed option in that all the notes recorded will have the same duration, but with a major exception — the length of the note is actually determined by an additional parameter on the next page especially made for this option. This last one is what we will be using for our example, that is, FIXED. Hit Enter and select or change the note value to sixteenth notes, or a note with a stem with two flags on it. Then press the right arrow. This is the very last screen you will need to he on for this example. At this point we will be entering information from the keyboard. The information itself as to what you will be playing is actually up to you, but follow these guidelines: For the sake of simplicity, begin near the center of the keyboard and, working your way up, play the notes to a scale: major, minor, blues, pentatonic, harmonic minor, or so on. Do it this way: Begin near or on middle C; just go right up the scale until you get to the highest note and then work your way back down until the sequencer goes into audition mode; with each note, play only one at a time, and hold each down for about a second. You will notice that, as you play, the drums will kick off every now and then as you step past them. When the sequencer goes into audition, take a listen and hear what you think. This is just one example of how the Step function works and what it sounds like. Go back and try the same thing at different step sizes, like sixteenth note triplets, etcetera. Also, so that you can get a better feel for what kind of things you can use creatively, try following the same recording procedure for a scale, but, instead of recording it the way you did for the first shot, try recording it by playing one step down for every two forward. For example, in the key of C major, play C, D, E, D, E, F, E, F, G, F, G, A, and so on. Try this at 32nd notes or 32nd note triplets. I am convinced that this is a feature that is fun and adds that fun to your music. Maybe you will even be taken for the next Steve Morse of the keyboard! Well, that’s all for this month. Bye for now, everyone, and keep your sequences on track! - I ' Bio: Jack currently attends Nazarene Theological Seminary and works for Sprint in mach, mach, mach of his spare time. Vintoge Synth Comer Boosting Boss and Treble on ESQ and SQ-80 Patches Kirk Siinkard Have you ever wished that you could turn up either the bass or treble of an ESQ or SQ-80 patch right at the synthesizer? Maybe just one patch needed a little extra brightness or depth to stand out more in the mix? Or maybe the waveform you were using wasn't quite dramatic enough by itself. Well, here is a couple of techniques that might give you some extra tone that you might not have thought you could get "from your synthesizer. All four demonstration patches in this article start with the same basic PULSE-wave sound and show specific methods for boosting the bass and treble. They all sound alike until you move the mod wheel forward, then each one demonstrates a different effect. Treble The first two patches “BRITEl." and “BRlTE2." demonstrate treble-boost. BRITE2. is not shown, but it is exactly the same as BRITEl., except that its "Q" value on the FILTER page is set to 16 instead of 31. They both use the low-pass filter to ADD brightness to the patch. This may sound incongruous at first, but since the ESQISQ-80‘s low-pass filters have resonance, they can be used to place emphasis on any frequency in the audio range (but of course, the frequencies above its setting will be filtered out). If the resonating filter‘s cutoff frequency is set at the upper limit of the synthesizer‘s frequency response range, only the highest frequencies will be boosted, and the filtering effect falls outside of the range of the instrument. This is most noticeable on waveforms that are brighter to begin with. That‘s why I used the PULSE wave for these demonstration patches. They aren‘t in- tended to sound really nifty, just bright. setting all the way up to 31. This places maximum emphasis at the cutoff frequency and places minimum emphasis on the frequencies in either direction. The second patch “BRITE2." turns down the