Fisher Price 42050 Instruction Sheet 0922

2015-06-29

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7+ 2-6

How to Play

Folding Diagram

4. Discard Pile: During play, each player may
build up to four DISCARD piles to the left of his
STOCK pile. They can build up any number of
cards in any order in the DISCARD piles, but may
only play the top card.

FR

ON

T

HOW TO PLAY
The person to the left of the dealer starts.

YOU SHOULD HAVE: A deck with 144 cards
numbered 1 through 12 plus 18 SKIP-BO cards for
a total of 162. Remove any blank cards – these are
not used during play.
Please remove all components from the package
and compare them to the components list.
THE OBJECT
The first player to use up all the cards in his/her
STOCK pile wins.
LET’S START
After the deck is shuffled, each player draws a
card. The person with the highest card deals.
(SKIP-BO cards don’t count.) The deal moves to
the left after each game. When there are 2 to 4
players, the dealer deals 30 cards to each player.
With 5 or more players, 20 cards are dealt. The
cards are dealt face down and they become your
STOCK pile. Each player turns the top card of
his/her STOCK pile face up on top of the pile,
without looking at any of the other cards in the
pile. The dealer then places the remainder of the
deck face down in the center of the play area to
form the DRAW pile (where you’ll be able to draw
additional cards).
HOW TO SET UP PLAY
In the center area of play, right near the DRAW pile,
up to four BUILDING piles will be created for all
players to use during play. In addition, each player
will have in front of him/her a STOCK pile and up
to 4 DISCARD piles. (See illustration, below.)
IMPORTANT NOTE: BUILDING piles and DISCARD
piles are developed through play (indicated by
dotted lines, below). No cards are in this area at
the beginning of the game. Also, SKIP-BO cards
are wild. This is important.
PLAYER A

Stock Pile
(Player A)

Discard Pile (Player A)

SCORING AND WINNING
You may wish to play several games and keep
score: The winner of each game scores 5 points
for each card remaining in his opponents’ STOCK
piles, plus 25 points for winning the game. The
first person to collect 500 points wins.

BOTH PLAYERS
Building Piles (Both Players)

During your turn, you can play from both your
STOCK and DISCARD piles and your partner’s.
However, during your turn, your partner must
keep quiet. Only the player taking his/her turn can
ask his/her partner to make a play, i.e., “Partner,
play your SKIP-BO as a 4” or “Partner, play your 7.”
Any player guilty of cheating must take 2 cards
from the DRAW pile and place them in his/her
STOCK pile without looking at them. The game is
over when both STOCK piles of one of the
partnerships are finished.
SPECIAL SITUATIONS
1. If you inadvertently draw too many cards, you
must shuffle the extra cards drawn into your own
STOCK pile.
2. If a player draws and plays out of turn and the
error is noticed by another player before this
illegal turn is finished, then the illegal turn stops
immediately and play reverts to the proper order.
However, when it becomes the play of the player
who went out of turn, then that player suffers the
penalty of having to play without first drawing
from the DRAW pile. But if a player plays out of
turn and completes his turn without being
noticed, the play is considered legal. Play
resumes as normal, starting with the player to the
left of the out-of-turn player.
3. In partnership play, both partners can continue
to play from their remaining DISCARD or BUILDING
piles even if one of the STOCK piles is finished.

2. The BUILDING piles are imaginary until started
by players during the game.

Stock Pile
(Player B)

PLAYER B

FURTHER EXPLANATION OF CARD PILES
1. Stock Pile: Each player has one STOCK pile,
placed face down on his right, with the top card
of the pile always turned face-up on top.
2. Draw Pile: After the deal, the remaining cards
are placed face down in the center of the table to
form the DRAW pile.
3. Building Piles: During play up to four BUILDING
piles can be started. Only a 1 or a SKIP-BO card
can start a BUILDING pile. Each pile is then built up
numerically in sequence, 1 through 12. Since
SKIP-BO cards are wild, they can start a BUILDING
pile, and can be played as any other number, too.
Once a pile of 12 cards has been completed, it is
removed, and a new pile is started in its place.

© 2009 Mattel, Inc. All Rights Reserved. Consumer Relations – Mattel, Inc.
636 Girard Avenue, East Aurora, NY 14052 U.S.A. 1-800-524-8697. Mattel
Europa, B.V., Gondel 1, 1186 MJ Amstelveen, Nederland. Retain this
address for future reference: Mattel U.K. Ltd., Vanwall Business Park,
Maidenhead SL6 4UB. Helpline – 01628 500303. Mattel Australia Pty.,Ltd.,
Richmond, Victoria. 3121. Consumer Advisory Service – 1300 135 312.
Mattel East Asia Ltd., Room 1106, South Tower, World Finance Centre,
Harbour City, Tsimshatsui, HK, China. Diimport & Diedarkan Oleh: Mattel SEA
Ptd Ltd. (993532-P) Lot 13.5, Menara Lien Hoe, Persiaran Tropicana Golf
Country Resort, 47410 PJ. Tel: 03-78803817, Fax: 03-78803867.
Imported by/Importé par: Mattel Canada Inc.,
Mississauga,Ontario L5R 3W2.

42050-0922

®

FRONT

INSTRUCTION
Toy:

SKIP-BO 4L INSTRUCT
42050

Toy No.:

0922

Part No.:

3” W x 15.75 " H

Trim Size:
Folded Size:

3” W x 5.25” H

Type of Fold:

3 w 6 panel h

# colors:

1 (one) both sides
Black

Colors:
Paper Stock:

White Offset
70 lb.

Paper Weight:
EDM No.:

3. Remember: The object of the game is to get rid
of the cards from your (and your partner’s, if
playing partnerships) STOCK piles.
SHORT GAME
For players wishing to play a short version of
SKIP-BO, the dealer deals a STOCK pile of 10
cards to each player. All other rules remain
the same.

Discard Piles (Player B)

ON

PARTNERSHIP
All the rules stay the same except the following:

SET-UP NOTE
1. A player’s four DISCARD piles are imaginary
until he/she starts them during play.
Draw Pile
(Both Players)

FR

Back

Black

OBJECT: Be the first player to play all the cards in
your STOCK pile by playing cards in numerical
order, 1 through 12.

On your second and succeeding turns, first draw
enough cards to bring your hand back up to 5.
You may then add to the BUILDING piles (always
in sequential order) by playing the top card from
your STOCK pile, DISCARD pile or from your hand.
But remember, the winner is the one who plays all
the cards in his/her STOCK pile, so it’s best to
always use the playable cards from that pile first.
If the DRAW pile is used up, the cards from the
completed BUILDING piles are shuffled and
become the new DRAW pile.

3/10/03
H27144
MAPS
CD
133 LPI

Card Game
®

VRHK(BCHAN)
OV-EG-SS
42050-0824
INSTR
GAMES SKIP-BO
1C : BLACK
HP DIGITAL PROOF : 6
FILE: CD

42050

Draw 5 cards from the DRAW pile. If you have a
SKIP-BO card or a number 1 card on top of your
STOCK pile or in your hand, you may use it to start
a BUILDING pile in the center of the play area. You
may then continue by playing another card from
your STOCK pile onto a BUILDING pile. If you play
all 5 cards, draw 5 more and continue playing. If
you can’t make a play or just don’t want to, end
your turn by discarding one of the cards from
your hand onto one of your four DISCARD piles.

T



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