Fisher Price B8729 Instruction Sheet B8730/89452 LTM Blue

2015-06-29

: Fisher-Price Fisher-Price-B8729-Instruction-Sheet-755419 fisher-price-b8729-instruction-sheet-755419 fisher-price pdf

Open the PDF directly: View PDF PDF.
Page Count: 2

B8729-0920
Item No : B8729/89452 Asst.
Version : English
Size : 8.5 x 11" double face
Paper : Woodfree paper 80 gsm
Color : Black
Date : May,09 2003
B8729/89452 Asst.
Dora & Boots are going to the farm to visit the farm animals & give them ribbons!
When they arrive at the farm, they find an open gate and all of the farm animals are
missing. Dora and Boots embark on an adventure to find all of the animals that have gone
missing. With the help of their trusty friend, Map, Dora and Boots follow the landmarks
until they find all six farm animals!
Along the way you will learn:
• Animal identification
• Bilingual skills
• Animal sounds
• Object recognition
• Color identification
The object of the game is to Help Dora find all the animals that have strayed from their pen
and bring them back to the farmyard.
But as always, you have to watch out for Swiper as they go! At any time during the game, 
if you see Swiper’s light flashing, press on him or else he’s going to swipe the ribbons!
Frame 1 Dora & Boots plan to go to the farm to visit the farm animals & give them
ribbons. Introduces the 6 farm animals.
Frame 2 Dora and Boots arrive at the farm only to find an open gate and the farm animals
missing. Introduces Swiper into the game play.
Frame 3 Map identifies the landmarks where Dora and Boots will find the missing 
farm animals.
Frame 4 The first Landmark Frame where the first missing farm animal is found hiding
behind one of 6 haystacks.
Frame 5 Dora and Boots must get across the mud to get to the next Landmark.
Frame 6 The second Landmark Frame where the second missing farm animal is found
hiding behind one of 6 cornstalks.
Frame 7 Dora and Boots must find all the flowers of 6 different colors.
Frame 8 The third Landmark Frame where Dora and Boots find the third missing farm
animal hiding behind one of 6 apple trees.
Frame 9 Dora and Boots must help the baby birds find their nests.
Frame 10 Boots celebrates making the baby birds happy by doing his Monkey Dance.
Frame 11 The fourth Landmark Frame where Dora and Boots find the fourth missing
farm animal hiding in one of 6 vegetable patches.
Frame 12 The fifth Landmark Frame where Dora and Boots find the fifth missing farm
animal.
Frame 13 Dora and Boots must find a way to cross the pond to get to the next landmark.
Frame 14 The sixth and final Landmark Frame where Dora and Boots find the sixth and
last missing farm animal.
Frame 15 A celebration for finding all the missing farm animals!
• Insert the cartridge into the main unit as shown. Be sure you hear the cartridge “click” into place
before you begin play.
• Press any button or touch the screen to begin play.
• The Dora’s Farm Adventures cartridge consists of 15 different play-screens.
• Each play-screen has two modes of play:
Music/Identify Mode - press the MUSIC NOTE button to replay the music that you hear when
you first arrive at each play-screen.
Question Mode - press the QUESTION MARK button to hear and repeat questions.
• Press the arrow buttons to advance to the next screen or rewind to the previous screen.
• At any time you can press the button on the microphone to sing along!
• To remove or replace the learning cartridge, simply push the two slide buttons located on the sides
of the cartridge outward to release the cartridge.
NOTE: If there is no cartridge inserted into the main unit you can still play:
• Press the music button to hear songs.
• Press the screen to step through the songs note by note.
• Press the QUESTION MARK button to play follow the lights.
Look for other cartridges also available for use with the Learn Through Music system.
THE STORY
TO PLAY AGAIN
To play again, press the right arrow button while on the 15th screen and the cartridge will rewind back to the beginning. Then press the screen or any button to start a new game.
Each time you play the animals will be hidden in different locations.
If you rewind to the first screen at any time during play, the game will reset.
Look for other cartridges also available for use with the Learn Through Music system:
TOY SLEEP MODE
• If the toy is not played with for more than 10 seconds it will prompt the child to continue playing.
• If after another 10 seconds the child does not play with the toy, it will automatically shut-off to preserve battery life.
