Facebook Technologies MI-A Virtual Reality System User Manual Users Guide

Oculus VR, LLC Virtual Reality System Users Guide

Users Guide

oculus Go safety & warranty manual
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Product Description
Oculus Go is a standalone VR headset that comes with an
orientation-tracked controller. It supports 3 degrees of freedom
(3DOF) head tracking, has best-in-class optics, a wide eld of
view, and fantastic ergonomics. Oculus Go has a high-resolution
fast-switch LCD screen, which has a dramatic eect on visual
clarity. The headset is lightweight, and the fabric used for the
facial interface is soft and breathable. Built-in speakers provide
an integrated audio system that transports you straight into VR
without needing headphones.
For a full Product Description, Requirements and Warranty,
please visit www.oculus.com.
Whats in the Box?
Headset Controller Lanyard Glasses Spacer
Charger w/Cable AA Battery Lens Cloth
Oculus Go VR Headset Model No: MH-A32 (32GB),
MH-A64 (64GB)
Oculus Go Controller Model No: MI-A
Oculus Go Adapter Model No: PSAA10A-050QL6
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Requires 10W (5V 2A) AC adapter, not included, to charge the
device. For use only with IEC/EN 60950-1 Rated Input: 100-240
Vac/0.35 A, Output: 5 Vdc, 2 A max, double insulated, with LPS
output, or equivalent.
NOTE: Please visit www.oculus.com/setup for Set-Up Instructions.
Please visit https://support.oculus.com for Best Practices and
Troubleshooting.
Product Care and Maintenance
Please only use dry optical lens micro-ber cloths for cleaning
of the headset lenses. Do not clean lenses with any liquid or
chemical cleansers. Do not clean the facial interface fabric with
alcohol or any other abrasive cleaning solution.
For cleaning of the straps, facial interface, and controller, only use
non-abrasive anti-bacterial wipes and wipe gently.
Do not leave the headset in direct sunlight. Exposure to direct
sunlight can damage the optics and display.
Do not shine a laser or external light source through the lenses
as it may damage the display.
Ensure the battery tray cover is in good working condition and
locks in place.
As with any electronic device, avoid exposure to water or uids.
Store components in their storage case when not in use to
minimize unintentional damage or environmental exposure.
Operating Temperature: 0-40°C / 32-104°F, min. humidity 5%,
max humidity 95% RH (non-condensing).
Non-Operating (Storage): -30-65°C / -22-149°F, 85%RH.
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Product Electrical Specications
Component Rating Wireless
Frequency
Peak Output
Power
Headset &
Adapter 5V, 2A 2.400-2.4835 GHz BT: 9.9mW
WiFi: 429.5mW
5.150-5.850 GHz 148.3mW
Controller 1.5V, 190mA 2.400-2.4835 GHz 0.873mW
Battery
(Controller)
1.5V
(1AA Alkaline)
Not
Applicable
Not
Applicable
Installing the Lanyard
It is important to install the lanyard on the controller before using
Oculus Go. Use the lanyard to secure the controller on your wrist.
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Wearing Glasses
Glasses? Visit www.oculus.com/glasses for more info.
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Health & Safety
*These health & safety warnings are periodically updated for
accuracy and completeness. Check www.oculus.com/warnings
for the latest version.
HEALTH & SAFETY WARNINGS:
To reduce the risk of personal injury,
discomfort or property damage, please
ensure that all users of the headset read
the warnings below carefully before using
the Oculus Go headset and controller.
Before Using the Headset
Read and follow all setup and operating instructions provided
with the headset.
Review the hardware and software recommendations for use of
the headset. Risk of discomfort may increase if recommended
hardware and software are not used.
Your headset and software are not designed for use with any
unauthorized device, accessory, software and/or content. Use
of an unauthorized device, accessory, software and/or content
or hacking the device, software or content may result in injury
to you or others, may cause performance issues or damage to
your system and related services.
To reduce the risk of discomfort, properly adjust side and
top straps, and ensure comfortable placement of the facial
interface and that you see a single, clear image; this will aid
in proper weight balance and distribution of the headset.
Re-check the settings before resuming use after a break, to
avoid any unintended changes to any adjustments.
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Virtual reality is an immersive experience that can be intense.
