Educational Insights EI-8800 CLASSROOM JEOPARDY! User Manual
Educational Insights CLASSROOM JEOPARDY!
user manual
QMQK SIAM" fiHIIE anssn Dllll Jeopnnfovt TABLE OF CONTENTS Quick start Gultle., Set Up the Base Un Baoely Installation Quesllon.’ What is Classroom Jeopardy? mbww Components” Gatling Stoned" Get to Know tno Easl: Game Rules Get to Know the Game Ounlrols. Become Familiar with the Clue/Response Format. Choose a Prepruorantrned Game“ Consider How Strictly to Enforce Game Rules Correut Responses Time lelsm The Numberof Responses Allowed per clue. Introduce the Game Rulea to the class. step-By-Slep Tilrougil The Game Gonlng Ready to PI he Jeopardy] Stan Men Raolstedno Players 3 Jeopardy! Gameplay . a Daily Double. 8 Double Jeopardy] .. 7 Final Jeopardy! create Your Own Games with classroom Jeoparoyl Clue Studio."- Install Clasroorn Jeopardy! Clue Studio Write a Game in classroom Jeopardyl Clue Studio Adding Vloao. Audio and Imagaxto Clues a Using the Mann Glue Function .. Store a classroom Jeopardy! Game on a USB Flash Drive Opening and Resaving Classroom Jeopardy! Editor Flles ugm flies)... Warranty lnlormaliun onlck 5mm some QUICK START GUIDE This information ls intended to give you a quick start using your Classroom Jeopardy! Unit and Classroom Jeopardy! Clue Studio software. However, it is not intended to replace the Teacher's Guide. it will help you set up your Base Unit and start writing games. The Teacher's Guide can be round on your Classroom leopardyi USB Flash Drive and includes far more detailed instructions and many tips on now to get me most from your investment ln Classroom Jeopardyl. The most up-to-date lnrorrnatlon and applications can always be touno on www.0lsssroornleoparuy.oom. Set Up the Base Unit 1, Make sure your TV and the Classroom Jeopardy! Base Unit are both turned off. The On/Oif switch is on the book of the Base Unit. 2. Notice the diflerent colored connectors on the A/V cable. Plug one of the yellow connectors into the video Jack on the Base Unit. Plug the white Connector on the same end of the cable into the audiojack on the Base Unit, 34 Find the A/V (Audio/video) input on your N Some have three jacks (VIDEO IN, AUDIO IN LEFT, and AUDIO IN RIGHT), but you will need to use only two. Plug the yellow connector on the free end of the cable into the VIDEO lN jaok. Plug the White connector into the white AUDIO IN jack. VIDEO Q AUDIDL 0 AUDIO H O A/V lnpul wior : luk- VIDEO Q MJDiD A/v Inpnn wltn z Joell. If your TV has more than one set 0! NV input jacks, make sun: you plug until connectors into the same Se! oi iavksl leEo Q AuDiDI. 0 mole a @ vlozo waso @ ylasa @ AuuiDI. g worst. @ molar. 0 uraaa mutton 0 mos ‘~ ~' so Flint volumo ¢orttrel arr/on swltsn or: Mlour slsnal out Sock-t (II-d ow wltn Addition-I mount-l CLTASSROOIIII JeoeAimv, . 4. Insert 3 AAA batteries into the Host and 2 AAA batteries into each Player Remote. See the Teacher s Guide for inlormation on battery installation. (Batteries are not included with Classroom Jeopardyl ) Battery installation - Do not use recharges!) batteries. ‘ Do not mix Old and new batteries. ' Do not mix different types of batteries: alkaline (carbon zinc) or rechargeable lniqkel-cadmium) - Do not recharge nqrrreeltargeabIe batteries. - Remove rechargeaole batteries from the toy. heiore mnhzrgjng. ‘ - only charge rechargeable Batteries under adult supervision. - Only use oatlerles or the same oreou‘rualant type ‘ as recommended. - Insert batteries with the correct polarity. - Remove exhausted batteries from the unit , - Do not short bircttit the supply terminals. 3 - To prevent corrosion and possible damage to the ' product, we recommend removing the batteries irorn the unit if it will not housed for'rnore than two weeks, a xueaaaisv @ I player Remme ilul.H-rteh ~ , 5!!!er installation Bali-rylnstlllulm ~ 5. Plug the PDWerAdapIer into the back of the Base Unit. Plug the other end or the Power Adapler into a power outlet. 6. Plan the Base Ull'll on top at or near the N 7. Insert the USB Flash 0er into the back of the Base Unk. 8. Turn on the TV and the Base Unit. 9. Using the TV remote control or buttons on the TV, set the TV to VIDEO or LINE, and then view the various rv video line ulferings until the leopardyl copyright/logo screen appears. You can turn a" the TV and Base Unit until you are ready to start a game. (IIIICK srArtr sutne GLUE: "TRANSFORMS YOUR CLASSROOM INTO AN INTERACTIVE GAME SHOW, JUST LIKE THE ONE ON TV!” Emma—I QUESTION: WHAT IS LIEfiFAHMI? This exciting interactive game onngs the sights and sounds or the TV showleopardyl to yourolassroorn. From the moment students hear the distinctive leopardyl theme music, they'll be immersed in an entertaining multimedia experience. Developed in cooperation with the creators of the award-winning quiz show, Classroom leoparoyl plays just like the television version with one important dilfererlce: the oontent is tailored by you, the educator, to align with your own curriculum. When it comes to classroom use, most multimedia games are hit and miss: they might cover some of the concepts in your curriculum, © out they may also include content your class hasn't studied. The developers of classroom Jeupardy! recognized this simple fact: you are the authority on what your students should know. While Classroom leopardyl includes several preoragrarnmed sample games, and other preprogrammed games are available separately, it's easy to design custom games just for your students. Simply use Classroom Jeopardy! clue