Dye Dm6 Users Manual

2015-09-01

: Dye Dye-Dm6-Users-Manual-804476 dye-dm6-users-manual-804476 dye pdf

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DYE Precision Inc.
USA 10637 Scripps Summit Ct. San Diego, CA 92131 P858-536-5183 F858-536-5191
EUROPE Unit 1, ZK Park, 23 Commerce Way, Croydon, Surrey CRO 4ZS United Kingdom
P+44 (0) 20-8649-6330 F+44 (0) 20-8649-6339
ASIA 3F-2, No. 287, Jung Jeng Rd., Luju Hsiang, Taoyuan 338, Taiwan (R.O.C.)
P+886-3-312-6540 F+886-3-311-8723
www.dyepaintball.com
©2005 DYE Precision, Inc. The stylized “dye” logo, the “Sphere” logo, the “DM6” logo, FUSE bolt and Hyper2
are either registered trademarks, trademarks, design trademarks, patents or pending patents of DYE Precision, Inc.
Covered by U.S. Patent # 5,613,483. Additional patents pending.
®
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DM6 OWNER’S MANUAL
INCLUDED WITH YOUR DM6
- DM6 Marker
- Allen tool set including 1/16”, 5/64”, 3/32”, 1/8”, 5/32”, 3/16” and 1/4”
- 1 oz. Dye Slick Lube™
- Parts Kit
- Barrel Sock
- Owner’s Manual
- Warranty Card
ADDITIONAL RECOMMENDED TOOLS
- 3/8’ Allen wrench
- 5/16” Allen wrench
- Canned Air
<< SPECS >>
WEIGHT [1.7 LBS]
WIDTH [1.25”]
LENGTH [9”]
HEIGHT [8”]
EFFICIENCY [1,300 SHOTS OFF 68CU 4500PSI]
BATTERY LIFE [40,000 SHOTS]
OPERATING PRESSURE [145PSI]
CYCLE PRESSURE [70PSI]
MAX RATE OF FIRE [30+BPS, LIMITED TO HOPPER FEED RATE]
BARREL THREAD [COCKER]
TABLE OF CONTENTS
QUICK REFERENCE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .PAGE 02
IMPORTANT SAFETY INSTRUCTIONS AND GUIDELINES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .PAGE 03
BOARD SETTINGS AND FUNCTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . PAGE 04
FUSE BOLT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . PAGE 08
LOW PRESSURE REGULATOR (LPR) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . PAGE 10
ON/OFF VALVE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . PAGE 11
HYPER2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . PAGE 12
ANTI CHOP EYES/ BALL DETENTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . PAGE 13
ULTRALITE FRAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . PAGE 14
EXPLODED VIEW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . PAGE 15
TROUBLE SHOOTING GUIDE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . PAGE 16
WARRANTY INFORMATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . PAGE 17
QUICK REFERENCE - Using your marker
Air Supply - The DM6 should be operated using air/nitrogen gas only. This air needs to be supplied to the Hyper2™ in-line regulator at a regulated pressure of no more than
850 psi. The Hyper2™ in-line regulator comes factory preset at 145psi.
Turning On Your DM6 - The DM6’s power is controlled with two buttons on the back side of the grip frame. The top button turns
the marker on and off, while the bottom button turns the eye on and off. To turn the DM6 ON, press and hold the power button
until the LED lights turn blue. The LED’s in the grip will illuminate during the boot sequence.
NOTE: If the eye is not working properly, try replacing the battery.
Blue - Boot Sequence
Red - Breech is clear, no ball (eye on)
Green - Ball in breech, ready to fire (eye on)
Blinking Red - Eye is off
Blinking Green - Eye failure (see DM6 Board, page 5)
Blinking Blue - Indicates a low battery,
battery should be changed as soon as possible
On/Off - The On/Off knob is located under the barrel at the front of the DM6.
To turn the gas on, turn the knob counter-clockwise. To turn the gas off, turn
the knob clockwise. All gas will vent from the DM6 when the knob is turned
off. Air may still be present in the LPR and solenoid after the air has been
vented from the marker by the on/off. Be sure all air has been vented by dis-
charging the marker in a safe direction. If servicing the marker, removal of the
bolt will also allow any trapped air to escape.
LPR - The LPR is pre-set from the factory at approximately 75-80 psi and
should need no adjustment out of the box. If fine tuning adjustment is desired
or needed, you must be sure that you are adjusting the LPR correctly. See
page 10 for detailed instructions. If the LPR is improperly adjusted, you could dramatically hinder the
DM6’s performance or prevent the marker from functioning at all.
NOTE: Turning the adjustment screw clockwise, or in, will lower the LPR’s output pressure. Turning
the adjustment screw counterclockwise, or out, will raise the LPR’s output pressure.
Hopper - To get the best performance out of your DM6, it is recommended that you use a motorized
loader. Preferably one that force feeds the paint really, really fast!
Feed Neck - To secure your loader into the adjustable feed neck simply tighten the thumbscrew by turn-
ing it clockwise. To loosen, turn the thumbscrew counter clockwise. Be careful not to over-tighten the
collar as it can cause the neck to break.
Adjusting Velocity - The velocity is adjusted through the Hyper2™ in-line regulator. The Hyper2™ in-line
is preset from the factory at approximately 145 psi. This pressure setting should have the marker shoot-
ing at about 285fps. Your paint-to-barrel fit will also have a noticeable affect on your velocity. Make sure
that the paintball fits into the barrel loosely but does not drop through.