Frightening, violent or anxiety provoking content can cause your
body to react as if it were real. Carefully choose your content
if you have a history of discomfort or physical symptoms when
experiencing these situations. Oculus provides comfort ratings
for some content, and you should review the comfort rating for
your content before use. (For more details on comfort ratings and
how they can assist in providing a comfortable experience, go to
https://support.oculus.com/help/oculus/918058048293446/).
If you are new to virtual reality, start with content rated
Comfortable, before trying Moderate, Intense or Unrated
content.
A comfortable virtual reality experience requires an unimpaired
sense of motion and balance. Do not use the headset when
you are: Tired; need sleep; under the inuence of alcohol or
drugs; hung-over; have digestive problems; under emotional
stress or anxiety; or when suering from cold, u, headaches,
migraines, or earaches, as this can increase your susceptibility
to adverse symptoms.
Consult with your physician before using the headset if you
are pregnant, elderly, have pre-existing binocular vision
abnormalities or psychiatric disorders, or suer from a heart
condition or other serious medical condition.
Seizures
Some people (about 1 in 4000) may have severe dizziness,
seizures, eye or muscle twitching or blackouts triggered by light
ashes or patterns, and this may occur while they are watching
TV, playing video games or experiencing virtual reality, even
if they have never had a seizure or blackout before or have no
history of seizures or epilepsy. Such seizures are more common
in children and young people. Anyone who experiences any of
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these symptoms should discontinue use of the headset and see
a doctor. If you previously have had a seizure, loss of awareness,
or other symptom linked to an epileptic condition you should see
a doctor before using the headset.
Children
This product is not a toy and should not be used by children under
the age of 13, as the headset is not sized for children and improper
sizing can lead to discomfort or adverse health effects, and
younger children are in a critical period in visual development.
Adults should make sure children (age 13 and older) use the
headset in accordance with these health and safety warnings
including making sure the headset is used as described in the
Before Using the Headset section and the Safe Environment
section. Adults should monitor children (age 13 and older) who
are using or have used the headset for any of the symptoms
described in these health and safety warnings (including those
described under the Discomfort and Repetitive Stress Injury
sections), and should limit the time children spend using the
headset and ensure they take breaks during use. Prolonged use
should be avoided, as this could negatively impact hand-eye
coordination, balance, and multi-tasking ability. Adults should
monitor children closely during and after use of the headset for
any decrease in these abilities.
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General Precautions
To reduce the risk of injury or discomfort you should always follow
these instructions and observe these precautions while using the
headset:
Use Only In A Safe Environment:
The headset produces an immersive
virtual reality experience that distracts
you from and completely blocks your
view of your actual surroundings.
Always be aware of your surroundings before beginning use
and while using the headset. Use caution to avoid injury.
You are responsible for creating and maintaining a safe
environment for use at all times.
Serious injuries can occur from tripping or running into or
striking walls, furniture, other objects or people, so clear an
area for safe use before using the headset.
Use of the headset and Oculus controllers may cause loss
of balance.
Remember that the objects you see in the virtual environment
do not exist in the real world, so don’t sit or stand on them
or use them for support.
Remain seated unless your game or content experience
requires standing. If you are using the headset while seated,
make sure you are seated on a secure surface and stable
platform.
Take special care to ensure that you are not near other people,
objects, stairs or steps, ramps, sidewalk(s), balconies, open
doorways, windows, furniture, open ames (like candles
or replaces), ceiling fans or light xtures, televisions or
DO DON'T
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monitors, or other items that you may impact or strike when
using—or immediately after using—the headset.
Use of the headset with glasses may increase the risk of facial
injury if you fall or hit your face.
While using the headset with controllers, you may extend
your arms fully out to the side or over your head, so make
sure those areas are clear.
Remove any tripping hazards from the area before using
the headset.
Remember that while using the headset you may be unaware
that people and pets may enter your immediate area.
Your view of your surroundings is completely blocked while
you are using the headset, so do not hold or handle things
that are dangerous, may injure you or may be damaged.
The headset is designed for use indoors. If used outdoors,
pay particular attention to your surroundings and make
sure you are using the headset in a safe environment away
from traffic, pedestrians or other hazards in an outdoor
environment. If used outdoors, remain seated unless your
game or content experience requires standing.
Never wear the headset in situations that require attention,
such as walking, bicycling, or driving.
