Dynamic 59813-23-R49 Remote Controlled Toy User Manual Draft

Dynamic Industries Co., Ltd. Remote Controlled Toy Draft

Draft User Manual

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Document ID171948
Application IDTg5Iz72YgxJJ2zmRaAcMCw==
Document DescriptionDraft User Manual
Short Term ConfidentialNo
Permanent ConfidentialNo
SupercedeNo
Document TypeUser Manual
Display FormatAdobe Acrobat PDF - pdf
Filesize9.72kB (121508 bits)
Date Submitted2001-09-28 00:00:00
Date Available2001-09-26 00:00:00
Creation Date2001-08-20 11:39:43
Producing SoftwareAcrobat 4.0 Scan Plug-in for Windows
Document Lastmod2001-08-20 11:41:31
Document TitleDraft User Manual
Document CreatorAcrobat 4.0 Scan Plug-in for Windows

Ada WH Chan ITSIES-HKG
7-------------------------------------------------------------------------—-—-—-
From: candace [candace@adihk.com]
Sent: Thursday, August 09, 2001 6:20 PM
To: whchan@ilslabtes|.com
Subject: Fw. BattleBots Custom Series Instructions
Dear MS. Ada Chan,
Following instruction manuals under you job number 0109414
0109415 6: 0109413.
Regards, Candace
> INSTRUCTION SHEET FOR BATTLE BOT RC CARS FCC APPLICATION USAGE,
> THIS DEVICE COMPLIES WITH PART 15 OF THE FCC RULES OPERATION IS
SUBJECT TO
THE FOLLOWING TWO CONDITIONS
(1) THIS DEVICE MAY NOT CAUSE HARMFUL. INTERFERENCE; AND
(2) THIS DEVICE MUST ACCEPT ANY INTERFERENCE RECEIVED, INCLUDING
INTERFERENCE THAT MAY CAUSE UNDESIRED OPERATION.
THIS EQUIPMENT HAS BEEN TESTED AND FOUND T0 COMPLY WITH THE LIMITS FOR
>v vv vv v
> CLASS E DIGITAL DEVICE, PURSUANT TO PART 15 OF THE FCC RULES. THESE
LIMITS
> ARE DESIGNED TO PROVIDE REASONABLE PROTECTION AGAINST HARMFUL
INTERFERENCE
> IN A RESIDENTIAL INSTALLATIODL THIS EQUIPMENT GENERATES, USES AND
CAN
> RADIATE RADIO FREQUENCY ENERGY AND, IF NOT INSTALLED AND USED IN
ACCORDANCE
> WITH THE INSTRUCTIONS, MAY CAUSE HARMFUL INTERFERENCE TO RADIO
> COMMUNICATIONS. HOWEVER, THERE IS NO GUARANTEE THAT INTERFERENCE WILL
NOT
> OCCUR IN A PARTICULAR INSTALLATIONI IF THIS EQUIPMENT DOES NOT CAUSE
> HARMFUL INTERFERENCE TO RADIO OR TELEVISION RECEPTION, WHICH CAN BE
> DETERMINEDBY TURNING THE EQUIPMENT OFF AND ON, THE USER I5 ENCOURAGED
TO
TRY
TO CORRECT THE INTERFERENCE EY ONE OR MORE OF THE FOLLOWING MEASURES
2, INCREASE THE SEPARATION BETWEEN THE EQUIPMENT AND RECEIVER.
> 1. REORINET OR RELOCATE THE RECEIVING ANTENNA,
> 3. CONNECT THE EQUIPMENT INTO AN OUTLET ON A CIRCUIT DIFFERENT FROM
TO
> wHICH THE RECEIVER IS NEEDED.
> 4. CONSULT THE DEALER OR AN EXPERIENCED RADIO/TV TECHNICIAN FOR HELP.
> > I. WELCOME TO BATTLEBOTS!
> >
> > Battlesats combines science, sports, and scrap metal into the
coolest
> > competition ever! Does your BattleEot have what it takes to overcome
all
> > challengers in no—holds—barred robot combat? It's time to kick some
‘Eot
> > and find out!
> >
> > To get the most enjoyment from your EattleBot, we recommend you read
these
> instructions fully.
> H. ASSEMBLING YOUR BATTLEBOT
> EattleBots competitors come from all walks of life, from rocket
scientists
> > to junkyard afficionados, but the one thing they all share in common
15
> > the desire to build a better 'Botl Let's take a look at how your Bot
goes
> > together:
> >
> > Start with the basic chassis and add the drive system by snapping
the
> > pieces together as shown.
> >
> >
> > After the drive system is assembled, you can attach the Bot's
offensesi
> > Simply slide the attachment into place on the chassis as shown, and
insert
> > fullyt
> >
> > NOTE: Your BattleEot has a failsafe system. It will not operate
unless
the
> > attachment is FULLY insertedu
> >
> > Add the act's protective body shell by simply pressing it straight
down
> > onto the chassis as shown
> >
> > Finally, add the Eot's ablative defenses by attaching them to the
body
> > shell as shown. These pieces are designed to absorb impact and fly
apart
> > when the Bot is struck in combat
> >
> > If you have more than one Bot (sold separately) you can tinker with
your
vvvvv
> Bot and try mixing and matching pieces!
> IIL INSERTING THE BATTERIES
> IV. CONTROLLING YOUR BATTLEBOT
> Turn your Hot on.
> Once your Eot is turned on, quickly place it right side up on the
playing
> > surface. We recommend quarter-inch steel plate, but you could also
use
vvvvvvvvvv
the
floor of your kitchen, driveway, or garage.
> Turn your Controller on.
> Your BattleEot has a "tank style" controller. when you push the left
> control stick, the drive system on left will engage, and when you
press
> > the right control stick, the right drive system will engage,
> >
v v v v v v