NOTE: For the Hyper2™, turning the adjustment screw clockwise, or in, will lower the output pressure,
decreasing the velocity. Turning the adjustment screw counterclockwise, or out, will raise the output
pressure, increasing the velocity.
NOTE: If the battery is too low, it may not be able to power the solenoid correctly. This will affect your
DM6’s velocity, causing it to become inconsistent and/or low.
WARNING
IMPORTANT SAFETY INSTRUCTIONS AND GUIDELINES
The DM6 marker is not a toy. Misuse may cause serious injury or death.
Please read, understand and follow the directions in the DM6 owner’s manual.
Eye protection that is designed specifically for paintball and meets ASTM/CE standards must be
worn by user and persons within range.
Recommend 18 years or older to purchase. Must have adult supervision if under 18.
Always treat the DM6 marker as if it were loaded and able to fire.
Only use compressed air or nitrogen gas in the DM6 marker. DO NOT USE CO2.
Do not exceed 850 psi input pressure.
Ensure all air lines and fittings are tightened and secured before gassing up the DM6.
Always chronograph the DM6 marker before playing paintball.
Never shoot the DM6 marker at velocities in excess of 300 feet per second,
or at velocities greater than local or national laws allow.
Never look into the barrel or breech area of the DM6 when the marker
is switched on and able to fire.
Always fit a barrel blocking device to your DM6 when not in use on the field of play.
The owner’s manual should always accompany the product for reference or in the event of
resale and new ownership.
Do not point the DM6 marker at anything that you do not intend to shoot.
Do not shoot at people, animals, houses, cars or anything not related to the sport of paintball.
Do not fire the DM6 without the Fuse bolt screwed in completely.
If you read these instructions and do not fully understand them or are unsure of your ability to
make necessary adjustments properly, call DYE or your local pro shop for help.
22
DM6 BOARD - Settings and Functions DM6 BOARD - Settings and Functions
Turning the DM6 ON and OFF
To turn on the DM6, press and hold the power button (see figure 1) until the LED lights turn blue. The
blue light indicates board bootup. After the bootup sequence, the LED’s will turn either RED (no ball) or
GREEN (ball ready to fire). To turn the DM6 off, press and hold the power button until the LED’s turns
off.
NOTE: The DM6 automatically switches off after 10 minutes of non-use.
Firing the DM6
As soon as the marker is turned on and the LED’s turn from blue to either red or green, the DM6 is ready
to fire. If there is no ball and the LED’s are RED, you need to hold the trigger for 1 second to force the
DM6 to fire once. If there is a paintball inside the breech and the LED is green, just press the trigger to
fire the marker.
LED Light Indicator
The DM6 uses two super bright LED lights mounted on the circuit board inside the grip frame. These
two lights are used to provide information to the user about the DM6. They will always show the same
information and it does not matter which LED you look at. One is mounted behind the DM6 logo on the
left side of the grip panels. The other one can be seen by looking at the top left side of the grip frame
while holding the DM6 in the position you would while playing a game.
When you turn on the marker in normal operation mode with the power button, the light colors mean
the following:
Blue - Boot Sequence
Red - Breech is clear, no ball (eye on)
Green - Ball in breech, ready to fire (eye on)
Blinking Red - Eye is off
Blinking Green - Eye failure (see DM6 Board, page 5)
Blinking Blue - Indicates a low battery, battery should be changed as soon as possible
NOTE: The eye is always activated when you turn the marker on.
BLUE RED GREEN
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FIGURE 1
When servicing your marker:
Make sure a barrel sock is fitted
to the DM6.
Make sure your hopper is removed
from the DM6.
Make sure there are no paintballs in the
breech of the DM6.
Always remove the first stage regulator
and relieve all residual gas pressure from
the DM6 before disassembly.
The DM6 can hold a small residual charge
of gas, typically 2 shots, with the first
stage regulator removed. Always
discharge the marker in a safe direction to
relieve this residual gas pressure.
WARNING WARNING
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Board settings and configuration mode
There are five settings you can alter on the DM6 board with the DIP switches inside the grip frame (see figure 2):
ABS Anti Bolt Stick.
Trigger Sensitivity This setting adjusts the delay between two trigger pulls.
Dwell This is the time the solenoid is activated for.
ROF Rate Of Fire when the eye is deactivated.
Firing Mode This is the firing mode the DM6 uses
There are two DIP switches mounted on the board of the DM6 (See figure 2). The first one is used for the ABS
setting and the second one is used to access a configuration mode used to change the other four settings.
Anti Bolt Stick - When ABS is activated, the dwell is increased after 15 seconds of non-use for the
next shot fired. This helps to prevent bolt-stick, but may result in higher velocity
for the first shot.
ABS on ABS off
(default)
FIGURE 2
The DM6 is not water resistant.
Excess moisture can cause damage
to electronic parts.
Keep the board and all electrical
components clean of dirt, paint
and moisture.
To clean the board, use canned air. If a
more aggressive cleaning method is
needed, lightly scrub the components
with a soft, dry brush. Heavy scrubbing
will damage the board.
4 5
DM6 BOARD - Settings and Functions DM6 BOARD - Settings and Functions
NORMAL
MODE
CONFIGURATION
MODE
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TO CHANGE THE VALUE OF A SETTING:
1While in configuration mode, pull the trigger and hold it for more than one second. The LED will flash to
indicate the previous setting. After that, you can set the new value with the trigger. For example, if you want
to change the trigger sensitivity to 7 units:
2 Cycle through menus by pulling and releasing the trigger until the LED lights GREEN (trigger sensitivity).
3 Pull and hold the trigger until the LED starts to flash (factory default for trigger sensitivity setting is 5 units,
so the LED will flash 5 times).