• Press any button or touch the screen to resume play.
Battery Safety Information
Batteries may leak fluids that can cause a chemical burn injury
or ruin your toy (product). To avoid battery leakage:
• Do not mix old and new batteries or batteries of different types:
alkaline, standard (carbon-zinc) or rechargeable (nickel-
cadmium).
• Insert batteries as indicated inside the battery compartment.
• Remove batteries during long periods of non-use. Always
remove exhausted batteries from the toy (product). Dispose of
batteries safely. Do not dispose of batteries in a fire. The
batteries may explode or leak.
• Never short-circuit the battery terminals.
• Use only batteries of the same or equivalent type, as
recommended.
• Do not charge non-rechargeable batteries.
• Remove rechargeable batteries from the toy (product)
before charging.
• If removable, rechargeable batteries are used, they are only
to be charged under adult supervision.
Batteries included are for demonstration purposes only.
For longer life use only alkaline batteries.
Requires 3 “C” (LR14) batteries.
BATTERY REPLACEMENT
• Unscrew and lift cover away
from back of product.
• Replace batteries as shown.
B8729/89452 Asst.
Please keep these instructions for future reference as they contain important information.
INSTRUCTION SHEET
Learn Through Music
HOW TO PLAY
Each Learn Through Music cartridge features:
Specific, age-appropriate learning lessons
A wide range of lyrical & rhythmic activities
A variety of visual & audio content
Diverse curriculums based on beloved characters
WHAT'S INCLUDED BEFORE YOU BEGIN
• Please remove and discard the “Try Me” pull-tab from the back of the
main learning unit.
• Be sure the ON/OFF switch is in the ON position. The ON/OFF switch
is also located on the back of the main learning unit.
Your Learn Through Music system consists of two main components:
1. The main learning unit, which includes:
• Touch-sensitive, light-up learning screen
• 2 arrow buttons
• 2 mode buttons (music note and question mark)
• Interactive microphone
2. 1 Learn Through Music cartridge
TM
Thank you for purchasing the Learn Through Music system. The Learn Through Music interactive early learning system helps teach preschoolers
fundamental lessons through the magic of music. The rhythm, rhyme and repetition of musical sounds and lyrics are time-honored and time-tested tools
that capture children’s attention and imagination and help them to absorb and remember basic concepts.
Because music engages a child’s entire self - mind, body and soul - putting lessons to music makes it fun and easy for children to retain new infomation.
1
888
892
6123
Questions or Comments?
©2002 Lyons Partnership, L.P. All rights reserved. The Barney, Baby
Bop and BJ names and characters and the overlapping dino spots and
Barney and star logos are trademarks of Lyons Partnership, L.P. Reg.
U.S. Pat. & Tm. Off.
©2002 Viacom International Inc. All Rights Reserved. Nickelodeon, Nick Jr., Blue's Clues,
Dora the Explorer and all related titles, logos and characters are trademarks of Viacom International Inc.
©2002 Sesame Workshop. “Sesame Street,” “Sesame Workshop” and their logos are trademarks
of Sesame Workshop. All rights reserved. Watch Sesame Street on PBS and 123 Sesame on Noggin.
Fisher-Price, Inc., a subsidiary of Mattel, Inc., New York, New York 10010 U.S.A.
PRINTED IN CHINA.
Manufactured for Fisher-Price. ©2002 Mattel, Inc. All Rights Reserved.
Fisher-Price and the Fisher-Price logo are U.S. trademarks of Mattel, Inc.
Packaging and address should be retained for future reference.
Mattel Canada Inc., Mississauga, Ontario L5R 3W2. You may call us free at 1-800-665-6288.
Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628500303.
Mattel Australia Pty., Ltd., Richmond, Victoria. 3121. Consumer Advisory Service - 1300 135 312.
Mattel East Asia Ltd, Room 1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui,
HK, China.
Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd.(993532-P) Lot 13.5, 13th Floor, Menara Lien Hoe,
Persiaran Tropicana Golf Country Resort, 47410 PJ. Tel:03-78803817, Fax:03-78803867.
Mattel, Inc., El Segundo, CA 90245 U.S.A. Consumer Affairs 1 (800) 524-Toys.