studio to input your own game content and then save to a USB Flash Drive. Plug the use Flash Drive into the Classroom Jeapardy! Base Unit, then hook up the unit to a television or LCD projector. Your content will appear on screen, enhanced with sounds and visual effects! ‘clJAssnolllllngoPAnnr Q i Q ' 5 i 5 f 5 5 .ullchsmllreumE COMPONENTS E, Playor Remakes enable players to “signal in” when they're ready no answer. The remotes are labeled I, 1, and 3. A. Base um with plaslre erasable name cards alsplaya scores for three players or teams. \. F. USB Flash Drive includes: ~ Classroom leopaldyl Clue Studl’p aofrware ' Teachel‘s Gulde 0 Five pleprogrammed game files - Repmducible Players' Handout ' Award Certificate Ba AC Power Adapter Connects the Base Unit w a power outleL C, A/V Cable connects the Base Unit to any (elevlslcrl wlth standard audio/video cable jacks, 6, Answer Paddles are two-sided write-on wipe—off surface for wagers in the Daily Double and Flnal Jeopaldy, H, Dry-Erase Marker is used to enrer playerorteam names on the plastic erasable cards on me scoreboard. Markers are also used D. Hurt Remale control allpws the game host to move thruugrl me during the Daily Double and Fl'nal leopardyl forwritirlg dawn game and identify responses as correct. pr lneorrem. answers and wagers. (Teachers should have dry erase markers available lor each player.) cgles'snoullll JlEDPARlJY_ GETTlNG STARTED You're prouahry eager to get started using classroom ieopardyi with your sludenis. It is important that you and your students become familiar with the game belore you actually play, Some advance preparation on your part Will make the game a more effective teaching tool, Get to Know the Basic Game Rules The Piaycrs'Handour on the USB Flash Drive was designed for students‘ reference, but it serves as a good introduction for teachers, No, Start by reading through itto learn the basic Classroom Jeopardy! rules. Get to Know the Game Controls While the Classroom Jeopardy! interface is designed to be easy to use, it may take you sometime to get used to the Host Remote Control that lets you move through the game. Vour first game with students will go more smoothly ii you practice on your own first. Work through the SiepbrSIEP mraugh the Game section or the Teacher's Guide a Few times to familiarixe yourself with tile flow of the game. Also refer to the section Hot Tips fMHosIs in the Teacher‘s Guide, Although the remote control buttons work a bit differently in different areas or the game, this diagram explains their basic functions: Read (by too or. in. Annow nun rho ssiccr outta“ the the scorn xmn bone rne ouuon no man to Itlec! lhunenu rrerrr mum In our eoneer responses through menu! or do. that r. hlmllptletl mung, durinzzzrnvm andcat-oorl , min-scum. on tho camel and INCORRECY use the mains aurmhrs or sun the COVER add smenls’ nan... or in bank to um! the sun orrneumo Ind oo enter reining ouncnr. numbers during woprinc tourism to roentiiy whether a player's rcxpo-rre I: correct. (illicit 57min GUIDE Become Fami ar with the Clue/Response Formal Most game shows and trivia games follow a “question and answer" format, If you've ever watched the television game show leopardyl, however, you know that the game has a unique lormata The nos! reads a clue and the contestants are asked to give a corresponding response. Forexample, mostgames might pose the question, "What is a hairy Cat callod'," ono players would answer. "a kitten.” in Jeopardy!, players would read the clue, "It’s a baby cat" and respond with, “What is a kilten‘l" Clarice at the sample games provided on the use Flash Drive [0 get an Idea at how clues and responses are worded. Choose a Preprogrammed Game Before you begin creating your own games, choose an appropriate preprogramrned game to play with your class, Each game consists of three rounds—leopardyl, Double ieoperdyl. and Final leopardyi Remember that unlike the games you will create yourself, preprogrammeo games may cover some topics your students aren't familiar with. Choose a game that is easy enough that they Will not feel frustrated. Playing a fairly slmple game will help students master the game rules and format so they'll be ready to take on more challenging curriculum-related games later. Consider How strictly to Enforce Game Rules Classroom leopardyl's gameplay flexibility helps ensure that the game will be appropriate lor dilferont ages and skill levels. You, as the educator, are able to enforce rules and iudge responses according to your own discretion, Correct Responses It's up to you. as the host, to decide what qualifies as a correct response. You may, lor example, choose to accept responses that are not worded in the form ol 3 question, especially ii you work with eiementarwge students. Whatever approach you choose. be sure that you clarify your expectations to your students and are consistent in your enforcement, Time Limits Use your own judgment to determine how strictly to enforce the 7-sooond time limit, out no consistent. With younger students, in particular, you may decide to lie lenient, The Number oi Responses Allowed per Clue Classroom ieopardyi has a special built-in feature that allows the other players to “signal in" with a response once an incorrect response has oeen given. lrhis is just how Tv‘s leopardyi works.) Although a player who has responded incorrectly is not allowed to try the same clue again, you may choose to allow other players to answer it. in a three-playergame, for example. ila