4 When the LED stops flashing, pull and release the trigger seven times in a fast pace. The new value is set
after you haven't touched the trigger for one second. The LED will cycle through all colors to indicate that
the new value is saved. All other configurations are changed the same way. Just as in part 2 above, change
the mode to RED for "dwell" or BLUE for "ROF" to change the desired configurations.
5 To exit configuration mode, set DIP 2 to the off position.
Battery
Standard 9V batteries will last for about 40,000 shots. Please be aware that there are substantial differences in per-
formance between different brands of batteries. Use of high quality alkaline or lithium ion batteries is recommended
for maximum battery life. If you plan not to use your marker for a long period of time (a month), it is recommended
that you remove the battery from the marker. An intermittent blinking blue light indicates a low battery. A low battery
can cause malfunctions to the marker. In this case, the battery should be changed as soon as possible. When the bat-
tery voltage starts to go too low, you will notice your velocity starts to decrease and the board can turn off. For tour-
nament use, it is recommended to change the battery for each tournament. When changing your battery, take special
care to ensure the wiring harness is not pinched under the battery (see figure 1).
Changing the battery
The battery is housed on the right side of the grip frame. To access the battery, remove the three screws holding the
right side grip panel down. Use a 3/32” Allen wrench. Carefully lift the battery out of the frame. When inserting a new
battery notice the + and - marks on the board. The positive lead of the 9V battery goes to the left and the negative
lead to the right. Inserting the battery backwards does not damage the board but it will not function.
NOTE: If the marker will not function with the eye on, there is a good chance the battery needs to be changed.
WARNING
A low battery will not be able to power
both the ACE eye and the trigger switch,
causing ACE eye failure.
If the battery is low, it may not be able to
power the solenoid correctly. This will
affect the DM6’s velocity, causing it to
become inconsistent and/or low.
Configuration Mode - The following settings can only be modified in configuration mode. To activate the
configuration mode, turn your marker off and set DIP switch 2 to the ON position. Next, turn your marker on.
The LED's cycle through all colors for one second to indicate that you have entered the configuration mode.
To cycle through different settings, pull and release the trigger.
Configuration mode has 4 settings that can be changed.
Green - Trigger Sensitivity Values 1 - 20 (factory default 5)
Trigger sensitivity is the amount of time that the trigger has to be released before the next trigger pull is allowed. In some
situations with too low of a value, the DM6 can register more trigger pulls than what was actually pulled. This can cause
the DM6 to shoot full auto, even in semi-automatic mode. To fix this, set trigger sensitivity setting higher.
Red - Dwell Values 1 - 30 (factory default 18)
Dwell is the amount of time that the solenoid will be activated. Follow these steps for the best way to set your dwell:
• Remove loader and any paintballs from the DM6 marker.
• With the dwell set at 10, start increasing the value until the marker begins to fire.
• When you reach the setting where the marker begins to fire, get some paint and a loader and go to a chronograph.
• Increase the dwell until you see no increase in the velocity. This is the optimal dwell setting to be used.
Blue - Rate Of Fire (ROF) Values 1 - 20 (factory default 20bps)
[When Anti Chop Eye (ACE) is deactivated] The ROF setting is used to set the maximum rate of fire of the DM6. The values do not correspond directly to a certain
Balls Per Second (BPS) value. You will need to use the table below to locate your desired maximum ROF setting.
The factory setting is 20 (30bps).
Value = BPS 1 10 11 15.6
2 11 12 15.9
312 1316
413 1418
514 1520
6 14.5 16 22
7 14.7 17 24
8 14.9 18 26
9 15.2 19 28
10 15.4 20 30
Yellow - Firing Mode Values 1 - 3 (default 1)
This setting changes the Firing mode of the DM6. Default is semiautomatic. In the semiautomatic mode, one trigger pull
shoots out one paintball. The PSP/NPPL mode and The Millennium mode follow the rules of the
paintball tournaments series.
Value 1 - NPPL/Semi automatic Mode
Value 2 - PSP Mode
Value 3 - Millennium Mode
NOTE: You cannot turn your marker off with the power button when the marker is in configuration mode. You must first set DIP switch 2 to the off position.
6 7
FIGURE 1
FUSE™ BOLT OPERATION
To achieve top performance from your DM6, it is important
to understand the basic operation of the DM6’s patented
FUSE™ bolt system.
This design consists of three sleeves threaded together to
capture the only moving part of the system, the bolt.
The FUSE™ Bolt has four components
1 Cylinder
2 Bolt
3 Top Hat
4 Rear Cap
Air is supplied to the bolt at two points. A high-pressure
supply of air is routed to the back of the bolt into the sup-
ply chamber. This air source is responsible for propelling
the ball. Low-pressure air is supplied from the LPR to the solenoid. From the solenoid, the air is routed through
two small holes to the section of the bolt referred to as the cylinder.
When the DM6 is aired up, air is transferred by the solenoid to the front of the cylinder. This air pushes against the
bolt sail and the bolt is held in the back position. When the bolt is held back, the 014 o-ring in the top hat seals
around the bolt and contains the air in the supply chamber.
When the marker is fired, the microswitch is pressed, telling the solenoid to switch the flow of air from the front of
the cylinder to the rear of the cylinder. Air that enters the rear of the cylinder will push on the bolt sail, moving
the bolt forward. The air in the front of the cylinder is vented.
