Educational Insights EI-8800 CLASSROOM JEOPARDY! User Manual

Educational Insights CLASSROOM JEOPARDY!

user manual

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Document ID1432753
Application IDzloGYjVUg08Us1ehnpUIMw==
Document Descriptionuser manual
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Date Submitted2011-03-17 00:00:00
Date Available2011-03-18 00:00:00
Creation Date0000-00-00 00:00:00
Producing SoftwareApeosPort-II C7500
Document Lastmod0000-00-00 00:00:00
Document Titleuser manual
Document CreatorApeosPort-II C7500

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TABLE OF CONTENTS
Quick start Gultle.,
Set Up the Base Un
Baoely Installation
Quesllon.’ What is Classroom Jeopardy?
mbww
Components”
Gatling Stoned"
Get to Know tno Easl: Game Rules
Get to Know the Game Ounlrols.
Become Familiar with the Clue/Response Format.
Choose a Prepruorantrned Game“
Consider How Strictly to Enforce Game Rules
Correut Responses
Time lelsm
The Numberof Responses Allowed per clue.
Introduce the Game Rulea to the class.
step-By-Slep Tilrougil The Game
Gonlng Ready to PI he Jeopardy] Stan Men
Raolstedno Players 3
Jeopardy! Gameplay . a
Daily Double. 8
Double Jeopardy] .. 7
Final Jeopardy!
create Your Own Games with classroom Jeoparoyl
Clue Studio."-
Install Clasroorn Jeopardy! Clue Studio
Write a Game in classroom Jeopardyl Clue Studio
Adding Vloao. Audio and Imagaxto Clues a
Using the Mann Glue Function ..
Store a classroom Jeopardy! Game on a USB Flash Drive
Opening and Resaving Classroom Jeopardy!
Editor Flles ugm flies)...
Warranty lnlormaliun
onlck 5mm some
QUICK START GUIDE
This information ls intended to give you a quick start using your
Classroom Jeopardy! Unit and Classroom Jeopardy! Clue Studio
software. However, it is not intended to replace the Teacher's Guide.
it will help you set up your Base Unit and start writing games. The
Teacher's Guide can be round on your Classroom leopardyi USB Flash
Drive and includes far more detailed instructions and many tips on
now to get me most from your investment ln Classroom Jeopardyl.
The most up-to-date lnrorrnatlon and applications can always be touno
on www.0lsssroornleoparuy.oom.
Set Up the Base Unit
1, Make sure your TV and the Classroom Jeopardy! Base Unit are both
turned off. The On/Oif switch is on the book of the Base Unit.
2. Notice the diflerent colored connectors on the A/V cable. Plug
one of the yellow connectors into the video Jack on the Base Unit.
Plug the white Connector on the same end of the cable into the
audiojack on the Base Unit,
34 Find the A/V (Audio/video) input on your N Some have three
jacks (VIDEO IN, AUDIO IN LEFT, and AUDIO IN RIGHT), but you
will need to use only two. Plug the yellow connector on the free
end of the cable into the VIDEO lN jaok. Plug the White connector
into the white AUDIO IN jack.
VIDEO
Q AUDIDL
0 AUDIO H O
A/V lnpul wior : luk-
VIDEO
Q MJDiD
A/v Inpnn wltn z Joell.
If your TV has more than one set 0! NV input jacks, make
sun: you plug until connectors into the same Se! oi iavksl
leEo
Q AuDiDI.
0 mole a
@ vlozo waso
@ ylasa
@ AuuiDI. g worst. @ molar.
0 uraaa mutton 0 mos
‘~ ~' so Flint
volumo ¢orttrel arr/on swltsn
or: Mlour slsnal out
Sock-t (II-d ow wltn
Addition-I mount-l
CLTASSROOIIII JeoeAimv, .
4. Insert 3 AAA batteries into the Host and 2 AAA batteries into each
Player Remote. See the Teacher s Guide for inlormation on battery
installation. (Batteries are not included with Classroom Jeopardyl )
Battery installation
- Do not use recharges!) batteries.
‘ Do not mix Old and new batteries.
' Do not mix different types of batteries: alkaline
(carbon zinc) or rechargeable lniqkel-cadmium)
- Do not recharge nqrrreeltargeabIe batteries.
- Remove rechargeaole batteries from the toy.
heiore mnhzrgjng. ‘
- only charge rechargeable Batteries under
adult supervision.
- Only use oatlerles or the same oreou‘rualant type ‘
as recommended.
- Insert batteries with the correct polarity.
- Remove exhausted batteries from the unit ,
- Do not short bircttit the supply terminals. 3
- To prevent corrosion and possible damage to the '
product, we recommend removing the batteries irorn
the unit if it will not housed for'rnore than two weeks,
a xueaaaisv @ I
player Remme
ilul.H-rteh ~
, 5!!!er installation
Bali-rylnstlllulm ~
5. Plug the PDWerAdapIer into the back of the Base Unit. Plug the
other end or the Power Adapler into a power outlet.
6. Plan the Base Ull'll on top at or near the N
7. Insert the USB Flash 0er into the back of the Base Unk.
8. Turn on the TV and the Base Unit.
9. Using the TV remote control or buttons on the TV, set the TV to
VIDEO or LINE, and then view the various rv video line ulferings
until the leopardyl copyright/logo screen appears. You can turn
a" the TV and Base Unit until you are ready to start a game.
(IIIICK srArtr sutne
GLUE:
"TRANSFORMS YOUR
CLASSROOM INTO
AN INTERACTIVE
GAME SHOW, JUST
LIKE THE ONE ON TV!”
Emma—I
QUESTION: WHAT IS LIEfiFAHMI?
