FarmTek M104X Timer Console User Manual ConsoleC Model 1

FarmTek Inc Timer Console ConsoleC Model 1

Revised Users Manual

Download: FarmTek M104X Timer Console User Manual ConsoleC Model  1
Mirror Download [FCC.gov]FarmTek M104X Timer Console User Manual ConsoleC Model  1
Document ID507392
Application IDDP7VH3QbIpJ0a1m4juqR3w==
Document DescriptionRevised Users Manual
Short Term ConfidentialNo
Permanent ConfidentialNo
SupercedeNo
Document TypeUser Manual
Display FormatAdobe Acrobat PDF - pdf
Filesize4.04kB (50523 bits)
Date Submitted2005-01-19 00:00:00
Date Available2005-01-19 00:00:00
Creation Date2005-01-04 17:56:38
Producing SoftwareAcrobat PDFWriter 4.05 for Windows NT
Document Lastmod2005-01-06 08:13:00
Document TitleConsoleC Model (1)
Document CreatorAutoCAD 2004 - [C:\Drawings\Polegro Battery\Schematics\ConsoleC.dwg]
Document Author: Mike

DOG AGILITY SOFTWARE VERSION 1.0
AKC OR CKC VENUE
Standard & JWW Classes Setup Procedure
With the Timer stopped, press SETUP to open the menu
Press ENTER to select Dog Agility Rules
Press ENTER to select AKC or CKC RULES
Press ENTER for STANDARD COURSE TIME
Key in the STANDARD COURSE TIME using the numbers in the lower left hand corner of each keypad key
HINT: Press and hold the clear key to reset the time to “0" in the event you put in the incorrect time
Press ENTER after you have selected the correct time
HINT: The Maximum Course Time will automatically be set at 1.5 times the Standard Course Time per AKC and
CKC Rules
Press ENTER for Faults/Second
Default is preset at 1 Fault/Second. If you do not have computer scoring, this can be set at 1 Fault/Second for
Novice, 2 Faults per second for Open or 3 Faults/Second for Excellent to calculate Time Faults.
HINT: Press NEXT CHOICE on the Keypad to pass any menu choice that does not need to be set or reset
Press ENTER to Set Finish Eye
Press Enter the Finish Eye Menu
If the last obstacle is not used on course as any other obstacle, select Stop on Pass 1
If the last obstacle is used once on course before the last jump, press NEXT CHOICE and select Stop on Pass 2
If the last obstacle is used twice on course before the last jump, press NEXT CHOICE twice and select Stop on
Pass 3
HINTS:
1 - Press SETUP at any time to exit the SETUP mode
2 - An asterisk will identify the selected mode - e.g. *AKC Rules or *Stop on Pass 1
3 - All parameters can be updated individually and in any order desired
4 - All changes are automatically stored in the timer until changed again in the future
Operating Procedures for Human Timer
Verify that the eyes are adjusted to the correct jump height at the beginning of the class and with each jump height change.
Assuming everything goes normally, the time will automatically start and stop - simply show the time to the scribe to copy
down. If the time does not start, press the HORN key to stop the run before the third obstacle.
If a dog takes the last obstacle out of sequence or if the Timer stops in error, press RESTART on the keypad to resume
timing as if the timer had never been stopped.
If a dog is excused or fails to complete the course, press the START/STOP key to stop the time and report “no time” to the
scribe.
HINTS:
1 - There is no need to clear the time after each run.
2 - If a closed tunnel or a broad jump is the last obstacle, the timer will need to stop the time manually with the
START/STOP key when the dog crosses the finish line.
3 - Use the PREV & NEXT keys to scan back and forth through previous times - this can be done and viewed in the lower
window even while a dog is running.
DOG AGILITY SOFTWARE VERSION 1.0
USDAA, AAC, ASCA and NADAC VENUES
Standard & JWW Classes Setup Procedure
With the timer stopped, press SETUP to open the menu
Press ENTER to select Dog Agility Rules
Press ENTER to select USDAA, AAC, ASCA or NADAC RULES
Press ENTER for STANDARD COURSE TIME
Key in the STANDARD COURSE TIME using the numbers in the lower left hand corner of each keypad key
HINTS: Press and hold the clear key to reset the time to “0" in the event you put in the incorrect time
If you leave STANDARD COURSE TIME at 0.00, be sure to select No Game Horns in the Game Horn
Menu
Press ENTER after you have selected the correct time
Press ENTER for MAXIMUM COURSE TIME
Key in the MAXIMUM COURSE TIME using the numbers in the lower left hand corner of each keypad key
HINT: If you leave this set at 0.00, there will not be a maximum course time
Press ENTER after you have selected the correct time
Press ENTER for Faults/Second
Default is preset at 1 Fault/Second.