As the bolt moves forward, the tapered stem passes through the top hat. Once the bolt stem can no longer seal
against the 014 o-ring, the air contained in the supply chamber is released. The air passes through the venturi
ports in the bolt and out the front of the bolt to propel the ball. When the bolt is in the forward position, the inside
bolt stem o-ring prevents the flow of air from continuously flowing through the marker when the bolt is forward.
This helps the marker shoot much more efficiently.
Note: Low or erratic velocity may be due to a low battery not supplying ample electrical current to the solenoid.
In this case, change the battery.
FUSEBOLT - Assembly and Maintenance FUSEBOLT - Assembly and Maintenance
FOR
FORW
WARD PO
ARD POSITION
SITION
1 2 3 4
When servicing your marker:
Make sure your hopper is removed
from the DM6.
Make sure there are no paintballs in the
breech of the DM6.
Always remove the air supply and
relieve all gas pressure in the DM6
before disassembly.
When using the DM6 in temperatures
below 50º it may be necessary to lube the
FUSE bolt more frequently.
WARNING
BOLT MAINTENANCE
Regular DM6 Fuse™ bolt maintenance is vital to the performance of the DM6.
If the Fuse™ bolt is not kept well-greased and the o-rings in good shape, the performance of the DM6 will be greatly hindered.
To remove the bolt, you will need a 1/4“ Allen wrench. Unscrew the bolt from the rear of the marker. It only takes one and one half revolutions to unscrew the bolt so that it
can be pulled out. After the bolt has been cleaned and greased and is ready to be inserted into the body, be sure all bolt sleeve components are screwed together snugly.
Slowly push the bolt into the body. Take care not to cut or nick the o-rings as they pass the threads.
GREASE THE DM6 FUSE™ BOLT EVERY 10-15 THOUSAND SHOTS.
BEFORE INSTALLING THE BOLT INTO THE MARKER, BE SURE ALL BOLT SLEEVE COMPONENTS ARE SCREWED TOGETHER SNUGLY.
If you do not grease the bolt, you will run the risk of damaging o-rings. This will create excessive friction and drag on the bolt, ultimately resulting in breaking the bolt. When
greasing the DM6 Fuse™ bolt, pay special attention to all o-rings that are on the bolt and that ride on a surface of the bolt. The first seven o-rings listed below should be
generously greased during maintenance.
FUSE™ BOLT O-RING LIST
1Bolt tip (014 BN70) 6 Top hat (017 UR70)
2 Bolt sail (015 BN70) 7 Top hat (014 BN70)
3 Inside bolt stem (011 BN70) 8 Outer sleeve (020 BN70)
4 Rear bolt stem (011 BN70) 9 Front bumper (015 BN70)
5 Front wall internal (017 UR70) 10 Rear bumper (111 BN70)
NOTE: ALL REMAINING O-RINGS SHOULD HAVE A THIN COATING OF GREASE AS WELL.
1
2
910
3 4
57
6
88 8 8 8
FIGURE 1
8 9
BACK POSITION
LPR (Low Pressure Regulator) - Adjustments and Maintenance
1
2
3
4
5
5
5
6
7
8
9
LPR ASSEMBLY, CLEANING, TESTING AND CHANGING SEALS
The Low-Pressure Regulator (LPR) is located in the lower back of the DM6 (see figure 1). The function of the LPR is
to lower the air pressure supplied to the marker by the in-line, before it reaches the solenoid. This pressure is used
to move the bolt forward and back. The factory setting is 75 PSI. You can fine tune your DM6 to its minimum cycle
pressure. This will reduce the amount of force of the bolt hitting the ball (reducing ball breaks) and help with effi-
ciency. Too low of pressure will cause the bolt to not cycle, move sluggishly or not at all. If you experience dramat-
ic shoot down during rapid fire, the LPR may be adjusted too low. Too high of pressure will cause the marker not to
shoot as smoothly, potentially increase ball breakage and cause undue wear and fatigue on the bolt components.
It is important to keep the seat and piston face clean of all dirt and debris. Clean the seat and piston face and
grease the retainer o-ring every six months or 60,000 shots.
The LPR has five components and six seals
1 Piston large o-ring (012 BN70) 6 Piston small o-ring (006 UR90)
2 Piston 7 Main seal (mounted in the seal retainer)
3 Piston spring 8 Seal retainer o-ring (010 BN70)
4 Body 9 Seal retainer (functions as an adjustment screw also)
5 Body o-rings (3pcs, 012 BN70)
The only user-serviceable part in the LPR is the seal retainer. This seal needs to be changed in the unlikely case the LPR is creeping up.
CHANGING THE SEAL RETAINER
1Screw out LPR back cover behind the marker using a 1/4” Allen wrench.
2 Screw out LPR seal assembly (brass) using a 3/16” Allen wrench.
3 Screw in new LPR seal assembly.
4 Screw LPR back cover in place securely.
If the user needs to replace the whole LPR assembly, follow these instructions:
1 Take frame off the marker.
2 Screw out LPR set screw using a 5/64” Allen wrench.
3 Screw out LPR cap using a 1/4” Allen wrench.
4 Pull out the LPR by screwing a rod with a 10/32 thread into the seal retainer (brass piece) inside the LPR and pulling it out.
5 Put everything back in reverse order. Be sure to grease the #019 o-rings, so as to prevent cutting them
upon installation.