This exciting interactive game onngs the sights and sounds or the
TV showleopardyl to yourolassroorn. From the moment students
hear the distinctive leopardyl theme music, they'll be immersed in an
entertaining multimedia experience. Developed in cooperation with the
creators of the award-winning quiz show, Classroom leoparoyl plays just
like the television version with one important dilfererlce: the oontent is
tailored by you, the educator, to align with your own curriculum.
When it comes to classroom use, most multimedia games are hit
and miss: they might cover some of the concepts in your curriculum, ©
out they may also include content your class hasn't studied. The
developers of classroom Jeupardy! recognized this simple fact: you
are the authority on what your students should know.
While Classroom leopardyl includes several preoragrarnmed sample
games, and other preprogrammed games are available separately,
it's easy to design custom games just for your students. Simply use
Classroom Jeopardy! clue studio to input your own game content
and then save to a USB Flash Drive. Plug the use Flash Drive into the
Classroom Jeapardy! Base Unit, then hook up the unit to a television
or LCD projector. Your content will appear on screen, enhanced with
sounds and visual effects!
‘clJAssnolllllngoPAnnr Q i Q ' 5 i 5 f 5 5 .ullchsmllreumE
COMPONENTS
E, Playor Remakes enable players to “signal in” when they're ready
no answer. The remotes are labeled I, 1, and 3.
A. Base um with plaslre erasable name cards alsplaya scores for
three players or teams.
\.
F. USB Flash Drive includes:
~ Classroom leopaldyl Clue Studl’p aofrware
' Teachel‘s Gulde
0 Five pleprogrammed game files
- Repmducible Players' Handout
' Award Certificate
Ba AC Power Adapter Connects the Base Unit w a power outleL
C, A/V Cable connects the Base Unit to any (elevlslcrl wlth standard
audio/video cable jacks,
6, Answer Paddles are two-sided write-on wipe—off surface
for wagers in the Daily Double and Flnal Jeopaldy,
H, Dry-Erase Marker is used to enrer playerorteam names on the
plastic erasable cards on me scoreboard. Markers are also used
D. Hurt Remale control allpws the game host to move thruugrl me during the Daily Double and Fl'nal leopardyl forwritirlg dawn
game and identify responses as correct. pr lneorrem. answers and wagers. (Teachers should have dry erase markers
available lor each player.)
cgles'snoullll JlEDPARlJY_
GETTlNG STARTED
You're prouahry eager to get started using classroom ieopardyi
with your sludenis. It is important that you and your students
become familiar with the game belore you actually play, Some
advance preparation on your part Will make the game a more
effective teaching tool,
Get to Know the Basic Game Rules
The Piaycrs'Handour on the USB Flash Drive was designed for students‘
reference, but it serves as a good introduction for teachers, No, Start
by reading through itto learn the basic Classroom Jeopardy! rules.
Get to Know the Game Controls
While the Classroom Jeopardy! interface is designed to be easy to use,
it may take you sometime to get used to the Host Remote Control
that lets you move through the game. Vour first game with students
will go more smoothly ii you practice on your own first. Work through
the SiepbrSIEP mraugh the Game section or the Teacher's Guide a
Few times to familiarixe yourself with tile flow of the game. Also refer
to the section Hot Tips fMHosIs in the Teacher‘s Guide,
Although the remote control buttons work a bit differently in different
areas or the game, this diagram explains their basic functions:
Read (by too or. in. Annow nun rho ssiccr outta“ the the scorn
xmn bone rne ouuon no man to Itlec! lhunenu rrerrr mum In our
eoneer responses through menu! or do. that r. hlmllptletl mung,
durinzzzrnvm andcat-oorl , min-scum.
on tho camel and INCORRECY use the mains aurmhrs or sun the COVER
add smenls’ nan... or in bank to um! the
sun orrneumo Ind oo enter reining ouncnr.
numbers during woprinc
tourism to roentiiy whether a
player's rcxpo-rre I: correct.
(illicit 57min GUIDE
Become Fami ar with
the Clue/Response Formal
Most game shows and trivia games follow a “question and answer"
format, If you've ever watched the television game show leopardyl,
however, you know that the game has a unique lormata The nos!
reads a clue and the contestants are asked to give a corresponding
response. Forexample, mostgames might pose the question, "What is
a hairy Cat callod'," ono players would answer. "a kitten.” in Jeopardy!,
players would read the clue, "It’s a baby cat" and respond with, “What
is a kilten‘l" Clarice at the sample games provided on the use Flash
Drive [0 get an Idea at how clues and responses are worded.
Choose a Preprogrammed Game
Before you begin creating your own games, choose an appropriate
preprogramrned game to play with your class, Each game consists
of three rounds—leopardyl, Double ieoperdyl. and Final leopardyi
Remember that unlike the games you will create yourself,
preprogrammeo games may cover some topics your students aren't
familiar with. Choose a game that is easy enough that they Will not feel
frustrated. Playing a fairly slmple game will help students master the
game rules and format so they'll be ready to take on more challenging
curriculum-related games later.
Consider How strictly to Enforce Game Rules
Classroom leopardyl's gameplay flexibility helps ensure that the
game will be appropriate lor dilferont ages and skill levels. You, as
the educator, are able to enforce rules and iudge responses according
to your own discretion,
Correct Responses
It's up to you. as the host, to decide what qualifies as a correct
response. You may, lor example, choose to accept responses that
are not worded in the form ol 3 question, especially ii you work with
eiementarwge students. Whatever approach you choose. be sure
that you clarify your expectations to your students and are consistent
in your enforcement,
Time Limits
Use your own judgment to determine how strictly to enforce the
7-sooond time limit, out no consistent. With younger students, in
particular, you may decide to lie lenient,
The Number oi Responses Allowed per Clue
Classroom ieopardyi has a special built-in feature that allows the
other players to “signal in" with a response once an incorrect
response has oeen given. lrhis is just how Tv‘s leopardyi works.)