Ease into the use of the headset to allow your body to adjust;
use for only a few minutes at a time at rst, and only increase
the amount of time using the headset gradually as you grow
accustomed to virtual reality. Looking around and using
the input device when rst entering virtual reality can help
you adjust to any small dierences between your real-world
movements and the resulting virtual reality experience.
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Do not use the headset while in a moving vehicle such as a
car, bus, or train, as variation in speed (velocity) or sudden
movements may increase your susceptibility to adverse
symptoms.
Take at least a 10 to 15 minute break every 30 minutes, even
if you don’t think you need it. Each person is dierent, so take
more frequent and longer breaks if you feel discomfort. You
should decide what works best for you.
It is normal for your headset to feel warm to the touch while in
use or while charging. Prolonged skin contact with a headset
that is hot to the touch may produce skin discomfort or redness,
or low temperature burns. If your headset feels hot to the touch
or is uncomfortably warm, stop using or charging it, and allow
it to cool down.
To prevent possible hearing damage, do not listen at high
volume levels for long periods.
System Alerts
For your protection, the headset will provide you with the
following alerts:
An audible and visual alert when the headset is overheating.
If that alert appears/sounds, to reduce the risk of personal
injury, immediately remove your headset and let it cool down
before continuing use.
A visual alert in the event of high volume levels. If that
alert appears, lower the sound volume to reduce the risk of
hearing loss.
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Discomfort
Immediately discontinue using the headset if any of the
following symptoms are experienced: seizures; loss of
awareness; eye strain; eye or muscle twitching; involuntary
movements; altered, blurred, or double vision or other
visual abnormalities; dizziness; disorientation; impaired
balance; impaired hand-eye coordination; excessive sweating;
increased salivation; nausea; lightheadedness; discomfort
or pain in the head or eyes; drowsiness; fatigue; or any
symptoms similar to motion sickness.
Just as with the symptoms people can experience after they
disembark a cruise ship, symptoms of virtual reality exposure
can persist and become more apparent hours after use. These
post-use symptoms can include the symptoms above, as well
as excessive drowsiness and decreased ability to multi-task.
These symptoms may put you at an increased risk of injury
when engaging in normal activities in the real world.
Do not drive, operate
machinery, or engage
in other visually or
physically demanding
activities that have potentially serious consequences
(i.e., activities in which experiencing any symptoms could lead
to death, personal injury, or damage to property), or other
activities that require unimpaired balance and hand-eye
coordination (such as playing sports or riding a bicycle, etc.)
until you have fully recovered from any symptoms.
Do not use the headset until all symptoms have completely
subsided for several hours.
Be mindful of the type of content that you were using prior to
the onset of any symptoms because you may be more prone
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to symptoms based upon the content being used. Review the
comfort rating for the content you were using, and consider
using content with a more appropriate comfort rating.
See a doctor if you have serious and/or persistent symptoms.
Headset Battery and Charging
Your headset contains a rechargeable Lithium-Ion battery and a
power adapter (charger) and charging cable. Improper use of the
battery or power adapter may result in a re, explosion, battery
leakage or other hazard. Follow these instructions to reduce the
risk of injury to you or others, or damage to your product.
The battery in your headset is not user replaceable or
serviceable. Do not attempt to open your headset to access
the battery, open, repair or replace the battery. Please contact
Oculus Support, if you need battery or power management
support for your device.
Do not use or wear your headset while connected to the power
adapter or charging.
Only charge your headset with the included power adapter and
cable, or an approved power adapter and cable if not included.
Do not use other cables or power adapters. If you are unsure
about whether a cable or power adapter is compatible with
your headset, contact Oculus Support.
Periodically inspect connection cords, connector tips and the
power adapter for damage or signs of wear. Do not use your
power adapter if prong(s), enclosure, connector port, connector
cable or any part is damaged, cracked, or exposed.
Do not use external battery packs or power sources other than
the included power adapter or authorized accessories to charge
the battery or power the headset.
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Do not attempt to charge or use the headset it if does not turn
on after attempted charging, if it gets abnormally warm when
it is used or charged, or if the battery compartment is swollen,
leaking liquid or smoking.
Do not disassemble, crush, bend or deform, puncture, shred or
put a high degree of pressure on the headset. This can cause
leakage or an internal short-circuit in the battery, resulting in
overheating.