6 Tighten LPR back cover securely.
The LPR pressure can be set quite accurately even without an LPR test tool. Screwing the adjustment screw (seal
retainer) all the way in will set the LPR pressure to approximately 25 psi. Now turning out the adjusting screw 180
degrees will increase the pressure by approximately 5 psi. For example, turning the screw 5 complete turns out will
set the pressure to approximately 75 psi. Use a 3/16” Allen wrench to make all adjustments to the LPR. Turning the
adjustment screw clockwise, or in, will lower the LPR’s output pressure. Turning the adjustment screw counterclock-
wise, or out, will raise the LPR’s output pressure.
ON/OFF: USAGE AND CHANGING O-RINGS
The On/Off knob is located under the barrel in the front of the DM6 (see figure 2). Using the on/off is simple. To turn
the gas off, turn the knob so that is is facing sideways. If you had gas inside the marker, it will bleed out. To turn the
gas on, turn the knob so that it faces vertically.
The ON/OFF has three o-rings
1 009 UR90 2 009 BN70
In case of a leak from the on/off, it is easy to service:
1 Take the frame off the marker.
2 Unscrew set screw holding on/off in place (screw just in front of the front frame screw).
3 Pull out on/off, change damaged o-ring(s).
4 Lube with grease.
5 Push back in.
6 Screw in set screw.
7 Put frame back on.
8 Gas up and test.
MAINTENANCE
The on/off needs very little maintenance. To help prevent o-ring failure and leaks, grease the on/off every four months
or sooner, depending on the severity of playing conditions. Cold, wet weather will shorten the effective life of the
grease. Heavy dust or fine sand can infiltrate the on/off and prevent it from moving smoothly and/or cut the o-rings.
NOTE: Air may still be present in the LPR and solenoid after the air has been vented from the marker by the on/off. Be
sure all air has been vented by discharging the marker in a safe direction. If servicing the marker, removal of the bolt
will also allow any trapped air to escape.
FIGURE 1
When servicing your marker:
Make sure your hopper is removed
from the DM6.
Make sure there are no paintballs in the
breech of the DM6.
Always remove the air supply and
relieve all gas pressure in the DM6
before disassembly.
It is not recommended for the user to
remove the LPR from the body and
disassemble it.
WARNING
When servicing your marker:
Make sure your hopper is removed
from the DM6.
Make sure there are no paintballs in the
breech of the DM6.
Always remove the air supply and
relieve all gas pressure in the DM6
before disassembly.
It is not recommended for the user to
remove the LPR from the body and
disassemble it.
WARNING
ON/OFF VALVE - Maintenance and Changing O-rings
FIGURE 2
10 11
HYPER2™ REGULATOR - ADJUSTMENTS AND MAINTENANCE
USAGE
Carefully connect your air hose from your bottle or air system to the Hyper2™ In-Line. The Hyper2™ In-Line is set by
the factory to approximately 145psi. This pressure should give you a velocity of approximately 285fps.
ADJUSTMENTS
The output pressure of the Hyper2™ In-Line is adjusted by turning the brass seat housing. The seat housing screw is
located up inside the bottom of the reg. A 3/16” Allen wrench will be needed for this operation. By turning the
housing counterclockwise, you will increase the output pressure of the regulator to the marker. By turning the hous-
ing clockwise, you will decrease the output pressure of the regulator.
After each adjustment of the output pressure of the Hyper2™ In-Line, you will need to cycle your marker a few
times. This will allow your marker and air system to stabilize at their new operating pressure. The Hyper2™ will need
a break-in period of about 2,500 shots to let its seat form to the piston and reach its optimum performance.
The Hyper2™ has eight components and six o-rings
1 Retaining cap 6 Piston small o-ring (007 UR90) 11 Piston large o-ring (018 BN70)
2 Swivel 7 Swivel o-rings (013 BN70) 12 Reg cap o-ring (020 BN70)
3 Seat housing 8 Reg body 13 Reg cap
4 Retainer o-ring (010 BN70) 9 Shim stack 14 ASA o-ring (015 BN70)
5 Reg seat 10 Piston
Disassembly of the Hyper2™ In-Line is easily done with 3/8”
and 5/16” Allen wrenches.
MAINTENANCE
To ensure top performance from the Hyper2™, maintenance should be performed every six months or sooner,
depending on the severity of playing conditions. Cold, wet weather will shorten the effective life of the grease.
Heavy dust or fine sand can infiltrate the Hyper2™ and prevent the piston from moving smoothly and/or cut the
o-rings.
1 Make sure the inlet and outlet ports and connecting fittings are free of all dirt and paint.
2 Examine all o-rings for nicks or cuts.
3 Carefully inspect the seat for excessive wear that might cause spiking and over-pressurizing.
4 Clean any accumulated dirt out of the air chambers and passages.
5 Keep the piston o-rings and spring pack generously greased to allow smooth velocity adjustment and prevent
erratic velocity spikes and drop off.
6 Clean off all old grease that may be contaminated with dirt; reapply fresh grease to the piston and other
necessary areas.
7 Be sure to reassemble the internal components and shim stack (see figure 2) in the proper order and direction.
8 See diagram for assistance.
ANTI CHOP EYES
The Anti Chop Eye (ACE) system will prevent the DM6 from chopping paint by not allowing the
marker to fire until a ball is fully seated in front of the bolt. The eyes use a beam across the
breech. On one side there is a transmitter, and on the opposite side a receiver. In order for the
marker to fire with the eyes turned on, the signal between the two eyes must be broken. After
every shot, before the next ball drops in the breech, the eye transmitter and receiver must see
each other. If there is a malfunction the LED's on the board will start blinking green. This means
that the receiver and the emitter do not see each other. If this is the case, there are normally
two reasons, either there is dirt, paint or grease blocking the beam, or the battery is so low
there is not enough power to create a strong enough beam.