Although a player who has responded incorrectly is not allowed to try
the same clue again, you may choose to allow other players to answer
it. in a three-playergame, for example. ila playerresponds incorrectly.
you may choose to move on to a new clue or to allow the other two
players to signal in. it the second response is also incorrect, you may
again choose to move on or allow the remaining player to signal in.
ii Accessory Scoreboards are used (see page all), up to six players
can get a chance to respond to a clue. In general, it's best to have a
consistent policy throughout the game, but you may need to make
exceptions for some clues—for example. those that call for a true or
false response,
7 l
: cliAsénoonil JEnrAnjnv,
in certain instances, you may want to give players only one
opportunity to answer. For example, it a category consists of clues
in which players identity a given statement as true or false, the player
who responds incorrectly unwittingly gives away the correct response.
To prevent players from getting an unfair advantage over the player
who responds incorrectly, you have the option or making certain clues
single-play. single-play clues allow only one player to respond. if a
player responds incorrectly, points are taken off that player‘s score,
and the game takes players hack to the Classroom Jeopardy! game
board where a new clue is chosent You can choose to make some or
all of the clues in a category single-play. For example, iraii tive clues
In a category were true/false clues. you would probably want to
assign the single-play feature to the entire category. it only Clue i
were a true/liaise clue am! the remaining clues muiiiplfiplfiy, the"
you would assign the single—play feature to lust Glue 1.
Introduce the Game Rules in the Glass
Classroom Jeopardy! is very fast-paced—there won't be time to
adequately explain the rules during a game. Avoid cries of “I didn't
know that ruiei" and “That's not fail!" by introducing the basic game
rules hetero the students play, Reproduce the Players‘Halidaut,
included as a separate file on the Jeopardy! use Flash Drive, for
students, and read through it as a class.
THE RE
THE I‘x‘
CHRD
(illicit START GUIDE ‘
STEP-BY—STEP
THROUGH THE GAME
Start oy gathering the materials needed to play. For the Final Jeopardy!
round, each player will need an answer paddle and a dry erase marker
or players can use a pencil or pen and a sheet of paper,
Pass out the Player Remotes, directing playevs' attention to the
number on the base. Tell students that the number on their base
is their player numoer.
Important! , , ~ ~ .
When the host'presses the BEG button after readinga' clue,
is green timer bar will appear. T indicates that players have
7 seconds to signal in. Players cannot signal in until the host
presses BEGIN and the green bar appears. if players try to signal
in before the par appears, they will be blocked out of gameplay
for a fraction of a second until they release and press the signal
button again. Holding down the button for an extended period .
may cause a remote to malfunction
Liefllng Ready to Play:
The Jeopardy! Start Menu
1. Turn on the Base Unit and the TV. Alter two or three seconds,
the legal information and Jeopardy! logo will appear on screen.
2c Press BEGIN all the Host Remote Control. You will see the
JEOPARDY! START MENU with two options,
JEDI’ARDY! START MENU
SELECT GAME
OTI IER oPTloris
SELECT GAME: This lets you choose a game to play. it you choose
SELECT GAME and move an ID the next screen, but then decide
you'd rather select OTHER OFTIONS instead. press BEGIN. You
will return to thelEOPARDV! START MENU.
GAME SELECTIONS
GENERAL INFORMATION
EASY
GAME 1 OF 5
11
i |
OTHER omens: This gives you two options at this point in the
game commune sconeeoanns applies only it you have
added one or more Accessary Scoreboards to the Base Unit.
PROGRAM Reuores allows you to reassign numbers or assign
new numbers to Player Remotes
. Press the SELECT button to choose SELECT GAME. The first game
title will appear. (The inletmatlon at the bottom of the screen
indicates how many games are available on the flash drive and
which game in the series you are viewing.)
. Use the arrow buttons to scroll through the games. Press the
SELECT button when you see the game you want.
The jEOPARDY! START MENU wiII appear with four options.
JPGI’ARDV! 5mm MENU
START GAME
CH NGE GAME
VIEW CATEGORIES
OTHER OPTIONS
START GAME: This moves you to the REGISTER PLAYERS screen.
CHANGE GAME: This lets you change to a dirierent game, To do
this, use the arrow buttons to highlight CHANGE GAME, Press
SELECT. This returns you to the game selection screen. and you
can choose a new game.
VIEW CATEGORIES: This lets you look at Ihe categories for the
game you have chosen. To do this, you will need to choose this
option before selecting 3TART GAME. To look at the categulies,
scroll to VIEW CATEGORIES, highlight it, and mess SELECT.
The categories will appear one at a time, with the round at the
lap and the category number at the bottom of the screen.
Jeopr'tRDv!
COLORS
CATEGORY 1
Use the down arraw Dr right arrow button on the Host Remote
to scroll lcrward; use the up arrow or left arrow button to scroll
backward. To exit the screen, press BEG‘N, This will return you to
the JEOPARDVI START MENU.
OTHER OPTIONS: This is similar to the choice in Step 1, put
It includes a third option that lets you review the contents of a
pdnlcular game.
JEGPARDV! OPTIONS MENU
CONFIGURE SCOREBOARDS
PROGRAM REMOTES
R EUtEW GAME
12
nulclt START GUIDE
Registerlng Players
6. Notice that the JEOPARDY! START MENU shows START GAME
highllghted. Press SELECT. and the screen displays REGISTER
PLAYERS.