playerresponds incorrectly. you may choose to move on to a new clue or to allow the other two players to signal in. it the second response is also incorrect, you may again choose to move on or allow the remaining player to signal in. ii Accessory Scoreboards are used (see page all), up to six players can get a chance to respond to a clue. In general, it's best to have a consistent policy throughout the game, but you may need to make exceptions for some clues—for example. those that call for a true or false response, 7 l : cliAsénoonil JEnrAnjnv, in certain instances, you may want to give players only one opportunity to answer. For example, it a category consists of clues in which players identity a given statement as true or false, the player who responds incorrectly unwittingly gives away the correct response. To prevent players from getting an unfair advantage over the player who responds incorrectly, you have the option or making certain clues single-play. single-play clues allow only one player to respond. if a player responds incorrectly, points are taken off that player‘s score, and the game takes players hack to the Classroom Jeopardy! game board where a new clue is chosent You can choose to make some or all of the clues in a category single-play. For example, iraii tive clues In a category were true/false clues. you would probably want to assign the single-play feature to the entire category. it only Clue i were a true/liaise clue am! the remaining clues muiiiplfiplfiy, the" you would assign the single—play feature to lust Glue 1. Introduce the Game Rules in the Glass Classroom Jeopardy! is very fast-paced—there won't be time to adequately explain the rules during a game. Avoid cries of “I didn't know that ruiei" and “That's not fail!" by introducing the basic game rules hetero the students play, Reproduce the Players‘Halidaut, included as a separate file on the Jeopardy! use Flash Drive, for students, and read through it as a class. THE RE THE I‘x‘ CHRD (illicit START GUIDE ‘ STEP-BY—STEP THROUGH THE GAME Start oy gathering the materials needed to play. For the Final Jeopardy! round, each player will need an answer paddle and a dry erase marker or players can use a pencil or pen and a sheet of paper, Pass out the Player Remotes, directing playevs' attention to the number on the base. Tell students that the number on their base is their player numoer. Important! , , ~ ~ . When the host'presses the BEG button after readinga' clue, is green timer bar will appear. T indicates that players have 7 seconds to signal in. Players cannot signal in until the host presses BEGIN and the green bar appears. if players try to signal in before the par appears, they will be blocked out of gameplay for a fraction of a second until they release and press the signal button again. Holding down the button for an extended period . may cause a remote to malfunction Liefllng Ready to Play: The Jeopardy! Start Menu 1. Turn on the Base Unit and the TV. Alter two or three seconds, the legal information and Jeopardy! logo will appear on screen. 2c Press BEGIN all the Host Remote Control. You will see the JEOPARDY! START MENU with two options, JEDI’ARDY! START MENU SELECT GAME OTI IER oPTloris SELECT GAME: This lets you choose a game to play. it you choose SELECT GAME and move an ID the next screen, but then decide you'd rather select OTHER OFTIONS instead. press BEGIN. You will return to thelEOPARDV! START MENU. GAME SELECTIONS GENERAL INFORMATION EASY GAME 1 OF 5 11 i | OTHER omens: This gives you two options at this point in the game commune sconeeoanns applies only it you have added one or more Accessary Scoreboards to the Base Unit. PROGRAM Reuores allows you to reassign numbers or assign new numbers to Player Remotes . Press the SELECT button to choose SELECT GAME. The first game title will appear. (The inletmatlon at the bottom of the screen indicates how many games are available on the flash drive and which game in the series you are viewing.) . Use the arrow buttons to scroll through the games. Press the SELECT button when you see the game you want. The jEOPARDY! START MENU wiII appear with four options. JPGI’ARDV! 5mm MENU START GAME CH NGE GAME VIEW CATEGORIES OTHER OPTIONS START GAME: This moves you to the REGISTER PLAYERS screen. CHANGE GAME: This lets you change to a dirierent game, To do this, use the arrow buttons to highlight CHANGE GAME, Press SELECT. This returns you to the game selection screen. and you can choose a new game. VIEW CATEGORIES: This lets you look at Ihe categories for the game you have chosen. To do this, you will need to choose this option before selecting 3TART GAME. To look at the categulies, scroll to VIEW CATEGORIES, highlight it, and mess SELECT. The categories will appear one at a time, with the round at the lap and the category number at the bottom of the screen. Jeopr'tRDv! COLORS CATEGORY 1 Use the down arraw Dr right arrow button on the Host Remote to scroll lcrward; use the up arrow or left arrow button to scroll backward. To exit the screen, press BEG‘N, This will return you to the JEOPARDVI START MENU. OTHER OPTIONS: This is similar to the choice in Step 1, put It includes a third option that lets you review the contents of a pdnlcular game. JEGPARDV! OPTIONS MENU CONFIGURE SCOREBOARDS PROGRAM REMOTES R EUtEW GAME 12 nulclt START GUIDE Registerlng Players 6. Notice that the JEOPARDY! START MENU shows START GAME highllghted. Press SELECT. and the screen displays REGISTER PLAYERS. REGISTER PLAYERS