Touch-sensitive,
light-up
learning screen
Arrow button
Arrow button
Mode button
Interactive
microphone
Try Me
Pull-tab
ON
OFF
Release
Lock
B8729-0920
Item No : B8729/89452 Asst.
Version : English
Size : 8.5 x 11" double face
Paper : Woodfree paper 80 gsm
Color : Black
Date : May,09 2003
B8729/89452 Asst.
Dora & Boots are going to the farm to visit the farm animals & give them ribbons!
When they arrive at the farm, they find an open gate and all of the farm animals are
missing. Dora and Boots embark on an adventure to find all of the animals that have gone
missing. With the help of their trusty friend, Map, Dora and Boots follow the landmarks
until they find all six farm animals!
Along the way you will learn:
• Animal identification
• Bilingual skills
• Animal sounds
• Object recognition
• Color identification
The object of the game is to Help Dora find all the animals that have strayed from their pen
and bring them back to the farmyard.
But as always, you have to watch out for Swiper as they go! At any time during the game, 
if you see Swiper’s light flashing, press on him or else he’s going to swipe the ribbons!
Frame 1 Dora & Boots plan to go to the farm to visit the farm animals & give them
ribbons. Introduces the 6 farm animals.
Frame 2 Dora and Boots arrive at the farm only to find an open gate and the farm animals
missing. Introduces Swiper into the game play.
Frame 3 Map identifies the landmarks where Dora and Boots will find the missing 
farm animals.
Frame 4 The first Landmark Frame where the first missing farm animal is found hiding
behind one of 6 haystacks.
Frame 5 Dora and Boots must get across the mud to get to the next Landmark.
Frame 6 The second Landmark Frame where the second missing farm animal is found
hiding behind one of 6 cornstalks.
Frame 7 Dora and Boots must find all the flowers of 6 different colors.
Frame 8 The third Landmark Frame where Dora and Boots find the third missing farm
animal hiding behind one of 6 apple trees.
Frame 9 Dora and Boots must help the baby birds find their nests.
Frame 10 Boots celebrates making the baby birds happy by doing his Monkey Dance.
Frame 11 The fourth Landmark Frame where Dora and Boots find the fourth missing
farm animal hiding in one of 6 vegetable patches.
Frame 12 The fifth Landmark Frame where Dora and Boots find the fifth missing farm
animal.
Frame 13 Dora and Boots must find a way to cross the pond to get to the next landmark.
Frame 14 The sixth and final Landmark Frame where Dora and Boots find the sixth and
last missing farm animal.
Frame 15 A celebration for finding all the missing farm animals!
• Insert the cartridge into the main unit as shown. Be sure you hear the cartridge “click” into place
before you begin play.
• Press any button or touch the screen to begin play.
• The Dora’s Farm Adventures cartridge consists of 15 different play-screens.
• Each play-screen has two modes of play:
Music/Identify Mode - press the MUSIC NOTE button to replay the music that you hear when
you first arrive at each play-screen.
Question Mode - press the QUESTION MARK button to hear and repeat questions.
• Press the arrow buttons to advance to the next screen or rewind to the previous screen.
• At any time you can press the button on the microphone to sing along!
• To remove or replace the learning cartridge, simply push the two slide buttons located on the sides
of the cartridge outward to release the cartridge.
NOTE: If there is no cartridge inserted into the main unit you can still play:
• Press the music button to hear songs.
• Press the screen to step through the songs note by note.
• Press the QUESTION MARK button to play follow the lights.
Look for other cartridges also available for use with the Learn Through Music system.
THE STORY
TO PLAY AGAIN
To play again, press the right arrow button while on the 15th screen and the cartridge will rewind back to the beginning. Then press the screen or any button to start a new game.
Each time you play the animals will be hidden in different locations.
If you rewind to the first screen at any time during play, the game will reset.
Look for other cartridges also available for use with the Learn Through Music system:
TOY SLEEP MODE
• If the toy is not played with for more than 10 seconds it will prompt the child to continue playing.
• If after another 10 seconds the child does not play with the toy, it will automatically shut-off to preserve battery life.
• Press any button or touch the screen to resume play.