REGISTER PLAYERS
Hove each player in turn press the button on his Player Remote.
The corresponding score panel will light up displaying 00000,
and an orange light will come on above the score display. Use
the dryerase marker to write the name of the player or team
under the correct light.
You can also program the students' or team' names into the
remotes. After a student presses the button to register his remote,
press the INCORRECT button on the Host Remote. The “P" in
“Player" on the TV screen will blink. Press the lNCORRECT button
again and the letters on the screen will disappear. Using the
alphabet on the Host Remote texll'ng buttons. text in the players
or team‘s name. When you are done press SELECT. Repeat with
all players' rernotes,
7. When all the players are registered, press aseln. Theleopardy!
logo will appear, and the scoreboard will display o for each
player's score. The program will slsc randomly select a player
to choose the first category and clue. That players signal light
will light up orange on their scoreboard and their remote, You are
now ready to begin play.
when . player tlgn-tnoreglmr. her
signal Illh! will light unrhe numbers
oaooo wlll lppzlr on the mehalrx
rhi- enthlu you is ssuhstoll in-
too segments Ire nmedrmlng.
Jeopardy! Gameplay
1. To plsyleopordyl, press BEGIN. Vou will hear the Jeopardy! theme
song and the value nl TV show announcer. Johnny Gilbert proclaim,
"This is lecpsrcyl"
2. The game board will appear and the clue values will fill in. Then
you will hear Alex Trebek announce. “Here are today‘s Jeopardyl
categories,” and see the first category name on screen,
13
cLAssnoonll JEOPARIJVIO i
a, Read the category name aloud, along with any corresponding
explanation, To reveal the category explanation, hold the
CORRECT outton down while pressing SELECT. To move to the
next category, press SELECT only.
4. Press SELECT. ltead the next category and Explanation aloud.
ltepeat until all the categories and explanations have been read.
5. Press SELECT. The game board will appear with the category titles
Illled in.
o. Ask the player whose signal light is lit to choose a category and
value (for example, “School Time for 500").
7. Use the arrow buttons to scroll to the category and value the
player requested, When you see them highlighted, press SELECT.
B. Read the clue that appears on screen aloud. Press BEGIN.
9. A green tirner oar will appear. This indicates that players have
7 sewnde to signal In.
The orange list-t lnfllntn It'-
Pltyer ft min touch a category
end v-lue the category In
value nlghllxhwd In white wllibe
selected when setter is wed-ed.
ND
Trill] Eflll
Rim iilllJ
lUUll Will]
(NOTE: Players cannotsignal in until you press BEGIN and the
green harappears. ii a player tries to signal in More the hat
appears, she will he blocked out otgannepiay for a traction of a
second until she releases and presses her signal button again.)
10. If no player signals in Within 7 Reminds:
N0 PLAYER will appear at the (up of the screen. The screen will
automatically return to the game board (or press BEGIN for the
same result). The player who selected the previous category gets
to choose again.
(lane orrrrore players signal in:
When the first player signals in, her signal light will turn green.
Others who signal in after her will see their lights turn red. A red
tirner par will appear, Say the name of the first player to prompt
her—she has 7 seconds to respond. Go to Step ll.
the clue is displayed on screen
In! the green tlntsr luv appears.
showing that players have 7
seconds to llmll in.
A SPECIAL STAND
‘m LISE WHEN
PAINTING
unlck START GUIDE
in- green llphtlndlcatss that
Flavor a has Illnalld in llrst and
new has 7 a-cortds to respond.
The M liaht lndlm" that my"
1 signaled in later. Swirl did not
sllnai in.
PLAYER 3
A SPECIAL sTitilI)
To USE WHEN
PAINTING
ll . If the player responds correct/y within 7seconds;
Press CORRECT on the Host Remote, The word CORRECT
will appear at the bottom of the screen. so to Step 13, (NOTE:
The Host has the right to waive the 7-seeond rule. This may be
especially appropriate for younger players. Simply let a player
respond even after the red timer bar has run our, Gemeplay will
nol tie affected.)
lune player does not respond correctly within Iseconds:
Press INCORRECT on the Horn Remote. The word INCORRECT
will appear on screen and scores will update. Go to Step 11.
lz, To give other players a chance to respond:
Press BEGIN. The green timer bar will reappear. Players will again
have 7 seconds to signal in. Go to Step 10. (NOTE: classroom
Jeopardy] allows up to 6 responses perolue—up to 3 with the basic
Jeopardy! unit and up to o if additional scoreooards are used A @
player who gives an incorrect response cannot signal In again until
a new clue is given.)
ro move on to a new clue without giving the orperplayers a chance
to respond-
Notily players they should not signal in. Press BEGIN, and let the
green timer bar expire. Press BEGIN to return to the game board.
in cerlain instances, you may want to give players only one
opportunity to answer. For example, it a category consists er clues
in which players identirya given statement as true orlaise, the
player who responds Incorrectly unwittingly gives away the correct
response. To prevent players from getting an unfair advantage over
the player who responds incorrectly, you have the option orrnaking
certain clues Single-play. singleplay clues allow only one player to
respond. if a player responds incorrectly. points are taken off that
player’s score, and the game takes players pack to the Classroom
leopardyl game board where a new clue is chosen.
ta. Press BEGIN to return to the game board. Players' scores will oe
updated.
|4. Continue playing by returning to Step p. The player with the
correct response chooses the next. calegory and value. II no player
had a correct response, than the player who selected the previous
category gets to choose again. (An orange light on the scoreboard
will indicate the player whose turn it is to choose]
15
cLAsenoolu Jgoiillrtfiov, quick START limos
Daily Double Double Jeopardy!