HINT: Press NEXT CHOICE on the Keypad to pass any menu choice that does not need to be set or reset
Press ENTER to Set Finish Eye
Press Enter
If the last obstacle is not used on course as any other obstacle, select Stop on Pass 1
If the last obstacle is used once on course before the last jump, press NEXT CHOICE and select Stop on Pass 2
If the last obstacle is used twice on course before the last jump, press NEXT CHOICE twice and select Stop on
Pass 3
Press SETUP to exit the Setup menu
HINTS:
1 - Press SETUP at any time to exit the SETUP mode
2 - An asterisk will identify the selected mode - e.g. *AKC Rules or *Stop on Pass 1
3 - All parameters can be updated individually and in any order desired
4 - All changes are automatically stored in the timer until changed again in the future
Operating Procedures for Human Timer
Verify that the eyes are adjusted to the correct jump height at the beginning of the class and with each jump height change.
Assuming everything goes normally, the time will automatically start and stop - simply show the time to the scribe to copy
down. If the time does not start, press the HORN key to stop the run before the third obstacle.
If a dog takes the last obstacle out of sequence or if the Timer stops in error, press RESTART on the keypad to resume
timing as if the timer had never been stopped.
If a dog is excused or fails to complete the course, press the START/STOP key to stop the time and report “no time” to the
scribe.
HINTS:
1 - There is no need to clear the time after each run.
2 - If a closed tunnel or a broad jump is the last obstacle, the timer will need to stop the time manually with the
START/STOP key when the dog crosses the finish line.
3 - Use the PREV & NEXT keys to scan back and forth through previous times - this can be done and viewed in the lower
window even while a dog is running.
Gambler’s Class Setup Procedure
If the start line is the length of the ring, place the timer at either end of the start line
With the timer stopped, press SETUP to open the menu
Press ENTER to select Dog Agility Rules
Press ENTER to select USDAA, AAC, ASCA or NADAC RULES
Press NEXT CHOICE to skip STANDARD COURSE TIME
Press NEXT CHOICE to skip MAXIMUM COURSE TIME
Press NEXT CHOICE to skip Faults/Second
Press NEXT CHOICE to skip Set Finish Eye
Press ENTER to Set Game Horns
If you have not keyed in Optional Horn Times in advance, proceed as follows:
Press NEXT CHOICE until you get to Key-In Times to set each course time individually
Press ENTER to Key-In Time for Horn 1
Key in HORN 1 time - this is the opening sequence time before the gamble
Press ENTER after you have selected the correct time
Key in HORN 2 time - this is the total time including the opening sequence (add the opening sequence
time and the gamble time to calculate this number)
Press ENTER after you have selected the correct time
If you have entered Options for the Horn times in the Advanced Menu (see instruction under Advanced Menu on
pages 5 and 6):
Press NEXT CHOICE until you get to the Option 1 through 8 that you desire and press ENTER to select it
HINTS:
1 - Press SETUP at any time to exit the SETUP mode
2 - An asterisk will identify the selected mode - e.g. *AKC Rules or *Stop on Pass 1
3 - All parameters can be updated individually and in any order desired
4 - All changes are automatically stored in the timer until changed again in the future
Operating Procedures for Human Timer
Verify that the eyes are adjusted to the correct jump height at the beginning of the class and with each jump height change.
If the start line is the full length of the ring, start the time manually using the START/STOP key when the dog crosses the
start line.
Assuming everything goes normally, the horns will go off and the time will stop automatically - simply show the time to the
scribe to copy down. If the time does not start, press the HORN key to stop the run before the third obstacle.
If a dog is excused or fails to complete the course, press the START/STOP key to stop the time and report “no time” to the
scribe.
HINTS:
1 - There is no need to clear the time after each run.