Hove each player in turn press the button on his Player Remote. The corresponding score panel will light up displaying 00000, and an orange light will come on above the score display. Use the dryerase marker to write the name of the player or team under the correct light. You can also program the students' or team' names into the remotes. After a student presses the button to register his remote, press the INCORRECT button on the Host Remote. The “P" in “Player" on the TV screen will blink. Press the lNCORRECT button again and the letters on the screen will disappear. Using the alphabet on the Host Remote texll'ng buttons. text in the players or team‘s name. When you are done press SELECT. Repeat with all players' rernotes, 7. When all the players are registered, press aseln. Theleopardy! logo will appear, and the scoreboard will display o for each player's score. The program will slsc randomly select a player to choose the first category and clue. That players signal light will light up orange on their scoreboard and their remote, You are now ready to begin play. when . player tlgn-tnoreglmr. her signal Illh! will light unrhe numbers oaooo wlll lppzlr on the mehalrx rhi- enthlu you is ssuhstoll in- too segments Ire nmedrmlng. Jeopardy! Gameplay 1. To plsyleopordyl, press BEGIN. Vou will hear the Jeopardy! theme song and the value nl TV show announcer. Johnny Gilbert proclaim, "This is lecpsrcyl" 2. The game board will appear and the clue values will fill in. Then you will hear Alex Trebek announce. “Here are today‘s Jeopardyl categories,” and see the first category name on screen, 13 cLAssnoonll JEOPARIJVIO i a, Read the category name aloud, along with any corresponding explanation, To reveal the category explanation, hold the CORRECT outton down while pressing SELECT. To move to the next category, press SELECT only. 4. Press SELECT. ltead the next category and Explanation aloud. ltepeat until all the categories and explanations have been read. 5. Press SELECT. The game board will appear with the category titles Illled in. o. Ask the player whose signal light is lit to choose a category and value (for example, “School Time for 500"). 7. Use the arrow buttons to scroll to the category and value the player requested, When you see them highlighted, press SELECT. B. Read the clue that appears on screen aloud. Press BEGIN. 9. A green tirner oar will appear. This indicates that players have 7 sewnde to signal In. The orange list-t lnfllntn It'- Pltyer ft min touch a category end v-lue the category In value nlghllxhwd In white wllibe selected when setter is wed-ed. ND Trill] Eflll Rim iilllJ lUUll Will] (NOTE: Players cannotsignal in until you press BEGIN and the green harappears. ii a player tries to signal in More the hat appears, she will he blocked out otgannepiay for a traction of a second until she releases and presses her signal button again.) 10. If no player signals in Within 7 Reminds: N0 PLAYER will appear at the (up of the screen. The screen will automatically return to the game board (or press BEGIN for the same result). The player who selected the previous category gets to choose again. (lane orrrrore players signal in: When the first player signals in, her signal light will turn green. Others who signal in after her will see their lights turn red. A red tirner par will appear, Say the name of the first player to prompt her—she has 7 seconds to respond. Go to Step ll. the clue is displayed on screen In! the green tlntsr luv appears. showing that players have 7 seconds to llmll in. A SPECIAL STAND ‘m LISE WHEN PAINTING unlck START GUIDE in- green llphtlndlcatss that Flavor a has Illnalld in llrst and new has 7 a-cortds to respond. The M liaht lndlm" that my" 1 signaled in later. Swirl did not sllnai in. PLAYER 3 A SPECIAL sTitilI) To USE WHEN PAINTING ll . If the player responds correct/y within 7seconds; Press CORRECT on the Host Remote, The word CORRECT will appear at the bottom of the screen. so to Step 13, (NOTE: The Host has the right to waive the 7-seeond rule. This may be especially appropriate for younger players. Simply let a player respond even after the red timer bar has run our, Gemeplay will nol tie affected.) lune player does not respond correctly within Iseconds: Press INCORRECT on the Horn Remote. The word INCORRECT will appear on screen and scores will update. Go to Step 11. lz, To give other players a chance to respond: Press BEGIN. The green timer bar will reappear. Players will again have 7 seconds to signal in. Go to Step 10. (NOTE: classroom Jeopardy] allows up to 6 responses perolue—up to 3 with the basic Jeopardy! unit and up to o if additional scoreooards are used A @ player who gives an incorrect response cannot signal In again until a new clue is given.) ro move on to a new clue without giving the orperplayers a chance to respond- Notily players they should not signal in. Press BEGIN, and let the green timer bar expire. Press BEGIN to return to the game board. in cerlain instances, you may want to give players only one opportunity to answer. For example, it a category consists er clues in which players identirya given statement as true orlaise, the player who responds Incorrectly unwittingly gives away the correct response. To prevent players from getting an unfair advantage over the player who responds incorrectly, you have the option orrnaking certain clues Single-play. singleplay clues allow only one player to respond. if a player responds incorrectly. points are taken off that player’s