NOTE: If the battery is low, the marker may act as if the eyes are dirty or not fire at all. In this
case, replace the battery.
SELF CLEANING EYE FEATURE
The DM6 is equipped with a self cleaning eye feature. There are two clear acrylic pieces mounted inside the breach of the gun
covering the eyes (see figure 3). When the bolt tip O-ring passes these acrylic pieces, it sweeps off any dirt, grease or paint
that could be blocking the eyes. Normally it is enough to just fire the DM6 to clean anything blocking the eyes. If this does not
clean up the blockage, use a swab to clean up the breach. For a more through clean up, remove the eye plates. To remove the
eye covers, you will need a 1/16” Allen wrench. Simply insert the allen wrench into the hole in the eye cover to access the
retaining screw (see figure 2). As you back the screw out, the plate will be pushed up. Next, pull out the actual eye
receiver/emitter from the self cleaning eye piece (avoid pulling the wires) and finally pull out the self cleaning eye piece with a
pair of needle nose pliers (see figure 3). Avoid scratching the surface of the eye piece that sits inside the breach.
Take care not to lose the ball detent spring while removing the eye plate.
NOTE: Regular eye cleaning is recommended even if no paint is broken. Clean the eyes every two months or 10,000 shots to
eliminate any built up dirt. Excess grease from the front bolt o-ring can build up in front of the eyes. Remember to check for
this after greasing the bolt and cycling the marker a few times.
CHANGING BALL DETENTS
The ball detent system is also located under the eye covers. The ball detent system needs little or no maintenance. There
is a spring behind each detent, which holds the detent forward. This spring pressure should be easily overcome with very
little force, such as a paintball moving past. If you are experiencing double feeding or chopping, check the condition of
your ball detents with your finger to make sure they are not stuck in the up or down position and that they move in and
out of the breech freely. If excessive broken paint or dirt has jammed your ball detents, remove the eye plates (being
careful not to lose the detent springs) and pull the detents out for a thorough cleaning (see figure 4). Reinstall the detents,
springs and eye covers after you have sufficiently cleaned the detents and breech.
NOTE: TAKE CARE WHEN REPLACING THE EYE COVERS. OVER-TIGHTENING THE RETAINING SCREW
COULD RESULT IN STRIPPING THE THREADS.
Figure 2
Shim Stack
1
2
3
4
5
6
7
7
9
8
10
11 13
14
12
The Hyper2™ can hold a small residual
charge of gas, typically 2 shots. Always
discharge the marker in a safe direction to
relieve this residual gas pressure.
Always remove the regulator from the
DM6 before servicing.
Improper stacking of shims will cause
failure of the regulator and possible
damage to the DM6.
Excessive dirt and debris can affect
the Hyper2’s™ performance and increase
the need for servicing.
WARNING
ANTI CHOP EYES- Maintenance and Changing
12 13
FIGURE 2
FIGURE 1
FIGURE 3
FIGURE 4
1
1
Be sure the trigger is not adjusted to the
point where it is too sensitive and may
cause accidental discharge of the marker.
Removing the trigger spring will cause
premature wear on the microswitch,
resulting in failure.
Be sure you do not pinch the wires
between the frame and body if
reattaching the frame to the body.
WARNING
ADJUSTING YOUR TRIGGER
The trigger’s forward travel, over travel and spring tension are fully adjustable so that the user can fine-tune the
trigger to his or her exact liking. You do not need to remove the frame from the gun in order to adjust the trigger
pull.
There are two adjustment screws located on the right side of the Ultralite frame (see figure 1) and one
adjustment screw behind the trigger. The two screws on the side of the frame adjust the travel of the trigger.
The one located behind the trigger is used to change the tension of the trigger spring.
TO ADJUST TRIGGER TRAVEL
Use a 5/64” Allen wrench to make the desired adjustments.
The screw toward the front of the trigger (#1 in figure 1) controls the forward travel. Screwing it in will
shorten the trigger’s length of pull.
Note: If this screw is adjusted too far, the switch will be held down at all times and the marker will not fire.
The screw toward the rear of the trigger (#2 in figure 1) controls the over travel. By turning this screw you
can adjust how far the trigger will travel after it reaches the firing point.
Note: If this screw is adjusted too far, the trigger will not be allowed to travel far enough to depress the
switch and fire the marker.
TO ADJUST SPRING TENSION
Use a 5/64” Allen wrench to make the desired adjustment. The adjustment is made by pushing the allen key
through a hole in the trigger.
To make the trigger pull stiffer, turn the allen key clockwise or in.
To make the trigger pull lighter, turn the allen key counterclockwise or out.
INTEGRATED LOCKING DOVETAIL FEATURE
The UltraLite frame comes equipped with an integrated locking dovetail. There is a locking screw located on the
bottom right side of the UltraLite frame. It can be accessed with a 1/8" allen key through a hole in the grips panels.
To unlock a part attached to the dovetail of the frame, turn the locking screw counter clockwise one full turn and
slide part off the rail. To attach a part to the rail, slide the part on and turn the locking screw clockwise until part is
firmly locked in place.