The Jeopardy! round has one Daily Double clue and the Double Double Jeopardy! plays l'usl Ilka a mum! olleopardy! except that the
Jeopardyl round has two Du'lly Double clues. These clues are randomly point values are twice as high, Reler to the Players' Handoul lDr rules
selected by the program. The Daily Double clue allows only the player concerning the game. You can access Double leopardyl in one or two
who just chose the category and polo: value to respond. See the ways—either at the end or a Jeopardy! game or at any time during a
Players" Handout for rules concerning Dally Double. Jeopardy! round.
If you wish to help a player or learn that is lalllng oehino, you can
prompt a Dolly Double. The Host can assign the Daily Douhle to the
currently picked clue by pressing and holding INCORRECT then
pressing the SELECT bulmn,
Moving to Double Jeopardy! from the End of Jeopardy!
l. After the Jeopardy! round is ended, the TV screen will
automatically display the Double Jeopardyl logo,
2, Press BEGINl You will hear Alex Trebek announce. "And now
1. When a category and inalue that the program has randomly chosen 170..er Jammy”
ro he the Dally Douole has been selected, the DAILY DOUBLE logo
w". appear. a. The game board will appear and the clue values will l‘lll in, Then
g _ you will hear Alex Trebek announce, “Today's Double leopardyl
2- After the Iago appeam. a Wiser box is d'SP‘E'YEd- categories are" and see the lirst category name appear.
DAILY DOUBLE WAGER
© 5300 @
war-raw in, eorsrror rm. arm arr. arm
3.Asktheplayerwhoselectedthecaregoryandvaluetostate ‘ “U“ “u“ “u" “1"
his wager. (The Players' Handout explainsthe maximum wagers l2lll'l l7l'lll mm mm
allowed] |flllll lfiflll IN“ 150“
4. Enterthe wager arnounr uslng the Host Remote. Use the up arrow 1mm 2mm mun mill!
or down arrow cotton to change any or the five digits. Use the left
arrow or right arrow button to move to a digit to the right or left,
when the right amount is Shawn. press SELECT,
A. Proceed as you would with Jeopardy!
5. Read the clue aloud, then press BEGIN. mle player will not need Skipping on Double Jeopardy! willloul nomplefing Jeopardyl
to signal in!) You can skip to Double Jeopardy! at any tlnre during a round or
e. lflne playerresporrds correctly wilhin 7seconds: Press the Jeopardy!-
CORRECT bum)" 0" "16 ”Us! REWW- T"? WW CORRECTWi" l. Fmrn the game board screen. press and hold BEGIN lor three
appear a! the ham“ Of the 58mm or four seconds until the JEQPARDVl OPTIONS MENU appears.
If rlrc player dose rror respond correctly within 7 seconds:
Press the INCORRECT button on me Hos! Remotet The word JEOPARDY! OPTIONS MENU
INCORRECT will appear at rhe oottom or the screen.
RETURN TO GAME
7. Press BEGIN to return to ma game board. ADJUST smug
START FINAL JEO R .
CHECK REMDT ..
EXIT GAME
2. Use the arrow buttons to highlight sum DDUBLEJEOPARDVJ.
PressSELEGT. The current Jeopardy! game ends and nouole
leoparoyl begins.
1s 17
Final Jeopardy!
Final Jeopardy! is the last round of play. it consists of one clue. Refer
to the Players‘ Handout lor rules concerning the game. You can access
Final Jeopartlyt in three ways:
Moving to Final Jenpardyl lrnln llle End ol Double Joopartlyl
1. When the Double ieopardyl round is ended. the TV screen will
automatically display the Final Jeaparayl logo.
2. Press BEGlN to start.
a. Go to Step 1 of Final Jeoparayl Gamoplay.
Moving to Final Jeopardy! from lilo End cl Joopaldyl
When theJeopardy! mund is ended, you can skip DuubleJeopamyi
and move to the Final Jeopardy! round.
1. At the end oileapardyl, the Double Jeopardyi logo appears.
2. Press and hole oeom tar three or tour seconds until the
jEOPARDV! OPTIONS MENU appears. Use the arrow builons
to highlight START FINAL JEOPARDY! and press SELECT.
O a. Go to Step lei Ft ai Jaeparayl camepJay,
skipping to Final Jeopardy! during a Round
You can skip to Final Jeopardy! at any time during a mono.
l. Press and hold BEGIN for three or tour senondx until the
JEDPARD‘I! omlons MENU appears.
2. use the arrow buttons to highlight START FlNAL JeOPARnYl.
Press SELECT. The current Jeopardy! game will end, and Final
Jeoparoyl will begin. Go to Step 1 of Final Jeapurdyl earn-pity,
JEOPARDV! OPTIONZS MENU
RETURN TO GAME
ADJUST SCORFS
STAR DOUBLE JEOPARDY'
START FINAL JEO
CHECK REMOI
EXIT GAME
1s
uulcit slAnT GUIDE
Final Joopardyi Gameplay
l. Once the Final Jeopardy! logo has appeared and you've pressed
BEGIN, you will hear Alex Trebek say, "And now. here we go with
Final Jeoparoyi."
z. Alter a pause, you will hear Alex say, “Today's Final Jeopardy!
category is." The category name will appear on screen, along
with instructions about making wagers. Read the category aloud.
CATEGORY
(ZDMPDLINI) worms
l iri'murtit
3. Ask each player to write down his wager on the answer paddle
er a sheet at paper. (See the Players’ handout for the maximum
wagers allowed.)
4. Press SELECT. The Final Jeoparoyl clue will appear.
5. Press BEGIN. The FinaiJeoparoyi theme song will play.
Players have until the end of the music (about 30 seoonas)
to finish writing their responses on their paddles or papers,
e. The number oi the playerva'ih the lowest score will appear
on screen. Ask that player to show her written response.