score, and the game takes players pack to the Classroom leopardyl game board where a new clue is chosen. ta. Press BEGIN to return to the game board. Players' scores will oe updated. |4. Continue playing by returning to Step p. The player with the correct response chooses the next. calegory and value. II no player had a correct response, than the player who selected the previous category gets to choose again. (An orange light on the scoreboard will indicate the player whose turn it is to choose] 15 cLAsenoolu Jgoiillrtfiov, quick START limos Daily Double Double Jeopardy! The Jeopardy! round has one Daily Double clue and the Double Double Jeopardy! plays l'usl Ilka a mum! olleopardy! except that the Jeopardyl round has two Du'lly Double clues. These clues are randomly point values are twice as high, Reler to the Players' Handoul lDr rules selected by the program. The Daily Double clue allows only the player concerning the game. You can access Double leopardyl in one or two who just chose the category and polo: value to respond. See the ways—either at the end or a Jeopardy! game or at any time during a Players" Handout for rules concerning Dally Double. Jeopardy! round. If you wish to help a player or learn that is lalllng oehino, you can prompt a Dolly Double. The Host can assign the Daily Douhle to the currently picked clue by pressing and holding INCORRECT then pressing the SELECT bulmn, Moving to Double Jeopardy! from the End of Jeopardy! l. After the Jeopardy! round is ended, the TV screen will automatically display the Double Jeopardyl logo, 2, Press BEGINl You will hear Alex Trebek announce. "And now 1. When a category and inalue that the program has randomly chosen 170..er Jammy” ro he the Dally Douole has been selected, the DAILY DOUBLE logo w". appear. a. The game board will appear and the clue values will l‘lll in, Then g _ you will hear Alex Trebek announce, “Today's Double leopardyl 2- After the Iago appeam. a Wiser box is d'SP‘E'YEd- categories are" and see the lirst category name appear. DAILY DOUBLE WAGER © 5300 @ war-raw in, eorsrror rm. arm arr. arm 3.Asktheplayerwhoselectedthecaregoryandvaluetostate ‘ “U“ “u“ “u" “1" his wager. (The Players' Handout explainsthe maximum wagers l2lll'l l7l'lll mm mm allowed] |flllll lfiflll IN“ 150“ 4. Enterthe wager arnounr uslng the Host Remote. Use the up arrow 1mm 2mm mun mill! or down arrow cotton to change any or the five digits. Use the left arrow or right arrow button to move to a digit to the right or left, when the right amount is Shawn. press SELECT, A. Proceed as you would with Jeopardy! 5. Read the clue aloud, then press BEGIN. mle player will not need Skipping on Double Jeopardy! willloul nomplefing Jeopardyl to signal in!) You can skip to Double Jeopardy! at any tlnre during a round or e. lflne playerresporrds correctly wilhin 7seconds: Press the Jeopardy!- CORRECT bum)" 0" "16 ”Us! REWW- T"? WW CORRECTWi" l. Fmrn the game board screen. press and hold BEGIN lor three appear a! the ham“ Of the 58mm or four seconds until the JEQPARDVl OPTIONS MENU appears. If rlrc player dose rror respond correctly within 7 seconds: Press the INCORRECT button on me Hos! Remotet The word JEOPARDY! OPTIONS MENU INCORRECT will appear at rhe oottom or the screen. RETURN TO GAME 7. Press BEGIN to return to ma game board. ADJUST smug START FINAL JEO R . CHECK REMDT .. EXIT GAME 2. Use the arrow buttons to highlight sum DDUBLEJEOPARDVJ. PressSELEGT. The current Jeopardy! game ends and nouole leoparoyl begins. 1s 17 Final Jeopardy! Final Jeopardy! is the last round of play. it consists of one clue. Refer to the Players‘ Handout lor rules concerning the game. You can access Final Jeopartlyt in three ways: Moving to Final Jenpardyl lrnln llle End ol Double Joopartlyl 1. When the Double ieopardyl round is ended. the TV screen will automatically display the Final Jeaparayl logo. 2. Press BEGlN to start. a. Go to Step 1 of Final Jeoparayl Gamoplay. Moving to Final Jeopardy! from lilo End cl Joopaldyl When theJeopardy! mund is ended, you can skip DuubleJeopamyi and move to the Final Jeopardy! round. 1. At the end oileapardyl, the Double Jeopardyi logo appears. 2. Press and hole oeom tar three or tour seconds until the jEOPARDV! OPTIONS MENU appears. Use the arrow builons to highlight START FINAL JEOPARDY! and press SELECT. O a. Go to Step lei Ft ai Jaeparayl camepJay, skipping to Final Jeopardy! during a Round You can skip to Final Jeopardy! at any time during a mono. l. Press and hold BEGIN for three or tour senondx until the JEDPARD‘I! omlons MENU appears. 2. use the arrow buttons to highlight START FlNAL JeOPARnYl. Press SELECT. The current Jeopardy! game will end, and Final Jeoparoyl will begin. Go to Step 1 of Final Jeapurdyl earn-pity, JEOPARDV! OPTIONZS MENU RETURN TO GAME ADJUST SCORFS STAR DOUBLE JEOPARDY' START FINAL JEO CHECK REMOI EXIT GAME 1s uulcit slAnT GUIDE Final Joopardyi Gameplay l. Once the Final Jeopardy! logo has appeared and you've pressed BEGIN, you will hear Alex Trebek say, "And now. here we go with Final Jeoparoyi." z. Alter a pause, you will hear Alex say, “Today's Final Jeopardy! category is." The category name will appear on screen, along with instructions about making wagers. Read the category aloud. CATEGORY (ZDMPDLINI) worms l iri'murtit 3. Ask each player to write down his wager on the answer paddle er a sheet at paper. (See the Players’ handout for the maximum wagers allowed.) 4. Press SELECT. The Final Jeoparoyl clue will appear. 