Avoid dropping your headset. Dropping it, especially on a
hard surface, can potentially cause damage to the headset
and battery. If you suspect damage to your headset or battery,
contact Oculus Support.
Do not let your headset get wet or come in contact with liquids.
Even though the headset may dry and appear to operate
normally, the battery contacts or circuitry could slowly
corrode and pose a safety hazard. If the headset gets wet,
contact Oculus Support, even if the headset appears to be
working normally.
Do not place your headset in areas that may get very hot, such
as on or near a cooking surface, cooking appliance, iron or
radiator or in direct sunlight. Excessive heating can damage
the headset or the battery and could cause the headset or the
battery to explode. Do not dry a wet or damp headset with
an appliance or heat source such as a microwave oven, hair
dryer, iron or radiator. Avoid leaving your headset in a car in
high temperatures.
In the event of a battery leak, do not allow the liquid to come
in contact with the skin or eyes. If contact has been made,
wash the aected area with large amounts of water and seek
medical advice.
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Always ensure that the headset has adequate ventilation
and air ow while in use or charging. Covering the headset
with materials that signicantly aect air ow may aect its
performance and poses a possible risk of re or explosion.
Your headset and power adapter (if provided) comply with
applicable limits for industry surface temperature standards. To
prevent potential low-temperature burns from prolonged direct
contact, avoid direct skin contact with your power adapter for
long periods of time when charging, or when plugged into a
power source. Ensure the power adapter is in a well-ventilated
area, when in use. Use the approved charging cable to optimize
proximity of your device to the adapter; do not place adapter
under a pillow, blanket or part of your body. Users with special
medical or physical conditions that impair the ability to detect
heat against your skin should take special care when using the
device or charging with the power adapter. Follow any thermal
warnings and advisory that may appear on your device’s screen.
Dispose of your headset and battery properly. Do not dispose
of the headset or battery in a re or incinerator, as the battery
may explode when overheated. Dispose of separately from
household waste. Refer to www.oculus.com/support for proper
maintenance, replacement, and disposal of your headset.
Repetitive Stress Injury
Using the device may make your muscles, joints, neck, hand(s),
or skin hurt. If any part of your body becomes tired or sore while
using the headset or its components, or if you feel symptoms
such as tingling, numbness, burning or stiness, stop and rest
for several hours before using it again. If you continue to have
any of the above symptoms or other discomfort during or after
use, stop use and see a doctor.
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Accessories
Your headset and software are not designed for use with any
unauthorized accessory. Use of an unauthorized accessory may
result in injury to you or others, may cause performance issues
or damage to your system and related services.
Refer to accessory instructions for proper installation, warnings,
and use of included and authorized accessories.
Only use recommended batteries and charging systems for
authorized accessories.
Install and use wrist straps or lanyard with accessories when
available to secure to your wrist when in use.
Use lanyards with all tracked accessories so they do not become
loose projectiles.
Interference with
Medical Devices
The headset and controller(s) may contain magnets or
components that emit radio waves, which could affect the
operation of nearby electronics, including cardiac pacemakers,
hearing aids and debrillators. If you have a pacemaker or other
implanted medical device, do not use the headset and controller
without rst consulting your doctor or the manufacturer of your
medical device. Maintain a safe distance between the headset
and controller and your medical devices. Stop using the headset
and/or controller(s) if you observe a persistent interference with
your medical device.
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Controller Batteries
Your controllers contain AA batteries.
CHOKING HAZARD. The remote is not a toy. It contains a
battery, which is a small part. Keep away from children under 3.
DO NOT INGEST BATTERY. CHEMICAL BURN HAZARD
If a battery is swallowed, it can cause severe internal burns
and potential perforation of esophagus in just 2 hours and
can lead to death.
If you think batteries might have been swallowed or placed
inside any part of the body, seek medical attention, and have
your doctor call the battery ingestion hotline at (800) 498-8666
or (202) 625-3333.
Keep new and used batteries away from children. If the battery
compartment does not close securely, stop using the product
and keep it away from children.
Keep in original package until ready to use. Properly dispose
of used batteries promptly.
Battery in the controller is user-replaceable: CAUTION –
RISK OF EXPLOSION IF BATTERY IS REPLACED BY AN
INCORRECT TYPE. DISPOSE OF USED BATTERIES
ACCORDING TO THE INSTRUCTIONS.