2 - If a closed tunnel, table or a broad jump is the last obstacle, the timer will need to stop the time manually with the
START/STOP key when the dog crosses the finish line.
3 - Use the PREV & NEXT keys to scan back and forth through previous times - this can be done and viewed in the lower
window even while a dog is running.
4 - The Finish Eye will be turned off until after the first horn sounds.
Snooker Class Setup Procedure
If the start line is the length of the ring, place the timer at either end of the start line
With the timer stopped, press SETUP to open the menu
Press ENTER to select Dog Agility Rules
Press ENTER to select USDAA, AAC, ASCA or NADAC RULES
Press NEXT CHOICE to skip STANDARD COURSE TIME
Press NEXT CHOICE to skip MAXIMUM COURSE TIME
Press NEXT CHOICE to skip Faults/Second
Press NEXT CHOICE to skip Set Finish Eye
Press ENTER to Set Game Horns
If you have not keyed in Optional Horn Times in advance, proceed as follows:
Press NEXT CHOICE until you get to Key-In Times to set each course time individually
Press ENTER to Key-In Time for Horn 1
Key in HORN 1 time - this is the opening sequence time before the gamble
Press ENTER after you have selected the correct time
Key in HORN 2 time of 0.00
Press ENTER after you have selected the correct time
If you have entered Options for the Horn times in the Advanced Menu (see instruction under Advanced Menu on
pages 5 and 6):
Press NEXT CHOICE until you get to the Option 1 through 8 that you desire and press ENTER to select it
HINTS:
1 - Press SETUP at any time to exit the SETUP mode
2 - An asterisk will identify the selected mode - e.g. *AKC Rules or *Stop On Pass 1
3 - All parameters can be updated individually and in any order desired
4 - All changes are automatically stored in the timer until changed again in the future
Operating Procedures for Human Timer
Verify that the eyes are adjusted to the correct jump height at the beginning of the class and with each jump height change.
If the start line is the full length of the ring, start the time manually using the START/STOP key when the dog crosses the
start line.
Assuming everything goes normally, the horn will go off and the time is to be stopped manually using the START/STOP key
- simply show the time to the scribe to copy down. If the time does not start, press the HORN key to stop the run
before the third obstacle.
If a dog is excused or fails to complete the course, press the START/STOP key to stop the time and report “no time” to the
scribe.
HINTS:
1 - There is no need to clear the time after each run.
2 - If a closed tunnel, table or a broad jump is the last obstacle, the timer will need to stop the time manually with the
START/STOP key when the dog crosses the finish line.
3 - Use the PREV & NEXT keys to scan back and forth through previous times - this can be done and viewed in the lower
window even while a dog is running.
ADDITIONAL FEATURES IN THE ADVANCED MENU
Walkthru Time
With the timer stopped, press SETUP to open the Menu
Press NEXT CHOICE until you see Press ENTER for ADVANCED MENU
Press ENTER to adjust the course walk time
Key in the WALKTHRU TIME using the numbers in the lower left hand corner of each keypad key
HINT: Press and hold the clear key to reset the time to “0" in the event you put in the incorrect time
Press ENTER after you have selected the correct time
HINT: If you have no other features on the ADVANCED MENU to set, press SETUP to exit the Menu
Press the COUNTDOWN key on the keypad to start the Course Walk Timer
HINT: If you wish to abort the Course Walk, press the COUNTDOWN key again
Game Horns
If you are not in the Advanced Menu
With the Timer stopped and the Status Displaying Dog Agility press SETUP to open the Menu
Press NEXT CHOICE until you see Press ENTER for Advanced Menu
Press ENTER and follow the procedure below
Once you are in the Advanced Menu, simply press NEXT CHOICE until you see Press ENTER to SET GAME HORNS
Press ENTER to enter the Game Horn Menu
Press ENTER to SET HORN OPTION 1
Key in the time for Horn 1 using the numbers in the lower left hand corner of each keypad key - This will
be the opening sequence before the gamble for Gamblers or the total time for Snooker
HINT: Press and hold the clear key to reset the time to “0" in the event you put in the incorrect time
Press ENTER after you have selected the correct time
Key in HORN 2 time - this is the total time including the opening sequence (add the opening sequence