> >
> > Any BattleBots competitor can tell you, CONTROL is the name of the
game,
> > It doesn't matter how big or how bad your Bot is if you can't drive.
Take
> > some time and practice driving your Bot before you think about
competing!
> >
> > You will notice that your offenses are geared directly into your
drive
> > system. You don’t have to do anything special operate your
offenses—r
just
> > line your Bot up with the victim, and drive right for him!
> >
> > You will notice that your BattleBot controller also features a TURBO
> > button. we recommend this button for expert drivers only—— but feel
free
> > to experiment and try it out!
> >
> V4 IMPACT SENSORS
> You may have noticed by now the red light on top of your BattleBot.
his
> is your damage meter.
> * when the light is fully lit, your Bot is operating at 1003
> efficiency.
> ' If the light is flashing, your Bot has taken "virtual damage" and
> in danger of a catastrophic shut—down!
vvv-vvvvvvflvv
> > * If the light goes out, your Bot has been disabled. Your
controller
> > will not work until you reset your Bot using the on/off switch. Turn
the
> > Hot off and back on again and you can continue playing.
> >
> > The impact sensor is specially designed to register flips and hits
from
> > the sides, but NOT hits from the from: or rear. What does that mean?
It
> > means if you can ram the front of your Bot into the side of your
opponent,
> > he will take a hit but YOU Will not!
> >
> > Be careful, though! There is always a chance your Bot will take
damage
> > from any collision, It's even possible to damage your own Bot from
rough
> > driving! Many a BattleBots champion has been taken out by
Cldrfashioned
> > bad luck!
> >
> > [put this in a box with a thick black border: ATTENTION: IF YOUR BOT
DOES
> > NOT SEEM TO BE WORKING PROPERLY, RESET YOUR IMPACT SENSOR: TURN
YOUR
BOT
> > OFF, WAIT A FEW SECONDS, THEN TURN IT ON AGAIN]
> >
> > VI. SPECIAL FEATURE» MULTI—BAND CONTROLLERS
> >
> > Your Custom series Battleaot includes a special feature to change
the
> > frequency 011 your Bot and controller. You will need to do this if
you
and
> > a friend both want to use the same Bot, for example, or if you would
like
> > to have a "Robot Rumble" with up to a competitors.
> >
> > To use this feature, make sure that all Bots are set to a different
> > channel.
> >
> > [show illustration of the multifchannel switch ABCD on the chassis
and
> > controller]
> >
> > VII. HOLDING A EATTLEBOTS COMPETITION
> >
> > If you and a friend both have a Custom Series BattleBot (sold
separately)
> > you can compete head to head, Here are the basic rules:
> >
> > * You will need two competitors and at least one Judge,
> > * You will need a flat surface for your playing arena. For Custom
> > Series BattleBots, an area of at least 5 feet by 5 feet is best.
> > * The Judge will need a stopwatch or a clock to time the match.
> > ' Place the two Bots about 5 feet apart, facing each other, and
> > them on.
> > ' Turn on your controllers but do not start fighting" yet!
> > " The Judge will officially start the match (and the clock) and
both
> > players can begin battling.
> > * The match lasts for 3 minutes or until one Bot is disabled»
> > whichever comes first.
> > ' The first Bot to be disabled loses the match. If 3 minutes pass
and
> > both Bots are still moving, the Judge must award points and make a
> > Decision,
> > * Points are awarded as follows:
> > AGGRESSION. The Judge has 5 points to award for aggressiveness.
If
> > Eat A moves towards Bot 13, and Hot B constantly runs away, the Judge
> > should award the aggression points to the Bot A. The Judge can split
the
> > points as he sees fit" 3 points to one Bot and 2 points to the
other,
> > STRATEGY. The Judge has 5 points to award for strategy. He can
split
> > the points between the two Bots.
1 > DAMAGE. The Judge has 5 points to award for damage. If Bot A
knocked
> > a lot of pieces off of Bot B, Bot A should receive more points4 The
Judge
> can split the points as he sees fitA
* The w1nner Of a Decision is the Hat with more points.
vvvvvvvvv
vvvvv

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Modify Date                     : 2001:08:20 11:41:31+08:00
Create Date                     : 2001:08:20 11:39:43+08:00
Creator                         : Acrobat 4.0 Scan Plug-in for Windows
Producer                        : Acrobat 4.0 Scan Plug-in for Windows
Page Count                      : 5
EXIF Metadata provided by EXIF.tools
FCC ID Filing: PTG59813-23-R49

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