Do not disassemble, pierce, or attempt to modify batteries.
Risk of re. Batteries can explode or leak if installed backwards,
disassembled, charged, crushed, mixed with used or other
battery types, or exposed to re or high temperature.
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Do not allow conductive materials to touch the battery
terminals on the controllers. Keep batteries dry and avoid
liquid intrusion. Discontinue use and contact Oculus Support
if there is liquid intrusion or accidental spill onto the device or
battery compartment.
Discontinue use if you observe any abnormal increase in
temperature on the device and/or around the battery
compartment(s).
Warning required by the State of California:
Perchlorate Material - special handling may apply, see
www.dtsc.ca.gov/hazardouswaste/perchlorate.
Refer to www.oculus.com/support for proper maintenance,
replacement, and disposal of batteries.
Electrical Shock
To reduce risk of electric shock:
Do not modify or open any of the components provided.
Do not charge this device if any part of the provided or
approved AC Adapter cable is torn, any wires are exposed, or
battery compartment damaged.
Do not insert any metal, conductive, or any foreign objects into
the charging port.
Do not expose the device to water or uid.
ONLY use provided AC Adapter with your device or other
authorized adapter if one was not provided with your device.
CA Prop 65
This product may contain chemicals known to the State of
California to cause cancer and birth defects or other
reproductive harm.
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Damaged or Broken Device
Do not use your device if any part is broken or damaged.
Do not attempt to repair any part of your device yourself.
Repairs should only be made by an Oculus authorized servicer.
Contagious Conditions
To avoid transferring contagious conditions (like pink eye), do
not share the headset with persons with contagious conditions,
infections or diseases, particularly of the eyes, skin or scalp. The
headset and controller(s) should be cleaned between each use
with skin-friendly non-alcohol, non-abrasive antibacterial wipes
and with a dry microber cloth for the lenses. Do not use liquid or
chemical cleansers on the lenses. Replace the facial interface on
the headset if it becomes worn or cannot be cleaned.
Skin Irritation
The headset is worn next to your skin and scalp. Stop using the
headset if you notice swelling, itchiness, skin irritation or other
skin reactions. Similarly with the hand-controller, please stop
use if you observe any skin irritation or reaction. If symptoms
persist, contact a doctor.
Device Temperature
It is important to check the temperature of your
device as front surfaces may get hot. To reduce the
risk of injury, take caution and do not touch hot
surfaces for prolonged periods.
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Use Environment
To avoid damage to your headset or controllers, do not expose
them to moisture, high humidity, high concentrations of dust or
airborne materials, temperatures outside their operating range
or direct sunlight. Keep cables away from children and pets.
Not a Medical Device
The headset and accessories are not medical devices, and are
not intended to diagnose, treat, cure, or prevent any disease.
Keep Away from Pets
To avoid damage, keep your headset, charger, cables and
accessories away from pets.
Regulatory Information
This product has been tested and complies with applicable worldwide
regulations, including: IEC 60950-1:2005 (2nd Ed.) + A1:2009 + A2:2013;
CAN/CSA-C22.2 No. 60950-1:2007 + A1:2011-12+ A2:2014-10; UL 60950-
1:2007 + R:2011-12 + R:2014-10; EN 60950-1:2006 + A11:2009 + A1:2010
+ A12:2011 + A2:2013; Supplemented by EN 62471:2006; FCC Part 15;
ETSI EN 300 328 V1.9.1 (2015-02); ETSI EN301 489-17V2.2.1 (2012-09);
Radio Equipment Directive 2014/53/ EU; EMC Directive 2014/30/EU;
EN55022:2010; EN55024:2010; RoHS Directive 2011/65/EU (RoHS 2);
REACH Regulation 1907/2006; POP Regulation 850/2004; WEEE Directive
2012/19/EU; CA Proposition 65.
Oculus hereby declares that this product is in compliance with the essential
requirements and the other relevant provisions of Directive 2014/53/EU.
For the full declaration of conformity, see www.oculus.com/compliance.
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Limited Consumer Warranty
Who Is This Warranty From? This limited consumer warranty (the
“Warranty”) is issued by Oculus VR, LLC (“Oculus”, “we, or “us”).