5. Press BEGIN. The FinaiJeoparoyi theme song will play. Players have until the end of the music (about 30 seoonas) to finish writing their responses on their paddles or papers, e. The number oi the playerva'ih the lowest score will appear on screen. Ask that player to show her written response. Press CORRECT or lNCORRECT. Then press BEGIN. 7. The wager tax will appear. Ask the player to show her written wager amount. Use the arrow buttons te enter the amount in © the wager box on screen, Press setscr. You can also text in the wager using the texting buttons. Press the INCORRECT button on the Teacher Remote and use the texting buttons to text the wager, Press SELECT when you are linlshed. 8. Repeat Steps 6—7 until all responses have been checked and wagers have been entered. v. The program will automatically calculate the scores and display the number or the winning player. The grand Introduction theme song will play, and you Wl|| hear Alex Trebek announce, “Today's Jeopardy! winner ial” Read the name of the wlnner alone. |0. Press BEGIN. The screen will return to the JEOPARDY! START MENU. Alilr : may-r dliohy' his wliiton span“, press oorthecr or NCORREC’L “in press BEGIN. PLAVER l WAGER connecr me want he: will agplur. in. we CDRHEcr 01 lnouhnzcr r. m 0 0 dllnliyld.dnomdlnlon tn. hutton you press-a. mun luv. are is tau .. 1! innssno MJEORARDVI‘E } CREATE YOUR OWN GAMES WITH CLASSROOM JEOPARDY! CLUE STUDIO Install Classroom Jeopardy! Glue studio Windes Inmllnlinn Installing and Launching witn Wl’ndaws XP or Windows 7 1. Insert the Classroom leoparayl uss Flash Drive film a use port on wur computer. 2, The AUTO PLAY window will open. Select OPEN FOLDER TO VIEW FILES, If the AUTO PLAY winde does not cpen, go to MY COMPUTER. and select CLUE STUDIO [removable drlve). 3. Create a folder named "Clue Sludlu" where you want ID stare the clue Studlo software and the games you create. 4. Drag the Clue Sludlo applicatlon file CLUE STUDIOJAR from the USE Flash Drive to your newly crealed Clue Studia folder. 5. Dnuble click CLUE STUDlOJAR In Open Clue Studio. Madnlnsh DS Installaflon Installing and Launching on a Maclntosh with OS X L Insert the Classroom Jeopardy! use Flash Drive inla a use pan on your computer. 2. The usa Flash Drive icon w‘lll appear on youruesklop. Double click the lcon to open Clue Studio, 3, Create a folder named "Clue Studlo" where you want to store the Clue Studio snftware and the games you creale 4. Drag the Clue Sludio application lile CLUE STUDIOJAR from the USE Flash Drive In yaur newly created Clue Studio folden 5. Double cllck CLUE STUDlOJAR and it wlll open Clue Studio. WRITE A GAME IN CLASSROOM JEOPARDY! CLUE STUDIO Gemtmmnkll Manual: may wuaryllamec-ll lnpirfileo-nlfl nrul J-uplrflyl cell um mpnnie Cell 1. Double cllck (he GAME NAME CELL. Q saw a _ n- The GAME NAME can. editor wl'nde will appear, Nate; The editor windr/ws will stop entering characters when they have reached maximum length. Type in a name Iur yourgeme. This ls the name that will he Ilsteu on the game selectlnn screen when you start playing Classroom leupardyl. When you are finished, click the 0K bulton. 2. Doulile cllck the Calegory l CATEGORY NAME CELL. The CATEGORY NAME CELL editor window will appear. Type entries far the FULL SIZE CATEGORY field. the ABBREVIATED cmssonv field, and the EXPLANATION field. The ABBREVIATED CATEGORV field wlll he dlsplayed on your lelevision when the game is played. Open and complete all of the rernalnlng CATEGORY NAME cells forSINGLEJEOPARDYl 3. Double cllck the Clue 1 CLUE/RESPONSE cell. nab-mm»- r—‘z Te El Winn-n”. Hun-llam- all"! The CLUE/RESPONSE GE" Editor wlndaw will appear. Type entries lor the CLUE field and Furthe RESPONSE lleld. Ifappllcahle, select fine or the SINGLE—PLAY GLUE OPTIONS. Singleplay clues are clues whlch, when they are answered incorrectly, glve away the correct answer to the other players. A True or False clue would be an eaample ofa slngleplay clue. Open and complete all the remaining GLUE/RESPONSE CELLS [or SINGLE JEOPARDYI. 4. Select ROUNDflDOUBLE from file MENU BAR or click the Double ll (on! on the TOOLBAR to select the DOUBLE lEoPARnYl page at the game template. open and complete the CATEGORY NAME CELLS and the CLUE/RESPONSE CELLS on the Duubleleoparuyl round page of the game template. 5. Drmhle chat the FlNAUEOPARDY! CELL. The FINALJEOPARD‘I! CELL appears on hath the SINGLE JEOPARDY! and DOUBLE JEDPARDY! template pages. 22 The FINAL jEOPARDV! CELL editor window will apveal: Type enlhes for the CATEGORY field, (he CLUE field, and (he RESPONSE field. When you have completed all the game template cells. you are ready to store the game onto a Classroom Jeopardy! USB Flash Drive. after whleh you can play your newly written game. 23 .