resonance to the halfway point, and consequently emphasizes more frequencies, but none of them quite as much as the first patch. Compare these two patches with the MOD WHEEL all the way forward. The different Q settings give slightly different personalities to the treble boost. ESQ PATCH: “BHITE1 " by Kirk Sllnkarcl 1*-I USU 1 I |_| USU I 1%t-.1 USU 3 |—l- F1HE.ss UU U! I-II 333% LEVEL -_ DEA I UCA 1 DEL 3 HHUE HUUII 5IHE- - egpps OUTPUT gpp" UH 53 OH *UFF* hDfli2 DEPTH * nourt HHEEL PER UH RESET DH HUHAH UH -1-ii -111 I I-II 11-‘ sggpn Qitfi szrra_ _ rnrnz: -15 - sqpFt_ _ hssrtt ;.c;. nears _- " PAH HU EED2 HA? URI ii-‘Q Iplnuu 1'11 UU FREQ U4 *DFF?. #UFF* - - rorrr -Bl-It rterse LFO 1 egg -3-$1 o FINAL UUL E3 LED Z LFO 3 users -31 DEA 1 HUUIZ UESTH rgpp: " torrt PULSE E3 Paco DEPTH PULSE " LFDI Hflflil ____ sgppt FILTER IUB _+E3_ DELh‘l- - L2 UU L1 32 roe ' roars - 1flHI|I' If .-\. L1 EH? EH? EHU EH? 1 I 3 4 L2 L3 LU TIU - rt; - U1 Iraqi!- FY? 1? Iifllll If -an-— 1'1-I 1-“- _.-; ‘- -—-In-|I| I K-I I-K 5llL} DU +53 +43 +25 EU - UB T3 "'T4 rs 52 as .19 \- HUDES SYNC UH AH crr none oer ctrue cc vc ssv orr oer _. SPLITILEIER UFF The first patch “BRITE1." has the filter‘s resonance U’! csc -ere on "ore" . "u .. stt r-ac rates t. sac ssr.rr' s rse st-trr ms; ----- err ----- oer ------ =----- ' BESS The SINE wave is very useful for adding some bottom to a sound. In fact, for decades l‘ve thought of this particular waveform as “the bass-boost wave." On a subtractive synthesizer like the ESQs or SQ—SU, it doesn‘t seem to have a whole lot of other uses. Well, O.K. —- maybe for percussion or specific drawbars in Hammond-type patches. And I've seen it modulated by LFOs for some pretty cool mmbly-type sormds and Star Trek phasers. And don‘t forget test-tones. Oh, all right, back to the subject! The "DEEP" patch starts with the same basic PULSE sound, and then as you move the MOD WHEEL forward, the SINE wave in OSCILLATOR 1 is gradually introduced into the eso PATCH: “BRIBEP" by |*OFF* FREQ O Qsttrss tzt EEIED I5" HODII cc rss E3 UH 3 ass TE1 Q--—-1 5IlLl _rz T1? T1 -d--Q 1-1 1'1- LFO 1 LFO 2 LFO 3 -1-u 11 IXT HOD *OFF* -1-3 ‘I--I LU L2 11 T3 Q1 but -11 -1_ 1-1 1.3 DD DU Ti TE 1.-Q. US 52 ID DU 1 2 3 i -. srtrrttatca ore AH MOHO OFF OFF EFL PEG GLIDE DU LATER OFF L PRU PU OFF EEU OFF SPLIT - err USU OH BIO OFF HODES ti -----I ' -131 ‘Q4.-up fiiil #1-K 1-1 Z“ 2-- '1-1% ‘iii- 32 TR I L2 _ L3 LU--1;-.— -|r.i- I-H-I 1-I1-p 1-in- un- +53" 1? +iB iézs TI Tl? ii .—-'1--u DELAT DD. HAP" iii. ii it up-— .h-* T2 STUD OH S PEG SPLIT EET SPLITILAEEE ------ --- OFF an HOEO. OFF_ .OF * sis SIL PEG ........--- "GLIDE DU ' LAYER 7L PEG oer ED sores-= Tl . - -c TE _III Iii ' . 51lL} ' - "+53 in PU“ OFF '\. .03. . svsc inches cs --rorsr Hr-— L1 EH? EH? EEU EHU "--" - - REST . c DEPTH EBDZ - HUHAH DEPTH' ,e3Z- FEEU Di UH ---+-- HOD#E* 1‘DEPTH asses . .-er rrruu. vet DEA 4 HODIE' EBD2 ~ DEPTH‘ _ -----2 ‘E torts ED#1 EHEEL 53 - DEPTH -=-*OtFF*I -- ..,_ DELAY DU HODlZ AOFFS DEPTH. ' " LEUEL OUTPUT DEA 1 DU _ . _OE DEA 3 DEPTH +63 LI 32 HAP 11-1 +25 DEPTH *OFF* Ill-III L3 I-it +43 DEPTH +53 1.1.1. 11¢- +53 “E3 *OFF* *OFF* *OFF* -1-1-1 I-ikl 1-1-1 HODPI PAH EDD EEDP US L1 DEPTH nontl rorrr PAH *-- HOD!1 *OFF* LFO1 *OFF* *OFF* *OFF* rsso asset |-an-ras as cs cs ;srtv 2 LEE? 3 5EEU A HODEI WHEEL OE OE E FIHAL UOL EDUA 4 45 Leo 1 , Lao 2 tens SIHE PULSE PULSE OUTPUT OE III I" FRED rttrss 12? I EAUE IF-I r.: r : r|:.r -1 -l=-Gl ilfl l'SI L‘l¢h fl5l1"- Ifiitl DOA I. DEA 2' DOA 3 "13 notes, it actually becomes more of a “mid-boost." So the “BRIDEP" patch (short for BRJGHTIDEEP, not “Bride of P") uses the KBD2 to make the SINE wave in OSCILLATOR l work mainly on the lower ' Note: same as BRITEL, but filter Q set at 16. OCT This particular patch doesn't sound exactly the same as using the bass control on an arnpiifier or stereo system. Where an extemal bass control would boost mostly the lower frequencies _in the lower notes, here the fundamental of each note is boosted equally, no matter where you are on the keyboard. So on the upper Both ESQ PATCH: “BHlTE2" by Kirk Slinkard OSU 1 :
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