Press CORRECT or lNCORRECT. Then press BEGIN.
7. The wager tax will appear. Ask the player to show her written
wager amount. Use the arrow buttons te enter the amount in ©
the wager box on screen, Press setscr. You can also text in
the wager using the texting buttons. Press the INCORRECT button
on the Teacher Remote and use the texting buttons to text the
wager, Press SELECT when you are linlshed.
8. Repeat Steps 6—7 until all responses have been checked and
wagers have been entered.
v. The program will automatically calculate the scores and display
the number or the winning player. The grand Introduction theme
song will play, and you Wl|| hear Alex Trebek announce, “Today's
Jeopardy! winner ial” Read the name of the wlnner alone.
|0. Press BEGIN. The screen will return to the JEOPARDY!
START MENU.
Alilr : may-r dliohy' his wliiton
span“, press oorthecr or
NCORREC’L “in press BEGIN.
PLAVER l WAGER
connecr me want he: will agplur. in.
we CDRHEcr 01 lnouhnzcr r.
m 0 0 dllnliyld.dnomdlnlon tn. hutton
you press-a.
mun luv. are is tau ..
1!
innssno MJEORARDVI‘E }
CREATE YOUR OWN GAMES WITH
CLASSROOM JEOPARDY! CLUE STUDIO
Install Classroom Jeopardy! Glue studio
Windes Inmllnlinn
Installing and Launching witn Wl’ndaws XP or Windows 7
1. Insert the Classroom leoparayl uss Flash Drive film a use port
on wur computer.
2, The AUTO PLAY window will open. Select OPEN FOLDER TO
VIEW FILES, If the AUTO PLAY winde does not cpen, go to
MY COMPUTER. and select CLUE STUDIO [removable drlve).
3. Create a folder named "Clue Sludlu" where you want ID stare the
clue Studlo software and the games you create.
4. Drag the Clue Sludlo applicatlon file CLUE STUDIOJAR from the
USE Flash Drive to your newly crealed Clue Studia folder.
5. Dnuble click CLUE STUDlOJAR In Open Clue Studio.
Madnlnsh DS Installaflon
Installing and Launching on a Maclntosh with OS X
L Insert the Classroom Jeopardy! use Flash Drive inla a use pan
on your computer.
2. The usa Flash Drive icon w‘lll appear on youruesklop.
Double click the lcon to open Clue Studio,
3, Create a folder named "Clue Studlo" where you want to store
the Clue Studio snftware and the games you creale
4. Drag the Clue Sludio application lile CLUE STUDIOJAR from
the USE Flash Drive In yaur newly created Clue Studio folden
5. Double cllck CLUE STUDlOJAR and it wlll open Clue Studio.
WRITE A GAME IN CLASSROOM
JEOPARDY! CLUE STUDIO
Gemtmmnkll Manual: may wuaryllamec-ll lnpirfileo-nlfl
nrul J-uplrflyl cell um mpnnie Cell
1. Double cllck (he GAME NAME CELL. Q
saw a _ n-
The GAME NAME can. editor wl'nde will appear, Nate; The
editor windr/ws will stop entering characters when they have
reached maximum length. Type in a name Iur yourgeme. This ls
the name that will he Ilsteu on the game selectlnn screen when
you start playing Classroom leupardyl. When you are finished,
click the 0K bulton.
2. Doulile cllck the Calegory l CATEGORY NAME CELL.
The CATEGORY NAME CELL editor window will appear. Type
entries far the FULL SIZE CATEGORY field. the ABBREVIATED
cmssonv field, and the EXPLANATION field. The ABBREVIATED
CATEGORV field wlll he dlsplayed on your lelevision when the
game is played.
Open and complete all of the rernalnlng CATEGORY NAME cells
forSINGLEJEOPARDYl
3. Double cllck the Clue 1 CLUE/RESPONSE cell.
nab-mm»- r—‘z Te El
Winn-n”.
Hun-llam- all"!
The CLUE/RESPONSE GE" Editor wlndaw will appear. Type entries
lor the CLUE field and Furthe RESPONSE lleld. Ifappllcahle,
select fine or the SINGLE—PLAY GLUE OPTIONS. Singleplay clues
are clues whlch, when they are answered incorrectly, glve away the
correct answer to the other players. A True or False clue would be
an eaample ofa slngleplay clue.
Open and complete all the remaining GLUE/RESPONSE CELLS
[or SINGLE JEOPARDYI.
4. Select ROUNDflDOUBLE from file MENU BAR or click the
Double ll (on! on the TOOLBAR to select the DOUBLE
lEoPARnYl page at the game template. open and complete the
CATEGORY NAME CELLS and the CLUE/RESPONSE CELLS on
the Duubleleoparuyl round page of the game template.
5. Drmhle chat the FlNAUEOPARDY! CELL. The FINALJEOPARD‘I!
CELL appears on hath the SINGLE JEOPARDY! and DOUBLE
JEDPARDY! template pages.
22
The FINAL jEOPARDV! CELL editor window will apveal: Type enlhes
for the CATEGORY field, (he CLUE field, and (he RESPONSE field.
When you have completed all the game template cells. you are ready
to store the game onto a Classroom Jeopardy! USB Flash Drive. after
whleh you can play your newly written game.
23
.> cuisSiiooiiil JEUPARDYF‘ §
Adding Video, Audill and Images to Clues
with Clue Studio you can and video, audio and images to clues as well.
When the clue is selected, the image. audio or video will play, ioliowed
by a text clue screen as normal.