REMOVING ULTRALITE FRAME FROM THE DM6
If there is ever need to remove the Ultralite frame from the DM6 make sure to follow these steps.
Remove three grip panel screws with a 3/32" allen wrench from the right side of UltraLite frame
Disconnect the solenoid wire and the eye wire from their sockets by gently pulling them out
Using a 3/32" allen key, turn the front frame screw counterclockwise one full turn
Finally, turn out the back frame screw and slide the frame back and down until it comes off the DM6
To connect the frame follow above steps in reverse order.
NOTE: BE SURE THAT THE FRAME AND TRIGGER ASSEMBLY ARE KEPT CLEAN. IF THERE IS EXCESS DIRT OR
PAINT BUILD UP AROUND THE TRIGGER, THE TRIGGER WILL NO LONGER MOVE FREELY. IN ADDITION, PAINT
AND DIRT CAN CAUSE THE MICROSWITCH TO NOT FUNCTION PROPERLY OR FAIL. BE SURE YOU DO NOT PINCH
THE WIRES BETWEEN THE FRAME AND THE BODY WHEN REATTACHING THE FRAME AND BODY.
ULTRALITE FRAME
1Adjustable Feed Neck
2 On/Off Knob
3 Ball Detent
4Eye Cover
5 Self Cleaning Eye Lens
6 Hyper2
7 On/Off Retaining Screw
8 ACE” Eye
9 Solenoid
10 Front Frame Screw
11 Ultralite 45 Frame
12 Rear Frame Screw
13 LPR Retaining Screw
14 LPR
15 LPR Cap
16 Fuse Bolt
17 DM6 Body
PARTS LIST
14 15
1
2
FIGURE 1
1
2
3
4
6
813
9
7
10
12
14
15
16
11
7
17
5
TROUBLE SHOOTING GUIDE
DM6 TROUBLE SHOOTING
AIR LEAK BETWEEN THE FRAME AND BODY
-First remove the frame and try to pinpoint the source of the leak:
- If it comes from the small hole under the LPR, you need to remove your LPR.
The cause of the leak is either one of the #015 o-rings on the outside of the LPR or the
#006 o-ring found inside the LPR (see page 10).
- If it comes from somewhere around the solenoid, the first thing to do is to turn the
on/off knob to the off position. If the leak continues, the cause is a bad o-ring on the
on/off. If it stops there are three likely causes:
1. #015 on the bolt sail
2. #020 on the cylinder (the one on the middle of the cylinder)
3. Seat under the solenoid
AIR LEAK FROM THE BACK OF THE LPR PLUG
-Remove the LPR and change the back-most #015 o-ring on the LPR body. If that does
not help, change the seal retainer inside the LPR body. Refer to page 10 of the manual
for disassembly instructions.
INCONSISTENT VELOCITY OVER THE CHRONO
-In-line regulator not giving consistent pressure: refer to the Hyper2 manual for service,
or if using an after-market regulator, refer to its manufacturer.
- Low battery: change the battery.
- Bad seals in the bolt: take out the bolt, clean it, lube it with Dye Slick Lube™. Replace
any o-rings that seem damaged, swollen or in otherwise bad shape. Most likely the
o-ring at fault is the #017 front wall o-ring. Also check that the #014 o-ring on the bolt
tip is in place.
- LPR pressure set incorrectly or LPR pressure fluctuating: if pressure is too low, the bolt
will not cycle correctly. Try turning the LPR pressure a bit higher. If the pressure seems
inconsistent, you can have an authorized DM6 center check the LPR pressure. List of
tech centers can be found at www.dyematrix.com.
- Dwell set too low: if you set the dwell too low, the dump chamber will not empty
completely and will cause erratic velocities. Refer to board settings page for
information on setting the dwell.
TRIGGER BOUNCE
-If you are having excessive trigger bounce when firing the gun, make sure you have an
uncut spring behind the trigger. Adjust the trigger so that the firing point of the trigger
pull is located about halfway through the travel of the pull.
Raise the trigger sensitivity value.
AIR LEAK BETWEEN THE BODY AND REAR CAP
-Replace the #020 o-ring on the bolt rear cap.
MARKER WILL NOT FIRE
-A low battery may cause malfunctions to the marker. In this case, the battery should be
changed as soon as possible.
- Check to make sure the on/off is in the on position.
- If the LED light is red, the marker will not fire because there is no ball in the breech.
Hold the trigger for 1 second and the marker should fire. If it does not fire after holding
the trigger, or if the LED light is green and it will not fire:
- Make sure dwell setting is at stock value.
- Make sure the trigger is adjusted properly and is actuating the microswitch.
- Make sure there are no broken solenoid wires.
- Sticking bolt: pull out bolt and re-grease o-rings.
MARKER SHOOTING SLOW WHEN EYE IS ON AND BLINKING GREEN
-The eyes are not working correctly. Clean the eyes. You'll know that they are clean if the
LED turns red when there is nothing inside the breech of the DM6.
- Make sure the eye wires are not broken or pinched.
- The battery may be low. In this case, the battery should be changed as soon as possible.
MARKER ISN'T WORKING THOUGH EYES ARE CLEAN AND ALL WIRES ARE CONNECTED;
MARKER DOES WORK IF EYES ARE TURNED OFF
-Change the battery. The voltage in the battery is too low for the eye to
function correctly.
MARKER WILL NOT TURN ON OR OFF; CONTINUOUSLY CYCLES THROUGH BOOT-UP; EYES WILL
NOT TURN ON OR OFF
-The button pad may need replacement.