Battery Safety Information
Batteries may leak fluids that can cause a chemical burn injury
or ruin your toy (product). To avoid battery leakage:
• Do not mix old and new batteries or batteries of different types:
alkaline, standard (carbon-zinc) or rechargeable (nickel-
cadmium).
• Insert batteries as indicated inside the battery compartment.
• Remove batteries during long periods of non-use. Always
remove exhausted batteries from the toy (product). Dispose of
batteries safely. Do not dispose of batteries in a fire. The
batteries may explode or leak.
• Never short-circuit the battery terminals.
• Use only batteries of the same or equivalent type, as
recommended.
• Do not charge non-rechargeable batteries.
• Remove rechargeable batteries from the toy (product)
before charging.
• If removable, rechargeable batteries are used, they are only
to be charged under adult supervision.
Batteries included are for demonstration purposes only.
For longer life use only alkaline batteries.
Requires 3 “C” (LR14) batteries.
BATTERY REPLACEMENT
• Unscrew and lift cover away
from back of product.
• Replace batteries as shown.
B8729/89452 Asst.
Please keep these instructions for future reference as they contain important information.
INSTRUCTION SHEET
Learn Through Music
HOW TO PLAY
Each Learn Through Music cartridge features:
Specific, age-appropriate learning lessons
A wide range of lyrical & rhythmic activities
A variety of visual & audio content
Diverse curriculums based on beloved characters
WHAT'S INCLUDED BEFORE YOU BEGIN
• Please remove and discard the “Try Me” pull-tab from the back of the
main learning unit.
• Be sure the ON/OFF switch is in the ON position. The ON/OFF switch
is also located on the back of the main learning unit.
Your Learn Through Music system consists of two main components:
1. The main learning unit, which includes:
• Touch-sensitive, light-up learning screen
• 2 arrow buttons
• 2 mode buttons (music note and question mark)
• Interactive microphone
2. 1 Learn Through Music cartridge
TM
Thank you for purchasing the Learn Through Music system. The Learn Through Music interactive early learning system helps teach preschoolers
fundamental lessons through the magic of music. The rhythm, rhyme and repetition of musical sounds and lyrics are time-honored and time-tested tools
that capture children’s attention and imagination and help them to absorb and remember basic concepts.
Because music engages a child’s entire self - mind, body and soul - putting lessons to music makes it fun and easy for children to retain new infomation.
1
888
892
6123
Questions or Comments?
©2002 Lyons Partnership, L.P. All rights reserved. The Barney, Baby
Bop and BJ names and characters and the overlapping dino spots and
Barney and star logos are trademarks of Lyons Partnership, L.P. Reg.
U.S. Pat. & Tm. Off.
©2002 Viacom International Inc. All Rights Reserved. Nickelodeon, Nick Jr., Blue's Clues,
Dora the Explorer and all related titles, logos and characters are trademarks of Viacom International Inc.
©2002 Sesame Workshop. “Sesame Street,” “Sesame Workshop” and their logos are trademarks
of Sesame Workshop. All rights reserved. Watch Sesame Street on PBS and 123 Sesame on Noggin.
Fisher-Price, Inc., a subsidiary of Mattel, Inc., New York, New York 10010 U.S.A.
PRINTED IN CHINA.
Manufactured for Fisher-Price. ©2002 Mattel, Inc. All Rights Reserved.
Fisher-Price and the Fisher-Price logo are U.S. trademarks of Mattel, Inc.
Packaging and address should be retained for future reference.
Mattel Canada Inc., Mississauga, Ontario L5R 3W2. You may call us free at 1-800-665-6288.
Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628500303.
Mattel Australia Pty., Ltd., Richmond, Victoria. 3121. Consumer Advisory Service - 1300 135 312.
Mattel East Asia Ltd, Room 1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui,
HK, China.
Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd.(993532-P) Lot 13.5, 13th Floor, Menara Lien Hoe,
Persiaran Tropicana Golf Country Resort, 47410 PJ. Tel:03-78803817, Fax:03-78803867.
Mattel, Inc., El Segundo, CA 90245 U.S.A. Consumer Affairs 1 (800) 524-Toys.
Touch-sensitive,
light-up
learning screen
Arrow button
Arrow button
Mode button
Interactive
microphone
Try Me
Pull-tab
ON
OFF
Release
Lock

Navigation menu