> cuisSiiooiiil JEUPARDYF‘ § Adding Video, Audill and Images to Clues with Clue Studio you can and video, audio and images to clues as well. When the clue is selected, the image. audio or video will play, ioliowed by a text clue screen as normal. For example, to enhanso the clue ‘He was an inlluentiai leader at the American Civil Rights Movement," you could add a picture oi Martin Luther Kingln. a video or Dr. King leading the Montgomery Bus Boycott in was, or an audio clip from his ‘I Have a Dream" speech. image clues can also be used to display charts. graphs, special math equations or any other visual clue. Gather the images, audio clips, and video iiles you plan to use. Place them together in a loider. or on your desktop, to make it easy to iind them when you are ready to insert them into the game. image tiles must be in Jpg iormatr Audio files must be iongerthan 0.2 seconds and in .wmv format, Videos must be in avi format Converting videos to .avi format suitable for Classroom leopardyi games is explained in the next section. Press the BROWSE button at the bottom or the CLUE/RESPONSE editor window. Navigate to your image Lips), audio (.wmv) or video (.avi) file and select it. Click OPEN and the file will be inserted into that clue. Press PREVIEW to see lmlw it will limit in the game. Convening Videos in Alli Files Using FFMPEG in order in use video in Classroom ieopardyl, you will need to convert your video clips to .svi format using a tile converter named FFMPEG. You can download this otmverslon ton] Ior free at the following Web sites: Macinmh version: llttpzl/ifmpogx.en.softmliu,com/mac Windows version: http://www.videohelpoom/toois/tfrnpeg The mosteurrent Web addresses for FFMPEG converters can always be found at www.eiassrocnileopardy.corn, Download the FFMPEG converterto your oomputerahd place it in the clue Studio iolder that contains the Clue Studio application [CIueStudioJar]. Placing the Clue studio application and converter application in the same loidor will enable the CONVERT VIDEO button to work properly. important: Before you begin converting video you will need to initialize your settings. i. Click the SETTINGS button. The SETTINGS window will open. 24 : [illicit START sums [7mm "Limp-Bl iamvfu 1 SJ u... quorum-v 2. Click the BROWSE . builon next to tile FFMF’EG PATH line. Navigate to tile FFMPEG application in your Clue Studio iolder Select the FFMPEG application and click OPEN. This will link the VlDEO CONVERSION UTILITY to the FFMFEG application. 3. Now click the BROWSE = button next to the ourpur DIRECTORY line. This is where your canverted videos will be placed. Navigate to the iolder in which you will keep your oanverted videos and click OPEN. When you are ready to add your converted videos to your game, you will navigate to this folder lrom the snowse button in the Clue/Respnnse window. 4. Please note that the video quality setting is also lacated in the SETTiNGS window. When you begin to convert video you may return here to adjust this setting. To nonvart viiioos tor ilsd in ciassrnom Jelmariiyiz l. click the CONVERTVIDEO button Dii tile toolbar. The VIDEO © CONVERsION UYILITY windnw will open. 2. Click the ADD billion and navigate to the video file you wish to convert. Click OPEN and the file will appear in the SOURCE FILES window. Md as many diffsmnt videos as yflu need. The VIDEO CONVERSION UTILITV can convert an entire bitch at one time. 3. Click the SElTiNGS button to set the video quality. High quality will generate the clearest video, out the largest tile. Low quality will generate video with less detail. but smaller file size. The video quality setting will apply to the entire bamh being converted. 4. Click the ENCODE button to begin converslcn, Ityou have not set the FFMFEG path. a dialog him will pop up and direct you to tile SETTlNGS window. (See the previous section regarding initializing settings.) When completed, tile files will appear in the CONVERTED FILES window. fclgAssnoollil JEflléAnn Inserting symbols imu clues or Resnnnses The following symbols are available to use in calegorles, clues and responses, _,_ Tu insert a symbol, press the svmems button, lo reveal the special characters, Select the symbol on the chart and click INSERT. Note: A letter like U, with an ascender will werlap a letter like C with a descender if the character with (he ascender lines up Underthe character with a descenden Adding an extra space In one of the lines of text will shift one of the characters over and fix the pmblem. , OIIIGK START GUIDE USING THE MATH CLUE FUNCTION Classroom Jenpardy! Clue Studio has the ability to create special characters for math clues. There are a few codes to learn and then you can create mam clues for your Classmam Jeopardy! games. Math FuncIinn Tag Example submlpl _ Fracfinn / (ms xl (law) lm+x> uzw) Snpfiscfipt A see-rs Raul rI‘ lsymw mun“) Neutlv- Number _ (mm) vmlcal squall-ms vERT 1. To creme a Math Clue, auuele cllck me CLUE/RESPONSE cell you will use iortha! clue, The CLUE/RESPONSE cell edlhnr windcw will appear: icLASVSROUlill JEUPARDV‘ 2. Type the math clue into the clue window using the math clue tags. 3. Click the MATH CLUE button, The Math Clue function will create a .jpg image of your clue. Every time you make is change to your math clue tags. remember to click the MATH CLUE button again, to relresh your image. You can check your math clue at any time by clicking the PREVIEW button. lmnnrtanl: The MATH CLUE button serves tym functions. It creates the image or your math clue hased on your math clue tags, and it also places the moth clue in that cell of the game screen. lryou change your math cIlle tags or move that clue munolfier cell or category. you will need to click the MATt-l CLUE button again to be sure the clue works correctly in the game. ‘ . 