time and the gamble time to calculate this number) for Gamblers or 0.00 for Snooker
Press ENTER after you have selected the correct time
Press ENTER to SET HORN OPTIONS 2 through 8
Same as the sequence above for each option
HINT: Press NEXT CHOICE to skip an Option
HINT: If you have no other features on the ADVANCED MENU to set, press SETUP to exit the Menu
Horn Sound
If you are not in the Advanced Menu
With the Timer stopped and the Status Displaying Dog Agility press SETUP to open the Menu
Press NEXT CHOICE until you see Press ENTER for Advanced Menu
Press ENTER and follow the procedure below
Once you are in the Advanced Menu, simply press NEXT CHOICE until you see Press ENTER to SET HORN SOUND
Press ENTER to open the horn sound menu
Press NEXT CHOICE until the sound you want appears in the status display
Press ENTER to select BUZZER or HIGH PITCHED TONE
HINT: With two ring it is advisable to put a different sound in each ring
Time Format
If you are not in the Advanced Menu
With the Timer stopped and the Status Displaying Dog Agility press SETUP to open the Menu
Press NEXT CHOICE until you see Press ENTER for Advanced Menu
Press ENTER and follow the procedure below
Once you are in the Advanced Menu, simply press NEXT CHOICE until you see Press ENTER to SET TIME FORMAT
Press ENTER to open the time format menu
Press NEXT CHOICE until the format you want appears in the status display
Press ENTER to select the format
HINT: All dog agility venues are currently .00 format
Eye Usage
If you are not in the Advanced Menu
With the Timer stopped and the Status Displaying Dog Agility press SETUP to open the Menu
Press NEXT CHOICE until you see Press ENTER for Advanced Menu
Press ENTER and follow the procedure below
Once you are in the Advanced Menu, simply press NEXT CHOICE until you see Press ENTER for EYE USAGE
Press ENTER to open the eye usage menu
Press NEXT CHOICE until the option you want appears in the status display
Press ENTER to select the option
Table Count
The Table Count is automatically set to RESTART when AKC, CKC or AAC is the selected Venue and to CONTINUOUS
when the INTL venue is selected. The option to set the Table Count at RESTART or CONTINUOUS is in the primary menu
when USDAA is the selected Venue.
Faults/Second
This is automatically set at 1 Fault/Second for all Venues. When AKC is the selected Venue, the option to change the
Faults/Second appears in the opening Menu.
Fault Math
If AKC or CKC are the selected Venues, the Fault Math is automatically set to round down. All other Venues are set for NO
ROUNDING.
Electric Eye ID Codes
Each wireless electric eye is permanently programmed with an electronic identification code. No two units have the same ID
code. The ID code is transmitted along with other information whenever the electric eye beam is broken or restored. For a
set of wireless electric eyes to work with a particular timer console, the timer must “know” the ID code of the electric eye
being used.
If you use a different set of electric eyes or a different timer console than usual or the software in your console was just
updated, you must have the timer console “learn” the ID code of the electric eyes being used as detailed below.
Set up the electric eyes and the timer console as normal (The alignment indicators on the timer console will probably not
update until after the ID codes have been set).
If you are not in the Advanced Menu
With the Timer stopped and the Status Displaying Dog Agility press SETUP to open the Menu
Press NEXT CHOICE until you see Press ENTER for Advanced Menu
Press ENTER and follow the procedure below
Once you are in the Advanced Menu, simply press NEXT CHOICE until you see Press ENTER to PROG EYES/HndSw
Press ENTER to open the Programming Menu
Press ENTER to Set Eye #1 ID
Press ENTER when you are ready to break the electric eye beam
Break the beam when you see Break Eye #1 Beam Now - As soon as the beam is broken, the timer
momentarily displays the ID code for the eye
That’s it!
Repeat the process for Eye #2, Handswitch #1 if you have one, Handswitch #2 if you have one, Split Eye #3 if you
have one and Split Eye #4 if you have one.
HINT: Press NEXT CHOICE to skip any eye you do not need to program.
HandSwitch Usage
HandSwitch 1 is automatically set to be the Table Timer if you have one and HandSwitch 2 is automatically set to be a
remote Start/Stop if you have one - other options are available in these menus if you need them.