NOTE: If you are receiving this product as a warranty replacement,
then it will continue to be covered by the warranty provided with
your original product for the remainder of that Warranty Period,
or for ninety (90) days from receipt of this replacement, whichever is
greater. For more information about your original warranty, please see
https://www.oculus.com/legal/limited-warranty/.
Who Is This Warranty To? Oculus issues this Warranty to you, as a consumer
who has purchased a new, covered product from Oculus or an authorized
retailer (“you”). This Warranty cannot be assigned or transferred to any
subsequent purchaser or user and is not available to products that were
purchased used or from any source other than Oculus or an authorized retailer.
What Does This Warranty Do? This Warranty gives you specific legal
rights, and you may also have other rights, which vary from state to state
and country to country. This Warranty does not aect any rights you have
under the laws in your jurisdiction concerning the sale of consumer goods
(including, without limitation, national laws implementing EC Directive
44/99/EC).
What Does This Warranty Cover? This Warranty covers defects and
malfunctions in the new Oculus product(s) it accompanies (the “Product”).
We warrant that the Product will, under normal and intended use,
function substantially in accordance with our technical specications or
accompanying product documentation (the “Warranted Functionality”)
during the Warranty Period. If and to the extent the Product needs Oculus
software or services to achieve the Warranted Functionality, we will make
and keep software and services available during the Warranty Period. We
may update, modify or limit such software and services in our sole discretion
so long as we continue to maintain (or exceed) the Warranted Functionality.
Product registration is not required as a condition to coverage under this
Warranty, but some Oculus products require periodic connection to an
online Oculus account to ensure full functionality.
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How Long Does Coverage Last? This limited Warranty continues for one
(1) year from the date of purchase or delivery of the Product, whichever is
later (the “Warranty Period”). However, if you purchase the Product from
within the EU, the Warranty Period shall be two (2) years.
What Will Oculus Do If There’s a Problem With The Product? If your
Product is defective or malfunctioning, we will either repair or replace
that Product, or update software or services, so that the Product
performs substantially according to the Warranted Functionality. The
approach taken to resolve any issues will be at our sole choice. If we
determine that a product should be replaced, the replacement may be a
new or remanufactured Product. If we determine, in our sole discretion,
that none of the listed means are reasonable to correct for a defect or
malfunction, then we may refund to you the price you paid to purchase
the Product.
How Can You Get Service? First, tell us about the issue. If you have a
problem with your Product, please visit us at www.oculus.com/support to
get helpful service and contact information, and to submit a claim form to
obtain warranty service.
If it is necessary for you to send your Product in for service, we will provide
you with a pre-addressed shipping label, and you will have to send the
Product in with your proof of purchase using that shipping label.
You may be required to pay the cost of shipping the Product to us, and by
sending the Product, you agree to transfer ownership of that Product to
Oculus. When we receive the product, we will determine if there is a defect
or malfunction covered by this Warranty. If we nd a defect or malfunction
covered by this Warranty, we will repair or replace the Product to provide
the Warranted Functionality, and we will send the repaired Product or a
replacement Product, if any, to you at our cost. We may not return the
original Product to you. We cannot guarantee that we will be able to repair
the Product without risk to or loss of programs or data, and any replacement
Product will not contain any of your data that was stored on the original
Product. Any repaired or replaced Product will continue to be covered by
this Warranty for the remainder of the original Warranty Period or ninety
(90) days following your receipt of the replacement or repaired Product,
whichever is greater.
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If you send us a Product without a valid proof of purchase, then we will
return the Product to you at your cost, subject to prepayment, or, if such
costs are not prepaid, we will keep the Product for thirty (30) days for your
pick-up before it is disposed of.
What Does This Warranty Not Cover? This Warranty is limited and not
applicable to: (i) normal wear and tear; (ii) damage caused by misuse,
accident (e.g., accidental physical impact, exposure to liquid, food or other
contaminants, etc.), neglect, abuse, alteration, improper or unauthorized
repair or modification, tampering, or use with unsuitable equipment,
devices, software, services or other unauthorized third-party item(s); (iii)
use not in accordance with the Product documentation; (iv) commercial
use; (v) use in connection with a trade, business or profession; (vi) used or
resold products; (vii) Products purchased from sources other than Oculus
or an Oculus authorized retailer (including non-authorized online auctions),
(viii) non-Oculus Products, (ix) use of the Product in violation of any laws,
regulations or ordinances in eect where the Product is used; or (x) features
or performance parameters pertaining to any software or services beyond
the Warranted Functionality of the Product.