5. Click the OK button to return to the Clue Response window and 0K again to return to the Clue Studio game screen. Note: if you are unable to create your math equation using the Math crue tool, you can scan your equation and include it in your clue as an image. zs tllllclt START GUIDE STORE A CLASSROOM JEOPARDY! GAME ON A USB FLASH DRIVE Now that you've finished filling in a game template, save the ma to your Clue studio raider. Name the file something that will make it easy to identity which game it is. Clue Studio wili also create a folder or media assets using that same game name. Now you're ready to copy the contents to a usu Fiash Drive. Most use Flash Drives can be used with Classmom leopardyl Fur Wlllllaws Users: insert the Classroom leopardyi use Flash Drive into a use port on your computer. The AUTO PLAv window will open. Select OPEN FOLDER To Vle FlLEs. If the AUTO PLAY window does not open, go to MY COMPUTER, and aeieot CLUE STUDIO (removable drivel. Drag both the game and the rolder of game media assets (same name as the game) to the CLASSROOM lEoPAiwvl use FLASH DRIVE window. The game will not play correctly without the media assets folder. For Mac Users: Insert the Classroom Jeopardy! USE The flash drive included Flash Drive into a use port on your Wm. classroom compulen The use FLASH DRIVE Rowdy; will hold icon will appearon your desktop. approximately 512MB. Duubie click the icon to upen CLUE Cl ) my", Jeopatdyl STUDlO. Drag both the game and the lolder or game media assets [same name as the game) to the games without images, audio or video are about delta. Adding CLASSROOM JEOPARDY! use me "was. more. a big FLASH DRIVE wlndow. The game will ”mm in size, y... not play correctly without the media can m 500 5.3... om. assets (older. no media, 60 games he sure to eject the use Flash Drive with 3" EVE-“53 “W“ before you remove it from the use of media 0’ “0“ port. To eject the drive: windows ru gamesrhar are users. rightclick the use Flash Drlve supermedia rich with icon on your computer and select each having ll) or more BEST. Mac users, drag the USB Witt Video‘ir Flash Drive lean to the trash. Remove the use Flash Drive and insert it into the back or the Ciassmom leopardyl Base Unit. Now you are ready to playl Opening and Resaving classroom Jeopardy! Editor Files (.j m files) vou can open the old version ofCiassroom leopardyl gemesthat you have on your computer using the new Clue Studio software. Slmply open Clue Studio. click FILE and select OPEN. Navigate to the file and select it. If you need to move games on an oldstyie cartridge, you will need to use the Mink and the old l-Ed‘it software. Follow these steps: 1. P.” 4. Plug the cartridge into the Hink and plug the J—Link cartridge render into the use port or your computen Open the old l-Edit software Click the cartridge icon in the tool bar. This vpens the game cartridge interface. It shows the contents of the game cartridge. Click une title and then click “load selected game iritu l—Edit". Click "save-as" and put the game in your Clue Studio folder (or wherever you store your games). You can open the game with Ciue Studio. edit and save (or save-as). 29 :i i :GLAS$R00lllI Jenn/in, FCC Note: Tnis equlpment has been tested and round to comply with the limits for a Class 5 digital device, pursuant to Part V5 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates. uses. and can radiate radio frequency energy and, if not installed and used In accordance with the lnstmctlons, may cause harmful interference to radio communications. However, there is no guarantee that Interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment on and on, the user is encouraged to try to correct the interference by one or more of the kilowing measures: - Reorient or relocate the receiving antenna. - increase the separation between the equipment and receiver. ‘ Consult the dealer or an experienced radio/TV technician for help. Note: The user is cautioned that changes and modifications made to the equipment witnout the approval or manulaoturer could void the user's authority to operate this equipment. 30 i (illicit START GUIDE WARRANTY lNFORMATION pear customer, Thank you for ourehasing classroom Jeopardy! We're certain that you and your students will enjoy the learning fun olrered by this product. Educational insights warrants each unit against factory detects in material and workmanship for one year from the date or purchase to the original pumnaser only. This warranty is invalid if the damage or defect is caused try accident, consumer abuse, or unauthorized alteration or repair. This warranty does not cover any claim concerning worn—out or defective batteries. if your Classroom Jeopardy! fails to operate satisfactorily during the first year after purchase. return it postage prepaid to the address below, Be sure to include the product. your name, address. phone number and/or e-rnail, a copy otyoursales receipt or invoice, and a brie! description of the problem. If the unit is round to be defective within the firat year, it will no repaired or replaced at no rurtner cost to your Directall returns to: Educational Insights Warranty Replacements 380 N. Falrway Drive Vernon Hills, IL DOOM Customer Soruioa- @ (and) 995-4436 (us. or Canada) or +44 [0)|553 mm (u.l<. a Europe) Register your Classroom Jeopardy! unit at: wwweduoationalinsighls.com/pruduotregistration 31 Jeopardy! is a registered trademark of Jeopardy Productions Inc. <9 2011 Jeopardy Pmductim1s,lnc. All righis reserved, Classroom Jeopardy! product design and gamecode (L Educational Insights, Inc. Gardena, CA 90248 (USA) All rights reserved. Conforms ID ASTM F 963, FCC Part 15. Please retain this Information, Made in China. Jo LL? Educanonal msrgms ~ qwuifimlu‘flm Mr dum‘
Source Exif Data:
File Type : PDF File Type Extension : pdf MIME Type : application/pdf PDF Version : 1.3 Linearized : No Page Count : 17 Creator : ApeosPort-II C7500 Producer : ApeosPort-II C7500EXIF Metadata provided by EXIF.tools