Split Times
This feature is only applicable if you have Split Eye #3 and/or Split Eye #4
If you are not in the Advanced Menu
With the Timer stopped and the Status Displaying Dog Agility press SETUP to open the Menu
Press NEXT CHOICE until you see Press ENTER for Advanced Menu
Press ENTER and follow the procedure below
Once you are in the Advanced Menu, simply press NEXT CHOICE until you see Press ENTER for SPLIT TIMES
Press ENTER to open the Split Times Menu
Press ENTER to select PRINT TIMES OFF or NEXT CHOICE followed by ENTER to select PRINT TIMES ON
Press ENTER to select SAVE TIMES OFF or NEXT CHOICE followed by ENTER to select SAVE TIMES ON
Press NEXT CHOICE to select Hold for 1 Second, 3 Seconds, 5 Seconds, 10 Seconds or 15 Seconds - this refers
to the Scoreboard Display
Operation of Wireless Electric Eyes
Batteries:
The electric eyes operate about 70 hours from the 6-AA battery pack. The Power lamp on the unit glows steadily while the
battery is good and flashes when the battery is low.
The electric eyes operate at least two hours after the first indication of a low battery. If a unit with a low battery is turned off
and then later turned back on, the lamp may glow steadily for some time before it starts flashing again - this does not mean
there are more than two more hours of operation remaining.
When transporting or storing the electric eyes for an extended period of time, always remove the battery pack.
Placement of the Electric Eyes and Console:
1 - Ensure an unobstructed line-of-sight between the antenna on the timer console and the antennas on the electric eyes.
2 - Position the timer console away from other electronic equipment and large metal objects.
3 - The eyes should be at least 10 feet away from the timer console.
4 - The transmitter/receiver eyes must be at least 3 feet apart to operate properly.
Inclement Weather:
The electric eyes and the timer console must always be protected from moisture (rain or snow) and kept dry. Place a 1
gallon clear plastic bag over each unit to keep them dry in rain or snow. Be sure to seal the bag as best you can at the
bottom.
Optical Interference from the Sun:
When the sun is low on the horizon (early morning or late afternoon), be sure that the sun is not shining directly into the
face or the Receiver eye (the one with the antennae). Position the eyes so that the Receiver eye is facing away from the
sun and the Transmitter eye is receiving the sun directly.
Amplifier/Speaker
If you have the Amplifier/Speaker option, connect the Amplifier/Speaker to the Timer Console using the PA/Horn cable
provided. The stereo phone plus on one end is plugged into the Timer Console in the spot labeled HORN and the RCA jack
is plugged into the Amplifier/Speaker either in the spot labeled Line 1 or the spot labeled line 2. Turn the Amplifier/Speaker
on using the toggle switch on the back or the unit and test the sound by pushing the HORN key on the keypad of the timer
console.
Note that you can also connect a microphone to use this as a PA system and you can connect an additional line from a CD
player or computer to play music.
FCC and Industry Canada Information
Polaris Timer Console
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15
of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the
equipment is operated in a residential installation. This equipment generates, uses, and can radiate radio frequency
energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to
radio communications. However, there is no guarantee that interference will not occur in a particular installation.
If this equipment does cause harmful interference to radio or television reception, the user is encouraged to try to
correct the interference by one or more of the following measures:
(1) Reorient or relocate the receiving antenna.
(2) Increase the separation between the equipment and the receiver.
(3) Consult the dealer or radio/TV technician for help.
CAUTION: Changes made or modifications not expressly approved by the party responsible for FCC compliance of
this equipment could void the user’s authority to operate the equipment.
CAUTION: Use of cables other than those provided as original equipment with timer peripherals will void FCC
compliance of the Polaris timer console.

Source Exif Data:
File Type                       : PDF
File Type Extension             : pdf
MIME Type                       : application/pdf
PDF Version                     : 1.3
Linearized                      : No
Creator                         : AutoCAD 2004 - [C:\Drawings\Polegro Battery\Schematics\ConsoleC.dwg]
Create Date                     : 2005:01:04 17:56:38
Title                           : ConsoleC Model (1)
Author                          : Mike
Producer                        : Acrobat PDFWriter 4.05 for Windows NT
Modify Date                     : 2005:01:06 08:13:00-08:00
Page Count                      : 8
Page Mode                       : UseThumbs
EXIF Metadata provided by EXIF.tools
FCC ID Filing: NWNM104X

Navigation menu