AIR LEAK THROUGH THE BARREL
-There are three possible o-rings that cause this leak:
- If the leak comes through the inside of the bolt, replace the #013 on the bolt top hat.
If the cause is this #013 o-ring, the input pressure to the gun is likely too high.
- If it’s leaking from the outside of the bolt shaft, the bad o-ring is either the #017 on the
inside of the bolt cylinder or the #020 on the outside of the bolt can.
AIR LEAK FROM THE BACK HOLE OF THE BOLT
-Take out the bolt, unscrew the back part of the bolt and change the #009 o-ring on the
back of the bolt shaft.
HYPER2™ TROUBLE SHOOTING (REFER TO PAGE 12)
NOTE: TO TAKE APART THE REGULATOR, USE A 5/16” ALLEN WRENCH ON THE BOTTOM AND A 3/8” ALLEN
WRENCH ON THE TOP. TWIST COUNTERCLOCKWISE TO OPEN. DO NOT USE ANY OTHER METHOD.
NO OR POOR AIR FLOW
-Check for blocked air passage in hose line or regulator.
- Adjustment screw may be screwed in too far.
- Seat may have excessively deep piston groove cut into it. Replace if needed.
ERRATIC VELOCITY OR SHOOT DOWN
-Piston or shim stack may be binding due to excessive dirt or lack of lubricant.
- Seat may be dirty or damaged. Clean and grease regulator. Inspect and replace
damaged parts as needed.
- Make sure shim stack is stacked properly.
OUTPUT PRESSURE CREEPS UP
-Dirty seat or damaged piston face. Clean and inspect; if either is damaged, replace.
- Piston o-ring #007 UR90 may be damaged.
AIR LEAK FROM SIDE VENT HOLE
-Piston o-rings #007 UR90 and #018 BN70 may be damaged. Inspect o-rings. Replace if any
visible nicks or cuts are found.
AIR LEAK FROM BOTTOM OF ADJUSTMENT SCREW
-This is a safety bleed-off to help prevent over-pressurizing. De-gas the Hyper2™; be sure all
air is vented out of the regulator. Supply air back to the regulator. The leak should stop. If the leak
persists, replace the regulator seat. Make sure there are no nicks or scratches on the raised ring at
the bottom of the seat-retaining cavity.
WARRANTY
DYE Precision, Inc.
Warrants for one year to the initial retail purchaser, from the initial date of purchase, that the paintball marker and regulator are free from defects in materials and workman-
ship, subject to the requirements, disclaimers and limitations of this warranty. Disposable parts, normal maintenance and standard wear and tear parts such as batteries, o-
rings and seals are not warrantied. The solenoid and electronic components on the marker are warrantied for six months. This warranty does not cover scratches, nicks,
improper disassembly, improper re-assembly, misuse, neglect or improper storage. Modification to the product will void the warranty. The only authorized lubricant for the
marker is Slick Lube™. Use of any other lubricant will void your warranty. This warranty is limited to repair or replacement of defective parts with the customer to pay shipping
costs. Warranty card and proof of purchase must be submitted to Dye Precision for warranty to be in effect. This warranty is not transferable. This warranty does not cover
performance. Paintball markers are non-refundable.
TECHNICAL SUPPORT
Our Technical Support Department is open Monday through Friday, from 9am to 5pm, PST, and can be reached at 858-536-5183. Additional support is available through our
web site, www.dyepaintball.com.
DISCLAIMER
The specifications & photographs in this material are for information and general guidance purposes only.
Our products are continually updated and changes may be made to specification, design or appearance from time to time. These are subject to change without notice.
Contents of box may therefore vary from owner’s manual. For details of changes in design, specification or appearance consult your local distributor or dealer.
The FUSE™ bolt, Hyper2™ and Slick Lube™ are registered trademarks. Design rights, copyrights and all other rights reserved. All patterns, drawings, photographs, instructions
or manuals remain the intellectual property of the manufacturer.
Covered by U.S. Patent 5,613,483. Additional patents pending.
All rights will be strictly enforced.
DYE Precision, Inc.
USA 10637 Scripps Summit Ct. San Diego, CA 92131
P 858-536-5183 F 858-536-5191
EUROPE Unit 1, ZK Park, 23 Commerce Way
Croydon, Surrey CRO 4ZS United Kingdom
P +44 (0) 20-8649-6330 F +44 (0) 20-8649-6339
ASIA 3F-2, No. 287, Jung Jeng Rd., Luju Hsiang
Taoyuan 338, Taiwan (R.O.C.)
P +886-3-312-6540 F +886-3-311-8723
16 17
DYE Precision Inc.
USA 10637 Scripps Summit Ct. San Diego, CA 92131 P858-536-5183 F858-536-5191
EUROPE Unit 1, ZK Park, 23 Commerce Way, Croydon, Surrey CRO 4ZS United Kingdom
P+44 (0) 20-8649-6330 F+44 (0) 20-8649-6339
ASIA 3F-2, No. 287, Jung Jeng Rd., Luju Hsiang, Taoyuan 338, Taiwan (R.O.C.)
P+886-3-312-6540 F+886-3-311-8723
www.dyepaintball.com
©2005 DYE Precision, Inc. The stylized “dye” logo, the “Sphere” logo, the “DM6” logo, FUSE bolt and Hyper2
are either registered trademarks, trademarks, design trademarks, patents or pending patents of DYE Precision, Inc.
Covered by U.S. Patent # 5,613,483. Additional patents pending.
®

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