For example, to enhanso the clue ‘He was an inlluentiai leader at the
American Civil Rights Movement," you could add a picture oi Martin
Luther Kingln. a video or Dr. King leading the Montgomery Bus
Boycott in was, or an audio clip from his ‘I Have a Dream" speech.
image clues can also be used to display charts. graphs, special math
equations or any other visual clue.
Gather the images, audio clips, and video iiles you plan to use. Place
them together in a loider. or on your desktop, to make it easy to iind
them when you are ready to insert them into the game.
image tiles must be in Jpg iormatr Audio files must be iongerthan
0.2 seconds and in .wmv format, Videos must be in avi format
Converting videos to .avi format suitable for Classroom leopardyi
games is explained in the next section.
Press the BROWSE button at the bottom or the CLUE/RESPONSE
editor window. Navigate to your image Lips), audio (.wmv) or video
(.avi) file and select it. Click OPEN and the file will be inserted into
that clue. Press PREVIEW to see lmlw it will limit in the game.
Convening Videos in Alli Files Using FFMPEG
in order in use video in Classroom ieopardyl, you will need to
convert your video clips to .svi format using a tile converter named
FFMPEG. You can download this otmverslon ton] Ior free at the
following Web sites:
Macinmh version: llttpzl/ifmpogx.en.softmliu,com/mac
Windows version: http://www.videohelpoom/toois/tfrnpeg
The mosteurrent Web addresses for FFMPEG converters can always
be found at www.eiassrocnileopardy.corn,
Download the FFMPEG converterto your oomputerahd place it in
the clue Studio iolder that contains the Clue Studio application
[CIueStudioJar]. Placing the Clue studio application and converter
application in the same loidor will enable the CONVERT VIDEO button
to work properly.
important: Before you begin converting video you will need to
initialize your settings.
i. Click the SETTINGS button. The SETTINGS window will open.
24
: [illicit START sums
[7mm
"Limp-Bl
iamvfu 1 SJ u...
quorum-v
2. Click the BROWSE . builon next to tile FFMF’EG PATH line.
Navigate to tile FFMPEG application in your Clue Studio iolder
Select the FFMPEG application and click OPEN. This will link the
VlDEO CONVERSION UTILITY to the FFMFEG application.
3. Now click the BROWSE = button next to the ourpur
DIRECTORY line. This is where your canverted videos will
be placed. Navigate to the iolder in which you will keep your
oanverted videos and click OPEN. When you are ready to add your
converted videos to your game, you will navigate to this folder lrom
the snowse button in the Clue/Respnnse window.
4. Please note that the video quality setting is also lacated in the
SETTiNGS window. When you begin to convert video you may
return here to adjust this setting.
To nonvart viiioos tor ilsd in ciassrnom Jelmariiyiz
l. click the CONVERTVIDEO button Dii tile toolbar. The VIDEO ©
CONVERsION UYILITY windnw will open.
2. Click the ADD billion and navigate to the video file you wish to
convert. Click OPEN and the file will appear in the SOURCE FILES
window. Md as many diffsmnt videos as yflu need. The VIDEO
CONVERSION UTILITV can convert an entire bitch at one time.
3. Click the SElTiNGS button to set the video quality. High quality
will generate the clearest video, out the largest tile. Low quality
will generate video with less detail. but smaller file size. The video
quality setting will apply to the entire bamh being converted.
4. Click the ENCODE button to begin converslcn, Ityou have not
set the FFMFEG path. a dialog him will pop up and direct you
to tile SETTlNGS window. (See the previous section regarding
initializing settings.) When completed, tile files will appear in the
CONVERTED FILES window.
fclgAssnoollil JEflléAnn
Inserting symbols imu clues or Resnnnses
The following symbols are available to use in calegorles, clues
and responses,
_,_
Tu insert a symbol, press the svmems button, lo reveal the special
characters, Select the symbol on the chart and click INSERT.
Note: A letter like U, with an ascender will werlap a letter like C with
a descender if the character with (he ascender lines up Underthe
character with a descenden Adding an extra space In one of the lines
of text will shift one of the characters over and fix the pmblem.
, OIIIGK START GUIDE
USING THE MATH CLUE FUNCTION
Classroom Jenpardy! Clue Studio has the ability to create special
characters for math clues.
There are a few codes to learn and then you can create mam clues
for your Classmam Jeopardy! games.
Math FuncIinn Tag Example
submlpl _
Fracfinn /
(ms xl (law) lm+x>
uzw)
Snpfiscfipt A
see-rs Raul rI‘
lsymw mun“)
Neutlv- Number _
(mm)
vmlcal squall-ms vERT
1. To creme a Math Clue, auuele cllck me CLUE/RESPONSE cell
you will use iortha! clue,
The CLUE/RESPONSE cell edlhnr windcw will appear:
icLASVSROUlill JEUPARDV‘
2. Type the math clue into the clue window using the math clue tags.
3. Click the MATH CLUE button, The Math Clue function will create
a .jpg image of your clue. Every time you make is change to your
math clue tags. remember to click the MATH CLUE button again,
to relresh your image. You can check your math clue at any time
by clicking the PREVIEW button.
lmnnrtanl:
The MATH CLUE button serves tym functions. It creates the
image or your math clue hased on your math clue tags, and it
also places the moth clue in that cell of the game screen. lryou
change your math cIlle tags or move that clue munolfier cell or
category. you will need to click the MATt-l CLUE button again to
be sure the clue works correctly in the game. ‘ .
5. Click the OK button to return to the Clue Response window
and 0K again to return to the Clue Studio game screen.
Note: if you are unable to create your math equation using the Math
crue tool, you can scan your equation and include it in your clue as
an image.
zs
tllllclt START GUIDE
STORE A CLASSROOM JEOPARDY!