This Warranty does not include any specic guarantees that the product will
be error-free, or regarding uptime or continued availability, data security
features of software or online accounts, or that any software, rmware or
online sites will function uninterrupted or error-free. This limited warranty
is void if a Product is returned with removed, damaged or tampered labels
or any alterations (including the unauthorized removal of any component
or external cover).
This Warranty does not cover data loss; it is your responsibility to back up
your data, electronically or physically, on a regular basis if you wish to retain
your data. Any damages or costs related to data recovery, removal, and
installation are not recoverable under this Warranty.
In this Warranty, Oculus does not extend any implied or statutory warranties,
conditions or representations regarding the Product or any connected
software or online services.
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OCULUS DOES NOT, UNDER THIS LIMITED WARRANTY, ASSUME ANY
LIABILITY FOR ANY SPECIAL, INDIRECT, INCIDENTAL, PUNITIVE OR
CONSEQUENTIAL DAMAGES OF ANY KIND WHATSOEVER, INCLUDING
BUT NOT LIMITED TO LOSS OF PROFITS OR REVENUES, LOSS OF DATA,
LOSS OF USE OF THE PRODUCT OR ANY ASSOCIATED EQUIPMENT,
COST OF ANY REPLACEMENT GOODS OR SUBSTITUTE EQUIPMENT,
OR LOSS OF USE DURING THE PERIOD THAT THE PRODUCT IS BEING
REPLACED OR REPAIRED. FURTHER, IN NO EVENT SHALL OCULUS BE
LIABLE TO YOU FOR ANY SPECIAL, INDIRECT, INCIDENTAL, PUNITIVE
OR CONSEQUENTIAL DAMAGES OF ANY KIND WHATSOEVER, EVEN
IF OCULUS HAS BEEN ADVISED AS TO THE POSSIBILITY OF SUCH
DAMAGES, FOR ANY CLAIM ARISING FROM OR RELATED TO THIS
WARRANTY STATEMENT, REGARDLESS OF THE FORM OF ACTION,
WHETHER IN CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT
PRODUCT LIABILITY OR ANY OTHER CAUSE OF ACTION OR LEGAL OR
EQUITABLE THEORY.
IN NO EVENT SHALL OCULUS’S LIABILITY FOR ANY CLAIM ARISING
OUT OF OR RELATED TO THIS WARRANTY STATEMENT EXCEED THE
PRICE PAID BY YOU FOR PURCHASE OF THE PRODUCT, REGARDLESS
OF THE FORM OF ACTION, WHETHER IN CONTRACT, TORT (INCLUDING
NEGLIGENCE), STRICT PRODUCT LIABILITY OR ANY OTHER CAUSE OF
ACTION OR LEGAL OR EQUITABLE THEORY.
Some states and countries do not allow the exclusion or limitation of
incidental or consequential damages, so limitations or exclusions in this
Warranty may not apply to you.
What Laws Govern This Warranty? The laws of the State of California, USA,
govern this Warranty.
Questions? If you have questions, or to begin the service process, please
visit Oculus at https://www.oculus.com/support.
25
FCC Information
This device complies with part 15 of the FCC rules. Operation is subject
to the following two conditions:
(1) This device may not cause harmful interference, and (2) this device must
accept any interference received, including interference that may cause
undesired operation.
Note: This equipment has been tested and found to comply with the limits
for a Class B digital device, pursuant to part 15 of the FCC Rules. These limits
are designed to provide reasonable protection against harmful interference
in a residential installation. This equipment generates, uses and can radiate
radio frequency energy and, if not installed and used in accordance with
the instructions, may cause harmful interference to radio communications.
However, there is no guarantee that interference will not occur in a particular
installation. If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the equipment o
and on, the user is encouraged to try to correct the interference by one or
more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit dierent from that to
which the receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help.
Note: Changes or modifications not expressly approved by the party
responsible for compliance could void the user’s authority to operate the
equipment.
SAR Value: 0.29 mW/g
Developed in the United States.
Designed by Oculus VR, LLC
1 Hacker Way, Menlo Park, CA, USA
Assembled in China
www.oculus.com
OPN: 310-30134-02

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