GAME ON A USB FLASH DRIVE
Now that you've finished filling in a game template, save the ma to
your Clue studio raider. Name the file something that will make it
easy to identity which game it is. Clue Studio wili also create a folder
or media assets using that same game name. Now you're ready to
copy the contents to a usu Fiash Drive. Most use Flash Drives can
be used with Classmom leopardyl
Fur Wlllllaws Users:
insert the Classroom leopardyi use Flash Drive into a use port on
your computer. The AUTO PLAv window will open. Select OPEN
FOLDER To Vle FlLEs. If the AUTO PLAY window does not open, go
to MY COMPUTER, and aeieot CLUE STUDIO (removable drivel. Drag
both the game and the rolder of game media assets (same name as the
game) to the CLASSROOM lEoPAiwvl use FLASH DRIVE window.
The game will not play correctly without the media assets folder.
For Mac Users:
Insert the Classroom Jeopardy! USE The flash drive included
Flash Drive into a use port on your Wm. classroom
compulen The use FLASH DRIVE Rowdy; will hold
icon will appearon your desktop.
approximately 512MB.
Duubie click the icon to upen CLUE Cl ) my", Jeopatdyl
STUDlO. Drag both the game and
the lolder or game media assets
[same name as the game) to the
games without images,
audio or video are
about delta. Adding
CLASSROOM JEOPARDY! use me "was. more. a big
FLASH DRIVE wlndow. The game will ”mm in size, y...
not play correctly without the media can m 500 5.3... om.
assets (older. no media, 60 games
he sure to eject the use Flash Drive with 3" EVE-“53 “W“
before you remove it from the use of media 0’ “0“
port. To eject the drive: windows
ru gamesrhar are
users. rightclick the use Flash Drlve supermedia rich with
icon on your computer and select
each having ll) or more
BEST. Mac users, drag the USB Witt Video‘ir
Flash Drive lean to the trash.
Remove the use Flash Drive and insert it into the back or the
Ciassmom leopardyl Base Unit. Now you are ready to playl
Opening and Resaving classroom Jeopardy!
Editor Files (.j m files)
vou can open the old version ofCiassroom leopardyl gemesthat you
have on your computer using the new Clue Studio software. Slmply
open Clue Studio. click FILE and select OPEN. Navigate to the file
and select it.
If you need to move games on an oldstyie cartridge, you will need to
use the Mink and the old l-Ed‘it software. Follow these steps:
1.
P.”
4.
Plug the cartridge into the Hink and plug the J—Link cartridge
render into the use port or your computen
Open the old l-Edit software
Click the cartridge icon in the tool bar. This vpens the game
cartridge interface. It shows the contents of the game cartridge.
Click une title and then click “load selected game iritu l—Edit".
Click "save-as" and put the game in your Clue Studio folder (or
wherever you store your games).
You can open the game with Ciue Studio. edit and save (or save-as).
29
:i i
:GLAS$R00lllI Jenn/in,
FCC
Note: Tnis equlpment has been tested and round to comply with the
limits for a Class 5 digital device, pursuant to Part V5 of the FCC
Rules. These limits are designed to provide reasonable protection
against harmful interference in a residential installation. This
equipment generates. uses. and can radiate radio frequency energy
and, if not installed and used In accordance with the lnstmctlons,
may cause harmful interference to radio communications. However,
there is no guarantee that Interference will not occur in a particular
installation. If this equipment does cause harmful interference to
radio or television reception, which can be determined by turning the
equipment on and on, the user is encouraged to try to correct the
interference by one or more of the kilowing measures:
- Reorient or relocate the receiving antenna.
- increase the separation between the equipment and receiver.
‘ Consult the dealer or an experienced radio/TV technician for help.
Note: The user is cautioned that changes and modifications made to
the equipment witnout the approval or manulaoturer could void the
user's authority to operate this equipment.
30
i (illicit START GUIDE
WARRANTY lNFORMATION
pear customer,
Thank you for ourehasing classroom Jeopardy! We're certain that you
and your students will enjoy the learning fun olrered by this product.
Educational insights warrants each unit against factory detects in
material and workmanship for one year from the date or purchase to
the original pumnaser only.
This warranty is invalid if the damage or defect is caused try accident,
consumer abuse, or unauthorized alteration or repair.
This warranty does not cover any claim concerning worn—out or
defective batteries.
if your Classroom Jeopardy! fails to operate satisfactorily during the
first year after purchase. return it postage prepaid to the address
below, Be sure to include the product. your name, address. phone
number and/or e-rnail, a copy otyoursales receipt or invoice, and a
brie! description of the problem. If the unit is round to be defective
within the firat year, it will no repaired or replaced at no rurtner cost
to your
Directall returns to:
Educational Insights
Warranty Replacements
380 N. Falrway Drive
Vernon Hills, IL DOOM
Customer Soruioa- @
(and) 995-4436 (us. or Canada) or
+44 [0)|553 mm (u.l<. a Europe)
Register your Classroom Jeopardy! unit at:
wwweduoationalinsighls.com/pruduotregistration
31
Jeopardy! is a registered trademark of
Jeopardy Productions Inc.
<9 2011 Jeopardy Pmductim1s,lnc.
All righis reserved,
Classroom Jeopardy! product design and gamecode
(L Educational Insights, Inc.
Gardena, CA 90248 (USA)
All rights reserved.
Conforms ID ASTM F 963, FCC Part 15.
Please retain this Information, Made in China.
Jo
LL?
Educanonal
msrgms ~
qwuifimlu‘flm Mr dum‘

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Creator                         : ApeosPort-II C7500
Producer                        : ApeosPort-II C7500
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FCC ID Filing: MJO-EI-8800

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